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swordtwilight-manual - Museum of Computer Adventure Game History
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1. Swords of Twilight Swords of Twilight offers you an extraordinary opportunity freedom of action in a worldof wonder and sense Eat sleep explore learn Meetinteresting people Talk Fight Just like real life with magic If you like bring a friend or two and live the life of a knight or magician on a quest to recover the Swords of Shambala Gossip with dragons cast a spell with word and gesture swing your sword at an armored foe or stalk the musty corridors of ruined tombs where skeletons stir at night Short of first degree burns this is as close as you can get to a dragon s breath or a wizard s fireball Swords of Twilight is fairly intuitive and largely self prompting Learning it can be done in five ways Read the manual We know it s against your principles but giveita try If you re in a hurry at least read The Disks and Quick Start to Swords of Twilight Trialand errorisa reasonable way to familiarize yourself with movementand the menus Nothing dire will happen Honestly Observe the conduct of your computer controlled comrades although they lack an overall sense of purpose or direction that s up to you they do know how to conduct themselvesinanencounter with friend or foe If you donot speak up they will Ask anyone you meet everything the menus allow and pay attention to the answers which may depend on the type experience and location of the speaker Even commonplace sayings are true and relevant
2. Spells of Witchcraft Power Spell Effects 1 AIDME Reduces mage s fatigue 1 HELPME Reduces mage s paralysis 2 HEALME Heals mage s wounds 2 AID name Reduces fatigue for one person 3 CUREME Heals mage s wounds and reduces paralysis 3 HELP name Reduces paralysis for one person 4 HEAL name Heals wounds for one person 4 AIDALL Reduces everyone s fatigue 5 CURE name Heals wounds and reduces paralysis for one person 5 HELPALL Reduces everyone s paralysis 6 HEALALL Heals everyone s wounds 6 SLEEPALL Induces foes to sleep 7 CUREALL Heals everyone s wounds and reduces paralysis Casting Wiccan Spells 1 Press the Caps Lock key down Type the witch s mantra and press Return Example For Althea you type BLISS and press Return 2 Iypethe spell name and press Return Example Type HEALALL and press Return 3 If appropriate type the name of the person you re healing and press Return Example Althea is casting HEAL on Ajac You type HEAL and press Return next type AJAC and press Return Wizardry Wizardry is the most flexible and powerful of the magic arts Its spells are of two types temporary and immediate Temporary spells of protection or enhancement are akin to short term enchantments Their effects usually last only until the end of an encounter Immediate spells last just long enough to have a single effect Illusions like BLAZE affect only living creatures Wizards Inderal Rank 7 Mantra POINT Viske
3. Use your imagination Put yourself inanancient world where magic works or used to What would you do How would you act Would someone object to theft or murder Could you go a week without food Or sleep When in doubt act naturally The worlds you experience however fantastic reflect our own Table of Contents CONDOS ake ne K k 1 NIE DIMUS c i M La pus roodo din Biante nek yeb eria dun 1 Ep ading Instructions iso eseresat bur una heh kurek kuna c exe d k ed 2 Game NG sil yaki k s sika ke en dak ka ex k Ne ay aw ka neve k sekan de wek EKEN 4 Quick Start to Swords of Twilioht 6 Dan q X 8 Rubro ssl co t TRI RA chara riter cra S Rm 9 Controlling Your Character x i s assar assaisuezukewesano ge 10 Menus and Other Options eene eee eee eene aeo o eere aes 12 Monitoring Your Character eeeeeeeeee eene 17 j u o i 09 P P 19 DOonDnjODS 45535145454 a iya e Ae REDAN BR N KA nek PRA E E 20 M OOJ C M M 22 OIE G Cire K L RN 28 Computer Controlled Characters 31 Cautions This manual is written for Amiga computers If you re using any thing other than an Amiga consult the C
4. labeled Combat Over time anyone controlled by the computer will tend to match your man ner but changes in circumstances and other developments may prevent this Conversation Ihe main way you learn things in the game is by talking to people you meet Think of a conversation as an exchange of attitudes and information Ihe more information you and your comrades provide the more you get What is said depends on the manner and identity of the speaker a sage s greeting is not the same as a knight s the words of a Friendly warning are not those of a Hostile one You converse by using the Talk menu Talk Greet Part Warn Offer Ask X Say hello or Caution or Exit to main menu goodbye threaten Gaz Who What Why Yes No Who What Where Aid Info us Starting and Stopping a Conversation A conversation normally begins with an exchange of greetings and ends with a parting message Io say hello just select Greet from the Talk menu To say goodbye choose Part which replaces Greet as soon as you select anything in the Talk menu The program will render your choice as a line of dialogue appropriate to your manner All conversation in the game works this way Press the trigger key again to erase your dialogue and return to the menu A warning usually indicates the imminent end of a conversation and the beginning of a battle Depending on your manner choosing Warn may prevent or provoke a fight Indeed if your foes are div
5. to cast a spell you press the Caps Lock key type your mantra and press Return You then type the name of the spell and press Return again There are exceptions e m e w SE A o NR 5 05 r c eee uso 0m m se Goety the Conjurer s Art Goety is elemental magic the conjuring of earth air fire and water elementals to answer your questions perform various physical tasks or fight for you Earth elementals are the strongest air the most magical water the friendliest and fire the most dangerous Knowledge varies among elementals You can conjure any elemental regardless of your rank An elemental nor mally appears bound within a hexagram In a dragon cave or during an encounter with someone else an elemental will appear unbound but under your control usually In this case a water elemental which cannot survive outside the hex will fail to appear The seven binding spells differ only in power An elemental can break free of the hex binding it only if its rank is greater than the force of the spell used to bind it Ihe more often you conjure elementals and the stronger the spell you use the more hostile they ll be Regardless of your intent even a friendly elemental will eventually vanish but an enraged elemental may tum on you before it leaves The higher the rank of an attacking elemental the greater the energy required to BANISH it Conjurers Tessalon Rank 6 Percodan Rank 3 Fiorinal Ra
6. NS into the wall but they ll get the message If you get ahead but want someone WESTMARCH a else to open a door step to the side of the doorway preferably the far side face the wall and try to move EASTMARCH CASTLE ti v vto te Hp dp sta DEAS TAAT Xd If your comrades want to fight when you do not keep moving or talk fast If SES ADRIANA A Maa i you re Polite or Friendly talking may stop your opponents as well In the GARTH NN reverse case to initiate a surprise attack cast an aggressive spell or shift to Hostile and strike a foe or the air Sein See NECROPOLIS WIDARSIN GATE NOTICE ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE THIS MANUAL AND THE SOFTWARE DESCRIBED IN THIS MANUAL IS COPYRIGHTED ALL RIGHTS ARE RESERVED NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED REPRODUCED TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS P O BOX 7578 SAN MATEO CALIFORNIA 94403 7578 ATTN CUSTOMER SERVICE ELECTRONIC ARTS MAKES NO WARRANTIES EXPRESS OR IMPLIED WITH RESPECT TO THIS MANUAL ITS QUALITY MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE THIS MANUAL IS PROVIDED AS IS ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH REGARD TO THE SOFTWARE AND THE MEDIA FOR THE SOFTWARE PLEASE SEE THE ELECTRONIC ARTS LIMIT
7. Striking is not instantaneous Ihere is a slight lag between your action and your character s as your character not you aims and prepares a blow Ihe lag is longest for novices shortest for champions After your character strikes there is another delay before you can strike again Quick characters recover faster than clumsy ones Even computer controlled characters experience these delays Holding down both trigger and cursor keys allows you to strike repeatedly as fast as your character can manage but it is tiring and not always good tactics Note that a blow has force only at the exact instant that the character is first shown in the striking position The rest of the time the character is depicted in the outstretched position the character is recovering and can t strike or move Dealing or receiving blows is fatiguing but a blow that penetrates armor and shield causes a wound Although an unarmored individual may fall from a single powerful blow defeat is more commonly the result of a series of wounds and exhaustion Although it is hard to keep track of an entire melee you can see hear read and after a while even feel the results of your own battles The success of an attack depends on many factors strength skill fatigue aim timing and the quality of your weapon In general you should be as close as possible and lined up horizontally vertically or diagonally with your foe Fatigue slows you weakens your blows and
8. THE SOFTWARE INCLUDING WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE ANY WARRANTIES IMPLIED BY LAW ARE LIMITED IN DURATION TO THE WAR RANTY PERIOD SOME STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED WARRANTY SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE Limitation on Damages EA SHALL NOT IN ANY CASE BE LIABLE FOR INCIDENTAL CONSEQUENTIAL OR OTHER INDIRECT DAMAGES ARISING FROM ANY CLAIM UNDER THIS AGREEMENT EVEN IF EA OR ITS AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLU SION MAY NOT APPLY TO YOU Unless indicated otherwise all software and documentation is 1988 1989 Electronic Arts All Rights Reserved 140305 X a ELECTRONIC ARTS Customer Service PO Box 7578 San Mateo CA 94403 7578 415 572 2787 140305
9. also pause the game by holding down the left Alt or Amiga key Use this if you wish to write down a message on the screen The game resumes as soon as you release the key Quitting the Game To quit remove the disk s from the drive s turn off your computer or reboot with a different disk Regrouping During the game you can shift control of a character from the computer to a human player or vice versa If a friend arrives or leaves you can Regroup Hold down the left Alt or Amiga key and press R Next use the left right cursor keys and the right Alt or Amiga key to specify how each char acter in your party will be controlled Note You can t regroup during an encounter or on the Rainbow Road Saving the Game The standard way of ending a game session is to return home see the Queen and Part At that point you have two options Save or Regroup Io save the game and preserve your progress to that point choose Save If you just want to try new characters choose Regroup Note that this does not have the same J effect as left Alt R If you save the game you can then continue is no direct way to tell the rank of those you meet Someone i Q8 playing with the same characters choose new ones or quit with several followers will tend to be higher ranking than a e a playing lone individual a more experienced person knows more and is harder to impress Dn T y d If you re about to enter a particularly forb
10. is 3rd Bronwen Skeptical private and vindictive the Knight in Blood has moderate physical gifts Her rank is 3rd Coriander The justly named Coriander the Cautious is a knight of modest abilities and deep suspicions He is of the 2nd rank Kodak The fearless Knight in Autumn is a tough but warm hearted fellow of no great skill His rank is 2nd Parsifal The least of Gloriana s knights is landless and luckless but he bears his burden with good grace He is a novice Bellatrix Resembling a younger Britomart the cocky and combative Knight in Vert is a novice of great promise Champions Knights of the highest rank 7th are termed champions Bercilak Biggest of Albion s seven champions the fair haired Green Knight is as strong as an oak and not much faster Mgorem Brooding and wary the Black Knight is second only to Bercilak in strength and Ursin in endurance Ursin The doughty Red Bear will fight anyone any time at any odds and has the scars to prove it As it is said in Albion Bercilak is brave Kevin is brash Ursin is suicidal Imric The Knight in Bronze is compact and quick without weakness but most famous for his infallible judgment Kevin Handsome friendly and popular the mercurial Kevin often seems devoid of sense Theelin The quickest and weakest of Albion s champions Kevin s twin is as cautious as her brother is rash Valor Known as much for hi
11. on a sword or have a key at hand choose Ready You can also Ready armor an accouterment shield ring or talisman A readied item will stay readied until you unready it by repeating the proce dure You can also unready an item by readying a comparable item for instance readying a ring automatically unreadies the ring currently worn In general anything that can be readied probably should be otherwise it has no effect Note that you can t Offer or Drop a readied item If you re touching an open chest a sack left by a vanquished foe or the body of a dead comrade choosing Get allows you to view a list of any meaningful items left behind Selecting an item then adds it to your posses sions if you have room You can try to open a closed chest by touching it and choosing Get See Chests amp Iraps under Donjons Ioeat a journeycake or take a swallow of a potion in a flask pick Use If you finish a potion the flask is discarded automatically Io get rid of an item you no longer want select Drop Unless you are looking through a chest anything you drop will normally appear in a sack you or anyone else can retrieve the item by touching the sack or chest and choosing Get Oops warns that the item you just dropped may vanish unless you Get the item before dropping anything else Ihis happens rarely perhaps the chest is overflowing If you want to recover the item choose Get Monitoring Your Character You
12. you get tired hungry or sleepy you will be told and you can rest eat or sleep as appropriate The effects physical or emotional of traps spells and magical items are varied and often subtle sometimes too subtle to notice until the effects accumulate Malign effects generally diminish with time or end with the death or departure of the mage causing them There are no poisoned cursed or negative objects but all benefits have costs Hunger You t starve to death but not easily A journeycake can assuage your hunger but it is better to take advantage of the laws of hospitality If you encounter someone during the normal meal hours of dusk or dawn any reasonable host will offer to feed you Offer Yes or Offer No from the Talk menu to accept or decline the meal Such meals are more elaborate and satisfying than your rations Fatigue and Sleep Travel and combat are tiring especially if you re encumbered by heavy bulky objects swords armor shields stones If fatigue slows you down rest a moment and catch your breath Continuing to the point of exhaustion could cause you to pass out Weariness sleepiness is the natural result of a day s travel or the use of magic The best place to sleep is under a friendly roof by invitation from a generous host at sundown If you accept i e Offer Yes to such an offer you re guaranteed an uninterrupted night s sleep o Cc I a Camping Other options
13. ED WARRANTY SOFTWARE 1989 FREE FALL ASSOCIATES ALL RIGHTS RESERVED MANUAL BY JON FREEMAN 1989 ELECTRONIC ARTS AND FREE FALL ASSOCIATES ALL RIGHTS RESERVED FREE FALL Q is a registered service mark of Free Fall Associates Technical Support If you have questions about the program our Technical Support Department can help If your question isn t urgent please write to us at Electronic Arts Technical Support P O Box 7578 San Mateo CA 94403 7578 Please be sure to include the following information in your letter e Product name Type of computer you own Any additional system information like type and make of monitor video card printer modem etc e Type of operating system or DOS version number e Description of the problem you re having If you need to talk to someone immediately call us at 415 572 ARTS Monday though Friday between 8 30 am and 4 30 pm Pacific Time Please have the above information ready when you call This will help us answer your question in the shortest possible time If you live outside of the United States you can contact one of our other offices In the United Kingdom contact Electronic Arts Limited P O Box 835 Slough SL3 8XU UK Phone 044 753 46465 In Australia contact ECP EA 4 18 Lawrence Drive Nerang Gold Coast QLD 4211 Phone 75 963 488 Limited Warranty Electronic Arts EA provides to the original purchaser of the computer software product for a period
14. a ruin no guards man their posts no one has authority or influence none can help or heal Slaughter and theft on your part only hasten the decline To restore order and allow rebuilding you must act quickly oe Encounters Every individual is unique All ogres are ogrish but some are stronger or stupider than others Even commoners differ in skill and experience There p Explore Albion First Ihe world in which you begin the game Albion is initially friendly and peaceful Combat is inappropriate and magic spells are ineffective In a game sense it is a learning world a nonthreatening environment in which to learn some basic information about your quest and accustom yourself to the mechanics of the game Ihen Travel to Other Worlds To get to other worlds you must travel the Rainbow Road which means getting past a dragon or two If a dragon asks you to identify the bearer of a displayed crest look on the game package Type in the answer on the keyboard and press Return Ihe Screen Window 1 Window 2 Window 5 The main window What can you tell us The Archenstane must be Window 3 that might be helpful to returned to the temple Window 4 our quest 3 at Have Ihe game screen is divided into five sections called windows One of the first three windows shows the face name and status or manner of the charac ter you re currently playing Ihe other two show your comrades t
15. are available At nightfall and periodically thereaf ter if you keep moving around you ll be asked if you wish to make camp You may postpone your answer while you find a more secluded spot If you Offer Yes you ll be asked about taking the watch If you accept guard duty Offer Yes again the others will go to sleep and the process will be repeated for the next watch Standing one watch out of three will allow you about 6 hours of sleep enough to get by at least in the shortrun If no one takes the watch you ll all sleep till dawn unless someone comes across you in the dark The drawback to this is that everyone awakens groggily even at dawn Someone on guard could rush to your defense if necessary while the rest of you were stumbling into motion You can go without sleep for a time but extreme sleepiness will eventually overcome your willpower and put you to sleep If you get drowsy enough to need a nap enter the menu and choose Shift If Asleep is an option choose it If someone does fall asleep the others will be given a chance to camp You cannot camp in a cave however Travel You can t walk through trees or mountains but you can follow any path that strikes your fancy You cannot swim in armor but you can cross small streams without difficulty Some marshland or coastal sands may be passable at dawn but underwater when the tide comes in Despite similarities between worlds mountains tides and buildi
16. cent years the term and its less appropriate variant dungeon has come to be used by extension to include castles buildings and settlements It is in this latter sense indoors that we use it here Doors Doors are opened just by walking into them A door will normally close as soon as everyone has passed through it Some doors are locked but strength and the presence of comrades near enough to lend a hand often help with doors that are merely stubborn If an encounter is going on you ll find it easier to open the door later after you have parted when you and your comrades can focus your attention on the task If a door resists your efforts make sure the strongest character in the group is in the lead has the best key available and has it readied Computer controlled characters ready keys automatically but people don t always remember If when everyone is as close as possible the door remains closed try another exit or another donjon get a stronger character or a better key or resort to magic the proper ring potion or enchant ment to increase strength an earth elemental to try to force open the door or a wizard s OPEN spell If you re exceedingly patient someone with a key may wander by Ihe point here is not that doors can be a problem but that there are many approaches to even the simplest problems Keys and Locks Locks vary in complexity and power A simple iron key will open only the most el
17. corresponding character around on the main window Each cursor key moves the keyboard controlled character in the direction indicated on the key Pressing two keys right and up 5 for example would move the character diagonally toward the upper right corner If one direction was blocked by an east west wall above your position say the character would move in the unblocked direction right until an opening in the wall enabled an upward move If your character s face is in one of the upper windows you ll be playing with a joystick Push the joystick forward to move your character toward the top of the screen Pull the joystick back to move your character down Move joystick left or right moves your character left or right To move diagonally to the upper right push the joystick up and to the right No character wants to stray too far from everyone else If you try to move too far away you ll be stopped at least momentarily with the message Too far from the others You may have to wait for your comrades to move or turn around Combat Although the majority of your encounters with others should be peaceful some may involve combat To fight you must be Hostile see Manner and out of the menu If you then hold down the trigger key the right Alt or Amiga key or the joystick button and press a cursor key or push your joystick your character will strike not move in the indicated direction
18. d you with their lives you can put up with their quirks Three Points to Remember 1 Their priorities are not yours but they have reasons for what they do If a wounded comrade declines your offered elixir he probably knows he s only been scratched If Ursin rushes to attack the ghouls you wanted to talk to that is not a mistake it is his nature Next time bring Theelin 2 They do pay attention to you They tend to stop when you stop and move in the direction you re facing moving or trying to move Over time their manner will match yours 3 They re short sighted and literal minded They never plan ahead Ihat s your department If they keep running into a wall or a door they can t open they re trying to obey what seem to be your orders Influencing Your Comrades Although they ll wander around and investigate any object or passage that catches their eye computer run comrades will readily follow your lead If you re a mage leading from the rear may require a bit of guile Assume you P Md Md 5 1 REC OM pU are headed east along the north edge of a forest to induce those ahead of you D a gsm to take a path to the south press the down cursor key without letting up TUMULUS on the right cursor gt key You ll continue eastward and they ll make the turn If they precede you into a room and turn the wrong way press the cursor us key for the right direction while you re still in the doorway you won t move
19. e of character you want Champion or Knight Put the highlight under COMPUTER if you want the computer to run the character or under JOYSTICK 1 if you want the character controlled by someone using a joystick in Port 1 which is usually occupied by the mouse Press the right Alt or Amiga key 2 Use the up down cursor keys 7 to scroll through the list of characters Ihey are described under Cast of Characters When you see the name of the character you want press the right Alt or Amiga key 3 Select Next to go on to the next character or Redo to reselect the character for Window 1 4 Select characters for Windows 2 and 3 following the steps above Once you ve selected characters for all three windows you can Redo Choices all over again or Begin Game Beginning the Quest You begin the game in the main hall of Queen Gloriana s castle ZEdifice in the heart of the land of Albion You and your comrades are reasonably equipped and the Queen will provide provisions gifts and rations perhaps an elixir if you re not overburdened every time you leave home Ask questions and pay attention to what she says When the audience is over leave by the center door behind below you and continue out the main gate In a mo ment you ll be out of the castle and on the road to adventure Controlling Your Character Movement If you re not in a menu see below pressing the cursor keys 5 4 or pushing a joystick will move the
20. ementary locks A gold key is a match for many more and a rare adamantine key will unlock anything but only if it is readied Chests and Traps Chests represent anything in which potentially valuable objects might be stored from cabinets to coffins to conventional treasure chests If you re touching a chest you can open it by selecting Get from the Take menu and scrolling through the contents If it does not open on the first try it is locked and its lock is too intricate for your readied key You can force open a locked chest by repeating Get but all locked chests are initially booby trapped The more elaborate the lock the more potent the trap and the more times you must choose Get Traps are often subtle usually inconvenient rarely fatal Some are noisy some not some affect everyone while others touch only the person forcing the lock Temples favor traps different from those found in tombs those typically used in a citadel are different still You can avoid a trap only by opening a chest with the right key or the right spell Forcing open a chest and stealing its contents will not endear you to the residents of the donjon On the other hand if you were trying to retum an object to its rightful place it would seem appropriate to put it in a chest or give it to a person of influence o Leaving You exit a donjon the way you entered and usually from the same room When two characters pass through a door to the out
21. en drag the Swords icon onto the Swords drawer Release the mouse button To start playing 1 Open the CLI and type ASSIGN COPY OF SWORDS DATA DISK HARD SWORDS You must do this each time you reboot your computer when you want to play Swords of Twilight 2 Closethe CLI and double click the Swords drawer 3 Double click the Swords of Twilight icon If you need a joystick in Port 1 plug it in now Game Commands Character Actions Use the cursor e gt T 1 keys or the joystick to move your character All other actions require the trigger key the right Alt or Amiga key or the joystick button Press and release the trigger key to get into the menu of further options that allow you to e Shift your attitude or manner e Take items pick up or drop items ready or unready equipment eat food or drink a potion e Talk to people Ask for information and aid Offer answers give and receive gifts e Move exit the menu and move or fight See Menus and Other Options for more details To fight select Shift and change your attitude to Hostile if you aren t already Next select Move to exit the menu When your character is next to a foe press the trigger key and without releasing it use the cursor amp f 1 keys or push the joystick in the direction you wish to strike Pausing the Game Press Esc to pause the game any time you re not on the Rainbow Road To resume play press the spacebar You can
22. ess Maintain ing enchantments takes energy Enchanters Benedic Rank 7 Carmen Rank 4 Spells of Enchantment Power Spell Effect 1 EASE Reduces weight of group s items 1 DOUBT Makes foes more cautious 2 BOLD Makes everyone in the group bolder 2 FEAR Makes foes more fearful 3 GLAMOR Enchants the group s readied weapons 3 ARMOR Gives the mage invisible armor 3 SLEEP Makes foes sleepy 4 AGILE Makes everyone in the group quicker 4 CLUMSY Slows foes attacks 5 STRONG Makes everyone in the group stronger 5 WEAKEN Makes foes weaker 6 BESTONE Turns foes to stone 6 VITALITY Makes everyone in the group hardier 7 ENABLE Makes everyone in the group more skillful 7 CONCEAL Makes everyone in the group harder to notice Enchanting To cast an enchantment 1 Press down the Caps Lock key 2 Type the spell name and press Return 3 Repeat Step 2 two more times Third time s the charm Sorcery Sorcery is the magic of the mind ESP empathy mind control In its effects sorcery is a bit like a more aggressive and less comfortable version of witchcraft Spells cast on others have painful side effects on the sorcerer Conversely reflexive spells hurt everyone else around Example If Bella donna casts HEAL on Bercilak she wounds herself to a lesser degree If friends or foes are present and she casts HEALME the others will feel some of her former pain Ihe trance state is tiring Sleep exhaust
23. he characters accompanying you on your quest At different times your character s window will show choices you can make your dialogue and news about your condition See Menus and Other Options and Monitoring Your Character Windows 1 and 2 reserved for knights and champions are controlled by joysticks 1 and 2 Window 3 can be occupied by a mage or knight controlled by the keyboard Any of the three can represent a companion controlled by the computer Anyone you encounter on your quest appears in Window 4 Window 5 the main window displays your group their surroundings and the action Getting Started Once you have loaded the game the initial title screen will appear and the Road theme will play Ihe Amiga version has four voices four instruments playing at once in stereo Press the key as requested on the screen and the display will change In the game there are 31 characters you can play 12 mages 7 champions and 12 knights Only three are active on the quest at a time so you must first decide which three will start the game You ll take the part of that is play or control one each of the other two can be played by a friend or the computer Only one can be a champion and only one whoever is using the keyboard can be a mage but neither champion nor mage is required Choosing Characters 1 Starting with Window 1 use the left right cursor keys 5 on the key board to highlight the typ
24. he computer is running the cor responding character There are exceptions Slaying ghouls ogres or a Shadowlord s minions may earn you a hostile greeting in a Shadowlord s citadel but will en hance your reputation elsewhere However nobody cares what you do in a ruin except the people who live there Likewise the reputation you earn in one world has little effect on your reputation in another Your initial choice of characters is not crucial All of them are reasonably equipped and a mixture of ranks works best For starters avoid the slow e g Iessalon and the stubborn Bercilak or Ursin In fact let the mages stay home for now and begin with Imric Ariana and Lochinvar per haps or Valor Bronwen and Gardol See Cast of Characters for more in formation Night and Shadow The gloom of night is real Those who prow the darkness are often dangerous and even decent folk are more apprehensive and less friendly gt A Dynamic World in the dead of night Swords of Twilight is dynamic Things change Reputation spreads Circumstances vary Castles fall to ruin ruins can be rebuilt Treasure taken away is gone a valuable object left behind may be moved and put away Time is against you As Shadow falls across the worlds fear breeds distrust suspicion leads to hate Emboldened ghouls strike at human habitations sacked settlements become ruins home of the lost the desperate and those who prey on them In
25. hen it is available Remember that the answers to Where or Info depend not only on who you re talking to but also on where you are Aid is help of a material kind food shelter healing arms or equipment Unless distracted or sidetracked anyone who has the power and the inclina tion to offer you aid will do so You may however Ask Aid to hasten or clarify matters Answers Anyone who does not know you will want to know who you are and why you re there The phrasing varies substantially but the interest is universal To answer questions or offer information select Offer from the Talk menu You can Offer Who or Offer Why before or after you re asked but ignoring questions antagonizes people The translation of Offer Who depends on circumstance as well as manner An expansive answer is more informative and more impressive coming from a champion than from a novice However if your reputation is bad you may want to let one of your comrades Offer Who Similarly a Friendly Offer Why is more informative than a Hostile one but that may have negative consequences if you are talking to minions of a Shadowlord Dragons The only time you need to go outside the menu to answer a question is when a dragon asks you to identify the bearer of a crest On the inside of the game package find the picture matching the crest shown type the name of the person to whom the crest belongs and press Return If the name appears on the scree
26. idding donjon or you don t have time to make it back to Gloriana s castle press F10 to save the game You Encounters are fluid Everyone s behavior affects everyone else s Friendly must be outdoors but not in an encounter You can then continue playing or folk naturally move physically closer to one another people whisper quit When you quit and later restart the game you ll be exactly where you secrets they won t shout across the room If you get too close for comfort left off With this option you cannot change the characters in or the location however people will withdraw or get angry Pressuring them can work of your group but not for long Quick Start to Swords of Twilight Reputation People remember how you treat them and gossip spreads quickly If you roam through a town slaying everyone you meet you ll ensure a hostile reception there and you ll be unwelcome elsewhere in the land Iry to part on a positive note with those you met Friendly or Polite Leaving people Hostile or dead will cause you trouble later and to some degree will even harm the reputation of the Queen s other envoys gt Forma Party From a cast of 31 pick three characters to begin your quest Using the keyboard and one or two joysticks as input devices up to three people can play simultaneously each controlling one character Ihe computer will direct any of your comrades not controlled by a human You can t use a mouse but you can leave it connected if t
27. ided or uncertain saying anything at all may quell combat and permit further talk Questions Choosing Ask from the Talk menu allows you to ask various questions Everyone knows some facts that may be useful to your quest but no one knows everything Ihe dragons that guard the Rainbow Road are likely to know where it goes they might recognize the scent of ambrosia but neither know nor care what humans call the nearest town Commoners on the other hand could name the town but not the potion in your flask Those of higher rank know more than their less experienced or less traveled fellows The more significant the information the harder it is to learn Ask Who to learn something about the people you meet If the answer con tains the phrase My words are heard you re talking to someone of sufficient influence if not necessarily the inclination to offer you any helpful item stored in the building the donjon To learn something about an item in your possession Ask What scroll through the list of your items and pick the one you want to identify If you Ask Where you may find out not only where you are but also perhaps the location of other important places where to enter the Rainbow Road or where it leads Most information pertaining to your quest magic the Shadowlords and the way the universe works in Swords of Twilight can be learned by choosing Ask Info You can pursue a line of questioning by choosing More w
28. ing to help Example Parsifal slumps exhausted Type AID and press Return next type PARSIFAL and press Return 4 Tobreak a trance release the Caps Lock key Cast of Characters Listed below are all the characters you can be On the quest characters may acquire more or better equipment and by the performance of great deeds may advance in rank Advancement is quicker at lower ranks Knights All knights bear sword shield and armor but their personalities and abilities vary Knights range in rank from 1st novice to 6th Polaris Less imposing than many the unassuming Knight in Turquoise is known for studied skill and prudent judgment His rank is 6th Britomart In physical prowess more than a match for Polaris or most others the bold and belligerent Knight in Argent shares none of his caution Her rank is also 6th Toronto Sharing Bercilak s size and strength the headstrong Knight in Purpure is hardier but even clumsier His rank is 5th Ajac Jokingly called Toronto s shadow Ajac is slimmer more coordi nated nearly as mighty and far more cautious than his friend Like Toronto his rank is 5th Gardol Quick and clever the wiry Grey Knight is known for his caustic wit and enchanted blade Gleam His rank is 4th Ariana Ihe Knight of the Sudden Sword has the fastest reflexes in Albion Her rank is 4th Lochinvar Ihe White Knight is well mannered handsome and popular His rank
29. ion or total paralysis will break a trance Most sorcerous spells like those of witchcraft can be repeated with cumulative effects With the exception of SCRY the force of sorcerous spells depends on willpower not rank The cost of CONTROL depends on the strength of the controlled mind a strong enough mind can foil CONIROL Sorcerers Belladonna Rank 6 Mantra CHARM Brucine Rank 4 Mantra WEAVE 27 Spells of Sorcery Power Spell Effects 1 SCRY Derives information about a place by ESP 1 HOLD Stops one foe temporarily 1 AIDME Reduces mage s fatigue 2 AID name Reduces fatigue of named person 2 TALK Makes foes more talkative 2 ABETME Reduces mage s sleepiness 3 ABET name Reduces sleepiness of named person 3 PEACE Pacifies foes 3 HEALME Heals wounds 4 HEAL name Heals wounds for one person 4 TIRE Fatigues foes 4 FRIGHT Frightens foes and makes group bolder 5 SLUMBER Wearies foes 6 CONTROL Enslaves one foe until trance is broken or another spell is cast 7 MINDBLAST Wounds all foes Casting Sorcerous Spells 1 Tocast a spell a sorcerer must first enter a trance Press down Caps Lock Type the proper mantra and press Return Example For Brucine type WEAVE and press Return While in a trance you can cast a series of spells without repeating the mantra 2 Once you are entranced type the name of the spell and press Return Example Type AIDME and press Return 3 If appropriate type the name of the person you re try
30. keep track of your character directly by sight sound and touch in the main window and indirectly by color text and symbol in the window dedicated to that purpose Status If you are Asleep Paralyzed Dead in a Trance or Controlled by an opposing sorcerer your status will be indicated in the upper corner of your window Otherwise your manner will be shown See Menus and Other Options A symbol 4 nearby means that you have all the objects you can carry Wounds The color of your name indicates your health White Perfect health Unwounded Green Slightly to moderately wounded Little impairment Yellow Seriously wounded Strength and endurance impaired Dangerous Red Critical condition Severe impairment Any further damage will probably be fatal Black Dead Wounds heal naturally over time but there are ways to speed up the process If you are a witch or sorcerer you can heal your wounds or others with a spell See Magic A witch in a temple could do the same Drinking an appropriate potion would also work Serious wounds may require repeated treatments and drowsiness is a common side effect of any sort of accelerated healing If you are badly wounded and none of these methods is available return home to Gloriana s castle With better care and enforced bed rest your character will heal rapidly and in the meantime you can resume the quest with someone else Other Effects In general if
31. left click means click quickly press and release the left mouse button Double click means click a mouse button twice in a row o Loading Instructions Floppy Disk Users Inside the package you ll find a Program Disk and a Data Disk Before you begin play YOU MUSI MAKE A COPY OF IHEDATA DISK You ll need a blank floppy disk Single Drive System Follow these instructions if you have a single drive system To make a copy of the Data Disk 1 Turn on your computer Amiga 1000 owners insert Kickstart 1 2 or 1 3 2 When you re asked to insert Workbench insert the Program Disk Wait for the Program Disk icon to appear you ll see the name Swords of Twilight beneath it 3 Remove the Program Disk and insert the Data Disk Wait for the Data Disk icon to appear you ll see the name Swords Data Disk beneath it 4 Left click the Swords Data Disk icon to highlight it 5 Move the cursor to the top of the screen Press down and hold the right mouse button then drag down the Workbench menu Highlight Dupli cate and release the mouse button At the prompt remove the Data Disk and insert the Program Disk At the next prompt remove the Program Disk and put the Data Disk back in 8 When you re asked to put in the DESTINATION disk IO disk insert the blank disk You ll have to swap disks from time to time The new disk will be called copy of Swords Data Disk This is the Data Disk from which you ll play Do not
32. m She has attained the 4th circle Inderal Ancient as the mountains frail as a reed the wisest of the Wiseisa wizard without equal At the 7th degree he is a master of his art Visken Modest and reserved Visken the Particular is a quietly competent wizard She is an adept of the 5th degree Tenormin Youthful and athletic the dexterous Scarlet Mage is known for the speed of his hands As the joke goes Ariana is quick but Tenormin is fast He is a 2nd degree wizard Computer Controlled Characters A significant feature of Swords of Twilight is that personality and behavior are built into the program You can experience a reasonable and hectic multiplayer adventure by yourself The Challenge Computer controlled characters talk move and fight without your help and know the rules and themselves better than you do They also consistently fail to read your mind often disagree perpetually get in the way rarely maintain the best tactical position and cheerfully grab the best treasure for themselves They are stubborn easily distracted and unable to dissemble even when you want them to In short they can be just as frustrating as real people Accept the challenge The three of you are a team Since they aren t pawns you must use persuasion Since you cannot talk to them you must communi cate by action and implication If they can manage to go where you point be patient while you rest and defen
33. meet An encounter is essentially an exchange of information usually gifts or aid sometimes or blows often At least the first two possibilities require using the menu The Main Menu Shift Take Talk Move Change bs Return to action attitude exit main menu Greet warn offer and ask for information and items Use ready pick up and drop items Manner Your manner determines how friendly you seem the words you use and to some degree what you can do The friendlier you are the more comfortable those you encounter will be the more hostile you are the more threatening others will find you The friendlier others are the more helpful and informative they ll be If you are alive awake and aware your manner is shown in a corner of your window To change it select Shift from the main menu scroll through the choices and select the one you want with the trigger key Friendly Open warm casual relaxed informative Polite Slightly less open and friendly Wary Cool cautious guarded Since your movement is slow and quiet you attract less attention and have fewer encounters Hostile Aggressive rude threatening uninformative You must be Hostile to fight You need not fight while Hostile but it is hard to carry on much of a conversa tion that way most people you encounter will feel impelled to defend them selves or run away For clarity the manner of those who choose to fight you is
34. n all is well If not try again Gifts and Offers Offering a gift or spare item to someone you meet is usually a preliminary or a response to getting aid Iry it with those who can provide substantial information or help To offer a gift select Offer from the Talk menu What and then the item If your offer is accepted the gift is automatically and invisibly borne away e If no one else is around you can offer an item to one of your comrades in exactly the same way You might want to offer an elixir to a wounded comrade for instance If no one seems interested you can end and erase the offer simply by pressing your trigger key To accept an offer from someone else Offer Yes to decline Offer No Take Use Ready List Drop Get X Ingest food Return to or a potion main menu Put on or take Pre Pick up something off equipment View your Drop something possessions Equipment Choosing Take from the main menu allows a variety of nonstrenuous physi cal activity With one small exception any verb in the Take menu generates a list of the items one at a time on which you could perform the action chosen Select the item you want or X to return to the Take menu You can review the items in your possession by selecting List A symbol 4 next to an item in your list indicates the item is readied The same symbol between your name and status indicates you have as many items 8 as you can carry To take hold of a staff belt
35. n Rank 5 Mantra DREAM Tenormin Rank 2 Mantra RELAX Spells of Wizardry Power Spell Type Effects 1 OPEN I Unlocks chest or door 1 FLASH I Throws an illusory fireball 1 HIDE T Reduces mage s chance of being noticed 2 KNOW I Identifies last item asked about 2 WARD T Protects mage from normal attacks 3 BLAZE I Throws a fireball 3 COOL T Protects mage from fire 4 GUARD T Protects mage from wraiths 4 PROTECT T Protects mage from magic 5 LIGHINING I Throws bolt of lightning 5 ROUSEALL T Increases everyone s fury of attacks 6 COOLALL T Protects everyone from fire 7 GUARDALL T Protects everyone from wraiths Z PROTECTALL I Protects everyone from magic I Immediate T Temporary Casting the Spells of the Wise 1 Press down the Caps Lock key Type the wizard s mantra and press Return Example For Visken you d type DREAM and press Return 2 Type the spell name and press Return Example Iype LIGHTNING and press Return ES 3 Ifyou cast FLASH BLAZE or LIGHTNING you fire the missile by holding down the trigger key and pressing a cursor key gt T 1 you can also use the cursor keys to change the missile s course You can create and fire subsequent missiles without retyping the spell Enchantment j Enchantment is supportive magic Using the power of repetition it temporarily alters the physical or emotional state of friend or foe Most enchantments last until the mage responsible dies falls asleep or loses consciousn
36. ngs are not the same everywhere Entering Donjons To enter a cave or donjon just walk into the structure you see If two charac ters have entered a structure the third will automatically go along with the others If no one else follows you in you ll reappear after a pause on the outside Note that civilized places close their gates at sundown only ruins can be entered at night The Gates The Rainbow Road forms a giant loop Each world has two gates to the Rainbow Road which one you choose determines the direction you travel on the Road Each gate is a cave which may be guarded by a dragon Dragons are potentially dangerous but meeting one is much like any other encounter Ihe slight exception involves the crests shown on the Swords of Twilight box See An swers under Menus and Other Options To get on the Road you must go around the dragon and out the back the top of the cave The Rainbow Road Ihe Rainbow Road takes you to other worlds each identified by a color When the color not the blackness between worlds grows solid at the end of the Road you can press the trigger key to enter that world Pressing the trigger key as soon as you get on the Road returns you to the world you just left The other worlds you can get to all resemble Albion but the presence of magic spells work and the Shadowlords make them more exciting and more dangerous Donjons Strictly speaking a donjon is a castle keep In re
37. nk 1 Ihe Elementals Rank Earth Air Fire Water 1 CLOD WIND SPARK DEW 2 CLAY ARIEL FLAME EDDY 3 SAND BREEZE BLAZE TARN 4 STAN GALE BONFIRE BROOK 5 ROCK SAMIEL BRIGHTFIRE FLUVIA 6 CRAG MISTRAL PHLOGISTON WHIRLPOOL 7 CLIFF TEMPEST PHLEGEIHON TSUNAMI Goetic Spells Order Spell 1 CALL 2 INVOKE 3 SUMMON 4 COMMAND 5 ORDER 6 COMPEL 7 CONTROL Variable BANISH Conjuring Elementals 1 Pressthe Caps Lock key 2 Type the name of an elemental and press Return Example Type BLAZE and press Return 3 Type the name of the binding spell and press Return Example Type SUMMON and press Return 4 Ifthe elemental is bound in a hex you can talk with it or select Move to control it During an encounter or in a cave control is immediate Once you assume control you can no longer ask it any questions but you can cause it to move fetch or fight by using the cursor keys and the trigger key 5 To dismiss the elemental release Caps Lock or if you re talking to the elemental select Part from the Offer menu 6 Ifan enraged elemental attacks you you can banish it by typing BANISH and pressing Return Witchcraft Witchcraft is life magic It has no effect on objects or the unliving e 9 skeletons Most Wiccan spells are those of healing or relief and none are truly harmful They can all be cast repeatedly the effects are incremental and cumulative Witches Althea Rank 6 Mantra BLISS Yarrow Rank 4 Mantra WHIRL
38. of ninety 90 days from the date of original purchase the Warranty Period the following limited warranties Media EA warrants that under normal use the magnetic media and the packaging provided with it are free from defects in materials and workmanship Software EA warrants that the software as originally purchased will perform substantially in confor mance with the specifications set forth in the packaging and in the user manual Warranty Claims To make a warranty claim under this limited warranty please return the product to the point of purchase accom panied by proof of purchase your name your return address and a statement of the defect OR send the disk s to us at the above address within 90 days of purchase Include a copy of the dated purchase receipt your name your return address and a statement of the defect EA or its authorized dealer will at our option repair or replacethe productand return itto you postage prepaid orissue you with a credit equal to the purchase price To replace defective media after the 90 day warranty period has expired send the original disk s to the wi a Enclose a statement of the defect your name your return address and a check or money order for 7 50 THE FOREGOING STATES THE PURCHASER S SOLE AND EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY WITH RESPECT TO THE SOFTWARE PRODUCT Warranty Exclusions EA EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES WITH RESPECT TO THE MEDIA AND
39. ommand Summary Card included in the package To play Swords of Twilight your Amiga must have at least one floppy drive and 512K of RAM If you re going to play from a hard disk you ll need more than 512K of memory Your machine must be operating with Kickstart 1 2 or higher The game supports up to two joysticks Don t throw away the box you ll need those crests on the inside front cover Ihe Disks Inside the package you ll find a Program Disk and a Data Disk The disks are not copy protected Unless you install the game on a hard disk you ll also need a blank floppy disk Before you begin play YOU MUSI MAKE A COPY OF IHE DATA DISK It ll automatically be named Copy of Swords Data Disk Leave it that way When playing use only your copy not the original The copy will be updated every time you save the game see Saving the Game page 5 if you ever want to start a new game make another copy of the original Data Disk If you don t know how to make a copy read the instructions below that pertain to your particular system Because Swords of Twilight uses a custom font you must boot or reboot with the Swords of Twilight Program Disk That is when the computer asks for a Workbench disk insert the Program Disk Double click on the disk icon when the window opens up double click on the sword icon to begin the game You can install the game on a hard disk by following the instructions below In these instructions
40. reduces your ability to defend yourself Magic items and spells may aid attack or defense while armor worn by a defender absorbs much of the force of a blow A shield gives you addi tional protection but not while you re in the process of striking including delays Menus amp Lists All other actions available to your character involve the menu actually a series of menus and lists To get into the menu press and release the trigger key without moving your character The main menu will appear in your window As long as you are in the menu the cursor keys or joystick move you from option to option A menu is simply a row of options or choices Io choose an option move the highlight left or right and press the trigger key when the option is highlighted A list is a column of items or options only one of which is visible at a time An arrow next to an item in a list points in the direction s of other items in the list You peruse a list by moving vertically scrolling Press the trigger key when your choice is showing Many menu options lead to a sub menu or list of options that initiate dialogue or action If you decide not to pick an option from a list or menu select X for exit Io leave the menu altogether keep choosing X until the main menu appears with Move highlighted Press the trigger key once more Menus and Other Options Much of the action of the game involves encounters with people or creatures you
41. rename it It must be called copy of Swords Data Disk a To start playing 1 Insert the Program Disk Double click the Program Disk icon 2 When the window appears double click the Swords of Twilight icon If you need a joystick in Port 1 plug it in now 3 Atthe prompt insert the copy of Swords Data Disk Two Drive System Follow these instructions if you have a two drive system To make a copy of the Data Disk 1l Turn on your computer Amiga 1000 owners insert Kickstart 1 2 or 1 3 at the prompt 2 When you re asked to insert Workbench insert the Program Disk in DFO Wait for the Program Disk icon to appear you ll see the name Swords of Twilight beneath it 3 Remove the Program Disk from DFO and insert the Data Disk in DFO Wait for the Data Disk icon to appear you ll see the name Swords Data Disk beneath it 4 Insertthe blank disk in DF1 Wait for the blank disk icon to appear 5 Place the mouse cursor on the Swords Data Disk icon hold down the left mouse button and drag the Data Disk icon onto the blank disk icon Release the mouse button 6 Amessage box will appear telling you to insert the Program Disk Remove the Data Disk and insert the Program Disk in DFO Follow the onscreen instructions The new disk will be called copy of Swords Data Disk This is the Data Disk from which you ll play Do not rename it It must be called copy of Swords Data Disk To start playing 1 Inse
42. rt the Program Disk in DFO and the copy of Swords Data Disk in DF1 2 Double click the Program Disk icon 3 When the window appears double click the Swords of Twilight icon If you need a joystick in Port 1 plug it in now Hard Disk Users Follow the steps below to install Swords of Twilight on your hard disk Wher ever you see hard in the following instructions substitute the name of your hard disk For example let s say your hard drive is named Ralph In the command Type COPY DFO TO HARD you d actually type COPY DFO TO RALPH 1 Boot your system as you normally would 2 From the Workbench left click the Empty drawer and select Duplicate from the Workbench menu 3 Left click the copy of Empty drawer and select Rename from the Workbench menu Press right Amiga X to erase copy of Empty Ihen 9 type SWORDS and press Return 4 Insert the Data Disk in DFO Double click the CLI or Shell icon in the Workbench window to open a Command Line window CLI Type COPY DFO TO HARD SWORDS ALL 5 When your machine finishes copying remove the Data Disk and insert the Program Disk in DFO You re now going to copy the game s font into your font directory From the CLI type COPY DFO FONIS ALL FONTS 6 When your machine finishes copying close the CLI Double click the Program Disk icon Place the mouse cursor on the Swords icon Press down and hold the left mouse button th
43. s unfailing courtesy as his sun bright armor the Elf Prince shares the Alfar s allergy to cold iron Mages Mages magicians belong to one of Albion s five mystic orders each reflecting its own distinctive magic Tessalon Single minded and somewhat reclusive the Mage in Vert is the oldest and at 6th degree most skilled of Albion s conjurers Percodan A 3rd degree conjurer Percodan the Impertinent is bright talkative and irreverent Fiorinal Only a novice in the Goetic Order the youngest conjurer is healthy fresh and friendly Benedic Ihe fastidious Mage in White is the cleverest of mages and the most skilled of enchanters He is a master of the Incantaric Order Carmen The beautiful Mage in Murrey is known as much for her hourglass figure as her velvet voice The stunning enchantress is an adept of the 4th degree Belladonna Aloof and distant determined and dangerous the Dark Lady is a sorceress of the 6th degree Brucine No sorcerer is popular but an implacable disposition and a cold vitality make the Mage of the Iron Will a feared presence in Albion He is an adept of the 4th degree but the sheer mental power of his spells is unequaled Althea Kindly and wise the grey haired Witch in Silver is the most senior of Albion s small Wiccan Order She is an adept of the 6th circle Yarrow The Red Witch is friendly and competent without the full measure of Althea s experience and wisdo
44. side you ll all reappear outdoors Magic Many of the characters you can play as well as some of those you meet are mages practitioners of one of the magical arts The occult arts vary but some general rules apply to most Except in Albion a spell properly cast always works within limits A spell of protection for instance reduces danger or damage without necessarily eliminating them Ihe force of a spell usually depends on your rank Ten ormin s OPEN spell will always open minor locks with far more power Inderal can OPEN almost anything A magic staff normally increases a spell s force The higher your degree of expertise the more spells you can cast You can cast any spell in your specialty whose power does not exceed your rank Ihus Belladonna a sorceress of the 6th degree can cast any sorcerous spell except MINDBLASI a 7th order spell There is a cost to everything including magic You must expend energy in order to cast spells The amount of energy you use depends on the power of the spell Powerful spells are more draining than simpler ones It s also harder to cast spells on some worlds than others In any case the more energy you use casting spells the wearier you get If you re Friendly or Polite casting a spell entering a trance or calling the name of an elemental will make you Wary Casting an aggressive spell against a foe will tum you Hostile Spells can only be cast from the keyboard Generally
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