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Game Manual - StormPowered
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1. WASD Q Picture 8 1 1 Map s control panel 2 Orders to division 3 Compass on off 4 Mission objectives show hide 5 Attach map to the tank of the player 6 Distance meter and checking lines of sight 7 Airstrike indicator 8 Shelling indicator 9 Buttons of returning to mission or exiting to main menu 10 List of mission s objectives Sign gt means that mission in progress sign mission failed mission complete 11 Panel of map s position control 31 12 Mission s text 13 Panel of division s orders 14 Panel of division s formations 15 Panel of transmitting orders method Scale of a map 1 25 000 in 1 centimeter 250 meters Side of a grid s cell 250 meters 32 8 1 Distance meter and visibility check For measuring of distances on a map the measuring ruler is used
2. l 18 1942 Picture 3 3 Mission and campaign choice 1 Field with the list of the accessible campaigns training missions or battles 2 Field with the list of accessible battles 3 In this field the historical inquiry at date of battle is displayed 4 Control buttons of Campaign section START allows to begin the chosen battle MAP displays a map of operations on the chosen battle BACK return to Main menu 5 Tank Image on which the player will be at war 3 3 Options Options panel allows to choose difficulty level of game detail and realism level Also you can adjust controls and joystick 1024 x 768 x 60 1024 x 768 x 70 1024 768 x 72 1024 768 x 75 1088 612 60 1088 612 70 1088 612 72 1088 612 75 1088 612 85 11
3. 41 9 SIGHTS USAGE 9 1 Sights of tank T 34 mod 1941 Tank T 34 mod 1941 is equipped by two sights intended for shooting from a gun and a machine gun coupled to it It 15 telescopic sight TMFD and periscopic sight PT4 7 Also the tank is equipped by a sight for shooting from a course machine gun Sight grid of sight PT 4 contain picture 9 1 Picture 9 1 Sight grid PT4 7 1 Scale of lateral amendments 2 Vertical mobile thread 3 Horizontal mobile thread 4 Scale for shooting by a long range grenade LG 5 Scale for shooting by an old grenade OG For shooting on target it is necessary 1 Define range to the target Range can be defined knowing position of the target concerning reference points or other objects range to which is already known In a case if this way of definition of range cannot be applied range to the target can be estimated knowing the approximate size of the target on a scale of lateral amendments So if it is known that horizontal extent of the target from the given angle is equal to 2 meters and its relative size in a sight corresponds 4 thousandth so the range to the target makes approximately 500 meters if 2 thou
4. EE Picture 5 1 Campaign plan 19 According to the plan picture 5 1 the main attack from south to Kharkov was made by 6 th army of general A M Gorodnjanskogo from Barvenkosky salient and from southwest to Krasnograd the army group of the general L V Babkina Formation of 28 th army and part of armies of nearest 21 st and 38 th armies attacked from the north and northwest towards to 6 th army from area of Saltowa to Kharkov In 7 30 mornings on May 12th after hour artillery preparation forces of Red Army have gone over to the offensive During from May 12 till May 16th 1942 troops of Red Army could break through German defense on all depth Depth of breakthrough reached 65 km By May 17th Krasnograd was partly surrounded and the Soviet armies reached outskirts of Kharkov Counterattack of German armies has begun on May 17th 1942 from southern front of Barvenkovsky salient Thus the operation Friderikus I planned on May 18th 1942 has begun per day earlier Attack was made by troops of a striking force under command of the general fon Kleist and it has appeared unexpected for Soviet 9 th army For one day on May 17th 1942 breakthrough of German armies has reached 25 km On May 21st 1942 begun an attack of 6 th German army under command of the general fon Paulus from northern front of Barvenkovsky salient Later this army become well known owing to fights under S
5. MG 34 Maxim lt GzB 39 4 D FmW 41 X 4 85 100 100 152 MM 122 155 MM 122 MM 111 111 uy O e 40
6. gt 1 9 4 2 Picture 8 2 Distance meter and visibility check 1 Start button of measurer 2 Measured distance in meters 3 Line of measuring 4 Finishing point 5 Starting point For the beginning of measurements it is necessary to choose a ruler 1 choose a point on a map concerning which measurement LMB will be done choose a point of the termination of measurement with the cursor of the mouse On the screen there will be a dark blue point the beginning of measurement a line and number a distance in meters between the beginning of measurement and a current cursor position of the mouse The distance is measured in meters 33 To fix measurements it is necessary to press left mouse button LMB again there will be the red point showing the end of the measured piece To repeat measurement it is necessary to press once again LMB For visibility checking of point B from point A it is necessary to establish the beginning of a piece in point A the end in point B If the line is painted completely in light green color the review from point A to the point B is opened completely If the part of a line is painted in red color it means a site from a place of changing of colors up to point B is not looked through from height of human growth 1 7 m If the part of a line is painted in dark green color in point B from point A it is visible objects in height over 0 5 met
7. 90 10 2 Symbols of damages in the statistic 50 11 INSTRUCTION TO THE 51 IEA QO crc DM LB 53 LIST OF USED REDUCTIONS army 38A 38 th army AK army corps Hungarian city year Guards RKKA mountain rifle infantry division Wehrmacht Italian cavalry corps RKKA cavalry division RKKA light infantry division Wehrmacht MA motorized division McOp motorized infantry brigade detached tank battalion settlement infantry division Wehrmacht infantry regiment Wehrmacht anti tank anti tank rifle anti tank gun river Romanian village sovkhoz rifle division RKKA cu rifle regiment RKKA TOH tank battalion tank brigade tank division TK tank corps 1 SYSTEM REQUIREMENTS Processor RAM Video card Sound card Operating system Processor RAM Video card Sound card Operating system ATTENTION Minimum AMD Athlon 2500 Intel Pentium 2GHz 512 Mb ATI Radeon 9500 128 Mb nVidia GeForce 6600 128 Mb DirectX 8 compatible Windows XP SP2 Recommended AMD Athlon 64 X2 4200 Intel Pentium D 3GHz 1 5 Gb ATI Radeon X1600 256 Mb nVidia GeForce 7600 256 Mb DirectX 8 compatible Windows XP SP2 Game is not started on v
8. Radio operator machine gunner F5 2 In case to physically change on other station combinations of keys CTRL FI CTRL FS are used Thus replacing occupies some time For example in case of death of the mechanic driver it is possible to change on its station and continue tank movement or in case loader s death it is necessary to change to its station for loading shells to main gun and coupled machine gun Following stations are accessible for replacing Mechanic driver CTRL F 1 Gunner gunlayer CTRL F2 Commander CTRL F3 Loader CTRL F4 Radio operator machine gunner CTRL F5 ATTENTION In tank T 34 the commander of the tank operates as tank commander and gunner gunlayer 4 2 Switching between views in the tank 1 Cockpit and sights For switching between views from a cabin and sights keys INSERT or DELETE are used In cockpit The review in cockpit is made by the mouse For switching between instrument panels keys PageUp and PageDown are used 12 Work with sights For switching between sights keys PageUp and PageDown are used Depending on sight type probably Opening armored caps of sights G Control only from the keyboard survey panoramas T Y Joint use of the keyboard and mice sights for gun s targeting and turret turn ATTENTION Some sights are rigidly fixed and manipulations with them are not provided ATTENTION Some sigh
9. a course machine gun is the motionless Picture 9 4 Sight grid TMFD 44 Picture 9 5 Sight grid of a sight of a course machine gun The principle of application of sight TMFD is similar to application of sight PT4 7 Basic difference of TMFD presence of sight scales for ballistics machine gun P and armour piercing and fragmentation shells AF intended for shooting shells BP 350A and OF 350 45 9 2 Sight of tank Matilda Tank MkII Matilda III is equipped by one sight for firing from a gun and the coupled machine gun Tank s sight picture 9 6 differs from the sights described above by lack of any mobile elements Targeting correction on range 1 carried out at the expense of targeting by a marker corresponding to certain range on a scale of armour piercing shells AP or a machine gun MG In the central part of a sight also there are vertical lines of a scale of lateral amendments the distance between which is equal 4 thousandth Picture 9 6 Sight grid of tank Matilda 46 9 3 Sights of tank Pz IV ausf F2 Sights of the tank consist of two devices T Z F 5 for shooting from a gun both the coupled machine gun and a sight for shooting from a course machine gun pictures 9 7 9 8 The sight grid of T Z F 5 has a scale of range which turns concerning a sight axis simultaneously with displacement of squares of a sight It allows to receive the better permission on range at ta
10. area using shelters to firing and maneuver at detection of almost impassable sites of area and mine fields bypass them B look after the tank of the commander of a platoon its signals and signs help nearest tanks with fire at direct threat from enemies r leave fight only by an order of the senior chief try to falling back with tank s reverse movement to the nearest shelter while under enemy fire 27 7 3 2 Tank driving Tank s commander can control movement of the tank giving orders to the mechanic driver For this purpose control keys are used W Forward Faster Stop S Slowly Backward Stop A Left hand Left D Right hand Right Q Stop E Short stop mechanic driver will make a short stop and will continue movement independently right after a shot from the gun or in 8 seconds In hatch view tank commander can use binocular button B Control of movement of divisions is carried out through the control panel in map mode F8 for details see paragraph 8 2 Movement on a route or in Targeting mode F for details see paragraph 7 4 Targeting mode 28 7 4 Targeting mode For enable disable targeting mode use button F sona DE 94142 123 3 Ib eld zb 409 UELLE 323 MAL 2 144 19 112 43 EL mr Picture 7 4 Targeting mode 1 Targeting cursor 2 Selection zone 3 Marked tar
11. assign for defeat armor vehicles does not contain explosive It is 49 inefficient against light armored vehicles frequently punches through it not putting damages Because of small caliber 42 mm does not possess sufficient underarmor action 3 P F H Mk IT practical shell with tracer Additional type of ammunition It is assign for training puts insignificant damages for vehicles Possesses ballistics similar to shell Mk I Tank Pz IV ausf F2 Following shells can be in ammunition of the tank 1 PzGr 39 pointed armor piercing chamber shell contains a small amount of explosive at punching of armor blows up inside target putting additional damages It is assign for defeat well armored vehicles tanks SPAM Contains tracer which gives a flame of red color The basic type of an armor piercing shell 2 PzGr 40 armor piercing discarding shell does not contain some explosive Punches the armor due to kinetic energy has high initial speed It is used against heavy tanks on distances up to 500 meters On distances more than 500 meters speed of this shell quickly falls that leads to significant decrease in armor piercing action 3 Gr 38 HL B cumulative shell For punching the armor uses the directed explosion Contains explosive The size of punching armor strongly depends on a corner between a normal to a surface of the armor in a punching point and a direction of trajectory of a shell It is used against various armor
12. at the top of the screen On appeared panel at the left press the button Movement to the sector defined 2 and set up a point of route LMB on a map 36 If it is necessary to set up the route of movement consisting of several points for example the route from point A to point D through points B and C is necessary to press and hold key CTRL on the keyboard then press the button Movement to the sector defined 2 on the panel Orders to division and consistently set up points B and D on a map by the left mouse button LMB 37 8 3 Orders to division Following orders to the division are accessible to the player 1 Do like me S 2 Move to the sector defined gt 3 Move to shelter 4 Stop m 5 Turn in the specified direction e 6 Mount up B 7 Disembark Order Do like me cancel previous order on movement All the subordinated units try to execute maneuver and take their position in current formation In the further the subordinated unit will try to keep formation concerning the tank of the player thus the player can operate the tank independently or by means of commands of management of movement Order Move to the sector defined sets up a route of movement to the subordinated division irrespective of independently of the player Movement to shelter is possible at presence of corresponding type of shelter in nearest area To turn in the necessary direction it is necessary
13. carrier shoot at engine section a forward part an armored troop carrier or at chassis 54 13 UNCERTAINTIES IN GAME 1 Machine gun in T 34 represents machine gun DTM and sight scale at the radio operator machine gunner station corresponds to machine gun DTM Actually here there should be machine gun DT with no sight scale 2 Some missions take place on not original polygons 1 area is not absolutely precisely reproduced used the most similar range from another mission 3 In game procedure of starting engine is simulated for the carburetor engine since tank T 34 has the diesel engine this procedure 1 not correct 4 Mortars in game have no correct minimum range of firing
14. designation LMB Movement RMB Aiming correction closer further Num Num Command Direct hit Num 0 Active weapon gunlayer Enter 90 Field glass in a hatch view Zoom in out B Mouse wheel 17 Movement Numpad 91 92 Commands RMB 93 Drift LMB Space Statistics Next vehicle Left Previous vehicle Right Info statistics CTRL BackSpace Exit to menu Esc Vehicle selection LMB Player s tank Tab Return to game Space 18 5 SHORT HISTORY OF EVENTS During the offensive operation lead by January 1942 near Izym Barvenkovo Lozova the Soviet armies seized a salient with depth about 90 km and width 100 km which was named Barvenkovsky or Izymsky salient Presence of this salient bore direct threat to rears and flank of German armies By spring 1942 the attention of both combatants was focused on huge Barvenkovsky salient on which fatal battles for both parties were to take place There was only one question who will strike the first German offensive under the name Friderikus 1 was planned for May 18th 1942 Major tasks of this operation were to cut off Barvenkovsky salient and occupy bridgehead on east bank of the river Severski Donets for the subsequent attack to Caucasus and Volga But Red Army forces have struck for some days earlier GAX X ADR
15. for player to specify a point concerning the tank All the subordinated units will execute a turn in the same direction If player has transport vehicles in his division it is accessible to manage infantry s position outside or inside vehicles Remember that infantry divisions carry out landing from vehicles in case of danger independently Player can sets up different types of formation to his division 1 No formation 2 Form a line G 3 Form the column B 4 Increase the distance 38 5 Decrease the distance E ATTENTION Change of formation occurs only for further orders of movement There are several ways to pass the word to the subordinated units you must disable setting Always carry out orders 1 By radio 2 By flags 3 By flares 4 By voice 5 By flashlight The most effective is the way of transmitting of orders by radio However radio station can be broken and then the player should choose an alternative method Transmitting orders by flags is used in the daytime and allows to control the subordinates who are in a zone of direct visibility Transmitting orders by flashlight is accessible only during dark time of day and also demands direct visibility of the subordinate Voice transmitting of orders allow to control units which are in immediate proximity from the tank of the player Flares have property to come to an end 39 8 4 Tactical signs on a map
16. under enemy fire shoot from a gun only from Short stop and from machine guns in movement 6 At distances up to 400 m aim on the most visible vertical surface of the tank At distances over 400 m aim in the middle of a frontal or fodder part of the tank The distance of the most valid fire on tanks 600 800 m and closer 7 Make aim fire on the nearest tank with the maximal rate of fire Transfer fire on other targets only after destroying the first target Watch over results of fire and correct fire carrying out of a point of an aiming 8 Being in defense choose a gun position with good circular bombardment that ahead on a distance 400 m there are less there were no not raked spaces Carefully watch over a battlefield Remember the crew of the tank which earlier has found out the enemy has advantages in its destruction 9 At attack of a first line of the enemy defence open fire with fragmentation shells and also from machine guns on found AT guns Thus you forced to drop flat guncrew and temporarily stop fire fire on suppression 10 During attack keep up radio contact with the infantry do not give the enemy cut off infantry from the tank Do not admit enemies infantry close to the tank as thay 52 use anti tank granates and other weapons against the tank Remember your infantry will protect you from a direct attack of grenade launcher on your tank fires on guncrew of AT guns and also will specify with tracer bulle
17. use a scale of lateral amendments or to shoot a method of carrying out of a point of targeting in target figures The direction of movement of the target is thus considered It can be face to face the target moves on us from us with a course from 30 to 30 degrees flank the target moves perpendicularly to us with courses from 60 to 120 degrees in both parties and slanting between face to face and flank When using scales of lateral amendments the practical rule is considered at flank movement of the target each 10 km hour of its speed demand anticipation carrying out on 4 thousandth At slanting movement of the target anticipation decreases twice that is 2 thousandth is equal For simplicity of shooting on the target in the field of fight is accepted that the tank armored troop carrier moves with fighting speed of 15 km hour And to such speed lateral amendments 6 thousandth are recommended at flank movement and 4 thousandth at slanting At anticipation appointment in target s figures there is a rule on range to the target of 1200 meters on each 10 km hour of speed the anticipation point is taken out forward before the target on the average on 1 5 figures at flank movement and on figure at slanting movement At smaller distance the amendment decreases a little at bigger increases Figures are counted from the target s centre In pictures 9 4 9 5 sight grids TMFD and a sight of a course machine gun are shown A scale of a sight of
18. 14 Driver station Fl 15 Gunlayer station F2 16 Commander station F3 17 Loader station F4 Radioman machine gunner F5 18 station Dri tati laci river station replacing CTRL F 19 Gunl tati laci unlayer station replacing CTRL4E2 20 Commander station replacing CTRL F3 21 Loader stati laci ation replacing CTRL4FA4 22 Radioman machine gunner CTRL F5 14 23 station replacing 24 Sight cabin Insert Delete 25 View from hatch 26 View hatch cabin Mouse External camera External camera on off F9 External camera zoom in out Num7 Num9 External camera left right Num4 Num6 External camera higher lower Num Num2 External camera reset to default Num5 Crew AI controls Driver Stop Firing mode for AI gunlayer Gun to the tank heading Driver Forward Faster Driver Backward Slowly Driver To the left Driver To the right Open close all hatches in tank Get cover Move to an active nav point Move along the road Sights observation devices turrets 43 Lightning of a sight scale C Switching of sights 44 forward back PgUp PgDown 45 Zoom in field of view BackSpace 46 Sight rotation Sight connect with a gun 15 Open close Turret to the left to the right Left Right Joystick the electric drive Turret to the l
19. 52 864 60 1152 864 70 1152 864 72 1152 x 864 x 75 1280 x 720 x 60 gt i Tenn Picture 3 4 Video settings 1 Control buttons of section Options DEFAULT return game options by default APPLY apply the made changes AUTODETECT allow game to define automatically options of quality for the computer of the player BACK return to the main menu 2 Buttons of a choice of sections of game settings Main settings Video settings Sound music settings 1 Difficulty settings A Realism settings Controls settings Game settings 10 11 4 CONTROLS 4 1 Switching between stations in the tank 1 In case to quickly switch to the chosen stations keys F1 F5 are used For fast switching the corresponding point of the menu REALISM SETTINGS gt Resettlement should be resolved Switching from station to station occurs instantly and probably while the member of crew to which place you wish to be switched is alive Following stations are accessible to resettlement Mechanic driver F1 Gunner gunlayer F2 Commander F3 Loader F4
20. Steel Fury Kharkov 1942 User s manual CONTENT LISDOBUSBD RBDUCTIONS Gu i EREvERReRA 3 1 SYSTEM REQUIREMENT asiento 4 2 GAME INSTALLATION START AND 5 Y MAIN MENU ho asin edt 6 ENIM UI Wc eS 7 9 C OMI ANY e E opea e ded 8 3 9 Option Si eere i rete ledio eub MEME 9 11 4 1 Switching between stations in the 000 sss 11 4 2 Switching between views in the 11 5 SHORT HISTORY OF EVENTS aback 18 6INGAME REALISM 20 df EIN DER AOR con 21 7 1 Mechanic driver 21 Saco pera i obesse RE Seu OT DID 23 7 3 Commander ERN deine 25 Jod Targeting mode 28 escape 30 8 1 Distance meter and visibility check 32 8 2 Movement oia Lecta nte 239 8 3 Orders O ise 37 8 4 Tactical signs 39 9 SIGHTS USAGE 41 9 1 T 34 mod 1941 sight Al 9 2 Matilda sight 45 46 IOSHBEDS USAGE amass 48 10 1 Signs of defeat of the armour targets
21. cally switched to this mode if command to movement W during a stop for shooting in red and orange modes is given Orange mode firing from short stops before a shot AI mumy a command to the driver Short Tank stops makes a shot continues movement Red mode firing from the ground AI fires and stop moving if sees can fire even at one target Grey mode firing only on targets specified by the player the behaviour of AI at presence of targets equivalent to a red mode It is possible to specify targets for firing in a targeting mode F marked them with the frame pressing the left mouse button 8 Indicator of target s highlighting on off CTRL 9 Indicator of NAV s highlighting on off At firing targets chosen by the commander of the tank see paragraph 7 4 are priority The Commander has an opportunity to correct shooting of gunner gunlayer informing results of a shot from the main gun button Num and Num closer or farther and also can fix direct hit by a command Hit button Num 0 The Commander of the tank is the chief of tank s crew and is responsible for the tank its arms and crew in every respect 7 3 1 Tank commander duties Tank commander in battle is obliged a keep his station in operational readiness control movement of the tank and carry out assigned task 6 continuously recon a battlefield find targets recieve reports from crew in movement to be applied to
22. ed badly wounded or killed KM Commander is incapacitated contused badly wounded or killed 3p Loader is incapacitated contused badly wounded or killed Machine gunner 1 incapacitated contused badly wounded or killed Track damaged Engine broken or damaged Ammunition damaged K Transmission damaged Radio damaged T Fuel tank is punched Gun malfunction MB Turret turning mechanism damaged or jammed O Armament damaged AK Accumulator damaged 51 11 INSTRUCTION TO THE TANKMAN 1 During fight try to orientate the tank against to the enemy with its strongest part a front part of the tank 2 When approaching to the target try to use folds of the ground shelter and a mask a fine bush etc Aspire to borrow the most favorable position against enemy In offensive try to outflank the enemy 3 At carrying out orders put to division watch over battlefield find targets and destroy them Open fire on enemy s tanks independently try to dispose your tank in such way that you can fire to the most weak spots Most weak spots of tanks are weapon onboard and fodder armor sighting slit openings for sights and chassis 4 When you detect tanks of the enemy fire on the nearest tank with armor piercing shells and if they are not present fragmental established on explosive action simultaneously specify the target to other tanks 5 On distances to target over 600 m fire from the ground On plane surface
23. efeat of infantry guns destruction of field fortifications and barriers Possesses bad ballistics in comparison with OF 350 it is used at lack of shells of other types For firing this type of shell use a scale SG 4 Sh 354T shrapnel shell Contains small dislodging charge and ready hitting elements It is assign for defeat of not covered infantry possesses large damage effect It can be used in three modes shrapnel remote delay mechanism grapeshot hitting action In a mode of hitting action it can be used on armored vehicles punches the armor about 40 mm In grapeshot mode it is used in close combat against infantry blasting of dislodging charge and outlet of hitting elements is carried out right after an outlet from a gun tube 5 Sh 350 grapeshot shell It is assign of defeat of not covered infantry in close combat scattering of a sheaf of hitting elements is carried out directly after an outlet from a gun tube Tank Mk II Matilda Following shells can be in ammunition of the tank 1 Mk I an armor piercing continuous shell without tracer The basic type of ammunition It is assign for defeat armor vehicles does not contain explosive It is inefficient against light armored vehicles frequently punches through it not putting damages Because of small caliber 42 mm does not possess sufficient underarmor action 2 Mk II an armor piercing continuous shell with tracer Additional type of ammunition It is
24. eft to the right by CTRL Left Right Driver Gas clamp Joy Slider Gas Joystick Slowly Joystick Brake Joystick Button 1 Mountain brake Q Headlights on off L Joystick Button 5 Levers controls Left Right Joystick Gear change Z Joystick Button 3 4 Horn CTRL H Joystick Button 2 Battery on off CTRL U Ignition on off CTRL I Starter on off E Joystick Button 6 Reset odometer CTRL K AT on off CTRL S 65 Gun up down Up Down Joystick Mouse 66 Shell operating mode Tab 67 Delay input Home End 68 Choice of type of a shell Armour piercing discarding Joystick 69 Button 5 16 Fragmental Joystick 2 70 Button 6 Cumulative Joystick 3 71 Button 7 Shrapnel Joystick 4 72 Button 8 Practical special shell 5 73 Command Charge Do not R Joystick 74 charge Button 3 Command Short Joystick E 75 Button 4 hot fi i Shot from a gun opus LMB 76 Button 2 Shot from a machine gun Enter Joystick RMB 77 Button 1 78 Left SC Q 79 Right SC W 80 Input of the lateral amendment Dui Manual adjustment of range 1 discrete M 1 adjustment of i anual adjustment of range uec ient J oystick 82 Slider Commander Target designation and movements mode F Target
25. ers For example it is visible a tower and the top part of the tank but lying soldier or heavy machine gun is not so visible If the part of a line is painted in dark blue color in point B from point A it is visible objects in height over 1 2 meters For example it is visible the top part of a tower of the tank and commander turret but sitting soldier or AT gun is not so visible to a down Gagging of visibility are made from height of 1 7 m according to figure 8 3 29 w Picture 8 3 Different types of visibility a Objects are fully visible 6 Objects with height more than 0 5 m are visible Objects with height more than 1 are visible Objects with height less than 1 7 m are not visible 34 35 8 2 Movement on a route For setting up a route of movement the button Movement to the sector defined on the panel Orders to division is used wuss f i in i U E 1 9 4 2 Picture 8 4 Setting up a route of movement to tank division 1 Switching button of the panel Orders to division 2 Button Movement to the sector defined 3 Player s tank 4 Intermediate control points of a route 5 Final point of a route To establish a route of movement from point A to point B for the tank or division it is necessary to switch to the map mode F8 Enable panel Orders to division by pressing on the button Orders to division 1 on the panel
26. g of the player 3 Control buttons of section Change profile 4 Place for typing the name of a new profile of the player 3 2 Campaigns To start campaign or single mission it is necessary Pass to a bookmark CAMPAIGN Choose interesting campaign and mission Start mission pressing button START A l C0 ee ia MMARI ih a Wl 21 ti 1 J 1 3 2 1942 9 00 3 1942 12 00 6 1942 16 00 1 1942 90 100 1942
27. get LMB 4 Target found out by crew of the tank 5 Point of tank s route marks with flag RMB 6 Approximate distance from the tank of the player up to a point on area in meters 7 Chance of detection of the target at targeting In targeting mode button F Left mouse button LBM is used for marking single and multiply targets Right mouse button RMB is used for giving order to move to marked point in area 29 For targeting it is necessary to mark out one or several targets pressing and holding LMB During marking in the right and below the cursor the estimated probability of successful localization of the target on range of 1 km is shown The probability of detection of the target decreases with the increasing of distance In case of successful targeting the target or several targets will be highlighted by red dots The most important target is allocated with a white rhombus Next targeting reset all previous targets To give order to move to a point on area in targeting mode place the cursor of the mouse at a necessary point on area and press the right mouse button 30 8 MAP By means of a map player can examine area on which mission is occurred observe mission s progress and give orders to subordinates gt NEN ND a Amm hl U u d 1 9 4 2 Net 2 3 4 5
28. ideo cards series nVidia GeForce FX Game installation works only if the user has rights of the administrator Mission editor and tools works only if the user has rights of the administrator Game demands support of instructions SSE by the processor Game can incorrectly work if the processor or a video card are overclocked 2 GAME INSTALLATION START AND UNINSTALL For game installation insert a disk Steel Fury Kharkov 1942 in your CD DVD drive The setup programm will appear automatically if it has not occurred start the program setup exe in the root of CD DVD The setup will offer you all necessary operations on installation Follow the instructions of installation appearing on the screen ATTENTION Installation process can occupy several minutes It is not recommended to carry out any other actions on the computer during installation For game start click on icon Steel Fury Kharkov 1942 on a desktop or Start Programs Graviteam gt STEEL FURY Kharkov 1942 gt STEEL FURY Kharkov 1942 For game uninstall click on icon Start gt Programs gt Graviteam gt STEEL FURY Kharkov 1942 gt Uninstall 3 MAIN MENU After game start before you there will be a screen of the main menu In the right part of the screen a number of buttons is located ATTENTION At prompting of the cursor of the mouse on the button or menu point in the bottom part of the screen the description or helps on the allocated ele
29. layer F2 1 shell working mode TAB impact with delay and grapeshot 2 specified delay range in tens meters Home End 3 shell s type B N 4 available number of shells of the chosen type 5 total ammo for machine gun drums bullets in drum 24 4 Course indicator 5 Indication panel status of shell loading R 6 Indication panel of battle arrangements see 7 3 Tank commander site 7 Indication panel of targets and highlight of control points on off CTRL 25 7 3 Tank commander station B Picture 7 3 Tank commander interface 1 Indication panel of the player place tank commander F3 2 Indication panel of working modes of AI 3 Course indicator 4 Information console 5 Indicator of fire mode gun machine gun compound Num Enter 6 Correction of fire closer farther hit Num Num Num 0 7 Indication of firing mode at movement of the tank 0 green marching fire orange firing from short stop red firing from the ground grey firing only at targets specified by the player By default there is a green mode shooting in movement in this case AI of a gunner gunlayer and a radio operator machine gunner prefers to fire 26 basically from the automatic weapon or from small distances that not always reasonable AI is automati
30. ll tanks and the majority kinds of vehicles have the armouring that is means that armour has different thickness in different projections of vehicles and it is necessary for player to consider it during fight 21 7 INTERFACE 7 1 Mechanic driver station E dide 2 2 Picture 7 1 Mechanic driver interface 1 Indication panel of the player place m player place mechanic driver F1 e view from the hatch P binocular on off B protective armored cap open close G 2 Indication panel of working modes of AI B indication of a command of tank s movement WASDQ die move to shelter 7 A hatches position open close 6 movement road 9 22 3 Indication panel gas B N gear A Z forward backward tank s units condition 4 Course indicator 5 Indication panel of battle arrangements see 7 3 Tank commander site 6 Indicator of target s highlighting on off CTRL 7 Indicator of NAV s highlighting 8 Information console 9 Control point of mission s objective 23 7 2 Gunner gunlayer station Picture 7 2 Gunner gunlayer interface 1 Indication panel of the player place 2 Indication panel of working modes of AI 3 Indication panel of the ginner gun
31. ment of the menu is displayed fil FA AP fh AW 2 Picture 3 1 menu MC Active user CONTINUE continue earlier started game ANC allows to create the new player or to load earlier created profile of the player allows to begin new game one of the campaigns training or single mission give access to various game options For more information look paragraph Options below list of authors of game Iz ASI exit to Windows 3 1 Change profile For creation of a new profile press button CREATE enter the name of a new profile and press button ACCEPT For use of an existing profile choose available profile in the field SELECT PLAYER with ypu mouse 2 and press button ACCEPT Picture 3 2 Change profile 1 Statistics of the chosen player 2 Field of selectin
32. rgeting The central squares also carry out a role of a scale of lateral amendments So the size of the big triangle is equal 4 thousandth and the small is equal 2 thousandth Picture 9 7 Sight grid of tank Pz IV ausf F2 Picture 9 8 Sight grid of a course machine gun of tank Pz IV ausf F2 47 48 10 SHELLS USAGE In fighting following types of shells are accessible to the player armor piercing continuous armor piercing discarding armor piercing chamber cumulative armor burning demolition fragmentation high explosive grapeshot shrapnel In training missions the practical shell also is used Tank T 34 mod 1941 Following shells can be in ammunition of the tank 1 BR 350A armor piercing chamber shell contains the small amount of explosive at punching of armor blows up inside target putting additional damages May split at punching of armor with thickness more than 70 mm It is assign for defeat well armored vehicles tanks SPAM Contains tracer which gives a flame of green color 2 OF 350 fragmentation high explosive shell contains explosive Can work in two modes fragmental and explosive In a mode of explosive action it is possible to set up delay mechanism It is assign for defeat of infantry guns destruction of field fortifications and barriers It can be used against light armored vehicles an armored troop carrier armored cars 3 F 350 old Russian demolition grenade It is assign for d
33. sandth 1000 meters etc picture 9 2 42 32 24 6 8 8 16 24 32 1000 500 250 Picture 9 2 Range definition the relative size of the target Remember that 1 thousandth on distance in 1 km has the size on horizon in 1 m 2 Choose type of a shell for target defeat Following types of shells are accessible BR350A armour piercing shell It is intended for shooting on the armour targets tanks Scale DG OF350M fragmentation high explosive long range grenade It is applied to shooting on light armored and not armour targets armoured cars guns infantry Scale DG Sh354T shrapnel shell It is applied to shooting on light armored targets at installation of shock action and infantry at installation on range Scale SG F350 old Russian demolition grenade Action is similar to OF350M Scale SG 5350 grapeshot grenade It is intended for defeat of not covered live force of the enemy on small distances up to 200m 3 By means of a vertical mobile thread expose demanded range on a corresponding scale Point a crosshair of vertical and horizontal threads of a sight at the target and make a shot picture 9 3 32 24 16 8 8 1624 32 Picture 9 3 Targeting example 43 4 At firing on moving targets it is necessary to shoot with anticipation i e to take out a point of targeting of the gun in that place where there will be a target during shell flight For this purpose it is possible to
34. talingrad where it has been completely surrounded and destroyed By May 22nd 1942 surrounding of the Soviet armies on Barvenkovsky salient has been completed Attempt to deblock the surrounded armies from the outside by forces of 38 th army defeated The Soviet formations fighted in encirclement till May 29th Separate small groups managed to escape to the east coast of Severski Donets only about 35 thousand person from 250 thousand surrounded could fight from pocket 20 6 INGAME REALISM Game polygons are made on the basis of a real landscape and were reconstructed according to archival and photographs documentary and also photography and video filming of the area Great open spaces which have been not limited by impassable mountains woods or other barrier are accessible to action to the player It allows the player to choose his own ways of movement and battle tactics The battles presented by game are based on events of May 1942r restored on archival materials and also memoirs of veterans who took part in those battles At calculation of damages in the game the arrangement of the basic units of techniques being under control of the player or AI is considered Deducing out of operation these units can lead to various effects which model features of damage of this unit for example stop of vehicle jamming of a tower loosing of tracks of the tank and others At the certain degree of damages of vehicles the crew can leave it A
35. ts are closed with armored caps and for their using it is necessary to open caps with key G If cap is closed the red indicator blinks at the top of the screen 2 Tank hatch view In game the view from the tank hatch is provided To look from the hatch key P is used The Operations procedure Open the hatch H J Look from the hatch P if the hatch is closed it will open automatically by pressing P but after returning to fighting branch of the tank the hatch is not closed The view to be made by the mouse on an axis X for the horizontal review to the left to the right on axis Y to look out of the hatch or to hide for the hatch forward back During the view from the hatch on commander station probably use of the field glass B 3 External camera For switching view to the external camera key F9 is used The External camera should be resolved in options menu Control of the external camera is made with Numeric Keyboard NUMPAD Numl Num9 Controls options by default are in table 4 1 Action Pause Table 4 1 Default controls settings 13 Ingame menu Time acceleration Map on off Control panel on off CTRL BackSpace Enable lighting CTRL L Enable lighting of station Shift L Disable displaying nav points Next previous nav point Disable target s highlighting Console on off Screenshot Open close hatch
36. ts the most dangerous targets and will help to destroy them The tankman Bring down furious gun and machine gun fire upon enemy Wipe off with fire kill with tracks alive force and techniques of the enemy 53 12 FAQ Q Why the screen is all black A In some tanks sights are closed with armored caps Open cap using button G Q Why a machine gun and a gun shoot aside A Some sights allow carrying out the circular review T Y i e rotating in a horizontal plane irrespective of a gun Set up a sight in position with button O by default Q Why in training mission Ne2 shooting training I cannot put out of action the German tank A In training mission you use a practical shell which is intended basically for indication of a trajectory and a point of hit It can t inflict serious damages For completion of mission it is enough to hit each target 1 time In missions on tank MkII Matilda it is very difficult to destroy German armored troop carriers May be their armoring is strongly overestimated A It s all right with armor In tank s MkII ammunition load was only one type of shell continuous armor piercing of two mods with tracer and without it Such shell has no explosive charge and frequently punches light armored targets through or according to small caliber do not give sufficient quantities of secondary splinters when punching out armor thinner than 30 mm for crippling For crippling an armored troop
37. vehicles Punching ability of that shell remains practically constant on all extent of a trajectory of flight 4 SprGr 34 fragmentation high explosive shell contains explosive Can work in two modes fragmental and explosive In a mode of explosive action it is possible to set up delay mechanism It is assign for defeat of infantry guns destruction of field fortifications and barriers It can be used against light armored vehicles an armored troop carrier armored cars 50 10 1 Signs of defeat of the armour targets At direct hit of a shell to the vehicle there can be typical signst indicating of its damage or inactivation 1 visible damages of the target after hit holes breaches 2 loss of a track 3 a long stop of a moved vehicles 4 ceasing fire from the main and additional armaments 5 inflammation of the target fire smoke 6 leaving vehicle crew 10 2 Symbols of damages in the statistic In statistics mode near a hit s vector of a shell the code of damages received by vehicles from a corresponding shell is shown after finishing of the battle List of codes and their interpretation give in table 10 1 Table 10 1 Codes of damage and their interpretation code interpretation Lights projectors headlights dimensions II Sights periscopes Driver is incapacitated contused badly wounded or killed Gunlayer is incapacitated contus
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