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RTT DeltaPix 1.0 - 3DEXCITE Software Services
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1. AA 35 Raster Blended Raytrace eesssssseseeeeeeee enne nnns 36 uIrct S 36 Selection oec 36 Transform TOO aaa AA AA DAA 37 Camera COMME Ol RM 37 Vals RE 38 Render BUON iiio diano BALENG RR RAE CERE LEA Y RE C ERR GER TE CAR ERR KR ARAS 38 ucc PH 38 Model po 39 Me s NIME E 39 Model Part Parameters sait esiti ee cmi ANA GAAN GA AGA 40 MSIE E t 42 Material Te la naaa NINA EA 42 Material Parameters was cocus toes tactu atten nnne Ra aanak 42 texture Parameters aecsies BANANA AA Aa 43 Texture Mapping aaa AGA NAA NAG 44 Scene Tabi NA AKA GALANG NLA 45 SCONE TIE a 45 HDR Environment Parameters a GG BABA G 46 Light Patratmeters aaa ga AA RA AA GAAN 48 Efe d SE Lo TERRE 49 Backplate Parameters niii aaa ARABIAN NG ca i aa RED ERR RA 49 Camera Tabi NAAANINAG P 50 Camera Tree ia 50 Realtime Technology AG 2011 RTT DeltaPix User Manual iv RTT Camera Parameters ama AT AIN AG 51 Library Tab E u 54 Project Library ERE 55 Material LIDrary eT AGA ADAN 55 Model HIDRANY CIPIT 55 Environment Library naa cioe Saone yen unu RE Re REN AANI AG 55 sca NEED EUM 56 IS uar M aunts 56 Image Libra maa anan aaa NA UR ev a
2. 107 Using the Ray BFUShis cies riui ia ic tha kh au ANAN NAKARAAN 108 RIT BOOSE haii b110 Overview 110 Install RIT BOOSt esis eiie AA AA aa 110 Use RIT B0OSk P 110 Usc the RTT Boost Console ssscisvsctstsceniensdenichostniwsiaisiuossaadvannthenanendpeniendbiaauedeel 110 Activate UST E 111 Troubleshoot uei ecce ALA ABANGAN AA AA 112 Firewall Settings aaa na ANAN AGANG NA NAA 112 WINdOWS maa AN GN AA KANA IG AA EOM 112 Disable User Account Settings av csisiaccudcntneadeninecataynatvienmasanevenmiacessamnnanaiesnaaaesiceas 112 Return Firewall Settings to Default Values eeeeeeeeeee 113 Adjust Advanced Security Settings mmaanananananaaaananaanaannnnnnasasanananana 114 Allow RTT Programs through Firewall eene 114 RIT QUEUE 6 etio rumes e oaPa DH AA aaa L26 UIS ASTA S EE ERE ELE careudantemneccenesthasetacusvecciactatess 116 SUITE TT mM 116 Sending jObs to QUSE miressa BANA ENG SRYRRR FEX A ceca FRE Rag 117 JOB INFO is 118 KIA aaa LO Realtime Technology AG 2011 RTT DeltaPix User Manual vii RTT PG GNC aNG ANA 122 FOU KOY Sana TATANGKAD AAO 122 Supported Import Formats naasa AE AA ANGAS AUR DR RR R2 mia 125 Import Formats for 3D Models aaanananannananananananansananananananaasanananana 125 Import For
3. Mode 1sN Stores model files By default RTT DeltaPix will look in this folder first when you import a model Plates Stores standard 2D images for use in backplates Projects Stores native project files BIF format TexturesN Stores 2D textures for use in materials Help Resources The following instructional resources are available for RTT DeltaPix Contents Realtime Technology AG 2011 RTT DeltaPix User Manual 10 RTT DeltaPix Quick Start Tutorial Learn the essentials of RTT DeltaPix in less than one hour by doing the RTT DeltaPix Tutorial Page 12 of this User Guide _ User Guide Quickly look up any RTT DeltaPix subject in the RTT DeltaPix User Guide you are reading now _ About Provides the version number and similar information for your copy of RTT DeltaPix _ System Info Summarizes how well DeltaPix will probably perform using your OS and hardware Advises you of things that could be upgraded to improve performance Please note the field Graphics Driver Date is always yellow because the graphic drivers are constantly changing If you see a red field in this screen please check the RTT DeltaPix system requirements System Requirements Page 3 System Capabilities Approved Acceptable configuration Operating t Microsoft Wind WAG Processor 16 x Intel R Xeon R CPU X5560 2 80GHz System Memory 16 GB 16 GB 0 2011 00 00 00 Device Count CUDA Driver Version Send Email Realtime Technolog
4. Ctrl 0 Library Mode Ctrl R Render Using Current Settings Shift Ctrl R Render With Dialog Ctrl P Snapshot Using Current Settings ad Toggle Raytracing Display F11 Toggle Full Screen Tab Cycle Through Editable Interface Items Ctrl U Toggle Heads Up Display HUD P Pause Resume Real Time Rendering Presentation Alt 3 Next Environment Shift Alt 3 Previous Environment Alt 4 Next Plate Shift Alt 4 Previous Plate Alt 6 Next Camera Shift Alt 6 Previous Camera Manipulation Right Mouse Button Click in Center Snap Selected Object to Surface of Transform Manipulator Selection A Cycle Through Selection Modes Z Cycle Through Manipulators Ctrl A Select All Shift Ctrl A Deselect All Ctrl H Hide Selection Realtime Technology AG 2011 RTT DeltaPix User Manual 123 RTT Realtime Technology AG 2011 Appendix Shift Ctrl U Show All Shift Ctrl H Show Only Shift Ctrl Right Click Focus on Selection Scene R Toggle Ground Reflections G Flatten Ground E Toggle Environment B Toggle Backplate Image Ctrl Alt Left Mouse Button Rotate Environment Ctrl E Load Environment Image Ctrl B Load Backplate Image Control G Toggle Grid when Raytracing is off Shift Ctrl Decrease Environment Brightness by 05 Shift Ctrl Increase Environment Brightness
5. New Project Creates a new RTT DeltaPix project New projects are empty except for the default HDRI environment image to provide lighting Open Project Lets you load an existing project from your hard drive or network Realtime Technology AG 2011 RTT DeltaPix User Manual 22 RTT Overview of User Interface Recent Projects Lets you select and open a project from a list of recently opened projects Open Image Lets you locate and open a 2D image in the Image Viewport Import Lets you import a 3D model into the open RTT DeltaPix project For details see Importing Models Page 62 Export Lets you export the open project to any of the following formats Autodesk FBX and OBJ Save Project Saves your current RTT DeltaPix project in native BIF format overwriting the same location and filename as the original For details on BIF see Saving Page 99 Save Project As saves your current RTT DeltaPix project file in BIF format using the arbitrary file name and location that you specify Close Closes the current project and leaves RTT DeltaPix running Exit Exits RTT DeltaPix Edit Menu File Edit View Project Tools Undo Lamt The Edit Menu provides the following standard options Undo Redo Cut Copy Paste Delete Select All Deselect All Find Realtime Technology AG 2011 RTT DeltaPix User Manual 23 RTT Overview of User Interface View Menu View Project Tools Help Model Mode Material Mode Scene Mo
6. Realtime Technology AG 2011 RTT DeltaPix User Manual 72 RTT Working with 3D Models Part Normals Control 4 Part Normals Control Faceted Angle 10 00 i Smooth Rebuild Normals Repair Normals Split Part Extract Part Part and normals control reconstructs normals This process often solves flipped normals as well as badly formed normals common in SketchUp files and lesser quality data Part Normals Control Faceted Rebuilds normals with hard edges between the polygons Angle Defines how sharp an edge is to be Smooth Rebuilds the normals with a blended joint between polygons yielding a softer surface description Rebuild Normals Executes the rebuild process Repair Normals Aligns normals without rebuilding the texture verts Split Part See Splitting Models and Parts below Extract Part See Splitting Models and Parts below Splitting Models and Parts Part Splitting Left click to preview a part split then right click to execute the split V Facet Angle Tolerance 10 00 9 Cancel A part is a grouping of one or more pieces in a model Each piece is also a part that can be composed of still smaller pieces etc Pieces don t have to be physically next to each other to be grouped together Here s how you split parts into smaller pieces 1 Right click a part in the open scene using the Selection Tool Alternately In the Models Tab of the Palette click the thumbnail of the target part to selec
7. Build All Thumbnails Generates thumbnail images of materials models and similar elements in the Palette Pause Rendering Stops a rendering in progress Enable Raytracer Toggles real time raytracing in the 3D Viewport Show Palette Toggles visibility of the Palette Enter Full Screen Select to maximize the RTT DeltaPix window and hide the Main Menu Press F11 to return to the windowed mode Project Menu Project Tools Help Import Model Create Model New Material Environment New HDR Envi t ew nvironmen Cylinder Gumdrop OpenCylinder New Sun and Sky Environment Decrease Brightness I Bright ncrease Brightness EE late Sphere New Backplate Torus Tube Lights Plane New Light Wall The Project Menu provides the following options Model Show Everything Reveals all models and parts that may have been hidden Import Model Lets you locate and open a 3D model to import into the open RTT DeltaPix project For details see Importing Models Page 62 Create Model Creates the standard geometric shape e g sphere cube cylinder etc that you choose from a list Realtime Technology AG 2011 RTT DeltaPix User Manual 25 RTT Overview of User Interface Material New Material Creates a new material in the open project and opens the Material Tab in the Palette so you can customize the new material Environment New HDR Environment Lets you locate and open a high dynamic range image to pr
8. DeltaPix User Manual 45 RTT Overview of User Interface HDR Environment Parameters V Show Environment Image Resolution 2048 x 1024 4 Background Settings Flatten Ground Background Color Brightness Gamma Size meters Height meters Rotation When you select an HDR image in the Environment Tree DeltaPix displays the following parameters in the Environment Tab You can edit these parameters to tune the selected environment image When you create a new sun and sky environment it will use different parameters as explained in the Environments chapter Show Environment Image Toggles visibility of the environment image loaded in the 3D Viewport Even when invisible the loaded environment image still emits light into the scene Flatten Ground When enabled the environment becomes a half sphere When disabled the environment becomes a full sphere Background Color Determines the background color of the 3D Viewport outside the environment sphere left click the color to display a standard color picker Brightness Adjusts the overall brightness of the selected environment image Gamma Indirectly adjusts the contrast of the selected environment image Size Determines the radius in meters of the environment sphere Height Shifts the loaded environment image vertically up and down on the environment sphere Realtime Technology AG 2011 RTT DeltaPix User Manual 46 RTT Overview of User Interface Rot
9. DeltaPix material is defined by a unique set of Material Parameters and Texture Properties that simulate a real material such as glass or leather When you select a material in the Material Library or on an object you can View and edit its Material parameters and Texture properties in the Material Tab of the Palette For details on the properties of Color Specular Alpha and Bump textures that you can optionally assign to materials see Texture Parameters Page 43 and Texture Mapping Page 44 For details on the Material Parameters that are unique to each type of pre defined RTT DeltaPix material see the sections below Anisotropic Emissive Flat Generic Glass Matte Metal Metallic Paint Paint Plastic Anisotropic The Anisotropic material simulates a surface with an asymmetrical specular highlight that changes when the surface rotates relative to the light sources Put another way an anisotropic material has a grain or directionality This material is most commonly used to simulate brushed finishes on metallic surfaces Realtime Technology AG 2011 RTT DeltaPix User Manual 127 RTT Appendix The material s parameters are Emissive Base Color sets the color of the material in diffuse white light Highlight Color sets the color of the material s specular highlights Roughness controls the size of the highlight The rougher the material the more it diffuses the highlight i e the larger and less focused the
10. Options Auto Pause If enabled DeltaPix pauses realtime raytracing when the application loses focus When it regains focus the raytrace picks up from where it left off Default to Raytrace If enabled DeltaPix starts with raytracing on Turning on raytracing during real time editing might result in slower l responses Image Filtering Image filtering is a new technique that reduces the noise of pixels in the rendering It turns on a noise reduction technique for the first 50 passes of calculation and then turns it off At 100 passes an actual image filter is then applied to completely remove noise Enabling this option slows down the calculation rate of each pass but still speeds up the appearance of a complete image Maximum Resolution The resolution for example in pixels width by height of the 3D Viewport as well as output Snapshots Realtime Technology AG 2011 RTT DeltaPix User Manual 30 RTT Overview of User Interface Display Options World Axis Toggles visibility of the world XYZ axes This option is available only when raytracing is turned off Model Bounding Boxes Toggles visibility of bounding boxes around models Available only when raytracing is turned off Parts Bounding Boxes Toggles visibility of bounding boxes around parts in models Available only when raytracing is turned off Show Selection Outline Toggles visibility of the highlight that appears around active selections The highlight is useful
11. Performance Mode Quality Options Anti Aliasing Level controls the process of softening the unnaturally precise or stepped edges sometimes known as the jaggies that are created when a computer generated object is placed against a contrasting background This softening process is accomplished by using pixels of intermediate shades as a buffer between the object and its background The higher the value of Anti Aliasing Level the better the step removal but the greater the impact on performance The available settings will vary based on your video card Shadow Quality determines the smoothness of the ground shadow and self shadows Shadow Resolution determines the pixel dimensions for the map created for the shadow projections Environment Resolution determines the pixel dimensions used to clamp the HDR environment image Gloss Resolution determines the pixel dimensions that the reflection map is calculated at so as to determine the material gloss levels Performance Options Enable Performance Mode Activates a drawing mode in which all shaders are simplified significantly so as to dramatically increase the speed of realtime editing It is useful for models that are very large or have lots of textures and for ensuring animation play back consistently at 30 FPS Even if this mode is enabled the final image will still be rendered with the original shaders Realtime Technology AG 2011 RTT DeltaPix User Manual 33 RTT Overv
12. RTT Appendix Paint This material simulates non metallic paint Parameters _ Color sets the color of the material in diffuse white light _ Clearcoat the index of refraction IOR of the clear coat It indirectly determines the surface reflection on the clear coat _ Clearcoat Roughness determines how much the clearcoat diffuses specular highlights A value of zero would not diffuse reflections at all causing specular highlights to be pinpoint sharp Plastic The Plastic material is optimized to simulate many plastic types This material s parameters are Color sets the color of the material in diffuse white light Highlight Color sets the color of the material s specular highlight Transparency Color the tint acquired by light passing through partially transparent materials Realtime Technology AG 2011 RTT DeltaPix User Manual 133 RTT Appendix Diffusion Color scattering of light in translucent materials such as clear plastic TOR directly controls how much the material bends light passing through it and indirectly affects reflectivity Roughness controls the size of the highlight The rougher the material the more it diffuses the highlight i e the larger and less focused the highlight becomes Realtime Technology AG 2011 RTT DeltaPix User Manual 134
13. The Flat material is so obviously unrealistic it is perfectly suited for masking and such Color sets a fixed color for the material This color does not change regardless of the light falling on the material i e this material is not shaded Generic The Generic material can simulate a wide range of materials making it possible to precisely control how light interacts with a material Realtime Technology AG 2011 RTT DeltaPix User Manual 129 RTT Appendix This material s parameters are as follows Glass Diffuse Color sets the color of the material in diffuse white light Specular Color sets the color of the material s specular highlight Transparency Color the tint acquired by light passing through partially transparent materials Diffusion how much light diffuses through partly transparent materials Roughness simulates surface roughness by controlling the size of the highlights in reflected light The rougher the material the more it diffuses highlights i e the larger and less focused the highlight becomes Internal Roughness simulates internal roughness that affects light refracting through the material instead of reflected off its surface TOR directly controls how much materials with transparency bend light passing through them indirectly affects reflectivity Solid toggles two sided verses one sided properties e g IOR Out applies only to two sided objects Color Density adds more of the Diffuse Col
14. activating a full Click Continue Trial je evaluating RTT DeltaPix Continue Tnal 4 Inthe RTT License dialog window select one of the following options Realtime Technology AG 2011 RTT DeltaPix User Manual Installation and Licensing RTT Installation and Licensing RTT Licensing Please select an option from below Activation ID Use Floating License Please contact RTT Sales to purchase licenses Return to the initial licensing screen _ Activate Enter the Activation ID you received from RTT If you have a floating license please enable the check box Use Floating License and enter the address of the license server on your network _ Contact Select this option to send a email to RTT AG where you can buy a license and receive an Activation ID If you don t have an Activation ID select this option to send an email to RTT AG where you can buy a license and receive an Activation ID Back Return to the previous RTT License screen 5 After handling the licensing the next step in the first run is to select the location of the folder under which RTT DeltaPix stores all your project assets when prompted see RTT Content Folder Page 10 Realtime Technology AG 2011 RTT DeltaPix User Manual 8 RTT DeltaPix Overview Rendering Mode Raytrace Using Hybrid Recent Projects You can select between different rendering methods for Raytrace GPU Only Select this option if you have a much better graphic
15. an assembly file RTT DeltaPix assigns an individual material group to every part in the assembly as well as any material that is contained within the individual parts Identical parts will be grouped into a single material group Upon import RTT DeltaPix interprets any materials described in the SolidWorks file including texture and bump maps that have been applied in SolidWorks RTT DeltaPix stores all necessary information in a BIFfile Importing Rhino Files Before importing Rhino files 3DM format version 4 0 or earlier make sure that your individual parts and material groups are on individual layers in Rhino RTT DeltaPix converts individual layers to different material groups In addition you will need to assign material to all objects by layer Importing SketchUp Files When importing SketchUp files SKP format version 7 0 or prior RTT DeltaPix takes the geometry and color information along with all applied textures and brings them into RTT DeltaPix All textures are kept in a separate folder together with the original SketchUp file in the original location Importing IGES Files When importing IGES files RTT DeltaPix recognizes any layer information inside the IGES file These layers result from layer information in the original CAD file or the assembly structure Each layer is imported as an individual material group Original materials are not recognized Importing STEP Files RTT DeltaPix recognizes assembly infor
16. area in the RTT DeltaPix window RTT DeltaPix provides you with a 3D Viewport plus additional tabs that appear when you open images in the Image Viewport as explained below 3D Viewport The 3D Viewport shows the open project with the currently selected camera When you move the camera around the scene or change any content the 3D Viewport updates in real time Image Viewport The Image Viewport displays the images in the Image Library Since screenshots and renders are saved to the Images Library by default the Image Viewport is a convenient way to look over your output images Rendering Viewport The Rendering Viewport displays the currently rendering image when applicable Toolbar Default Camera Camera Realtime Technology AG 2011 RTT DeltaPix User Manual 35 RTT Overview of User Interface The Toolbar appears near the top of the 3D Viewport by default The Toolbar provides you with shortcuts to the following functionality Raster Blended Raytrace Lets you choose between three real time rendering modes Raster for quick but limited lighting Raytrace for slower but maximum quality lighting and Blend for some of both Blend is the new default mode When in Blend mode the scene automatically switches to Raster mode when any interaction is performed such as moving the camera moving the model playing an animation dragging a material etc As soon as the operation is finished and the mouse stops moving th
17. by 05 Shift Ctrl Decrease Environment Gamma by 05 Shift Ctrl Increase Environment Gamma by 05 Ctrl Decrease Environment Brightness 25 Ctrl Increase Environment Brightness 25 Ctrl Decrease Environment Gamma 25 Ctrl Increase Environment Gamma 25 Material Controls Double Click LMB Select Material and its Properties Shift LMB Copy Material when in Material Mode Shift RMB Paste Material when in Material Mode Camera Controls Alt LMB Tumble Camera Alt MMB Pan Camera Alt RMB and Scroll Wheel Zoom Camera Alt Scroll Wheel Increase Decrease Focal Length of Lens Alt Ctrl Scroll Wheel Twist Camera Ctrl Shift C Reset Camera Ctrl Shift L Lock Camera RTT DeltaPix User Manual 124 RTT Appendix Alt Ctrl RMB Pick Camera Look At Point Supported Import Formats In addition to its native file format BIF RTT DeltaPix can import a variety of common formats for 3D models HDRI environment images and standard 2D images See the following sections for details Import Formats for 3D Models Page 125 Import Formats for HDR Environments Page 126 Import Formats for Backplates and Textures Page 126 Import Formats for 3D Models DeltaGen 8 and earlier CSB SolidWorks 2010 and earlier SLDASM SLDPRT or plugin Pro ENGINEER Wildfire 2 3 4
18. is not permanently deleted until you save the RTT DeltaPix project To delete a model In the Model Tree of the Model Tab in the Palette right click the name of the target model and select Delete from the context sensitive menu Alterative Using the Model Selector in the Toolbar select the target model in the 3D Viewport and press the DELETE KEY Realtime Technology AG 2011 RTT DeltaPix User Manual 76 RTT Working with 3D Models To delete a part in a model In the Model Tree of the Model Tab in the Palette right click the name of the part and select Delete from the context sensitive menu Alterative Using the Part Selector in the Toolbar select the target part in the 3D Viewport and press the DELETE KEY Realtime Technology AG 2011 RTT DeltaPix User Manual 77 Working with Materials RTT DeltaPix comes with a library of pre defined materials that you can apply to 3D models in your RTT DeltaPix projects You can also create new materials quite easily This chapter describes how to work with materials For details on the types of materials that come with RTT DeltaPix and the properties of each type Display The Material Library T Glass Leather Liquid Mesh Metallic Paint Aluminum Anodized Red Brushed Alu To display the Material Library select the Library Tab in the Palette and then select Materials from the drop down menu near the top of the Library Tab Realtime Technology AG 2011 RTT DeltaPix Use
19. latitude of the location being simulated Longitude The longitude of the location being simulated Sun Incline Use the slider below Time to set the angle of incoming sunlight and adjust the Time of day accordingly Realtime Technology AG 2011 RTT DeltaPix User Manual 96 RTT Working with Scenes Load Backplate Images Large Backplates _ ____ Studio Dark Grey Ramp V Show Blackplate Resolution 1920 x 1080 Fill Background vV New Environment New Sun and Sky Environment To load a new backplate image into your DeltaPix project or replace the current backplate image 1 Select Project 5 New Backplate from the Main Menu The Open DeltaPix Plate dialog appears 2 In the Open Background Plate dialog navigate to the image you wish to import and open it The image loads into the background of the open project and stays in the background regardless of camera movements _ Alternative 1 Place your background images into the Plates Library Then double left click the desired image in the Plates Library to apply the image to your open project _ Alternative 2 In the Scenes Tab of the Palette right click anywhere in the Scene Tree near the top and select New Backplate Realtime Technology AG 2011 RTT DeltaPix User Manual 97 RTT Working with Scenes Note The Auto Fit Camera parameter on the Scenes Tab automatically fits the camera to the backplate while matching the aspect ratio of the ac
20. must be turned off or to the lowest setting 3 Mandatory Boost Service needs to be granted a firewall exception on port number 46001 or the firewall needs to be turned off 4 Minimum specs for each machine in the network are the same minimum specs to run Shot 5 In order to leverage GPU Boosting the GPUs on all involved machines must be identical running identical drivers 6 If Hybrid mode is chosen for a Boosted rendering it will best determine whether most machines in the network will be of more use by supplying their CPU Power OR GPU power not a mix of the two The amount of GPU memory determines the size of the model that you can load while in GPU mode About 5 Million Polys can be loaded into 1 GB of memory Realtime Technology AG 2011 RTT DeltaPix User Manual Installation and Licensing Installation 1 Download the RTT DeltaPix file from RTT s website under www realtime technology com gt SOFTWARE gt RTT DeltaPix 2 On your local computer unzip the RTT DeltaPix file and run setup exe Follow the instructions on the screen to complete installation RTT DeltaPix Suite 64 bit Installer Thank you for selecting RTT DeltaPix Suite 64 bit This program will install the following components RTT DeltaPix DeltaPix Suite 64 bit RTT Queue Client 64 bit RTT Queue Server 64 bit RTT Boost 64 bit RTT Dash You can choose which program
21. or decrease the size of the original model when it is auto sized Auto Paint Options When enabled auto paint builds an association between the names you give parts materials layers in your CAD package and the names of DeltaPix materials you assign to those parts after import Based on your paint naming pattern DeltaPix learns how to auto paint a model upon import For example Suppose in CAD you always name a tire layer Tires and in DeltaPix you always paint the part called Tires with the Black Rubber material As a result every time you import a model that has a part called Tires Delta Pix will automatically assign the Black Rubber material to that part This feature essentially lets you pre paint your model in the CAD package so you don t have to assign materials once that file is imported Enable Auto Paint by Default Activates the auto paint feature each time the program is run Enable Auto Paint Data Storage Activates a persistent list of the associations you make during usage Maximum Auto Paint Storage Defines how big the Data Storage list can get Reset Auto Paint Data Clears your Data Storage list and lets you start again Realtime Technology AG 2011 RTT DeltaPix User Manual 32 RTT Overview of User Interface Raster Tab Quality Options Anti Ahasing Level No Antialiasing Shadow Quality 1 Shadow Resolution 1024x1024 Environment Resolution 256x256 Gloss Resolution 256x256 4 Performance Options Enable
22. other countries Adobe the Adobe logo Acrobat and Acrobat Reader are reg istered trade marks of Adobe Systems Incorporated All other product names are registered trade marks of other companies Realtime Technology AG gives no guarantee other than in the accompanying li cense agreement either expressly or implicitly for the sales suitability or compe tence of a specific application of these materials and provides these materials ex clusively in their current form Realtime Technology AG cannot be held liable to any person for accidental or indirect loss or damage arising from the purchase or use of these materials All rights for the translation of this publication are held by Realtime Technology AG Realtime Technology AG reserves the right to revise or change its products according to its own discretion This publication describes the state of this product at the time of its publication and is under no liability to agree with future versions of the product Introduction ma RAANG aaa d e uI TPEERR 1 What is RTI Delta Pix cid eene rena A aa aa aaa aaa raga 1 How RTT DeltaPix Works ii ini eere A 2 Key Eeat les ie Serene AT 2 System Requirements 1 necne nennen annua D Installation and Licensing enne 6 Installation EDI 6 Moz 7 RTT DeltaPIx aaa GAANO lw EIL 9 Rendering Mode Lee a re eet ANA ka ena Lun io dr
23. placed in the scene if any but not the HDRI environment If no lights have been manually placed in the scene this output pass will be black Global Illumination Paints the objects in the scene flat white and captures internal shadowing i e the object shadowing itself _ Clown Paints each part a separate flat color Movie Format Sets the format of the output movie Include Alpha If enabled the output file includes an alpha channel Animation Create AVI Movie If enabled DeltaPix encodes AVI data into the output Start Hour For scenes using a Sky Study Environment Start Hour sets the time of day the turntable animation begins End Hour For scenes using a Sky Study Environment Start Hour sets the time of day the turntable animation begins Number of Frames Sets the total number of frames to render in the entire sequence Start Frame Sets the first frame to render in the animation sequence End Frame Sets the last frame to render in the animation sequence Frames Per Second Sets the frame rate of intended playback Using the Ray Brush With most types of rendering you have the option to use the Ray Brush The Render Brush lets you render more important areas in super detail while spending less time than rendering the entire scene at the same super detail Realtime Technology AG 2011 RTT DeltaPix User Manual 108 RTT Saving and Outputting You do this by selecting a circular area within which raytracing ha
24. the camera to the Camera Library by default Realtime Technology AG 2011 RTT DeltaPix User Manual 61 Working with 3D Models You can load multiple 3D models into your RTT DeltaPix project In this document models objects and meshes are all the same thing 3D geometry that s defined in a computer file Coordinates within a model are in model space for example relative the model s origin and coordinates in a RTT DeltaPix project are in project space for example relative to origin in the center of the scene The separation of model space and project space helps RTT DeltaPix preserve the correct relative sizes of multiple models in the same RTT DeltaPix project Importing Models RTT DeltaPix can import 3D models in many common file formats Most 3D modeling software today can export to at least one of the formats that RTT DeltaPix can import For a complete list of supported import formats see Import Formats for 3D Models Page 125 Importing a model is easy 1 To import a model select File 5 Import from the Main Menu The Load Import Model dialog appears so you can locate and load a model Alternative Select Project 5 Import Model from the Main Menu Alternative In the Model Tab of the Palette right click in the Model Tree and select Import from the Context Sensitive menu 2 Depending on the file format being imported a dialog may appear with import options If the dialog appears select the import options you pref
25. the scene this output pass will be black Global Illumination Paints the objects in the scene flat white and captures internal shadowing i e the object shadowing itself _ Clown Paints each part a separate flat color Movie Format Sets the format of the output movie Include Alpha If enabled the output file includes an alpha channel Animation Create AVI Movie If enabled DeltaPix encodes AVI data into the output Start Angle Sets the initial angle of the turntable s on the first frame of the animation End Angle Sets the final angle of the turntable s on the last frame of the animation Direction Lets you spin the turntable either clockwise or counterclockwise Number of Frames Sets the total number of frames to render in the entire sequence Start Frame Sets the first frame to render in the animation sequence End Frame Sets the last frame to render in the animation sequence Frames Per Second Sets the frame rate of intended playback Realtime Technology AG 2011 RTT DeltaPix User Manual 106 RTT Saving and Outputting Sun Study Animation Render Options ps Sun Study Sun Study Options 4 Output File Filename step 04 Image Format JPEG jpg 4 Animation Create Movie Start Hour End Hour Number of Frames Start Frame End Frame Here s how you quickly and easily animate the rise and fall of sunlight over a specific time frame 1 2 Click the virtual Render But
26. type of Transform Manipulator that acts on textures in materials For details see Texture Mapping on Parts Page 74 Set to World Scale Sets the texture scale to world coordinates so that when that particular texture is applied to multiple parts and each part is set to World Scale the texture pattern becomes a consistent size on each one of those parts It will also update on each part when the texture properties such as a tiling repeat and rotation are changed Transform Lets you numerically modify the texture mapping on the selected part The alternative is Texture Mapping on Parts using the Texture Manipulator as discussed in Manipulate Texture above Texture Mapping on Parts using the Texture Manipulator The Texture Manipulator modifies the 3D projection of a texture in a material prior to the texture being converted to U V coordinates on the surface of the part the material is applied to This approach is quite different than using Texture Parameters such as Tile Shift and Rotation to adjust texture mapping because the latter parameters act in U V space after the projection has been applied to the surface of the target part The Texture Manipulator functions much like the Transform Manipulator The obvious difference is that the Texture Manipulator operates on textures in materials and the Transform Manipulator operates on models Another key difference is that the Texture Manipulator combines the Move and Scale
27. 27 RTT Overview of User Interface Deactivate license If you wish to switch licenses e g from a node locked license to a floating license or transfer a license from one machine to another use this option to deactivate your old license first Then exit and restart RTT DeltaPix your original x on this or another Options Displays the Options Dialog described in detail below Options Dialog The Options Dialog can be displayed by selecting Options from the Tools Menu or pressing Ctrl K The Options Dialog includes the General 3D Viewport and User Interface Tabs For details see the sub sections below Realtime Technology AG 2011 RTT DeltaPix User Manual 28 RTT Overview of User Interface General Tab General 4 Default Project Default Project taPix Content Projects Default Projectbif Browse Use Current Project as Default 4 Library Paths Environments g WORK DeltaPix Content Environments Matenals sining WORK DeltaPix Content Materials Images raining WORK DeltaPix Content Jmages Models raining WORK DeltaPix Content 1Models Plates _Training WORK DeltaPix Content Plates Projects rainung WORK DeltaPx Content Projects Textures aining WORK DeltaPix Content Textures Cameras aining WORK DeltaPix Content Cameras Reset all settings requires re launch Default Project Determines the path to the project file that RTT DeltaPix opens by default when you fire it up The provided Default Proje
28. 66 Importing PLMXMLIFIIES a aaa sespsiadasssnisa cnc acodicchiadsstsadsnanndsavedaacaiecncetacnsaandas 67 Importing JT FilGS si naci KANAN KUNAN AGANG 67 Transforming Mode Saan BANA ABAD kk a LARA KR eu MEG x dice 67 Numerical Transform S scaena NGARAN ANAN 68 Realtime Technology AG 2011 RTT DeltaPix User Manual V RTT Using the Transform Manipulator sseeseeeeeeenem mme 69 Hiding Showing Models and Parts GB NALANG ANG 71 More ALDUB Parts ii asaan kaa BAG AA NANANG 71 Suid M 72 Mate to MOG aska 72 Part Normals Control 44 AA AANI AA 73 Splitting Models and Parts diee coxa tha uz ko cona nocendi ka Rd Rex RE dida 73 Texture Mapping Or Pangalan NAMA a up uci manu NG 74 Deleting Models and Pansin ark anle coa n aal co ERR a Ru eR Rn rea era so aacra uda 76 Working with Materials 1 eren 78 Display The Material LIPTAY 2 sss dicio io cas cuoco cte ess og aaa 78 Apply Materials mia ana VER Ea A aai 79 Apply Materials to Parts in Models iier bnt nnda ea cain aedi xad 80 Material transfer from DeltaGen to DeltaPix seeeeeeeeeenm 81 Creating Editing and Sharing Materials aecenas 82 Create and Edit Materials ciere AA ANA AA 82 Add and Edit Textures in Materials uester ipn nh onn eh eg c AGA 83 Share Your Materials iacit dani erae oa eon a RR IN 84 Crea
29. ASM PRT via plugin Pro ENGINEER must be installed and licensed Rhino 4 0 and prior 3DM direct or via plugin SketchUp 7 or prior SKP direct or via plugin ALIAS Studio WIRE via plugin Alias must be installed and licensed Alibre via IGES or STEP 3D Studio Max 3DS IGES IGS STEP STP OBJ Wire JT PLMXML Filmbox FBX stills only no animations Collada DAE 3DXML Realtime Technology AG 2011 RTT DeltaPix User Manual 125 RTT Appendix Import Formats for HDR Environments The text below is adapted from Wikipedia http en wikipedia org wiki High dynamic range imaging HDRI stands for High Dynamic Range Imaging which is a set of techniques that allow a much greater range between light and dark areas of an image than normal imaging techniques HDRI is designed to accurately reproduce the wide range of lighting levels found in real scenes from direct sunlight to deep shadows Information stored in high dynamic range images usually corresponds to the physical values of luminance or radiance that can be observed in the real world This is different from traditional digital images which represent colors that should appear on a monitor or a paper print Therefore HDR image formats are often called scene referred in contrast to traditional digital images which are device referred or output referred Furthermore traditional images are usually encoded for the human visual system maximizing the visual i
30. B 352 CUDA cores NVIDIA GeForce GTX 470 1 28 GB 448 CUDA cores RTT Realtime Technology AG 2011 Quad 3 0 GB graphic card system suggested for production work Certified Graphics Cards Multiple cards 120 CUDA cores 1 GB vRAM Dual or quad graphic card configuration highly recommended for professional level performance Graphics Driver Certified Monitor Licensing Internet RTT Boost RTT DeltaPix User Manual System Requirements NVIDIA GeForce GTX 465 1 0 GB 352 CUDA cores NVIDIA GeForce GTX 460 1 0 GB 336 CUDA cores NVIDIA GeForce GTX 295 1 8 GB 480 CUDA cores NVIDIA GeForce GTX 285 1 0 GB 240 CUDA cores NVIDIA GeForce GTX 280 1 0 GB 240 CUDA cores NVIDIA Quadro 6000 6 0 GB 448 CUDA cores NVIDIA Quadro 5000 2 5 GB 352 CUDA cores NVIDIA Quadro 4000 2 0 GB 256 CUDA cores NVIDIA Tesla C2050 3 GB 448 CUDA cores NVIDIA Tesla C2070 6 GB 448 CUDA cores NVIDIA Quadro FX 5800 4 0 GB 240 CUDA cores NVIDIA Quadro FX 4800 1 5 GB 192 CUDA cores NVIDIA Quadro FX 3800 1 0 GB 192 CUDA cores 275 xx Win7 x64 1280 x 1024 or higher Node Locked or Floating License Required for download and licensing Identical OS and GPU s on each system running DeltaPix in Network RTT System Requirements 1 Mandatory All machines must have the same OS including the bitrate We recommend all Windows 7 64bit 2 Mandatory If the machines are Windows 7 UAC User Account Control
31. DeltaPix User Manual 99 RTT Saving and Outputting Configure Snapshots You must do the following things before you take Snapshots 1 Press CTRL K to display the Options dialog In the 3D Viewport Tab of the dialog set the Maximum Resolution to the desired size in pixels of the output Snapshots In the User Interface Tab of the Options dialog under Screenshot Options select the desired output format JPEG BMP TIFF HDR 32 bit per channel and PSD Tf you enable the Save Camera File parameter then DeltaPix will save the camera you used to take the snapshot along with the snapshot itself The camera file will be saved in the Cameras Library and the snapshot will be saved in the Images Library Take a Shot a Snapshot Jas Click the Render Button located in the right corner of the Toolbar In the Render dialog that appears choose Snapshot from the Render Type drop down list Click OK to take the snapshot and save it to the Images Library by default Render High Quality RTT DeltaPix can generate high quality renderings that are incredibly realistic but it can take some time depending on your hardware the complexity of your RTT DeltaPix project and the resolution of the render DeltaPix gives you the following options for high quality rendering Basic Render Render All Cameras Turntable Animation Sun Study Animation Basic Render Here s how you make a single high quality rendering
32. Key and MIDDLE mouse button and drag the mouse Alternative left click the Camera Control in the Toolbar and select the Pan option Then left click hold and drag the mouse without holding the Alt Key Zoom the Camera Zooming the camera moves the camera closer to or further away from the object while pointing in the same direction Technically this is a dolly camera but the term zoom is more widely understood To zoom the camera hold both the Alt Key and right mouse button and drag the mouse Alternative 1 left click the Camera Control in the Toolbar and select the Zoom option Then left click hold and drag the mouse without holding the Alt Key Alternative 2 Change the Distance Dolly parameter in the Camera Tab of the Palette Twist the Camera Twisting the camera rotates it clockwise counterclockwise in the 2D plane of the screen Realtime Technology AG 2011 RTT DeltaPix User Manual 59 RTT Overview of User Interface Todoa 2D twist around the center of the 3D Viewport select the Twist option from the drop down Camera Control in the Toolbar and drag THE mouse without holding down the Alt Key Alternative Change the Twist parameter in the Camera Tab of the Palette Change the Look At Point The Look at point acts like a pivot point for the Rotate and Zoom methods of moving the camera To set a new look at point left click the Camera Control in the Camera Bar and select the Look At option
33. RI images in the Environments Tab of the Palette and become independent of the Environments Library Realtime Technology AG 2011 RTT DeltaPix User Manual 55 RTT Overview of User Interface Plates Library The Plates Library contains the backplate images in the RTT DeltaPix Content Plates folder by default To apply an image to the backplate of the open project drag and drop the target image from the Plates Library into the 3D Viewport Once applied the image will be saved with the project For example added to the list of images in the Plates Tab of the Palette and become independent of the Plates Library Texture Library The Textures Library contains the images in the RTT DeltaPix Content Textures folder by default These images are intended for use as textures in materials For usage see Add and Edit Textures in Materials Page 83 Image Library The Images Library contains images in the DeltaPix Content Images folder by default The Images Library is where DeltaPix saves screenshots and renderings Double click an image in the Image Library to display a larger view of the image in the Image Viewport Camera Library The Camera Library contains images in the RTT DeltaPix Content Cameras folder by default To load a library camera into the open project drag and drop it from the Camera Library into the 3D Viewport Once loaded the camera will be saved with the project For example added to th
34. Then left click the desired location of the new look at point in the 3D Viewport The camera will move to center the new look at point Panning the camera moves the look at point with the camera Additional Camera Controls Reset the Camera Resetting a camera restores its position and the look at point to the World Origin and sets the focal length and other camera parameters to their default values To reset the active camera press the Reset Camera button in the Camera Tab of the Palette Lock Unlock To prevent the current camera from moving select the Locked button in the Camera Tab of the Palette Alternative Toggle the lock icon next to the Camera drop down menu in the Toolbar Realtime Technology AG 2011 RTT DeltaPix User Manual 60 RTT Overview of User Interface Use Camera Presets Making a camera preset allows you to return later to the exact position and settings of the current camera 1 To preset the current camera left click the plus next to the Camera drop down menu in the Toolbar 2 To return to any recorded Preset select the desired Preset from the Camera drop down menu in the Toolbar Save a Camera to a File The current settings and position of the active camera can be saved to a file which makes it easy to share cameras with other RTT DeltaPix projects and other users To save the active camera to a file left click the Save Camera File button in the Camera Tab of the Palette DeltaPix saves
35. Transform Manipulator into a single control Translation and rotation operate the same for both controls but the scale operates differently on the Texture Manipulator control 1 Enable the Texture Manipulator which you can do in 2 ways If the Selector Tool is in Material Mode selecting a part in a model causes its parameters to appear in the Model Palette Then under Texture Mapping select the Manipulate Texture button In the Toolbar If the Selector Tool is in Material Mode activating the Move Transform Tool displays the Texture Manipulator Realtime Technology AG 2011 RTT DeltaPix User Manual 75 RTT Working with 3D Models 2 To scale with the Texture Manipulator simply left click hold one of the boxes at the corners of the manipulator and drag the mouse 3 To translate and rotate with the Texture Manipulator follow the instructions for Using the Transform Manipulator Page 69 bearing in mind that translation and rotation will affect the texture projection on a part instead of the model itself Also of note are minor changes to the Texture Manipulator depending on the projection mode you are using Here are all variations Cylinder Sphere Planar X Planar Y Radial UV projection mode does not have a corresponding texture manipulator but all other 3D projection modes do Deleting Models and Parts You can delete individual parts from a 3D model or delete the entire model The part or model
36. V Notify me when Windows Firewall blocks a new program o Turn off Windows Firewall not recommended Home or work private network location settings Turn on Windows Firewall W Notify me when Windows Firewall blocks a new program a Turn off Windows Firewall not recommended Public network location settings Turn on Windows Firewall V Notify me when Windows Firewall blocks a new program 8 Turn off Windows Firewall not recommended Realtime Technology AG 2011 RTT DeltaPix User Manual F Block all incoming connections including those in the list of allowed programs F Block all incoming connections including those in the list of allowed programs F Block all incoming connections including those in the list of allowed programs 113 RTT RTT Boost Adjust Advanced Security Settings 1 In the Control Panel of your PC select Windows Firewall In the Windows Firewall screen select Advanced Settings In the Advanced Settings screen select Inbound Rules In the table of rules verify that RTT Boost is enabled as are Boost exe and RTT Boost exe if either appear in the list PPPEPPSOSSSOSOSSSOOS SP SPS SSE ELC L PEEP ESE Ei Allow RTT Programs through Firewall In the Control Panel of your PC select Windows Firewall 2 In the Windows Firewall screen in the Home Work Private section verify that RTT Boost is checked as well as Boost exe a
37. Y Z For example entering 90 in the Y field causes the model to rotate 90 degrees around the Y axis of the project s coordinate system Scale XYZ changing these values unequally distorts the model i e entering different values in the X Y Z fields scales the model by a different amount along each axis Realtime Technology AG 2011 RTT DeltaPix User Manual 68 RTT Working with 3D Models Scale All changing this value to something other than 1 causes the model to grow or shrink proportionally For example 2 will double the size of the model and 0 5 will half its size For a comparison of numerical and visual transforms see the table in Using the Transform Manipulator Page 69 Using the Transform Manipulator You can transform a model visually with the Transform Manipulator Visual transforms are quick and easy but not as precise as numerical transforms 1 Active the Model Selector Tool in the Toolbar and select the target model in the 3D Viewport You can t transform individual parts separately from their parent model 2 Activate the Transform Tool in the Toolbar and select either Move to translate and rotate the model or Scale to scale the model The Transform Manipulator appears in the 3D Viewport Then follow the instructions in the table below Action Numerical Visual Transforms with Transforms from the Transform the Model Tab in Manipulator the Palette Move the model Position XYZ _ Mov
38. a of an environment image changes contrast indirectly Modifying gamma also changes brightness but in a very different way from the Brightness parameter Although gamma is not the same as contrast you can use gamma to adjust contrast while using brightness to adjust luminance Used together these two controls enable you to fine tune the combined brightness and contrast of the lighting in your project Because HDRI images have so much data 32 bits per channel of RGB data they have a very wide contrast range Hence small changes to the brightness and contrast of an HDRI image usually produce high quality results 1 Display the Environments Tab in the Palette 2 On the Environments Tab change the Brightness parameter and observe the results in the Realtime View Higher values increase brightness lower values decrease it 3 Change Gamma on the Environments Tab and observe the results in the Realtime View Higher values decrease contrast and increase brightness lower values increase contrast and decrease brightness Display Shadows RTT DeltaPix can calculate the shadows that each 3D model casts on itself on other models and on the ground Enabling shadows can impact performance due to the increased number of calculations required To enable or disable ground shadows toggle the Ground Shadow parameter on the Environment Tab of the Palette Realtime Technology AG 2011 RTT DeltaPix User Manual 90 RTT Working with Scenes Fl
39. al 117 RTT RTT Queue File Tools Filter All Jobs Lambo 01 eued onocition eve Si 5 Inthe Filter drop down menu select one of the following options All Jobs Lists all local and remote jobs Remote Jobs Only Lists only jobs you sent to a remote PowerBoost server Local Jobs Only Lists only jobs you sent to your local queue 6 Click Start Local Client to start processing the next job in the Job List PowerBoost users cannot control when jobs are processed on PowerBoost servers because jobs are processed in the order they are submitted by various remote users PowerBoost users can use the Remote Jobs Only filter to monitor the order of their jobs in the shared Queue To pause a job click Pause Local Client Useful information is provided by the various text and icons in the Job List For details see Job Info 7 When a local job finishes it is saved in the RTT Content Images folder on your PC JOB INFO The text and icons in the Job List provide you with the following information Thumbnail Shows a thumbnail of the scene to be rendered Title The filename of the job Status can be any of the following Realtime Technology AG 2011 RTT DeltaPix User Manual 118 RTT RTT Queue Queued Indicates the job is waiting in the Queue lists the order of the job in the queue Rendering Indicates the job is being processed Done Indicates the job finished successfully Failed Indicates the job faile
40. als folder by default To share materials with others just give them copies of the BMF files in your Material Library BMF files can be emailed When the recipients save your BMF file into their local Material Library folder they will be ready to use your materials in their next RTT DeltaPix session Realtime Technology AG 2011 RTT DeltaPix User Manual 84 RTT Working with Materials Decaling Decals are materials with a texture that includes a transparency channel so that whatever is underneath shows through Decals are commonly used to put logos on top of other materials for example Creating Decals Hide Parts Show Only Copy Delete Select All New Material New Decal Save Material To File Save Material To Library Unify All Identical Delete All Unused Materials and Textures Rebuild Thumbnail The texture that you load for a decal should use a transparency channel to define the areas in the decal that you want to be transparent 1 To create a decal right click a new blank material on the tree of the Material Tab and select New Decal from the context sensitive menu see figure 2 In the file browser that appears locate and load a decal texture Realtime Technology AG 2011 RTT DeltaPix User Manual 85 RTT Working with Materials Editing Decals Gun Metallic v Decals Decal Name Fiber Normal Multiple Part Decal Detached Decal Depth Show Decal Texture Use Brightness as Opac
41. altime Technology AG 2011 RTT DeltaPix User Manual 101 RTT Saving and Outputting Render Output Passes Beauty The regular raytraced image _ Ground Shadows Only ground shadows Glossy 50 rough chrome for isolating reflections Specular 100 chrome for isolating highlights Incandescent Lights the scene using lights that have been placed in the scene if any but not the HDRI environment If no lights have been manually placed in the scene this output pass will be black Global Illumination Paints the objects in the scene flat white and captures internal shadowing i e the object shadowing itself Clown Paints each part a separate flat color Include Alpha If enabled the output file includes an alpha channel Resolution Resolution the number of pixels width by height in the output file Print Resolution the pixels per inch in the output file Print Size the printed size of the output file given its resolution and print resolution Print Units selects between inches and centimeters for Print Size Render Settings Render Mode Gives you the following options for rendering Time Limit Stops the rendering after reaching a time limit regardless of the final quality After the render starts you can optionally stop it early Quality Stops after a designated number of rendering passes regardless of time General Render Using CPU only GPU only or Hybrid both Boost Rendering Lets you l
42. aluminum glossy paint glass emerald wood rubber etc By mapping materials on models the models assume an uncanny realism Each type of material in RTT DeltaPix is defined by a unique set of parameters including up to four textures color specular alpha and bump Different materials of the same type have the same parameters with different values RTT DeltaPix comes with a variety of materials You can create new materials by modifying the parameters of existing materials and by importing materials created by others For details on materials see Working with Materials Page 78 Here s how you map a material onto a part in a model 1 In the Palette select the Library Tab to activate Library Mode 2 To display the Material Library select Materials in the drop down menu of the Library Tab The Materials Library contains all the materials in the De taPix Content Materials folder by default The BMF format can be shared and emailed Realtime Technology AG 2011 RTT DeltaPix User Manual 14 RTT 3 RTT DeltaPix Tutorial Matenals Double click any material from the Materials Library to the target part in the 3D Viewport This action accomplishes two things The material is mapped to the target part The material is added to the current project and will be packaged and saved with the current project making the material independent of your Material Library Do not confuse the Materials Library in the Lib
43. an environment image in Environment Mode as follows To activate Environment Mode left click the Environment Tab tab in the Palette All environments that have been loaded into the open project are listed in the Environments Tab of the Palette In the Environment Tab left click the target environment image in the Environment Tree near the top and adjust the Brightness parameter to change the total amount of light the environment image radiates into your scene Adjust the Gamma parameter to indirectly change the contrast of the environment image Experiment with changing other parameters in the Environment Tab Apply a different environment image to the open scene as follows Activate the Environment Tab in the Palette In the Environment Tab double click the icon of the environment you wish to load into the open scene For details of environments see Working with Scenes Page 87 Import a Backplate Image A backplate is a standard 2D image that provides a background for your scene without affecting the lighting in the scene By design backplates do not emit light into the scene and do not receive shadows Also backplates always remain in the center of the 3D Viewport orthogonal to the camera regardless of where you move the camera You can use a variety of 2D image formats backplate images JPG PNG TIFF To display the Plates Library left clickthe Library Tab in the Palette and select Plates in the drop dow
44. and load a model Folder DeltaPix Content N Models Depending on the size of the file and your computer s hardware it may take a few seconds for the model to fully load Once the model loads RTT DeltaPix will immediately begin rendering your project in real time For details on models see Working with 3D Models Page 62 Use the Camera You can move the current camera relative to the look at point You can of course change the look at point too The look at point is the point in 3D space where the camera focuses rotates around and zooms towards ove Sun S To move the camera hold the alt key and use the mouse as follows Realtime Technology AG 2011 RTT DeltaPix User Manual 13 RTT RTT DeltaPix Tutorial Rotate left click hold inside the Viewport and drag the mouse to orbit the camera around the focal point Pan middle click hold inside the Viewport and drag the mouse to move the camera and focal point together Zoom left click hold inside the Viewport and drag the mouse to zoom the camera in out relative to the focal point Perspective rotate the mouse WHEEL to dolly and change the focal length of the virtual lens Look At Or hold both the control and alt keys and right click on a new look at point in the 3D Viewport For details on cameras see The Camera Page 58 Assign and Edit Materials In RTT DeltaPix a material is a scientifically accurate simulation of a substance such as polished
45. ansparency you must use a format such as PNG that supports an alpha channel For a list of supported texture formats see gt Import Formats for Backplates and Textures Page 126 4 After a texture has been added to a material you can display most of its parameters in the Material Tab by selecting the icon of the material in the Material Tree or by using the Material Selector Tool to select a part that the material has been applied to You can control how the texture is applied to a specific part in a model I by selecting that part Texture Mapping parameters will appear in the Model Tab of the Palette 5 Inthe Material Tab when you select a texture in a material you an edit its parameters as discussed in gt Material Tab Page 42 Mapping Textures If you select an applied material on a part in a model and the material includes textures then you can customize its texture mapping in these ways Visually with the Texture Manipulator as explained in gt Texture Mapping on Parts Page 74 Numerically using basic UV mapping as explained in Texture Parameters Page 43 Numerically using more advanced types of mapping as listed in Texture Mapping on Parts Page 74 Share Your Materials It s easy to share your materials with others RTT DeltaPix saves the materials in your Material Library in BMF files These BMF files are located in the Materials Library which is contained in the RTT Content Materi
46. ard License Here you can activate your node locked license Activate Floating License Here you can activate your floating license Activate Manual License Use this function if you want to activate your license manually Deactivate All Licenses This function deactivated all your licenses Realtime Technology AG 2011 RTT DeltaPix User Manual 121 Appendix Hot Keys Using hot key shortcuts i e keyboard and mouse combinations you can quickly access many of the functions in RTT DeltaPix This section summarizes the functionality of each hot key For most of the hot keys in the table below you can hold the Ctrl Key to make any adjustment in finer steps i e typically 1 10 the step size of the default General Ctrl N New File Ctrl S Save File bif Shift Ctrl S Save As bif Ctrl O Open File bif and bip CTL W Close Project Ctrl K Open Options Alt F4 and Ctrl Q Close Application Edit Ctrl Z Undo Ctrl Y Redo Ctrl X Cut Ctrl C Copy Ctrl V Paste Backspace Delete Delete Delete Mode F1 Help Realtime Technology AG 2011 RTT DeltaPix User Manual 122 RT T Appendix Spacebar Toggle Palette M Open Library to Material Tab Ctrl 1 Model Mode Ctrl 2 Material Mode Ctrl 3 Environment Mode Ctrl 4 Plates Mode Ctrl 5 Camera Mode
47. ars only when an Image is loaded into the Image Viewport It provides the following options for viewing and managing images such as existing screen shots and renderings For details see Saving and Outputting Page 99 Previous Image Displays the previous image in the Images Library Next Image Displays the next image in the Images Library Zoom In Zooms into the currently displayed image Zoom Out Zooms out from the currently displayed image Actual Size Shows the currently displayed image at 100 zoom Fit to Window Fits the currently displayed image in the Image Viewport Close Closes the currently displayed image The above listed functionality is also available via the Image Tools that appears when you mouse over an image loaded in the Image Viewport Tools Menu Tools Help Snapshot Render Unify all Identical Textures Deactivate License Materials Options The Tools Menu provides the following options Snapshot Takes a quick snapshot of your current RTT DeltaPix scene exactly as it appears in the 3D Viewport and saves the screenshot in the Images Library Render Starts rendering your scene at the resolution specified in the Options Dialog When completed the rendering will be saved in the Images Library Unify all Identical Textures Eliminates duplicate textures in your project Materials Eliminates duplicate materials in your project Realtime Technology AG 2011 RTT DeltaPix User Manual
48. aterials in your 3D modeling software before exporting to OBJ RTT DeltaPix interprets imported material files as well as any texture maps bump maps or decals that are used in the model After importing the model RTT DeltaPix allows you to edit the resulting material parameters in the usual way or by assigning other materials from the Material Library Importing SolidWorks Files RTT DeltaPix allows you to directly import SolidWorks 2010 and prior files SLDPRT and SLDASM RTT DeltaPix uses the tessellated information stored with the SolidWorks part files In most cases this tessellation is fine enough for good results in RTT DeltaPix but close ups may require finer tessellation Please refer to your SolidWorks documentation for information about refining the tessellation of your part file and or entire assembly Refining tessellation can significantly increase file size as can importing larger assemblies Make sure that your computer has enough RAM and other resources to handle large files Importing and rendering larger files may affect system performance When importing a single part file RTT DeltaPix uses the materials that were inside SolidWorks in order to determine the material groups RTT DeltaPix places identical materials into a single material group Objects with no assigned materials will use a single material group Realtime Technology AG 2011 RTT DeltaPix User Manual 65 RTT Working with 3D Models When importing
49. ation Rotates the loaded environment image on the environment sphere Flip Horizontal Flips the environment image horizontally left right around a vertical axis in the center of the image Ground Reflection Adjust the visibility of the ground reflection where 0 is off and 1 is full reflection Ground Glossiness Adjusts the roughness of the ground reflection where 0 is perfectly crisp and 1 is fully rough Ground Shadow Toggles the projection of shadows on the ground in both Performance and Raytrace Modes Show Grid Toggles visibility of a grid in the XZ plane New Sun and Sky Environment As explained in Create a New Sun and Sky Environment this special type of environment uses different parameters than those which appear above Create New Backplate Lets you import a new 2D backplate image which can be in any supported file format Backplate Parameters are listed below Realtime Technology AG 2011 RTT DeltaPix User Manual 47 RTT Overview of User Interface Light Parameters Large v Environments e Airstrip ESSI Light Name Locked Enabled Type tensity The following parameters appear when you select the icon of an existing light from the Scenes Tab or you select the light icon in the scene itself Light Name An arbitrary name for the light Locked If enabled the light cannot be moved Enabled If enabled the light affects the scene s overall lighting Type Lets you choose between vari
50. atten the Ground HDRI images are spherical by default with the equator corresponding to the imaginary level of the ground Flattening the ground converts the environment sphere to a half sphere The image is re mapped to the resulting half sphere and the bottom becomes a visible ground To flatten the ground of an environmental sphere toggle the Flatten Ground parameter on the Environments Tab Realtime Technology AG 2011 RTT DeltaPix User Manual 91 RTT Working with Scenes Create move and edit custom lights Large v Environments A Airstrip w Lights Light Name Locked Enabled Type nperature K Area Light Size 4 Transform Rotate Flip Position XYZ X 90 Y 90 X Li 1675 19 96 Z 90 z a You can supplement the HDR lighting in your scene by creating and tuning individual lights Here s how 1 In the Project Menu select New Light to create a new light in your scene Alternative Right click in the tree near the top of the Scene Tab and select New Light from the context sensitive menu Realtime Technology AG 2011 RTT DeltaPix User Manual 92 RTT Working with Scenes 2 On the Toolbar select the Move Manipulator Tool To select the light click on either the icon for the light source or its look at point in the scene Alternatively you can select the light s icon in the Scene Tab The properties of the selected light appear in the Scene Tab Optionally ed
51. can make your machine available to others again by selecting File 5 File 5 Include me in RTT Boost from the Main Menu in the RTT Boost Console You can also make the above selections without opening the RTT Boost Console Just rightclick the RTT Boost icon in the system tray and toggle the selection via the drop down list The RTT Boost icon in the system tray shows you the rendering progress as a percentage of the total job Activate RTT Boost Here s how you use RTT Boost to speed up processing times for any type of rendering supported by DeltaPix 1 2 Prepare your scene in RTT DeltaPix When your scene is ready to render click the Render Button located in the right corner of the Toolbar and select the type of rendering from the drop down icons Alternative Select Tools 5 Render from the Main Menu In the Render Options dialog that appears choose any rendering option except snapshot from the Render Type drop down list RTT Boost works with basic Render Render All Cameras Turntable Animations and Sun Study Animations RTT Boost does not work with Snapshots because a snapshot is just a standard screen capture without raytracing that takes less than 1 second to do locally on one machine Still in the Render Options dialog check the RTT Boost Rendering box to ensure that RTT Boost will speed up rendering by using the combined resources of all available machines meeting its System Requirements Select Start Rend
52. challenging reality RTT DeltaPix 1 0 User Manual gt Copyright 2011 by Realtime Technology AG License conditions and copyright This documentation and the software it describes are distributed only under license and must not be used or copied except in accordance with the conditions of the associated license agreement The contents of the manual are for information only and may be modified at any time Realtime Technology AG bears no liability Real time Technology AG is not responsible or liable for any errors or impreciseness in this documentation This documentation may only be copied in part or whole stored in a retrieval sys tem or transmitted in any other form in compliance with the license agreement The documentation must not be transmitted electronically mechanically as a re cording or in any other form without the previous written permission of Realtime Technology AG Note that graphics you wish to integrate into a project may in certain circum stances be subject to copyright conditions The unauthorized integration of graph ics into your documents may represent an infringement of the owner s copyright Ensure that you first obtain the copyright owner s permission Microsoft MS DOS Windows and Windows NT are registered trade marks of the Microsoft Corporation in the USA and other countries Apple PowerBook QuickTime Macintosh and Power Macintosh are registered trade marks of Apple Computer Inc in the USA and
53. ck the target model in the Model Tree of the Model Tab Option 2 Set the Selection Tool in the Toolbar to Model Mode and click the target model in the scene To select a part and display its parameters in the Model Tab Option 1 Click the target Part in the Model Tree of the Model Tab Option 2 Set the Selection Tool in the Toolbar to Part Mode and click the target part in the scene When a model is selected DeltaPix outlines it in yellow When a part is selected DeltaPix outlines it in blue Model Part Parameters Select a model or part to display and optionally modify its parameters See figure on previous page Note that parts have some parameters that whole models do not and they share some parameters as well The following lists all available parameters regardless of the user s current selection Import Model Click to import a model into the current scene Name The name of the selected model or part Type over this name to change it Hide Toggles the visibility of the selected model in the 3D Viewport Faded Hides a model to the camera but leaves it in the scene otherwise Rotate left click one of these buttons to rotate the selected model by 90 degrees around the selected axis Symmetry Mirrors the selected object across the specified axis This is useful for a symmetric object because you can import just half the object halve the number of triangles and instance their symmetric data Flip Reverses the orie
54. ct Library The Project Library contains the project files in the RTT DeltaPix Content N Projects folder by default To load a project in RTT DeltaPix drag and drop a project file from the Project Library to the 3D Viewport Material Library The Materials Library contains the material files in the RTT DeltaPix Content Materials folder by default To apply the material to a part on a model drag and drop the material from the Materials Library to the target part in the 3D Viewport Once applied the material will be saved with the project For example added to the list of materials in the Material Tab of the Palette and become independent of the Materials Library Model Library The Models Library contains the model files in the RTT DeltaPix Content Models folder by default To add the model to the open scene drag and drop the target model file from the Models Library into the 3D Viewport Once added the model will be saved with the project For example added to the list of models in the Model Tab of the Palette and become independent of the Model Library Environment Library The Environments Library contains high dynamic range images in the RTT DeltaPix Content Environments folder by default To apply the image to the environment of the open scene drag and drop an HDRI image file from the Environments Library to the 3D Viewport Once applied the HDRI image will be saved with the project i e added to the list of HD
55. ct bif is empty except for a basic HDR image in the environment to provide lighting To change the default project to the open project left click the Use Current Project as Default button Library Paths To change the folders containing any library left click the Browse button to the right of the target library and navigate to the new folder for that library Environments Path to the folder containing the HDRI images in the Environments Library Materials Path to the folder containing the materials in the Materials Library Images Path to the folder containing saved screenshots and renderings Models Path to the folder containing the models in the Model Library Plates Path to the folder containing the images in the Plates Library Projects Path to the folder containing the RTT DeltaPix projects in the Projects Library Textures Path to the folder containing the images in the Textures Library Realtime Technology AG 2011 RTT DeltaPix User Manual 29 RTT Overview of User Interface Cameras Path to the folder containing the cameras in the Cameras Library Reset all Settings Restores all options to their factory defaults 3D Viewport Tab 3D Viewport 4 Realtime Options Auto Pause Default to Raytrace Image Filtering Fill Window 1920x1080 1280x720 960x540 640x360 480x270 Maximum Resolution 4 Display Options World Axes Model Bounding Boxes Parts Bounding Boxes Show Selection Outline Realtime
56. ction rotate the object to align with the projection direction Move the object back to its original position after mapping Cylindrical Projects the texture as a cylinder standing up y direction for mapping If your object requires cylindrical mapping in any other direction rotate the object to align with the projection direction Move the object back to its original position after mapping Realtime Technology AG 2011 RTT DeltaPix User Manual 74 RTT Working with 3D Models Perspective Maps the texture from the current camera angle so that it maps perfectly but ONLY from the current camera Planar X Y Z Projects a flat texture plane in the X Y or Z axis To determine the direction turn on the coordinate system in the Image Tab or use shift C If the surface you would like to map to is at an angle you may want to rotate the model so it aligns with the direction of the projection After mapping move the object back to its original position and the mapping will move with it Radial Projects the texture as a circular plane like a circular version of Planar Fit to Part Sizes the texture projection to the bounding box of the selected part This option typically yields the best quick fit and gives you a good starting point to continue editing the placement of the texture Manipulate Texture Lets you visually shift scale and rotate the selected texture on an applied surface using the Texture Manipulator which is a
57. d to process Elapsed Time Shows the time the current job has been rendering Resolution Shows the pixel size of the job being rendered Boost Icon Indicates whether Boost is being used to help process the current job _ Job Type Icon Indicates the type of job e g regular rendering animation turntable or sun study More Info Toggle Shows or hides additional information about the job Realtime Technology AG 2011 RTT DeltaPix User Manual 119 RTT Dash Products Activate Standard License Activate Floating License Show Advanced Options RTT Dash offers you a simple management of your licenses In RTT Dash you have a normal view and an advanced view In the normal view you can activate your licenses RTT Dash Products Installed Products Product Information RTT RTTDash 2012 RTT DeltaPix 2012 64 Bit Installation folder C Program Files x86 RTTSoftware Dash RTT RTTBoost 2012 64 Bit License not required Activate Standard License Activate Floating License Activate Manual License Deactivate All Licenses Hide Advanced Options When you click on Show Advanced Options than you have following options Services Here you can start and stop RTT Boost and RTT Queue Products Under Products you see your installed RTT products and the product informations Realtime Technology AG 2011 RTT DeltaPix User Manual 120 RTT RTT Dash License You have following options to edit your license Activate Stand
58. de Camera Mode Library Mode Show HUD Build All Thumbnails Pause Rendering Enable Raytracer Show Palette The View Menu provides the following options Model Mode Activates Model Tab and displays the Model Tab in the Palette Material Mode Activates Material Tab and displays the Material Tab in the Palette Scene Mode Activates Environment Tab and displays the Environment Tab in the Palette Camera Mode Activates Camera Tab and displays the Camera Tab in the Palette Library Mode Activates Library Tab and displays the Library Tab in the Palette Show HUD Toggles visibility of the heads up display which shows the following data depending on the current mode mm Hybrid Passes this number grows until you stop the session FPS shows the current rendering status e g rendering Paused or Frames per Second being rendered Time Frames tells you the average framerate passes which are iterations on the final image that progressively gets more refined and less noisy Resolution the resolution i e in pixels width by height of the 3D Viewport as well as output Snapshots Polygon Count number of actively used polygons in the project Focal Length the focal length in millimeters of the virtual lens for the camera used for the rendering GPU Only CPU Only or Hybrid indicates the current rendering mode Realtime Technology AG 2011 RTT DeltaPix User Manual 24 RTT Overview of User Interface
59. degrees around the selected axis X 90 Y 90 Z 90 Flip Mirror the model across the selected axis X Y Z n a RTT DeltaPix User Manual Working with 3D Models Visual Transforms with the Transform Manipulator Scale left click hold the desired axis and drag the mouse to scale the model Red Line Scale in the X axis Green Line Scales in the Y axis Blue Line Scales in the Z axis Yellow Box Scales uniformly n a n a Move Hold the Shift Key while dragging a ring to rotate the model in 15 degree increments n a Move right clickhold the Yellow Box and drag the mouse to move the selected model onto another model The pivot points of the two models will stick together 70 RTT Working with 3D Models Hiding Showing Models and Parts Hide Part Show Only Extract Part Look At Copy Delete Expand All Collapse All If your source model has parts defined in it then RTT DeltaPix will preserve these parts when you import the model In DeltaPix you can selectively hide and show individual parts on the models in your project Hiding parts selectively is very useful when applying materials to layered objects and isolating parts for individual renderings Here s how To show hide models or parts In the Model Tab in the Palette select the target model or part in the Model Tree and toggle the Hide check box Alternatives To hide a model right click the target model in the 3D Vi
60. down list 3 In the Render Options Tab tab of the dialog select the general rendering options you prefer 4 Inthe Turntable Options Tab tab of the dialog select the options controlling the turntable 5 Left click OK to start the rendering process The HUD will show the progress When completed DeltaPix will save the rendered images in the Images Library by default Realtime Technology AG 2011 RTT DeltaPix User Manual 103 RTT Saving and Outputting All Camera Tab Output File Filename Give the file to be output a filename Image Format Select the format of the output file from the list The HDR format preserves 32 bit per channel RGB data Output Mode Select from the following output modes Render Renders a single image using the current camera All Cameras Renders a single image using each and every camera in the Open scene producing the same number of renderings as you have cameras in the scene Render Output Passes Beauty The regular raytraced image _ Ground Shadows Only ground shadows Glossy 50 rough chrome for isolating reflections Specular 100 chrome for isolating highlights Incandescent Lights the scene using lights that have been placed in the scene if any but not the HDRI environment If no lights have been manually placed in the scene this output pass will be black Global Illumination Paints the objects in the scene flat white and captures internal shadowing i e the obj
61. e RTT Camera File format You thereby have the option to load this camera in a separate project and share the camera with other DeltaPix users Library Tab Materials Cameras Environments Images Models Plates Projects pe Textures The Library Tab provides you with the means to import and manage files in specific libraries see list below A drop down list at the top lets you store files in the following libraries Project Library Material Library Model Library Environment Library Plates Library Texture Library Image Library Camera Library In the Palette near the top of the Library Tab is a search option and a triangle If you left click the triangle something like Windows Explorer will appear so you can create sub folders and organize your items in them see figure These sub folders will be created under the location of the current library For example you can create new sub folders in the Material Library so you can organize your materials however works best for you Realtime Technology AG 2011 RTT DeltaPix User Manual 54 Overview of User Interface A list of the items in a library occupies the entire lower space of the Library Tab You can change the default folders for the Libraries in two ways Either edit the paths in the General Tab of the Options Dialog or drag new folder from Windows Explorer into the target libraries in the Library Tab of the Palette one library at a time Proje
62. e left click hold the Moves the model desired axis and drag the along the selected mouse to move the axis X Y or Z by model the distance you Red Line Moves along X specify axis _ Green Line Moves along Y axis _ Blue Line Moves along Z axis _ Yellow Box Free form moves Rotate the model Rotation XYZ Move left click hold the ring Rotates model around the desired axis and around the selected drag the mouse to rotate the axis X Y or Z in model around that axis degrees _ Red Ring Rotates around X axis Green Ring Rotates around Y axis Blue Ring Rotates around Z axis Realtime Technology AG 2011 RTT DeltaPix User Manual 69 Realtime Technology AG 2011 Action Scale the model Set the model on the ground Reset all transforms to their values when you last saved the project Rotate model 90 degrees Flip the model Attach one model to another Numerical Transforms from the Model Tab in the Palette Scale XYZ Scales the model along each axis individually X Y or Z which distorts the model Scale All Scales the model uniformly The units are relative to 1 current size For example 2 makes your model twice as large as it currently is Snap to Ground Moves the model in the vertical axis until the model s origin is vertically aligned with the world origin Reset Resets all transforms made since you last saved the project Rotate Rotates model exactly 90
63. e list of cameras in the Cameras Tab of the Palette and become independent of the Camera Library Realtime Technology AG 2011 RTT DeltaPix User Manual 56 RTT Overview of User Interface Color Picker Original Saturation 0 f Value 0 The Color Palette is available on various Tabs and several dialog boxes You can select the Color Palette from wherever a color parameter appears For example when you select a material in the Material Tab its color parameters appear as strips of color Clicking any of these color parameters displays the Color Palette for editing that color The Color Picker has all the standard controls plus an eyedropper that lets you sample colors anywhere on your screen even outside the DeltaPix window Usage 1 Click and hold down the left mouse button over the target color The rectangular window with the little red box is a deep zoom of what is j under the color dropper 2 Release the left mouse button to select the color you are hovering over Context Sensitive Menu For convenience RTT DeltaPix provides a context sensitive drop down menu that appears when you right click various things in the user interface The options in the Context Sensitive Menu change according to what you select and the circumstances The Context Sensitive Menu provides quick access to commonly tools that can be invoked in other ways as explained elsewhere in this Guide In short the Context Realtime Techno
64. e model if you de select Absolute Mode transforms are relative to the model s local axis and pivot point Realtime Technology AG 2011 RTT DeltaPix User Manual 67 RTT Working with 3D Models Numerical Transforms Numerical transforms allow precise translation rotation and scaling of a model You control numerical transforms with the Model Tree and Transform parameters in the Model Tab of the Palette The Model Tree lists all the models in the open project and the parts in each model Name elise comb new5 Hide Faded Rotate Y 90 Flip x Y r4 Pivot Center Model Environment Snap to Ground Center Auto Size Reset 4 Transform Position XYZ 0 00 Rotation XYZ 0 00 Scale XYZ 1 00 Scale All 1 00 gt Rasterization Options 1 In the Model Tab of the Palette left click the target model s name in the Model Tree to select the model Alternative Select the Model Selector in the Toolbar and then double click the target model in the 3D Viewport 2 To numerically transform the selected model change its position rotation and scale in the Model Tab of the Palette Position XYZ changing these values causes the model to move along the selected axis from left to right X Y Z For example entering 5 in the X field causes the model to move 5 units along X axis of the project s coordinate system Rotation XYZ changing these values causes the model to rotate around the selected axis from left to right X
65. e project will be affected but the source material in the Material Library will be unaffected The reason is that materials in the project and those in the Material Library are totally independent of each other even if they have the same names and parameter values When you open a project containing materials that are not in your Material Library then the new materials will appear in the Material Tab of the Palette To add such a material to your Material Library simply select the target material in the Material Tab and left click the Save Material To Library button Realtime Technology AG 2011 RTT DeltaPix User Manual 79 RTT Working with Materials Apply Materials to Parts in Models M Find Gun Metallic Jet Black 4 Gun Metallic Chrome Chrome New Material Material Name New Material Material Type Matte Color The process in this case varies slightly depending on whether your source the material from the Material Library or the materials already in the open project as explained below Use a Material in the Material Library To apply a material in the Material Library to a part of a 3D model do the following 1 Display the material library 2 drag and drop the desired material from the Material Library onto the target part of the 3D model Use a Material in the Open Project To apply a material in that s already in the open project to a part on a model do the following 1 left click the Materia
66. e raytraced version of the scene gets blended over the raster version Camera Default Camera Camera Drop Down Menu Select any preset camera from the drop down menu to display the scene in the 3D Viewport using that camera lock icon locks unlocks the current camera Click the word Camera to open the camera s properties Selection Tools Lets you choose what will be selected when you leftclick a model Model When enabled left click a model to select it Part When enabled left click a specific part in a model to select just that part Group When enabled left click a specific part in a model to select the group containing that part Material When enabled left click a material on a model to select the material and display its properties in the Material Tab of the Palette Realtime Technology AG 2011 RTT DeltaPix User Manual 36 RTT Overview of User Interface Transform Tool z Material Move Rotate Brings up the Transform Manipulator for visually translating rotating and scaling the selected model or material depending on the options you select below Move If the Selector Tool is in Model Mode Activating the Move Transform Tool displays the Transform Manipulator for visually transforming models as well as Model Tab for numerically transforming models If the Selector Tool is in Material Mode Activating the Move Transform Tool displays the Texture Manipulator for visually mapping texture
67. ect shadowing itself Clown Paints each part a separate flat color Include Alpha If enabled the output file includes an alpha channel Resolution Resolution the number of pixels width by height in the output file Print Resolution the pixels per inch in the output file Print Size the printed size of the output file given its resolution and print resolution Print Units selects between inches and centimeters for Print Size Render Settings Render Mode Gives you the following options for rendering Time Limit Stops the rendering after reaching a time limit regardless of the final quality After the render starts you can optionally stop it early Quality Stops after a designated number of rendering passes regardless of time General Render Using CPU only GPU only or Hybrid both Realtime Technology AG 2011 RTT DeltaPix User Manual 104 RTT Saving and Outputting RTT Boost Rendering Lets you leverage other PCs on the same LAN to speed up rendering For details see RTT Boost Page 110 Send to Queue Lets you add the current rendering to a queue so you can do it later For details see RTT Queue Page 116 Show Viewport If enabled DeltaPix updates the real time view in the Viewport to show the rendering as it happens Turntable Animation Turntable Turntable Options 4 Output File Filename step 04 Image Format JPEG jpg 4 Animation Create Mowe Start Angle End Ang
68. eo ka Ru eaa Fea Raga 9 Project to asa P 9 RITT Content Folder ad ma iudei hired iaa NAMAN NANG 10 Help RESOURCES 5 51 aa teu ite urere AnGN Gn ING BRAND 10 RTT DeltaPix Tutorial asaan eee nauna naan anan nnne LO Launch RT T DeltaPix i aaa aNG GAAN eL Eo Ede Anh cues 12 Importa 3D Modeli 5 x i Ba BANNA a Te ado EN ePa PTUS 13 USE the Camera eene iae ene ener 13 Assign arid Fdit Materials e od ene eer e ABA 14 Import an HDR Environment Image AANI ia aA aasa TEES 16 Importa Backplate TmagEn eit etenim ibis 17 Output the Imadges 12 20 arri AA AG FA es ERR aaia 18 Quick Screenshot ite tete Rei Een Etre EE ne P pine ark eaten 18 High Quality Rendering a anak ouai iater e eir etd ae Prae tra oue beneath 19 Overview of User Interface enean nnns QL Main MeNe an CT ERECTO RENS ENG PA NAG PN AO 22 File MOM sics 235 ANAKAN RANA REAL 22 Edit MENU cu oce GANI NANANA AA AL 23 Realtime Technology AG 2011 RTT DeltaPix User Manual iii RTT View MENU AABANG KNA GEN GAN KAAGAD 24 Project MENU ama a BIGTI INR ANAKAN AG 25 Image MENU a aaa a NAA a 27 Hos qul ETT 27 Options Dalag aaa 28 Help MENU Lap RANA NAAAGNAS 34 Progress Bar 35 NG AA PA E 35 3D VIGWDOTL ngana NAG EEEE EEE 35 Image VIEWPON mamam KAANAK AA BA AA MAII ARI i a 35 Rendering ViCWPOMt mama 35 Hess
69. er and left click OK to import the model Realtime Technology AG 2011 RTT DeltaPix User Manual 62 RTT Working with 3D Models Import Settings Geometry v General V Ignore invisible geometry Apply Auto Size Part grouping Default Geometry Ignore Invisible Geometry If geometry in the source model is set as invisible then DeltaPix ignores that geometry upon import Apply Auto Size Automatically sizes the model upon import to best fit within the environment of the open project Auto Paint When enabled auto paint builds an association between the names you give parts materials layers in your CAD package and the names of DeltaPix materials you assign to those parts after import Based on your paint naming pattern DeltaPix learns how to auto paint a model upon import Part Grouping Divides geometry into parts based on your choice of groups materials and or divisions in the source model The Default option generally recommended uses all three to produce the most diverse divisions Tessellation Quality determines the relative accuracy of the results when converting a model to polygons The higher the tessellation quality the more polygons are used to represent curved surfaces in the model and the smoother the results The downside to high quality tessellation is a heavy model with a large file size that s more taxing on your hardware Advanced Tessellation Settings Lets you fine tune exactly how models get te
70. er to begin the rendering You can track the progress of the rendering as a percentage of completeness from the RTT Boost icon in the system tray Realtime Technology AG 2011 RTT DeltaPix User Manual 111 RTT RTT Boost Troubleshooting Firewall settings often need to be adjusted on all machines running RTT Boost directly or indirectly If these adjustments are not made DeltaPix or RTT Boost will inform you Firewall Settings RTT Boost makes very direct use of the resources of remote machines Hence you may need to adjust the user account and firewall settings on all computers that will be using RTT Boost as described below in order for RTT Boost to function on your network Windows 7 Windows 7 users need to make the following 4 settings on all computers sharing the same LAN that will be using RTT Boost Disable User Account Settings Return Firewall Settings to Default Values Adjust Advanced Security Settings Allow RTT Programs through Firewall Disable User Account Settings 1 2 3 In the Control Panel of your PC select User Accounts In the User Accounts screen select Change User Account Control Settings GOUL Control Panel User Accounts User Accounts Ss ae Control Panel Home Make changes to your user account Manage your credentials Change your picture Link online IDs SENSE Manage your file encryption Change User Account Control settings User certificates Manage U
71. es the selected camera around the look at point You can also rotate the camera in several other ways as explained in Rotate the Camera Page 58 Incline Moves the selected camera vertically Twist Tilts the selected camera left right without moving its 3D position You can also twist the camera in several other ways as explained in Twist the Camera Page 59 Perspective Controls the amount of perspective distortion in the selected camera by changing the focal length of its virtual lens Smaller perspective values reduce perspective distortion and increases the focal length of the lens Larger values do the opposite Focal Length mm Controls the amount of perspective distortion in the selected camera according to an accurate simulation of optical physics in camera lenses Although the 3D position of the camera remains unchanged smaller values provide a wider angle of view and therefore seem to move the camera further away Larger values do the opposite Orthographic View Toggles between perspective and orthographic cameras When enabled all perspective distortion is eliminated regardless of the values of Perspective and Focal Length Keep Above Ground When enabled you cannot move the camera below the ground in the open project When disabled you can move the camera anywhere Realtime Technology AG 2011 RTT DeltaPix User Manual 51 RTT Overview of User Interface Camera Positioning 4 Camera Positioning Show i
72. ess Adjusts the roughness of the ground reflection where 0 is perfectly crisp and 1 is fully rough Ground Shadow Toggles the projection of shadows on the ground in both Performance and Raytrace Modes Show Grid Toggles visibility of a grid in the XZ plane Realtime Technology AG 2011 RTT DeltaPix User Manual 95 RTT Working with Scenes Set Location and Time Button Location and Time Settings Month August Time 16 Set Time to Now 4 Advanced Latitude 32 820 Longitude 117 13 Sun Incline 167 173 When you click the Set Location and Time button a dialog appears with the following parameters you can edit Sun and earth graphic Click one of the suns to set the Sun Incline value quickly or enter it precisely by changing the Time value since time of day is the biggest factor in determining the incline of the sun at a fixed geo location The sun on the far right is 0 degrees then 45 then 90 over north pole then 135 then 180 Click Latitude and Longitude lines to set their approximate values quickly Or enter precise values in the fields below Month Set the general time of year being simulated Time The time of day being simulated on a 24 hour clock In combination with Month Latitude and Longitude the Time value determines the Sun Incline below You can change Time numerically or by dragging the slider below it Set Time to Now Sets the Month and Time values to your system time Latitude The
73. everage other PCs on the same LAN to speed up rendering For details see RTT Boost Page 110 Send to Queue Lets you add the current rendering to a queue so you can do it later For details see RTT Queue Page 116 Show Viewport If enabled DeltaPix updates the real time view in the Viewport to show the rendering as it happens Render in Background Causes DeltaPix to render in the background so DeltaPix uses less memory Users of 32 bit operating systems should consider selecting this option particularly with high res renders Realtime Technology AG 2011 RTT DeltaPix User Manual 102 RTT Saving and Outputting Render All Cameras 4 Output File Filename Image Format Output Mode tput Passe 4 Resolution Resolution Print Resolution Print Size Print Units 4 Render Settings Render Mode Render Passes Send to Queue Boost Rendenng Show Viewport Render Using Start Render step_04 JPEG jpg All Cameras 1920 x 1080 300 pocels inch 6400 x 3600 inches mches centimeters Quality Quality GPU Hybrid Save and Close Renders all the cameras you have in the Camera Tab of the Palette with the render setting that you ve specified in the Render Options Tab as well as the All Camera Tab 1 Click the Render Button located in the right corner of the Toolbar 2 In the Render Options dialog that appears choose Turntable Animation from the Render Type drop
74. ewport and select Hide Model from the context sensitive menu To show all models and parts in the project right click anywhere in the 3D Viewport and select Show All from the context sensitive menu More About Parts When a material with a texture is mapped to a specific part some of the mapping properties are inherited from the definition of the material You can further refine the mapping of the material onto a part you have actively selected in a model You can also modify the normals in the part and control Symmetry Here s how Realtime Technology AG 2011 RTT DeltaPix User Manual 71 RTT Working with 3D Models Symmetry Symmetry mirrors the selected part across the specified axis This is useful for symmetric object because you can import just half the model have the number of triangles and instance their symmetric data Mate to Model Sometimes it s necessary to add a part to your model Mate to Model makes it easy to fit the part to your model For example click on File 5 Import choose the file with the part and click Open so you have a new part in your project Usually the part is now in the correct position If not choose Model in the Selection Tool click on the part with the right mouse button and select Mate to Model After this you can see that DeltaPix placed the imported part in the correct position on your model Note This is only possible if the imported part is part of the originaly imported model
75. exture to be mapped from edge to edge across the target part Values greater than 1 cause tiles of the texture to repeat across the part For example a value of 2 2 causes the texture to repeat twice along each axis forming a 2x2 grid of tiles across the surface of the host part Shift U V Offsets the center of the texture in horizontal U and vertical V directions relative to the normalized texture coordinates on the host part The default of 0 0 centers the texture on the part Repeat U V Toggles between single and multiple copies of the texture per axis Rotation Rotates the texture in texture space Invert Bump applies to Bump textures only when inverted hills in the bump texture become valleys and valleys become hills Treat as Normal Map applies to Bump textures only when you first add a bump or normal texture DeltaPix makes an educated guess about which type it is indicated by the half checked box for this parameter When using actual normal maps you can manually select Normal Maps by fully checking this box Otherwise use Treat as Normal Map to toggle between Bump Mapping and Normal Mapping and select whichever produces the best results Treat Bumps as Displacement Converts the highlights and shadows in the greyscale bump texture to actual 3D displacement This adds realism by adding actual physical depth to the bump texture Technical Note When making the conversion from 2D to 3D DeltaP
76. f materials but you can edit the values of material parameters to create unique variations within each type All materials in RTT DeltaPix share the following parameters Material Name An arbitrary name for the material You can optionally overwrite the default name Material Type The type for example category of material such as glass metallic paint and plastic Different types of materials have different parameters For a list of all types of materials supported by RTT DeltaPix with details on the parameters for each type see Types of Materials in RTT DeltaPix Page 127 Texture Expand to display Texture Parameters Page 43 Texture Mapping Expand to display parameters for texture mapping as explained in Texture Mapping on Parts on page Texture Mapping Page 44 Save Reset Material To Library Saves the selected material to the Material Library using the RTT Material File format This action makes the material readily available to other DeltaPix projects on the same PC To File Saves the selected material to an arbitrarily folder using the RTT Material File format This action makes it easy to share materials with other DeltaPix users Reset Material Resets the material to the state it was in before you started making edits to it Texture Parameters Expanding the Texture parameters near the bottom of the Material Tab allow you to add Color Specular Alpha and Bump textures to the selected mater
77. for showing visually what is currently selected User Interface Tab Options User Interface 4 Interface Options Enable Tooltips V Automatically Update Thumbnails v Automatically Play Movies V Interface Options Enable Tooltips Toggles visibility of short instructions that appear when you mouse over a button or control Automatically Update Thumbnails If enabled DeltaPix updates all the thumbnails that appear everywhere in the Palette Automatically Play Movies If enabled this option automatically plays movies if the create movie check box is checked when you render an animation It opens and plays the animation in whichever media player is associated with the extension on which you play the movie Realtime Technology AG 2011 RTT DeltaPix User Manual 31 RTT Overview of User Interface Import Tab 4 Auto Size Options Minimum Size Limit Maximum Size Limit Scale Using Powers of Ten 4 Auto Paint Options Enable Auto Paint by Default Enable Auto Paint Data Storage Maximum Auto Paint Storage Import Options Auto Size Options Lets you set the rules for the size to which objects are scaled if they are auto sized upon import Minimum Size Limit Sets the smallest size for a part if it initially imports far too large Maximum Size Limit Sets the largest size for a part if it initially imports far too small Scale Using Powers of Ten Applies a power of ten multiplier to either increase
78. greater contrast range and color depth than regular 2D images HDR images accomplish this by using special formats such as HDR and EXR that describe RGB colors with 32 bits per channel of data That s a lot more color and luminance information than standard 2D images using 8 bits per channel Large Find v Environments w Backplates le Ki V Show Environment Image Resolution 2048 x 1024 4 Background Settings Flatten Ground Background Color Brightness 1 00 Gamma 1 00 RTT DeltaPix lets you load an HDRI image onto an environmental sphere that contains your entire scene The HDRI image will then radiate light into your scene from all directions according to the RGB values of individual pixels in the HDRI image Realtime Technology AG 2011 RTT DeltaPix User Manual 16 RTT 1 RTT DeltaPix Tutorial To display the Environments Library left clickthe Library Tab in the Palette and then select Environments in the drop down menu therein The Environments Library contains all the HDRI images in the Del taPix Content Environments folder by default From the Environments Library Drag amp Drop any HDR image into the 3D Viewport This action applies the image to the environment sphere containing your project so the image provides the light for your scene Alternative Double click the environment icon in the Environment Library to load it into the environment of your scene 3 You can tune
79. highlight becomes Distortion controls the amount of distortion by changing the ratio of roughness in one direction on the surface verses the perpendicular direction Zero causes no distortion and 100 causes maximum distortion Angle sets the direction of the Distortion effect The Emissive material emits light into the scene provided that you assign a Color texture the only type of texture supported by emissive materials and enable the Blend Texture option in the Texture Parameters of Material Tab If you don t do this then the Emissive material will reflect the light that s shining on it but will not radiate any additional light into the scene even if you crank up the Intensity parameter very high Realtime Technology AG 2011 RTT DeltaPix User Manual 128 RTT Appendix Color in the absence of light the material radiates the Emissive color In typical scenes the color the Generic material is the sum of Base Color plus Emissive Color plus Highlight Color for highlights Intensity multiplies the Color value by adding luminance i e causing more light to be emitted by the material Due to clipping in monitors adding intensity can make the Color appear washed out To counterbalance this tendency add saturation to the Color value after increasing Intensity Flat The Flat material is not shaded so it does not react to light or shadows Hence the Flat material has a constant color regardless of lighting and shadows
80. ial For usage instructions see Add and Edit Textures in Materials Page 83 After you add a texture you can tune its parameters When you apply a material with one or more textures to a part DeltaPix maps the textures onto the target part Some of the Texture parameters discussed below pertain to texture mapping Sync Textures Once you fill in the values for one type of mapping select this option to copy those values to the other types of mapping assuming the other types have loaded textures Color Specular Alpha or Bump Allows you to load a texture of the selected type Color Specular Alpha or Bump This option appears only if you have not already loaded a texture of this type Remove Texture Removes the texture of the selected type for example if Specular is selected this button removes the Specular texture Realtime Technology AG 2011 RTT DeltaPix User Manual 43 RTT Overview of User Interface Enable Texture Turns on off the a texture that has already been loaded This option appears only if a texture of the selected type has already been loaded Blend Texture Color and Specular textures only combines the loaded image with the color of the material itself in an additive fashion that allows you to tint textures Bump Scale applies to Bump textures only determines the height of the bumps Negative values give the impression of engraving Tile U V The default of 1 1 causes exactly one copy of the t
81. iew of User Interface Boost Settings Tab 4 Powerboost Options Powerboost Server Powerboost User Name siegfried hoelzl Powerboost Port 8081 Powerboost Options Use these options to set up your connection to a remote Powerboost server Pending purchase of Powerboost software Powerboost enables you to upload download scenes to the DeltaPix Cloud for rendering by powerful computers freeing your local PC to do other work Powerboost Server The name of the cloud server on which a Powerboost Host is running Powerboost User Name Your user name for logging into the Powerboost server to upload or download your DeltaPix scenes The default is the user name for your Windows login Powerboost Port Retains the default value of 8081 unless a DeltaPix representative provides you with a different value Help Menu The Help Menu provides the following options Contents Opens the RTT DeltaPix User Guide you are reading About Displays the version number of your copy of DeltaPix System Info Provides an estimate of DeltaPix s performance on your PC hardware and suggests upgrades when needed Realtime Technology AG 2011 RTT DeltaPix User Manual 34 RTT DARA Overview of User Interface Progress Bar Load Project The Progress Bar appears on the far right of the Main Menu above the Palette whenever DeltaPix is doing tasks that take substantial time to complete Viewports A Viewport dominates most of the
82. it the Light Parameters in the Scene Tab Using the Move Manipulator you can move the selected light in the open scene as follows Click hold and drag the blue ring by 22 5 degrees to rotate the light around the Z axis Click hold and drag the green ring to rotate the light 90 degrees around the Y axis green arrow Click hold and drag the grey arrow to bring the light closer to its look at point until the light icon is within view You can optionally create multiple lights by repeating the above procedure Note that multiple lights can substantially reduce real time performance and add to rendering times Create and edit Backplate Images A backplate allows you to load a high resolution 2D image in the background of your RTT DeltaPix project Once loaded the backplate image always remains in the background no matter where you move the camera 3D models in the scene retain the lighting specified by a HDRI environment image without influence from the backplate image The reason is that backplate images do not emit light in your scene do not cast shadows and do not reflect in shiny surfaces They just look great in your background Create a New Sun and Sky Environment DeltaPix can simulate the lighting at a specific location and time of day on the earth The resulting Sun and Sky Environment is different in some ways than an HDR image although both radiate full HDR light 1 Select Project 5 New Sun and Sky Environment from
83. iting to be processed later The next few sections provide instructions for using QueueClient Realtime Technology AG 2011 RTT DeltaPix User Manual 116 RTT RTT Queue Sending jobs to Queue From DeltaPix you can send projects to the Queue to be rendered and animated at a later time of your choosing To send a project to the Queue proceed as follows 1 When youre ready to render in DeltaPix select any rendering option except Snapshot 2 In the Rendering Options dialog enable Send to Queue Notes The default Queue Machine of Local renders the scene with your local hardware see first figure below The default Queue Machine of PowerBoost renders your scene using powerful remote servers see second figure below Note To use PowerBoost you must have a license for PowerBoost and an account on a PowerBoost server set up Send to Queue Queue Machine Boost Rendering Render Using GPU Hybrid Start Render Save and Close Send to Queue V Queue Machine Powerboost Start Render Save and Close 3 Still in the Rendering Options dialog set the other rendering options you prefer and then select Start Render to send the scene to the Queue The current job will be added to the bottom of the list in QueueClient so you can process it later 4 Start RTT QueueClient All the projects you have sent to the Queue will appear in the QueueClient in the order they were sent Realtime Technology AG 2011 RTT DeltaPix User Manu
84. ity To edit the properties of a loaded decal select the decal icon in the tree of the Material Tab see figure and tune its properties Decal Name lets you rename the decal if you wish Multiple Part Decal allows the decal to span multiple parts of the model Detached Decal removes the association of the decal from all parts and lets you move it by itself Decal Depth defines how deep beyond the surface the decal penetrates Show Decal Texture toggles whether the image represented on the decal is shown or overwritten by white to use as a stencil Use Brightness as Opacity causes any dark portions of the decal to be transparent The closer to black the pixels the more transparent that area of the decal becomes Decal Width lets you determine the physical width of the Decal in meters Decal Height lets you determine the physical height of the Decal in meters Project from Current Ortho Camera lets you project the decal from the active camera provided the active camera is an Orthographic camera Realtime Technology AG 2011 RTT DeltaPix User Manual 86 Working with Scenes In DeltaPix you use High Dynamic Range Images HDR as the light source for your projects How RTT DeltaPix Move maps an HDR image of your choice onto a spherical environment that envelops your models like a giant bubble The HDR image thereby radiates light into the scene according to the RGB values of each and every pixel in the image This technique closely si
85. ive menu that includes the following options for creating new scene elements New HDR Environment New Sun and Sky Environment New Backplate New Light Camera Tab Default Cam Default Cam Camera Name Default Camera Locked Aspect Ratio Distance Dolly Azimuth Incline Twist Perspective Focal Length mm Orthographic View Keep Above Ground Camera Positioning The Camera Tab provides you with options for creating configuring managing and using various cameras to view and record your scene Camera Tree Each camera in the open project is listed near the top of the Camera Tab The Camera Tree can take the form of tiles thumbnails or text lists 1 To select a camera for editing left click its name or icon in the Camera Tree Realtime Technology AG 2011 RTT DeltaPix User Manual 50 RTT Overview of User Interface 2 To switch to different camera in the open project double left click its name or icon in the Camera Tree drag and drop works to Camera Parameters Camera Name An arbitrary name you can give a camera Locked Prevents movement of the selected camera Aspect Ratio Sets the aspect ratio of the rendered area within the 3D Viewport Type over these values to change them Distance Dolly Determines the distance between the selected camera and the look at point You can also dolly zoom the camera in several other ways as explained in Zoom the Camera Page 59 Azimuth Rotat
86. ix re tessellates the underlying geometry to add 2 triangles to every pixel on the texture mapped to that geometry For high detail textures you will need a lot of RAM or vRAM Texture Mapping In addition to editing the Texture Parameters discussed above additional Texture Mapping parameters are available for controlling this texture will be projected onto selected parts in 3D models For details on texture mapping for parts see Texture Mapping on Parts Page 74 Realtime Technology AG 2011 RTT DeltaPix User Manual 44 RTT Scene Tab Large v Environments w Backplates saing 4 V Show Environment Image Resolution 2048 x 1024 4 Background Settings Flatten Ground Background Color Brightness Gamma Overview of User Interface The Scene Tab provides you with options for importing configuring managing and applying environmental lighting Scene Tree Every HDRI environment image loaded into the open project is listed near the top of the Scene Tab The tree of images can take the form of tiles thumbnails or text lists 1 To select an environment image and display its parameters left click it s icon or name in the Environment Tree 2 To switch to different environment image in the open project double left click its name or icon in the Environment Tree Alternative drag and drop the environment s icon from the Palette into the Viewport Realtime Technology AG 2011 RTT
87. l Tab in the Palette to activate Material Mode and access a list of materials in the open project 2 drag and drop the desired material from the Material Tab not the Material Library in the Library Tab onto the target part of the 3D model Realtime Technology AG 2011 RTT DeltaPix User Manual 80 RTT Working with Materials Material transfer from DeltaGen to DeltaPix Approximately 90 of materials used in DeltaPix and DeltaGen Look Libraries are compatible with each other The remaining 10 of the materials listed below have compatibility issues There are following limitations when transferring materials from DeltaGen 10 0 10 0 1 to DeltaPix via CSB or JT format Global illumination mode is the reference mode Not supported Reflection Blending Modulate Add Fresnel Exponent Textures Settings Blending Replace Add Decal Flakes BTF measured material Textures with 2 channels e g rgb normal maps Not 100 matching conversion approximation used Fresnel Sum of minimum and scale does not equal 1 Colors Sum of diffuse and specular component gt 1 Bump texture Height iray bug possibly fixed absolute value will be used Transparency Attributes Absorption Coefficient Fresnel if no reflection is activated Fresnel IOR Minimum Scale Exponent is unequal to Transparency Attributes Refractive index Textures if greyscale gt get different gamma if textures have ICC profiles only observed with tifs Realti
88. ld environments You can rotate scale and offset the environmental sphere relative to the world origin See the subsections below for details Rotate the Environment To rotate the environment and thereby change the direction of light radiated by the environment image edit the Rotation parameter on the Environment Tab of the Palette Rotation is in degrees Scale the Environment To make the environment sphere whatever radius you wish within reason change the Size meters parameter on the Environment Tab of the Palette Offset the Environment To vertically offset the environment image relative to the world origin edit the Height meters parameter on the Environment Tab Realtime Technology AG 2011 RTT DeltaPix User Manual 89 RTT Working with Scenes Adjust Brightness and Gamma You can adjust the brightness and gamma of the light emitted by the environment image in your project For details see the sections below Environmental Brightness and Gamma Modifying the brightness of the environment image changes the exposure of the image RIT DeltaPix changes brightness and contrast in real time The source file of the environment image is not altered Changing the exposure of the environment image alters the luminance intensity of the light that the image radiates into your open project Everything except backplate images are affected by the light emitted from the applied HDRI environment image Modifying the gamm
89. le Direction Counter Clockwise Number of Frames ll Start Frame End Frame Here s how you make a series of high quality renderings that show your models rotating 360 degrees around their own centers or together around the world origin 1 Click the Render Button located in the right corner of the Toolbar 2 In the Render Options dialog that appears choose Turntable Animation from the Render Type drop down list 3 In the Render Options Tab tab of the dialog select the general rendering options you prefer 4 Inthe Turntable Options Tab tab of the dialog select the options controlling the turntable Realtime Technology AG 2011 RTT DeltaPix User Manual 105 RTT 5 Saving and Outputting left click OK to start the rendering process The HUD will show the progress When completed DeltaPix will save the rendered images in the Images Library by default Turntable Options Tab Output File Filename Give the file to be output a filename Image Format Select the format of the output file from the list The HDR format preserves 32 bit per channel RGB data Render Output Passes _ Beauty The regular raytraced image Ground Shadows Only ground shadows Glossy 50 rough chrome for isolating reflections Specular 100 chrome for isolating highlights Incandescent Lights the scene using lights that have been placed in the scene if any but not the HDRI environment If no lights have been manually placed in
90. lga nn H ceu aAa 56 Camera Libraty s ecc ies sut NAAN ANA LE RE nan I YR FOREN RARE E TRE Rai 56 Color PICKE Soie eiusd snitaa Ueber ANN AG 57 Context Sensitive Menu esee nennen nnne nien n n n n an 57 The CaMEran BETRINPENM 58 Basic Camera MoVeternts 2 NAA AG 58 Rotate the Camera 22400 naaa naasa aa aaa kk meme nne nnne rn rennen ern nna 58 Pan the Camera 22400400 maana naa 06ANG GAN KNA KNB NANA ANKA nnn NSAN nnn KNA KNA KKK nnn ren nnn naa 59 Zoom the CAME a GANANG Ra Fol Pia NGA 59 Twist the Camera 2A nennen ner rrr nnne nnn nnn 59 Change the Look At Point orient tarta UNAG 60 Additional Camera Controls 5 roti a oaa eor ena KAANAK 60 Reset the Camera 2 aanaana aaa aa aaa GAN NGA meme SKN NN KAN KAN nennen ren rennen nan 60 LOCK Wald CA 60 Use Camera Presets essen nenne nnne nnn n n n n n 61 Save a Camera to a File aa 61 Working with 3D Models eene 62 Importing Models 5 p rete ANAKAN 62 Importing CSB Files 22 tapa seca sacr aaa aaa 64 Importing OBJ HES amma ANAN a Dau 65 Importing SolidWorks Files reci rta Fb te caa aia tr nk Len e Fan ad xa AA 65 Importing Rhino HE aaa nnn aan ban NATAN AABANG AG 66 Importing SketchUp Files aan aka GTA AA ANA 66 Importing IGES Files AA NANANA Aa aa 66 Importing STEP Files a tuna emn ete tin harga utu ro ona ndi In aa ERR REN aT 66 Importing WIRES nasaan ei david ANAKAN AL
91. lly new material Add and Edit Textures in Materials Color Enable Texture Blend Texture Tile Shift Repeat Rotation Remove Texture 4 Texture Mapping Save Material To Library To File You can optionally use almost any 2D image as a texture that can be added to a material When a material with textures is applied to a part of a model DeltaPix maps the textures on the part according to the properties of the textures Here s how 1 In the Material Tab select the target material in the Material Tree 2 left click the Color Specular Alpha or Bump channels in the Material Tab to display the Import Textures dialog Alternative Drag and Drop a 2D image from your desktop email or similar source to the target Part of a model in the open scene Then select which channel to apply the texture to for example Color Realtime Technology AG 2011 RTT DeltaPix User Manual 83 RTT Working with Materials With Color textures non transparent materials can use a 2D texture instead of a base color However Some types of materials such as Emissive multiply the base color by the Color texture RGB values If you are adding an Alpha texture for transparency RTT DeltaPix uses the transparency data in the Color texture only 3 In the Import Texture dialog locate and select the target texture You can use any 2D image in a supported format such as JPEG or TIFF l among others However if your texture contains tr
92. logy AG 2011 RTT DeltaPix User Manual 57 RTT Overview of User Interface Sensitive Menu does not provide you with any unique options it just makes some common options more accessible Extract Part Snap To Ground The Camera This section describes how to use the camera in RTT DeltaPix Basic Camera Movements You can rotate the camera pan the camera and zoom the camera the camera relative to its look at point For example the point in the scene that the camera is focused on You can also change the look at point and save a camera to a file among other things By default the camera is restricted to moving above ground To let the camera move below the ground de select Keep Above Ground in the Camera Tab of the Palette Rotate the Camera Rotate b This option rotates the camera around the selected look at point To rotate the camera around the look at point hold both the alt key and mouse left mouse button and then drag the mouse Alternative left click the Camera Control in the Toolbar and select the Rotate icon Then left click hold and drag the mouse without holding the Alt Key Realtime Technology AG 2011 RTT DeltaPix User Manual 58 RTT Overview of User Interface Pan the Camera Panning the camera moves it left right and up down in the current viewing plane The camera keeps pointing in the same direction and the look at point moves with the camera To pan the camera hold both the Alt
93. material from the Material Tab to a part of a model in the open project 3 In the Material Tab of the Palette ensure that the target material is selected and then change the Material Type parameter if necessary by selecting the target type from the drop down menu Each type of material has unique parameters You can change the values of these parameters but you cannot change which parameters are available except by switching to a different type Hence you should first decide upon the target type of the new or edited material before changing any of its parameters For details on the types of materials that RTT DeltaPix supports and the parameters of each type see Supported Import Formats Page 125 4 In the Material Tab you can edit the values of the Material Parameters for the selected material as desired 5 Also in the Material Tab you can optionally assign textures to your materials as described in the next section 6 Once you finish editing a material you can optionally add it to the Material Library as follows Select the target material in the Material Tab of the Palette and left click the Save Material To Library button Realtime Technology AG 2011 RTT DeltaPix User Manual 82 RTT Working with Materials Regardless of whether or not the material originated in the Material Library saving it from the Material Tab to the Material Library adds the modified material to the Library as though it were a tota
94. mation inside imported STEP files All parts inside the assembly result in individual material groups Original materials are not recognized Importing WIRE Files DeltaPix can import WIRE files automatically provided you have an Autodesk Alias product installed from 2008 2011 If no Autodesk Alias product is installed please contact RTT Software Services department Realtime Technology AG 2011 RTT DeltaPix User Manual 66 RTT Working with 3D Models Importing PLMXML Files DeltaPix can import the hierarchy and transformations from groups and file references Importing JT Files DeltaPix can import the Hierarchy and transformations Groups LODs only 1 File references Geometry _ Polygons only JT Materials DG Materials Legacy looks will automatically be converted to non legacy looks Looks and Override looks override looks will be applied to underlying shapes Except restrictions Cameras All cameras are imported Transforming Models There are several ways you can transform i e move rotate and or scale 3D models in the open RTT DeltaPix project Numerical Transforms Using the Transform Manipulator All transforms are relative to pivot point of the model The pivot point of the model is determined by the external modeling software used to create the model In the drop down menu of the Transform Manipulator if you select Absolute Mode transforms are relative to a copy of the world axis at the pivot point of th
95. mats for HDR Environments ioci iini ica c soa herd Rana nana 126 Import Formats for Backplates and Textures sseeeeee 126 Types of Materials in RTT DeltaPIx iuiiiineso ioni ria uoo rna ra NANG 127 ANISOOPIG EET 127 ln d 128 Habaan sere exe Raul BANANA KANA ANAK ANNA 129 C aj 129 CL c Ho 130 tiic c 131 Metals iic aiex oed idc AA a ln du RR FORE E a Rd Da Kaa E Fer E RR RA AR 131 Metallic Pali 132 PAM 133 rz HH 133 Realtime Technology AG 2011 RTT DeltaPix User Manual viii Introduction Overview What is RTT DeltaPix Imagine High quality interactive photorealistic renderings of your designs Instantly In real time No more waiting No more complicated software packages and costly experts With the power of RTT DeltaPix rendering becomes a simple and important part of your creative process and work flow from concept to marketing RTT DeltaPix s cutting edge technology brings renderings alive allowing you to compose and manipulate high resolution 3D digital images in real time Designs are rendered on the fly with stunning realism and full photorealistic detail using materials lighting shadows and reflections that look so real you can say goodbye to physical prototypes What u
96. me Technology AG 2011 RTT DeltaPix User Manual 81 RTT Working with Materials Creating Editing and Sharing Materials RTT DeltaPix s materials are fundamentally different than shaders found in traditional rendering applications All the materials in RTT DeltaPix are scientifically accurate It therefore requires far less guesswork to create or edit a RTT DeltaPix material to have the properties you re after When you create or modify materials the changes are saved in the BIF file for the open project and the new or modified materials are listed in the Material Tab of the Palette Creating or editing a material in the Material Tab does not add the material to the Material Library To add such a new or modified material to your Material Library simply select the target material in the Material Tab and left click the Save Material To Library button Create and Edit Materials Creating a new material and editing an existing material are nearly identical procedures 1 To create a new material right click in the Material Tree of the Material Tab in the Palette and select New Material from the context sensitive menu Or to edit an existing material left click the desired material in the Material Tree to select the material and then change the values of its parameters 2 You can more clearly see the changes you are about to make to a material if you first apply the material to a model in the open scene drag and drop the target
97. modes Your options include CPU Only GPU Only and Hybrid After selecting the rendering mode that best utilizes your particular hardware you can then select New Project to start a blank DeltaPix project or Open Project to continue work on an existing DeltaPix project When your project has finished loading you can modify the UI of DeltaPix as follows To change the width of the Palette drag its border with the mouse Realtime Technology AG 2011 RTT DeltaPix User Manual 21 RTT Overview of User Interface To break the entire Palette away from its dock Click Hold Drag any tab in the Palette In Free Floating Mode you can drag the Palette anywhere on your screen To dock a free floating Palette drag it near the left or right edge of the DeltaPix UI Anchor arrows will appear on the left and right sides Then drag and release the Palette on top the arrow on the desired side To hide the Toolbar or HUD when it s not in use Click the pin at the upper right edge To reveal a hidden Toolbar or HUD just mouse over the area it normally resides Click the pin again to keep it visible Main Menu The Main Menu in RTT DeltaPix includes the following pull down menus File Menu Edit Menu View Menu Project Menu Image Menu Tools Menu Help Menu Progress Bar File Menu File Edit View Project Tools New Project Open Project Recent Projects Open Image Import The File Menu provides the following options
98. mulates real world lighting even when wide contrast ranges are called for When you rightclick in the tree near the top of the Scene Tab options appear for loading new HDR images lights and backplates Large v Environments Led Classic Photo Studio New HDR Environment New Sun and Sky Environment New Backplate New Light Realtime Technology AG 2011 RTT DeltaPix User Manual 87 RTT Working with Scenes Create and edit HDR Environment Images A single High Dynamic Range Image HDR provides realistic lighting for projects created in RTT DeltaPix For instructions see Load a HDR Environment Image below Load a HDR Environment Image Loading a new HDR image into an environment replaces the old HDR image Once loading completes you will see the lighting in your scene change to use the light from the new HDRI image 1 Select Project 5 New HDR Environment from the Main Menu 2 In the Open Environment dialog navigate to the desired HDR file and open it The HDR image loads into the environment of your scene Alternative 1 To apply a previously loaded HDR image to your project double left click the desired image in the Scenes Tab Alternative 2 In the Scene Tab of the Palette right click within the Environment Tree near the top which lists the environments saved with your project and select New HDR Environment Tune HDR Environment Images Upon import RTT DeltaPix preserves the brightness and gamma setting
99. n Viewport Height from Ground Ground Distance Focal Height 4 Depth Of Field Enable Depth of Field Focal Distance Aperture mm F Stop Postprocessing Options Rule of Thirds Overlay These parameters let you view an overlay showing the distance between the World Origin and the cameras you select in the Cameras Tab of the Palette The distances will be accurate provided the model scale in your scene is accurate To use this feature you must be viewing the scene from another camera entirely Show in Viewport If enabled the distance of this camera to the World Origin will be shown in the Viewport Height from Ground Allows you to move the camera s height above the ground in your scene Ground Distance Allows you to move the camera horizontally closer to or further from the World Origin of your scene Focal Height Allows you to set the height of the camera s focal plane relative to the ground in your scene Depth of Field Depth of Field is the rate that blur increases for objects further from the focal plane Controls Enable Toggles the calculation of depth of field Focal Distance The distance between the camera and the point of optimal focus Realtime Technology AG 2011 RTT DeltaPix User Manual 52 RTT Overview of User Interface Aperture mm Uses millimeter to set the diameter of the opening in virtual lens of the selected camera F Stop Uses F stop to set the diameter of the opening in vir
100. n menu The Plates Library contains the backplate images in the DeltaPix Content Plates folder by default Realtime Technology AG 2011 RTT DeltaPix User Manual 17 RTT RTT DeltaPix Tutorial 2 From the Plates Library double click any backplate image into the 3D Viewport to place the image in the background of your project After loading a backplate image into the open project the image will be listed in the Plates Tab of the Palette For details on backplates see Load a HDR Environment Image Page 88 Output the Images This section introduces you to render images from RTT DeltaPix For details see 3 Outputting Images Page 99 Quick Screenshot To output a quick snapshot of the scene on your screen do the following 1 Adjust your camera to position it and the model in the 3D Viewport so as to frame them exactly as you want the output image of the scene 2 In the Toolbar left click the Render button and select Snapshot from the Render Type drop down list a Snapshot Bios RTT DeltaPix saves the screenshot in the Images Library the DeltaPix Content Images folder by default Realtime Technology AG 2011 RTT DeltaPix User Manual 18 RTT RTT DeltaPix Tutorial High Quality Rendering Render Options re Render 4 Output File Filename step 04 Image Format JPEG jpg Output Mode Render Render Output Passes None gt Resolution gt Render Settings Start Render Save and Clo
101. nd RTTBoost exe if either appears in the list Realtime Technology AG 2011 RTT DeltaPix User Manual 114 RT T RTT Boost se Windows Fire Allowed Programs v 4 Search Control Panel Allow programs to communicate through Windows Firewall To add change or remove allowed programs and ports click Change settings What are the risks of allowing a program to communicate Gg Change settings Allowed programs and features Name Domain Home Work Private Public M Bonjour Service M boost exe O BranchCache Content Retrieval Uses HTTP O1BranchCache Hosted Cache Client Uses HTTPS O BranchCache Hosted Cache Server Uses HTTPS O BranchCache Peer Discovery Uses WSD 300st 64 bit ra Z L1 o o 0000080 2 O m O m o m O O O O Connect to a Network Projector o m O M Core Networking M 2 zl O Distributed Transaction Coordinator O O O OFile and Printer Sharing O Oo O L1HomeGroup Oo O UU kg Realtime Technology AG 2011 RTT DeltaPix User Manual 115 RTT Queue QueueServer The QueueServer provides server side support for processing your jobs The QueueServer has no user interface and does not require interaction RTT Queue includes the QueueServer and QueueClient QueueClient Filter All Jobs 4 Ba e Lambo 01 Clear Completed RTT QueueClient provides controls and information for you to manage jobs in the Queue wa
102. nformation stored in the fixed number of bits which is usually called gamma encoding or gamma correction The values stored for HDR images are often linear which means that they represent relative or absolute values of radiance or luminance gamma 1 0 RTT DeltaPix uses HDRI images for environments that radiate the light in your scenes RTT DeltaPix supports two formats for HDRI images EXR and HDR Both are described below OpenEXR EXR OpenEXR EXR extension is a high dynamic range imaging image file format that stores a vast exposure range and color depth by providing 32 bits per channel of RGB information High Dynamic Range Image HDR High Dynamic Range Images HDR extension is a high dynamic range imaging image file format that stores a vast exposure range and color depth by providing 32 bits per channel of RGB information Import Formats for Backplates and Textures RTT DeltaPix can import the following 2D file types for use as backplates or textures for use in materials These formats cannot be used as environmental images and cannot emit light into your project Bitmaps BMP Targa TGA GIF JPEG JPG PNG Realtime Technology AG 2011 RTT DeltaPix User Manual 126 RTT Appendix TIFF TIF Types of Materials in RTT DeltaPix RTT DeltaPix includes a material library that contains many pre configured materials All RTT DeltaPix materials are based on scientifically accurate materials Each type of RTT
103. ntation of the model around the selected axis Pivot Center Model Moves the pivot point of the selected model to the center of the bounding box of the model Environment Moves the pivot point of the selected model to the center of the environment Realtime Technology AG 2011 RTT DeltaPix User Manual 40 RTT AYA Overview of User Interface Snap to Ground Moves the model or models so it rests on the ground Center Moves the model to the center of the XZ plane Auto Size Automatically sizes the model to best fit within the environment and locates the model at the world origin Reset Moves the model to the location it was first imported into the open project and returns it to its scale upon initial import Transform Provides parameters for numerically moving rotating and scaling of the selected model with the following controls You cannot transform parts independently of their parent model Position XYZ Rotation XYZ Scale XYZ Scale All For usage with models see Transforming Models Page 67 Rasterization Options Enable Ground Shadows Toggles ground shadows on off in Performance Mode only for example with Raytracing turned off Has no effect in Raytrace Mode Part Normals Controls Edits and rebuild the normal vectors on the selected part For details see Part Normals Control on page 61 Texture Mapping Controls how textures are mapped onto the selected part For details see Texture Mapping on Part
104. of the open RTT DeltaPix scene from the perspective of the current camera Realtime Technology AG 2011 RTT DeltaPix User Manual 100 RTT Saving and Outputting 1 Click the Render Button located in the right corner of the Toolbar or select Tools 5 Render from the Main Menu 2 In the Render Options dialog that appears choose Render from the Render Type drop down list 3 In the Render Options Tab of the dialog described below select the output options you prefer 4 left click OK to start the rendering process The HUD will show the progress When completed DeltaPix will save the rendering in the Images Library by default Render Options Tab Render Options nm Render 4 Qutput File Filename step 04 Image Format JPEG jpg Output Mode Render Render Output Passes None gt Resolution Render Settings Start Render Save and Close All or some of the following options are available depending on your selection in the Render Type drop down list Output File Filename Give the file to be output a filename Image Format Select the format of the output file from the list The HDR format preserves 32 bit per channel RGB data Output Mode Select from the following output modes Render Renders a single image using the current camera All Cameras Renders a single image using each and every camera in the open scene producing the same number of renderings as you have cameras in the scene Re
105. ons Fast import of many file formats including the latest native CAD formats Enhanced creation tuning and assignment of scientifically accurate materials Always correct lighting shadows and reflections from HDRI environments and raytracing Multi threaded architecture takes full advantage of multi core CPUs as well as CUDA GPUs Accurate simulation of camera optics HD rendering with alpha channels Ability to share projects cameras and materials Realtime Technology AG 2011 RTT DeltaPix User Manual 2 Realtime Technology AG 2011 System Requirements RTT DeltaPix has the following minimum recommended system requirements Configurations and Hardware Requirements Realtime Resolution Rendering Resolution Operating System CPU Minimum CPU Recommended Memory Minimum Memory Recommended Disk Space Tested Graphics Cards 120 CUDA cores 1 GB Graphics Memory Dual graphic card configuration highly recommended for professional level performance RTT DeltaPix User Manual RTT DeltaPix amp RTT Boost up to 4096 x 2048 with a 4K display unlimited Windows 7 x64 Dual Core CPU Quad Core CPU or Higher 4GB of RAM 4GB of RAM 64bit OS 1 GB or more for application assets NVIDIA GeForce GTX 590 3 0 GB 1024 CUDA cores NVIDIA GeForce GTX 580 3 0 GB 512 CUDA cores NVIDIA GeForce GTX 580 1 5 GB 512 CUDA cores NVIDIA GeForce GTX 480 1 5 GB 480 CUDA cores NVIDIA GeForce GTX 480M 2 0 G
106. or i e from faint to intense as the object gets thicker The Glass material is optimized for windows It can handle thin or thick glass Typical applications include the windshield and head lamps of an automobile This material s parameters are as follows Solid toggles two sided verses one sided properties e g IOR Out applies only to two sided objects Color sets the color of the material in diffuse white light IOR sets the index of refraction i e the amount of bending of light passing into the glass When using a surface without thickness the IOR will affect the reflectivity of the surface but the light passing through it will not refract On a Realtime Technology AG 2011 RTT DeltaPix User Manual 130 RTT Appendix surface with thickness this material will cause light to refract as it passes through the Solid object IOR Out sets the index of refraction i e the amount of bending of light passing out of the glass Transparent objects with thickness like most gems and glass refract l light when entering and leaving the object Thickness mm determines the intended thickness of the simulated surface compared to comparable solid glass in reality Roughness controls the size of the highlight The rougher the material the more it diffuses the highlight i e the larger and less focused the highlight becomes such as with frosted glass Matte This simple material simulates matte surfaces like fla
107. ous common types of lights such as point lights Intensity Determines the intensity brightness of the light Color Lets you set the color of the light with the Color Picker Color Temperature Lets you select the light s color in degrees Kelvin Area Light Size Lets you set the radiant area of planar lights Transform Lets you transform the position of the light numerically Note You can also transform lights with the Transform Manipulator Realtime Technology AG 2011 RTT DeltaPix User Manual 48 RTT Overview of User Interface Backplate Tab Large w Backplates Studio Dark Grey Ramp V Show Blackplate Resolution 1920 x 1080 Fill Background V If you select a previously loaded backplate image in the Scene Tree the following parameters appear Backplate Parameters Visible Toggles the visibility of the loaded plate image Resolution The width and height in pixels of the backplate image Fill Background Stretches the backplate to fit within the aspect ratio set on the camera Fit Camera to Aspect Ratio Adjusts the camera to match the dimensions of the backplate New HDR Environment Lets you import a new HDR environment image New Sun and Sky Environment Lets you create a new sun and sky environment Context Sensitive Scene Menu Realtime Technology AG 2011 RTT DeltaPix User Manual 49 RTT Overview of User Interface Right click in the upper area of the Scene Tab to display a context sensit
108. ovide environmental lighting in your scene For details see Working with Scenes Page 87 New Sun and Sky Environment Creates a new Sky Study Environment which simulates sunlight at a specific place and time For details see Create a New Sun and Sky Environment Page 93 Decrease Brightness Decreases the brightness of the loaded HDRI environment image Increase Brightness Increases the brightness of the loaded HDRI environment image Backplate New Backplate Lets you locate and open a standard 2D image for the background of your scene For details see Load a HDR Environment Image Page 88 Lights New Light Create move and edit a new light in the open scene Create move and edit custom lights Page 92 Camera New Camera Creates a new camera at the default position and switches the 3D Viewport to show the view from the new camera Next Switches the view in the 3D Viewport to the next camera in the list of existing cameras Previous Switches the view in the 3D Viewport to the previous camera in the list of existing cameras Reset Repositions the current camera to the world origin Lock Prevents the current camera from being moved Save to File Saves the current camera to a file so the camera can be shared with other projects and users Realtime Technology AG 2011 RTT DeltaPix User Manual 26 RTT Overview of User Interface Image Menu Actual Size Previous The Image Menu appe
109. ppens and outside of which raytracing does not happen First let the less important parts of your scene render to point you re happy with just them and then activate the Ray Brush and select a smaller area where raytracing continues to happen for a while longer In short the Ray Brush thereby lets you raytrace selected parts of complex objects at high quality in far less time than raytracing the entire object Or you can raytrace the entire object to medium quality and then use the Ray Brush to increase the quality in a few key spots Instructions for using the Ray Brush 1 Asa rendering is happening on your screen turn on the Ray Brush by clicking its icon in the Toolbar A circle appears in the 3D Viewport along with the Ray Brush Controls 2 Move the Ray Brush circle over the area of the scene that you wish to raytrace 3 Adjust the size of the circle by dragging the Radius slider in the Ray Brush Controls i If Magnification is enabled then the circle will appear larger than it really is Ray Brush x Radius p v Magnification Click an area in the scene Raytracing takes place only within the circle of the Raybrush Tool when and where you clicked Realtime Technology AG 2011 RTT DeltaPix User Manual 109 RTT Boost Overview RTT Boost works in conjunction with RTT DeltaPix to speed up rendering times The increased speed is achieved by using the resources of multiple computers to share the burden of proces
110. r Manual 78 RTT Working with Materials Apply Materials You can add an existing material to the open project in two ways apply a material in the Material Library to a model and load a material from a model into the Material Tab i e into the project Once a material is part of the open project you can then apply materials to parts in models A part is a subset of a model A complex car model could have thousands of parts for example Each of the 4 wheels could be a separate part and each wheel part could be composed of smaller parts for the metal rim rubber tire lock nuts and brake rotors You cannot define parts in RTT DeltaPix Parts are defined in the 3D modeling software used to create the original model When you import a model with parts into RTT DeltaPix the parts will be preserved A material in the open project is totally independent from the materials in the Material Library The materials in the open project are saved in the BIF file with the rest of the assets in the project e g models HDRI images backplates cameras etc The materials in the Material Library are the files in the RTT Content Materials folder by default When you apply XYZ material in the Material Library to a model part in the open project DeltaPix adds the XYZ material to the project If you then edit the XYZ material in the project via the parameters in the Material Tab of the Palette then the copy of the material in th
111. r blue shifting in the white balance of the simulated light relative to neutral sunlight 5500 Kelvin Saturation Set the saturation of the color shift if any of simulated light Horizon Blur Set the degree to which the horizon blurs out to simulate the visibility limits Sun Intensity Set the intensity of the simulated sunlight Realtime Technology AG 2011 RTT DeltaPix User Manual 94 RTT Working with Scenes Sun Size Set the size of the solar disk in the sky Sun Glow Set the size and diffusion of the glow around the sun s disk Ground Color Set the color of the ground plane Night Color Set the color of the night ambient color Background Settings 4 Background Settings Flatten Ground Background Color Brightness Size meters Rotation Ground Reflection Ground Glossiness Ground Shadow Flatten Ground When enabled the environment becomes a half sphere When disabled the environment becomes a full sphere Background Color Determines the background color of the 3D Viewport outside the environment sphere left click the color to display a standard color picker Brightness Adjusts the overall brightness of the selected environment image Size Determines the radius in meters of the environment sphere Rotation Rotates the loaded environment image on the environment sphere Ground Reflection Adjust the visibility of the ground reflection where 0 is off and 1 is full reflection Ground Glossin
112. rary Tab with the Materials Tab The Materials Library is accessible via the Library Tab of the Palette The Materials Library contains all the material files in the DeltaPix Content Materials folder by default regardless of whether or not these materials are used in the open project The materials in the Material Library are independent of specific projects making the entire Material Library available to all projects You cannot directly edit a material in the Material Library But you can bring a material from the Material Library into the open project and then edit the material with the parameters in the Material Tab and save the modified material as a new material in the Material Library DeltaPix saves materials in BMF format in the DeltaPix Content Materials folder by default You can copy share and even email BMF files to other DeltaPix users For details see Share Your Materials Page 84 The Materials Tab of the Palette contains only materials that have been added to the open project In the Materials Tab left click any material to display its parameters j You can optionally edit these parameters to modify the material Your edits will effect instances of the material on parts in the open project but will not affect the Material Library Realtime Technology AG 2011 RTT DeltaPix User Manual 15 RTT RTT DeltaPix Tutorial Import an HDR Environment Image High dynamic range images HDR can contain a far
113. s Realtime Technology AG 2011 RTT DeltaPix User Manual 64 RTT Working with 3D Models Point Spot and Directionallights as global lights It s possible to deactivate at import Importing OBJ Files When exporting the OBJ file from your source software make sure to choose a tessellation that meets your needs Close ups in RTT DeltaPix look best at higher tessellation for example more triangles for smoother surfaces than more distant views You must determine tessellation inside the 3D modeling software you are using to create the model You can t change the tessellation of a model after it s been imported into RTT DeltaPix Fine tessellation increases the size of an OBJ file so ensure that your computer has enough RAM and other resources to handle your preferred degree of tessellation The OBJ file format does not support a full scene graph but it does maintain all material assignments including textures When importing an OBJ file and its material files make sure that all associated files stay together in the same folder Upon import of the OBJ file RTT DeltaPix will automatically copy the model s textures into the Textures Library All materials inside the OBJ file are converted to material groupings in RTT DeltaPix Specifically all parts in your model sharing the same material will become a single material group in RTT DeltaPix You cannot alter imported material groups from within RTT DeltaPix Hence you must assign m
114. s card than your CPU CPU Only Select this option if you have anything other than a nVidia CUDA enabled GPU with 512 MB VRAM or better Hybrid Select this option if you have an appropriate nVidia card as well as a good CPU Project to Open New Project Creates a new project that s empty except for the default HDRI environment image to provide lighting Realtime Technology AG 2011 RTT DeltaPix User Manual 9 RTT RTT DeltaPix Open Project Displays a file loader so you can locate and open a native RTT DeltaPix file BIF format in an arbitrary location Sample Projects Opens the sample project you select from the list Recent Projects Lets you open a project from a list of recently opened projects On first run this list will be empty of course RTT Content Folder When you install RTT DeltaPix it asks you for a location to create a Content folder The Content folder contains the following sub folders to store assets for your RTT DeltaPix projects E My Documents E 4 DeltaPix Content Cameras di Environments di Images d Materials Models Plates di Projects Textures Cameras Stores default cameras as well as cameras that you have saved Envi ronments Stores high dynamic range images HDR and EXR format for use in environments ImageswN Stores renderings and snapshots Materials Stores the materials in your Material Library The contents update when you add a material to the Library
115. s in the source HDR file After import you can change these settings as well as make other adjustments to the environment on the Environments Tab of the Palette To display all the tools left click the Tools button on the Quick Start bar or left click the expansion bar on the far right edge of the RTT DeltaPix Window Then select the Environment Tab to display Environment Tools Show Hide the Environment To toggle the visibility of the environment image left click the Show Environment Image check box on the Environment Tab of the Palette Even when hiding an HDRI environment image from direct view the image continues to radiate light into the project as well as reflect visibly off shiny surfaces When an environment image is hidden and a backplate if any is also hidden the color of the background is defined by the Background Color parameter in the Environment Tab Realtime Technology AG 2011 RTT DeltaPix User Manual 88 RTT Working with Scenes Transform the Environment 4 Background Settings Flatten Ground V Background Color Brightness Gamma Size meters Height meters Rotation Flip Horizontal Ground Reflection Ground Glossiness Ground Shadow Show Grid By default the HDRI image used in a RTT DeltaPix environment is mapped onto a sphere with a radius of 25 meters centered at the world origin The sphere envelops your entire project with HDRI light that very closely simulates the light in real wor
116. s on page 62 Realtime Technology AG 2011 RTT DeltaPix User Manual 41 Overview of User Interface Material Tab Large v Materials Pnmer tire 18 014 Matenal Name numberplate ELISE Matenal Type Metal Sync Textures Else Specular Alpha Enable Texture V Blend Texture The Material Tab provides you with the options discussed in this section When you select a material on a model the material is highlighted in orange Material Tree Each and every material in the open project is listed in the Material Tree near the top of the Material Tab Display options tiles thumbnails or text lists 1 To select a material and display its parameters left click its name or icon in the Material Tree see image to the left 2 To apply a material to part in a model in the 3D Viewport drag and drop the material from the Material Tree to the target part Material Parameters When you select a specific material in the Material Tree or select a material on a part in a model the parameters defining the material appear in the Material Tab of the Palette Exactly which parameters appear and depends on the type of the selected material for example glass metal leather etc Different parameter Realtime Technology AG 2011 RTT DeltaPix User Manual 42 RTT Overview of User Interface values for the same type of material produce variations within the type for example silver verses gold You cannot create new types o
117. s onto parts in models as well as Material Tab for numerically mapping textures Scale The Scale Transform Tool works the same as the Move Transform Tool above except it scales instead of translating or rotating Absolute Mode If enabled model transformations are relative to world space If disabled model transformations are relative to local model space Absolute Mode is not applicable to materials Camera Control Select the Camera Control Tool to set the camera s behavior from the following options For usage see The Camera Page 58 Rotate _ Pan Zoom Twist Look At Realtime Technology AG 2011 RTT DeltaPix User Manual 37 RTT Overview of User Interface Ray Brush The Ray Brush lets you to select a circular area within which raytracing happens and outside of which raytracing does not happen Render Button Uu Render Select the Render button In the Render Type drop down within the Render Options dialog select an available option For details see Outputting Images Page 99 Renderings and snapshots are saved in the Images Library by default Palette The Palette contains various tabs corresponding to the following modes Model Tab Material Tab Scenes Tab Camera Tab Realtime Technology AG 2011 RTT DeltaPix User Manual 38 RTT Overview of User Interface Library Tab You can undock the Palette and move it around the screen separately from the main DeltaPix Windo
118. s you want to install DeltaPix Suite 64 bit Install the complete DeltaPix Suite RTT Queue Client 64 bit RTT QueueClient provides controls and information for you to manage jobs in the queue to be processed later Realtime Technology AG 2011 RTT DeltaPix User Manual 6 RTT RTT Queue Server 64 bit The QueueServer provides server side support for processing your jobs The QueueServer has no user interface and does not require interaction RTT Boost 64 bit Boost works in conjunction with RTT DeltaPix to speed up rendering times The increased speed is achieved by using the resources of multiple computers to share the burden of processing RTT Dash Install RTT Dash if you want to manage your licenses with this With Dash you can also start and stop RTT Boost and RTT Queue RTT Dash Page 120 Licensing 1 Download the RTT DeltaPix installer from RTT s web site 2 On your local computer unzip the file and run it Follow the instructions on the screen to complete the installation 3 When you run RTT DeltaPix for the first time you will probably see the following screen first In this RTT License dialog window you can click on Licensing to go on the next screen or you can click on Continue Trial to use the trial version Please note to activate a trial version you need an internet connection you for evaluating RTT DeltaPix ense expires in 29 days Click Licensing t vw more options regarding purchasing and
119. se To output a high quality rendering of your scene do the following In the Toolbar left click the Render button and select the type of render from the Render Type drop down list Basic Render Turntable Animation Sun Study Animation Render All Cameras The rendering may take a few minutes depending on your hardware RTT DeltaPix saves the rendering in the Images Library the RTT Content Images folder by default The following considerations which you have some control of via the Render Options dialog affect the rendering Realtime Technology AG 2011 RTT DeltaPix User Manual 19 RTT RTT DeltaPix Tutorial 4 Render Settings Render Mode Render Passes Quality Send to Queue Render In Background Boost Rendenng Show Viewport Render Using GPU Hybrid Start Render Save and Close For all the render types above you can choose to render based on time or quality Time guarantees a finished result in a given processing time but does not guarantee a given quality Quality guarantees a quantifiable quality for images frames but without any hard limit on processing time Realtime Technology AG 2011 RTT DeltaPix User Manual 20 Overview of User Interface T ode Came aa Viewports The RTT DeltaPix User Interface contains the following major elements Main Menu Viewports Toolbar Palette Context Sensitive Menu Camera When DeltaPix initially opens you can choose between rendering
120. sed to take a specialist hours can now be done by anyone in minutes Realtime Technology AG 2011 RTT DeltaPix User Manual 1 RTT Introduction How RTT DeltaPix Works RTT DeltaPix is a fully raytraced rendering environment by default You can pause or disable raytracing to speed up editing on lower power hardware and then enable raytracing as a final step The software is constantly updating the scene using raytracing by taking full advantages of all available CPUs and CUDA GPUs Unlike traditional 3D applications you do not need to guess and check before generating final results In RTT DeltaPix you interact with the final result at all times even while animating A RTT DeltaPix project consists of an environment sphere that includes a transparent ground plane for accurate shadowing and an HDR environment image that maps to the spherical environment No further lighting setup is required although additional sources of light are available Key Features Intuitive out of the box State of the art user interface using the latest UI development libraries Toolbar with extended capabilities Central Asset Library makes all materials textures and environments accessible in one palette with drag and drop functionality throughout Interactive WYSIWYG rendering of fully raytraced environments Model tree of objects and their parts supports direct interactions Improved camera control and view management Enhanced realtime interacti
121. ser Accounts Configure advanced user profile properties F To change your password press Ctrl Alt Del and select Change a password Change my environment variables d In the Change User Account Control Settings screen change the setting to Never Notify Realtime Technology AG 2011 RTT DeltaPix User Manual 112 RTT challenging reality rr Oe E Choose when to be notified about changes to your computer User Account Control helps prevent potentially ha ma f Always notify a Never notify me when my computer I make changes to Windows settings use programs that are not certified for Windows 7 Never notify harmful programs from making changes to your computer Programs try to install software or make changes to o Not recommended Choose this only if you need to 03 because they do not support User Account Control RTT Boost Return Firewall Settings to Default Values 1 Inthe Control Panel of your PC select Windows Firewall 2 In the Windows Firewall screen select Restore Defaults to reset the values to those shown in the image below iP Windows Fir Customize Settings Search Control Panel Customize settings for each type of network You can modify the firewall settings for each type of network location that you use What are network locations Domain network location settings Turn on Windows Firewall
122. sing RTT Boost uses other computers with DeltaPix installed on the same LAN as you to help process your renderings Similarly other DeltaPix users on the same LAN can use your computer to help process their renderings Each DeltaPix user can independently exclude or include his or her machine Install RTT Boost RTT Boost is automatically installed when you install RTT DeltaPix The same version DeltaPix and therefore RTT Boost along with it must be installed on all computers used by RTT Boost Use RTT Boost For details on using RTT Boost see the following sections Use the RTT Boost Console Activate RTT Boost Use the RTT Boost Console The RTT Boost Console provides you with a summary of the hardware and drivers on your system relative to the requirements of DeltaPix and RTT Boost It also lists the status of the local and remote machines involved in the rendering In addition Realtime Technology AG 2011 RTT DeltaPix User Manual 110 RTT RTT Boost to providing this information the RTT Boost Console lets you make your computer unavailable or available to other RTT DeltaPix users on the same LAN By default RTT Boost allows users on the same LAN to conscript your machine to help with their renderings You can optionally make your machine unavailable to others by selecting Fille 5 Exclude me from RTT Boost in the Main Menu in the RTT Boost Console If your machine is currently set to block others from conscripting it you
123. ssellated i e converted into polygons Experts only Advanced Sewing Settings Specifying multiple passes ensures that parts in models are all connected i e they all share vertices so as to eliminate seams between adjacent materials Materials Ignore Texture References ignore all textures associated with materials in the source model Auto Search for Missing Textures look in logical places for missing textures referenced by materials in the source model Texture Auto Search Paths Lets you specify where DeltaPix looks for textures referenced by materials in the source model Realtime Technology AG 2011 RTT DeltaPix User Manual 63 RTT Working with 3D Models Cameras When importing CSBs or JTs from RTT DeltaGen all camera objects will be imported Import Settings v Materials v Texture Options Ignore texture references V Auto search for missing textures V Manual search for missing textur Importing CSB Files You can import all CSB stored files with DeltaGen 8 0 or later with the following features Hierarchy and transformations _ Groups Switches only visible LODs only 1 File Nodes all supported file formats from DeltaPix Geometry _ Polygons only Body amp Shells are imported as polygon current tessellation Materials Legacy looks will automatically be converted to non legacy looks Looks and Override looks _ Override looks will be applied to underlying shapes Cameras All cameras are imported Light
124. t it Realtime Technology AG 2011 RTT DeltaPix User Manual 73 RTT Working with 3D Models 2 In the right click menu select Extract Part The Part Splitting dialog appears Alternately you can select Extract Part from the Model Tab 3 In the Part Splitting dialog adjust the tolerance of part splitting via the Facet Angle Tolerance setting and the slider next to it To preview the tolerance settings left click the target part and continue the adjustments 4 When ready to execute the split right click the target part again Texture Mapping on Parts 4 Texture Mapping Mode Box Manipulate Texture Fit To Part Set to World Scale 4 Transform Position XYZ 0 55 Rotation XYZ _ 0 00 Scale XYZ 2290 04 Scale All 2290 0 The Model Tab in the Palette includes the following Texture Mapping parameters which appear when you actively select a part in the open model Mode Determines how the selected texture is projected onto 3D surfaces Each of the following types of texture mapping includes its own parameters for controlling the mapping For illustrations of all these types except UV mapping see Texture Mapping on Parts Page 74 UV Mapping If your object does not have UV coordinates its textures may not show up initially Fix by changing projection type Box Uses a box projection Spherical Uses a spherical projection with Y being the up axis If your object requires spherical mapping in a different dire
125. t paint with no specular highlights This material s parameters are as follows Color sets the color of the material in diffuse white light Metal The metal material is used to simulate metals such as aluminum gold and silver with different finishes such as polished powder coated cast etc Realtime Technology AG 2011 RTT DeltaPix User Manual 131 RTT Appendix This materials parameters are Color sets the color of the metal in diffuse white light Roughness determines how much the metal diffuses specular highlights A value of zero would cause no diffusion at all which would make the metal appear very smooth with sharp specular highlights Metallic Paint This material simulates metallic paints such as car paints but can also be used to simulate multilayer plastic finishes This materials parameters are Color sets the color of the base paint in diffuse white light Metal Color sets the color of the metallic flake in diffuse white light Metal Roughness determines the degree the metal diffuses specular highlights A value of zero would cause no diffusion at all which would make the metal appear very smooth Metal Coverage sets the density of the metallic flakes If the value is 0 the flake will disappear O 100 range Clearcoat the index of refraction IOR of the clear coat It indirectly determines the surface reflection on the clear coat Realtime Technology AG 2011 RTT DeltaPix User Manual 132
126. the Main Menu The parameters unique to Sun and Sky Environments appear on the Environments Tab of the Palette Alternative On the Environment Tab of the Palette right click in the Environment Tree near the top which lists the environments saved with your project and select New Sun and Sky Environment 2 Fill in the parameters for sun and sky environments as described below Realtime Technology AG 2011 RTT DeltaPix User Manual 93 RTT Working with Scenes Parameters for Sun and Sky Environments Set Location and Time 4 Sun Sky Settings Haze 0 10 Red Blue Shift 0 00 Saturation 0 50 Horizon Blur 0 10 Sun Intensity 5 00 Sun Size 2 50 Sun Glow 0 00 Ground Color Night Color When creating or editing a Sun and Sky Environment you determine its properties by setting the values of the following parameter Show Environment Image Toggles visibility of the environment image loaded in the 3D Viewport Even when invisible the loaded environment image still emits light into the scene Location Settings Location Informational read only latitude and longitude of the geo location being simulated Date and Time Informational read only month and time of day at the geo location being simulated Set Location and Time Click this button to change the location and or the date and time being simulated Sun Sky Settings Haze Set the amount of haze in the simulated air Red Blue Shift Set the degree of red o
127. ting DEGCAIS N 85 Editing P1307 AA AA 86 Working with SCONES aaa ai iii aaa OF Create and edit HDR Environment Images eene 88 Load a HDR Environment IMAGE La AUN AG ANA 88 Tune HDR Environment Images naaa GIA GIAN AE as 88 Show Hide the Environment a 88 Transform the EnviIFODITeriE uiia censa GAGA NAAN 89 Adjust Brightness and Gamma a a BANAAG 90 Display Shadows T ANAK ANAKAN ANAKAN KA 90 Flatten the Ground Kada S 91 Create move and edit custom lights 92 Create and edit Backplate IMAGES sa cii tiae een idea soa ue Rn ka Fa aae 93 Create a New Sun and Sky Environment seen 93 Realtime Technology AG 2011 RTT DeltaPix User Manual vi RTT Parameters for Sun and Sky Environments sees 94 Load Backplate IMAGES inaanak eta tune lao sister ed eek edid Hd Dore dx Cb eie i a Ao daigds 97 Saving and Outputting 1er rne O9 SAVING e 99 OQutputting IMAGES esperes NANANA P Du NGANGA BA APAKAN 99 Snapshot High Sp paaa AR AN aaa Sted 99 Render High Q ality cx a Ga GARA NAKAKA KA 100 Basic Render Nama Duce sna AA NAAN AA AA 100 Render Alli Cameras sssceosidese tin suieias untra nete daxpee aaar fae MEER DEO NER 103 Turntable Animmabiohisz naa ANA edet eios ee vue ah Dues E tex pe Tees a 105 Sun Study ANMAN sssini
128. tive camera to that of the backplate Loading a new image into the background of your scene replaces the old backplate image if any Backplate images do not affect the lighting in your scene To show or hide a loaded backplate image first select it in the Scenes Tree in the Scenes Tab of the Palette When its parameters appear toggle the Visible parameter to show or hide the backplate image Realtime Technology AG 2011 RTT DeltaPix User Manual 98 Saving and Outputting Saving In RTT DeltaPix whenever you use File gt Save Project to save a file RTT DeltaPix saves the open project in the Projects Library using its native BIF format This format packages all assets associated with the project into a single file When you select File 5 Save As RTT DeltaPix gives you the choice of saving the BIF file to a different folder Outputting Images RTT DeltaPix can output images of your projects in the following ways Snapshot High Speed quickly captures what you see on your screen with a lot more user control than an ordinary screen shot Render High Quality invokes raytracing at the quality and resolution you specify Snapshot High Speed Taking a Snapshot is like taking a screen shot but with more options a LN Snapshot Bohs Take a Snapshot Taking a Snapshot of an open RTT DeltaPix project uses the current camera to capture what you see in the 3D Viewport Here s how Realtime Technology AG 2011 RTT
129. ton located in the right corner of the Toolbar In the Render Options dialog that appears choose Sun Study Animation from the Render Type drop down list In the Render Options Tab tab of the dialog select the general rendering options you prefer In the Sun Study Options Tab tab of the dialog select the options controlling the turntable left click OK to start the rendering process The HUD will show the progress When completed DeltaPix will save the rendered images in the Images Library by default Sun Study Options Tab You control the Sky Study via the following parameters You control the turntable via the following parameters Output File Filename Give the file to be output a filename Realtime Technology AG 2011 RTT DeltaPix User Manual 107 RTT Saving and Outputting Image Format Select the format of the output file from the list The HDR format preserves 32 bit per channel RGB data Output Mode Select from the following output modes Render Renders a single image using the current camera All Cameras Renders a single image using each and every camera in the open scene producing the same number of renderings as you have cameras in the scene Render Output Passes Beauty The regular raytraced image _ Ground Shadows Only ground shadows Glossy 50 rough chrome for isolating reflections Specular 100 chrome for isolating highlights Incandescent Lights the scene using lights that have been
130. tual lens of the selected camera Post Processing Options 4 Postprocessing Options Enable Post Processing The following Post Processing options add various photographic effects to the scene when viewed through this camera All imagery produced from this camera including the real time view in the DeltaPix Viewport as well as snapshots and all types of rendering and animations uses these settings Enable Post Processing Activates post processing of this camera view and all imagery that comes from it White Point Sets the white point of all imagery coming from this camera Vignette Creates a soft shadow near the edges of the camera s field of view Crush Blacks Makes affected areas brighter so as to add detail to shadows Burn Highlights Makes affected areas darker so as to recover blown out highs Saturation Increases decreases the color saturation of the image Exposure Increases decreases the density brightness of the scene Rule of Thirds Overlay 4 Rule of Thirds Overlay Enable Grid Overlay Realtime Technology AG 2011 RTT DeltaPix User Manual 53 RTT Overview of User Interface This feature toggles an overlay of a Thirds Ruler or Quarters Ruler to aid with composition when using this camera You can configure the Grid Line Color to your preference Miscellaneous Reset Camera Resets the camera to the factory defaults Save Camera File Saves the selected camera to the Cameras Library using th
131. w and then re dock it later if desired To undock the Palette left click holdthe top bar of the Palette and drag it away from its dock To re dock the Palette drag and drop it the same way onto the arrow on the far right side of the main DeltaPix window where it is normally docked Model Tab B i Root dummy INT ext Carbon ELISE ext rubber black 4 lambert1 ext plastic wiper 3 badge chrome 2 badge green 2 badge yellow 2 badge glass 13 numberplate ELISE ext alu 2 alu ext cam Name elise comb new5 Hide Faded Rotate Y 90 Flip x Y Z Pivot Center Model Environment Snap to Ground Center Auto Size Reset The Model Tab provides you with the following options for selecting and transforming Models and their Parts Model Tree The names of the Models in your scene and the parts within each Model appear in the Model Tree near the top of the Model Tab in the Palette Realtime Technology AG 2011 RTT DeltaPix User Manual 39 RTT Overview of User Interface In the drop down list near the top of the Model Tab select the Model Set containing the models you want in your scene _ A Model Set is a collection of one or more 3D objects Different Model Sets are entirely separate except when several sets contain the same model A given Model Set can optionally be part of a custom configuration but not part of the base configuration To select a Model and display its parameters in the Model Tab Option 1 Cli
132. y AG 2011 RTT DeltaPix User Manual 11 RTT DeltaPix Tutorial The tutorials in this Quick Start Guide teach you the basics of RTT DeltaPix Prepare to be rendered speechless literally in just 30 minutes You can create typical RTT DeltaPix projects in the following phases Launch RTT DeltaPix Import a 3D model a k a object or mesh to serve as a 3D subject in your RTT DeltaPix project Assign and edit materials for your models Import an HDRI environment image to provide lighting for your models Import a backplate image to provide a high quality background Output the project at various quality levels Launch RTT DeltaPix 1 To run RTT DeltaPix double click the RTT DeltaPix icon on your desktop or select RTT DeltaPix in the Start Menu The welcome window appears unless this is the first time you have run this installation of DeltaPix in which case refer to Installation and Licensing Page 6 Raytrace Using Open Project Recent Projects Realtime Technology AG 2011 RTT DeltaPix User Manual 12 RTT RTT DeltaPix Tutorial 2 In the Welcome Window select New Project to load an empty scene with the default environment image Blended Ray Brush Model Move Rotate Sun Study Start by importing a model x Check Project gt Import Model or Drag and drop a model file into the viewport Import a 3D Model Import a model into your new project Select Project 5 Import Model from the Main Menu to display
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