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Phonology II Manual

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1. Words can be selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks m n and Initial consonant choices are k 1 and r Initial S clusters include sp st sm sn sk s1 sw and skw Initial L and R clusters include the patterns k1 gl fl bl pV kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten pictures for each final and initial consonant target Picture numbers for initial S clusters vary from four to nine The L and R cluster targets have between four and eight pictures There are ten pictures each for the two three and four syllable words Quick Results Target pattern Word Spontaneous Correct and Incorrect Imitative Correct and Incor rect Final Results Target pattern Spontaneous Correct and Incorrect Imitative Correct and Incorrect Words viewed Objective How to Play Response Options Options Scoring al LocuTour u MULTIMEDIA COGNITIVE REHABILITATION Gone Fishin Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters Two Three and Four Syllable Words The client will listen to all of the target sounds auditory bombardment
2. How to Play Response Options Options Target Patterns Game Results Rationale al LocuTour u MULTIMEDIA COGNITIVE REHABILITATION Match Ups Six Cards Twelve Cards Twenty Cards Forty eight Cards Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters Two Three and Four Syllable Words The client will attend to the auditory stimuli presented auditory bombardment and practice target words using a verbal rehearsal strategy to complete the game Match Ups can be played with one to four players or one player against the computer Choose the number of players from the box in the upper left corner of the screen The C stands for computer If one client is playing against the computer the clinician can choose the skill level of the computer from the Options menu The clinician assists the client s in choosing the target phonological pattern one of the four difficulty levels the number of cards on the screen and the card back design from the menubar When all the choices are made the client clicks on Start to begin the game The client then turns over one card by clicking on it with the mouse The client hears the picture labeled imitates the label and tries to find the matching card When a match is made the two cards either disappear from the screen after three seconds or remain visible until the client clicks on the next card see Options menu On Match The client then gets
3. m n and Initial consonant choices are k 1 and Ir Initial S clusters include sp st sm sn sk s1 sw and skw Initial L and R clusters include the patterns k1 g1 fl 01 pl kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten pictures for each final and initial consonant target Picture numbers for initial S clusters vary from four to nine The L and R cluster targets have between four and eight pictures There are ten pictures each for the two three and four syllable words Quick Results Target pattern Word Spontaneous Correct and Incorrect Imitative Correct and Incor rect Final Results Target pattern Spontaneous Correct and Incorrect Imitative Correct and Incorrect Words viewed Objective How to Play Response Options Options Scoring ali LocuTour u MULTIMEDIA COGNITIVE REHABILITATION Clownin Around Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters Two Three and Four Syllable Words The client will listen to all of the target sounds auditory bombardment The client will record and produce the target sound in words expressive Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the respon
4. COGNITIVE REHABILITATION Em Lesy TOUR MULTIMEDIA Phonology II Who Am I Dozin Off Yumpin Yimminy Bouncin Bubbles Gone Fishin Clownin Around Bear ly Lit Match Ups LocuTour s Phonology I CD provides therapists with six games designed to elicit large numbers of productions from their clients with phonological disorders From auditory bombardment of minimal pairs through extensive practice at the single word and phrase levels to spontaneous production of target patterns in the What s Wrong game the CD presents clients with a comprehensive phonological program Phonology II with its animated games is just plain phun Clients pop bubbles help a bulldozer do its work fill a pond with lilypads for a frog catch fish grab flying objects as two clowns juggle them and help a bear locate his honey jars And all the while they prac tice their target phonological patterns Guidelines for the choice of target patterns and words are outlined in the book Targeting Intelligible Speech A Phonological Approach to Remediation by Barbara Williams Hodson and Elaine Pagel Paden College Hill Press San Diego 1983 These two authors drew on research and their combined extensive clinical experience to develop an effective remediation program for highly unintelligible children The au thors of LocuTour s phonology CDs Marna Scarry Larkin and Elizabeth Price were student clinicians under Dr Hodson at San Diego State
5. The client will record and produce the target sound in words expressive Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the response was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can include writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording spontaneous conversations that have the target word used somewhere in the conversation The games themselves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound fr
6. enlarge Another click and it will shrink as the computer names it A click on the right facing arrow in the bottom right hand corner of the game screen takes you to the Quick Results page A click on Finished and View Results gets you to the final Results page Choose whether the stimulus presentation is in the form of the whole word W button or the word with the target sound or syllables separated S button Record and play the client s responses with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on the sunflower symbol Click on the left curving arrow to repeat the game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button If the client or clinician clicks on Show Answer the computer chooses a picture to enlarge Another click on Show Answer and the computer shrinks the picture names it and turns it into a honey pot Hit Print to print a homework page and click on Finished to get to the Results pages Help Volume Flashlight Rewards Stimulus Presentation Order The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct response type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing or E Thes
7. picture He clicks on the picture again the computer names and shrinks the picture then it turns into a colored ball When all of the pictures have been named and turned into balls the clowns catch the balls and walk out of the ring The pictures are left in the ring in case the clinician wants to ask the client to name them again If the client clicks on a picture in the line it will enlarge Another click and the computer will name it as it shrinks A click on the right facing arrow in the bottom right hand corner of the game screen takes you to the Quick Results page A click on Finished and View Results gets you to the final Results page Choose whether the stimulus presentation is in the form of the whole word W button or the word with the target sound or syllables separated S button Record and play the client s responses with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on the sunflower symbol Click on the left curving arrow to repeat the game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button If the client or clinician clicks on Show Answer the computer chooses a picture to enlarge Another click on Show Answer and the computer shrinks the picture names it and the fish is reeled in Hit Print to print a homework page and click on Finished to get to the Results pages Help Volume Rewar
8. L and R cluster targets have between four and eight pictures There are ten pictures each for the two three and four syllable words Quick Results Target pattern Word Spontaneous Correct and Incorrect Imitative Correct and Incor rect Final Results Target pattern Spontaneous Correct and Incorrect Imitative Correct and Incorrect Words viewed A Objective How to Play Response Options Options Scoring al LocuTour u MULTIMEDIA COGNITIVE REHABILITATION Bl Bear ly Lit Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters Two Three and Four Syllable Words The client will listen to all of the target sounds auditory bombardment The client will record and produce the target sound in words expressive Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the response was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can includ
9. University during the develop ment of these concepts We gratefully acknowledge the contribution of Hodson and Paden to our work with children Hodson and Paden s program is based on the idea of introducing target patterns rather than target phonemes One pattern is targeted for a limited time two to four weeks then the next pattern is targeted Hodson and Paden called this method of introducing patterns a cycle Patterns include syllable reduction cluster reduction pre and postvocalic singleton omission stridency deletion velar deviation liquid deviation nasal deviation and glide deviation Within these patterns specific pho nemes are targeted On the Phonology II CD the targeted patterns are labeled Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters and Two Three and Four Syllable Words When clients have mastered the phonological processes targeted on the Phonology I and Phonology II CDs they will enjoy working on a traditional articulation program using LocuTour s Articulation CD programs The selection process for the words on Phonology I and Phonology II was based on information from Hodson s and Paden s book and our own work with children Hodson and Paden advocate careful attention to phonetic environment when choosing ali LOCUTOUR MULTIMEDIA COGNITIVE REHABILITATION target words for therapy Research and experience have shown that a sound s position in a word and t
10. alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can include writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording spontaneous conversations that have the target word used somewhere in the conversation The games themselves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound from the game screen The clinician chooses the options desired for the game see Options below then clicks on Start to begin the game Pictures of target words float in a pond When the client clicks on a picture it enlarges The client names the picture and clicks on it again It shrinks and turns into a lily pad as the computer names it The frog jumps onto the pad and the pictures line up underneath the pond When the client has fou
11. another turn If two cards do not match they are turned over when the next player or the computer chooses the next card The client may hear the picture labeled again by click ing on the picture The client continues to uncover pictures and find matching pairs until all of the matches have been found The pictures will be different for the next game unless the client chooses to play the same game over by clicking on the repeat left curving arrow button Play a new game by clicking on the Play Again right curving arrow button At the end of each game the computer will automatically go to the Quick Results page Enter the players names by highlighting Player 1 Player 2 etc and typing the clients names there Click on the left curving arrow to repeat the same game Click on the right curving arrow or the Start button to begin a new game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button Note you do not need to click on Start if you ve moved to a new game by clicking on the right curving arrow If the client or clinician clicks on Show Answer all of the cards are turned over A click on Hide Answer turns the cards back over A click on Finished gets you to the Results pages Match Ups has no homework pages so nothing will happen if the Print button is chosen Help Volume Computer Skill Level Beginner Intermediate Expert Master Auditory Stimulus Vo
12. bol Stop the continuous play of the stimulus pictures by clicking any where on the picture screen Resume play by clicking on the right facing arrow in the bottom right hand corner of the game screen View the options by clicking on Options change games at any time by clicking on Game start each game using the Start button click on Say Again to hear the stimulus word repeated hit Print to print a homework page and click on Finished to get to the Results pages If the clinician decides to change targets in the middle of the stimulus presentations the computer shows a Quick Results page for the targets completed then the clinician clicks on Start to begin the next group of target sounds Help Volume Wait Time Between Screens Pause After Prompt Stimulus Presentation Order The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct response type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing or E These keys were chosen because they are easy to reach with little move ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page Target Patterns Screens Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Words can be
13. chooses the options desired for the game see Options below then clicks on Start to begin the game When a boulder falls from the mountain the client clicks on it and the dozer pushes it off the cliff When it lands it turns into a target picture The client names the picture then clicks on it The computer names the picture then the item shrinks and moves off to the side The client continues to click on boulders until he has named all of the target words At that point a bull dozer moves the boulders across the screen and leaves the target pictures on the screen in case the clinician wants the client to name them again If the client clicks on a picture in the line it will enlarge Another click and the computer will name it as it shrinks A click on the right facing arrow in the bottom right hand corner of the game screen takes you to the Quick Results page A click on Finished and View Results gets you to the final Results page Choose whether the stimulus presentation is in the form of the whole word W button or the word with the target sound or syllables separated S button Record and play the client s responses with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on the sunflower symbol Click on the left curving arrow to repeat the game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button If
14. cuTour Multimedia 800 777 3166 or 805 544 0775 ir Phonology II Word List mops ropes maps tops caps pipes lips cups pops laps hats bats boats dots mats notes boots jets pets beets books bikes locks rocks kicks cakes lakes racks sacks rakes mo ps ro pes ma ps to ps ca ps pi pes li ps cu ps po ps la ps ha ts ba ts boa ts do ts ma ts no tes boo ts je ts pe ts bee ts boo ks bi kes lo cks ro cks ki cks ca kes la kes ra cks sa cks ra kes LocuTour MULTIMEDIA COGNITIVE REHABILITATION comb lamb gum drum crumb climb dime limb dream name moon rain can bone sun cane line man fan bean car chair door hair bear fir fur four jar ear co mb la mb gu m dru m cru mb cli mb di me li mb drea m na me moo n rai n ca n bo ne su n ca ne li ne ma n fa n bea n ca r chai r doo r hai r bea r f ir f ur fou r ja r ea r Initial Consonants cow car key kick cake cook cob comb cap core lock log lake leg light lip line lamb lamp leaf rock rug rake rack rag roll rope road red rip e 4444554455 Hu gt 000000 gt ro ow ar ey ick ake ook ob omb ap ore ock 08 ake eg 1ght ip ine amb amp eaf ock ug ake ack ag oll ope oad ed ip i LocuTour MULTIMEDIA Initial S Clusters spot spur spoon speck spike spook spy spill sponge store stick stop stem star step stamp stool
15. ds Stimulus Presentation Order The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct response type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing or E These keys were chosen because they are easy to reach with little move ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page Target Patterns Stimulus Pictures Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Words can be selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks m n and Initial consonant choices are k 1 and Ir Initial S clusters include sp st sm sn sk s1 sw and skw Initial L and R clusters include the patterns kl g1 f1 bl pl kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten pictures for each final and initial consonant target Picture numbers for initial S clusters vary from four to nine The
16. e keys were chosen because they are easy to reach with little move ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page Target Patterns Stimulus Pictures Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Words can be selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks m n and Initial consonant choices are k 1 and Ir Initial S clusters include sp st sm sn sk s1 sw and skw Initial L and R clusters include the patterns k1 g1 fl 01 pl kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten pictures for each final and initial consonant target Picture numbers for initial S clusters vary from four to nine The L and R cluster targets have between four and eight pictures There are ten pictures each for the two three and four syllable words Quick Results Target pattern Word Spontaneous Correct and Incorrect Imitative Correct and Incor rect Final Results Target pattern Spontaneous Correct and Incorrect Imitative Correct and Incorrect Words viewed Objective
17. e writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording spontaneous conversations that have the target word used somewhere in the conversation The games themselves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound from the game screen The clinician chooses the options desired for the game see Options below then clicks on Start to begin the game Using the mouse the client directs the bear s flashlight beam to move around the cave wall When the beam lights up a target picture the client clicks on the picture and it enlarges The client names the picture then clicks on it again The computer names the picture while it shrinks then the picture turns into a pot of honey When all of the pictures have been named and turned into honey pots the bear takes his pots and walks out of the cave leaving all of the target pictures in a row at the bottom of the cave The clinician can ask the client to name them again If the client clicks on one of the pictures it will
18. he phonemes that come before and after it can either help or hinder the production of the target For instance if a client is fronting velar sounds t k words with t will interfere with his or her production of k With that in mind we did not include words such as cat or kite in the k target lists In addition to the activities on the CD it is often helpful to use tactile cues to help your clients achieve correct production of a target sound Many clinicians already use these cues which can include stroking the arm toward the hand to illustrate the s tapping the hand to illustrate the stopped sound of p t or k tapping lightly on the neck for the feel of the velar holding the client s hand to the clinician s mouth during the clinician s production of p to allow the client to feel the air and holding the client upside down so that the tongue drops to the back of the mouth as in a velar We en courage clinicians to sit beside their clients as they play the games so that the clinicians can offer tactile help feedback and reinforcement to their clients and make use of the scoring options offered on this CD program We have found that the use of headphones enhances the effectiveness of the CD because all of the sounds can be heard clearly Without earphones it is sometimes difficult to hear the final s and p sounds In addi tion headphones are essential for effective auditory bombardment However if your co
19. ice No Voice Target Text in Menubar Hidden Visible On Match Reset Cards Wait for Click Time to Make Choice 5 sec 15 30 60 Broad targets available Final consonants Initial consonants Initial S clusters L and R clusters and Multisyllablic words Quick Results Game level and target groups played Players Moves Matches Time sec Cor rect Final Results Game level and target groups played Players Computer indicating the computer s score if the computer played Completed indicating whether or not the game was finished After being exposed to the sound of the target the client must have extensive practice in producing the target Hodson and Paden 1983 emphasize the importance of the client s saying the target sound or sequence as correctly as possible so as to reinforce the correct kinesthetic sensations Our experience has shown that a multi sensory approach to placement which includes auditory and kinesthetic feed back has been the most effective approach to improving phonological processing and correct speech production Final Consonants mop rope map cap pipe lip cup top Pop np hat bat boat dot mat note boot foot bait beet book bike lock rock kick cake lake rack sack rake mo p ro pe ma p ca p pi pe li p cu p to p Se n p ha t ba t boa t do t ma t no te boo t foo t bai t bee t boo k bi ke lo ck ro ck ki ck ca ke la ke ra ck sa ck ra ke Lo
20. imp b limp drip dr ip block b lock drink dr ink plant p lant drum dr um plum p lum drive dr ive plane p lane drawer dr awer please p lease frog fr og plate p late friend fr iend fruit fr uit fries fr ies front fr ont LocuTour Multimedia 800 777 3166 or 805 544 0775 Multisyllabic cowboy baseball ice cream football popcorn beach ball balloons puppets mittens arrow birdhouse olive bookcase airplane blanket cowboy hat ice cream cone popcorn bowl basketball birthday cake picture frame sunglasses turtle shell banana bicycle ladybug butterfly lollipops spaghetti railroad tracks ial cow boy base ball ice cream foot ball pop corn beach ball bal loons pup pets mit tens ar row bird house o live book case air plane blan ket cow boy hat ice cream cone pop corn bowl bas ket ball birth day cake pic ture frame sun glas ses tur tle shell ba na na bi cy cle la dy bug but ter fly lol li pops spa ghet ti rail road tracks LocuTour MULTIMEDIA COGNITIVE REHABILITATION magic markers birthday present jack o lantern water faucet watermelon baby rattle laundry basket caterpillar picnic basket jack in the box flying saucer gingerbread man alligator life preserver harmonica LocuTour Multimedia 800 777 3166 or 805 544 0775 ma gic mar kers birth day pre sent jack o lan tern wa ter fau cet wa ter me lon ba by rat tle laun dry bas ket cat ter pil lar pic nic bas
21. ket jack in the box fly ing sau cer gin ger bread man al li ga tor life pre ser ver har mon i ca
22. mputer cannot play sounds in 16 bit mode the words will sound scratchy with headphones f me Fal L NY Si NS Smooth long sound of s p on child s hand to feel the air come popping out Abrupt stopping sounds of p P R Upside down for getting placement for k Neck tap for velar sounds p and g Sf Pretzel scratch for t d lt P y ch n placement Scratch tongue and behind teeth on alveolar ridge put the two scratched places together Em Lesy TOUR MULTIMEDIA COGNITIVE REHABILITATION In our clinical experience we have found that a client s quick little hand on the mouse can end a computer session abruptly when the client clicks on the Finished button In order to prevent such an unexpected change of direction we have programed in an option to lock the Finished button This option can be accessed on the main menu screen only that is the screen that lists all of the game names To activate the lock finish feature click on Options then Lock Finish Button Choose the Locked option When this feature is activated the client has to play all of the words in the chosen target pattern before he can do anything else short of quitting the entire program All games will stay locked until the clinician goes back to the main menu screen and un locks the feature This is done by clicking on Options and Lock Fini
23. nd all of the lily pads the frog hops away and the pictures remain in case the clinician would like the client to name them again If the client clicks on a picture in the line it will enlarge Another click and the computer will name it as it shrinks A click on the right facing arrow in the bottom right hand corner of the game screen takes you to the Quick Results page A click on Finished and View Results gets you to the final Results page Choose whether the stimulus presentation is in the form of the whole word W button or the word with the target sound or syllables separated S button Record and play the client s responses with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on the sunflower symbol Click on the left curving arrow to repeat the game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button If the client or clinician clicks on Show Answer the computer chooses a picture to enlarge Another click on Show Answer and the computer shrinks the picture names it and turns it into a lily pad Hit Print to print a homework page and click on Finished to get to the Results pages Help Volume Rewards Stimulus Presentation Order The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct resp
24. nd Incorrect Imitative Correct and Incor rect Final Results Target pattern Spontaneous Correct and Incorrect Imitative Correct and Incorrect Words viewed Objective How to Play Response Options ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Bouncin Bubbles Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters Two Three and Four Syllable Words The client will listen to all of the target sounds auditory bombardment The client will record and produce the target sound in words expressive Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the response was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can include writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording
25. om the game screen The clinician chooses the options desired for the game see Options below then clicks on Start to begin the game Using the mouse the client clicks on the hook and worm and drags the hook to a fish She clicks on the fish and it turns into a target picture She names the picture and clicks on it The fish is reeled up on the line then escapes jumps and swims away The target picture appears at the bottom of the lake If the client finds it hard to click and drag on the hook she can simply click on a fish and it will turn into a target picture When all the fish have been caught and released the person in the boat drives into the sunset the sun disappears and the sky turns to night All of the pictures are still available at the bottom of the lake so that the clinician can ask the client to name them again If the client clicks on a picture in the line it will enlarge Another click and the computer will name it as it shrinks A click on the right facing arrow in the bottom right hand corner of the game screen takes you to the Quick Results page A click on Finished and View Results gets you to the final Results page Choose whether the stimulus presentation is in the form of the whole word W button or the word with the target sound or syllables separated S button Record and play the client s responses with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on
26. onse type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing or E These keys were chosen because they are easy to reach with little move Target Patterns Stimulus Pictures Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page Words can be selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks m n and Initial consonant choices are k 1 and r Initial S clusters include sp st sm sn sk sl sw and skw Initial L and R clusters include the patterns kl gl fl bl pV kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten pictures for each final and initial consonant target Picture numbers for initial S clusters vary from four to nine The L and R cluster targets have between four and eight pictures There are ten pictures each for the two three and four syllable words Quick Results Target pattern Word Spontaneous Correct a
27. se was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can include writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording spontaneous conversations that have the target word used somewhere in the conversation The games themselves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound from the game screen The clinician chooses the options desired for the game see Options below then clicks on Start to begin the game As the two clowns juggle target pictures the client chooses a picture and clicks on it It enlarges and the client names the
28. selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks m n and Initial consonant choices are k 1 and Ir Initial S clusters include sp st sm sn sk s1 sw and skw Initial L and R clusters include the patterns k1 g1 fl 01 pl kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten screens for each final and initial consonant target Screen numbers for initial S clusters vary from four to nine The L and R cluster targets have between four and eight screens There are fifteen screens each for the two three and four syllable words Quick Results Target pattern Game level Word Spontaneous Correct and Incorrect Imitative Cor rect and Incorrect Final Results Number of Words Viewed Spontaneous Correct Incorrect Imitative Correct Incorrect Objective How to Play Response Options Options ali LocuTour u MULTIMEDIA COGNITIVE REHABILITATION Dozin Off Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters Two Three and Four Syllable Words The client will listen to all of the target sounds auditory bombardment The client will record and prod
29. selves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound from the game screen The clinician then selects one of two levels of play the I m a level or the Who am I level The selected button is highlighted in orange In the first or m a level the stimulus pictures play continuously at a speed chosen from the Options screen The computer displays a picture names it and moves to the next picture The clinician can lower the volume from the Options screen if the goal is to have the client name the pictures spontaneously continuous naming format If the clinician chooses the Who am I level the computer displays a picture and asks Who am I There is a pause of predetermined length chosen from the Options screen then the computer names the picture and moves to the next one The clinician can choose whether the stimulus presentation is in the form of the whole word W button or the word with the target sound separated S button Record and play the client s productions with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on the sunflower sym
30. sh Button then choosing the Unlocked option Objective How to Play Response Options Options Scoring ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Who Am I Final Consonants Initial Consonants Initial S Clusters Initial L and R Clusters One Two Three and Four Syllable Words The client will learn the names of all of the pictures included on Phonology II and will practice target patterns in a continuous naming format Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the response was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can include writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording spontaneous conversations that have the target word used somewhere in the conversation The games them
31. spontaneous conversations that have the target word used somewhere in the conversation The games themselves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound from the game screen The clinician chooses the options desired for the game see Options below then clicks on Start to begin the game The client moves the butterfly cursor to a bubble and clicks The bubble turns into a target picture for the client to name The client clicks again on the picture the computer names the picture as the picture shrinks then drops into the tub with a splash When all of the bubbles have been popped the butterfly flies away leaving the pictures lined up in the green bar underneath the tub The clinician can then ask the client to name them again If the client clicks on a picture in the line it will enlarge Another click and the computer will name it as it shrinks A click on the right facing arrow in the bottom right hand corner of the game screen takes you to the Quick Results page A click on Finished and View Results gets you to the final Results page Choose whether the stimulus presentation is in the form of the whole word W b
32. stove smoke smile smell small smack snow snail snake sneeze snack snowman snap S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S pot pur poon peck pike pook py pill ponge tore tick top tem tar tep tamp tool tove moke mile mell mall mack now nail nake neeze nack nowman nap COGNITIVE REHABILITATION school sky ski scar scale skunk scarf scoop slide sled slime slip sleep slim swing sweep swim sweater square squid squirrel squash chool ky ki car cale kunk carf coop lide led lime lip leep lim wing weep wim weater quare quid quirrel quash LocuTour Multimedia 800 777 3166 or 805 544 0775 Em Lesy TOUR MULTIMEDIA COGNITIVE REHABILITATION Initial L and R Clusters cry cr y clown c lown crack cr ack clock c lock crumb cr umb cloud c loud cream cr eam clam c lam crook cr ook clay c lay crate cr ate clap c lap crank cr ank climb c limb crane cr ane clip c lip green gr een glass g lass grass gr ass glue g lue grape gr ape glove g love grub gr ub globe g lobe gray gr ay glow g low ground gr ound glade g lade grade gr ade glad g lad graph gr aph glum g lum truck tr uck flag f lag train tr ain floor f loor trail tr ail fly f ly trunk tr unk flame f lame tree tr ee flake f lake trip tr ip flute f lute tray tr ay flip f lip trap tr ap flock f lock dress dr ess blue b lue drain dr ain black b lack drape dr ape bl
33. the client or clinician clicks on Show Answer the bulldozer pushes the rock off and enlarges the picture Another click on Show Answer and the computer shrinks the picture names it and lines it up Hit Print to print a homework page and click on Finished to get to the Results pages Help Volume Rewards Stimulus Presentation Order Scoring Target Patterns Stimulus Pictures Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct response type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing J or E These keys were chosen because they are easy to reach with little move ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page Words can be selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks m n and Initial consonant choices are k 1 and r Initial S clusters include sp st sm sn sk sl sw and skw Initial L and R clusters include the pa
34. the sunflower symbol Click on the left curving arrow to repeat the game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button If the client or clinician clicks on Show Answer the computer chooses a picture to enlarge Another click on Show Answer and the computer shrinks the picture names it and the fish is reeled in Hit Print to print a homework page and click on Finished to get to the Results pages Help Volume Rewards Stimulus Presentation Order The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct response type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing or E These keys were chosen because they are easy to reach with little move ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page Target Patterns Stimulus Pictures Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Words can be selected from five target patterns final consonants initial consonants initial S clusters initial L and R clusters and two three and four syllable words The final consonant target pattern includes final p t k ps ts ks
35. tterns k1 g1 fl bl pV kr gr tr dr and fr The mix button presents random target sounds within a target pattern Colorful drawings for each target word There are ten pictures for each final and initial consonant target Picture numbers for initial S clusters vary from four to nine The L and R cluster targets have between four and eight pictures There are ten pictures each for the two three and four syllable words Quick Results Target pattern Word Spontaneous Correct and Incorrect Imitative Correct and Incor rect Final Results Target pattern Spontaneous Correct and Incorrect Imitative Correct and Incorrect Words viewed all LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Yumpin Yimminy Final Consonants Initial Consonants Initial S Clusters Gi Initial L and R Clusters Two Three and Four Syllable Words Objective How to Play Response Options Options Scoring The client will listen to all of the target sounds auditory bombardment The client will record and produce the target sound in words expressive Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the response was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should
36. uce the target sound in words expressive Monitoring and Self Monitoring The client or clinician determines that the target sound has been produced correctly or incorrectly The clinician can also note whether the response was produced spontaneously or imitatively see Scoring Use the Record and Play features to record and listen to the client s production of the target The clinician should alternate between the model and the client s recorded production and stress the impor tance of the concept that Contrast aids perception Listen for the similarities and differences be tween the two productions Have the clients monitor their own speech and determine accuracy Transfer activities can include writing on the homework sheets and recording new phrases and sen tences for the target word These recordings cannot be saved but can be replayed at the time of recording Carryover can be practiced by recording spontaneous conversations that have the target word used somewhere in the conversation The games themselves can be used as conversation starters The record feature will allow several minutes of recording if there is room on your hard drive to save the file temporarily Playing What s Wrong on the Phonology I CD offers many opportunities to practice carryover of target sounds into spontaneous speech The clinician chooses or assists the client in choosing the target pattern and sound from the game screen The clinician
37. utton or the word with the target sound or syllables separated S button Record and play the client s responses with the VCR like buttons underneath the stimulus picture Show or hide the printed label of the picture by clicking on the sunflower symbol Click on the left curving arrow to repeat the game View the options by clicking on Options change games at any time by clicking on Game and start each game using the Start button If the client or clinician clicks on Show Answer the computer chooses a picture to enlarge Another click on Show Answer and the computer shrinks the picture names it and drops it into the tub Hit Print to print a homework page and click on Finished to get to the Results pages Options Scoring Target Patterns Stimulus Pictures Game Results ali LOCUTOUR u MULTIMEDIA COGNITIVE REHABILITATION Help Volume Rewards Stimulus Presentation Order The clinician can keep track of the spontaneity and accuracy of the client s productions by using four keys on the keyboard To indicate a spontaneous correct response type Z For a spontaneous incorrect response type A An imitative correct production is indicated by typing C and an imitative incorrect production by typing J or E These keys were chosen because they are easy to reach with little move ment of the hand and are easy to use discretely The computer will keep track of the clinician s scoring and will summarize it on the Quick Results page

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