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1. PLAYING THE GAME ree 0 megs pn ne oe we ye ee eer ene ee EFi r s r J r i AN gt A e o ete ee ee n me er ee a ee ee E ome Take control of Sonic as he attempts to restore the world to its original state by returning the power of the Chaos Emeralds to the sacred temples on the seven divided continents In your travels you will find yourself in a number of different game areas as outlined below After you have progressed to a certain point in the story the World Map will become available From here you can select the next area Sonic will visit Use the left stick to scroll and highlight the desired area and press the amp button to display the select menu Here you can choose to enter the Town Stage or to jump straight to a previously cleared Action Stage fae foo Fax Because Sonic changes form at night it will often be necessary to enter an area within the correct time frame night or day If the area is not in the correct time frame hold down the button to advance Remaining Lives Rings Medals Collected Max time t ae Medals Available areas will increase as the game progresses Name of selected area SELECT MISSION Information on area By highlighting an area and choosing Select Mission you can jump straight to a previously cleared Action Stage The left panel shows a list of available Action Stages while the panel on the right gives a detailed description
2. zi Sa et z OTN Fi FNIGHTTIME ACTION STAGES i fb a Walk left stick Use the left stick in all directions to walk around the gamefield Push the left stick a little to walk slowly or all the way to walk a little quicker Dash EE button Hold down the WEES button while walking to run at greater speed on all fours Rotate Camera right stick Move the right stick to rotate the camera around the character In some cases the camera will only pan not rotate Jump button Press the amp button to jump Press again while in mid air to perform a double jump which allows you to jump further and reach high up areas BASIC CONTROLS Grab button Enemies and certain objects can be picked up and manipulated When the reticle appears press the button to grab an object Pressing the button again puts the object down whereas pressing the amp or A button performs a throw or attack Depending on your skill level a variety of attacks can be performed on grabbed enemies Pushing the button when you have grabbed an enemy also performs an attack Additionally a number of ledges and poles can be grabbed hold of enabling Sonic to climb or swing to an otherwise inaccessible area Approach a ledge from below and press the button to take hold when the reticle appears You can then use the left stick lt gt to shimmy sideways or to climb up While hanging from a ledge or vertical pole press th
3. ee m M es ee l n ree e a e oe e 4 KS 4 7 f 7 Lame A N ee en ne an er new ee ne a ee nN me ee e em ITEMS The following items are found in both Daytime and Nighttime Action Stages NIGHTTIME SONIC THE WEREHOG STAGES Find a path to the Goal Ring by fighting any monsters and robots along the way Viewing the Game Screen Super Ring 1UP Increase your Ring count by 10 Rings Increase your remaining lives by 1 ae Media Chaos Orb ie Ss Various media content for use in Collect from defeated enemies to Media Room Y increase Experience Sun Medal Moon Medal Collect to unlock additional Daytime Collect to unlock additional Nighttime stages stages Check Point oli Pass through this to record your stage progress If you lose a life you will return to bp Shield This is consumed each time an enemy hits Sonic while his Guard EEE button is up and is this point replenished over time As Experience is gained the maximum Shield level will increase Unleash Gauge Fill by defeating enemies and absorbing the Dark Gaia Force released Life Gauge Whenever Sonic takes damage this is depleted slightly If it depletes completely then MEDALS AND ADDITIONAL GAIA GATES Sonic will lose one life Replenish the gauge by collecting Rings Both Daytime and Nighttime Action Stages contain Sun Medals and Moon Medals that can be See the Daytime Action Stage screen p 7 for an e
4. s fastest supersonic hedgehog and values freedom and life by his own rules above everything else He is kind at heart but can be short tempered and is quick to throw himself into the middle of trouble without a second thought remaining steadfast to the end His personality is a juxtaposition of kindness and ferocity as on the one hand he does all in his power to snuff out evil but he also can t look away when somebody else is in trouble Sonic hates boredom and being tied down so much of his time is spent running towards the next danger or adventure As a side effect of Dr Eggman s latest foibles Sonic now undergoes an extreme physical transformation whenever the sun goes down but his heart remains the same Almost Sonic the Werehog is still willing to put his life on the line for his friends without any due consideration but his dedication to helping his new friend regain his memory is in no small part out of guilt that it was his own fall from space that caused the problem in the first place As a Werehog Sonic is not as fast as his usual self but he makes up for it with ferocious combat techniques His powerful arms are able to stretch allowing him to attack enemies from a greater distance and to reach distant ledges poles and bars with ease 4 CHARACTERS ee rss SASS A N XY 7 s f J 4 A F 5 N 7 A N 7 J r gt gt f d r ri w N LA EN 7 A N s a eo prceyenp o ew
5. A WARNING PHOTOSENSITIVITY EPILEPSY SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy If you or anyone in your family has an epileptic condition or has had seizures of any kind consult your physician before playing IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms e dizziness e eye or muscle twitches e disorientation e any involuntary movement e altered vision e loss of awareness e seizures or or convulsion RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN Use and handling of video games to reduce the likelihood of a seizure e Use in a well lit area and keep as far away as possible from the television screen e Avoid large screen televisions Use the smallest television screen available e Avoid prolonged use of the PLAYSTATION 3 system Take a 15 minute break during each hour of play e Avoid playing when you are tired or need sleep Stop using the system immediately if you experience any of the following symptoms lighth
6. iii beneficial ownership of such entity You or Your shall mean an individual or Legal Entity exercising permissions granted by this License Source form shall mean the preferred form for making modifications including but not limited to software source code documentation source and configuration files Object form shall mean any form resulting from mechanical transformation or translation of a Source form including but not limited to compiled object code generated documentation and conversions to other media types Work shall mean the work of authorship whether in Source or Object form made available under the License as indicated by a copyright notice that is included in or attached to the work an example is provided in the Appendix below Derivative Works shall mean any work whether in Source or Object form that is based on or derived from the Work and for which the editorial revisions annotations elaborations or other modifications represent as a whole an original work of authorship For the purposes of this License Derivative Works shall not include works that remain separable from or merely link or bind by name to the interfaces of the Work and Derivative Works thereof Contribution shall mean any work of authorship including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof that is intentionally submitted to Licens
7. Screen Lives Remaining Game Time Complete the level in 10 minutes or less or lose one life Score Speed Rings Ring Energy Gauge Increases as Rings are collected and reduces as Sonic Boost is used Sun Moon Medals Collected Rings If you are holding at least one Ring you will be protected against enemy attacks and damage from obstacles Attacks will however cause you to drop some of your Rings which may leave you vulnerable Gathering Rings also increases the Ring Energy Gauge Interactive Devices ia Grind Rail Ramp g Slide along the path but watch out for Run over at speed to be launched W obstructions into the air Dash Panel Pass over to be launched at speed in a set direction Dash Ring Pass through these to shoot through the air Crane Lift Springboard Be lifted to a higher area Bounce on these to reach higher areas Springpole Bounce straight upwards You will bounce higher if you jump off nearer the end 15 a Acca So i _ se TOR PLAYING THE GAME PLAYING THE GAME yogga e ne pe ee nig rt a a a a a aa f Fj J 7 l Y J Ss 4 fff wf A aw ZS SD r F T AL 4 i F J fi N r mT r F F AN r JX VAN or od PA L T s YW F j rAr J S J X F J _ r n P J s d 4 d gt J s a if fj Fa J y 4A a fff A AAN j ULAS i A j an N i F 4 es F A yh X A N i isfy f Ln
8. The ratings icon is a trademark of the Entertainment Software Association SIXAXIS is a trademark of Sony Computer Entertainment Inc 2008 Sony Computer Entertainment Inc
9. and R3 buttons function when the sticks are pressed Note To use the controller you must first register or pair the controller with the PLAYSTATION 3 system and assign a number to the controller For details refer to the instructions supplied with the system SAVED DATA FOR PLAYSTATION 3 SYSTEM FORMAT SOFTWARE Saved data for PLAYSTATION 3 format software is saved on the system s hard disk The data is displayed under Saved Game System in the Game menu PROLOGUE ee onn e r N r D R s lt A e ee wee ee ee en ee ee ee ee SU a OE Oe es Si Soe ae eae A blue whirlwind flashed into view of the gargantuan battle fleet and began a hasty but destructive path to the central fortress where Dr Eggman awaited In what was to be their final showdown Sonic harnessed the power of the Chaos Emeralds and transformed into Super Sonic dealing destructive blows to Dr Eggman s precious machinery However unbeknownst to Sonic he d run head first into Dr Eggman s most devious trap so far Sonic was suddenly surrounded by a high energy shield which stripped him of his Super Sonic powers while simultaneously robbing him of the Chaos Emeralds Dr Eggman had anticipated Sonic s transformation from the outset and saw this as the perfect opportunity to procure the Emeralds Dr Eggman then from the safety of his control panel reversed the polarity of the Chaos Emeralds releasin
10. of the goal and statistics of the highlighted stage Press the amp button to replay the Action Stage FTOWN STAGE 74 v At the Town Stages you can walk about freely gathering information by talking to the inhabitants Some of the information will give you a better understanding of what is happening some will be idle gossip and some will be necessary for the story to progress Try to find out as much as you can as you never know when it might be useful Controls are mostly the same as the character specific controls used in the Action Stages as detailed on pages 7 to 10 Additionally you can initiate and have a conversation with an inhabitant by approaching them and pressing the button Use the Wait until Day Night item in the Pause Menu p 18 to toggle between Daytime and Nighttime Leave the Town Stage where you entered to return to the World Map or delve deeper to progress to the Entrance Stage lt y ee ae pee gee ene ay Ue a ES OE e Sew ees ee i PLAYING THE GAME Missions Sometimes inhabitants will ask you for help or assistance It is up to you when and if you will assist but doing so will increase your Experience allowing you to level up more quickly Sonic may have a world to save but that doesn t make the day to day problems of its inhabitants any less important When a list of possible answers appears during conversation select the answer you wish to give and press the amp button t
11. the use or inability to use the Work including but not limited to damages for loss of goodwill work stoppage computer failure or malfunction or any and all other commercial damages or losses even if such Contributor has been advised of the possibility of such damages 9 Accepting Warranty or Additional Liability While redistributing the Work or Derivative Works thereof You may choose to offer and charge a fee for acceptance of support warranty indemnity or other liability obligations and or rights consistent with this License However in accepting such obligations You may act only on Your own behalf and on Your sole responsibility not on behalf of any other Contributor and only if You agree to indemnify defend and hold each Contributor harmless for any liability incurred by or claims asserted against such Contributor by reason of your accepting any such warranty or additional liability END OF TERMS AND CONDITIONS Special Thanks to Endless Possibility Performed by Jaret Reddick of Bowling for Soup Backing vocals by Erik Chandler of Bowling For Soup Lyrics by Jaret Reddick Music by Tomoya Ohtani Jaret Reddick and Erik Chandler appear courtesy of Jive Records www bowlingforsoup com Published by UNIVERSAL MUSIC Z TUNES on behalf of Itself and Drop Your Pants Publ Wavemaster Inc International Rights Secured Not for broadcast transmission All rights reserved DO NOT DUPLICATE LIMITED WARRANTY SEGA of
12. America Inc warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90 days from the original date of purchase If a defect covered by this limited warranty occurs during this 90 day warranty period the defective game disc or cartridge will be replaced free of charge This limited warranty does not apply if the defects have been caused by negligence accident unreasonable use modification tampering or any other causes not related to defective materials or manufacturing workmanship This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in warranty replacement For replacement return the product with its original packaging and receipt to the retailer from which the software was originally purchased In the event that you cannot obtain a replacement from the retailer please contact SEGA to obtain support Obtaining technical support service To receive additional support including troubleshooting assistance please contact SEGA at Website www sega com support Telephone 1 800 USA SEGA LIMITATIONS ON WARRANTY ANY APPLICABLE IMPLIED WARRANTIES INCLUDING WARRANTIES OF MERCHAN TABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE HERE
13. BY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN IN NO EVENT SHALL SEGA OF AMERICA INC BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE To register this product please go to www sega com SEGA of America Inc 350 Rhode Island Street Suite 400 San Francisco CA 94103 SEGA is registered in the U S Patent and Trademark Office SEGA the SEGA logo SONIC UNLEASHED and Hedgehog Engine are either registered trademarks or trademarks of SEGA Corporation SEGA All rights reserved The typefaces included herein are solely developed by DynaComware This software uses fonts produced by Fontworks Japan Inc Fontworks Japan Fontworks and font names are trademarks or registered trademarks of Fontworks Japan Inc Uses Havok copyright 1999 2008 Havok com Inc or its licensors See www havok com for details POWERED B Y Hedgehog Engine PLAYSTATION is a registered trademark and PS3 is a trademark of Sony Computer Entertainment Inc
14. HALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM DAMAGES OR OTHER LIABILITY WHETHER IN AN ACTION OF CONTRACT TORT OR OTHERWISE ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE NOTICE file corresponding to section 4 d of the Apache License Version 2 0 in this case for the Apache Xerces distribution This product includes software developed by The Apache Software Foundation http www apache org Portions of this software were originally based on the following software copyright 1999 IBM Corporation http www ibm com Apache License Version 2 0 January 2004 http www apache org licenses TERMS AND CONDITIONS FOR USE REPRODUCTION AND DISTRIBUTION 1 Definitions License shall mean the terms and conditions for use reproduction and distribution as defined by Sections 1 through 9 of this document Licensor shall mean the copyright owner or entity authorized by the copyright owner that is granting the License Legal Entity shall mean the union of the acting entity and all other entities that control are controlled by or are under common control with that entity For the purposes of this definition control means i the power direct or indirect to cause the direction or management of such entity whether by contract or otherwise or ii ownership of fifty percent 60 or more of the outstanding shares or
15. R ee ge _ a e aa PLAYING THE GAME e o ee re oe n ee rn ne ee ee we ee errr ae ee Results Screen At the end of each Action Stage you will be shown the Results Screen This is where your performance is evaluated according to your score the number of Rings you have picked up and the time it took to complete The Rank indicates whether or not your total score is a good score for the stage with S showing the best performance and E being the worst a i 1 faaie ri i At the Status Screen accessed via the Pause Menu and upon a successful clearance of Action Stages you can check the current parameters of Sonic in both states and allot Experience to increase various parameters As the parameters increase Sonic s abilities will improve and new skills can be acquired Use the left stick or to select a parameter and hold down the button to allot EXP Experience To switch between Hedgehog and Werehog states press the or EGE button Select Quit and press the amp button to save changes and continue Parameters are detailed as follows SONIC THE HEDGEHOG DAYTIME SPEED Level up to increase maximum speed RING ENERGY Level up to increase maximum Ring Energy SONIC THE WEREHOG NIGHTTIME COMBAT Level up to increase available attack techniques STRENGTH Level up to increase the power of attacks LIFE Level up to increase the maximum length of the LIFE gauge UNLEASH Level up
16. ahead knocking enemies and other smaller obstructions out of the way Foot Sweep button repeatedly Press the button repeatedly to perform a Foot Sweep This can be handy for clearing obstacles in your path Stomping button during Jump Press the button during a jump to slam vertically down causing a destructive shockwave Sonic Drift button while running left right Hold the button while running left or right to perform Sonic Drift enabling you to take tighter corners at speed Lightspeed Dash button Approach a path of Rings and press the button to follow the path while collecting the Rings in the process even through mid air Use this technique to reach hard to access areas RE ee Quick Step G58 G8 button BASIC CONTROLS While running in 3D press the or EGER button to quickly skip to the left or right while continuing to move in the same direction Use Quick Step to avoid walls or obstacles that suddenly obstruct your path The same controls are used to switch rails while grinding Please note Some of these moves must be unlocked during gameplay REAL TIME INTERACTION Sometimes you will see one or more button icons appear on devices or in the center of the screen You then have a limited amount of time to press the button or buttons in the correct sequence as displayed to perform the action correctly Incorrect entry will at best cost you an advantage and at worst one of your lives
17. be entered during the daytime and stages marked by a Moon icon can only be entered at night If you are not in the correct time frame for the stage you wish to enter find the hourglass and attack it to advance time or wait while time passes naturally Some areas have an additional Gaia Gate for accessing the boss stage See p 17 for a full explanation High Score Cleared Action Stages and additional non story stages can be Best Time re attempted freely to improve your scores and times and help you Medals Collected Level Total gain Experience to develop your character Status Rank atus Ran CTION STAGES 4 4 DAYTIME SONIC THE HEDGEHOG STAGES Make your way along the course to reach the Goal Ring at breakneck speed attacking robots and avoiding traps along the way Courses contain three dimensional areas where you have the freedom to run in any direction and two dimensional side scrolling areas that bring classic 2D Sonic gameplay into the modern era a 14 he a eR ee ge oe ee ee e ea WAAN T AA gt N gt 4 JES ne ee l n ee e ee e e PLAYING THE GAME f J J t AA he ifs IN ff x is J 4 Fj A E F NY a au S S F F d t Fa 5 r 4 FAA NANANA FS L s Aw N lt k Ss J w j F r lt A r W F A Pry M a S a A J hem i AN A A NN r F a re mee ee nr ee a te ee oe lt daaa ee N Viewing the Game
18. e or button to release your grip or the amp button to jump by kicking off of it When swinging from a horizontal bar press the amp button at the correct time to swing towards the next bar or a ledge You can push while shimmying along a ledge to hang off of it Attack button Start an attack combo with either the button or the button to attack enemies Starting a combo with the button leads to circular attacks which generally do damage in a wide area around Sonic Starting a combo with the button leads to straight attacks which generally do heavier damage to enemies in front of Sonic Once you start a combo with the or buttons you can mix in the A amp and buttons as you please You can also hold down the button or the button to build up a charged attack Check the possible Command List from the Pause Menu or alternatively just experiment and explore the set of possible combat combos on your own As Sonic gains Experience he will be able to access a wider variety of attacks Guard button During combat hold down the button to protect yourself from enemy attacks It s no longer effective once the Shield Gauge runs out Combine the button with the left stick to guard while on the move Additionally pressing the button while guarding will perform a forward roll Activate Unleashed Mode EIB button When the Unleash Gauge is full push the IEEE button to enter the Unleashed state Duri
19. e wren ore N en ae a e e errr nn D e n o es ee re a D ee a en In a classic scenario of being in the wrong place at the wrong time Chip lost his memory after Sonic s fall from outer space As he no longer knows who he is or where he came from he decides to join Sonic on his world adventure to try to rediscover his identity ji PROFESSOR PICKLE is A well mannered and renowned expert in ancient literature who will happily share his knowledge over a cucumber sandwich He will prove to be an invaluable ally and guide to Sonic as he embarks on his latest adventure ag gt DR EGGMAN AKA DR ROBOTNIK An evil scientific genius who boasts an IQ of 300 By skillfully luring Sonic right into a most devious trap he was able to successfully awaken Dark Gaia But will he be equally successful in taking over the world s r_e pe yew am a qe n eee my p AN e a a ee mae pay e a gt _ 4 X J s y A A f f f r AN od i z 7 P button button EER EB button left stick lt M button r HF r a pr iam i Walk Run left stick In 3D view push the left stick t to run forwards and or to steer In 2D view push the left stick or to progress through the course Push the stick a little to walk or all the way to run To brake push the stick in the reverse direction Rotate Camera rig
20. eadedness nausea or a sensation similar to motion sickness discomfort or pain in the eyes ears hands arms or any other part of the body If the condition persists consult a doctor NOTICE Use caution when using the SIXAXIS wireless controller motion sensor function When using the SIXAXIS wireless controller motion sensor function be cautious of the following points If the controller hits a person or object this may cause accidental injury or damage Before using check that there is plenty of space around you When using the controller grip it firmly to make sure it cannot slip out of your hand If using a controller that is connected to the PS3 system with a USB cable make sure there is enough space for the cable so that the cable will not hit a person or object Also take care to avoid pulling the cable out of the PS3 system while using the controller WARNING TO OWNERS OF PROJECTION TELEVISIONS Do not connect your PLAYSTATION 3 system to a projection TV without first consulting the user manual for your projection TV unless it is of the LCD type Otherwise it may permanently damage your TV screen HANDLING YOUR PLAYSTATION 3 FORMAT DISC e Do not bend it crush it or submerge it in liquids Do not leave it in direct sunlight or near a radiator or other source of heat Be sure to take an occasional rest break during extended play Keep this disc clean Always hold the disc by the edges and keep it in its pro
21. ectors Note Some models of the PLAYSTATION 3 system do not include media slots For specific features included refer to the instructions for use of your model of the PLAYSTATION 3 system Starting a game Before use carefully read the instructions supplied with the PLAYSTATION 3 computer entertainment system The documentation contains information on setting up and using your system as well as important safety information Check that the MAIN POWER switch located on the system rear is turned on Insert the Sonic Unleashed disc with the label facing up into the disc slot Select the icon for the software title under Game in the PLAYSTATION 3 system s home menu and then press the button Refer to this manual for information on using the software Quitting a game During gameplay press and hold down the PS button on the wireless controller for at least 2 seconds Then select Quit Game from the screen that is displayed HINT To remove a disc touch the eject button after quitting the game em ee M USING THE SIXAXIS WIRELESS CONTROLLER FOR PLAYSTATION 3 Port indicators USB connector L2 button L1 button E Directional buttons 7 amp R2 button SS aN R1 button ZO3 X R sixvx 1s button button button button Left stick L3 button SELECT button Right stick R3 button START button PS button The L3
22. en any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file excluding those notices that do not pertain to any part of the Derivative Works in at least one of the following places within a NOTICE text file distributed as part of the Derivative Works within the Source form or documentation if provided along with the Derivative Works or within a display generated by the Derivative Works if and wherever such third party notices normally appear The contents of the NOTICE file are for informational purposes only and do not modify the License You may add Your own attribution notices within Derivative Works that You distribute alongside or as an addendum to the NOTICE text from the Work provided that such additional attribution notices cannot be construed as modifying the License You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use reproduction or distribution of Your modifications or for any such Derivative Works as a whole provided Your use reproduction and distribution of the Work otherwise complies with the conditions stated in this License 5 Submission of Contributions Unless You explicitly state otherwise any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License without any additional terms or c
23. g the dark energy within The energy was then fired as a powerful beam towards the world With a roar the world was ripped into seven continents which floated around the core From the aftermath of this destruction the colossal beast Dark Gaia awoke from a very long slumber Dr Eggman had planned to exploit Dark Gaia as a means of taking over the world However Dark Gaia was not the only beast unleashed Due to his proximity to the Chaos Emeralds as the dark energy was expelled Sonic underwent a new transformation His muscular density increased his claws sharpened his teeth grew into fangs and his body became covered with a lush heavy fur Sonic had transformed into a Werehog His business with Sonic having now concluded Dr Eggman felt no remorse in ejecting Sonic and the spent Emeralds out of the air lock and into the darkness of space Sonic soon found himself plummeting to one of the continents of the fragmented world s surface After colliding with a colossal bang Sonic discovered an imp like creature nearby that had lost all memory of who he was Sonic assuming he was responsible befriended the creature and nicknamed him Chip on account of his insatiable appetite for desserts As Sonic comes to terms with his own mysterious transformation he must also figure out a way to restore the continents of the planet to their rightful positions mm mw er ee ee ee te r e pe yew eee en qe ene eet m Sonic is the world
24. ht stick Move the right stick to rotate or pan the camera around the character Jump button Press the amp button to jump and spin in the air to avoid crevices and ground obstacles The Spin Attack can also damage enemies and break certain objects that will occasionally reveal hidden items or devices Wall Jump button while running towards wall In 2D view jump towards a wall at speed and Sonic will cling to it momentarily Press the button again to kick off from the wall When there are two facing walls in close proximity Sonic can climb to the top BASIC CONTROLS ee o ert eo e _ ee ee to ee a ee oo eve ems weer o ad ot oome wee Sonic Boost button When there is Energy remaining on the Ring Energy Gauge p 15 press the button to temporarily increase speed beyond the sound barrier During Sonic Boost Sonic is protected by an energy shield that lets him smash enemies and breakable obstacles and attracts nearby Rings Homing Attack button during Jump If a green reticle becomes visible over an enemy or a device etc during a jump press the button to immediately home in and attack Using the left stick gives you limited control of the direction of the Homing Attack when there is more than one possible target Crouch Slide button Press the button while stationary to crouch down allowing Sonic to crawl under lower surfaces Alternatively press the button while running to slide straight
25. ng this time Sonic is able to deal much greater damage to enemies and is temporarily invincible POWER UP ATTACKS As Experience is allotted to different skills p 18 new power up attacks will become available See Skills in the Pause Menu for full details ee ee dS Ce From the Title Screen press the START button to select a storage device for the save information Once selected the Main Menu will be displayed as follows NEW GAME Begin anew game CONTINUE Continue the game from the last save point not available the first time you play OPTIONS Make changes to various game settings see below STORAGE Select a storage device to save the game to The first time you play Sonic Unleashed select New Game to start from the very beginning and game information will be saved to the selected storage device To continue a previously started game from where you left off select Continue Note that if you select New Game after a game has been started the existing game information will be overwritten Games are saved automatically on clearance of stages including boss stages b ai ai por 7 r FOPTIONS r ptei Select Options at the Main Menu to make changes to the following settings VOICE Set the language of character voices SUBTITLES Set display of subtitles ON OFF SOUND Set the volume for MUSIC and SOUND EFFECTS CAMERA CONTROLS Set the UP DOWN and LEFT RIGHT camera controls to NORMAL or REVERSE
26. o confirm SHOPS Most towns have a shop where you can buy items using collected Rings as currency Collectable items are automatically set in the Collection Room while edible items can be eaten by Sonic and his new friend Chip Sonic gains Experience by eating Chip simply enjoys eating and will appreciate any morsels you may have to spare HOTDOG STAND While a little too spicy for Chip s palette Sonic absolutely loves chili dogs At certain stages of the game you will find a hotdog stand The owner of the hotdog stand has prepared for you a variety of challenges to attempt within the Action Stages Challenges may be to run the stage within a certain time defeat a certain number of enemies or collect a certain number of Rings Complete each challenge to increase your Experience and unlock even tougher challenges EXORCISMS Occasionally during Nighttime you will find yourself face to face with town inhabitants that seem a little odd or out of place There s a very good chance they have been possessed by monsters To help out it will be necessary to perform an exorcism Luckily this is a fairly straight forward process Simply approach the person and press the button to use Professor Pickles special camera This will reveal the monster who you must defeat On successful completion of an exorcism Sonic will be awarded with Experience Note that the camera can only be used a limited number of times and when tha
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30. t number is reached you will need to have the camera recharged oe i akii PLAYING THE GAME r e gt S Ay Ae y DEDERE eae D y er a D D A ae D D ee ae T D TD T A T T T D A D TETEE AD D T ae T DD y o vage y yaaa ew ewe p pm yy 7 TF X p 2 P A e y i j j f E FF s J f A F r J ss fs Fi A S sis st r J F LUNS AS X PA O r F INE N os A K A LN i i maaa e ee e e i we a ee we EF i In the Spagonia and Shamar Town Stages you will find the Professor s Room Here you can talk to Professor Pickle to receive instructions on where to go next as well as gameplay hints When you speak to Professor Pickle you can also give him a souvenir in exchange for an additional gameplay hint one hint per unique item The Professor s Room doubles as the Collection Room Approach the following items in the room to enjoy various collectable media Television View unlocked movie scenes Gramophone Listen to in game music Bookshelf See information on artwork you received from Professor Pickle non player characters you have spoken to and enemies you have defeated N i p ji Ve g E 5 g ENTRANCE STAGE lt rae r a re ai mat f P c F ll if Entrances to Action Stages are marked by Gaia Gates Stand ona Gaia Gate to display information about the Action Stage and press the button to enter Stages marked by the Sun icon can only
31. tective case when not in use Clean the disc with a lint free soft dry cloth wiping in straight lines from center to outer edge Never use solvents or abrasive cleaners Thank you for purchasing Sonic Unleashed Please note that this software is designed for use with the PLAYSTATION 3 computer entertainment system Be sure to read this software manual thoroughly before you start playing GETTING STARTED airs visa Rai a iela a eVa telea Binks 2 BROLOGUE ie oo screens ineeie seers Siete oer AOR o UNE a 4 CHARACTERS ios cach Gia ser R E ears wie NTA 5 BASIC CON TROLS 2c aa aA ada aes aia taa ene eraa on OSE aaa 7 STARTING THE GAME e eeo e e ae l I PEAYING THE GAME gil ire earet e a ANES aeae a PR 12 LICENSINGE cas saya S ota E ada Saban 3 s aaa 0 arate o eae 19 Please note that this manual was written while the game was in production so some screenshots may differ from those of the final product GETTING STARTED PLAYSTATION 3 System Front Slot cover CF slot Eject button SD Memory Card slot Memory Stick slot Insert the disc with the label side facing up 1 CompactFlash 2 Secure Digital e Disc slot 2 ve gt gt Power button Es Of gt A oogogo0o000000000Ror4320 Ceas i j Vent Eject button WLAN access indicator HDD access indicator USB conn
32. to increase the maximum length of the UNLEASH gauge SHIELD Level up to increase Shield points PAUSE MENU During the Action and Town Stages press START to pause the game and open the Pause Menu Press START again or select RESUME to return to the game RESTART Restart the current stage from the beginning Action Stage only STATUS Check Sonic s status and allot Experience see above INVENTORY See a list of items in possession Town Stage only SKILLS See a list of available commands Nighttime Action Stage only WAIT UNTIL DAY NIGHT Toggle between Daytime and Nighttime modes Ga License for Lua 5 1 Copyright 1994 2008 Lua org PUC Rio Permission is hereby granted free of charge to any person obtaining a copy of this software and associated documentation files the Software to deal in the Software without restriction including without limitation the rights to use copy modify merge publish distribute sublicense and or sell copies of the Software and to permit persons to whom the Software is furnished to do so subject to the following conditions The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software THE SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT IN NO EVENT S
33. xplanation of Lives Remaining Score Rings and Medals Collected Note that in Nighttime stages Sonic does not lose Rings when damaged Unleashed Mode collected As you collect these in each area new Gaia Gates will be revealed allowing you access to additional non story Action Stages The number of each medal type found and the total amount for a given Action Stage can be seen when standing above the Gaia Gate From the World Map you can also see the number found for each country When the Unleash Gauge is full press the IEEE button to enter Unleashed Mode until the gauge runs out In this state Sonic will be more powerful and invincible to enemy attacks N BOSS STAGES Some Boss Stages form part of an Action Stage while others are entered via a special Gaia Gate which requires both a Sun Key and a Moon Key found near the Goal Rings of the Action Stages Bosses are harder to defeat than regular enemies and require a methodological approach to finding and exploiting the enemy s weakness Gimmicks Lever Used to operate machines and doors Approach and press the button repeatedly to pull Door Some doors can be opened by brute force Approach and press the button repeatedly to open Power Shield Pick up to minimize received damage for a limited time Super Claw Pick up to double your attack power for a limited time Shield Charge Pick up to refill the Shield Gauge 17 pos ee E

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