Home
        Saturn Introduction Manual
         Contents
1.  System  MFCAT    e CD Tools Simple CD Simulator   SCSI System  CDSIM      CD Tools CD Emulation System  VCD Software  VCDEMU  VCDBUILD            CD Tools Write Once System  Write once writer control software  scheduled to be supported from release 3      e Software Tools   Graphic Data Converter System  DXFTO3DT    e Software Tool  Compression Tool  CMPRUN    e Software Library  System library  program library  sample program     Saturn Introduction Manual 5    Installation    Hardware Setup    e   PC Version   Start up the PC and insert the PC version floppy into the floppy drive    Always read the  README DOC  that is contained in the FD root directory first   Installation instructions are contained in this file     e   SUN Version gt   Prepare the tape device     e  lt HP Version gt   Prepare the DAT     Media    Release 2 is supplied with the following media     PC Version FD  SUN Version 8mm Tape  HP Version DAT    How to Install    e   PC Version gt   In the PC version  installation can be performed per every library and tool     e Software Library   Insert the floppy into the disk drive and execute the INSTALL command  Installa   tion will occur in the current directory  All libraries are installed into the current  directory    SATURN        If there is no    SATURN    directory  one must be created   It should appear as follows  if the floppy drive is A drive and the destination drive is  C drive      C    USR gt A  INSTALL RET         C   USR  SATURNY       direct
2. General Notice       When using this document  keep the following in mind     1     This document is confidential  By accepting this document you acknowledge that you are bound  by the terms set forth in the non disclosure and confidentiality agreement signed separately and  in  the possession of SEGA  If you have not signed such a non disclosure agreement  please contact  SEGA immediately and return this document to SEGA     This document may include technical inaccuracies or typographicalerrors  Changes are periodi   cally made to the information herein  these changes will be incorporated in new versions of the  document  SEGA may make improvements and  or changes in the product s  and  or the  program s  described in this document at any time     No one is permitted to reproduce or duplicate  in any form  the whole or part of this document  without SEGA S written permission  Request for copies of this document and for technical  information about SEGA products must be made to your authorized SEGA Technical Services  representative     No license is granted by implication or otherwise under any patents  copyrights  trademarks  or  other intellectual property rights of SEGA Enterprises  Ltd   SEGA of America  Inc   or any third    party     Software  circuitry  and other examples described herein are meant merely to indicate the character   istics and performance of SEGA s products  SEGA assumes no responsibility for any intellectual  property claims or other problems that m
3. ay result from applications based on the examples  describe herein     It is possible that this document may contain reference to  or information about  SEGA products   development hardware   software  or services that are not provided in countries other than Japan   Such references   information must not be construed to mean that SEGA intends to provide such  SEGA products or services in countries other than Japan  Any reference of a SEGA licensed prod   uct  program in this document is not intended to state or simply that you can use only SEGA s  licensed products   programs  Any functionally equivalent hardware  software can be used instead     SEGA will not be held responsible for any damage to the user that may result from accidents or any  other reasons during operation of the user s equipment  or programs according to this document     NOTE  A reader s comment correction form is provided with this  document  Please address comments to      SEGA of America  Inc   Developer Technical Support  att  Evelyn Merritt   150 Shoreline Drive  Redwood City  CA 94065    SEGA may use or distribute whatever information you supply in any way  it believes appropriate without incurring any obligation to you         6 27 95  002     SEGA    SEGA OF AMERICA  INC   Consumer Products Division    Saturn    Introduction  Manual    Doc    ST 155 062094    IntrOQUCellOn  s u c candle dk ou eco pe bct esc dece Erat oi cere henna cs  Purpose of this Manual                       eee  Who Should U
4. ectory  update documents     Saturn Introduction Manual    
5. imer Library    Debug Support Library    Compression Expansion Library    DLL Library  We have included many libraries that are helpful when developing applica   tions  All of these have the source code attached for free customization and  use     e Sample Program User s Guide    Sample Game Program  A collection of actual sample programs are supplied to enable the programmer  to learn game programming faster  These all come with source code to  change or use while creating games       Sample Data  Samples of data types that are helpful in creating games are provided  Of  course  these can be freely customized and used in application software     4  ACD TOOL GUIDE    e Simple CD Simulator  Enables files to be read from memory or a hard disk rather than from a CD and  debugged     e Virtual CD System  Allows sector data to be read from the virtual CD the same as reading sector  data from an actual CD drive  without actually creating a CD     Write Once System  Used to write the CD images tested in virtual CD to a write once CD     Saturn Introduction Manual 3    Development Environment    Programmer Development Environment    Program Development Enviro    Basic Progra i Write Once    Development           VCD Write On e       Programming Write  Tod Ka TN G  MFCAT CDSIM       Converter    Compressjon  Todl       Tool Configuration      Programming Tools  Hitachi C compiler  assembler  linker  debugger  etc   and the various other  tools     e CD Tools Simple CD Simulator   SIMM
6. o be customized to make the library fit the charac   teristics of the game being developed     e CD Tool Guide  Explains the operating environment for this tool  which is matched to the  debug phase used to debug a CD without actually having to make one     2  ASOFTWARE SYSTEM GUIDE    e BOOT ROM User s Manual  Explains BOOT ROM functions and application boot up configurations     DISC Format Specifications  Explains specifications that must be followed when creating a game CD     p    A SOFTWARE LIBRARY GUIDE    System Library User s Guide    System Program    SMPCI F    CD Communication I F  These libraries must be used whenever the corresponding hardware is used       Program Library User s Guide 1 CD Library    FileSystem Library    Stream System Library    MPEG Library  Based on the purpose  the CD library can differentiate between intelligent  functions and primitive functions  Intelligent functions are designed for easy  use not only in games but various multimedia software as well          Program Library User s Guide2 Graphic Related Library    VDPI Library    VDP2 Library    Numeric Calculation Library    DSPI F Library  In addition to the basic 2D scroll and sprite control functions  numeric  calculations used in 3D object control functions and 3D high speed processing  programs used in DSP are provided for each level     e Program Library User s Guide 3    Sound I F Library    DMA Library    Cache Library    Interrupt Control Library    Memory Control Library    T
7. ory is created        e CD Tools   Insert the floppy into the disk drive and execute the  install  command  It will  install into the current directory  In the example below  the floppy drive is A drive  and the destination drive is C     C YBIN  a install RET          Ifinstalling the virtual CD  indicate the option   vcd      C YBIN  a install  vcd RET          Whenistalling DXFTO3DT  the DXFTO3DT becomes a self extracting  compressed file  Therefore  change the current directory to the install destina   tion and execute     C    BIN gt a    saturn  segabin  dxfto3dt  RET         DXFTO3DT    creates the directory   Refer to the  README DOC  directory  configuration       e   SUN Version gt    Libraries and tools are installed all at once    1  Change the current directory to the install directory    2  If the  tar xvf8mm tape special file  is used  everything from the  SATURN   directory will be created      Example   tar xvf dev nrst RET        e  lt HP Version gt    Libraries and tools are installed all at once    1  Insert the cartridge tape into the device    2  Move the current directory to the directory you want to install into    Example    usr   bin    3  Execute the following command     tar xvf dev update src RET     4  After loading from tape  items under the  SATURN  directory are created     Note  The identifier of each version of a file is designated with the time stamp  Please do not  change the time stamp  Always read all of the  README DOC  and  YM ANS  dir
8. re     Release 1 applied only to SATURN TARGET BIGBOX  while release 2 applied only  to SATURN TARGET MODEL M  When creating the final product  replace the  above with release 3  final release  because some areas will be different in the   final version     Other    Updates are provided with the software to provide the user the most up to date   accurate information  manual corrections or when more details are added  Always  read the updates provided with the software  The updates are located in the   YSATURNYxxxxxYMANY  directory     We have tried to provide a manual that contains the information programmers need  in a concise  easy to use format  We would appreciate any comments or suggestions  that you may have  Please share your opinions with us     Saturn Introduction Manual 1    Configuration of this Manual    1  APROGRAMMER S GUIDE    e Software System Guide  Explains the basic knowledge needed to create a program that runs a finished  game or development target box     e Software Library Guide  To speed up the development of application programs  those programs with  high utilization vlaue have been gathered into libraries  The operating envi   ronment and methods of use are explained  Software libraries contain func   tions required to develop games  Of course  an independant program can be  used in place of this one  Most of the software libraries release the source  code  Programming for this game hardware can be learned faster by using  this code  The code can als
9. se this Manual    Configuration of this Manual  Development Environment sese ee sese e eee ee essere eee ee eee eee  Programmer Development Environment  Tool Configuration  InstallatiQh     sasha  rite ed exin  Hardware Setup   Irem  How to Install       1994 SEGA  All Rights Reserved           READER CORRECTION COMMENT SHEET    Keep us updated    If you should come across any incorrect or outdated information while reading through the attached  document  or come up with any questions or comments  please let us know so that we can make the  required changes in subsequent revisions  Simply fill out all information below and return this form to  the Developer Technical Support Manager at the address below  Please make more copies of this form if  more space is needed  Thank you     General Information     Your Name  Document number ST 155 062094    Document name Saturn Introduction Manual    Corrections     Questions comments     Where to send your corrections      415  802 3963 Mail  SEGA OF AMERICA   Attn  Manager  Attn  Manager    Developer Technical Support Developer Technical Support  275 Shoreline Dr  Ste 500  Redwood City  CA 94065             Introduction    Purpose of this Manual    This binder provides information such as using the boot up method  using libraries   making programs  making CDs  etc   that is required to develop application soft   ware     Who Should Use this Manual    This binder is intended for use by programmers who are developing application  softwa
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
Ericsson I 888 WORLD User's Manual    Manual de usuarioEBIBLIOCastellano (v.2)  Dacor ERV36 User's Manual  Kingston Technology ValueRAM 16GB DDR3-1333  Opel Insignia    ivc manual de utilização do sistema editorweb revistas pagas  キャビネット  "取扱説明書"    Copyright © All rights reserved. 
   Failed to retrieve file