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1. Figure 4 14 The Witness P O V 3D diagram In example 4 14 all three witnesses heard multiple gunshots near the vicinity of a moving van on their street Witness was standing in a second story bedroom of her house looking out the window Witness 2 was sitting in his parked car on the street getting ready to go to work Witness 3 was stepping amp l n Camera Elevation amp l E Target Elevation 4 12 Chapter 4 How Do I out the front door of her house to get the morning paper After the gun shots there was a body lying in front of the moving van and a small car speeding away The 2D diagram and 3D views have already been constructed We simply need to adjust the camera and target locations to obtain the desired POV for each witness You can drag the camera and target symbols to the desired position in the 2D Camera View window as we discussed previously in Chapter 3 For this example drag the green target symbol to be on the victim and set the target elevation to 2 at the right side of the speedbar The target will remain in the same position for each witness Witness 1 POV Next drag the camera symbol to the location of Witness 1 to set up a snapshot that shows her POV Witness 1 was standing at the second floor window of her house Her eye level is about 13 8 high first floor 5 eye level Set the camera elevation at the right side of the speedbar to 13 The resulting view shows that her line of sig
2. 2 4 The 3D Viewer Speedbar cccccccccceccsecceeneecseeceenseecuensesseeeeensesseensesseecenseseuentessueeeensesseenes 2 4 Mampulating TAC SID VICW 2 5 Positioning The Camera And Target ccccccccccsssceceseeeceeeeececeeseesesseesesseeeesseeeessaeeeseeeesaaes 2 5 Mouse Methods OnPNAvigallliQs esaesodesesessivi pret ou putet eI es VE DS TI FSI pase oU FIDE FT bL Spar ore Es PES NANE 2 6 Navigating With The Speedbar Commands ccceccccsesccceeececeeeeesaeeeesaeeeeeseeeesaeeesaeeeesaees 2 6 ZOOM COMMGANGS MN OCTO 2 6 Navigating With The Numeric KOYP O ccccccccceecsecceecsecsecceecsecseensessueseessesseeesessecseesesseeses 2 TIRANA SIN OE a htt hehe c 2 8 Preferences T OOD OX xis cuss ess isi a d ied ve dau d van die d ve d ts dub delis d v s d dealt ddd ao bx da 2 10 Render MEMOS NETT 2 10 Seem T 2 10 Aiea JE Se T essesssecossstiesesaactaevosseseseosesionss eusia sion UU ENDS IM IU UII UNUS UIDES UU SUUS US SUL NE oS USUS 2 10 Chapter 3 The 3D Viewer Tutorial cccccceseeeeeeeeeeeeeneeeeseneeneeeesoneceesenscneseesoneeneseneees 3 1 ICUS GOl Co EAE ESEE ASETAT ATTAT AETA 3 2 AAdINO O 21 snn E 3 3 Adding CUSIOM LING TYDES cosisencde a Dese pa Edo E eee es 3 6 Changing VOUS D VEW J 3 7 Walking through your drawing ccccccseccceecceeeneeeceeeeeeeeneeesaeeeeueeseeeseeesauseseeeseeeseueeneeeseeesaes 3 10 Using the Speedb
3. 2 Turn on AutoSnaps 3 Select the Move command 4 Click on a point A for a reference point 5 Click on point B Figure 4 6 Finishing the placement of the window symbol Chapter 4 How Do I Figure 4 7 shows the resulting window opening as it appears in the 3D Viewer Change the view so you can see the tree through the window Figure 4 7 The window opening as it appears in the 3D Viewer Figure 4 8 shows an example of walls which have been constructed using two lines spaced 6 apart Each section of wall must be a completely enclosed rectangle The windows were made with the same process described above except that you use a rectangle for each section of wall instead of a single line Then one rectangle is given an elevation value that places it above the window opening Figure 4 8 Drawing double line 3D walls Chapter 4 How Do I Elevating Body Symbols Normally a full view body symbol has a 3D elevation of 0 meaning it is lying directly on the ground or floor Using the 3D builder toolbox we can elevate a body 2 so it appears to be lying on top of the bed In the 2D diagram program place a bed symbol and then use the Body command on the right hand toolbox to place a body symbol on top the bed Draw a selection window around the entire body symbol to select it but do not select the bed and click on the 3D Builder toolbox icon Click in the Elevate Object field and enter a value of 2 Click
4. in a manner simulating the Viewer turning their body head and eyes around the view The other option Rotate Camera around Target gives a lazy Su san effect This effect is ideal for looking at the entire drawing from a high elevation Using the method discussed previously adjust the target point and the initial camera position using the 2D Camera View Drag the green target symbol to the point where you want to look on top of the entertainment center in this case Drag the red camera symbol near the chair in the living room The Up Arrow key 8t 2 5 Moving with the Arrow keys 3 11 Chapter 3 The 3D Tutorial This is the point where you imagine yourself initially standing Figure 3 8 The initial view of the walk through From this view you can see the coffee table the door to the bathroom and a portion of the entertainment center The rest of the entertainment center is hid den by the bedroom wall Now let s walk through your diagram using the key board arrow keys Press the Up arrow key on the numeric keypad This moves the camera and target symbols 1 in the direction of the target If you imagine a line between the camera and target symbols the Up and Down arrow keys step the camera along that line either towards or away from the target The Left and Right arrow keys step the camera in a direction that 1s perpendicular to this imaginary line The distance and angle between the
5. 3D post a telescopic look The chart shows the 3D Builder settings used to create the 3D lamp post Chapter 4 How Do I Lamp Post e Wall Ht Eerie Wali Pant Rool Pain gm Lara ey Cn Figure 4 12 Creating a 3D lamp post Drawing a 3D Overpass An overpass can quickly be generated by elevating a piece of road to a higher position Vehicles can also be elevated to the same height so they sit on top of the elevated road In Figure 4 13 there are two supports holding up an elevated road section Each support 1s simply drawn as a 2D rectangle and assigned height values The road section 1s then given an elevation value that is equal to the height of the supports so the road sits on top of the supports Overpass Figure 4 13 Creating a 3D Overpass 4 10 4 11 Chapter 4 How Do I Witness POV s Point of Views A powerful way to use the 3D Viewer is to show the point of view of a person who witnessed a crime or crash This 1s useful to prove or disprove that a witness could indeed see what they claim to have seen It s better to use your 3D Viewer to determine if a witness is not telling the truth about what they saw instead of learning about it in the courtroom Figure 4 14 shows the point of view of three different witnesses to a crime Using different camera elevations and drawing line of sight lines we can generate 3D snapshots of what each witness could see from their vantage point
6. It is like standing in one place and rotating your body around to view each side of a room Step Distance is the distance the camera and target move each time you use the Move keys on the speedbar or the arrow keys on the keyboard On a big drawing you might want to move in 5 foot or 10 foot increments If you re trying to position yourself in a vehicle for a view out the window you might set the step distance smaller say to 2 in order to make minor adjustments Step Angle is the number of degrees the view changes each time you use one of the rotate buttons on the speedbar or the rotate keyboard keys Chapter 1 Welcome Chapter 1 Welcome to The 3D Viewer This chapter introduces you to the new Diagram Program 3D Viewer It explains the basic ideas behind 3D program features and how to get help with the program if you need it In this Chapter e Introduction e Why 3D e Compatibility e System Requirements e Help Resources 1 1 1 2 Chapter 1 Welcome Why 3D Professionals from many different industries often use three dimensional diagrams to visualize scenes and to make presentations It helps them under stand how an object will appear from different angles If all you have are 2D sketches on paper visualizing a scene as it really looked can be difficult 3D gives you a new perspective on the simpler plan view drawings that you create in 2D It allows you to view your diagrams in a dynamic rather t
7. focal point of the scene which might be a vehicle or a body Set the elevation of the camera to around 5 to obtain an eye level view of the model This can show a virtual picture of the view a witness had at the scene Setting the camera elevation higher perhaps to 20 i 3 Camera Elevation Toolbox Methods of Navigating with the mouse e ejeje The Isometric 2 6 View Icons Chapter 2 The Quick Tour allows you to view the scene from above providing an overview of the entire 3D diagram To simulate a view from a helicopter you could set the target elevation to 1 and the camera elevation to 400 ft If you were looking up at a cat in a tree you might set the camera elevation to 5 ft and the target elevation to 25 ft You ll be surprised at how real the views are and how helpful The target and camera are also great for showing POV s point of views from different witness locations Mouse Methods Of Navigating The mouse can also be used to navigate through the diagram Position the mouse pointer anywhere in the 3D view not within the 2D preview window Hold down the left mouse button and move the mouse up towards the top of the screen or down to dynamically change the camera elevation This 1s just like moving the camera or your viewpoint closer or farther away from the scene When you pause your mouse you can see the new camera elevation value displayed on the speedbar Move the mouse lef
8. following these steps Click on one wall hold down the Shift key on the keyboard and click on the remaining wall sections to select all of them together Click on the 3D Builder icon and enter a height of 8 for the walls Select the desired wall paint Click Apply to Selected Objects to apply the 3D data to all the walls You can select multiple objects by holding down the Shift key as you click on them Refer to the Electronic Help and the User s Manual for tips on using the selection commands When you select multiple objects and add 3D data to them those objects are automatically grouped together Do not use the Ungroup com mand on the Edit menu to ungroup these objects or their 3D data will be lost Figure 3 4 show the result of building the 3D walls in the 3D Viewer Figure 3 4 Viewing the 3D walls 2D View Icon Chapter 3 The 3D Tutorial Adding Custom Line Types Many of the custom line types convert in the 3D Viewer to look like the 3D objects they represent Some of the custom line types that convert to 3D objects are e cyclone fences 10 tall concrete wall 4 tall barbed wire fence 4 tall e power poles e guardrails highway dividers e traffic cones e traffic barrels concertina razor wire car line type car2 line type e motorcycle line type Other custom line types will be displayed in the 3D Viewer as flat objects like they are in 2D For example footprints skidmarks and railroa
9. in 3D by filling individual surfaces with color Selection Box A rectangle displayed on the screen which is used to select entities for editing display saving and so on A selection box is defined by selecting an upper and opposite lower corner point Any entities completely within the area or box are selected Snap A common command used to select and connect endpoints of an object like two walls together at a common point Snapshot An image created in the 3D Viewer that is saved as jpg file Snapshot images can also be placed as an image in your 2D diagrams View The portion and aspect of the diagram that is displayed on the screen based on the actual viewpoint the type of view selected and the type of drawing selected Wireframe a rendering that shows all of the lines used to represent the image of the design including those that would not be visible from the actual viewpoint Selecting a wireframe view allows you to see through what would normally be a solid surface Chapter 4 How Do I Zooms Commands used to change the portion of the drawing displayed on the screen from the entire drawing to a small close up detail view While view commands change the size at which objects are displayed on the screen they do not change the actual size or location of any object in the drawing Also called View Commands 4 15 Chapter 3 The 3D Tutorial Chapter 3 The 3D Viewer Tutorial This chapter shows you how to
10. in the Diagram Program 3 15 Chapter 3 The 3D Tutorial get going 3D 0001 jpe get going 3D 0002 jpg get going 3D 0003 jpg To view your snapshots you can return to the 2D diagram program and use the Snapshot Manager there Click the 2D icon on the speedbar Upon returning to the 2D program click the camera icon on the speedbar to open the Snapshot Manager toolbox All 3D snapshots that you have taken of the current diagram are displayed as thumbnail icons below the preview window Click on any snapshot to see a larger view of that image in the preview window You can place the image shown in the v ww preview window back into the current drawing Previewing snapshots in the Snapshot Manager Click the Place button Move your mouse pointer onto the diagram positioning it where you want to place the image Click your left mouse button to finish placing the snapshot in the diagram Figure 3 12 Placing the snapshot in the diagram A Show All The Show all option on the Snapshot Manager 3 16 Chapter 3 The 3D Tutorial snapshots are automatically scaled to 1 8 the overall size of the drawing on the screen Once placed in the drawing the snapshots can be selected in the dia gram and then moved and re sized The Show All box on the Snapshot Manager allows you to see all snapshots currently in the Snapshots folder These would include snapshots of the current drawing as well as any snapshots taken o
11. through the scene depending on the stepping distance Using the Move buttons to move through the diagram maintains the current perspective set up with the camera and target that 1s the space between the camera and the target remains constant Rotate Buttons are used to rotate the in the manner specified in Prefer ences One click rotates the view the number of degrees in a clockwise or counterclockwise direction as specified in Preferences Snapshot Button takes a snapshot photo or image of the current view in JPG format Flat View Buttons are used to generate a flat 2D view from one of five specified sides front top left right and back Isometric View Buttons are used to display different sides of the diagram tilted at 30 degree angles Zooms are used to quickly change the view on the screen positioning you closer or farther away from objects in the diagram Chapter 2 The Quick Tour Camera Elevation adjusts the height of the camera above or below the ground plane If you make the camera elevation negative you must turn off the display of the ground plane in Preferences The camera and target are used to move around your model as described later in the section on navigation gi 3 i3 Target Elevation adjusts the height of the target above or below the ground plane Show 2D View toggles the 2D Preview window on and off Preferences are used to set render methods movement and color settings in the 3D V
12. 3D Viewer Version 6 0 Software To Draw With Experience to Draw From The CAD Zone 4790 SW Watson Beaverton OR 97005 Phone 800 641 9077 inside the US 503 641 0334 FAX 503 641 9077 Copyright 2002 The CAD Zone Inc All Rights Reserved 2D Camera Views 3 7 3 8 3 10 Diagrams 1 3 Icon 3 15 see also Speedbar 3D Attributes 3 3 Blocks 4 9 Builder 2 2 4 5 4 8 Building Tools 3 3 Linetypes 4 2 Overpass 4 10 Settings 2 3 Snapshot 3 14 Speedbar 2 4 Tutorial 3 2 View 2 2 Viewer 2 4 A Adding 3D Walls 3 3 Windows 4 5 Custom Line Types 3 6 Additional Help Resources 1 4 Apply to Selected Object s 2 3 Arrow Keys 2 7 3 11 Auto Snaps 4 3 B Background Color 2 10 C Camera 2 10 3 7 Elevation 2 5 Height 3 9 Icon 3 14 see also Speedbar Position 3 7 Changing your 3D View 3 7 Colors 2 10 Compatibility 1 3 Creating Buildings 4 8 Custom Line Types 3 6 D Diagram Program 1 3 Display Roof 4 9 Index E Elevate Object Point 2 3 3D Linetypes 4 3 Body Symbols 4 8 Walls 4 4 F Flat view 3 14 Flat View Buttons 2 4 G Ground Plane Color 2 10 l Isometric view 3 13 Isometric View Buttons 2 4 L Lamp Post 4 9 Line of sight 4 11 Manipulating The 3D View 2 5 Mouse Methods 2 6 Move arrow Keys 3 10 Move Buttons 2 4 N Navigating 2 6 3 13 With The Numeric Keypad 2 7 Numeric keypad 3 10 see also Mo
13. ailable for registered users at a reduced price Please call our Sales Department at 800 641 9077 or email info cadzone com for additional information How Do I Get Started Make sure to start by taking The Quick Tour in Chapter 2 and working through the Tutorials and Tips in Chapter 3 and 4 Doing this will familiarize you with the basic tools and concepts needed to complete your diagrams successfully Compatibility While the 3D Viewer was designed primarily for the viewing of drawings that were created in any of The CAD Zone s diagram programs it can also be used with many other software applications You can import drawings from other 3D CAD programs including AutoCAD 2000 as well as 3D data from Total Station systems and Laser Technology s Quick Map program Any DXF DWG and RAW Laser Technology files that contain 3D data point and line elevations can be imported and viewed in the 3D Viewer AII of the 3D data 1s retained and displayed in the 3D Viewer Side views will quickly show points and lines that are above or below other points in the 1 4 Chapter 1 Welcome drawing which is very useful when displaying elevations and slopes in a scene CAD Zone diagrams with all their 3D data can also be exported to other 3D programs such as AutoCAD and any program that supports the DXF file format To export a diagram to another application use the Save As com mand with the Files of Type option set to DXF o
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15. arget in 1 increments 3 13 Chapter 3 The 3D Tutorial You can also navigate around the scene by placing your mouse pointer in the scene and dragging the mouse up down left or right Dragging the mouse upward toward the top of the screen 1s the same as increasing the elevation of the camera as if you are moving up away from the scene Place your mouse pointer near the center of the screen and hold down your left mouse button Slowly drag the mouse upward and notice the view update Notice the value for the camera elevation at the upper right of the screen has increased Dragging the mouse left or right rotates the view of the scene according to the options that are set 1n the Preferences dialog Slowly drag the mouse to the right then to the left and notice the view update In this case we set the rotation method to rotate the target around the camera and use a rotation increment of 3 degrees You can change these options and drag the mouse left or right again to see the effect on the view Try these different techniques to move around your drawing for awhile to ex periment with obtaining a specific view Remember that you get the best views if you don t get too close to objects in the drawing Viewing the diagram from further back allows you to better see the relationship of different elements at the scene Using the Speedbar View and Zoom Commands The 3D Viewer has a variety of commands that allow you to quickly displa
16. ation methods to change the view of the drawing 2 When the desired view is achieved click the Snapshot icon A snapshot of the current view will be saved to the snapshot folder of your hard disk 3 Click the Return to 2D icon from the speedbar 4 Upon returning to the 2D program click the camera icon on the speedbar to open the Snapshot Manager toolbox All 3D snapshots taken of the current drawing will be displayed as thumbnail images in the preview window The Place Snaphot Icon vM Show All The Show All Snapshots Option 5 Click on any snapshot icon to see a larger view of it in the preview window as shown here 6 Place a snapshot in the current drawing by clicking on the snapshot thumbnail and then clicking the Place button Snapshots are automatically scaled to 1 8 the overall size of the drawing on the screen Once placed a snapshot can be selected in the diagram and then moved and re sized Chapter 2 The Quick Tour Place i napstind Image x M M Hd UM Hd UXU Hd UNT arpa Previewing a Snapshot in the snapshot Manager 6 Click on the Close button to exit the Snapshots dialog Focimprnr in Bloc Placement of the snapshot in the 2D diagram Note Check the Show All box to see all snapshots currently in the snapshots folder These would include snapshots of the current drawing as well as any snapshots taken of other drawings Select any snapshots you want to delete and cli
17. cam era and the target always remains constant Press the Up arrow several times to simulate taking several steps forward toward the entertainment center If you were to continue moving in this fashion you would probably run into the bedroom wall You can continue pressing the Up arrow and walk right through it or use the left arrow key to move in a perpendicular direction Use a combination of the Up and Left arrow keys to move along the wall until the camera symbol is in the center of the opening so you can see the entire entertainment center as shown in Figure 3 9 rotating with the Arrow keys 3 12 Chapter 3 The 3D Tutorial Figure 3 10 The view after walking forward Another way to change the direction you are walking 1s to rotate your view with the and keys on the numeric keypad Press the key to rotate the target 3 degrees counter clockwise the rotation stepping value we set in the prefer ences toolbox Rotating the target is like moving your head and changing your view Press the key on the numeric keypad to rotate the view counter clockwise until you can see the bed Figure 3 11 The resulting view after rotating You may need to press the key 15 or more times to do this or you can go to the Preferences dialog box and change the Step Angle to a larger increment Once you have turned in the direction you want to look you can continue to use the up arrow keys to move toward the t
18. ck the Remove button You can select multiple snapshots by holding down the Shift key on the keyboard 2 10 Chapter 2 The Quick Tour Preferences Toolbox The Preferences toolbox is where you manipulate the settings used by 3D Viewer The following items can be set on the Preferences toolbox Render Methods these settings affect how the 3D models are displayed ALL Render displays the drawing by filling all Fierder Method surfaces with solid colors Walls E c RE surfaces of symbols and any objects that PUTES have been assigned a height are Winiana drag filled with color You assign the render Colors ing color of walls and other objects Beckgrourd Color INIT that you create by using the 3D Builder TEE toolbox in the 2D program The rendering color of symbols 1s pre 4 Show Ground Flare assigned and cannot be changed Camera T ai gel f Role Camera wound Tage Render With Facets displays f Roue Tapal around Comers the drawing with solid color fills Shep distance TTO and the facets that make up the 3D Sepang sides This gives the drawing a more defined realistic look vank Fal X although it can be somewhat slower to redraw the model L9 ce The Preferences Toolbox Wireframe just displays the skeleton of the 3D objects in the drawing with no shading On a complicated drawing this method can speed up the redraw time dramatically Wireframe Drag when turned on this optio
19. d 3D information to standard 2D entities in the diagram such as lines curves and arcs The 3D Builder allows you to enter 3D elevation and height data to any selected 2D objects You can add a height value to walls elevate objects off the ground stack objects on top of each other or create custom 3D objects To Use The 3D Builder Toolbox 1 Select the object s for which you want to add 3D data You must have the object s selected before opening up the 3D Builder dialog 2 Click the 3D Builder button on the speedbar 3 Set the following options on the toolbox to the desired settings Wall Height sets the wall height of the selected object s This feature causes lines arcs curves circles and rectangles to be extruded up to the specified height Most commonly this feature would be used to model Chapter 2 The Quick Tour a building but there are many other things you can create with this feature including bus stops light poles silos stacks tanks almost anything you can imagine that has height You cannot extrude a point symbol text or dimension Elevate Object Point sets the elevation of the selected 3D Builder object s This will work on li Wall Height all selected objects Use this J 20 Elevate UbjectPoint feature to elevate an object on top of a building such as a roof access or skybridge between two buildings This feature combined with the Wall Height feature are powerful tools for cr
20. d tracks are dis played as flat 2D objects even in the 3D Viewer Next let s go back to 2D mode and add a 3D fence to the diagram Click the 2D icon from the 3D Viewer Speedbar to return to the 2D Diagram Program Click on the Line Types button on the right hand menu Select the Fence 10 line type icon Select the Single Line command from the left hand Draw menu tool bin Place your mouse pointer in the drawing near point A as shown in Figure 3 5 Figure 3 5 Drawing the fence Click your left mouse button once to start drawing the fence drag the mouse over to point B as shown in the figure ies dui 3 x The Camera and Target tools Chapter 3 The 3D Tutorial Click your left mouse button a second time to finish placing the fence line type Now Click the 3D Viewer icon to see the fence in the 3D Viewer Figure 3 6 Viewing the fence in 3D Changing your 3D View Now we will experiment with the 3D navigation tools that allow you to move through the 3D diagram and view the scene from different angles We ll start by setting the Camera and Target heights and locations When you open a drawing in the 3D Viewer you can select a camera position the view from where you are standing and a target position the point at which you are looking You can also define an elevation for both the camera and the tar get Depending on how you set these el evations you can view the scene at eye level as a w
21. e s program which automatically generates a 3D image from a 2D diagram The 3D Viewer allows the user to view the scene from any point and perspective and create a walk through of the scene CAD or CADD Acronym for Computer Aided Design and Drafting Default A predefined value or parameter or situation that is assumed by the program unless you specifically select an alternative Elevation A 2D type of view that is usually taken horizontally looking at the vertical face of the scene An example would be the overhead view of a floor plan and the elevated view of each of the walls that surround it Isometric A view of an object tilted at 30 degrees on both sides Oblique View A view of an object drawn by taking parallel projections from an elevation Perspective A view of an object showing true angles as they would appear from a specific point This usually simulates how the drawing would look to the human eye Plan View A 2D view of your diagram that is taken from above looking down with no perspective aspect Plan views are commonly used to show the inside of a building with the view taken from the ceiling straight down Pointing Device a hardware device such as a mouse or trackball that is used to control the movement of the mouse pointer and to select points on the screen Prompt a message displayed by the program informing you what to do next such as pick a point or enter information Rendering displays your diagram
22. e types in the Diagram Program convert automatically in the 3D Viewer to 3D objects The illustration below shows some of the line types that convert to 3D entities Other custom line types will be displayed in the 3D Viewer just as they are in 2D For example footprints and skidmarks will still be displayed as flat 2D objects Some of the custom line types that convert to 3D objects are e cyclone fence 10 tall concrete wall 4 tall barbed wire fence 4 tall power poles guardrails highway dividers cones barrels concertina razor wire carl line type car2 line type motorcycle line type Figure 4 1 Custom Linetypes that convert to 3D Chapter 4 How Do I Elevating 3D Linetypes In certain cases you may wish to elevate a custom line type For example you might want to raise the concertina wire line type so it sits on top of the cyclone fence The cyclone fence is 10 tall so the concertina wire should be raised to an elevation of 10 This is another example of stacking one object on top of another To create a fence with concertina wire on top Draw a line on the screen using the cyclone fence line type Select the concertina wire line type from the line types menu Draw the concertina wire line directly on top of the cyclone fence line Make sure to use your Auto Snaps command to M snap to the endpoints of the first line so the VETERI E ESEE concertina line is drawn exactly over the ex
23. e zoom window The scene is redrawn so the area that was in the zoom window is enlarged to fill the screen Zoom Full This zoom increases your view to show everything in your model on the screen For instance if you have drawn a house within a property line the furthermost borders of the property line now appear at the edges of your drawing window allowing you to see everything inside the property line Zoom In This command increases your view of the scene in a stepwise manner Each time you perform this command you move in a step closer The default Zoom In Zoom Out factor is 20 although you can change this value in 3D Preferences Zoom Out This command is the opposite of Zoom In it decreases your view in a stepwise manner Each time you perform this command you move a step further back from the previous view Navigating With The Numeric Keypad You may also use the numeric keypad on your keyboard as a way of navigat ing through your drawing You must have the Num Lock function on your keyboard turned OFF for these keys to function The following keys perform these functions The Arrow Keys numbers 4 8 6 and 2 These buttons give the impression of walking or driving through the scene depending on the value entered for the Step Distance in Preferences Using the arrow keys to move through the drawing main tains the current perspective set up with the camera and target In other words the distance and angle betwee
24. eating unique 3D models Wall Paint when checked The 3D BuilderToolbox this option adds a solid fill of the selected color to the selected walls or other extruded objects Roof when checked this option fills in the top of the enclosed objects that were extruded using the Wall Height feature This feature makes buildings look like buildings instead of hollow tubes The roof will appear in the color selected for roofs Apply to Selected Object s click on this button when all the settings are correct This will apply all the specified 3D data to the selected entities and close the 3D Builder dialog Cancel closes the 3D toolbox without any of the changes being applied to the selected objects Colors D Walls Display v wall Paint Iw Roof 4 Click the Apply to Selected Objects button to finish the command Whenever you select objects like all of the walls of a building and assign them 3D data those objects are grouped together Do not ungroup them or their 3D data will be lost To change the 3D settings of an object that already contains 3D data just click on the object and then open the 3D Builder toolbox The current settings for that object will be displayed in the 3D Builder toolbox Make any changes to the current data and then click the Apply button To quickly check the 3D settings of an object just click on the desired object to select it move the mouse pointer inside of the object s
25. erpass e Witness Points of View e Glossary of 3D Terms Chapter 4 How Do I Stacking 3D Objects Any objects in the program like symbols bodies walls lines curves and circles can be given 3D values for elevation and height The height value determines the height to which the object is extruded 1n 3D space and the elevation determines if the object 1s placed above or below the ground plane For example an object with an elevation of 4 will be placed 4 above the ground plane You can use the height and elevation values to make one 3D object sit on top of another 3D object This is known as stacking In the examples below we will show how you can use stacking to get the 3D results you want For example by default a body has an elevation of 0 which places it on the ground or floor If you select that same body and use the 3D Builder toolbox to give it an elevation of 2 the body can now be shown lying on top of a bed A section of building can be stacked on top of another section of building A skybridge between two buildings is created by extruding the walls of the bridge and elevating the entire bridge to the required height To create an archway or bridge use the elevation values to stack one block on top of two supporting blocks Stacking is even used to create windows by stacking an opening or hole on top of a section of wall then elevating another section of wall on top of the opening Using 3D Linetypes Many custom lin
26. f other drawings You can select any snapshot and click the Remove button to completely delete that image from your hard disk You can select multiple snapshots to delete by using the Shift and Control key selection methods Click on the Close button when you are ready to exit the Snapshots dialog Close That completes the 3D Tutorial You now know how to create 3D objects such as walls elevate objects in 3D space navigate around your 3D scene and take snapshots so you can save any 3D view In the next chapter we will demonstrate some more complex 3D concepts such as how to create win dows skybridges and overpasses and show a point of view Chapter 2 The Quick Tour Chapter 2 The Quick Tour This chapter familiarizes you with the fundamental tools and con cepts that are used in The 3D Viewer It offers you a quick tour of the program screen and commands designed to help you learn the program quickly and easily In this Chapter e Starting in 2D e The 3D Viewer e 3D Viewer Speedbar e Manipulating 3D Views e The Zoom Commands e Navigation Methods e Taking A Snapshot e Program Preferences Chapter 2 The Quick Tour On the following pages you will find a quick tour of The 3D Viewer This tour 1s intended to get you familiar with the basic tools and concepts you need to understand in order to use the program efficiently When finished with this chapter move on to Chapter 3 to see how to apply the
27. green color If another wall color is de sired simply click the down arrow to display the drop down color menu Choose a different color from the menu by clicking on it Click the Apply to Selected Object s button to finish the command Now let s switch to the 3D Viewer and look at the wall we just modified Click the 3D Viewer icon on the speedbar It takes a moment for the program to automatically build the 3D drawing so a progress bar appears The more 3D objects that you have in your diagram the longer this process may take When the 3D Viewer launches our drawing is automatically opened Notice the vertical wall which is the result of the 3D height value we applied to it Now let s return to the 2D Diagram Program and continue to add additional height and elevation info to objects 1n the 2D drawing Figure 3 3 Viewing the wall in 3D Chapter 3 The 3D Tutorial You make changes to the diagram by simply returning to the 2D program View ing your diagram in the 3D Viewer makes no changes to the actual 2D drawing so it will be exactly the same as before Here you modify the diagram to get the 3D results you want by adding height and elevation values to other objects then switch to the 3D Viewer again to see the changes This process can be repeated as many times as you like working back and forth between the 2D program and the 3D Viewer until your diagram is perfect Now we ll finish building the additional 3D walls by
28. h your rn mm mouse pointer Select the 3D Builder icon from the speedbar When the 3D Builder toolbox appears on the screen click inside the wall height field and set the wall height to 8 0 i ay m eres rp 3D Builder Toolbox If you don t want the walls to be transparent check the Wall Paint box and select a wall color The wall paint color defaults to a teal green color If another wall color is desired simply click the down arrow to display the drop down color menu Choose a different color from the menu by clicking on it Click the Apply to Selected Object s button to finish the command Switch to the 3D Viewer to see the result 3D Viewer Icon Figure 4 4 The result of adding 3D walls 4 4 Chapter 4 How Do I Adding a Window 3D windows are best constructed as blank openings or holes in your 3D walls that allow you to see through them It is especially important to learn how to create 3D windows to give your 3D diagrams a more realistic look In this example we will create a window by adding a wall height to two line segments and stacking them to create the window opening Draw a line by using Auto Snaps to snap between points A and B Click on the line you just drew to select it and move it away from the wall This will make it easier to apply 3D values to it later Repeat this process to draw a second line between points A and B These two lines make up the wall segments below and abo
29. han static state and look at them from different viewpoints You can rotate a drawing on the screen just like you would an actual model and display views from different angles In a 3D program you can look across a room look from one vehicle into another and walk through your scene Ei MNT E rl a zd 2 TEF EmN E zd m 2 E Ix 2 Em LN um pumi P3 i Eg dem 4 5 l adc al HET e ox Pr ed od es ee eee d ak m XU ee ee ee E s d a AE ML ee aa aM The power of 3D views comes from the ability to examine your scenes from many different angles Looking at the scene from various perspectives is part of verifying it s accuracy Using these views allows you to determine if a particular diagram is suitable for your purposes such as a fire department training class a courtroom presentation or for tactical SWAT planning The CAD Zone s new 3D Viewer generates a 3D model of a 2D drawing Lines text dimensions hatches and fills are all automatically converted to 3D Most CAD Zone symbols will also automatically convert to 3D in the Viewer Line types with 3D definitions will also convert to 3D objects For example the cone barrel fence and concrete divider line types all show up in the 3D Viewer as 3D objects automatically To keep the process simple and easy to learn there is no editing or modifica tions done to the drawing while you are in the 3D Viewer You make changes 1 3 Chapter 1 Welcome b
30. ht was probably obstructed by trees so she was not able to see the scene clearly Click the Camera icon to take a snapshot of this witness POV If you find it hard to fine tune the location of the camera 1f it jumps around move it as close as you can to the correct location then use your arrow keys to adjust to the final position You may want to reduce your Step Distance to 1 or less in the Preferences toolbox 4 13 Chapter 4 How Do I Witness 2 POV Witness 2 was sitting in the driver s seat of his car To get his POV drag the camera symbol to the witness and set the camera elevation to 3 eye level while sitting The target elevation and position remain the same From this view you can see that this witness was unable to see the victim clearly because of the truck in front of him Click the camera icon to take another snapshot Witness 3 POV Witness 3 was standing on her front walkway To simulate her POV drag the camera symbol to her position and set the camera elevation to 5 The target position remains the same From this viewpoint you can see that this witness probably had the best view of the event 4 14 Chapter 4 How Do I Glossary 3D coordinates The mode of measurement used to specify the length width and height of objects created by 3D modeling 3D modeling A CADD capability that allows you to draw objects in three dimensions having length width and height 3D Viewer The CAD Zon
31. iewer Close And Return To 2D Program use this button to go back into the 2D program and close the 3D Viewer All editing is performed in the 2D program You must return to the 2D program in order to edit or change any of the elements of the 3D scene Manipulating The 3D View Once you are happy with all the 3D elements in the diagram height elevation and colors you will want to manipulate the model in 3D space This may mean viewing the model from high above it to see the entire scene or viewing it from an elevation of 5 for an eye level view You will also want to rotate the model to see the scene from different angles This is accom plished with one of four navigation methods Positioning The Camera And Target A 2D preview window shows a 2D plan view 2D Camera View x a of the drawing with the current position of the camera and target symbols The red camera symbol represents the location of the point where you are standing or from where you are viewing the scene The green target symbol represents the location of the point where you are looking Use your mouse to drag the camera and target to a new position in the 2D view and watch the 3D view change in real time The elevation of the camera and target can be set to any value above or below the ground plane You can set these elevations by entering a value in feet and inches in the appropriate boxes on the speedbar Normally you want to position the target near the
32. isting cyclone fence line Select the concertina line by clicking on it with your mouse Figure 4 2 Elevating 3D linetypes A gr EEPus ee msnrsnd 5 urnp9ps EES SRS EEE SEE EEE ees It may be difficult to select an object that s directly on top of another object You may want to drag a crossing selection window drag the window right to left to select both lines and then de select the cyclone fence by holding down the shift key and clicking on it Another method is to actually move one line off the other elevate the concertina wire then move the two lines to be back on top of each other 3D Builder Once the concertina wire is selected click o o wall Height on the 3D Builder IDEEN Elevate UbjectPoint toolbox and set the Elevation to 10 The height should be O wall Paint Press the Apply to CM Selected Object s ES button Apply to Selected DUbject s Cancel Switch to the 3D Viewer to see that the concertina wire 1s positioned on top of the cyclone fence Display Colors Chapter 4 How Do I Elevating Walls You use the 3D Builder toolbox to elevate the interior walls of your crime scene This figure shows the 2D view and 3D view without elevated walls Figure 4 3 2D and 3D views without 3D walls To elevate walls in your diagram CECS Select all of the walls in the diagram by holding down the Shift IE ue NN key and clicking on each of the wall segments wit
33. itness might have seen it or from above or even from below the scene You change the location of the target and camera by dragging their symbols in a 2D Camera View window Whenever one of these targets is moved the 3D a M oM La The 2D Camera View window model is redrawn to show the new view as it relates to the repositioned target and camera The target symbol represents the point at which you are looking or the focus of the scene To change the position of the target Chapter 3 The 3D Tutorial Move your mouse pointer inside the 2D Camera View box that is initially in the upper left corner of the 3D screen Position your mouse pointer over the top of the red target symbol Click and hold down the left mouse button then drag the target symbol to a new location Notice that as you move the target symbol the 3D view is automatically up dated to be focused on the new point Using the same method you can move the camera symbol around to see how it affects your view of the scene Drag the Camera and Target Icons to a new location the diagram view dynamically changes The elevation of the camera and target can be set by changing their respective values on the speedbar at the upper right of the screen For example to look straight ahead level from eye level you might set the camera elevation to 5 feet and the target elevation to 5 feet If you were looking down towards the Chapter 3 The 3D Tu
34. n the camera and the target remains constant This is ideal for simulating walking or driving through the scene The Numeric Keypad Map 3D Viewer Icon if Snapshot Icon Return to 2D Icon Opening the Snapshot Manager Chapter 2 The Quick Tour The 1 and 7 number keys adjusts the elevation of the target The 9 and 3 number keys adjusts the elevation of the camera The and keys are used to rotate the target around the camera clock wise and counterclockwise Each click rotates the view the number of degrees specified in Preferences This feature gives the impression of rotating the camera about a vertical axis that 1s through the target The number 5 key turns the 2D Preview window on and off The Zero number key Pressing this key takes a snapshot of the current view Taking A Snapshot The Snapshot command simulates taking a photo by saving an image of the current view in JPG format Snapshots can be taken from any position in the drawing These snapshots are automatically numbered and saved as JPG s to a snapshots folder The 2D program Snapshots Manager displays thumb nails of all the snapshots you take in the 3D Viewer Any snapshot can be viewed and placed back into the 2D drawing Because they re JPG s they can easily be inserted into reports and Power Point presentations or included as an attachment in an email To use snapshots 1 Switch to the 3D Viewer and use any of the navig
35. n switches to the wireframe display mode just while you change the view This can speed up the transition from one view to another Turn this off if you want to see the solid color fills as you change views Colors the settings used to change the display colors e Background Color sets the color of the background or sky Ground Plane Color sets the color of the ground plane which is the surface on which the model sits Camera Target These are the settings used to control the incremental movement of the camera and target when you use the mouse the Move and Rotate buttons on the speedbar or the numeric keypad to rotate the scene 2 11 Chapter 2 The Quick Tour Rotate Camera Around Target With this option selected the target remains stationary and the camera viewpoint is moved each time you use one of the rotation methods This option is ideal for viewing the entire diagram The model is always rotated around the vertical or Z axis You can think of this like a Lazy Susan with the target at the center and the camera on the outer edge If you continue to click the Rotate button you will walk the camera completely around the target giving you a 360 degree view of the entire model Rotate Target Around Camera The camera viewpoint remains stationary and the target is moved each time you select one of the rotation methods This method is ideal for setting up a walk through where you navigate through the scene
36. omplete description of each of the Zoom commands Keep in mind that a zoomed view is somewhat cropped so it may not be as realistic of a display In general it is better to move around the drawing with the navigation tools than to zoom unless you just want to see more detail Taking a 3D Snapshot You use the Snapshot command to take a photo of the current view in a jpg image format These snapshots are automatically numbered and saved as jpg files in a Snapshots folder on your hard disk The Snapshot Manager toolbox found in the 2D diagram program displays thumbnails of all the snapshots you take in the 3D Viewer From there any snapshot can be viewed and placed back into the 2D drawing Because the snap shots are jpg images they can easily be inserted into reports Power Point pre sentations or included as an attachment in an email In the 3D Viewer take snapshots of some views as follows Use the various navigation commands to change the view of the scene to one that you wish to save as a snapshot Click the Camera icon on the speedbar Change to a different view and click the Camera icon again to take another snapshot Repeat this to take as many snapshots as you wish A snapshot of the current view will be saved to the Snapshots sub folder of the general program folder The snapshot files are given the name of the 2D dia gram with an underscore and then a sequential number as follows The Snapshot Manager Icon
37. r DWG These files are compatible with AutoCAD and require no conversion or other preparation Many other software applications allow for direct importing of DXF files as well making your CAD Zone diagrams very flexible System Requirements A Pentium PC with Windows 98 2000 NT 4 0 or later A VGA monitor with eraphics card a Windows compatible mouse 64 MB of RAM and 30 MB of hard disk space depending on the options you choose during installation Additional Help Resources The following resources will help you get the information you need about The CAD Zone s diagram programs and answers to all of your questions The CAD Zone web site at http www cadzone com Email support info 2 cadzone com Phone Support 503 641 0334 Mon Fri 9 00 a m 5 00 p m PST FAX 503 641 9077 Contents Chapter 1 Welcome to The 3D Viewer eeseeseeeee eee nennen nenne nnn nnn 1 1 a EoDraE M 1 2 BENS YOSI RN 1 3 FIOW DO ASG OE n A ssri a dub tenets caattisihatensteees tae 1 3 So esa iiio go samme rere meee meer mt reese ene rnc ere gee lay aye tar sre re rn Pe are te ree ee ere 1 3 Aci si Ioilit lu itcmt E 1 4 Additional FACTO TSesOUF COS umet metet a a Rede tatu ua ILE I uS gLa UM NIE IE 1 4 Chapter 2 The Quick Tour suena AE RAE RR MERKEN AUTE UEANURaSURARINEE UNA RUNE UR aM RR ENS RASA AN NUNKI DA 2 1 FEA INE p T 2 2 PATO SD VNC WU OF c
38. se commands to create an actual 3D model from a 2D diagram It All Starts In 2D As mentioned above the 3D Viewer runs side by side with the 2D Diagram Program either The Crime Zone The Crash Zone The Fire Zone or The Insurance Zone Let s first look at the tools that you will use in the 2D Diagram Program prior to launching the 3D Viewer 3D View Clicking this button takes you from the 2D program into the 3D Viewer The 2D program is not shut down but remains active with the 2D plan view drawing still open From the 3D Viewer simply click the 2D button on the speedbar to return to the 2D program After making any additional changes to your diagram you may open it in the 3D Viewer again This process can be repeated as many times as you like working back and forth between the Diagram Program and the 3D Viewer until your diagram is perfect Snapshot Manager this brings up a dialog box which contains previews of all the snapshots taken in the 3D Viewer Snapshots can be taken from any position in the 3D view These snapshots are automati cally numbered and saved as JPG images to a special snapshots folder on your hard disk The Snapshots dialog box displays thumbnail sketches of all the snapshots you have taken in the 3D Viewer Any snapshot can also be placed back into a 2D drawing Because they are JPG files these images can easily be inserted into reports or attached to email 3D Builder This toolbox lets you turn assigne
39. selection handles then read the data on the Command Line the yellow bar at bottom of screen Only 3D objects generated with the 3D Builder will display 3D info non 3D objects will display their own unique attribute information If you don t see this information right away try moving the mouse slightly COCE HH A amp 596269189 eje eje alaala 2 4 Chapter 2 The Quick Tour The 3D Viewer Once you launch the 3D Viewer you will see your diagram with custom line types and symbols converted to a 3D model You ll also see the 3D result of any objects to which you assigned 3D data using the 3D Builder There are four things that you can accomplish in the 3D Viewer 1 Manipulate the view of the scene using the various navigation tools available 2 Take Snapshots or images of the scene 3 Change the 3D Preferences used to set options for rendering colors and navigation 4 Return to the 2D diagram program for further editing and viewing of snapshots The 3D Viewer Speedbar At the top of the screen 1s the Speedbar which contains icons for all the commands needed to manipulate the 3D view take snapshots set prefer ences and go back to 2D Starting from the left the speedbar commands are as follows Move Buttons are used to move forward left right and backward One click moves in that direction a length specified in the 3D Viewer prefer ences dialog These buttons give the impression of walking or driving
40. t to right to rotate the drawing clockwise or counter clockwise about an imaginary vertical axis The method of rotation 1s determined by the setting in Preferences either Rotate Camera around Target or Rotate Target around Camera Navigating With The Speedbar Commands There are Move Rotate and Zoom command icons on the speedbar along with various flat view and isometric view buttons You can use any of these commands to manipulate your 3D View Zoom Commands Just like 1n the 2D program the Zoom commands are used to change the portion of the drawing that is displayed on the screen While view commands change how objects are displayed on the screen they do not change the actual measurement or location of any object in the drawing The isometric view commands can be very helpful if you ever get lost in your model or are having a hard time getting the view you want Click on one of the isometric view icons to return to that baseline view and start your navigating again e y P Chapter 2 The Quick Tour You perform any of the Zoom commands just like 1n the 2D diagram program as follows Zoom Window Use this feature to enlarge the display of a particular portion of the diagram Place the mouse pointer above and to the left of the area you want to view and click the left mouse button Drag the mouse down and to the right until you enclose the desired portion of the model in the zoom window Click again to finish th
41. the Apply to Selected Object button Launch the 3D Viewer to see the view of the body lying on top the bed Figure 4 9 Elevating the body symbol Use Stacking to Create Buildings Now that you have learned how to use an elevation value to stack objects the next examples will not give all of the step by step instructions Instead we will provide easy tips and hints on how to create a variety of 3D objects The building in Figure 4 10 was created by stacking rectangles Using the 3D Builder toolbox each rectangle was given a different wall height elevation Chapter 4 How Do I and wall color as shown in the chart The Display Roof feature was also checked for each rectangle The resulting combination of 3D blocks are combined to form a realistic 3D building in the 3D Viewer Building Figure 4 10 Drawing a 3D building In Figure 4 11 we have added a second building with an attached skybridge The skybridge is simply drawn in 2D as a rectangle and snapped to each building Then you assign a wall height and elevation to the rectangle to elevate it off the ground Figure 4 11 Drawing a 3D skybridge Creating a Lamp Post Figure 4 12 shows a 2D drawing of a lamp post that was created from circles of varying diameters Each circle is given a wall height to form a cylinder and elevation to stack them to form a realistic lamp post in the 3D view By giving the circles different heights and elevations we give the
42. the file called Get Going 3D CZD Click the OK button to open the drawing You should then see the 2D diagram in Figure 3 1 load on the screen Figure 3 1 The Get Going 3D Diagram 3D Builder Icon Chapter 3 The 3D Tutorial Adding 3D Walls Drawings created in the 2D Diagram Program contain many objects that con vert to 3D automatically like line types and symbols There are some objects however that must have 3D attributes manually assigned to them in order for them to show up in the 3D Viewer You can apply 3D height and elevation values to any entities in your 2D draw ing to create buildings tanks stacks sky bridges room interiors and almost anything you can imagine To do this you use the 3D Builder tool The 3D Builder also has settings for selecting wall and roof paint color Now we will add 3D attributes to the walls in the diagram using the 3D building tools Select a wall in the diagram by clicking on it with your mouse as shown in Figure 3 2 Figure 3 2 Selecting the wall Select the 3D Builder icon from the speedbar When the 3D Builder toolbox appears on the screen enter a wall height of 8 ir O wal bight fir El b Pcr Chapa Cukor 2 wal Pari mE Nelle Rud e Freed oe 3D View Icon Chapter 3 The 3D Tutorial Let s apply color to our wall by checkmarking the Wall Paint option Display r Wall Paint The wall paint color defaults to a teal
43. torial eround at a body you might set the target to an elevation of 1 foot and the camera elevation to 5 feet To simulate a view from a helicopter looking down to the ground you could set the target elevation to 1 and the camera elevation to 400 ft If you were looking up at a cat in a tree you might set the camera elevation to 5 ft and the target elevation to 25 ft Let s adjust the camera height Position your mouse pointer inside the camera elevation field on the speedbar and click your left mouse button ars Type in a new elevation value of 5 and move your mouse pointer back onto the viewing screen The 3D view is updated to reflect the new camera elevation of 5 Using this same method you can also experiment with changing the Target elevation to see how it affects the 3D view Figure 3 7 The updated Camera Elevation View You can also change the camera and target elevations by clicking the up or down slider arrows on the speedbar By default clicking these arrows adjusts the elevation value in 10 steps This stepping increment can be changed in the Preferences toolbox m qur 3 The Camera and Target tools Preferences Icon 3 10 Chapter 3 The 3D Tutorial Walking through your drawing You can navigate through your 3D view using the Move arrow keys and Ro tate keys located on the speedbar or you can use a special keyboard method using the arrow keys on your keyboard s numeric keypad if you ha
44. use Methods P Positioning the Camera And Target 2 5 Preference values 3 10 Preferences Toolbox 2 10 R Hender Methods 2 10 Heturn To 2D 2 5 Roof 2 3 see also Display Roof Rotate Buttons 2 4 Camera Around Target 2 11 Keys 3 10 Target Around Camera 2 11 S Show 2D View 2 5 Snapshot 3 15 Button 2 4 Manager 2 2 3 14 Speedbar 3 13 Commands 2 6 Stacking 3D Objects 4 2 Rectangles 4 8 Step Angle 2 11 3 10 Step Distance 2 11 3 10 System Requirements 1 4 T Taking A Snapshot 2 8 Target 3 7 Elevation 2 5 Symbol 3 8 Thumbnails 3 14 W Walking through your drawing 3 10 Wall Height 2 2 Paint 2 3 Paint box 4 4 Wireframe 2 10 Wireframe Drag 2 10 Witness POV s 4 11 Z Zoom Commands 2 4 2 6 3 13 Zoom Full 2 7 Zoom In 2 7 Zoom Out 2 7 Zoom Window 2 7 Chapter 4 How Do I Chapter 4 How Do I How do I add windows How do I put an object on top of an other This chapter is for the users who want to draw more com plex and detailed 3D diagrams It goes beyond the viewing capabili ties of the program and focuses more on how to draw actual 3D objects It has tips and instructions on using the 3D Builder tool in In this Chapter the 2D program to get the results you want e Stacking 3D Objects e Custom 3D Linetypes e Elevating Linetypes e Elevating Walls e Adding a Window e Elevating Body Symbols e Creating a Lamp Post e Drawing a 3D Ov
45. use the 3D Builder and other tools in The CAD Zone 2D diagram program to create a 3D model of a scene You will learn how to extrude 3D objects from simple 2D shapes and how to use symbols and line types to complete a 3D scene Once in the 3D Viewer you will learn how to manipulate In th is Chapter your 3D model to view it from any position Fe late me BM ETTES e Custom Linetypes e Changing 3D Views e Walking through your drawing e The Zoom Commands e Taking A 3D Snapshot Chapter 3 The 3D Tutorial Let s Get Started This tutorial applies to the 3D Viewer and its functions no lessons on drawing the initial 2D diagram are taught here It is assumed that you have already learned basic drawing skills in your diagram program Please refer to the User s Manual for the particular diagram program that you are using for more information on how to create a 2D diagram In this tutorial you will be practicing your 3D techniques on a sample drawing called Get Going 3D which was copied to your hard disk when you installed your program Figure 3 1 shows the Get Going 3D sample file that we will be using Start The Diagram Program and load the Get Going 3D Tutorial drawing as follows Once the program loads the Let s Get Started dialog box appears on the drawing screen Click the Open Existing Drawing button Scroll through the diagrams listed in the open a diagram window Scroll down and click on the name to select
46. ve one Note many laptop computers do not have a numeric keypad The arrow keys up down left right move you towards and perpendicular to the target The and keys rotate the view If you want to use the numeric keypad be sure that the Num Lock function on your keyboard is turned off First let s adjust the elevation and preference values for a walk through Pirieirnzer wj At the upper right of the Speedbar set Peg the camera and target elevation to 5ft Wurde wit Foch high which is about eye level E sien Select the Preferences icon at the r upper right of the speedbar to open Cin the Preferences toolbox Basgan i Click in the Step Distance field and Gorden foie 1 change the value to 1 T maak Click in the Step Angle field and uersu ca change the value to 3 degrees M Under the Camera Target heading ar click on Rotate Target around xm Camera Click OK to apply the new preference Bouie A settings and close the Preferences 5 re dialog box Preference Settings If the Step Distance is too big you may find yourself jumping through walls and out of position as you click the arrow keys Larger Step Distances are great for walking through large plants cities and other larger settings For moving around in even smaller spaces for example inside a car you might want to set your Step Distance and Angle to 1 inch and 1 degree The Rotate Target around Camera method moves you through the drawing
47. ve the window The blank space between the wall sections will act as the window First we ll create the 3 tall lower portion of the wall below the window opening Click on the first line segment to select it and open up the 3D Builder toolbox Apply a wall height of 3 to it and an elevation of O Next we will create the 1 top portion of the wall and elevate it 4 above the Elevation T Wal Height 1 Elevalian D Vall Heighl X Figure 4 5 Adding a Window first wall section for a total elevation of 7 Click on the second line segment the one you moved to select it and open up the 3D Builder again Apply a wall height of 1 and an elevation of 7 Chapter 4 How Do I This creates a 3 section of wall a 4 opening for the window then another 1 section of wall for a total wall height of 8 Next we ll move the upper wall segment back between points A and B Again we ll assume Auto Snaps is turned on so you can snap the line exactly to the points Click on the second line segment the one with the 1 height to select it Select the Move command from the Edit pull down menu This command lets you move a selected object by selecting a reference point and snapping it exactly to some other point For the reference point snap to the endpoint of the line at point A Snap to point B on the wall to move the line segment back to it s original position 1 Click on the line to select it
48. y an isometric view display a flat 2D view and zoom to a specific 3D View Iso metric views of a scene tend to represent the objects as they appear to the eye The surface features such as walls are drawn at equal angles from horizontal with the Z axis being vertical and the X and Y axes being at 30 degrees from horizontal Select one of the isometric view icons from the speedbar The resulting view is displayed ejejejo You can think of the flat views as displaying the scene from inside a glass cube Looking at each side of the cube gives you a different 2D view of the scene if The Snapshot Icon 3 14 Chapter 3 The 3D Tutorial Select one of the flat view icons from the speedbar The resulting 2D view is displayed dagaa Experiment with the different view commands on your own They may help provide somewhat of a shortcut to obtaining a desired view Sometimes when using the mouse and numeric keypad navigation tools you may find it frustrat ing to get exactly the view you want Selecting one of the flat view or isometric view commands may help you get the desired view There are also Zoom commands on the speedbar which can be used to change how the scene is displayed on the screen just as they are used in the 2D pro gram While zoom commands change the relative size of objects as they are displayed on the screen they do not change the actual size or location of any object in the drawing Refer to Chapter 2 for a c
49. y switching back to the 2D plan diagram When you finish editing your diagram you open it in the 3D Viewer again This process can be repeated as many times as you like working back and forth between 2D and 3D until your 3D view is perfect Before You Start The 3D Viewer was created as an enhancement to Version 6 0 of The CAD Zone s Diagram Programs and is designed to run side by side with any of them It is opened and run from within the Diagram Program with just a simple mouse click Any 2D diagram already loaded on the drawing screen is automatically converted to 3D There is very little that you need to do to create a 3D model since most of the process is automated for you The 3D Viewer is meant to be used with diagrams created with Version 6 0 and above of any of the CAD Zone s diagram programs If your drawing was created with an earlier version or was imported from another CAD program you will need to edit the diagram before it will appear properly in a 3D view The older 2D objects such as symbols and line types will still appear in the 3D Viewer but as 2D images You need to manually replace these 2D objects with similar objects from Version 6 0 or above in order to have them dis played as 3D images If you have not done so you should upgrade to the newest release of the particular 2D diagram program that you are using This ensures that all of your diagrams will be fully 3D capable as you create them Upgrade pricing is av
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