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Sect 20-Graphics - Flint Machine Tools, Inc.

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1. FY Figure 20 18 Nine Blend Radius Functions FIRST LINE X lt Y ANGLE OF MOTION ON FIRST LINE SECOND LINE X Y C COMPUTE ANGLE OF MOTION ON SECOND LINE D DRAW BLEND RADIUS E EDITOR F FUNCTION U UP Figure 20 19 Blend Radius from a Line to a Line Section 20 Graphics April 2003 Fadal BLEND RADIUS FROM A LINE TO A CIRCLE RAD I U IRECTIOM ON CIRCLE 2 CW 3 CCW IRECTION ON BLEND RADIUS 2 3 CCW User Manual C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 20 Blend Radius from a Line to a Circle BLEND RADIUS FROM A CIRCLE TO A LINE C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 21 Blend Radius from a Circle to a Line April 2003 Section 20 Graphics 499 Fadal BLEND RADIUS FROM A CIRCLE TO A CIRCLE IRECTION ON FIRST CIRCLE CZ CU 3 SECOND CIRCLE X v RADIUS IRECTION ON SECOND CIRCLE CZ CM 3 BLEND RADIUS IRECTION ON BLEND RADIUS CZ CU 3 User Manual C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 22 Blend Radius from a Circle to a Circle BLEND RADIUS FROM A POINT TO A LINE C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 25 Blend Radius from a Point to a Line 500 Section 20 Graphics April 2003 Fadal BLEND RADIUS FROM A LINE TO A POINT 2 C COMPUTE BLEND RADIUS D DRAW E EDITOR F FUNCTION U UP Figure 20 24 Blend Radius from a Line to a Point BLEND RADIUS FROM A POI
2. Figure 20 2 Coordinate System Points Describe a point by specifying its X and Y distance from home The X IS measured right or left from the X axis zero location The Y is measured up or down from the Y axis zero location April 2003 Section 20 Graphics 489 Fadal User Manual Angles Angles are measured from the positive X axis using decimal degrees positive angle Is measured counterclockwise from the X positive axis and the negative angle is measures clockwise from the X positive axis Figure 20 3 Angles Angles describe direction of motion on a line Moving on a line to the right describes the line to be at an angle of 0 deg Moving on a line to the left describes the line to be at an angle of 180 deg 490 Section 20 Graphics April 2003 Fadal User Manual Lines Lines are described by specifying a point on a line and the angle of the line The point does not need to be on the part It can be on an extended portion of the line The angle defines the direction of the motion on the line see Angles MOTION TO LEFT MOTION TO RIGHT GIVES ANGLE OF 180 GIVES ANGLE OF 0 X0 Y2 X0 YO Figure 20 4 Lines Circles Acircle is defined by the X Y location of its center a Radius and a direction of motion Ihe circle direction of motion is described by clockwise or counterclockwise To define a circle as a point describe the circle as having a zero radius If the X Y center location is not kno
3. Fadal CNC 88HS Graphics Graphics Menu Plotting Options April 2003 User Manual Section 20 Graphics The graphics menu of the page editor has been designed to allow the user to view the part path of the current program in memory The graphics can be accessed by pressing the G Key from the page editor or by entering the command DR A second menu will appear allowing the user to choose from several options All of these options can be pressed while plotting is taking place VIEW AREA X 20 0000 TO X 20 0000 Y 12 8000 TO Y 12 8000 AUTO DRAW CRESTART SCALED CLEAR SCREEN FULL TABLE TOGGLE DISPLAY MODE NC CODE ABSOLUTE LOCATION amp MODAL G CODES PLOTTING OPTIONS SINGLE STEP START TO CANCEL TOGGLE THE VIEW LTOP1 X EXIT JOG ZOOM ENTER SELECTION 4 Figure 20 1 Plotting Options Menu A AUTO Pressing the A key runs the current program completely through the part path Showing interpolation moves only movement programmed at a feedrate G1 G2 G3 C CLEAR Pressing the C key clears the screen and continues auto part path draw at full table plotting Section 20 Graphics 485 Fadal User Manual F FULL TABLE Pressing the F key clears the screen and continues auto part path draw at full table plotting This is used after the part path plot has been ZOOMED inward and the user wished to see the whole part path again on a full table display M TOGGLE DISPLAY MODE Pressing the M key will toggle the optio
4. IUS OF TOOL Figure 20 36 Rectangular Pocket April 2003 Section 20 Graphics 507 Fadal CIRCULAR POCKET DRILLING CYCLES 508 IRCULAR POCKET IAMETER OF B RE ILLING FEED RATE UTTING DIRECTION 2 3 CCW RAPID TO CENTER X RAPID T Z E PLUNGE FEED RATE BOTTOM CORNER RADIUS OF TOOL Figure 20 37 Circular Pocket SPOT DRILL CENTER DRILL OR COUNTER SINK SELECT OPTION OR PRESS 0 TO RETURN TO EDITOR Figure 20 38 Drilling Cycles Section 20 Graphics User Manual E EDITOR F FUNCT ION I INSERT CODE U UP DEEP HOLE April 2003 Fadal User Manual H H 3 COMPRESS ION SELF REVERSING RIGID TAPPING CYCLES SELECT OPTION OR PRESS 0 TO RETURN TO EDITOR Figure 20 39 Tapping Cycles BORING CYCLES H 3 CBORING GENERAL PURPOSE BORING MILL BORING SELECT OPTION OR PRESS 0 TO RETURN TO EDITOR Figure 20 40 Boring Cycles April 2003 Section 20 Graphics 509 Fadal User Manual This page intentionally left blank 510 Section 20 Graphics April 2003
5. NT TO A CIRCLE F FUNCTION U UP Figure 20 25 Blend Radius from a Point to a Circle April 2003 Section 20 Graphics User Manual 501 Fadal BLEND RADIUS FROM A CIRCLE TO A POINT RAD I U IRECTIOM ON GIRCLE 2 CU 3 CCW IRECTION ON BLEND RADIUSCZ CM 3 CCW User Manual C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 26 Blend Radius from a Circle to a Point BLEND RADIUS FROM A POINT TO A POINT BLEND RADIUS IRECTION ON BLEND RADIUSCZ CM 3 CCH C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 27 Blend Radius from a Point to a Point 502 Section 20 Graphics April 2003 Fadal User Manual CIRCLE FUNCTION C COMPUTE D DRAW E EDITOR F FUNCTION U UP Figure 20 28 Circle Function TRIANGLE SOLVER E EDITOR F FUNCTION U UP Figure 20 29 Triangle Solver April 2003 Section 20 Graphics 503 Fadal User Manual TOOL CALL AND END OF PROGRAM SELECT OPTION OR PRESS 0 TO RETURN TO EDITOR Figure 20 30 Tool Call and End of Program TOOL CALL E EDITOR F FUNCT ION I INSERT CODE U UP SPINDLE RPM SPINDLE DIRECTION 3 CM 4 CCU 5 0 FIXTURE OFFSET 01 24 RAPID TO X v 2 B OOLANT 1 R 2 UTTER COMP 41 LEFT 42 RIGHT 40 0FF Figure 20 31 Tool Call 504 Section 20 Graphics April 2003 Fadal User Manual END OF PROGRAM WARNING End of program will insert at cursor The following will be inserted at the cur
6. TOOL CALL or END OF PROGRAM coding and for defining FIXED CYCLES or SUBROUTINES Once in the function menus move the cursor up or down in the menu and describe the items by filling the values in To move the cursor down press the ENTER button To move the cursor UP press the U key If the value has been entered incorrectly move the cursor to where the error is Then press the backspace key until the incorrect data is removed When all the data has been entered press the C key to compute the geometry The user should always be aware of what position the cursor is at in the current program The user should place the cursor on a line of the current program before entering the function menu This line should be above the area where Section 20 Graphics 487 Fadal User Manual the calculated information needs to be inserted When the function menu inserts information into the Page Editor a comment is also written to indicate which function was used The Menus Once in the function tile listing select the number of the function titles until you arrive at the individual function menu The cursor is used to locate a specific geometric question Fill in the blank and then press the ENTER button to move the cursor down to the next question If the data has been entered incorrectly press the U key UP to move the cursor upward to the data then use the Backspace button to back over the information Retype the data When all data has been succes
7. e Intersection Functions 494 Section 20 Graphics April 2003 Fadal User Manual INTERSECTION OF 2 LINES C COMPUTE ANGLE D DRAW E EDITOR F FUNCTION U UP Figure 20 12 Intersection of 2 Lines INTERSECTION OF 2 CIRCLES FIRST CIRCLE X lt RAD IUS IRECTION ON FIRST CIRCLE CZ CM 3 CCW SECOND CIRCLE X C COMPUTE Y D DRAW RAD IUS E EDITOR IRECTIOM ON SECOND CIRCLE CZ CM 3 CCW F FUNCTION U UP Figure 20 13 Intersection of 2 Circles April 2003 Section 20 Graphics 495 Fadal User Manual INTERSECTION OFA LINE AND CIRCLE C COMPUTE RAD IUS D DRAW E EDITOR F FUNCT ION U UP Figure 20 14 Intersection of a Line and Circle TWO TANGENT FUNCTIONS H LINE AND CIRCLE TWO CIRCLES SELECT OPTION OR PRESS 0 TO RETURN T EDITOR Figure 20 15 Two Tangent Functions 496 Section 20 Graphics April 2003 Fadal User Manual TANGENT POINT OF A LINE AND CIRCLE C COMPUTE D DRAW E EDITOR 1 U UP Figure 20 16 Tangent Point of a Line and Circle TANGENT POINTS OF TWO CIRCLES FIRST CIRCLE x lt v RAD IUS IRECTION ON FIRST CIRCLE CZ CM 3 CCW SECOND CIRCLE X RAD IUS IRECTION ON SECOND CIRCLE 2 CW 3 CCW F FUNCTION U UP Figure 20 17 Tangent Points of Two Circles April 2003 Section 20 Graphics 497 Fadal NINE BLEND RADIUS FUNCTIONS BLEND RADIUS FROM A LINE TO A LINE 498 User Manual CIRCLE TO LIME CIRCLE TO CIRCL POINT TO CIRCLE
8. en in this mode JOG does not Jog the machine X and the Hand Wheel moves the box left to right Y and the Hand Wheel moves the box up and down Z and the Hand Wheel increases or decreases the size of the box Locate the box and place it around the portion of functionthe part path the user wishes to see in a larger detail Press the ENTER button and the part path contained in the ZOOM box will be redrawn larger After each successive ZOOM the pixel size representation is located to the right of the axis location of the displayed part path The Graphics screen will display a position located in the upper left hand portion Located to the right of the position is a or and a value This value is the Pixel resolution The further the user ZOOMs into the graphically displayed part the smaller the Pixel resolution will become The ZOOM box may be decreased in the Z to show a cross hatch The user may position this crosshatch using the X and Y The position display will show a value and this value s tolerance depends on the Pixel amount displayed The function menus are accessed through the Page Editor by pressing the F key The screen will display 9 different function titles and function numbers This menu consists of many independent functions that solve various geometric problems Each is designed to help the user calculate items such as ANGLE LINES INTERSECTIONS TANGENT BLEND RADIUS CIRCLE and TRIANGLE Also it is designed for creating
9. ns differences displayed along with the graphics plot Toggle display options are incremental moves absolute positions and modal codes The M key can be pressed while plotting in order to view the various modes O OPTIONS PLOTTING Pressing the O key displays an additional menu allowing the user to choose from Ignore G41 G42 compensation L Pilot only subroutines O Pilot only subprogram P Pilot total program T Plot tool Once the option key has been pressed the plotting continues S SINGLE STEP Pressing the S key one program line will be plotted Repeated pressing of the S key allows the user to step through the program in line by line execution This can be canceled at any time by pressing the START button During single step plot the current program line will also appear on the screen in 691 incremental value V VIEW TOP OR ISOMETRIC The V Key can be pressed at any time during plotting to change the view from top to simple isometric view Plotting restarts from the beginning This view may not be rotated 486 Section 20 Graphics April 2003 Fadal Function Menu Using the Function Menus Cursor Movement Getting Started April 2003 User Manual JOG ZOOM During the plotting process or after or during the plot pressing the JOG button allows the user to ZOOM in or ZOOM out the display The PULSE GENERATOR the Jog Hand Wheel now controls the position where the ZOOM BOX will be located on the scre
10. sfully enter press the C key to compute The geometry will automatically be computed and displayed at the bottom portion of the screen Pressing the D key DRAW will enlarge the graphics to cover the entire screen To ZOOM in press the key to reduce the view press the key If the solution is not what the user wants press the S key for same function and retype the information until the expected solution is found When the solution is accepted the data may be entered and saved to the current program after the current cursor location Pressing the I key will insert data into the editor This will also return the display to the Page Editor The current program will contain new code with appropriate comments from the function menu An entire G code program can be written by choosing from the other functions available on the menu Repeat the above instruction until the program is complete Be sure to insert the appropriate feeds speed and Z milling values View the program on the Graphics display before machining Dry run the program before cutting the part 488 Section 20 Graphics April 2003 Fadal User Manual Coordinate System The function menu uses the X Y plane G17 of the cartesian coordinate system All point descriptions are in absolute mode G90 where all points are described as their distance from HOME X0 Y0 Y X 1 Y2 X1 Y2 3 Y1 X2 Y1 X 2 Y 1 X2 Y 1 X 1 2 X1 Y 2
11. sor for an end of program ENDING PROGRAM GO G80 G90 M5 M9 Z0 G55 AO YO Z0 EO HO M30 FIXED CYCLES AND SUBROUTINE FUNCTIONS ENGRAU ING BOLT CIRCLE MILL BORING 4 El 6 RECTANGULAR CIRCULAR DRILLING POCKET POCKET CYCLES 8 TAPPING BORING CYCLES CYCLES SELECT OPTION OR PRESS H TO RETURN TO ED Figure 20 52 Fixed Cycles and Subroutine Functions April 2003 Section 20 Graphics 505 Fadal 506 ENGRAVING BOLT CIRCLE User Manual E EDITOR F FUNCT ION I INSERT CODE FEED RATE U UP Z MINIMUM CLEARANCE R PLANE FINAL DEPTH HARACTER HEIGHT FONT O STANDARD 1 STENCIL ANGULAR DIRECTION Q K 90 180 X RAPID TO X v 2 SERIALIZATION O OFF 1 0 SERIAL INCREMENT 1 9 Figure 20 35 Engraving E EDITOR F FUNCT ION FIRST HOLE X lt I INSERT CODE FIRST HOLE Y U UP IRCLE CENTER X v UMBER OF HOLES ANGULAR STEPS BETWEEN HOLES Figure 20 34 Bolt Circle Section 20 Graphics April 2003 Fadal User Manual MILL BORING ILL BORING E EDITOR F FUNCT ION UMBER OF PASSES lt I INSERT CODE IAMETER OF BORE U UP ILLING FEED RATE UTTING DIRECTION 2 3 CCW RAPID TO Z 7 PLUNGE FEED RATE Figure 20 35 Mill Boring RECTANGULAR POCKET E EDITOR F FUNCT I ON X LENGTH DIMENSION I INSERT CODE Y WIDTH DIMENS ION U uP ILLING FEED RATE UTTING DIRECTION 2 3 CCW RAPID TO CENTER X RAPID TO Z FEED TO Z Z PLUNGE FEED RATE BOTTOM CORNER RAD
12. wn then it is to be considered a blend radius Figure 20 5 Circles April 2003 Section 20 Graphics 491 Fadal Blend Radius The Function Menu Display Function menus MAIN MENU 492 User Manual A blend radius is a circle that is situated between two known geometric elements It is defined by a radius value and a direction of motion The blend radius direction of motion Is described by clockwise or counterclockwise CW MOTION CCW BLEND ON CIRCLE MOTION ON LINE CW BLEND Figure 20 6 Blend Radius The Function menu display and each of the graphics menus are shown as they appear on the monitor INTERSECT ION CIRCLE El TOOL CALL FIXE OR END OF PROGRAM SUBR D CYCLES OR OUTINES Figure 20 7 Main Menu Section 20 Graphics April 2003 Fadal ANGLE OF A LINE F FUNCT I ON U UP Figure 20 8 Angle of a Line TWO LINE FUNCTIONS 2 PARALLEL LINE CIRCLE AND LINE SELECT OPTION OR PRESS 0 TO RETURN TO EDITOR Figure 20 9 Two Line Functions April 2003 Section 20 Graphics User Manual 495 Fadal User Manual FINDING A PARALLEL LINE USING A LINE OR CIRCLE ANGLE OF UNKNOWN LINE ISTANCE BETWEEN LIMES IN THE DIRECTION OF MOTION IS THE EW LINE RIGHT 1 R LEFT Z KNOWN POINT D DRAW E EDITOR F FUNCT ION U UP Figure 20 10 Finding a Paralell Line THREE INTERSECTION 1 2 SELECT OPTION OR PRESS H TO RETURN TO EDITOR Figure 20 11 Thre

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