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1. Enigma is free software i e we encourage you to copy it and give it to your friends see Section 1 3 Distributing Enigma page 2 or to send them a link to our download page Enigma is developed by a small group of volunteers all of us working in our free time If you like the game please send us an email It s probably the only reward we will ever get in return for the countless hours we have put into developing this game 1 2 Installation You can download the latest version of Enigma from Enigma s Download Page This page contains packages for the following operating systems Windows The Windows version of Enigma is distributed as a self installing executable Simply download and run the provided exe file Unix Binary packages exist for some popular Linux distributions like SUSE Redhat or Debian For other Unix like operating systems the easiest solution is usually building Enigma from source Mac OS X No installation is necessary for the OS X version simply execute the dmg or tar gz file The download page usually contains more detailed and up to date information If you cannot get Enigma to work on your computer feel free to ask for help on the Enigma mailing list enigma devel nongnu org Chapter 1 Introduction 2 1 3 Distributing Enigma Enigma is free software and you may distribute it under the terms of the GNU General Public License GPL This license comes with every Enigma release e
2. ae an 10 3235 MITTORS een Ad inca 10 3 24 Oneway Stones su ee ias 10 3 2 5 Shogun SCONES ssp iaa 10 3 2 6 Bolder bOro 11 3 2 7 Puzzle Stones een ee 11 3 2 8 Mail Stones estu sas pes ea ir ea Ha 11 3 2 9 Chess Stones een a ae 11 4 Advanced TOpiICS 0 reia 12 All User Level PACKS ta ee Nr eA CRE Eee 12 42 Backup era 12 4 3 Registering Scores ia enable end Ei een ae pee bees 12 4A Updating Enigma ltd dialers 12 4 5 User Sound Sets cur tesa ana Ba ar an 12 5 SPONEES een e ante nb ia Sa ara a a 14 5 1 Walkthrough for Advanced Tutorial 2sosegc258205452006008060464403 8604620686480484 14 Dll Arca li RS Rene are 14 Bel 2 Area 2 ec ee na unse Po eee ee eee 15 Balsa Area A Exit Vet sees etek vd 15 5 2 Hints for Several Levels oann ccc cee cee cee esses ces ceras essere 16 BE ee EEE 20 6 1 Malin developers sins ine a ee na ar Do A A nr 20 6 2 Special ThankS asas iss eat Lachs 20 6 3 COmtriDUtors sc veg asl du senkt ein he pda Hanke hehe 21 6 4 Utilized Software ce an en een nn nn ne ai 22 Chapter 1 Introduction 1 1 Introduction 1 1 About Enigma To say that Enigma is a puzzle game is an understatement Enigma is really a huge collection of puzzle games and each of its 550 unique levels challenge the intelligence dexterity and sheer willpower of its players anew Enigma is simple to learn challenging to play but hard to master Players of almost any age
3. on the User Path as shown in Section 2 1 3 Game options page 4 Enigma automatically finds and loads levels in this folder when it starts Enigma provides many more useful features beyond the scope of this manual Please read the Reference Manual for more details 4 2 Backup If you are afraid of losing all your scores due to a hard drive failure or if you want to transfer your scores from one computer to another knowing how to back up Enigma s status information is helpful To do that first look up User Path from Enigma s Section 2 1 3 Game options page 4 menu You can simply back up that folder the important files are enigma score and state xml 4 3 Registering Scores To register your scores you need to send us the enigma score file located at the folder User Path Please look at the project homepage for more detailed instructions To automatically download the updated world record score lists you just need to enable the option Ratings Update 4 4 Updating Enigma If you did not customize your old Enigma version simply deinstall the old version and install the new one That is all you have to do since Enigma will update your scores automatically Just in case you added levels to the Enigma installation directories you have to backup them prior deinstallation After that you can safely deinstall the old version and install the new one Enigma automatically converts the old sco
4. can enjoy it It contains hundreds of levels And if that isn t enough it s also completely free If you like puzzle games and have a steady hand Enigma will probably keep you busy for hours on end The object of the game is to find and uncover pairs of identically colored Oxyd stones Simple Yes Easy Certainly not Hidden traps vast mazes laser beams and most of all countless hairy puzzles usually block your direct way to the Oxyd stones Enigma s game objects and there are hundreds of them lest you get bored interact in many unexpected ways and since many of them follow the laws of physics Enigma s special laws of physics that is controlling them with the mouse isn t always trivial The original goal of the Enigma project was to keep the spirit of the Oxyd game series alive after its publisher decided to leave the gaming business in 2002 Fans of this famous game will experience d ja vu However over the years Enigma has absorbed ideas from countless other popular games and added its own unique twists to each of them Enigma is available for Windows Mac OS X and most flavors of Linux and other modern Unices It has been translated into many languages Even this manual is available in several languages The official homepage for Enigma contains screen shots downloads the latest news and the most recent version of this manual You can always reach the Enigma developers by email at enigma devel nongnu org
5. immediately Alt X Return to the level menu immediately Chapter 3 Some Game Objects 9 3 Some Game Objects You will see dozens of different game objects in Enigma s levels We just want to describe a few assorted sets of them here If you re new to Enigma you might want to start with the levels in the Tutorial Pack Just start Enigma choose Level Pack then the Enigma button in the upper left corner then Tutorial on the right Start with the first level Oxyd Stones 1 The tutorial will show you the most important objects and ideas and some of the easier levels of Enigma 3 1 Items 3 1 1 Explosives 165 You can come across three types of explosives in Enigma The most harmless is the stick of dynamite It doesn t do much damage to floor tiles or neighboring stones when it explodes but it is useful for destroying certain stones and for igniting nearby bombs Black bombs are powerful enough to destroy most floor tiles and many other objects For most purposes they are the explosive of choice White bombs have the explosive power of five black bombs get away quickly if you see them burn 3 1 2 Umbrellas gt Use umbrellas to make your marble invulnerable for a short time ten seconds to be exact When you activate an umbrella a white halo will appear around your marble for as long as the protection lasts If the halo starts to blink you have three seconds to move your marble to a safe place
6. on the left until it will not continue and you hear the sound of a trigger being pushed Hit the switch to open the gate and return to area two the second gate should be open Third gate Simply hit the movable block that hid the rotor to the trigger in the room where it started Return to the room to your left the third gate should be open Go through the three open gates 5 1 3 Area 3 In area three you need to explore the interactions between particular Enigma objects Here you will find lasers mirrors and coins You will need to solve a simple laser and mirror puzzle to get a laser to hit a particular stone which will open a bridge to the next room To get past the next few rooms you will need to create some new objects by hitting existing objects with the laser beam Chapter 5 Spoilers 16 In the first part of this area there are three mirrors and a laser with a switch Room 1 You need to get the laser to hit the black stone Hit the bottom left mirror down one square and orient it so that it looks like this by hitting it slowly it should be thirty squares directly to the left of the laser Hit the top left mirror eight squares to the left one square down and orient it so that it looks like this it should be four squares directly above the previous mirror Hit the top right mirror two squares up then three squares to the right it should be twenty two squares directly to the right of the previous mirror and one
7. square below the black stone Put this mirror in the orientation Now hit the switch to turn on the laser don t get hit by or roll over the laser beam Once it is completely up go over the bridge to your right Room 2 Take some coins and return to the previous room By turning off and on the laser hit one of the coins with the laser beam Take the object produced an umbrella repeat the process and take the second umbrella Now drop one of the coins next to a mirror and push the mirror over it Hit this coin with a value of five with the laser beam to produce a hammer Hit the hammer with the laser beam by turning the laser off and on to produce a sword If you want some more balls you can hit mirrors over coins twice and hit the coins of increased value to ten the highest possible with the laser To return to the room with the knights return the mirrors to their initial positions remove all objects blocking the laser and hit the switch Now use the right mouse button or the tab key to get the sword in the front left of your inventory Hit some of the knights four times each to get past Room 3 Use an umbrella and travel over the abyss to the room below you then into the room to your right If the halo surrounding you begins to blink use another umbrella Room 4 Simply match the oxyd stones by hitting oxyds of the same colors as the activated oxyd stones one at a time Don t hit the quake stones the black
8. the stones in the row or column that you hit shift by one place either horizontally or vertically There s a rare variant of the common puzzle stone that behaves a little differently Its main habitat are the levels of Oxyd 1 and it s recognizable by the color of its pipes which is orange instead of the usual blue You cannot move these puzzle stones as a unit They behave like the blue puzzle stones do when you hit them with a magic wand The block explodes if it s fully connected or you shuffle the touched row or column of the block 3 2 8 Mail Stones You can use mail stones to send items from your inventory to some inaccessible place in the landscape When you roll against a mail stone the first object in your inventory gets mailed removed and put at the end of the pipeline attached to the mail stone In most cases you will have to build this pipeline yourself for example by mailing individual pipe objects Be careful the mail stone does not work if an object is already at the end of the pipeline It s very easy to inadvertently send objects that afterwards block the pipeline so be careful 3 2 9 Chess Stones mol Like many other stones the chess stones are movable as well But in contrast to all other stones they move in the way of a chess knight i e two squares in one direction and one square in another Always hit a chess stone under an angle it will then move two squares in the direction of your hi
9. 3 1 3 Flags PR Flags are primarily useful on long and dangerous journeys If your marble is destroyed the new marble will appear where you last dropped a flag instead of at the beginning of the level There are two types of flags a black one and a white one which set the starting point of the black and the white marble respectively 3 2 Stones 3 2 1 Lethal Stones You should avoid two kinds of stones at all costs at least if you do not have an umbrella to protect your precious marble The skull stone is as unhealthy as it looks touch it and perish Really you have been warned An even more cunning variant is invisible don t forget your magic glasses The black knight often guards important passageways and he s generally not in the mood to let you pass Bring a good argument to convince him Chapter 3 Some Game Objects 10 3 2 2 Swap Stones is Swap stones do not simply move to an adjacent empty field when being pushed instead they change places with the stone you push them into Consequently the only way to move a swap stone from one place to another is to repeatedly interchange it with other normal stones 3 2 3 Mirrors ER You can deflect laser beams with the help of mirror stones Enigma has two types of mirrors plane mirrors and triangular mirrors A plane mirror behaves like an ordinary mirror It reflects an incoming laser beam if it is perpendicular to the mirror and deflects it to the l
10. Oxydlib Meinolf Schneider Original game idea Thanks Erich Schubert Debian Ubuntu packages level design Andrew Necros Sega Menu music Pentagonal Dreams David W Skinner Many Sokoban levels from http users bentonrea com sasquatch sokoban Clifford J Tasner Music second generation Proof reading Chapter 6 Credits 21 6 3 Contributors For various smaller contributions thanks go to Roberto Bardin Level design Thomas Bernhardt Level design Helge Blohmer Level design Nathan Bronecke Level design Harry Bruder LotM articles Alain Busser Level design French translation manual Guy Busser Level design Richi B tzer Level design capkoh Level design Manfredi Carta Level design Christoph amp Anita Level design daydreamer Level design Serge Dremuk Russian translation Joseph Dunne Level design Xerxes M Dynatos Level design Edward Level design Manuel Eisentraut Level design Stephanie Fabian Invaluable bug reports Johann Freymuth Level design Roberto Garcia Spanish translation Andy Geldmacher Level design Edwin Groothuis FreeBSD port Daniel Hadas Level design Jonatan Hadas Level design Hairball Level design Immanuel Herrmann Level design Brian Huffman Level design Johannes H sing Level design M te Lehel Juh sz Hungarian translation Samuele Kaplun Italian translation Manuel K nig Level design bug reports Jens Christian Korth L
11. and the wand with you Third some stones look alike but don t behave alike The Disappearing Block Jam the laser Laser Magic It s time to learn a few things about object transformations Experiment Question of Speed Or rather Question of Seed Push Your Way Find the magic wand first Tool Time Hide dangerous tools from children Domain of Mysteries Step carefully in the ladder Patterns Is there an echo Use the PIN or use your favorite encyclopedia if you don t recall the right number Control Panel The message in the left room tells you how to arrange the blocks on the first rows of triggers From there use the color codes indicated in the left room Portable Laser Be grateful Tricks and Traps Cannot get out of the first screen Focus on the small blinking dot first Cannot find the last Oxyd stone Activate three of the large blinking dots on the first screen and the small one on the third screen Wells Afraid to die Push Pull One swap up One swap down Puzzle to the right then keep on Snow White Three little Inuit Wand ring on an ice field couldn t find their little igloos deep under the snow shield Chapter 5 Spoilers 18 111 43 The Ditch You can t solve this level without a broken ego 111 49 What s the Problem Decoys all over the place this is a meditation landscape 111 95 Jump and Run There s a spring hidden under a mirror IV 6 TNT S
12. by Jacob Scott You can tell whether you re on a two player level by the little Yin Yang symbol in your inventory Activating this object switches your control from the black to the white marble and vice versa 2 2 3 Meditation landscapes In the so called meditation landscapes your job is quite different Instead of finding matching Oxyd stones you must put a number of small white marbles into pits on the floor You finish the level as soon as every marble rests in its own pit Be careful though All marbles move together and a sudden mouse movement can easily push some of them out of their pits Meditation landscapes usually require a very steady hand and a lot of patience which is incidentally why they are called meditation landscapes Chapter 2 The Game 8 2 3 Controls Here is a list of controls you use during the game You need not memorize it now you can always display this list during the game by pressing the F1 key Left mouse button Use first item in inventory Right mouse button mouse wheel Rotate inventory items ESC Display game menu SHIFT ESC Quit game immediately El Display help screen E3 Kill the current marble SHIFT F3 Restart the current level F4 Move to the next level F5 Move to the next unsolved level F10 Take a screen shot LEFT ARROW Decrease mouse speed RIGHT ARROW Increase mouse speed Alt RET Toggle between full screen and windowed display this feature doesn t work on all systems
13. e black one way block to free it this may require a few tries Take the spoon then hit the white ball through the white one way block hard enough so that it doesn t get stuck Now go through the black one way block and hit the white ball through the passageway Hit the white ball hard enough that it goes through the next white one way block and doesn t get stuck beneath it Once the white ball is through use the spoon you restart at the beginning of the level and are no longer trapped Go back up through the gate the first gate near the top of this room is now open Second gate Hit the movable block in the rightmost room of this area to the right and run A document with useful information should appear in the gate connecting area one and area two Bring the rotor by making it chase you like you did with the top to above the wall to the right of the gate between the first two areas Run through the gate and go over the bridge to the room below you Hit the switch to close the gate and return to the room where you initially started You will no longer be able to see the rotor it won t be in the room where you will be but if you look carefully you will be able to see where it is The goal here is to get the rotor to go to a trigger and open a gate for you without exposing yourself to any danger Get the rotor to follow you from the top right to the top left of this room It should be pushed to the left by some slopes Bring the rotor down
14. eference Manual for more information 2 1 4 The Level Inspector To view more detailed information about a level you can call the level inspector Just right or control click on the level s preview image in the level menu You can compare your scores to the world record the par the level author s score Some statistics about how many players solved a level are even provided Besides all the other information that is described in detail in the Reference Manual you can enter a small annotation to a level and can rate the level Please note the annotation text field may allow you to enter only ASCII characters depend ing on the system in which Enigma is running t The rating is your personal impression of the level stands for no opinion 0 for very bad 5 for average 10 for best of the best The ratings will be sent back with your scores see Section 4 3 Registering Scores page 12 Last but not least you can use the Level Inspector to view screen shots that you made while playing a level see Section 2 3 Controls page 8 Chapter 2 The Game 6 2 2 Rules of the Game 2 2 1 Normal landscapes The basic idea behind Enigma is simple In most levels you control a small black marble and have to find and open matching pairs of so called Oxyd stones Closed Oxyd stones look like this there are four different variants but they all behave the same AU L When you touch an Oxyd stone with your ma
15. eft or right if it hits the mirror at a 45 degree angle Triangular mirrors are a little more tricky The three faces behave like regular mirrors either reflecting or deflecting an incident beam But a beam that falls on the tip of the triangle is split into two outgoing beams that travel in opposite directions Additionally both types of mirrors can be semitransparent or movable Semitransparent mirrors deflect part of the incoming beam just like their opaque siblings do but part of the beam continues unchanged Movable mirrors are mounted on a light gray stone immovable mirrors on a dark gray stone You can turn mirrors by touching them lightly with your marble But be careful with mirrors that are already inside a laser beam it is easy to inadvertently destroy your marble 3 2 4 Oneway Stones You can pass these stones only in one direction Whole labyrinths can be build out of them but mostly they force you to complete one part of the level before passing to the next one You have problems with a oneway stone that blocks your way Maybe a magic item is able to help you 3 2 5 Shogun Stones In some levels you will encounter blinking blue dots on the floor You can activate them with the right combination of shogun stones whereupon they usually do something useful like opening doors or creating bridges You can activate a small blinking dot by moving a shogun stone with a small hole on top of it To activate the bigger dots a
16. evel design Johannes Laire Level design Joona Laire Level design Markus Laire Level design Dominik Lehmann Level design Dominik Leipold Level design Edward Leuf Feedback bug reports Ingo van Lil Feedback bug reports Frank van der Loo Dutch translation Chapter 6 Credits 6 4 SDL SDL SDL Lua Lurcane Level design Sidney Markowitz Mac OS X port Barry amp Lori Mead Level design Linda Mihalic English proof reading moonpearl Level design Stephen Morley Safalra Level design Krishnamurti Lelis Lima Vieira Nunes Portuguese translation Daniel Nylander Swedish translation Andreas Persenius Level design Mark Pulley Level design Rudolf Level design Peter Santo Level design Tobias Schmidbauer Windows installer and icon Lukas Sch ller Level design Achim Settelmeier RPM specfile ShadowPhrogg32642342 D niel Borbely Level design Alex Smith Level design Alan Smithee Level design Jon Sneyers Level design Spaceman Level design Ulf Stegemann Level design J rgen Sticht Level design Mikke Surakka Finnish translation Andrzej Szombierski Level design Tacvek Lua 5 1 upgrade James Taylor Level design Michael Terry desktop file Ray Wick Level design Joe Wreschnig Manual page Zephyr Level design Yuriy Zhyromskiy Russian Manual dev null Level design Utilized Software http www libsdl org _image http www libsdl org SDL
17. evels in fact To keep things orderly we have organized them into level packs And because every release of Enigma added more levels we even had to organize the level packs themselves into groups But luckily this is all a lot easier than it sounds To select the level pack you have to enter the Level Pack menu which is accessible from the main menu or the level menu This menu shows the groups in the left column and the level packs of the selected group in the other columns to the right The official groups that ship with Enigma are the following Enigma levels that are written just for Enigma D ja vu levels that you may have seen before Sokoban Facets special sortings and views of the levels above User personal levels and level packs like History automatically generated by the system for the user Development templates and unfinished levels from the Enigma Team All Packs A left click selects a group or a level pack For descriptions of further features of level packs see Section 4 1 User Level Packs page 12 2 1 The 3 Game Options options menu allows you to adapt Enigma to your preferences Language Choose the language for the menus and if available for the in level documents Chapter 2 The Game 5 Fullscreen Toggles between full screen and windowed display You can also use Alt RET to do this even when you are not in the options menu Note On some systems you must return to
18. he right are blocking your path Hit the rightmost movable block to the left or to the right to let the boulders pass Take the magic wand don t accidentally hit any boulders when the magic wand is in the front of your inventory and hit the movable block above the water down Now go back to the right of the room put the magic wand in the front of your inventory and hit the top three boulders of the long column try not to get run over by any boulders Hit the leftmost movable block to the left and go into the next room Room 10 Hit the switch Now hit the two tan blocks up one square each Hit the middle from top to bottom wooden block to the left and the wooden block that used to be right above it up into the water Hit the rest of the blocks into the water in the same column try not to drown Now hit the window the blue line with high speed Take the ball and cross over the bridge into the first room From there go through the open gate 5 1 2 Area 2 In area two you will encounter a rotor which is an active enemy of your black ball Various rotors can act slightly differently but they are never very smart The way to get past it is to trick it into doing what you want it to do while keeping yourself out of danger Look around this area but don t hit the movable block yet You need to get through the three closed gates at the top of this area First gate Hit the white ball to the left don t accidentally go through th
19. he bottom of the room The first floor type is metal this floor is similar to the leaves floor that you have been traveling on so far The next floor type is red it is somewhat difficult to slow down or speed up on this floor The third floor type is ice there is little friction on this floor The last floor type is space there is no friction here you can t change velocity speed or direction when you are on this type of floor Room 6 Simply go over the slopes Then exit to the left by passing over the inverse floor when you are on this type of floor and you push the mouse or similar controller in one direction the ball speeds up in the opposite direction If you are having trouble here try turning your mouse around 180 degrees Room 7 Try to get the extra ball by putting the movable block on the lower trigger gray plate First hit it up one square then left six squares Next hit it five squares down and two squares to the right Finally hit it one square up and one square to the left Take the extra ball then put the block on the other trigger to open the gate in the left wall of the room Chapter 5 Spoilers 15 Room 8 Take the dynamite you will have to go on the ice and drop it in front of the yellow blocks to blow them up and get past The spade is unnecessary in this level but you should still experiment with it Room 9 Hit the lowest movable block to the left Now the boulders trying to go to t
20. hortage It s easier with a hammer IV 17 Flood Gates Carefully flooding certain areas can be useful Do not leave the first room without activating the lower switch The many switches on the lower left all do the same IV 25 Light Switches Jam the lasers in case you re not fast enough IV 27 Robbery Enter the bank through cracks in the floor IV 34 Running Rings Learn from Pharaoh s Tombs IV 39 How Many Spirals Some people jump out of the window when there s fire do it the other way around IV 47 Just Moving Blocks Too many wooden blocks How could you remove one IV 48 Artillery The cannonball also opens oxyds IV 54 Fire Safety The trigger hurts you Destroy it IV 64 The Flagstone Reaper It processes IV 65 Little Bit of Everything Find a way to shatter V 15 Solvable Does WNSE remind you of something V 16 Draggers Admitted this level is evil There s a seed hidden near your starting point V 24 Space Pirates This one is tricky Ignite a bomb near the wooden stones V 32 Walk the Plank Not enough of a pirate to master the this level There is a different easier route V 34 Island of Safety First analyze one hundreds V 45 Psycho Pushing Hit and race V 58 Now What When you see the cross what should the array show next Chapter 5 Spoilers 19 V 78 Don t Be Greedy There s a better hint somewhere in this manual V 89 Ice Bomb There s a better hin
21. image mixer http www libsdl org SDL_mixer http www lua org Oxydlib http www sawicki us oxyd toLua http www codenix com tolua 22 Chapter 6 Credits zipios http zipios sourceforge net Xerces C http xml apache org xerces c 23
22. in Sok It To Em asy Ingrowing Meditation wise Hanging In The Balance Meditation Level Pack Main Menu The screen consists of three areas The top area contains information about the currently selected level and the current level pack the middle area displays an overview of the available levels and at the bottom is a row of buttons You can move around the list of levels using either the small arrow buttons to the right or using the arrows keys To start a new game simply click on the preview image of the landscape you want to play or press RET Enigma has two difficulty settings easy and normal To switch between easy and normal difficulty click the center button in the bottom row Switch to the icon displaying a silver medal with a feather if you prefer simpler levels or to the gold medal for the normal more difficult game mode Not all levels are available in a simplified version those that are available are marked with a feather if you did not solve it yet or with a silver medal in the upper left corner of their preview image You can jump to the next level either by pressing F5 or by pushing the gt gt button in the bottom row The meaning of next in the previous sentence depends on the mode that you selected with the leftmost icon button in the bottom row e A steady black marble icon stands for strictly next You will get the next level in the level pack regardless of whether yo
23. ither in file COPYING or in file COPYING txt If all you want to do is play Enigma you don t really need to read all that legalese you probably wouldn t anyway For you the license basically says Play Enigma as much as you want as long as you want and be sure to give it to all your friends If you want to modify Enigma or contribute to its further development please do read the license if only this one time in your life The GPL insures that Enigma will remain free software in the future In particular if you modify Enigma or distribute a modified version you may not deny anyone else the right to use modify and distribute Enigma or its derivatives The preceding two paragraphs are no substitute for the real license but a summary of its main traits in plain English Please consult the GPL or ask if you are unsure or if you need to know more details Chapter 2 The Game 3 2 The Game 2 1 Getting Started After starting Enigma you will see the main menu from where you can start a new game set some options or leave the game if you ve had enough The following sections will give you a quick tour of the level menu and the options menu everything else is hopefully self explanatory Many menus provide an online help simply press the F1 key 2 1 1 The Level Menu Pressing Start Game in the main menu leads you to the level menu which looks something like this Enigma 100 levels 86 jed to the Mach
24. ong Md Enigma Manual for version 1 20 Copyright 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 Daniel Heck and other contributors Copying and distribution of this file with or without modification are permitted in any medium without royalty provided the copyright notice and this notice are preserved Table of Contents 1 Introduction c 0c 6204604880080222 a 4 X R ss pe R 1 Wi About Enigma srp ee aloes ed a Abbat AA Mid station rines 1 1 3 Distributing Ente Maicao EA AS ee a ee Se weeds 2 2 The AMO y ed ica Sd a ale sol tao oi aca 3 2 1 Getting Started ss aspas ema das ae ee a aii 3 2 1 1 The Leyel Mende 2o ars end een 3 2 1 2 The Level Pack Men ts es ea ae ee da 4 2 1 3 Game Options ss is ocicccceddeeese o aba 4 2 1 4 The Level Inspector onmbnmncicn dors a tad sateen EA OE EE 5 2 2 Rules of the Game ua sinto on as acne aa R ee Ba edge 6 2 2 1 Normal landscapes aise ssa chert anna a ea nl 6 2 2 2 Two player landscapes 0 cece eee cera ECE DEEE ENAKI 7 2 2 3 Meditation lands apes rociera iras T 2285 OMG COIS dos ee ee ee em 8 3 Some Game ObjectsS c ccc ccc ccc cec cec 9 Sel LES dos sans nde ttt en eh ee eee Cees 9 3 11 Explosives irradia 002 80 rae pede ea seas bed E 9 3 1 2 Umbrella usasse 2201 sa ee 9 Sd MapS semi ee een 9 3 27 STONES rta dani sn Grp a EET Peed nee a AS 9 32 1 Lethal Stones esee a add eee nae 9 3 2 2 Swap Stone
25. rble it opens and reveals a color symbol There are two Oxyd stones with the same symbol in every landscape You must touch two matching stones in succession to open them permanently if the symbols don t match the first Oxyd stone closes again To finish a landscape you have to find and open all pairs of Oxyd stones In the following image you see a pair of green Oxyd stones that is already open The question mark inside the blue Oxyd stone indicates that the second blue symbol is still hidden somewhere By the way if you have not already done so now is a good time to start Enigma and play the first couple of levels You can pick up objects on the floor by rolling over them The inventory at the bottom of the screen displays the list of items in your possession At the beginning of a new game you will be equipped with nothing but two spare marbles The following picture shows an inventory containing a shovel a piece of paper two bars of dynamite your extra lives and an umbrella 5 e e You can activate the leftmost object by pressing the left mouse button It will either drop to the floor or perform some action Dynamite for example starts to burn when you drop it and springs make your marble jump Press the right mouse button or use the mouse wheel to reorder the objects in your inventory If for some reason you do not want to pick up items hold down any mouse button while moving around You may find this useful in a few situation
26. re file to the new score format You can remove the old score after your first successful run of Enigma 1 00 The old score file is called enigmarc2 for systems with a HOME environment variable or Application Data enigmarc 1lua2 for HOMEless Windows systems If you want to read levels that you saved from the old installation please read the Reference Manual 4 5 User Sound Sets A sound set is the sum of all sounds that appear in the game and the menus Enigma 1 01 and above allows you to switch between the default sound set and sound sets you downloaded from the internet or created yourself Chapter 4 Advanced Topics 13 To install a downloaded sound set close Enigma and create a subdirectory named soundsets in your User Path Unpack the downloaded sound set if neccessary Its files should all be inside one directory with the name of the soundset e g MyGreatSounds15 Move this di rectory into the soundsets directory Check that the soundset lua file is now located at soundsets MyGreatSounds15 soundset lua Start Enigma and open the Options menu Click on the Sound set button until the new sound set appears Switch back to Default or Enigma to activate the old sound set again To uninstall a sound set close Enigma and remove the directory which contains the obsolete sound set e g MyGreatSounds15 You need not remove the soundsets directory Plea
27. s You can move many stones if you push them hard enough One of the most useful movable stones is the wooden stone which you can use to build bridges across water and abysses This image shows how to build a bridge by dumping wooden stones into the water Chapter 2 The Game 7 Game objects interact with each other in surprising ways You can use laser beams and movable stones to transform objects lying on the floor for example And many stones behave differently if you hit them with a specific object in the first slot of your inventory the magic wand being the best known object in this category Last but not least Don t feel discouraged by the apparent complexity of the game The behavior of most objects will become clear in due course Some of the obscurer objects are explained in Chapter 3 Some Game Objects page 9 2 2 2 Two player landscapes Some bad news first Enigma does not yet support Internet or network games In this respect the two player landscapes are really single player landscapes where you can switch between two marbles the black one you re already used to and an additional white marble gt r E H E E A E E G GIG 7 G G Quo G ORO gooogoooogoaga ole Leo leo leo eo lo fg Ro G Q GING GIG GAG Q G GIOIG GEIG o G AMABAN Q09 90100 G QUO 555855 Of doooo0000006 nn om om nn nn nme G 0 00 Teamwork
28. se find a detailed explanation on how to create sound sets yourself in the Reference Manual and in the sample file soundset lua which is located in the same directory as the Reference Manual You can download sound sets that other users submitted to us from http svn berlios de svnroot repos enigma game add ons soundsets Chapter 5 Spoilers 14 5 Spoilers This chapter contains hints for some of the difficult levels We strongly advise you not to read the spoilers unless you are completely stuck Some levels are intentionally difficult and even veteran Enigma players need hours to solve them Some levels are easier to solve in easy game mode see Section 2 1 1 The Level Menu page 3 5 1 Walkthrough for Advanced Tutorial The landscapes in the Tutorial level pack are supposed to be easy except for the last one which is not Jacob Scott contributed this section of the manual This walkthrough is for my level Advanced Tutorial in the Tutorial level pack to change level packs click on Level Pack at the bottom left of the screen and select a level pack You should read all the documents in a room as soon as possible while you are playing The final goal for this level as for most Enigma levels is to find and hit all the oxyd stones with your black ball When you hit an oxyd stone it opens and shows a color If you hit two oxyd stones of the same color in a row they will both stay open Once you
29. single shogun stone is not sufficient Instead you must properly stack two or three shogun stones by pushing stones with small holes into stones with larger holes If you want to activate a medium sized dot for example you first must place a shogun stone with a medium sized hole on it then push a small holed stone into the bigger one Chapter 3 Some Game Objects 11 3 2 6 Bolder Stones Bolder stones move in the direction shown by the arrow on them until they bump into another stone Maybe they block your way and you have to get rid of them someway However never never stand in front of one as it shatters your marble instantly when the bolder stone overruns it Still you might make use of them too since they are able to open oxyds when they bump into them And you can redirect the bolder stones in several ways 3 2 7 Puzzle Stones Puzzle stones derive their name from the fact you can put individual stones together like the pieces of a puzzle Puzzle stones have sockets on some or all of their four sides which can attach to sockets on adjacent stones Once linked up groups of puzzle stones move as a unit You can use these blocks for example to build bridges across an abyss or water When you hit them with a magic wand puzzle stones behave differently If the block of puzzle stones is fully connected i e it has no open sockets the block immediately starts to explode stone by stone If the block is not fully connected
30. stones You win 5 2 Hints for Several Levels 1 6 Welcome to the Machine The message near the upper right corner contains an important hint 1 8 Easy Put the first shogun stone in the upper left corner and the second one above the rightmost shogun dot 1 31 Where Am I Make use of the wooden stones if you have lost your way 1 32 The Grim Reaper Ever thought of turning your mouse upside down 1 43 Sokoban Revival Remember This was the first level in the original Sokoban So it can t be that hard 1 65 Lasers 101 Push two of the mirrors to the top and one to the bottom By moving the mirrors around and by aiming carefully you can hit all the Oxyd stones with a laser beam 1 72 Way to Go One of the blue dots behaves differently Make use of that fact 1 80 Meditation Align the marbles horizontally II 15 Knock Knock Knock the walls Chapter 5 Spoilers 17 11 27 11 40 11 44 11 56 11 57 11 59 11 65 11 69 11 77 11 97 11 99 11 100 111 14 111 16 111 22 111 27 111 28 111 29 111 40 Twelve doors You opened all the doors and still can t get through You must have missed some thing Space Meditation Ever heard of the three body problem Pharaoh s Tombs Learn from Easy Shifting Easy Shifting Learn from Running Rings Floppy Swapping First find the floppy disk and the magic wand you will need them Second always keep the floppy
31. t and one square in the direction given by this angle It s quite difficult to hit them correctly and needs some practice just as riding The black chess stone can only be moved by a black marble the white chess stone by a white marble The name chess stone instead of knight stone or horse stone results from the simple fact that there already are gaming objects named knights and horses Chapter 4 Advanced Topics 12 4 Advanced Topics 4 1 User Level Packs Section 2 1 2 The Level Pack Menu page 4 provides some additional features The User group has three level packs that are initially empty Auto Folder History and Search Result You can search in the pool of levels by clicking on the Search button in the level pack menu Just move the mouse to the text field and enter the string to search You may search within author title and file name The search is case insensitve For example you can search for the string jump Enigma provides the resulting levels as a level pack called Search Results Enigma automatically updates the level pack History with every level you play This may be useful if you look for a level you played last week but do not remember the keywords to search for The Auto Folder is a level pack that you can use to add new levels for example levels you download from the Internet or write yourself The folder in which you should store the levels is levels auto
32. t hidden under the oxyd V 91 Firefox Floor burns faster VI 8 Orbitting Don t let anything touch the borders VI 23 Prepare Your Defense The laser changes more than items esprit 43 Sacrifice to the volcano esprit 52 Play it to the date esprit 100 Blast the corner Oxyd Magnum 99 level 22 Letter Bomb Bomb the bomb stones PerOxyd 49 level 22 Hidden Treasure Make sure you always have access to the room with the switch on the floor Then search for the second screen with the hidden treasure Chapter 6 Credits 20 6 Credits 6 1 Main developers Raoul Bourquin Level admininstration and design homepage overall invaluable additions Siegfried Fennig Level design graphics Martin Hawlisch Level design graphics programming Daniel Heck Main developer graphics documentation Ronald Lamprecht XML Gui portability core programming documentation homepage score evalu ation Andreas Lochmann Programming level administration level design documentation homepage Petr Machata Level design programming Nat Pryce Level design Jacob Scott Level design Sven Siggelkow Level design and special Oxyd expertise Ralf Westram Programming level design 6 2 Special Thanks Johannes Fortmann Mac OS X port some programming graphics illmind Forum mag heut net administration Level design Jennifer Robertson Graphics second generation Jeremy Sawicki Oxyd file format reverse engineering
33. the main menu to switch from window to full screen or vice versa Video mode This button lets you change the video mode used by Enigma Enigma does not switch the video mode immediately but waits until you return to the main menu Gamma correction If necessary adjust the brightness of the display here Mouse speed Determines how quickly your marble accelerates when you move the mouse You can use the left and right arrow keys to change the mouse speed during the game Sound volume The volume of sound effects during the game Sound set This button lets you choose the set of sound effects Enigma uses during the game If you use Enigma with the original Oxyd data files this options lets you use the original Oxyd sounds in all levels Music volume The volume of the background music in the menu Stereo Toggle between normal stereo reversed stereo and mono sound Ratings update If set to Auto Enigma will try to download new rating data from time to time This will update public ratings world records par scores etc See Section 4 3 Registering Scores page 12 User name Enter your name or the alias that you want attached to your records if you upload the enigma score See Section 4 3 Registering Scores page 12 User path The path where Enigma stores all your user data Refer to the Reference Manual for more information Use image path The path where Enigma stores all your user image data Refer to the R
34. u already solved that level or not e The icon that displays medals that are ready for awarding stands for the next unsolved mode In this mode the gt gt buttons moves to the next unsolved level Chapter 2 The Game 4 The speeding black marble icon stands for the par mode Par is the professional average rating for a level This represents a score that a skilled player should be able to reach Levels where your score is equal to or lower than this par value will be marked with the speeding marble icon In this mode the gt gt button moves to the next level with a score below par Finally a world class icon is provided for the world record hunt mode If your score is the best score ever recorded you will be honored with the world record icon If you select this mode you will play the level repeatedly until you reach the world record A small red triangle with an exclamation mark in the upper left corner may label the level This sign should inform you that the level was updated since you last solved it You will probably see this only when you update Enigma to a newer version You can navigate the level menu with the following keys ESC Return to the last menu Fl Display help F5 Move to next level identical to the gt gt button Arrows Change selected level RET Play selected level SPACE Move to next level pack BACKSPACE Move to previous level pack 2 1 2 The Level Pack Menu Enigma comes with many levels Many many l
35. ve matched up all pairs of oxyd stones in a level you have completed the level The Advanced Tutorial level contains about twenty rooms organized into three separate areas In the first area you will encounter some of the basic blocks and floor types you will see in other Enigma levels and solve a couple of simple puzzles The second area is more challenging and will introduce you to a useful technique in out thinking an active enemy The third and final area leads you to experiment with more advanced interactions between Enigma objects In this particular level you will find all of the oxyd stones in a single room at the end of area 3 5 1 1 Area 1 You start in a room surrounded by immovable walls except for a gap to the right some water near the bottom left and a closed gate near the top left Room 1 Go through the gap in the wall to the right Room 2 Simply avoid the blocks with pictures of skulls on them Room 3 Push the four wooden blocks into the water in a single row to create a bridge to the opposite bank Now hit the blackish blocks to the right Move the tan blocks out of the way maybe to the left and bridge a way to the right with the two wooden blocks Room 4 Go close to the top When it begins to chase you lead it to the left and around the blocks in the center of the room Once the top is far enough away from the entrance to the next room run through Room 5 The only dangers here are the skulls near t
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