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Maya plug-in User Manual

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1. Maya 7 8 8 5 2008 plug in User Manual Philips 3D Solutions Document Information Title Plug in for Maya 7 8 8 5 2008 User manual Date Ol April 2009 Security The attached material and the information contained herein are proprietary to Philips 3D Solutions Copying reproduction adaptation modification or dissemination in whole or part is not permitted without written permission from Philips 3D Solutions Contact www philips com 3 dsolutions N OD Maya Plug in User Manual 2 1 2 2 3 1 3 2 4 1 4 2 5 1 0 3D Solutions Table of Contents Kar an AS Na AN NS 5 Ba a AE E E E E E E Na eee 6 EEKE N E A A A E E A E E A E A A A AE E E A ni 6 Plug in activation esesesesesessesssssesesesesesesssreresesesesesesesesesseresesesesesesseresssesereseresesesesesessssesereseseseseseseseeseseseseseseseseseseseeses 6 JD Conten Or a A E A AAA 7 2 D plviS D D eee aman ana aa aan aa NU 7 Deep ae eee ee ee ere ee ee A TN ana ana an Es Ane E Eno Reno 8 Working with the Maya plug in cscssscsscssssesesscssssssscscesessssessscssessscesesssessescseessecesssccesssceesscecesssceesaccesescsceaseceesacenees 9 Creating a WOWN x CaAMEFa o ooo oooooW oo Woman 9 Adjusting the WOW x Settings sscscsssssssssssessssessssscessecesessssessscesessecesssescesescessssscessscseasscessaceesssceseaecessaceceeeaees 9 BR SINGS FUN snare ama al 12 Render layer antenna E Sah Oa rasa Oaa oa nan an ask Gel Enn
2. on the top Adjusting the WWOW vx settings can be done in the Attribute Editor Ol April 2009 10 of I7 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions Select Window Attribute Editor List Selected Focus Attributes Help cameral cameraShape1 WUWSettings defaultResolution WOW wE ndine m Focus wows Frustum WOWvaSettings fay Focus L Presets Locator Attributes Local Position joo joo jao Local Scale hooo hoo hoo Displacement Map s ies Ss C Render Stats 2 i s s s Obiect Display ees Mode Behavior Extra Attributes Render Layer Info WOW Screen Position 13 224 a WOM Depth Offset 5 000 af aj Adjust Screen Position fam Adjust Depth offset spect hatio Camera Fim Back Width 417 Camera Focal Length 35 000 WOW ys Front jezza WOWwwe Back 18 229 Notes WOW yxSettings Select Load Attributes Copy Tab Click the tab titled WOWvxSettings to show the WOWvx camera settings see Extra Attributes These settings can be adjusted using a keyable slider The Maya view port shows the results right away as the OpenGL view frustum of the WOW vx camera adjusts itself real time to the 3D view port The WOWvx Front and WOWvx Back are the distances of respectively the Near and Far clipping plane from the camera When Hardware Textur
3. Cioth Curves Custom Delomaton Dynamic Fhads Fur General Har Parv llects Pakan Rendaing Sibidve Sutacor Toon WowevI _ g 4 1 Creating a WOWvx camera Create a new camera or use a camera from an existing scene To convert the relevant camera to a WOW vx camera select the camera and click the WOWvx Tools menu item When the menu opens click Convert Camera To WOWwx which will convert the selected camera into a WOWvx camera E to _ Ce _ Presets Haa faco fao fao Local Scale i000 fi 000 7 000 wow ustun fwawsSetings a aa Fa eae ee eee ie 4 2 Adjusting the WOWv gt x settings The camera has now been converted to a WOW vx camera consisting of a WOW vx view frustum The center panel in the frustum presents the glass of a Philips 3D LCD screen The front and back panel reveal the maximum depth range in the scene Ol April 2009 2009 Philips Electronics Nederland B V 9 of I7 Maya Plug in User Manual 3D Solutions Pagar ae erent Edt Us WOWYx Tools Help AP aniiaaja Hanna nine sels cl etl The WOWyv gt x Screen Position is the distance between the glass of the Philips 3D screen and the WOWvx camera The WOWvwx Screen Offset is the depth to the front and back of the imaginary glass WOWvx Screen Position The image below illustrates the side view of the WOWwx view frustum with the corresponding grey scale values projected
4. activate the depth render layer for a preview For the best render results we advice to create a Render Layer Override for the WOWv gt x layer A Render Settings WOWvxLayer JE o x Edit Presets Help Render using Maya Software z Common Maya Software v Anti aliasing ai Rightmouse button create layer override Maya rendering Rightmouse button create layer override Low Quality Render Layers Shading 2 R g Max shading E lt __ __ Douss M UP Max 3D blur visib p r Patides 7 T f Use multi pivel filter Pixel filter type f Triangle filter gt Pi fiter widths 2200 Pike fiter widhi 2200 _ Contrast Threshold Red oa _ Green fasa _ f Blue fasa Coverage ms Rightmouse button create layer override No Raytracing Ol April 2009 I2 of 17 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions Activate render layer Maya uses render layers The active blue colored render layer will be rendered in the view port To go back to the normal RGB render select the master layer so that it changes to the color blue Preview render Now create a render of the scene by clicking the Render view button gt la 35 Result of the preview render Depth image Result of the preview render RGB image Ng ioj xj en
5. der Vie a olx File View Render IPR Options Display Help amp sak HAL Ie 11 Ia ity E Hara Sotware WOWvxLayer I IPR OMB 3 sal 35 11 g ity Maya Software masterLayer File View Render IPR Options Display Help size 960 540 zoom 1 000 Maya Software size 960 540 zoom 1 000 Maya Software cameraShape1 Layer WOWuxLayer lm Fae e ender Time 0 09 Camera cameraShape1 Layer masterLayer Camera cameraShape1 Layer WOWvxLayer Batch render Input the correct render settings for the WOW vx scene in the Render Settings A Render Settings renderLayor DA Ms Lr og E ta me Edit Presets Help Fender using Maya Software x Common Maya Software Path R 4AI projects Artificial industry intemAWOWwx plugin November File name renderLayer Demo_1 tga To renderLayer Demo 100 tga Image size 960 x 540 13 3 x 7 5 inches 72 pixels inch Image File Output File name prefix Demo FrameAnimation ext name ext v Image format Targa toa eee Start frame 1 000 End frame 100 000 By frame 1 000 Frame padding ng He able ameras Renderable Camera smeral V Alpha channel Mask gt Advanced Image Naming Image Size Presets Custom gt Maintain width height ratio Maintain ratio Pixel aspect C Device aspect Width 960 Height 540 Size units Resolution 72 000 Resolution units pixels inch vw OI April 2009 2009 Philips El
6. der the depth map when the Maya plug in is installed locally In the near future a render node license will be available to render on multiple systems simultaneously e g render farm 0 0 0 0 0 O1 April 2009 2009 Philips Electronics Nederland B V I7 of 17
7. ectronics Nederland B V 13 of 17 Maya Plug in User Manual 3D Solutions Screen resolution Select the correct resolution for a Philips 3D display e 42 inch 3D display 960 x 540 pixels 16 9 e 20 inch 3D display 800 x 600 pixels 4 3 For a given resolution the following settings apply e Resolution 72 DPI e Pixel aspect ratio e 4 3 screens Device aspect ratio 1 333 e 16 9 screens Device aspect ratio 778 Render layers Select the correct camera for the scene and make sure that the correct layers are activated in the Channel editor render layers Select masterlayer RGB images and the wowvx depth images of the camera to be rendered Render output Two directories with the name of the used camera appear in the standard render output directory aa Yourprojectilmagesi One directory shows the RGB sequence the other shows the depth map sequence Compositing All kind of compositing tools can be used for creating a movie sequence from the rendered stills OI April 2009 14 of 17 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions Rendering Declipse content To create content in the Declipse format a selection needs to be made in objects that belong to the background and objects that belong to the foreground As a general first rule of thumb objects which are partially occluded by other objects go in the background For the best re
8. ing is activated it is possible to see the object s grey value in the OpenGL instantaneously Animating WOWwx attributes The WOWvx Screen Position and Depth Offset are also keyable and can be animated over time Keying these attributes is the same as keying any other attributes of Maya Select using the right mouse button and click Key Selected coloring the attribute red This demonstrates that the value of this attribute has been keyed over time Note This manual suggests a Maya Camera but the Camera and Aim or Camera Aim and Up are also possible options Any previously animated camera can be converted into a WOWvyx camera OI April 2009 2009 Philips Electronics Nederland B V Il of 17 Maya Plug in User Manual 3D Solutions 5 Rendering Select the WOWN x camera and choose the menu item Panels in the perspective view port When the menu item opens click Look Through Selected A Autodesk Maya 8 0 wntitled camerat File Edt Modify Create Display Window Animate Deform Skeleton Skin Constrain charac lea iAmm hi R amp B 42 NE Animation Cloth Curves Custom Deformation Dynamics Sh Fur General Hair Look Through Selected Hypergraph panel Layouts Saved Layouts Tear Off Tear Off Copy Panel Editor 5 1 Render layers To create a depth map preview the depth render layer must be turned on in the Channel Editor Select the WOWvx layer to
9. o anakan an 2 Rendering Declipse Content ka ncenscntepetetaactonstacdseestecetdactecstapetotetensauretupetceetaeeaee 5 How NOs STOW the ay es N Mierne EE ETEA E EAE 16 PSF Wy OA O na na na An en Pn Dn Pn an 7 April 2009 2009 Philips Electronics Nederland B V 3 of 17 Maya Plug in User Manual 3D Solutions OI April 2009 4 of 17 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions Introduction Welcome and thank you for purchasing the Maya plug in The Maya plug in gives Maya users the opportunity to produce 3D content for all Philips 3D LCD display types The Maya plug in completely integrates within the Maya workflow making it very easy to use This user friendly interface offers possibilities to adjust parameters and manipulate these over time The Maya plug in has a unique new feature converting existing Maya scenes into 2D plus Depth scenes with only a few mouse clicks This will helps you producing high quality 3D content quickly and easily The Maya plug in from Philips 3D Solutions allows artists to save next to their rendered frames the depth information to bitmap files The individual image and depth bitmaps can easily be converted to a video sequence The resulting video sequence can be played back with the 3D Solutions Media Player With the use of the Maya plug in also the advanced new content format called Declipse is supported by using an extra render pass The basics and workflow
10. pth map of Maya Fluids Maya fluids can only be rendered when they are converted to polygons How to render the depth map of Maya Paint effects Maya Paint effects can only be rendered when they are converted to polygons Nurbs or Subdivision surface objects How to render the depth map of Maya Fur and Maya Hair Maya Fur and Maya Hair are momentarily not supported by the Maya plus in How to render the depth map of Maya hardware particles Particles can only be rendered when they are instanced to polygons Nurbs or Subdivision surface objects How to render a depth map with Mental Ray To optimize performance the depth map will be rendered in the Maya render engine Mental Ray rendering is therefore not supported as renderer for a depth map By creating a layer override for the WOW vx layer all other layers can use a render engine of choice OI April 2009 16 of 17 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions 8 Known limitations Scene compatibility A scene including a WOW vx camera can only be opened modified and saved on a computer with the Maya plug in installed Transparent materials Transparencies are not included in the depth map because they appear solid It is advised to use the least amount of transparencies possible This is not a limitation of the Maya plug in but is inhered to the 3D technology currently available Network rendering A workstation can only ren
11. required to create Declipse content is described in sections 3 2 and 6 of this document The document 3D Interface Specification White paper available from http www philips com 3dsolutions Documents shows the detailed specifications of the 3D content formats Special note This manual is intended for users with basic Maya knowledge Certain basic understandings will therefore not be explained or mentioned OI April 2009 2009 Philips Electronics Nederland B V 5 of 17 Maya Plug in User Manual 3D Solutions 2 Installation 21 Reguirements The Maya plug in reguires an original Maya installed on the target system Plug ins are available for the following Maya versions e Maya 7 0 e Maya 8 0 e Maya 8 5 e Maya 2008 Maya Personal Learning Editions are not supported by the plug ins Current Maya plug ins are for 32 bit Maya versions Operating system compatibility e Windows XP e Windows Vista There is an installer for each above mentioned Maya version that enables you to install the plug in Just click on the executable of the version needed and follow the instructions on screen Make sure that on selection of the destination directory you select the plug ins directory of Maya 2 2 Plug in activation Open the Maya Plug in Manager and check the box with WOWvx plugin mll Be sure to check the box with auto load as well this will cause the WOWvwsx plug in to automatically start up when Maya i
12. s opened Select Window Settings preferences Plug in Manager A Plug in Manager _ O x Help C Documents and Settings Administrator My Documents m_ C Program Files Alias H ayad 0 bin plug ing Browse Refresh Close animl mportE port mll loaded auto load AshliS hader mill loaded auto load cofsS hader mill P loaded auto load Clearcoat ml loaded auto load compositinginterop mil I loaded fv auto load CpClathPlugin mall W loaded fv auto load ddsFloatf eader mill loaded auto load decomposeMatris mil loaded PP autoload DirectConnect ml Kk loaded ff auto load fbemapa mil W loaded fv auto load HET ranslator mil loaded auto load Fur mil W loaded auto load ge2E sport mil loaded auto load 6 of 17 OI April 2009 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions 3 3D content formats 3 1 2D plus Depth The 3D content format basically comprises so called 2D plus Depth i e a separate depth image next to the color RGB image The Philips 3D screens display objects in a virtual 3D space in front and behind the actual 3D LCD screen In the demo image below you can see an image in the 2D plus Depth output format According to the image below the red teapot should appear in front of the 3D screen The blue teapot should appear near the glass of the screen and the green teapot should appear behind the 3D screen Objects
13. se to the far clipping plain appear black and object close to the near clipping plain appear white 3 2 Declipse The Declipse content format enhances the 3D viewing experience by enabling a true look around effect i e looking behind objects It therefore gives a higher visual guality to the content by enabling the 3D display to render background information for occluded areas Below examples of the 2D plus Depth top and Declipse bottom formats are depicted Note that removal of the redundant data in the 2D and Depth background sub images may be applied It is also feasible to only have the background information only for the occluded parts in the picture The former is especially useful for uncompressed data e g applications that generate content In the case of content that is being stored or transmitted in compressed form it is more favorable to remove the redundant data in order to improve the coding efficiency OI April 2009 8 of 17 2009 Philips Electronics Nederland B V Maya Plug in User Manual 3D Solutions 4 Working with the Maya plug in When the Maya plug in is activated an extra menu item named WOWvwx Tools appears in the menu bar 3 Autodesk Maya 8 0 C Documents and Settings Adm ar WR PA in PA MUA ease an EEND ray eae Nias On UT Istrator Desktop WOWve De SOOTHE SCENES ma memamuaame Ia j Q m pimemlEe eeme ro aa oe BA a E core PZE i Animation
14. sult only objects for the background should be selected that have a relatively large distance to objects that belong in the foreground layer Furthermore background objects should not intersect with foreground objects to reduce the possibility of visual artefacts When generating Declipse 3D bitmaps in Maya the basic workflow stays the same as described in the previous sections but some additional processing has to be done e Create the scene as normal e Render the foreground 2D and Depth bitmaps as described previously e Disable all objects belonging to the foreground for a second rendering pass e Render the background 2D and Depth bitmaps as described previously make sure you have set a different filename Below is an example of how this process works On the upper left the foreground 2D and Depth bitmaps are shown which basically is just the whole scene On the upper right background 2D and Depth bitmaps the small box foreground object is removed Foreground 2D and Depth3D bitmaps Background 2D and Depth bitmaps Declipse 3D bitmap Any post production tool can be used to convert sequences of bitmaps as generated by the Maya plug in into a video sequence This holds for both the basic 2D plus Depth and the Declipse content format OI April 2009 2009 Philips Electronics Nederland B V I5 of 17 Maya Plug in User Manual 3D Solutions 7 How To s for the Maya plug in How to render the de
15. that appear in front of the screen have a grayscale value from 129 up to 255 in the depth image Objects that appear behind the screen have a grayscale value from Oto 128 in the depth image A Autodesk Maya 8 0 Nuntitled camera lgj xi File Edt Modfy Create Display Window Select Mesh Edt Mesh Proxy Normas Coke CresteUVs EdtUVs WO Wyx Tools Help Pace Remmi RR RS 2 2ee O BRIBL BOLD EY 6 ge Bl or ERE T Animation Cloth Curves Custom Deformation Dynamics Fluida Fur General Har PartEllects Pobgons Rendesng Subdivs Sutaces Toon Wow Vx S SZIESITIIE ENTELLA 1 fo gt Presets wow ustun Ie Locator Attributes Local Posison o 000 fo 000 fa 000 Local Scale fi 000 h 000 fi 000 beat STOP gt Render Layer Into Display Panels AA O me a e pm a fp Aspect Ratio 1778 Camera Fim Back Width 1 417 Camera Focal Length 5000 WOW yx Fiort 8224 WOWw Back 18224 Notes WOW vxS ettings 960 548 zoorn 0 466 Maya Softwar Sof e Feme 4 Render Time 9 02 Camera carneraShapet Layer WOVfrxLayor Select Load Attebutes Copy Tab DE EME ME AG NAME E AN E E de ee a Pal ea ha kades Gta um a Pe Ru feo wfo tesa 015 E O1 April 2009 2009 Philips Electronics Nederland B V 7 of 17 Maya Plug in User Manual 3D Solutions The Maya plug in creates a special adjustable view frustum view angle bounding box with a near and far clipping plane Objects that are clo

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