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        USER MANUAL - Abandonia Files
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1.      Stone Skin increases the armor class of a character by 5 for 4 minutes  plus an extra  five minutes for every skill rank  Cost to cast is 5  Experts up the time limit to an extra 15  minutes for every skill rank  Masters extend the power to affect your entire party     Blades fires a rotating  razor thin metal blade at a single monster  This spell can  miss  the chance it ll even hit relies heavily on the caster   s rank of Earth Magic skill   Cost is 8 spell points and requires recovery  Damage is 1   5 points for every skill  rank  The chance that it will hit is your skill ranking times 5  Experts and Masters    recover more quickly     Stone to Flesh  if cast in time  removes the curse of being turned to stone from a  character  The caster   s skill and rank in Spirit Magic determine how long the dire condition  can be present before the spell loses effectiveness  After that  the only way to remove the  condition short of Divine Intervention is to visit a temple  Stone to Flesh costs 10  Its  effectiveness is based on skill rank times 3 minutes of stone duration  Experts    effectiveness  is their skill rank times hours of stone duration  while Masters extend that to days     Rock Blast releases a magical stone into the world  a stone that will explode either  when it comes into contact with a creature or when enough time passes  causing damage  in a radius of 20 feet  The rock will bounce and roll until it finds a resting spot  Be  careful  anyone can be caught in th
2.     business of adventuring     The variety of merchants and services in the various towns and cities should fit    most of your needs     Blacksmiths sell and repair weapons  but not all Smiths sell the same tools of  destruction  Shop around for the most devastating bargain     Armories handle sales of shields and armor  and will also negotiate to repair  such items     Magic Shops and Apothecaries offer potions and miscellaneous arcane items  For a  price  they may be able to repair certain mystic artifacts     eneral Stores put a pricetag on the junk other shopkeepers are too proud to sell    General Stores put a pricetag on the junk other shopkeep too proud to sell  If   you re hard up for sold  they ll buy your wares at unfair prices  if you re starving  theyll always  ave something to our party s bellies  often tor more than you want to pay    h thing to fill your party   s bellies  often f than y t to pay     Like your own reality equivalent  Banks in Enroth are establishments for keeping  your sold safe while you re off literally saving the world  Entering a bank will automatically  provide you with the option to deposit or withdraw money  Left click on the associated  button and enter the desired amount     55           ee                    The teacher at a Spell Guild has just one thing to talk about  spells  and lots of them   So long as the selected character in your party is a member of the suild  and does not  know all of the spells the suild has to offer  the
3.   Equipped  Character    Accessory  Details       Character Character Inventory Awards Exit Button  Stats Skills    33    eec eee          DA CASI Car         E IA a    A spectacular display of magic will gain you admirers  a ferocious command of  sleaming weapons will net an impressive body count  Neither will feed your party   arrange for transportation  or carry out any of the dozens of other person to person  negotiations that can make or break your quest  It   s not just who you know  it   s how  you deal with them     FAME ADO REPUTATION   The party of adventurers you build share Fame and Reputation together equally  Fame  18 simply how many people in the realm have heard of you  It is never lost or diminished  once Sained  Hope  you must  for Fame such as mine    The Reputation of your party rises and falls as you complete your quests  Killing  innocent villagers will not earn you any respect from the local authorities  but might    improve your chances of speaking with some shadier characters     Reputation can always be improved by liberal donations to the local temple   And  as time passes  your Reputation adjusts itself closer to zero  as people forget    the events of your past     BUYING AND selling    From my obscured slimpses of your    reality    your          LIVE LIFE TO ITS FULLEST    YOUR CHARACTERS LEARN   BY DOING  EXPLORE AND  EXPERIMENT       world is a materialistic one  so you re comfortable with the    concept of buying and selling  Enroth supports 
4.   conceal a more devious plan  but   cannot see exactly how  Or perhaps the  stranger is honestly trying to help anonymously  Either way  no trap set by man or  monster can overwhelm the fighting force   have with me  Caution will see us through    this safely       will  of course  write you when we arrive in Edenbrook  You are always in my  thoughts  and   miss you dearly  Please convey a father s love to Nicolai     Love             NEVER UNDERESTIMATE THE  COMBINATION OF DEVILS  AND ARMY IN ONE SEN    TENCE     TA     Y  E     4 August 11  1152  17    4    Dear Catherine       cannot honestly say that our trip to Edenbrook was uneventful  As we    approached the town we encountered a trickle of refugees fleeing Edenbrook that       a  gradually increased toa flood  When questioned  they told us that an army of devils    r  had been spotted walking and hopping toward Edenbrook     a town with no wall and  no standing  garrison    immediately increased our pace to reach the town before the    monsters could sack it     lt was well that   did  for our arrival was but hours ahead ofthe enemy  Exhausted  and ill prepared to fight against an unknown enemy  my men nonetheless girded  for battle    ordered archers to the hilltop overlooking the town  and infantry to  hide amongst the houses near the road  with flanking cavalry out of sight around  the hill  Thirty men on horseback were sent on ahead to lure the enemy into the  trap   lt worked  The devils must have lacked even ru
5.  7261 0540   If you prefer mail  please use the following address     Customer Support  Sold Out Software  122 Southwark Street  London  SE1 OSW   United Kingdom    World Wide Web   http   www sold out co uk  Customer Support E Mail Address   webmaster sold out co uk          
6.  ACROSS THE BAT   TLEFIELD             CHOOSE YOUR ALLIES CAREFULLY   YOUR CONTINUED EXISTENCE  DEPENDS ON EACH OTHER        the item you re holding  and selects himself as the target automatically  So holding  a potion and right clicking over a face would have that character drink the potion   Doing the same with a healing or protection scroll would cast that spell on the character  you re right clicking on     Nalin Ce i CATAS Ml ES  CREA TION    Your sift is the ability to reach from your world  and affect the fate of Enroth  and  beyond  But it   s not your hands that will directly search  conjure and slay in the name  of justice  Instead  all your wisdom and skills will be put to the test in suiding a team of  adventurers s drawn from the best this land has to offer        Best    doesn   t always mean well mannered  or rishteous  there are grim and shadowy  talents in the land who may serve your goal  You cannot afford weakness of spirit or  indecision  Only your authority can lead this party of characters     good and bad in nature      in restoring the Mandate of Heaven to the world     You start out with enough influence to include four characters in your party  drawn  from six classes  each from a different walk of life  At first  your leadership will only be  sufficient to attract Apprentices  But in time  with discipline and training  you may see your  characters grow to become Experts in their field    or even Masters        Name  Currently  Selected Stat  Bonus 
7.  Points  Box  Class Selection Box Available Skills Box OK Button  Start the Game     23    eec eee                      The menace that threatens us all grows stronger with each passing moment  Your party  will be well advised to build up its skills and power for the hard times ahead     Very hard times r indeed       CREATE CHARACTER SCREEN   Adventurers are defined by what they look like  their walk of life  and their strengths  and skills  Some see life as one big game  a competition of points lost and gained   The point score allows you to know your characters at every given moment     Hit     points follow their injuries  and therefore reflect their health     Skill    points reflect    their training and experience     Click your rodent     um  mouse     on a character to choose that adventurer directly   The UP or DOWN ARROW key moves from one character trait  skill  name  and so  on  to another  allowing you to fashion the perfect warrior or mage  And remember  that right clicking anything with your rat     ahem  mouse     conjures a window of    information about that item     Portrait puts a face to a character  Pick something with personality  you ll be seeing ita  lot  Use the rodent to scroll through available pictures for your portrait     Class Icon Name visibly displays these details about your character     Name gives you a chance to get personal with your character  Click in the name  field to rename your characters  I advise you not to call your Knights    
8.  but apt to miss unless you study Spirit skill to an adequate level   It costs 1 spell point to cast  and you ll have to wait a short time       before you can use it again  Expect it to do 1 6 points of damage  on your foe  At Expert level  your recovery will be faster  At Master  level  it can be cast at no cost     Bless characters to increase their chance of hitting monsters in hand to hand combat  and with missile weapons  A character   s bonus to hit is increased by 5  which lasts for 4  minutes  plus an extra 5 minutes for every skill rank  The cost to cast this blessing is 2  spell points  Experts    duration is an extra 15 minutes for every skill rank  Masters casting  this spell affect all characters at once     Healing Touch heals a single character  restoring a small number of hit points  3  ae points based on skill  Cost is 3 spell points  Recovery is moderate  but each skill  rank will reduce that time  An Expert   s healing mends 5   11 hit points  while a Master  bandages E    Lucky Day temporarily increases a single character s Luck statistic by 10 plus an extra  2 for every skill rank  This lasts for 1 hour for every skill rank  costs 4 spell points  and  requires a recovery time  Experts add an extra 3 points of luck for every skill rank  Masters  spread the luck around to all the characters in your party     Remove Curse  if cast in time  removes a curse from a character  The caster   s skill and  rank in Spirit Magic determine how long the dread condition
9.  can be present before the point  of no return  After that  the only way to remove the condition short of Divine Intervention  is to visit a temple  Remove Curse cost is 10  and time is spent recovering  Its effectiveness is  based on skill ranking times 3 minutes of cursedness  Experts    effectiveness is their skill rank  times hours of cursedness  while Masters can extend that to days     48        _                                         Guardian Angel sets up a compact with the Higher Powers to resurrect your characters   Should they die   they ll be returned to life with 1 hit point and deposited at the last temple  you visited  The price for this service is half of the sold your characters have with them at  the time of death  Cost is 8  recovery time is significant  Experts bring back all characters  at half their hit points at time of death  Masters arrange it so all characters return with full  hit points  The cost in gold doesn   t change     Heroism increases by 5 the damage that a character does with a successful attack   This costs 10 spell points  and the caster must rest  it lasts for 4 minutes  with an extra 5  minutes for every skill rank  Experts get an extra 15 minutes for every skill rank  Masters  affect all the characters in your party     Turn Undead forces all Undead Monsters in sight of the spellcaster to flee  They ll be    back when the spell runs out  3 minutes  plus an extra 3 minutes for every skill rank  Cost  for this scattering is 15  Expert
10.  few days march west of here  so we shall soon  reach the site of his last stand and begin tracking  the killers        Blackshire received us enthusiastically  and a few hours consideration was  all   needed to select a new town magistrate  His name ts Acton Spindler  formal  replacement for my previous magistrate and old friend Aaron Hampton    have  reason to suspect that Hampton was murdered     poisoned to be specific     but   there is no time for me to conduct another investigation personally  Instead    am  leaving  Fineous Hogworth behind to look into the matter     Ordinarily    would not involve myself in local criminal matters  but Hamptons  death Fills me with a vague unease  It is probably a much simpler matter than that  but  l am nonetheless anxious to learn the results of Hogworth 5 inquiry     In the meantime   am proceeding with my investigation into Kilburns death   Yesterday evening  at the   nn   n Blackshire    received a letter from a rather nervous  messenger who said he was paid to bring it to me by a mysterious stranger who didn t  look quite human  Pressed for a description  he could only Say that the stranger was  very tall and broad shouldered  You know  BIG     like he barely fit into his own body    And that he wore a hat that could have concealed inhuman ears        The letter turned out to be a map showing  a location near Kilbur ns last known  camp with the name Kilburn circled in red ink  1 smell a very obvious trap  which could   of course
11.  ignorant to a lot of truths in the universe  I   m  here to educate you  To open yourieyes        Accept this  your world is not your own  At best  it   s a window  on a reality of Might and Magic  Enroth  A new world to you  es  perhaps  but a land of long tradition    now facing a harrowing 7 a                   danger  If it collapses beneath the horrors now threatening              a  to over run it  your world will most assuredly be destroyed     T   i    shattered all the way down to its foundation  Survival of both               Y  y    worlds  your own and Enroth   depends on your actions   No pressure  though     You have the tools before you  You call them by aN j 1    strange names     computer    and    keyboard     They re y    no different than the crystals and cast runes I   ve P  Y  ae   P Sj     a    ml       f al        worked with for centuries  Using them  you can   j    7  Y  y  Y j           work my kind of magic  reaching through that window            i    to draw together a party of adventurers and guide them to m       victory  There   s no reason not to   Except fear     Decide now your course of action     Will it be cowardice  They re holding a    place for you back in the pen with the rest of  the sheep     Or will it be courage               PS Roland is Missing         Panic  It   s gnawing at everything  everyone   everywhere  Some say Doomsday i is coming to call  that  it   s been foretold in the stars  There   s no shortage   of men and wo
12.  in the Map Book  and manage your time in the  pages of the Events Book     Spells On will tell you what long term magic your party has in effect  Look to the  NPC Window for Followers who have joined your party  for profit or pride  Study the  Automap as it keeps track of your surroundings  N isht  Day reminds you of the difference  between the sun and moon  it   s easy to lose track   Your Compass tells you which direction  you re facing  but not if it   s the right direction         AS YOUR MAIN WINDOW ON  ENROTH  YOU WILL BE SEEING  THIS VIEW A LOT  NEVER FORGET   THOUGH  WINDOWS LOOK BOTH         BIE       CHARACTER INFO          URSIN    While viewing details about a particular character  a right click of the mouse on  any statistic will provide a detailed description of that attribute  Move between each of  your characters using the TAB key  or by clicking the onscreen buttons  Stop being  SO personal and go back to the adventure at hand by touching the ESCAPE key  or  clicking the EXIT button     Unused Hand to hand bonus to hit  Total Experience Skill  Name Class Earned Points  and to hand  Damage  Character Ranged weapon  Statistics bonus to hit    Rang ed weapon    amage    ul    resistances       Where two numbers are given for a Character   s statistics  the left  number is the current level  as affected by spells  rest  etc   and the    right number is the permanent or normal level                 IN            ye Ga                NN    Equipment shows you what
13.  power to stun opponents  while  a Master swordsman achieves a faster attack  and a Master dagger fishter can handle a  dagger in both hands and set in two attacks  Should one of your characters achieve Master  standing ina skill  they sain the benefits of Expert status  plus any new benefits from being  a Master  Try not to let it so to their heads     It   s worth reviewing how certain skill rankings can benefit     or hinder      a member    of your party                                Weapon Skill increases the likelihood of an adventurer to score a hit in battle  1t ties  in directly in determining an Expert or Master   s chance of success  Let   s say a character is a  level 8 Master staff fishter  they would then have an 8  chance of stunning a monster when  they hit it  The same character would also have an    armor class    8 above normal  because    Expert ranking would increase their defense by their skill ranking     Armor Skill increases a character   s armor class when using a particular type of armor   Personally  I ve given up trying to understand the current fashions  Most armors reduce the  overall    speed    of an adventurer  increasing the time to take certain actions  Being an Expert  or Master will reduce this speed loss  while skill ranking increases the level of protection   There are three types of armor  Plate  Chain  and Leather  Shield usage is a specific skill    and is not covered under the seneral armor category     Magic Skill acts as an influ
14.  suild   s spell book bookshelf will appear on  your screen  Passing your mouse over a spell book tells you the precise spell it contains  and its cost  On behalf of your character  you can then left click on any new spell you  want to purchase for them     A character in your party belonging to the Thief or Mercenary Guilds can speak  to a teacher at the appropriate suild to acquire new skills in these shadowy areas  The  instructor will present a list of his available teachings  with a price for each  Left click on  the skill to learn it and pay the price     Temples offer a chance to give of yourself     or  at least  of your party s hoard  of sold  This is one case where charity is good for more than your soul  Generous  donations can net healing or magical boons for your adventurers  Talk to the holy  man on duty for details     Taverns rent rooms   and sell food and drink  Your party needs rest to recover from travel    and battle  and a Tavern s typical 8 hour overnight is a good way to recuperate        visit to a house of Training obtains just one kind of service  advancing the skill  level of your party s characters  The resident trainer will tell you if your selected character   s  performance in the field has earned enough experience points to move up a level  If so  the  trainer will tell you what it costs j and will gladly take your gold to advance your adventurer     Every level you train gives your character more skill points to spend     Stables and Docks are
15.  vapors that targets a single monster  but also damages all  other creatures within a 10 foot radius  Cost is 100  delivering 1   25 points of damage for  every skill rank  Recovery time is significant  but less for Experts and Masters     Armageddon is the town killer  inflicting 50 points of damage plus 1 point of damage  for every rank of Dark Skill your character has to every creature on the map  including all  your characters  It can only be cast once per day  and only outdoors  without cost in spell  points  Quite exhausting    really  Experts can use Armageddon twice per day  while Masters  can unleash it 3 times in one 24 hour period     Dark Containment is a mystery even to me    have slimpsed it but once  Little    more is known about this powerful  albeit mysterious  spell  Learning its secrets is not  for the weak  or the faint of heart             IS                   Te  WALK THROCIGH    You ve been confronted with a great deal in a short time  with a great ordeal yet to  come  Are you up to facing the challenge  The responsibility  Only you know that answer   and you better be honest with yourself  Because out there in the real world     Enroth   not that mundane illusion you call    home         it s going to be you calling the shots   And once you ve sathered a party of adventurers  it   s their lives on your head if you take  a left turn into the wrong dungeon     won t be there to hold your hand  At best  the advice here is a schooling  I can only        sh
16.  where to go when ou need more in the wa of transportation  g y y p  than your party s blistered feet  Prices and schedules vary  SO speak to the local stablemaster    or boatman     Local City Councils are always in need of able adventurers to take on a varlety    of dangerous quests     FOLLOWERS  amp  TRAINERS    Almost every character you meet in Enroth  at least those not looking to kill your  party outright  can be persuaded to join up with your adventurers  As you meet a new  character  a JOIN button will appear on screen  Click this with your mouse pointer and  the character will either reject your invitation  or state his price and what skills he will  bring to your party  Signing on a new character will bring their image into one of the   g to your party  pigning g      two windows below your automap     Inviting along certain followers can have a negative side effect  If their reputation  is for evil  for example  that darkness could extend over your party and affect your    future dealings and negotiations     If you can find them  Wandering Trainers can be a boon to your party  imparting                   Expert or even Master level training to anyone in your party who qualifies to learn their  particular skill  By and large  a Trainer will school anyone to become an Expert  but will  often place unusual restrictions on when they will share the secrets of a Master  Youd  expect a character   s skill  or fame  or reputation to be the major factors  but some Traine
17.  your selected character calls his or her own  The  Equipped Character displays what the well dressed character is wearing  wielding  and    brandishing at any given moment     A character   s inventory contains the sum of their material goods  what they buy  find   or win by hard contest and can carry  Deadlier weapons can replace weaker ones  new armor  can take the place of battle worn robes  Artifacts are available for study  and everything  can be shared between members of your party  Remember your character is limited to  items he she has the skill to use     A left click on an inventory object picks it up  a second click drops it  Use an item by  first picking it up  left click   and then right clicking it over one of the character portraits   Identify or repair objects by right clicking on them while in a pack    Equip an item     that 18  make it available for your character to use as a weapon   amulet  armor  or shield     by first picking it up  left click    then left clicking the item over  the full fisure image of your character    Give an item to another character by left clicking on a character   s face    Books or notes can be read by picking up and right clicking them over a character  portrait or left clicking the object over the inventory figure  Spells from spell books may be    learned in the same fashion as books and notes are read     Finally  to stop being so materialistic and get back to the adventure touch the  ESCAPE key or click the EXIT button   
18. 8 spell points  and be careful where you use it  as it takes time to  recover  It lasts 5 minutes for every skill rank  Experts    Shields last 15 minutes per skill  rank  while a Master   s version affects the entire party     Lishtning Bolt discharges electricity from the caster   s hand to a single target  It  always hits and does solid damage  I like to call this one the    Sorcerer   s Darling     It costs  10 spell points  It fires instantly  doing 1   8 points of damage for each skill rank  Experts  recover more quickly  Masters faster still     Jump launches your party into the air at a forty five degree angle  landing them  without damage a set distance away  It costs the caster only 15 spell points and higher skill    will reduce recovery time  Experts and Masters recover more quickly     Implosion is a nasty spell that affects a single target by destroying the air around  it  The result is a sudden inrush from the surrounding alr  a thunderclap  and 10  points of damage plus an extra 1 10 points of damage for every skill rank  It costs  20 points to cast  and rest is required afterwards  Experts are back to readiness more  quickly  Masters faster still     Fly grants the power of flight to your characters  5 minutes airborne for every skill  rank  Only available outdoors  Fly initially costs 25 spell points and slowly drains spell points  as it remains active  Be careful not to fall from a great height  Experts can stay up for 10    minutes per skill rank  while Ma
19. Clerical magic  that unique mix allows them to cast certain  spells no other class can  They cannot  however  learn Light and Dark magic  lo make up for  that  Druids may begin their Apprenticeships with the Learning skill  A Druid can grow to  become a Great Druid  gaining one hit point and one spell point per level  and eventually to  an Arch Druid  gaining another spell point and another hit point per level      The character   s class     whether Druid or Knight or what have you     gives them  unique abilities born of long tradition  But it   s the individual skills learned along the way    that really make an adventurer special     Just as in your world  advantage can be Sained in one of two ways  working at  Lor bribery     Development Points    are the currency that allows a character to gain    access to ever greater talents     Simply shelling out development points will net a character a higher skill ranking   improving his ability with a weapon  a spell  or in any number of skills     The other  perhaps more morally satisfying  option is to search out a teacher whose    lessons can improve a characters skill in one of man disci lines           y            Enroth is filled with dangers and marvels  and so there are many skills which help    a character survive this land                      MY DAYS OF ADVENTURING  ARE IN THE PAST  I ENVY  YOU YOUR QUEST       Weapons skill allows your character to use a  particular weapon and increases the chance a character has  
20. Flower     they  hate that     Class Selection is where you decide on your character s walk of life  Left clicking    an class a lies IF tO character   y pp                   Available Skills can be chosen with your rodent as well     Bonus Points are a way to enhance a character  playing favorites is dangerous   by  adding or subtracting points to a particular skill  Left clicking the         and         buttons on  the screen adds and subtracts points     OK means you re ready to commit  time to move on  hope you made the right choice   Touch the Enter key  or left click this button     001        NE TT                 INFO       Time to give some thought to who you invite to your party       Knights are the workhorses of the fishting class  coming onto the scene with the  largest selection of weapons and armor  no choices are closed to them if they advance  enough in skill  We re talking serious hardware  Being the toughest warriors  Knights begin  with the greatest number of hit points and gain the most hit points when they advance in  level  Knights can be promoted to Cavalier status  gaining two hit points per level    and again  to become an all out Champion   gaining another two hit points per level   Knights have no  mind for magic  and may never learn spells or the Meditation Skill     Clerics are adventurous  spell casting holy men who are mediocre fishters  Their  magic is most powertul in the areas of healing and defense  Clerics can learn from the  Mirrored path
21. NG  OVERCONEID  CAN BE AN 001                    A                    5 a a l 1    R i          August 18  192       Dear Catherine   ver the battle of    Before the sun rose O  chase to the monsters     Edenbrook  we departed to give  Clouds streamed over our heads  very like the ones that delayed  us in Rockham  threatening more summer snow  Dauntless  my  men pressed on  driven by the desire to avenge their fallen  comrades and send these foul demons back to the Hell from  whence they came   The devils seemed tireless at first  stopping only for water  and fleeing like darkness before the sunrise  We chased them for  days  even though they seemed to be outdistancing us mile after  m ile  Our forced marches and short rests made the hot summer  days nightmarish and confusing  Several men were felled by the  heat and strain and we had to send a small contingent of sick men    back to Edenbrook lest they die from the stress of the marcn   On the fifth day we reached the bitter  barren land of Pleasant  Valley  if the demons did not turn from their path soon we would chase  them   nto the sea  Since we sim ly could not catch them at their tireless   ace    took a gamble and         northwest until we reached the old trade  road that snaked along the western coast  hoping that when the enemy      reached the sea  they would lack any real plan and would follow the road   dictable  and again    was able    Aga  n  the enemy proved mindlessly pre  to lay an ambush that proved decis
22. USER MANUAL             Written By  D G  Chichester Illustrations By  Casey Dodd       1998 The 3DO Company   All rights reserved     The software and the related manual for this 3DO product are copyrighted  They may not be photocopied  scanned   translated  reproduced  copied or reduced to any tangible or electronic medium or machine readable form  or publicly  performed or displayed  in whole or in part  without the prior written consent of The 3DO Company  The owner of this  product is entitled to use the software and manual for this product for his or her own use  but is not entitled to sell or  transfer reproductions of the software or manual to other parties in any way  nor to rent or lease the product to others  without prior written permission from The 3DO Company     Windows and DirectX are trademarks and or registered trademarks of the Microsoft Corporation     Smacker Video Technology by RAD Game Tools  Inc     1994 1998     MARS  UEG      0002 NAG  Might  amp  Magic VI Manual printed and presented by Mars Publishing Company   www marspub com    Edwin E  Steussy  Publisher   Manual layout designed by Ratael Bautista           ASS BS E CINE EIN ES    KI WIS VE GE                                                                               0   0   00  00404                                       no npo  s  IN                   O MOUSE  amp  KEYBO  J       CON   CES La ow 17  KEYBO  J d2 CON     HE A E e A a e Y  MOUSE CON REDI S         a                ee           
23. ZO  GI    3   K   El 4 CI 2   ION Leere                                                                                                                                                                          G  ME SC  ENS eh  ee See ht O MES A A DO  CI      3 G 1 EJ E INFO SCI GENE  FA AR ee ee o                   272  INVEEN Oj ey  SCI                   A E            A E                       Bee   EXI LOI ING ENI        j           IE                     eo R             COMB  Y  amp    queje via           Pe ee A A  RR EN  EXI E PENGE   A AAA o E E         e              S   S  A O AS       A O E E ARO a               FH 35 OE 5S   W  IK 1   jj    QUA epee    E A E                           kK  CONS ke SI   IDO NG  AAA o A ia         ee  E O OG        an    PLO    s  a A TN A         M S NE RGE    Discouraging  the Unworthy    Enjoying your world  are you    It must be nice  being so secure in where you are  what you do  and who you know   Most everyone around you is much the same  Pd imagine    And you re all such a herd of sheep  Slow and simple and when the knife comes from  behind to catch your throat  all you ll have time to do is squeak  Baaada    Or maybe you re different  Maybe you ve got the fortitude to see beyond the safe  illusion  Or maybe you re just a fool  rushing in where pagan deities fear to romp  Either    way  we need your skills   and your heart   I am the Ur Mage Klavis Verge     no doubt you ve heard of me     Eh  What   Well  no matter     you re
24. a more manageable    turn based    situation   In turn based combat  moments become frozen in time  Your party s adversaries become  immobilized as you plan your character   s attack actions  and then unleash those actions on  your enemies  Don t mistake this for having the upper hand  For in return  your adventurers  then become momentarily paralyzed as your foes are given their turn at aggression  Touch    Enter at any time to restore the rush of real time adventure     To send a character into the fray of battle  first select him her and then touch A on  your keyboard or use the mouse and left click on a monster  In the case of the keyboard   your adventurer targets the nearest monster  with the mouse  he swings at the enemy you  choose  Should the foe be nearby  your character will swing his weapon  If the enemy is far  and your character is armed with a bow  he will shoot to kill  But if your character can t  fire  he instead dodges and passes on that chance to attack     Each character has a    quick combat    move that can be immediately unleashed on a  monster with    left click of the mouse     Steel and muscle are only half the battle  magic is the balance  and its far ranging  power can very well tip the scales of combat in your favor  Touch S on your keyboard to  cast a selected character   s    readied spell     a most favored bit of magic kept at the fore for  quick effect  If it is a weapon spell  it will be unleashed at the nearest monster  Should it  require 
25. a subject   like a healing spell   your mouse pointer will become a crosshair  Click    the crosshair on your spell target for the magic to become real     It   s also possible to choose the target of your character   s readied spell by CTRL clicking    with your mouse  In this case  left click the mouse on a target while holding down the  CONTROL key on your keyboard     Refer ahead to my treatise on magic for the spell casting you can set loose in    combat              RESTING  amp  RECOVERY    Battle  injury  or just the day to day stress of surviving in a land torn by strife will  take a severe toll on your party  Their overall health and magical potential  reflected  in their hit and spell points  respectively  can become dangerously depleted  Rest    R on your keyboard   is the cheapest way to replace what has been lost  As long as  your characters have food and can rest undisturbed for 8 hours  they will regain all  their hit and spell points     Your party will be unable to rest as long as there are monsters in the area  Refer to  your timing gem  it should be green  indicating no monsters close by  in order for your party  to rest  A word about that timing gem  it is notoriously unreliable indicator of danger when  used indoors  Something to do with the aura of buildings               If you insist on driving your party to the brink of exhaustion  they ll sladly  accommodate you by wearing themselves out  After 24 hours without Hest  your characters  will complain o
26. acters  adding twice the spellcaster   s Light Magic skill to their statistics   Cost is 55  recovery is significant  Experts cast the block of spells at 3 times Light Magic  skill  Masters make it happen at 4 times     Paralyze disables a monster for 1 minute for every skill ranking  Paralyzed monsters    52                            eg                   may be freely attacked without fear of reprisal  Not fair  perhaps  but satisfying  Cost is 60     recovery 18 moderate  Experts and Masters will recover faster     Sunray is the second most devastating spell you may acquire  Harnessing the light  of the sun and concentrating it on one pathetic creature  Sunray metes out 20 points  of damage  with an additional 1   20 points for every skill rank  Tied directly to that  distant source  Sunray only works outdoors and during the day  Cost is 130  Experts    and Masters recover more quickly     Divine Intervention calls upon the heavens to heal your characters of all damage   restore your spell points  and remove all adverse conditions  This is available once per day   only during the rising or setting of the sun  and the sods exact a price on the spellcaster   aging him 10 years in addition to a spell point cost of 70  A great deal of recovery time  18 needed  though less with each rank of skill  Experts can call upon Divine Intervention  twice per day  Masters three times     OARK SPELLS    Reanimate will allow the caster to    raise from the dead     any monster or NPC  depe
27. are the knowledge to take you to the next level  What I offer here is a small slimmer of                      EVERY MAN WANTS TO KNOW THE  FUTURE  UNTIL HE SEES WHAT CRUEL DESTINY  THE FATES HAVE IN STORE  SOME GO MAD  WITH PEAR  OTHERS WITHER AND DIE AS THEY  ARE DEPRIVED THE THRILL OF SURPRISE     HAVE LOOKED AHEAD AT WHAT YOU CAN  EXPECT TO FACE     BEWARE THE HEAVY  PRICE OF KNOWING TOO MUCH          clairvoyance to suide you in your first steps into a strange  new land     Your party begins their journey facing the South Gate of the city of New Sorpigal   All you possess are the meager weapons and spells your adventurers have brought and food  for at best a few days  You will arrive with the knowledge of your immediate past  mere  hours before  you drove away a pack of soblins from their filth ridden camp  a deathtrap  where the monsters staged their attacks on ignorant travelers  Among the bones you found  a handful of sold  King Roland   s original five letters   and on the body of a traitor named    Sulman  one other  far darker  piece of correspondence     This vile conspiracy     between the Temple of Baa   s King of the Devils and this  murdered fool Sulman     is only the merest hint of the menace facing the very soul of  civilization  But you can take advantage of their scheming with some cunning of your own   This last letter relates where the traitor is to go for his reward  and the word he must speak to  claim it for his own  Go to the Lonely Knight Tavern  an
28. cters  it must be coveted and invoked during your travels       2306    Miscellaneous skills include diverse abilities that will support your party in their  day to day adventuring and seneral slaying of monsters from beyond     Identity gives meaning to items and equipment  you can t use something until             you know what it is  This skill will automatically identify an item if your character   s   skill level is high enough  Special items may need an Expert or Master in this skill     E p y p   to properly identify them     Merchant skill helps adjust prices in your favor  whether buying or selling  Remember   buy low  sell high     Repair skill allows your characters to fix broken equipment  The higher the skill level   the better the quality of item your character can play handyman on  Expert and Master    rankings allow characters to repair complex items and artifacts   Bodybuilding skill pumps your character up  adding hit points directly to totals   Meditation adds spell points directly to your relaxed character   s totals     Perception sharpens your character   s chance of noticing a trap  catch it in time  and  the damage it causes can be reduced or even avoided  A higher perception skill equals a  chance to escape stronger traps  Expert and Master rankings allow a character to notice  and escape different types of traps     Diplomacy is like having a politician in your pocket  It alters your reputation  in your favor  Got a 10 skill ranking in Diplomacy  Tal
29. d seek out Andover Potbello  Talk to  him about the letter  and he ll give your party a tidy sum of sold  It   s blood money  yes  but  you can wash it clean by using it to finance the start of your good cause     Gold always burns a hole in my robe  I   m quick to spend it  Don   t be frivolous in your  purchases  but I suggest now would be a good time to visit the local armor shop and outfit  your characters with some protective gear  Start a conversation with the armorer   eager for    business  he ll be quick to speak of the services he can offer your party     Pass your mouse pointer over any item in stock  and the eager armorer will talk price   a right click on the item will provide more information on the item  and a left click will  make the purchase  Click once too often and you ll be out of gold before you know it  Some  of your characters are ill suited to certain types of protection  sorcerers  for example  can  not use  so don   t waste money on  plate armor  Once an adventurer has purchased some  armor  it becomes part of their personal inventory  View an inventory by first selecting  a character  then click a second time to conjure up a magical view filled with detailed  information about your adventurer  Click the third button from the left to delve into their  personal inventory of goods and supplies  Equip their armor     that is to say  make it  available for them to use as protection     by first picking it up  left click   then left click  the item over 
30. dimentary discipline or  intelligence  for they immediately gave chase to my men  The horsemen raced  1 7 past the archers hiding  below t w the crest i the hi ll and passed into town with    the devils hot on their heel   lempnig  ho         S  taken  the trap spru ng  As hundreds  T of the most filthy  VICIOUS  and stupid beasts ever to draw breath filled the  road beneath the hill    gave the archers the signal        A Arrows rained down upon the devils from above while the infantry sprang  F from their hiding  places to bar entrance to the town  Before the first shock  ll of the two armies clash faded  the light cavalry rode around the hill  charging    mo 7       into the main mass of devils with lance and sword  Then the battle began in 3    earnest  and   twas all we could do to hold our lines against th    Though the battle was short  the tales of valor and bravery are many   Sir Ragnar rescued Chief Sorcerer Tanir from certain death  when he was set    upon by no less than five devils  after his fireball spell failed  Ragnar charged         y d into the group swinging wildly and screaming like a barbarian  His first swing    v    lopped one head clean off while the next skewered an enemy through its black  i heart      gt                    la y                                  The other three devils quickly  overcame him  but a recovered Tanir slew all three with his famed insides out spell   in time to save Sir Ragnar  Youl be happy to hear that he is recovering n
31. e  to the right and left sides  Press      click     the right button while the pointer is over an object to request information on  that item  If the spirits favor you   and there   s information to share   your request    will be sranted     Click the left button while the pointer is over an object  and you can pick the object  up  To drop an item while it is in your hand  left click the object on the sround  To give  the item to one of your characters  left click over the character s face you want to give 1t  to  Left clickins on a character   s large portrait  the one you get when you re viewing his  inventory or statistics  means you want that character to do something with the item  If  it   s a weapon or piece of armor  your character will try to equip or wear it  If it   s a scroll   your character will either read it or cast a spell from it  If it   s a spell book  your character  will try to learn the spell that book contains     To drink a potion  pick it up and left click on the character   s large portrait  To  add an ingredient or mix two potions  pick up the ingredient potion and right click it  over the potion you wish to add it to  Results are unpredictable  and may be hazardous  to your health  Po   There is a shortcut to all this  Holding an item e        with the mouse and right clicking over a character   s face re    means you want that character to do something with           RESPECT YOUR ENEMIES  SAVE YOUR   CONTEMPT FOR APTER THEY ARE   LYING IN PARTS
32. e blast  This spell costs 15 points  and needs time to    recover  Its damage is between 1   8 points per skill rank  Experts recover more quickly     47    ee                        __                                       while Masters are even faster     Turn to Stone temporarily turns a target to stone for 5 minutes for every skill  rank  These stone statues are invulnerable to any sort of attack  Cost is 20 spell points   Experts keep things rocky for 10 minutes for every skill rank  Masters 20 minutes per    skill rank  Some recovery required     Death Blossom fires a magical stone far into the air  causing a very powertul explosion  with a radius of 40 feet when it lands  This spell can only be used outdoors  costs 25 points   and requires time to recover  Damage is 20 points  with an extra 1 point for every skill  rank  Experts recover faster  after causing an explosive radius of 60 feet  Masters need less  time to recover  and extend their damage to 80 feet  This spell is for the open countryside     not indoors in your living room parlor     Mass Distortion increases the weight of a single target enormously for an instant   causing significant internal damage equal to 25  of the monster s hit points plus another    2  per rank of Earth Magic skill  The bigger they are  the harder they fall  Spell point cost is    30  and is very tiring  Experts and Masters recover more quickly     SP  R  T SPELLS    Spirit Arrow launches an arrow of pure energy  Highly useful       
33. e how long the a character can be poisoned before the  point of no return  After that  the only way to purge the system short of Divine Intervention  is to visit a temple  Cure Poison cost is 8  its recovery time is significant  Its effectiveness  is based on skill rank times 3 minutes of being poisoned  Experts can cure a character  who has been poisoned for one hour times the caster   s skill rank  while Masters can  extend that to days     Speed temporarily increases a single character  s Speed statistic by 10  with an extra  2  for every skill rank  Cost is 10  with a moderate recovery time  Experts increase the  Speed statistic by an extra 3 for every skill rank  while Masters can haste all characters  in the party at once     Cure Disease  if cast in time  removes the diseased condition from a character  The  caster   s skill and rank in Body Magic determine how long a character can be infected before  the point of no return  After that  the only cure short of Divine Intervention is to visit a  temple  Cure Disease cost is 15 and requires some recovery  Its effectiveness is based on skill  rank times 3 minutes of disease  Experts can cure a character who has been diseased for one    hour times the caster   s skill rank  while Masters can extend that to days     Power temporarily increases a single character   s Endurance statistic by 10  with an  extra 2 for every skill rank  Cost is 20  Experts increase the Endurance and Might of a  character by an extra 3 for every sk
34. ealing   you will use no  food  but remember that your characters need  to    rest and heal    every 24 hours  or they will  become weak  Whichever way you choose        pressing Esc or Exit skips the animation and    t back in th     pato lL Da 7 5 conte Amount of food needed to rest 8 hours     restoring all hit and spell points           CIEN Car                          Experience counts  And like all great truths  this one is self evidently simple  yet    complex enough to warrant a monk   s life of study  Let   s consider how to add to your  party s ongoing experience    As your party explores Enroth  and meets with strange and unusual creatures who  quickly die screaming  each adventurer gains experience  When a character gains enough  experience  they become eligible to move up a    level    in a system of status and ranking   More than an eso boost of prestige     although there is that      a higher level nets  additional skill points that can be used to    buy    improvements to a character   s set of  talents  More so  a higher ranking adventurer enjoys greater hae points  protecting  them from damage  and spell points  enabling ever more impressive displays of magic   A  level advancement is achieved by visiting the training grounds  and paying for training     Mercenary  yes   but you get what you pay for     The price to increase an adventurer   s level is LOOO experience points for every level  you advance  So   to move up from third level to fourth level  a c
35. ed the game  but when I launch the same   don   t set any sound  effects  I can see the game on the screen and I can hear the music but the  sound effects are sone    This is most likely a problem with your audio drivers  DirectX 5 0 may not  contain complete audio drivers for every audio card on the market    Please refer to the above Question and Answer to find out if your audio driver  is DirectX compatible  If is not compatible please follow the Installing DirectX  from the CD from above     60    y nee                                Problem     Answer     Solution     1     2    3    4      iA    Problem     Answer     Solution     1     2    3    4       Pr oblem     Answer     Solution        Notes    61                        reem           IN CASE YOU MIGHT NEED  MORE HELP ON YOUR  QUEST          Selb  IM ASS AED ISO                 Having a problem setting your game running  Not getting any sound  Problems with  DirectX  Visit our website at www sold out co uk to get late breaking news and information   answers to Frequently Asked Questions  FAQ s  1 links to hardware manufacturers    web  sites  and the latest product updates     Do you want to ask a specific technical question  You can use the online email    form available atout web site     If you would preter to call us  our Customer Support phone number is   44  0 20 7928 9655  Our hours of operation are Monday through Friday   10 00am   1 00pm and 2 00pm to 5 00pm  GMT    You can also send us a fax at  44  0 
36. eir attack to    their comeback from injury     37           JOE 1 i ema                      Each of your characters    counters run independently from other characters    counters  and monsters    time counters  When a character takes an action  like swinging his sword  or casting a spell  his her timing gem will go dark  indicating he is recovering from his last  action and is too busy to take another one  For example  an attack with a dagger thrust  might cost 40  ticks     meaning that until that time goes by  the character will be unable  to act  After the time has passed  the timing gem will lisht up again  meaning that this    character can perform another action     A monster   s attack can take ticks off a character   s counter  slowing their setting back     in the green     A character who is moving   perhaps backing away   before his gem is green  will find his recovery time slower  A running character faces an even greater time penalty   As I said  every character in your party is different  Those who are inherently faster can  take action and lose less time on their counter  they   re ready to go again in a shorter  period  Experts and Masters of certain skills can senerally expect speed bonuses that reduce  the time it takes them to take actions     Time can also be made to work for you  Your keyboard   s Enter key shifts the  chronological forces from real time  when everything around you is happening all at once  in a dizzying blur of action and menace   to 
37. ence on each spell  modifying the effect of its magic   greater skill can multiply the damage a spell causes  or increase the time magic may last  A  magic skill does not reduce the time it takes to cast a spell  or the number of skill points  it costs to conjure the masgic   although an Expert or Master ranking may award these  benefits  There are nine schools of magic overall  the four elements  fire  alr  earth   and water   the priestly magics  spirit  mind  and body    and the extreme and dreadful  good  evil path of light and dark magic     Miscellaneous Skills include the less showy  but ever important abilities that will  support your party in their day to day adventuring and battles  These skills include  Diplomacy  Learning  Bodybuilding  Meditation  Merchant  Disarm Traps  Identify   and Perception  Each of these skills follows the same    rules    in regard to an eminent  Expert or Master ranking              BALANCE YOUR FORCES  AS YOU  MIGHT SUSPECT  MIGHT AND MAGIC  ARE THE KEYS TO SUCCESS              Dg            E    Finally  we get to the good stuff  magic  No street merchant prestidigitation here  I   m  talking the real thing     or as real as the unreal can set  Marvelous things are possible by    tapping into the Preternatural   but beware  it   s also possible to unleash forces that will    east on your soul     Press C on your keyboard  or left click on the Cast Spell icon to materialize the currently  selected character   s spell book  The Tab key w
38. ened with the M key     With the cult of Baa gaining ground 80 quickly  time itself threatens to become  your enemy  Turn this threat to your advantage  using the T key to study your Time  and Calendar options  It will require many Quests to restore the Mandate  review your  current assignments with the O key     Information is power  Fortunately  it is at your disposal by touching N  important  Notes from your travels are automatically kept for you by this mystic scribe     Since I can   t be at hand at all times  the Z key provides a quick reference view  of your party   Dangers high and low can be avoided by Jumping with the X key     Your journey is documented on an arcane map that keeps track of your route for you   Magnify or shrink its view with the   and   keys                    MOUSE CONTROL    The Rodent of Parc     or    mouse     if you prefer     is a slothful familiar  unwilling to    so much as move without your helping hand  Nonetheless  when instructed by you  it can and  will scurry back and forth between your world and Enroth to convey your wishes     Its abilities change with your needs  but you can depend on certain behaviors   Move the mouse in your world  and a reflection of its motion scampers across your  slowing screen  Move the mouse over an object in Enroth  and writing will appear to  describe it  Fountains will be called fountains  doors will be called doors  and people  will be called by their names     There are two buttons on top of your mous
39. er   s skill  ranks  while Masters can extend that to days     MINO SPELLS    Meditation temporarily increases a single character   s  personality and intellect statistics by Os plus an extra 2 for every  skill rank  This will last for 1 hour for every skill rank and carries a       cost of 1 spell point  Experts add an extra 3 points  while Masters  affect the entire party     Remove Fear removes the fearful condition from a character if this spell is cast in  time  The caster   s skill and rank in Mind Magic determine how long the character can be  paralyzed by fear before the point of no return  After that  the only way to lift the curse  short of Divine Intervention is to visit a temple  Remove Fear cost is 1  recovery time is    required  Its effectiveness is based on skill rank times 3 minutes of being atraid  Experts    49                   can revive a character who has been fearful for one hour times the caster s skill rank  while  Masters can extend that to days     Mind Blast fires a bolt of mental force guaranteed to hit any target and damage  that monster   s nervous system  Expect 5 points of damage  with an extra 1   2 points for  every skill rank  Cost is 3 spell points  recovery time is moderate  Experts and Masters    are progressively faster to recover     Precision temporarily increases a single character   s Accuracy statistic by 10  with  an extra 2 for every skill rank  This lasts for 1 hour for every skill rank  Cost is 4 spell  points  Experts add an 
40. extra 3 per rank to Accuracy  while Masters extend the spell to  the entire party     Cure Paralysis  if cast in time  removes paralysis from a character  The caster   s skill and  rank in Mind Magic determine how long a character can be immobile before the point of no  return  After that  the only way to get him moving short of Divine Intervention is to visit a  temple  Cure Paralysis cost is 5  and requires recovery  Its effectiveness is based on skill rank  times 3 minutes of paralysis  Experts can revive a character who has been paralyzed for one  hour times the caster   s skill rank  while Masters can extend that to days     Charm calms a single targeted creature and removes any hostile feelings it has towards  your characters y an effect that lasts for 3 minutes for every skill rank  If this creature takes any  damage   it will immediately become hostile again  So be nice  Cost is 8 points  recovery time is  moderate  Experts double the effect s duration  while Masters quadruple Yt     Mass Fear causes all creatures in the spellcaster   s line of sisht to flee in fear  a  cowardly condition lasting 3 minutes for every skill rank  If a creature takes damage  while under the influence of this spell  the spell will be broken  Mass Fear will not work  on Undead creatures  This spell costs 10 points  Experts and Masters recover more  quickly than Apprentices     Feeblemind removes the ability of a target to cast spells until this spell wears off   Feeblemind will last for 5 
41. f weariness and become weak  This puts them at a disadvantage when  using combat and many other skills  There are magical means available to cure this    weakness 7 but they are temporary     While your party 1s resting  your window into Enroth becomes focused on their  recuperation  If you are approached and attacked by monsters while asleep   you will be at a  severe disadvantage until all your characters awaken to deal with the assault  The best way to  avoid being attacked while you sleep is to pass the night in an inn     Your adventurers are vigorous men and women  and they need to eat resularly to keep  up their strength  While not given to snacking between meals  food is consumed every time  your party sleeps  If the cupboard runs bare  your characters will be unable to benefit from  sleeping   and will not set their hit points and spell points restored from rest     There are two ways of using the rest screen  You can select    Rest  amp  Heal 8 hours    to  rest until you are healed  or you can    Wait Without Healing    by selecting one of the three  buttons under that heading  If you choose to rest and heal  a number will appear next to  the apple icon in that section  This number  indicates the amount of food you will use for  sleeping on the terrain you ve chosen to  oaii p gt  Rola Certain terrain  like snow  and desert  cost more food to camp on  to simulate the difficult conditions of  traveling through such inhospitable regions  If  you select wait without h
42. fect lasts for 5 minutes per rank of  the spellcaster   s skill  carries a cost of 60  Experts shrink monsters by two thirds  both size  and damage   while Masters quarter a beast   s size and damage     Day of Protection simultaneously casts Protection from Fire   Electricity  Cold  Poison     59           ee                             and Magic on all your characters  plus Feather Fall and Wizard Eye  The statistics added  equal 2 times the spellcaster s skill rank  This spell costs 70  and lasts for one day  Experts  add 3 times the spellcaster   s skill rank  Masters add 4 times in statistic increases     Finger of Death attempts to immediately slay a single creature by stripping its soul  from its body  Charming  Finger of Death has a 3  chance per skill rank in Dark Magic  of working  Cost is 80  recovery time is moderate  Experts get their chances upped to 4    Masters improve their odds all the way up to 5      Moon Ray heals your characters and damages all monsters in sight  For every skill  rank  this spell delivers 1   4 points of damage to your enemies  and restores an equal number  of hit points to all characters in your party  This is the only spell that harms all monsters in  sisht and aids your party  Moon Ray is restricted to working outdoors and in the moonlight   Cost is 90  Recovery is required  though less for Experts and Masters     Dragon Breath is the most powerful damaging spell you may acquire  lt empowers the  spellcaster to exhale a cloud of toxic
43. future reward for some loyal knight or nobleman  It has been       unused since the Succession Wars  having Formerly belonged to a       supporter of my brother  Provisions here are meager     we arecountin       on resupply from either Rocklin or you  as we can only hold out fo r       two weeks with the available rations   The forces we have here are       barely adequate fora defense  but we should be able to last until your       reinforcements arrive  Hurry        We have spent some time exploring the castle  Finding many secret 1       assages and surprises  perhaps we may even find an                tunnel        If the wall is breached  the traps  pits  and secret ways will serve us        well    hope it never comes to that  but it is best to be mae      Ww ill be much relieved if the treacherous necromancer wno used to        own this castle was paranoid enough to have dug an escape       tunnel      Sulman has been a greathelp during this entire misadventure   and he has promised to look into the cause of the snowstorms    he 1S  after all  a Master of A  r   to see if they are divinely sent  Another  has ead forint over our castle and is even now covering us with snow  and misery  Devils seem to operate better in cold weather  Anyway  this siege       will give Sulman plenty of time to look into the causes  Perhaps the traitor     that is surely amongst our ranks  is also the cause of the storms        Fear of such a tra  tor has me sleeping poorly at night    pre
44. gic determine  how long the a character can be debilitated before the point of no  return  After that  the only way to get strength back is to rest  Cure  Weakness    cost is 1  its recovery time 1s moderate  Its effectiveness is based on skill rank                               times 3 minutes of weakness  Experts can revive a character who has been weakened for one    hour times the caster   s skill ranking   while Masters can extend that to days     First Aid restores 5 hit points on a single target  Cost is 2  recovery moderate and  reduced for every level of skill  Experts heal 7 points of damage  Masters heal 10     Protection from Poison increases all your characters    resistance to Poison  1 point  of resistance for every rank of the caster   s Body Magic skill  Cost is 3 points  recovery  time is moderate  The Protection lasts for 1 hour per skill rank  Experts double the  resistance  while Masters triple          Harm slams a single creature with completely reliable magical damage  8 points of  damage are guaranteed  with an additional 2 points of damage for every skill rank  Cost is    4  recovery is nominal  Experts and Masters recover faster     Cure Wounds heals 5 hit points on a single target  plus an extra     2 points of  healing for every skill rank  Cost is 5 spell points  some recovery is required  Expert    and Masters recover faster     Cure Poison  if cast in time  removes the toxic condition from a character  The skill  and rank in Body Magic determin
45. haracter will need a total of  4000 experience points  following on this example  it would cost 5000 points to advance  from fourth level to fifth  The actual cost in sold can vary from one training ground to the  next  shop around if you feel like pinching ingots     Individual skills can be improved in the course of your adventure by    paying     development points to increase an adventurer   s skill ranking  For example  you can choose  to increase a character   s skill with daggers from rank 3 to rank 4  when the fates roll their  dice  the ranking determines whether or not a dagger attack is successful  To improve the  skill ranking of one of your party  view an individual adventurer    s skills  and click on the  skill you want them to increase  If your character has the development points to shell out   the rank of that character   s skill will increase by one  The cost to buy one rank of skill is  equal to the rank number you re buying  So in our edged weapon example  increasing a  Dagger skill from rank 3 to rank 4 would cost 4 skill points     There is another way of improving a skill ranking  and this is by finding an elusive  and mysterious teacher  These nomadic instructors may agree to increase an adventurer   s  skill from    Normal    to    Expert     or even from    Expert    to the very heady    Master     A  more impressive title makes for some special abilities that aren   t senerally the same for  each skill  For instance  a Master mace swinger gains the
46. hem 4 0  and these horrible sum m er snowstorms seem to pursue us as a i  relentlessly as the devils them selves    fear there is a traitor amngst     us  somehow signaling the enem y Our every m ove   My dear  Iwant you to give th  s letter to w ilb  to organize an army la  Five thousand men  an    ur Hum phrey  He   s  rge enough to put these devils dow n  say twenty   d do it im m ediately  lalso want you to call upon Rocklin   the King of the Dwarves  and inform him of the situation  Hell com  danger affects both our kingdons  and he als  to h  s a  d during the Succession Wars agains  In the m eant  m e  we will fle  can hold off the         e     this   o owes me a favor since   came  tmy evil brother Archibald   e east again to seek a fortified location that  demonic army until help can arrive  lam not going to reveal   the location until we arrive there for  by the enem y  lam having Sulm  h  counti    fear these essages will be intercepted  this m essage  May you get th  s soon and act on it sooner    am  5          an dispatch our fastestm essenger with  g on you and thinking of you and Nicola   all  the time                             August LEZ  My beloved    We reached Castle Kriegspire a day ahead of the enemy and   have fortified our position in anticipation of attack  This is the last      message you will receive from me until we are liberated by the army    i you and Humphrey are preparing     thank the gods that   reserved th  s part  cular castle as a    
47. icely at the House  A  ra of Healing in Edenbrook and will be out of bed in no time     Unfortunately  many were not so lucky  Others who survived the combat itself  contracted a disease our healer says was caused by the Filthy condition of the devils    claws  In all  eighty three men fell   n the fight against these devils  Yet  we have    rovidence to thank that our fortuitousarrivalin Edenbrooks hour of need prevented  the death of hundreds more  The devils suffered much heavier losses   272 dead   The survivors    much less than half  thankfully       fled as one  on some sort of unseen    si nal  and we were too exhausted to give chase  After a short rest here we will hunt    them down and finish them off        know you will want to know that I have survived the battle unscathed    fear  that what   have just written may be disquieting  but you would never forgive me  for telling you anything but the truth  I am entrusting my adv  sor Sulman to  takecareofthe detail of informing the families of the fallen as I have entrusted i  him with so many other things  including the delivery of these letters to you  0 fi     He will handle the matter with tact  and can be relied on to select the   f    speediest messengers for my letters           o m    Ss    will send another letter after we have caught up to that demonic    army and dispatched it  You and Nicolai should hear from me in about a week                                                     CONFIDENCE IS A GOOD    THI
48. ill rank  while Masters can increase the Endurance and  Might of all characters in the party at once     51            8 nee                                           Flying Fist cannot miss and it pummels an opponent with 30 points of damage  plus  an extra 1   5 of damage for every skill rank  Cost for this hammering is 25 spell points  and  the caster needs some time for recovery  though less if you are Expert or Master     Power Cure restores hit points to all characters in your party at once  10 points  of healing  plus an extra 2 for each skill rank  Cost is 30  recovery is quite significant   Experts and Masters recover more quickly       Light spells    P Create Food makes food  but only works if you have less real  z               food than the spell creates  For a cost of 20 spell points  you can  ls Chedlen One day worth of food plus your Light magic skill divided  by 10  Recovery time is moderate  Experts double the skill effect   Masters triple the skill effect                                   Golden Touch converts a single item in your inventory into sold  with a worth equal  to 40  of the item   s actual value  For every rank of Light Magic skill  there is better  chance that this spell will succeed  Take care  for if the spell fails  the item is broken   Cost is 25  recovery takes time  Experts will make a conversion worth 60  of the item   s  value   Masters will net a value of 80      Dispel Magic removes all helpful spells on all monsters in sight  This bi
49. ill run throush all the schools of magic studied by  any selected character  Use the Arrow keys to choose a spell  and press Enter to cast it  Or use  your mouse   personally  I like to use a rat  its bigger and easier to hold   to select a spell  one  left  click    or cast it  a second left click      Right clicking a spell will conjure up a small transdimensional window with information    about the spell in question     Mouse clicking on the small tab at the bottom of the book will set the currently selected  spell to a particular adventurer   s    readied spell     this is the magic held at the ready for quick  release  The Spacebar will also set the readied spell     The Escape key will close your character s spell book  as will a mouse click on the  onscreen    Quit Spell Book    button     Fire sPeLLs          Torch Light produces a sphere of light around your party  It only    waiting  It costs 1 spell point to cast  Expect it to last one hour times  your adventurer   s skill rank  At Expert and Master levels  the lisht  produced is noticably brighter  An essential spell     works indoors  Use it for those dark caverns where something might be                   Flame Arrow fires a single flaming arrow  Don   t be taken in by the power of fire  this spell  is notoriously inaccurate  with no more chance of finding its target than a regular arrow  lt  costs 2 spell points to cast  and you ll have to recover your energy before you can use it again  lt  works instantaneou
50. its own          brand of capitalism  and you may find bargains by following  these seneral rules     When entering any place of business  it   s a good  idea to start things off by striking up a conversation  with the resident merchant  a shopkeeper  banker   bartender  trainer or what have you  A left mouse click      on their image is all it takes for them to reveal the    services they can offer     All you need to do is put the pointer over an  item to inspire a local shopkeeper to make a sales  pitch  including his asking price  Right click  on the  other hand  gives details on the items such as  type   armor  damage f description and value  Note that value  and price are different  Prices are influenced by the  Merchant Skill of the character doing the shopping   A very skilled character can leave a shopkeeper crying  in his cash box  a lack of skill makes a character  and  thus you  pay through the proboscis     Left click on an item to buy it  its cost in sold will    34    oe                 be deducted from your riches  Don t waste a busy merchant   s time trying to buy an item if  y H rying y  your character doesn   t have enough gold  or enough room in her pack to carry 1t away  Either    instance will force a shopkeeper to ring up    no sale        Many merchants will also buy items  freeing up space in your adventurers    backpacks   and drumming up extra sold should your party be short  Shopkeepers will only barter  over their particular stock in trade  don   
51. ive  With a full days rest at the narrow  ass   had chosen  my men were able to contrive a vicious am ush that would  have turned Archibald green with envy  when fully half of the enemy had  Filed into the pass we attacked  rolling boulders down the cliff face and  i showering them with arrows  The avalanche we cause blocked the road   if splitting the demonic army jn half  We concentrated on the     part of the army that had yet to travel through the pass  na and thus lacked leadership from the front In minutes     we had decimated that portion without a F    single loss on our side            The remaining arm y of devils  imm ediately fled north  chased by our arrow and       curses  Considering the small num ber of devils  forty five or so   and the difficu   I declared the m Issiona successan  our victory        remaining    ty in chasing thenany Further     dwe spent the night celebrating  The celebration     fearw as    premature  As the night hours UN  woreon  my outridersbegan to return from their scouting details  with reports of an army of devils   numbering in the thousands     travelling out of the badlands in our direction  Iw as forced to  order a retreat  hunter and hunted reversing roles  Catherine  I write this le  infrequent and brief rest sto    1  1    tter to you during one of our 1    ps  Our pursuers are faster than us      and do not t  re as easily My scouts and seers report that the ty   dem ons have Followed our trail despite all efforts to shake t
52. k to a nobleman  and your  reputation goes up by 10  talk to a soblin  and it soes down by 10  Your character  fits in everywhere     Disarm Trap skill is the perfect thing for when you can t remember where you left your  keys  all chests will open automatically  but you may get hit by a trap  The more skill you  have  the better your chance to disarm any trap before it goes off    Learning skill increases the experience your character receives  Every rank of skill  increases the experience bonus your character receives  Experts double and Masters  triple this bonus  learn enough to do the math and you ll see how this can add to    your advantage                       INTRO TO GAME    SEHEN      Everyone but the Cyclops of Dark Moor will tell you  there   s more than one way to look  at the world  That   s never been truer than from your unique perspective    The luminous slass in your possession affords multiple views of Enroth and the  situation of the adventurers who have sworn on in your service  I   ve made some notes to  help you understand what may at first appear as unfamiliar territory  Don   t worry  you ll    recognize the key elements soon enough     Then it ll be your own world you ll have trouble recognizing     MAIN ADVENTURE SCREEN       Automap  Care sel sp ell Fly spell Zoom Qut Compass    E           3  ra dl 2  dE  pra a  Eir   ol     gt    A                 LEE    o            i ki  3       NPC Followers    Turn Bas ed    Mode Indicator   Active ray Spell
53. l rank in Water magic  The spell costs 15 points to cast and  Experts and Masters will recover faster     Town Portal transports the party to the last town they visited  At Apprentice level it  only works outdoors  As a further caution  the chance of Town Portal working is rather  small  improved by your rank of Water Magic skill  Cost is 25 and recovery is slow  Experts  can use this spell indoors  and Masters can choose the town     Ice Blast fires a ball of ice in the direction the caster is facing  The ball will shatter  when it hits something  launching 7 shards of ice in all directions except the caster s   Shards will ricochet until they strike a creature doing 12 points of damage plus 1 2 points  per rank of Water Magic skill  or melt  Beware that the ricochet can hit your party  even  when the shards don t start out in their direction  It costs 25 points  and requires recovery  time  which is less for Experts and Masters     Lloyd   s Beacon lets you place one marker at a location you want to teleport back to  in the future  Just how far in the future depends on your skill and ranking in Water  Magic  the marker decays in 1 hour times a character   s skill rank  Cast Lloyd s Beacon  whenever you wish to either place a marker or return to one  Cost is 30  Experts can    set up to 3 beacons  which decay in   day per skill rank  Masters have 5 Beacons  which    decay in 1 week per skill rank           EARTH sPeLLs    Stun slaps a monster with magical force 3 forcing it 
54. llowed by A SETUP DirectX  Example if  your CD ROM drive is D you would type D  _ SETUP DIRECTX   Press OK    Now you will see the    DirectX Setup    window  Click on the    Reinstall DirectX     button    At this point  DirectX setup may prompt you about your video and or audio    drivers  Follow the recommendations and restart the computer as prompted       n0    I have installed the game  but when I launch it I just get a black screen  I can  hear the sound effects but I can   t see anything    This is most likely a problem with your video drivers  DirectX 5 0 may not  contain complete video drivers for every video card on the market     Here is an easy way to see if your primary display driver is DirectX compatible     Go to your Control Panel   In the Control Panel so to Add Remove Programs    Double click on the DirectX Drivers in the list box    This will bring up a small list box called DXSetup  This box will display all  the DirectX components for your System and indicate whether or not they are  DirectX 5 0 certified  Look for an item called Primary Display Adapter and  Direct Draw  If it is not listed as Certified you will need to set updated drivers  that are Direct X 5 0 compatible  Most manufacturers have released updated  video and audio drivers that are compatible with DirectX 5 0 and have them  available on their web site  You can find many links to hardware sites by soing to    our support web site at http   Iwrww 3do com  customerservice     I have install
55. men buying into that  cowering    under the night sky             More troubling still are the ones looking             to those demon stars for twisted suidance  A  cult has formed  the Temple of ibaa with a   taste for fear and uncertainty   and a hunger for  the end of the world  Their terrible desire has    set them to sowing seeds of disaster across    the land     It   s fertile soil for the Doomsday cult   s  A            he dread  King Roland is missing  Prince Nicolai is          uE too young to manage the realm  and Queen Catherine           W    1 is away in Erathia attending to the funeral of her father    A council of noblemen runs the show  but there   s nothing noble  in the spiteful infighting between the lords and their lackey councilmen  While they snipe at  each other for personal gain  the Temple of Baa grows more deadly  I fear the noblemen are    positioning themselves to replace King Roland s reign with a dark theocracy     Worse    am tempted to believe the rumor that one of the council members may    himself be high priest of the Temple of Baa     You ll have plenty of opportunity to determine that for yourself   because the council  is essential to your journey through Enroth  They hold the keys to the mighty Oracle  and  they ll only agree to let you in if you meet their self serving needs     They ll want to set tasks for the adventurers in your party  quests that may distract  you from uncovering the evil that gnaws at the land     11 you fail  ou
56. minutes per each skill rank of the spellcaster  Cost is 15 points   Experts recover from casting more quickly  Masters faster still     Cure Insanity removes the taint of insanity from a character if this spell is cast in time   The caster   s skill and rank in Mind Magic determine how long a character can be whacko  before the point of no return  After that  the only way to return sanity short of Divine  Intervention is to visit a temple  Cure Insanity cost is 20  its recovery time is significant   Its effectiveness is based on skill rank times 3 minutes of insanity  Experts can restore  a character who has been attacked for one hour times the caster   s skill ranking  while  Masters can extend that to days     Psychic Shock targets a single creature with mind damaging magic  12 points of  damage  plus an extra 1   12 points for every skill rank  Cost is 25  Recovery time depends on  your level of expertise  Experts and Masters have the advantage     Telekinesis lets your characters avoid traps by manipulating objects   switches  chests   doors     from a safe distance  The distance and strength of Telekinesis is determined by a  character   s skill in Mind Magic  Cost is 30  and it is exhausting  Expert   s Telekinetic power is  based on doubling their skill rank in strength  Masters on triplins them     50    A        2  _                              BODY SPELLS    Cure Weakness  if cast in time  removes weakness from a  character  The caster   s skill and rank in Body Ma
57. nd  continue down the corridor  and let your imagination  run wild as to what   s in those 12 vaults in the room ahead  Could be treasure   but it could  also be poison   or even more rats  Search the room     fisht for your party s life  if need  ben just make sure you find the scroll that contains a secret pattern of 16 buttons  This  solution opens a special door  you find it by proceeding from the front of the keep directly  through the door in front of you  from that point make a left  Open the door using  the scroll pattern     and  if you re smart  use your power to save this moment in time        and set back to New Sorpigal     Your adventurers are no doubt wounded  So  when you get back to town  have them    rest on the street  there   s no shame in that  Click the Rest button on your window into    Enroth  or touch R on your keyboard  either will allow your party a chance to recuperate                       In the morning  go back to the City Council and get your reward from the clerk  Hint  use        dl     277  the fountains in town for 8 ecial surprises    7 P    You haven   t finished with the Abandoned Keep  you know  there   s more treasure      and danger     to be found in its dank walls  New Sorpigal holds another dungeon   to the northwest  worth your attention  as well  look on the map I   ve provided you   And when you re ready  the rest of the world waits to the West   but it doesn   t wait long   the Temple of Baa is moving fast     The experience yo
58. nding on their original hit points  and the caster s skill in Dark magic  Don t try to use this on                                                 a disintegrated friend  it will only work on a visible corpse  It  costs 20 spell points to cast  Experts and Masters can reanimate  corpses with higher hit points     Toxic Cloud creates a poisonous cloud of noxious gases 1n front of the spellcaster  and sends it slowly away from your characters  dealing out 25 points of damage  plus  an extra     10 points per skill rank  The cloud remains intact until something runs  into it  It costs 30 spell points to conjure  Recovery time is necessary  though less  for Experts and Masters     Mass Curse curses all monsters in the sight of the caster for 1 minute per skill rank   Cost is 40  recovery time is moderate  Experts    curses last 2 minutes per skill rank  while  Masters    last 4 minutes per point     Shrapmetal fires a 3 shot blast of hot  jagsed metal in front of the caster  striking any  creature that sets in the way and inflicting 6 points of damage  plus an extra 1   6 points of  pain per skill rank  Cost is 50  recovery is minimal  Experts recover faster  and unleash 5  shots per casting  Masters recover even faster  and set loose 7 shots at a time     Shrinkins Ray reduces even the srandest of monsters to more manageable sizes   Apprentices will reduce a creature to one half of its normal size  and this shrunken monster  will only deal out one half its normal damage  This ef
59. of scoring a hit  If you become an Expert in a weapon skill  you will sain  certain combat advantages when using your weapon  Masters gain even    more advantages  You cannot become an Expert or Master on your own 7    no matter how many ranks you have  you must find a teacher to elevate         you to that status     Staffs are two handed poles equally good for offense and defense  Expert ranking  with the staff will increase the character s armor class and Master ranking will allow them  to occasionally stun their opponents     Sword skill covers most types of blades longer than a knife  Expert swordsmen gain  a quicker attack while Master swordsmen may wield any one handed sword in their left  hand and another weapon in their right     Daggers don   t do the kind of damage that a sword or an axe can deliver  But their  quick attacks can sometimes let a character get in two slices for every one move made  by a slower opponent  Expert dagger fighters can wield a dagger in their left hand while  using another weapon in their right  Master dagger fighters have a chance of killing a  surprised opponent with a single blow     Axes are rather slow on the attack  but do a lot of damage when they hit  Expert  axe fighters gain more speed in their attacks while Master axe fighters can deliver    tremendous damage     Spears make their point by including all pole weapons with blades attached to the  business end  Versatile  they can be used one  or two handed  but they work better wi
60. ouble the resistance   while Masters triple LA    Poison Spray sprays 1 shot of poison at monsters directly in front of your characters   Damage is low  but few monsters have resistance to poison  so it   s an easy way to make    em  suffer  Cost in spell points is 4  recovery is required  The effect is 2 points of damage  plus  an extra 1   2 points of damage for every skill rank  Experts recover more quickly and fire  3 shots   Masters are back at it faster with 5 shots     Water Walk lets your characters walk along the surface of water without sinking 3 for  5 minutes for every skill rank  Only useful outdoors  this spell costs 5 spell points initially   but you should never forget that this magic constantly drains spell points while active   Experts stay topside for 10 minutes for every skill rank  Masters are afloat for 1 hour Per  skill ranking  The spell drain is the same no matter what level the caster     Ice Bolt fires a single bolt of ice at a single target  Always a hit  it does moderate  cold damage  1 7 points of damage per skill rank  Cost is 8  Experts and Masters    recover more quickly     Enchant Item will attempt to make an ordinary item magical  The chance of success  increases with the caster   s skill in Water magic  Unless the caster is a Master  weapons cannot  be enchanted  Cost to cast is 10 spell points  Experts make better magic items     Acid Burst targets a single monster with an acidic bolt that does 9 points of damage  plus 1 9 points per skil
61. ply don   t have as many choices to begin with   Paladins begin with the Spirit realm of magic  and can later learn to use the Clerical Mind  and Body realms  They ere  however  restricted from learning the powers of the realms of  Light and Dark  as well as the Elemental magics  Paladins who remain true to their cause  may achieve the rank of Crusader  gaining one hit point and one spell point per level  and  ultimately ascend to Hero  gaining another hit point and spell point per level      Archers are another type of hybrid  oh  let us lament the true original    in this case   of Knight and Sorcerer  Archers may learn to use any type of weapon  although their  specialty is     surprise      the bow  Their discipline prevents their use of shield or plate  armor    n Archer s talent for spell  casting begins with the Air realm of magic  and may  eventually srow to take in all the Elemental realms  The realms of Light and Dark magic    owever  are beyond their grasp  Archers can focus themselves to become Battle Mages   gaining one hit point and one spell point per level    and eventually may aspire to Warrior    Mages  gaining another hit point and spell point per level      Druids combine the best of Sorcerer and Cleric classes  They have few hit points   and make poor fighters    their arsenal is limited to staff  dagger  and bow  and their armor  is limited to leather or shield  On the plus side  they can build a heck of a circle of rocks   and can use both Sorcerer and 
62. r misses  Cost is 2 points  It is a tiring spell  requiring rest    t fires  instantly  dealing 1 point of damage  plus an additional 1   5 points of damage for every skill  rank  Experts are ready to go again more quickly  Masters fire at no cost     Protection from Electricity increases all your characters    resistance to electricity  1  point of resistance for every rank of the caster   s Air Magic skill  Cost is 3 points  the caster  must recover after using it  The Protection lasts for 1 hour per skill rank  Experts double  the resistance  while Masters triple it     Sparks fires three small balls of lightning that bounce around until they hit something  or dissipate  It   s hard to tell where they will go  so this spell is best used in a room crowded  with small monsters  and with most of your party elsewhere  The spell costs 4  Sparks do  2 points of damage  plus 1 additional point of damage per skill rank  Experts recover more  quickly  and fire 5 balls  Masters are ready to go again even faster  with 7 shots     Feather Fall slows the speed of a fall and prevents your party from being hurt when    falling more than ten feet  The cost for this spell is 5 points  and recovery takes time   It lasts for 5 minutes for every Air Magic skill rank  Experts get the duration up to 10  minutes per skill rank  while Masters rate 1 hour per skill rank                 Shield slows missile attacks  such as rocks and arrows  and cuts their potential damage  by half  A Shield costs 
63. r worlds die  Never forget that  But if you succeed  the adventurers    you suide will gain experience and skill     And they may yet be the ones to restore the Mandate of Heaven              The Mandate of Heaven    What s this Mandate  exactly     11 you have to ask  you may never understand     Some call it the moral order of the universe  the opposite of the cold terror breeding  up there in those abhorrent stars     To do what is risht  instead of what is to your own advantage     Sounds simple  doesn t it  And yet  why do so many rulers resort to force in place  of leadership  If a king embraces the moral order and follows it  then he is worthy to  rule  If not  he has no business     no right     to sit on the throne  For he   s lost the  Mandate of Heaven     The Temple of Baa schemes to destroy for all time that pact between the gods above  and the earthly rulers of this land  Their doomsday stock in trade   monstrosities and disaster  conspire to convince the people that y              King Roland Ironfist has lost the very same Mandate they wish pa  to obliterate  The Temple followers whisper that rebellion is  the only way to reclaim the favor of the gods  And rebellion  will place the    friendly    neighborhood Doomsday cult in  E                   power  naturally     The Oracle understands this better than  anyone  For centuries she has been the link that               carries the sods    mandate  Find her  and she may  help you stop the destruction of preciou
64. rans Dimensional Manipulation and  with    knowled e  you can command them to do your bidding   ge  y i           times they will confound you  Like the Protean Wolves of Kriegspire  these artifacts  can and will perform different functions at different times  Such is their nature  But I know  how to tame their wild wa S  and I can pass that wisdom on to you    y E op  If you were to consider yourself a pu eteer  you could think of these objects  3 A PEPR 1     as the strings you pull and slide to suide your characters through Enroth  But to  consider yourself 370 0109670 do a disservice to those who risk everything in  joining you on this quest    Take heed  pay attention  don   t blink  There won   t be a test lat ae   Just the difference between life and death          d       RUNES OF JT DINAKIA  7 bate 4 Ged   1 eD                   TOUCH THE KEYS  AND  REACH BETWEEN WORLDS       Qu ADS  CAN ASEO JE    The Runes of Binaria     or    keyboard     if you re intent on staying  srounded in your    reality         performs many tasks  These are only the  most common  refer to the chart on the left for a full listing     Touch the A key to launch an Attack on the nearest monster   See my advice on combat a bit later in this tome for more details on    that  A mouse click on any nasty has the same effect     ett a readied Spell     magic that a character has set in place for quick use      with the S key  Hold the CONTROL key and click on an object  beast or character to  direc
65. rock delivers 8 points of damage plus 1 additional for every skill rank  Experts  recover faster and bring down 12 rocks  Masters are ready again more quickly with 16  rocks  This spell cannot be cast indoors  thank the sods     Inferno burns all monsters in sight  your party is excluded from the cookout  An  efficient way to clean out rooms full of weak or moderate strength monsters in one or  two easy castings  Cost to your character is just 25 spell points  and recovery time is  significant  That s for 12 points of damage  with an additional point of damage for  every skill rank  Experts    recovery time is cut somewhat  while Masters take just a quick  breather between spells     Incinerate is one of the strongest direct damage spells you may acquire  inflicting  massive damage ona single target  Only the strongest of monsters can expect to survive this  spell   But if one does  then it   s you who has to survive   Spell point cost is 30  recovery is  necessary  It happens instantly  searing 15 points of damage   plus 1   15 points extra for each  rank of the caster s skill  Experts recover more quickly  Masters faster still     AIR SPELLS    Wizard Eye reveals the locations of monsters and characters  on your group s automap  It lasts for 1 hour and it costs one spell       point to cast  Experts and Masters will learn more on casting this  spell than an Apprentice     Static Charge targets a single monster with a jolt of static electricity  Not much  damage  but it neve
66. rs  will hold onto their Master lessons because of the time of month  the location  or even the  weather   Clearly  wandering does little for their social skills      CAN AD ANDES ECOV ERY     There s nothing wrong with giving peace a chance  But in these dark times in  Enroth  you may very well be dead by the time you first say    Hello       This is not to say that you should revel in violence  What you go throush to restore  the Mandate to this land may very well sicken you with the stench of blood and the  screams of pain  But liberty demands eternal vigilance  and justice sometimes requires a  willingness to stand firm and fight           ATTACKING  A timing gem next to your portrait s THE BEST DEPENSE  IS  PRANKLY  TO    RUN AWAY     head warns you of the presence or absence of  monsters  When it is green  it usually means  that there are no monsters present   reliability  is reduced when used indoors  A yellow color  will indicate a definite monster presence      but somewhat distant from the holder of A  the gem  When the gem 1s red  well  stop  lookins at the gem because something mean    18 Very close     Time is perhaps the most important  factor to bear in mind as you go into battle     On the one hand  time works    against you  every character in your party            1  moves at an individual padel and that    Wa  Pia af         Qi       l l   u 7 l         i                 7  internal clock   or counter   regulates         a    everything from the speed of th
67. s     eather Fa          ea                      ire   d Poison   amp     E    i r   Books     Water Walk                 vents    Maps  E    Gold  Food    Game Options    Quick Reference              Quests  Notes     a     Timing Gem    A E       Hit Points    Spell Points  Cast Spell    Bless spell    Stone Skin spell Rest    Heroism spell Shield spell    Haste spell       The Adventuring Window is where everything happens  movement  monsters  combat  interaction  The Turn Mode Indicator appears if you ve switched from real time to  turn based adventuring  Guardian Angel  Flying   and Walk on Water Icons will materialize  to remind you when your party has been blessed by these powers  and fade away as  those magics dissipate  Active Spell Icons are a visual reference to the currently active     party    spells  The Hit Point Bar and Spell Point Bar monitor an adventurer s health    and magical power     Left click your mouse on Cast Spell to cast a new spell  on Rest to give your party  a chance to make camp and rest  on Quick Reference to review arcane notations helpfu  in managing your party  and on Game Options for direct access to the mechanical bridge    that spans from your world to mine     Keep your eye on Food and Gold so you know how much your party has of each   A left click will open any volume in your portable library  review the goals of your  quests in the Quest Book  study the knowledge you ve acquired in the Notes Book   see the world as you ve explored it
68. s and Masters will recover faster     Raise Dead  if cast in time  restores a character to life  The caster   s skill and rank in  Spirit Magic determine how long the character can be worm food before the point of no  return  After that  the only way to revive the corpse short of Divine Intervention is  to visit a temple  Raise Dead costs 20  Its effectiveness is based on skill rank times 3  minutes of death  This magic will leave your character in a weak condition for a full  day  Experts can make the spell work for one hour of death times their skill rank  while  Masters can extend that to days     Shared Life combines the life force of your characters and redistributes it between  them as evenly as possible  All current hit points are totaled  and 1 extra hit point is added  for every skill rank  The cost for this averaging is 25  the recovery time is very significant   Experts add 2 extra hit points for every skill rank  Masters add 3 extra     Resurrection  if cast in time  removes the eradicated condition from a character   The caster   s skill and rank in Spirit Magic determine how long the character can be dead  before the point of no return  After that  the only way to revive the corpse short of Divine  Intervention is to visit Temple Stone  Resurrection cost is 20  is the most exhausting spell  recounted so far  Its effectiveness is based on skill rank times 3 minutes of eradication   Experts can revive a character who has heen eradicated for one hour times the cast
69. s of the Light and Dark magics  and the awesome spells available in those  realms  For weapons  however  Clerics can only choose the mace  staff  or bow  They do  a little better with armor  only Plate is forbidden to them  With  much diligence and study  Clerics can ascend to Priest  gaining        CONSIDER INVITING A CLERIC  TO JOIN YOUR PARTY  NOTH   ING WRONG WITH HAVING  PRAYER ON YOUR SIDE     one hit point and spell point per level    and eventually High  Priest  gaining another spell point and an extra hit point         Sorcerers are students of Elemental magic  concentrating  on offensive and utilitarian magic  Downright rotten fighters   they re barely able to use the dagger  the staff  or the bow effectively   Forbidden shield and all but leather armor  they also have the  lowest hit points of all the classes  They   d be thoroughly pathetic if  not for the tremendous offensive spells they command  and their access  to the Mirrored paths of Light and Dark magic  the most powerful  wizardry in the land  With much spell casting experience  Sorcerers can  be transformed into Wizards  gaining one hit point and one spell  point per level  and then to Archmages  gaining another spell  point and another hit point      25          p                          Paladins cross the lime between Knight and Cleric  performing both roles well  but  not as well as either of the more focused classes alone  Like Knights  Paladins can learn to  use any type of weapon or armor  they sim
70. s order  and  repair the damage already done     Fail  and learn to love chaos             July 28  1152   eS iiil  a    My Beloved Catherine                    It is my sincere hope that this letter will lay to rest the fears you have 0  expressed for my safety and that of my men  As you must understand  this 1  trip could not be avoided  Both the Kilburn investigation and the Blackshire  appointment require my personal attention  and   haven t visited the Northwest  in ages  It troubles me that you should fret over my welfare during my i  absence  however short   t will be  So please  dear  accept my promise that    will return bu September without mishap        After all  what could go wrong    have five hundred armed men in    my expedition  all of them veterans of the Archibald campaign  lam a  popular king travelling in lands no one disputes as mine  and we have heard       no news of rebellion or unrest  Many people flockto watch us passthrough    their hamlets and villages  eager to get an admiring glimpse of their king  and his men     Nothing stands in our way and no dangers beset us  Even the  monsters are scarce  We ve seen but a handful of goblins and ogres  1  and not even one dragon  The only trouble we ve had was a freak F  Fi snowstorm that struck as we entered the village of Rockham  Even that rf        peculiar as it was   was of little consequence  as the villagers put us        q for the night in their houses and barns        a    of the devils that some 
71. say plague towns   n the Northwest  we have  only rumors  We have not yet encountered a soul who claims to have seen  one himself  nor anyone who has found the bodies of Lord Kilburn and  3 his Rangers  The only devils we have seen are these huge mosquitoes that  love the swamplands so much  Wretched pests  My place in history would  be assured if   could only think of a way to rid the world of such nuisances     No  Catherine  Lord Kilburn was probably slain by something  much  more mundane than devils     perhaps a pair of dragons ora large band  of highwaymen  Either way  We shall resolve his disappearance in short    order  bringing any human culprits to justice or slaying any monsters     cannot have my men attacked with impunity       THESE LETTERS  ARE THE LAST                THE KING           Now  once again  put your fears to rest and believe me when   say  that   will return come September  Tell our son Nicolai that   love him  and  know that   love you with all my heart     Forever Yours         LINK WE HAVE TO                                THE KING HAS A GOOD  HEART      BUT HE WOULD  BE WELL ADVISED TO MAKE  ROOM FOR A LITTLE SUS   00     DA  r  ii        August 4  115 2  Dear Catherine     Due to the snowstorm   n Rockham  of which   wrote you last week  we have  reached Blackshire one day behind schedule  By the time you receive this letter we  shall once again be on our way  following the leads we discovered while in town   Kilburn s expedition disappeared a
72. sly  and will do 1 8 points of damage  assuming it hits anything   At Expert  level  Flame Arrow costs just 1 point  and can be used again more quickly  Masters recover more  quickly and fire without cost  What a bargain     Protection from Fire increases all your characters    resistance to fire  1 point of resistance for  every rank of the caster   s Fire Magic skill  Cost is 3 points and the caster must recover  The effects  last for 1 hour per skill rank  Experts double the resistance  while Masters triple it     Fire Bolt launches a burst of fire at a single target    consider it the    Old Reliable    of the  Sorcerer   s arsenal  Costing 4 points  it takes awhile to rebuild strength and use it again  It fires  immediately  and will deliver 1   4 points of damage times a character s skill rank  Experts are    ready to fire again more quickly  while Masters recover even faster     Haste reduces by 25 seconds the time it takes to recover from casting a spell or attacking  with a weapon  Beware  for characters will be weak for six hours after this spell wears off  It  costs 5 points to cast  and requires recovery  It lasts for 4 minutes plus 1 additional minute    42        eem P                               for every skill rank a character has  Experts reduce the recovery time  while a Master s  spell affects the entire party     Fireball targets a single monster  but explodes to hurt anyone else caught in the  blast  What a show  But keep your party ata distance  if the
73. sters wing it for an entire hour per skill rank     Starburst calls 8 stars from the heavens to smite and burn your enemies in a 20 foot  radius     Try not to get caught in the blast  Cost is 30 spell points  recovery is very significant   each stars    damage is 20 points plus an extra   point of damage for every skill rank  Experts  reduce their recovery somewhat and get 12 stars  Masters turn back their recovery even  more  and deliver 16 stars  It only works outdoors     WATER SPELLS    Awaken automatically awakens all of your characters from a  normal sleep and dramatically reduces the duration of sleep spells  cast on your characters  Cost is 1 spell point  some recovery is       required afterwards  Awaken will remove 3 minutes of sleep times  the caster   s skill rank  Experts multiply skill rank by hours  while  Masters multiply them by days     Cold Beam targets a single monster with a field of extreme cold for an instant  Not  much damage  only moO points  but always a hit  Cost is 2 spell points  Recovery is  required  but with every advance in skill becomes less of a problem  Experts recover faster   and Masters cast without cost  Now that   s an education that pays off     Protection from Cold increases all your characters    resistance to Cold  1 point of  resistance for every rank the caster has in Water Magic  Cost is 3 points  recovery is    45          p 0                                   required  The Protection lasts for 1 hour per skill rank  Experts d
74. suming   could ever sleep well in these circumstances  What  would a man have to gain from such treachery  A high post  in the devil hierarchy     would like to see that  Wealth  Do  devils even HAVE wealth  What could it be  If there is such  a traitor  I shall catch him and have him publicly strung up  and tortured  To think that he is probably hiding under my  very nose makes me sick unto death  There is nothing worse than  a traitor  Even Archibald would agree   Well  no use complaining  He will show himself soon enough     am sure    must go now and finish preparations for the siege  Know  that if   never see you again    love you and J love Nicolai  And  if  you love me half as much  move as fast as you can to send    reinforcements to our rescue     Pray for us     s  If I should fail to return  tell Nicolai that the Third Eye is  in the Well         he    understand when the time is right  It is his birthright    and he will need it if he is ever to be King     KING ROLAND PLACES MUCH  FAITH IN HIS SON  HMM  PER   HAPS THE PRINCE CAN BE AN   ALLY IN YOUR OWN QUEST       THERE ARE TWO TYPES OF  MAGICIANS  THE QUICK AND  THE ROTTING  MOLDERING   WORM FLAVORED FOOD FOR  SPAWNS OF EVIL           INTRO FO MOUSE    KEYDOARI            70000         LS    It doesn   t matter what you call these instruments  crystal ball  computer  the Scry of  Silicon  the Ordered Runes of Binaria  a keyboard  the Abacus of Turing  A rat  a mouse   the Rodent of Parc  They are Artifacts of T
75. t each spell  just as a pinch of nishtroot is used to flavor a  cauldron brew  Skill in a particular school is required before its spells can be learned  Magic  skill can multiply  modify  or alter time for a given spell  There are nine schools of magic   including the four elements  Fire   Air  Earth  and Water   the priestly magics  Spirit  Mind   and Body  and the sood  evil paths of Light and Dark  Experts and Masters have the power    to conjure greater spells of any magic     Fire magic is a sood way to burn a bad guy  and also includes spells having to  do with speed and pain     Air magio tends to be defensive and informational in nature  and includes spells  of accuracy and flight     Water magic is equally useful for defense and offense  and concentrates on spells  that move or change things     Earth magic is defensive and includes spells that protect  bind  and strengthen   Spirit magic concentrates on spells of life and death  Live forever  bring back the    dead  slow or accelerate aging   Body magic cures disease  dissolves poisons  and senerally heals and enchants   Mind magic charms and confuses     Light magic includes some of the strongest spells in the land  Light magic cannot be  chosen by beginning characters  it must be learned and mastered during your travels     Dark magic comprises some of the most powerful magic in Enroth  Spells of darkness  can have spectacular results  but generally carry a price  Dark magic cannot be chosen by    beginning chara
76. t expect io sell off magical trinkets to a    weapons dealer     Selling an item opens the selected character   s backpack  A right click on an item  in a character   s inventory will reveal what is known about the object  Passing the mouse  over the object will prompt the merchant to tell you how much he is willing to pay for it   Left clicking will conduct the transaction     On occasion  your adventures can reward your party with a weapon or other item that  can   t be readily identified  Some merchants can help with this mystery  usually at a  cost of 50 sold  Choosing to identify an item opens the presently selected character   s  backpack  Passing the mouse over the object will prompt the merchant to tell you  what he ll take to identify it  A left click will deduct this cost and provide you full    information about the item     Like hearts and bones  objects in use by your party can be broken  Sometimes they  can also be fixed  but merchants know you re in a bind  they ll charge you a percentage  of an item   s usual price to repair it  As part of a shopkeeper s repair service  your selected  character   s backpack is opened so a broken item can be chosen for mending  Again  pass  the mouse over the broken item  and the merchant will examine it and sive an estimate     Left clicking will accept his services     When you ve completed your transaction  left click the EXIT button at the  lower right of your scry screen or press the ESC on your runes to return to the real
77. t of trickery  costs 30 spell points  recovery is moderate and mitigated somewhat by the caster   s spell  rank  Experts and Masters recover faster     Slow isa spell I frequently used as a child  When cast for 35 spell points  it will halve a  monsters speed and double its time to recover  The effect lasts for one minute for each skill  rank of Light magic  Experts and Masters will recover more quickly     Destroy Undead only works on those blasphemies  calling upon the power of the  Gods to undo the evil magic that extends their unnatural lives  16 points of damage  plus  an extra 1   16 points of damage for every skill rank  Cost is 40  Recovery time varies   being shorter for Experts and Masters     Day of the Gods simultaneously casts Power  Meditation  Speed  Lucky Day and  Precision on all your characters  and Guardian Angel for one easy cost of 45 spell points   Ain   t magic convenient  The spell lasts one day  and its effect is to cast all those spells at  twice the caster   s Light Magic skill to the characters    statistics  An exhausting spell  Experts  cast all six spells at 3 times Light Magic skill  Masters at 4 times     Prismatic Light can only be cast indoors  and inflicts damage on all creatures in sisht   25 points of damage with an extra 1 point for every skill rank  Cost is an affordable 50  spell points  Recovery time is shorter for Experts and Masters     Hour of Power simultaneously casts Haste  Heroism  Shield  Stoneskin  and Bless  on all your char
78. th  two hands  Expert ranking with the spear will increase a character s armor class  and  Master ranking will boost damage caused     Bow skill targets both bows and crossbows  Expert marksmen Sain a speed increase  with their weapon  while Masters fire two arrows with every attack     Mace skill covers all blunt trauma weapons  batons  flails  the seneral whack in the   head arsenal  Expert mace swingers do extra damage with their weapons  while Master    mashers can stun opponents     Armor skill allows your character to use a type of armor and increases a character   s  armor class  If a character is not skilled with a particular type of armor  he cannot  wear it  All armors carry a penalty by slowing down a character  Master and Expert  skill in armor reduces this drag for all types of armor  There are three kinds of armor     Plate  Chain  and Leather     Leather armor is the lightest armor available  Providing less protection than chain or    plate armor  it also slows a character down the least     25           p 0                    Chain armor provides more protection than leather and less than plate  thus  it also    slows a character down more than leather     Plate armor delivers the most gong for your sold  it affords the most protection   but also the sreatest reduction in speed     Shield skill directly improves a character   s armor class while a shield is equipped   Expert and Master shield ranking increase this defensive bonus     Magic skill is used to cas
79. the full fisure image of your character     With everything now in position for your adventure to truly begin  this is an excellent  time to preserve the condition of your party  The unique nature of your interaction with  Enroth allows you the privilege of freezing a moment in time and holding 1t safely within  your Silicon Sery  Should a terrible mishap befall your adventurers  it is possible to reclaim  that moment and once more continue the quest for the Mandate from that point  Save    the status of your adventure by clicking the Disk button on your main adventure view     this materializes a small window providing several mechanical operations to keep you  connected to Enroth  Click the button that proclaims    Save Game     the sods treat us as                               such playthings     slots will appear before you in which you must type a name that identifies  this moment  Once this is done  click the check box  or press the ENTER key to continue   It   s wise to use this power frequently   albeit responsibly     Explore New Sorpigal s other shops and distractions  but don   t set too distracted  from the cause at hand  And take care not to wander into the wilderness quite yet  There  are dangers just over the Sly  line that your party is  for the moment  almost certainly  ill equipped to deal with   let alone survive  Should you ignore my words and experience  destruction and humiliation first hand  you can restore your party to one of the  earlier times that 
80. tly cast the spell on a target     Set your party in motion     forward  back  left  and right     with the Arrow keys   Using the SHIFT key will put your party into a run  Using the CONTROL key in   concert  with the LEFT or RIGHT ARROW key will allow your party to sidestep in that direction      useful in combat     If an object has potential  the Spacebar will activate it  Bodies of fallen enemies and  friends may be searched in the same fashion  Pressing the Enter key will alter the flow of  time  changing your party s action from a free flowing    real time    adventure to a turn based  combat system  When your party is in    turn based    mode  they will not be able to move  run  or fly  You will only be able to attack characters and monsters   Or turn alter your field of view   Pressing Enter again will toggle your party s actions back to real time     Touching the numbers 1 through 4 will select the corresponding member of your party   Touch the number a second time to see details about this person s name  skills   etc  Touching  the numbers 5 and 6 selects one of the followers who may have joined your party for mercenary    or personal reasons  Touch the         BE    second time to start a conversation     The View keys and Flying keys are positioned according to function  Ignore the Flying  keys until you have learned the art   probably much later in your travels     R simply Rests your party  allowing them to recuperate from battle and travel  Your  Map Book is op
81. to recover  from the spell before it can do anything else  It also knocks  monsters back a little  giving you a chance to get away while the       getting is good  Costis 1 and some recovery required  In effect  Stun  adds to a monster s recovery time  with somewhat greater effect for    every skill rank of the spellcaster  Experts and Masters are both more effective     Magic Arrow fires a single magic arrow  This spell is notoriously inaccurate and has  no more chance of finding its target than a regular arrow  It costs 2 spell points to cast   and you ll have to wait some time before you can use it again  It will do 2 points of  damage  assuming it hits anything     with an extra 1   6 damage points for every skill  rank  At Expert level  the cost is just   point  and recovery time is faster  Masters can fire    again more quickly and without cost     Protection from Magic increases all your characters    resistance to magic  1 point of  resistance for every rank of the caster s Earth Magic skill  Cost is 3 points  recovery is  required  The Protection lasts for 1 hour per skill rank  Experts double the resistance   while Masters triple it     Deadly Swarm summons a swarm of biting   stinging insects to bedevil a single target   Moderate in its damage  the swarm nonetheless never misses and the damage is physical   making resistance unlikely  Spell point cost is 4  Damage is 5 points plus an extra     3  points for every skill rank  Experts and Masters recover more quickly
82. ur party faced in the Keep is measured by a form of what might  be called    points      The higher powers like to treat us mere mortals like game pieces    As your adventurers sather an increasing number of points  they have the right     even  the responsibility     to present those at a Training Center  There   s one in New Sorpigal   certainly  There  learned men will evaluate and consider and pontificate and     well  the  important thing 18 that  with enough points  a character in your party can increase their  ranking for one or more skills  The hisher the rank  the better the guarantee of success   whether that skill be for politics  bartering  or killing  Hmm   hard to tell those apart   sometimes  In any case  visit the Training Grounds  speak with the trainer  improve your    party s standing   and their chances     Remember  this is the very shortest of looks ahead in your adventure  There may  be twists and turns along the way   cannot predict  and you alone will have to deal  with  Or die trying    What lies beyond that first horizon no man can Say                   Trouble Shoot  n    After   install the game and go to play  the keyboard and mouse lock up to the  point where I must restart the computer    The problem is that DirectX 5 didn   t install on your system    In order to install DirectX 5 from the CD  do the following     Put the CD in the CD ROM drive    Press the START Button on the Windows95 task bar    Go to RUN    Type your CD ROM drive letter fo
83. y stand too close  they will be  hurt as well  This one costs 8 spell points  and takes some time to recover  It takes place  instantaneously  and delivers 1   6 points of damage times a character s skill rank  to all  within a 10 foot radius  An Expert s recovery time is faster  a Master s faster still     Ring of Fire generates a 5 foot ring of fire around the party  that damages all  monsters it contacts and doesn   t burn your party  Its cost is 10 points  with a significant  recovery time  lts effect is immediate  and it causes    points of damage plus 1 additional  damage point for every skill rank  Experts conjure a 10 foot ring  while Masters    recovery  time is cut significantly     Fire Blast launches streaks of fire in the direction your characters are facing  The  bolts aren   t magically guided  so a little practice aiming is called for if you want to  do anything useful  Cost is 15 spell points  and the caster must rest afterwards  It  fires 3 bolts instantly  delivering 4 points of damage plus an additional 1   3 points of  damage for each skill rank  Experts need less rest and send out 5 shots  Masters even  less rest and launch 7 shots        43             0  rem                Meteor Shower summons 8 flaming rocks from the sky ina 10 foot radius surrounding  your target  Unless you re eager to visit a healer yourself  try not to be near the victim when  using this spell  Cost is 20  with a period necessary to recoup energy  It happens instantly   and each 
84. you so wisely saved   You were wise about it  weren   t you   Once  more click the Disk button  and from there choose    Load Game    to select from your    preserved moments     Enough wandering  There   s time for that after you ve saved the world  Visit the City  Council  They ll have a quest waiting     they always d  something to test your mettle   Talk to the Clerk about Goblinwatch  the Abandoned Keep southwest of town that the  Council would like to put back into use  Preventing that urban renewal are the soblins and  other evils that have taken up residence  If you can clear the beasties out  your party is  welcome to whatever they find inside     The clerk will provide a key to Goblinwatch  on to it  Bravery counts  walk  right up to the front door and walk on in   Attitude doesn   t hurt at a time like this    There   s danger just ahead  now would be the pertect time to preserve your party s    situation   just in case     Take a right   follow the corridor ahead  Try not to scream when the siant rat attacks   Show the abomination no mercy  Click the first of your characters to attack  and then  click the monster itself  A fishter will do all in their power to strike a killing blow  If your  strategy is to unleash magic on the beast  first select the magician     click the character        and then CONTROL click the rodent devil with your mouse  If their readied spell is a    destructive one  that rat is one step closer to dead     Leave the rodent   s corpse behi
    
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