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Interactive Funboard

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1. 3 Create accounts of students in tab Zarz dzaj uczniami 4 Selecting the appropriate teaching material Games Tools Courses 5 Monitoring a students progress in tab Zarz dzaj uczniami 3 1 2 Interactive math games 1 After a successful login to the platform must choose the tab gry 2 After reading the description of the game and the level of difficulty turn the appropriate game 3 Before playing the teacher chooses the person who will use the interactive whiteboard 4 After completing the game the player gets information obtained as a result The result is additionally placed in a database user 3 1 3 Support tolls 1 After a successful login to the platform must select the tab Narzedzia 2 After reading the descriptions select the right tool 3 We use the prepared materials by combining them with the capabilities of an interactive whiteboard 12 Chapter 3 Extras 3 1 4 Interactive courses l Mm AeURN After a successful login to the platform should select the tab Kursy After reading the descriptions we choose the right course We adjust the top panel preferably by 1 1 exchange window to our browser We invite the students to the array Using two pens made improving children After completing the course you get the ability to add additional points to the accounts of students 3 2 System requirements Interactive Whiteboard 3 System operacyjny Windows XP 2000 Pro Server 2003 Vista 2000 8 8 1
2. 5 Interactive Funboard Unpredictable leam Instrukcja obstugi user guide English Version A ALL RIGHTS RESERVED BY UNPREDICTABLE TEAM HOME PAGE WWW BOARDAPP TIMIASTKO PL User Manual platform Interactive FUNBOARD was established through language LaTeX based on the program TeXmaker TeXworks All information contained in it graphics of the games presen tations teaching aids are the intellectual property of authors of the project Instructional background graphics were used under license Creative Commons Fifth edition 11 april 2015 LA Creative Commons CC license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted work A CC license is used when an author wants to give people the right to share use and build upon a work that they have created CC provides an author flexibility for example they might choose to allow only non commercial uses of their own work and protects the people who use or redistribute an author s work from concerns of copyright infringement as long as they abide by the conditions that are specified in the license by which the author distributes the work 1 1 1 2 1 3 2 1 2 1 1 2 1 2 2 1 3 2 1 4 2 2 3 1 3 1 1 3 1 2 3 1 3 3 1 4 3 2 Briefly about the project 0 0 00 eee Out team Why did we create this project Why we decided on educational platform What is Interactive FUNBOARD
3. 000 00 c eee eeeee General description of fhe application Website the backbone of Interactive FUNBOARD 00000 eee ee Multimedia Presentations noaa a a a a ees Interactive GAMES 21 aaa aaa aa Support Tools Used technology Extras Manual USNO PIONO Sik aon Saad ee dees edu Bode Ra eue Beae ede oe oe we HESS aes 6s Interactive math games pues deduetane x bobeeava eh nee ed edged nenedes a support tolls ITETOACTIVE COUNSES 2 o6 458456400800 be 84 Oe SS SRW ERD ES CRE DE a REO Rw ES System requirements 1 1 1 Briefly abot fF Out team First of all we are colleagues who share many common interests The composition of our team Unpredictable Team formerly Rhino Bullets includes three first year students of Computer Science at the University of Gdansk Krystian Trubisz Rafat Lisiecki Damian o dek and Karolina Kilian a third year student of Applied Mathematics at the University of Gdansk Project is led by Krystian Trubisz who is former intern in the Techland firm and currently ambassador in the Kainos firm He is winner 3CityCup and Imagine Cup competition His duties include among others leading a team and helping to create an educational platform content The main programmer of the project is Damian Zotadek winner of many informatics com petitions computer games enthusiast who for many years creates projects related to the three dimensional graphics based on Unity3
4. 10 Linux OS X Internet connection Installed browser plugins supporting Unity Web Player4 and Flash and supports CSS3 style sheets Plug Unity Web Player e Plug Flash Player
5. is based on the many programs and programming languages It is connected with that we are variety person In the competition we would like to show our capabilities and expand their knowledge 2 1 General description of the application Our task was to create a multimedia platform designed to support the learning of mathematics through games associated with the use of interactive whiteboard As we know in almost every school we can find interactive whiteboards but unfortunately they are used at most as a normal projector Picture 2 1 Co author of the project who performs the last test final version of the project At this point we create our project for the youngest pupils class 1 3 but due to the fact that we created our own framework for adding next projects in the later stages we will also create software for the upper classes Our platform is built from many smaller components that action now we will try to explain exactly 2 1 General description of the application 2 1 1 Website the backbone of Interactive FUNBOARD The main part of our project is website that is created on our server As software developers will not share users to administrators potential customers of our project to install it on your own server Logowanie e p P E rI rT 7 a mai a ea he Interacti interagire Fun Board Oru iya interagire Fun Board Oru iya Pic
6. D engine Rafat Lisiecki is Author of whole platform He is creator of Network Recruitment System for the Byt w county He won experience among others on the project data migration of Morpol S A firm to Marine Harvest network Karolina Kilian due to their experience among others in conducting the workshop Mathematical miracles of paper as well as collaborating with teachers of primary education he led the creation of multimedia presentations and started taking care of the substantive aspects of our project Picture 1 1 From left Krystian Trubisz Damian Zotadek Rafat Lisiecki Karolina Kilian 1 2 1 3 1 2 Why did we create this project 5 Why did we create this project We reported to the competition mat2tab because we want to prove that students first years of study can easily compete with older vintages We are ambitious and hungry for knowledge why we created a multi media platform with a genuine based on many smaller projects We know that the experience gained in this competition will contribute to our growth and will make us ready for even greater challenges In the course of the work we have tried to build on the Scrum method of project management Why we decided on educational platform Our main purpose was to create something that no one had yet invented Why should we duplicate someone else s ideas The interactive boards have great potential which in no way is used We decided to change this Our project
7. g base of structure e Adapting the structure thanks to choosing relevant parameters the type of walls height tilt angle e The total ability to rotate rendered objects which perfectly will understand and imagine what in fact are the spatial figure Picture 2 6 Example of designed figure 10 Chapter 2 What is Interactive FUNBOARD Picture 2 7 Created prism 2 2 Used technology The platform was developed using PHP and MySql To support template library is used Smarty2 through which we separate the logic and data model from view To data operations and uses modern object oriented class PDO 3 Support tools and interactive games were made in the Unity3D engine With object oriented approach to application development framework personally designed allowing us to add multiple games expropriating previously created features Presentations developed in cooperation with teachers were done in Powerpoint and later editing FOR IN convert to SWF corresponding to Flash 3 1 Manual To use our platform enough to install on your computer a Web browser that supports plug the Unity Web Player Flash and CSS style sheets Of course to use the Interactive Funboard Internet connection is required 3 1 1 Using Platform 1 Input the website www boardapp timiastko pl 2 Log on to the appropriate user account e Teacher Account Login nauczycielmat2tab Password 123 e Student Account Login uczenmat2tab Password uczenmat2tab
8. sentations to improve the lessons taught by teachers After logging in to the platform teacher may choose the scope of the lecture and make it available on whiteboards Program content interspersed with interactive tasks for which solutions are take students After completing the course the teacher can reward the activity the students Interactive games Based on the acquired knowledge we created a game to help kids In a pleasant way to understand the issues discussed The teacher chooses a student who will benefit from the array and turn on him the appropriate game After graduating the game the database is sent information about the results of the student and statistics are compiled A student can at home to play a similar game and to practice in a pleasant way It is a great way to come better prepared for future classes Support Tools Our platform could not exist without the tools to support the work of teachers We know how hard at the beginning to explain to students how they look spatial figure and what is the function Thanks of designed by us tools to yourself create figure a student can easily assimilate what is a prism and the center of gravity base How does it work in practice e Drawing of base of structure 2 1 General description of the application 9 RUNDA 1 5 ZDOBYTE PUNKTY 0 Picture 2 5 The game assist in the teaching of mathematics in primary education e Turning on mode of rendering of spatial figure on drawin
9. ture 2 3 Management Panel pupils with the opportunity to see student progres After purchasing our services we create for our customers teachers administrators an account on our platform After logging in to the website the teacher assigns students and adds them to the class creates them own accounts The entire platform is based on a simple scheme e Creating an account of teacher e Adding user accounts by the teacher e Selecting kind of lesson by the teacher lecture interactive presentation playing mathematical or additional software e Before playing the game the teacher selects the pupil that will use the platform It is required to keep track of his progress in the course of further education e After the presentation the teacher can further evaluate students 2 1 2 8 Chapter 2 What is Interactive FUNBOARD e At home students have access to similar games that are played on the lessons so can easily prepare for classes We want users to be able to use the platform at home to keep track of your progress in education Additionally we introduced a system of charts that allow you to easily assess what contribution the education system has Funboard Interactive Multimedia Presentations 3 4 miata Ola na samym pocz tku 7 ile lalek ma teraz Ola a Picture 2 4 Example of a multimedia slide presentation Thanks to the cooperation with teachers primary education classes we created a series of pre

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