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1. Once the desired Renderfile are generated example multiple camera view of the same scene start the MSD Fast Net Render Client In that view you see the task list at the top the running servers on the bottom left and the render output window on the right WF Untitled 1 MSD Fast Net Render Client Joes File Tasks Rendering View Help o O gt B gt Priority Render File Status Resolution Destination Anti Aliasing LITTLESKINNER2 paul Laptop Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Family 6 Model 11 Stepping 1 1196Mhz Session 0 Task 0 Status Idle A BIGHOMER Paul Home Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Family 15 Model 2 Stepping 9 2998Mhz Session 0 Task 0 Status Idle A task can be added From the Task menu or by pressing the icon han Untitled 1 MSD Fast Het Render Client File Tasks Rendering View Help Cy Add Task E gt Pr Me e le A window appear press the Input File Browse button 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Fast Net Render 295 Add Task Files Input o Mutou Browse Resolution Options Anti Aliasing width z OK Height Cancel Select a render file Open ax Path och rendertiles Look in gt Renderfiles ce Ez S io _Cam Angle 1 rdf 1 My Recent Documents D
2. 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 252 Martin Show Designer Help With the Update Waypoint button you can set the camera settings of a waypoint to the camera settings currently set in the scene window This will do noting if you have checked the Link option The Update View can be used to check the camera settings of a waypoint It will use these to set the camera in your scene window so you can see what the view is in that waypoint By builing a list of these waypoints you have now constructed a camera animation through your scene which together with a DMX show can be used to create a video which is described in the next section Recording a Video 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 253 5 5 4 Recording a Video When you are ready to create a video of your show you can select if you want to use the DMX Show and or the Camera animation by checking the appropriate checkboxes in the Tracks After that just click the Video button to start the video creation process Position Pos 0 Hold time 3000 ms Startingat 0 000 Transition Type Linear Accelerate Spline Decelerate 4 Link to Camera View Front 7Odeg ll Cam Animation Pos 9 A ig A rary a E OMA abra EJ A dialog will appear where you can specify where you want to save the video what resolution video you want to create
3. Parameters t OMX Valves Feed Screens Mapping Lett 0 0 Top 0 0 Right 100 0 Bottom 100 0 Scene Library Contents Scene Contents Contents Layers Maeda oO al Parameters t DMX Valves Feed Screens s n Mapping Left 0 0 Top 0 0 Right f 50 0 Bottom 50 0 Scene Library Contents Scene Contents Contents Layers Meda imke You can mix and use multiple media feeds and sources for example using another feed called Camera which is attached to a live camera to show on one of the panels 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 2a2 Martin Show Designer Help 4 Cinentation Info Parameters t DMX Values Feed Camera Mapping 0 0 0 0 100 0 100 0 Scene Contents erst Webca Screens NO MEDIA SOURCE 176 redwells avi Video CyberLink Web Camera Filter Live Trust Webcam 14823 Live lt Mew Still gt lt New Video gt 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 243 5 5 Creating a Presentation Using a show file as base the MSD 6 can also be used to create a presentation by adding a DMX stream and or camera animation and then recording the whole as a video file This is done using a timel
4. es Camera Swivel ALT V Point the camera in a different direction e Camera undo ALT Z Undo your last camera move 4 Camera redo ALT Y Redo your last camera move after using undo re _ Select Camera Select a saved camera position amp Full View Resets camera position and zoom so you can see your whole scene on current window Ass Full view all Resets camera position and zoom so you can see your whole scene on all windows ic Insert Object Insert an Object Duplicate ALT D Insert a duplicate of the current object Gos Duplicate Multiple Insert multiple duplicates of current object iat Wire frame Puts the current window into a wire frame view in Wire frame Lit As above but with illumination levels as well O Solid Puts the current view into a solid view a Trace SHADOW Makes a 3D rendering of the current view only in 3D windows LEE Fast Switch to When click the current scene will close from the current ShowDesigner module and re reopened in the ShowDesigner module Fast Switch to When click the current scene will close from the current amp Modeller module and re reopened in the Modeler module if an object was Selected it will be open LT Fast Switch to 3D When click the current scene will close from the current Visualizer module and re reopened in the 3D Visualizer module Fast Switch to When click the current scene will close from the current uu Paper module and re reopened in the Paper module 2015 Martin Prof
5. If everything goes completely wrong and you want to start again you can click on the full view button This will move the camera back and open up the camera angle so the complete scene is visible in the scene area Loading Cameras Loading a previously saved camera can be done in two ways The first method uses the Menu Bar the second the Tool Bar To use the menu bar method you should click on the Camera menu item File Edit Display Mode View Operations Camera Show Control Help Then select the Stored Cameras from the camera menu 2D i E zo Ctri 0 Isometric d Stored Cameras Save Camera EZ Zoom Z MoveE B X fo Inspect C lt gt Move W t p Swivel Alt V gt Full View Ctrl 7 Save as Bitmap Inspect scene You will now see another menu with all your saved camera settings Just selecting the one you want will load the correct camera settings and apply them to the scene area To use Tool Bar method you click on the la select camera Dutton and a popup menu with all your stored camera settings is displayed Just select the correct camera settings in this menu and they will be applied to the scene area 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 238 Martin Show Designer Help 5 4 5 4 1 Media Feeds Media feeds allows you to display multiple video sources onto a scene in 3D Visualizer Different types of media can be displayed on panels screen or as projection
6. Tips to import CAD drawing Many CAD s use block and 2D lines to build objects this can cause some problems when importing ina 3D modeler lf the CAD as an option to export Import to a 3D format such as 3DS take the whole drawing and export it to that format Still in the CAD software create a new drawing and re import the exported drawing and this time save it or export it as DXF Material List A material is a color or texture which you can apply to the surface of any object There are several different ways you can use and manipulate a texture and it can get very complex The best way to use a material is to think of itas an example of what you object is going to look like rather than spending hours perfecting It 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 205 All materials in this list can be assigned to object parts by selecting the Primitive Parts page in the Primitive properties Creating a simple material Just like Objects you need to create a list of materials you are going to use before you apply them You will find the Materials list in the same place as the Object list under the view menu Material List New Edit Copy Import Delete Colorbar3 Colorbar2 Plat Black Glass Mirror Normal Glass Mirror Ripples Normal Low Glass Teinted Gold bicyde 2 En Glass Lines Circle Glass Mirror Ripples Normal Med Glass Teinted b
7. E 4 LEd Panel sblk GE fixtures sbik Es B amp D Scene no fixture sblk Ej BallHausFatch sblk Documents H Block sblk E Desktop Th My Documents File name Circle truss with 16 MAC 600 sblk i EE Files of type Scene Blocks sblk My Computer L Open as read only lf the scene block contains fixture a prompt will ask if you want the ID to remain the same as in the block or not 4 Do you want Fixture IDs from the imported block to overwrite the ones already in the scene There you go a scene block is inserted 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 109 3 12 Dynamic Objects Dynamic Objects are special object that can be use in a scene to animate other objects See how to insert Dynamic Objects in a scene Dynamic Objects have a base a connector and sometimes some other objects As example the Hoist has a motor base hook connector and a chain extra The base is the motor and it can be treated as any object to move etc Also the base has property pages context menu to patch the object to a motor and if required can be attach to a DMX channel tt also contains a property page to set the dynamic parameters for the hoist length min length max length and a virtual zero point for adjustment between the length value in the motor buffer and the length of the actual chain The connector is the hook and it can be t
8. File Selection Common libraries After you open the library the External Library Contents window will appear From this window you can drag objects into the Scene Library Content window These objects will then be imported into the scene library so you can place them in the scene In our scene we are going to use the truss 20 5x20 5x10 feet so scroll down the list 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 220 Martin Show Designer Help until you see the object and drag that object into the Scene Library Content window Ext Library Contents Name Category brus 20 3020 Sx 4 fest brus 20 30020 5x 8 fest tus 20 3020 5x 3 feet truss 20 20020 50010 feet External Library Contents When you are done importing objects from this library you should click on the Close button Besides this piece of truss we are also going to use a cube and a model of a woman You can import the cube from the Primitives library and the woman model from the Persons_Female library When you are done importing these two objects your Scene Library Content should look something like this Cube trus 20 3 20 30010 feet woman 3 Objects List 5 2 2 2 Adding Fixtures to the scene contents Besides the objects we will also have some fixtures in the scene We are building a very simple scene here so we only going to need two types of fixtures The first type we are go
9. Ome ss OA gt 3 Coernar w O ColorKinetics v1 File name Files of type ete v1 O EuroLite EvL FAL FutureL v1 Geni O Genius 5 GLP O Griven 5 HighEnd 1 Trideon v1 38 Systems 5 Lvtequest Madi Martin v2 1111 Morpheus O Movitec NID 5 Other v1 Pearl River v1 Robe Robert Juliat 1 Rosco 5 Selecon 56M v1 Gss Space Cannon Starlite v1 3 Strand Lighting 1 9 Studio Due 1 e Spot spt 44 O SyncroLite 1 S Teatro 1 3 Techni Lux O Terbly C Thomas 9 VariLite v1 5 Visual Effects silver m default _ spt m LJ Generic spt As a rule put all the file you create or add manually to the user folder set and leave the Common folder as default Only add files to the common folder when updating from the official MSD library This will ensure the integrity of the files you use and also avoid that your modified library gets overwritten when updating the new library 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 181 4 5 1 6 DirectX Preferences Render Settings Directx driver Snap Units Name Info Gamma AUTO DETECT Advised Paths Direct 30 HAL Hardware RGB Auto DirectX driver MMX Emulation Emulation RGB MMX Language RGB Emulation Emulation RGB Options Ramp Emulation Emulation Ramp In this page you see which DirectX drivers are available an
10. Printing Fast Patch 3 1 Menus File Cue Edit View Window Display Mode Operations Camera DMX Settings Help File Cue Edit View Window Display Mode Operation Camera 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 20 Martin Show Designer Help DMX Settings Help File Menu E New Ctl cal Open Ctrl 0 Open and Update Close Save As Fast Switch b Print Setup 1Help_Scene scn 2 pppp555 scn 3 Scene_Test Hoist Platform scn 4 Scene_TEST hOIST 3 scn Exit You will use the entries in this menu to open close and save files setup the printer get information about the program and exit the program File New Shortcut Ctrl N de This menu is used to create a new scene The system will ask to save any changes to the current scene if a scene is already open The new scene will read the file Default spt in the spot directory for all the default fixtures File Open Shortcut Ctrl O Ld This menu is used to open an existing scene You will be presented with the standard file dialog in the scenes directory After you have selected a scene the current scene will be closed and the new scene will be opened lf the current scene was changed since the last save you will get the opportunity the save these changes or cancel the open command File Open and Update Like the above Open command except that all fixture definitions are fetch into the
11. cameras in the Visualizer 2D predefined cameras Camera 2D Front Y Shortcut Ctrl 1 ME The front camera shows the scene through a camera looking along the Z Axis towards the negative side Operations in this window act on the X horizontal and Y vertical coordinates Camera 2D Back Y Shortcut Ctrl 2 x The back camera shows the scene through a camera looking along the Z Axis towards the positive side Operations in this window act on the X horizontal and Y vertical coordinates Camera 2D Top Xx Shortcut Ctrl 5 The top camera shows the scene through a camera looking along the Y Axis towards the negative side Operations in this window act on the X horizontal and Z vertical coordinates Camera 2D Bottom Shortcut Ctrl 6 E The bottom camera shows the scene through a camera looking along the Y Axis towards the positive side Operations in this window act on the X horizontal and Z vertical coordinates Camera 2D Left Lz Shortcut Ctrl 3 The left camera shows the scene through a camera looking along the X Axis towards the positive side Operations in this window act on the Z horizontal and Y vertical coordinates 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 234 Martin Show Designer Help 9 3 2 Camera 2D Right Y E Shortcut Ctrl 4 The right camera shows the scene through a camera looking along the X Axis towa
12. f you Zoom out eventually you will notice the grid change As the grid becomes impossible to use when you zoom out it replaces it with a larger grid It also changes the color to you know this has happened You can change the settings for your grid by going into the main Preferences window under the Settings menu and clicking on the Grid page You have the option to change the size of the grid the colors used and even decide if you want the grid on off or on in some windows and off in others per view f you wish to turn a grid off in one particular window 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 194 Martin Show Designer Help Ensure you have set the main preferences to per view Back to the Show Designer window Click on the 2D window you wish to change to make sure it s active Press Alt Shift Enter Uncheck the box that says Grid Visible 2D Camera Properties Position A 39 376 scale 1 24 56809 Y 1402980 198 6 992 Click OK Grid visible Auto Save Auto Save Status On Every Min 5 When set on a backup scene is saved at specified interval The back files are place is the User folder The temporary file will look something like Backup 05 29 0014 46 20 scn which means its a Scene backup created at 14 46 on May the 29th 2000 Features Features Toolbar Style Flat Toolbar Resolution 24 pixels Operation Mode Normal Operation Toggle Keep Active
13. the top part and the color at the current level the bottom part If you click on this box you can select a new color and level for the ambient lighting Ambient Fixt Ambient Foc io Determines the level ambient light you get from the fixtures in the scene You can use the slider spin buttons and edit box to set the level of influence of the fixtures on the ambient lighting between 0 and 100 Smoke Smoke 0 Determines the density of the smoke You can use the slider spin buttons and edit box the set the density between 0 and 100 At 0 no smoke will be displayed and at 100 the smoke will be very thick Here are some examples Smoke O 25 Smoke O 75 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 273 Smoke 100 Type of Smoke TypeSmoke 1 Med ow Determines the type of smoke used You can use the slider and combo box to set the type from Haze 0 to Puffy 100 There are three predefined entries in the combo box that you can select al Smoketype Haze Smoketype Medium Smoketype Puffy Eye Sensitivity Eyesens 2200 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 274 Martin Show Designer Help The eye sensitivity changes the intensity of all fixtures in the scene The value you set is the intensity in candela that the program will display as white Making
14. From the right click menu select Camera and then select Save Camera Save Camera 3D Floor Level Stage Only aD Long End to End 30 Stage Only High Left Plan View Type ina name from the Camera and press OK To delete a Camera From the menu Camera select Delete Camera From the right click menu select Camera and then select Delete Camera Delete Camera s 30 Floor Level Stage Only 30 Long End to End 3D Stage Only High Left Plan View Select the camera and press OK 3 7 Fixtures Fixture List Importing Fixture Inserting Fixture Select and Manipulate fixture Replacing fixture Duplicate Objects or fixture 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help 3 7 1 Fixture List Fixture List Ej Hame Definition Martin MAC 2000 16bit 3 This list shows all the fixtures that are in this scene To open this window you must select the fixture list menu item In new scenes this list will be filled with the fixtures defined in the file Default spt in the spot directory By default this file contains a long list of Martin fixtures The second column of the list shows you the version of the fixture definition At the bottom of the window are four buttons The functions of these buttons are described below At the top of the list you see a gray area with the text Name and Definition in it This is called the header In the header you c
15. Martin ShowDesigner User manual Rev 7 10 2015 11 49 AM 2015 Martin Professional A S Lighthouse Holland Martin Show Designer Help 2015 Martin Professional A S Lighthouse Holland All rights reserved No parts of this work may be reproduced in any form or by any means graphic electronic or mechanical including photocopying recording taping or information storage and retrieval systems without the written permission of the publisher Products that are referred to in this document may be either trademarks and or registered trademarks of the respective owners The publisher and the author make no claim to these trademarks While every precaution has been taken in the preparation of this document the publisher and the author assume no responsibility for errors or omissions or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document Printed July 2015 Special thanks to Publisher Martin Professional A S Marco Stefan Ofer Chris West and all MSD users for their Lighthouse Holland BV feedbacks Managing Editor Paul Pelletier Technical Editors Stefan Montanus Marco J Westveer Ofer Brum Contents 1 Table of Contents Foreword 0
16. On Objects Shadow is cast on objects but smoke rays are not cut by objects normal Always Shadow as cast and smoke rays are stop by objects slowest Smoke Set the smoke effect on or off Smoke Density How thick the smoke effect will be a setting of 3 or 4 usually makes nice and natural effect Type How does the smoke look like 1 is even haze and 30 is really puffy Cloud like smoke White Level Imagine the White level as the eyes sensitivity It could be explained as the amount of light require to have a white surface looking white The default value of 2200 00 lux 200 foot candle is appropriate for more stage rendering However for exterior architectural rendering a setting of 800 lux 75 foot candle could be more appropriate Once the setting are done press the OK button Render Settings Ambient Options 28 x Ignore fistures below 00000 3 Shadow Mone Smoke On of Denstity p gt Light 2 Heavy Type 4 Haze Puts White level 2200 00 Is At this moment the Renderfile will be created you can see the progress on the status 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 204 Martin Show Designer Help bar of the Show Designer A Renderfile contains all the information about the scene from the fixtures info to the texture used therefore the Renderfile could be sent to MSD user to be rendered i sE Creating Raytracescene 40
17. Restore Layout This option allows you to restore the layout of the program by loading the saved settings 3 5 1 Preferences From the menu Settings click on preferences Main Background Window color Preferences Store Layout Restore Layout 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 46 Martin Show Designer Help Preferences Render Settings Snap Units Gamma Paths DirectX driver Language Options Render Settings Object Snap Units Gamma Paths DirectX Driver Language Options 3 5 1 1 Rendering Default Settings To set the default Rendering settings from the menu Settings click on Preferences Main Background Window color Preferences Store Layout Restore Layout click on Render Settings 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner Preferences Render Settings settings Snap a Ambient Options Gamma 400 y Ignore fixtures below 9 0000 i Paths NBT DirectX driver Shadow On Objects Language Smoke On Oo Options Denstity J Light 12 Heavy Type a Haze 6 Putts Anti Aliasing On OOF White level 2200 00 bc Save as Default Default Render Settings These settings are the one used when clicking on the Trace Shadow icon while in a 3D view The Same settings will appear in the alternative way to start a rendering e Ambient Controls the genera
18. 2D Camera Properties Position A 39 376 scale 1 24 56809 Y 1402980 198 6 992 Click OK Grid visible Auto Save Auto Save Status On Every Min 5 When set on a backup scene is saved at specified interval The back files are place is the User folder The temporary file will look something like Backup 05 29 0014 46 20 scn which means its a Scene backup created at 14 46 on May the 29th 2000 Features Features Toolbar Style Flat Toolbar Resolution 24 pixels Operation Mode Normal Operation Toggle Keep Active Property Sheet Style Tree view Toolbar Style Toolbar Resolution 24 Pixels are the new icon style it s always possible to revert to the Classic icon Operation Mode The choices are Normal or Bounding box This is the way objects are displayed while moving a camera view In Normal the objects remain visible bounding box will make the object disappear and show a wireframe box for slower video card bounding box can be use to accelerate the movement 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 64 Martin Show Designer Help 3 6 Operation Toggle The choices are Toggle or Keep Active In toggle mode every time you press an hotkey such as M for move the operation will be toggled on or off In Keep Active mode pressing a hotkey while this operation is already selected the operation remain active Use the Spacebar or the Icon to turn off t
19. Align for more information on the different align possibilities Operation Alignment Align 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help 3 9 3 9 1 In this dialog the green square represents the selected object s and the red square the active object The Align operation will not move the active picked object It will align the selected object s to the active object You can align the objects horizontally and or vertically Horizontally you can align the left center and right Vertically you can align the top center and bottom Default the program will make a guess how you want to align the objects It does this by comparing the distances between the active object and the first selected object Horizontally it will compare the distances left left left center left right center left center center center right right left right center and right right and chooses the minimal distance It does this again for the vertical alignment These default horizontal and vertical alignments are visible as the two pushed down buttons You can always select another or no alignment by pushing down the desired alignment button Example Say you have an object with a pipe hanging 2 meters of the floor You roughly place a number of curtains hanging below the pipe You can now select the curtains and then A pick the pipe
20. Camera Properties can be access in three ways With the hotkey SHIFT ALT ENTER From the right click menu on a view From the menu Camera 3D Camera Properties 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM e Martin Show Designer Help 3D Camera Properties Position Focus a AO are At 13 5 204 Y 23 3 603 2 86 91 Z 130 2 368 2 5 488 Angle 40 36253 a y Position X Set the Camera position form left to right Y Set the Camera position form bottom to top Z Set the Camera position form front to back Focus X Set the Camera Look At form left to right Y Set the Camera Look At form bottom to top Z Set the Camera Look At form front to back Angle set the angle of the zoom A wider zoom will give more perspective A good perspective setting usually means a better sense of dimension As a reference the human eyes has a field of around 60 degree image in focus hal Therefore setting the camera at 60 degree and then moving the Camera ZA will give a real life like viewing Here s three example of camera settings where you can see the perspective in action 4 degree at 200 meters 60 degree at 18 meters 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer e a r paaa p i a P i 1 Soe A IZE AA A T A a Pa ote a me oat ee aes an E ri r a ui Y De Mos Toe r 120 degr
21. Primitive properties The following two pages can be found in the property sheet of all primitives Orientation page The first common page is the Orientation page 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 198 Martin Show Designer Help Primitive Orientation of primitive Cube Properties E Orientation Orientation Parts Position Feet Inches Size Feet Inches Xpos 3 5 718 Width 3 3 370 Ypos 4 9 006 Height 3 3 370 Zpos 0 000 Depth 3 3 370 Rotation Degrees This page lets you enter the exact position size and orientation of the picked primitive The page is divided into three parts At the top left you see three edit fields for the position Next to the position you can see the fields for the size and below that you see the fields for the orientation In this page you can enter the position and size in meters and the orientation in degrees this can be changed in the user settings property sheet see Settings Menu Parts page The second common page is the Parts page Primitive Parts Cube Properties Orientation Parts Parame ters Parts E Default _f Am El Chest Ej Head aj Leg i smoking The parts page allows you to manage parts in this object All primitive used in the open object belong to a part All primitives belonging to the same part have the same color or material Every new object will automat
22. Property Sheet Style Tree view Toolbar Style Toolbar Resolution 24 Pixels are the new icon style it s always possible to revert to the Classic icon Operation Mode The choices are Normal or Bounding box This is the way objects are displayed while moving a camera view In Normal the objects remain visible bounding box will make the object disappear and show a wireframe box for slower video card bounding box can be use to accelerate the movement 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 185 Operation Toggle The choices are Toggle or Keep Active In toggle mode every time you press an hotkey such as M for move the operation will be toggled on or off In Keep Active mode pressing a hotkey while this operation is already selected the operation remain active Use the Spacebar or the Icon to turn off the current operation 4 6 Primitives You can create an object by constructing it with a number of primitives Each primitive also has a number of parameters to adjust its shape to fit your needs see Primitive properties There are seven primitives For each primitive we show you the basic shape and some adjusted forms of the primitive You can perform various interactive operations on primitives like move scale and rotate A lot of these operations are available from the toolbar the rest can be selected from the menu To use one of these operations you
23. Save Camera This option allows you to save a 3D camera position giving ita name The camera will be stored with the library file Camera Delete Camera This option allows you to delete one or more cameras from this library file Settings menu O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 168 Martin Show Designer Help Main Background Window color Preferences Store Layout Restore Layout This menu allows you to adjust the appearance and preferences Settings Main Background This option allows you to change the appearance of the background of the main application window See settings for more details Settings Window color This option allows you to change the background color of the 2D and 3D windows see seitings for more details Settings Preferences In the preferences dialog you can set your preferences Some are local apply only to the ShowDesigner module some are global they may apply to all Martin ShowDesigner modules The preferences are arranged into groups with each it s own page page Each page Render Settings Snap Grid Units Detail Gamma Auto Save Paths and DirectX driver will be explained next Render Settings page See Settings for more details Help Menu Contents Fi p3 About Model Help Contents Shortcut F1 This option will display this help text Help About Model This option
24. select button You can remove one or more languages by selecting them and then click on the rremove button On Windows2000 this can only be done by a user with administrative rights You can re install help files if available by clicking on the Install button after which a dialog will appear In this dialog you will see all available language versions in the selected directory lf there are no versions available you can use the manual folder button to browse to a directory which does contain a help version On the ShowDesigner CD the folder you need is D manuals if D is your CDROM drive From the available list you can install one or more versions by checking the checkbox in front of them and then click OK 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 183 4 5 1 8 Preferences Options Preferences Render Settings O pti ons Snap Units Property Name Property Value Gamma Paths Visibl Per View DirectX driver ize 5 0 000 Language a Inval AAA n 5 Toolbar Style Flat Toolbar Resolution 24 pixels Operation Mode Normal Keep Active LE yi Grid 2D Views Auto Save Features Grid 2D Views Grid 2D Views Visible Per View Size 5 0 000 Normal AAA PT Invalid You will have noticed that every 2D view has a grid in the background The default setting for this grid is 1m This means every square you see is 1m by 1m insize
25. the X axis Select and manipulate fixture Controlling fixtures Let s point the fixtures at the person on stage Ina 2D view pick a fixture and press the key on the numeric keypad Pick the other fixture and press the key again Or hold the CTRL key and click on the fixtures or drag a rectangle enclosing both fixture Both fixtures should now highlighted in green Select the Focus Beam button Click on the person on the stage Y Tip You can use Light Mode to help when selecting fixtures with this mode on you won t be able to select anything other than fixtures Click on the Light Mode button to turn this on Now set up your lights Right click on a fixture and select properties By going through all the pages you will find all the settings for the fixtures pick the colors gobos etc to make the fixtures do what ever you want Use the orientation settings to position the fixture in the 3D space See System Axis to understand the X Y and Z fields Position The physical location of the fixture Rotation The physical orientation of the fixture Focus Point The beam target 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer Orientation Position Meters y Focus Paint Meters z Color Wheels npma Xpos 0 i Gobo Wheels Y pos Y pos 1 z pos Zpos 0 377 Rotation Degrees Keds 000 Yms 000 Z is 00 Info Patch Insert of a Martin IntofPatch Ins
26. 1 degree Holding down the key will keep rotating slowly accelerating Starts with a rotation of 45 degrees Holding down the key will keep rotating in steps of 45 degrees Rev 7 10 2015 11 49 AM 16 Martin Show Designer Help 2 3 System Axis Because MSD is a three dimensional 8D graphical program a system with three axes has to be determined the X axis Y axis and Z axis These axes represent the spatial horizontal vertical and depth axis respectively In the program the X axis is red the Y axis is green and the Z axis is blue X is from Left to Right Y is from Up Down Z is from Back to Front NOTE If in case of a window the horizontal vertical and depth axes are mentioned these axes concern the window axes These window axes are not necessarily the same as the spatial X Y and Z axis 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Basic knowledge Note Most CAD systems use a right handed coordinate system However in these environments the Z axis defines height not depth This stems back to 2D CAD systems where X Y is the drawing plane When extended to 3D Z became the height above the drawing plane In 3D World we tend to look at things like a human normally do ie When referring to a three dimensional plane a Z axis refers to the depth of a three dimensional object When referring to the other axis planes x axis refers to the horizontal width and y axi
27. 3D Visualizer 225 OY ALA AAA PS AE a puss ALA gt F E i Scene after object insertion 5 2 2 4 Placing Fixtures in the Scene Now that we have the object in our scene it is time to add some fixtures Adding fixtures is basically the same as adding objects Just drag the fixtures from the Scene Library Content section drop them into the graphics area We will start by adding two MAC TW1 fixtures that we are going to place on top of the truss towers Open the Fixtures list in the Scene Library Content section and drag the TW1 onto the floor f you are still using the isometric camera settings you may notice that when you drop the fixture it will be placed on top of the first object as seen from above The isometric views all work like the top view in that regard When you have placed two TW1 fixtures in the scene we can put them on top of the towers We are going to do this with the move operations Switch to a front view Camera 2D Front and make sure the complete scene is visible Camera Full View As you can see the fixtures are hanging so we need to rotate them 180 degrees around the Z axis or X axis so they will be standing Use the Rotation property to rotate the fixtures When you have rotated the fixtures you can place them on top of the towers 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 22 Martin Show Designer Help El ES ES N
28. 49 AM s Martin Show Designer Help F Options i El Swap P T L Pan Inver E Tit invert 01 Feb 2006 Modified by Ofer Brum Gobos amp Efects Rotation direction inverted 20 March 2005 Modified by Ofer Brum Effects reversed May 2004 Modified by Ofer Brum Marker changed Points to AC outlet 4 m i 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer st Layers Insert of a Martin MAC 2000 16bit Properties Orientation Layers Info Patch Beam Color Mix Color Wheels Gobo Wheels Effect Wheels Pan Tilt Other Notes Layers pepe paja a Ko Tip To deselect fixtures so that you can change one fixture without effecting the rest pick the fixture you don t want and press the on the numeric keypad Only the fixtures highlighted in green will be affected by the changes To deselect all fixtures press Shift 4 Escape 3 7 5 Replacing one or many fixtures in a scene tt happen that one or many fixtures need to be replace from one type to another or simply replacing the same fixture type with a new version of its definition Here s how to do it In the ShowDesigner from the menu View click on the Fixture List item Toolbars P Object list Fixture list Material list Cue list Status Bar In the fixture list If the fixture does not exists press Add to import a fixture definition 2015 Martin Professional A S Lightho
29. 7 10 2015 11 49 AM aa Martin Show Designer Help 3 5 with their fader iris zoom angle gels and gobo settings During the calculation of the image shadows reflections transparency and even smoke can be taken into accourt Depending on the complexity of the scene and the selected options this calculation may take a while Render with Smoke Settings Various settings that can be change to tailor the MSD to your need From the menu click on Settings Main Background Window color Preferences Store Layout Restore Layout Main Background 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 45 Select Bitmap Bitmap 0 Desktop Background None This option allows you to change the appearance of the background of the main application window Window Color Color Selection E black E blue E blue dark E Brown Dark A Brown Light El cyan Ml ruan dark EA gt ai This option allows you to change the background color of the 2D and 3D windows Use this to change background form a dark color to a light color or vice versa to have a contrast between objects and background Click here for Preferences help Store Layout This option allows you to save the layout of the program It will store positions and sizes of the application windows the 2D and 3D windows and the lists Object Fixture Material and Cue
30. AM Introduction not available f you want to upgrade to a Pro version please contact your local Martin supplier for more information 1 2 Software Modules ShowDesigner The main program works in a full 3D environment Here different objects and fixtures combine to form a stage building or whatever environment is desired itis possible to work in real time wire frame or solid mode Set and lighting design can be simulated easily and extremely realistically due to the MSD s advanced rendering capabilities The MSD calculates the luminous intensity of any surface and takes into account the surface of any object in terms of color refraction absorption reflectance and transparency The ambient light level can be adjusted at any level Renderings can be saved in bitmap or JPEG format and displayed via any standard Windows picture viewer 3D Visualizer A very useful tool for pre programming of any kind of show Any DMX controller can be connected via a DMX interface for easy offline programming An interface for laptop users is also available In 3D Visualiser very precise pre programming is possible tt can display most fixture functions such as movement even the head of a moving head will move accordingly intensity fixed colors CMY color mixing gobos framing iris and more Camera positions and angles can be easily changed on the fly making it fast to study a light show from different viewing positions The show
31. Horizontal ch Around Vertical 2 Around Depth R The Rotate operations allow you to interactively manipulate the orientation of an object or fixture by clicking on the item that you want to rotate and dragging the mouse Operation Rotate Rotate a Rotate allows you to rotate the picked item around both the horizontal and vertical axis 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 261 Operation Rotate Around Horizontal Around Horizontal allows you to rotate the picked item around the horizontal axis Operation Rotate Around Vertical cf This option allows you to rotate the picked item around the vertical axis Operation Rotate Around Depth Shortcut R S This option allows you to rotate the picked object around the depth axis Operations Scale E Horizontal Vertical Bao s it 3D Alt The Scale operations allow you to interactively manipulate the size of an object by clicking on the object that you want to scale and dragging the mouse Operation Scale Horizontal i Horizontal allows you to scale an object horizontally Operation Scale Vertical Vertical allows you to scale an object or vertically Operation Scale 2D Shortcut S 2D allows you to scale an object horizontally and vertically at the same time 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 1
32. If the new fixture takes more dmx channels you will need to sort out the patch so the fixture fit 3 7 6 Look Through Fixture gt Operation Look through fixture Spot View al a jo e o a Look through fixture In the top left of this dialog you see a view through the lens of the picked fixture onto the scene The way the scene is displayed is controlled using the Eh utton Wireframe and the button Solid at the bottom left Right next to those are two buttons which control the way the gobo and iris are drawn if the fixture has a gobo and or iris When the top one Sa XOR is selected they will be drawn by inverting the background when the bottom one Sa Color is selected they will be drawn using the fixture beam color without taking into account the fader shutter Next to these two groups there can be ay A two buttons to select if the Gobo if any should be drawn B and whether the Iris if any should be drawn 9 Right next to the preview window there can be a number of controls depending on the 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM sa Martin Show Designer Help 3 8 3 8 1 capabilities of the fixture each having it s own button for example de Zoom E ris Zoom change the zoom angle Iris change the iris Gobo index change the gobo rotation index When you select such a function the slider control
33. Lighthouse Holland Rev 7 10 2015 11 49 AM 264 Martin Show Designer Help transmitted as DMX values That is if Follow External DMX is turned on and the selected connection allows sending of DMX values The last setting lets you include conventional fixtures this will mkae it easier to spread a group of conventional lights Operations Change Patch TODO Operations Turn off operation Shortcut Spacebar Stops any active operations and de selects the current operation Camera Menu 2D d JE 20 Isometric d Stored Cameras Save Camera Zoom ri Move F B A fo Inspect C lt gt Move V me p Swivel Alt V Inspect scene The items in this menu all relate to how the scene is viewed For more information please check the Cameras section of this manual Camera 2D 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 265 Front Ctri 1 Back Ctrl 2 Top Ctrl 5 Bottom Ctrl 6 Left Ctrl 3 Cf I Right Ctri 4 These menu items all select one of the predefined 2D orthographic camera settings For more information please check the Cameras section of this manual Camera 3D 30 Shortcut Ctrl 0 This menu item will switch the camera to a perspective view setting For more information please check the Cameras section of this manual Camera Isometric Le Iso SW El lso SE lso NE aL lso NW These menu items all sel
34. MMX emulation 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 61 3 5 1 7 Language Preferences Render Settings Language Snap Units Help text lt none gt Gamma Help images version 4 6 Paths English United States version 4 6 DirectX driver French France version 4 6 Language Options Install In this page you see which help language is currently selected and which are available You can select one from the available list by clicking on it and then press the select button You can remove one or more languages by selecting them and then click on the rremove button On Windows2000 this can only be done by a user with administrative rights You can re install help files if available by clicking on the Install button after which a dialog will appear In this dialog you will see all available language versions in the selected directory lf there are no versions available you can use the manual folder button to browse to a directory which does contain a help version On the ShowDesigner CD the folder you need is D manuals if D is your CDROM drive From the available list you can install one or more versions by checking the checkbox in front of them and then click OK 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM e2 Martin Show Designer Help 3 5 1 8 Preferences Options Preferences Render Se
35. Now you create the staircase by specifying the Y axis to rotate around position the axis on X 0 0 and Z 0 0 Enter 0 15 inde Y part of the relative position each plank should be 0 15 higher than the previous one Enter and angle of 30 0 each plank should rotate 30 degrees around the rotation axis and specify 11 Copies 1 original 11 copies 12 times 30 degrees is 360 degrees for a full circle Example to have 12 fixtures in a circular shape 1 Insert one fixture to your MSD scene 2 Select the Multiple Duplicate option 3 Click the Circular button 4 Inthe Copies dialogue set 11 for a total of 12 fixtures 5 In the Angle field set 30 degrees spacing 360 divide by 12 6 In the Radius field set 2m for 4m centers circle or whatever radius that serves your needs 7 Click OK 3 8 7 Aling objects or fixtures Operation Alignment Align Chain This option allows you to align two or more selected objects in a chain like way The selection order for this align operation is very important The object that is first selected will stay where it is so you first have to make sure that this object is in the right place The second selected object will be aligned to the first one the third selected object to the second and so on There are several ways that two objects can be aligned The one that will be used is the same as the one that is default calculated for a normal align operation see Operation
36. Ol could ico enews 142 O 144 FASE AUN saraa E ERA AE REN A SEE E a EA AER 146 Printing in Show Designer module cecceeeceeeeeeeeeeeeeeneneeseeeesaeaseeeeneaeeseeensaeaseeeeneaeeeeses 148 Fixtures automatically imported in a scene at startup ooocononccnccononenencononenencncononenennnnonnns 151 Modeler 153 Menta 153 PAV OUM ac 169 Windows Manage Mende 169 Display MOE isnicianidinic a ici 174 DEMING O 175 PESTO FENICIA ica 176 Renderina Derault Se MINO Susto ssnsa io irte id rat 177 COIS CE SSI A i NA it cies 184 A dat hae A E Sen anc a tena T lan E E E E E E E E EEE 186 A 187 PAIS a PO A A A Nene 188 A A O a eS a T 191 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Contents E O O 192 Preterences ODUOMS a o ue cea tance Aes se eects or edu aesees 193 PTIVMUVOS o Aa 195 PEMIIVOS FPrOperlle Si e il eos 197 A e 200 IMPOR DAR and OUNCES oie 201 Material UST dica 204 Light Source Propere Sanon a e a a aE Eas 208 3D Visualizer 211 IATOJUCHOM AAA o po O aaO E EAE EEE 211 LAVOE a a a eE a aa Ea A e aiee actas 211 A a a AA a r tue aa ea E RSE 212 TODUBAES A A aE E E 213 SIde Bar pi a ee a 214 Getting Stane d iii o 215 EO AGING a CON s 215 creating a SCONE ii a A a 216 PONG ODjECTS tothe SCENE CONEA Sin od 218 Adding Fixtures to the scene Comes modal don 220 Racing ODIECIS Mihe Scene seren e a ahaa 222 Racing UCU SS ANS SCENE a A E raat 225 Patching and Gontrolng FIM UU OSa
37. Part Introduction 2 1 MSD Pro a d MSD LNG os 2 2 SORW ale Modules inician 3 3 Hardware RequiteMents cairo 4 Part Il MSD Basic knowledge 7 T MOONS A A A as 7 ZN nerea A aE AEE PE ce yenteusanencsescteuigue AE A EEEE 13 3 SY SOI AOS a A esata tei a set treed eesti a aout ts 16 A Fa Ste WIEN os 17 Part Ill ShowDesigner 19 1 Menus eo aces 19 A ce ace awe ae ee a ae ieect ice eeteestedeets 37 3 WINGOW NanaAGe Media ia 38 A DISDIAY MOUE iia 43 5 Se Ena Gaia hee heute dae neti Agatha deed aren Ua ae a once 44 Preferences A a 45 Renderma Derat Send Sind ba tanto Ud alec lah ida nalts thle aid aww toed foes 46 A 53 SI Te 55 Ela q A il etalon oh ashe as a eee lens ed mei oun a te 56 A eh tlle hal nda Nila Nagel ed eben la eda cae hoa Racha acto 57 A A 60 E A nn aren a Oe meee eee er 61 PrETEFENGCES ODIOS sta 62 O Cameras rd 64 Camera Properties 2D aii a aA ARANA Kin 66 Camera Properties Di alos 67 Camera Save Dele t occie a aa A Aa A aa AO araa aE aaa AAAA OSAA 69 7 FIXES o a aea a 71 o A aa Aaaa a A aE aaa 72 importing FIXtUPE IN ASCO oi di ENAA 73 serung FIXt re IN a SCENE vair E E a r somes 75 Selectand Manipulate TAUTE ss aaa aaa A aaa a aaa aae aaa aaa aaa EAA Ani 76 Replacing one or many fixtures IN a Scene s ss ssssssnnnnnunnnnnnnnnnnnnnnnnnnnnnn nnn nnnnnnnnnnnnn nnmnnn nnmnnn nnnm nenna 81 LOOK Through OU iaae aaa aaae A iae aaa Ka AEA ca 83 8 ODJECIS cciias 84 ODIGCULISU A ica 84 Importing Objects inca
38. Spots folder and replace with the new ones 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 21 Example new fixture definition include new 2D symbols for printing so to update scene made with previous fixture definition use the Open and Update File Close Use this menu item to close the current scene If the current scene has any unsaved changes you will get the opportunity to save these before the scene is closed File Save Shortcut Ctrl S E Save is used to save the current scene If the current scene was never saved before you must enter a name for the new scene File Save As This menu item is used to give the scene a new name If you use this option you must select a new name for the scene The scene is then saved using this name Any subsequent saves of the scene will be done using this name File Export Block Use Export Block to save a portion of a scene as a Scene Block or Fixture Block File Fast Switch Use Fast Switch to open the current scene into another module See Fast Switch for more details File Print Setup This option allows you to setup the current printer File Recent files Here you will find the 4 last saved opened files By selecting one of these files you can open the selected scene File Exit Shortcut Alt F4 This option will shut down the program If there is a scene open and if this scene has any unsaved changes you will
39. The value set here is the percentage of light lost per meter 3 13 2 Material Special F E Texture Special gt Mapping Base Bump Special Preview Illumination Normal 1 00000 Self 0 30000 OK Cancel Apply In this page you can adjust two parameters that determine how the material is lit The first parameter normal determines how much the material is lit by fixtures the normal lights A 1 0 means that all the light that hits the material will be used in the calculation a 0 0 means that none of the light will be used making the material look as if it not lit by any lights The second parameter is used to set the self illumination A 0 0 means that the material is not lit by itself and 1 0 means that the material is fully lit by itself These two parameters allow you to create special effects You could create a backdrop with a texture of a sky on it and by adjusting the Normal parameter you could ensure that no light from the fixtures would be visible on the backdrop To make the backdrop 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 123 just as light as the real sky you can set the Self illumination parameter to a higher value Another effect you can simulate with these parameters is Fiber optics you can use the self illumination parameter to light up the material without shining any fixtures on the material Normal Illumi
40. WavyHoriz Wavy Vert ERE Glass Glass Normal Normal Very Teinted O Ll Gla Glas i PlexiGlass xiGla PlexiGlass Teinted Blue Teinted Gold sin igt Medium bicyde 1 bicyde 2 bicyde 3 bicyde 4 bicyde 5 ES 6 Delete a material Simply click on the material you wish to delete and click on the delete Applying your material Pick the object you wish to apply your material to Open it s properties window Alt Enter Click on the Materials page Select which part of your object you wish to apply the material to and click on it Click on the material you wish to apply to the part Click OK The Un link button is so you can separate the material from the part The Add button allows you to add more materials to the list from other scenes much like Import Tips you can create your own Material library Simple Start a scene in ShowDesigner and create or import all desired textures save the scene Then rename that scene with a MTL extension like MyTextures mil When ever you want to import a material 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer KO use the Add button is the Object Properties Material Materials or use the Import button in the Material list 3 13 1 Material Base Both Material Texture and Simple have the same Base settings All the parameters of the simple material can be set using the following property sheet which has 3 property pages nam
41. Wireframe 38 43 169 174 YX X 16 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Back Cover
42. X 3 Bump Wave XYZ0 1 X 2 Bump Wave OY 0 2X5 3 13 4 Color Selection Color Selection Whenever you need to enter a color the MSD software will display the following dialog Color Selection 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 131 E blue dark Ps 4 E Brown Dark R 226 E Brown Light G 1226 cyan Ml uan dark E y L Custom Color Color Shade Red Green Blue This dialog is divided into two parts the left part allows you to enter a color using the mouse or by typing in the Red Green and Blue values directly On the right is a list of colors from which you can choose selecting a new color The Pure colors field can be used to select the color displayed in the top of the Color shades field The Color shades field can then be used to select the desired shade On the left of this field all the shades between the pure color and black are displayed On the right you will find all the shades between the pure color and white While you are dragging the mouse in these fields you can see the selected color in the Color Preview and the RGB values in the edit fields Using the color list The list can be used to quickly select a saved color You can use the Add button to add the selected color to this list If you select a color from the list the Edit and Del buttons will become available With the Del button you can delete the selected color
43. account for the rendering Several different camera positions can be defined and used in a camera animation that will give the presentation a more dynamic look Video panels can be assigned a movie file still image or even a live capture depending on available hardware to enhance the show presentation As a last stage the incoming DMX can be recorded and combined with the camera animation be used to create a high resolution video of the show It is then possible to view a pre programmed show or future show using any standard Windows video viewer 5 1 1 Layout Following is an image of the application window of the 3D Visualizer e The biggest part of this window Is called the Scene area This area will display the scene that you are working with e To the right of this area you find the Side Bar The Side Bar is where you will find all the properties of the picked objects fixtures and camera a list of available objects and fixtures that you can place inside the scene an overview of all the objects and fixtures already placed in the scene as well as other useful tools and settings management e On top of these two areas you can see the Toolbar these toolbars have a number of shortcuts to common operations and tasks e Above the Toolbar you can see the Menu bar which has items for all available operations and tasks e At the bottom of the window is a Status Bar that gives you some feedback when selecting a menu item or while the
44. allows you to rotate an object or fixture around the vertical axis Operation Around Depth s This option allows you to rotate an object or fixture around the depth axis Operation Scale O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 30 Martin Show Designer Help Horizontal El Vertical The Scale operations allow you to interactively manipulate the size of an object Operation Scale Horizontal Shortcut S y This option allows you to scale an object horizontally Operation Scale Vertical This option allows you to scale an object or vertically Operation Scale 2D S This option allows you to scale an object horizontally and vertically Operation Scale 3D This option allows you to scale an object uniformly by scaling the whole object by the same amount Operation Lux meter Shortcut E This option activates and deactivates the Lux meter See Lux Meter for more details Operation Fixture Operation 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 31 oh IL Move Beam E a ay Focus F daa i I aS Fast Patch P D Look through fixture T 2 Hide Beam Replace fixture s Ctrl H The Fixture operations allow you to manipulate one or more fixtures Operation Fixture Operation Move Beam o This option allows you to move the focus point of one or more fixtures relati
45. assembly will not move away from the main part Allow Rotate 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 100 Martin Show Designer Help The child objects of the assembly will not rotate on the main part Allow Scale The child objects of the assembly will not scale one the main part Allow Focus The child fixture objects of the assembly will not focus when using the focus tools example a blinder fixture each source is fix in the casing Allow Patch The child fixture objects of the assembly will not be available for individual patch example a Bar of 6 PAR in series only one address to set on the main part of the assembly Allow Replace The child fixture objects of the assembly will not be available for replacing Assembly Properties Orientation Assem by o pti ons Object layer Fixture layer J Locked Info Patch Assembly All parts ions Allow Move Allow Rotate Allow Scale Fixture parts Allow Focus E Alow Patch Edit Mapping Allow Replace Edit Mapping Some fixtures assembly used multiple Base address In such case you can define segments to use as base and connect each part of the fixture assembly to a base 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 101 Edit Segment Mapping Segment Mapping Type Segment Par Parb4 ACL 250 0455F ader Par Parbd ACL 250 0455F ader Par Parb4 A
46. be asked to save these changes or cancel the operation 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 22 Martin Show Designer Help Cue menu Select Cue Save Cue As Cue Select Cue This option shows the Cue List Cue Save Cue As See Cue List for more details Edit menu You will use the entries in this menu to delete copy and insert objects and fixtures clear pick or selection edit layers and switch between Light Mode and Normal Mode Ey Undo Insert of Man 2 Ctrl zZ 5 Delete Ctrl X i Insert Insert Fixture Clear Pick ESC Select All CtrI A E Edit Fixture Layers Ctrl F o Edit Object Layers ctrl Y LightMode Edit Undo Ea Shortcut Ctrl Z J This option will undo the last action if there is one The text after Undo indicates the nature of the last action Edit Redo Shortcut Ctrl Y E This option will redo the last undone action if there is one The text after Redo indicates the nature of the last undone action 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 23 Edit Delete Shortcut Ctrl X This option will delete the picked object Edit Duplicate Shortcut Ctrl D as This option will copy the picked object When you click with your left mouse button inside a window the copy will be inserted into the scene f you keep the mouse button down you can directl
47. box with the Bump Type of the material The bump type can add a wavy element to your material to simulate water etc Selecting the Fluid option will simulate large water masses by adding a semi random wave pattern Selecting the Wave option enables you to define a specific wave 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 129 Bump Type 2 No Bump Fluid Wave Bump Type No bump turns the effect off Fluid will make the surface fairly random to make it look like water Wave will make the surface have an even wave on it This will not change the shape of the object you put it on it effects the way light is reflected off it Wave Wavelength 7 074 Amplitude 0 50000 Phase 0 00 Wavelength Length of each wave Amplitude Wave Length Amplitude Controls the height of the waves Amplitude Y a IE HE EH BH E E E EEE J Wave Length Phase controls which part of the wave it starts with 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 130 Martin Show Designer Help Origin 2 0 000 Y 0 000 2 0 000 Origin X Y Z Controls where on the material the wave starts Propegation along s along Y along Propagation only Controls which direction s the wave moves in Wave some example Bump Wave X 0 2 X5 Bump Fluid 0 09
48. can enter a valid license code to validate your license or you can check wee lighthouse nl on how to renew your license Fixtures Some fixtures in the library don t have a license Fixtures without a license will not show any light output To solve this issue do one of the following e Close the scene and use Open and Update to open the scene and replace all fixtures with the latest version Use a public license to license the fixtures This requires a connection to the internet Use a private license to license the fixtures Private licensed fixtures can not be used by others until they are publicly licensed The folloving fixture s do not have a license Martin MAC 2000 16bit Martin MAC 500 Mode 4 Martin Roboscan Pro 918 Mode 4 LED Panel 480mm 930mm 3C h 1 LED Panel 480mm X 930mm 3Ch Media Image m_globe bmop Unable to load m_globe bmp from COMMON Gobos The blue text are links just like in a internet page These links can help you to more information or even solve the issues The Use a public license and Use a private license links for instance will solve the fixture licensing issues 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Paperwork Paperwork 285 6 Paperwork The MSD Paper module is specially made to print reports and lighting plot tt is a very flexible module that require some time to learn and setup as desired but on
49. cancel the operation Object You will use the entries in this menu to create open close and save objects P New Ctri ci Open Ctl o Close save AS Object New Shortcut Ctrl N This menu is used to create a new object The system will ask you to save any changes to the current object if an object is already open Object Open O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 156 Martin Show Designer Help percussion A 50 guitar percussionplarer 5 scorestand scorestand low l 50 Bass l 50 bassoon l 50 chello SO chimes SO clarinet SU E bass SO flute l 50 Grand piano SU guitar CO harm f L Shortcut Ctrl O This menu is used to open an existing object You will be presented with a list of objects present in the current model library Just like the Object List it has an optional preview which you can be de activated using the lt lt Less More gt gt button The object window has a tree view allowing you to see and or select the inserted sub objects of an object After you select an Sub object and click on Open the current object will be closed and the new object will be opened If the current object was changed since the last save you will get the opportunity the save these changes or cancel the open command Object Close Use this menu item to close the current object If the current object h
50. from the list When you click on the Edit button the following dialog will appear Color list color edit PrefCol Edit Color EJ New Color name In this dialog you can change the name of the color and change the color by clicking on the button next to the name When you click on the color button you will get a dialog very similar dialog except for the buttons beneath the list 3 14 Rendering Rendering is a system that creates a high quality three dimensional view of your scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 132 Martin Show Designer Help taking into account light levels beams smoke levels reflections and shadows Once completed your rendering is fixed and you cannot change anything about it To do this you have to switch down to a lower graphics level and then render it again The rendering process is quite complex and takes a lot of computer power to complete As a result it can take quite some time even several hours on slower systems or with very large or complex scenes To speed this process up there is a system called Fast Net Rendering which utilizes several computers over a network in order to speed up the process this is covered in a separate section A rendering is a computer generated image of your scene that works out what exactly would come out of each fixture and what that light would do to any surface it hits More Rendering settings Creating a Ren
51. how to use the MSD Fast Net Render Server Open a scene file From a 3D window chose or set a camera view as desired Right click and browse to Display mode Render Create Render File 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 292 Martin Show Designer Help E 10 scn 4 mi xX Select Fixture layer Select Object layer Display Mode a wireframe Trace Rect Camera P wireframe Lit n ae Spot Beams and m enderfile j Other y ce Render Exclusive A window will open and a suggest file name will be in the File Name field By default it will be the Scene name_CameraName rdf The name can be changed as desired Then press save Save As Path c A rendertilez Sawein C Rendertiles fa O F pa E My Recent Documents My Documents hy Computer File name lio_Carmbngle td My Network Save as Ippe Renderfile rdf 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Fast Net Render 293 Another window control will appear in there change the rendering settings Ambient Set the ambient level of the surrounding light ambient light does not cast shadow Ignore fixture Below lf there are several fixtures set at very lo level 1 to 5 for example setting this value at 5 will simply ignore all these fixtures Shadow None No Shadow are cast Fastest
52. in the other objects lf the object is modified in by opening the library in the Modeler all instances of that object use in the library will be modified However if the object is modified in the library where it was imported from it will not affect the objects used in currently saved scene 4 9 Import DXF and others Often you have to use a drawing made in another program and use Library Import DXF File This option allows you to import a DXF file After selecting this option you will be presented by a DXF options dialog 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 202 Martin Show Designer Help From the Library menu select Import gt DXF Import DXF Path d truss thomas 15 x 15 Look in Truss Thomas 15 X 15 x O 2 em 00 B15053D DXF 19 815063D DXF NY 0 48 15083D DXF My Recent B15093D DXF Documents xB15103D DXF 3 Desktop My Documents PE File name B15053D DXF y My Computer Files of type DXF dd x Browse and select a DXF file and press Open Dxf options Dxf Options Remove not used objects Join single faces Use crease angle 45 00 Minimal Line Height 00394 Minimal Line Width 0394 First you get a list of options on how to import a DXF file e Remove not used objects Here you can specify if you want to remove any not used objects from the DXF import By not used obj
53. of 4 Par 64 ACL 250 Patch folk Soft LED 5m X 5 1m fblk Bar of 4PAR 64 ACL 250w fblk Soft LED 5m X 10m fblk Bar of 4 PAR 64 Narrow folk Test Sommerfeld folk Bar of 6 par 64 medium folk Bar of 6 par 64 narrow fblk Bar of 6 par 64 Very Narrow fblk AEN E Bar Par 64 Narrow 1Kw 120v folk io Carmen fixture Block folk Jame Thomas Pixel Line folk A LED HSI Blinder X 4 fblk Block fblk Foture Blocks fblk e i redurre DOCKS 1 TORI Make sure the Fixture Block Extension is selected 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 105 Fixture Blocks fblk Scene Blocks sblk Click on Save 3 10 2 Inserting a fixture block in a scene To insert a saved fixture block in a scene Click on the Insert fixture icon Then click on the scene and from the popup menu click on Block Martin F E LED HSI Blinder X 4 folk E Slite Bar folk E ledpanel2 folk r E BallHaustPatch folk E ledpanel folk My Recent E Bar of 4 Par 64 250 Single Patch folk E PulsarChromaBankMk2 folk Documents E Bar of 4 Par 64 ACL 250 Patch folk E PulsarChromaBankMk2b fbik E Bar of 4PAR 64 ACL 250w fblk E Soft LED 2 5m X 10m fblk E Bar of 4PAR 64 Narrow fblk E soft LED 5m X 5 1m folk E Bar of 6 par 64 medium folk E Soft LED 5m X 10m folk Desktop E Bar of 6 par 64 narrow fblk E Test Sommerfeld fblk Bar of 6 par 64 Very Narrow fblk e E Bar Par
54. on the screen and MSD will keep the last item you selected active without selecting anything else This is a very useful tool when you have multiple objects and lights side by side or piled on top of each other Resizing an object You can adjust the size of an object very precisely by going into its properties Alt Enter However if you wish to roughly resize something or match its size to another object then you can use the scaling controls The Scale Horizontal and Vertical buttons will allow you to use the mouse to manually resize and object in one direction only o The Scale button allows you to resize in two directions at the same time s The Scale XYZ button is for use on 3D windows and can be used to adjust the size of an object in all 3 dimensions at the same time g Rotating an object E EP mi 5 F Fi You can through all three axis To set an object to a precise rotation click on the object and press Alt Enter 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer NN quick way to rotate an object is to use the rotate function buttons and the mouse amp The hotkey R will set the rotate around depth axis on for you You will notice when you rotate an object using the mouse that it snaps to certain angles much like the magnetic snap system does The default settings for this snapping action is to Snap to every 15 when it is within 5 This means that the objec
55. scene block in MSD is very simple First select the object s and fixture s to be exported as scene block From the File menu select Export Block 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM E New Ctrl y Open Ctrl 0 Open and Update Close Save ctrl 5 Save AS Fast Switch Print Setup iBar of 4Par 64 ACL 250 Patch folk 2 Scenetest patch 2 scn 3 Scene Test Categorie scn 4 Scenetest patch 3 scn Exit As Save As window will open Give ita name User Path dm documentsmedW blocks Save in 5 blocks w Y ES gt 4 LEd Panel sblk B amp D fixtures sblk B amp D Scene no fixture sblk BallHausPatch sblk Block sbik Cirde 4 sblk SLS Line Array sblk File name Circle truss with 16 MAC 600 sblk El Save astype Scene Blocks sblk E Make sure the SBLK extension is selected Fodure Blocks fblk Scene Blocks Click Save 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 107 108 Martin Show Designer Help 3 11 2 Inserting a scene block in a scene To insert a Scene Block into a scene press the Insert Icon Click on a view a menu will appear with all objects used in the scene and also a menu item called Block click on it Block Dynamic objects A open window will appear select the desired scene block and click Open m Path d my documents4 msd44blocks Lookin 05
56. the current library has any unsaved changes you will get the opportunity to save these before the library is closed Library Save Shortcut Ctrl S a Save is used to save the current library If the current library was never saved before you must enter a name for the new library Library Save As This menu item is use to give the library a new name If you use this option you must select a new name for the library The library is then saved using this name Any subsequent saves of the library will be done using this name Library Import DXF File DirectX File This menu allows you to import other types of libraries like DXF and X format See Import DXF for more detail Library Import X File This option allows you to import an X file in the Microsoft DirectX format Library Fast Switch Use Fast Switch to Re open a scene edited in Modeller back to the Show Designer or other module See Fast Switch for more details 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 155 Library Print Setup This option allows you to setup the current printer Library Recent files Here you will find the 4 last saved opened files By selecting one of these files you can open the selected library Library Exit Shortcut Alt F4 This option will shut down the program If there is a library open and if this library has any unsaved changes you will be asked to save these changes or
57. the restore button 2D views see Using Camera for more details Main Background You can choose what you have as the main background behind all the windows on the screen Click on Settings and then Main Background You then have a choice of nothing using the main windows image or setting your own image See settings for more details Window Color To change the color of the background in each window to something other than black click on Settings and Window Color Then choose your color from the list or create your own and click OK See settings for more details 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer pa 3 4 Display Mode There are 4 different display modes Wireframe Wireframe lit Solid and Render Each display mode shows you a different representation of the scene Wireframe This option will show the objects in wireframe mode This will show your objects as solid lines with a single color e Wireframe Lit This option will show the objects in wireframe lit mode This will show your objects as colored lines lit by a single light source Solid This option will show the scene in solid mode This will show your objects as fast solid simple shaded objects lit by a single light source Render This option will calculate a realistic image of the scene lit by the fixtures in the scene 2015 Martin Professional A S Lighthouse Holland Rev
58. the selection When you have all four truss pieces selected you can rotate them at the same time by selecting or entering a 90 degree rotation around the Z axis We are going to build two towers that are located on the left and right side of the floor Both will be the same distance from the front of the floor That means that all parts will have the same Z Position and because we have them all selected now we can set that value for all pieces at the same time Lets make the Z position of all truss pieces 4 m that will put them 1 meter from the front of the floor Now we will put all four pieces of the truss on the correct location First lets change the camera to an isometric camera so we can better see what we are doing Select Camera Isometric lso SW which will give us a view from the left front of the stage We are going to place the truss pieces one by one so make sure that nothing is selected Edit Deselect All Now pick one of the truss pieces and change the Y and X position properties to the following values X 4 0 Y 3 05 2 1 525 This will move the truss piece to a position 1 m from the right edge of the floor standing just on the floor Now move the other pieces to the following locations 4 0 3 05 2 3 05 4 575 40 8 05 2 1 525 4 0 3 05 2 3 05 4 575 The scene should now look something like this 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM
59. this value smaller will increase the intensity of fixtures on the screen Background Backgnd Lt LS Determines the color of the background of the scene area You can use the slider spin buttons and edit field to change the brightness of the color The two boxes on the right side display the color at 100 the top part and the color at the current level the bottom part If you click on this box you can select a new color for the background Intensity Correction Intens Corr 1 The intensity correction can be used to eliminate or lessen the difference in intensity between a very powerful fixture and a less powerful one You can use the slider spin buttons and edit field to set the correction between 0 and 100 When the correction is set to 0 there is no correction If the correction is set to 100 all fixtures will have the same intensity Self Illumination ES Set um 50 The self illumination correction can be used to dim all self illumination objects in the scene You can use the slider spin buttons and edit field to set the correction factor between 0 and 100 When the correction is set to 0 there is no self illumination of any objects When set to 100 the self illumination of objects in the scene is not dimmed at all Panel Illumination Pane um 20 The panel illumination correction can be used to dim panels in the scene You can use the slider spin buttons and edit field to set the correct
60. times the time for a 800 X 600 rendering Size Siel 1024 x 768 Osize2 3200 2400 O Size 3 800 600 Osize4 1600 1200 Screen 1400 1050 Current bob x 42 Another consideration is the screen ratio use to set the camera view in MSD can be different then a screen ratio of the chosen size A way to know the current ratio is too look at the Current size Example on the above screenshot the current size of the 3D MSD window was 686 X 421 aratio of 1 63 868 divided by 421 In order to get the same ratio at 1600 X 1200 it should be set to 1600 X 982 1600 divided by 1 63 Start The start option will start the rendering of the scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 135 Hold The Hold option will temporarily stop rendering the window This might be useful if you are rendering a complex scene By setting the rendering on hold you get more time to do other things in this application or another This option is only available if you are currently rendering in the window Resume The Resume option will resume rendering a window which was previously stopped by using the Hold option This option is only available if the window is currently in a hold rendering mode Exclusive The Exclusive option is a special case of the Start option The exclusive option will also Start rendering a window but if you choose this option the ShowDesigner ap
61. treated as a single object from then on Such a group can always be split again by picking it and selecting the Undo Operation operation This operation is only available if there is at least one selected and one picked object in the scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 23 Operation Combine Assemble Shortcut Ctrl G g Assemble is another form of grouping where the selected objects are connected to the picked object This picked object will become the master of the assembly Picking this master will pick the whole assembly just like a group Picking one of the other objects only selects that part of the assembly giving you access to the properties of that single part For instance if you have a bar and on that bar hang 4 PARs By selecting the 4 PARs green boxed picking the bar red boxed and using the assemble operation you can create a 4 bar If you now pick the bar you can move and rotate the bar including the PARs but by picking a single PAR you can still change it s color without having to undo the combination Operation Combine Undo Operation Shortcut U a Undo Operation allows you to split a group or assembly into its components Operations Focus Spot fe This operation can be used to quickly point a group of fixtures to a single point The operation can also be used to point the group along a line or a circle After you sele
62. used J Delete non used Delete cues Reset deletion flag Reset deletion flag Reset deletion flag Remove previews 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM References 304 Martin Show Designer Help 9 References 9 1 Formulas Pi T 3 14159265358979323846 Angles representation 0 270 90 180 Degree from 0 to 360 300 100 200 Gradient from 0 to 400 0 1 1 27 1 2 TT T Radian from 0 to 27 Pi T 3 14159265358979323846 Gradient TAN degrees Gradient TAN 180 radians P Degrees ARC TAN gradient or TAN 1 gradient or 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM References 305 INVTAN gradient Radians PI 180 ARC TAN gradient or P 180 TAN 1 gradient or P 180 INVTAN gradient 9 2 Links MSD product page on Martin site MSD Forum Documents Lighthouse site Rendering gallery Other links LD Calculator 3D Warehouse Sketchup 3D Models CGtrader 3D Models Turbo Squid 3D Models DWG converter O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 306 Martin Show Designer Help Index 2 2D 38 64 66 169 e E 3D 38 60 64 67 169 191 3D Visualizer 3 A Absorption 119 Active 144 Address 146 Aling objects or fixtures 95 Ambient 46 137 177 Amplitude 128 Anti Aliasing 46 177 Assemble 98 Assembly 98 Auto Save 62 193 Axis Gro
63. want to use in the Render Farm To do this simply run the Fast Net Render Server installer Once the Server working an icon will appear in the tray icon bar a i ie O Be ul ogo 16 31 Right Click on this icon to get a popup menu Settings Priority About Exit Alt F4 O Br ll g 16 29 To Change the settings of the server select Settings Settings Priority About Exit Alt F4 Co Be ll i 16 29 The Server Name and color can be changed as desired as well as how many connections the server can make with each client The maximum number available depends on how many cores the pc has Settings Description My Laptop Color A Select Max Connections per Client I s also possible to change the Server Priority Example if the computer where a Fast Net Render Server is install is also use by someone else setting the Priority to Lowest will ensure that the user will have priority over the Render server this way the user won t fell his computer slowing down when a 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 300 Martin Show Designer Help rendering is being done as more CPU time will be given to the computer user Setting a high priority to the server will have the opposite effect trying to perform other task on that computer will reveal to b
64. will display a window in which you can get information about the program By clicking on the info button you will see information about the current installed version the installation date the serial number of the program and the name with which the program 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 169 was installed By clicking again on the now Version button you 4 2 Layout SOLTAR RF EEE DG oF BOS ml S pz T r r1 1 der p 2 Back Lobo gm F Top E Bottom a Bah Likor TBight F Top E Bottom a i mar A The application window has a menu bar a status bar toolbar s 2D windows and 3D windows The menu bar will be covered in Menu the toolbar s in MSD Icons 2D windows and 3D windows in Window Management To build a similar layout as above simply insert 3 2D views and 1 3D view From window menu click Tile set the 2D view one as TOP one as Left and one as Front In each view set the Spot Beam Properties to Never Then in the menu Settings click on Store Layout 43 Windows Management The program has 2 types of windows namely 2D windows and 3D windows Each window has its own capabilities although many are available in both You can not change one type of window into the other but you can open as many windows of both types as you like Opening a window can be done by selecting New 2D window or New 3D window
65. with MSD for more information contact Lighthouse 3 13 Materials and Textures A material is a color or texture which you can apply to the surface of any object There are several different ways you can use and manipulate a texture and it can get very complex The best way to use a material is to think of itas an example of what you object is going to look like rather than spending hours perfecting it Creating a simple material Just like Objects you need to create a list of materials you are going to use before you apply them You will find the Materials list in the same place as the Object list under the view menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ne Martin Show Designer Help New Edit Frosted Glass Mirror Normal an a EEE Glass Normal High Glass Teinted Blue Frosted Glass Mirror Ripples Normal Low Glass Teinted Gold bicyde 2 Copy Import Delete Colorbar2 Glass Lines Circle Glass Mirror Ripples d T TITLE Glass Normal Med Glass Teinted bicyde 3 Colorbar3 Glass Lines Horiz Glass Mirror Wavy Horiz Normal Ld PlexiGlass bicycle 4 Flat_Black Glass Lines Vert Glass Mirror Wavy Vert Glass Normal Very Glass Mirror Frosted Teinted PlexiGlass Medium To create a new material click on New and then Simple this should open a material properties window You can the
66. with what frame rate and how many keyframes you want to use Training Demo Filename Presentation_110126_1253 avi Resolution 1280 x 720 HD 720 Framerate 60 FPS Keyframe every The filename will present you with a filename suggestion which consist of the Scene filename the date and the time so you will get unique easy to recognize list of videos but you can enter any filename you choose 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 254 Martin Show Designer Help E Video Settings x Presentation_110126 1253 avi Filename 1280 x 720 HD 720 320x 240 Framerate 60 640 450 F720 x 480 NTSC 720 x 576 PAL 800 x 600 1024x 768 1280 x 720 HOD 720 x 768 HD 1600 x 1200 1920 x 1080 HD 1080 Resolution For the resolution of the video you can choose from a list of well known formats Click on OK to continue which will present you with a dialog where you can select which video codec you want to use and some controls to configure the codec It will look something like this Video Compression Compressor DivX 6 9 2 Codec 4 Logical C Y q im j Exactly which codecs you get depends on which video codecs are available on your computer Usually there are a number of default codecs available but you may need to install a suitable codec for your needs Video Compression i Compre
67. 0 Perf 8 bit spt m Martin MiniMac Profile Fadeable Mac m Martin MAC 2000 Perf 16 bit spt m Martin MiniMac Profile Fadeable Moc m Martin MAC 2000 Profile 8 bit spt Martin MiniMac Profile Mode 1 spt gt Martin MAC 2000 Profile 16 bit spt 2 Martin MiniMac Profile Mode 2 spt Martin MAC 2000 Profile MewGoboj 6 bit spt Martin MiniMac Profile Mode 3 spt m Martin Mac 2000 Profile NewGobo 16 bit spt m Martin MiniMac Profile Mode 4 spt m Martin MAC 2000 Wash Color amp bit spt Martin MiniMac Wash Fadeable Mod m Martin MAC 2000 Wash Color 16 bit spt Martin MiniMac Wash Fadeable Moc m Martin MAT 2000 Wash Studio 16 bit spt Type SPT File h m Martin MiniMac Maestro Mode 1 spt mE m Martin MiniMac Maestro Mode 2 spt y m Martin MiniMac Maestro Mode 3 spt s um a Fille name Martin MAC 2000 Protile 16 bit spt ha My Network Files of type Spot spt e My Documents My Computer The imported fixture now appears in the list 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer Fixture List Hame Definition Martin MAC 2000 16bit 3 Note If the same fixture model is imported a second time a number wil followthe fixture name Once a fixture is imported in a scene it can be use as many times as needed in the scene lf the fixture is modified in the library where it was imported from it will not affect the fixtures on the scene
68. 1 49 AM 262 Martin Show Designer Help Operation Scale 3D Shortcut Alt S g 3D allows you to scale an object uniformly in 3 dimensions Operations Use WORLD axes for rotation lu Shortcut W J Use the world X Y or Z axis for rotation Operations Use OBJECT axes for rotation 0 Shortcut Q i Use the objects local X Y or Z axis for rotation Operations Combinations gt Grou p G Group Pick aligned Alt G Assemble Ctri G Undo Operation U Combinations are operations that involve more then one object and or fixture The first three items in this menu will take a number of objects fixtures and combine then to one item The last menu item will break the combination into its separate objects fixtures Operation Combine Group Shortcut G af Group allows you to group the selected green boxed and picked red boxed objects together The resulting group can be treated as a single object from then on Such a group can always be split again by picking it and selecting the Undo Operation operation This operation is only available if there is at least one selected and one picked object or two selected objects in the scene Operation Combine Group using Axis Shortcut Alt G a Group using Axis allows you to group the selected and picked objects together using the orientation of the picked object as the orientation of the resulting group The resulting group can be
69. 100 so It is on and apply a video to it as is explained in the Media Feeds section Then select both of the Mac TW1 fixtures so you can set then parameters of both of them at the same time and set the shutter channel to 20 to open the shutter an the fader to 255 100 Parameters DMX Values Strobe m a Reset j 20 Fader 255 Your scene should now look something like this 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 230 Martin Show Designer Help We can now try to focus the 2 fixtures at the feet of the girl by using the Focus operation S by clicking and dragging the mouse in the scene As you can see in this case the fixtures can not fully reach the desired focus location due to the fact that they reached the limit of the tilt movement of the fixture 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 231 5 2 2 5 2 DMX To use the 3D Visualizer to follow a DMX stream from a controller you have to setup the DMX You can do this in the Show Control menu which looks something like this depending on which version of MSD you have Show Control Help DMX DMA Motor map e MSD Show Timeline External Source e Camera Animation Select DMX Connection DMX mode DMX With this entry you can switch the follow mode on and off which you can also do by clicking on the DXM status area in the sta
70. 2 193 Option 62 193 Options 45 176 Out 138 P Paper 3 Paperwork 3 Patch 146 Path 57 188 Paths 45 176 Position 67 pound 55 186 Print 148 Properties 69 R Radial 55 186 Radian 55 186 RAM 4 Realistic 133 Rednering 43 174 Redo 64 Reflection 119 Refraction 119 Render 43 133 174 291 Render Settings 45 176 Rendering 46 131 177 291 Rendering Creation 133 Replace Fixture 81 Replacing fixture 71 Requirement 4 Resume 133 Ripple 128 Rotate 16 Rotation 124 Rotator 109 112 Ra Save 69 Saving a Rendering 135 Scale 16 66 124 Scaler 109 112 Scene 75 Scene Block 106 Scroller 146 Select 76 Select and Manipulate fixture 771 Select and manipulate object 89 Self 122 Self Illumination 122 Settings 19 44 Shadow 46 177 Shortcut 7 13 Silver 2 Size 124 Smoke 48 46 174 177 Snap 58 184 Snapshot 142 Solid 38 43 169 174 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Stat 133 Step 138 Subtract 101 Y Subtractive Grouping 101 Y 16 Switch 17 Swivel 64 a Z EE 5 T a Z 16 Zoom 64 Time 138 Toolbar 37 Trace 46 177 Track 109 112 Transparency 119 U undo 64 Unit 55 186 Units 45 176 User Color 130 V Version 2 Video Card 60 191 Video Issue 60 191 View 19 Visible 144 W Water 128 Wave 128 What is Fast Net Render 291 What is MSD Fast Net Render 291 White Level 46 177 Window 19 37 38 169
71. 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 170 Martin Show Designer Help from the menu see Window Menu Both types of windows are further explained in the following sections 2D Windows 2D windows give you an orthographic view of your scene You can work in one of six views namely Front Back Left Right Top and Bottom e You can change between these views by clicking one of the Camera buttons in the top of a 2D window By clicking on the current down camera button the position and scale of the camera will be adjusted so the entire scene will be visible If only a part of the scene is visible when you are zoomed in you can pan through the scene with the vertical and horizontal scrollbars at the right and bottom of the window You can also hold the middle mouse button and drag the mouse around to pan up down left and right e The 2D window also has a grid to enhance orientation in the object The size and color s of the grid can be set in Grid settings e Inthe 2D camera properties dialog of a 2D window you can set the camera position the scale and if the grid should be visible in this view e It can be viewed in wireframe mode or solid mode Wireframe 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 171 3D Windows 3D windows give you a perspective view of your scene Here you can view the scene from any point and with different camer
72. 6 Martin Show Designer Help Preview Mapping Spherical Rectangular h a evie O Cylindrical Fit to Preview Bitmap File water14 jpg Mask File MartinLogo jpg El Size Mirroring Horizontal 1 000 m C Horizontal Vertical 1 000 m L Vertical Inverted Mask Preview Mapping O Spherical 2 Rectangular sel a Freyja O Ojiindical Fit to Preview Bitmap File water14 jpg Mask File MartinLogo jpg Size Mirroring Horizontal 1 000 m C Horizontal Vertical 1 000 m L Vertical Texture no Mask Texture with Mask Texture with Mask inverted leftleftlef Size Below the Mask area you can see a box called Size This is where the Spherical Rectangular and Cylindrical modes differ e Spherical The horizontal number indicates the number of times the bitmap is repeated from the back of the object around the front to the back of the object again The vertical 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 127 number indicates the repetition count from top to bottom e Rectangular The horizontal number indicates the horizontal size of the bitmap the size of the object that the bitmap represents The vertical number indicates the vertical size e Cylindrical The horizontal number indicates the number of times the bitmap is repeated from the back of the object around the front to the back of the object again The verti
73. 64 Narrow 1Kw 120v folk MO Carmen fixture Block folk El Jame Thomas Pixel Line fblk My Documents PE Fie name Files of type Fixture Blocks fblk My Computer L Open as read only Address behaviours When inserting a fixture block the fixture address will behave as follow If all fixtures have the same address in the fixture block they will have the same address in the scene Some examples lf four PAR were address as 1 when the fixture block was created when inserted the 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 106 Martin Show Designer Help 3 11 3 11 1 MSD will find the next address available if that address is 54 then all 4 PAR will be address as 54 lf the same fixtures were address as 1 2 3 4 inthe same situation the address would then be 54 55 56 57 lf the addresses are 10 12 14 16 in the same situation the address would then be 54 56 58 60 Fixture ID behaviours ID s behaves in the same way as the addressed Note you can use ID with decimal values Dot ID such as 1 1 1 2 1 3 1 4 The Dot ID makes it very useful for fixture blocks Scene Block A scene block is like a fixture block except it doesn t modify the fixture ID or address Use the Scene block to export a part of a scene to import it later into another scene scene block can be exploded ungrouped Creating a Scene Block Inserting a Scene block Creating a scene block Creating a
74. A S Lighthouse Holland Rev 7 10 2015 11 49 AM ana Martin Show Designer Help Select Select Fixture wayer Select Object layer Display Mode Camera Spot Beams Other Object layer The Hoist Properties will open Click on Hoist Settings Orientation Hoist Settings 2 Object layer Length Zero Point 0 000 Virtual Length 3 7 307 Length Here you can set the length of the chain Zero Point ls the default value of a zero example for a rig to have all trusses at the same height but the motors are not all at the same height Virtual Length This is the current value according to the Zero Point Example The Length is 18 The Zero Pointis 3 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 115 The position is at the maximum length the Virtual Length will be 7 Next go to the Dynamic Setup Hoist Properties Orientation Dynamic Setup Object layer Fixture layer Hoist Dynamic Setup ID 22 Hoist Settings Motor Patch map has 100 motors patch Length to motor 3 DMX Map In the Dynamic Setup you can give the Hoist an ID and a Description of your own reference The Motor Patch is use to assign the control to a motor control Press the DMX Map to assign the motor control to a DMX address for simulation control see DMX for more details Note Is is possible to have an external motor control to communicate
75. Alt Zoom operation Wheel Zoom operation Right Mouse Button Rectangle Zoom operation Right Mouse Button Shift Move Horizontal Vertical operation Right Mouse Button Ctrl Swivel operation Right Mouse Button Alt Move Forward Backward e You can use the properties in the sidebar to change the settings For more details on this have a look at the Camera section of the sidebar reference Besides the position and direction of the camera there is also a operation mode of the camera The camera in MSD 6 Visualizer can work in three different modes The most used mode is 3D mode In 3D mode the camera will show the scene just a real world camera would The second mode is the 2D mode In 2D mode the camera will always look along one of the world axes This mode is a so called orthographic mode in which there is no perspective it doesn t matter how far objects are from the camera they will always have the same size The third mode is an isometric mode An isometric looks more 3D but 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 233 also doesn t have any perspective An isometric camera can be used to measure objects along the three world axes Both the 2D and sometric cameras can be used to place objects and fixtures in the scene something that can not be done in a 3D camera 5 3 1 Predefined Cameras There are a number of predefined 2D and isometric
76. Box color Orientation Vertical Text Left Map Transparency 75 0 Yo Illuminance Yalue Range Low 100 00 Ix Medium 700 00 lx High 600 00 lx Illuminance Color Range Low 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Medium Po OS v Fast Net Render Fast Net Render 201 7 Fast Net Render What is Fast Net Render Fast Net Render Client Fast Net Render Server 7 1 Whatis MSD Fast Net Render MSD Fast Net Render is a additional application to the Martin Show Designer Gold It has to main purpose the first one is to use many computers to calculate rendering values to accelerate rendering time The second purpose is to create automated batch of rendering process The principle is very simple from a MSD scene a Renderfile is created instead of a normal rending bitmap Then the Renderfile is added as a task to the MSD Fast Net Render Client When the Client start rendering it will use all the computers running the MSD Fast Net Render Server application For example if one computer is use and rendering takes 10 minutes to be completed the same rendering done in MSD Fast Net Render will take 1 minutes if 10 computer of the same processing power is use So in short the more computer on the network using the MSD Fast Net Render Server the faster it will be Using several computers to do the rendering is commonly called Render Farm 7 2 Fast Net Render Client Instruction on
77. CL 250 01455 Fader Par Parb4 ACL 250 01455 Fader Patchable Segments Segments Base 1 Base 2 Baze 3 Baze 4 3 9 3 Subtractive Grouping Much like intersect grouping subtractive grouping requires you to have multiple objects overlapping each other When you come to press the subtractive group button OF it will remove all the objects from the last object you had picked i e the object highlighted in red This will result in creating holes in your last object in the shape of the objects you have removed Again this function only shows up when you rendering the scene Before Subtraction 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 102 Martin Show Designer Help 3 9 4 After Subtraction Intersect Grouping Intersect Grouping There are other ways of grouping objects together other than grouping them into one object The intersect group function allows you to create a new object out of two or more objects To use the function you need to put two or more objects in a position where they over lap each other Then select all the objects pick them and press the key or ail use the rubber band function on the mouse Then press the group intersect button a You will now be left with an object that only exists where all the objects you ve used overlap each other This function is only visible when you render the scene Before Intersection 2015 Martin Professi
78. If the fixture is deleted from the Fixture List the fixture in the scene will remain Actually when deleting an fixture for the list the fixture still remain on the scene but is simply hidden from the Fixture List See Scene Compactor for detail on how to permanently delete an fixture from a scene 3 7 3 Inserting Fixture in a Scene To insert a fixture in a scene First you must import some fixtures in the scene By default some Martin fixture are automatically imported in a newscene see this topic to change this Click the Fixture Insert button Click ina 2D view A menu saying should appear Martin MAC 2000 16bit Strand Lighting MAC 2000 Performance 16bit MAC 2000 Wash Color 16bit MAC 600 NT Mode 4 MAC 700 Profile 16bit Ex Click on the manufacturer remember this is not the whole fixture library but only the fixture imported in the scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help 3 7 4 This should bring up a list of fixtures select the desired fixture The fixture is now place on the scene Tips When inserting an object from the top view the insert point of the object will be place on the 0 of the Y axis So if you want to import a fixture or object for a pipe placed at 12 meters from the ground insert itin the side viewby clicking at the pipe level No the object or fixture wil be inserted close to its final height and in the center 0 of
79. LMB Pick objects LMB CTRL Pick objects and keep other selections LMB Mouse Drag LMB SHIFT Mouse Drag LMB ALT Mouse Drag LMB CTRL Mouse Drag LMB CTRL SHIFT Mouse Drag LMB CTRL ALT Mouse Drag RMB Mouse Drag MMB Mouse Drag Mouse wheel MMB Double Click Nudge Functions Move Arrows key SHIFT Arrows key Scale Arrows key SHIFT Arrows key Rotate Arrows key SHIFT Arrows key CTRL Arrows key O 2015 Martin Professional A S Lighthouse Holland Clear selection Clear Pick Select all objects inside rubber band box Clear selection Clear Pick Select all objects inside and touching rubber band box Clear selection Clear Pick Select all touching the dragged line Select all objects inside rubber band box Select all objects inside and touching rubber band box Select all touching the dragged line Zoom Rectangle Camera PAN Zoom on Cursor position Full View for current vew Starts with a move of 1 pixel Holding down the key will keep moving slowly accelerating Starts with a move of 10 pixels Holding down the key will keep moving slowly accelerating Starts with a move of 1 pixel Holding down the key will keep moving slowly accelerating Starts with a move of 10 pixels Holding down the key will keep moving slowly accelerating Starts with a rotation of 1 10th of a degree Holding down the key will keep rotating slowly accelerating Starts with a rotation of
80. Martin Show Designer Help Shadow On Object smoke rays goes through objects Shadow Always Smoke Turns smoke or haze in the atmosphere on or off Smoke on slows down the rendering process No Smoke With Smoke 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler NON e Smoke Density Controls the level of smoke in the scene Smoke Density 1 Smoke Density 15 Smoke Density 30 e Smoke Type Controls whether the smoke is evenly spread out like a haze machine or in puffs like it might be from a smoke machine 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 182 Martin Show Designer Help Smoke Type Haze 1 Smoke Type Haze Puff 15 Smoke Type Puff 30 e Anti Aliasing Anti Aliasing is a process that soften the edges in a rendering process It does take a little more time but makes rendering more natural Without Anti Aliasing 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 183 approximately Aliasing e White Level Imagine the White level as the eyes sensitivity or camera sensitivity lt could be explained as the amount of light require to have a white surface looking white The default value of 2200 00 lux 200 foot candle is appropriate for more stage rendering However for exterior architectural rendering a setting of 800 lux 75 foot ca
81. Print Save CTRL S Jump from window to Window CTRL page Light Mode toggle L Move beam B Focus beam F Light Intensity meter Replace Fixture CTRL H 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM a Martin Show Designer Help Combine Group Group Axis Group Assembly Attach UnGroup Offline Visualizer Shortcuts File New File Open File Save Edit Fixture Layers Edit Object Layers 3D Camera Front Camera Back Camera Left Camera Right Camera Top Camera Bottom Camera View complete scene Camera Undo Camera Redo Picked Fixture Properties Camera Properties Normal Screen Mode Full Screen Mode Toolbar s visible Max Screen Mode Only scene visible Start current Fast Focus Operation Camera Zoom Camera In Out Camera Inspect Camera Pan Camera Swivel rotate camera Display Timing information Display DirectX memory information Mouse Functions G ALT G CTRL G Shift G U Ctrl N Ctrl O Ctrl S Ctrl F Ctrl L Ctrl 0 Ctrl 1 Ctrl 2 Ctrl 3 Ctrl 4 Ctrl 5 Ctrl 6 Ctrl 7 Alt Z Alt Y Alt Enter Alt Shift Enter F2 FS F4 F Z X C Rotate around picked fixture only when window is in 3D view V Alt V only when window is in 3D view Ctrl T Ctrl M 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Basic knowledge 15 LMB Left Mouse Button RMB Right Mouse Button MMB Middle Mouse Button
82. RL O Allows you to open saved scenes Save CTRL S Saves current scene Delete DEL Deletes the currently selected object or fixture Y Turn operation off Spacebar Turn off the current operation move scale Rotate etc y Undo CTRL Z Undoes your previous action gt Redo CTRL Y Redo you re your previous action after using undo 5 Print CTRL P Prints the currently selected window p About MSD Opens an information window y Show Hide beam Hides all beams from fixtures Light Mode L Prevents you selecting any object other than fixtures T Fixture View Gives you a view from the fixtures point of view IF Edit Fixture CTRL F Allows you to choose which layers of fixtures are visible Layers Edit object Layers CTRL L Allows you to choose which layers of objects are visible Len o Iluminance Meter Allows you measure the brightness at mouse point 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 8 Martin Show Designer Help A s Y Q oc 0 oo ll Cc RRANARCEBCSESMAMH tHeZ i q il Fixture Insert Move Beam Focus Beam Fast Patch Move Move Horz Move Ver Scale Scale Horz Scale Vert Scale XYZ Rotate Horz Axis Rotate Vert Axis Rotate Depth Axis Rotate Two Axis World Axis Object Axis Group Group Axis Assembly Subtract Intersect Attach Un group Zoom ALT S G ALT G CTRL G Shift G U Z Inserts a Fixture Allows con
83. Scene ira a eaaa ii 86 Inserting Object ih a SCENE a aa 88 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM l Martin Show Designer Help 10 11 12 13 14 15 16 17 18 19 20 21 Part IV a FF GW N Select and manipulate Object iii eii 89 Changing ODJect Properties AAA nn A EEEE aa a 91 Duplicate Object r FIXTUFO enaa aana aa a aaa aa aaa a aeaa aaa aaea a a a aa Aaaa A a a aaa da Aaaa AAAA AORA 92 Ae Relo eRe a A E E o E E E E E E E tented 95 Grouping objects and fixture S uuinninacicicn ia 96 O 96 A o E A ccc oscars cas Eaa ecards ee eee 98 Subtractive Growin St 101 nt rse t Grouping esna E a ncentenees ecbeaveccbonuencecdacvamaseeuechtevecctaeeeuenvenese 102 Dia osrin caesarean a cee e E a E 103 Creating a fiture DIO GK ass oa 104 Inserting a fixture BIOCK Ina O EAE E NAA E 105 Scene BIOCK ainia a E ai 106 Creating aS cene loca a a a aaa eveeeeauei eins 106 inserting a SCENE block IN A SCONE cc nana nan n nan nnnnnnnnnnnnnnnnnnnnnas 108 Dynamic ODESSA 109 How touse Dynamic Object ina Scene A a ad 112 Materials and TO XMUES a reo 115 Material Bas ius 119 Maternal Special cciciciivciice asses aa 122 Material TEXTU G iii accio 124 Aci A O ier tn amen ae enr tere a eer ee ee ee ene ee nce ere ee eee eee 128 Color SCIS O 130 A dateswnesneemmnecaneascescadeney 131 Rendering Crealo scr id 133 SAVING a AA ss 135 LUX METET PO q lt q O 137 CUGIISE esas aan 138 DMX COnt
84. ShowDesigner 147 ES Fast Patch Increment Selection Increaze by Patch Increment Patch Address Value Selection All fixtures will have a blue box around as you click on fixtures to patch them the blue box will disappear This make it easier to remember which fixture was patch in the current Fast Patch session This dialog will remain visible until the operation is finished You can finish the operation by closing the dialog by clicking on the Done button in the dialog starting another O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 148 Martin Show Designer Help 3 20 operation or by selecting this action again Patching is done by clicking on a fixture The selected fixture will turn blue while the left mouse button is down If you hold down the left mouse button you can check if the correct fixture is selected and if not cancel the operation width the right mouse button The check marks in the Patch selection group indicate whether the channel will be patched in fixture or not This allows you to quickly patch the dimmer and a number of accessories of conventional lights with one click The selected fixture will be patched to the DMX address as indicated in the Patch address fields The check marks in the Increment selection turn on the Auto increase function In conventional lights the DMX address is increased by the number entered in the incremen
85. When you now select the Align operation and push down the on wa for no horizontal alignment and the hon for vertical alignment it will snap the top of all the selected curtains to the bottom of the active pipe Grouping objects and fixtures Grouping allows to takes several objects and combined them as one object to pick MSD has different grouping method Group Group using Axis Assembly Subtract Intersect Group A group is multiple objects combined together to create a single object to manipulate Once group objects within a group can t be single pick 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer Here s how to group objects e Select multiple objects e Now press the Group button af You have now grouped the two pieces into one object tis also possible to group objects with an alternative axis What does that mean By default if you group two objects with different rotation together it would look like this Note that the angled cube is picked but the final axis for the group is the default system axis Using the Axis Group ALT G or a the result would be like this As you can see the axis is now the cube that was picked before grouping Another use of the Group axis is to change the rotation axis of an object By default to rotation axis of an object depend where the 0 0 0 point was when it was created in the Modeler f you need to change that
86. Y k de q As i Se i nt En Z s A E c di AAA Isometric SW view after fixure insertion Front view after Fixture insertion Select the Move XY operation from the menu Operations Move Move XY This allows you to move objects and fixture horizontally and vertically in the scene area Because we are using the front view we can use the operation to move the fixtures along the X and Y axes When the operation is active you can click on a fixture and while holding down the left mouse button drag the fixture to to top of one of the towers O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 227 While you have the complete scene in view you can only place the fixtures approximately on top of the towers To place the fixtures more accurate we need to zoom inonto the top of the towers First use the full view camera operation to see the complete scene this will make the complete fixture visible instead of just the bottom part Now we are going to zoom in using the rectangle zoom operations We are going to drag a rectangle around the area we want to view while holding down the right mouse button To do this you just move the mouse to the top left corner of the area you want to view push the right mouse button down and hold it down move the mouse to the lower right corner of the area and then release the right mouse button The following image shows the scene area aft
87. You can use the entries in this menu to view or hide the toolbars holding the buttons the different lists and the status bar at the bottom of the main window If an item is visible a check mark will be displayed in front of the menu item View Toolbars This menu is used to show or hide the toolbars For an overview of all the buttons in the toolbars you can look at the Icon topic 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 159 Misc Bar Operation Bar Combinations Bar Object Bar Camera Operation Bar Display Mode Bar Fast Switch Bar Z EJ A A 4 4 4 View Object list This option shows the Object List window In this window you can delete rename and import objects In a new library this list will be initially empty View Material list This option shows the Material List window In this window you can edit copy import delete and create new materials In a new library this list will be initially empty View Status Bar This menu is used to show or hide the status bar Window menu New 2D window New 3D window Cascade Tile Arrange Icons Save as Bitmap Print Ctrl P Print Preview w 1 Object 36 1 2 Object 36 2 3 Object 36 3 4 Object 36 4 You will use the entries in this menu to open or arrange windows and to save or print windows Window New 2D window This option opens a new 2D window Window New 3D window This option opens a new 3D w
88. a angles The 3D window has some features the 2D window has not e You can use the Render display mode to calculate a realistic image e You have an inspect mode which will rotate your camera around the Y axis of the scene You can start and stop the inspect mode by clicking the right mouse button in a 3D window and selecting Other Inspect Object in the appearing context menu e Inthe 3D camera properties dialog of a 3D window you can set the camera position the focus point the point you are looking at and the camera angle e lt can be viewed in wireframe mode or solid mode Wireframe SuErrrrerivirivartrrveves ry ora SAssrddais a asti that SSeS bar AAA ASA pg AAN LALA EA bp Ea Fy 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 172 Martin Show Designer Help Solid Using multiple windows So far we have only had one window open It is possible to open up as many windows as you like at the same each one viewing your scene from a different angle To get you Started a simple 4 window set will do Click on the Window menu then click on New 2D Window New 2D window New 3D window Cascade Tile Arrange Icons Save as Bitmap Print Ctrl P Print Preview Test Glass 1scn scn 1 Test Glass iscn sen 2 Test Glass iscn scn 3 l Iti iba te Test Glass iscn scn 4 Repeat this process so you have 3 windows open Click on the Window men
89. a feed which you can use to map to fixtures as is show in the next section Using Media Feeds Using Media Feeds After having created a media feed we now want to map the media feed onto the panels so select one of the panels and go to the Parameters section in the Side Bar Camera Orientation Info Parameters t DMX Values Feed O FEED aie L T mes NO FEED Scene Library Contents Scene Contents Coments tayers Mesa Screens i 176 redwells avi Video El 2 2 Click on the feed drop down button to show a list of available feeds and select the one you want Do so for the other three panels as well and you will see the video playing on all 4 screens To get the 4 screens working as 1 screen however we have to set the mapping for each panel so select one of the panels go to the Parameters section and unfold the Mapping area by clicking on the small button in front There you see the media area subdivided in H x V sectors as earlier defined for the feed This will allow for easy selection of which sector of the media you want on the selected panel You can just click on one of the sectors or click and drag to select multiple sectors You can always set the area with the Left Top Right and Bottom entries as well 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer m
90. al A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 207 Material List New Edit Copy Import Del te Colorbar2 Colorbar3 LL ik LIT LIT Glass Lines Glass Lines Glass Lines Glass Mirror Circle Horiz Vert Frosted Glass Mirror Glass Mirror Glass Mirror Glass Mirror Glass Mirror Normal Ripples Ripples WavyHoriz Wavy Vert ERE Glass Normal Normal Very Teinted O Ll Gla Glas i PlexiGlass xiGla PlexiGlass Teinted Blue Teinted Gold sin igt Medium bicyde 1 bicyde 2 bicyde 3 bicyde 4 bicyde 5 bicyde 6 Delete a material Simply click on the material you wish to delete and click on the delete Applying your material Pick the object you wish to apply your material to Open it s properties window Alt Enter Click on the Materials page Select which part of your object you wish to apply the material to and click on it Click on the material you wish to apply to the part Click OK The Un link button is so you can separate the material from the part The Add button allows you to add more materials to the list from other scenes much like Import Tips you can create your own Material library Simple Start a scene in ShowDesigner and create or import all desired textures save the scene Then rename that scene with a MTL extension like MyTextures mil When ever you want to import a material 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 208 Martin Sho
91. an also see two vertical lines If you move your mouse cursor over these lines you will see the cursor of the mouse change into a vertical line with two little arrows When this happens you can click the left button of the mouse and while holding it down move the mouse left and right As you are moving the mouse you will see that the column width of the list will change A double click on the vertical line will change the width of the column to the minimal width required to display all text in that column All fixtures in this list can be inserted in the scene using the insert fixture operation that is activated by clicking the button e The Delete button The Delete button simply allows you the remove the selected fixture from the list You will be asked to confirm this action Deleting the fixture from the list will not affect any inserted fixtures of the selected type in the scene You can however no longer insert a fixture of this type in scene e The Rename button The Rename button allows you to change the name of the selected fixture After you have clicked on this button a box will appear around the selected fixture in this box you can type a new name After you press the enter key the fixture will be renamed If the name you entered already exists in this scene you will see an error box and the rename operation is canceled e The Add button The Add button allows you to get fixtures from fixture definition files into this sce
92. ance orientation in the object The size and color s of the grid can be set in Grid settings e Inthe 2D camera properties dialog of a 2D window you can set the camera position the scale and if the grid should be visible in this view e it can be viewed in wireframe mode or solid mode Wireframe 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 40 Martin Show Designer Help 3D Windows 3D windows give you a perspective view of your scene Here you can view the scene from any point and with different camera angles The 3D window has some features the 2D window has not e You can use the Render display mode to calculate a realistic image e You have an inspect mode which will rotate your camera around the Y axis of the scene You can start and stop the inspect mode by clicking the right mouse button in a 3D window and selecting Other Inspect Object in the appearing context menu e Inthe 3D camera properties dialog of a 3D window you can set the camera position the focus point the point you are looking at and the camera angle e lt can be viewed in wireframe mode or solid mode Wireframe PAU BEBA EA YS SELAAALA ASAE SE z TEER YT ETE a asti that SSeS bar AAA ASA pg AAN LALA EA bp Ea Fy 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer NN Solid Using multiple windows So far we have only had one window open It is p
93. and click OK You will now have a new feed named Screens in the _Feed column which is not connected to any media yet in the Source column and is not subdivided 1 in the Hland Y columns As we are going to use it for a 2 x 2 screens setup we enter 2 in the H column for 2 screens Horizontally and 2 in the V column for 2 screens Vertically These values are not essential but are handy when you start mapping the feed to the fixtures as is shown later in the Using Media Feeds section Camera o Scene Library Contents Scene Contents CyberLink Web Camera Filter Liwe Trust Webcam 14823 Live lt New Still gt Options Fai Show Play Stop 0 00 E Loop Preferences 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM NS Martin Show Designer Help 9 4 2 Now click on the Source drop down button to show the list of available media sources f you have any live input devices like webcams video input hardware etc make sure that they are on connected to the PC and that the drivers for these devices have been installed before you start the MSD 6 3D Visualizer To select a new still image or video file as input click on the lt New Still gt entry or the lt New Video gt entry and select a file in the File Open dialog that appears You now have a medi
94. and drag the mouse to zoom in and out The mouse wheel will also do this except it will zoom in on what ever the mouse is currently pointing at You can use the Camera Move button and drag the mouse to move the view around The middle mouse button will also do this Camera Properties can be access in three ways With the hotkey SHIFT ALT ENTER From the right click menu on a view From the menu Camera 2D Camera Properties 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 2D Camera Properties El Position A SO SFB scale 1 24 56809 Y 014 2980 rd visible Z 88 6 992 Position X Set the Camera position form left to right Y Set the Camera position form bottom to top Z Set the Camera position form front to back Note If you are on a Top View for example only the X and Z need to be set But make sure the Y value is higher then the maximum height of the scene otherwise part of the scene will be clipped Scale Set the number of unit that 1 unit on screen represent in real life Example 1 150 Grid Visible When checked a grid will be visible However if the grid is not showing probably the general grid settings is set to Never in the Setting Preferences Grid 3 6 2 Camera Properties 3D In Show Designer there are two type of Cameras The one for 2D view and the one for 3D view Camera can be move manually with the mouse see Using Camera or edited with values
95. any direction you like Now insert the person from your object list and place him or her on the center of the stage In order to know exactly where you person is you are going to have to view your stage from different angles Duplicate Object or Fixture Is is possible to duplicate an instance of an object multiple time After inserting an object on the scene and having position it is possible to duplicate this object without having to re insert it Pick the object to be duplicated Press the duplicate button re or use the hotkey ALT D Click a 2D view approximately where the object should be place Tip it s often easier to use a top view to duplicate objects Multiple Duplication 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 93 There are two ways you can duplicate multiple objects in a line or in a circle Linear duplication Multiple Copies El Relative Position Absolute Position xio 0 000 111 758 Yo 7 440 Y 41 319 Z 202 499 Zi 177 138 Repeat Copies ln line Circular Pick the object you want to duplicate Click on the Duplicate Multiple button Click in the space where you want your first copy to appear A window will now appear In this window you have three settings you can use the relative position the absolute position and the number of copies The number of copies setting is straight forward type inthe number of additional
96. arameter Cube Properties Orientation Parameters r arameters Detail Top Width Parts Front Global None O 100 00 Edge O Area a Top Depth Right Hollow Front 100 00 Back Left i ol This page is used to change the appearance of the picked primitive In the top left corner you can see an area labeled Detail This is used to change the subdivision of large areas The quality of solid mode lighting will improve with a higher subdivision There are four options for this detail level e Global The subdivision is controlled by the global system settings e None No special subdivision is performed Edge All curves will be more subdivided Area Curves as well as large planes will be more subdivided On the right side there are two areas called Top width and Top depth The fields in these areas can be used to change the dimension of the top plane relative to the bottom Making both these parameter 0 for instance will result ina pyramid The drawing next to the fields gives a impression of the result of the changes The last area in this page is the Planes field In this field you can make the primitive solid or hollow When you select hollow you can also remove some of the planes there should be at least one plane selected The above image shows the page for cubes pyramids and triangles but the other primitives offer similar pages 2015 Martin P
97. as any unsaved changes you will get the opportunity to save these before the object is closed Object Save Shortcut Ctrl S Save is used to save the current object If the current was never saved before you must enter a name for the object Object Save As This menu item is used to save the object with a new name If you use this option you must select a new name for the object The object is then saved using this name Any subsequent saves of the object will be done using this name Edit menu You will use the entries in this menu to delete copy and insert objects and fixtures clear 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 157 pick or selection edit layers and switch between Light Mode and Normal Mode Ey Undo Insert Cube Ctrl 2 4 al Redo Move Ctrl Y gt 4 Delete Ctrl X U Insert S Duplicate Ctrl D Ti Cb Duplicate Multiple Clear Pick ESC Deselect All Shift E5 C Select All Ctrl 4 T LightMode Edit Undo shortcut Ctrl Z J This option will undo the last action if there is one The text after Undo indicates the nature of the last action Edit Redo al Shortcut Ctrl Y E This option will redo the last undone action if there is one The text after Redo indicates the nature of the last undone action Edit Delete Shortcut Ctrl X This option will delete the picked object Edit Duplicate Shortcut Ctrl D as This
98. ation please check the Camera operation section of this manual Camera Inspect scene This menu item starts and stops the inspect mode of the camera For more information please check the Cameras section of this manual Show Control Menu Follow MSD Follow External DMX Select DMX Connection DMA Motor map Show Timeline Camera Animation The show control menu has items that deal with DMX and the creation of a presentation Show Control Follow MSD Follow MSD will make the visualizer use the internal link between MSD modules for DMX values Show Control Follow External DMX Follow External DMX will make the visualizer use the external DMX connection for DMX values Show Control Select DMX Connection 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 267 Select DMX Connection allows you to select one of the installed DMX connection drivers and change its settings if applicable NOTE If you change the DMX connection this will also have effect on the ShowDesigner module and will only take effect the next time you start the visualizer Show Control DMX Motor map DMX Motor map will display a window where you can setup a connection between DMX channel values and motor values DMX gt Motor Configuration Motor Map version 1 0 100 motors map creator Martin Show Designer Motor Dm Hi Drree Lo Enabled Min Dmx Hi 1 00 Drree Lo This allow
99. be no files to select In this scene we are only using objects from common libraries so you should click on the Common button at the top op the window This will change the folder to the one holding the common libraries 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer ag The first object we need is a piece of truss from the Truss English library so scroll down the list until you see the library and then open it Open L User Path c ugersmarco modellib Lookin ModelLib em Name B Date modified Type Rat F ey Mo items match your search Recent Places File name Fles of type File Selction User libraries 5 Onn Common Path cc users public modellib Look in ModelLib Pem a T Name Date modified i a Thomas GP Pre Rig mlb 11 1 2008 19 55 Recent Places Thomas Swing Truss mlb 22 2 2005 14 47 ep Thunderbird mlb 30 7 2003 1 57 al TomCat PreRig mib 4 12 2003 13 44 E TomCat mlb 2 5 2005 11 55 Al Tree mlb 29 11 2001 9 02 Al Truss Alc truss mlb 3 6 2004 12 07 Libraries ea Truss CL mlb 29 3 2004 9 53 Al Truss English mlb 22 12 2003 0 56 a Al Truss Euro FT mlb 5 11 2007 21 24 Computer ea Truss Euro Serie BD25 mib 26 1 2005 15 27 A Truss Euro Serie EL mib 26 1 2005 15 40 Truss Euro Serie FD32 mlb 26 1 200516 05 4 mr 17 File name Truss English mlb Files of type Model Library mlb z
100. bject will be visible in the current view Camera Full View All eS This option will try to adjust the camera so that the entire Object will be visible in all views Camera Zoom Ral Shortcut Z This option allows you to interactively zoom in out In 2D windows the scale will change 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 167 and in 3D windows it will be the camera angle that changes Camera Move To From hal Shortcut X A This option allows you to move the camera to and from In 2D windows this does the same as the Zoom operation In 3D windows the camera is moved forwards or backwards Camera Inspect EL Shortcut C This option allows you to inspect an object by moving the camera around a point In 2D windows this can only be done if you have an active picked object The camera will move around the center of the object In 3D windows the camera will move around the center of an active object if there is an active object otherwise the camera will move around the focus point of the camera Camera Move lt i gt shortcut V This option allows you to pan up down left and right the camera Camera Swivel Le Shortcut Alt V This option allows you to look around with the camera In 2D windows you can move around then view plane and in 3D windows you can look around by tilting the camera from left to right and from top to bottom Camera
101. c license A public license can be automatically retrieved from the lighthouse web site e Give the fixtures in the scene a private license This will make the scene only work for your dongle but allows you to work with the scene without having to connect to the internet At a later stage you or someone else can always give the fixtures a public license e One or more fixtures have an invalid private license This generally occurs when you load a scene created by someone else There are two thing that can do to solve these issues e Reopen the scene with Open amp Update This will replace fixtures in the scene with new versions from the MSD 6 libraries with correct licenses e Give the fixtures in the scene a public license A public license can be automatically retrieved from the lighthouse web site e One or more fixtures have an invalid license This occurs when you open a scene that contains fixtures that have a licenses that is newer than the expiration date of your subscription The only thing you can do to solve this is renew your subscription for MSD 6 e One or more fixtures have a private license This means that there are fixtures in the scene that are licensed to your dongle only Before others can use this scene these fixtures need to get a public license All this can be read in the Report View including links to give the fixtures public or private licenses Besides any issues with licenses you can also see the Report V
102. cal number indicates the vertical size Mirroring When you have multiple pictures applied to your texture you can make it mirror the images l e every other image will be reversed see mirroring below Scale ls another way of putting multiple pictures into one texture For example 0 5 will split your surface in half and put 2 pictures on it side by side 0 25 will split it into 4 Offset Controls how far into your surface the picture starts Rotation Can make your picture rotate to different angles If a texture shows on the wrong surface of an object try rotating the X axis by 90 degree Texture applied to Texture with the wrong side of the mapping rotation of object 90 degree on X axis Mirroring This example shows you the effect of using mirroring on a texture this is the bitmap that is to be the base for the texture Now it is set up to repeat the image several times across the texture Now Horizontal Mirroring is switched on 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 128 Martin Show Designer Help Now the Vertical Mirroring is switched on as well 3 13 3 1 Material Bump Create Material Properties Texture Bump Mapping Preview Base LLL Bump Special E No Bump Fluid Wave Wavelength 0 400 Amplitude 0 50000 Phase 0 00 Origin m Propagation X 0 000 along X Y 0 000 along Y 7 0000 along Z Next to the preview you see a
103. cale 1 1232 2 Rounded scale User scale 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help 2 El Paper Example Compacted scn Paul Pelletier Scene Paper Example Compacted scn Jem Je Tel SR EP a od E M a Pitt ss Hoi so i 0 io MTN OUY Pat PRI 30 Laien Lage DD ban NA tes Al ald or a Ara Pla a i a E A F ARG MEGA il gi PGA 1 q 1 lisas Tabla 1 r 2015 Martin Professional A S Lighthouse Holland 49 AM 7 10 2015 11 Rev ShowDesigner 151 E Paper Example Compacted scn 2 uy FA w RARA A we M7 _ AMA SS N T A ES m Y xT LE po q Ml A e EN RS TE al A i J l hla ie ae SS 3 21 Fixtures automatically imported in a scene at startup When creating a new scene by default some Martin fixture are imported tis possible to avoid this In the folder C Documents and Settings All Users Documents MSD4 Spots there is a file called Default spt This file contains several fixture definition of Martin fixture Rename this file so something like default_ spt Now when you start a new scene there will be no fixtures imported 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler Modeler 153 4 Modeler Introduction The Modeller is a module of the MSD software package The M
104. can be recorded in real time and saved as a video clip in various formats such as AVI and MOV It is then possible to view a pre programmed show using any standard Windows video viewer Model A handy 3D CAD program for creating or modifying objects Objects can be built from scratch using different primitives like cubes pyramids toroids etc or they can be a modification of an already existing object from the library The object library contains images of chairs stage elements people trussing of various manufacturers etc lt is 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 4 Martin Show Designer Help also possible to import 3D DXF files Paper Modern productions require a plethora of paperwork the Martin Show Designer makes this easy to generate using the Paper Module This tool can be used to create plans with views in any scale and from any angle Add in a key fixture lists information blocks and even pictures It also creates easy to use and edit fixture and patching lists Fast Net Render Client amp Server Pro version Only The Show Designer s ability to create a high quality rendering of your show is a very powerful tool However it does take a considerable amount of computer power to achieve and can take quite some time too The Fast Net Render system is there to speed up this process It utilizes the power of other computers connected to your own via a network to spee
105. ce 1 DMX Stream y You can choose the playback the DMX Show or jump ahead to the Recording a Video section to make a video or continue with the next section Camera Animation Track to add camera animation to your presentation Training Dema Camera Animation Track When you select the Camera Animation Track the following track controls will be shown indicating that there is no camera animation a Show Timeline Position Hold time ms Starting at Transition Type Linear Accelerate Spline Decelerate Link to Camera Training Deno f you want to include camera animation in your presentation you will need to add camera positions waypoints to your show You can do so by clicking the Add button which adds awaypoint at the end of the already defined waypoints or by using the Insert button which will insert a new waypoint at the time cursor The Remove button can be used to remove a waypoint from the track 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 251 Position Pos Hold time 3000 ms Startingat 0 000 Transition Type 7 Linear Accelerate Spline Decelerate Link to Camera CO ee eee alr sl Cam An nation Post cl Sequence 1 ee DMX Stream Ed You can see the waypoint appear on the Track and the default parameters it gets in the Track controls e Position here you can enter a description of this waypoint an
106. ce mastered it can do a lot MSD Paper Gold Paul Pelletier MsdDemo scn BAX Fie Edit View Operations Layout Properties Help wE hn 1n44d 1 024 54 mo T A Current Layouts 2 Fixture Schedule US A Full View Front Full View Top A4 MsdDemo 14 10 2005 User Layouts Common Layout 6 1 illuminance Map How to Create and View an llluminance Map lllumination Maps are mainly use in architectural tt represent the light distribution over a surface by the mean of isobar lines 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 286 Martin Show Designer Help Here s an example of a regular rendering and the same view as illuminance Map How to create this view All start in the Show Designer module Choose a 2D view and zoom to the portion of the scene you want to create an Illumination Map From there go to the Window menu and click on Generate Illuminance Map 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Paperwork 287 This window control will appear luminance Map Name Top lighting e Info Top 634 222 4 754 Samples 43 x 58 By default a name is given according to the current view but you can change it The sample is the number of reading done on the view the more samples the more accurate the reading will be Repeat the process to generate illuminance Map for other point of view Once fi
107. ch so we are going to need 4 truss segments Drag amp drop the truss object onto the floor 4 times so we have our four segments 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 22a Martin Show Designer Help You may notice that these segments are defined as laying down and we need to have them standing up We could rotate each of them one by one ina similar way as changing the size of the floor or we can do them all together To rotate them all together we need to make them all active We start by making sure no object is selected green boxed so we don t accidentally rotate another object in the scene If there is something selected you can use the Edit Deselect All menu option to clear the selection Now pick the first truss then while holding down the Ctrl key pick the other three trusses one by one Picking something while holding down the Ctrl key will put the current picked object into the selection or remove it from the selection if it already is in the selection lf you make a mistake and click on the floor or on the woman then you should release the Ctrl key before you try to pick one of the truss pieces again otherwise the floor or woman will also become part of the selection If the floor or woman does get selected you can unselect it by picking red box it holding down the Ctrl key and clicking on an empty part of the scene area That should remove the wrongfully selected object from
108. cons EN HowToExample frb 1 MSD Fast Net Render Client File Tasks Rendering views Help E Add Task El gt Pr eee ee ile Status F nE fe ents and Setting Queued ie Move Task Down S umenteHSDdiRen Queued 3 D Hy Docunent H5D4 Ren Queued When ready simply press Start Rendering to begin the task 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Fast Net Render 297 HowToExample frb 1 MSD Fast Het Render Clie File Tasks Rendering A tar Priori t4 iew Help Start Rendering 1 C Documents and Setting 2 D 5 My Documents HSD4 Ren d 3 D Hy Document s H gt 5D4 Ren l The progress and use of each server is displayed Small colored square representing each server show the portion of the rendering the server is doing at any time WM HowToExample frb 1 MSD Fast Net Render Client BAX Fie Tasks Rendering View Help Cah i Render File Status Resoluti ion Destination Anti Ali iasing Tine _Spend CT CN Documents and Setting Wor 1024 z 768 c documents and settings all usersd Yes 2 D 3My Documents MSD4MRen Queued 1024 x 768 D My Documents MSD4MRenderfilesiscen Yes O A 00 00 3 D My Documents MSD4 Ren Queued 1024 x 768 D My Documents MSD4 Renderfiles scen Yes 0 00 00 a BIGHOMER Paul Home Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Fam
109. copies you want don t forget you already have one object in your scene You then need to decide where you want these copies to go You can set the relative position OR the absolute position not both Relative Position a 0 000 To 44g Z 202 499 The relative position uses the object you are copying as the start point So if you wanted your copies to be ina straight horizontal line from the first then you could set the relative position to X 5m Y 0 Z 0 This will put your copies in a line along the X axis with a spacing of 5m between each one Absolute Position i 111 758 Yi 41319 Z 177 138 The absolute position will place your first copy at a position relative to the zero point of the scene This allows you to decide a precise position for your first copy The second copy will then appear the same distance from your first copy and the first copy is from the original therefore creating a line Example f you have a primitive on position 0 5 0 15 0 0 you can set the first copy 1 0 meter to the right relative or set it on position 0 5 0 15 0 0 absolute All other copies will be 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 94 Martin Show Designer Help positioned relative to the previous copy in the same way as the first copy is positioned relative to the original What this means is that in the previous example the second copy would be on position 1 5 0 15 0 0
110. creator is and what sample frequency should be used for sampling the incoming DMX 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 248 Martin Show Designer Help Record a DMX Show Es File Description Creator Frequency Nr Frames Length Size Training Demo Lighthouse Holland 40 Hz To start recording press the Record button This will bring up a file dialog where you can specify to be used to store the show Record a DMX Show ME File Description Creator Frequency Mr Frames Length cusersmarco presentation dmx Training Demo Lighthouse Holland 40 Hz WAITING FOR TRIGGER The dialog will now go in recording mode waiting for a change in the incoming DMX At the moment that 1 or more DMX channel s change value the actual recording is started This allows you to start the show on your console Record a DMX Show es File Description Creator Frequency c users marco presentation dmx Training Demo Lighthouse Holland 40 Hz 186 00 04 650 31 146 bytes After the trigger is received you see how many frames are recorded how log it is recording and how big the file is becoming Press the Stop button to end the recording Record a DMX Show Es File Description Creator Frequency Mr Frames Length Size cuserslmarco presentation dmx Training Der
111. ct this operation you can add fixtures to the group by clicking on a fixture lf a fixture is part of the group blue box will be drawn around it If you click on a fixtures that is already part of the group it will be removed from the group A section in the sidebar will also become visible this section has some controls that allow you to change some settings of the operation Fan Focus Figure Line Update Include Conventional A click with the left mouse button somewhere else in the scene area will cause all fixtures in the group to be aimed at that point If you hold down the left mouse button you can drag this point If you press the F key while you are holding down the left mouse button the operation goes into fan mode In this mode all fixtures in the group are pointed along a figure The type of figure depends on the settings in the side bar By further dragging the mouse you can change the figure Instead of clicking the mouse button and pressing the F key to start the fan mode you can also use the double click to start the fan mode The controls in the sidebar let you change the order in which the fixtures are fanned or change the kind figure that is being used for the fan operation After you change one of these settings you can use the Update button to recalculate the fan with the new settings The DMX changes required to point the fixtures to the correct location will be 2015 Martin Professional A S
112. d is used to show in the track itself e Hold time the time this camera position of this waypoint is held before transitioning to the next camera position e Starting at the time position of this waypoint on the time track e Transition Type Linear or Spline which determines how the camera is moved between 2 waypoints direct or using a smooth path e Accelerate check it if the camera should accelerate when starting to transition to the next position If not the start of the transition is sudden e Decelerate check it if the camera should decelerate when arriving at the next position If not the end of the transition is sudden e Link to Camera A waypoint stores its own camera settings but by checking this option and choosing one of your stored camera positions see Saving and Loading cameras the camera settings of the waypoint are linked to that camera This means that if you change your stored camera position the track will automatically adjust the waypoint accordingly Training Demo a la y sents O Coo a Position Pos 0 Position Pos 1 Hold time 5000 ms Starting at 0 000 _ Hold time 6000 ms Starting at 15 000 gt Transition Type Li V Accelerate Transition Type Linear Accelerate i Y Decelerate O Spline gt Decelerate y ous 6 a View Front 70deg X V Link FrontRight COCO
113. d up the rendering process Tools Scene Compactor This utility can be used to clean up a scene from unused objects fixture cues and material 1 3 Hardware Requirements Computer For the most satisfying user experience you should use the best machine that you can with a fast processor and plenty of memory At least you need a graphics card with hardware support for DirectX 9 with hardware support for Transform amp Lighting T amp L and vertex and pixel shaders version 2 or higher version 3 recommended for support of all effects Operating Systems This fully integrated package runs on Windows 7 or higher Hardware protection The software is protected with a hardware key so you will need a free port on your computer MSD uses a WIBU CodeMeter key a USB port edition This can also be a Martin One Key which basically is a WIBU CodeMeter 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Introduction 5 In some cases the hardware key is build in the Martin Controller itself and accessible over the network The WIBU key looks something like this 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Basic knowledge MSD Basic knowledge 2 MSD Basic knowledge Icons Hotkeys Display Mode system Axis Window Management Fast Switch 2 1 Icons Common icons Icon Item Hotkeys Description Ek New CTRL N Opens a new Scene cil Open CT
114. d you can specify which driver you want to use The drivers are listed in order of preferred capabilities Default the first AUTO DETECT 5 will be selected When this option is selected the program will automatically select a driver on its capabilities lf you have problems with the automatically selected driver you can override it by selecting one of the other drivers DirectX means all graphical calculation are handled by the Graphic Card processor In MMX Emulation the calculation are now handled by the main processor Generally DirectX mode is faster If you encounter some strange result in the display when using MSD the first thing is to make sure you have the latest video driver for you Graphic Card Most video drivers that comes on the graphic card bundle CD are old drivers so please check with the card manufacturer lf updating the driver doesn t help try switching to MMX emulation 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 192 Martin Show Designer Help 4 5 1 7 Language Preferences Render Settings Language Snap Units Help text lt none gt Gamma Help images version 4 6 Paths English United States version 4 6 DirectX driver French France version 4 6 Language Options Install In this page you see which help language is currently selected and which are available You can select one from the available list by clicking on it and then press the
115. dding a x to the name where the x represents a number starting from 1 and increasing until a name is found that is not used The Close button The close button will close this window You can leave this window open while you work with the program or close it to have more room on the screen for other windows This window can be opened again by selecting the Object list menu item in the View menu The lt lt Less More gt gt button The Object List has a preview mode which can be de activated by the lt lt Less button and the More gt gt button If the preview mode is activated the preview will be updated about a second after you select an object in the list You can view the MA object in the display modes Wireframe 5 or Solid E adjust the pan and tilt of the object with the vertical and horizontal sliders next to the preview window and the zoom by the bottom slider You can also inspect the object by clicking the inspect button This will make the object spin around the vertical y axis In this mode the horizontal slider below the preview window enables you to control the rotation speed Note Objects can be previewed zoom in out and move around Preview are 3D so they are generated every time you select an objects When working with large objects it maybe be necessary to turn the preview off lt lt LESS Once an object is imported in a library it can be use as many times as needed
116. dering more natural Without Anti Aliasing 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 52 Martin Show Designer Help approximately Aliasing e White Level Imagine the White level as the eyes sensitivity or camera sensitivity lt could be explained as the amount of light require to have a white surface looking white The default value of 2200 00 lux 200 foot candle is appropriate for more stage rendering However for exterior architectural rendering a setting of 800 lux 75 foot candle could be more appropriate In a relatively low ambient light level the eyes is more sensitive let say 500 lux In a normal ambient light level the lux level for white is approximately 2200 lux In a situation when you have light blasting directly in the camera a level of 5000 lux could be used Here s some example of the same scene render at different white level In this example a level of 1000 lux appears to be normal White Level 5000 White Level Y 2200 Default White Level 1000 White Level 500 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 53 White Level 100 3 5 1 2 Object Snap The magnetic snap effect The default settings for the magnetic snap system are set so an object will become magnetic when it gets within 1m of another object and it will snap the to the object when it s within 0 1m You can adjus
117. dering with specific settings Saving a rendered image Rendering with shadow but without smoke Rendering with shadow and smoke 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 133 3 14 1 Rendering Creation To do a quick rendering e Select your 3D window e Adjust your camera settings so you have a good view of your stage e Click on the Trace Shadow button Now wait and watch your scene come to life You will see a percentage count up in the top of you window indicating how far it has got I s also possible to render a scene with different settings To do this right click in a 3D view then Display Mode gt Render gt Start Select Fixture layer Select Object layer m l H Display Mode Wireframe d Camera Oth d n O Solid Trace Rect Create renderfile Exclusive O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 134 Martin Show Designer Help Render Settings E Ambient Options Size 70 00000 3 Ignore fixtures below 00000 O Size 1 7GS Smoke On C Or Size 3 a00 Denstity 3 O Size 4 1600 Light 3 Heavy Screen 1400 Type y Haze 30 Puffs Current 686 Anti lasing On Off White level 2200 00 lx see this topics for the render options settings Rendering can be done in different size The higher the size resolution the longer it takes Example a 1600 X 1200 rendering will take 4
118. do the following steps 1 Select the operation from the toolbar or the menu 2 Click onthe primitive you want to use with this operation this primitive will become picked 3 While holding down the left mouse button drag the mouse 4 You can now cancel the operation by clicking the right mouse button 5 lf you let the left mouse button go the operation will be finished and the changes will be shown in all the windows currently open except windows in the render display mode 6 lf you want to perform the same operation again you can start at step 2 We recommend you use the interactive operations mainly in the 2D window because using them in the 3D windows can sometimes have unexpected results You can pick a primitive by clicking the left mouse button inside the primitive There can be only one picked primitive at one time and this primitive will have a red box drawn around it Because primitives can be behind other primitives you will need a method to pick these obscured primitives This is done by repeatedly clicking not to fast because this will count as a double click without moving the mouse On the first click the primitive nearest to the camera will be picked the next click will pick a primitive further away This continues until the furthest primitive is picked the next click will then pick the nearest primitive again lf you want to perform an operation on a primitive that is obscured by others it is often helpful to fir
119. e KKKK Preferences Options 4 5 1 1 Rendering Default Settings To set the default Rendering settings from the menu Settings click on Preferences Main Background Window color Preferences Store Layout Restore Layout click on Render Settings 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 178 Martin Show Designer Help Preferences Render Settings settings Snap a Ambient Options Gamma 400 y Ignore fixtures below 0 0000 5 Paths Shadow AP a DirectX driver aca On Objects Language Smoke On Oo Options Denstity t Light 12 Heavy Type J Haze 6 Fuffs Anti Aliasing On OOF White level 2400 00 ke Save as Default Default Render Settings These settings are the one used when clicking on the Trace Shadow icon while in a 3D view The Same settings will appear in the alternative way to start a rendering e Ambient Controls the general lighting level in the scene Ambient 0 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 179 Ambient 50 Ambient 100 e Ignore Fixture Below Any fixtures below the percentage set here will not be shown e Shadow Controls whether shadows show up on objects everything or nothing at all Less shadows will take less time to render Shadow None 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 180
120. e Another way to do the same would be to use the interactive scale operations When you dropped the cube in the scene area you might have noticed that the sidebar got some extra sections These new property sections contain properties which are only valid when you have picked or selected an object or fixture If there is no object or fixture active these sections will become invisible These sections start out collapsed so you need to expand them before you can change the properties Click on the next to Orientation to open the orientation section For objects this section can be used to change the position rotation and size of the object 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 223 Orientation Position x 0 03 m Y l 0 99 m zZ A 0 45 m Rotation xX 0 00 Y 0 00 Z I 0 00 Dimension x j 0 87 m Y l 1 62 m Z j 1 23 m Orientation properties objects We want to make a floor of approximate 10m squared and 1m high You can use the sliders for the X and Z to change the width and depth of the cube to the desired size The further to move the slider from the center the faster the values change so be careful not drag the slider all the way unless you want to change the value very fast Another option is to enter the correct values in the edit boxes If you want to orient objects exactly then you usually use the edit bo
121. e the horizontal slider below the preview window enables you to control the rotation speed Note Objects can be previewed zoom in out and move around Preview are 3D so they are generated every time you select an objects When working with large objects it maybe be necessary to turn the preview off lt lt LESS Once an object is imported in a scene it can be use as many times as needed in the scene lf the object is modified in by opening the scene in the Modeler all instances of that object use in the scene will be modified However if the object is modified in the library where it was imported from it will not affect the objects on the scene If the objects is deleted from the Objects List the object in the scene will remain Actually when deleting an object for the list the object still remains on the scene but is simply hidden from the Object List See Scene Compactor for detail on how to permanently delete an object from scene Importing Objects in a Scene When starting a new scene object list is empty Importing objects in a scene is like choosing all the necessary objects that will bee needed to build the scene Example trussing stage riser musical instrument curtains Note Fixtures are imported separately from the Fixture List To import objects follow these steps From the View menu select Object list File Cue Edit View Window DisplayMode Operations Camera DMX Settings Help 2015 Martin Prof
122. e AEEA Ea EAEE AEA AEAEE E A ET EE 228 O a a etcaaatins 229 A T N 231 Gameta Scielo doo cuen 232 PredelineGd Cameras iaa 233 Camera Operations o ecini svat 234 Saving and Loading Cameras sica ido 235 ME Gla FOCOS ii ode 238 Creating Media Feeds iirc eect cece E r a 238 usma Media Fe COS anade e aiaee ak da a ae aE a AENA aara aaa EEA E 240 Creating a Presentation senna aA E A NAA RREA ANANS 243 Show MENE a dica 244 DMX Gel o ee a ee OEE ee ee Re eee er ee ee eer 247 Came ra Anim ation Tracia A dteenteas 250 Recording a VIGO O inca a aia 253 PIC TONE NGE soisi a a a e a a e a aat 256 MOR rica ii oteadeceenacGomaadsoneeseecedsaeidi 256 TOCA DUNONS taaan 269 SIdebar sneonen lion a a aa aa anaa aia rao diluidos onde citas 271 EDV A OPIN AI ee EE E E E oia 271 CME aaa a es 275 MEAO eia A E A E E E E eee 276 RO o nn A 277 Parae lE er PRO POSO ade E A E A 278 e E E O E T util aside bin dud matatias AEN 279 Scene Librai y CONS a id da 280 A Po eee ee eee 280 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help EOL teeth eects sere ec ine rs o 281 Layers aE NA O ao ER 281 A O O EE EA 281 MA o e ia e do 281 Pretende add a a 281 Report Vi Wise 282 Part VI Paperwork 285 1 INUMINGNCE MAD sisser a ot 285 Part VII Fast Net Render 291 1 What is MSD Fast Net Render ccccccccee cece eee ence cence eeneeeeneeeeneeeeneeesneesaneesaneesaneeseneesaueeeas 291 2 Past N
123. e Render file Use this to create a render for the Fast Net Render Operation menu Move Rotate Scale jw Use WORLD axes for operations jO Use OBJECT axes for operations Edit Spline E Lux meter I Fixture operation Alignment Combine R Turn off operation Space This menu allows you to start an operation on one or more objects and or fixtures Operation Move menu The Move operations allow you to interactively manipulate the position horizontally and or vertically by moving the mouse Operation Move XY Shortcut M This option allows you to move an object or fixture both horizontally and vertically Operation Move X This option allows you to move an object or fixture only horizontally 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 20 Operation Move Y This option allows you to move an object or fixture only vertically Operation Rotate ae Rotate XY 2 Around Horizontal ch Around Vertical 4 Around Depth R The Rotate operations allow you to interactively manipulate the orientation of an object or fixture Operation Rotate XY Shortcut R ep This option allows you to rotate an object or fixture around both the horizontal and vertical axis Operation Around Horizontal e This option allows you to rotate an object or fixture around the horizontal axis Operation Around Vertical cf This option
124. e floor 20 x 20m Stair 47 5x90x20 Truss 12x12x 8 feet Click on an object in the menu The object is now place on the scene Tips When inserting an object from the top view the insert point of the object wil be place on the 0 of the Y axis So ifyou want to import a fixture or object for a pipe placed at 12 meters from the ground insert it in the side viewby clicking at the pipe level No the object or fixture will be inserted close to its final height and in the center 0 of the X axis 3 8 4 Select and manipulate object you can position it the Select the move button or press hotkey M and position the Mac ontop of a truss You will notice the Mac is rigged pointing down to the floor you probably want to rig it facing up to the ceiling Select the fixture right click and open the properties menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM o Martin Show Designer Help Under the Rotation section change Z axis to 180 Click Ok You can now duplicate the fixture and place the second on top of the other truss Tip MSD will load the Martin list of fixtures for you If you want to load other manufacturer s fixtures select the Fixture list under the view menu Click on Add to add fixtures to the list You have now completed construction of your scene Tip Magic Alt key The Alt key is one of the most useful keys in MSD Press amp hold it before clicking on any object
125. e list itself 1 or more cues can be highlighted If an operation works on 1 cue only it will be the first highlighted cue otherwise it will work on all highlighted cues At the top of the list you see a gray area with the text Cue In Out etc This is called the header In the header you can also see vertical lines If you move your mouse cursor over these lines you will see the cursor of the mouse change into a vertical line with two little arrows When this happens you can click the left button of the mouse and while holding it down move the mouse left and right As you are moving the mouse you will see that the column width of the list will change A double click on the vertical line will change the width of the column to the minimal width required to display all text in that column Every cue has 8 columns e Cue This is the identifier of a cue lt can range from 1 to 999 999 999 which represents cue 999 subcue 999 and subsubcue 999 ein This is the cue fade in time in time notation e Out This is the cue fade out time in time notation e Link Here you can specify a cue link to another cue e Name A descriptive name for the cue e Follow This specifies the follow on time if a link is specified e Delay In This is the cue delay in time in time notation e Delay Out This is the cue delay out time in time notation At the bottom of the window are eight buttons The functions of these buttons are described he
126. e menu is also used to open an existing scene With Open amp Update the program will replace all fixtures in the scene with the latest available version of each fixture Afterwards the report view will open and inform you about the replaced fixtures File Save 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 257 Shortcut Ctrl S i The menu option Save is used to save the current scene If the current scene was never saved before you must enter a name for this new scene File Save As This menu item is used to save the scene with a new name When you use this option you must select a new name for the scene the scene is then saved using this name Any subsequent saves of the scene will be done using this new name File Recent files Here you will find a list of recently saved opened scenes By selecting one of these scenes you can open the selected scene File Exit Shortcut Alt F4 This option will shut down the program If there is a scene open and if this scene was changed since the last save you will be asked whether or not to save these changes or cancel the operation Edit Menu gt Undo Scale 1 Ctri Z Alt Backspace Redo Ctrl Ctrl Shitt Delete Num Del Edit Undo Shortcut Ctrl Z J This option will undo the last action if there is one The text after Undo indicates the nature of the last action Edit Redo al Shortcut Ctrl Y E Thi
127. e minimum time you can enter is one tenth second 0 1 and the maximum time is 999 hours 59 minutes 59 seconds and 9 10 of a second 999 59 59 9 So 20 is 20 seconds 1 10 is 1 minute and 10 seconds etc You can enter a time in different ways entering 5025 5025 seconds or 83 45 83 minutes and 45 seconds will both produce 1 23 45 1 hour 23 minutes and 45 seconds as time Default a cue is linked to the next cue so after link cue you will see lt NEXT gt You can select a link from the drop down box by clicking on the down arrow next to it In the drop down box you will find the options lt NO LINK gt lt NEXT gt and all other cues By selecting a link a crossfade to this linked cue will automatically start link time seconds after you started the crossfade to the cue you are editing Selecting lt NO LINK gt will remove any link and selecting lt NEXT gt will link to the next cue in the cue list if there O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM a Martin Show Designer Help 3 17 is a next cue otherwise the crossfading stops e Acrossfade example A crossfade from cue A to cue B where cue A has a fade out of 5 sec and an delay out of 2 sec Cue B has an fade in of 4 sec an delay in of 6 sec a cue link to cue C and a link time of 15 sec Crossfade timing example Time sec Crossfade T User starts the crossfade by pressing the GO butt
128. e stage You should now have a scene that looks something like this a k E a aa Ay a wj Z 7 A FAA Scene after Fixture placement 5 2 2 5 Patching and Controling Fixtures After inserting and placing the fixtures we can start patching and controlling them When the fixtures are placed in the scene they automatically receive a unique fixture ID and will be placed on a free spot in the DMX max so they won t overlap with the channels of other fixtures You can view and change this fixture information in the Info section in the side bar so selecting the video panel will show something like 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 220 El Info Type Video Panel 3M X 4M Intens ID 3 Patch Base 1 041 Description Valid License Yes Layer You can change the fixture ID or Patch address and enter a description for the fixture You can now start controlling the fixtures either by changing dmx channel values by hand in the side bar or by connecting the 3D Visualizer to a controller and following the DMX stream 5 2 2 5 1 Manually To manually control the fixtures first select the video panel and go to the Parameters section in the side bar Here you can control the DMX channels of the fixture Parameters DMX Values Fader 255 Feed Sereen t Mapping 0 0 0 0 100 0 100 0 So for the video panel we set the fader to
129. e this min max delta So 5 1000 10 1000 5000 500 5000 1000 will have lines at 5 lux from O lux to 1000 lux every 10 lux from 1000 to 5000 every 500 lux and from 5000 onwards every 1000 lux 0 5 10 20 980 990 1000 1500 2000 4500 5000 6000 7000 Also you can set 500 to see an iso line every 500 lux Show lso values When enable a value will be shown on every iso line Font Set the font Size and Style Font color Set the font color for the Iso values Show map when set to yes a graduated scale map will be shown in the background eve 200 O OO CoG 50 Map and Line Map only Line only Map Transparency set the intensity of the graduated map llluminance Value Range Set the range in which you are interested to see values llluminance Color Range Set the color representation of each range 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Paperwork Once the setting done click Ok to accept You can now set the view you want to see right click on the map area and select Define View Adjust the view and click OK tis also possible to add a Illuminance Map Legend Sheet Properties add Area Info Block Delete Area Bitmap Info Block 2D View Illuminance Map Iluminance Legend Table Mer Scene Table User Table Common Table Property Mame Property value Legend Info Iso lines at 500 Font Arial 8 pt normal Font color
130. e very slow when rendering are being done Higher than Normal Priority BAN About Lower than Normal Ca Br ll do 16 44 f you want the client computer to be use as server as well simply install and run the server application there too 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Tools and Utilites Part 54 Vig 302 Martin Show Designer Help 8 8 1 MSD Tools and Utilites scene Compactor MSD Scene Compactor The MSD Scene Compactor is a tool used to cleanup scene from unused objects cues material fixture etc tt is important to understand that every objects or fixtures imported in a scene are imbedded in the file More important is the fact that when you delete an object or fixture from a scene it is still in file it s only flagged as deleted So completely delete these fixture or object you must use the scene compacior You can also use the Scene Compactor to retrieve deleted objects or fixtures by checking the Reset Deletion flag box tt is safe to use it a copy of the scene will be create with the word Compacted added at the end of the filename Example this file name MsdDemo scn will be renamed MsdDemo Compacted scn E MSD Compact Scenes pa File CcUsers Public Documents MSO 45S ceness MsdDemo scn Object options Maternal options Fixture options Scene options J Delete nor used J Delete non
131. ect aa Shortcut C This option allows you to inspect an object by moving the camera around a point In 2D windows this can only be done if you have an active picked object The camera will move around the center of the object In 3D windows the camera will move around the center of an active object if there is an active object otherwise the camera will move around the focus point of the camera Camera Move lt i gt shortcut V Y This option allows you to pan up down left and right the camera Camera Swivel e Shortcut Alt V This option allows you to look around with the camera In 2D windows you can move around then view plane and in 3D windows you can look around by tilting the camera from left to right and from top to bottom Camera Save Camera This option allows you to save a 3D camera position giving ita name The camera will be stored with the scene file Camera Delete Camera This option allows you to delete one or more cameras from this scene file DMX menu Follow Snapshot Select Driver DMX Motor map You will use the entries in this menu to select and setup a DMX driver and to change DMX input output options See DMX for more details DMX Follow 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 36 Martin Show Designer Help The follow option will turn on off the follow mode If the follow mode is active The program will be sampling
132. ect one of the predefined isometric camera settings For more information please check the Cameras section of this manual Camera Stored Cameras Stored Cameras will show a menu with all the stored camera settings of the current scene In this menu you can select the stored camera setting to use For more information please check the Cameras section of this manual Camera Save Camera Save Camera allows you to save the current camera setting for later use For more information please check the Cameras section of this manual Camera Zoom i Shortcut Z A Zoom selects the zoom operation of the camera For more information please check the Camera operation section of this manual Camera Move F B O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 266 Martin Show Designer Help T Shortcut X Ye Move F B selects the move forward back operation of the camera For more information please check the Camera operation section of this manual Camera Inspect Shortcut C s Inspect selects the inspect operation of the camera For more information please check the Camera operation section of this manual Camera Move lt i gt Shortcut V z Move selects the move operation of the camera For more information please check the Camera operation section of this manual Camera Swivel Een Shortcut Alt V E Swivel selects the swivel operation of the camera For more inform
133. ects we mean objects present in the file which are not used in the actual drawing you are importing e Join single faces Here you can specify if you want to join single faces triangles etc of an object into one object The advantage is that such a joined object is easier and faster to manipulate and work with the disadvantage is that the object can only be handled as one which means for instance you can only add one material to the object e Crease Angle The crease angle is used to smooth joint between surfaces default is 45 degree Example 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 203 e Minimal Line Width and Height any lines imported in MSD Modeller must be converted into a 3D object Specified the width and height for these line conversion to cubes Note you can import a 2d Drawing of a plan view and then use the line converted to cube and extrude scale walls and other surfaces to the desired width and height e Unit Feet amp Inches Inches Meters Millimeters You can specify what 1 unit in the DXF file represents in real world coordinates When importing a file it is important to know the unit used to create that file If it is unknown try using 1 unit 1 inch or 1 unit 1 meter these are the most common Then looking at the object size once imported will give you a hint if it is the right unit Example if you import an 12 inches object made with 1 uni
134. ed Base Bump and Special Color Reflection Highlight size ES 0 00 0 00 0 a 00 3 mall Transparency 5 00 A Absorption 10 0000 x On 100 ES Refraction 1 49000 Name You can give your material any name you like 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 120 Martin Show Designer Help Color This box contains a rectangle with the color of the material You can change the color of the material by clicking on the Edit button this will display a color selection dialog in which you can select a new color Color Selection E blue dark E Brown Dark E Brown Light There are two parameters that define the reflectance of a material The first on the left is the reflection This is the percentage of light that is reflected back 0 indicates a dull surface and 100 indicated a perfect mirror The second parameter on the right is the Highlight size This value is an indication of the smoothness of the material If a material is rough a big highlight can be seen on the surface If a material is very smooth the size of the highlight will be small Below the reflection parameters you see the transparency parameters On the left you see the transparency percentage this percentage indicates the amount of light going through the material the rest of the material will be reflected back or used to color the object depending on the amount of r
135. ee at 15 meters 3 6 3 Camera Save Delete Camera setin 3D view can be store Once you have set up your camera you will want to save the position so you can go back to it later Fie Cue Edit View Window Display Mode Operations Camera DMX Settings Help Click on the Camera menu then click on Save Camera 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help Properties Shift Alt Enter lt gt Full View ctrl 7 lea Zoom Fi Ex A Move To From x he Inspect Cc lt gt Move Y i Swivel Alt V Save Camera Delete Camera This will pop up a small window Save Camera 3D Floor Level Stage Only aD Long End to End 30 Stage Only High Left Plan View Type in the name for your view and click OK You can save as many different views as you like lf while setting up your camera views you make a mistake there are a few buttons that can help a Ga Camera Undo will allow you to go back to your previous view setting And if everything goes completely wrong and you want to start again click on Full View This will reset the camera to viewing the whole scene D Si Full View Will set the current view only All Full View Will set all open views to Full View There are two ways of saving 3D camera 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner From the menu Camera select Save Camera
136. eflectance you have set Reflection Make your material reflective 0 will not reflect anything 100 will work like a mirror Highlight size Controls the size of the reflected light you see on the surface of the material Only works if you have a reflection on 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner Highlight Small Below the reflection parameters you see the transparency parameters On the left you see the transparency percentage this percentage indicates the amount of light going through the material the rest of the material will be reflected back or used to color the object depending on the amount of reflectance you have set Next to the transparency percentage you see the other two transparency parameters Transparency Make your material transparent so you can see other objects through it Transparency 0 Transparency 20 Transparency 100 Refraction Control at what angle the material refracts light Only works with Transparency on ak Some examole of refraction values 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 122 Martin Show Designer Help ke 1131 Absorption Control how much the material reduces any light beam that passes through it Only works with Transparency on The absorption indicates how much light is lost in the material this also depends on the thickness of the material
137. ens you can click the left button of the mouse and while holding it down move the mouse left and right As you are moving the mouse you will see that the column width of the list will change A double click on the vertical line will change the width of the column to the minimal width required to display all text in that column All objects in this list can be inserted in the scene using the insert operation which is activated by clicking the E button e The Delete button The delete button simply allows you to remove the selected object from the list You will be asked to confirm this action Deleting the object from the list will not affect any inserts of this object You can however no longer insert this object in the scene The Rename button The rename button allows you the change the name of the selected object After you have clicked on this button a box will appear around the selected object In this box you can type a new name After you press the enter key the object will be renamed If the name you typed already exists in this scene you will see an error box and the rename operation is canceled The Import button The import button allows you the get objects from model libraries into this scene You will be presented with the standard file open dialog box in the modellib directory You can now select the library from which you want an object After opening the library you will see a list of all objects in that library You can now se
138. er the rectangle zoom Zoom view of Tower top You can now continue the move operation to refine the fixture position When you are finished with this fixture you can refine the other one When you are done we have placed both fixtures in the correct X and Y position but because we are working in a front view we can not check the Z position Probably these need to be changed as well otherwise the fixtures are not on top of the towers Switch back to the top view and use the camera full view operation to see the complete scene Now check the vertical position of the fixtures against the two towers If the fixtures are not located on top of the towers you can now adjust them You can use the Move XY operation to do this but you could also use the Move Y operation so only the Z position of the fixtures are changed Use the Full View and Rectangle Zoom operations to refine the fixture positions until you are satisfied with their positions Finally we are going to place the video panel in the scene We want to have this video panel at the back of the floor roughly centered from left to right and a couple of meters 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 228 Martin Show Designer Help from the floor The easiest way to accomplish all this is by using one of the side 2D cameras So either select the left or right 2D camera Now drag the video panel to a point a few meters above the back of th
139. ere are two other toolbars The first is a special one called the status bar 3D Visualizer E DMXOFF gt The status bar gives some feedback when you walk through the menu items when you load or save a scene or when you are performing an operation with the mouse The status bar is special because it can not be dragged The other toolbar is called the sidebar which is described in the next section 5 1 4 Side Bar The sidebar is a different kind of toolbar You can dock this toolbar only on the left or right side of the application or have it floating in its own window When the sidebar is docked you can change the width of the bar A floating sidebar can be resized in both directions The contents of the sidebar are divided in different sections Each section represents a category of settings or properties Each section can be collapsed or expanded by click 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 215 on the small plus or minus symbol on the left of the section name Environment Ambient i 15 Hi Ambient Fot 10 Smoke 0S Type Smoke I Med Eye Sens I 200 Backgnd i HN Intens Cor Seif llum Ll 0 Panel llum Li a0 F Show beams Y Show gobos Environment Environment section collapsed Environment section expanded Some sections only appear when there is an object and or fixture picked or selected or when you are working wit
140. ert of a Martin MAC 2000 16bit Fodure ID 19 Function Pot OF Channel n ON OFF 1 305 Reset 1 305 Shutter Effect 1 305 function can be patched Ba E e E Offset Beam O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help Insert of a Martin MAC 2000 16bit Properties Beam Beam shutter Optics 3 Zo are Col Whi el Color Wheels Fader Strobe ris 0 Color Mix IM 507 Martin A M603 Martin a E M604 Martin Gobo Wheels E M1000 Martin Effect Wheels E M1001 Martin E M1100 Martin C M1101 Martin C AD Clear 100 C TOTES 8 1 TBS Jm gt Color Wheels Color Mix Gobo Wheels Effect Wheels PanTilt Other Notes Rev 7 10 2015 11 49 AM 2015 Martin Professional A S Lighthouse Holland Show Designer Gobo Insert of a Martin MAC 2000 16bit Properties Orientation Gobo Wheels Info Patch r Beam re Color Mix Color Wheels ba Gobo Wheels Effect Wheels gt Pan Tilt Other Notes Layers Effect Wheel Insert of a Martin MAC 2000 16bit Properties Orientation Fifect Wheels Info Patch Beam O En g 4 Color Mix ee Color Wheels d ES Gobo Wheels Pan Tilt Other Notes Layers Pan Tilt movement 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11
141. es such as fixtures textures demo scenes etc By default the location is C Documents and Settings All Users Documents MSD4 The other fields are the locations on user files meaning the file you create When open a window to import or load something is MSD you will notice two buttons at the top left User and Common Click one of the buttons to access the right folder set Rev 7 10 2015 11 49 AM 2015 Martin Professional A S Lighthouse Holland Show Designer os Open common Path cAdocuments and settings spots Look in 3 Spots ha O Y k mj 2 i O Etc w1 5 Morpheus 9 SyncroLite 1 O B EuroLite ma Movibec ma Teatro wl Recent EvL ONID 9 Techni Lux FAL 5 Other v1 O Terbly FutureL v1 Pearl River v1 C Thomas 3 O Geni Robe v1 O VariLite v1 Desktop O Genius Robert Juliat 1 5 Visual Effects GLP Rosco silver 5 Sy Griven O Selecon default _ spt iat O HighEnd 1 56M v1 LI_Generic spt 3 Coernar w S Irideon w1 ss 9 ColorKinetics v1 38 Systems 9 Space Cannon 5 Lvtequest Starlite 1 BE 5 Mad v1 3 Strand Lighting 1 i Martin v2 9 Studio Due 1 by Computer My Documents 1111 _ As a rule put all the file you create or add manually to the user folder set and leave the Common folder as default Only add files to the common folder when updating from the official MSD library This will ensure the integrity of the files you
142. es the last camera undo 5 3 3 Saving and Loading cameras 3D Perspective camera settings can be stored with the scene so you can later recall them and use them as key positions ina camera animation sequence 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 236 Martin Show Designer Help Saving Cameras Once you have a camera position that you want to store you click on the Camera menu item in the menubar File Edit Display Mode View Operations Camera Show Control Help Then select Save Camera from the camera menu 2D d E zo Ctrl 0 Isometric d Stored Cameras Save Camera F a Zoom Z A MoveE B X fo Inspect C lt gt Move W t oat Swivel Alt V TE Full View Ctrl 7 Save as Bitmap Inspect scene and the following small window will popup Save Camera You can enter a name if the edit box and click on OK to save the current camera setting with that name or you can use the drop down box to select the name of an earlier saved camera that should be replaced with the current settings You can save as many different settings as you like lf while setting up your camera views you make a mistake there are a few buttons that can help Lacy a Camera Undo ea Camera Redo 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 237 These two buttons can be used to undo or redo changes made to the camera settings
143. esktop me My Documents i My Computer i File name la Cam ngle l Of T Wy Network Files of type Renderfile rdf hd Cancel Places Open as read only By default the Output name will be the same as the Renderfile Set the resolution as desired the larger the resolution the longer it takes Example the rendering time of a 1600 X 1200 will be 4 times longer then a 800 X 600 Enable or disable the Anti Aliasing Anti Aliasing smooth the edges of objects but also can require up to 50 time to render Example 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 206 Martin Show Designer Help Add Task Files Input ts1M5D4Renderfilestio_Cam Angle 1 df Browse Output entsimsd HBitmapstio_Cam Anale 1 bmp Browse Resolution Options Width 1024 Anti Aliasing Height 68 Ok Cancel Add all the task to the list hm Untitled 1 MSD Fast Het Render Client Tasks Rendering View Help EME Priority Render File is Lae Documents and Setting A D gt Hy Docunent H5D4 gt 5BHen El D Hy Document H5D4 Ren A list of tasks can be save to be reused or completed later am Untitled 1 MSD Fast Het Render Client File Tasks Rendering View Help New Ctrl h Open Ctro Save Chrl s F bang save hen Ren 1 Dim Documents 1111111 frb Exit Tasks can be removed or change of order using the menu or toolbar i
144. essional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Toolbars F Object list Fixture list Material list Cue list Spline list W Status Bar From the Object list control press Import Object List Mame bicycle cube Monitor Plasma 50 sphere Last Update 06 03 06 10 17 15 04 01 405 13 27 58 06 0306 15 09 05 06 0306 11 44 40 lt lt Less cube User Common Path och Amodellib Look in E ModelLib Oder My Documents as by Computer My Network eA Persons mlb Ka Persons_Female mib Al Persons_Male mib Al Podium SC System mib Kal Porsche mlb al Primitives mlb Al Prolyte 2 H 30D Circles mlb Al Pulsar Lightdesks mlb A Rigging mlb E Sailboat mib a Speakers MACH mib al Special Shapes mlb stage Attributes mlb File name Files of type 2015 Martin Professional A S Lighthouse Holland Truss English mlb w Al Tents mlb El Thunderbird mlb ll Tomcat PreRig mlb Al TornCat mlb Al Tree mib All Truss Alc truss mlb Al Truss 4stralite mlb Al Truss CL milb Truss English mlb Al Truss Euro mlb Al Truss LITEC T mlb Al Truss Milos M290 mlb Al Truss Prolyte ralb Al Truss Slick mlb el video weall mlb eA Windows mnlb Model Library mlb Cancel Rev 7 10 2015 11 49 AM Show Designer Martin Show Designer Help Select one or multiple objects from the left list Use CTRL or Shift for multiple selection I
145. essional A S Lighthouse Holland Rev 7 10 2015 11 49 AM to Martin Show Designer Help Icons specific to the Modeler module Icon Item Hotkeys Description g Cube Insert a Cube Triangle 4 Insert a Triangle 4 Facets Pyramid 4 Insert a Pyramid 4 Facets O Cylinder Insert a Cylinder 0 Half Cylinder Insert a Half Cylinder O Quarter Cylinder Insert a Quarter Cylinder 5 Cone Insert a Cone h Half Cone Insert a Half Cone b Quarter Cone Insert a Quarter Cone Sphere Insert a Sphere y Half Sphere Insert a Half Sphere D Quarter Sphere Insert a Quarter Sphere Toroid Insert a Toroid D Half Toroid Insert a Half Toroid Quarter Toroid Insert a Quarter Toroid 0 Triangle 3 Insert a Triangle 3 Facets Pyramid 3 Insert a Pyramid 3 Facets EJ Rectangle Insert a Rectangle A Triangle Insert a Triangle h Corner Insert a Corner Circle Insert a Circle a Half Circle Insert a Half Circle i Quarter Circle Insert a Quarter Circle p 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Basic knowledge 11 Icons specific to the 3D Visualizer module Icon Item Hotkeys Description Front View CTRL 1 Back View CTRL 2 Left View CTRL 3 Right View CTRL 4 Top View CTRL 5 Bottom View CTRL 6 A ee a es e TS 3D View CTRL 0 lsometric SW Isometric view from South West Isometric SE Isometric view from South East Isometric NE Isometric view from North East Isometric NW Isometr
146. etR nder CIEN cai las 291 3 FastNeeRender SO VO ii Rd 299 Part VIII MSD Tools and Utilites 302 1T MSD Scene Compactor ini a 302 Part IX References 304 Formula S a o de tie en bo a ao 304 2 LINKS acido 305 Index 306 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Introduction 2 Martin Show Designer Help 1 1 1 Introduction Welcome to Martin ShowDesigner Martin ShowDesigner is a unique and user friendly lighting and set design software package useful in developing realistic 3D lighting simulations in both architectural and entertainment fields Useful as a high quality production or sales presentation tool ShowDesigner allows you to create realistic set and lighting design renderings using lighting reflection transparency shadow and smoke In the architectural field ShowDesigner can be used to realistically demonstrate the enhancing effects of lighting on buildings bridges monuments or any structure Imagine creating realistic renderings of a building subtly changing lighting shadow and reflection in order to obtain the best solution based on different fixture positions spread angles and setbacks Conveniently create lighting designs from your own PC or laptop Forget time consuming scale modules and detailed drawings Make positional and effect alterations quickly and easily then view them on screen ShowDesigner gives you the ability to present to your customer a vari
147. ety of looks multiple realistic renderings that are appealing to view and easy to understand ShowDesigner calculates the luminous intensity on any surface taking into account the color refraction absorption reflectance and transparency Ambient light can be adjusted to any level when calculating dawn day dusk or night environments The renderings can be saved in BMP or JPEG format and displayed via any picture viewer ShowDesigner eliminates the time consuming task of producing scale models and detailed drawings letting you spend less time on location ShowDesigner features a very realistic Offline programming module enabling the lighting programmer to connect his console to the ShowDesigner and start programming using virtual fixtures in the Offline Rental companies can pre program shows in realistic real time 3D visualization thereby saving time and money on the production budget With the ShowDesigner you can give your customer the confidence that they have picked the best solution And give yourself the confidence that you have presented the highest quality visualization simulation available while at the same time saving both time and money MSD Pro and MSD Lite MSD Pro and MSD Lite This document is written for use with the full Pro version of the software lf you have another version you will find that some of the functions differ slightly or are 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49
148. g the wheel or typing in the correct value Below the fader you see an option labeled On This option is used to turn the light on or off In the drawing you can recognize light sources that are on by a beam Light sources that are turned off have no beam The settings of the light sources will be stored with the object New objects will use the light settings that are in effect at the time you created the object 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 3D Visualizer 211 5 3D Visualizer 5 1 Introduction The MSD 3D Visualizer is a very useful tool for pre programming of any kind of show or for creating a presentation of a future show In the Visualizer you can create a scene or load a scene made by the ShowDesigner module and connect the fixtures in the scene to DMX and see how the fixtures react Through separate available hardware it is possible to connect the Visualizer to any DMX controller A number of network protocols and software links are also available eliminating the need for extra hardware altogether During the pre programming stage the show is rendered using a near real time realistic rendering engine that can uses photometric data of the fixtures to give a realistic view of the show Parameters like movement including the head of moving head fixtures intensity fixed colors CMY color mixing gobos framing iris and more are all displayed and taking into
149. gram or close it to have more room on the screen for other windows Selecting the Cue list menu item from the View Menu can open this window again Cues A cue number represents a cue You can define up to 999 cues Each cue can be subdivided into 999 subcues point cues and each subcue can again be subdivided into 999 parts This 3 level numbering is only used for sorting of the cues so there is no difference between a cue with cue number 7 and a cue with number 4 27 200 it only means that cue 7 comes after cue 4 27 200 So the 998001999 possible cues are sorted like this 001 001 001 001 001 001 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer NEON 001 001 999 001 999 001 999 001 001 999 999 999 Cue edit dialog Cue Edit Cue 1 Name Intro UIN Fade 3 Delay 0 OUT Fade 3 Delay 0 LIME Lue lt NEXT gt e Time 3 You can give the cue a name time settings and optionally a link The name of a cue is purely informational for the user After IN you can enter the fade in and the delay in time After OUT you can enter the fade out and the delay out time After LINK you can specify if you want a link to another cue and if so what the link time should be Time values are entered and displayed in time notation This format looks like this nours min sec tenthsec The elements between and are optional Th
150. h an operation For a detailed description of all the sections and their contents you should look at the sidebar reference section of this manual 5 2 Getting Started 5 2 1 Loading a Scene The simplest way to get started with the 3D Visualizer is to load an existing scene This scene can be one created with the Showdesigner module or with one of the earlier versions of MSD During the load of a scene the 3D Visualizer will check if all the fixtures in the scene have a valid license In scenes created with MSD 6 these licenses should be alright if you have kept your subscription up to date The license for fixtures is something that was Introduced in version 5 so when you load a scene from version 4 none of the fixtures have a license Any problems with any license will be reported in the Report View and display just after the scene is loaded NOTE Fixtures without a valid license will not show any light output There can be 4 kinds of licensing issues 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 216 Martin Show Designer Help 9 2 2 e One or more fixtures do not have a license This generally occurs when you load a scene created by an earlier version of MSD There are three thing that you can do to solve these issues e Reopen the scene with Open amp Update This will replace fixtures in the scene with new versions from the MSD 6 libraries e Give the fixtures in the scene a publi
151. hat the issue occurred at the right of the line In the above example of the Report view you can see three issues As you can see these issues all have a different colors These color indicate the severity of the issue MSD has four levels of severity in its report views The least significant is the normal level This is used for unimportant issues The next level is the info level This level is for issues that inform you about something In this example the Expiration date is such a information issue In this case it informs the user that the license expires at the given date The next level is the warning level Warning level issues usually require user actions to solve them otherwise some part of the scene will not work properly In this example the Fixtures category has some licensing issues The most significant level is the error level These usually indicate problems that can not be solved within the program In this case the Image category has an error level issue with regards to m_globe bmp 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 283 To get more information about these issues you can click on the symbol to the left of the issue If we do that for all issues in the above example we would see this window License Expiration date woensdag 31 december 2008 13 16 00 Your Martin ShowDesigner Gold license for dongle 00000000 will expire in 95 days You
152. he current operation Camera Camera on the Show Designer works very much like a camera in real world You can move it change where it s looking at and modify it s zoom Camera properties can be change using the mouse or can also be change in the Camera properties wndow Camera operation can be choose from the Camera Menu Properties Shift Alt Enter QEF Full view Ctrl 7 Ta Zoom Z la d Move To From x he Inspect C 1d Move v t ul Swivel Alt V Save Camera Delete Camera Or from the Camera Toolbar RL Coe aE OF B You can view a 3D window from almost any angle you like You have 5 camera movements you Can use ES Camera Zoom Hotkey Z Holding the LMB and moving the mouse up or down will zoom the camera in and out 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 65 Zoom Like ona real camera zoom will allow you to zoom in or out of the scene ZA Camera In Out Hotkey X Holding the LMB and moving the mouse up or down will move the camera in and out Would be like walking towards your scene with the camera instead of using the zoom amp Camera Inspect Hotkey C Holding the LMB and moving the mouse around will move the camera around a selected object or if no select is made it will move around the focus point of the camera see camera properties lt i gt Camera Move Hotkey V Holding the LMB and moving the mouse around
153. ht 3 16 Cuelist T Current Cue 09 Link Mame MET MEST MET The cue list system allows you to store lighting states with in the MSD and then play them back with simple timings It is essentially a very basic lighting console built into MSD To bring up the cue list window click on the View menu and click on Cue Lists This list shows all the cues in this scene As you can see there are several cues in this scene Innew scenes this list will be empty the above example is taken from an existing scene Then to save your current look click on the Save button this will open the Cue Save window Then fill in the cue number box with what ever number you want If you start with a 1 the next time you open the save window it will automatically count on one for you Then type in a name for your cue and click OK Once you have created a cue there are a few things you can do with it For information on managing cues see Cues 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 139 Cues can record incoming DMX values so you can save the feed from a DMX controller and then play them back in your scene at another time When cues are running the DMX values are outputted to other programs for example the Visualizer and can therefore be used to control the lights in these programs At the top of the dialog you can find the Current Cue This is the last selected cue In th
154. hthouse Holland Rev 7 10 2015 11 49 AM 270 Martin Show Designer Help Rotate Depth R Rotate an object or fixture in the depth axis Axis ii Seale Horz Resize only up and down amp Soale Vert Resize only left and right i Scale s Resize an object using the mouse LI Seal XYZ ALTeS Resize an object in 3D ly Word Axis Move Rotate or Scale base on World Axis j0 Obiect Axis Move Rotate or Scale base on Object Axis a Group c Group objects together a Grou Axis ALTO Group objects with the picked object axis a Assembly CTRL G Group fixtures and objects together to create a multiple sources fixture Example Bar of 6 Pars a Undo Operation u Separates grouped objects into the original objects g ma Beam F ao amo o ao pal Camera Operations Toolbar m Ea Zoom z Zoom the camera in and aut on current iew the camera in and out on current view Camera Move To X A the camera in and out of current view From GQ Camera Inspect E Move the camera around on current view lt i gt Camera Move K Mas the camera up down left or right gt Camera Swivel ALTE Pol the camera in a different direction ke Camera undo pare Unde your last camera operation 4 Camera redo ary Redo your last camera operation after using undo ro Select Camera Select a saved camera position ca Full View Resets camera position and zoom so you can see your whole pS Camera Toolbar Pa Front View CTRL 1 2D Orthographic view from
155. ic view from North West 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 12 Martin Show Designer Help Icons specific to the Paper module Icon Item Hotkeys Description 14 Zoom 1 1 Zoom to 1 1 ratio E Zoom Full View Zoom to full vew so the whole document is visible E Zoom In Zoom inward on the sheet El Zoom Out Zoom outward on the sheet 2 Bring To Front Home Bring selected object to the front EA Move Forward Page Up Bring selected object forward Ch Move Backward Page Down Bring selected object backward En Send to back End Send selected object to the back ES Data grid Display a grid with all information needed RM Re number Mode In this mode fixture ID can be renumbered rr Patch Mode In this mode fixture address can be change e Overlapping Mark fixture s that have overlapping address range address 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Basic knowledge 13 2 2 Hotkeys Modeller and Show Designer Hotkeys Item Hotkeys Objects Fixtures Move M Rotate R Scale S Scale 3D ALT S Camera Camera Zoom Z Camera In Out X Camera Inspect C Camera Pan View V Camera Swivel ATL V Camera Undo ALT Z Camera Redo ALT Y Edit Select All CTRL A De Select All SHIFT ESC Edit Fixture Layers Ctrl F not in Modeller Edit Object Layers Ctrl L not in Modeller Properties ALT Enter Delete DEL Undo CTRL Z Redo CTRL Y Other Fast Patch P
156. ical Rectangular and cylindrical 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 125 Here you can select how the bitmap will be pasted on the object If you select Spherical or Cylindrical the bitmap will be wrapped around the object If you select Rectangular the bitmap will be pasted on the front of the object If you select a mapping mode some options in this dialog will change Fit to Preview Option only available to Rectangular and Cylindrical mapped textures This option changes only the preview when you activate this option the size of the texture will be ignored when the preview is calculated Instead of the size you entered the size will be scaled to fit the cube cylinder in the preview exactly Preview Bitmap In the Bitmap section below the preview you can select the bitmap that is used for the texture The name can be typed in or selected from a list by clicking on the Browse button Mask lf you find a picture and use it in this section any white or light colored areas will become transparent It converts your picture into a greyscale image anything between white and 50 grey becomes transparent and anything about 50 to black remains solid The invert button swaps this around Here some examples using this texture and a mask Mart n Normal Mask 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 12
157. ically belong to the Default part This Default part is special because it can be overwritten in groups or inserts in other objects When you select a part for a group or inserted object all primitives contained in that group or insert that belong to the Default part will become part of the selected part for the group or insert With the buttons under the list you can Add new parts Edit parts and Del to delete them After clicking on the Assign button the picked primitive will become part of the selected part When you add a new part or edit an existing one you will be presented with the following dialog Edit part description 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 189 Edit Part Description E In this dialog you can change the name of the part and change the color or material attached to that part By default a part has a color which can be changed by clicking on the Select button The color selection dialog will then be displayed letting you select another color By selecting the Material button you can attach a material to the part again you can use the Select button to select the correct material A list of available materials will be displayed in which you can select one This list is managed using the Material List An exception to this is the Default part this part can not have a material Parameters page Cube p
158. icyde 3 Glass Lines Horiz Glass Mirror Wavy Horiz PlexiGlass bicyde 4 En Glass Lines Vert Glass Mirror Wavy Vert Glass Normal Very PlexiGlass Light bicyde 5 PlexiGlass Medium To create a new material click on New and then Simple this should open a material properties window You can then apply a series of properties to what ever material you want to create Copying a material You can use the copy function to make a copy of an existing material this will save you time if you need two materials that are very similar Import a material 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 206 Martin Show Designer Help Open Path c material Loki O f gt m E Flat Colors EL a Type MTL File PRSEDIES Date Modified 14 10 2004 14 48 lz Material Glay Size 2 09 MB E Reflection 5 p Colors mm lz Transparent 50p Colors mtl i 5 a Fille name DiemoT es mil po y Muy Network Files of type Material Library mtl There are a number of pre made materials for you to choose from Import allows you to access these You can also import materials from other scenes that have been saved on your computer To do this click on Import and change the file type to scene scn then search your computer for the scene file and open it It will then give you a list of all the materials that were used in that scene 2015 Martin Profession
159. iew if a file needed by the scene could not be found These could be bitmap files used in textures movies used in media feeds or custom gobos Creating a Scene f you don t have a scene that you can use you can also create one in the Visualizer After you start up the Visualizer you will always begin with a empty scene If you want to follow the steps from this chapter you should make sure that you have an empty scene You can do this by starting a new visualizer or by using New from the File menu You should now have an empty scene area and if you expand the Scene Library Content section in the sidebar you will notice that the Objects and Fixture lists are empty as well 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 217 The Visualizer window should now look something like this Sao tE v e Y amp Y Ju y x g M x y LE Ea ha Ce A hy lt gt Se envir nme Camera Jj Scene Library Contents Objects Fixtures Accessories In Scene In Libraries Martin 5 Star Systems Abstract Acme 3D Visualizer DMX OFF Em pty scene Before we start creating the scene we are going to change the background color from black to a brighter color The black color is good when you are visualizing a show but when you editing a scene itis usually better to use a brighter color so the fixtures and other dark objects are more v
160. igner Help Move Rotate Scale Ju Lise WORLD axes for operations jO Use OBJECT axes for operations a Edit Spline E Lux meter I Fixture operation Alignment j Combine Turn off operation space This menu allows you to start an operation on one or more objects and or fixtures Operation Move menu The Move operations allow you to interactively manipulate the position horizontally and or vertically by moving the mouse Operation Move XY Shortcut M This option allows you to move an object or fixture both horizontally and vertically Operation Move X Hb This option allows you to move an object or fixture only horizontally Operation Move Y This option allows you to move an object or fixture only vertically Operation Rotate 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 163 ae Rotate XY 2 Around Horizontal ch Around Vertical 4 Around Depth R The Rotate operations allow you to interactively manipulate the orientation of an object or fixture Operation Rotate XY Shortcut R ep This option allows you to rotate an object or fixture around both the horizontal and vertical axis Operation Around Horizontal e This option allows you to rotate an object or fixture around the horizontal axis Operation Around Vertical cf This option allows you to rotate an object or fixture around the vertical axis Ope
161. ily 15 Model 2 Stepping 9 2998Mhz Session 1738 MIN Task 1738 EE Status Working FA LITTLESKINNER2 paul Laptop Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Family 6 Model 11 Stepping 1 1196Mhz Session 825 M Task 825 DD Status Working f for any reason a render batch should be stopped it can be resumed at any time after p HowToExample frb 1 MSD Fast Net Render Client File Tasks Rendering View Help D co be 7 Stop BANE j Priorit 1 C o Document and Setting Working 2 5 2 D 5 Hy Docunment H5D4 Ren Queued 3 D gt sHy Document H5D4 Ren Queued Once a task rendering is done the bitmaps is ready for viewing the next task will start automatically until the list is finished 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help I HowToExample frb 1 MSD Fast Net Render Client Joey File Tasks Rendering View Help Cal Rae O Exiority Render File Status Destination Anti Aliasing Time Spend C Documents and Setting Working 100 0 1024 x 768 c documents and setting Yes 0 02 09 D 3Hy Documents MSD4 Ren Queued 1024 x 768 D 3Hy Documents MSD4 Ren Yes 0 00 00 3 D My Document MSD4MRen Queued 1024 x 768 D 3Hy Documents MSD4 Ren Yes 0 00 00 Pena paul Laptop rabia Windows XP Professional Service Pack 2 Build 2600 x86 Fa
162. indow Window Cascade This option will arrange all open windows to be all the same size stacked one on top of 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 160 Martin Show Designer Help another Window Tile This option will arrange all open windows to be tiled side by side so all windows will be totally visible Window Arrange Icons This option will arrange all icons at the bottom of the main window Window Save as Bitmap This option allows you to save a window as a Windows bitmap BMP or a jpeg image JPG Window Print Shortcut Ctrl P gt This option allows you to print a window The print will always be in wireframe mode See Printing in ShowDesigner Module for more details Window Print Preview This option allows you to preview how a window will be printed See Printing in ShowDesigner Module for more details Window Opened windows Here you will see how many windows you have open and which is active You can activate a specific window by choosing its menu item Display Mode menu Wireframe y Wireframe Lit O Solid Render j This menu allows you to select the display mode of a window It gives you a range of representations of a object See Display Mode for more details Display Mode Render 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 161 Oge Display Mode Render menu Start Excl
163. ine where we can put the parts of the presentation together amp MSD ShowDesigner Presentation scn o a O s ile Edit Display Mode View Operations Camera Show Control Help a L E8 E i ine 3D Visualizer A So we start with a show file we have and open the timeline dialog using the Show Control menu and selecting Show Timeline Show Control Help Follow d DMX Motor map Show Timeline Camera Animation 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 24a Martin Show Designer Help 5 5 1 Show Timeline The Timeline dialog looks something like this ott ii a Track Controls Show file Presentation ka Import Description Training Demo Created by Lighthouse Holland Company Creation Date vrijdag 15 oktober 2010 11 12 45 Frequency 40 Hz Length 2 30 225 Record New E at 0 000 Time line Pos 1 Camera animation i View Front 7043 Front Right Cloze track AA AAA A d Training Demo DMX stream track Timeline controls tt consists of a 2 tracks 1 for the Camera animation and 1 for the DMX show some controls for the active orange track and the Timeline controls Time line Time cursor Zoom control time line Scroll controls The time line is is displayed as a kind of ruler with the duration of the presentation displayed on it with a Time cursor to show exactly where in the presen
164. ing to use is the Martin MAC TW1 fixture 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 221 Make sure the Fixtures list is visible in the Scene Library Content We can add the fixture directly from the standard libraries you see displayed here by just unfolding the library of choice and dragging the desired fixture to the scene but for this demonstration let s assume the fixture is not ina common library yet To add a fixture type to the scene we can import it in much the same way as importing objects 4 Fixtures List To add fixtures to this list you again click on the button just like with the objects This will show a File selection window where you can select the library from which you want to import the fixtures You should change to the Common folder and select the Martin spot library here Martin spl Ext Library Contents Drag the required spot s to the library window Name Manufacturer Martin MAC II Profile Extended Martin Martin MAC TW 16bit External Dimmer Martin MAC TWA 16brt Ex External Dem Martin MAC TW 1 amp bit Ex Martin MAC TWA 16brt Martin Mania EFX 300 Mode 1 ll m External Fixture Library There are various configurations of this fixture in the library pick the 16bit Ex version and drag it into the Scene Library Content We are also going
165. insert operation which is activated by clicking the button e The Delete button The delete button simply allows you to remove the selected object from the list You will be asked to confirm this action Deleting the object from the list will not affect any inserts of this object You can however no longer insert this object in the library e The Rename button The rename button allows you the change the name of the selected object After you have clicked on this button a box will appear around the selected object In this box you can type a new name After you press the enter key the object will be renamed If the name you typed already exists in this library you will see an error box and the rename operation is canceled e The Import button The import button allows you the get objects from model libraries into this library You will be presented with the standard file open dialog box in the modellib 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 201 directory You can now select the library from which you want an object After opening the library you will see a list of all objects in that library You can now select one or more object s from this list and press the OK button The object s you selected will be copied into this library and they will be shown in this list If one of the objects you selected has a name which is already used in this library the new object will be renamed by a
166. ion Marne Select other Dongle This will give information about the dongle that is being used by the program and also allows you to select a different dongle Help About ShowDesigner O This option will display the following window in which you can get information about the program 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 260 About ShowDesigne Martin Show Designer 5 5 0 5 0 0 0 Show Designer 5 0 5 0 0 0 23 Sep 2008 Donale type Aladdin Hasp Mem License s 1 standalone License Type Martin Show Designer Gold License expires woensdag 31 december 008 Copyright 2008 Lighthouse Holland bw All rights reserved 5 6 2 Toolbar buttons Icon Item Hotkeys Description Misc Toolbar w N Opens a new Scene o E Open mo Me Save emus Saves cuen scene Y um operation off Space Tum of the current operation mowe scale Rotate etc A tee ahaa a q m a Pe elo alegado Pa About MSD Opens an information window Operations Toolbar 4 Dn M Moss an object or fixture x Mone Horz Moe an object or fixture left or right Moe Vert Move an object or fixture up or down A reta Two Axis ets an object or fixture in the horizontal and vertical axis L un Horz Axis Pola an object or fixture in the horizontal axis Rotate Vert Axis Rotate an object or fixture in the vertical axis 2015 Martin Professional A S Lig
167. ion factor between 0 and 100 When the correction is set to 0 all the panels in the scene will remain black When set to 100 the panel output is not dimmed at all y O 3 V lt 5 5 i ere are some options that can be turned on or off Turning off some of these options 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 275 may help during the editing phase e Show beams When switched off no beams from any fixture are drawn This could make editing the scene easier especially when zoom in on a small part of the scene e Show gobos When switched off no gobo will be displayed e Show smoke animation When switched off the smoke will not be animated e Show animation When switched off all incoming video feeds will be paused 5 6 3 2 Camera El Camera a x 3 00 m Y 3 00 m z 3 00 m Focal Point X 2 77 m Y i 277 m z 277 m Zoom an 50 00 Scale 1 32 94 f Position A X 3 24 m Y 2 78 m Z il 7 73 m Position 3 24 8 78 7 72 m Expanded view Collapsed view Focal Point Focal Point X 142 m Y 5 25 m z 4 54 m FocslPoint 1 42 5 25 4 4 m Expanded view Collapsed view Zoom angle 00m an 2 05 Scale 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 276 Martin Show Designer Help Scale 1 310 5 6 3 3 O
168. is how the effect works this example assumes you leave the settings at their default value When objects are more than 1m apart nothing happens 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM G m When you move an object to within 1m the magnetic effect starts to work im The effect pulls the object you are moving into alignment with the other object 1m When you move the object to within 0 1m it is pulled up against the other object so it is flush against it and perfectly aligned gt 0 1m 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 186 Martin Show Designer Help 4 5 1 3 System Untis The MSD can work in both Imperial or Metric system At any point in the creation process you can switch from one system to the other call values will be converted as indicated For each settings the precision number of decimal digit can be set Preferences Render Settings Units Snap Units Distance Gamma v 12 123 m Paths 3 ba DirectX driver mall Distance Language Meter at 12 123 m Options Angle Light Weight DMX Universe Offset Distance l Feet amp Inches Distance A eps Feet amp Inches 3 ined x 12 10 123 Meters GN Millimeters Set the unit values to enter position and dimensions of objects e Distance Meters Millimeters Inches or Feet amp Inches Imperial value must be enter as follow 1 2 1 foo
169. isible To change the background color you should open the Environment section on the sidebar and move the background slider to the center F ad hy gt JU 7 ay la gt E QT gt 2 se amp Environment 4 Ambient T 7 la Ambient Fi 29 Smoke a 49 Type Smoke A Med v Eye Sens 2200 5 Backgnd 50 f Intens Cor 0 5 Seif Ilum Panel um 3D Visualizer DMX OFF Brighter background O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM as Martin Show Designer Help 5 2 2 1 You can also click on the small color box to select a background color Adding Objects to the scene contents The first step in creating a scene from scratch is to get some objects to place into the scene An object is anything that we put in our scene that is not a fixture The Scene Library Content lists all objects and fixtures that we can put into our scene As this is a new scene this list is still empty We are now going to add some objects to the list Make sure the Objects list is visible in the Scene Library Content section ES Objects List To add objects to this list you click on the button This will show a File selection window where you can select the library from which you want to import objects The first time the File selection will begin in the folder that holds you personal libraries As you probably don t have any personal libraries there will
170. ixture weight tt can be displayed as Grams Kilograms or Pounds DMX Address Offset niverse Dki Universe Offset Universe Offset 2003 Universe Offset Universe O feet Various ways of displaying DMX addresses are possible in MSD Offset is the DMX address Universe is the DMX link 4 5 1 4 Gamma The Gamma page contains global preferences for the way your monitor displays colors 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 188 Martin Show Designer Help Preferences Render Settings Snap Units Gamma Paths DirectX driver Language Options In this page you can set the way the program adjusts colors Determining how the colors should be adjusted is done by using the three sliders and or values There are four color sections one for red green blue and gray each Every section has an outer area and a center area The outer area is a dithered pattern of pixels with luminance values of 0 and 100 and the center area contains pixels with a luminance value of 50 So to get correct values the inner and outer area should be optically of the same intensity Use the scrollbar and or edit box to adjust the image s gamma level so that the inner areas and the outer areas are of equal brightness The correction value that synchronizes their luminance is the gamma level of your monitor 4 5 1 5 Paths 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Mode
171. jpg Windows Bitmap bmp 3 15 Lux Meter Operation Lux meter Shortcut s This option activates and deactivates the Lux meter When the Lux meter is active you can take light measurements of the light falling onto an object The mouse cursor will change for when activated The taking of the measurements start when you first click in a window The program will 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 138 Martin Show Designer Help then gather and store information on the scene as it is at that moment It will use this information to calculate the illumination and this information will not change until you leave the Lux meter by selecting it again This also means that you should not change anything in the scene while you are using the lux meter When you click somewhere in a window the lux meter will start calculating and will do SO as long as you keep the mouse button down the light falling onto the position you are pointing at The information will be displayed in the Statusbar at the bottom of the application It will look something like Tluminance 6817 39 lx 6217 39 direct 600 00 ambient Position m 0 524 0 000 2 577 luminance 6827 39 Ix 6217 39 direct 600 ambient Position m 0 524 0 000 2 577 This means 6827 39 lux falls on the position 0 524 0 000 2 577 of which 6217 39 lux directly from light sources and 600 from ambient lig
172. key 7 13 Hotkeys 7 13 How to use Dynamic Object in a Scene 112 Icon 7 37 Icons 7 ID 146 IES to SPT 3 lincrement 146 illuminance 137 luminance Map 285 Illumination 122 Import 72 73 151 Importing Fixture 71 Importing Fixture ina Scene 73 Importing Objects ina Scene 86 2015 Martin Professional A S Lighthouse Holland Index In 138 inch 55 186 Insert 75 Inserting a fixture block inascene 105 Inserting a scene block in a scene 108 Inserting Fixture 71 Inserting Object in a Scene 88 Inspect 64 Intersect Grouping 102 Intersection 102 J JPEG 135 JPG 135 K Keep Active 62 193 Keyboard 13 Aa Language 45 61 176 192 Layer 144 Layout 37 Line 148 Link 138 Links 305 Load 151 Look Through Fixture 83 lux 137 Lux Meter 137 magnetic 53 184 Manipulate 76 Mask 124 Material Base 119 Material Bump 128 Material Special 122 Material Texture 124 Materials and Textures 115 Memory 4 Menu 19 37 Meter 137 Rev 7 10 2015 11 49 AM 308 Martin Show Designer Help meters 55 186 millimeter 55 186 Mirror 124 Mirroring 124 MMX 60 191 Mode 43 174 Modeler 3 Module 3 Monitor 56 187 Motor 109 112 Motor Map 142 Move 16 Move From To 64 Multi Fixture 98 N Network 291 299 Normal Illumination 122 Normall 122 O Object List 84 200 Object Snap 45 176 Objects 144 Offset 124 146 Open 17 Operation 19 Operation Mode 62 193 Operation Toggle 6
173. key to select multiple objects when you hold down the control key and pick another object the previously picked object will become selected or unselected if it already was selected Another way to select multiple objects and fixtures is to hold the left mouse button down and drag a rectangle on the screen Objects fully inside this rectangle will be selected if you hold down the Ctrl key down the objects will be added to the existing selected objects otherwise the selection is cleared first If you hold down the Shift key then all objects that are partially in the rectangle will also be selected A third method of selecting multiple objects and fixtures is with the left mouse button in combination with the Alt key This mode will draw a line on the screen and any object or fixture that is touched by the line will be selected Again holding down the Ctrl key will add the objects and fixture to an already existing selecting otherwise the selection will be cleared first To clear the pick and selection you can use the ESC key Pressing the ESC key in the graphics area will clear the pick holding down the Shift and pressing the ESC key will also clear the selection 5 1 3 Tool Bars The 3D Visualizer comes with a number of toolbars that make the most used menu options easier to access Each of the toolbar has a group of buttons in it that deal with a specific type of action Each toolbar can be placed on the top bottom and sides of the applicati
174. l Layers Creating and using object layers Once you have inserted your first object you should put it on a layer Then for every subsequent object put it on a layer as you go This will not only save you time but a huge headache later on Here is how you create a layer and put an object on it Go into the properties of your object and click on Layers Insert of cube Properties Orientaton Materials Layers Layer Bike Cube Default object layer Plasma Sphere Sphere Under the Layers column click on a blank layer Type in a name for your layer e g Floor stage or ceiling Click on the box to the right of your name a tick should appear 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 145 Click OK Every time you put an object in you should put it on a layer straight away Then put other objects that are located in the same area on the same layer For example put your stage staging blocks risers stairs set musical instruments and people all on one layer called stage Create new layers for different areas for example create another layer for your trussing or lighting bars You can then split it down even further into front of house lighting front stage lighting rear stage lighting side lighting etc Once you have set all this up you can then turn off the layers you don t want to see at any one time Simply click on Object Layers or press Ctrl L this
175. l they may apply to all Martin ShowDesigner modules The preferences are arranged into groups with each it s own page page Each page Render Settings Snap Grid Units Detail Gamma Auto Save Paths and DirectX driver will be explained next Render Settings page See Settings for more details Help Menu Contents FL i About ShowDesigner Help Contents Shortcut F1 This option will display this help text Help About ShowDesigner This option will display a window in which you can get information about the program By clicking on the info button you will see information about the current installed version the installation date the serial number of the program and the name with which the program was installed By clicking again on the now Version button you 3 2 Layout O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 38 Martin Show Designer Help 3 3 ES 50 TETERA eal cas Gear zi Es front ABar Litem 10gm F Top E Botea Joes T F 11 Ta 1 Back Ee bem 4 Bright E Top E Bottom The application wndow has a menu bar a status bar toolbar s 2D windows and 3D windows The menu bar will be covered in Menu the toolbar s in MSD Icons 2D windows and 3D windows in Window Management To build a similar layout as above simply insert 3 2D views and 1 3D view From window
176. l lighting level in the scene Ambient 0 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM as Martin Show Designer Help Ambient 50 Ambient 100 e Ignore Fixture Below Any fixtures below the percentage set here will not be shown e Shadow Controls whether shadows show up on objects everything or nothing at all Less shadows will take less time to render Shadow None 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer NN Shadow On Object smoke rays goes through objects Shadow Always Smoke Turns smoke or haze in the atmosphere on or off Smoke on slows down the rendering process No Smoke With Smoke 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM so Martin Show Designer Help e Smoke Density Controls the level of smoke in the scene Smoke Density 1 Smoke Density 15 Smoke Density 30 e Smoke Type Controls whether the smoke is evenly spread out like a haze machine or in puffs like it might be from a smoke machine 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 51 Smoke Type Haze 1 Smoke Type Haze Puff 15 Smoke Type Puff 30 e Anti Aliasing Anti Aliasing is a process that soften the edges in a rendering process It does take a little more time but makes ren
177. l only be available in a 3D window lt allows you to realistic render your scene taking into account lighting reflection shadows smoke etc See Rendering for more details Display Mode Render Start The start option will start the rendering of the scene Display Mode Render Hold The Hold option will temporarily stop rendering the window This might be useful if you are rendering a complex scene By setting the rendering on hold you get more time to do other things in this application or another This option is only available if you are currently rendering in the window Display Mode Render Resume The Resume option will resume rendering a window which was previously stopped by using the Hold option This option is only available if the window is currently in a hold rendering mode Display Mode Render Exclusive The Exclusive option is a special case of the Start option The exclusive option will also Start rendering a window but if you choose this option the ShowDesigner application 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 28 Martin Show Designer Help will turn its full attention to the rendering process This means that nothing else can be done with the ShowDesigner until the rendering process is completed It can not be stopped So be very careful to use this option The only advantage of this way of rendering is that it is faster Display Mode Render Creat
178. lbars For an overview of all the buttons in the toolbars you can look at the Icon topic View Object list This option shows the Object List window In this wndow you can delete rename and import objects In a new scene this list will be initially empty View Fixture list This option shows the Fixture List window In this window you can delete rename and import fixtures In a new scene this list will contain all fixture reads from the Default spt file in the spot directory See this Topic to change this behavior View Material list This option shows the Material List window In this window you can edit copy import delete and create new materials In a new scene this list will be initially empty View Cue list This option shows the Cue List window In this window you can edit delete and create new cues In a new scene this list will be initially empty View Status Bar This menu is used to show or hide the status bar Window menu New 2D window New 3D window Cascade Tile Arrange Icons Save as Bitmap Print Ctrl P Print Preview 1 Test Glass iscn scn 1 2 Test Glass iscn sen 2 3 Test Glass iscn scn 3 w 4 Test Glass iscn sen 4 You will use the entries in this menu to open or arrange windows and to save or print windows 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 26 Martin Show Designer Help Window New 2D window This option opens a ne
179. lect one or more object s from this list and press the OK button The object s you selected will be copied into this scene and they will be shown in this list If one of the objects you selected has a name which is already used in this scene the new object will be renamed by adding a x to the name where the x represents a number starting from 1 and increasing until a name is found that is not used The Close button The close button will close this window You can leave this window open while you work with the program or close it to have more room on the screen for other windows This window can be opened again by selecting the Object list menu item in the View menu The lt lt Less More gt gt button The Object List has a preview mode which can be de activated by the lt lt Less button and the More gt gt button If the preview mode is activated the preview will be updated about a second after you select an object in the list You can view the O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM s Martin Show Designer Help 3 8 2 Se 7 a object in the display modes Wireframe or Solid 5 adjust the pan and tilt of the object with the vertical and horizontal sliders next to the preview window and the zoom by the bottom slider You can also inspect the object by clicking the inspect button hi This will make the object spin around the vertical y axis In this mod
180. ler 189 Preferences Render Settings Paths snap Units Common d msd4 Gamma Paths Misc Files d wmy documents msd4 DirectX driver Language Scenes Options Model Libraries d my documents msd4 modellib fn p it z MICA e le d my documents msd4 scenes Materials d my documents msd4 material Bitmaps d my documents msd4 bitmaps a Texture Bitmaps d gt my documents msd4 textures Gobos d gt my documents msd4 gobo Gel Libraries d my documents msd4 Spots d my documents msd4 spots A allali Render Files d my documents msd4 renderfiles Block Files d my documents msd4 blocks 3 In the Paths page the default paths to the different kind of files are set By default they point to the installed subdirectories Normally you don t have to change any of them Common ls the location of the default MSD files such as fixtures textures demo scenes etc By default the location is C Documents and Settings All Users Documents MSD4 The other fields are the locations on user files meaning the file you create When open a window to import or load something is MSD you will notice two buttons at the top left User and Common Click one of the buttons to access the right folder set 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 190 Martin Show Designer Help Open My Computer a My Network common Path eAdocuments and settings spots
181. menu click Tile Set the 2D view one as TOP one as Left and one as Front In each view set the Spot Beam Properties to Never Then in the menu Settings click on Store Layout Window Management The program has 2 types of windows namely 2D windows and 3D windows Each window has its own capabilities although many are available in both You can not change one type of window into the other but you can open as many windows of both types as you like Opening a window can be done by selecting New 2D window or New 3D window from the menu see Window Menu Both types of windows are further explained in the following sections 2D Windows 2D windows give you an orthographic view of your scene You can work in one of six 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 39 views namely Front Back Left Right Top and Bottom e You can change between these views by clicking one of the Camera buttons in the top of a 2D window By clicking on the current down camera button the position and scale of the camera will be adjusted so the entire scene will be visible If only a part of the scene is visible when you are zoomed in you can pan through the scene with the vertical and horizontal scrollbars at the right and bottom of the window You can also hold the middle mouse button and drag the mouse around to pan up down left and right e The 2D window also has a grid to enh
182. mily 6 Model 11 Stepping 1 1196Mhz Session 1905 FT Task 1905 E Status Working BIGHOMER Paul Home Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Family 15 Model 2 Stepping 9 2998Mhz Session 5447 MS Task 5447 Ee Status Working Ready Y HowToExample frb 1 MSD Fast Net Render Client BAX File Tasks Rendering View Help D SHl B O Priority Render File Status Resolution Destination Anti Aliasing Time Spend 1 C Documents and Setting Done 1024 x 768 c documents and setting Yes 0 02 10 2 D My Documents MSD MRen Working 59 5 1024 x 768 D My Documents MSD MRen Yes 0 01 48 3 D My Documents MSD4MRen Queued 1024 x 768 D My Documents MSD MRen Yes 0 00 00 LITTLESKINNER2 paul Laptop Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Family 6 Model 11 Stepping 1 1196Mhz Session 3861 I Task 1267 MN Status Working BIGHOMER Paul Home Microsoft Windows XP Professional Service Pack 2 Build 2600 x86 Family 15 Model 2 Stepping 9 2998Mhz Session 8238 MN Task 2777 OE Status Working Ready 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Fast Net Render 299 7 3 Fast Net Render Server Instruction on how to install the MSD Fast Net Render Server You must install the Fast Net Render Server on every computer you
183. mport Object Mame Last Update as truse 20 5 20 5 8 feet truzs 20 5 20 5 3 01 122103 23 24 52 truss 20 520 5 4 way 12214039 23 23 41 truss 20 5220 5 B way 12 21 03 23 21 08 truss 20 5x20 5 art blk 12 2103 21 21 38 truss 20 520 5 base plate 12 21 03 23 15 05 truss 20 5820 5 Curve SOD 12721703 21 19 22 truss 20 5220 5 scale 12 2103 23 32 34 truss 20 5x20 5 4 feet 12 21 03 2313 38 ma truss 20 5520 5 5 feet 12 27 403 21 13 30 truss 20 5x20 5 E feet 1221 03 21 15 39 truss 20 5 20 5 10 feet 121403 23 17 01 truse base cutout 12 21 03 23 16 02 s Press Import when your selection is done Now the object List will show the imported object Object List Last Update truss 20 5x20 5x 5 feet 01 23 05 05 12 15 e Ge E 3 8 3 Inserting Object in a Scene See Importing Object in a scene first You can now insert your object in the space Click on the Insert button Click on one of the views this will be the insert point on the object This should bring up a menu showing all objects imported in the scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer e Bar stool 2 Violin player Bass2 Woman 3 Concert piano opened Woman 4 Cube Curtain opening 10 x 6m Ss Cylinder Dynamic objects Drum kit Guitarist Kitchen chair 1 Man 1 Man 2 Man 3 on piano stool Pipe 2 X 40 Sax Sphere Stage Cydorama 18 x 8m Stage Frame 10 x 6m Stag
184. n apply a series of properties to what ever material you want to create Copying a material You can use the copy function to make a copy of an existing material this will save you time if you need two materials that are very similar Import a material 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 117 Path c 4 Amaterial Look in oro m E Flat Colors EL a Type MTL File PRSEDIES Date Modified 14 10 2004 14 48 lz Material Glay Size 2 09 MB E Reflection 5 p Colors mm lz Transparent 50p Colors mtl i 5 a Fille name DiemoT es mil po y Muy Network Files of type Material Library mtl There are a number of pre made materials for you to choose from Import allows you to access these You can also import materials from other scenes that have been saved on your computer To do this click on Import and change the file type to scene scn then search your computer for the scene file and open it It will then give you a list of all the materials that were used in that scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ns Martin Show Designer Help Material List New Edit Copy Import Delate Colorbar2 Colorbar3 LL ik LIT LIT Peo A Glass Lines Glass Lines Glass Lines Glass Mirror Frosted Circe Horiz Vert Frosted Glass Mirror Glass Mirror Glass Mirror Glass Mirror Glass Mirror Normal Ripples Ripples
185. n send the DMX back out to replace a console You can toggle the Loop button to automatically loop back to the beginning after the end of the presentation has been reached E The tracks and the creation of a video are further discussed in the next topics 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 5 5 2 3D Visualizer 247 DMX Track When you select the DMX Track the following track controls will be shown indicating that there is no DMX Show O Import Export Creation Date Delete Frequency Length Cam Animation ul Sequence 1 DMY Stream i f you want to include DMX in your presentation you will need to have a DMX Show This a basically a recording of incoming DMX from a console and is needed as such because creating the presentation is not done in real time so we need to know what the DMX is on a certain moment in time To get such a DMX show you can record incoming DMX and store it as a file dmx or just load a DMX Show that you recorded earlier You can also import one or more such shows into your scene file for easy access Before starting to record a DMX Show make sure that you select the correct DMX driver as source and that the follow DMX mode is set to ON See the DMX section for details on how to do that To record a DMX Show click on the Record New button This will bring up a dialog where you can enter a description who the
186. nation Reduce the amount illumination a light causes on the surface Normally set to its maximum setting of 1 Lowest setting 0 Normal 1 Normal 0 5 Normal 0 1 py BN MA gt The 3 video screens above from left to right With Self set 0 A Normal 1 B Normal 0 5 C Normal 0 1 Self Illumination Cause a material to produce its own light so it will glow like a television screen Normally set to 0 a setting of 1 is the brightest Once you have created your material simply click on OK to save it 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 12a Martin Show Designer Help Self 0 3 Self 1 The 3 video screens above from left to right With Normal set 1 A Self 0 B Self 0 3 C Self 1 3 13 3 Material Texture Creating a textured material is almost the same as creating a simple material except you click on Texture under the new menu instead of simple Once the material properties window opens you will notice that you have the same three pages as the simple material however there are two additional pages Texture Mapping Base Bump Special Create Material Properties Texture Preview Mapping Spherical Rectangule A el Fit to Preview Bitmap File smpte jpg Mask File C Invert Size Mirroring Horizontal 1 000 m C Horizontal Vertical 1 000 71 Vertical Mapping Spher
187. nd 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 176 Martin Show Designer Help Select Bitmap Bitmap O Desktop Background None This option allows you to change the appearance of the background of the main application window Window Color Color Selection E black E blue E blue dark E Brown Dark A Brown Light El cyan Ml ruan dark EA gt ai This option allows you to change the background color of the 2D and 3D windows Use this to change background form a dark color to a light color or vice versa to have a contrast between objects and background Click here for Preferences help Store Layout This option allows you to save the layout of the program It will store positions and sizes of the application windows the 2D and 3D windows and the lists Object Fixture Material and Cue Restore Layout This option allows you to restore the layout of the program by loading the saved settings 4 5 1 Preferences From the menu Settings click on preferences Main Background Window color Preferences Store Layout Restore Layout 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 177 Preferences Render Settings Snap Units Gamma Paths DirectX driver Language Options Rendering Default Settings Object Snap System Units Gamma nadas Paths DirectX E Languag
188. ndle could be more appropriate In a relatively low ambient light level the eyes is more sensitive let say 500 lux In a normal ambient light level the lux level for white is approximately 2200 lux In a situation when you have light blasting directly in the camera a level of 5000 lux could be used Here s some example of the same scene render at different white level In this example a level of 1000 lux appears to be normal White Level 5000 White Level Y 2200 Default White Level 1000 White Level 500 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 184 Martin Show Designer Help White Level 100 4 5 1 2 Object Snap The magnetic snap effect The default settings for the magnetic snap system are set so an object will become magnetic when it gets within 1m of another object and it will snap the to the object when it s within 0 1m You can adjust these settings by clicking on the Settings menu and opening Preferences Main Background Window color Preferences Store Layout Restore Layout Then click on the Snap page and the settings are in the Magnetic box Preferences Render Settings Snap snap Units Magnetic objects Gamma Active Paths DirectX driver Language Snap when within Objects magnetic within Options Rotation snap Active Snap to every 15 00 Snap when within 5 00 You can even turn the magnetic effect off Here
189. ne You will be presented with the standard file open dialog box in the spot directory You can now select the fixture definition file you want to add to this scene All fixtures in the selected file will be added to the scene If the fixture definition file contains a fixture with a name which is already used in this scene the new fixture will be renamed by adding a x to the name where the x represents a number starting from 1 and increasing until a name if found that is 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer not used e The Close button The Close button will close this window You can leave this window open while you work with the program or close it to have more room on the screen for other windows This window can be opened again by selecting the Fixture list menu item in the View menu 3 7 2 Importing Fixture in a Scene When starting a new scene the Fixture list is contains some fixtures by default Note To avoid having fixture loaded by default mien creating a newscene rename the file Default spt to something else usually this file is in the folder C Documents and Settings All Users Documents MSD4 Spots lf the desire fixture can t be found in the list it can be imported in the scene following these steps From the View menu select Fixture List File Cue Edit View Window DisplayMode Operations Camera DMX Settings Help Toolbars F Object list Fixtu
190. nish save the scene and close it or save and press the Fast Switch to Paper Module Start the MSD Paper Module and open the scene you just saved In the Edit menu create a new Sheet New Sheet Copy Sheet Delete Sheet Manage Tables Add Area On that new sheet add an Area for llluminance Map to do so right click and do as follow Sheet Properties add Area a Info Block Bitmap Info Block 2D View Illuminance Map Iluminance Legend Table New Scene Table User Table Common Table Once the Area on the sheet resize it to size you want Right Click on it and select View Properties Define view view Properties Sheet Properties Add rea Delete rea 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 288 Martin Show Designer Help luminance Properties Sheet luminance Map Area luminance Map luminance Map Top lighting scale 1 155 Object Layers Fixture Layers Property Mame Property Value Illuminance Info Show iso lines Iso lines at Depth Range Center Full Scene All Fixtures Custom A i Low Y 0 00 High z 0 30 In the Illuminance Map field select the one of the map you generated earlier in the Show Designer module Other settings can be changed Show lso Line To display or not the iso line on the Map lso lines at The iso lines can be defined as a separated list of ranges which are defined lik
191. no Lighthouse Holland 40 Hz 6014 02 30 350 604 257 bytes 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 29 And finally press the Close button to end the recording session In the Show timeline the just created show is now loaded and you can see what the source file is in the first line Show file Description Created by Company Creation Date vrijdag 15 oktober 2010 11 12 45 Frequency 40 Hz Length 230 225 Start at 0 000 a 4 Cam Animation i Sequence 1 DMX Stream y This line show whether the show is an external or internal file and if it is an external file where it is located If itis an external file it is preceded by a U C or F notation which indicates in what area the file is located U User libaries folder C Common libraries folder F external file outside of the MSD folders No prefix Internal show Training Demo If you are have a good DMX Show and you want to keep it with the scene file just click on the Import button 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 250 Martin Show Designer Help 5 5 3 Eun Show fle Presentation Description Training Demo Created by Lighthouse Holland Company Creation Date vrijdag 15 oktober 2010 11 12 45 Frequency 40 Hz Length 2 30 225 Start at 0 000 a WF 4 Cam Animation ul Sequen
192. nteractive operations described above there are also so called property sheets Property sheets are dialogs containing a number of pages or pages These are described in the section Properties of this manual Primitives 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 4 7 Modeler 197 o eje Primitives Properties Properties You can change most of the parameters of primitives and light sources by using the property sheets You can get the property sheet of picked primitives by right clicking in one of the windows containing the object Doing this will show you the context menu in which you can select options specific for that window One of these options is Properties Selecting this menu option will display a dialog with multiple pages This dialog is called a property sheet Below the page windows you see three buttons called OK Cancel and Apply You use the OK button to accept the changes and close the property sheet The Cancel button just closes the property sheet without accepting the changes The Apply button can be used to accept the changes without closing the property sheet this allows you to check the new settings and edit them if necessary without repeatedly opening the property sheet Following is description of the properties of primitives and the light sources beginning with the pages common to all primitives and ending with the pages for the light sources
193. odeller enables you to design and create objects and save them into libraries You can use these objects later to create a scene in the ShowDesigner 4 1 Menu Library Object Edit View Window Display Mode Primitives Operations Camera Settings Help Library Object Edit View Window Display Mode Operation Camera Settings Help Library Menu New Open Close Save As Import Fast Switch j Print Setup 1D MSD4 Cars various milb 2 Extended 3D objects mib 3 Follow spot chair mlb 4 musicians and instruments mib Exit You will use the entries in this menu to open close and save files setup the printer get information about the program and exit the program Library New 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 154 Martin Show Designer Help Shortcut Ctrl N ai This menu is used to create a new library The system will ask to save any changes to the current library if a library is already open Library Open Shortcut Ctrl O L This menu is used to open an existing library You will be presented with the standard file dialog in the modellib directory After you selected a library the current library will be closed and the new library will be opened If the current library was changed since the last save you will get the opportunity the save these changes or cancel the open command Library Close Use this menu item to close the current library If
194. of the current driver What kind of settings if any are available depends on the active DMX driver Settings can be such as using if the device is using as a DMX inor out and select which universe itis map to Select Driver Select driver Curent Martin Usb D Mx No driver Ar Net Did Node Compulite DM Martin Link Martin PCMCIA Dme card Martin Usb Dhas Manne Db This option allows you to select which of the installed DMX drivers you want to use lf you select another driver it will be used the next time you run the program In other words you have to exit and restart the program to have the change of DMX driver take effect f you want to communicate between MSD module ShowDesigner to 3D Visualizer set the Driver to None also set the Follow to Off DMX Motor Map 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM NES Martin Show Designer Help 3 18 DMX gt Motor Configuration Motor Map version 1 0 100 motors map creator MSO ShowDesigner Motor Ome Hi Dime Lo Enabled Min Max 1 1 001 Ho 0 000 255 000 E 1 002 Ho 0 000 255 000 E 1 003 Ho 0 000 255 000 Motor Dime address Value Range The Motor Map is to patch Dynamic objects to DMX control for simulation purpose A Motor can be patch in 8 or 16 bit DMX control The Channel settings are set in the DMX Hi o and Lo only hi for 8 bit mode The Value range sets the limits of the motor from the DMX contro
195. ofessional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 235 ia Shortcut X Ye This option allows you to move the forward and backwards along the view direction When used with a 2D or isometric camera this doesn t do much visually unless you move the camera far enough so some parts of the objects are behind the camera in which case they disappear Camera Inspect Shortcut C Y This option is only available for 3D cameras and allows you to inspect a scene by moving the camera around the focus point of the camera If you click on an object when you start this operation that object will get picked and the focal point of the camera will be set on that object This allows you to quickly inspect an object from all sides Camera Move Shortcut V E With this operation you can change the position of the camera You can move the camera left right up and down The view direction of the camera will not be changed by this operation Camera Swivel qe cin E Shortcut Alt V This option is only available for 3D cameras and allows you to change the view direction of the camera You can pan and tilt the camera in 4 directions When something unexpected happens you can use the Camera Undo to undo the changes you made to the camera settings Camera Undo Lar Shortcut Ctrl 8 Oy This option undoes the last change made to the camera settings Camera Redo Shortcut Ctrl 9 This option redo
196. on T 2 Cue A starts to fade out T 6 Cue B starts to fade in T 7 Fade out completed T 10 Fade in completed T 15 The next crossfade to cue C starts DMX Control It is possible to use a DMX input device to control the lights in your scene To use this you first need to select where the DMX is going to come from Follow Snapshot Select Driver DMX Motor map Click on the DMX menu and then click on Select Driver you may have to restart the program for your settings to take effect You then have two options for using DMX under the DMX menu you can either take a Snapshot or set the program to follow the DMX Follow The follow option will turn on off the follow mode If the follow mode is active The program will be sampling the incoming DMX and update the stage settings accordingly until you turn the follow mode off Snapshot A snapshot will literally snapshot the incoming DMX and put the lights to the appropriate positions colors etc Useful for just picking up a quick look from a DMX feed Setup Driver 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 143 Martin Universal USB DMX Driver Available boxes Hame Use Conn Port Porte Paul Pelletier Yes Yes 1 In 2 In Box settings Name Paul Pelletier v Use A 101 512 vlin w B 2513 1024 e Cancel Copyright Lighthouse Holland B W This option allows you to change the settings
197. on window or even ina small separate window of its own When the toolbar is placed along one of the window edges itis said to be docked When the toolbar is in its own window it is floating ia ar e ia pal E Rd gt b 12 Camera Operations Toolbar docked Camera Operations FTE Camera Operations Toolbar floating You can drag a docked toolbar by clocking on the small vertical bar on the left side While you drag the toolbar you can see an outline of the toolbar if you drag the toolbar need the edges of the application it will change from a horizontal to a vertical orientation accordingly O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 21a Martin Show Designer Help The 3D Visualizer has the following toolbars e Misc Toolbar F a Y Ej qa This toolbar has buttons for loading and Saving files and Undo Redo e Camera Operations Toolbar ATEO PERSA This toolbar has buttons that deal with the camera settings e Operations Toolbar O WHIPS This toolbar has buttons that deal with the objects and fixtures in the scene If you click on the small black triangles next to some buttons you will see other variants of the operation The Move XY operation for instance has and L as variants e Camera Toolbar L 1 E This toolbar has buttons for all the predefined camera settings and a button to set the camera back into 3D mode Besides these toolbar with buttons th
198. onal A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 279 gt Mapping E Lett LH 33 Top j ES Right A 1000 Bottom 750 Mapping 33 3 0 0 100 0 Expanded view Collapsed view 5 6 3 6 Fan Focus Update Include Conventional 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 280 Martin Show Designer Help 5 6 3 7 Scene Library Contents Scene Library Contents Objects Fixtures 5 6 3 8 Scene Contents 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 281 5 6 3 8 1 Contents Maximum FPS 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 282 Martin Show Designer Help 5 6 4 Report View The report view is window in which the MSD 6 Visualizer will report any problems that occur when you are working with a scene You can always look at this report by using the View Report View menu option The Visualizer can also show the report view automatically when something important happens License Expiration date woensdag 31 december 2008 Fixtures Some fixtures in the library don t have a license Media Image m_globe bmp The entries in the report view are grouped by subject and category Normally only a single line brief description of the issue is shown with a small in front of the text and the time t
199. onal A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 103 After Intersection 3 10 Fixture Block A fixture block is a special files that can be create by grouping fixture s and object s together Use a fixture block to save a group of fixture object that is used often in the same configuration Some examples Bar of 6 PAR 64 Bar of 4 ACL 9 lites Blinder Bar of 6 ona stand Etc The Fixture is similar to the scene block except that it is handle as a fixture once imported in a scene The fixture address and ID will behave like a normal fixture Creating a fixture block Inserting a fixture block 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 104 Martin Show Designer Help 3 10 1 Creating a fixture block First create an assembly with the fixtures and objects From the File menu click on Export Block dl New Ctrl 3 Open cirl 0 Open and Update Close Save Crlts Save AS Fast Switch Print Setup 1 Bar of 4Par 64 ACL 250 Patch folk 2 Scenetest patch 2 scn 3 5cene Test Categorie scn 4 Scenetest patch 3 scn Exit Give a name to the block Path dm documentsmedW blocks Save in C9 blocks ledpanel folk fal Slite Bar folk PulsarChromaBankMk2 folk BallHaustPatch folk PulsarChromaBankMk2b folk Bar of 4 Par 64 250 Single Patch folk Soft LED 2 5m X 10m fblk Bar
200. oolbar Y Camera Operations Bar Operation Bar uf Camera Bar 4 Sidebar Status Bar ka This menu is used to show or hide the different toolbars and sidebar For an overview of all the buttons in the toolbars you can look atthe Toolbars reference for more information on the sidebar you can check the Sidebar reference View Report Report will show the Report Window For more information about the report check the Report View section of this manual Operations Menu Move Rotate Scale d pu Use WORLD axes for rotation W j9 Use OBJECT axes for rotation Q Combinations acti Focus Spot Change Patch R Turn off operation Space Operations Move 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 260 Martin Show Designer Help HE Move XY M m x Tv The Move operations allow you to interactively manipulate the position of fixtures and objects horizontally and or vertically by clicking on the item that you want to move and dragging the mouse These operations work best when you have a 2D or isometric camera selected Operation Move XY Shortcut M Move XY allows you to move the picked item both horizontally and vertically at the same time Operation Move X th Move X allows you to move the picked item horizontally Operation Move Y Move X allows you to move the picked item vertically Operations Rotate oe Rotate a Around
201. option will copy the picked object When you click with your left mouse button inside a window the copy will be inserted into the current object f you keep the mouse button down you can directly move the inserted copy around until you release the mouse button Edit Duplicate Multiple Mn Uco O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 158 Martin Show Designer Help This option will make multiple copies of the picked object When you click with your left mouse button inside a window a dialog will appear see Duplicate Object or Fixture Edit Insert This option allows you to insert an object from the object list into the current object See Object List for more information about objects When you click in a window after selecting this option a list of available objects will appear The desired object will be inserted after clicking on itin the list Edit Clear Pick Shortcut ESC This option clears the current pick If you had something picked it will be unpicked Edit Deselect All Shortcut Shift ESC This option clears the selection If you have one or more objects selected they will be de selected Edit LightMode Y This option activates and deactivates the LightMode When you are working in LightMode you can only pick fixtures All other objects are ignored when you try to pick something View menu Toolbars P Object list Material list Status Bar
202. ossible to open up as many windows as you like at the same each one viewing your scene from a different angle To get you started a simple 4 window set will do Click on the Window menu then click on New 2D Window New 2D window New 3D window Cascade Tile Arrange Icons Save as Bitmap Print Ctrl P Print Preview Test Glass 1scn scn 1 Test Glass iscn sen 2 Test Glass iscn scn 3 l Iti iba te Test Glass iscn scn 4 Repeat this process so you have 3 windows open Click on the Window menu again and click on New 3D Window You should now have 4 windows open Using the mouse you can move and resize the windows until they are laid to your satisfaction To make it easier open the Window menu again and click on Tile You now need to save this setup so you can go back to it again in the future 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 42 Martin Show Designer Help Uem Joa j Eten 30 TIo Ei Bonen CELLIERS ERE HAGA Click on the Settings menu then click Store Layout Main Background Window color Preferences Store Layout Restore Layout This will save the layout To return to it at any time click on the same menu and click Restore Layout f you wish to look at one view in more detail simply click on the maximize button on the window itself When you want to return to the previous view click on
203. ows you to group the selected objects together The resulting group can be treated as a single object from then on Such a group can always be split again by picking it and selecting the UnGroup operation Operation Combine Group using Axis Shortcut ALT G e This option allows you to group the selected objects together The resulting group can be treated as a single object from then on Such a group can always be split again by picking it and selecting the UnGroup operation Operation Combine Subtract See Subtractive Grouping Operation Combine Intersect See Intersect Grouping Operation Combine UnGroup Shortcut U This option allows you to split a group into its components Each component will be added to the selection O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 166 Martin Show Designer Help Operation Turn Off Operation Shortcut Spacebar This option turns off all current operation Camera Menu Properties Shift Alt Enter 2 Full view ctrl 7 an Zoom 7 Ey Move To From X d Inspect C h gt Move V Go lee Swivel Alt V Save Camera Delete Camera This menu allows you to manipulate the camera of a window see Camera for more details Camera Properties For information on the camera properties Camera Full View Shortcut Double click middle mouse button This option will try to adjust the camera so that the entire o
204. p into its components Each component will be added to the selection Operation Turn Off Operation Shortcut Spacebar This option turns off all current operation Camera Menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 34 Martin Show Designer Help Properties Shift Alt Enter gt Full View Ctrl 7 k Zoom Fd ha A Move To From x he Inspect Cc lt gt Move Y 4 a Swivel Alt v save Camera Delete Camera This menu allows you to manipulate the camera of a window see Camera for more details Camera Properties For information on the camera properties Camera Full View Shortcut Double click middle mouse button This option will try to adjust the camera so that the entire scene will be visible in the current view Camera Full View All os This option will try to adjust the camera so that the entire scene will be visible in all views Camera Zoom lay Shortcut Z This option allows you to interactively zoom in out In 2D windows the scale will change and in 3D windows it will be the camera angle that changes Camera Move To From Ex Shortcut X z4 This option allows you to move the camera to and from In 2D windows this does the same as the Zoom operation In 3D windows the camera is moved forwards or 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 35 backwards Camera Insp
205. plication will turn its full attention to the rendering process This means that nothing else can be done with the ShowDesigner until the rendering process is completed It can not be stopped So be very careful to use this option The only advantage of this way of rendering is that it is faster Create Render file Use this to create a render for the Fast Net Render 3 14 2 Saving a Rendering To keep a rendering for use in presentations or documents under the Window Menu click Save As Bitmap 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 136 Martin Show Designer Help New 2D window New 3D window Cascade Tile Arrange Icons Save as Bitmap Print Ctrl P Print Preview 1 Test Glass iscn scn 1 2 Test Glass iscn scn 2 3 Test Glass 1scn son 3 w 4 Test Glass 1scn scn 4 When saving a bitmap it is possible to save it under different format When JPEG is chosen the compression level can be set by press the JPEG Setting button 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 137 E KV2_EPAK2500_Front JPG E kv2 ES10 Front JPG E kv2 ES15 Front JPG li kv2 Es18 Front JPG E kv2 ES25_Front JPG lA LED_Ball_1 jpg lA LED_Ball_2 jpg EJLED_Ball_3D jpg MAC 250 good render jpg MAC 250 jpg E MAC 2000 Profile jpg MAC_550_vs_54 at_19deg jpg ta Mirror_Ball White jpg 15 Mirror_Ball White_render jpg New Ashes A 09
206. program is loading or saving the scene O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 212 Martin Show Designer Help Side Bar Menu Bar Edit display Mode View Operations Camera Show Control lelp 3 yp Aika e wW PE SS pon i Pn AR Tool Bar LL MRT Ae Abee KAMOR 1 BOR Sd i im Scene Area Status Bar In the next sections these areas will be discussed in more detail Scene Area The scene area is the main area of the application In here you will view your show and interact with the objects and fixtures in it What you see is determined by the camera settings You can place the camera at any point in the world and look in any direction Where the camera is situated and where it is look at can be changed in various ways Please have a look at Cameras for more details on how to change the camera settings The objects and fixtures in the scene are normally displayed as solid objects but you can switch this to two Wireframe modes This might show objects that are obscured by others Solid Wireframe Lit 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 213 To interact with the scene you need to pick and or select objects and fixtures A picked object or fixture has a red box around it Selected objects or fixtures have a green box You can pick an objects or fixture by clicking on it with the left mouse button You can use the Cirl
207. r more details 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 174 4 4 Martin Show Designer Help Display Mode There are 4 different display modes Wireframe Wireframe lit Solid and Render Each display mode shows you a different representation of the scene Wireframe This option will show the objects in wireframe mode This will show your objects as solid lines with a single color Wireframe Lit This option will show the objects in wireframe lit mode This will show your objects as colored lines lit by a single light source Solid This option will show the scene in solid mode This will show your objects as fast solid simple shaded objects lit by a single light source Render This option will calculate a realistic image of the scene lit by the fixtures in the scene 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 175 with their fader iris zoom angle gels and gobo settings During the calculation of the image shadows reflections transparency and even smoke can be taken into account Depending on the complexity of the scene and the selected options this calculation may take a while Render with Smoke 45 Settings Various settings that can be change to tailor the MSD to your need From the menu click on Settings Main Background Window color Preferences Store Layout Restore Layout Main Backgrou
208. r of decimal digit can be set Preferences Render Settings Units Snap Units Distance Gamma v 12 123 m sm Small Dist DirectX driver E Language Meter at 12 123 m Options Angle Light Weight DMX Universe Offset Distance f Feet amp Inches Distance A eps Feet amp Inches 12 10 123 Meters Millimeters Set the unit values to enter position and dimensions of objects e Distance Meters Millimeters Inches or Feet amp Inches Imperial value must be enter as follow 1 2 1 foot 2 inches When using Feet amp lnches enter a value with no comma or quote will be considered as Inches Metrics value can be set in Meters or Millimeters Small Distance Feet amp Inches Small Distance chee Feet Inches ja 2 sel 1210 12 Meters Millimeterz The small distance unit is used when the distance to enter is small like in the margins in 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ss Martin Show Designer Help 3 5 1 4 paper or the line thickness when importing DXF When using metric units the normal distance unit is meter but this would result in a lot of 0 00x numbers when dealing with these small sizes To make this more readable we added the extra small distance unit so the user can display these small numbers in mm or inches Angle ae a Degrees 2 se 12 12 Gradients RS Radial e Angle Degrees 3603 Radials 2p or Gradients 400 The mo
209. ration Around Depth s This option allows you to rotate an object or fixture around the depth axis Operation Scale Horizontal The Scale operations allow you to interactively manipulate the size of an object Operation Scale Horizontal 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 164 Martin Show Designer Help Shortcut S This option allows you to scale an object horizontally Operation Scale Vertical This option allows you to scale an object or vertically Operation Scale 2D This option allows you to scale an object horizontally and vertically Operation Scale 3D This option allows you to scale an object uniformly by scaling the whole object by the same amount Operation Alignment menu Align Chain Align Operation Alignment Align Chain This option allows you to align two or more selected objects in a chain like way See Align for more details Operation Alignment Align This option allows you to align one or more selected object s to the active picked object When you select this option a dialog will appear See Align for more details Operation Combine menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM a Group E a Group using Axis Alt G a Assemble Ctrl 6 pr Subtract aT Intersect g Undo combination U Operation Combine Group Shortcut G This option all
210. rds the negative side Operations in this window act on the Z horizontal and Y vertical coordinates Isometric predefined cameras Camera Isometric lso SW Sill The south west isometric camera shows the scene through a camera looking towards the right and back side of the scene Operations in this window act on the X horizontal and Z vertical coordinates Camera Isometric lso SE SJE a The south east isometric camera shows the scene through a camera looking towards the left and back side of the scene Operations in this window act on the X horizontal and Z vertical coordinates Camera Isometric lso NE NE The north east isometric camera shows the scene through a camera looking towards the left and front side of the scene Operations in this window act on the X horizontal and Z vertical coordinates Camera Isometric lso NW Ji an The north west isometric camera shows the scene through a camera looking towards the right and front side of the scene Operations in this window act on the X horizontal and Z vertical coordinates Camera Operations The following operations allow you to change the camera settings interactively with the mouse Camera Zoom a Shortcut Z A This option allows you to zoom in out In 3D this will work the same as with a regular camera Ina 2D or isometric camera this will change the scale of the objects Camera Move To From 2015 Martin Pr
211. re e The Select button O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 140 Martin Show Designer Help Allows you to select the highlighted cue and it will become the current cue In other words the stage will represent this cue e The Save button The stage settings will be saved as the highlighted cue e The Edit button Allows you to edit the cue properties fade times delay times link etc of the first highlighted cue e The Rename button Allows you to edit the cue number of the highlighted cue e The GO button Will start a crossfade from the current cue to the highlighted cue The Step button will turn into a STOP button After the crossfade is done and an autolink is specified the next crossfade to the linked cue is automatically started and so on It will stop when no autolink cue is specified or the user presses the STOP button See also Step e The Delete button The Delete button will delete the highlighted cue s e The Step button The step button will start a crossfade from the current cue to the highlighted cue While crossfading the Step button will turn into a STOP button After the crossfade is done it stops If an autolink is defined it will not be executed A crossfade can be stopped at any moment by pressing the STOP button See also GO e The Close button The close button will close this window You can leave this window open while you work with the pro
212. re list Material list Cue list Spline list Status Bar From the Fixture list control press Add Fixture List Definition Browse to the desire manufacturer folder and press Open Note Some generic fixture like PAR s can be found in the folder Other 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Martin Show Designer Help common Path eAdocuments and settings spots Look in 3 Spots ha O Y k mj PEC B EuroLite ma Movibec ma Teatro wl Recent EvL OMID Sy Techni Lux FAL 5 Other v1 9 Terbly FutureL v1 Pearl River v1 C Thomas 3 D rri 9 Geni Robe 9 VariLite v1 Desktop a i ete v1 Morpheus 5 SyncroLite 1 O Genius Robert Juliat v1 5 Visual Effects GLP Rosco silver O Griven 5 Selecon default_ spt O HighEnd 1 56M v1 LI_Generic spt 3 Coernar w S Irideon w1 ss 9 ColorKinetics v1 JE Systems Space Cannon 5 Lytequest Starlite v1 PE 5 Mad v1 5 Strand Lighting 1 ES Martin v2 9 Studio Due w1 hy Computer My Documents ka m Select one or multiple fixtures from the list Use CTRL or Shift for multiple selection and press Open Open JE Path cA Amartin v2 m Martin Mac 1200 Mode 2 spt Martin MiniMac Maestro Mode 4 spt m Martin Mac 1200 Mode 3 spt m Martin MiniMac Profile Fadeable Mac m Martin Mac 1200 Mode 4 spt Martin MiniMac Profile Fadeable Moc m Martin MAC 200
213. reated limited as an object as well In the hoist it can be used to move the hook up and down and with it every thing attached to it without moving the motor So you are basically setting the dynamic parameter the length of the chain To attach objects to the dynamic object select them and then pick the connector hook and go to the menu Operations Combine Connect Connect is a new operation to work with the dynamic objects They work similar to the assembly For the new Dynamic objects select the insert object operation and you will find a Dynamic objects menu containing the 5 different tyoe of Dynamic Objects e Hoist e Hoist Platform e Rotator 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM no Martin Show Designer Help e Scaler e Track Each of the type have different models Hoist single hoist where you can attach other objects for moving up and down The chain will always hang down gravity Hoist Platform The default settings for a Hoist Platform has 3 hoists but it can changed in the properties The platform will approximate a real platform Example a circular truss with 3 hoist The arms to the motors and the hooks are virtual meaning that they don t render and don t show up in the Visualizer they are only use a design time to facilitate the creation process Rotator Rotate around the y axis virtual object 2015 Martin Profe
214. rientation x 0 O e z 0 45 z 0 Como x 0 67 m Y fle 1 62 m z I 1 23 m for Objects Position x SK awm Y 0 il 500 mi Z ES m Expanded view Rotation z 0 om Expanded view Dimension x lll 3140 m Y il B00 m z IE 00m Expanded view Focus for Fixtures Position 0 00 5 00 9 95 m Collapsed view Rotation 0 00 0 00 0 00 Collapsed view Dimension 14 00 8 00 0 10 m Collapsed view 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM x gt 12 m o J aa om AS 3 15 m Focus 4 32 7 80 3 15 m Expanded view Collapsed view Pan Pan 7 20 Tilt Tilt iT 8000 5 6 3 4 Info Valid license for Objects for Fixtures Type Type LED Panel 480mm gt ID ID 23 Patch Patch Base 11256 Patch Expanded view Collapse view Description A Layer Layer 0 Default layer Valid License Valid license No 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 277 278 Martin Show Designer Help 5 6 3 5 Parameters DMX Values OMX Values AGBRed 128 AGEG 128 El AGERE 128 DMX Values Expanded view Collapsed view Feed Feed feed 1 Mapping 2015 Martin Professi
215. right from the control buttons change accordingly so that you can control the function You can also change the focus of the fixture by clicking in the preview window If you click somewhere in the preview window the fixture will change the focus to that point Objects Object List Importing Object Inserting Object select and manipulate objects Object Properties Duplicate Objects or fixture Object List Name Last Update cube bicycle 06 03 06 10 17 19 cube 04 07 405 13 27 58 Monitor Plasma 50 06 03 06 15 09 05 sphere 06 03 06 11 44 40 This list shows all the objects that are in this scene To open this window you must select the object list menu item In new scenes this list will be empty the above example is taken from an existing scene As you can see there are two objects used in the scene The name of an object is in the first column and the second column of the list shows you 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer es when the object was last saved At the bottom of the window are five buttons The functions of these buttons are described below At the top of the list you see a gray area with the text Name and Last Update in it this is called the header In the header you can also see two vertical lines If you move your mouse cursor over these lines you will see the cursor of the mouse change into a vertical line with two little arrows When this happ
216. rofessional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 200 Martin Show Designer Help 48 Object List Mame Last Update bicycle 06 03 06 10 17 19 cube 04 07 05 13 27 58 Monitor Plasma SO 06 03 06 15 09 05 sphere 06 03 06 11 44 40 zoom This list shows all the objects that are in this library To open this window you must select the object list menu item In new library s this list will be empty the above example is taken from an existing library AS you can see there are two objects used in the library The name of an object is in the first column and the second column of the list shows you when the object was last saved At the bottom of the window are five buttons The functions of these buttons are described below At the top of the list you see a gray area with the text Name and Last Update in it this is called the header In the header you can also see two vertical lines If you move your mouse cursor over these lines you will see the cursor of the mouse change into a vertical line with two little arrows When this happens you can click the left button of the mouse and while holding it down move the mouse left and right As you are moving the mouse you will see that the column width of the list will change A double click on the vertical line will change the width of the column to the minimal width required to display all text in that column All objects in this list can be inserted in another object using the
217. s Shortcut Ctrl F El When you select this option a dialog will appear See Layers for more details Edit Edit Object Layers Shortcut Ctrl L e When you select this option a dialog will appear See Layers for more details In this dialog you can edit the object layers You can edit the name of a layer by clicking in the left box layer line will become active and then clicking in it again You can then edit the existing name or enter a new name You can make one of the layers Active This means that any new objects will be placed on that layer In the Visible column you can select which layers are visible or hidden The Active layer must be visible because otherwise you would not see objects you add to the scene Edit LightMode Y This option activates and deactivates the LightMode When you are working in LightMode you can only pick fixtures All other objects are ignored when you try to pick something View menu Toolbars Object list Fixture list Material list Cue list Spline list W Status Bar You can use the entries in this menu to view or hide the toolbars holding the buttons the different lists and the status bar at the bottom of the main window If an item is visible a check mark will be displayed in front of the menu item View Toolbars 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 25 This menu is used to show or hide the too
218. s refers to the vertical height of the object 2 4 Fast Switch Often it is necessary to open a scene already open in one module into another module In MSD the same file cannot be open in multiple modules at the same time Example you are working on a scene and an object from that scene need to be modified in modeler or a scene in 3D Visualizer need to be open in ShowDesigner for modification The Fast Switch allow this operation to be done well fast Available in the toolbar as well as inthe File menu are three items e je Lis Fast Switch to ShowDesigner When click the current scene will close from the current module and re reopened in the ShowDesigner module Fast Switch to Modeller When click the current scene will close from the current module and re reopened in the Modeler module if an object was selected it will be open a Fast Switch to 3D Visualizer When click the current scene will close from the current module and re reopened in the 3D Visualizer module Fast Switch to Paper When click the current scene will close from the current module and re reopened in the Paper module 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner Show Designer to 3 ShowDesigner Menu Layout Camera Fixtures Objects Grouping objects and fixtures Fixture Block Scene Block Dynamic Objects Material and Textures Rendering Layers Cuelist Dmx Control
219. s option will redo the last undone action if there is one The text after Redo indicates the nature of the last undone action Edit Delete Shortcut Del This option will delete the picked object Edit Clear Pick Shortcut ESC This option clears the current pick Only the picked red boxed item will be unpicked 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 258 Martin Show Designer Help Any selected items remain selected Edit Deselect All Shortcut Shift ESC This option clears the selection and pick The selected green boxed items and the picked red boxed fixtures will be de selected Any picked fixture will remain picked Display Mode Menu Scene Wireframe Scene Wireframe Lit Y Scene Solid Display Mode Scene Wireframe In Wire frame mode all objects and fixtures in the scene are drawn using only the edges as solid lines with a single color Display Mode Scene Wireframe Lit This is almost the same as Wireframe mode but instead of a single color for each edge the edge will now be colored using the ambient lighting Display Mode Scene Solid This is the normal setting in which the scene is drawn as solid objects shaded using the ambient lighting 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 259 View Menu Toolbars Report View Toolbars Misc T
220. s the end of the Camera Animation and or DMX Show whichever ends last You can see when itis ready from the status of the buttons when Stop is disabled and the Play button is available again 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 256 Martin Show Designer Help 9 6 9 6 1 Reference Menu Menu Bar File Edit Display Mode View Operations Camera Show Control Video Help File Menu F New Ctrl N dl Open Ctri 0 Open amp Update Save Ctrl 5 Save As 1 E Users A MsdDemo scn Exit File New Shortcut Ctrl N ome This menu is used to start a new scene The program will ask you to save any changes to the current scene if another scene is already open File Open Shortcut Ctrl O L This menu is used to open an existing scene You will be presented with the standard file dialog in the scenes directory After you have selected a scene the current scene will be closed and the new scene will be opened If the current scene was changed since the last save you will get the opportunity to save these changes or cancel the open command Note that a scene can only be opened by one program at any time so if the scene you selected is already opened by the ShowDesigner it will fail to open in 3D Visualizer lf there are any problems like missing files or issues with licenses the report view will open to inform you of these issues File Open amp Update Th
221. s you to simulate motor values with DMX channels Normally these motor values are set by separate control equipment that controls hoists and other mechanical parts of the show By simulating these values with DMX you can use the lighting desk to control the dynamic elements in the visualizer Show Control Show Timeline This menu item will display the Show Timeline window The Show Timeline can be used to create a presentation and a video For more information please check the Creating a Presentation section of this manual Show Control Camera Animation Camera Animation can be used to toggle the camera animation during the playback of a show When it is turned of the camera settings will not change during playback When itis turned on the camera settings will change according to the camera animation defined in the current scene Video Menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 268 Martin Show Designer Help 320 x 240 640 x 480 J20 x 576 800x 600 1024 x 768 1600 x 1200 1280 x 720 1366 x 768 1920 x 1080 The Video menu has a number of items that determine the resolution used in creating videos When you create a video of a show the visualizer will use the selected resolution as the resolution of the video Help Menu Dongle Info F3 About ShowDesigner Help Dongle Info Dongle Info will show the following window Dongle info re DOOOUO00 Organizat
222. select this option a dialog will appear See Align for more details Operation Combine menu a Group G a Group using Axis Alt G a Assemble ctrl T Subtract aT Intersect a Undo combination U Operation Combine Group Shortcut G This option allows you to group the selected objects together The resulting group can be treated as a single object from then on Such a group can always be split again by picking it and selecting the UnGroup operation Operation Combine Group using Axis Shortcut ALT G y 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 33 This option allows you to group the selected objects together The resulting group can be treated as a single object from then on Such a group can always be split again by picking it and selecting the UnGroup operation Operation Combine Assemble Shortcut Ctrl G a Assembly grouping is similar to normal grouping except that fixtures in the group are still accessible individually A good example of an assembly would be a bar of 4 PARs Operation Combine Attach Shortcut Shift G g Use Attach to link Dynamic Objects with other objects See Dynamic Object for more details Operation Combine Subtract mE See Subtractive Grouping Operation Combine Intersect See Intersect Grouping Operation Combine UnGroup Shortcut U This option allows you to split a grou
223. so 1 0 meter to the right from the first copy Circular duplication In the Duplicate Multiple window you have an option under the number of copies box to set it to circular When you click on circular you gain extra options on this window To set up the circular duplication follow this procedure Multiple Copies Relative Position Absolute Position Center Rotation Asis 2 0 000 a 111 758 Axis 2111758 Yio F 4d9 Y 4 319 Y Axis T Z 202 499 Zi 177 138 O ZAnis Zi 75 899 Repeat Radius 101 249 Copies Inline 2 Circular Angle 180 00 Choose which axis you want to rotate around X Y or Z Center Rotation Asis O Ais a 111 758 2 Anis i O Z Anis Z 75 889 Set the center point of your circle using the remaining two axis set the Angle you want between in each copy Radius 101 249 Angle 180 00 Set the number of copies Repeat Coples ln line 8 Circular Click OK The radius of the circle is automatically defined by the distance between your center 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer as point and the position of the original object If you want to define the radius instead simply type in the radius box instead of the axis boxes Example f you want to create winding spiral stairs start with a single plank cube position it on position it on 0 5 0 15 0 0 and size if to 1 0 0 01 0 1
224. ssional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 111 Scaler Scales along the y axis virtual object Track A track to move along The virtual is a virtual objects the others are real objects render Visualizer You can modify the track using the spline list which each track has automatically Virtual Track Beam Track l Beam Track Pipe Track Tracks can have any length it can even be shapes and curves using the SPLINE 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 112 Martin Show Designer Help 3 12 1 How to use Dynamic Object in a Scene Here s how to insert and use a Hoist on a scene Hoist gt E Hoist Platform Rotator j Scaler d Track Let s insert a Hoist Large Hoist gt Small Hoist Platform gt Medium Rotator Scaler j Track d You should see something like this is the 3D view You can take control of the chain length by picking the hook 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner Insert an object to attach to Hoist and position it under the Hook Select the Object and pick the Hook Press the Attach Icon on the Toolbar or from the menu Operation gt Combine click on Attach The Hoist is now controlling the height of the object Click on the Motor of the hoist and then right click on it and choose Properties 2015 Martin Professional
225. ssor Div D3 e AO Microsoft RLE adec 14 Logical Microsoft Video 1 Intel YUW codec Intel IUW codec Cinepak Codec b E DivX 6 9 2 YV12 Decoder Full Frames Uncompressed After selecting and configuring the codec you can press OK to start the actual creation of your video The settings you have entered in the previous dialogs will be saved and presented automatically the next time you create a video 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 255 F 2 MSD ShowDesigner Presentation scn E 2S g File Edit Display Mode View Operations Camera Show Control Help A FERRE IEEE R E Environment PIFI n a J Hold time 5000 ms Starting at 0 000 Ambient Fat s Transition Type Seas 9 Spli v ate Link to Camera View Front 70deg E Show Timeline Position Pos 0 a f M E nh a While the video is created you can see a preview of the frames in your scene view tt may look distorted because the video resolution and aspect ratio is different from the scene view In the Show time line the time cursor will indicate the progress of the video creation You can always stop the process using the Stop button Position Pos 0 Hold time 3000 ms Startingat 0 000 Transition Type Linear Accelerate Spline 4 Decelerate AA View Front The video is ready when it reache
226. st common settings for Angle is Degree In some situation Gradient or Radial degree can be chosen See Formulas for more details in angle types Light Light 3 L wl 2 sel 1272 e Footcandle a 2 pa Lus e Light Lux or Foot candle In MSD it is possible to calculate the amount of light at a specific point on a surface The light intensity can be displayed as Lux or FootCandle Weight Weight Gere Kilograms ka 12 12 kg Kilograms Pounds e Weight Grams Kilograms or Pounds In the Paperwork module it is possible to see the fixture weight tt can be displayed as Grams Kilograms or Pounds DMX Address Offset niverse Dki Universe Offset Universe Offset 2003 Universe Offset Universe O feet Various ways of displaying DMX addresses are possible in MSD Offset is the DMX address Universe is the DMX link Gamma The Gamma page contains global preferences for the way your monitor displays colors 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer Preferences Render Settings Snap Units Gamma Paths DirectX driver Language Options In this page you can set the way the program adjusts colors Determining how the colors should be adjusted is done by using the three sliders and or values There are four color sections one for red green blue and gray each Every section has an outer area and a center area The outer area is a dithered pattern of pi
227. st pick the correct primitive and then select the correct operation To start this operation however you would need to click in the window again possibly picking another primitive To avoid this picking of another primitive you can hold down the ALT key When the operation is started you can let go of the ALT key 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 196 Martin Show Designer Help In short the ALT key prevents the system from picking another primitive when starting an operation Some operations like group and align require more than one primitive to work with In an object there can only be one picked primitive so these operations require something else they require selected primitives Before you can select a primitive you first have to pick it After you have picked the primitive you can open the context menu of the window by right clicking in the window in this menu you see an option called Select This option will select the primitive Primitives that are selected are drawn with a green box around them To unselect or deselect the primitive you use the same menu option A quick way to deselect all primitives in the object is by using the menu option Edit Deselect All This menu item has the shortcut Shift Esc A quick way to select all primitives in the object is by using the menu option Edit Select All This menu item has the shortcut Ctrl A Besides the i
228. t 1 inch and when importing you choose 1 unit 1 meter the object will now have 12 meters When all settings are chosen click on OK While the file is importing a status window will be shown where the different imported elements count are displayed This box will close automatically once the import is finish 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 204 Martin Show Designer Help 4 10 Saving Object 6150530 D34F Line 42 Insert Circle Polvline Arc 4 LY Poluline Solid SDF ace Block 8 Close in 3 seconds When you import a DXF file objects defined in the DXF file will be imported as objects in the model library The total scene in the DXF file will also be imported as an object and will get the name of the DXF file For example if you import a DXF file called c room dxf which contains a scene with 3 objects in it a table and 2 chairs There will appear 3 objects in the model library called room dxf chair and table where the object room dxf will contain the complete scene If there was also an object painting in the DXF file which was not put in the room scene it will or will not be in the model library depending on whether the checkbox Remove not used object was checked or not since the Modeller is a 3D graphics program it will only import 3D DXF objects and lines if the Convert lines to cylinders option is turned on
229. t 2 inches When using Feet amp lnches enter a value with no comma or quote will be considered as Inches Metrics value can be set in Meters or Millimeters Small Distance Feet amp Inches Small Distance Inches Feet amp Inches 1210 12 Meters Millimeters The small distance unit is used when the distance to enter is small like in the margins in 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 187 paper or the line thickness when importing DXF When using metric units the normal distance unit is meter but this would result in a lot of 0 00x numbers when dealing with these small sizes To make this more readable we added the extra small distance unit so the user can display these small numbers in mm or inches Angle ae a Degrees 2 se 12 12 Gradients RS Radial e Angle Degrees 3603 Radials 2p or Gradients 400 The most common settings for Angle is Degree In some situation Gradient or Radial degree can be chosen See Formulas for more details in angle types Light Light 3 L wl 2 sel 1272 e Footcandle a 2 pa Lus e Light Lux or Foot candle In MSD it is possible to calculate the amount of light at a specific point on a surface The light intensity can be displayed as Lux or FootCandle Weight Weight Gere Kilograms ka 12 12 kg Kilograms Pounds e Weight Grams Kilograms or Pounds In the Paperwork module it is possible to see the f
230. t fields In Automated lights the increment depends on the number of channels that is used by the fixture When patching automated lights you can come at the following situation All channels of a automated light need to be on the same universe so when you try to patcha automated light that uses 10 channels on address 1 510 they won t fit In this case you will see the following message MSD ShowDesigner Do This fixture can t be patched on this address Do you want it patched on address 2 001 f you answer this question with No than the patch will be canceled Printing in ShowDesigner module Printing from the ShowDesigner module You can print a scale drawing of any of your windows Simply click on the 2D window you wish to print from Then click on Window and then Print this should open a standard windows print window Once you click on OK and scale windows will open asking you what scale you want to use Choose your scale and click OK to complete the print The Print Preview option will give you an idea of what your print is going to look like 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer 149 If you have the grid turned ON a grid will be print in the background with dimension at the edges For more printing options see the Paper module Here s an example starting from a top 2D view l Front x Back Pz Left z Right k Top Fx Bottom Window s
231. t these settings by clicking on the Settings menu and opening Preferences Main Background Window color Preferences Store Layout Restore Layout Then click on the Snap page and the settings are in the Magnetic box Preferences Render Settings Snap snap Units Magnetic objects Gamma Active Paths DirectX driver Language Snap when within Objects magnetic within Options Rotation snap Active Snap to every 15 00 Snap when within 5 00 You can even turn the magnetic effect off Here is how the effect works this example assumes you leave the settings at their default value When objects are more than 1m apart nothing happens 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM NN Martin Show Designer Help im When you move an object to within 1m the magnetic effect starts to work im The effect pulls the object you are moving into alignment with the other object 1m When you move the object to within 0 1m it is pulled up against the other object so it is flush against it and perfectly aligned gt 0 1m 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM ShowDesigner 55 3 5 1 3 System Untis The MSD can work in both Imperial or Metric system At any point in the creation process you can switch from one system to the other call values will be converted as indicated For each settings the precision numbe
232. t will snap to a 15 angle whenever it gets within 5 of that angle You can change these settings and turn them off from the same place you set up the magnetic snap function Settings menu Preferences Snap page 3 8 5 Changing Object Properties Changing an object s properties Example To change a cube into a stage Pick the cube by left clicking on it It should appear red i Right click on the cube to bring up an options menu Select Properties Alt Enter el Select Fixture layer Select Object layer Display Mode Camera Spok Beams Other Object layer r Fr Fr FF F Click on Properties This will bring up the Properties menu for the cube 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 92 Martin Show Designer Help Insert of cube Properties 3 8 6 Orientation Orientation Materials Layers Position Meters Size Meters xpos 0 617 Width 2 709 Ypos 0 666 Height 2 411 Fpos 0 831 Depth 0 000 Rotation Degrees Xais 390 00 Y ads 0 00 Zag 0 00 x set the desired size Click Ok when you have finished Now we have a stage we need to put it into position Click on the Move Vertical button l Now click and drag the stage Move the stage until its base is level with the red line in the center of the screen You can use the Move Horizontal button if you want to move it side to side Or you can just use the Move button and move it in
233. tation you currently are With the Zoom control buttons you can zoom in and out for fine tuning or a more overview To move the Time cursor click on it and drag it along the time line 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 245 Presentation Training Demo Lighthouse Holland vrijdag 15 oktober 2010 11 12 45 40 Hz Pos 1 Front Right Training Demo To scroll through the time line you can use the Scroll controls or by clicking in the timeline and dragging it to either side Lighthouse Holland vrijdag 15 oktober 2010 11 12 45 40 Hz 2 30 225 0 000 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 26 Martin Show Designer Help Use the zoom controls to zoom outfor more overview Presentation Training Demo Lighthouse Holland vrijdag 15 oktober 2010 11 12 45 40 Hz 2 30 225 0 000 Presentation Training Demo Lighthouse Holland Creation Date vrijdag 15 oktober 2010 11 12 45 Frequency 40 Hz Length 230 225 Start at 0 000 2H 4 Cam Animation En a 3 Gi PEQUES DMY Stream Time controls With these controls you can play the presentation pause it etc to test it and when it is ready convert it to a video You can also just use it as a kind of playback of the DMX track so you do not constantly need a console connected or eve
234. the front x ave CTRL 2 2D Orthographic view from the back 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer 271 E Top View g 2D Orthographic view from above E Botton View emue 2D Orthographic view from below z E View gi 2D Orthographic view from the left z Piom View Gn 20 Orthographic view from the right EB South East View Isometric view from right front ED South West View Isometric view from left front E North East View Isometric view from right back au North West View Isometric view from left back 30 3D View emo 3D Perspective view 5 6 3 Sidebar 5 6 3 1 Environment Environment Ambient I 15 Ambient Fat i 10 Smoke 30 5 Type Smoke Med Backgnd i 20 Intens Corr Self lum 50 Panel llum a0 Show beams F Show gobos Show smoke animation Show animations The environment section contains properties that determine how the scene looks Please note that these settings are not stored within the scene but are stored with the 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 272 Martin Show Designer Help user settings Ambient Ambient i E Determines the level and color of the ambient color You can use the slider spin buttons and edit box to set the level of the ambient lighting between 0 and 100 The two boxes on the right side display the color at 100
235. the incoming DMX and update the stage settings accordingly until you turn the follow mode off DMX Snapshot The Snapshot option will sample the incoming DMX once and update the stage settings accordingly DMX Setup Driver This option allows you to change the settings of the current driver What kind of settings if any are available depends on the active DMX driver DMX Select Driver This option allows you to select which of the installed DMX drivers you want to use If you select another driver it will be used the next time you run the program In other words you have to exit and restart the program to have the change of DMX driver take effect DMX Motor Map This option allows you to patch Dynamic Objects to DMX channel Settings menu Main Background Window color Preferences Store Layout Restore Layout This menu allows you to adjust the appearance and preferences Settings Main Background This option allows you to change the appearance of the background of the main application window see seitings for more details Settings Window color This option allows you to change the background color of the 2D and 3D windows See settings for more details Settings Preferences In the preferences dialog you can set your preferences Some are local apply only to 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer the ShowDesigner module some are globa
236. to use a 3 x 4 meter video panel from the Video spot library so go ahead and import that into the scene now When your done your Scene Library Content should look something like this 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 222 Martin Show Designer Help 9 2 2 3 Objects Fixtures Accessories E InScene Martin Martin MAC TW 1 amp bit Ex Video Video Panel 2M X 4M Intensity In Libranes Martin 3 Star Systems ian Fixtures list Now that we have all the objects and fixtures for our simple scene we can start designing the scene Placing Objects in the Scene Objects and fixtures can be placed in the scene by dragging the item from the Scene Library Content window and dropping it in the scene area The first step is to select a view We will start with the floor here and then we are going to put some objects onto that floor so a view from above would work best Selecting Camera 2D Top from the menu will make us look from above We are going to use the cube object as a floor so open the Objects list from the Scene Library Content section and drag the cube towards the center of the scene area and let it drop There should now be cube in your scene This cube has a size of 1 meter in all dimensions to use this object as a floor we need to resize it You can do this several ways We are going to use the sidebar properties her
237. trol of fixtures beams with the mouse As above but moves all beams to the same position Allows you to quickly re patch the addresses and ID numbers for all your fixtures Move an object or fixture Move an object or fixture left or right Move an object or fixture up or down Resize an object using the mouse Resize only up and down Resize only left and right Resize an object in 3D Rotate an object or fixture in the horizontal axis Rotate an object or fixture in the vertical axis Rotate an object or fixture in the depth axis Rotate an object or fixture in the horizontal and vertical axis Move Rotate or Scale base on World Axis Move Rotate or Scale base on Object Axis Group objects together Group objects with the picked object axis Group fixtures and objects together to create a multiple sources fixture Example Bar of 6 Pars Groups and subtracts the selected object Only visible at render time Groups and keeps only the intersection between the objects Only visible at render time Attach Dynamic object Hook to selected object Separates grouped objects into the original objects Zoom the camera in and out on current view 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM MSD Basic knowledge 9 wa Camera Move To X Move the camera in and out of current vew From Ge Camera Inspect C Move the camera around on current view y Camera Move V Move the camera up down left or right
238. ttings O pti ons Snap Units Property Name Property Value Gamma Paths Visibl Per View DirectX driver ize 5 0 000 Language a Inval AAA n 5 Toolbar Style Flat Toolbar Resolution 24 pixels Operation Mode Normal Keep Active LE yi Grid 2D Views Auto Save Features Grid 2D Views Grid 2D Views Visible Per View Size 5 0 000 Normal AAA PT Invalid You will have noticed that every 2D view has a grid in the background The default setting for this grid is 1m This means every square you see is 1m by 1m insize f you Zoom out eventually you will notice the grid change As the grid becomes impossible to use when you zoom out it replaces it with a larger grid It also changes the color to you know this has happened You can change the settings for your grid by going into the main Preferences window under the Settings menu and clicking on the Grid page You have the option to change the size of the grid the colors used and even decide if you want the grid on off or on in some windows and off in others per view f you wish to turn a grid off in one particular window 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer e Ensure you have set the main preferences to per view Back to the Show Designer window Click on the 2D window you wish to change to make sure it s active Press Alt Shift Enter Uncheck the box that says Grid Visible
239. tus bar which shows the current status of the follow mode with either DMX OFF or DMX ON Source selection e MSD External Source Here you can select which source you want to follow Select DMX Connection This entry allows you to setup the External source Selecting this option will open a dialog where you can select one of the installed external drivers and to configure it using the Setup button if available 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 232 Martin Show Designer Help 9 3 Select driver E Curent No driver State Mo driver Art Net DMX Node Art Net DMX Node No Transmit Martin Link Martin Usb DMx Maoyz PC DMX Cameras What you see in the scene area is determined by the camera settings ttis possible to place the camera at any point in the world and look in any direction at the scene There are a couple of ways to change these camera settings e You can use the camera operation from the menu or tool bar and interactively change the camera settings using the left mouse button See Camera Operations for more details e The same operations are also mapped to the middle and right mouse buttons according to the following list Middle Mouse Button Inspect operation Around currently picked object Middle Mouse Button Shift Full View Middle Mouse Button Ctrl Inspect operation Picks a new object Middle Mouse Button
240. u again and click on New 3D Window You should now have 4 windows open Using the mouse you can move and resize the windows until they are laid to your satisfaction To make it easier open the Window menu again and click on Tile You now need to save this setup so you can go back to it again in the future 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 173 Uem Joa j Eten 30 TIo Ei Bonen CELLIERS ERE HAGA Click on the Settings menu then click Store Layout Main Background Window color Preferences Store Layout Restore Layout This will save the layout To return to it at any time click on the same menu and click Restore Layout f you wish to look at one view in more detail simply click on the maximize button on the window itself When you want to return to the previous view click on the restore button 2D views see Using Camera for more details Main Background You can choose what you have as the main background behind all the windows on the screen Click on Settings and then Main Background You then have a choice of nothing using the main windows image or setting your own image See settings for more details Window Color To change the color of the background in each window to something other than black click on Settings and Window Color Then choose your color from the list or create your own and click OK See settings fo
241. up 96 Axys 16 B Background 38 169 Bitmap 124 135 Bump 128 Calibration 56 187 Camera 19 64 66 67 69 Changing Object Properties 91 Color 38 56 115 119 169 187 color list 130 Color Selection 130 Compactor 3 Control 142 CPU 4 Create 133 Create Render file 133 Creating a fixture block Creating a scene block Cue 19 138 Cuelist 138 D degree 55 186 Delay 138 Delete 69 Density 46 177 Dimmer 146 Direct X 60 191 DirectX Driver Display 43 174 Display Mode 19 DMX 19 142 DMX Info 3 Driver 142 45 176 104 106 Duplicate Object or Fixture 92 Duplicate Objects or fixture 71 Dynamic Objects e Edit 19 English 61 192 Exclusive 133 a n Fast Net Render 3 Fast Net Render Client Fast Net Render Server Fast Patch 146 Features 62 193 feet 55 186 File 17 19 files 5 7 188 Fixture 73 75 151 Fixture Block 103 Fixture Group 98 Fixture List 71 72 Fluid 128 Focus 67 Follow 138 142 109 112 291 291 299 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM foot 55 186 Formulas 304 Francais 61 192 Full View 64 ii Gamma 45 56 176 187 Gobo Editor 3 Gold 2 gradient 55 186 grams 55 186 Grid 62 148 193 Grid 2D Views 62 193 Grid Visible 66 Group 96 Grouping 96 H harddisk 57 188 harddrive 5 7 188 Hardware 4 HASP 4 Help 19 Highlight Size 119 Hoist 109 112 Hoist Platform 109 112 Hold 133 Hot
242. use Holland Rev 7 10 2015 11 49 AM e2 Martin Show Designer Help Fixture List ES Mame Definition ES La Martin Acrobat Extended DMs Martin Alien O2 Standard Martin Alien 05 Unit 1 Mode 3 Martin Alen 05 Unit 2 Mode 3 Martin Alien 05 Unit 3 Mode 3 Martin Alien 05 Unit 4 Mode 3 Martin Alen 05 Unit 5 Mode 3 Martin Alien 05 Unit 6 Mode 3 Martin Atomic 4 Channel oP Po Po Po Poa Ba Pa Delete Rename Back to the drawing select the fixture s to be replace Once all the fixtures are selected on the Operation menu Fixture Operation and click on Replace Fixtures s or use the CTRL H hotkey Move Rotate Scale Use WORLD axes For operations Use OBJECT axes for operations Lux meter Fixture operation Cy Move Beam Alignment mo Combine as Focus ada Fast Patch S Turn off operation Space 27 oe Look through Fixture 5 Hide Beam Replace Fixturefsi Ctrl H select the new fixture and press OK 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer es SSS ee Spot List Mame Definition 4 Martin MAC 2000 Wash Color 16bit 10 Martin MAC 250 Entour 16bit Ex 1 Martin MAC 250 Krypton 16bit Extended Martin MAC 250 Mode 4 Martin MAC 250 Mode 4 Martin MAC 500 Mode 4 Martin MAC 500 SCAL Mode 4 Martin MAC 550 16bit Ex 6 Care 3 3 3 Martin MAC 300 Mode 4 2 3 3 E There you go the fixture are replaced Note
243. use and also avoid that your modified library gets overwritten when updating the new library 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM eo Martin Show Designer Help 3 5 1 6 DirectX Preferences Render Settings Directx driver Snap Units Name Info Gamma AUTO DETECT Paths Direct3D HAL Hardware RGB DirectX driver MMX Emulation Emulation RGB MMX Language RGB Emulation Emulation RGB Options Ramp Emulation Emulation Ramp In this page you see which DirectX drivers are available and you can specify which driver you want to use The drivers are listed in order of preferred capabilities Default the first AUTO DETECT 5 will be selected When this option is selected the program will automatically select a driver on its capabilities lf you have problems with the automatically selected driver you can override it by selecting one of the other drivers DirectX means all graphical calculation are handled by the Graphic Card processor In MMX Emulation the calculation are now handled by the main processor Generally DirectX mode is faster If you encounter some strange result in the display when using MSD the first thing is to make sure you have the latest video driver for you Graphic Card Most video drivers that comes on the graphic card bundle CD are old drivers so please check with the card manufacturer lf updating the driver doesn t help try switching to
244. usive This menu will only be available in a 3D window lt allows you to realistic render your object taking into account lighting reflection shadows smoke etc See Rendering for more details Display Mode Render Start The start option will start the rendering of the Object Display Mode Render Hold The Hold option will temporarily stop rendering the window This might be useful if you are rendering a complex object By setting the rendering on hold you get more time to do other things in this application or another This option is only available if you are currently rendering in the window Display Mode Render Resume The Resume option will resume rendering a window which was previously stopped by using the Hold option This option is only available if the window is currently in a hold rendering mode Display Mode Render Exclusive The Exclusive option is a special case of the Start option The exclusive option will also start rendering a window but if you choose this option the ShowDesigner application will turn its full attention to the rendering process This means that nothing else can be done with the ShowDesigner until the rendering process is completed It can not be stopped So be very careful to use this option The only advantage of this way of rendering is that it is faster Operation menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 162 Martin Show Des
245. ve to its or their position s Operation Fixture Operation Focus Beam Shortcut F This option allows you to focus one or more fixtures on the point you click and then drag the focus Operation Fixture Operation Look through fixture D This function allow you to see as if you were inside the fixture looking out by the lens See Look Through Fixture topic for more details Operation Fixture Operation Fast patch dea Shortcut P lt This option allows you to patch fixtures using the mouse See Fast Patch for more details Operation Fixture Operation Beam Hidden x This option allows you to hide show the beam of the picked fixture See Preferences Options for more details on this Operation Fixture Operation Replace Fixture Shortcut CTRL H 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 32 Martin Show Designer Help This option allows you to replace a fixture by another fixture The fixture will have the same position patch address and focus point Other settings will be read back from DMX See Replace Fixture for more details Operation Alignment menu Align Chain Align Operation Alignment Align Chain This option allows you to align two or more selected objects in a chain like way See Align for more details Operation Alignment Align This option allows you to align one or more selected object s to the active picked object When you
246. video projectors The media can consist of still images video files or live video input The flow paths is as follows Still Image Panels Video File 355 Media Feeds e m Projectors Live Input gt You can create Media feeds with descriptive names and assign parts of them to 1 or more panels and or projectors This allows you to do a functional mapping of the media feed and later decide what content you want to show for each feed In the next sections Creating Media Feeds and Using Media Feeds this proces will be explained in more detail Creating Media Feeds As example lets take a scene which has 4 panels hanging in the background 2x2 We want to display a video file on the 4 panels as if itis 1 big screen The first step is to define a media feed to use for these panels In the Side Bar go to the Scene Contents and activate the New Link tab This area shows the available Feeds which Source they are attached to and how the feed is subdivided H and V 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 3D Visualizer NN Camera Scene Library Contents Scene Contents ESPE Source _ Options Show re oo Eto Preferences As you see there are no feed available so click on the L button to create a new feed enter a name that describes the feed Screens for example
247. w 2D window Window New 3D window This option opens a new 3D window Window Cascade This option will arrange all open windows to be all the same size stacked one on top of another Window Tile This option will arrange all open windows to be tiled side by side so all windows will be totally visible Window Arrange Icons This option will arrange all icons at the bottom of the main window Window Save as Bitmap This option allows you to save a window as a Windows bitmap BMP or a jpeg image JPG Window Print Shortcut Ctrl P gt This option allows you to print a window The print will always be in wireframe mode See Printing in ShowDesigner Module for more details Window Print Preview This option allows you to preview how a window will be printed See Printing in ShowDesigner Module for more details Window Opened windows Here you will see how many windows you have open and which is active You can activate a specific window by choosing its menu item Display Mode menu 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer iat Wireframe i Wireframe Lit O Solid Render j This menu allows you to select the display mode of a window It gives you a range of representations of a scene See Display Mode for more details Display Mode Render HOS Display Mode Render menu Start Create renderfle Exdusive This menu wil
248. w Designer Help 4 11 Use the Add button is the Object Properties Material Insert of cube Properties Orientation Materials Materials Layers Parts Materials ES bicycle 1 or use the Import button in the Material list Light Source Properties Orientation page The Orientation page looks like this Light sources orientation E Light Properties Orientation Orientation Spot Settings Position Meters Focus Point Meters Xpos 0 000 Xpos 0 000 Ypos 8 000 Ypos 0 000 Zpos 0 000 Zpos 0 000 This page looks a lot like the page described in Primitive Properties The difference is the Focus Point fields instead of the size The Focus Point fields can be used to focus the spot on a known position Settings page The settings page is the dialog where you set up a light source It looks like this Spot settings 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Modeler 209 Light Properties Orientation Spot Settings Spot Settings RGB v R 1255 G 255 Fader 80 0 In this page you can change the color of the light source change its intensity and change its beam angle The color of the light source is changed in the same manner as the Color Selection The intensity is change with the slider or by typing in the correct percentage and the beam angle can be changed by movin
249. will move the camera in and out Lift the camera up down left or right Qe Camera Swivel Hotkey Alt V Holding the LMB and moving the mouse around will move the camera direction Point your camera in a different direction ca Camera Undo Hotkey Alt Z Undo the last Camera change in the selected view ro Camera Redo Hotkey Alt Y Redo the last Camera Undo in the selected view Full View Hotkey Ctrl 7 Zoom the Camera to fully see the scene of the current view gt Full View All Zoom the Camera to fully see the scene of all views la Camera Selection only in 3D window Press the down arrow and select a saved camera view O 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 66 Martin Show Designer Help 3 6 1 aal 45 deg Floor 45 deg high Or Press the icon and select the camera from the following window Select Camera 30 Floor Level Stage Only 30 Long End to End 3D Stage Only High Left Plan View Camera Properties Save a Camera View Delete a Camera View Camera Properties 2D In Show Designer there are two type of Cameras The one for 2D view and the one for 3D view Camera can be move manually with the mouse see Using Camera or edited with values Every 2D window has six view buttons across the top These can be used to view your scene from any of the 6 directions Back Ex Bottom Front Fo Left 2 Right k Top You can use the Zoom button
250. will open the layer control window In the visible column you can turn on and off which layers are visible You can also use this window to change the current active layer When you insert a new object it will automatically be placed on the current active layer saving you time and effort Edit Layers Fixtures Objects T a DAA OA A gt Layer Default object layer Stage Venue Floor Back Wall Truss Band Gear People ARSS SS AS SSA ASS F Press to access the Fixture Layer control directly 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 146 Martin Show Designer Help 3 19 Edit Layers Fixtures 5 bjects Layer Actve Visible Shadow Smoke Housing Default fixture lay MAC 2000 MAC 600 FOH Y Y Y Y S cd vf vf cd vf Vf Vf ed Note More layers option exists in the 3d Visualizer module Fast Patch Fast Patch is a function to easily and quickly change the patch of fixtures and a number of accessories lt can patch automated and conventional lights In conventional lights the dimmer as well as the first 2 scrollers the first gobo wheel and the first effect wheel can be patched oo dd Fast Patch is started from the operations menu or from the toolbar with the con or the P hotkey When the operation is started the following dialog is shown 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM
251. xels with luminance values of 0 and 100 and the center area contains pixels with a luminance value of 50 So to get correct values the inner and outer area should be optically of the same intensity Use the scrollbar and or edit box to adjust the image s gamma level so that the inner areas and the outer areas are of equal brightness The correction value that synchronizes their luminance is the gamma level of your monitor 3 5 1 5 Paths 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM s Martin Show Designer Help Preferences Render Settings Snap Units Gamma Paths DirectX driver Language Options Paths Common Misc Files Scenes Model Libraries Materials Bitmaps Texture Bitmaps Gobos Gel Libraries Spots Render Files Block Files d msd4 d my documents msd4 d my documents msd4 scenes d my documents msd4 modellib d my documents msd4 material d my documents msd4 bitmaps d my documents msd4 textures d gt my documents msd4 gobo dmy documents med4 d gt my documents msd4 spots d my documents msd4 renderfiles d gt my documents msd4 blocks fn p it z MICA e le a m fa jo la A allali 3 In the Paths page the default paths to the different kind of files are set By default they point to the installed subdirectories Normally you don t have to change any of them Common ls the location of the default MSD fil
252. xes to enter the exact values We want to have to top of the floor on a height Y of zero so after we scaled the floor we also need to move it The position you enter here is the position of the insertion point of the object For the cube and most other objects in MSD this point is located in the center of the object This point is also the point on which the object rotates and when you scaled the object this point will not change location In order to get the top of the cube at Y 0 we need to move the insertion point of the object to half its height below 0 inthis case 0 5m To ease further work on the scene we will make the X and Z values of the position 0 This will put the floor in the center of our scene Because of the scale and move some part of our floor might not be visible in the scene area To fix this we use the Camera Full View menu option This will change the position and angle scale in 2D of the camera to make sure the complete scene is visible Next we are going to put the woman on the stage Drag the woman object into the scene area and drop it near the center of the floor If you drop an object or fixture onto another object in the scene it will be placed against the first object located at the point where you dropped the object So anything that you drop from above onto the floor will just touch the floor Next we are going to put up some truss towers We are going to make two towers with 2 segments ea
253. y move the inserted copy around until you release the mouse button Edit Duplicate Multiple na Cro This option will make multiple copies of the picked object When you click with your left mouse button inside a window a dialog will appear See Duplicate Object or Fixture Edit Insert This option allows you to insert an object from the object list into the scene See Object List for more information about objects When you click in a wndow after selecting this option a list of available objects will appear The desired object will be inserted after clicking on it in the list Edit Insert Fixture e This option allows you to insert a fixture from the fixture list into the scene See Fixture List for more information about fixtures When you click in a wndow after selecting this option a list of available fixture manufacturers will appear When you move your mouse over the desired manufacturer all available fixtures from that manufacturer will appear The desired fixture will be inserted after clicking on it in the list Edit Clear Pick Shortcut ESC This option clears the current pick If you had something picked it will be unpicked Edit Deselect All 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM 24 Martin Show Designer Help Shortcut Shift ESC This option clears the selection If you have one or more objects selected they will be de selected Edit Edit Fixture Layer
254. you can combine a small object almost none visible to a bigger object and use that small object as axis Example 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM os Martin Show Designer Help 3 9 2 This piece of truss as it s default axis to the center of all axis Add a small cube and position it where you want to the axis to be Select the Truss and then the cube must be red no press the Group Axis icon or ALT G To group fixtures and object together while leaving each fixtures accessible as single pick see Assembly Assembly Assembly grouping is similar to normal grouping except that fixtures in the group are still accessible individually A good example of an assembly would be a bar of 4 PARs Example Place 4 PAR 64 in a row and one pipe made with cylinder primitive 2015 Martin Professional A S Lighthouse Holland Rev 7 10 2015 11 49 AM Show Designer s Select all 4 Pars and the pipe make sure the pipe is picked red this will be the main part of the assembly Click the Assemble icon or CTRL G a And the result should look like this Select Fixture layer Select Object layer Display Mode Camera Spot Beams Other Fixture layer j Object layer j In the Properties select Assembly Options Locked When locked is enabled no settings changes will be allowed for that assembly Allow Move The child objects of the

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