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1. P a EA REFERENCE Ohi PLUS Dan MIA LIS TERMI AT ON EXPANSION CO d Ch On D GA bh oe Rn lU Ka PLUS ECHO MINUS G ROUND ECHO PLUS TA MINOS GROUND Tx PLUS PROJECTOR K SIG HAL L GROUND Y SIG HAL rGROUHCO HTENS TY SIGNAL HTENS TY GROUND HTERLOCE A INTERLOCK B REO SIGN REO GAD GREEN 3 IGHAL Gb REEN G HO BLUE SIGNAL BLUE GHO SHUTTER SIG RAL SHUTTER G HO 73 Appendix Appendix XD Memory Module Insert the XD flash memory module with gold fingers facing down XD modules with capacity 32MB 64MB and 128 MB are supported Lower capacity modules cannot be used Status Lights USB LED Lights OO O O Red on solid updating firmware blinking laser emission Yelow FB controlled by USB Green Power ILDA output assignment ILDA DB 25F pinouts Signal name Pin Notes X 1 5V to 5V Y 2 5V to 5V Intensity Blanking A UV or Interlock A 4 Hedi 5 UV to 5V Greent 6 OV to 5V Blue 7 OV to 5V Deep blue 8 Yellow 9 Cyan 10 Z 11 Not connected 12 Shutter 13 OV to 5V X 14 5V to 5V Y 15 5V to 5V Intensity Blanking 16 OV Interlock B 17 Red 18 OV Green 19 OV Blue 20 OV Deep blue 21 Yellow 22 Cyan 23 Z 24 Ground 25 Cable shield 75 WEDT EEREN dgJ AH3S3H gb TANNVHD JUHM G3u Nid Zid nd AN8 NYAD M ue aw MOTA SONVYO aay 1INVv4sa0 Y07109 LL See oo o o H Len S TANNVHO dOLS LX4N dOoT 10H
2. 5 Pick a color by clicking Click on one of the pre made effects These four buttons work just like the on one of these chips Live Performance Tools found in each cue As shown you simply pick a base shape choose whether the shape should be made up of dots or a continuous line adjust the size and number of points in the image pick a color and an effect and then either Show it now or drag and drop the image to a cue for playback later Base shape The seven buttons in a row allow you to choose a base shape The base shape can be a circle vertical line horizontal line triangle square pentagon or hexagon Choosing a continuous line or shape made of points beams The shape can be made of a continuous line or made of points When the shape is made of points this is particularly handy for Beam shows Increasing or decreasing the size of the projected image The Size slider allows you to control the overall size of the base shape Increasing or decreasing the number of points in a shape The number of points is controlled by the Points slider For simple and unmodified base shapes the number of points won t have much of a visual effect But for more complex modified shapes or when using points beams mode the Points slider controls the number of points beams in the projected image 4 Beam Speed slider only available when you are in Points mode When you select the Points beams mode the Speed slider will allo
3. A Show it now to be output to the laser Beam 1 Beam 17 Beam 2 Beam 18 Beam 3 Beam 19 Beam 4 Beam 20 _ __ Click on each beam to select Beam 5 Beam 21 Beam E Beam 22 i lf you chec k the box en the beam will be enabled Beam 7 Bean 23 Beam Be Beam 24 Beam 10 Beam 26 Beam 11 Beam 27 Beam 12 Beam 26 Beam 13 Beam 29 Beam 14 Beam 30 Beam 15 Beam 31 Beam 16 Beam 32 Settings for 9 Beam 9 Relative power RU nn This adjusts the relative power Beam destination Zone 7 LD2K Targeted Be This sets the beam destination Position x A 0 H These sliders provide Bee iia or mouse jepin poan setup gt more p recise control trl change position with higher resolution T anann n Kaes ie Me ln pen lt in deen Shift change position with highest resolution Position A 3efbb et over the beam position OK Cancel QuickTargets features will not be available until you confirm that you understand how to use them The first time you open the QuickTargets Beam Settings window you will see a message which explains what QuickTargets is for and asks that you confirm that you understand the purpose of this tool and the associated risks Neither the Beam Settings window shown above nor the QuickTargets Beam Sequencing tab will be available until you have made that confirmation 18 Projection Zones only recommended for Advanced users QuickShow includes Pangolin s exclusive ILDA Award winning
4. General Geometric Correction Preview Beam Attenuation Map Other About Y OK Cancel Note that with all of this flexibility you can adjust the preview window for each zone to truly simulate what the show will look like in the final venue 21 Beam Attenuation Map section The next section shows the Beam Attenuation Map section for the selected zone and allows you to adjust it The Beam Attenuation Map allows you to control the brightness of the beam over the entire projection zone and allows non uniform brightness maps Projection zones Scanner AE General Geometric Correction Preview Beam Attenuation Map Other About Scanner2 Zone 2 Scanner 2 Main Scanner3 Zone 3 Scanner 3 Main Enable Beam Attenuation Map for this zone Scanner4 Zone 4 Scanner 4 Main BE ae S Scanner Zone 5 Secondary Graphics li Scanner Zone 6 LD2K Raster Graphics Scanner Zone LD2K Targeted Beams Scanner 1 Zone 8 LD2K Atmospheric dee aig hei ee Scanner Zone 9 Overhead sweeping beams this zone zs scan field You can use the f drawing tools above to paint power levels Scanner Zone 10 Secondary Atmospheric into the map enabling you to control the Scanner Zone 11 User defined exposure in different regions Scanner Zone 12 User defined Scanner Zone 13 User defined Scanner Zone 14 User defined V Show cells Scanner Zone 15 Mirror Ball 1 Scanner Zone 16 Mirror Ball 2 Scan
5. emm lasershow m Des gner uickShow And Flashback 3 SE User Manual Due to our policy of continuous product improvement information in this manual is subject to change without notice Intellectual Property notice and credits QuickShow is copyright 2008 2010 Pangolin Laser Systems Inc All rights reserved QuickShow User Interface Patent Pending QuickShow was written by Alexey Sinitsyn Valery Furmanov and William R Benner Jr with development assistance and testing by Derek Garbos Contents Introduction In this package CD ROM contents Functions Installing USB driver installation Installing QuickShow software Gefting started Introduction Quick Setup Settings Settings menu Projector Settings QuickTargets Projection Zones Basic functions Main control window Toolbar Cue grid Laser Preview window Controlling cues during playback Live control tab Overview Master and Cue controls Size controls Position and Rotation controls Color controls Playback controls QuickTools Overview QuickText QuickShape QuickTrace QuickTargets QuickTimeline QuickFX Advanced Tools Overview Cue Properties Laser Frame Animation Edifor Advanced Text Editor Advanced Shape abstract editor Advanced Clock editor Effect Editor Appendix XD Memory Module Status lights ILDA output assignment 69 70 Introduction The Flashback 3 product line is the smallest
6. Control Window In addition to simply showing the current laser output the Laser Preview Window also provides additional controls as shown and explained in the picture below A small icon in the bottom of the gt Preview Window shows each cue E Stop current Cue IHi Pause current Cue Stop all cues If YOu C ck the left m 0 use b utt OF H you C lick the ri E ht mouse button on the icon Quick oh ow wi on the icon you will see a menu reveal the page where it is playing Controlling cues during playback QuickShow has the power to display more than one cue at a time When displaying more than one cue it can be handy to adjust the size position and orientation of each cue individually so that the visuals do not overlap QuickShow provides two separate ways of accomplishing this 30 Live Performance fools When a cue is playing Live Performance tools can be seen on the bottom of the cue These tools provide a way to quickly and easily start and stop the cue as well as control size position and rotation Bou Ga d r E e Click here to pause the cue Cc m and drag here to adjust size Cc m and drag here to adjust position Cc m x and drag here to adjust rotation Cc m x c and drag here to adjust rotation For size position and rotation just click the mouse button on one of the icons and drag the mouse upward and downward Note that you c
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8. Just try checking and un checking the box to see which way provides the best looking output image Choosing a number of colors When the tracing mode is set to Color separation you can choose the number of colors that QuickTrace will try to find in the image The default is four This is another control where you simply can increase and decrease the number of colors until you get the best looking output image Adjusting the Separation level When the tracing mode is set to Highlight separation or Centerline the Separation Level slider will be available for adjustment Simply click and drag your mouse in the slider area and move the slider back and forth until you get the best looking output image Modifying the overall size position and rotation angle The four buttons under the preview window allow you to control the size position and rotation angle of the shape These work in exactly the same way as the Live Performance Tools within a cue Simply click down the mouse over one of the controls and then drag the mouse either upward or downward to affect the image Displaying the traced image momentarily To display the traced image that you have created simply click on the Show it now button Saving the QuickTrace to a cue You can save the QuickTrace to a cue for more permanent storage or for use later Simply drag and drop the preview window or the QuickTrace tab itself to a cue Everything about the QuickTrace will be saved int
9. Synthesized image a Sequence of other cues or a Capture many other cues triggered simultaneously In the lower left corner of each cue you will see an icon The icon indicates what the cue contains Below you will see a list of icons and the corresponding type of image Frame Animation QuickText or Advanced Text QuickShape or Advanced Shape Abstract Timeline based show QuickBeams Oo fl SS d D Advanced Clock ri QuickDMx synthesized Image UU an sequence chain of cues H Capture 28 Creating new content or editing existing content within a cue You can create new content or edit the existing content in any cue by right clicking on the cue and selecting either Create or Edit Ce 96 New Abstract mee New Synthesized image Tea New Clock FF Ga Import laser Frame animation into cue HI Edit Frame Animation Copy Copy Special X Delete Cue Cue Properties FishJump ER FishCatch ER Salmon Right clicking on the cue also allows you to copy the content of a cue onto the Windows clipboard where they can then be pasted into other pages Previewing contents of each Cue You can preview the contents of each cue by simply hovering the mouse pointer over a cue This will give you an accurate representation of what the cue does 29 Laser Preview Window The Laser Preview Window in QuickShow is always active and is found in the upper right corner of the Main
10. brightness level fill a rectangular area with the selected brightness level and freehand draw brightness levels into the map The Beam Attenuation Map can be used for graphics atmospheric and beam effects Other Scanning Parameters section The next section shows the Other Scanning Parameters for the selected zone and allows you to adjust them These are advanced scanning parameters which are particularly well suited for zones used for targeted beam effects When the Prevent master size and master position check box is checked it will make it so that the Master Size and Master Position controls in the Projector Settings window do not affect the output of this zone 22 When the Prevent 3D settings and Showtime effects check box is checked it will make is so that the output of this zone is not affected at all by any effect that would cause beam frames to no longer hit their intended targets For example if you painstakingly adjusted the position of a beam to precisely hit a mirror you would not want the position of this beam to be affected in any way The two options above ensure that even if you mistakenly use affects that would change the position or accidentally change the Master Size settings these beams will continue to hit their intended targets The Minimum number of points setting in the Projector Settings window can be adjusted to relieve the scanners from trying to scan high duty cycle images that might cause power limiting S
11. help identify and segregate compliant stock through our distribution network and our customers stock management and purchasing systems Confirmation of compliance status by our suppliers is either because the products do not contain any of the restricted substances referred to in Article 4 1 of the RoHS Directive at concentrations in excess of those permitted under the RoHS Directive or because removal of the restricted substances is not technically possible and their existence in the products at levels in excess of these concentrations is allowed as one of the particular applications listed in the Annex to the RoHS Directive For these purposes the maximum concentration values of the restricted substances by weight in homogenous materials are Lead 0 1 Mercury 0 1 Hexavalent Chromium 0 1 Polybrominated Biphenyls 0 1 Polybrominated Diphenyl Ethers 0 1 Cadmium 0 01 Pangolin has taken reasonable steps to confirm suppliers statements regarding the absence of the restricted substances and maintains a full audit trail of relevant documentation to support this A F e d e d j a m Z at i William R Benner Jr President
12. lost 3 Create New Cues by Importing i Step 1 Select Empty Cue li Step 2 Right Click Selected Cue E Import file into cue Copy ue A Cut cue A Faste cue i D LAI z ven H we w F F 1 II q b Fpi i 7 iii Step 3 Choose Import File into Cue iv Step 4 Find File to import Supported File Types ILD LDA LDB LDS LPC 56 Files of type All supported files be ILDA Frames ILD Animation File LPC Pangolin Frames LDA UP UD v Select File and Click OK vi If the Cue is not empty you may see this warning to confirm action ch Destination cue cell is not empty r The Copy or Move operation requires an empty destination cue Do you want to delete destination cue Done The file will now be present in the Cue Drawing Use a variety of tools to draw images This program interface is similar to any paint program See the following steps to make a simple drawing animation i Select Empty Cue Right Click Edit ii Select Circle Tool iii Draw a circle in the middle of the XY Edit Window File Edit View Transform Frame Output De NM vo r i GG O Efect 40 gt RB Animate Frame repeats 1 21451 6006 47 points Move selected points if no selected points a whole frame Ctrl Move point Alt Move by X Shift OK Cancel iv In the Frame File List select the first frame V DS Click t Duplicate File Edit View Transform Fra
13. make three or more colors For example a projector with red and green lasers can produce red yelow green and sometimes orange Three laser RGB projector This includes projectors with red green and blue lasers Projectors with red green and blue lasers can make seven or more colors High quality projectors with analog color modulation can produce all of the colors in the rainbow 12 Setup the projector settings and targeted beam positions next Although QuickShow can make the most important adjustments to the user interface and projector setup based on the selections that you made above it is important to use the Projector Settings window to fine tune QuickShow s output to your projector Once that part is finished it is important to setup the targeted beam positions after that 13 Seffings menu The Settings menu provides access to windows that help to configure QuickShow to suit your projector and to setup targeted beam positions Other settings menus allow access to more advanced features and options You can see the menu below along with text highlighting the most important two menu items Lasershow Designer QuickShow File Edit View Page Run Settings Help Projector Settings 1 Choose this menu first for initial projector setup ch Projection Zones W QuickTargets Beam Settings 2 Choose this menu next to setup beam positions Configuration F MIDI Settings other menus generally have
14. more advanced options MIDI to Live Control Firmware Update Center Projector Settings The most important item in this menu is Projector Settings This accesses the Projector Settings window which will help to configure QuickShow for your type of projector Available settings include size position scan rate color shift number of colors and color levels Targeted Beam Settings If you will be targeting mirrors mirror balls or diffration gratings another important item in this menu is QuickTargets Beam Settings This accesses a window that allows you to setup the target beam positions from your scanners For example you can make it so that your scanners will target mirrors mirror balls or diffraction grating effects If you wont be targeting mirrors mirror balls or diffration gratings or if your primary interest is in doing graphics you can safely ignore this part of the program Projection Zones Another important item in this menu is Projection Zones This allows you to perform Geometric Correction for off axis projection as well as setup multiple projection areas from a single projector or multiple projectors Projection Zones is generally an advanced menu and we would not recommend that beginners or intermediate level users make adjustments to Projection Zones without learning more about lasers first Other menus There are also other more advanced menu items which are not currently described in this help file A
15. quick animations between two sizes See Creating Animations for example Flip X Flips the frame content on the X axis Flip Y Flips the frame content on the Y axis Frame Frame Output Add Shitt Ctrl Space Insert Ctrl Space Duplicate A Delete Shift Ctrl p Clear Shiftt C trl L Selectall Shift Ctrl 4 Capy Shift Ctrl c D Paste Shift Ctrl AN Add Adds a new frame to the end of the frame list Insert Inserts a duplicate frame next to the selected frame Duplicate Adds a duplicate frame of the selected frame to the end of the frame file list Delete Deletes the frame Clear Clears the content from the frame Select All Selects all frames in the frame file list Copy Copies selected frame Paste Pastes copied frame Output Output Stop Laser Output Stops the laser output Same as ESC key use this ESC Key as a safety interlock to stop output if a hazardous condition presents itself Enable Laser Output Enables Laser Output to begin Play Animation Starts to play selected cue 5 Shortcuts RRC A D GL Effect 40 Ge Animate Frame repeats 1 gt Density 2 100 12 3 9 10 11 12 13 14 15 16 New Frame Open Frame Folder to find frame files Save Undo Copy Paste Delete Show Points Show Blanking Path 10 Zoom in 11 Zoom out OONDNAWN 12 Effects d Effect 40 Zoom In j Effects are easy auto creation tools for quick animations of single frames and text ii Choose Effect s
16. tab you can affect the Size of everything together when in Master mode or the size of individual cues when in Cue mode The picture below explains the various options Size ms EI Zoom out H 4 Zoom up Wees Lock XY When activated forces the horizontal and vertical sliders to move at the same time Automatic Zoom out and Zoom up You can automatically zoom the image out by pressing the button on the left You can automatically zoom the image up by pressing the button on the right Right click Note that if you click the right mouse button on a Size slider its value will be reset to 100 35 Live Control fab Position and Rotation controls Using the Live Control tab you can affect the position rotation angle and rotation speed of everything together when m Master mode or of individual cues when in Cue mode The picture below explains the various options Invert rotation speed rotate in the other direction Position and Rotation a e Rotation S pee d S Rotation An gle Reset position Reset rotation Reset Position to center Reset Rotation to upright and non rmoving Keyboard Equivalent for Invert Rotation Speed You can invert the rotation speed by pressing shifted or unshifted tilde key right below the ESC key This can be a handy tool to use while a show is playing For example you can set the Z Rotation Speed to 45 and then tap the key to the beat of th
17. the Preview window tLive Control E Effect and on the right side of the Live Control tab Cue EE ei Since the Effect Editor is a shared resource this text tells you what the Effect Editor is currently w worki ing on dh ddd Oo E RM The Effect Editor E icon can also be seen in cues EH Pangolin Logo To add a new effect just click on the Add button Favorite Effects Gecke Ta oom lLolor Sample 2 olor Rotation Z Sample 3 olor Rotation Z Loom A Alternatively you can double click one of the Favorite Effects in the library under the Effect Editor Size x Size Y Sample 4 Color Rotation Z vn pa plen E Favorite Effects Adding an effect and adjusting parameters Cue Pangolin Logo EZE Walk M Oscillating effect Zoom 10 100 Ping Beats Delay w Options Ping Pong Favorite Effects Gb Quickly accessing often used values For most parameters you can quickly access the 64 Once you have added one or more effects the parameters for each effect can be found in the lower portion of the editor window Placing your mouse in the green area to the right allows you to scroll the contents up and down this works just like the panels in 3D Studia MAX most used values by clicking on the down ponting arrow After that simply click on the value you want 65 Actions can be based on the beat of
18. the music or based on time Many Effects have the capability of performing an action based on the Beat of the music or based on Time Beats Ct Ki When an Effect is performing an action based on the Beat a Metronome icon is used to illustrate Beats Time 0 5 When an Effect is performing an action based on Time a Clock icon is used to illustrate Time You can change between Beats and Time by clicking on the icon to toggle tt Types of Effects QuickShow offers three different types of effects Oscillating Effects typically used to perform functions to the beat of the music such as zooming fading ro etc Key Effects these are time based effects which actually each of their own timeline so they can do more complex actions Color Effects Oscillating Effects The list of Oscillating Effects can be seen below Oscillating effect gt Key effect Color effect Zoom Size A Size Y Size Z Roto x Roto Roto 2 Position x Position Position Z Mirror x Mirror Mirror 2 Brightness Erase In Write Out Perspective Wave x to Y Wave x to zZ Wave Y tox Wave Y to 2 Key Effects The list of Key Effects can be seen below Oscillating effect gt Key effect Color effect Size Rotation Pasition Window clip Z axis surface warp sphere cone etc Geometric surface wrap visible Points Bulge Squeeze surface warp Bend surface warp Roto Clo
19. the selected zone and allows you to adjust it The Geometric Correction settings allow you to adjust the geometric correction for each scanner Moreover each scanner can actually have multiple geometric correction settings if desired simply by directing more than one zone to the same scanner To adjust the geometric correction click on the different Correction Types and then move the sliders that appear on the sides and top of the window or you can click and drag the mouse in the window area Projection zones x Scanner ARA EIN General Geometric Correction Preview Beam Attenuation Map Other About Scanner2 Zone 2 Scanner 2 Main Scanner 3 Zone 3 Scanner 3 Main Correction Types Parameters Scanner4 Zone 4 Scanner 4 Main en Size Scanner Zone 5 Secondary Graphics Scanner Zone 6 LD2K Raster Graphics Scanner Zone 7 LD2K Targeted Beams Rotation Scanner Zone D LD2K Atmospheric Linearity Pasition Scanner Zone 9 Overhead sweeping beams Scanner Zone 10 Secondary Atmospheric Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Zone 11 User defined Zone 12 User defined Zone 13 User defined Zone 14 User defined Zone 15 Mirror Ball 1 Zone 16 Mirror Ball 2 Zone 17 Mirror Ball 3 Zone 18 Mirror Ball 4 Zone 19 Mirror Ball 5 Zone 20 User d
20. 00 0 x Pos 00 0 Y Pos 00 0 X Keg 00 0 Y Keg 00 0 x Size 100 0 Y Size 100 0 x Pos 00 0 Y Pos 00 0 Scanner Zone 16 Mirror Ball 2 Type Scanner Zone 17 Miror Ball 3 Beam Attenuation Map Scanner Zone 18 Mirror Ball 4 alues Entire map set to 100 Scanner Zone 19 Mirror Ball 5 Maz 100 Scanner Zone 20 User defined Min 100 Scanner Zone 21 User defined Scanner Zone 22 User defined Scanner Zone 23 User defined Scanner Zone 24 User defined Scanner Zone 25 User defined Scanner Zone 26 User defined Scanner Zone 27 User defined Scanner Zone 28 User defined scanner 1 Zone 23 User defined TT Scanner Zone 30 User defined No output to this zone Simple test pattern on this zone Grid patern on this zone HSH Tiree rr rtrr iti rier iret eee re Other scanning parameters Master SizeiPosition Allowed typical for graphics zones Scale Rotation Position Allowed typical for graphics zones Minimum points Allowed smooth scanning for short frames Output Show this test pattern ES Cancel There are 30 projection zones which can be selected on the left side of the window When you click on a zone in the left side the tabs on the right allow you to view and adjust the parameters for each projection zone To view and adjust the parameters click on the Geometric Correction Preview Window Appearance Beam Attenuation Map or Other tab Projection zone name The area toward th
21. 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Y di Zone 11 Zone 12 Zone 13 Zone 14 Zone 15 Zone 16 Zone 17 Zone 18 Zone 13 Zone 20 Zone 21 Zone 22 Zone 23 Zone 24 Zone 25 Zone 26 Zone 27 Zone 28 Zone 29 Zone 30 User defined User detined User defined User defined Mirror Ball 1 Mirror Ball 2 Mirror Ball 3 Mirror Ball 4 Mirror Ball 5 User defined User defined User defined User defined User defined User defined User defined User defined User defined User defined User defined OK Sending cues to specific Projection zones Cancel Projection Zones can be specified within QuickShow cues so that when you trigger a cue it will automatically be sent to one or more specific zones See the help topic about Cue Properties for more information 23 Projection Zones are not available in Beginner mode The Projection Zones menu and window are only visible when you have the User Level set to Intermediate or Advanced mode They do not appear if you are in Beginner mode Main Control Window Below you will see a picture of the QuickShow Control Window The Control Window is divided into sections The largest section contains the Cue Grid This is where you select and trigger cues The lower section contains the QuickTools where new content creation takes place The right section contains the Live control tab and Effect Editor tab z Kee ne j Edi ting worka pa ce CT b
22. Place a file into a location within the current frame list cue Save Save cue Save selected frames Click groups of frames Click first frame then hold SHIFT and Click last frame to highlight selected group of frames to use this function Open Background Open a Bitmap image for tracing Clear Background Removes Bitmap image after tracing is complete EDIT Undo Undo what you just did Copy Points Copies selected points Cut points Cuts points from frame to clipboard Paste points Pastes copied or cut points Delete selected points Deletes selected points from frame Select All Selects all available data within frame Complete Selection Deselects selected points or points currently being edited Invert Selection Inverts state of point selection If points are not selected this function inverts to selected 50 Extract to new frame Extracts Pulls out selected points and creates a new frame next to the current frame containing the extracted points Merge with next frame Merges current frame or selected points with the next frame in the frame list Transform Transform Frame Output Quick center Ctl Alt c Quick rotate be Quick resize d Flip Ctrl Alt X Flip Crl aAlt y Quick Center Quick Centers Image in Frame Edit Window Quick Rotate Gives you options of quick degrees of rotation of frame content such as 90 Clockwise etc Quick Resize Quick Resize gives you options such as double or half size to enable
23. Projection Zones technology which allows QuickShow to access up to 30 separate projection areas zones either from a single laser projector or up to six laser projectors Projection Zones combine a scanner selection with Geometric Correction for that particular zone along with the Preview Window Appearance for that zone and a Beam Attenuation Map that can control the brightness in that particular zone The Projection Zones window is shown below Projection zones x Scanner CAROL General Geometric Correction Preview Beam Attenuation Map Other About Scanner2 Zone 2 Scanner 2 Main Projection Zone Scanner3 Zone 3 Scanner 3 Main Scanner4 Zone 4 Scanner 4 Main Scanner Zone 5 Secondary Graphics Projection Zone Name Scanner 1 Main For maximum compatibility with other users Pangolin recommends that Zone 1 be used as the Main Graphics zone Scanner Zone 6 LD2K Raster Graphics Output this zone to Scanner 1 FlashBack3 USB 1 S Adjust Scanner Settings Scanner 1 Zone 7 LD2K Targeted Beams For maximum compatibility with other users Pangolin recommends that this zone select Scanner 1 Scanner Zone 8 LD2K Atmospheric Geometric correction Scanner Zone H Overhead sweeping beams Scanner Zone 10 Secondary Atmospheric Scanner Zone 11 User defined Scanner Zone 12 User defined Scanner Zone 13 User defined Scanner Zone 14 User defined Scanner Zone 15 Mirror Ball 1 x Size 100 0 Y Size 1
24. QuickText tab itself to a cue Everything about the QuickText will be saved into the cue including the size position rotation speed color and font as seen in the text preview window 40 Supports only a single line of text The QuickText function was only meant to create a single line of text Applications requiring more than one line of text will need to use the Text tool within the Frame Animation editor QuickShape The QuickShape tool allows you to quickly create basic shapes such as circles squares lines etc as well as more complex shapes such as waves loops and spirograph figures These figures can be made up of a solid and continuous line or made of dots Dots are particularly handy for beam shows The main features of the QuickShape tool are shown and described in the picture below Choose whether you want the Select the base shape with these buttons You can also drag the preview window area to a cue shape to be a continuous line circle line rectangle pentagon etc or individual points beams ST QuickShape E Choose a base shape and appear ce Select an effect gt Show it now Click on this button to Show it now on the laser OL LOLI TIAIOLe1O Adjust the size of the image Size dp amp bc z _Unmodified SL 23 LOODS un Ll Vertical Waves Adjust the number of paints Points E ess 210 very useful in beam mode Se 4 gd Waves S Inward Wawes Color and hioi Ee TI E 9
25. an reset the size position and rotation by right clicking on one of the tools 3 Cue editing tools The Live Performance tools within a cue are really just a shortcut to the cue controls As you make adjustments to the Live Performance tools you will notice that what really happens is that the cue controls themselves are changing Therefore an alternative way of controlling the size position rotation angle and other geometric properties of a cue is by clicking on the Cue button within the Live Controls panel and making adjustments there Master Cue Size ememr d Leck Position and Rotation Ga Visibility of Live Performance and Cue editing tools depends on your user level Note that the Live Performance cue editing tools and Cue editing tools discussed above are not available if the User Level is set to Beginner If the User Level is set to Intermediate then the Live Performance tools are available but Cue editing tools are not 32 Live Control tab overview The Live Control tab is on the right side of the QuickShow window and it is the main tab that 1s used during Live performances Click on this picture to get more information about the various buttons and areas Click anywhere that the cursor changes to a pointing finger H Live Control OME ffect Pree Cue Reset Size mmm Si Lock XY ae wat N R pi D r 7 D r 8 2 3 Placing your mouse in the green
26. area to the right ee ze allows you to scroll the contents up and down Buz Reset position Reset rotation Position and Rotation em this works just like the panels in 3D Studia MAX Color Brightness 100 Ce a H Visible points 100 TT mmm PT Color 1 Playback Animation Scanrate 100 np st Fe l H Animation Speed 100 J st e nu 33 Live Control tab Master and Cue controls The Live Control tab can be used to control the geometric properties of all cues simultaneously or only the geometric properties for the selected cue This depends on whether the Master or Cue button is pressed as explained below When Master is pressed these controls affect all cues simultaneously When Cue is pressed these controls affect only the selected cue Live Controls only affect the cues not QuickTools Note that the Live Controls will only affect the size position rotation color brightness etc of the cues The Live Controls do not affect the QuickTools at all 34 Master and Cue buttons are only visible in Advanced mode Note that the Master and Cue buttons are only visible when you have the user interface set to Advanced mode These buttons do not appear if you are in Intermediate or Beginner mode However most of the cue related controls can be accessed by using Live Performance tools within each cue Live Control fab Size controls Using the Live Control
27. at particular time slider position If the Play button is active the show will play to the laser Saving the show to a cue You can save the QuickTimeline show to a cue for more permanent storage or for use later Simply drag and drop the preview window or the QuickTimeline tab itself to a cue QuickFX The QuickFX tool is different from all of the other QuickTools The QuickFX is intended to apply an effect to already running cues The main features of the QuickFX tool are shown and described in the picture below BW When one or more QuickFX are active the tab underline blinks Click here to apply i QuickFX to all cues Click on one of the QuickFx to apply that effect to the display Click here to apply QuickFX only to the selected cue There are four Layers This allows you to have up to four separate QuickFX operational at at time Click here to Stop All stop All QuickFx As shown you simply clock on a desired effect and it will be applied on top of all playing cues if the Master button is pressed or it will be applied to only the selected cue if the Cue button 1s pressed Up to four FX can be active at a time There are multiple Layers of FX available This allows you to pick an effect from Layer 1 and a separate effect from Layer 2 and have both effects active simultaneously Since there are four layers of effects this allows up to four effects to be active at the same time Advanced Tools over
28. becomes slightly ahead or behind the timer Blackout and Pause The Blackout and Pause buttons control the overall playback of QuickShow Blackout Pause The Blackout button causes all output to immediately stop This will also reset certain program functions including the cue triggering mode Blackout can also be activated by pressing the ESC key on the computer keyboard The Pause button will pause all currently playing cues Pause can also be activated by pressing the Pause key on the computer keyboard Enabling laser output The Enable Laser Output button is found at the far right of the toolbar ZA Enable Laser Dutput In order to enable output from the FB3 laser controller the Enable Laser Output button must be pressed 26 Cue Grid QuickShow includes an extensive cue grid There are 10 columns by 6 rows for a total of 60 cues visible on the screen at one time In addition to the 60 cues QuickShow allows for you to organize up to 32 pages of cues In all nearly 2000 cues can be loaded into the QuickShow workspace By u D So Cp 8 SS WW E i omen a 1 feel pen Jl a Sengen OU Keyboard access You can access cues by clicking on them with a mouse or touch screen or by using the alphabetic keys on the computer keyboard The printed letter in the upper left hand corner of each cue cell indicates which computer key will trigger that cue Note that since there are six rows it means that some
29. ce for both scanners Projection zones Scanner 1 Scanner 2 Scanner 3 Scanner 4 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 SM Zone 1 Scanner 1 Main p Mi i ep H Zone z 7 Zone 3 Zone 4 Zone 5 Zone 6 a om P Zone d Zone 3 Zone 10 Zone 11 Zone 12 Zone 13 Zone 14 Zone 15 Zone 16 Zone 17 Zone 18 Zone 19 Zone 20 Zone 21 Zone 22 Zone 23 Zone 24 Zone 25 Zone 26 Zone 27 Zone 28 Zone 29 Zone 30 Ce Scanner 4 Main Scanner 2 Main Scanner 3 Main Secondary Graphics LD2K Raster Graphics LD2K Targeted Beams LD2K Atmospheric Overhead sweeping beams Secondary Atmospheric User defined User defined User defined User defined Mirror Ball 1 Mirror Ball 2 Mirror Ball 3 Mirror Ball 4 Mirror Ball 5 User defined User defined User defined User defined User defined User defined User defined User defined User defined User defined User defined Preview projection mode View as Laser Graphics View as Sudience Scanning Beams Preview image size and position Width 2 az Height SI A Position a A Position Y E Preview Virtual Projector Position Preview Beam Diameter Diameter pixels ES
30. dvanced users who are familiar with laser software will certainly recognize these menus and how they work If you need additional information or help using these menus please contact Pangolin 14 Projector Settings The Projector Settings window allows you to configure QuickShow for your of projector Available settings include size position scan rate color shift number of colors and color levels The first page of the Projector Settings window is shown and described in the picture below Projector settings Projector Test pattern A Show it now Click here to output the test pattern lt gt Scanner 1 7783 FB Series M aster size and position Master Scan rate and Color Settings Vector display settings Information Image size and position Size Position lt gt You can choose a different Extra options test pattern with this slider Invert Invert Y Swap XY OK Cancel You can adjust the size and position Once you have enabled test pattern output look at the laser projected image of the laser projected image by dragging the corners of this box lf the laser projected image appears to be upside down or sideways click on these check boxes until the image looks correct Setting the Master size and position and extra options Within the Master size and position tab shown above the most important thing to do is to show a test pattern and then adjust the size and position tool to fit the
31. e DMX minus signal to Termination signal short pins 3 and 4 This is definitely recommended if you are operating with a DMX cable longer than around 10 feet and if the Flashback 3 SE is the last device on the DMxX chain The DMX cable can be connected directly to the QM2000 DMX connector and the FB3 board can be controlled by Showtime Please contact Pangolin to obtain the necessary files and information about how to do this You can find the DMX Channel Assignment table on the next page NOTE DMX 512 input is disabled while the LiveQUICK Program is running When you exit the LiveQUICK program DMX 512 operation will resume 71 Chapter 4 Board layout and connections Flashback3 main board A GND Se SERIAL IHTE RFACE IO u a GHOD S NC T RESERVED RESERVED Fox 0 FR ES E RYE D TxD FESERVED RESERVED J o 5 l 3 i tT MI Te A EE T a ET E sees een Jee eer oer eee see see eer seet geen ol ahaaa a eee f keeeecel Projector output when DMY daughter board is not present Power supply connector Connect to a regulated 5V power supply Make sure that you have the power connections correct because the current version of the FlashBack 3 is NOT protected against reverse polarity of the power source 2 DMX connector Connect to DMX 512 signal source DMX DMX board Oa m m T ooh p uea EIN OD Aon po be Ku pre righ E ch ch b c cd d bhp fbb bh bb ph
32. e from 53 Frame File List lt A Shows all frames in current frame file and enables right Click options for animation and additional animation functions Frame Data 7 67840 31232 0 fF points Freehand OF Cancel Shows information such as number of points in the selected frame and color data and position information OK Click ok and the cue will automatically be available in the Cue list you selected to edit on the main page You must upload changes to the memory and also save your workspace file in order not to lose these changes Cancel Cancels all changes and leaves original cue intact untouched Creating Content In this section we will show brief examples of content creation 1 Edit Existing Cues Some cues already are animated Others are single frames for use as a DMX workspace to use DMX to control movement and other attributes that make single frames nice in DMX mode a Select Existing single frame Cue by clicking on the cue b From the Edit Menu or Right Click on Cue and select Edit c Right Click Here d Select Duplicate Frame Now you have two identical frames e Click the first frame then f Use the Select Object do select all the points in the frame or CTL A to Select All 54 g Use the 7 Move Tool to move the selected points in frame 1 to the top of the window and repeat the process for frame two but move the selected points to the bottom of the frame This should then
33. e music to invert the direction of the rotation each beat Right click Note that if you click the right mouse button on the Position control or any of the Rotation dials its value will be reset to 0 36 Live Control fab Color controls Using the Live Control tab you can affect the Brightness Color and Visible Points of everything together when in Master mode or of individual cues when in Cue mode The picture below explains the various options Color Color Resume normal colors cm I4 E H Cycle colors once Brightness 100 Fade out M O H Fade in Visible points 100 A WT bi Draw Image Erase image Right click Note that if you click the right mouse button on the Brightness or Visible Points slider its value will be reset to 100 If you click the right mouse button on the Color slider the color will be reset to Normal Live Control fab Playback controls Using the Live Control tab you can affect the Scanrate and Animation Speed of everything together when in Master mode or that of individual cues when in Cue mode Playback Animation Scanrate 100 KE Rm ke nu Animation Speed 100 Me foe nu Right click Note that if you click the right mouse button on the Animation Scanrate or Animation Speed slider its value will be reset to 100 37 QuickTools overview The QuickTools section of QuickShow is one of the most unique aspects of the program QuickT
34. e scrolling Scroll fade on ends Scholl up diagonally erspective then aroun Zoom ro 1 ep J Pick a color by clicking on one of these chips Bigger db Faster T Edit A Fort These buttons affect the size e Smaller DU These buttons affect the speed Slower Pl und sphere Ia Ip and around Tilted perspective These four buttons work just like the Live Performance Tools found in each cue Click on one ofthe many pre made text effects 39 As shown you simply enter some text pick a color and an effect and then either Show it now or drag and drop the text to a cue for playback later Text entry The text can be any characters and the function even works with Chinese character sets Increasing or decreasing the size of the projected text To decrease the size repeatedly click on the button labeled Smaller To increase the size repeatedly click on the button labeled Bigger Increasing or decreasing the speed of the effect To decrease the speed repeatedly click on the button labeled Slower To increase the speed repeatedly click on the button labeled Faster Selecting an effect The large central area within the QuickText tab allows you to select an effect that will be applied to the text There are many effects such as simple scrolling text effects that will impress the text onto a rotating cone or sphere effects that simulate flag waving etc Simply click on the desired effect and you will s
35. e this if your projector is very inexpensive or if you know that your scanners can only handle 5K to 12K graphics Medium performance Choose this if your projector was moderately priced or if you know that your scanner can handle 15K to 24K graphics This includes DT 24 scanners and meduim level scanners made by Sonima High performance Choose this if your projector was high priced or if you know that scanners can handle 30K graphics or faster This includes Chambridge scanners DT 40 scanners and the top level scanners made by Sonima Step 3 Indicate the number of lasers in your projector The third step in the process is to familiarize QuickShow with the number of lasers in your projector This is important because if you only have a single color laser and you tell QuickShow that you really have an RGB laser then certain colors will not be seen in the projected imagery Note that QuickShow is asking how many LASERS you have not how many colors your projector can make for example a two laser projector can make at least three colors f Quick setup Step 3 Indicate the number of lasers in your projector Single laser projector This includes projectors with single red single green or single blue laser Projectors with a single laser can only produce imagery that has a single color Two laser projector This include projectors with red and green or red and blue lasers Projectors with two lasers can generally
36. e top of the General tab allows you to specify a Projection Zone Name Since there are 30 zones you should give a descriptive name to each zone such as Main Graphics or Scanner 2 Beam zone 19 Scanner projector Output section The next section labeled Output this zone to allows you to indicate the scanner projector that will be used for that zone and also to adjust the parameters for that scanner This is how you indicate which scanner will be used for each zone Pressing the Adjust scanner settings button will display the Projector Settings window Test pattern control section The bottom section allows you to display a test pattern if desired and it is possible to project a test pattern on multiple zones simultaneously in this mode This allows you to adjust geometric correction settings on overlapping scanners There are two different test patterns available for selection a Simple test pattern and a Grid test pattern The simple test pattern has roughly 500 points and the grid test pattern has roughly 1000 points Using the simple test pattern when you are projecting multiple test patterns from the same set of scanners will help to reduce flicker In addition to the lines that make up the actual test pattern each test pattern also has an identifying number to help distinguish which test pattern is being projected from which zone Geometric Correction section The next section shows the Geometric Correction parameters for
37. easiest and most economical way to add high quality graphics and beams to a stand alone laser projector In fact the Flashback 3 is so impressive that it won the ILDA Hardware Product Of The Year Award in 2006 This credit card sized wonder can play laser graphics beams and even complete Pangolin quality shows No extra computer hardware is needed the tiny Flashback 3 has everything you need to control your laser projector In this package Included in this package you will find a CD ROM and the Flashback 3 SE which is the combination of Flashback 3 base board a USB daughterboard a differential output daughterboard and a XD memory module CD ROM contents The CD ROM included with this package includes ki Lasershow Designer QuickShow program Workspace file USB drivers for Flashback 3 SE Functions Lasershow Designer QuickShow a PC application for full control of Flashback 3 SE allows Trigger cues by clicking on buttons with the mouse Create and edit the frames and animations on line real time editing Live control of many effects parameters during cue playback Live total control of the Flashback 3 SE The FlashBack 3 SE hardware contains the following basic functions USB power supply XD socket with ability to accommodate modules from 32MB to 128MB 12 bit X and Y outputs with differential voltage level of 5V amp 8 bit Red Green Blue and Intensity outputs with single ended vol
38. ee the result in the preview window Modifying the text effect further After entering text and choosing an effect you can modify the text even further by changing the font or going into the Advanced Text editor window If you click on the T Edit button this will open the Advanced Text Editor window which will give you full access to change the text or create a new text effect If you click on the A Font button this will allow you to choose a new TrueType font or a Laser font The Laser fonts are single trace fonts which generally allow for faster scanning However the Laser fonts only have the most common Latin characters Note that clicking on the T Edit or A Font buttons must be done last If you click on a different effect it will reset the font and text setting Modifying the overall size position and rotation angle The four buttons under the text preview window allow you to control the size position and rotation angle of the text effect These work in exactly the same way as the Live Performance Tools within a cue Simply click down the mouse over one of the controls and then drag the mouse either upward or downward to affect the image Displaying text momentarily To display the text that you have created simply click on the Show it now button Saving the QuickText to a cue You can save the QuickText to a cue for more permanent storage or for use later Simply drag and drop the text preview window or the
39. efined Zone 21 User defined Zone 22 User defined Zone 23 User defined Zone 24 User defined Zone 25 User defined Zone 26 User defined Zone 27 User defined Zone 28 User defined Zone 29 User defined Zone 30 User defined Keystone Pincushion Bow Shear Reset item Reset all items Symmetry Li Ltt a y EN OK Cancel Preview Window Appearance section 20 The next section shows the Preview Window Appearance for the selected zone and allows you to adjust it Note that it 1s possible to specify a Preview Window Appearance for each projection zone and this preview window appearance is independent of the laser output so master size position and geometric correction do not affect the preview window For each zone the Preview image size and position can be adjusted Moreover you can specify whether the preview for that zone should be normal laser graphics or audience scanning beam effects If you specify that the preview should be Audience Scanning Beams you get a few more options You can control the vanishing point created by the actual projector position You an also chose whether or not to mirror the output and the position in the preview window You would mirror the output and position when you are sending the output of a single FB3 to multiple scanners at either side of a stage When this is selected the preview window automatically duplicates and mirrors the output even though there is only one signal sour
40. eline The QuickTimeline tool allows you to quickly create simple laser shows A few noteworthy features of the QuickTimeline tool are shown and described in the picture below Click and drag the mouse in this area to move the time slider Drag events from the Cue Grid to the timeline You can also drag the preview window area to a cue 4 V ZS QuickTimeline 4 3 10 12 EH Play and stop the show kie e 7 Showtime Tutorial wav ZA Menu hae eaten _ Click on this button to Track 1 Zone 1 Scanner 1 Main Il Track 2 Zone 1 Scanner 1 Main IO Track 3 i Pangolin Zone 1 Scanner 1 Main r These four buttons work just like the Live Performance Tools found in each cue Drag and drop cues onto the timeline To create a show simply drag and drop cues from the Cue Grid onto the timeline Four tracks are initially visible but you can add as many as you want by using the Menu button in the upper left corner Show it now on the lase 45 Play and stop the show or drag the time slider QuickTimeline features Play and Stop buttons so that you can watch the show as you are creating it You can also drag the time slider by clicking and dragging the mouse in the timeline area Displaying the show momentarily To display the show that you have created simply click on the Show it now button If the Play button is not active you could scroll around on the timeline and output only the imagery found at th
41. esentative frame that is shown when the cue is not running by moving this slider Destination wv Zone 1 Scanner 1 Main Cie s Geheime C You can Select the TYPICAL destination of the cue here Zone 4 Scanner 4 Main Zone 5 Secondary Graphics Note that it is possible to have the cue Zone 6 LD2K Raster Graphics go to more than one zone simultaneously Zone 7 LD2K Targeted Beams l Zone 8 LD2K Atmospheric by simply checking multiple boxes Zone 9 Overhead sweeping beams Zone 10 Secondary Atmospheric Zone 11 User defined Zone 12 User defined Zone 13 User defined Zone 14 User defined K Zone 15 Mirror Ball 1 ha gt 4 Icon section The Icon section of the Cue Properties window controls the visual representation in the Cue Grid The Cue Name is the name that shows up in the Cue Grid The Preview Time is the time within the animation that will be used to extract a single frame for the purpose of previewing in the Cue Grid Destination section The Destination section controls the destination of the cue De where the cue will be routed once it is triggered Most users will have only a single FB3 and a single projection area and therefore most users can simply leave this set for the default selection Zone 1 Scanner 1 Main Note that the Destination section will not be visible unless you have already setup projection zones or if you have more than one FB3 Otherwise this section is hidden to prevent confusi
42. etting the Minimum number of points to 200 or higher can actually increase the life of your scanners However doing so will mean that if you project less than 200 points the additional points will be blanked For beam frames it is often undesirable to have any unintended blanking at all because such blanking would tend to reduce the power of the display When the Prevent minimum number of points check box is checked all scanner output will be dedicated strictly to producing laser output and the Minimum number of points setting is ignored Projection zones Scanner Zone 1 Scanner 1 Main Scanner2 Zone 2 Scanner 2 Main Scanner3 Zone 3 Scanner 3 Main Scanner4 Zone 4 Scanner 4 Main Scanner 1 Scanner 1 EA General Geometric Correction Preview Beam Attenuation Map Other About Prevent the Master Size and Master Position settings from affecting the size Zone 5 Secondary Graphics and position of this zone Zone 6 LD2K Raster Graphics w Prevent the 3D settings and Showtime Effects from affecting the scale rotation and position of this zone Scanner Ed A TEEN Scanner Zone 8 LD2K Atmospheric Zao Give head swoon basis Prevent the Minimum number of points from affecting this zone Scanner 1 Scanner Zone 10 Secondary Atmospheric Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner 1 Scanner
43. g effect gt For example try adding an Key effect a Size X Oscillating Zoom effect as shown Color effect Size Size Z Roto x Roto Roto 2 Start v PER D Pasition KO Finish p oe 10 Position 2 LW GE lr NEE D Mirror 8 Delay D Mirrorz Brightness fects Pr Erase In 3 Write Out lancel Persnerctive i l Advanced Shape abstract editor In addition to the QuickShape feature QuickShow also includes a full featured Advanced Shape abstract editor The main window of the Advanced Shape abstract editor is shown below along with a view of the main controls _ Advanced Abstract editor CA oe W A Show it now Primary Shape Let O Dale Ol ela Size 53 Points mmm 300 Color Eo CBOE Oscillators Modulators Effects Add Y K Color effect By Radius Color Control Gradient Modulator 10 0 waves 15 amplitude Sinus Z Oscillator 10 0 waves 18 amplitude Square Oscillating effect Perspective 75 75 Ping Pong ar an e a eben e ae tA v Amplitude a m Loops mmm 100 Speed mmm S R WE nes 25 Favorite Effects Gb OK Cancel QuickShape plus effects Advanced Shapes Even though it s capable of stunning imagery the Advanced Shape abstract editor is still very easy to use since it is based on the easy concepts of QuickShape You just pick a base shape and then add Oscillators Modulators and Effects to the base s
44. gle two or three laser OK Cancel N A For TTL lasers it may be necessary to adjust the Min brightness sliders to around 50 or higher For Analog lasers these are generally left at zero or slightly above zero Using the ILDA Test Pattern to set the Default Scan rate The ILDA tuning standard dictates that your scanners can show the ILDA Test Pattern in a specific way circle touching the sides of the square when the ILDA Test Pattern is displayed at the correct scan speed points per second Scanning too slow Circle Scanning correctly Circle Scanning too fast Circle outside of square touches midpoint of square can t touch square 16 As you are projecting the ILDA test Pattern look very carefully at the central section of the test pattern Adjust the Default Scan rate slider in the Projector Settings window so that the circle is just touching the sides of the square Note that sometimes the circle may touch only the sides but may be over on the top and bottom or vice versa Just adjust the slider for the best overall appearance of circle touching the square Using the ILDA Test Pattern to set the Color Blanking shift Just below the purple Y in the ILDA Test Pattern there is a set of long horizontal lines around short vertical lines The ILDA tuning standard dictates that the horizontal lines should be approximately centered around the vertical lines Color shift too Color shift Color shift too low Horizonta
45. hape to create outstanding abstracts To add these simply click on the Add button The terminology has been designed to be easy to understand for example using terms like Loops and Speed instead of Frequency and other arcane language 62 Advanced Clock editor To round out the set of advanced features QuickShow also includes an Advanced Clock editor which can be used to create analog or digital clocks that can count up and down and in horizontal or vertical orientation The main window of the Advanced Clock editor is shown below along with a view of the main controls x L lel _A Set fort A Show it now Clock Type Analog Digital gt Digital Count Down Digital Yertical Count Down Digital Count Down from Start Placement Position X mmm EU Position se LU Digital Clock Delimiters Count Down Time Time settings Date Monday November 16 2009 Su Sette Mo Time 12 23 54 PM lt gt Before this time 23 55 54 I Cance wll e E U As seen above count up or count down clocks can easily be created and may even include milliseconds if desired 63 Effect Editor The Effect Editor in QuickShow is continuously available and is found on the right side of the QuickShow window The Effect Editor window shown below along with an explanation of the main features F The Effect Editor is continuously available and can be found on the right side of the QuickShow window below
46. i 1 7 eg noc jan DW r Ore coe MA Ce Toolbar The main functions within QuickShow are controlled by the Toolbar which is located at the top of the Main Control Window The toolbar is shown below ht lt gt Pid see Zeg BOO RRE ke oe D e Ate bt ii ZA Enable Laser Output Select Toggle Restart Flash Transition Une oue Multi Blackout Pause 24 Cue friggering mode The Cue triggering mode controls what happens when you click on a cue with the mouse or touch screen TRS ar Pid s Select Toggle Restart Flash If the Select mode is chosen cues are not activated when you click on them Cues are only selected This is handy when you want to drag and drop cues to a QuickTimeline or when you want to change the Properties of a cue without activating the cue If the Toggle mode is chosen as indicated above with the green highlight cues will toggle their activation mode each time you click on the cue For example if you click on a cue once it will start playing If you click on the cue again it will stop playing Toggle is the default cue triggering mode If the Restart mode is chosen cues will be restarted each time you click on them For example if you have an animation which counts down to zero the count down will restart each time you click on the cue if Restart mode is chosen If the Flash mode is chosen cues will only remain active for the period of time you are clicking on
47. l lines shifted correct Horizontal lines high Horizontal lines too far left approximately centered shifted too far right As you are projecting the ILDA test Pattern look very carefully at the horizontal lines below the letter Y Adjust the Color Blanking shift slider in the Projector Settings window so that the horizontal lines are approximately centered around the vertical lines Since the Color Blanking shift is a somewhat coarse adjustment it may not be possible to get the horizontal lines perfectly centered around the vertical lines It is acceptable that the top set of horizontal lines be shifted slightly to the right lining up under the letter Y Better scanners provides better results Although QuickShow will work with any scanners and scan speed QuickShow provides the best results with 30K or faster scanners that are tuned perfectly Please make sure that the low frequency damping and high frequency damping are adjusted properly for critical damping 17 QuickTargets Beam Settings recommended only for users who target mirrors mirror balls and diffraction gratings The QuickTargets Beam Settings window allows you to output single beams of light from your scanners Normally this feature is used to target mirrors mirror balls or diffraction grating effects The main features of the QuickTargets Bean Settings window are shown and described in the picture below QuickTargets Beam Settings Click here to enable the beams
48. look like this Page 9 Cue File Edit View Transform Frame Output GN amp BX r 4 R E Etfect 40 Ge Animate Frame repeats 1 Two frames One with the selected points on the top of the edit window and the other on the bottom h Right click frame 1 and click the menu selection Create Animation Move selected points if no selected points a whole frame Ctrl Move point Alt Move by x Shift B etwe e n F ra m es OK Cancel g Fi Ed ew Tregim Frame Ganit ak a vi Tea Re Sete wett E nd ect i poirit whale deme Kal Meng G t CS Mm ba K Ba Circal Tirar AREA Re oe ce cae and eee Hates ete Arta ip ected Taree i Enter number of frames in the animation you desire Remember to few frames the animation is fast 1 100 1 Fast 100 Slow Enter 50 for now click OK j Presto Instant 50 frame animation which you should see in the Frame File List k Click OK and then the edit window will close and the cue will be in the workspace ready to be uploaded to the memory in the device Remember to save your workspace s you dont mismatch the workspace with the memory card 2 Move Cues a Drag and Drop i Left Click to Select Desired Cue and Hold left mouse button down ii Drag cue to another cue cell and release Left Mouse Button iii You will be prompted 55 iv Click yes to confirm dote if you drag a cue to a occupied cue the cue information in the occupied cue will be
49. me Output GN vz s ARR O Erect 40 gt i Animate Frame repeats 1 BINS Y CISS adi OU A i Ai E E 68864 181 76 0 14 points Move selected points if no selected points a whole frame Ctrl Move point Alt Move by x Shift OK Cancel vi Select First Frame vii Transform Menu IT 40 Ken Animate Frat aac conte Citat Le AA Effect R Geht rotate e Proportional enlarge to cube size Cirl alt P Hm x CHltAlt x Enlarge to cube size Tirl Alt s Fap Y Tri Alt Y Double CHi At O viii With the first frame in the frame file list still selected choose a color such as pink ix The select the paint roller tool Ke x Paint half of the circle pink xi Select the second frame file and paint the opposite half another color like Cyan xii Select the first frame Right Click Create Animation Between Current frame and next frames Duplicate Add Insert Delete Copy Paste neen current and next frames eae Animation into a Tames fee FOO ss es 58 xiii Choose 40 frames Please define number of frames 1 100 40 xiv Click Ok Now you have created a 40 frame animation where a circle grows from half size to whole size an color changes You will see that the software automatically calculates the color changing from the first frame to the second to make a smooth color transitions Next follow these steps without illustrations 1 Click
50. ne Linear Clone 66 6 Color Effects Although QuickShow only has one Color Effect menu the single Color Effect has many options which make it very versatile m tso Be Double click on a color chip to change the color E i or double click in between chips to add a color 4 a E Options By Points Color Control Gradient There are many options about how to apply the color effect i e by points by radius by axis etc Repeats mia aa 1 0 This controls how many times the color sequence will be repeated Speed _ 0 E This controls the speed so color cycling can be performed Time El ke 0 0 Alpha Blend DD This allows you to control the blend between the original colors and Effect colors Y im it could mean the starting and ending point starting and ending radius etc w Speed option Linear continuous Action End ls Action Stat El Le D a gt These two control the start and end of the action Depending on the Options above 0 The effect can take place continuously ping pong random accelerate decelerate etc 68 69 Chapfer 3 DMX and Standalone This Chapter describes how to use the Flashback 3 in standalone mode and how to control trough DMX 512 For DMX and standalone functions please install LiveQUICK software from the legacy software folder on the installation CD Using LiveQUICK you can specify a cue or seq
51. ner Zone 17 Mirror Ball 3 Scanner 1 Zone 18 Mirror Ball 4 DEgm EppoogoogagoogopogoppoopEoCoooopopoogppoopnppogagoooppoEopoogpgoam Scanner Zone 19 Mirror Ball 5 Scanner Zone 20 User defined PREEEEEE EERE EERE EERE EEE EEE EEE EEE EEEE Scanner Zone 21 User defined 8 z HHHH Scanner Zone 22 User defined EE Scanner Zone 23 User defined ox 10 20 30 40 Oz bo 70x 80 90 100 Scanner Zone 24 User defined Scanner Zone 25 User defined i IMPORTANT SAFETY NOTICE 3 1 Zone 26 User defined i 3 ai DER TR The Beam Attenuation Map can help reduce the laser beam intensity for audiences aircraft or scanner Zone 27 User defined other laser sensitive areas However you must NOT rely on this or any other feature of this Scanner Zone 28 User defined software to ensure safety As stated in the License Agreement scanner Zone 23 User defined It is possible for the software or hardware to fail in such a way so as to increase the risk of unsafe Scanner Zone 30 User defined laser exposure YOU ARE THEREFORE COMPLETELY AND SOLELY RESPONSIBLE FOR ANY MEASURES NECESSARY TO PREVENT THE SOFTWARE AND HARDWARE FROM PRESENTING LASER SAFETY HAZARD e GR The Beam Attenuation Map is a 64 by 64 pixel brightness control map Each pixel can be set to any brightness level from 0 to 100 Rudimentary tools are provided to sample a brightness level in the map fill the entire map with the selected
52. ng beginner level users Image related properties In the Second page of the Cue Properties window you will find image related properties The second page of the Cue Properties window is shown and described in the picture below Cue properties General Image Animation In the Animation section you can specify the method of animation within the cue Refresh based animation SAREE EE EERE EERE EEEEE EE EEE EEE EE EERE EEE EEE EEE E ESD AEEEE ERE E EERE EE EEE EEE E EEE EEE E EEE EE EEE ED Sequence Loop animation This is only visible ifthe cue contains an animation Frames Per Second FPS Beat based animation Settings Frame scanrate mode Ge Scan Hate al Absolute PPS Relative of base scan rate E In the Settings section you can specify the scan rate For most cues it should be set to 100 of the base Close Animation type If the cue contains an animation 1 e a frame file with more than one frame there are three ways in which QuickShow can animate that frame file Refresh based animation provides the smoothest animation for long frame files but is often too fast for si animations with only a few frames Time based animation the most common type of animation used with most cues Beat based animation allows you to control the animation based on the Beat system This is very handy for visuals that go to the beat of the music 48 Scan rate and optimization setting
53. o the cue including the size position rotation speed color and font as seen in the preview window Editing the image after it has been traced Once you drag and drop the traced image to a cue you can use the Frame Animation editor to edit the traced image For example you could recolor all or part of the traced image you could select and then delete certain parts etc 43 QuickTargets Beam Sequencing The QuickTargets tool allows you to quickly create targeted beams and beam sequences Simply click on the QuickTargets tab at the bottom of the screen and you will see the QuickTargets tool Note that you will not see the QuickTargets feature until you have setup the QuickTargets Beam Settings The main features of the QuickTargets tool are shown and described in the picture below Click on these buttons to add delete or insert a step These control how many beats per step You can also drag the preview window area to a cue or seconds per step if clock is pressed i H d dd d d i FA V This menu allows provides i additional options j 49 QuickT argets L re X oe A Step Duration 1 0 Click on this button to gt Show it how gt l Show it now on the laser or oe SS PE A VO PT WE WT T This area shows the i SS ee a Bie Bi Bie De Die De Bk Bk Di De De Bie BB PP a Pe Pi Di lL Pe Di ib Pi Dae The squares indicate beams that are active at the current Step along with their col
54. oduction QuickShow was designed to be an easy to use program for anyone wanting to control lasers including beginners who have never used a laser before as well as to the most experienced laser operators Although ease of use was the guiding principal behind QuickShow it is still quite powerful since it is based on Pangolin s new BEYOND calculation engine and it has many advanced features not found in any other product Designed by laserists for laserists During the development of QuickShow we consulted with laserists of all kinds including everyone from hobbyists playing shows in their garages all the way up to top level Laser DJs including Glenn Turner of Oracle Projects and Derek Garbos of Garbos Consulting Derek contributed hundreds of suggestions and he also created the demonstration workspace that comes with QuickShow More help available on the Laserchat forum Although we intended QuickShow to be a program friendly enough for beginners to use QuickShow is also a very deep program It is not likely that you will ever exhaust the power and capabilities of QuickShow no matter what your application As such we encourage users to check out the Pangolin Laserchat forum which has many topics intended to help people gain a greater understanding of QuickShow as well as other Pangolin related products The Laserchat forum can be found on the Pangolin web site System Recommendations Dual core processor is recommended Unlike most
55. of Pangolin s past developments QuickShow uses the PC to do all of the laser calculations and processing while output boards such as the FB3 are used only for color conversion and final laser output Because of this we recommend you use a dual core processor Intel Centrino Duo or Core 2 Duo or equivalent AMD for best results Monitor resolution of 1024 by 768 or higher is recommended QuickShow was designed to work with a single monitor with a resolution of 1024 by 768 or higher QuickShow will work with a lower resolution but some of the features on the lower portion of the screen will be unavailable 10 Quick Sefup The very first time you run QuickShow the Quick Setup wizard will greet you Quick Setup can also be accessed at any time in the Help menu Quick setup Welcome to Lasershow Designer QuickShow This wizard will help you to setup QuickShow to run your laser projector To get started click Next P Cancel The purpose of the QuickSetup wizard is to help you to configure the most important parts of QuickShow to your needs and the needs of your projector Step 1 Specify a user level The first step in the process is to familiarize QuickShow with the type of user you are When choosing a user level you should be as honest as possible since QuickShow will tailor the features you see based on your user level If you are a beginner and you tell QuickShow that you are an advanced user you might get confu
56. of the cues are accessed using unshifted keys a s d f etc and others are accessed using shifted keys A S D F etc Page tabs On the top of the cue grid you will see tabs These tabs allow you to access the Pages in QuickShow Baaris 2 x Bchkgnds 3 Ach acts bh Abshacts 2 bh Abthacts 3 Los bh Ted UA k bh Chart A Shows Animais W PeoplesCharacter W Spot bh Vebe Ae HIEN W Coletration Themes N Themes 2 W Misc x Bchonds 1 To change pages in QuickShow just click on the page tab with the mouse 27 You can assign F Keys on the computer keyboard to pages so that pages can be quickly accessed by pressing F keys on the computer keyboard You can also change the name of each page Both F key assignments and naming of the pages can be done using the Page menu or by right clicking on a Page tab Categories On the top of the cue grid just above the Page tabs you will see a number of Category buttons A Leaptecs Ey Atmnoaphencs Fa OMX Al Pages Categories help to organize the work space and only show the most relevant tabs For example if you are only looking for Graphic related imagery you can click on the Graphics category and only those Pages and Cues related to graphics will be shown To add change or rename categories just right click in the Categories section Types of cues Each cue can contain a Frame or animation Text Shape abstract Timeline based show Beam sequence Clock DMX sequence
57. on the last frame 41 SHIFT hold shift key Click on 42 2 Now you should have frames 41 and 42 selected l l P Animate 3 Click Shortcut Key Animate Lc i Wi l x Start frame Animation result Finish frame d gt lt gt Visible paints 72 Visible paints 72 od bs 100 1 al Oud bs 100 Brightness 100 Brightness ee o SC Rotation Total points 147 i F Ox Total pints 147 4 Add 10 rotations to thg last frame 42 by rotating the knob in the desired direction of rotation 5 Choose 40 Frames 6 Click OK and Prest rotating animations See your frame file list the frames should be there 7 Now click on Frame 1 Right Click Copy Frame 8 Now click frame 82 Right Click Paste Frame Which now a copy of frame 1 should be frame 83 59 9 Now Click Frame 82 Right Click Create animation between current and next frames Add 40 frames Click OK 10 Now you have just made a 123 frame animation in just minutes Click OK on the bottom right of the Cue Edit window upload cue to the memory card and save your workspace Creative tips Draw multiple images and transition between them turn circles to squares by creating one frame as a circle one as a Square and animate between them Animate tunnels moving all around changing colors Its your palate to play with Get creative It only takes minutes to make new and unique laser aerial effects with QuickShow Advanced Text editor In addition
58. ools allow you to quickly and easily create new content without disturbing the currently playing laser show The QuickTools are found at the bottom of the Main Control Window and are shown below Click on one of the QuickTools to create new content Click here to show or hide the QuickTools Ty QuickText 3 QuickShape A QuickTrace ag QuickTargets de Quick Timeline E QuickCapture 4M QuickFx i All of the QuickTools work in a similar manor You click on the tab that corresponds to the type of content you want to create enter some basic parameters and then either Show it now or drag and drop the content to a cue for later playback Brief explanation Below each QuickTool is discussed separately Ty QuickText Create non moving text as well as scrolling and animated text S GuickShape Create simple shapes such as circles squares triangles as well as more complex shapes such as waves and loops A QuickTrace Trace graphic image such as a BMP JPG or GIF picture 4a QuickTarets Create a sequence of of beams which target mirrors or diffraction gratings 229 QuickTimeline Create a timeline based laser show including music if desired BY GuickCapture Capture the currently playing output into a single cue BY QuickFx Apply Effects zooms splits recolors etc on top of cues that are currently playing 38 Common Features All image generating QuickTools share some common features These are sh
59. ors Seo EE ee gt ee lt WR TI Fi zz TI v Fick a color by clicking on one of these chips As shown you simply add as many steps as you want in the sequence choose the colors and beams you want for each step indicate the step duration and then either Show it now or drag and drop the sequence to a cue for playback later Adding steps to create a sequence Although the QuickTargets tool can be used to trigger a single beam or several beams to output continually thus requiring only a single Step typically the QuickTargets tool is used to make beam sequences To create a sequence you must first add as many steps as you want in the sequence For example if you want to have a four step sequence simply click on the button until you see four steps Turning on beams at each step To turn on beam number 1 at step number 1 simply click the mouse in the column number Beam 1 and in the row to the right of Step 1 Beam numbers increase in columns to the right Step numbers increase in row numbers downward Beam numbers Beams 1 2 d 4 5 5 o M step numbers Step 1 Step 2 gem o o EE EE AE 7 ER EES ESESESESEsl Note that you can make a beam any of the brightest and most popular colors Simply click on the color you want before clicking on the beam If you want to turn the beam off simply click it again Also note that you can trigger more than one beam during each step as shown above 44 Controlling the
60. own and discussed below lf you place your mouse area at the top of the QuickTools tabs you will be able to drag them upward to make the preview and tab area bigger You can drag the preview window area to a cue Tj QuickText 3 QuickShape A QuickTrace J QuickTargets QuickTimeline Click on this button to gt Show it now bait l Show it now on the laser If you place your mouse pointer in this area you will be able to drag this area to the left and make the preview area wider These four buttons work just like the Live Performance Tools found in each cue To edit content originally created with a QuickTool simply drag from the Cue grid back down to the most relevant QuickTool tab Visibility of certain QuickTools depends on your user level Note that some of the QuickTools discussed above are not available if the User Level is set to Beginner or Intermediate QuickText The QuickText tool allows you to quickly create non moving text as well as scrolling animated and waving text effects Simply click on the QuickText tab at the bottom of the QuickShow window and you will see the QuickText tool The main features of the QuickText tool are shown and described in the picture below You can also drag the preview window area to a cue T QuickText Enter text and appearance Select an effect gt Show it now Click on this button to Enter your text here Pangolin La i SHEET nae eet Simpl
61. projected output to your projection screen or area and also the Invert X Invert Y and Swap XY check boxes We have noticed that some projector manufacturers require one or more of these check boxes to be checked in order for the TOP to look properly 15 Setting the Master Scan rate and Color Another important part of the Projector Settings window is the Master Scan rate and Color settings tab as shown below Projector settings Projector Test pattern Scanner 1 7783 FB Series e Show it now De sure to enable laser output by clicking on this button Master size and position Master Scan rate and Color Settings Vector display settings Information Sample rate and color shift Default Scan rate PPS 30000 Color Blanking shift points 4 A Minimum number of points e Em BR lt gt Choose the second test pattern which is the ILDA test pattern and look at the center portion Color output levels Three color laser AGB a Set the Default Scan rate so that the circle is inside the square Min brightness red channel O Mas brightness red channel 100 M a mmm ee Set the L olo ri Bla n kin g S hift GU d that the top portion is correct Min brightness green channel 0 Max brightness green channel 2 100 Min brightness blue channel OF Max brightness blue channel 100 set the Color selecto rto indicate a 4 a the ty pe of p rojecto r y ou h ave sin
62. s The lower portion of the Cue Properties window allows you to control the scan rate of the cue as well as accessing more advanced optimization settings Most users can simply leave this set to 100 of the base scan rate as shown above Laser Frame Animation editor QuickShow includes an easy to use yet full featured Frame and Animation editor H D Ba e AS e 48 QQ effect AU e Animate Frame repeats 1 Density TS 100 A Show it now ki W EI aka CJJ cies sla fol oll A a Ai Ed Ai t Fira ipppppr 3 HE arara el el el a La Lal 4 3 4 3 4 4 gt 3840 22016 0 1129 frame points Freehand tool Ctrl Set the Beam Powerful yet easy to use The editor works just like a simple Paint program and yet it takes all of the headaches out of creating laser frames because points are placed automatically Just click on a drawing tool found in the upper left side of the window choose a color and start drawing You can even load existing animations in Pangolin or ILDA format and edit them as well Right click on any cue and select Edit to display the Edit window Following is a brief description of each menu options and shortcut icons 49 Dr Op Down Menus File Edit View Transform Frame Output File TT New eS Open Place Save selected fames Open background Exit New Clears all frames in cue Open Opens Browser to Browse Frame Files to open Place
63. sed by the advanced tools seen at the Advanced level 7 Quick setup Step 1 Specify your user level Beginner only basic playback functions and few creation functions are enabled Choose this if you are brand new to the field of laser entertainment and have no prior experience with laser projectors or laser software Intermediate user additional playback functions and creation functions are enabled Choose this if you have been using laser projectors for a while and have a good grasp of the basic features of laser software Advanced user all playback and creation functions are enabled Choose this if you have a lot of experience using laser projectors and can handle advanced playback control and creation features of laser software Cancel I Step 2 Indicate the type of scanners you have The second step in the process is to familiarize QuickShow with the type of scanners you have THIS IS VERY IMPORTANT If you have low performance scanners and you tell QuickShow that you really have high performance scanners QuickShow may drive the scanners too hard which may cause excessive wear or heat So when indicating the type of scanners you have be as careful as possible The high performance setting is only for American made scanners as well as the most expensive German and Chinese scanners 7 Quick setup Step 2 Indicate the type of scanners that are in your projector Low performance Choos
64. speed of the sequence The speed of the sequence is controlled by the Step duration control and by the Beats and Time buttons to the right of the Step duration control Typically beam sequences are performed to the beat of the music and typically with each beam position remaining on only for a single beat If this 1s desired see the picture above which 1s also the default configuration If you want each step to last two beats you can increase the Step duration control to 2 0 If you want each step to last for 4 seconds increase the Step duration control to 4 and click on the Time button indicated by a Clock icon this indicates time instead of beats Stepping through the sequence manually You can review the output of each step by simply clicking the left mouse button on the desired Step For example if you want to see what the output looks like at Step 3 simply click on the word Step 3 Displaying the static or sequenced beams momentarily To send the output of the QuickTargets tool to the laser simply click on the Show it now button If the Play button is pressed in the QuickTargets window the beam sequence will be output to the laser If the Stop button is pressed only the selected step will be output to the laser Saving the QuickTargets to a cue You can save the QuickTargets beam sequence to a cue for permanent storage or for use later Simply drag and drop the preview window or the QuickTargets tab itself to a cue QuickTim
65. tage level of 0 to 5V TTL level Shutter signal High speed connection between Flashback 3 XE and PC 480 Mb s The DMX daughterboard adds the following functionality to Flashback 3 DMX 512 control allows using an industry standard control protocol Real time geometry manipulation size position rotation control A daughter board is also available that will provide differential outputs for X and Y Contact Pangolin if you are interested in this option Software and Hardware Installation To use the Flashback 3 SE you will need to install QuickShow software first and then while the CD ROM is still inside the drive connect the supplied USB cable to one USB port available on your computer QuickShow requires Windows XP or later You will also need to connect the DB25 to a projector The DB25 connector is connected as a QM2000 ILDA compatible connector complete with differential outputs for X and Y Installing the QuickShow software The QuickShow software installation should begin installation when the CD 1s inserted To manually install the QuickShow software application simply copy the QS folder from the CD ROM to your computer USB driver installation When you connect the Flashback 3 SE to USB port of your computer the New Hardware wizard will appear You should not use automatic install procedure Instead you should point the wizard to the USB driver directory on the CD ROM QuickShow Intr
66. them or holding your finger pressed on the touch screen For example when you click the left mouse button on the cue the cue will begin playing and will remain playing until you release the left mouse button Transition between cues The Transition button controls what happens when you trigger a new cue and there is already a cue playing ges e 6 E 6 Transition When Transition is activated morphing will be performed between the currently displayed output and the next cue you press Playing only one cue at a time or multiple cues QuickShow allows you to play either one cue at a time or multiple cues simultaneously depending on whether the One cue or Multi cue button is pressed noOo see Une cue Mult 25 Beat synchronization system QuickShow is a beat oriented program The beat counter is always running and you can see the beats per minute and also a metronome icon to indicate the beat of the music You can set the beat by repeatedly clicking on the BPM label or by repeatedly tapping the SPACE BAR on the computer keyboard You must click the BPM label or press the SPACE BAR repeatedly to the beat of the music When you do this the average BPM of the clicks or key presses will be calculated and this will be used to synchronize the timer beat system Note that you can press the BACKSPACE key on the computer keyboard to re synchronize the timer beat system to the beat of the music in case the music timing
67. to the QuickText feature QuickShow also includes and Advanced Text editor capable of doing far more intricate work The main window of the Advanced Text editor is shown below along with an explanation of the main controls Advanced Text Editor x D Ki Pangolin _A Font H E A Show it now Click here to send the text to the laser L Text properties Text effect Character effect Character Size xX Se Ge 75 e H St These control the size of the text Size ES ait e Sia Es ia i This controls the Spacing between Z Pasition Y emeng 0 SCHER KE This controls the vertical position of the text Scrolling Enable Scrolling Speed EN PS EI This controls the speed of the scrolling OK Cancel 60 Applying effects to the entire text image or to individual characters The Advanced Text Editor allows you to apply an effect to the entire text image or to individual characters within the text image When using the Character effect tab it s easy to create effects which are particularly dramatic With just a few mouse clicks it is possible to make text that automatically waves and groves to the beat of the music Advanced Text Editor x D aw NM Pangolin A Font k E A Show it now Test properties Text effect Character tc E The Effect tabs allow you to apply an effect to the entire text Effect Delay I or to letters withing the text Rad lt xX D ad Oscillatin
68. tton to Open and adjust image View original appearence of SeaWorld bmp gt Showit now Click on this button to select the file to trace 1 Show it now on the laser se PG Open image Choose a mode here Color separation e lf Color Separation doesnt work try Higlight Separation Bech Colors 4 Separation level In Highlight Separation mode you can move this slider to adjust the traced picture This area shows you the original bitmap These four buttons work just like the and lines found for tracing in red Live Performance Tools found in each cue As shown you simply select a image file choose a trace mode make a few adjustments and then either Show it now or drag and drop the image to a cue for playback later 42 Selecting the image file To select an image file click on the Open image button This will display a standard Windows file dialog box where you can navigate to and select the image to trace Choosing a tracing mode The QuickTrace tool offers three separate tracing modes Color separation mode best for high quality company logos and business card graphics Highlight separation mode best for lower quality images and continuous tone photographs Centerline mode best for line art such as hand drawn images Applying Noise Reduction The QuickTrace tool has a check box that will apply a Noise reduction filtering This may be handy for images that have small specks or severe JPEG compression artifacts
69. uch as write zoom in and enter a value of the total number of frames to auto create Rotate Left See the section in this manual about creating animations or watch the training Rotate Right video for more information Fade In Fade Out Write In Opens path based animation dialogue box and tools See section on animation further on in this manual 52 14 Frame Repeats Save memory card space by using frame repeats to speed up or slow down animations Remember animation is a visual perception based on 24 30 frames per second Instead of drawing more frames use frame repeats to adjust the animation speed Uses less memory space 15 Density Adjusts the point density or number of points per frame which relates to scan speed and playback speed and visual perception Increase or decrease point density to optimize the image based on your scan speed capabilities and number of ppf Points per frame 16 Frame Properties Set frame attributes and fine tune frame files for playback projection zone and scan speed color etc See Frame Properties Section for more information Color ms Quick Color selector interface Click and Pick Double Click in the White Square to open RGB color picker dialogue box Hue 160 Red 255 Lum 240 Blue 255 to Custom Colors eNote Using the RGB picker on a TTL only system may have some adverse effects If your system is TTL only choose primary colors as you will only have 7 colors to choos
70. uence of cues to start playing automatically upon power up The cue or sequence can play once or continuously Frames or animations are loaded into memory and played on demand using the DMX 512 lighting standard In addition to being able to select the frame or animation DMX can also control Image size Position Rotation angle Playback speed Scan rate Brightness Color and Write Erase Standalone mode If there is no DMX 512 signal present and no connection to active LiveQUICK program the Flashback 3 SE will operate in Standalone mode In LiveQUICK you can assign any cue to automatically start after the Flashback 3 SE is powered up NOTE Standalone mode is disabled while the LiveQUICK or QuickShow Program is running When you exit the LiveQUICK program Standalone operation will resume automatically DMX 5 12 7 0 Make sure that the dip switches have switch 0 set to on This switch enables the DMX reception Switches 1 9 control the DMX channel For test purposes we will be using channel 1 so set the switch to on and switches 2 9 to off Included is a short 4 pin DMX cable You should connect this cable to 5 pin XLR connector or 3 pin XLR if your DMX console uses 3 pin connector The Reference signal goes to pin 1 of the XLR DMX plus signal goes to pin 2 of the XLR and the DMX minus goes to pin 3 of the XLR connector The FB3 has built in termination which can be enabled by connecting th
71. view In addition to the QuickTools which allow you to create content extremely quickly but with limited parameters QuickShow also includes a full featured Laser Frame Animation editor Advanced Text editor Advanced Shape abstract generator and an Advanced Clock editor These advanced tools can be accessed by right clicking in a cue within the cue grid or by using the Edit menu 46 When you right click on a cue the menu will open and will allow you to edit existing things and create new things HI New Frame Animation start the Laser Frame Animation editor T New Text __ Create a new Advanced Text S New Abstract _ Create a new Advanced Shape abstract New Clock ze Create a new Advanced Clock Ger Import laser Frame animation into cue Copy Copy Special You can also import frames such as ILDA D I Cue Properties Access the Cue Properties window Cue properties The Properties of each cue can be accessed by right clicking on the cue and choosing Cue Properties The first page of the Cue Properties window is shown and described in the picture below If you right click on a cue the last menu item is Cue Properties ER Pangolin ID Cue properties x General Image Icon Cue Name Pangolin ID You can change the name of the cue here Preview Time 12 00 You can select the repr
72. w you the points to scroll within the projected image This can make a very dramatic effect Selecting an effect Effects modify the base shape An effect can add waves loops rolls colors or a variety of other modifications Simply click on the desired effect and you will see the result in the preview window Modifying the overall size position and rotation angle The four buttons under the shape preview window allow you to control the size position and rotation angle of the shape These work in exactly the same way as the Live Performance Tools within a cue Simply click down the mouse over one of the controls and then drag the mouse either upward or downward to affect the image Displaying the shape momentarily To display the shape that you have created simply click on the Show it now button Saving the QuickShape to a cue You can save the QuickShape to a cue for more permanent storage or for use later Simply drag and drop the preview window or the QuickShape tab itself to a cue Everything about the QuickShape will be saved into the cue including the size position rotation speed color and font as seen in the preview window QuickTrace The QuickTrace tool allows you to quickly trace graphic images such as bitmaps stored in BMP JPEG or GIF format The main features of the QuickTrace tool are shown and described in the picture below You can also drag the preview window area to a cue A QuickTrace Click on this bu

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