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1. cccccccccscecescceesseceececeeeeeesaeceeaceceeeeeesaeeeeaaeceeaeeees 37 PRODUCTION OF YOUR OWN CYMBAL SAMPLES ccccccseessssssceeecececcessaececececeesessaesecesecseeessaeeeeeeeens 37 PRODUCTION OF YOUR OWN RIDE SAMPLES ccsssssccsccecessssseceeececeeeessssececeseceesessaeseceeecseeensaeceeeeeens 37 Sampling of the ride rim samples outer rim of the ride cymbals nsss 37 Sampling of the ride bell samples cup of ride cymbals oonnonnnninninicinnnannnacinnnanonnnenonara cnn cccnnn nono 37 EPILOGUE DER de ssesccncsscsessantencsensetsencecahsoscnsssnesadecnssuaccessesebaesecsececnconsoaseussencesdsceseuss E 38 APPEND A ON 39 MIDI NUMBER TO MIDI NOTE CONVERSATION TABLE ocoooooconnncnccnnonononononononnonnanononononnononnnnnnnncnconon 39 MIDI MESSAGE TYPES AND DATA BYTES DB sssscscsssssssssecscscscscscscseececscscscscecscscscscscecsescseseseees 39 SuperDrumFX Software Drum Workstation 1 4 Side 3 User Manual for SuperDrumFX Foreword The SuperDrumFX following only called SDFX is a software based drum sampler The SDFX was mainly developed to be used together with an electronic drum set E Drum The Goal of this project is to give the interested e drummer a most realistic drum sound which eliminates sound weaknesses of the current on the market available hardware based e drum modules Why SDFX Commercial Software Drum Sampler The current on the market available Software Drum samplers to simulate an acoustic
2. SuperDrumFX Drum Sample Library data path The standard path is C SDFX and means that the SDFX Library is located on drive C in folder SDFX The last digit of the path must be back slash or the library cannot be found The folder tree of the SDFX Library looks like El 1 SDFX C Chinas O Crashes DO HiHats O Kicks O Others 5 Percussions 5 Rides O Snares Splashes 5 Toms 4 If the library was saved directly on drive D then the path is D SDFX If the library was saved to drive M in folder Audio and folder Drum Samples then the path is M Audio DrumSamples SDFX If you created another folder with a unique name like SuperDrumFX Samples then the path is M Audio DrumSamples SuperDrumFX Samples ATTENTION You should not change the internal folder structure if possible If you want to include your own samples or folders into the library or want to change a folder or filename then you have to adapt the text files which are included in the SDFX library see below Note that each row must be completed with a semicolon In case of blank lines there should be at least one white space entered before the character E carpets txt 1KB Textdokument E closehh txt 1 KB Textdokument 2 cymbals txt 1KB Textdokument E Foothh txt 1KB Textdokument El kicks Ext 1KB Textdokument openhh txt 1KB Textd
3. MIDI Key Aftertouch signals all channels and all notes with a value of 127 will be converted to MIDI controller 3 signals with the same value SuperDrumFX Software Drum Workstation 1 4 Side 32 Choke OFF NoteOn Ly 2 No Rule OONAARWND NoteOn _ Explanation 3 4 MIDI Channel Type DB 1 Min DB 1 Max DB 2 Min DB 2 Max y n Flag Channel Type DB 1 Min DB 1 Max DB 2 Min DB 2 Max 0414849 y cetl 3 3 0 01 10 11 12 Declaration all channels Note ON signal note gets played all notes all notes all velocity values hit strengths all velocity values hit strengths n original MIDI signal gets converted to all channels MIDI controller from channel 3 to channel 3 from O to O thus only 0 All incoming MIDI Note On signals all notes and all hit strengths will be converted in MIDI controller 3 signals with the value of 0 MIDI Rule 1 NoteOff n NoteOff No 1 2 pea 5 6 7 8 9 10 11 12 13 No Rule MIDI Declaration 1 2 3 4 5 6 7 8 9 NoteOff Explanation Channel Type DB 1 Min DB 1 Max DB 2 Min DB 2 Max y n Flag Channel Type DB 1 Min DB 1 Max DB 2 Min DB 2 Max all channels Note Off signal note end all notes all notes all velocity values hit strengths all velocity values hit stren
4. Production of your own cymbal samples Depending on preference choose a close or more medium distance of the microphone to each cymbal Recording is done from above with a good small or large membrane condense microphone depending on preference The micro phone should be able to cover the middle and high areas In intervals of 5 seconds hit one time soft and one time strong on the rim of each cymbal Repeat this procedure several times and choose the two best samples You need one soft and one strong sample Both samples are going to be blended in the cymbal slots of the SDFX Production of your own ride samples Depending on preference choose a close or more medium distance of the microphone to the ride cymbal Recording is done from above with a good small or large membrane condense microphone depending on preference The micro phone should be able to cover the middle and high areas Sampling of the ride rim samples outer rim of the ride cymbals In intervals of 5 seconds hit one time soft and one time strong on the rim of the ride cymbals Repeat this procedure several times and choose the two best samples You will need one soft and one strong sample Both samples are going to be blended in Ride Rim slot of the SDFX Sampling of the ride bell samples cup of ride cymbals In intervals of 5 seconds hit one time soft and one time strong on the bell of the ride cymbals Repeat this procedure several times and choose the two bes
5. SuperDrumFX Software Drum Workstation 1 4 Side 27 Flanger Effects Flanger y Levels Rate Here you adjust the velocity of the flanger effect filter sweep Levels from O to 10 are allowed The null means extreme slow filter sweep and 10 means maximum velocity of the filter sweep Feedback Control the intensity of the flanger effect filter sweep here Levels from O to 10 are allowed The null means no flanger effect and 10 means the maximum flanger effect SuperDrumFX Software Drum Workstation 1 4 Side 28 SDFX System Parameters Performance Issues and Dynamic Polyphony Reduction The IVC and DIVC functions of the SDFX drum slots require by the system a high internal allocation of voices for each drum slot polyphony This is necessary with long and fast drum rolls so that the interval control does not fail If this would happen you would hear a machine gun effect Specially affected are the long releasing samples like the tom and cymbal Some snare samples also release long and the faster you play them the more voices you need A high voice count also uses more internal computing time which affects the performance of the SDFX Without the IVC and DIVC functions the SDFX could work with fewer voices per drum slot and therefore would use a lot less internal computing time To fix this problem dynamic polyphony reduction was built into SuperDrumFX You only need this reduction for drum slots were you use slow relea
6. Tom 2 Floor Tom 1 Floor Tom 2 3 times Snare Block Description MIDI IN The VSTi plugin MIDI input MIDI Manipulator Creates changes Midi signals dependent of the incoming signal MIDI Filter Filters by Midi channel Midi Note Midi Velocity delimitation of the sample layer MIDI2Volt Changes the incoming Midi signal to trigger level pulse percussion strength pitch and so on Wave Player If triggered plays the WAV Sample ADSR Envelope generator for Attack Decay Sustain Release Attack Time which passes to reach the full volume level Decay Settling time from Attack to sustain level Sustain Volume level till release of the keyboard button lifting of the drum sticks from E Pad Note Off Release Decay time after release of the keyboard button lifting of the drum sticks from E Pad Note Off VCA DCA Virtual voltage controlled amplifier used for velocity and envelope generation Mixer Controls the volume level assigned to a drum relative to overall level SuperDrumFX Software Drum Workstation 1 4 Side 7 EQ 2 Band Shelving Equalizer for high pitch adjustment 10 kHz 5dB and low pitch 80 Hz 15DB for each drum frequency adjustable FX Effect section for simulating reverb hall amp room delay and flanger Two reverb generators one delay and one flanger can be simulated simultaneously AUDIO OUT Audio exit of VSTI Plugin Signal Path of SuperDrumFX MIDI IN MIDI MIDI 2
7. Hi velocity limit with these dropdown fields for each sample slot Levels from O to 127 are allowed for both dropdown fields This is the same as for the MIDI velocity parameters velocity speed strength of the hit The null of Vel Lo means that even a MIDI note with a extreme weak velocity will trigger the associated sample The max of 127 of Vel Hi means that even the hardest hit will still be trigger the associated sample If you set Vel Lo to 50 and Vel Hi to 100 then the sample would only be played between 50 and 100 Weaker or stronger hits would not be played The velocity limits with the velocity cross fade curves make it possible to realize different sample layers for each drum drum slot X Fade Cross Fade With the X Fade slider you can blend together samples in their sample slots according on their hit strengths Therefore you can mix two sounds like for example weak and strong pushed bass drum MIDI velocity Levels between 5 and 5 are allowed The 5 means that only the Hard Hit sample slot is being played and it does not matter which the strengths was used in the kick MIDI velocity from 0 127 The null would mean that with medium kick strengths MIDI velocity 63 both sounds would be mixed in equal parts The bass drum sound would then be changed from weak to strong kicked sound if the kick strengths would be changed from weak MIDI velocity 0 to strong MIDI velocity 127 Positi
8. MIDI Note Number Pressure Pressure Control Change Ctrl Controller Number Data Value Program Change ProgChg Program Number Not Used Channel Aftertouch ChanAft Pressure Not Used E l Least Significant Byte Most Significant Byte Pitch Bend PitchB LSB MSB by Dave Haupt www dehaupt com SuperDrumFX Software Drum Workstation 1 4 Side 39
9. choose the best sample at the end You will need a sample that was hit soft and a sample that was hit strong These samples are later blended in each tom slot of the SDFX depending on their hit strengths Sampling of the alternating tom samples With a good dynamic microphone use the microphone very close to the tom from above Hit the tom several times alternating left right in intervals of approximately 4 seconds Choose middle to strong hit strengths At the end choose a left and a right sample of the same tom However be careful that they do not sound too much alike Make sure you did not use the same tom samples that you used for the normal tom samples You would get an unpleasant flanging effect If you have to use the same samples for the main and alternating drum slots tom 1 tom 1 alternate make sure you use the pitch adjuster to minimize the flanging effect SuperDrumFX Software Drum Workstation 1 4 Side 35 Production of your own kick samples Variant 1 1 Microphone With a good dynamic microphone use the microphone very close within the shell The microphone should also reach the bass area Maybe you could use a special bass microphone for this Start the microphone in the middle of the shell If you want you can move the microphone around When you find a good microphone position record in different positions and decide afterwards which sample to use Recording closer to the hit area makes a higher sound than recordi
10. drum slot SuperDrumFX Software Drum Workstation 1 4 Side 25 SDEX Effect Parameters Reverb l Effects Size Here you adjust the width of the simulated room Levels from 0 to 10 are allowed The null means no width and 10 means the max width of a room Damp Here you adjust the intensity of the damping effect The damping effect simulates the natural sound absorption of walls in a room or hall Depending on wall material the echo sound decays earlier on higher frequency than on lower frequency Levels of O to 10 are allowed O means no damping effect and 10 means maximum damping effect of the room Width Here you adjust the lengths of the simulated room Levels from O to 10 are allowed The null means no length and 10 means the max lengths of a room SuperDrumFX Software Drum Workstation 1 4 Side 26 Delay Effects Levels Zonk 4 i P Level Here you adjust the time gap between the original signal and the following echo Levels from O to 10 are allowed The null means no echo and 10 means the maximum time for the repeat of the echo Time Here you can adjust the number of gradually softening repeating echoes Levels from O to 10 are allowed The null means no echo and 10 means the maximum repeating of the echo Feedback Here you adjust the volume level of the echo in connection with the original signal Levels from 0 to 10 are allowed The null means no echo and 10 means the maximum echo volume
11. groups known by the Mixer EQ Slot are used for effect adjustment kick snare toms cymbals The FX Slot gives you three basic effect types reverb delay and flanger The reverb effect hall room is there twice That s why you can for example do a reverb for the snare and another reverb for the rest of the drum set For each effect group you can adjust the effect power with the slider Thus can a effect group have a max of 4 different effects reverb1 reverb 2 delay and flanger The parameter adjustment effect programs of the effects are valid program wide and therefore the same for all effect groups of the SDFX programs drum sets Only the effect parts for each effect group can be adjusted separately This is realistic and similar to the limits of a real studio The following drum groups are combined to effect groups Effektgruppe Trommelgruppe Kick Kick Snare Snare Toms Tom 1 Tom2 Tom 3 Tom 4 Cymbals _HiHat Cymbal 1 Cymbal 2 Ride SuperDrumFX Software Drum Workstation 1 4 Side 20 The System Slot System Instrument CASDEFA p 4 4 NE Rim amp Stick DCA jao zo 6 00 0 005 eoo Pl too jess FH KeyAft 127 127 n ctrl3 3 NoteOff n NoteOff NoteOn n ctrl 3 3 0 0 BEE A This slot shows adjustments for system intern functions Adjustable is the path to the SuperDrumFX Drum Sample Library the dynamic polyphony reduction for
12. material and use levels between O and 300 are practical Bigger levels produce an artificial sounding pitch change which would be used for sound effects TIP Turn the RND Pitch slider to levels between 450 and 500 and listen to the weird result Note Use the notes dropdown to influence how a drum responds to each midi note Depending on drum type this parameter has different standard values Standard for all SDFX programs are the Roland e drum module assignments see section Midi configuration ATTENTION The drum slots HH Close HH Open Cymbal 1 and Cymbal 2 each have two notes drop down lists see section MIDI Implementation SuperDrumFX Software Drum Workstation 1 4 Side 23 Expert With the expert button you can switch between normal and expert level of a drum slot In expert mode if available you can graphically adjust the velocity cross fade curves of its sample slot hard normal and soft Be careful that each curve has the same number of curve points so that you won t get a wrong curve picture Unfortunately this is a bug which cannot fix ATTENTION The expert button and expert configuration mode is only available for Snare drum slot Hard Hit Normal Hit Soft Hit You can enter the level or path to the samples or you can choose them from the data button Furthermore you have peer sample slot two dropdown fields available Vel Lo and Vel Hi You can adjust the lower Vel Lo and the upper Vel
13. wav_ Snares Titanium Snare_Titan_Mid wav SnaresiTitaniumiSnare_Titan_Soft wav This drum slot type gives you 3 sample slots which enables you to have three sample layers Each sample slot has also two velocity limit drop down elements which can be used in connection with the velocity cross fade curves of the expert configuration and the different sample layers see section SDFX Sound Parameters It supports the normal IVC as well as the dynamic interval control DIVC With the pitch regulators you can adjust the sound pitches individually see section Tips and Tricks for Making the Base Samples A click on the expert button opens the expert configuration in which the velocity cross fade curves can be adjusted Expert configuration of the three layered drum slots This drum slot type is only used with the drum slot Snare SuperDrumFX Software Drum Workstation 1 4 Side 17 Instrument This slot type gives you a virtual mixer Associated drum tracks get bundled with drums and can be adjusted for volume and with the 2 band equalizers fine tuned Finally all the single drums of the drum sets programs can be fine tuned to each other The Equalizer gives you two shelving filters to adjust the high and low frequencies Hi Hz Low Hz With the Hi and low controllers you can adjust the intensity of the sound changes Important The working frequencies are adjusted together for all equalizers of the mixers T
14. Denis Eismann O 2009 SuperDrumFX Software Drum Workstation 1 4 Software Drum Workstation 1 4 FOREWORD EEE 4 WHY USDEX CE A E E A E obestesedsvecs stesosesteosescsstosostesesepsussducssegsesoascoed ebestecesensa 4 COMMERCIAL SOFTWARE DRUM SAMBPLER sssesssssseseceeesssnsececececeesensaeceeececsenenssaeceeesecsesensaaeaeeeeeens 4 EREEW RE SUPERDRUMER 000 td ia E A aaa 4 INSTALLATION 2 0005 osesdssosesecs sons onctteosbscteacsoscacosepes sdecsscosssonssted epesteoeesnss 5 UPDATING OLDER SDFX VERSIONS ccccccccccccesssssssecesesececeessaececececeesesssseceeesecsesessaaeceseeeesesensaaeeeeeeeens 5 FIRS TINS TALLA TION a AS ORTON ERR 5 SYSTEM ARCHITECTURE oocccs scvscsssscasscosssostsonssossepestecesenssaotesesevsstoasctecesessetesesiasstesesessossscssseseseetesende 7 BLOCK SCHEME OF SOUND GENERATION cccsssssssceeecececeessaececccecsesesssseceeccecsenesssaeceseeeesesenssaeeeeeeeens 7 Redundant BIOS Wi ees ETA ner AA A EAT ae RS 7 Block Description y tiara 7 SIGNAL PATH OF SUPERDRUMFX c cccccccccsssssscecesecsesessscceceseceesessaaeaecececsesessaaeeeeececsesessaaeeesececeseaaeas 8 SIGNAL PATH OF SUPERDRUMFX DRY WITHOUT EFFECTS cccccccssssscsssssssccssecscscscscscscssscscecscsesess 8 SOUND PROGRAMS OF SDE Xeon beset ni io 8 WAVE PLAYER ses 11 A Reet eat A UAT ad SNES Ey nea Gd oa is gan nena eo a canon eae ag 11 MIDT IMPEEMENTATION A AA Ta 11 Standard MIDI Config rati n zeensannsesesensihsinneiientknnend
15. Volt Manip MIDI Filter Signal Path of SuperDrumFX Dry without effects MIDI IN MIDI MIDI Filter MIDI2Volt ADSR MixL R Manipulator Kick L R Snare L R Toms L R Cymbals L R Sound Programs of SDFX The basis of the sound production consists of the so called programs The SDFX can manage up to 16 programs Furthermore can an indefinite number of programs be managed with the load and save function of each VSTI Host Basically such a program equates to a ready drum set A SDFX program consists of following drum menus Drum Cymbal Mixer FX Drum Slot Function Kick The kick pedal beater hits the head of the bass drum Snare Flat drum with snares which are strung over the bottom head Snare Carpet Simulates the snares or the bottom mike sound It will mixed together with the snare sound It contains two alternating samples SuperDrumFX Software Drum Workstation 1 4 Side 8 Snare Position Rim Shot Cross Stick HH Foot HH Close HH Open Tom 1 Tom 1 Alternate Tom 2 Tom 2 Alternate Floor Tom 1 Floor Tom 1 Alt Floor Tom 2 Floor Tom 2 Alt Cymbal 1 Cymbal 2 Ride Rim Ride Bell Mixer EQ FX Simulates position depending sound changes of the snare It will mixed together with the snare sound It requires a Roland TD10 TD12 or TD20 Simulates a sound which is made when a stick hits the rim and the head of the snare simultaneously The sound when you
16. drum set Drum Sample Library have a big disadvantage because you can t include your own drum samples After a while you get bored with the included drum sounds and you must buy new drum samples In addition the experienced ear can identify each software drum sampler already by the sounds of the basis sample The included drum sets generally consist of several layers of sound of the respective drum More than 32 layers Sample layer are often used for each drum to simulate a realistic sound of the drum Even if you could integrate your own base samples there would be another problem Where do you get good quality drum samples Making these base samples takes a lot of time and requires you to be very experienced You could buy drum samples on CD DVDs however the uniqueness to your own sound would be lost Freeware SuperDrumFX The SDFX is freeware and does not cost anything The goal is to simulate an acoustic drum set with electronic means It also can produce unusual or unnatural sounds because of the way it produces the sounds This is unlike available Software Drum samplers you can buy the SDFX allows using your own samples which gives you almost unlimited sound tone diversity Thus you can use the SDFX not just for a specific style but it gives the modern drummer or the producer a large bandwidth of musical and stylish opportunities The SDFX is using a maximum of three samples layers for each drum to produce sound which makes it easier
17. ed for the below explained cheap tricks Sampling of the snare carpet alternating samples Variant 1 With a good dynamic microphone or a condenser microphone use the microphone very close to the snare from below Hit the snare several times alternating left right in intervals of approximately 3 seconds Use the hit strengths which would best suit the carpet At the end choose a left and a right sample with a strong carpet part However be careful that they do not sound too much alike Variant 2 cheap trick With a good dynamic microphone or a condenser microphone use the microphone very close to the snare from below Play a fast series to bring the carpet in good swing At the end with a sound adjustment program of your choosing cut two consecutive hits and divide them into two individual samples The samples are then a little too short for use as carpet samples To increase their lengths just use the time stretch function of your sound adjustment program The end of the sample should then be softly blended As an alternative you can also copy the end of a normal snare sample and add it to the sample that is too short Be careful not to use the same snare sample that you used here for a sample slot of a future snare because you would get an unpleasant sounding flanging effect SuperDrumFX Software Drum Workstation 1 4 Side 34 However if you have to do this because you don t have enough samples you can slightly tune new c
18. ere you can adjust the effect for each drum group Adjustments for the dynamic polyphony reduction Path to the SDFX Library Total volume power choke function and adjusting the Midi manipulators The allocation of the drum slots to each of the drums of the drum set is only a suggestion The included demo programs adhere to these suggestions Any sample can be loaded in the sample slots of each drum slot if it is compatible with the wave players see section Wave Player SuperDrumFX Software Drum Workstation 1 4 Side 9 You can save all parameters of the drum menus in a SDFX program This includes the global and specific parameters of the drum sets Following parameter types are saved in programs e global and specific MIDI configurations global Channel MIDI Channel specific FCC control parameter for the feet pedal PCC control parameter for the position recognition MIDI Notes assigned to each drum e specific AUDIO configurations depending on drum slot type Attack Decay Sustain Release Level IV Control IVC Vel Pitch RND Pitch Compander PAN Expert Rim amp Stick DCA velocity borders Soft Normal Hard Samples path and file name Velocity Borders Pitch e Mixer configuration Mixer Level Equalizer High Low Freq Hi Freq Low e Effect configuration FX Adjusting parameters for Reverb 1 Reverb 2 Delay and Flanger Adjusting the effect level for the drum groups e Sy
19. ferent MIDI signals can be used for implementing the choke function int Choke CC With this drop down field you can choose the MIDI control number for the internal choke function The default number is 3 The below shown Choke ON and Choke OFF MIDI choke rules must be adjusted to the here shown number Standard is 3 MIDI Rule 1 and 2 You can enter MIDI rules in text fields MIDI Rule 1 and MIDI Rule 2 for the entire SDFX program The default of MIDI Rule 1 is NoteOff n Noteoff This default does absolutely nothing and should only be used as an example for an input text This field can be left empty The default for MIDI Rule 2 is empty The MIDI Manipulator which is adjusted here is technically positioned right after the MIDI IN It is useful to adapt exotic e drum modules with the SDFX and therefore improves compatibility MIDI Rules The MIDI Manipulator which represents the basis of the choke and MIDI rules is mainly done with the SynthEdit Modul DH MIDI Munger from Dave Haupt On Dave Haupt s web page you can find an exact explanation of this function as well as the make of the filter rules of the DH MIDI Munger SuperDrumFX Software Drum Workstation 1 4 Side 31 www dehaupt com SynthEdit DH_MIDIMunger HowTo htm ATTENTION With the MIDI rules you can screw up the entire internal communication of the SDFX Thus be careful However this function could be the only way to adjus
20. gths originales MIDI Signal wird umgewandelt in all channels Note Off signal note end allnotes all notes all velocity values hit strengths all velocity values hit strengths All incoming MIDI Note Off signals will be converted in MIDI Note Off signals containing the same values Thus nothing happens SuperDrumFX Software Drum Workstation 1 4 Side 33 Tips and tricks to produce basis samples Requirements The prerequisites for producing good drum samples is foremost a good tuned high quality drum set a high quality microphone amplifier high quality microphones and a good sounding digital recorder A drum set and some experience in producing digital sound recordings are also of advantage Familiarity with PC systems as well as experience recording and producing sound signals with the help of sound adjustment software are prerequisites for following tips and tricks All produced samples should be normalized brought up to maximum level so that the SDFX standard parameter values can be a good starting point for your own drum sets Production of your own snare samples Sampling of the snare With a good dynamic microphone use the microphone very close to the snare from above Hit the middle of the snare one time each in intervals of approximately 3 seconds soft medium and strong Repeat this procedure several times This way you can choose the best sample and still have enough sample material to be us
21. han 1 are expanding expander Levels from O to 2 are allowed Depending on sample material and use levels between 0 500 and 1 2 are practical ATTENTION Levels greater than 1 Expander can lead to above average sound level which can destroy the attached sound system Thus use this parameter carefully Pitch The pitch controller adjusts the pitch of the drum Levels between O and 10 are allowed The standard level is 5 and means that the sample will be played in its natural pitch The null represents an extreme low pitch and 10 an extreme high pitch The pitch parameter makes it possible for samples to be adjusted to unrecognizable levels which makes possible to be the basis for other sounds ATTENTION The pitch controller is only available in one or two layered drum slots Pitch All Pitch Hard Pitch Norm Pitch Soft These pitch controllers work analog to the above mentioned pitch controller The specialty with these controller are that you can adjust either the master pitch of a drum slot pitch all or the pitch of each single sample slots hard normal soft of a drum set ATTENTION The pitch controls are only available in the three layered drum slot RND Pitch With the RND Pitch slider you can influence how strong the SDFX owned chance generator sets the pitch of the drum of a drum slot Levels from 0 to 500 are allowed The null means no influence at all and 500 mean the maximum pitch influence Depending on sample
22. hit the stick softly on the rim of the snare Kicked HiHat foot kick on the HiHat Pedal gt the upper cymbal presses quick to the lower cymbal Produces a sound which is made by hitting the stick on the rim of the closed HiHat Produces a sound which is made by hitting the stick on the rim of the full opened HiHat Blow to the middle of the head of the small hanging toms Alternate sound for the blow on the small hanging tom and Tom mixed in It consists of two alternating samples Blow to the middle of the head of the medium hanging toms Alternate sound for the blow on the medium hanging tom and Tom2 mixed in It consists of two alternating samples Blow to the middle of the head of the small floor toms Alternate sound for the blow on the small floor tom and floor Tom 1 mixed in It consists of two alternating samples Blow to the middle of the head of the big floor toms Alternate sound for the blow on the big floor tom and floor Tom 2 mixed in It consists of two alternating samples Blow to the left crash cymbal or splash gong china ride etc Blow to the right crash cymbal or splash gong china ride etc Blow to the rim of the Ride cymbal Blow to the crest of the Ride cymbal or cowbell clave etc Controls the volume level between each of the drums With the help of the 2 band equalizer the sound can be adjusted to each drum Represents the hall room effect Readies the delay and flanger H
23. hus they are valid for all EQ globals within a SDFX program Combined Drum Slots drum groups ell Cymbal Drum Slot Kick Snare Snare Snare Carpet Snare Position Rim Shot Cross Stick HH Foot HH Close HH Open Cymbal 1 Cymbal 1 Cymbal 2 Zr Ride Rim Ride Bell Tom 1 Tom 1 Alternate Tom 2 Tom 2 Alternate Floor Tom 1 Floor Tom 1 Alt Floor Tom 2 Floor Tom 2 Alt Attention Drastic changes on the controllers of the equalizer can destroy the attached sound system Especially dangerous are the changes from very low SuperDrumFX Software Drum Workstation 1 4 Side 18 frequency Sometimes the real sound level is not even audible and can therefore damage the components of the sound system Please use the equalizer very carefully The Pad Slot This slot type provides a virtual pad controller whose pads can be played by mouse click The pads have a virtual velocity The farther up the pad is clicked the louder the associated drum will playing The farther below the pad is clicked the quieter the respective drum will playing U played loud MIDI Velocity 127 played medium loud MIDI Velocity 63 de played silently MIDI Velocity 0 The slot serves mainly to preview the entire SDFX program SuperDrumFX Software Drum Workstation 1 4 Side 19 The FX Slot BL Effects Reverb 1 ba Levels This slot type is a virtual effect machine The drum
24. iksssohneensskgremegenh teren 11 PREREQUISITE FOR RUNNING THE SDFX oio sccccccsessssssescscscscsssesscecssssssvavscsesscscsessseavscsssssscsessssvavsseesaes 12 Examples for DAW SoftWare iii it A Eine hola 12 Examples for Freeware VST VSTi Hosts ccsccsscesseesceenseessecssecnsecusecuseceseceseeeneeesaeeeseeeneeesneesneeeas 12 OPERATION sssssccccsetussesssctvsccuseetacoctesestocesvesedbesessosanesessesdesessocnsdecadsonssbededeseeveseesessecosscsedsusssbeseveeessectees 13 GRAPHICAL USER INTERFACE GUL a2 ea avant ae 13 SDEX GUL Controls a he Mace eee A AEs Ma ee a li 13 SDEX Drum Slot Types a T TA a 15 THE SYSTEM SLOT 1 N I ias RRA 21 SDEX SOUND PARAMETERS EE ai 22 PA RR 22 Interval Control IV Control eses iiia Eia eaa A EAE EE nn nn nono nn nn nano E nn na nnnn nn na a 22 LIVE Meli A A A ERA eee Rha Le 22 Release a ase ead 22 Compander a el reinste iii irre 23 A AAA AREA 23 Pitch All Pitch Hard Pitch Norm Pitch Soft oooniinnnininininnnnncnnnccnnnnannnancnnn no rnnn nono narran rana carino 23 RNO PUGH iu die riada cat cialis isis 23 NO Ad EE I 23 EXPO AA E sE EEES E EA A Aa de 24 Hard Hit Normal Hit Soft Hit oooonncncccnnoccccnnnonnnnnnnnnnnocnnnnnno nono nn nn nono nn n nn nono n nr rana nn na rnnn nn nr nana nnnnns 24 X F de Cross Edda iii nia 24 FLED 03 427171 AAN A E TA E A O TT 24 Mix Level HH Closer a A weed lts 25 SuperDrumFX Software Drum Workstation 1 4 Side 2 Buzz Control Snare Carpe
25. insert the new SDFX plugin into your songs 3 Set the SDFX s MIDI channel to the track s MIDI channel or vice versa 4 In System Slot enter the full path to the SDFX sample library 5 Repeat step 4 for all SDFX drum sets 6 The SuperDrumFX v1 4 is ready to use First installation Get the following files from www superdrumfx com download area SuperDrumFX Software Drum Workstation 1 4 SuperDrumFX dll or SuperDrumFX Version 1 4 without FX SuperDrumFX Dry dll for legacy PC s without SSE support SuperDrumFX drum sample library 1 0 SDFX Sample Library zip Update Patch for Drum Sample Library 1 0 Library_Patch_v13 zip SuperDrumFX Software Drum Workstation 1 4 Side 5 Optionally you can also download SuperDrumFX program icons SuperDrumFX ico Newsound Sample Library by J W Steffens NewSoundDS_by_JW Steffens zip SAVI Host for standalone operation savihost zip Installation l 12 Copy SuperDrumFX dll or SuperDrumFX Dry dll into your standard VST VSTi plugin folder probably created by your DAW software All the other VST VSTI plugins used by your DAW software are located there see section Prerequisite for running the SDFX Extract the SDFX Sample Library zip into a drive and folder of your choice Extract the Library_Patch_v13 zip into the SDFX folder where you have extracted the SDFX Sample Library zip Start your DAW software and open your song or p
26. lack ceed nn a eet ad te len Mute a de 34 Sampling of the snare carpet alternating Samples cccccccsscceesseceeneeeeseceeseceeaseceeeeeesaeeseaaeceeaeeees 34 Sampling of the snare position SAmplesS oonooonncninininnnnconnncnnnanannnn nc nnnn no nnnn anno nc annn rra nar nn naaa ranma 35 Sampling of the rim shot samples ccccccccccesseceseceesseceenceceeneecseceeaaecseaeecseeeeesaeceeaaeceeeeeeseeeeaaeceeaeeees 35 Sampling of the cross stick SAMplES oonoonncccnnnicnnoninnnancnnnnnonana nono nc nnnn conan na nnn cana nar nn aran na anna nc nnnn cons 35 PRODUCTION OF YOUR OWN TOM SAMPLEG scssssscssececssssssececececeesensnsececesececeesssaeaececeesecensaeaeeeeeens 35 Sampling of the toms isis aarnior riisde Raees rara ein Tauria tree eert Rasi enir ea inei ieper ikee 35 Sampling of the alternating tom samples ooonnonnninnnnnnconnncnnnonannnnna nana no nana n ona na anna car nn aran nana nacimos 35 PRODUCTION OF YOUR OWN KICK SAMPLES coccooooononcnonccnconononononconononnnnononononnononnn nono noncnnonnnnanannnnnconono 36 PRODUCTION OF YOUR OWN HIHAT SAMPLEG cssssccssccecsssssssceceeeceeeessssesecececsesessaeeecececseeessaeeeeeeeens 36 Sampling of the HH Foot samples stepped hihat oooooniccnnnnnnnnninnnnconnnannnanncnnn no rnnn non na nnnn nc cnnn cons 36 Sampling of the HH Close samples closed hihat oononinnnnnnnnnnnnnnnnacnnannnnnc conc onnc cora cnnncnnncnnn cnn 37 Sampling of the HH Open samples open NilAt
27. les With a good condense microphone use the microphone very close to the hihat The microphone should cover the mid and high area Sampling of the HH Foot samples stepped hihat In intervals of 2 seconas step fast and slow onto the HiHat Pedal so that the upper and lower cymbal of the HiHat hit together one time hard and one time soft It produces a chick like sound Repeat this procedure several times and choose the two best samples You need one soft and one strong sample Both samples are going to be blended in HH Foot slot of the SDFX SuperDrumFX Software Drum Workstation 1 4 Side 36 Sampling of the HH Close samples closed hihat Step strong on the HiHat Pedal so that the upper and lower cymbal of the HiHat are tight together In intervals of 2 seconds hit one time soft and one time strong on the rim of the closed HiHat Repeat this procedure several times and choose the two best samples You need one soft and one strong sample Both samples are going to be blended in HH Close slot of the SDFX Sampling of the HH Open samples open hihat Take your foot off the HiHat Pedal so that the upper and lower cymbals of the HiHat can swing freely In intervals of 4 seconds hit one time soft and one time strong on the rim of the open HiHat Repeat this procedure several times and choose the two best samples You need one soft and one strong sample Both samples are going to be blended in HH Open slot of the SDFX
28. loor Tom 2 Floor Tom 2 Alt li Cymbal 1 C 2 G2 49 55 Cymbal 2 ADLER 7 Ride Rim F2 53 Ride Beil CAC Right now the SDFX does not support any two way e pads dual stereo for HiHat and Cymbals That s why HiHat and Cymbals are triggered by two Midi Notes This makes it easy to assign a drum to each cymbal e pad because the e drum module does not need any assignment of notes SuperDrumFX Software Drum Workstation 1 4 Side 11 Prerequisite for running the SDFX The SDFX works with Microsoft Windows It is a VSTi plug in which means it can not run alone and you need a host program to run it You can use the SDFX as a plug in with the host program and after some configuration changes it can be used These host programs must be able to load VSTi plug ins meaning that they must have a VSTi compatible interface These VSTi hosts are generally so called DAW systems digital audio workstations which have capable midi and audio sequences like recorders However there are also VSTi hosts that specialize to be the basis for VSTi plug ins only These kinds of VSTi Hosts generally are missing the functions of a more powerful DAW which makes them smaller and faster With them you can have a VSTi plug in which acts like a standalone Both types of VSTi Hosts are available to be purchased as freeware or as open source Examples for DAW Software e Cubase VST from Steinberg e Logic Audio from Emagic Apple until version 5 WIN MAC fro
29. m version 6 only for MAC e Samplitude from Magix e LIVE from Ableton e Sonar from Cakewalk e Reaper from Cockos e and more Examples for Freeware VST VSTi Hosts e VSTHost and SAVIHost from Hermann Seib Windows e Cantabile Lite from Topten Software Windows e VSTServer from Kjetil Matheussen Linux e MiniHost from Tobias Fleischer aka Tobybear Windows e and more Important You must have one of these programs to run SuperDrumFX SuperDrumFX Software Drum Workstation 1 4 Side 12 Operation Graphical User Interface GUI SDFX GUI Controls Control Graphic Description Slider BE The slider is the main tool of the SDFX It consists of the slider and the field 1 65 The slider has limits on the max min levels so not every level can be controlled with the slider In some cases levels beyond this slider s limits need to be adjusted and you have to put the number directly into the field Drop Down With the drop down you can change between sample slots You can also choose between already existing parameter lists which initialize for example Midi Velocity or control levels Snare Snare Carpet Snare Position Rim Shot Button Use the button to change between normal and expert level of a drum menu It is not available for all drum slots Small Button Switch between normal and expert mode It is not available in all drum menus PAN Regler The pan controller changes the stere
30. ng further away where you get a softer more bass sound Kick in intervals of 2 seconds weak and hard the bass drum pedal Repeat this procedure several times to get the best samples You need a soft and strong kicked bass drum sample These two samples are going to be softly blended in the kick drum slot of the SDFX Variant 2 2 Microphones This variant is more labor intensive but gives you more flexibility in choosing or making your final bass drum samples You need 2 microphones for this One specialized for low sounds and has therefore a good coverage in the bass and low bass area Position the microphone in the shell or even outside the sound area The other microphone is good recording high notes and therefore is placed in the shell directly in front of and in the direction of the fur Don t mix both microphone signals together but adjust one of the signals extremely to the left and the other to the right The digital recorder will record in stereo and both microphone signals will be available separate Use the bass drum pedal in intervals of 2 seconds one soft and strong Repeat several times and choose the 4 best samples 2 soft and 2 strong With the sound adjustment software you can mix the two separated samples to get different bass drum sounds In the end you will need one soft and one strong kicked bass drum sample Both samples are going to be over blended later in the kick drum slot of the SDFX Production of your own hihat samp
31. o position of each drum Not available for all drum slots Sample Slot You can enter data and path info for each sample extern intern in the Sample Menus extern A click on the file extern search icon file icon with magnifying glass opens Bil Kick wav i a dialog window Here you can navigate through AAA the files and choose the desired WAV sample intern directly with the click of your mouse The path and data name will transfer automatically in the field of the sample slot If you click the small button intern you can choose your sample from the SDFX Library from the drop down list Level Pitch The Level Pitch Frequency controller is also a virtual Frequenzregler turn knob It shows the pitch a knob and an optional field 5 00 You can use it to adjust the pitch of the sample slots Only when use with the Mixer EQ Menu can you adjust the level and frequency The field can display a number SuperDrumFX Software Drum Workstation 1 4 Side 13 Instrument The actual drum associated with the instrument Picture picture can simply be played by a click on the Instrument picture The instrument picture provides a virtual velocity The farther up the picture is clicked the louder the assigned drum played The farther below the instrument picture is clicked the quieter the associated drum playing The instrument picture is used primarily for identification and prelisten of the associated drum Instrument played l
32. okument rides txt 1KB Textdokument ES snares txt ZKB Textdokument E toms Ext 3KB Textdokument SuperDrumFX Software Drum Workstation 1 4 Side 30 Master Volume You can adjust the total volume of the SuperDrumFX with the Master Volume slider The standard level is 10 Levels between O soft and 10 loud are possible This volume adjusts the stereo exit mix L R as well as the single exits kick L R and snare L R toms L R and cymbals L R Choke Function The choking is a drum specific play technique where generally you hold the edge of the cymbal with your hand after the cymbal has been hit The sound of the cymbal is therefore abruptly stopped Because this effect is very popular in rock music and of course also in live drumming it was also implemented on e drum systems Here the cymbal sound stops abruptly when the edge of the associated cymbal e pad is pressed together Not all e drum modules and not each e drum pad support this function Choke ON In this field you can enter the MIDI rule for the Choke ON signal The default entry is KeyAft 127 127 n ctrl 3 3 The exact meaning is explained in the chapter MIDI Rules Different MIDI signals can be used for implementing the choke function Choke OFF In this field you can enter the MIDI rule for the Choke OFF signal The default entry is NoteOn n ctrl 3 3 0 0 The exact meaning is explained in the chapter MIDI Rules Dif
33. oud MIDI Velocity 127 medium loud Instrument played medium loud MIDI Velocity 63 silently Instrument played silent MIDI Velocity 0 SuperDrumFX Software Drum Workstation 1 4 Side 14 SDFX Drum Slot Types The Single Layered Drum Slot 1 Sample Layer This drum slot type has only one sample slot and thus also just one sample layer It has an IVC Interval Control You can use it for drum slots Snare Position Rim Shot and Cross Stick The Single Layered alternating Drum Slot 1 Sample Layer i Sample DCA Snares DWCarpet_DW_2 wav E ste EI Q QA RN Q 1127 0 127 0 127 0 127 0 127 0 This drum slot type is a special type of the single layered drum slot and is usually used together with one of the other associated drum slots This drum slot type also has only one sample slot available and it does not have an IVC Interval Control Instead of one it gives you two sample slots These will play alternately one after the other At the first hit it will play sample slot Alternate 1 at the second hit it will play the sample from sample slot Alternate 2 At the third hit it will play sample slot Alternate 1 SuperDrumFX Software Drum Workstation 1 4 Side 15 again At the 4th it will play sample slot Alternate 2 again This sequence can go on indefinitely The samples of these drum slot types are normally mixed in with the samples of the associated drum slots Tha
34. reated carpet sample different as the original snare sample To do this you can use the pitch adjuster for each sample slot Tip Variant 2 is more involved but could give you a more realistic sounding snare than Variant 1 Sampling of the snare position samples With a good dynamic microphone use the microphone very close to the snare from above Hit the rim of the snare head several times hard in intervals of 3 seconas Choose the best sample Sampling of the rim shot samples With a good dynamic microphone use the microphone very close to the snare from above In intervals of 3 seconas hit simultaneously the middle and rim area of the snare rim Choose the best sample Sampling of the cross stick samples With a good dynamic microphone use the microphone very close to the snare from above Place the drum stick diagonal over the snare so that the top end sticks out over the rim but the back end touches the head on the other side Lift the stick so that the back end stays on the fur Now in this position hit the rim of the snare rim With a little practice this will sound like the typical Cross Stick sound Repeat this several times in 3 second intervals Choose the best sample Production of your own tom samples Sampling of the toms With a good dynamic microphone use the microphone very close to the tom from above Hit in intervals of 3 seconds each soft and strong to the middle of the toms Repeat this several times to
35. roject file Open the respective instrument MIDI track s plugin configuration and select the SuperDrumFX or SuperDrumFX Dry from plugin list Open the GUI editor of SuperDrumPFX if it s not open yet Set the SDFX s MIDI channel to the track s MIDI channel or vice versa Select the System Slot System in drop down list at MIDI section of SDFX s graphical user interface At SDFX Library Path enter the full path to the extracted SDFX sample library completed by a backslash 1 5 see section SDFX Library and SDFX Library Path Save the actual SDFX Program DW Sonor Set as a patch fxp or save all patches as a bank fxb later Some DAW software use proprietary file formats and file extensions but this doesn t matter Attention You need to set and save the library path for all SDFX Programs drum set patches separately by using the DAW s build in patch or bank saving functions The SuperDrumFX is ready to use SuperDrumFX Software Drum Workstation 1 4 Side 6 System Architecture Block Scheme of Sound Generation MIDI MIDI Wave MIDHIN MIDI2Volt VCA FX AUDIO OUT D E ore 0 00 AA These blocks depending on which drum are available one two or three times per voice Redundant Blocks 1 times Rim Shot Cross Stick Snare Carpet Snare Position Tom 1 Alternate Tom 2 Alternate Floor Tom 1 Alt Floor Tom 2 Alt 2 times Kick HiHat Cymbal 1 Cymbal 2 und Ride Tom 1
36. rol effect is at its max Realistic levels are between A and 6 depending on the sample material IVC Vel With the IVC Vel slider you can influence how powerful the interval control is which adjusts the Velocity of a hit The intensity of the interval control is dependent on how powerful the hit is The influence of the IVC Vel parameters gives following results e The more powerful the hit the weaker the influence of the interval control gt with rapid following hits the attack still stays strong fast swinging in e The weaker the hit the stronger the influence of the interval control gt rapid following weak hits are weakened in attack rather slow swinging in Depending on the quality of the sample materials and simulated drums levels between 1 and 2 are practical Attention The IVC Vel parameter and DIVC is only available in the drum slots Snare Tom1 Tom2 Floor Tom1 and Floor Tom 2 Release With the release slider you can adjust the sound release of the drum Level between O and 8 are allowed If you manually enter the level you can realize even longer release times however it could have a negative influence to the performance of the SDFX The null means an extreme short time and the 8 means a long release SuperDrumFX Software Drum Workstation 1 4 Side 22 Compander The compander slider controls the sound volume from weak to strong hit Level smaller than 1 is compressing and levels greater t
37. se sounds which also can be played fast The cymbal drum slots are not one of them Only the snare and tom drum slots need this feature Functioning of the Dynamic Polyphony Reduction The more voices are used for a drum slot at a given moment the shorter the release adjustment of the playing sample This happens in real time and afterwards meaning already sounding samples are shortened afterwards depending on how many voices are currently used This way an effective almost inaudible reduction is possible which has a positive effect on the speed performance of the SDFX You can adjust the release depending on the number of voices with the parameters PExp and PMul PExp and PMul The PExp and PMul sliders are multipliers which are being multiplied with the current number of voices The product of this multiplication is being subtracted from the associated drum slot release time This calculation is done in real time meaning during playing of the associated drum slot Both sliders values are also dependent on the release parameter in the associated drum slot Thus with Snare PExp it is the Release level in the snare drum slot and with Tom PExp it is the Release parameter in the just played tom drum slot The standard level for PExp is 8 00 and for PMul it is 0 005 SuperDrumFX Software Drum Workstation 1 4 Side 29 SDFX Library and SDFX Library Path This field should be populated with the included
38. snare and tom drum slots the master volume of the SuperDrumFX the midi controller and the internal controller for the choke function and two MIDI rules for the for the incoming MIDI signals All functions listed here are explained in more detail in the chapter SDFX System Parameters Important The system parameter are only saved for each associated SDFX program drum set just as the adjustments of the other drum slots SuperDrumFX Software Drum Workstation 1 4 Side 21 SDFX Sound Parameters Level Adjust the base volume of each drum track with the level slider You can use numbers between 5 and 5 Depending on the sample material and with what it is used levels between 1 and 3 are practical You only should use the level slider to aajust the basic volume If you need to adjust volume between the drums use the Mixer EQ slot ATTENTION A too high volume can destroy the attached sound systems Interval Control IV Control With this slider you can adjust the intensity of the interval controls The interval controls adjusts the swing in speed attack of a drum This happens depending on the play speed It accepts levels between O and 8 Null means that the interval control is deactivated The envelope shape of the drum swings therefore always in full power in right away in full volume level Bigger levels mean that fast hits swinging in are slower and slower hits are faster swinging in The 8 means that the interval cont
39. stem configuration Path to SuperDrumFX Drum Sample Library SDFX Library Path dynamic polyphony reduction Snare and Tom PExp PMul Overall volume for the whole drum set Master Volume MIDI rules for the choke function Choke ON OFF int Choke CC MIDI rules for any use MIDI Rule 1 2 SuperDrumFX Software Drum Workstation 1 4 Side 10 Wave Player Formats The SDFX wave player supports the following sample formats e Stereo WAV 16 24 and 32 Bit 44 kHz e Mono WAV 16 24 and 32 Bit 44 kHz These samples can be loaded and saved in the SDFX All audio samples are loaded into systems memory Theoretically there is no limit to the maximum sample length However the sample length impacts the SDFX speed Therefore the shorter the sample the better the SuperDrumFX MIDI Implementation In general is the standard midi adjustment the same as for the Roland E Drum modules You can change each adjustment drum slot according to each e drum module and to your preferences Standard MIDI Configuration MIDI channel 1 Feet pedal FCC 4 Position control PCC 16 Choke function internal Coke CC 3 Shell Cymbal lb Note MIDI Number Kick Snare Snare Carpet Snare Position Fr Rim Shot Cross Stick HH Foot underfoot HiHat IE HH Close closed HiHat F 1 AR 1 42 22 HH Open open Hita ARTDO 46 26 Tom 1 Tom 1 Alternate C2 48 Tom 2 Tom 2 Alternate TAL MB Floor Tom 1 Floor Tom 2 Alt Gl 43 F
40. t a an eannansn sen nenn Banner 25 SDEX EFFECT PARAMETERS ia sine EL send utsien SR nuda SE SEVE R E S 26 Reverb A lr 26 Delicia AA EE E EOE E nad bath Rai E OEA ETE EET 27 VA BOT ANEN RE RR TERR NA OLEA E 28 SDEX SYSTEM PARAMETERS Kaiesiikisesiinnenn een ENEE EE R N EEA EEE E EERE REE 29 Performance Issues and Dynamic Polyphony Reduction ooonnioninninnnnicinnnannnccnnnnnco nana nn nro nnnrncrnncno 29 Functioning of the Dynamic Polyphony Reduction cccccscccssssceessecessceeeeceesceceeaeeceeeeeaeceeaaeceenees 29 PEXp and PMU le a sein lin a eal ee EE 29 SDFX Library and SDFX Library Path occccccccccccccsscceesseceeseecsseceescecseaeeceeeeeaeceeaeeceeeeecseeeeaaeceeneeees 30 Master Volume Rat AAN cada SES eas Laas Sead aa eae ae die 31 Choke PUNCH ON sexed cerca chee ceed odes etic A cei eects hee eis ota Neale es hens hates 31 Choke ON totali te Se aereo eb ie tennentn ee AEA 31 Choke QEF nn A AAS A A ATS BR RE 31 ECN At OS hasta 31 MIDE RUC LA iS 31 MIDI RULOS 2 TAS SAA A AE A A IEE ES ASE REACT Lia cda 31 Examples for Choke and MIDI Rules 22222220222022suenseensnensnensnennnensnennnsnnennneennennnennsnnnnnnnnn 32 TIPS AND TRICKS TO PRODUCE BASIS SAMPLES ussansossnssssssonsnnesnssonsonsunnsnnsnnssnnsnnnsnnennee 34 REQUIREMENTS a el en een Bar 34 PRODUCTION OF YOUR OWN SNARE SAMPLES ccscccccsccecesssssecececececesssssececesecsesessaeaeceeecseeensaaeaeeeeeens 34 iS QMPLUN ZO TNO SNATOLGE fee ese hk c
41. t the SDFX to exotic or older e drum systems ATTENTION The two internal MIDI manipulators are connected together in parallel mode to realize the choke function Thus set the n flag in the Choke Off rule This does not apply to the MIDI Rule 1 and 2 Would the MIDI manipulators connected together in serial mode the y flag must be set because the Note ON signal otherwise lost since it would be converted to another signal y Insert n Replace Two internal MIDI manipulators are used parallel for the choke function thus it is enough to set the n flag on the Choke Off rule This is not valid for MIDI Rule and 2 Would the MIDI manipulators are used in series the y flag must be set to not lose the ON signal since it would be converted to another signal y insert n replace For possible message types see Appendix Examples for Choke and MIDI Rules Choke ON KeyAft 127 127 n ctl 3 3 Nr 1 2 3 4 5 6 7 8 9 10 11 12 13 MIDI Declaration Channel all channels Type KeyAft key aftertouch or p press key pressure DB 1 Min all MIDI notes DB 1 Max all MIDI notes DB 2 Min from pressure value 127 DB 2 Max to pressure value 127 thus only 127 y n Flag n original MIDI signal gets converted to Channel all channels Type MIDI controller DB 1 Min from channel 3 DB 1 Max to channel 3 DB 2 Min all values DB 2 Max all values Explanation All incoming
42. t s why they are reacting to the same Midi notes as the associated drum slots What is new is that the snare carpet samples Carpet can be added to the drum slots Kick Tom1 Tom 2 Floor Tom 1 and Floor Tom 2 This gives a more realistic sound Tip If you let these drum slot types react to other midi notes you can use them to expand to even more drums or even other sounds Important Because you can t turn off the alternating make sure that both drum slots have a sample you don t have a second sample just use your sample in both slots You can use this drum slot type with Snare Carpet Tom 1 Alternate Tom 2 Alternate Floor Tom 1 Alt and Floor Tom 2 Alt The Two Layered Drum Slot max 2 Sample Layer i Sample DCA gt R L WAY amp Velocity Crashes Paiste Crash_2002 Hard wav y i Crashes Paiste Crash 2002 Softwav bd This drum slot type gives you 2 sample slots with a maximum of two sample layers It supports the simple interval control IVC These sample slots do not have velocity limit drop down elements Instead it has a cross fade slider X Fade where you can adjust percussion strengths This drum slot type comes with drum slots Kick Tom 1 Tom 2 Floor Tom 1 Floor Tom 2 HH Foot HH Close HH Open Cymbal 1 Cymbal 2 Ride Rim and Ride Bell SuperDrumFX Software Drum Workstation 1 4 Side 16 The Three Layered Drum Slot max 3 Sample Layer Sample DCA Snares Titanium Snare_Titan_Hard
43. t samples You will need one soft and one strong sample Both samples are going to be blended in Ride Bell slot of the SDFX SuperDrumFX Software Drum Workstation 1 4 Side 37 Epilogue hope you have as much fun playing the SuperDrumFX as do From the idea the first steps until the program development took almost 3 years Support my work in the support forum of the SuperDrumFX on the web site www superdrumfx com by offering to other users your own produced drum samples and sound programs Also support other users in the forum by answering their questions You also can donate a small amount of money would love any kind of recognition of my project Greetings Denis Eismann SuperDrumFX Software Drum Workstation 1 4 Side 38 Appendix MIDI Number to MIDI Note Conversation Table MIDI Number MIDI Note MIDI Number MIDI Note 35 Bl 54 F 3 36 C2 55 63 37 C 2 56 G 3 38 D2 57 A3 39 D 2 58 A 3 40 E2 59 B3 41 F2 60 C4 42 FH2 61 C 4 43 G2 62 D4 44 G 2 63 D 4 45 A2 64 E4 46 A 2 65 F4 47 B2 66 FHA 48 C3 67 G4 49 C 3 68 G 4 50 D3 69 A4 51 D 3 70 A 4 52 E3 71 B4 53 F3 72 C5 MIDI Message Types and Data Bytes DB DH_MIDI Munger Message Type Abbreviation Datal values 0 127 Data2 values 0 127 Note Off NoteOff MIDI Note Number Velocity Note On NoteOn MIDI Note Number Velocity POUPNONC Key KeyAft
44. to produce your own basis samples Nevertheless through skillful fading Velocity Crossfade and random manipulation of the pitch Random Pitch you can produce a sound which is normally only achieved by using more layers Sample Layers Furthermore through interval control of the drum and the use of alternating basis samples you can achieve a high grade of quality which can supersede the sound quality of drum software based on only sample layers SuperDrumFX Software Drum Workstation 1 4 Side 4 Installation Updating older SDFX versions Get the following files from www superdrumfx com download area SuperDrumFX Software Drum Workstation 1 4 SuperDrumFX dll or SuperDrumFX Version 1 4 without FX SuperDrumFX Dry dll for legacy PC s without SSE support Attention Programs fxb fxp files of old SDFX versions need to be removed before starting the installation process Many DAW software saves SDFX program parameters within the song or project Because of this behavior the SDFX plugin need to be removed from existing songs or projects If you don t remove your DAW software probably crashes because of incompatible SDFX patch parameters This will mainly happen when loading a song or project which formerly containing an older SDFX plugin version which you didn t removed 1 Just copy SuperDrumFxX dll or SuperDrumFX Dry dll into your VST VSTi plugin folder and overwrite the old dll files 2 Start your DAW software and re
45. ve levels change the equilibrium towards Hard Hit sample slot and negative levels towards Soft Hit sample slot ATTENTION The X Fade slider is only available within the two layered drum slots HH Pedal With the HH Pedal slider is adjusted how sensitive the HiHat Slots on the transition from closed to the open HiHat response Values from 0100 to 2 00 are allowed De pending on sample material use or personal preferences values between 1 5 and 0500 are practical This parameter is only available in the HH Open drum slot SuperDrumFX Software Drum Workstation 1 4 Side 24 Mix Level HH Close With the Mix Level HH Close control is adjusted how strong the signal from the HH Close slots is added to the HH Open slot Values from O to 10 are allowed Depending on sample material and use values between 0 and 10 are practical This parameter is only available in the HH Open drum slot Buzz Control Snare Carpet o s a gt r E sgr s ss With the Small Button such as Kick or Tom 1 the addition of snare carpet samples to the respective drum slots can be switched on or off If the button LED lights up the adding is activated With the accompanying level controllers the volume of the snare carpet portion Buzz for the respective slot drum set is adjusted Values from O to 10 are allowed The Buzz Control parameters are only available in the Snare Carpet

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