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Affordance and Symmetry

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1. The user has an implicit model e g at the level of neuronal activity that involves a stochastic state machine with a vast number of states For practical purposes this implementation model is inaccessible 5 1 Affordance and Symmetry in a Digital Alarm Clock A digital alarm clock has a large enough and complex enough state space to make its implementation a not completely trivial exercise Moreover the user interfaces of real digital clocks come in a bewildering variety and many are surprisingly difficult to use so this is not altogether an academic example To make our discussion easier to handle we will skip many interesting issues For example the clock should work the same regardless of what colour it is a symmetry so we do not need to worry about colour except that we know that some users are colour blind and that for them colour choices can be crucial First consider a single digit display positioned above a press button We will call this assembly a domino here shown displaying the digit 8 imagine it is warmly glowing in red so it can be read in the dark perhaps the buttons glow too so they can be found and pressed easily in the dark m m Pressing the button increases the digit by one taking the display of 0 to 1 or from 1 to 2 and so on and from 9 back to 0 The affordance is expressed in the correspondence between the physical symmetry a vertical movement translates the position of the button to the pos
2. a concern for some task that a new perceptual representation of hardness e g colour coded bands that was invariant under a pencil s symmetries could be a practical benefit In summary some pencil symmetries are interesting others not not all sym metries lead to useful affordances enforcing some affordances leads to new de signs such as the propelling pencil Clearly affordance raises design trade offs what is the cost of implementing a suitable symmetry against the benefit to the user and how should this trade off be accounted for what are the manufactur ing set up costs how many users are there what are the risks of error and so forth Pencils are a very simple example but for cultural and economic reasons do not pose interesting design problems for us here See Petroski 9 for a thorough discussion of pencil design 4 State Spaces All digital computer systems implement state spaces and with the exception of continuous systems e g control systems computer systems can be defined as state space automata Even simple computer systems have enormous state spaces so various means are used for describing the computer system without specifying the state space explicitly as such Programming languages provide structures most notably data types and procedure calls that heavily disguise the underlying state machine so that the programmer can concentrate at any moment on very simple components of the state machine such a
3. affordance will be stronger accordingly provided the correspondence is maintained Once an affordance exists other structural correspondences follow that may be exploited for instance in the user manuals and in the program imple menting the system The user activity and task allow a designer to select out of all possible affordances relevant affordances for a design to represent with appropriate state space and physical symmetries Choosing a design that represents the relevant abstract state space symmetries in physical symmetries whether mechanical in conventional knobs and switches or visual figures therefore creates a user interface that affords the user to infer the task relevant actions Affordance constrains the design options and makes both design and use easier Once such affordances are determined in addition to the conventional ben efits of affordance in terms of usability both program and user manual can be simplified and made more reliable In practice a key contribution of this new understanding of affordance will be the reduction in user interface implementa tion bugs perhaps too because affordance and symmetry is about fundamental interaction between users user interfaces and implementations a point Gaver op cit 2 also alludes to user interface designers and programmers will be able to work more constructively together This paper alluded to the deeper symmetries available in programs which are
4. designers would not be so tempted Jels Of course there is a superficial physical symmetry a mirror symmetry but it relates to nothing about how to use the gadget to nothing in the state space It is not an affordance Probably the buttons will be labeled but there are so many ways to give them meanings that designers have almost got a free rein As they can do what they like they do and then we don t know and can t work out how it works I guess in this case it is likely that pressing the right hand button increases the minute pair of digits and pressing it for two seconds increases the hour pair of digits and the button on the left does the same sort of thing for setting the alarm Pressing both at once sets the alarm or unsets it And perhaps we ll have a flashing colon in the middle of the four digits so we can tell if the clock is running or whether we are setting the alarm That s just one way of doing it There are so many other ways of designing an alarm clock badly without regard for affordance that the user is at a loss to know how to use it Learning one bad design is of little help for using the next and users cannot transfer their skills 5 2 Affordance and Symmetry in an Analogue Alarm Clock The two digital clock digits on the left must not show a number exceeding 23 and the two on the right must not exceed 59 these being standard constraints on our notation for time Life would be a lot easier b
5. exploited to make the manuals shorter 5 Example Pushbutton Devices Interactive pushbutton devices are ubiquitous and one can argue that they are finite state machines 16 There may be a huge number of states in their imple mentation an astronomical number if the device is connected to the internet but the user s explicit model cannot be so large The user must rely on symme tries that certain transformations leave the user s model unchanged To take a simple example a digital clock works the same way whatever time it is though obviously each individual time it can display must represent a different state The user may rely for some purposes on the distinctions between the various states but the way in which the clock can be used is essentially unchanged as states are transformed into other states in the same class through in this case the passage of time Again the way a video recorder is used depends only very weakly on the position of the video tape having successfully done a fast forward so the tape is about midway the transformation represented by play stop changes nothing in the way the user interface works that a user will notice The physical interface whether knobs and switches in a strict physical sense or their visual representation on a screen as in an aircraft glass cockpit may present symmetries to the user that the user will assume are implemented by the system Let us now consider a concrete example 3
6. 25 4 439 451 1986 11 Thimbleby H User Interface Design Addison Wesley 1990 12 Thimbleby H A New Calculator and Why it is Necessary Computer Journal 38 6 418 433 1996 13 14 15 16 17 Thimbleby H Calculators are Needlessly Bad International Journal of Hu manComputer Studies 52 6 1031 1069 2000 Thimbleby H Analysis and Simulation of User Interfaces Human Computer Interaction 2000 BCS Conference on Human Computer Interaction edited by Mc Donald S Waern Y amp Cockton G XTV 221 237 2000 Thimbleby H Permissive User Interfaces International Journal of HumanCom puter Studies 54 3 333 350 2001 Thimbleby H Cairns P Jones M Usability Analysis with Markov Models ACM Transactions on Computer Human Interaction 8 2 99 132 2001 Weyl H Symmetry Princeton University Press 1952
7. Affordance and Symmetry Harold Thimbleby University College London h thimbleby ucl ac uk Abstract Whilst it is generally accepted as a positive criterion affor dance only gives the weakest of hints for interactive systems designers This paper shows how useful it is to consider affordance as generated by a correspondence between program symmetries and user interface sym metries Symmetries in state spaces for instance as might be visualised in statecharts can be carried through to user interfaces and into user manuals with beneficial results Exploiting affordances understood in this way in addition to their well known user interface benefits makes programs simpler and more reliable and makes user manuals shorter 1 Introduction Affordance was introduced by the influential ecological psychologist J J Gib son 4 Gibson introduced affordance as a provocative yet quite vague concept and this has led to subsequent research attempting to pin down the concept ade quately to exploit it further Norman s classic Psychology of Everyday Things 7 brought affordance to the attention of designers Gaver 2 further widened the scope of affordance to the design of interactive computer systems such as graph ical user interfaces Gibson s view is that the environment is a surface that separates individuals from physical objects The environment is perceived which suggests that the values and meanings of objects can themselves be d
8. TIME and ALARM words here shows that we have a broken symmetry We don t know whether the display of 1225 is referring to the time or the alarm setting I think it s the time as it was drawn five minutes after the last picture The appearance of broken symmetry is easy to fix we put the words next to each other or erase them We will choose to put them next to each other TIME or ALARM 2 J ni ui This design is obviously ambiguous so perhaps we should have an action changing the mode of the alarm clock between showing its time or its alarm settings When the clock is in alarm mode the buttons mean change the alarm setting and when the clock is in time mode the buttons mean change the time setting A single button can do this To spell it out in alarm mode this button means get into time mode and in time mode it means get into alarm mode We might think of a layout like the following which retains the vertical symmetry between a display and its controlling button TIME mJ IJJ Wn An alternative approach would be to replace the or with a physical knob or other control such as a slider or rocker to resolve the ambiguity Here we try a small knob and where the brightness of in this case ALARM has been reduced to confirm the knob is pointing away from it TIME ALARM By our definition of affordance a knob that is intended to be rotated must have rotational symmet
9. ause they persuade us that the pencil has symmetries that they fail to uphold Conversely we are pleased by pencils whose quality of symmetries exceeds our expectations thus one that was indefinitely unchanged as one wrote with it would be very nice as it would have an inexhaustible lead More plausibly a propelling pencil is better be cause it size and shape remains unchanged as it is transformed by use it has an additional symmetry over conventional pencils which get shorter as they are used A pencil that was exceedingly smooth is merely one that feels invariant on any surface And so on We could define a pencil and everything equivalent to a pencil by its full set of symmetries namely the set of transformations that keep all pencilness properties invariant Affordance can then be defined as those symmetries that apply under the actions relevant to the activities or tasks that are performed with the object Rotating a pencil about its long axis makes no difference to how well it writes and therefore an affordance of a pencil for writing is its rotational symmetry However if we had the unusual task to read the writing on the pencil shaft that says who manufactured the pencil or what its hardness was H HB etc then rotation does change the task and it is therefore not an affordance for this task In particular we note that the visual properties of a pencil do not afford perceiving its hardness suggesting if this was
10. d in particular sorts of symmetry and we define an S symmetry as arising when a property p of an object is unchanged through an S transformation Mirror symmetries arise through mirror transformations and so on In the example above the mirror symmetry was the S transformation x y to a y which is reflection about the line x 0 and the property was the collection of graphical information in the picture p itself Because of their importance different words are used in different fields to describe the special properties involved in certain symmetries invariant being a common term We will see others below Physics might be called the science of natural symmetries and is concerned with many symmetries that are not visual at all For example special relativity arises when constant velocity transformations leave the property the speed of light unchanged Chemistry is the study of properties that are unchanged when objects which chemists call atoms are replaced with other objects of the same class which chemists call elements Chemistry makes a good example of how agreement on better symmetries advances reasoning the conceptual move from heat fire water and air through phlogiston and other conceptual models enabled human reasoning to be more effective reliable and indeed easier Simply in this paper we want to use symmetry to help design understand and use interactive systems rather than chemical processes Mathemat
11. e having more apples in itself is not sufficient to mean more profitable being more symmetric in itself is not sufficient to ensure easier to use without further design work which will no doubt include careful evaluation to confirm whether and to what extent the design process is achieving its goals But being clearer on the symmetries just like counting apples will give us good insights into good design 9 Conclusions Conventionally understood affordance is an appealing design concept but suffers from vagueness latterly recognised in the debate in the literature Its combined vagueness and natural appeal has ensured its widespread recognition in the de sign community Symmetry is a familiar concept with natural appeal but unlike affordance is readily expressed formally This paper argued that symmetry provides a very natural way of defining affordance as linking user interface symmetry to state space implementation symmetry Moreover once this abstract symmetry is recognised it can be applied potentially in many other areas of interaction being abstract it is not located in a physical place relating to the user s con ceptual model to the user documentation to interactive help and so on Of course symmetries may be made evident in the visual representation of the user interface or mathematically in the formal specification of the interface e g as represented in statecharts or in diagrams exp
12. er formalised by David Marr in his three level model of visual processing into computational representation algorithm and hardware implementation 6 As Marr points out whereas Gibson thought of the brain as resonating to the in variants the detection of physical invariants is in fact an information processing task A typical wood pencil has two main symmetries It has a hexagonal or some times circular symmetry along its long axis and it has an approximate reflec tional symmetry about its centre strictly about a plane through the centre and orthogonal to the major axis Because of the rotational symmetry it does not matter what angle a pencil is grabbed at Because of the approximate reflectional symmetry it is easy to make errors grabbing a pencil it may be grabbed up side down and be unsuitable for writing unless it really is symmetric that is sharpened at both ends Clearly the symmetries provide freedoms in the way an object can be used and any approximate symmetries provide opportunities for errors because users tend to expect the full symmetries to work There are many other pencil symmetries For example the property pen cilness is unchanged when we swap one pencil for another made by a different manufacturer The colour of the wood of a pencil is another symmetry whereas changing the colour of the lead is for most tasks not a symmetry We are disap pointed in pencils made by cheap manufacturers bec
13. explicitly exploited for instance in object oriented programming A major area for future work will be to develop programming styles or paradigms that increase the correspondences between symmetries visible in source code and in user interface symmetries Acknowledgements Ann Blandford Paul Cairns Matt Jones Jef Raskin and Ian Witten made valu able comments on the ideas expressed here Harold Thimbleby is a Royal Society Wolfson Research Merit Award holder and acknowledges that generous support References 1 Carbone A Semmes S A Graphic Apology for Symmetry and Implicitness Ox ford Oxford Science Publications 2000 2 Gaver W Technology Affordances ACM CHI 91 Conference 79 84 1991 3 Gelernter D The Aesthetics of Computing Phoenix 1998 4 Gibson J J The Ecological Approach to Visual Perception Boston Houghton Mifflin 1979 5 Harel D Politi M Modeling Reactive Systems with Statecharts The Statemate Approach McGraw Hill 1988 6 Marr D Vision New York W H Freeman amp Company 1982 7 Norman D A The Psychology of Everyday Things New York Basic Books 1988 8 Norman D A Affordance Conventions and Design ACM Interactions VI1 3 38 43 1999 9 Petroski H The Pencil A History of Design and Circumstance New York Alfred A Knopf 1990 10 Runciman C Thimbleby H Equal Opportunity Interactive Systems Interna tional Journal of Man Machine Studies
14. f affordance to good design is an uncontentious issue Many interactive systems are notorious for being difficult to use Poor design without any deeper analysis is an easy scapegoat for interaction failures that re sult in varying degrees of loss to users whether using video recorders or aircraft flight management systems Can affordance be recruited more effectively to in teractive systems design Can the concept be tightened to have a more rigorous value in design We believe so and this paper describes how 2 Symmetry We are most familiar with the concept of symmetry in the spatial and visual domains perhaps most especially as occurring in two dimensional pictures and patterns For example a reflection symmetry is a feature of an object that is unchanged when it is reflected as in a mirror Human faces have a vertical bilateral mirror symmetry and more symmetric faces are more attractive pos sibly because a symmetric face induces less cognitive load to memory Facial asymmetries which are not so attractive arise mainly through imperfections Imperfections to one s appearance may be caused by disease or trauma and such accidents rarely have any cause to maintain symmetries Indeed in the nat ural world threats to survival are never specialised to the left or right when one survives say a left handed threat one s chances of survival are doubled by assuming the lesson learnt should be symmetrical To some extent evidently sy
15. f printing tickets and will be the same function regardless of the length of paper in the ticket roll The program code that represents the function is much clearer and therefore programmed much more reliably because it does not mention any details whose changes should not affect the meaning of the function everything else all the other transformations the machine is doing Conventional programs often go wrong when some of these unmentioned de tails somehow affect the meaning of an abstraction in some sense the symmetry is betrayed Functional programming further sets out to guarantee a precise correspondence between the abstractions and the symmetries As there are no hidden state variables in functional programs a function application has the same result everywhere dependent only on its actual parameters Indeed func tional programming is promoted because for many applications it has a better affordance in our sense for the task of programming than imperative program ming Functional programming and declarative programming more generally avoids referential opacity what expressions mean should not depend on how they are referred to In other words a transformation of context in a functional program leaves meaning unchanged referential transparency is therefore a symmetry In particular referential transparency means parts of programs can be designed without regard for how they will be used since their meaning is inde
16. fractals Atoms are necessarily a certain size and things therefore cannot be made too small when things are made too large their strength which does not increase at the same rate as their mass becomes insufficient to support them Animals the size of insects can fly we can t because we operate at a larger scale And so on User interfaces for many applications however would be improved if they were scale symmetric be the same even when you change their size even though strictly speaking there is no corresponding physical symmetry to apply People with limited visual acuity could zoom in without affecting any other aspect of the user interface Images could be scaled so they could be read easily at any distance or projected for an audience scaled to screens of any size Unfor tunately many auditorium projectors use digital display technology e g LCD screens and scaled images cause aliasing problems often with the result that text becomes unreadable when projected at the wrong resolution 3 Affordance and Symmetry Gibson wished to explain vision by positing some higher order features of vi sion that are invariant with motion and rotation and are picked up by the observer He held the view that the function of the brain was to detect in variants despite changes in sensations With this conception he freed vision research of what computer scientists would call implementation bias an idea lat
17. iant vector notations 1 Noether s Theorem shows a deep connection between symmetry least action and conservation laws and is one of the most profound theoretical results behind modern physics 2 Newton s laws of motions are invariant too but they predict the speed of light varies with the observer s motion need not and in fact generally do not mention coordinates and therefore be come easier to use by removing irrelevant detail In computing symmetry arises in many areas such as mobile computing computing facilities are unchanged through transformation of place and in declarative programming which we discuss below Symmetry sounds ubiquitous and if it was it would be a pretty vacuous con cept We are generally interested in things that change and how they change and therefore by definition we are interested in broken symmetries more than in the symmetries themselves except in so far as they provide a background that highlights the changes Certainly some symmetries seem trivial for example we are so familiar that movement in space leaves things unchanged that translation symmetry seems obvious Other symmetries though seem more profound Con sider scale symmetry where things are unchanged through a transformation in size In the physical world scale symmetry does not apply Things are particular sizes and they do not work or do not work well at other scales though there are approximate scale invariants in
18. ics has very general ideas of symmetry expressed for instance in group theory Felix Klein famously defined geometry in 1872 as the study of prop erties of figures that remain invariant under particular groups of transformation In particular Euclid s geometry is the study of the so called rigid transformations such as rotation and reflection that preserve area and distance Interestingly Euclid himself did not specify the essential symmetry axiom that geometrical properties are unchanged when a figure is moved about in space Symmetry represents key concepts The laws of physics are invariant under translation change of position so we expect the laws of physics to be found unchanged if we did our experiments a million miles away Yet the laws of physics are very different just a metre below where I am writing few of the experiments I can perform on my desk work inside the concrete floor for obvious reasons Symmetries can be restored by translating more physical properties of my desk to the floor To a great extent then science advances by studying the ways in which symmetries are broken and then finding newer more general symmetries to re store the elegance Mathematics often advances by developing notations that are invariant under transformations for example vector algebra is a powerful tool e g for physics precisely because it is insensitive to rotation and transla tion of coordinate systems Furthermore because it is invar
19. irectly perceived We say that an object may afford some or several sorts of action and when it does so this is in some sense a set of natural or easy relations The classic example is the door plate and door handle which when used appropriately afford pushing and pulling the door Occasionally one comes across doors with handles that can only be opened by pushing occasionally one comes across doors with plates that cannot be opened by pushing The lack of affordance in each case is frustrating Because affordance appears to be a simple idea and represents an unequiv ocably good thing it has become a very popular design concept Yet in 1999 Norman wrote how designers had misunderstood affordance 8 Norman now em phasises distinctions between the user s conceptual model physical constraints conventions such as cultural conventions and the difference between perceived and real affordances These concrete distinctions are of less relevance to the more abstract discussion of this paper because we are not concerned here with the mechanisms physical cultural or whatever that bring about a relation between the properties of the environment and the cognitive models of the user merely that there can be or may not be a relation It is beyond the scope of this pa per to speculate about the cognitive processes beyond pointing out that the experience of bad affordance is so common and widely appreciated that the relevance o
20. ition of the display and the internal state system symmetry which is also cyclic Now take one domino and copy it right three times to get a row of four dominos This makes a simple horizontal repeating pattern In the picture below we have not required the specific state of each domino to be copied and thus any particular time can be displayed Of course the set of dominos would be easier to use if not rather trivial if they always showed the same number but we have to make trade offs if we want to deal with the complexity of the real world in this case that time is represented by four digit numbers not always all the same It is a bit harder to use but far more useful IE IE With this four fold repetition we can display times easily for instance using a conventional 24 hour notation But as the vertical translational symmetry is preserved buttons still correspond with the digits immediately above them The affordance of a single domino is retained and thanks to using the same layout there is symmetry and the ease of use property of one domino transfers to any other domino ignoring the user s cognitive resource limitations if we had enough dominos the usability would certainly decrease We ve got a user interface that controls a system that is four times more complex yet is more or less as easy to use The statechart 5 representation of the state space which is drawn below has a corresponding symme
21. laining the interface to users Preserving symmetries in the representation of an interactive system gen erates affordances Norman 8 would regard real and perceived affordances as distinct we note however that symmetry can apply to visual symmetry or to mechanical symmetry It is important to emphasise that symmetries generate affordances and thus that there may be affordances other than those generated by obvious symmetries Thus this paper proposed a new rigorous basis for affordance and one that can be used constructively in a precise way in the design process and obtains various advantages such as better user manuals and reduced user error Specif ically Something is symmetrical if you can do something to it so it is in some way the same afterwards Moving something rotating something or turning it over but leaving it looking the same lead to translational rotational and mirror symmetries respectively Affordance is a correspondence between symmetries in the user interface and in the state space of the system If two buttons look the same the buttons have visual translational symmetry if the buttons control state machines that are the same the state space has a translational symmetry if both symmetries apply then the symmetry in the user interface affords the corresponding symmetry of the state space The symmetries may be stronger applying to a row of buttons perhaps or applying to many classes of state and the
22. milar retinal image as one that really does have the affordance The surface of the dent matches or otherwise conforms to the surface of a finger tip Metaphorically if not quite exactly the button and the finger reflect each other It seems in this way then that any affordance can be described as a corre spondence with a symmetry But this is a sort of hand waving approach to affordance and symmetry That s a serious criticism and one we must deal with We are very familiar with physical and mechanical devices such as push buttons and door knobs so it is quite hard to think of them being really badly designed Everyone even the very worst designers have a good idea of the de sign requirements and trade offs every pushbutton is adequate or it would not even be recognised as a pushbutton at all it would be a block or a bump or a mere visual pattern Egregiously designed pushbuttons would not sell nobody would want them as pushbuttons At best a pushbutton without pushbutton affordance is a broken pusbutton Clearly affordance circumscribes an important property of design that push buttons doorknobs letterboxes and so forth exemplify but affordance does not constrain the design of pusbuttons when common sense does even better Put the other way around the conceptual constraints of symmetry as an interpreta tion of affordance appear almost completely trivial and hardly a clarification when applied to pushbut
23. mmetry has evolutionary significance which goes some way to explaining the widespread appeal of symmetry including in more abstract domains such as in patterns and even rhythms Culturally symmetry has deep esthetic significance and of course is exploited in art in the widest sense including visual arts music and rhetoric In the search for simplicity and power symmetry is one of the best tools available 3 As Hermann Weyl put it symmetry occurs most generally when a property of an object is unchanged through a transformation of the object 17 Of course most transformations change objects in one way or another but when they do not change some properties a symmetry is involved For example we can describe a picture of a face as a function p x y which tells us what colour to paint at coordinates x y The face would be mirror symmetric about the line x 0 if there was no change in the picture if we transformed x to x In other words the transformation x y to x y leaves the property p in this case the face on the picture unchanged More specifically the fact that p x y p a y means p is symmetric in Weyl s precise sense and of course also in the conventional mirror sense This mathematical description of symmetry clearly captures the essence of the visual or physical symmetries of objects it also shows how symmetry can be defined formally just in terms of abstract transformations Very often we are intereste
24. on symmetries can be maintained together is if their centres coincide If further we require that an increase in time is in the same direction clockwise to follow convention as an increase in alarm time the rotations must be in the same plane It is but a short step to designing a conventional analogue style clock face The adjustment knobs could be concentric perhaps with the alarm setting on the front and the time on the back Cyclic symmetry then gives us the conventional affordance for clock based interfaces and avoids many of the potential confusions with a push button inter face A clock with such cyclic symmetry cannot be set to an invalid time such as 26 78 hours and this is manifestly obvious from its display behaviour By exploiting affordance we eliminate possible user errors 6 General Design Heuristics as Symmetries Many existing design heuristics can be recast as symmetries Here we give some brief examples further details of the heuristics can be found in the references Modelessness means that the way a system is used does not change over time whatever we do if I press a button the system still behaves the same way So modelessness is a time translation symmetry my machine will be the same in the future as it is now Almost every interactive system distinguishes between what humans can do and what computers can do Hand held calculators make a good example 13 although arithmetic itself makes no distinction calculato
25. oth for us as designers and for users if there were 100 hours in a day and 100 minutes in an hour this would give us a much tighter symmetry for a digital clock Unfortunately our design brief is not to make time telling in general easier to use but to make clocks easier to use given long standing cultural conventions that are immutable we can t turn the clock back These sorts of design constraints and tradeoffs are routine in any design process should the designer improve the entire system and its basic assumptions or should the designer provide the best possible user interface given that some parts of the system and some assumptions attitudes and values are never going to be changed One might continue using symmetry to explore the best way of handling the different modulo arithmetic that is required for each domino One possibility is to remove both tens buttons because the physical presence of these buttons suggests a state space symmetry that is not present but the units buttons do work symmetrically so could be retained Alternatively once might emphasise the cyclic state space symmetry any setting plus 24 hours is the same time and any setting plus 60 minutes is the same minute time This state space symmetry can be carried into a physical rotational symmetry Because there are several cyclic state space symmetries the digital alarm clock should have several rotational affordances Now the only way several rotati
26. pendent of their context of use In imperative programming in contrast one often has to worry about concepts such as initialisation and global variables before some piece of code can be used this makes imperative programming harder and less reliable On the other hand it is possible to program imperatively with any degree of referential transparency and therefore the disciplined programmer can choose how to exploit the dependencies and so make the programming task easier in other ways These ideas of exploiting symmetry in programming are pursued thoroughly in 1 which however is concerned more with graphs and proof i e logic pro gramming One point made is that programming is so flexible that determining simple patterns of symmetry is hard if not non computable Affordance as un derstood in this paper is concerned with the relation between program and user interface symmetries rather than simply the symmetries within a program therefore affordance is a much easier concept to apply than program symmetry without constraint Object oriented programming is a weakening of functional programming and has gained prominence for two main reasons First there are objects in the real world such as people and objects can be created in programs whose behaviour for the purposes of the program are the same as the behaviour of the physical objects In other words as one transforms from the real world to the simulated world the proper
27. rs want humans to press buttons to create a problem then to press before they give an answer that is only a number The number a calculator displays is only correct immediately af ter is pressed other transformations such as pressing 1 change the display so that it no longer shows a correct answer There is a radical distinction then between the input key pressing and the display of the answer Yet with a dif ferent design there could obviously be a symmetry Why not ensure the display is correct at all times so any input transformation of the user s sum even if partially completed leaves the correctness of the display unchanged How this is possible is fully shown in 12 the method used brings referential transparency to user interfaces which is a key symmetry of arithmetic and therefore a very appropriate affordance for calculators Equal opportunity 10 11 is the symmetry that input and output to a system are equivalent and that they have equal status Since most little gadgets have a few buttons and a very different sort of display if at all equal opportunity is a potential symmetry that is hard for the designer to apply but in computer systems such as word processors it suggests many creative design ideas including WYSIWYG as a special case It is simpler to build systems without equal opportunity because there is no need to implement the other half of the relation When equal opportunity is implied in the ta
28. ry which is the case here In general of course knobs need not have visible rotational symmetry as is the case in the picture above although if real knobs were to work mechanically by rotation there must be an internal rotational symmetry else they would simply not rotate Users learn when they come across various examples that knobness is preserved by rota tion even when a knob may have no surface properties of rotational symmetry One issue in user interface design is providing the contextual cues that as the case may be knobness applies particularly where no visible affordances are used In GUI user interfaces knobness is problematic since mice touch sensi tive screens or equivalent introduce their own ambiguities when used to rotate controls rotating a mouse or rotating a finger pressing on a touch sensitive screen does not transfer rotation to the control Most proprietary digital clocks throw affordance to the wind and save man ufacturing costs by having a minimum number of buttons If we also abandoned affordance to make the correspondence of the button to the action more complex so pressing buttons can do more complex things then we can easily get down to two buttons and discard the TIME and ALARM mode indicators 4 It is theoretically possible to get down to just one button and retain all the required features but we hope this reduction would make the alarm clock so obviously hard to use even very bad
29. s a single con ditional Provided we use reliable compilers it is not necessary to distinguish between program source code and the compiled program itself which is what actually creates the user interface and presents the interactive behaviour to the user We won t emphasise this distinction in what follows Many states are closely related and are considered simple variations of each other For example the state of a ticket vending machine strictly is dependent on the length of ticket roll available for printing but for most purposes the length of tape is immaterial One might wish to program a ticket machine abstracting away from the symmetries Indeed one imagines that many ticket machines have programs in them that do not explicitly mention remaining ticket roll length and they are therefore much simpler and more likely to be correct except in the circumstance that the ticket machine has actually run out of paper There are then large classes of state where if the computer system is trans formed from one state to another within the class its behaviour is practically unchanged Thus the behaviour of a ticket machine is unchanged as the ticket roll is transformed into a shorter but still non empty roll Such symmetries are conventionally represented by abstractions in the program specifying the be haviour For example the program may have a function that prints tickets this function will abstract away from many concrete details o
30. say ten seconds and most secure systems significantly increase the time after a few attempts and no user is prepared to consider transforming one password into another for very long For the authorised user their correct password is as good as any other they might have chosen except in those infuriating systems that do not allow the user to use the password of their choice because the system makes no doubt well advised distinctions between valid and invalid passwords 8 Affordance or Partial Affordance The opening example of this paper of a door handle illustrates conventional affordance well but it is not immediately apparent how or even whether this application of affordance relates to symmetry We have left addressing this is sue to last The bulk of this paper showed that symmetry and some possibly restricted meaning of affordance are closely related This still leaves open many questions In particular Aren t the broader ideas in affordance excluded by the symmetry formalism A physical object that has affordances has surface features that create in some sense physical perceptual cultural the affordance A simple push button that affords being pressed by a finger tip probably has physical features such as a dimple or dent in its surface or it has a surface texture or image that suggests it is made out of a material that dents easily or it is an on screen picture of a button that creates the same or a si
31. sk domain but is not provided in the user interface the results can be disastrous Systems typically but restrictively require the user to behave in particular ways whereas the user does not distinguish between the different ways For ex ample a ticket machine may require the user to choose the destination A before the discount B To the user the transformation AB to BA leaves the world un changed and therefore an impermissive system that requires A first is hard to use for those users who try to do B first The ticket machine may be designed to force A first in the hope that the user will complete their task before apply ing any discount which would lose the company money Permissiveness 15 generalises these ideas and also applies them to other non temporal symmetries 7 Passwords Affordance appropriate correspondences in symmetry makes user interfaces bet ter Can symmetry make user interfaces harder A secure system uses passwords One password can be transformed into an other and the behaviour of the system is almost always unchanged namely it won t allow the user in unless the password happens to be exactly right From the designer s point of view it is very important to create a symmetry with exactly one exception otherwise the user interface might provide clues e g in the time it takes to process passwords to a hacker From the user s point of view there is no such symmetry because entering each password takes
32. the alarm side actions again button presses caused by the user change the time the alarm is set to Either side can be changed independently by the user but the time side will continue ticking on its own Given the structure of the state space then our understanding of affordance therefore suggests the following physical layout for the alarm clock user interface TIME ALARM 2 2 m m u u co co Here by moving the alarm dominos left they can be brought into coincidence with the time dominos so there is a translation symmetry just as there is in the statechart representation As before the physical symmetry is not just in how it looks but is the same symmetry in how it is used The time and the alarm buttons all look and work the same way We ve got a clock with a vertical symmetry within dominos and two sorts of horizontal symmetry within and between blocks of four dominos If the classes of state are as closely symmetric as we say why not make their representation in the user interface identical If a manufacturer can halve the size of the gadget and hence halve the number of buttons and digit displays yet retain functionality there s going to be a powerful financial incentive to reduce the size of the interface Yes we can fold the user interface to take advantage of symmetry to make the alarm clock smaller ALARM i 2 e s The messy overprinting of the
33. ties of concern e g the person s salary are unchanged The wide range of such symmetries and the notational support for preserving them makes object oriented programming convenient for many sorts of programming task Secondly graphical user interfaces draw images of things also called objects like windows and icons on computer screens and allow the user to interact with them Object oriented programming provides a convenient notation where the visible screen objects are also objects within the program world As one con siders the transformation from the perspective of the user figures on a screen arrangements of pixels etc to the perspective of the programmer many prop erties are unchanged and thus symmetries are involved Both the user and the programmer may agree on the position of a window and they would agree that similar transformations of the position have the same effect Furthermore the object oriented programming language provides a notation where the posi tion and transformations of the position can be described without reference to all sorts of detail such as how to redraw pixels or how the size of the object affects in immaterial ways the positions of parts of the object In fact graphical user interfaces go wrong when the user thinks there are properties in objects but which the program has not implemented The user assumes there are symmetries but which unfortunately the programmer has failed to pro
34. tons The main example of this paper was of the design of a digital clock Unlike in the design of pushbuttons there are clearly very many ways of getting a digital clock s user interface wrong or inadequate but still more or less clock like Now symmetry appears in this more complex design context as a useful and powerful design constraint We conclude that symmetry being a weak description of affordance in familiar contexts is not a problem It s rather like someone inventing numbers symmetry and saying counting is helpful with dealing with apples design Some people might however say they can deal with apples perfectly well already without explicit numbers because with familiar handfulls of apples explicit counting is unnecessary This is cer tainly true of the apple tree in my garden where none one and amazing are sufficient concepts to cover all eventualities If we want to run an orchard growing apples being able to count and understand numbers more generally ad dition percentage markup would be essential to stay in business Likewise with affordance if we do trivial design there is no pressing need to go deeper into the concepts If we are designing complex devices however we need to un derstand affordance in a way that we can generalise to successfully constrain the design choices open to us We need concepts that tend to make complex products easier to use Just as with counting apples wher
35. try Each name in the statechart is the name of a process that implements the corresponding domino the dashed vertical line is the statechart notation for allowing the processes to run in parallel The dominos can be represented in a statechart explicitly as simple transition diagrams and they would then reveal their internal cyclic symmetry Tens Tens Hours Minutes of minutes i f domino domino domino domino of hours An alarm clock not only displays the time but also has an alarm setting which is also a time The alarm setting mechanism is a reflection of the alarm time the state spaces of the alarm and clock are identical except that the clock has an external tick Even the time alarm detection is symmetric and either or both alarm and time mechanisms could ring when the alarm goes off If we draw the obvious statechart for the complete alarm clock we would see translational symmetry in the state space for clarity in the next statechart below we have not drawn the subsidiary statecharts for each component of the alarm clock as they are just copies of the four component statechart above TIME ALARM In this statechart there are two clusters of parallel states meaning that actions can change the states either side of the dashed line independently That s what we mean on the time side tick actions caused internally by the clock and user actions button presses change state and on
36. vide Often an important symmetry the user believes in is that a program s behaviour is unchanged over time If a window behaves like this now it will or should behave like this later A badly implemented object oriented system may have memory leaks or other problems which are almost certainly never mentioned explicitly in the program because there were supposed to be symmetries The consequence may be that a window can only be moved or resized so many times before the time symmetry fails Serious consideration of symmetries in the user interface may well improve programming standards an example discussed in 14 is a mobile phone The user might expect a symmetry in the user interface specifically the menu nav igation system should be unchanged despite transforming the user s position in the menu hierarchy The mobile phone examined in 14 makes various changes as the menu is navigated evidently it was implemented in an ad hoc fasion there is no plausible rationale to explain deliberate variation and one has less assur ance of its correctness than if user interface symmetries had been exploited by better programming Furthermore if this mobile phone s user manual accurately reflected the variations in the user interface which it doesn t it would have to be longer If affordance is the correspondence between state space and user inter face symmetries then the correspondence can be extended to user manuals and therefore be

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