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BRYCE 5 INSTRUCTOR MANUAL

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1. University of Arizona Under File gt Document Setup you will find this window Change the document resolution to 800 x 600 and unless you have specific needs leave the rest alone After setting up the document window size lets get our views right Under the Work View in upper left click and hold mouse and move it sideways This will change the work view continue moving sideways until you have the overhead view It will look like this Click on the red triangle your camera and move it to the middle of the top of the grid then click on the line coming from the front of the triangle and use it to rotate the camera so it looks like this File name Bryce5_Instructor pmd Last modified 03 01 02 Bryce 5 Instructor Manual CiT Mat Aemme Pp Say Untitled is re EP Document Aeeuties SSS 0 Panorama n A n OVA Fok efit fi eae Mati a Leu d Ceti Proportiaia Lagat Ad AntAlasng Normal J Superiive Mea PR re Been ide port Mih dime 5 TP T a od r a ne EE inm Hende Hesolulion i peyk m FG E 0 2 it it Ei DI Jimi i SH x 260 eta isa 1 710 Tau x Hebi cca _ 1 200 5 x THO ey a 1 30 HSO x 1080 Tis i i 2 0 G20 x 14i Copyright Arizona Board of Regents 2002 University of Arizona Bryce 5 Instructor Manual Doing this will make all your other views more functional during editing and moving objects you created Now delete the ground plane the grid EXERCISE 1 SETTING UP YOUR WORKS
2. set it to 320 x 240 this is best for most animations because of file size and web destinations On a PC it defaults to AVI change to Quicktime File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 16 Bryce 5 Instructor Manual CRITERION TEST 20 min Instructor Note Instruct the students to turn to the last page of their User s Manuals Inform the students they have 20 minutes to complete the Criterion Test which should be more than enough time At the end of the time allowed check the students final products to ensure they have passed success fully Begin by opening the program if it is open create a new document Set the document up as a 800 x 600 Position the camera as taught and delete the ground plane Adda Mountain apply a material Add another mountain apply a material Addasphere place between mountain and camera apply a material Adda square place between mountain and camera apply a material Place all objects so mountains are in background and sphere and square are in foreground Create a ground plane and apply a material Setup animation to 5 seconds at 8 fps frames per second Set scrub marker at 0 and position camera so all objects are visible remember to switch views to check your placement Move scrub marker to 1 second and make some moves with the sphere and square Move scrub marker to 2 seconds add a rot
3. 0 i Adobe After Effects 4 1 i Adobe Golive 4 0 1 i Adobe Golive 5 0 Save as Hash Pre FPX Gif GIF JPEG JPG Mac PICT PCT b PhotoShop PSD P fipressed Now what you have just done with a simple object can also be done with the sky a ground plane a cloud plane a water plane and a mountain object All you do is click on the plane or object Edit its size position and then click on the M and select a material The only exception to this is the sky lt has basic presets like all materials and an editor that has many features Rather than going into them all suggest you play with them on your own time as you can create any look you want Really any look you can imagine File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 13 Bryce 5 Instructor Manual LECTURETTE G ANIMATION 10 min Animation is simple It is just an object or group of objects doing some kind of change over time How do you do it in Bryce Well there are several ways An easy and a hard way Here we will only learn the easy as that is all that is really needed for simple animations Under Menu gt File gt Animation setup The window to the right pops up here is where you Current mam ce J Co J C ps a enter the desired length of your animation duration win ama ae ee as well as the desired frame rate fps 30 fram
4. Multimedia Module BRYCE 5 INSTRUCTOR MANUAL For information and permission to use these training modules please contact Limell Lawson limell u arizona edu 520 621 6576 or Joe Brabant jorabant u arizona edu 520 621 9490 Modules available online at http mll arizona edu workshops shtml tutorialpdfs Bryce5_Instructor pmd Last modified 03 01 02 Bryce 5 Instructor Manual TABLE OF CONTENTS HoU o 0 eee anette ee eee eee eee ee ee ere 3 Introduction and Overview cece cecceseecceeeceeeeeeeeeseeeseeeeseeeseueeseesaeesaeeseeeeseeesaeeens 4 Lecturette 1 Setting Up Your Workspace ccccceccseeceeeeeeeeeeseeteeeeeeeeeeeeeaeeees 5 Exercise 1 Setting Up Your Workspace cccccecceeceeeeeeeeeceeeteeeeeeeeeeeeeeeeeeeees T Lecturette 2 Creating Objects Or ItEMS ccccccccceccceeeceeeceeeseeeseeeaeeeseeeaeeeaeeeas 8 Exercise 2 Creating Objects or Items cc cece cecccececeeeee cece eeaeeeseeeseeeseeeseeeaeeeas 8 Lecturette 3 Editing Materials or Appearance cccceccecceeceeceeeeeeeeeeeeeeeeeeees 9 Exercise 3 Editing Materials or Appearance cccccceccecceeceeceeceeeeeeeeeeeeneesees 11 Lecturette 4 Editing Materials or Appearance Part II ananannanannnnannnnnnannnnnnnan 11 Exercise 4 Editing Materials or Appearance Part II anonaanannnnannnnnnnnnnnnnennnnns 12 Lecturette 5 Editing Materials or Appearance Part III eee eee eee enc
5. PACE You will now practice doing what we just did Steps 2 minutes Open Bryce if it is not open already Set up your work space to 800 x 600 Place the camera at top center looking down Now click on your grid and delete it oe a After doing that get ready to create 3D File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 8 Bryce 5 Instructor Manual LECTURETTE 2 CREATING OBJECTS OR ITEMS 5 min Clicking on the creation tab opens an area filled with what can be placed into Bryce Primitive Lights Ground Water Plane a Creating objects are easy put your mouse over any of the above objects and in lower left corner will appear what it is Single click creates any of the above Each thing you create is editable for scale with the handlebars that surround it You can also edit any object using these tools EXERCISE 2 CREATING OBJECTS OR ITEMS Steps 3 minutes 1 Using your set up document create a sphere 2 Add a square si Select your sphere and using scale tool make it bigger 4 Now select the square and using the rotate tool make it spin si Select the sphere and using the position tool move it around Notice the different parts of the tool moves it in different directions as always practice will be needed 6 Select the sphere and delete it do the same with the square File name Bryce5_Instr
6. as you were shown Create 3 objects A sphere positioned off the ground a ground plane and a terrain mountain Give each a material Now set up the animation for 3 seconds at 12 frames per second Position the camera so it sees the sphere and the mountains behind it Move scrub marker to 1 second and move the sphere to the ground Using the edit scale tool squish the sphere a little Now move the scrub marker to 2 seconds Move the sphere up off the ground and make if round again Move the scrub marker to 3 seconds and place the sphere just on the ground Click on Test animation and watch NR ae ee oe gt O LECTURETTE 7 RENDERING 5 min To output your final animation into QuickTime you must File gt Render Animation Things to remember The window you are viewing is what will be rendered to render the camera view you must select the camera view from work view controller There are different compressors to render with each has a benefit and limitation you need to learn them to make sure you are using the correct one based on your desired output A high frame per second creates smooth animations and huge file size balance this depending on output destination Using no compression is best for importing into a video editor Use cleaner 5 to shrink file size after editing The size of the window is the size of the QuickTime movie to change to a smaller size use the document setup area and
7. ation to the sphere and square Move scrub marker to 4 seconds and make some move with the square Move scrub marker to 5 seconds and move the sphere and rotate the square Render the image Save image as a tiff on to the desktop Change the window to 320 x 240 and render the animation use animation compressor and save to desktop File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona
8. e es 12 Lecturettie 6 Animation cccccceecceeeceeeceeeceeeceeeeeeceeeecseceuecaeeseueseeeseeesenesenens 13 EXOT o ANMAION ae ee ee nn rie eee ee 14 2 661 io 6 ROVIEW csi EE EEEE EANA RERA E EEEE ENEE EERTE 15 Lecturette 7 RENCELING ccccccccceccceeceeceeeceeeceecuecaeecueecuecuecaeesueeseeseeseussaeesaes 15 ETOR To aeei ee ee E E 16 File name Bryce5 Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 3 Bryce 5 Instructor Manual INSTRUCTOR SETUP Materials Equipment gt gt gt Setup o o User Manual 1 copy per student Instructor Manual Job Aids 1 copy per student Electronic Classroom PC or Macintosh workstations 1 per student with Bryce 5 installed Instructor PC or Mac workstation with Bryce 5 Overhead projector connected to instructor workstation Instructor should be familiar with all aspects components of the Bryce 5 module Check that all computers function Turn on and test projector Have students sit at a computer by themselves The Instructor Manual is set up so that you can see the corresponding User Manual page next to it To make copies of the User Manual for the participants of the workshop print out the PDF version from http mll arizona edu workshops shtml tutorialpdfs Workshop Structure Session length is 2 hours Each section or Lecturette of the Instructor Manual contains in
9. es a Dag E oc Jee E cz fi second is film quality while 8 frames a second is eee ee good for tests 15 fps is good for web and general Play Once Display SMPTE Time animation Remember Rendering takes lots of pima Jijia time more frame sec equals more time D A Creating the length of your animation creates the following A time lime of the desired length and your first Key frame Lets take a moment to discuss key frames they are the icon that indicates a change of something over time an animation with one key frame is a static image it has no changes an animation with two is a morph the image morphs into the end image There is no limit to how many key frames you can have but the fewer the better as they add time to the render and add to the saved file size Add Subtract Keyframe Scrub Marker Test Animation Advanced Motion Editor Temp Saves Controllers of look File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 14 Bryce 5 Instructor Manual Now that you have set up the animation it is time to make it Start by placing the camera at the desired place use the top view to assist Next place all objects in the desired place This will be your starting look and you should save it as such Next move the scrub marker to the next look time like 1 Second or 30 frames now move your objects including the camera to the nex
10. formation that is to be relayed to the students in a lecture like form Be sure to demonstrate the information covered on the overhead projector for the students to observe Remember the User Manual does not have all of the information in the Instructor Manual so be sure to read through each section completely After the Lecturettes are To Do Exercises which are for the students to perform in order to practice what was just covered There are time indicators by each section meant to be a guide for how long to spend on each section You do not have to follow these exactly they are just a general guide to follow Remember to have the students first watch listen and follow along then have them do the exercises on their own File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona e Bryce 5 Instructor Manual INTRODUCTION AND OVERVIEW Bryce is a very easy to use 3D program Its main strengths are skies and terra forms or landscapes Although that is what it is famous for it is capable of many other things This module will introduce you to the concept of 3D and animation You are being taught Bryce first because it is easy and has instant gratification The structure for this module will be Listen and watch me do it with me and the do it on your own Because some of this is conceptual there will not always be an exercise to accompany the lesson Remember at t
11. he end there will be a criterion test to insure comprehension Instructor Note At this time pass out the User Manual the students Indicate that the students are Not to get ahead and do anything without the instructor Indicate that the students are Not to do anything on the computer besides the indicated tasks at the indicated times File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona Bryce 5 Instructor Manual LECTURETTE 1 SETTING UP YOUR WORKSPACE 7 min When you first open Bryce it defaults to a setup that needs some alteration This will be the first thing we learn how to setup the window for your needs Work Feature i z J pffoo 0o eg Choon ck Gao Work window Work This is the default Bryce window You could use it as is but problems would occur as your project became more complex First we will Identify areas and then discuss them The work window view is a very often used item This is how you quickly change the work window view Notice the triangle this is a text based change area Next is the creation area This is where you place the items that you will edit and ani mate The work feature area is where you change from creation items to editing items and also the sky lab This will be explained more later File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02
12. s of the material and on the right is the Material Texture windows Stay away from the right area Wait til you understand this from later learning or just play with it getting what you want is next to impossible when first starting Move the sliders in the middle area and look at the effect to the preview When you like what you have done click the check mark Filename Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 11 Bryce 5 Instructor Manual This area is complex and will take awhile to master you will need to just play to get a feel for it What you have just done is basically the way that you edit any object in Bryce including shapes water planes terrains ground planes stones and symmetrical lattice EXERCISE 3 EDITING MATERIALS OR APPEARANCE Steps 2 minutes Create a sphere in your work area Click on the M and edit the materials Choose any material to apply and click the check mark in both the materials and materials editor eohy gt Notice that you cannot see what changes happened That is because to see effects besides scale position and rotation you need to render rendering is letting the computer generate an image based on the info you provided In Bryce this is done with the render button on lower left LECTURETTE 4 EDITING MATERIALS OR APPEARANCE PART Il 3 min When you create something and are ready to see it rendered
13. t desired look When done all things you moved will have a starting look position and an end look position Move the scrub marker to another time position and the move your objects and camera To see what you have done click on test animation it will create a small frame with your ren dered animation in it If this looks as you desire continue with your animation If not you can either open your saved starting position or move scrub marker to previous position and reposi tion camera and objects What you are doing takes practice really mean it There is no way to convey the needed skill just the details to do Practice on your own to get this to be easy and smooth EXERCISE 5 ANIMATION Steps 5 minutes 1 Taking the document you have already set up File gt Animation Setup and put in 5 seconds at 8 fps 2 Make sure scrub marker is at beginning of time line Move scrub marker to 3 seconds and move your objects around a little 3 Move scrub marker to 5 seconds and move your objects some more 4 Now Click on Camera View by moving work window view 5 Now click on test animation and wait You just animated something you created File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 15 Bryce 5 Instructor Manual EXERCISE 6 REVIEW Ok want to pull together all we have done Steps 7 minutes want you to open a new blank file Set it up
14. uctor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 9 Bryce 5 Instructor Manual LECTURETTE 3 EDITING MATERIALS OR APPEARANCE 8 min Besides editing the size and orientation rotation you a a can also edit the texture surface appearance This is done by clicking on the M near each object and getting into the Materials Lab Window A Clicking on the M of any object will open the window below This is the material lab where you will edit the properties of the material you select First thing is to select a material for your object you can either accept the one that appears the last one used or select a new material for yourself To select a material click on the triangle noted This opens the materials hiotorisle Lob File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona Bryce 5 Instructor Manual This is where you choose a material to apply to your object terrain and water are considered objects You simply navigate through the preset options and choose one then click the check mark Clicking on the check mark takes you back to the Materials Lab Once you have selected a material you can choose to accept it as is Click on the check mark or you can choose to edit it Editing here is tricky In upper left is the preview window Materials Lab The center area is attribute
15. use the following tools First change your view to the director view denoted by the director chair in work window view area then position the image using the position tools these do not move your objects rather these change you view of the entire picture far eki _ Fe RA Pan right and left Rotate and skew picture Finally push the render button and wait____ Pe 6 6 for the computer to generate the image YOU MUST RENDER an image to export it as an image if you export a wire frame you will get a wire frame File name Bryce5_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 03 01 02 University of Arizona 12 Bryce 5 Instructor Manual EXERCISE 4 EDITING MATERIALS OR APPEARANCE PART II Now want each of you to continue on your project Steps 3 minutes 1 Add a cube to your image 2 Select a material and position it near the sphere J Push the render button Neat LECTURETTE 5 EDITING MATERIALS OR APPEARANCE PART Ill 4 min Now that you have a rendered image you can do two things one is click on any tool and continue the creating process or you can save that image as You can see that there are many useful formats chose the one that suits your need and save it as A saved image is what you see on the screen it must be rendered if you want it complete File gt Save Image As SB Applications Mac 059 jj Acrobat Reader 4 0 Sh Adobe Acrobat 3

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