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        User Manual - Sportstec Support
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1.          42    The Timeline    When your Timeline is open  the movie which the Timeline is linked to is generally displayed in  the top of the screen with the attached timeline below it        Code                                                 Components of the Timeline          A timeline of your movie represented in hours  minutes  seconds and hundredths of seconds   The movie displayed is from the location of the playhead in this timeline  The playhead is the  small triangle pointing in a downward direction  It can be dragged right or left to move  through time in the movie     Code rows with names that are populated automatically from code buttons   refer to page 33   or created manually when a code button is first activated              A tool bar to conveniently access all the tools for editing and presenting your instances                                               Ara i O T i el a E  ge FE  an Ef i  a   A  isik FaF uma ag it pari wi Tam Deia bire Tej Hss    a ep Ladi  00  00 00  00    EEL a ae i aam Wr Aai Aen                43      Studiocode    SPORTSTEC    The Timeline Toolbar    Merge Rows  When creating instance movies this button presents 3 options  Refer to page 92     Merge Rows   plays instance movies in chronological order regardless of the row  the instance is in     Sequential Rows   plays instance movies from row A then row B etc   Selection Order   plays instance movies in the order that the instances were selected     Make Movie      Makes a movie 
2.          Gy    Hold down OPTION and click and drag on the row number  This will create a duplicate row with  all the scripts included  This is quite a time saver when creating rows that will have the the same  columns of data in them like student statistics     Copy and Paste Rows with Scripts    Use Cell References    Use a cell as a data place holder for script referencing  Setup a column where the student names  are inputted  then reference this column by its name or coordinates in a script  This makes  changing data very easy because it can be changed in the cell  not the script    In the script  create a variable that reads the reference cell   s data    Sstudentname   cell    Student     row    show count    Outburts    where row    studentname   This variable will look to the player column in the same row and use this data in the script  By  typing A McGrath into the Student column cell  the script finds how many Outburts labels there  were in the A McGrath timeline row     v  v  ia      S  x   x  z  me   gt   Vv  ce       Copy to Excel    Data being displayed in the cells of a statistical window can be copied into Excel or any other  spreadsheet program  Hold down COMMAND and click in the cell  then press COMMAND C   to copy the data to the clipboard  COMMAND V will paste the data in the other applicaiton  A  group of cells can be selected by holding down COMMAND  click in top left cell  then click in the  bottom right cell of the group of cells to be copied        14
3.         Sorting Rows By Column   da 2 4 2 d Rows can be sorted by column by pressing CTRL and   sont ascending clicking on the column header name cell  This is useful when  ae Student sort dieveoencling sorting rows alphabetically or numerically  Sorting options        sort frequency ascending   are explained further in the Sorter window section of this  z Teacher sart frequency descending   manual                   Opening The Edit Script Window  To add a script to a cell  press CTRL and click on a cell  Choose Edit script from the popup menu  This  will open the script editor window     A y    k Edit cell color     After a script is added to a cell  the upper left corner of the cell will    have a green triangle in it   Insert time reference for                    Clear cell 7     Print cell L  Edit script    q Di SE 7y             146    Adding A Script    The edit script window is a very basic text  editor with copy and paste functionality     Mark Instances    The window consists of two parts  the title of k   the cell and the script for the cell  show count instances where row      Mark       The title of the cell can be set so it can be  referenced in another cell   s script    The script for the cell is set in the area below  the title     The scripting language and commands  are quite difficult to master  but extremely  powerful  Each command is documented in this manual with examples  Work through these  examples and email support sportstec com for further help     
4.        handle 5 different languages   Australian  English lproj is used for testing    Studiocode uses this list to try to match  the language used in the international  language preferences     If all but the   English  proj folder is renamed   or removed  then Studiocode should boot  in English irrespective of the operating  system  Our recommendation is that you  place an    x    in front of the languages that  you don   t want so that the operating  system does not recognize them                        2       gt        me    e   al              lt x         Studiocode    SPORTSTEC    Studiocode Preferences  The Preferences windows provides you with a series of settings for Studiocode     Here   s an index of the function settings with an explanation of the specific setting options   General    AUNOA Preferences  a General    Capture W   Auto save Timeline data   E Communication  _  Auto load files   Labels     Open timelines with playhead set to start   E  Edit list  By Overlay text  Commando  T Apple remote       Drawing      Windows   Movies   Flagging s    E Matrix   Default      Web p               4  F    Cancel     OK  _    i  ri        lt   When Auto save Timeline data is selected  any opened timeline will be saved automatically as the  timeline is updated     By selecting the Auto load files option  any files that are open when Studiocode is quit  they will   be reopened on the next launch of Studiocode  We recommend doing this on match day  Turn this  option on 
5.      E          m  Check the display output check box to display cell information from a    statistical window        Change a Button Function    1  Double click on the button you want to  change        2  In the Edit Button Window  change the  selection from code to title or text label        Tia  a    Y Gida          E 7 amaa          Populate Rows in Timeline Automatically          A    benl        E r     l Foe pie ee  F Ss ro    pin      a    ed       E  Check the populate box to automatically  populate the timeline with code rows upon  code or capture mode activation     _ Ds m   n IB    Ta jih Soe  kd Dais    naio ii r      i    TE a He EF ee a    feo ll bon    A code row will be created whether there are  any instances in the row or not           E bF kama mgn       Code          Blocking Labels       While coding  you will find that you may want to  prevent certain labels from inserting into certain  codes  so the labels do not end up in the wrong  code  There are two options to help with this     d l a    hae eee eee    Boab a mimi    1   Block labels unless last down    stops a label  from inserting into an instance unless it was  the last code button pressed down   activated      m im    E Ya             39      Studiocode    SPORTSTEC    To effectively use this property  the coding process must be done sequentially to guarantee  that the label inserts into the correct code    bock labs wees list dover  z bock all lobs            2  Block all labels    stops the c
6.      N  2          z   lt x   x  z  a   gt   v  cc       HH MM SS  Specify the time in hours  minutes and seconds    Format   HH MM SS    Arguments     153      Studiocode    SPORTSTEC    HH  hours  MM  minutes  SS  seconds    Example   show count instances where start time  gt  00 01 01 45 show a count of all the instances that have  a start time greater than 1 minute  1 45 seconds    INDEX    Finds the value from a range of cells with the given offset    Format   INDEX   offset IN reference  reference      Arguments   offset  an offset number  1 is the first cell  or column offset  1 is the first column   row offset  1 is  the first row   If the offset is just a number  it will count the offset in the columns first    Reference   column number or column title   row number    Example   index  2 in 3 4  3 8  returns the 2nd cell in the range  This will be the cell in column 3  row 5     index  4 2 in 2 5  9 9  returns the 4th column and 2nd row starting from column 2  row 5   This will be the value in column 5  row 6    INSTANCES    Will return all the instances in the timeline     Format   INSTANCES    Example    length instances returns the total length of the instances in the timeline   count instances returns the total number of instances in the timeline   Use in conjunction with WHERE to select particular rows     INSTANCES2    154    Will return all the instances in the timeline between the red markers     Format   INSTANCES2    Example   length instances2 returns the t
7.     1  Sort Ascending sorts the rows in alphabetical order from A Z according to the data found in  the column  Numbers will be sorted from lowest to the greatest number    2  Sort Descending sorts the rows in reverse alphabetical order from Z A according to the data  found in the column  Numbers will be sorted from the greatest to the lowest number    3  Sort Frequency Ascending sorts the least frequent found text or number in fa     the column and groups those at the top  the next least frequent found text       Bess   or number is placed below this grouping  This pattern is followed through sgn  out the column of data  powers   4  Sort Frequency Descending sorts the most frequent found text or number in __   tsa sarees  the column and groups those at the top  the next most frequent found text  a a  or number is placed below this grouping  This pattern is followed through    ican Nasal  out the column of data  Mi ck Hamitin   5  Sort All Rows by Movie Time sorts the rows according to the instance start    time  This sorting option only works when clicking on the time reference column header              Synchronizing Changes Back to the Timeline   After making changes to the duration of instances  speakers  transcription  and labels in the  rows of a transcription window  The changes can be synchronized back to the original timeline   Select the specific rows in the window to be synchronized  then press the populate button in  the tool bar        To synchronize all the rows
8.     counts the number of instances that do not have    a    or have     b    and    c    as labels in them  AND will be calulated first before the OR as it has higher priority  Use    brackets to force logic     165    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Numeric Commands  These commands perform numeric calculations  All standard mathematical functions            4 can  be used  eg  show 7 8    ABS    Returns the absolute value of a number     Format   ABS  number     Arguments   number  numerical expression    Example   show abs  5 2  returns 10     CEILING    Returns a number which has the number rounded up to the specified number of digits from the  decimal point  If you need to display a certain number of digits after the decimal point use the  decimal command     Format   FLOOR  number number of digits     Arguments    number  numerical expression   number of digits  if positive the number of digits to show at the right of the decimal point  If  negative  the number of digits to the left of the decimal point starting at tens  If 0 no decimal  placing will be left    Example    show ceiling  34 23001  2  returns 34 24  show ceiling  3423 456   2  shows 3500  show decimal  ceiling 0 1 0   2  shows 1 00    DECIMAL    166    Returns a string which has the number to the specified number of digits from the decimal point   The number is always rounded down     Format   DECIMAL  number  number of digits     Arguments    number  numeric
9.    EDIT    ae agg    17         Studiocode    SPORTSTEC    Instance edit   Instance trim   Nudge all instances left   Nudge all instances right   Moves all instances in the timeline    Moves all instances to the right of the  playhead in the timeline    Removes unused instance time to the right  of the playhead    Nudge all instances on the right of the play   head to the right in the timeline    Find and replace   Nudge sound track left   Nudge sound track right  Contract sound track   Expand sound track   Paste Instances in Movie Organizer  Delete Drawing Items   Edit Instance Labels   Show Labels Tree   Find   Find Text in Transcription Window  WINDOWS   Present movie  Full screen   Make movie    Full screen coding    Play backwards    Stop movie  Play movie    Stack instance movies    18    Hold down    8 Z plus 2  amp  drag    Hold down    8X plus 2x  amp  drag       CF  NL  N amp R  NV       Measurement  gt  Angle    ROWS    CAPTURE o G    MOVIE WINDOW  amp  PLAYBACK    An Introduction         Studiocode    SPORTSTEC    TIMELINE WINDOW    Create an instance in selected row 1038    amp  Drag instance movie playhead    Extend or shorten instance  X 2x  amp  Drag on leading or trailing edge  of instance    Duplicate instance XC 2X  amp  Drag from instance to other row    CODE WINDOW    Duplicate button 38  x  amp  Drag from a button    Me es  Edit button window  apply button property to     on button property text  selected buttons    Toggle Code Edit mode 98 T or 981    G
10.    Gitleleeee         Table of Contents    Overview of Studiocode 1  Studiocode Set up Requirements             ccccecccecccecceeccescceecees 2  Current Version of Studiocode               ccc ccc ccccccccccccccccccccccces 2  Registration of Studi0cOde            cece cece cece cece ccc ceceeceecesceeees 3  Before You Start Using Studiocode          ccc ccc ccc ccc cccccccccceccecceccecs 3  Online Registration 42 6 066466 0000460066665 646655000000 44004500000 00640405 0044 3  Dongle REGIstrationss    oss0 cneiced esieb ences nese ewer ewee esi ee bere esve sean es 4  Change the Registration Mode          cccccccccccccccccccccccccccsececceces 4  CHOOSING Language            ssesssesssscsecosescsescsescsesosessesoseeos 4  Studiocode Preferences          ccc cece ccc cccccccccccccccccccccccccccces 6  A  gt  6c E E E beeeesed eee wess cewewssoscuse cece E es 6  6 10  0   ee eer 6  COTTA ION osc ooo so are eck ws aces ere sees ors oe a se ee ec ees 8  LAD GIS ca sock oe ae wd eae be oe ees ee eee FEAE TTET cs eseeseoeee esas 8  eae 6605 55 se ween cose hoes dee wees sae vee e bs bee bs ose eseewess esaeees 8  Overlay TOKE x 6 5 g esw oie rins iow rror TIE 0k 9 694 045 952 E NOS REE RK E ewan 9  COMON en 5 saeco boas ot oes EA cans Ses eeasereesseeden 11  Appie ROMOLO   60 5 405464 060140000465400540000000000 050040166000 1650 R ia eees 11  DIAWING siwcectedinasacteah od tertdxewsdew ees Oexsovdense ve Owe ese eeveeus ss 11  WV IN GLOWS ob ao acco sc ose eo oe eee eee eects vee ot
11.    Good    labels  where    Rob    was also found in the instance in the row named    Effort        N  2          z   lt x   x  z  a   gt   v  cc    LABEL IN    Will return a label in the instances  If an instance has 3 labels it will return the instance 3 times        Format   LABEL string IN instances    Arguments   string  a label name  instances  any command that returns instances    Example   show count label    a    in instances limit 1 returns the total number of labels in the 1st instance in    M m I    the timeline with    a    in it     155      Studiocode    SPORTSTEC    LABELS IN    Will return all the labels in the instances  If an instance has 3 labels it will return the instance 3  times     Format   LABELS IN instances    Arguments   instances  any command that returns instances    Example   show count labels in instances limit 1 1 returns the total number of labels in the second instance  in the timeline     LABELS    Will return all the labels in the timeline  If an instance has 3 labels it will return the instance 3  times    Format    LABELS   Example    count labels returns the total number of labels in the timeline    Use in conjunction with WHERE to select particular rows    LARGE    Finds the nth largest value in the cell group    Format   LARGE   reference    reference RANKED ranking      Arguments   reference  column number or column title  row number or quoted text representing a cell title   ranking  a number representing the nth largest value  1 b
12.    Movie Organizer    The Movie Organizer is a presentation creation tool designed to organize and edit instances   Instances can be dragged around to change the order or they can be trimmed using the  instance edit window  A movie organizer can be saved and reopened for future presentation or  editing  A movie organizer window can be opened in two ways     The first is   Choose File  gt  New  gt  Movie Organizer     The second is to use the shortcut keystroke  press COMMAND OPTION  V to paste into an  organizer  This will open a new movie organizer if one is not already open  If an organizer is  open  then the instances will be pasted in the open movie organizer window     Paste Instances Into The Organizer    a fr BS 1 Click  drag and drop selected instances into  mar ees      Sse w Gute the movie organizer   ule En maet SS SS 2  Select an instance or multiple instances    a   laa   res el oe  cf and press COMMAND OPTION  V     3 To place an entire row into the movie organizer  select the row by clicking on the row name   press COMMAND OPTION V  Hold down COMMAND and click on multiple row names to  select multiple rows of instances     Playing Instances In The Movie Organizer   All Instances can be played by clicking on the Make Movie Button at the top of the movie  organizer  All Instances associated with a row can be played by double clicking on the row  name  An individual instance can be played by double clicking on it in the movie organizer  window     Make Movie Optio
13.    When importing data from external sources  it is almost always necessary to push the instances  around to align them to the movie  There are 4 convenient mouse driven features to accomplish this   1  Set the playhead at the start point of an instance  hold down CTRL COMMAND  42Z  then click  and drag the playhead to point in the video where the instance should start  All the instances in  the timeline will move also  In most cases  this should synchronize all instances in the timeline   2  Sometimes it is necessary to remove gaps between sections of instances in the timeline  This  is common if all the movies captured were paused at breaks in the action and the coded data  was time was not paused  To removed the gaps  set the playhead to the start time of the first    76    instance after the gap  hold down CTRL COMMAND  X and drag the playhead to the left until  the instance aligns with the movie    3  Similar to CTRL COMMAND  X  the playhead can be set at the last instance   s end time  preceding the gap  then choose Edit  gt  Remove unused instance time to right of playhead   OPTION SHIFT COMMMAND  L    4  If amistake is made using    Remove unused instance time to right of playhead     the instances  can be nudged back by holding down OPTION SHIFT COMMMAND  R  All the instances to the  right of playhead will nudged to the right  creating a gap     Adjust Placement of Selected Instances    Instance adjustments can add or subtract time to any selected instances in a time
14.    b  Choose System Preferences    from the menu    c  Click on the Network icon in the System Preferences panel    d  Click on either    Ethernet    or    Airport    in the list of the Network Preferences panel  depending on whether your connection is to be hardwired or wireless    Click the    Advanced    button       78    2  Configure the Server computer Ethernet or Airport port to a static ip address         gt     Configure    Manually KH a  Configure   Manually    b  IP Address   10 0 1 1  IP Address    10 0 1 1 c Subnet Mask   255 255 255 0     Subnet Mask   255 255 255 0 d  Press the Apply button   e           dj       3  Configure the Client computer s  Ethernet or Airport port to a static ip address        a N    Configure    Manually     a  Configure   Manually      b IP Address   10 0 1 2  IP Address   10 0 1 2 c  Subnet Mask   255 255 255 0    Subnet Mask    255 255 255 0 d  Press the Apply button     K J             Connect the computers using an ethernet  cable if Ethernet is configured     Capture             Network Locations  A handy Mac OS feature is network locations  Locations can be switched quickly to  configure the system from one network environment to another           i Open network preferences panel in System Preferences   2  Click on the Location menu in the top of the panel and choose Edit Locations     3  Add a new location and give it a name suitable for the network environment         The newly created location will have all the settings that
15.    gi 00 20 oF             5  With everything in place  press the  i  g button to insert a start time  the shortcut for this    is CTRL I  Now press the play button Aa The shortcut for play is CTRL L  The movie will  start to play and loop around between the black markers    6  Enter the speaker name by clicking in the speaker cell of the row or press TAB on the  keyboard  Then  enter the utterance of the speaker in the transcription cell by clicking in  the cell or using TAB to move into the cell     132    7  Itis likey that the utterance is longer than 5 seconds  so we want to advance the loop to    continue entering the whole phrase or thought  Click on the button or press F2 on  the keyboard  F1 will move markers backward  The loop will jump forward 5 seconds and  inputting can continue  Continue to advance the markers and transcribe until the loop is  in the region you want to end the instance     8  While looping around the desired end time  press the button or CTRL O at the  moment you want the instance to end  After clicking on the button or keystroke  the end  time will be set  the routine will jump down a line  set the start time for the new row using  the previous end time and populate the speaker cell with the last speaker  So  all that  needs to be inputted is a new speaker  the utterance and jump through the loops until  desired end time  Repeat this pattern until transcription is complete     Once you are comforable with this routine  we recommend really learn
16.    or row     Smith  returns the total length of Outburst  labels in the front timeline which are not in row    Miller    or row    Smith      show length instance 1  shows the length in seconds of the first instance in the timeline  instances which can be grouped using OR  AND  NOT     LIMIT  Will limit instances based on conditions that meet the criteria in the argument   Format     instances LIMIT offset select  instances LIMIT select    N  2          z   lt x   x  z  a   gt   v  cc    Arguments    instances  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT    offset  the offset to start counting  eg  1   will skip the first instance etc  If offset  lt  0 then will  count from end  eg   1 last instance  Can be left out if offset is 0    select  how many instances to select  If select  lt  0 it will select up to the end value   1 last    2 2nd last etc           Example    instances limit 2 will grab the first 2 instances   instances limit 4 2 will offset 4 instances and select the next 2  That makes it the 5th and 6th  instance     157      Studiocode    SPORTSTEC    instances limit 4  1 will grab the 5th to the last instance   instances limit  3  2 will grab the 3rd and 2nd last instance     length    a    or    b    where row      row 1    or row    row 2  limit 3 2 returns the total length of the 4th  and 5th labels in the timeline with a or b in them and the row      row 1    or    row 2       LO
17.   Appr termediate  Thi  oe  Mee be  HIGA Lega 120  og  i H  PEL doe tA  WTC 4 Lae 126             Device Native   The capture will use the settings that are coming from the source  We recommend  using this option in most cases as it reduces the load on the cpu and results in the highest quality  possible  A common native codec is DV  DV files will be 13 76GB per hour     66    Apple Intermediate   This is a codec designed by Apple to be an intermediate format in an HDV  workflow  This codec produces very large and high quality video files while not requiring a lot of cpu  work to do so  Files are roughly 20GB per hour  This is a great codec to use when you want a high  quality master that will be used to create other videos such as for iPod or streaming over the internet     H 264   This option compresses the video into the H 264 codec  a derivative of MPEG  There are 3  options while using this codec  the options only change the frame size thus reducing the file size  We  recommend using the H 264 SD option for most occasions  This creates a H 264 encoded movie with  a frame size of 640x480  One hour of video will be approximately 2GB per hour  The data rate will  fluctuate according to images being processed    MPEG 4   This option compresses into the MPEG 4 codec  Like H 264  there are 3 options  each one  uses a different frame thus resulting in a smaller file  This has traditionally been the codec of choice  for capturing good quality files with relatively small file siz
18.   Brasri dg Emash    _ Cty Eet i          Quick Label Searches    The most basic type of search is the Quick label search  just type in the label to be searched for and  hit RETURN on the keyboard  This quick label search is conducted on all open timelines  The results  of this search are displayed as a number in the yellow button to the right of the text that you have  just typed in  Clicking on the yellow button will make a movie of the found instances  This is the  quickest way of searching for a particular label     Q inaccurate     Quick label search          113    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Advanced Search    There are 3 search modes in the Find window  Instances  Text  and Find and Replace  These modes  apply to specfic file types  Instances mode is designed to search for codes  labels  and transcription  text in timelines  transcription windows or movie organisers  Text mode is designed to search  through transcription and statistical windows  And Find and Replace works across all file types            Seared trae Toe Fini ard Aopleece Sava      eee e       The Find window will open in Instances mode by default  This will likely be the most common mode  used  Instances and Text modes work very similar in the way in which the search criteria is setup   Find and Replace work with direct text input while allowing specific windows to run against to be  toggled on or off     The following sub sections will cover using 
19.   Changing Stack movie grid layout            c ccc cc ccc cccccccccccececcccecs 101  Stack movie Playback Preferences          ccccccccccccccccccccccceccsceecs 101  Editing Instance MovieS          sesssesssesssesssccsescsesosescsecseeo 102  Delete a Segment in an Instance MOVie          cc cee cece cree cc cecccceceees 102  Copy  Cut and Paste Instance Movie Segments           ccccccccccceccccecs 102  Drag and Drop Instance Movie Segments          cccccccccccccccccceccecs 103  Combining Instance Movies           ssesssescsesssesssesseccsescseccee 104  Saving INSTANCE MOVIES ssrisrerriss rs sarats rer sxw seve ronwesvewaresonens 104  Removing Extra Movie Tracks            ccccecccscccccecccsceescesceess 105  MUNIDILVING Audios  cxcescapsemavarauceseorimanhrarsyareeteee aerate eese 105  Working with Code ROWS         ssesssesssesssessecosesoecosescsescseeo 106  Move a R  W  6 5 66 66 6 60 6 Visa 408 stos nE r E AES 106    vi    Select Multiple ROWS oo  06 60 05 650 6 05 00564446 65450000 04440 ee eke ees vetoes 106    Duplicate a ROW iss 68 ceed 0006 wines doe 50 otida siestar CSAC ee eee ds 106  Delete a ROW s hicance ae seanove ono e dues a0sesesaensonsesanses nosaNeses 106  Edit Code Row Names  lt 9 66 0 s 5000s ee wdew caw eus eee ew can eeeenaes ee wen sa eeas 106  Change Code Name Colors        cccccccccccccccccccccccccccsssececsececs 106  Add a New Blank Row to a Timeline             ccccccccccccccccccccccccsces 107  Create a New Row from Selected Instances using New R
20.   Go to System Preferences    3  Choose International in the personal  settings area    4  Click the language tab  Your preferences  should look like this if you are running a    Japanese operating system    ar dap ape eae  gt     TEE Bi         Tram    er coc Lom             5  Drag English to the top position    6  Start Studiocode  It should start in  English    7  When the session is finished  the user  should reset the order of languages  found prior to changing them in the  steps described above     Please note  This order can affect the  operating system if the user logs out or  reboots  For example  if the order in step  5 was used  and the user logged out and  logged in again  or rebooted the system   the operating system would run in English           2      Forcing Studiocode to run in English  irrespective of the Operating System  OS      1  Make a copy of Studiocode and rename  it to distinguish it from the original  In this    1       a  Studiocade  gf Studiacode  Eng    2  Hold down the control key and click on  the duplicated version  and select    Show  Package Contents    3  Click the list view so that it is easier to see  the contents    4 Expand the view until you see something   like this   5  The folders ending in    lproj    define the  language preferences  You can see that  this version of Studiocode is set up to       example  it has been appended with     Eng      J  ri j Ei pid    pipihi  T eta La  Puge  eA  a rH   Obey i  A iiri  C i  p          4
21.   If the new  instance was in front of the combined one  it will be added to the beginning  if it was behind  it  will be added to the end  Repeat this process to assemble a full length movie for presentation    Saving Instance Movies    Any instance movie can be saved as a file for presentation  archive  or distribution purposes   So  after editing a movie  you can save your work     1  Click on the movie that you want to save so that it is the front most window  When  saving  the front most window will be selected by the software as the window to  save    2  Choose Save from the File menu in the main menu bar  Alternatively  you can press  COMMANDSS or click on the save button in the main tool bar    3  Select the target save location and name the file    4  Set the required movie format from the bottom of the save window        Studiocode stand alone or MoviePlayer stand  alone movie formats create files that contain   all the necessary data to view the movie  independent of the original movie file  Since  stand alone movies contain all the necessary data  to be played on its own  they tend to be large  files  Stand alone files are required when you wish  to share the movie with other people on their  computers    Studiocode or MoviePlayer reference to original movie formats create reference files that point  to original movies  Reference movies are very small in size and save very fast as they do not  contain any raw video data and thus do not duplicate video data  Howeve
22.   Instance edit from the main menu bar or  press CONTROL E  A movie window will open with left  amp  right  arrows in each of its upper corners   3  Press the arrows in the direction required to lengthen or shorten the clip  The upper left  arrows will adjust the start of the instance and the upper right arrows will adjust the end   The instance will update in the timeline as adjustments are made   3 P          Trim   The trim feature can be used to quickly adjust start and end times for a row of existing   instances  It is a sequential process  trim start  gt  end  gt  start  gt  end  gt  start and so on  The   process starts by setting the first point  if the playhead is set before the midpoint of the   instance  it will begin by adjusting the start time to the playhead location  When it is set   beyond the midpoint it will adjust the end time  Once the adjustment is made  it will jump   to the end time of the selected instance or the start of the next instance    1  Highlight the instance and position the playhead to the required start time of the  instance  not beyond the midpoint or the end point will be trimmed    2  Press CONTROL T  the start time will be adjusted and the playhead will jump to the end  time of the instance    3  Position the playhead to where the adjustment of the end point should be made and  press CONTROL  T  The playhead will jump to the next instance in the row    4  Position the playhead for the new start time and press CONTROL T  The playhead wil
23.   The Realtime capture option is the default selection  selecting this  option will cause the Realtime capture window to be used through out the program  It is the  recommended option     Communication   Refer to pages 78   84 for detailed instructions for Remote Communications settings   e Name   Description   This sets the computer name that will be displayed in the Remote  Communications window  Note  Avoid using puncuation characters in the name  Keep the  names simple       Change Password   This sets the password that allows others to access remote communication  features over the network    e Use same password as default for autoconnection to clients   This allows the settings of one  password for all networked machines  It can greatly simplify the connection process    e Allow servers to Start Stop capture   This option will allow or block start and stop capture  commands       Allow servers to Pause Resume capturing   This option will allow or block pause and resume  capture commands       Allow servers to update capturing   This option will allow or block capture update commands      Do not show errors as they occur   When selected  this option will supress the error log from  appearing if an error is encountered    Advanced Options   e Do not connect with clients   This option will stop a computer connecting to any clients in the  Remote communications window  This blocks commands from being sent from the computer  to other clients    e Stop servers connecting to t
24.   This will open the Sound  Settings window     7  Set the Format to AAC  the Channels to Stereo  L R    the Rate to 48 000khz  Render Settings to Normal   and Target Bit Rate to 128kbps    NOTE  These audio settings will create a CD quality   audio track in the converted movie  If audio is not   important  uncheck this option in the Movie Settings  window and no audio will be exported  This will make  the resulting file smaller  but when compared to video  tracks  audio tracks are extremely small in size  So  in the  long run  not choosing to use audio saves negligible  hard disk space     8 The last area in the Movie Settings window are the  internet streaming options  If you are going to use  the movie to stream from a file server on the internet   then you should select the appropriate settings as  defined by the host of the server  For this example   uncheck Prepare for Internet Streaming options  For  general use these settings should be turned off     9  With the Video and Audio check boxes checked and  the Prepare for Internet Streaming unchecked click  the OK button in the Movie Settings window     10  In the Save exported file as window  type ina  name and target location to export the file   11  Click OK to start the conversion process     After the conversion is complete  these settings will  be saved as the default settings  So  in most cases   they do not need to be set up again     Permanent custom options in the movie format drop  down menu can be configured f
25.   a new window  To help keep transcription in context  rows before and after can be set to be included  in the generate window  The proceeding and or following rows will be included in the new window   It is often important in transcription analysis to find out what said before or after an utterance to  better understand its meaning     When simply finding text in a transcription window  any found text will be highlighted in the  window using the color chosen in the color well  default is red  Options to Bold or Underline are also  available     To clean up the found text items  click on the Clear now button  All highlighted text will become  unhighlighted  The Auto clear option can be ticked which will clean up previously found strings  of text  Or  auto clear can be unticked and using the color well  multiple strings can be found and  highlighted in different colors     This is   colorful bit of text           117    N  2          Z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Find And Replace    The find and replace mode works as most find and replace features work in any word processing  software  A string of text is chosen to find  then another is chosen to replace the found text  This  window can help to replace misspelled text  change button names in the code window or change    scripts in the statistical window  It covers all windows   anes Fiad        _  a e a ee et    apina at    Eniri    Barmi im iha a    _  hait bii Wi ginh ete ee    H Timaline
26.   element does not have a  lt group gt  sub element   the second does  To learn more about label  groups  see this section of the manual at page 48  We recommend using label grouping as it has  great benefits in the Matrix and without them the Sorter loses most of sorting power      lt label gt   This element indicates that a label is contained in the instance  This is a sub element of  lt instance gt   and there can be as many  lt label gt  elements as required      lt text gt    This is a sub element of  lt label gt   Its content is the label that will appear in the contents of the  instance in the timeline  There can be only one  lt text gt  sub element per  lt label gt  element  See page  15 of this manual for a description of a label and how and where it is used in Studiocode     56    Example     lt label gt     lt text gt First Step lt  text gt     lt  label gt    Here is the second example with the  lt group gt  sub element used within a  lt label gt  element    lt label gt     lt group gt Speed lt  group gt     lt text gt Fast lt  text gt     lt  label gt      lt group gt    The  lt group gt  sub element indicates that the label described in its sibling  lt text gt  sub element  belongs to its contents  label group   There can be only one  lt group gt  sub element per  lt instance gt   element     Code     lt free_text gt    The  lt free_text gt  sub element   s contents are the Transcription notes contained in an instance in the  timeline  There can be only one  lt 
27.   last row of that window  If a transcription window is not open a new one will be created  automatically with the instances  When multiple instances are exported at once  they will be  pasted in the window chronologically  If the selection is across multiple rows  each row will be  pasted in their respective sections in the window     Creating an Instance Movie in the Transcription Window       Double click on the row number or time reference cell for a row  To make a movie of   multiple rows  select the rows using COMMAND or SHIFT and press the movie button  in the transcription tool bar  If no rows are selected  the movie button will create an  instance movie from all rows     Movie    Viewing and Editing Instances in the Transcription Window    H  The edit instance movie can be used to view and trim instance rows in the   A  transcription window  Click in a cell and press on the edit movie button in the  transcription window tool bar to open the instance edit movie window  The start and  end time of the instance can be edited using the arrow buttons in the corners of the  edit instance movie  To change the instance being displayed in the movie window   click in any cell of a different row  The edit instance movie will update as the cells are  clicked in different rows  Turn on movie looping mode to make the make the movie  play continuously  saving a few keystrokes or mouse clicks        Editing Labels with the Label Tree Popup   Labels and instance notes can be edited  a
28.   press COMMAND  A to select all the rows  then press the populate  button  When synchronizing data back into timelines  the original timelines must be open     NOTE  The purpose of requiring the timelines to be open is to insure that accidental    synchronization does not occur  Changes made through synchronization cannot be undone  once the timeline is saved  By default  the auto save timeline data preference is turned on     135    N  2          c   lt x   x  z  a   gt   v  cc       by SPORTSTEC    K stucigogge    Overlay Text Display Options in the Transcription Window    Each column of data in the Transcription window can be turned off for overlay text display   When the column type icon has cross through it  the data will not be shown as overlay text           pepe fe  _     This is used to limit what is presented in the movie and attention can be brought to specific  data  The examples below show how turning off columns displays less data           No columns tumeg ot       SA phase ball n c one Left    re kick reception   turnover             SA phase ball  1        Row name column ikii off                                      136    Transcription in the Timeline    Transcription can be added directly to an instance in the timeline  This is designed to add  information conveniently if the transcription window is not neccessary  It is a good way to quickly  add content that speaks to those viewing the movie or as a method to record special information  regarding the in
29.   there are a few different options     The first difference is the search target  only the front window or all open windows can be searched   This mode will not search a folder of files like instance mode     Cell script     Cell text  Column tithe    The second difference is the data type options  Cell text  Cell script and Column title  These are the  onle types of data that can be searched for in this mode  Cell text will look for text that is contained  a cell  this could be transcription or statistical output  Cell script will search the script that is attached  to the cell  And Column title will search only in a given column name           The last difference and most powerful aspect of text mode are the search options           a D  Search Options   Reset to default    iwi Ignore case io     Rows before iwi Bold  Ignore whitespace Underline  Mig a   0 bye  Rows after m  iwi Trim whitespace iwi Auto clear  C Use wildcards        Generate results   Arre   S 4          Like the instance mode  Ignore case  Ignore whitespace  Trim whitespace and Use wildcards are  available  These are the heavy lifters for searching transcriptions particularly wildcards  Use the    asterisk following or preceding a search string to find rows that might contain the data being hunted     But  the real power of the text mode is the Generate results feature  By clicking the Generate results  button  a window with the results will be generated  This work great for pulling out specific rows into
30.   volume  Press OK to commit the new setting and save the movie     105      Studiocode    SPORTSTEC    Working with Code Rows    Move a Row       Click and drag from the row number in the timeline           Select Multiple Rows   1  Press COMMAND and click on the row numbers E    you want to select    2  To select a range of rows  select the top row of the desired range  then select the  bottom row while holding down SHIFT     Duplicate a Row   1  Press CONTROL and click  RIGHT CLICK  on the row number you want to  duplicate    2  Select Duplicate selected rows from the drop down menu        Delete a Row  1  Press CONTROL and click  RIGHT CLICK  on the row number you want to delete   2  Select Delete selected rows from the drop down menu     Edit Code Row Names    1  Press CONTROL and click  RIGHT CLICK  on the row number you want to edit    2  Select Edit row from the drop down menu  This opens the row properties strip    2  Type in the new name in the text area    3 Use the arrow keys to move up and down rows or press ENTER to move down rows    and SHIFT ENTER to move up rows     4  Press the ESC key when changes are complete to close the strip     Change Code Name Colors   1  Press CONTROL and click  RIGHT CLICK  on the    number you want to edit    Select Edit row from the drop down menu    Click on the color chip to the left of the row name   Drag into the color palette and choose a new color   Use the arrow keys to move up and down rows or   press ENTER to move down ro
31.  01 55 00 18 00 00 00 05 00  Grammar 23 00 01 55 00 18 00 00 00 05 00  Interpreting 39 00 03 18 21 31 03 00 00 05 08  Composure  Appearance 23 00 02 00 00 18 79 00 00 05 21  test 23 00 08 43 85 682 01 00 00 22 77  Speaker 1 13 00 02 47 98 26 30 00 00 12 92       177      Studiocode    SPORTSTEC    This feature allows you to view      e The number of times each code was used in the timeline      e     How much time those actions took    e The percentage of the total time those codes were used in relationship to full length of the  movie    e The mean time of the instances in each row     Send output to  ik ala acl      Excel file          Using the Send output to Excel option  graphs and other meaningful calculations can be done very  quickly  This is a truly powerful little feature     Export Final Cut XML    The Final Cut XML export creates a XML file with instance information that can be imported into  Final Cut Pro 6 0 or greater     To use this export  select some instances in a timeline  choose File  gt  Export  gt  Final Cut XML    There  are two export type options in the save dialog at the bottom  Clips  amp  Markers     Export as   clips E      k                The Clips option will export each instance as a clip in the project bin  So  each instance will be row in  the clip bin and treated individually      Expor as   markers H4      Markers is the other option  The instance movie start and end times will be imported into Final  Cut as Markers to the timeline movie 
32.  Aa heehee  el       aoe    i fi  i  Menkes i a    F  eeo On   op Maii  Q HI  A Man  a Fram E  EE  TOF i  0  EHL  em    _EE       Eee  Mamam ie eet eee ee  Fi a r                Chena Teper bigi E   Genes i a            Bate ath ret Fira Ecicer Carre    ow      An additional option to this  is to have the process flatten the movie once the export is complete   This will create a single file from all the movie parts inside the package  It is recommended to do this  as it makes the package void of file references  A definite plus in terms of file portability  also it allows  the file to be extracted from the package and directly uploaded to Sportstec Stream or used more  easily in some other workflow        When the options are set and the Save button is pressed  the export movie window will appear                 Each movie part in the package will be converted until all are converted  The export will continue  converting all the parts in the package until it is finished or the application is quitted  If the  application is quitted while there are still movie parts left to convert it will start up again when the  original movie package is opened again  Once the export is complete  a movie package with same  will be found in the same folder as the original capture     PO ees Leo  gt     ketiass FLT                   a l n EEEE  An export can be paused  cancelled or deleted anytime  To pause press the pause icon in the row to  the right of the progress bar  To cancel press the x
33.  Instance information such as labels is included in the marker  making it convenient to see data about the marker  See the Final Cut documentation for more  information           Both formats of the file that is created will have all the clip information including row  instance  number and transcription information  The row name and instance number will appear as the name  of the clip or marker in Final Cut  The timeline file name will appear in the master comment 1 section  of the bin and the transcription notes will appear in the clip comment section of the bin     Note  The XML file references the movie data which is likely a reference movie  moving the source movies  will disconnect the media and the clips will have to be relinked in Final Cut  There are some situations  that can cause Final Cut troubles when resolving the movie references that are based on other movie  references and so on  It is best to try not have a lot of movie references built on top of each other  The  closer the source movie is in the data referenced in the XML file  the better the chances everything will  work consistently     178    Converting Movies    Any movie can be converted to another format using the convert movies features in this  software  If Studiocode can view the file  it can be converted in some way to another format  using this system    The standard format for captured movies is DV  The DV format creates very large files   approximately 13 8GB of hard disc storage per hour of vid
34.  Keys box in the edit button properties window   2  Press the key or key combination you want to use  Combinations can be configured    T      using the modifier keys COMMAND  OPTION  CONTROL  and SHIFT   3  Press the modifier keys first  then the character you want to assign               en Ery nhh    ammm   mira    I E T fara te        Note  You can use up to three modifier keys at once plus one character  This allows for over  one thousand individual hot key combinations  There are some combinations reserved for the  system  most of these use the COMMAND key     Change the Hot Key Text Color  1  Click on the color chip next to the Show keys check box and select a color from the palette      _    ee bos    Hide Hot Keys  1  Uncheck the Show keys check box to hide the hot key text in the button      ti Erys   E   h   mn           Capture Mode                When in Capture mode  activating buttons in the Code Window will create instances  Kl in the Timeline in Current Time   refer to the definition of Current Time in the Capture  section of the manual           Capture       36    Code Mode    a  Sj Code Mode will insert instances at the position of the playhead on the timeline  When    a code button is clicked to start marking an instance in the timeline  the instance will  start at the playhead if no lead time is set for the button  After the movie is captured and  s available in a timeline  coding can be done by dragging the playhead to any location or  Code using the mo
35.  ORS SRO NES Hee ENO 135  Sorting ROWS 6 6c6 co siwes c50 5 eho h Gs HRSG paias eRe O dose NR a EHO aeRe us 135  Synchronizing Changes Back to the Timeline               ccccccccccccccces 135  Overlay Text Display Options in the Transcription Window                0  136  Transcription in the Timeline             cc cece cece cece cece ceecceesceeecs 137  Adding a Transcription to an instance          cccccccccccecccceccccccceces 137  Viewing Transcription text iN a MOVIE          cece cece cece ccc c ccc cecceces 137  Setting the amount of lines of text displayed              ccccccccccccccees 137  The Drawing Window          ssssesssescsesssesosecseccsesosescseoseeo 138  The Drawing Window Toolbar           ccccccccccccccccccecccceccccscceces 138  Drawing TOONS 644460sswsdsenesne ss na enra N NAERED EN 139  Changing a Drawing Object           sssccssscsosscsosecssoscososesoseeooo 139  Using the Text TOOl ccssssscssessenseseerisrena torin r Erin arrine isE aanas 139  Delete Drawing Items         sssssssssecooosesoscesosessosssoossesooeeooo 139  Customizing the Drawing Tool Bar         sssssossssosecsoossososesoseeooo 139  Create a Movie incorporating the Drawing WindoW         ssssssssssoseesos 140  Create Angles and Measurement Lines        sssssssosesssoscoossesoseeooo 141  Line Measurement Tool         sssssssssssossssosossssesosososessssosooeee 141  Set the Line Parameters csc sccsscdsccstssedcessessecsiecscaseiecdacesianws 141  Setting the Scale Factor for the Line Leng
36.  a rainbow  but  you can quickly sort the timeline using the Sort rows by color feature  So  Teacher action  buttons might range from  1 16  to  30 16  and Student action buttons might range from   1 7  to  30 7   In this example  the Teacher actions will sort to the top of the timeline and  the Student actions will sort below them           108    Editing Instances in the Timeline   Manually Creating a New Instance   1  Highlight a row by clicking on the code row name or row number    If there are no code  rows  you will need to create a new row  Refer to page 107    Add a New Blank Row to a  Timeline        2  Position the playhead at the point in the timeline where you want the instance to start or  end    3  Press down OPTION COMMAND and drag the playhead in the timeline to the required  end or starting point    Note  Using a 2 button mouse  you can hold down OPTION COMMAND  RIGHT CLICK and   drag in any row to create an instance  Pressing CONTROL and clicking activates the right   mouse click  So  you can press CONTROL OPTION COMMAND and click  amp  drag in any row to   create an instance too    Adjust the Length of an Instance    Click and Drag  Press OPTION COMMAND  position the mouse cursor over the    beginning or ending of an instance  When the cursor changes to arrows  pointing to the left  amp  right  click and drag the instance to the required                   length   L  2  D  7 Instance Edit  seus    T 1  Select an instance in the timeline   2  Choose Edit  gt
37.  a sequence of images from a video source such as   a camera or digital convertor into a file on the internal hard disk of the computer or other storage  device  The capture windows supports various PCI capture cards  firewire and USB cameras such as a  webcam     The capture window can be directly accessed in several ways       3  1  By clicking on the camera icon in the main toolbar              e    2 Through the main menu  Capture  gt  Open capture window    3  A keyboard shortcut  36R       In the Code window  by pressing the Capture icon                  Before opening the capture window  connect the  camera or video source to your computer  When  the capture window is opened  it will search for  any connected video sources  If it does not find  an attached source  it will default to the built in  iSight camera if available on the computer  otherwise it will indicate none available  This  is useful to know when testing connectivity  iian between computer and video sources    b i  The cable used to connect a camera is likely to be   a 9 pin to 4 pin or 6 pin to 4 pin Firewire cable    The 9 pin or 6 pin end of the cable connects to the computer and the 4 pin connects to the camera   Digital converters generally have a 6 pin connector  some have both 4 pin and 6 pin      gt          Capture       Making the connections   When connecting any video devices for capture  try to visualize the video signal flow  Drawing the  signal flow on paper can be very helpful  Start by id
38.  and compressed are all options  We recommend creating  a reference package first  so the results can be checked quickly  Do not delete the original  movies until you have saved it as a stand alone package     When saving standalone packages  check the file size  stacked timelines can create some very  large files        99    7   v         S   lt x   x  z  2   gt   u             Studiocode    SPORTSTEC    Stack Movie Zooming    The stack can be zoomed in a Timeline  Instance  or full screen movie      Hold down OPTION COMMAND and double click on the view you want to zoom in  all other  views will be hidden until you zoom back out       To zoom out back to the stack  press OPTION COMMAND and double click on the zoomed in  view     Multiview Hotkeys can be configured so the zooming can be done by pressing keys on the keyboard    1  Access the Preferences for Multiview Hotkeys in the Movies panel of the Studiocode Preference   Choose Studiocode  gt  Preferences  then press the Movies Icon In The Toolbar   2  Tick the Multiview hotkeys tick box to turn the feature on  then set the Hotkeys for the switching    There are 12 possible views available for zooming using Hotkeys    e     Click in the empty buttons to the right of the Movie numbers  Then press a key on the keyboard  to set the Hotkey                 General    Capture iwf Auto play movies created     Communication _   Adjust display resolution for full serean movies   La beal Full sereen movies   T Belt ist    Use singl
39.  are currently set in network  preferences panel  If any changes are made  the changes will be saved for this location    To quickly switch locations  click on the apple in the upper left corner  choose Location and  select the proper network environment          79      Studiocode    SPORTSTEC    Preferences for Remote Communication    Open the Communication Preferences by clicking on the Preferences button in the  Communications window or by choosing Studiocode  gt  Preferences then click on the  Communication icon in the toolbar              A Preferences    General  Capture Name Description Kevin s iMac     E       Change Password       Labels     gt  Edit list  _  Use same password as default for auto connection to clients       Allow servers to Start Stop capture  W Overlay text   eee    Allow servers to Pause Resume capturin  D Commando   i PUETE      Allow servers to Update capturin  Apple remote   is i 3     _  Do not show errors as they occur  Drawing  Fa Windows Ad Heat ns      Movies Port 9093 T   Receiving port  Default 9093  Flagging C  Do not connect with clients  p Matrix C  Stop servers connecting to this computer    Web    Disable automatic connection to clients   C  Use AMX communication protocol  for AMX devices only        Stop Disable all communication   SS    Default  Cancel   lt        The    Stop Disable all communications    checkbox option is a universal network security option  This  preference is checked by default so when you access the Preferenc
40.  camera angles of an event  each timeline can be  merged into a single stacked timeline     Stacking timelines merges all the coded instances in the timelines that are being stacked  If the  same rows exist in each timeline  the instances and rows will be merged into one in the new  timeline     Stacking timelines requires synchronous video  So  it is important that all captures are  continuous through the whole event  Pausing and resuming capture will cause the movies to  be out of sync  We recommend starting capture 1 2 minutes prior to the start of the event  It is  also a good idea to capture audio     Audio is a great way to find the synchronization point of a movie  If all cameras are not pointed  at the same thing when the event starts  audio can provide solid clues to find a worthy sync  point     Stacking timelines is basically the same process as stacking instance movies    1  Close all windows except for the timelines and movie windows that are going to be stacked    2  Find the sync point in each timeline and position the playhead on each timeline to  that point  It is a good idea to move the playhead back a couple of seconds by pressing  OPTION LEFT ARROW on each timeline after setting the sync point  This will give a little  extra movie time prior to the first event that might need to be coded    3  Choose File  gt  Stack timeline movies    4  Name the file and save it  Remember to check what type of package is being created when  you save  Standalone  reference
41.  capture and coding     Export Transcript Text File  Using the transcript text file export will create a tab delimited text file based on the data in the  transcription window  This export only works if a transcription window is selected and will export all    the transcribed rows in the transcription window  separating each column by a tab character     To use  open an existing transcription window with data  choose File  gt  Export  gt  Transcript text file     Name and choose the location to save the file     This format is very common when dealing with transcriptions  A tab delimited file can be easily  imported into most spreadsheet programs like Microsoft Excel or other third party applications     The first column is the time stamp for the start of the instance or utterance  the second column is  code name or speaker  the third column is the text or utterance itself and the remaining columns are    used for labels or notes     Here is an example     00 00 03 84 Matilda Alexis  quit taking all my toys  Angry  00 00 49 97 Alexis These are my toys    had them first  Upset  00 01 25 85 Matilda No  you did not  Fired up    Export Transcriber XML File  This export generates a Transcriber 1 5 1 compatible XML file from a transcription window  The    format is very specific to this open source project  To learn more about Transcriber  visit the official  website  At the time of this writing  the website is http   trans sourceforge net en presentation php     176    Instance Fr
42.  cece ccc sececsesecsececceces 28  Create or Add a New Label Button          cc ccc ccc cccccccccccccccccceccecs 28  Use A Picture As A Graphic Button          ccc ccc cece ence cece cecscsccccsces 28  RESIZE a BUON o3 56005 405 5 0404 58 5009 084604 5056545506 560845 TETERE 29  Delete a Button sav icccavdvekonss oe weer eevee ease iaeGuebN Geen Seine erres 29  MOVE a BUTON 6 iniicse dis ed oii a ne a tie eens 0500s 0ssnieeedisecseoneweces 29  Move a Group of Buttons  is cscirssisissssesesiditrs isidori cateri ostarin 29  Duplicate a BUON sossiesistnsrstt rsr 3456605 0660004000606404004050t00 Rees 30  Duplicate a Group of ButtonS         ssssssecccoseccosecosecosoeeessoeeoooe 30  Button LAYCIS isaac aie iis dies bes sre tne eos 0 ss 658 oeeeesseieensseeen ee ewsadeee es 30   Edit BUCLON WINGOW sss sere irt stris AEn EENE EEEEE IPANEN ENEE EERENS ER SSE 31  EdItA BUON 66 05 60 sa  das oe di snr Tas a nrar ausnar A 31  Change A Button NaMe         sssscsssssssosessossosossesosesososeoooseooo 32  Change A Button Color ssssscssssreors iriste rendra raided rres keni iienaa 32  Change the Position of a Button Name          cccccccccccccccccceccecceces 32  Change the Text Color of a Button Name          ccccccccccccccccccccecceces 32  Change the Visibility of a Button Name           cccccccccccccccceccccceces 32  Change the Font Size of a Button Name            cccccccccccccccceccecceces 32  Frame a BUN 6 sisisisrserisitsispissierisesip srir iiras esera 32  LOCK a  Button POSiItION 
43.  code window to a client   s code window  This means  that multiple people can be coding on different computers  all feeding information to each  other s timeline or into a single timeline over a network  Using the Internet  capture and  coding processes can literally be done across the globe     The button push commands are sent from server computers to client computers automatically  when code mode is activated in a code window  There are no configuration settings in the  preferences for this feature of remote communications  The only things that are required are  the connection to a client and the identical code windows on each computer     There are a few items to note    1  Use identical code windows on each server and client  Remote button pushing is when a  server code window sends the push command to the matching client code window  The  client computer locates the button to be pushed down and pushes it down  If the same  code window is not open on the client computer  no buttons will be pushed down  so no  instances will be created in the timeline of the client computer    2  Multiple windows can be open at one time  It is a good practice to break down a single large  code window into multiple smaller ones  This can make the coding process focused and  accurate for the people coding    3  Do not set the same hotkeys for multiple windows  When multiple code windows are open   the hotkeys may push down the wrong buttons if the same ones are set in the buttons of  the w
44.  color   Draws an ellipse with fill color    Sets the thickness of the selected drawing tool or object     Drawing Tools    1  Select the pencil from the Main Tool bar  S   2  To draw a straight line  select     Click on the point of the movie frame where you want  the line to start and drag the line to the desired end point    4  To change the colour of the line click on the     5  To change the width of the line click on the  12    en a Drawing Object  Select a color from the Color palette    Select the tool you wish to use by clicking on it  This tool will remain active until another   tool is selected or the ESC key is pressed  When the ESC key is pressed the default   selection Ye tool will become active    Click  amp  drag to draw in a Movie with the active tool    4  To resize or change a drawing object  click the selection tool We then click  amp  drag on the  handles of the drawing object   Handles are the squares at the ends of the line     tUuums      5  To move a drawing object  click on the selection tool and click  amp  drag on the object    6  To change the color of an object select the object  then click on the Color Palette tool    and select the desired color in the palette    7  To change the thickness of an object  select the object and click the Line Thickness B12  tool and select the desired thickness from the list    Using the Text Tool    T  1  Select a color and font size for the text  1        2  Click on the text tool T   then click on the location 
45.  combination columns                          a  1   C N  Select the label Select the label you Select the label you want to combine    you want to want to combine with with another label  Drag the label you  combine with another label  Right want to combine with the selected  another label  Press click on the    Add     label to the combination bar  The  the Add icon in the button and choose a combination bar is located immediately  toolbar and select the label from Add  gt  Label below the toolbar   label from the menu  or Group menu  fy  POPES    Foraard SC 430 Hardadi  roman 50  ey endtel   k k Z       Combining Labels       One of the most powerful features of the matrix  is labels can be combined using boolean  operators  AND  OR  and NOT to count different  combinations of labels that may exist within an  instance         Questions Appropriate AND 1       Appropriate          Safety    There are many ways to combine labels  Information Gathering   together  When labels are combined the label  Make Up name will display at the beginning of the label    Action Detailed FE  MEE  combination  The default boolean operator is  AND when a label combination is made     125    7  v  Ea      S  x   x  z  2   gt   Vv  ce         Studiocode    SPORTSTEC    Changing the Boolean Operator   The default operator is AND while this is the most commonly used operator  There are times you will  want to change this especially when trying to exclude certain labels  The operator can be change
46.  for other computers on the network           82    The Communication Window    Open the Communication window by choosing File  gt  Communication window     Either enter a password chosen for the network   for a completely new network   or enter the    password of the existing network in the dropdown panel The function of the dropdown panel    is for you to either set or change the communications password for your network     The communication window is where Client computers can be added  suspended  removed    and edited  Errors and logs can be accessed for trouble shooting or basic monitoring  You may    also access the Preference panel from here too         Communication    P i     fi i F j J i  we U if T   i  Ade foineral Nampan Fih Emam Loge Preferences     Clients TER Hamr IP Addresa     computers  Servers     Rio cittiputers                        All available and connected Clients and Servers are shown in this window  The number of  connected Clients and Servers are shown in the list on the left edge of this window     NOTE  If remote communications are required to be sent over the Internet  IT consultation will be a must   This will require a high level of network experience and is a very involved setup  Please contact Studiocode  to get more information on setting up remote communications over the Internet     Capture       83      Studiocode    SPORTSTEC    Connecting To Clients For Remote Communication  Clients can be added and connected in two ways  Automaticall
47.  icon to the right of the progress bar  To delete a  row in the queue  select the row and press DELETE on the keyboard           The export window supports multiple items in the list  It is based on a first in first out queuing  system  To add more items to the queue during capture  say for converting multiple packages over  night  open a timeline package  select the timeline window  then choose File  gt  Export  gt  Movies  gt   Convert movie package     select the movie format and destination and add it to the queue  All items  in the queue will be handled when the previous item above it in the queue is completed  This is  especially useful for archiving and hard disk space saving purposes        183      Studiocode    SPORTSTEC    Create an Edit List    An Edit list provides you with a complete list of events in play order  Edit lists are great for creating  customized reports in Excel  Using Excels graphs  functions and macros you can create some very  informative reports from the timeline data        CET i  rm   1 Open a timeline with the data to be  i at   Bal tie    _ GEY     Ty z dee   exported    Be I ee a Uhin ii 2 Tert beter  j  Tare         eempedtt aG edb A iteram   2 Choose Edit list from the File  gt  Export menu   emir sprinter apa ie   4 in the main menu bar    a i    semasa     2 Save the Edit list to a file name related to the  EE e a te i tag eld performance you are analysing and choose a   minkapi en erie etn i ai target location for the file    arma ror 
48.  in  the tool bar to indicate which mode is active   A convenient shortcut is OPTION UP ARROW or OPTION DOWN ARROW to change modes     Code Window Transparency  This is used mainly while coding in full screen  To increase the transparency of the  code window   make the code window MORE transparent   less distinct   click on the  Up arrow in the top left hand corner of the window next to the capture button  To  decrease the transparency of the code window  click on the Down arrow     25      Studiocode    SPORTSTEC                Capture  ni  Al  This will open the capture window so that you can code in real time   Capture  Code    s Use Code mode to code the timeline with your events at any time   Code  Label   gt a Use Label mode to code labels into instances in an existing timeline  ie  after the  capture has taken place   Label             Use Edit mode to build your Code Window by creating buttons and also to change  button properties  location  and size  In Edit mode you also link buttons to make  Edit   your coding more efficient                       Matrix  E   With a Timeline open  clicking this button in the Code Window allows you to quickly    display a Matrix of selected buttons and Labels   Matrix  Enter    Pressing the Enter button while engaged in Code or Capture mode will end all active  code buttons  The short cut for this is the TAB key  This is a very convenient feature  while live coding especially when multiple code buttons are active     Pressing the Cle
49.  let go  A shutter sound will be heard indicating that the  picture has been copied to the clipboard  Press COMMAND V to paste the picture  A snapshot of the  matrix can be pasted into a Word document or any other text editor that accepts images     Copy The Code Matrix As A Table   A selection of cells or the whole matrix can be copied and pasted or dragged and dropped into an  open spreadsheet or text editor  Select the rows and columns or cells by holding down COMMAND  or select the whole matrix by pressing COMMAND 4A  To copy and paste  press COMMAND C to    124    copy the cells  then press COMMAND  YV in the target document  To drag and drop  you must select  the row and or column name to drag from then drop in the open spreadsheet or text document     Create A New Code Row In The Timeline From A Text Label   1  Select a column in the matrix by clicking on the text label column header    2  Anew row can be created from the matrix by pressing CTRL while clicking on the selected text  label column header  Select Make Timeline row from selected cells  This will create a new row in  the timeline with a row name of the text label     Duplicating Columns   Columns can be duplicated by holding down OPTION and clicking and dragging on the column  name  then drop into desired position  Another way to duplicate is to right click on the column and  choose duplicate from the menu  Also  you can copy and paste to duplicate  Duplicating columns is  most often used when creating label
50.  move in  Mudge sound track left  TAL  Nudge goumd rick tighi    TER  Canit ice brace T Wi  Dapand iound track THR       the direction specified and resume play  If the video is attached to a  timeline then Studiocode will try to update the movie resource  so the  change is permanent    6  Save timeline     Capture       Synchronization of audio that is gradually drifting throughout a movie     1  Move the timeline cursor to a point near the end of the movie    2  Zoom in the timeline  turn on movie       looping  in the main  toolbar   and play the timeline movie    3  If the sound is slightly behind the video  select Edit  gt  Contract sound  track  OPTION COMMAND L     4  If the sound is slightly ahead the video  select Edit  gt  Expand sound  track  OPTION COMMAND R     5  When you use these features the video and sound will pause  move in    the direction specified and resume play  If the video is attached to a  timeline then Studiocode will try to update the movie resource  so the  change is permanent    6  Save timeline           T3      Studiocode    SPORTSTEC    Add Capture Event to iCal   Movies can be captured using iCal events  Follow these steps to set up movie to be captured  This is  useful when you are not going to be at your computer when the performance is happening and you  want to setup a queue of movies to be captured consecutively    1  Choose Capture  gt  iCal Capture from the main menu bar to open the iCal Capture window     are Hoa  Coriri  F    Tid b
51.  movie time displays the time for which the instances are found in a timeline  This is  convenient for finding its position in the timeline  When this is selected  the time display is not  continuous  it can appear to jump from 01 03 15 to 00 03 25  This depends on how the movie was  created    3  TimeCode displays the timecode track information which is time of day for when the movie was  captured or for what time the movie timecode was set    The position can be set manually set by using the vertical and horizontal sliders  however it is easier    10    to present a movie full screen and use the mouse to set the position    The size of the time text can be changed using the slider or manually inputted    The background opacity can be set using the slider or manually inputted    The background can be switched on or off by ticking the box    The background color can be set by clicking on the color well and selecting a color    The foreground opacity slider sets the overall opacity for the time display  This is set by dragging the  slider or manually inputted a value         2       gt        me    e   al             lt x    Commando       This preference is used to set up the Commando Remote options  Click on the different drop down  menus to set the options  See the Commando remote description in this manual for more details     Apple Remote    This preference is used to set up the Apple Remote options  Click on the different drop down menus  to set the options  See the Appl
52.  open a live transcription window that is linked to     Button 1     The name of the button that the live transcription window is linked to is in the  window   s title bar        mre Coda window  uiton         Bpultaj barbinin Lest Feni       6  When    Button 1   is down  actively coding  if the live transcription window that is linked to  closed by either clicking the red button in the window or pressing COMMAND  W  the live  transcription will be saved in the instance that is being coded  If the the button is pressed up  to stop coding  the text will disappear and be saved in the instance while keeping the live  transcription window open    7  Do steps 4 through 6 using    Button 2     Note that both windows can remain open  As many live  transcription window can be open as required  Note that the live transcription window opens  for the last button pressed down  Check the title bar of the windows to see which window is  linked to the buttons    One of the problems that will likely be encountered is how to use hot keys while inputting text into   the live transcription window  There are two unique rules to handle this situation when using this   feature    1  Single short cut keys cannot be used to trigger buttons when the live transcription window is  the active window    2  _COMMAND  OPTION  COMMAND CTRL and CTRL OPTION plus another key can be used as  hotkeys that will pass through the live transcription windows and be received by the code  window     Live transcribing 
53.  open all the windows that will be used such as code windows  matrices and statistical  windows  then quit Studiocode  The next time you launch  they open again in the last used positions     Open timelines with playhead set start moves the playhead to the beginning of the movie if the  timeline is not in the opened recent list  If the timeline is in the open recent list  then the last  playhead location is set     Capture       Quick Recording Folder   This is the default folder where the capture package will be saved  automatically when the Quickstart capture feature is used      Use timecode produced from capturing device   Timecode generated from the capture device  will be saved in the timeline timecode track    o Close window when recording stopped  When this option is selected  the capture window  will be closed when capture has been ended       Equalize video and sound tracks when capturing   This option is used when recording MPEG4  video in the Standard capture window  It helps with video and audio sycnhronization      Allow code mode during capture  When selected  code mode can be used in the code  window to code instances at the location of the playhead in the timeline during capture  Note   Remember to switch back to capture mode in the code window to code instances using the  capture movie window not the timeline movie window       Show timeline movie during capture   When selected  the timeline movie window will appear    along with the capture window  This is 
54.  opps progra Mr  Fard perg    iki   center TIE GHE EN iel Hinni Hae  aay i orema al  ar ikti Ceo Pr  Mr  Prg Uh Daa gii ii arnih tee   eer het  Gerd  led bel ri ee   rye fo ao mk Pere g  i E pri Gore Jel inol Sorry l en uia H ut Gos rem pay ence ia Doce coef  1 oe   that duce           The transcription window is a spreadsheet style coding and analysis tool  It is a powerful  combination of a code window  movie organizer  text window and even the statistical window   In the transcription window  spoken words and phrases can be coded and transcribed   instances can be trimmed  labels can be added or removed plus full presentations can be  organized  Rows can be automatically sorted by movie time references  alpha numerically    or frequency of occurrence according to data in the cells of the columns  And after all the  transcription work is complete  presentations can be arranged and a movie can be created  It   also  includes powerful find  replace and generate results features     Open a new transcription window by choosing File  gt  New  gt  Transcription window from the  main menu     Transcription Tool Bar    Sprei wo Bp opp pEpgE een     Bet Coker Mew Bod fee Coe Se Mee  SE ee pode Par Mep me                 The print button will send the document to a printer or a pdf can be made   The Column button inserts a new column after the selected one or creates a new one as  B the last column   _ The Row button inserts a new row after the selected one or creates a new one as th
55.  press CONTROL and the  RIGHT ARROW key    2  To move a button to the bottom layer  highlight the button  press CONTROL and the  LEFT ARROW key    3  To move one layer at a time  press the CONTROL key and press ARROW UP to move    the layer up 1 level at a time or press the CONTROL key and press ARROW DOWN to  shift the layer down 1 level at a time   Move to front   Alternatively  right click  CONTROL CLICK  on the button and select the    Move to back action from the drop down menu   Move forward    Move backward          Note  In a Code Window you may select multiple buttons either by using the Apple    lasso    function  or by holding down the Command key and individually clicking the desired buttons           6  Applying Properties to Multiple Buttons   You can apply any property to a group of selected buttons  Select a group of buttons with  the edit button window open  then right click on the property and select apply to selected  buttons from the drop down menu  The property will be copied to all the selected buttons     All properties can be copied to another button except the hot key and any button links        30    Edit Button window    Edit A Button  Tatas            wWoOGhim se A 2 a2  go oe    Core Com jae    hi Bana       Code mopi m   7 1  In the code window  double click on the  button you want to edit  This opens the  Edit Button window  You can also right  click on the button and select Edit Button  from the drop down menu     Ear a Geer  fee Eee fe Li    T
56.  return instances with both labels in  them but only once    overlap  instances instances  will return all the instances as every instance will overlap itself  overlap  instance 1   instance 2   returns both the first and second instance in the timeline  provided they overlap  Otherwise it will return nothing   show start overlap     label 1    where row      row 1    label 2    where row      row 2   will show the  start time of the first instance that overlaps where label 1 is in row 1 and label 2 is in row 2    RANK    Finds the rank of the value in the range     Format   RANK   value IN reference  reference order     158    Arguments    reference  column number or column title  row number   value  a number to search reference  reference for   order  LARGEST or SMALLEST depending on what you want the rank to represent  The value is  optional and will default to LARGEST    Example   rank  2 in 2 1  4 3 largest  returns the 2nd largest value of all cells between column 2  row 1 and  column 4  row 3    rank  1     column1 1     ccolumn1  5   returns the largest value from all cells between row 1 and 5  in column    column1       rank  2     column1 4    column2  9 smallest   returns the 2nd smallest value of all cells between       column1    row 4 and    column2   row 9     SMALL    Finds the nth smallest value in the cell group    Format   SMALL   reference    reference RANKED ranking      Arguments   reference  column number or column title  row number or quoted text repre
57.  seconds in length    160    H m I    count    a    or    b    where row      row1    and time  lt  20 will count the instances that have    a    or    b    in  them in row    row1    and are shorter than 20 seconds   count instances where  start time  lt 4 or end time  gt 20  and time lt 4 will count all the instances  which are smaller than 4 seconds  and have a start time in the first 4 seconds or an end time after  the last 20 seconds     TIMER    Converts the input in seconds to a timer string with a given precision    Format   TIMER   seconds  precision      Arguments   seconds  the time in seconds you wish to convert to hours mins seconds  precision  the number of decimal places to show  A value  lt   0 will show no decimal places    Example   TIMER   3601 123 0   will return 1 00 01    TIMER   3601 123 2   will return 1 00 01 12    UNIQUE    Will return instances from the given arguments that do not overlap for any part of the timeline    Opposite of the overlap command      Format   UNIQUE  instances   instances      Arguments   instances  labels or instances    Example    unique     label 1 labels 2     returns all instances which have label1 in them and do not overlap  with any instance containing label2 in them  It will also return all instances which have label2 in  them and do not overlap with any instance containing label1   unique  instances instances  will do nothing as there will be no unique instance as it will overlap  with itself   unique  instance 1  ins
58.  the Labels Tree window   When code mode is activated in the code window  the labels tree pop up menu is saved into the  timeline and can be accessed by right clicking on an instance     Strip Instance Contents    Sometimes it is necessary to remove any labels and instance notes from instances in a row of the  timeline    1  Select the instances in the timeline  press COMMAND A to select all    2  Choose Edit  gt  Strip instance contents    Remove duplicate labels from Selected Instances    If data has been imported using one of the many imports  it can often contain duplicate labels that  are not necessary  To clean up the duplicate labels  select the instances or all isntances and choose  Edit  gt  Remove duplicate labels from selected instances  Any duplicates will be stripped from the  instances  This feature is helpful when cleaning up coded instances too  especially if label counting is  important in the matrix or statistical window     50    To Add or Remove a Text Label in an Instance    There are 2 ways to add or remove labels from an instance   1        En Right click on an instance  the Labels Tree will open   e  Deine    Caen  ingrasi Hover over a text label and press COMMAND to add a label  a blue diamond  swasa   will appear next to the label        To remove a label  hover over the text label  press COMMAND   To add or remove multiple copies of the same label  hold down COMMAND and click on all the labels  you wish to add or remove  You may also select the opti
59.  times    Outburst    is found  then  followed by    student outbursts  So  if there were 30 Outburst   s in the timeline  it would display     30 student outbursts    in the cell     Variable Commands   Variables are specified using the dollar sign and a name  eg   message      hello     In that example  Smessage holds the text    hello    which can be used later on in the script  Variables only hold their  value for the cell in the statistical window  A variable can hold a number  text or even instances in the  timeline  Numbers cannot be used as the first character after the   sign     Example    Soutbursts   count    Elated    or    Angry      show Soutburst   This will display the total count of    Elated    or    Angry    labels found in the front timeline  As the  script gets larger and more complex  variables make it easier to make changes because the  variable only has to be edited in one spot  It will not need to be changed in every part of the  script where it is called     168    SCOLUMN  Returns the column where the cell is located     Format   SCOLUMN    Example   show    My current column is      column will show a message what the column is for that cell in  the statistical window      ROW  Returns the row where the cell is located     Format   SROW    Example   show    My current row is     Srow will show a message what the row is for that cell in the statistical  window     Output Commands  These commands will output or effect another parts of the program li
60.  you want to re capture a movie and link it to a saved timeline  you need to re establish the  link between the two files     Link a Re Captured Movie to a timeline  1 0pen a timeline file           2 Studiocode will not be able to find the original linked  movie     3 Click OK        4 Use the open dialogue box to locate the movie  This  links the re captured movie with the codes        5 Save the timeline once the link has been established           Link another Movie to a Timeline    You may also wish to link more than 1 movie to a timeline  With the timeline open    1  From the Main Menu select File gt Link movie to timeline window   2  Follow the prompts to link the selected movie to your timeline     Align Instances after Re Capturing a Movie   Nudge Right Or Left    When you have re captured a movie and re linked it to a timeline  you may find the instances  in the timeline don t line up with the relevant parts of the movie     To correct this    1  Press SHIFT COMMAND3 R to nudge the instances to the right  This moves all the instances  one frame to the right  Hold the keys down to repeat the nudge continuously  The operation  will accelerate the longer the keys are held down     2  Press SHIFT COMMAND L to nudge the instances to the left  This moves all instances one  frame to the right  Hold the keys down to repeat the nudge continuously  The operation will  accelerate the longer the keys are held down     Using the Mouse to slide and move instances in the Timeline 
61. 6  Press the TAB again to advance to the next instance  Pressing SHIFT TAB will retrogress to the  previous instance    7  To stop Label Mode  change modes in the code window    We suggest opening the Edit Instance Labels window  COMMAND  E  to make viewing the labels   contained in an instance easier to view  This will update according to the selected instance with the   added bonus of being able to easily remove labels     Once Label Mode is active  there are several clever ways to use the feature     Click and add labels  Select an instance and click on the label buttons to add labels  Select another instance any where in  the timeline and repeat the process     Adding a label to a group of selected instances   Select a group of instances or all instances  COMMAND 4A  and click on the label button in the code  window  This will add the label to all the selected instances  convenient for adding metadata such as  event name or date to a bunch of instances     39      Studiocode    SPORTSTEC    Removing a label from a group of selected instances   Select a group of instances or all instances  COMMAND  4A   hold down SHIFT OPTION COMMAND  and click on the label button in the code window  The label will be removed from the instances    If there are duplicate labels  press the label button down multiple times while holding down  SHIFT OPTION COMMAND  each click will remove the label from the selected instances     Button Links    Exclusive Links   Code Button to Code Button   Tw
62. 7      Studiocode    SPORTSTEC    Statistical Commands Quick Glossary    SCOLUMN Returns the column the cell is in   SROW Returns the row the cell is in   Returns the absolute value of a number     If values are numbers  returns 1 if both values are not zero  otherwise returns   If using text then it is assumed that you are referring to labels and the return  result will be instances from the timeline that contain both labels     AND    is  commonly used inside other commands  see IF  COUNT     and can be combined    with    OR    and    NOT       BUTTON Returns 1 if button is down and 0 if button is up  in the code input window   STATE    CEILING Returns a number which has the number rounded up to the specified number  of digits from the decimal point  If you need to display a certain number of  digits after the decimal point use the decimal command     CELL Grabs the output from another cell in the window   CELL_COLOR_   Changes the color of the cell     COUNT Counts the number of labels in the timeline  including multiple ones in the  same instance      DECIMAL Returns a string which has the number to the specified number of digits from  the decimal point  The number is always rounded down   Gives the latest end time of the labels or instances in the timeline in seconds   Returns  1 if no instances     END TIME Returns all instances that have the correct end time condition     EXIT Stops the rest of the cell from being executed    FLOOR Returns a number which has the numbe
63. Coding    Coding can be done during capture  press the capture icon in the code window tool bar  to start the process  You can code using the mouse or using hot keys  To save time  we  suggest using hot keys because you can type while watching the performance  whereas if  you are mousing you will have to look where you are clicking    Pausing the movie capture during breaks  such as advertisement breaks  will save   your computer disk space  Click on the pause button in the capture window or press  COMMAND K  Click on the resume button or COMMAND  K to continue capture  Use the  pause option if you need to fast forward dvds tapes or interrupt the video signal during  the movie capture        37    Code         Studiocode    SPORTSTEC    Pause   Restart Coding    To pause the coding  and pause the movie   of the Timeline and then also to restart the coding   press the Space bar on the keyboard     Live Transcription    During the process  transcription text can be inputted directly into any active code button  The best   way to demonstrate how this process works is to work through these steps    1  Open a timeline with linked movie    2  Create a new code window with 2 code buttons  named    Button 1    and    Button 2     Do not set  lag time for these buttons  the lag time might end before the text can be inputted    3  Initiate code mode in the code window    4  Press    Button 1    in the code window to start coding an instance    5  Press CTRL   on the keyboard  This will
64. DEX accacukawsiescu EEEE EE EVERA EENEN 154  IN TANCES ae eE EE N EER 154  IN TANC ES 2 5 ccucaoucucsaucnseswessaencunotescianaedsanteunsneeasouaenes 154  INSTANCE  dccwosedeueseucoxGe sew sGe ocwese nce sus uous soneer es nooeneene 155  LABEL oro acts gees eae E sc soda ce cue ean dbs eeiase we ceteuutate oecoenmen 155  EIN oss dees crete ics aioe cage e aa we TAEA sen eea caeasouesut 155  LABELS IN wa cnc edero eA pasGatactieashodiousciaceisdeecaodeeutenaenes 156  EABELS io ccnacarasnsecseaiessswassenwndwemedesecpasressecneeresteorne ont 156  LARGE or sceca wcasarase Sa wes aee cate he EE EEEE AREA 156  LENGTH ck se E oc a aes ene sree ae sees EE eeueenn sane 157  IVAN case gah tees boards Sn bog e eae e wae dees dane dsocoausanceusanuenes 157  LOOKUP cuccworeceeiewsevnsos oy ious ou EEA EEEE EEEN ETERA 158  OVERLAP     osessssessesscsscssssccecssecesoecoecscoscoecoeceeseseecoeose 158  RANK oee A A EENE A teen A AN 158  SIMALL orrena eNA EEEE ERA 159  START S S E O E A E E E E 159  START CME sccous vaucatesscutsaseetevencturssqeubsusieeecensuecuesurcnesus 160  TIME ooo ogee bo eave anes ew a ed ewes ae waters awa se E ENS 160  TIMER is ccare tov eacacenqeasacesetasscenees sar E E NRA 161  OUNIOUE ae eee een ie cee en bots ores cea EEEE EEEE ESE een EEN 161  UNIQUE RANK 5 oc st 06co sces 0s6 sara  o4 06s eed 086554 00S ve cwationna bee Sneeewnes 162  WHERE iced eve dee eee caiw sds ea ca EEEE E use nest Gaare eee neeents 162  Logical CommandsS          essssssesosescsesosess
65. ENERAL       20    Hide Others XC H  MAC OS X    S  2  Er   Sd    gt   mo     e    z   dad   c   S   lt x       21       F        F              Pis ac n  SS MN  e  Jnn mm Sb Se    i ee    Part 2   Code    Launch Studiocode    Click on the icon in the Dock or double click on the Studiocode icon on your desktop  or in the Applications folder        The Code Window    The code window is the starting point for coding your movies  It will contain all the event  categories  buttons  you want to analyze  Code buttons are used to categorize and mark the  time of events in your movie  These events become your own personal study of performance   specific information  You can save time by coding events as you capture your movie  Then if you  want to change  add or delete information  it   s easy to go back and do so later        Create a New Code Window       1  Choose File  gt  New  gt  Code window    from the main menu bar        The Code Window Toolbar  ASA Code window        Seg ES A Wa ei ke Cae      Capture Code Label Edit Matrix Enter  TAB  Clear  ESC  Reset Button Keys Links          Default lead O                The Code Window Toolbar contains icons which have 4 distinct functions    1  Coding Functions    Button   Enter   Clear   Reset    2    Operating Mode Functions    Edit   Code   Capture   Label    3  Display Functions    Keys   Links   Transparency    4  Analysis    Matrix     Note  In Window Operating Modes    2  above   you will notice a colored halo around the icons
66. Execute       Searches the Timeline open and executes the statistical commands in every cell in the  window that has a statistical script     Execute  Unlocked and Searchable Column Cells      d Allows cells in the column to be edited   Allows cells in the column to be searched with CNTRL F    N  2          z   lt x   x  z  a   gt   v  cc    Locked and Unsearchable in Column Cells    Prevents cells in the column from being edited  8 Ca Prevents cells in the column from being searched with CTRL F       145      Studiocode    SPORTSTEC    Moving around a Statistics Window  Moving from cell to cell can be done in two ways     1  Pressing the TAB key will move the cursor from one cell to the next cell on the right   Pressing SHIFT TAB will move the cursor from one cell to the next cell on the left     2  Holding down the CTRL key and pressing the arrow keys will move the cursor in the  direction of the arrow key that is pressed     Moving A Column  Click and drag on the column information header where the column number is located  move the  column to the new location     Moving A Row    Click and drag on the row number  move the row to the new location     Deleting A Column  TQ 1 delete     To delete a column  press CTRL and click on the column information    header  Select Delete column from the popup menu      Default    Deleting A Row             1  Edit row color    To delete a row  press CTRL and click on the row number  Select Delete row  Delete row  __  from the popup menu
67. Length    You can use the vertical and horizontal scale option to scale the lines and angles to reflect real world   values    e To set the Vertical scale for a movie  move the line over a known measurement in the movie   select the    Vertical Scale Option    and type in the real world value    e To set the horizontal scale for a movie  move the line over a known measurement in the movie   select the    Horizontal Scale Option    and type in the real world value     All angles and lines should be recalibrated accordingly     The biomechanical measurement tool can be used either on the preview movies or in full screen  mode   where greater precision of measurement is available  because of the larger picture size     The line tool is most effective for movies where the camera is fixed and does not zoom in and out     141    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Angle Measurement Tool    Choose Angle from the Analysis  gt  Measurement menu in the main menu bar           An angle will appear in the middle of the screen  The    measurement tool has a number of invisible handles on  it  On the angle measurement tool there are five handles  to grab  Move the mouse pointer over the ends of the  line tool  the cursor changes to a cross hair  1 2 3   Click  on these areas to move the ends of the angles and the  vertex  Move the mouse pointer over the middle of  either arm  the cursor changes to a finger pointing  4 5    Click on this area to 
68. OKUP    Finds a match for a given value in the first range  and then returns the value in the cell with the  same relative position in the second range  Ranges cannot overlap or be of different sizes    Format   LOOKUP   value IN reference    reference USING reference  reference      Arguments    reference  column number or column title  row number   value  a number  string  or instances you want to search the first range with  A range is specified  by reference  reference    Example    show lookup     w    in  column 2 1  scolumn 1 8 using  column 4 1  scolumn 3 8   shows the  value in the cell 3 to 4 columns to the left of the current cell  if it finds    w    in the cell 1 to 2  columns to the left of the current cell   lookup cell    data    in    sorted    1    sorted   8 using    rank    1   rank   8   using the cell on the same row in  column    data    search the column    sorted    and if it finds it return the value from the column    rank     at the same row    OVERLAP    Will return instances from the given arguments that overlap for any part of the timeline   This is  opposite of the unique command     Format    OVERLAP   instances   instances     Arguments    instances  labels or instances   Example    overlap     label 1 labels 2     returns all instances which have label 1 in them and overlap with any  instance containing label2 in them  It will also return all instances which have label 2 in them  and overlap with any instance containing label 1  It will also
69. Timeline           ccccecccccccecccccccscsceees 123  Replace Labels and Codes from selected Timeline             cccececcsccees 124  Information Button viru eae osu oie dinius 6 66in4 bine eceneescesensewnewnes 124  Add Button 8 i cicdiwsewdd ei ewide Sei etetac thes eeeveien ses ieevetiecvewue 124  Organizing ROWS and CoOlUMns          ccccccccccccccccccccccccsececcccecs 124  Copy The Code Matrix As A Picture          ccccc ccc cc cccccccccccececcccecs 124  Copy The Code Matrix As A Table            ccc cece cc cence cece ccc cececcececs 124  Create A New Code Row In The Timeline From A Text Label                4   125  Duplicating COMM oo 5  0 5009 6044009 64568 40504664500060 000s nN Ne Ree SOR GOES 125  Combining Labels cscicsciusewaks dv 04s 6ew sew eee cob Seer eneslnneeee veda seuss 125  Changing the Boolean Operator           ccccccccccccccccccccccececcccecs 126  Saving The Code Matrix oc oe sins dsc iso eindeseeiseeeeded eases ceaeeedaneese   s 126  Resetting The Code Matrix        cccccccccccccccccccccccccccccecsececeecs 126  MOVIE Organer sorospen rrai ES 127  Paste Instances Into The OrganiZer         ccccccccccccccccccccccccceceecs 127  Playing Instances In The Movie Organizer            ccccccccccccccccceccecs 127  Make Movie Options In The Movie Organizer            ccceccccecccccccsces 127  Changing Row Name In Movie Organizer             cccccccccccccccccccece 128  Editing Instances And Movies In The Movie Organizer              ceeceeees 128  Paste A Pictur
70. aeew ees 93  Adjust the Movie Volume           cc ccc ccc cc cccccccccccccccceccececsesececs 93  Resize Movie Window            ccc cece ccc ccc ccc ccc ccc ccccccceccecceccecces 93  EXDOMING MOVIES iccdccocentosieseneswuesenesetasecenesieoeneesueeneceres 94  DV Video EXDOlE is isswe cis i0i5 6a ede Sere Wk Sav i Err aes 94  Vdeo OUUCEXOONG 404600 655 064 080054 05 00050606V5as 00 sabes tee suasaeseewees 94  Using Instance Movie Chapter Markers             csccccccscccccesceeees 95  Viewing Text Labels In An Instance               cece cece cece eccescescees 95  Manipulating Movies              ccc ecc ccc c ccc cccccceccescesscescesceeees 96  Closing Movie WINGOWS 6 66  5 0  04 69 9 6 60  0604 60 0 905 0 956404 6 a0 oko mde ede ea oa 96  Movie Window Sizes and Proportions          ccccccccccccccccccccscccececs 96  Overlay TWO MOVIES  6444550494 28 40004006604 640660405064 s05 GN eNO dean aes 96  Align Two Overlaid Movies          cccccccccccccccccccccccccccccecsscsececs 97  Change Transparency Level of Movie WindOwWS            cceccecccecccecces 97  Flip an Instance MOVi  ws  lt  oes  68 bs ein d55 68 685 660s 44 ia 68508 N80 eEN Ow ewe es 97  Stacking Instance MOVIES  6s5 i55 54040005 s0405en ses ees oateacteedaeveseuaers 98  Stacking Timeline Movies          cccccccccccccccccccceccccscsecscsececcecs 99  Stack Movie ZOOMING  6656  6055 0045 550555 sh005oese sie bey Ae ede whsie ee CKRN AES 100  Changing Stack movie view locations in the grid             ccccccccccccece 101
71. ain menu bar  The  movie frame will be flipped horizontally              7   v         S   lt x   x  z      gt   U  c       97      Studiocode    SPORTSTEC    Stacking Instance Movies       Stacking    is the process of projecting more than 1 movie in the movie window at the same time   Two or more instance movies can be stacked in various configurations in one movie window  The  only limiting factors to how many movies can be stacked are the computer s screen size and speed   Each viewing angle in the stack movie can be moved around the stack  The stack configuration can  be changed  1x2  2x2  4x1  etc  Any viewing angle in the stack can be zoomed and the other movies  in the stack are hidden from view     1  Open a timeline with some coded instances  Find three similar instances to view and  make 3 separate instance movies from each one    2  Set the playhead on each movie to a point at which all three movies will be in sync  This  might be one second prior to a particular event    3  With all the sync points set in each instance movie  press COMMAND Y or choose Stack  instance movies from the Windows menu in the main menu bar    4  A stacked movie will open up with all three instances in a 3x1 configuration    5  To change the stack movie configuration  press CONTROL COMMAND and click in the  stack movie window  Select 1x3 or 3x1 from the pop up menu    6  To move a viewing angle location in the configuration  press down COMMAND and click  and drag the viewing angle to ano
72. al expression   number of digits  if positive the number of digits to show at the right of the decimal point  If  negative  the number of digits to the left of the decimal point starting at tens  If 0 no decimal  placing will be left     Example    show decimal  34 235  2  shows 34 23   show decimal  3423 456   2  shows 3400  show decimal   round 0 499 0   2  shows 0 00    FLOOR  Returns a number which has the number rounded down to the specified number of digits from  the decimal point  This is similar to the deimal command excepts that it returns a number and  not a string  If you need to display a certain number of digits after the decimal point use the  decimal command     Format   FLOOR  number number of digits     Arguments    number  numerical expression   number of digits  if positive the number of digits to show at the right of the decimal point  If  negative the number of digits to the left of the decimal point starting at tens  If 0 no decimal  placing will be left    Example    show floor  34 235  2  returns 34 23   show floor  3423 456   2  shows 3400  show decimal  floor 0 999 0   2  shows 0 00    ROUND  Returns a number which has the number rounded to the specified number of digits from the  decimal point  It will round up or down depending on which is the closest digit  If you need to  display a certain number of digits after the decimal point use the decimal command     Format   ROUND  number  number of digits     Arguments    number  numerical expression   n
73. all aertgt ctbes          Recent and Saved Searches    While searching timelines and other windows  every time a search is done  the criteria is saved in the  Searches column on the left of the window  Any search can be easily referenced by clicking on the  date time row in Recent Searches section   Note  If the list is not in view  click on the disclosure triangle to the left of the Recent Searches text   SAVED SEARCHES  A Weekly label search  My everyday text search  H My common Find and Replad       RECENT SEARCHES  in Mon 24 May   01 33 34 PM          BG Fri 21 May   10 39 49 AM  O Fri 21 May   10 39 35 AM  FA Fri 21 May   10 39 18 AM    FA Fri 21 May   10 38 29 AM y    When the date time row is clicked on  the criteria will be loaded and the search can be done again   This does not load previously found data  only the criteria used in the search  This can be saved by  clicking on the save button at the end of the Search mode selection row  the criteria will then be  saved in the Saved Searches list  The saved search will be given a default name of Saved Search  To  rename the search  double click on the name and input the new name        Search criteria can be saved directly to be used again in the future  This is especially helpful when  creating complicated searches  By clicking on the save button at the end of the Search mode  selection row  the criteria will be saved in the Saved Searches list  Just as stated above  the saved  search will be given a default name of S
74. an try copying and pasting this example into TextEdit or some other text editor like Text  Wrangler  then changing some of the content between the elements and importing it into  Studiocode  For those not familiar with XML  remember  all open tags must also be closed  i e   lt    TAGNAMES  If the file is not formatted perfectly in this way  it will not import      lt file gt    lt SESSION_INFO gt    lt start_time gt 2010 03 10 21 21 39 63  1100 lt  start_time gt    lt  SESSION_INFO gt    lt SORT_INFO gt    lt sort_type gt sort order lt  sort_type gt    lt  SORT_INFO gt    lt ALL_INSTANCES gt    lt instance gt    lt ID gt 1 lt  ID gt    lt start gt 4 9984074982 lt  start gt    lt end gt 10 0046128241 lt  end gt    lt code gt Alexis Proctor lt  code gt      lt label gt    lt text gt First Step lt  text gt    lt  label gt   label gt    lt group gt Speed lt  group gt    lt text gt Fast lt  text gt    lt  label gt      lt free_text gt This is a great example of a fast first step  lt  free_text gt     53      Studiocode    SPORTSTEC     lt  instance gt     lt instance gt    lt ID gt 2 lt  ID gt    lt start gt 29 0119131044 lt  start gt    lt end gt 59 2852137351 lt  end gt    lt code gt Alexis Proctor lt  code gt      lt label gt    lt text gt First Step lt  text gt    lt  label gt    lt label gt    lt group gt Speed lt  group gt    lt text gt Fast lt  text gt    lt  label gt      lt free_text gt This is another great example of a fast first step  lt  free_text gt    lt  instance g
75. ance  respectively     Here is a brief example on how this might be done     1  Create a tab delimited file that looks like this  Remember that each label must have a tab in  between each other  And each line must end in a carriage return  not a line feed    Label1 Label2 Label3   Label3  Label4 Label 1   Label2 Label 1 Label 6    Code    2  Code a timeline row with 3 instances        CodeRow      E E    3  Select the instances in the timeline    4  Choose File  gt  Import  gt  Tab delimited data into selected instances      5  Each line of the tab delimited file will be imported as labels in the corresponding instances   Line 1  gt  Instance 1   Line 2  gt  Instance 2             Line 3  gt  Instance 3          Generic CSV    The generic csv import will import most comma separated value files that meet the following  conditions           GOD EMY rari a D  Se  ay 1  The first line  row  in the file is the column header   value  Leg om i SEET description   E m pE 2  There are columns values for Mins Secs Frames and each  te oe line row  has this data  Otherwise the data will be imported  a re ube into the timeline   B Ne Conary ba  ggg ee og Choose File  gt  Import  gt  Generic CSV file then select the file  oS ae thes to import   B mari abel    E Fiai yar   e   A window will appear where each column value can be be  i configured as to how it will be imported into the timeline  By  unchecking the tick box in the import column  the row will  not be imported  The column heading 
76. ance  select the instance and press the  CONTROL E keys  This will open the instance edit window  Make changes by  pressing the arrows in the upper corners of the instance edit window   To delete any instance  highlight the instance and press the DELETE key   To drag and drop instances between movie organizer windows  select multiple  instances in a movie organizer  hold down COMMAND OPTION  click and drag from  the selected instances and drop into another movie organizer window    Paste A Picture From The Clipboard Into The Movie Organizer   1  Click on the new picture button in the Movie Organizer tool bar  this will create a   alll new picture row in your Movie Organizer   In the new row click on the white box and paste in your picture   3  Drag the picture row to the row above the clips you want it to show  before    Note  When a picture is pasted into the movie organizer it is scaled to the full movie size  Drag   the bottom of any picture to resize the row  Pressing SHIFT COMMAND and dragging the   bottom of any picture will simultaneously alter the size of all picture rows     New picture    Changing Labels with the Labels Tree Pop up Menu   The labels tree pop up menu can be accessed by right clicking on an instance  The labels tree  pop up menu is created from all the labels found in the movie organizer window  If new labels  need to be added  open a new labels tree window  add the labels to the new window  then  right click on the instances to add the new label or a
77. anges the text color of    Teacher    in the front code  input window to red     if  Sa  lt  1  send text color  0 100 0  to button    Teacher     send text color  0 0 100  to button       Teacher      If  a  lt  1 then the button   s text color will be green otherwise it will be blue     171      Studiocode    SPORTSTEC    172       Pats   Distribute    Exporting Data Files    Timeline data can be easily exported and used in other applications such as Excel and Final Cut Pro     Export an Edit List    An edit list generates a complete list of events in play order  It creates a tab delimited file that is  easy to manipulate in a spreadsheet editor like Excel  Using the edit list data  graphs  functions and  macros can create some very informative reports     The export is simple to perform  Open a timeline and choose File  gt  Export  gt  XML edit list    The file  that is exported will likely have an excel icon and can be opened by Excel immediately  Since this is a  tab delimited file  it can also be opened by many simple text editors or can be used as a data source  for other workflows     The export will appear like this in Excel     Edit list          For more information  see the Import section of this manual  There is a more in depth explanation of  the data structure of the file  Also  see the Export Preferences section  this file type can be exported  during capture and coding     Export an XML Edit List    Like the Edit List  the XML edit list generates a list of ev
78. apture    Code Window functions during Capture       During capture  with a Code Window open  you may create instances in the Timeline using capture  mode  live capture  or code mode  after capture  or add labels to an instance  after instance has  been created   You may also add more buttons or labels to your code window or remove them  Thus  you may toggle between capture mode  code mode    label mode and edit mode without affecting    the capture   Update Code Button    A code button in the code window can be created to update the capture when it is  pressed down        1  Create a new code button in the code window   2  Name the code button  lt capture_update gt    3 Set the code button with a lag time  The lag time amount depends on how long    the update process should happen after the button is clicked   A good approach to using the  lt capture_update gt  button is to have it activated by another  code button with lag time  Set the lag time for the  lt capture_update gt  button 1 second  longer that the code button that triggers it  When the code button ends its lag  the   lt capture_update gt  button will trigger the update process 1 second later        71      Studiocode    SPORTSTEC    Synchronizing Sound and Video    When using DV capture devices you may occasionally find inaccurate sound and video    synchronization in captured movies     Most Common Problems that Occur are     1  The sound is offset by the same amount throughout the movie file    2  When capturin
79. ar button while engaged in Code or Capture mode will depress the last  code button pressed down  stopping the marking of an instance  The short cut for this  is the ESC key  This is mostly used when accidently hitting a code button during live  coding        4 Pressing the Reset button while engaged in Code or Capture mode will remove the last  instance that was ended  This can also be achieved using keystrokes COMMAND Z              26    Button    eby Clicking and dragging from this button into the canvas below will create a new code  button  Holding down OPTION will create a new text label button     Button             Keys       Pressing the keys button will reveal all the hotkeys that are set for each button in the Code  window when    Show keys    option is selected for the button and the hotkeys are not  visible           Code    Pressing the links button will reveal all hidden links between buttons  By right clicking on  this button  you can choose to show or hide all links in the code window  Hiding all the  links will tidy up the appearance of the code window                                                  Jal  Eee sentir D To see a record of the buttons you ve used  take  a look at the history line  The most recent button  activation is shown to the right of the line  A  triangle pointing down indicates a code button  which has been activated  A triangle pointing up indicates that code button having been  turned off        Button Information Bar  The Button Inform
80. arkened section within it   s timeline    7  File gt  Save as gt  Format  Movie Player Standalone movie  on  desktop   The movie is now ready to be distributed or presented in  a Quicktime movie format  on either Mac or PC         140    Create Angles and Measurement Lines    The measurement tools  line and angle  can be found under the Analysis  gt  Measurement menu  By  using known distances in a frame of video  you can accurately measure other distances relative to  a known distance  Known distances that can used in a video frame are landmarks such as a goal or  field marker  You can use the landmark to set the relative scale of the line tool     Line Measurement Tool       Choose Line from the Analysis  gt  Measurement menu in the main menu bar   a N    C o l 2000 _  Aline will appear in the middle of the screen  The    measurement tool has a number of invisible handles on  it  On the line measurement tool there are three handles  to grab  Move the mouse pointer over the ends of the  line tool  the cursor changes to a cross hair  1 2   Click  on these areas to move that end of the line  Move the  mouse pointer over the center of the line tool  the cursor  changes to a finger pointing  3   Click on this area to   s    move the line tool                       Set the Line Parameters    Press CONTROL and click on one of the lines to set the Line Color  Line Thickness  Vertical Scale   Horizontal Scale  Make Vertical  Make Horizontal     Setting the Scale Factor for the Line 
81. ate Se                                                                in the button properties window  Then press the keys button Caji the code  window to show them  c      2  Use USB peripheral devices such as remote controls or number keypads to make    use more flexible  especially if you are running a camera and trying to code at  the same time        31       p  U      e        2  Change the button properties         E  Wi ee E       bereter   In the Edit Button window any box or  A iste mame _ t  radio button which can be activated or    deactivated is refered to as a    property     Dipun m bm i      aai because such action will change the  Cmm property of the button   es Click OK to commit changes or Cancel  iia sa a to close the window and not save the  L   z jJ changes           mm o    0   o e  kes E dee i i   To speed up the editing process  leave    A tee in       the Edit Button properties window open  a    tack pout aa and click on another button in the Code  od window  This saves the previous button  memes esa 3 properties and switches to the selected  aicea sync button  Click OK to commit changes and    close the window     i Lay Boe m   lt  E E A  6  Hot Keys  1  To keep a tidy window  uncheck the show key box next to the hot key text box       K stuciocoge    SPORTSTEC    Change A Button Name                    ui t iki  EEEECECSSSCSEE     E SS ee ee  te a               x Mime piei a bel   ee  i  n et ales    iin irra BoP cn m                Change the Posi
82. ation Bar is located directly below the Code Button History line  When you hover  the cursor over a button  it   s name will be displayed in this bar     Studiocode Button Types    Code Button     code Jack Code buttons are identified with a diamond symbol      e      Name a code button to define an event which will become an instance in the  timeline  For example  you may name a Code button    Direction    to mark every time  a direction is given by a participant     When you have captured a movie and used a code button  the button creates a row  in the left column of the timeline identified by the name assigned to the button   i  IE Du    The code button identifier symbol  a diamond  will be either red or green  A red  diamond means it has a toggle action that must be clicked on to start coding an  instance and click on it again to stop coding  A green diamond means the button has  a lag time and will stop coding at the predefined lag time after it has been clicked     27      Studiocode    SPORTSTEC    Text Label Button   Text label buttons are identified with a circle symbol    Name a text label button with a description or a consequence of an event marked  by a code button  This label is inserted into the last opened coded instance on the  timeline or inserted into all active code buttons  For example  you may name a text  label button    Good Communication    for a   Student    code button      Labels in an instance can be quickly viewed by mousing over an instance in t
83. atures and functions you will use and it assumes you have already seen a demonstration or  been trained in using Studiocode and therefore have some knowledge base of how it works    If you are unfamiliar with the Studiocode suite of products  or require more information  please  contact the Studiocode Business Group by email   support studiocodegroup com     Overview of Studiocode  Using Studiocode is easy     just follow some simple steps and you ll be on your way     Here   s a quick guide how the Studiocode process works  You ll find step by step instructions in  the following pages     1  Click on the Studiocode con in the dock or on your desktop    2  Create anew Code Window  This is the window where you can design your analysis platform  by creating and editing code buttons to categorize events in the video    3  Decide which events in the video you want to categorize  code  for future analysis    4  Create and name Code Buttons for all the events  For example  you may want to code a  particular person  a particular action  or each time a specific event occurs in the video  Each  button will code specific instances for the actions in the timeline    5  Capture  record  the movie to the hard drive and at the same time code the information you  need using the buttons in the code window    6  You now have the movie captured and the information about the movie coded in a timeline   The movie and the timeline are linked together and are a chronological record of the  instanc
84. aved Search  To rename the search  double click on the name  and input the new name     A saved search is saved in the in the search mode context  So  when a find and replace search is  saved  when it is selected in the Saved Searches list  ne mode will be switched to find and replace        The mode is     esented by the saved or recent icon     icon is Instance mode   mode and      icon is Find and Replace mode     119    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    by SPORTSTEC    Code Matrix    The code matrix is a two dimensional grid representation of code rows and text labels in a timeline   The rows in a matrix are generated from the rows in a timeline  The columns are the text labels that  are coded in the instances of the rows  The cells of the matrix display the instances that have the text  label coded in them  The intersection cells can count the instances that have the text labels coded   in them or count the amount of the label are found in the instances  By default  the matrix is an  instance counter  not a text label counter        Using The Code Matrix   1  Click on the Matrix im ane Occupational Safety  6680B8     button in a timeline  ul i      or code window  LL     2  Doubleclick on the row  to create a movie for all  in the row   3  Doubleclick on the column          to create a movie for all s  with the text label  2    4  Double click on a cell to sq  movie of the intersection BRE  instance and label  5E  The cumulative totals o
85. below the  component and choosing a color     Background and Text overlay opacity of the overlay text can be set by dragging the slider or  manually inputting an opacity value  The lower the value  the more invisible the background will be   The background opacity sets the opacity for the background of the text that is displayed where the  text overlay opacity sets the opacity for the overall text display of all components     Vertical text position is changed by moving the slider  The text can be moved to the absolute top and  bottom boundaries of the movie frame     Full Screen Time Display       Full screen time display  IM Time displayed while presenting full screen   _  Display whole seconds  Display time as       Movie time      Relative movie time   L TimeCode    Time position  Vertical        gt  Horizontal Q   Size  j  5  Background opacity           40    Mi Background iz    Time color            Foreground opacity ae 100          L C Default W       When    Time displayed while presenting full screen    is selected  a time counter will be shown in a  floating window over the movie  The floating window position can be changed by clicking and  dragging on the window     Display whole seconds removes the hundredths place from the counter  This makes the window less  wide hiding the higher precision data     There are 3 time display options    1  Movie time displays the actual movie time from 00 00 00 00 to its end as it relates to its total play  length    2  Relative
86. bels that have the search string in the ending of their name        is    UA is not   Label SALUE                   does not contain  begins with  ends with                         4  Input a search string  This is usually the label name or part of the label name  A string is made up  of any amount of characters including puncuation and other character types      eeina 0     bet      5  Establish the last element in the search criteria row by selecting from the following drop down  menu             Note  Grouping only applies to labels  Further criteria can be     from any group     subtracted  added  or nested by using the buttons  respectively  to    and group       the right of the criteria row  L    115    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    6 The last item to set is in the Search Options section below the rows of the criteria  These options  apply to all search strings that was inputted in the rows of criteria     Ignore case will ignore capitalization  So  Bob will be considered the same as bob    Ignore white space will ignore spaces between characters  So  Bob Jumped will be same as  BobJumped    Use wildcards  this is a method of pattern seaching  If there were a certain amount of label names  that started with B  an asterisk could be used to find these by using B  as the search string    Trim whitespace will ignore spaces after names  This is helpful if names were inputted strangely   Only search selected categories will 
87. box at the left of the window  a   we   Good Communion ii  6 In row B  choose the second row you want to Cai  use and click the Create row button  y J  AND  OR  or NOT can be used as aa NN  A ar E T Hot A N  operators  AND will create instances soit Fister ED eter tet date  Biante ha ait ea  r r e ee  a  where A and B overlap  OR will create a E  a  instances from both rows combining     to aI  i   result    where overlaps occur  NOT creates O Com Jk J                            instances where A does not exist     Create New Row Hints  1  For fast alternating dialogue between two people  code one person s half of the  conversation  then use the NOT operator  to create the second person s timeline row     2  When you want to use more than two rows  create a new row from the first 2 rows  then  create another row from that row using it as row A and the third row as row B  Repeat this  again and again to drill down further        107    N  2          c   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Sorting Code Rows    Rows can be sorted in a variety of ways  manual dragging up and down being the most  common  However  using name and color can automate the process and make organizing the  timeline a lot quicker        Ten nen by name   Goat roa by calor   Sout n be Geko heme by ratte  Geof cost by namber of bining  Gort tack in rete Greer       Sort Rows by Name  Choose Rows  gt  Sort rows by name from the main menu bar  All rows will sort by alphabetical  ord
88. button name   COLOR    SEND TEXT Changes the text color of the button in the code window with that button  COLOR name   SHOW Outputs the number or text to the cell     START Gives the earliest start time of the labels or instances in the timeline in seconds   Returns  1 if no instances found   START TIME Returns all instances meeting the correct start time condition    Adds all the values in the cell group   TIME Returns all instances meeting the instance length condition  TIMER Converts the input in seconds to a timer string with a given precision    Returns instances from the given arguments that do not overlap for any part of  the timeline  Opposite of OVERLAP           Finds the rank of the value in the range making sure it is unique  WHERE Selects certain instances based on conditions        150    Display Commands    These commands change the display of the cell that the script is in     CELL_COLOR  Changes the color of the cell  The color ranges are 0 to 100 percent of red  green  and blue   Different percentages of each color will result in different colors     Format   CELL_COLOR  red   green  blue      Arguments    red  anumber 0 to 100  green  a number 0 to 100  blue  anumber 0 to 100    Example   cell_color  100 0 0  turns the background color of the cell red   cell_color  100 100 0  turns the background color of the cell yellow     ROW_COLOR  Changes the color of the row  The color ranges are 0 to 100 percent of red  green  and blue   Different percentages of eac
89. by SPORTSTEC    K stucigogge    Manipulating Movies    Closing Movie Windows   The most basic movie operation aside from opening a movie is closing one  To close a movie  window  press the red button in its window bar  However  a more convenient way to close movies  is to use the shortcut  COMMAND 41  This shortcut closes all open instance movies instantly  When  analysing instances from the timeline  a lot of instance movies can be open at one time  clicking on  the red button to close them all can take awhile  Using this shortcut  makes this a lot quicker  This  function can be found under the Windows menu  Close all instance movies     Movie Window Sizes and Proportions   One of the more basic manipulations of a movie is to change the size  Studiocode changes   the size based on halves of the original movie size  The change a movie window size  press  COMMAND SHIFT   on the keyboard to increase and COMMAND SHIFT    to decrease  The same  function can be found under the Windows menu  Reduce movie size and Increase movie size  In the  menu  the shortcuts for this are COMMAND  gt  and COMMAND  lt    gt  and  lt  are inputted by holding  down SHIFT   and SHIFT       To reset the movie window to its native size  choose Windows  gt  Natural movie size menu item     Movie proportions can be changed by using the  Movie proportions 16x9  Movie proportions 4x3  and Movie proportions   native  Using these features will either stretch or shrink the movie window  according to the movie
90. ccccccccccececs 51  IMPOMUNG FICS  svicwonccoresssetwenercoaesreaueieceseeeeuareuseewern ceeds 52  Se LISt ocucotecduciasiecusstaeeseuaoiecstoncens csansteseeceeinssaewsesees 52  XML Edit Lists ccwssscwass Chawiicoamenweeesrecateenetwurescressaceoewasaeds 53  Tab Delimited Data into selected instances           ccccccccccccccccccececs 59  Generic CSV sireci attr Oo ba A EErEE EENEN AE iee wie Genueau eae 59  Set Directory for Auto XML Import           ccc ccc ccc ccc cccccccceccecceccecs 61  CID UFE oar rr EE ere E er re ce 65  Making the CONNECHONS 4 46 6 4  449 995 554664546665 4050006 400NSe eK OOK ieee RT aes 65  SIGN All PIOW    bunewcnvaeea Ge errr had eve Gh Osee eee weed eee baeenes yeseeesecness 65  Setting Video and Audio SourceS          sssessssssesosescsecosecscsecseeo 66  Compression ODUONS  cccscscee rece sr cwersstrse EErEE EENE RERE En 66  VIdeo COGGCS 6 6646 05 4560 5004 0655 940445 6540506540506 R SON EeRee SN aRear tos 66  Audio COGGCS awe avee   enase ee ewh ute veGe Ere Essa Ea Or ANERER Keene seeene es 67  The Capture Window Toolbar              ccccccccccccccceccesccesscescces 68  Customize the Capture Window Toolbar            cccccccccccccccccscececes 69  Capture Window FUNCTIONS             ccc ccc cece cece cece ecceesceesceseees 69  Basic Capture ee ee ee oe er 69  Quick Capture a ee ee ee ee ee ee rer ee 70  Append Capture a isiikivieie eevee oN 6 esi 5 bib Errun eS iN 6 CORSO LON WON EAs 70  Update Can Cle s4 6655 60ase 5 ones eu eudes seul ecse
91. ccccescesccescescees 86  MOVIE Play RACK sosirii sE a Er E AETAT ETAT EAT EAEAN ETAN EOAR CEEA 89  Playing any Movie a5 65 s was oh0 6 06 9 60 9554659 5950S SENSES RE DENG ROR ESOS 89  PAUSE ANY MOVIG isc 66 6   lt o 6 5 os ah 085 oie hae S 6 Ras aN esau ah ew tastas snsd adoris 89  View the Movie Frame by Frame           ccccccccccccccccccccceccccscceces 90  Play a Movie in Slow or Fast Motion           cccccccccccccccccceccccecceces 90  Go to a Specific Part of the Movie           ccc ccc ec ces cc ccccccsceccccscceces 90  Movie Playback Keyboard Control             cccceccscsccscccccscesceecs 90  Creating Instance Movies    1c03 c  cecdsncdvendeecdesceeescdsasssneveisanres 91  Play a Single Instance      655 050 9004 06600wseoeeeaGseeeecaeewes Sanna dweaeewan s 91  Play All Instances in a Single ROW          ccccccccccccccccccccceccccscceces 91  Merge Rows  Sequential Rows  and Selection Order             sseeeeees 92  ute  a  i ee eer er re re 92    K stucigogge    SPORTSTEC    Segu    ntial ROWS ins aa6 c05 0565 cn  00 8605 e EEEE sE OTETI DEI Ee eh ewe ees 92  Selection Order oeiedee ceased wesace iar ewe dees eis ewGW danse eeewee ens eae ds 92  Presenting Instance MOVIES           ccccccccscccccccccsscccesceesssceees 93  Present a Movie in Full Screen           ccc ccc cece cc ccc ccc cccccccccceccecces 93  Stop Presenting a Movie in Full Screen          cccccccccccccccccccccceccecs 93  Loop Instance Playback o s    s 0 066 0004 06wa0weenag deen es eee e oben Sees ey 
92. cell     Column 2    Srow 2  returns the contents of the cell which has a column title of      Column 2    and 2 rows up from this cell    COUNT  Will count the number of labels in the timeline including multiple ones in the same instance     Format   COUNT labels    Arguments    labels  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT  optional WHERE conditions   conditions  ROW   quoted text or ROW    quoted text  which can be grouped using OR  AND   NOT     Example    count    Outburst    returns a count of all the    Outburst    labels in the front timeline    count    Outburst    and    Elated    where row      Miller    returns the total number of    Outburst    and     Elated    labels in the row    Miller      count    Outburst    where row       Miller    returns the total number of    Outburst    labels which are  not in row    Miller      Sa   not     Outburst    or    Elated       show count  a   This example uses a variable and shows the total number of labels in the front timeline which do  not have    Outburst    or    Elated    labels in them  Variables are handy to use in long expressions or  scripts saving a lot of time in retyping or changing conditions     152    END  Will give the latest end time of the labels or instances in the timeline in seconds  It will return  1  if no instances are found     Format   END instances    Arguments   instances  instances or quoted text specifying 
93. ck Keyboard Control    Once a movie is created or linked to a timeline  you can use many key combinations to play it    at different speeds     UP ARROW plays the movie   DOWN ARROW stops the movie     RIGHT ARROW moves the movie forwards by 1 10 sec frame by frame  Hold it down  for continuous slow motion movement forward   LEFT ARROW moves the movie backwards by 1 10 sec frame by frame  Hold it down    for a smooth rewind action     HOME moves the playhead to the beginning of the movie    END moves the playhead to the end of the movie   Pressiko the modifier keys  COMMAND  SHIFT  OPTION   amp  CONTROL plus LEFT OR RIGHT  ARROW will move the playhead at different increasing speeds  Another way to move the  playhead around is press CONTROL L  CONTROL K  or CONTROL J  CONTROL L will play the  video forward  each time it is pressed the movie will play faster  CONTROL J works the same  way  but in reverse  CONTROL K will pause the video     90    Creating Instance Movies    You can create an instance movie in the timeline from     A single instance      All instances in a single row chronologically      Selected instances across multiple rows chronologically  Merge rows       Sequential rows in order of row number and the selected rows  Sequential rows      Selection order in a single row or across multiple rows  Selection order      Play a Single Instance     1  Double click on the instance in the timeline or select an instance and press the Make  movie button in the timeline t
94. considered false and will execute the false statement  otherwise any nonzero result is considered true and will execute the true statement  You can use  any relational operators  lt   lt    gt   gt        on numbers or quoted text and logical operators AND   OR  NOT on numbers  When an empty string is compared to a number with   or     the string  will be consdiered as 0   statement  any normal command including another    IF     Example   if  5 lt 6  show    true     show    false     shows true  You can change the result by changing the  condition to 6 lt 5  Sa   cell 1 0   if  Sa  lt  0  show    cell is negative     show    cell is positive      Using a variable  this example shows whether cell in column 1  row 0 is positive or negative  number  Sa   cell 1 0   if   a    0  show 5 Sa  show    N A      Again using a variable to set the cell location  this example shows 5 divided by the contents of  cell in column 1  row O  If that cell is O or blank then show    N A     if    tom     lt     tot    and 4 lt 5  show    true     show    false     shows true  if    tom     lt     tot    and 6 lt 5  show    true     will do nothing as the condition is false and there is no  false statement   NOT    164    Used to exclude criteria in arguments in order to specify a search more directly  If value is  number  returns 1 if value is 0  otherwise returns 0  If using text then it is assumed that you   are referring to labels and the return result will be instances from the timeline tha
95. create a movie clipping  on the desktop  As you drag and drop  rename the movies  so you don t forget what  video is in each one  Remember to select the segment of the movie in the instance movie  timeline for which you want to create a movie clipping        181      Studiocode    SPORTSTEC    Direct Movie Exports    Beyond the standard Convert Movie export  there are 4 direct movie export features found in the  File  gt  Export  gt  Movies menu  To export a movie using one of these options  create an instance movie  and select the export from the menu  The export will automatically take place  Each of these direct  exports do not have any customizable options     iPhone movie to iTunes    This export converts the instance movie to an iPod ready format and sends it to the iTunes library   Depending on the iTunes preferences  it could be added to the library or be copied into the library     AppleTV movie to Desktop    If you use an Apple TV device  this export will create an Apple TV ready file that can be synchronized  to the device  When chosen  the file will be automatically exported to the desktop  This export also  produces very high quality video     Selected instances by row to iPhone movie to iTunes    Upon export  each row will be exported as an individual movie with the selected instances in time  sequence  selection order cannot be used  The movie name will be the row name  Once the export is  complete the movies are sent to the iTunes library     A trick to using 
96. created  The second column of data will dictate  the code row that is created in the timeline  Its ending point will be the next row in the data where  a matching code row is found  All other columns in the data file will be inserted labels for the  instances     Paste Laerdal Debrief Data    Similar to the METI Data import  the Laerdal Debrief Data import creates code rows and labels based  on data in an event log  Use the same steps outlined in the METI import to import the data into the  timeline  Rows and instances will be created for vital signs with their values being inserted as labels   A Laerdal event log should look something like this    Debriefing   Date  11 03 2008 Time  16 17 24   Healthy patient 00 00 00 Scenario started  Healthy patient   00 00 00 HR  80 BP   126 84 SpO2  98 PAP  25  10 etCO2  34 mmHg T blood  37 2   C etO2  16   00 00 32 Left lung sound   Crackles   00 00 32 Right lung sound   Crackles   00 00 48 Pulse radialis brachialis  Pulse absent   00 00 49 Central pulses  Pulse strength   normal   00 01 00 HR  80 BP   126 84 SpO2  98 PAP  25  10 etCO2  34 mmHg T blood  37 2   C etO2  16   00 02 00 HR  80 BP   126 84 SpO2  98 PAP  25  10 etCO2  34 mmHg T blood  37 2   C etO2  16   00 03 00 HR  80 BP   126 84 SpO2  98 PAP  25  10 etCO2  34 mmHg T blood  37 2   C etO2  16   00 03 22 Left lung sound   Pleural Rub    60    Set Directory for Auto XML Import    XML data can be automatically imported into a capturing timeline by selecting a folder for  Studioc
97. crssristrs 65564556 005 60005 56064 FEEN NENESE enews 80  PASSWON sscsreris rsrsrs oderit Has wa EENET ENSSAT E AEE EE ETENEE OS 81  Port Settings 46 40 0085444008404 00d ENTENT EAEAN AN Eaa 81  Default Password for Auto Connection To Clients           sssssssssssesssosee 81  Allow Servers to Start Stop Capturing        ssssssscssssssosssososeososeeoo 81  Allow Servers to Pause Resume Capturing         cccccccccccccccccccccecees 81  Allow Servers to Update Capturing          ccccccccccccccccccccceccccececs 81  Do Not Show Errors As They Occur         ccccccccccccccccccccceccccecceces 82  Do Not Connect With Clients           c ccc ccc cece ccc cec ccc ccccceccececceces 82  Stop Servers Connecting To This Computer           ccccccccccccccccceccecs 82  Disable Automatic Connection To Clients            cccccccccccccccccecccces 82  Use AMX Communication Protocol           ccc ccc cccccccccccccccceccecececs 82  Remote Communication Security          ccccccccceccccccceccseceseccees 82  Stop Disable All Communication           cccccccccccccceccccccccscscececs 82  The Communication Window              cceccscccccscccccescesccesceees 83  Connecting To Clients For Remote Communication                 eee00  84  AUTOMATIC Connection ssirerisirsteanesds d treust Trs dana CANELANE EAS 84  Manual CONNCCHON cesecssrrsviricidsti sorp ENET ENES eewead INAI N RANEREN 84  Capturing Using Remote Communication          esessssesessesssseseoee 85  Remote Communication Coding              sccecccc
98. d  by clicking on the operator between two labels in the combination bar below the toolbar  In most  occasions the operator will be AND  After clicking on the operator to expose the menu  select AND   OR  or NOT     AND will count those instances that contain the combination of labels   OR will count those instances that contain either of the labels in the combination   NOT will count those instances that contain the first label and not the following label     Note  A good approach to using this feature is to duplicate a label several times  then add a different label to each  duplicate to check for existence of the combination  This demonstrates the real analysis powers of the matrix and is what  it was designed to do     Saving The Code Matrix   Organizing the matrix and making various label combinations to produce the desired outcome is   the key to using the matrix to the fullest  Once this work is done  it important to save it  so it can   used to run against other timelines  Choose File gt Save or press COMMAND S to save the code matrix   This file can opened later and used to analyze the data in another timeline     Resetting The Code Matrix   After organizing the matrix by deleting columns and rows and making new combinations  you may  want to revert to the original matrix  To start from scratch  simply open another matrix by clicking  on the matrix button in the timeline toolbar  all possible rows and columns will be loaded from the  timeline into the matrix     126 
99. d in the Communications window  capture  commands can be initiated through the Capture window  Open the Capture window to view  or set up the necessary buttons in the Capture toolbar     There are two capture remote communication buttons in the Capture window  Communicate  and Communicate Only  These buttons are not a part of the default of the toolbar set and must  be added by customizing the capture window toolbar   see the capture window section on  customizing the toolbar to add these buttons to the capture window         The Communicate capture button will initiate a quickstart capture locally   server  and remotely on the connected clients with the initiate recording option  checked  All the capture functions in the local capture window  stop  pause and  resume will both work on the local  server  capture and the remote  client  captures           The Communicate Only capture button will only send capture commands  e to the clients and will not initiate the local capture  The captured files will be  ommunicate only  found in the preferred quickstart capture folder  They will be named using a  date stamp according to the system date  To set the Quickstart capture folder  choose Capture  gt  Quickstart set folder from the main menu bar along the top of the screen           85    Capture         Studiocode    SPORTSTEC    Remote Communication Coding    The most powerful and simple feature of remote communications is the ability to send  button push commands from a server s
100. d is dragged past 23 59 59 99  This means the  playhead was dragged past midnight    e Set movie time to zero  this option resets the movie time to 00 00 00 00 according to the  location of the playhead  The time will be displayed in red when the numbers are    negative    or  the playhead is set before the new zero point    e Set TimeCode  this option reveals a menu from the timeline title bar  The time can be set here   e Delete TimeCode track  this option removes the Timecode track  It can be readded by using  the Set TimeCode function  but the original one that may have been done during capture  cannot be brought back    e Use frames for TimeCode  this option will display the hundredths of seconds in frames    e Use seconds for TimeCode  this option will display the Timecode to the hundredths of  seconds     47      Studiocode    SPORTSTEC    The Labels Tree Window    The labels tree is a pop up Menu system used to add or remove      e FB Sf rt text labels for an instance in the timeline or the movie organizer   Pet Coles See fot tle fee Ge   The term    Labels Tree    is derived from the concept that groupings       of labels may resemble the branch of a tree because labels may   be grouped into categories or branches     The labels tree pop up menu is auto generated from the text  aaa labels in a code window or can be created manually using the  i Farad Labels Tree window  When code mode is activated in the code    Satintactory window  the labels tree pop up menu is sav
101. d to stop the capture  Click and holding down the        mouse button will reveal a drop down menu of options     Append Button          Allows you to stop a capture and then resume the capture at another time by appending  _ the resumed capture to the initial capture reference movie file   Append    Pause   Resume Button  The Pause Resume button allows you to pause the capture and then resume later  You   W  cannot logout of the capture or perform another task in Studiocode while the capture is    one paused     Update Button     A Manually updates the reference movie   See also the Hot Tip on page 71    Uodate  Preferences Button  l Al   Takes you to the Preferences Window   eee    Customize Button    a8  Ye Opens the Capture Customization Window   Customize    Current Time Display     ee 00004 03  04 a Displays the current elapsed time of the capture     68    Customize the Capture Window Toolbar  You may customize the toolbar of the Capture window by clicking the Customize icon     This will open the Capture Customization window  Drag and drop the function icons either to or  from the window into the toolbar    6616  a g    Captur Append Pai pie references Curmis       Drag your favorite Items into the toolbar             8       S  Church    Cee Poul PET a  Cammie Demmin oak  Oo a     OOOO S   Lies ies  LinS full raed Carrs CORTE Ate    5  Tipai Taie Flexibhe Space Caidorne Preferences    w OF drag the default set into the toolbar     So    w 1 Ae    Capture Aaen Piir Pr
102. dded  or removed in a cell  Click in the cell  change the text  input new text  or delete the text  When adding text labels  care must  be taken that the label is inputted correctly in the cell  If a label is misspelled or the  capitalization is wrong  two different labels will be created that mean the same thing  To    help this problem  the label tree popup menu can be accessed in any cell by holding down  OPTION and clicking in a cell  The label tree popup menu will appear and the labels can   be added or removed  Using the label tree is the best way to make sure that labels are  consistently inputted in the transcription window        134    Using the Keyboard   To move around in the transcription window with the keyboard  begin by selecting a cell with  the mouse  Press the TAB key to move to the next cell to the right of the active cell  When   the last cell in the row is reached it will wrap to the next row down in the first cell  Pressing  SHIFT TAB will move in the reverse direction  Alternatively  hold down CTRL and use the arrow  keys to move up  down  right  and left around the cells        i g   s  Sorting Rows ar       sort ascending  Columns in the transcription window can be automatically sorted in   sort descending  5 different ways  To access the sorting options  right click on the sort frequency ascending  column header name cells  sort frequency descending           sort all rows by movie time            Time reference   Speaker   Transcription Labels     
103. dit button properties window   2  Check the custom lead time box and enter the number of seconds of lead time you need        Note  If no Custom Lead Time is    Tile lina   specified  the default lead time will B Conte BA canton ead time 3 ners  apply Il rairatate l De       34    Lag Time    Lag Time automatically adds a specific time to the end of an instance when it is being coded   When you click on the code button to code the instance  Studiocode adds the lag time to the  end of the Instance  For example  You are coding a movie and have a six second lead time and  a two second lag time for a code button named    Clapping     When you see the person     Clapping    and click on the button  the instance in the timeline will be eight seconds        Y Tithe  inactive   i Cais Ff custom lond time  amp         1 7 ried AF tag fare 7 HEE  poparie       This becomes a fixed length instance and requires that you only click on the button once  which makes the coding process faster and easier           p  Customize a Lag Time U  i In the code window double click E S   on the code button for which you ae   ren a j  want to set custom lead time  This   oe Se  will open the edit button properties ay i  window  hi Sa    2  Check the Lag time box and enter pte bate mee u m  the required lag time  pete ete E  3  Code Buttons that use a lag time  a E ER aa a aa  have a green diamond identifier  is  a ee      let la   j             During coding  if a fixed length instance button is reacti
104. e     START TIME    Will return all instances that have the correct start time condition that meets the criteria in the  argument     Format   instances WHERE START TIME operator value    Arguments    instances  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT   operator   lt   lt    gt   gt       value  the start time you wish to test  in seconds     Example    count instances where start time  lt  20 will count the number of instances that have a start time  in the first 20 seconds   count    a    or    b    where row      row1    and start time  lt  20 will count the instances that have    a    or    b     in them in row    row1    starting in the first 20 seconds   count instances where  start time  lt 4 or end time  gt 20  and time lt 4 will count all the instances  which are smaller than 4 seconds  and have a start time in the first 4 seconds or an end time after  the last 20 seconds     TIME    Will return all instances that have the instance length condition that meets the criteria in the  argument     Format   instances WHERE TIME operator value    Arguments    instances  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT   operator   lt   lt    gt   gt       value  the instance length you wish to test  in seconds     Example     count instances where time  lt  20 will count the number of instances that are shorter than 20 
105. e    SPORTSTEC    movie windows option  The timeline and its movie window will be locked together and can be  dragged around together as one  This works great if the Default timeline and movie arrangement  option is turned on also  To move them independently  hold down SHIFT and click and drag on the  window to reposition it     The Edit instance window for sorter options are    1  Standard  While this option is selected  the edit instance movie will play through once unless  movie looping is turned on and remain in the current row of the sorter    2  Go to next instance  While this option is selected  the edit instance movie will play through to the  end  then the sorter window will drop down a row from the current selected row and the movie for  the new row will be paused at the start    3  Go to next instance and play  While this option is selected  the edit instance movie will play  through to the end  then the sorter window will drop down a row from the current selected row and  the movie for the new row will be start to play automatically    Maximum number of instance movies value set how many instance movies can be open at one time   Once the maximum is reached the oldest movie made will be closed to allow the new one to be  created     While working with Studiocode  windows get pushed all over the place especially timelines  to   help create some consistency in where a timeline will open select Default timeline and movie  arrangement  This option sets the timeline mov
106. e From The Clipboard Into The Movie Organizer                128  Changing Labels with the Labels Tree Pop up Menu             ceecceccece 128  Adding 16X65 50 dbs Rents sass 6 oi eon Sows tae He N Sees eN eee a 128  Save A Movie Organizer i466 6 56 065 5694655654 60544 600008 0006S a aOR SE ee eee aes 128  Database Instances from a Movie Organizer           ccccccccccceccecceces 128  instance SEQUENCE 6 295ca5 oes5ccseccetscsesacostenccesvessceaweessssees 129  Play and Edit Instances in the Instance Sequencer          cccccccccccccecs 129  Delete Instances from the Instance Sequencer          ccccccccccccccsccees 129  Editing Labels in the Instance Sequencer           cccccccccccccccccceccees 129  Transcription WINKOW           ccc cece ccc cece ccc ecccecceeeceeeceesceees 130  Transcription Tool Bar 6 vss veces soi we se eee Sins Vuela s derinti venrei rtn 130  Transcription Window Column Types          ccccccccccccccccccccccscccces 131  Transcription Window Column Type Settings         ccsccccccccccccccccces 132  Transcription Window Column Settings Bar          ccsccecccccccccccceces 132    viii    Transcribing VideO sisssssserscsies sods 654946  655 0S OER H EN doe Ennis 132    Exporting Instances to a Transcription Window           cccccccccccccceces 134  Creating an Instance Movie in the Transcription Window             seeeee  134  Viewing and Editing Instances in the Transcription Window                6  134  Using the Keyboard iis vis  ios 6s 5s oN NOSSO SS 6a SEEN
107. e Li gies tad Sooo WE   oe                   fee SiG Pile aar   ee Ar  Tse tPF a  ii  1 aeren  13 Ti T3 LF 4 EE i LEET  1 0  Pa Lewd il T  Ir JE 13 im  Uyimga  FETT IE E mas l  ii in    lady  4 ley PO      eo a m a ae ee    2  Inthe iCal Capture window  choose a date for the event by clicking on the graphical calendar    3  Set the start and end time using the appropriate controls   As a convenience  set the start time and use the slider to set the end time  If a longer end time is  required  increase the end time manually     fart    20Gb PM i Emi 4 256 P  120    FI Ja    4  Inputa name in the File name text box to be used for the captured file    5  Press the Add to iCal button in the toolbar    iCal will launch and a new calendar will be created called Studiocode if one does not already exist   An event will be added to the calendar using the settings from the iCal Capture window    The event has a specific naming convention that must used      lt capture gt    MOVIE NAME      The movie file name will become the text inside the quotes  For instance  if the file name in the iCal  Capture window was    Arrest Simulation     the iCal event will be named   lt capture gt  Arrest Simulation      The resulting captured file name will be Arrest Simulation SCpkg  If this naming convention is not  used  Studiocode will not capture properly  If you want to rename the event  change only the name  between the quotes in the iCal event    The event will trigger Studiocode to open 1 minut
108. e Remote description in this manual for more details     Drawing    e Hide drawings when playing movie at full screen  When selected  this option will hide drawings  on an instance when the instance movie is presented in full screen    e Delete full screen drawings when movie starts   This option only works in full screen  when  selected  drawings that have been drawn on the movie while the movie is paused will be  deleted when the movie begins to play       Pen size   This sets the pen size for the drawing pencil cursor           Windows  OOO Preferences  3 General  Capture vi Bring all windows forward when a single window is clicked    Communication _ Group timeline and movie windows  Labels Edit instance window for sorter      Edit list O  Standard  BB  Overlay text     Go to next instance    B Commando      Apple remote  Drawing Maximum number of instance movies 10       Default timeline and movie arrangement  Movies W   Auto execute scripts    Flagging            j  Matrix   Default        Go to next instance and play             Web               Cancel     OK       There are times when a lot of windows from various applications might be open at the same time   selecting Bring all windows forward when a single window is clicked will make sure that all the open  Studiocode windows come to the front and will not be obscured by another application s window   To make moving timelines and their movies around a little easier  select the Group timeline and    11      Studiocod
109. e Window for the first time the  Preference window will be unavailable  You will be required to uncheck the box and then either  enter a password chosen for the network   for a completely new network   or enter the password of  the existing network  You will now be able to set the remainder of the preferences for your network  to operate  See the explanation below regarding this function  but we recommend that this  checkbox be activated when the network is inactive     Name Description        rare Eero Compubrr I         Provide the computer with a name for the network  This is the name that will appear in the  Communications window of other computers connected to the network  to indicate whether  or not you are connected  Use a name that best describes how the computer will be used eg   Client computer 1 or Server computer  This will make it easier to identify computers in the list     80    Password                     aa    Faron O char mini    Tiii Pas iment        a   J  Set the password and verification field for the computer for this network  NB  This is not a     system password      it is a password for this Studiocode network only  It is common practice to  set all computers in the network to the same password  so the auto connection feature can be  used              Port Settings   ton jogg  i Race pat  Chenu 25i            Port settings can be changed here  Studiocode uses 9093 which is a port left undefined by  networking standards  When setting up for Internet 
110. e as standalone package does     De you wish to pisce the move inside a move package       ha C Yea      46    Place front movie and timeline inside a movie package    In previous versions of Studiocode  it was common practice to have a free standing movie and  timeline file  If you have this situation  package them  Open the timeline and choose File  gt  Place  front movie and timeline inside a movie package  It will package them up together     Note  Timeline files can still be free standing as long as the movie is packaged  You can have as many timelines pointing  at a single package as you wish     Timeline Backup Folder   The timeline is continually backed up inside the movie package  Up to 50 timeline backup files will  be saved  The oldest one will be removed when a total of 50 files is reached  As coding or editing of  instances is done in the timeline  a backup timeline file is saved in a folder called BACKUP folder  Each  backup file is saved with a time stamp included in the name  If a gross error is made when editing   the system loses power or crashes while the file is open  a backup file can be used to replace existing  timeline     Code    To replace an existing timeline with a backup timeline  Open the package  navigate into the BACKUP  folder  then drag and drop the backup timeline next to the existing one in the folder above and  delete the existing timeline  When you double click on the package  the backup timeline will open as  the default timeline  The fi
111. e button   ar    To stop the capture  press the stop button       The capture window will disappear and the timeline  and movie window will remain     Quick Capture   The quick capture feature is used to initiate capture instantaneously forgoing any save  options  By pressing CONTROL COMMAND R  capture will start immediately and the  movie will be saved in the quick recording folder with a date stamp as the name  This  feature can also be accessed in the drop down menu of the red capture button in the  capture window toolbar  While this is a convenient feature for rapidly starting capture  it is  mainly employed through the remote communications and iCal event captures        Append Capture   This feature allows you to append a capture to an existing movie  Select Append in the   Capture Window Toolbar  then select the movie file you wish to append the proposed   Append capture to  then capture as normal  The new capture will be attached as a continuation of  the existing movie     Update Capture      During capture  a new file is written approximately every 5 seconds  then from these files  G     a continuous reference movie is created on the fly  This automatic update process can be  Uodate manually made to occur by pressing the update button in the capture toolbar  Pressing  update will start a new file  This is useful when exporting movies through the matrix web  export   Note  Pressing the update button does not drop frames during capture        Communicate   This is a l
112. e can split at the playhead intersection by dragging the playhead to point  that the instance should be split into two  then choosing Edit  gt  Instance split     110    Combining Timelines    Two or more timelines can be combined back to back  so analysis over multiple movies can be  performed very quickly  The combine timeline process creates a reference package  A reference  package takes up very little space  but remember do not delete the original movies until the project  is finished or saved as a stand alone package     1     Choose Combine z    timeline movies FS LG ae eA ES  from the File menu 1  a Ba  fel Clasaroce bovini     a    in the main menu T CFVICES a ers  ite 1  a Clatsroom Bay     bar 6 ious l      h Sj Matin   s  Olagarncm Ey J  ocate the di Cussroom Day 4    timelines you want    to combine       Select and add AM janet  each one in the thy ogiak  order you want  them to appear  ___Add aelection    Fakirin g    into the new F Remia item paces 3  timeline  f Combine J   With all the    timelines added   press the Combine  button    Name the file and z    Save                              Cancel               Merging Timelines   There are cases where multiple users have coded the same movie and they must merged together  to either compare the results of the coding or combine the results of the coding into one timeline  To  do this  use the merge timeline window feature  The key to using this feature is the coding should be  done using the same video of an 
113. e field    iy Overlay text i Use both fields    D Commando    Apple remote Duration of text movies for instances 3 00  Drawing iv  Limit    hapter track t  xt ta 250 characters   Windows M Don t play sound if movie playback speed is greater than 300 percent     IM Expand or contract audio       Movies    Flagging    E Matrix Timeline stack movie lead time when view is switched 10    Eeh Mi Instance movie plays from previout chapter marker when view ie switched    _ Multiview hatheys       Mowe   NOME howie 7 eM  Movie 2 HONE Movie  amp  NONE  Movie 3 NGHE Movie   WONI  Movie 4 MLINE Movie LO BONI  Movie 5 MON Movie 11 Kiki  Movie G SOME Mawle 12 NOM  Default   Gane   _ OK         When a stack movie is open and a multiview Hotkey is pressed the view will zoom  To unzoom back  to the stack view  press the Hotkey again  This can also be done by clicking on the grid icon in the  top of the movie  The movie views are numbered from left to right  top down in the grid     100    Changing Stack movie view locations in the grid    Hold down COMMAND while clicking and dragging on the view  Drop the view in the approximate  location of the grid to relocate     Changing Stack movie grid layout     Hold down CTRL COMMAND and click on the Stack movie  Choose the grid layout from the popup  menu  If using a right click mouse  hold down COMMAND  then right click on the stack movie and  choose the grid layout from the popup menu     Stack movie Playback Preferences   Refer to the Movie Prefer
114. e file  NOTE  Be careful not to set this number too low  in  some situations trying to update a file too quickly will actually take the process longer overall and  can also interrupt other processes     Overlay Text       i      UW   gt   me    e   al             lt x    Movie Overlay Text                         AOO Preferences  3 General  Capture Movie overlay text    Communication cat aien  14  Labels   gt   Edit list M Background M Code M Label Mi Instance notes    E   P Commando      7 Apple remote Background opacity Text overlay opacity  Drawing 50 100     Windows        O        a   Movies Text iti  Faod ext position  i Matrix Vertical          ain Full screen time display   _  Time displayed while presenting full screen  __  Display whole seconds  Display time as     Movie time      Relative movie time      TimeCode  Time position  Vertical     Horizontal Qe  Size  jess 5  Background opacity  f  40  M Background   WE  Time color    Foreground opacity     100    Default    S                The overlay text preferences can be set live  so we recommend opening a movie with overlay text   then make changes to the preferences  This will save some time getting the settings perfect    Overlay text font size is set by inputting the desired font size in the text box    Showing or hiding components of overlay text is done by ticking the boxes next to each component       Studiocode    SPORTSTEC    Changing colors of overlay text components is done by clicking on the color well 
115. e if there are hundreds of  timelines to search     114    Establishing Search Criteria    Once the search target has been determined the next step is establish the search criteria  Establishing searching criteria for a label is created using the following steps     1  Select Any  All or None of the following are true from the drop down menu  If any is chosen  each  row with criteria set will return the found instances  When all is chosen  only instances that meet all  rows of criteria combined will be returned  None will return any instances that do not match the  criteria        of the following are         contains                            d       2  The first choice in setting the criteria is the data type  The data types that can be searched are  Transcription  Label or Code  In the first drop down menu select Label to start to establish the initial  criteria     3  Establish the operator of the search criteria by selecting from the following drop down menu  As it  relates to labels  these options mean    Is will return labels that contain the exact characters inputted in the search string    Is not will return labels that do not contain the exact characters inputted in the search string   Contains will return the labels that have the search string in their names    Does not contain will return labels that do not have the search string in their names    Begins with will return labels that have the search string in the beginning of their name    Ends with will return la
116. e in the Timeline    When you right click  Control   Click  on an instance in the Timeline  the Labels Tree for that Timeline  will be displayed in a drop down panel  The labels and label groups which are available will be  displayed  The groups will be indicated by an arrow marker  hover the cursor over the group name to  display the labels in that group     The labels which are attached to that instance are indicated by a blue diamond marker or a red arrow  marker beside a group name if a label from that group is attached     You may add or remove a single label in that instance by clicking on the label in the existing labels  tree displayed  You may add or remove multiple labels from an instance by displaying the labels tree  for that instance  then hover your cursor over each label and press the Command key    Exporting Instances to a Transcription Window       Any group of selected instances or a single instance can be exported to a      Transcription window  Select the instances in the Timeline  then press the   Transcription Transcription button in the Timeline tool bar  If a Transcription window is open  the instances will be pasted below the last row of that window  If a transcription   window is not open a new one will be created automatically with the instances  When multiple  instances are exported at once  they will be pasted in the window chronologically  If the  selection is across multiple rows  each row will be pasted in their respective sections in the  wind
117. e last  na TOW     Colum    in The Bold  Italic  Color and Size buttons will change the selected font accordingly     etd Bele Cador    ore    a  The Movie button will make a movie of all the rows in the window      he Edit movie button opens the edit instance movie window where start and end  times for a row can be adjusted using the arrow buttons in upper corners of the movie  window    By pressing the Populate button  selected rows in the transcription window be created  in an open timeline window  This process will also update existing instances if changes  have been made  and synchronise changes     Ecker movie    ponulate  LA Click on the Play button to start the timeline movie playing     The Stop button will stop the timeline movie playing     Ska    130    Moves the black looping markers back one loop  The shortcut key is F1   Moves the black looping markers forward one loop  The shortcut key is F2   Moves the red looping markers back one loop  The shortcut key is F3    Moves the red looping markers forward one loop  The shortcut key is F4   Moves the red and black looping markers back 0 5 seconds  The shortcut is F5     Moves the red and black looping markers forward 0 5 seconds  The shortcut is F6        Insert or update the start time for the current row        PES    Insert or update the start time for the current row and jump down to next row moving  loop by its duration     teal     Lines sets the the amount of lines to be displayed in the text track below the 
118. e prior to the start of the event  Then using the  start and end times set in the event of the Studiocode calendar  the capture will start and end     Note  Simultaneous events cannot be captured at the same time  Also  if using MobileMe synching and mulitple capture  computers  be careful not to sync the same calendars to all the machines     74    Delete a Movie    Movie files are generally quite large  so space on your hard drive must be managed and  organized especially if you do not have any external storage     Drag the movie package to the trash can in the dock    Make sure Finder is the active by clicking on the desktop    Select Finder from the main menu bar and choose Empty Trash    The Finder shortcut to trash a file is COMMAND DELETE  To empty the trash  the  shortcut is SHIFT COMMAND DELETE      gt  ey a    When you delete a movie file  we recommend saving the timeline file  so you can link it back  to the movie  Timelines are very small data files  often no more than 20KB  It is a common  practice to export the video to a dvd or tape for archiving purposes  then recapture the video  and match the coded information back to movie  To do this  create a folder  call it Timelines   then open a movie  click on the timeline window and select File  gt  Save as  Save the file in the  Timelines folder  Now  you have your timeline data saved and it can be matched back up to the  video at a later date     Capture       75      Studiocode    SPORTSTEC    Linking Movies    If
119. e wesoieveeoteus 11  MOVOS o aoa aos ees ow nse tee as se ee oe ee oe EEEE ee 12  MARTIN as os oo Soca se once tueus ese aeeekec EA use ssseeweeee 14  Wen os ose T sae E sche dows essteeee cesees bowaeccuweecbeueuseecess 14  Studiocode TErMS          ccc ccc cece cece cece cc cccccccccccccccccccccccceees 15  The Studiocode Main Tool Bar            ccc cece cece cece ccc ccccecccccccees 16  REV DO AIG SIMONE CUCS enro segs eo aan ote areree oreo ene eae ENERE NENEA 17  Launch Studiocode           ccc ccc ccc cc ccc ccc cece ccc ccceecccccccscceecs 25  TNE Code WINKOW 666 6056 s006000600 05000500 06000600 sRw eesti awadewaisonien 25  Create a New Code WINdOW        cc cc ccc ccc cccc ccc ccccccccccccccccccccces 25  The Code Window Toolbar            ccccccccccccccccccccccccccscccccceces 25  Code Button HIStOryy sc0cios ovcws dans enw snnden dew heseww es eeeeeorasweswess 27  Button Information Bar          ccccccccccccccccccccccccccccccccccccccccece 27    Studiocode Button Types         ssssssssossesossecossessoseccossecoseeeo 27      STUCIOCOde  Oy SPORTSTEC   Code BUON  iiia sis 09 40 00 rrara sneha ew Deed a Nba AOS E REO REs6e reese aa 27  Text Label Button  ssssessessrsresesssssss iontas soster s terrer Errno eR 28  Title DUON enneren AA EEN EEA E ENE AN 28  Graphic BURON srissscsiserecissssxre ex teneexdencextes es eesueeweuewenesweds 28   Edit MOUE  ic42440550 ce sGeeuesecdaeegeeesseacsecestaerscesenespseaennenten 28  Create Add New Button          ccc ccc ccc cece ccc c
120. ecs 29  Applying Properties to Multiple Buttons            ccccccccccccccccccccecees 30  MOUKCYS  6 osers cee esesdeeieseireneetsones de 0eeensensdaeiwsesetsedaeeseewoes 31  Live COOGING bo0ionc sce cewatereevatnsewsweeesaGuseves wes Veeeasees nes SAeNees 37  Use multiple Labels Tree WINdOWS            ccc ceccccccccccccccecscsscscsces 49  Update Code Button 5 oisioice sce b06n sles eee ce ce tN oN be W hres eae iba inast 71  Network LOCAUIONS 5 95 04 5 6 565 46 54649645651 0506 N00 RECS ERROR RON ECReEN ees 79  Create New Row HINES 6 0 0 66s00deen eese ewe ew eee ees ae sees vee ees ee eee eee 107  Code Button Colors and Sorting          cccccccccccccccccccccccsceccccecs 108  Editing Labels with the Label Tree Popup            ccccccccccccccccceccecs 135  Creating Title MOVICSs 6 646 46 4 0 6 04G05044445 060540 40006554 050540005500 a4 Nes 143  Copy and Paste Rows with Scripts          cccccccccccccccccccccccceccececs 148  Use Cell Referentes ssiscsscisessiesserestisrie tter tst irt d KE Sam irados 148  Copy to Excel    i605 56 00 he iratis O56 ein 5 Se Vee OOOO Oe dW se ENER EN E 148  Drag and Drop Reference Movies          cccccccccccccccccccecceccecceces 181    Mac OS X Snapshot Features          cc ccc cece cece cc cececcccccscececececes 184    S         J       S   Q  her   S  e      is  T      S  Q              Welcome to Studiocode   The Ultimate in Performance Evaluation    This manual will help you find your way around Studiocode  It includes descriptions of the  fe
121. ed into the timeline  ane and can be accessed by right clicking on an instance  All the labels  found in the instances in the timeline are shown in cells of this spreadsheet style window     Pretragu       The pop up menu will display in the order of the rows in the Labels Tree window  Labels can be  sorted alphabetically in ascending or descending order  The Labels Tree window can configure  the pop up menu layout to extend horizontally  so labels can be structured in logical and easy   to navigate branches  A Labels Tree can be saved as a file and used similarly to a code window     Many Labels Trees can be opened at one time  It is the front most Labels Tree window that will  appear as the pop up menu when an instance is right clicked on  This is useful when coding  enitirely different aspects of an event and can help avoid long lists of labels that make it  difficult and time consuming to find a specific label     A default Labels Tree window is created for the Timeline from using a code window in code  mode  If multiple code windows are used  all the labels from each window will be added to the  default labels tree in the Timeline     Accessing and Creating a Labels Tree  There are many ways to access a Labels Tree  A Labels tree can be accessed from the  Timeline  Sorter window and Movie Organiser window  The most common way is to  Labels   i           i  press the labels button in the timeline window  This will open a Labels Tree with the  labels that were used for cod
122. ed when   they are imported  This is rather important for a better end user experience  So it should be highly  considered especially when importing live XML data during captures     The  lt SORT_INFO gt  element has a sub element called  lt sort_type gt   This element tells the timeline  how it should sort the rows     The options for sorting are    e  lt sort_type gt sort order lt  sort_type gt    sort order indicates that a specific order must be followed  during the import  The import routine will look in the  lt row gt  element to find a value to assign a  priority for the sort    e  lt sort_order gt 1 lt sort_order gt     lt sort_order gt  is set in the  lt row gt  element  Its contents should  be represented by an integer or float  1 2 3 or 1 1  1 2  1 3  The smaller the number  the higher  priority the sort will be  The highest priority will be the first  top  row in the timeline  We  recommend using integers  but floats can be handy if you need to insert something at a later  date    e  lt sort_type gt color lt  sort_type gt    color sorts the rows automatically by color using Studiocode   s  standard color sorting method        lt sort_type gt name lt  sort_type gt    name sorts the rows by name alphabetically   e  lt sort_type gt color then name lt  sort_type gt    color then name sorts the rows by color then name  alphabetically   e  lt sort_type gt instance count lt  sort_type gt   instance count sorts the rows according to the  number of instances  greatest bein
123. eing the largest     Example   large  2 1  4 3 ranked 2  returns the 2nd largest value of all cells between column 2  row 1 and  column 4  row 3    large     cell1       cell2    ranked 1   returns the largest value from all cells between cells with titles     cell1    and    cell2       large  2 1     column1 4 ranked 3   returns the 3rd largest value of all cells between column 2  row  1 and the column with the title    column1    on row 4    large  Scolumn 1  row   column 2  row 1 ranked 1  returns the largest value of all cells 1  column right of current cell to 2 columns right  1 row down    156    LENGTH    Will give the length of labels in the timeline  including multiple ones in the same instance  in  seconds    Format   LENGTH labels    Arguments    labels  quoted text specifying label you wish to get the length of in the front timeline or  instances which can be grouped using OR  AND  NOT  optional WHERE conditions  conditions  ROW   quoted text or ROW    quoted text  which can be grouped using OR  AND   NOT     Example    length    Outburst    returns the total length in seconds of all the    Outburst    labels in the front  timeline   length    Outburst    and    Elated    where row      Miller    returns the total length of    Outburst    and     Elated    labels in the row    Miller      length    Outburst    where row       Miller    returns the total length of    Outburst    labels which are  not in row    Miller      length    Outburst    where row    Miller 
124. eleieetes   Cusbirrick    Chew iran and Takt   Use umali sive   Dene    Capture             Capture Window Functions    Basic capture    Start to learn how to capture by stepping through the basics first   Make sure the capture source  camera or convertor is connected and turned on  Or try using the  Built in iSight camera     Open the capture window by clicking on the Capture icon in the main toolbar   This will open  the capture window and an image should appear in the window from the camera or convertor   Press the red capture button to start capture      This button will reveal a drop down menu if the  click is held down while pressing the button            Name the file and choose a destination folder  The desktop is a good place to start capturing files to  as you will not lose them as easily           69      Studiocode    SPORTSTEC    Once capture has begun  a timeline window will pop up  This timeline allows live access to the  capturing file  all the features of the timeline can be used live during capture  This timeline will  continue to grow in length during the capture     In the capture window  the status section in the bottom of the capture window will indicate   captured file length  size and data rate  It will also indicate disk information  available space and  approximate capture length available according to remaining disk space     At any time  the capture can be paused by clicking on the Pause button     To continue capture  after pausing press the Resum
125. ence Window section on pages 12   13     For an Instance movie with Chapter Markers in a Stacked Movie View    e Ifthe movie is playing and it is selected  It will expand the view  zoom in  if the view  is of all the movies in the stack  It will contract the view  zoom out   if the view is of an  expanded view in the stack  The movie time will jump to the previous chapter marker at  that beginning of the chapter for both of the view options described above    e Ifthe movie is stopped and it is selected   for both an expanded or contracted view   the  movie only changes view and does not jump to a chapter marker     For an Instance movie without Chapter Markers or a Timeline movie   Note  In the case of an Instance movie  this will be a movie made of a single instance only     e     If the movie is playing and it is Zoomed in or out  the playhead will jump back by the  number of seconds which have been specified in the Movie Preferences    Timeline stack movie lead time when view is switched 10  e Ifthe movie is stopped and it is Zoomed in or out  the movie only changes view and the  playhead does not jump back 10 seconds     Making a Movie from a Folder of Movies   Studiocode captures in a series of movie segments  each segment contains a number in the  file name  00001  00002  00003  etc  This sequential numbering scheme is also used by tapeless  video cameras  So  to make generating a single movie from a series of sequentially named  movie files easy  the Make movie from a 
126. entifying the source and destination connectors  physically on the devices  then map out how they are going to connect to each other  matching  video out to video in accordingly  For instance  if you are sourcing the video from a satellite receiver   you are likely going to be using an analog to digital convertor as a bridge from the source to the  capturing computer     Signal Flow    Satellite Video Out  gt  Convertor Video In  gt  Convertor Firewire Out  gt  Computer Firewire In   So  the signal flow will start at the video out connector of the satellite box  travel to the video in  connector on the convertor using a rca cable  then travel to the computer using a firewire cable  Set  the convertor settings to analog input if automatic detection is not enabled     65      Studiocode    SPORTSTEC    Setting Video and Audio Sources    The video and audio input sources can be set in the capture window below the video preview  window  To change the video source  click on the drop down menu next to the camera icon     A  Choose the source from the list  A camera or other  J    _  device should appear in the menu if properly       connected        To change the audio source  click on the drop down menu next to the microphone icon   If a camera or other external device is used for capture  this option will be greyed out              Compression Options   The capture window has options to change the encoding method that is used while capturing  the movie  The encoding method is ref
127. ents in play order  but in an XML structure   The XML edit list is generally used for transferring timeline information from timeline to timeline   However  since it is common file structure  it can be used in hundreds of ways     To export an XML edit list  open a timeline with coded data and choose File  gt  Export  gt  XML edit list     The file will contain all the descriptions of the instances including  start and end times  row names  and colors  label groupings  text labels  and instance notes  A file will look this in a simple text editor      lt file gt     lt ALL_INSTANCES gt     lt instance gt     lt ID gt 1 lt  ID gt    lt start gt 279 5398520953 lt  start gt    lt end gt 616 7625308135 lt  end gt    lt code gt Alexis Proctor lt  code gt    lt label gt     lt text gt Great Work lt  text gt    lt  label gt     lt label gt    lt group gt Effort lt  group gt     175         Studiocode    SPORTSTEC     lt text gt Solid lt  text gt     lt  label gt     lt free_text gt Excellent example of good footwork  lt  free_text gt    lt  instance gt    lt  ALL_INSTANCES gt     lt ROWS gt     lt row gt     lt code gt Alexis Proctor lt  code gt    lt R gt 64083 lt  R gt    lt G gt 65535 lt  G gt    lt B gt 23454 lt  B gt     lt  row gt     lt  ROWS gt     lt  file gt     For more information  see the Import section of this manual  There is a more in depth explanation of  the data structure of the file  Also  see the Export Preferences section  this file type can be exported  during
128. eo  These files will fill up an internal  hard disk very quickly  To save space  we recommend converting the files into an alternate  format  Follow these instructions for a simple and fast method of converting any movie to a  MPEG 4 format that is suitable for coding  editing  analysis  and presentation    NOTE  Converting is commonly referred to as compressing since the purpose in most cases is  to reduce  compress  the size of the file  Converting the movie creates a stand alone movie     1 Open an instance movie from a timeline that has a video linked to it  Set the video window  size to half of its natural size  So  if your C  E  m  video is 720x480  set the movie size to   i  360x240   2 Choose Convert movie from the  File  gt  Export  gt Movies menu in the  main menu bar  This opens the Save  exported file as    window where you  can set up all the options for the a Save eapered fe a  gt   conversion  E    3 Choose Movie to Quicktime Movie                                                                            Where BE eis isj  from the Export drop down menu in  the window  Then  press the Options E tate ha A Bho Gl  Coen   button to configure the specific movie   We    Ment lacest betises    conversion settings  The Movie Settings ica     window will open and the Video  Audio        Gann T sa    and Internet settings can be changed  E video  4 ln the Video area of the Movie Settings Te E  window  click on the Settings button  a Sapp errana  The Standard Video Compr
129. ep  lt  free_text gt    lt  instance gt      lt ID gt     lt ID gt  is a unique identifier for the instance  Each instance must have a unique identifier  no two can  be the same and there can only be one of these elements per  lt instance gt  element  This is a sub   element of  lt instance gt  and its content must be represented as an integer    Example     lt ID gt 1 lt  ID gt      lt start gt    This sets the start time for the instance in the timeline  It   s contents represent seconds  The contents  can be an integer or float with precision up to 10 decimal places  This is a sub element of  lt instance gt   and there can only be one of these elements per  lt instance gt  element    Example     lt start gt 4 9984074982 lt  start gt      lt start gt    Like  lt start gt    lt end gt  sets the end time for the instance in the timeline  It   s contents represent seconds   The contents can be an integer or float with precision up to 10 decimal places  This is a sub element  of  lt instance gt  and there can only be one of these elements per  lt instance gt  element      lt code gt    The contents of the  lt code gt  element sets the row name in the timeline where the instance will   be created  This is a sub element of  lt instance gt  and there can only be one of these elements per   lt instance gt  element    Example     lt code gt Alexis Proctor lt  code gt    The next part describes the labels that will be contained in the instance  In the example  the first   lt label gt
130. equency Reports    While one of the most basic exports  the instance frequency report is a very effective gauge for  finding percentages and overall lengths of coded instance rows  It also shows instance count and  calculates mean time  The export can be quickly viewed in an Output window or saved to an Excel  file     The following is a simple example on how to use this export    1  Open a timeline with some coded instances  the more the better    2  Select some specific rows or a range of rows in the timeline    3  Choose File  gt  Export Instance frequency report      4  Set the Summary statistics window to use Selected rows  If no rows are selected in the timeline   this option will be dimmed out              Summary Statistics  Use    All rows  Selected rows  Send output to     Output window      Excel file    rT Te N    J       5  Set the Send output to  option to Output window    6  Press OK    The results show a quick summary of each of the selected rows from the timeline  This export while  very simple is really quite powerful if the instances are accurately coded     ANO Output  TT Tr    pint bold italic underline color size    Statistics for Autism Story codes   Number of rows  11       Name count total time   mean time  Fingerspelling 22 00 01 54 92 17 99 00 00 05 22  Vocabulary 22 00 01 50 00 17 22 00 00 05 00  Structuring Space 2f 00 02 15 00 21 13 00 00 05 00  Omission 11 00 00 55 00 08 61 00 00 05 00  Numbers 20 00 01 39 40 15 56 00 00 04 97  Classifiers 23 00
131. er     Sort Rows by Color   Choose Rows  gt  Sort rows by color from the main menu bar  Colors are sorted in order of the  palette from left to right descending from lighter to darker  The color palette has 600 colors  and each color has an  X Y  coordinate  White in the upper left most corner  1 20  and the  darkest red in the lower right most corner  30 1  define the sorting pattern from left to right   top to bottom     Sort Rows by Color then by Name  Choose Rows  gt  Sort rows by color then by name from the main menu bar  All rows will sort by  color and then within each color sort by name     Sort Rows by Number of Instances   Choose Rows  gt  Sort rows by number of instances from the main menu bar  All rows will sort  according to how many instances are in each row  The row with the most amount of instances  will move to the first row  The row with the second most amount of instances will move to the  second row and so on     Sort Rows in Reverse Order  Choose Rows  gt  Sort rows in reverse order from the main menu bar  All rows will arrange in  reverse order from top to bottom to bottom to top         Code Button Colors and Sorting  A great way to make organizing the timeline a quick job is to consider your button colors  and how they will affect sorting  Use colors with the X coordinates from 1 30 and same  Y coordinates for similar code buttons categories  Then  use descending Y coordinates  from 1 20 for grouping different categories  The code window will look like
132. erred to as a codec  Codec stands for compression     decompression and is the way in which the data is stored  compressed  and presented   decompressed      For many capture workflows  the native codec used by the source might not produce the optimal  results  so a different codec might be chosen to use during capture  This is common to reduce the  file size  For example  the DV codec produces very good quality video  but the file size is quite large   So  as a way of reducing the file size  capture using the H 264 or MPEG 4 codec option  While the  quality is not as good  it is much easier to transfer and store the smaller files     While choosing different codecs from the native ones is a great option  be aware that it requires  more CPU to recompress the files on the fly  We recommend doing a lot of testing to guarantee that  the options used during capture will work through the entire span of the video workflow  You might  find that your computer is not powerful enough to handle capture  recompression and coding at  the same time  You could also find that the chosen video codec will not work in some third party  software involved in your workflow     Video Codecs    There are 3 codec choices for the video component of capture   apart from the device s native video  codec   These are designed by Apple to produce the best results possible  The video codec options  can be accessed by clicking on the drop down menu to the right of the video source drop down             D    
133. es  Files will be roughly 2GB per hour   H 264 will supercede this codec in the future     Audio Codecs   And there are 3 choices for the audio component of capture   apart from the device s native audio  codec   Generally speaking  audio codec settings are largely ignored as when compared to video   mainly because the size of the audio component is insignificant to that of video  For the most part  using the Device Native settings will be perfect  However to save a little space  using AAC High  Quality is a good option     Next to the audio source drop down menu are the compression options  By default  the menu  selection is set to Device Native     Capture       T Bi ibp mka       i   kig L  a T FEL  FO Rewer Saale   4   i  err   ae  bl tag Dii Coo N  BAT    names n Ghain  den La    Device Native   This will capture using whatever the device is outputting           AAC High Quality   This delivers a CD quality audio track at 128kbps   AAC Voice Quality   This delivers a low quality audio track at 32kbps   Apple Lossless   This delivers a very high quality audio track that is quite large in size depending    on the audio that is being recorded  This is a good option to use if recording using external  microphones and audio is really important to the video     67      Studiocode    SPORTSTEC    The Capture Window Toolbar    ane Capture E   ie G Et Ey ois  6       0 ee  Capture Append Pause    Preferences Customize  Capture  Stop Button    Press this button to start capture an
134. es you have coded    7  Now the movie is captured you can also transcribe the movie directly from within Studio  code  The transcription window will provide you with the ability to populate the timeline  with instances based on captured events    8  You can now analyze performance according to the information on the timeline  If you want to   change the information  add to it or delete from it  it   s easy  Studiocode is completely flexible  to fit your needs     Welcome to Studiocode     You ll wonder how you ever did without it         2       gt        me    e   al             x         Studiocode    SPORTSTEC    Studiocode Set up Requirements    The minimum recommended computer requirements for Studiocode are   Apple Macintosh with a 2 2 Ghz Intel Core Duo or faster   Mac OS X 10 6  Snow Leopard  or greater   4 GB RAM   Your Hard Disk Drive storage requirements   13 GB per hour of video  Built in Firewire 800 or greater   QuickTime 7  or later     We strongly recommend adding more RAM and hard disk space to any computer using Studio   code    Current Version of Studiocode  The current version which this manual relates to is Studiocode Version 4 0   To check which version of Studiocode you are operating  click on    Studiocode    in the Main Menu  The    first item in the drop down menu    About Studiocode n nn nn       displays the Studiocode version you  have     Registration of Studiocode    Before You Start Using Studiocode       Studiocode will only run if you have ei
135. essor Settings He SES E eps  window will open  In this window  aint  configure the following  Frame Rate    Current Key Frames   All Compressor  Quality   Medium Data Rate   Automatic   y  NOTE  Frame rate will be the same as fa a  E 7  gt   the original  Every frame will be a key   ee re  frame which converts a file that can be ene a ee    ae eee  easily edited  Compressor quality at Bes treme tem 2 miava eza  medium and the data rate at automatic ou i  will produce an acceptable movie where  the algorithm will determine how to best raita vt  convert the movie from various frame aE eT  samples from the entire movie  J    5 Click OK to save the settings   179         Studiocode    SPORTSTEC    Next  configure the Audio settings        f E Sond    Caring      Femma ALL    Cymal rare LEH thie  Channels  Heres  L Ai  DE ate  23 Sa    if On pare fer lntentet Mreaming                   oe te    Tiree Bi Bite       RA Video  Reel raya  Filt  r    mirt    l Sond    Cartiingi       180    Preni    Fast Mart s H  Cancel  C        Sour Settings  Ferma AAC zi  Channels    Sterea   R E  fate oo   Is  none    O Ehre Advin Settings    Render Settings    AAC Larder Settings    ie PP  ape    _ Play Source    Cancel       Mavi Sete rege      Comaroni MPG video    Durim Merdan    Dien See Clr      Famin AAC    Lamele rare  a6 eM  thi  Channels  Hered iL Ki  De tate  LS bea    _  Prepare fee inbelt  reaming          6 In the Audio area of the Movie Settings window  click  on the Settings button
136. event or possibly another video angle of the same event  This way  the codes will synchronize with the video correctly     Here are steps to merge 2 timelines  however many timelines can be merged at once also     1   2     Open 2 timelines that are linked to the same movie or copy of the same movie    Select the rows to be merged in each timeline  Individual instances can also be selected  if there  are instances that should not be included in the merged timeline    Choose File  gt  Merge timeline windows   A new timeline will appear with the merged rows of instances  This timeline will not be linked  to a movie    Choose File  gt  Link movie to timeline window    and select the movie that the original timelines  were linked to  The timeline should be saved either next to movie package that it is linked to or  be saved inside the movie package     111    v  uv         S   lt x   x  z  a   gt   v  ce         Studiocode    SPORTSTEC    Databasing Instances    Databasing provides an easy method to group specific coded instances into one timeline   Studiocode creates stand alone databases that hold all the coded information and video data for  each instance that is exported to it  Databases are a great way to keep only the information that you  code  A neat way to use databases is to create one for each student  As a research project progresses   instances from different movies can be exported into their personal database  By the end of the  project  each student has a database 
137. ext then   it is assumed that you are referring to labels and the return result will be  instances from the timeline that do not contain the label    NOT    is commonly  used inside other commands  see IF  COUNT     and can be combined with    AND     and    OR        If values are numbers  returns 1 if either value is not zero  otherwise returns   If using text then it is assumed that you are referring to labels and the return  result will be instances from the timeline that contain either label     OR    is  commonly used inside other commands  see IF  COUNT     and can be combined  with    AND    and    NOT        OVERLAP Returns instances from the given arguments that overlap for any part of the  timeline  Opposite of UNIQUE     PUSH Pushes the button up down in the code window  If this is a label button then  BUTTON you only need to use DOWN   PRANK Finds the rank of the value in the range    Returns a number which has the number rounded to the specified number of  digits from the decimal point  It will round up or down depending on which  is the closest digit  If you need to display a certain number of digits after the  decimal point use DECIMAL     ROW_COLOR   Changes the color of the row   SMALL Finds the nth smallest value in the cell group    149    Review   Analysis         Studiocode    SPORTSTEC    SEND Changes the value of the button in the code window with that button name     SEND Changes the background color of the button in the code window with that  BUTTON 
138. f columns ad  can also be highlighted and  These totals represent the total er Pab aL  Refers to Regulations or Legislation  in the timeline from which the Equipment Safety Features             was generated  Double click on Safe Practices Recommendation  totals to make a movie     NOTE  When a row name  text label  cell or total is clicked on  the instances are selected in the timeline  The matrix can be  used to select instances to paste into a movie organizer or sorter window     The Code Matrix Toolbar    The code matrix can be easily customized to display specific in depth analysis  Rows and columns  can be deleted or added  text labels can be put together using boolean operators  and  or  or not   After customizing a code matrix  it can be saved and opened at another time to use on another  timeline    Adding Columns and Rows    After removing a column or row  you may want to add it again  Add a  label by doing the following   e Deselect all columns and rows by clicking in a cell or in an empty area  Label DE shee a around the matrix   Label which ignores group    Click on the Add button in the matrix toolbar  this will reveal a menu to  Row  select the label or row to add           120       Select the column or row to add  It will be added at the end of the  columns or rows   Note  Ifa column is selected when you are adding  a combination will result  see the Combining Labels by Adding section  below     Removing Columns and Rows    Any row or column can be removed fr
139. files    Here is an example of what the file should look like  There are tabs separating each column of data     00 00 03 84 Matilda Alexis  quit taking all my toys  Angry  00 00 49 97 Alexis These are my toys    had them first  Upset  00 01 25 85 Matilda No  you did not  On Fire    Note  If you are importing third party data  the time formatting is important  It is HH MM SS 00  00  is hundredths of seconds and is separated by a colon not a dot  This does not comply with some  spreadsheet editor s format like Excel  So  watch out for this convention and change the formatting  before importing     Transcriber XML File    The XML Transcript imports files that were created using Transcriber  the open source transcription  application  Since Transcriber is open source and projects like this can change with very little  documentation or announcements  we cannot guarantee that this import option will work   as specified unless using Transcriber version 1 5 1 found on its official website  To learn more  about Transcriber  visit the official website  At the time of this writing  the website is http   trans   sourceforge net en presentation php     58    Tab Delimited Data into selected instances    There are occasions where data does not contain time stamp information  By creating a tab  delimited file from the data and coding some corresponding instances  the data can be imported as  labels into the coded or specifically selected instances  Each line will be imported into each inst
140. folder of movies can be used     Place all the movie files in the same folder  the choose File  gt  Make movie from a folder of  movies and select the folder  A reference movie will be created with all the segments together  in sequence according to the number in their file name  Save the movie as a standalone or  convert it to another format    This feature is handy if a movie package has been corrupted or when capture has ended  unexpeditely  The movie parts can be quickly put back together to create a continuous movie     101    N  2          c   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Editing Instance Movies    Instance movies can be edited using delete  cut  copy and paste or drag  amp  drop features  By  selecting a segment of an instance movie  the segment can be deleted or copied and pasted  into another instance movie  NOTE  Editing instance movies does not edit the timeline     Delete a Segment in an Instance Movie    1  Select a segment in the instance by holding SHIFT and dragging the playhead in the  instance movie  As the playhead is dragged  the timeline of the instance movie will  fill in with a darker grey color  The darker grey area is the selected portion     2  Press CONTROL COMMAND DELETE to clear the selected segment  Or choose  Delete movie segment from the Edit menu in the main menu bar  An instance movie  for presentation can be assembled from many different segments of other instance  movies     Copy  Cut and Paste Instance Mov
141. formation in your movie  When you want to mark a piece of action from a  movie for later reference analysis you code that as an event with a code button   Code Button  Code buttons are used to define an event by its name and time when it occurred in a movie   Code Matrix  The code matrix is a two dimensional grid representation of code rows and text labels in a  timeline   Code Window  The window for creating and using code buttons to categorize events in a timeline   Database  A database is a timeline created by exporting selected instances from one or multiple  timelines  The database process only exports the specified code and movie data  This process  removes all the unwanted code and movie data and allows you to compile information in  one file   Instance  An instance is a coded segment of a movie  An instance becomes part of a timeline for that  movie  also see Code    Label  A Label is text inserted into an instance to describe an event or a consequence of an event  marked by a code button  Lag Time  Lag time presets a specific length of time to an instance when it is being coded so that it  creates an instance of a fixed length  Lag time creates a button that only needs to be pressed  once  The beginning of the instance is marked when the button is pressed down and the end  is marked when the lag time runs out   Lead Time  Lead time automatically adds a preset time to the beginning of an instance when it is being  coded  When you click on the code button to code the i
142. free_text gt  sub element per  lt instance gt  element  To learn more  about Transcription notes  see pages 130   137 in this manual    Example     lt free_text gt This is a great example of a fast first step  lt  free_text gt    The last section of the example describes each rows color and sorting in the timeline         lt ROWS gt    The  lt ROWS gt  element starts the section that tells Studiocode how to represent the code rows in the  timeline  It is an element of the root element  lt file gt   It contains sub elements that indicate color for   specific  lt code gt  sub elements and provides sorting order information when the  lt sort_order gt  sub    element is used     Example    lt ROWS gt    lt row gt    lt sort_order gt 1 lt  sort_order gt    lt code gt Alexis Proctor lt  code gt    lt R gt 65535 lt  R gt    lt G gt 4139 lt  G gt    lt B gt 4139 lt  B gt    lt  row gt    lt  ROWS gt    lt row gt     The  lt row gt  sub element represents information about a specific row   s representation in the timeline   There can as many  lt row gt  sub elements as required      lt sort_order gt    As described above  the  lt sort_order gt  sub element sets the sort priority when the  lt sort_type gt   sub element contents of the  lt SORT_INFO gt  element are set to    sort order    There can be only one   lt sort_order gt  sub element per  lt row gt  sub_element and it is a sub element of  lt row gt      57      Studiocode    SPORTSTEC     lt code gt    The  lt code gt  sub eleme
143. g MStanC  S  sisser sepad irran NEn RETEA ERS SeReeNSSs 37  Stop COGING ssrsrcssssrsi ts ssanie 004K Oe Se aE 37  Pause   Restart Coding         ssssssssesoossssossesosesooseosoossesooeeoooe 38   Live FaN UON iia te AEE EA EEEE EEA EEA EREE EAE secee us 38   Es   Ke1    A T 39  Using Label MOG s  0ss0si0 ones 466s ewes eer eew sex dOes eens ceeu eee eeedeve es 39  CHUCK ANG add labels 54 65  95645656s 095 05545640 S SOS Owen O Re eWeek eNOS 39  Adding a label to a group of selected instances           ccccccccccccccccecs 39  Removing a label from a group of selected instances           cccecceccecees 40   POOR LINKS orrir seeen ar E scene seneeumeuneereneuaeers cowed 40  Exclusive Links   Code Button to Code Button         sssssssssssssssssceoooe 40  Exclusive Links   Text Label to Code Button         ssssessssesoossssoseeoooe 40  Activation Links   Button to Button          ccc ccc ccc cece ccc ccc cnc eccccecens 40  REMOVE ch LUA igs 6 559 5005 Gare Ns COWS NG dG OSV E NW KAG RT ROG NCRAW Ses oeeer 41   Analysis from the Code Window   Matrix Function               sseeeeees 41   Create a New Code Window Using an Existing One              eceeeeees 42   Saving Code Windows 94 0 cdsnccasadncciceuduasdcccdnacdseneaesueisa sees 42   The Timeline sereas oaus trend ae as pee enema uererssaeree ee ceuecaoeee  43  Components of the Timeline           ccc cece ec cece cece cece ececcecesceceees 43  The Timeline Toolbar se 4 6 0 6 0 lt sva ae den Gewese aerenwd eee whee eaewen wes oa
144. g a long movie  the sound and video synchronization can be good  at the start of the video  but the further one goes  the more the sound and video  synchronization becomes a problem  In this case the scale of the video and sound is  different and is a known problem in Quicktime     When Do Synchronization Problems Occur    The problem of the gradual drift is most likely to occur when the pause resume button in   the capture window is not used for extended periods of capture  These buttons start a new  video file each time they are used  so they can re synchronize the video and sound  Using   the procedures below may not be very useful in this situation  since there are variable length  sections of video and sound and synchronization in one area may lead to slight misalignment  in others  Fortunately  the contracting and expanding procedures work best for movies created  when the pause resume button are not used because any drift is constant across a single    movie file              m i E  ice ay  LE  Jo ee eli dey a    La Se ee Bae ee    a  PE oana E beam e jijakadi a ii ri    D m   N W n Jet pee Ee       In preferences  under Capture  select      Equalize video and sound tracks when  capturing     This will equalize the length  of the sound and video tracks during the  movie capture process  even if the pause  button is used   In general  the sound  track tends to be shorter than the video  track  so this function attempts to keep  them the same length  This setting is  tur
145. g first row    Example     lt SORT_INFO gt     lt sort_type gt sort order lt  sort_type gt     lt  SORT_INFO gt     Code       The sorting methods are similar to those found under the Rows menu in the Main menu  Try  opening an existing timeline and use the various sorting options to find out what will work best  We  recommend experimenting using color and name  Color is a really good way to achieve nicely sorted  and presentable timelines      lt ALL_INSTANCES gt    This declares the parent element for all the  lt instance gt  sub elements  This is where the real work  begins  this element contains all the instances that appear in your timeline  See this in the short  example at the beginning of this section of the manual  It follows the  lt SORT_INFO gt  element      lt instance gt   The  lt instance gt  element represents a single instance in the timeline and all the sub elements  contained within will describe the instance to be represented in the timeline until closed with  lt    instance gt   It is a sub element of  lt ALL_INSTANCES gt    Example    lt instance gt     lt ID gt 1 lt  ID gt     lt start gt 4 9984074982 lt  start gt     lt end gt 10 0046128241 lt  end gt     J3      Studiocode    SPORTSTEC     lt code gt Alexis Proctor lt  code gt      lt label gt    lt text gt First Step lt  text gt    lt  label gt    lt label gt    lt group gt Speed lt  group gt    lt text gt Fast lt  text gt    lt  label gt      lt free_text gt This is a great example of a fast first st
146. ge two monitors  especially when they are not side by side  If extending the desktop to a secondary  monitor is used  an instance movie when presented in full screen will be exported in  full screen to that monitor     Using Instance Movie Chapter Markers    When an instance movie is created from multiple instances in a timeline  each instance in  the instance movie is marked by a chapter marker  There are two ways to jump through the  chapter markers    1  In the instance movie  press the TAB key to  move forward to the next chapter marker   SHIFT TAB moves backwards to the previous  chapter marker    2  Click and hold on the chapter menu in the  bottom right corner of the instance movie    A drop down list of chapter markings will  appear  Click on the instance you want to view        Ht           NOTE  A similar feature is in the timeline   Select a row of instances  press CONTROL TAB  to jump to the beginning of each instance   SHIFT CONTROL TAB will move to the previous instances     ii       aad       Tit       Viewing Text Labels In An Instance  Text labels within an instance can be viewed in two ways     Hover the mouse cursor over the instance Open the Edit labels window by selecting   in the timeline  the text labels will appear Edit instance labels    from the Edit menu   in the strip above the playhead bar  in main menu bar  Click on an instance  and the labels will appear in the Edit labels  window     7   v         S   lt x   x   gt       gt   v  ce       g5    
147. gi  4007   Dti Eer  S          Successful registration is indicated by        7  Registration was successful  This  application requires restarting  Click OK  to quit     OF             Change the Registration Mode    The registration code that you received  with the software should be put into the  registration code line     Clicking    ceme   will  registration process     complete the    1  Select the Studiocode application menu on the top left of the main menu bar  then    Change    Registration Code          2  If you inadvertently select the incorrect registration method  you can change this during the  launching process by holding down the ESC key when clicking on the icon     Choosing Language    There are two options that can be used to run Studiocode on a non English operating system   Method 1 is probably the easiest to implement and allows you to temporarily switch languages     see next page      If this temporary method is not satisfactory  the second method is more permanent  This more  permanent method would mean that you could have specific local language or English versions   To run in English  you would start the English version and it would use English irrespective of    the operating system     Please note  We will use Japanese examples to outline the steps required to choose your    language options     There are two ways to do this     For Example  Running Studiocode in  English on a Japanese Operating System     1  Quit Studiocode if it is running    2
148. h color will result in different colors     Format   ROW_COLOR   red   green  blue      Arguments    red  anumber 0 to 100  green  a number 0 to 100  blue  anumber 0 to 100          Example  c  row_color  0 0 100  turns the row background color blue  2  row_color  100 50 0  turns the row background color orange  z  v  3  SHOW he  Outputs the number or text to the cell   Format   SHOW value  Arguments     value  numerical expression or quoted text    Example   show    Hello    displays Hello in the cell when the scripts are executed     151      Studiocode    SPORTSTEC    Information Commands  Information commands return information about timelines and statistical windows     CELL  Grabs the output from another cell in the window  This command is useful in calling on another  cell s output to be used in an expression or variable     Format   CELL reference    Arguments   reference   column number or column title   row number   quoted text representing a cell or the  column title     Example    show cell  2 1  returns the output from the cell in column 2  row 1   show cell    my cell title    returns the output from the cell which has a title    my cell title      show cell    my column title    returns the cell which has a column title of    my column title    on this  cell s row   show cell     Column 1 3  return the cell which has a column title of    Column 1    on row 3   show cell  Scolumn 1  row 2  returns the contents of the cell 1 row to the left and 2 rows down  show 
149. he  timeline  The text labels will appear above the playhead strip   TACK  gt  3 Good Evert  Eerie Communication  00 205 00 00 00 206 001 00 i 00 07 OF   Title Button   Title Buttons are identified with a yellow square    A title button does not perform any coding action  it is used to put headings   comments or graphics within the code window  Clicking on a title button will have  no coding effect within the timeline  ie  no instance is marked on the timeline  nor is  there any labeling function when it is clicked     Graphic Button   An image can be copied and pasted into the code window  It is called a graphic  button  By default  a graphic button will be created as a code button  This may  be changed to a Text Label or Title button   Refer    Change a Button Function      The identifier of a graphic button appears in the center of the image  Graphic  buttons cannot be resized in the code window  Graphic or title buttons can be  replaced by other graphics using the right click drop down menu on the button  and selecting copy or paste        Edit Mode    Si Create Add New Button    Edit To create a code button  click and drag the code button icon iF inthe tool bar  to the blank area below                    Create or Add a New Label Button  To create or add a Label Button to the Code Window  hold down the Option key and click and drag  the Code Button icon from the Toolbar to the Code Window     Use A Picture As A Graphic Button    Any image can be used as a button in the c
150. he beginning of the first  instance    3  Click and drag from the middle of the movie frame of  the second instance and drop into the first instance  movie  The first instance movie will highlight with  zebra stripes around the movie frame    4 The segment will insert at the location of the playhead   In this case  that is at the beginning of the first  instance     lal             uv  v             lt x     z  2   gt   K  ce       103      Studiocode    SPORTSTEC    Combining Instance Movies    A simple way to combine instances in a specific order is to use the Combine instance movie  feature  This feature creates a new instance movie from all open instance movies in the order  that they are layered on the screen    1  Open 2 or more instance movies in reverse order for which you want them  combined  Create the second instance first  then the first one  This will layer them  correctly without having to click on the movie windows to layer them    2  Choose Windows  gt  Combine instance movies in main menu bar  A third movie  window will open that will have both instances in the movie in the order that they  were layered on the screen     NOTE  To add another instance to the beginning or end of the new combined movie  close   the first 2 instance movies used to create the newly combined one  Do not close the newly  combined instance movie  Open another instance from the timeline  layer it in front or behind  the open combined instance movie  then choose Combine instance movies
151. he only way to export full screen video to a recorder  burner   or projector tv monitor is to use the video out port of the Apple computer  Plug in the external  device using the DVI  Mini DVI  or Video Out port on the computer  You may need to use a  convertor cable to match the input of the external devices  With the hardware connected   follow these steps to enable the video to be exported     1     94    Open the Display preferences in the System Preferences of the computer  Click on  the blue apple in the upper left corner of the screen  choose System Preferences  from the menu    Click on the Displays icon in System Preferences    In the Display preferences  click on the detect display button  This will export the  desktop to the external device  The image will appear on the external device   There are two ways to export using the display settings  The first is mirroring the  desktop  so that what is on the main screen of the computer is presented  There is  a check box in the display preferences that will turn mirroring off or on  The second  is extended mode where a secondary monitor is available to use as another screen  for video export  The secondary display position can be moved in relation to the  primary screen in the display preferences    If mirroring is enabled  the exact image on the computer will be displayed on the  secondary monitor  This is a common way to set this up as users tend to lose the  mouse on the secondary monitor and find it difficult to mana
152. her window     The statistics window scripts can be executed manually by pressing the execute button in the  window or executed automatically upon a change in the timeline or with the click of a button in the  code window    The statistics window can drive output from a script to a button in the code window  Scripts can be  written to change button colors and push buttons up or down according to customized calculations   The statistics window is extremely flexible  rows and columns can be moved  added and deleted to  present the output in hundreds of ways     A Statistics window reads the front most Timeline unless the    From    command is used in it   s scripting    Create A Statistics Window    Choose File  gt  New  gt  Statistics window from the main menu bar        The Statistics Window Toolbar  Simulation Statiatice ri      2k Fe rwh k    Bint Gere Ae Pid Baie Coirm Tae Faerie             144    Print        p Prints the window contents    Print    Column    ii A new column will be created to the right of the column where the cursor is located  If  the cursor is not in a cell  then the column will be created to the right of the last column  Column inthe window     Row    Ce A new row will be created immediately below the row where the cursor is located  If the  cursor is not in a cell  then the row will be created below the last row in the window   Row    Text Properties    vil TT TTF For manipulating the text in the heading columns and rows   Bold Italic Color Size    
153. hidden characters  so use  the export as tab delimited file if creating an edit list in excel     The file to be imported must be tab delimited file with the following columns in order and included  as the first line    start time   end time   category   Nth instance    descriptors   descriptors          The start time and end time must be in 00 00 00 00 format  These columns set the start and end    time  e for the instance      The category column represents the timeline row   e Nth instance is the number of the instance in the row       descriptors indicates how labels are in the instance   e descriptors    are the label names that are in the instances  The amount should match the    descriptors and each label should be separated by a tab   e Each instance must be on a separate line   Here is an example of some lines  AOOO     Data lis   gt  B C D E  BM start time end time category Nth instance   descriptors c  2  00 00 45 80 00 00 59 58 TRANSITION 1 0  3  00 00 49 00 00 00 59 00 CLASS ROOM 1 0  4  00 01 02 57 00 01 12 57 CLASS ROOM 2 0  5  00 01 08 98 00 01 18 30 TRANSITION 2 0  6 100 01 16 92 00 01 25 93  Self Defence 1 0    To use this import  open a Timeline and choose File  gt  Import  gt  Edit list    and select the Edit list file   The instances will be imported into the front most timeline in your working window     52    XML Edit List    Similar to the traditional Excel type Edit list file  an XML edit list file can be employed  The XML file  format offers a bi di
154. his computer   This option will block servers from accessing the  computer    e Disable automatic connection to clients   When selected  the autoconnection process will not  take place in the Remote Communications window  The connection process will have to be  undertaken manually    e Stop   Disable all communication   This turns on or off all communications  It is recommended  that remote communications is turned off when not using the feature     Labels  Show Groups  Copy all Labels when transfering instances    Edit List   The edit list preference enables or disables live edit list export during capture and coding sessions   Either format can be exported singularly or simulatenously  The file formats are described in length  in the Export section of this manual     Choose the target file directory by clicking the popup menu below the Directory for timeline text   The default is the capture package and generally this option should always be used  Only change  this setting if these data files will be used in an alternate workflow like for updating a web site or  something  We recommend always using the XML format     Note  Another added benefit of enabling these options  is they provide another form of backup for  the timeline data     Update timeline share edit list every X seconds   Use this option to increase or decrease the  frequency of which the edit list is updated  This applies to both exports and helps with timing when  scripting is used to pick up the data from th
155. ick Select Windows from   full screen presentation on Present movie button  the main menu bar and   mode  select the movie choose Present movie    window  and press the   PIREA PENPENP EE IT   COMMAND M keys on This will present the movie Prevent mava Hu  ake meyra TH   the keyboard  full screen  ANETE coding hiia  Fiap backends ma    op ine  E   C Fay mirii   J  X IN F                         Stop Presenting a Movie in Full Screen  To stop presenting a movie in full screen press the ESC key on the keyboard     Loop Instance Playback   Looping an instance repeats it continuously   1 On the main tool bar  select the Loop button  It will change from    to   gt     2 Double click on the instance to play it       NOTE  When the looping feature is turned on  the timeline movie will loop also  If the timeline  is Zoomed in  it will loop within the zoomed range     Adjust the Movie Volume F   1  On the main tool bar  click on the Volume button  iq  Drag the control button to the desired  volume  n   2  In an instance movie  click on the speaker icon in the bottom left of the movie window  Drag  the control button to the desired volume    1  Use the Function keys on the keyboard to increase or decrease volume     Resize Movie Window   1  Select the movie window    2  Choose Reduce movie size or Increase movie size from the Windows menu in the main menu  bar  or use the shortcut keys  SHIFT COMMAND   lt key   or SHIFT COMMAND   gt key     Note  A timeline movie has 2 rectangle icons i
156. icked unless trouble shooting is required     Do Not Connect With Clients     a Dis AG Conme WAR cema D          Tick this box when the computer will be acting only as a client  The computer will not act as a  server and send any commands to any clients  Commonly used when computer is acting as a  client only  DO NOT CHECK THIS BOX if you are a Server computer in the network     Stop Servers Connecting To This Computer   Tick the box to stop all servers from connecting to the  one The computer cannot be a client when this  ticked  Commonly used when the computer is acting as a server only         mt ihe tener  connected to thik birme       Disable Automatic Connection To Clients   pic this box to stop auto connecting to clients  This  stops any attempt to find and connect with clients   using Bonjour technology on the network  When this option is ticked  all clients must be   added manually        fl Dube automatic connection to then       Use AMX Communication Protocol  Ly DEE aea CONECHON bo chert The AMX communication is available to users that    IO ia tbl apoio he cies hava an AMX system with the custom protocol  code installed on the AMX control system          Remote Communication Security    Stop Disable All Communication     oe ce ied comes ali Tick this box to stop all remote communications   We highly recommend that when remote  communications are not being used that this box is ticked  Accidentally starting capture or  code button pushing could be very problematic
157. ie Segments    When an instance movie is created from a timeline  the entire length of the movie is selected  by default  If you move the playhead in the instance movie  you will lose the selection  To  reselect the whole instance  move the playhead to the beginning  hold down SHIFT  and drag  the playhead the entire length of the instance movie     1  Open two instance movies from a timeline    2  In the second instance movie  press CONTROL COMMAND 4 C  This will copy the  selection in the instance movie  If the playhead was not moved  it will copy the  entire length of the instance movie  If it was moved  it will only copy the frame that  is currently being displayed    3  In the first instance movie  move the playhead to the end and press  CONTROL COMMAND  V  This will paste the second instance movie segment at the  end of the first instance movie    4  Repeat this process to continue adding segments to the end of the instance movie     Note  Segments can be pasted into any part of an instance movie  Position the playhead where  you want the segment to be inserted and when you copy and paste  it will be inserted at that  point  The actions of the Keyboard Shortcuts referred to above may also be achieved from the  Edit drop down in the Main Menu     102    Drag and Drop Instance Movie Segments    To simplify the process  you can drag and drop movie segments from one instance movie to   another    1 1  Open two instance movies from a timeline    2  Position the playhead in t
158. ie in the upper left corner of the screen and does a  best effort to maximize the timeline window to display the most data that it can on the screen   When using the statistical live during coding  it is very desirable to have this option selected  As  changes in the timeline are made  this triggers the statistical window to automatically execute  While  building and testing a statistical window having this option turned on can be bothersome  so we  recommend turning it off for those occasions  This will save a little time by not throwing up errors  every time a change is made                          Movies  wn os E Preferences      General  Capture Ww  Auto play movies created   a Communication     Adjust display resolution for full sereen movies   Labels Full screen movies    eae te O Use single field  By Overlay text E Use both fields    p Commands    T Apok remote Duration of text movies for instances 4 00       Drawing mi Limit chapter track text t   250 characters   Windows   Don t play sound If movie playback speed is greater than 300 percent   W  Expand or contract audio  Flagging  ae Matrix Timeline stack movie lead tine when view is seatched 10   Web iw Instance movie plays from previous chapter marker when view is switched  _   Multiview hotkeys  Mowie 1 Mowe 7  Movie 2 Movie E   lt  hissada J hissi ih             12    e Auto play movies created   When an instance is created from any source  it will open and begin  to paly       Adjust resolution for full screen 
159. ill hide the window  leaving the window bar only showing  Click on  the window bar for the labels tree that will GAMM Suden Teacher   display in the popup menu when an instance is right  clicked on  The top most label tree window will display in the popup menu        49      Studiocode    SPORTSTEC    4  Add the name for the second branch in cell  1 4   Adding text into this cell ends the  previous branch and starts a new one  Then  add  labels in the cells  2 4    2 5   and  2 6   This       Branch 1 ad          creates the second branch with 3 labels as Branch 3 b Label 5  options in the popup menu  es Label G  5  Add the name for the third branch in cell  1 7      Then  add labels in the cells  2 7    2 8   and  2 9   Adding text into this cell ends the  previous branch and starts a new one  This creates the third branch with 3 labels as  options in the popup menu     6  Save the labels tree  so it can be re opened and used again to label instances in a  timeline   7  Test the labels tree by opening a timeline and right clicking on an instance  If the    labels tree is the top most label tree window  the popup menu will appear as it has  been structured    Editing Text Labels Using the Labels Tree Pop Up Menu    The labels tree is a pop up menu system used to add or remove text labels for an instance in the  timeline  movie organizer  and the sorter window  The labels tree pop up menu is auto generated  from the text labels in a code window or can be created manually using
160. in a movie where you want to type the text   3  Type the text in the text box   4 To edit the text  double click on the text using the selection tool     5  To save and exit click the red button at the top left of the window  Note  The instance will be marked in the Timeline with a triangle in the top left corner of the instance  marker to indicate that the instance contains either text or drawing marks     Delete Drawing Items  To delete drawing items   select the Edit menu from the Main Menu bar or use the Keyboard  Shortcut function   3  lt  amp      Customizing the Drawing Tool Bar   Most of the drawing tools you may find that you do not use and the wide tool bar can get in the way  when presenting and drawing in full screen  To customize the appearance of the tool bar  click on the  button in the upper right corner of the tool bar  This will reveal a check box below each tool  Uncheck  any tools that you do not wish to see in the tool bar  Click on the button in the upper right corner to  close and save customization        J De gaire     T H i a Td al iii j J L  T x ri     r  i  i  j       139    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Create a Movie incorporating the Drawing Window    To create movies incorporating pictures of your analysis use the drawing window  The drawing  window is able to create movies that can be combined with other instances     1  Open up an instance by double clicking on it  Stop the instance movie at 
161. indows    4  Capturing does have to occur locally on a server computer  Connect to a capturing client  with the same code window open  open the same code window on the server and activate  code mode  The button pushes will start on the client even though the server is not  capturing     Imagine 20 or more people could be viewing the same event  coding on separate computers    in different geographical locations while all the data is being pushed into one capturing client   The possibilities for this feature are endless       86       Movie Playback    Playing a movie is easy  you can go to any part of the movie whenever you like with a click of  the mouse  You ll be there instantly  no need to fast forward or rewind     Playing any Movie  There are five ways to play a movie     A   Wy                             2                     4           Ca                                  a a  4    D TA DYA  Click on the Double click Press the Press the UP Press     play icon on the movie SPACE BAR on ARROW on CONTROL L  on the main window  the keyboard the keyboard  on the  tool bar  keyboard   C G JN iy ANE A  Dinne    rh  Pause any Movie  There are five ways to pause a movie      0 oo           Click on the Click on Press the Press the Press  pause icf the movie SPACE BAR on DOWN CONTROL K  on the tool bar     window  the keyboard  ARROW on on the  the keyboard keyboard   Mes Me  IN ANE AX  I                                        Note  With a roller mouse place your cursor over a
162. ines other than the original one  used to create it  this is especially handy when doing comparative or longitudinal analysis   Open the saved matrix and a timeline you wish to load into the matrix  then click on the  Timeline Timeline button in the matrix toolbar and select the timeline from the list        121    v  v          e   lt x   x  z  a   gt   v  ce         Studiocode    SPORTSTEC  L codes  l Note  If the saved matrix does not contain new labels in the new timeline they will not  E automatically show up  Ifyou want to add new labels to a saved matrix  Open a new  Lp matrix by clicking on the matrix icon in the timeline toolbar  then copy and paste the new        J movie 1 codes    labels into the saved matrix  Ifyou are planning on using the matrix to do longitudinal  Autism Story codes    analysis  do not change your code window without updating a saved matrix     Besides copying the matrix as a table and pasting into another document  the matrix can  export an Excel document and a tab delimited text file  Click on the Export button in the  matrix toolbar to access the various exports        Exporting A Code Matrix To Microsoft Excel   The matrix can be exported as an Excel ready document  The export generates a table for the full  matrix  Click on the Export button in the toolbar and select Excel from the menu  Name the file and  save     Exporting A Code Matrix As A Tab delimited text file   To make using the matrix data available to more third party application
163. ing the keyboard  shortcuts  This can drastically reduce transcription time  Using the keyboard  the pattern from  the first instance is    CTRL L  gt  CTRL I  gt  SPEAKER  gt  UTTERANCE  gt  F1  gt  MORE UTTERANCE  gt  CTRL O   The second instance    SPEAKER or TAB  gt  UTTERANCE  gt  F1  gt  MORE UTTERANCE  gt  CTRL O    CTRL J Play movie backward  press multiple times to  increase speed     CTRL K Stop movie playing     CTRL L Play movie forward  press multiple times to  increase speed     OPTION CTRL 4J Play a fraction of movie forward with audio   OPTION CTRL L Play a fraction of movie backward with audio     F        pa    F5 Move red and black markers 0 5 seconds  backward  Move red and black markers 0 5 seconds  forward    N  2          z   lt x   x  z     9   gt   v  cc       133      Studiocode    SPORTSTEC    If the function keys are controlling other aspects of the system like the sound or brightness   open System Preferences  click on Keyboard and tick the    Use all F1  F2  etc  keys as standard  function keys    Once this setting is enabled  you will need to press the fn key and the Fkey to  perform the system operation like increase the volume     Exporting Instances to a Transcription Window   Any group of selected instances or a single instance can be exported to a Transcription  window  Select the instances in the Timeline  then press the transcription button in the  Timeline tool bar  If a Transcription window is open the instances will be pasted below the
164. ing the playback speed slider in the main toolbar  In some cases  the default playback  speed may be greatly increased to allow for faster coding  Cutting out the sound playback  makes this process smoother       Expand or contract audio   Set this option to automatically adjust the length of the audio track  to match the video track  This can help with audio video synchronization    e Timeline stack movie lead time when view is switched   The default for this setting is 10  this  means when one angle of the stack is being played and the view is switched  th playhead will  jump back 10 seconds  so the new view can be easily replayed without rewinding  This jump  only occurs when the movie is playing  If the movie is paused  the angles will switch without  the playhead moving       Instance movie plays from previous chapter marker when view is switched   Like the timeline  stack movie  this causes the playhead to jump back to the start of the instance or chapter  This  makes replaying another angle easier because the movie does not have to be rewound       Multiview hotkeys   Turn on the multiview hotkeys by selecting the check box  then click on  the boxes next to Movie 1  Movie 2  etc  Choose a hotkey by pressing a key on the keyboard   Movie 1 will be the top right angle  Movie 2 will be the next one to the right and so on  If there  are 4 or more angles  the numbering will flow from right to left and down  Note  These hotkeys  will override any other hotkeys in the applica
165. ing the timeline  Once opened this window can be edited and the  changes will be saved in the timeline  The window can also be saved like a code window and  used to label other timelines and the new Labels Tree data will be saved in those timelines   Opening an existing Labels Tree is a good place to start when building separate Labels Trees  for various coding work flows     Labels Trees can be created from scratch too  Select File  gt  New  gt  Labels Tree  Then add a label  in a cell of each row in the first column of the window  When this window is the front most  Labels Tree window  it will be used to create the pop up menu that appears when an instance  is right clicked  Save this window by pressing COMMAND S    awn    ikgot leek a E             In Studiocode  a Labels Tree can be created by right clicking on the Label mode    48    button in a Code window  Select export labels from the pop up menu and all the labels will be  exported into a new Labels Tree  The label button color will also be exported  making it easier  to find label sections in the window     Adding a New Text Label to The Labels Tree  Press the new row button in the tool bar of the Labels Tree window  This will create a new row  under the currently selected row or at the bottom of the window if no cells are selected     Deleting a Text Label in the Labels Tree  Right click on the row number and select delete row from the pop up menu     Changing a Label  Click in the Labels Tree cell and edit the tex
166. ke buttons in the code window     BUTTON STATE  Returns 1 if button is down and 0 if button is up  in the code input window     Format   BUTTON button_name STATEOR  BUTTON button_name STATE IN WINDOW window_name    Arguments   button_name  a string with the name of a button in the code input window window_name  the  name of the code input window    Example   SHOW BUTTON    name1    STATE shows 0 or 1 depending on if the button is up or down    N  2          z   lt x   x  z  a   gt   v  cc       IF  BUTTON    name    STATE IN WINDOW    window1   SHOW    DOWN     SHOW    UP     show up   down depending on if the button    name1    is up or down in the code input window with title     window1       169      Studiocode    SPORTSTEC    PUSH BUTTON  Pushes the button up down in the code input window  If this is a label button then you only  need to use DOWN     Format   PUSH BUTTON button_name DOWN  PUSH BUTTON button_name UP    Arguments   button_name  a string with the name of a button in the code input window  The button name  must be in quotes     Example   push button    Poor Behavior     down pushes the button    Poor Behavior    down in the front code  input window     SelatedOutburst   count    Elated    where row      Student      SangryOutburst   count    Angry    where row      Student      If  SangryOutburst  gt  SelatedOutburst  push button    Poor Behavior    down  push button    Poor  Behavior    up    This script uses an if statement  when the student s Angry Outbur
167. l  jump to the end of the instance  Repeat  until all adjustments are made           109       p  3          N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Instance Adjustments   1  Select an instance or range of instances by clicking and dragging over the instances in  the timeline    2  Select Edit  gt  Instance adjustments    from  the main menu bar    3  Input the time in seconds for the amount  be adjusted    4  Select whether the time will be added  subtracted from the instance marks    5  Check the mark in or mark out check boxes  apply the adjustments to one or both    6  Click the adjust button        Note  If you make a mistake  simply make the opposite adjustment  If you added 3   seconds to the mark in time of an instance  change the add to a subtract and adjust it back   Adjustments can be made up to hundredths of seconds  so this can make some very finite  adjustments to an instance  hardly possible with a mouse        Delete an Instance  Highlight the instance by clicking on it  then press the DELETE key   Copy an Instance from One Row to Another    1  Press OPTION and click  amp  drag on the instance you want to copy   2  Drag it to the new row     Move an Instance from One Row to Another  1  Copy the instance to the new row by pressing the OPTION and click  amp  drag the instance to  the new row     2  Delete the original instance by selecting it and pressing the DELETE key     Instance Splitting    An instance in the timelin
168. label you wish to get the latest end time    Example    end    Outburst    returns the end time of the latest instance which has the label    Outburst    in  seconds   end    Outburst    and    Elated    where row    Miller    returns the latest end time of    Outburst    and     Elated    labels in the row    Miller      end instances returns the end time of the last instance  i e  The latest overall end time   show end instance  1  shows the end time of the last instance  based on start time   This might  not be the latest overall end time    END TIME  Will return all instances that have the correct end time condition that meets the criteria in the  argument     Format   instances WHERE END TIME operator value    Arguments    instances  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT   operator   lt   lt    gt   gt       value  the end time you wish to test  in seconds     Example    count instances where end time  gt  20 will count the number of instances that have an end time  after 20 seconds   count    a    or    b    where row    row1    and end time  gt  20 will count the instances that have    a    or    b     in them in row    row1    ending after the first 20 seconds   count instances where  start time  lt 4 or end time  gt 20  and time lt 4 will count all the instances  which are smaller than 4 seconds  and have a start time in the first 4 seconds or an end time after    the last 20 seconds
169. le name can be changed if desired        The Timeline Timecode    This function is to help integrate specific time based imports   such as METI data  SimMan data and  XML transcription data  into a Studiocode Timeline     A new preference has been added in the Capture Preferences     Use Timecode produced from  capturing device     When this is ticked  a Timecode track will be created in the movie from the data  that the device is outputting  Remember to set the correct time on the camera or device that is  being used to capture from  The Timeline timecode can be altered by right clicking on the Timeline  timecode counter situated above the row column in the Timeline window  Right clicking on the  counter will reveal a Pop up menu  these are the options     e Use movie time  this option displays standard movie time hh mm ss hshs  The    hs    is  hundredths of seconds    e Use Timecode  this option displays the timecode in terms of 24 hour time as in the time of  day  The numbers will be displayed in blue  This is useful for setting the time of day of an event   so the ability to when an instance occurred  NOTE  Changing the counter to display this might  show the time at which the capture was done  This can be read from the camera or capture  hardware that is connected  Be sure to set the camera time  so the correct time is captured   Presenting  breaking the timecode up segments along the timeline is not possible  The timecode  will roll over to 00 00 00 00 when the playhea
170. lete Instances from the Instance Sequencer  Select a row and press the DELETE key     Editing Labels in the Instance Sequencer   The labels popup menu can be accessed by right clicking on a row  The labels in the pop menu  that are displayed will only be those labels from the movie organizer row  Open a saved label  tree to add new ones or open the timeline and press the labels button               Instance sequencer for  Movie organizer  Quadrant 3    Clip  Duration 00 00 35 78 Start  00 00001 42 End  00 00 37 20       Labels  Management  Corrective General       Clin  Duration 00 00 09 61 Start  00 00 37 60 End  00 00 47 2 1  Labels  Instruction  Positive General    Management Corrective Specific Corrective General     Corrective Specific  Instruction     Management  Positive General   Clips Duration  00 00 17 98 Start  00 02 42 70 End  00 03 00 Positive Specific   Labels  Management  Positive Generall       Clip4 Duration O0 00 17 21 Start  00 00 55 39 End  00 01 21  Labels  Instruction  Positive Specific     Cli   Duration 00 00 45 727 Start  00 03 00 78 End  00 03 46 51  Labels  Instruction  Positive Specific     Clip  Duration  00 00 04 00 Start 00 07 02 10 End  00 07 06 10 a  Labels  Instruction  Corrective General             129    7   v         S   lt x       z  2   gt   u             Studiocode    SPORTSTEC    Transcription Window           Tanit                   2b ees ve      gt   ni pppap gpg me  Pee Cole Boe kij Eee Em fee  ir mF eos Fe oe  Yoa   fork a   EP  
171. line  In the  main menu bar  choose Edit  gt  Instance adjustments  Mark In  will add or subtract time from  the beginning of an instance  Mark Out  will add or subtract time from the ending of instance   Nudge clips will move the selected instances  Use a minus sign in front of the number to  nudge clips to the left        aoe ere A Click on the adjust button once to make  Fl ark  mazar H poe jms the adjustments that are ticked  The adjust  Ri matma  ma 10 scortha button can be clicked on as many times as  pal iga arance OG neceeds required to make the necessary adjustments   It will continuously apply the adjustments   I    y apply J             Capture       7       Studiocode    SPORTSTEC    Remote Communications    A flexible network feature  Studiocode remote communications are designed to provide one  or more computers the power to control information on  or share information with  multiple  computers during the capture and coding process  It can start  pause  resume  and end capture  on client computers over a local area network or even over the Internet     Remote communications requires networking configuration  We recommend running this  feature over a gigabit ethernet network  This will insure that the best possible network  environment is in place  Wireless networks can be employed  but suffer from drop out   and range problems especially in highly populated areas where there are a lot of mobile  communication networks and active devices  For purposes of explaini
172. linked to multiple code buttons  it is in a chain of exclusivity where  the text label will describe any of the linked code buttons    Click on the Links icon in the tool bar to display the links for the button  If the    Show all Links    is  turned off for the button  these links will not show up until it is turned on  To change the Show  Links option  right click on the links button in the tool bar of the code window and select       40             inks        i ei mni       SOGWT es a YP Soe    oe Siew ee rir  Comes fe ioe oil ee eee ee leet ee       rice mi ici    Irii e E p    Code Button 2                   Remove a Link   Click on the source button and open the edit button properties window    Click on the Exclusive link drop down menu and click on the button link indicator to be  removed     Code    Analysis from the Code Window   Matrix Function       Clicking on this icon will take you to a matrix of the open Timeline or of the front  Timeline if more than one Timeline is open  If you right click  Control   Click  on    the icon you will be offered    BE mo ET  rT    w Use Timeline codes and labels    Matrix Use Code Input codes and labels                1  A matrix consisting of the buttons and labels in the Timeline with the matrix cells populated  Or     2  A matrix consisting only of the buttons and labels in the Code window     A full Code window from a Timeline could potentially produce a very large and unwieldy  window  An analyst may quickly construct a sim
173. ly use the shortcut OPTION COMMAND  M     Sequential Rows    Sequential rows creates instance movies in row order of the timeline for all selected instances   When multiple instances are selected in different rows  the sequential rows feature will start  from the lowest row number and proceed to the highest row number  All instances in each row  will be played in chronological order     1  Organize the timeline rows by dragging on the row number    2  Select the Sequential rows feature in the timeline    3  Hold down the COMMAND key and click on the row number to select multiple rows   4 Click on the Make movie button on the timeline tool bar  The instances will play    according to their row order     Selection Order    Selection order creates instance movies in the order that instances are   selected in the timeline    1  Select the Selection order feature in the timeline    2  Hold down the COMMAND key and click on the instances in the order  you want them to play in the instance movie  As each instance is  selected  it is labeled with a number  1    2    3       3  Click on the Make movie button on the timeline tool bar  The instances  will play according to their selected order        92    Presenting Instance Movies  Any timeline movie or instance movie can be presented in full screen     Present a Movie in Full Screen  There are three ways to present a movie in full screen     a  1     2   gt    3  N                         To play the movie in On the main tool bar  cl
174. m anything on  the screen  Press SHIFT CONTROL COMMAND  4 keys  then click and drag  over the area to be copied  Paste your copied image into the code window   COMMAND YV                        To paste an image to an existing button  press the CONTROL key and click on the    button  From the drop down menu select Paste image        29      Studiocode    SPORTSTEC    Duplicate a Button    1  To duplicate a button and its properties  highlight the button by clicking on it once    2  Press the OPTION key and click and drag the duplicate to another location within the  code window    3  Name the new button  All the properties will be the same as the original except for  the hot key and the linking  Hot keys can only be used once per code window    4  To duplicate a button from one code window to another  press the OPTION key and    click and drag the duplicate to the new window     Duplicate a Group of Buttons    To duplicate a group of selected buttons from one code window to another  press and hold the  COMMAND key and click on each button in the group  next press the OPTION COMMAND key and  click and drag the group to the new window     Button Layers  Every button created in the code window is on a separate layer  These layers are not visible     but they exist all the same and this architecture can be used to your advantage if required  It is  sometimes useful to overlap buttons or hide them behind another layer     1  To move a button to the top layer  highlight the button 
175. matrix can be used to  quickly provide counts and video  This process is also important for using the matrix web exports   The web export picks up the changes in the matrix and exports the movies automatically  If this is  not ticked  new instances will not be exported     Keep existing labels and rows  Choosing this option will keep the matrix codes and labels static  If    Add new labels and code to  matrix    is selected  the new labels and codes will be added to the existing rows and columns     Tithe Occupational Safety  6680B8    C  Count labels inside of instances    ral Add new labels and codes to matrix    When selecting new timeline     Keep existing labels and rows  C  Replace rows from selected timeline  C  Replace labels and codes from selected timeline    Replace rows from selected Timeline  When this option is selected and a new timeline is loaded in the matrix  the new timeline   s code rows  will replace the existing ones  This is similar to the matrix organizer behavior in previous versions     Title Occupational Safety  668088     Count labels inside of instances  ral Add new labels and codes to matrix    When selecting new timeline  C  Keep existing labels and rows     Replace rows from selected timeline  C  Replace labels and codes from selected timeline      OK j    M    123    v  v          e   lt x   x  z  a   gt   v  ce         Studiocode    SPORTSTEC    Replace Labels and Codes from selected Timeline  This option will empty the matrix completely and 
176. me amount of data per frame  Start with 6400 kbps   Automatic settings will find the best data rate which can vary greatly from movie to movie    4  Try using different compressors  Use H 264 or Sorenson Video to convert a small clip and  compare the results  Some compressors are better for different types of video  MPEG 4   H 264 and Sorenson are popular compressors  so sharing these formats will be compatible  with any system running Quicktime 7 0 or greater    5  Adjusting the key frame intervals can make a big difference when video quality and size  are concerned  Try setting the keyframes to 25 instead of all or 1 frame  Key frame settings  greater than one every frame creates movies that will not be suitable for coding  editing   and slow motion analysis  Spreading out the key frame intervals  is recommended when the  video will be distributed for playback only via internet or email    6  Video acquisition is probably the most important aspect to converting movies  If the video  is poor quality to begin with  converting it will not make it better  Try to get the best copy  of the video possible or get proper training on how to use your camera  Fast panning or  zooming can cause conversion results to look very pixelated  To achieve the best results   avoid quick camera motions           Drag and Drop Reference Movies    A quick and easy way to create reference movies for batch converting is to drag from the  video in the movie window and drop onto the desktop  This will 
177. ment duration   According to this setting a movie part will never be  shorter in duration than this time  The smaller the movie parts are  the more file referencing  must take place and this slows things down tremendously  This is particularly important for  timeline sharing as it is readied for access by the timeline share process as quickly as possible   When a code button has ended  it signals the capture window to end the current movie part  that is being captured in order to allow access to the latest captured video part in the timeline   So  if the setting if a code button was ended after 5 seconds of a movie part starting and this  setting is set to 1 minute  it will take another 55 seconds for the movie part to be ended and  ready for viewing in the timeline  We recommend using 30 seconds for default duration and 15  seconds for minimum duration settings when using timeline share  Otherwise  use the default  settings    Note  Choosing Never and None for the above 2 options will create one movie part for the entire   duration of the capture session     Capture type      Standard capture   If this option is selected  the standard capture window is used through out  the application  This is there for legacy workflow purposes only  It is not recommended to use  this window unless you require specific MPEG 4 or other codec compression settings during  capture  It does have all the features of the Realtime capture window       Studiocode    SPORTSTEC       Realtime capture 
178. move the angle tool        The Measurement tools can be cleared by right clicking  on the tool and selecting delete or delete all                       Creating Title Movies Yv    The drawing window is great for creating title movies that you can paste in front of an instance  movie  This lets the viewing audience know what is coming up and helps keep them focused on  the subject of the presentation    Create a folder called Titles  Open a drawing window  paste your logo in the window  set the  background color  add some drawing objects and color them to match your scheme  Add some  large bold text in the middle of the window and save the drawing in the Titles folder    Edit the bold text to match the subject of the instance movie  this might be the row name  Then   create the movie and save it in the Titles folder with the name of the bold text  Repeat this  process for all the categories of instance movies you will be presenting  Since it is very common  that you will need to use these titles over and over  they are now created and saved in the Titles  folder for future use        142    Using a Remote Control    The Apple Remote can be used in various ways  These peripheral products are great tools for  boardroom presentations of coded video     This remote can be customized in the software preferences    AAF Faken                     rd       Each button on the remote can be assigned a movie  drawing tool  or code button hot key function   Click on the button type drop do
179. movie  when the Movie button is pressed     i       Loop sets the default loop duration during the transcription process   Transcription Window Column Types    Time Reference       This column displays the start time  duration and the timeline for the instance              Speaker   FK x The speaker column relates to the row name in the timeline  It is the   Seaer equivelant to a code button  meaning it is a category of marked time    pein Transcription  The transcription column is where the free text is inputted  The       text in these cells will be displayed in the text track of a movie   Transcription       fa 8 D  i hia weericireg The  theater  AB the KUD          Labels    This column reflects the labels that have been inserted into the instances using a  code window or label tree  Labels can be typed into this cell and populated back to  the timeline        The default column is used for notes  observationsm  or or column separation  These  will not be populated back in the timeline        131    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Transcription Window ome Type Settings  Ho  1 Hag 2 Bo 3 fate a a os                    A column type is set by right clicking on the column setting bar above a column   dime ouem         Dart  Tami Peer qr  ieee Ge  Som aoa Se  Lae corn       Transcription Window Column Settings Bar  Clicking on the icons in the column settings bar of the sorter window will turn on and off the  settings for locki
180. movies   This option reduces the screen resolution when  presenting movies full screen  It can help smooth out playback when viewing movies full  screen  particularly on older computers  This is helpful when presenting H 264 compressed  movies  Note  the screen go through a black transition period when a movie is presented  this  is normal         2       gt        me    e   al              lt x    Full screen movies   e Use single field   Only one field is shown of an interlaced movie  This helps clean up jagged  edges when the video is paused       Use both fields   Both fields are shown of an interlaced movie  Jagged edges maybe present  when presenting full screen on the computer screen       Duration of text movies for instances   This sets the duration of static text movies and titles for  instance movies created from the timeline  matrix  and movie organizer       Limit chapter track text to    nnnn    characters   When there are a lot of labels for an instance   the instance movie cannot display them in the chapter menu of the instance movie window   the chapter menu is removed in this situation  To retain the chapter menu  set an amount of  text to be displayed in this setting  only that amount of characters will be displayed and the  rest will be truncated  This allows enough room for the timeline in the instance movie to be  displayed and used properly       Don   t play sound if movie playback speed is greater than    nnn    percent   Setting this option  helps us
181. n  ul asid properties window  When the display output option is checked   T a question mark will appear below the button name on the face  etinin   nines  Of the button  It will change value when the statistical window       TEXT latai hives  scripts are executed           Information rich code windows can be created and used  during live capture and code  The code window can be printed and used as a report or ina    presentation     SEND BUTTON COLOR  Changes the background color of the button in the code window with that button name     Format   SEND BUTTON COLOR   red_color   green_color   blue_color   TO BUTTON button_name    Arguments   color  a red  green or blue color value 0  gt 100  button_name  a string with the name of a button in the code window    Example   send button color  100 0 0  to button    Teacher    changes the background color of    Teacher    in the  front code window to red     if  Sa  lt  1  send button color  0 100 0  to button    Teacher    send button color  100 100 100  to  button    Offense      If  a  lt  1 then the button will be green otherwise it will be white     SEND TEXT COLOR  Changes the text color of the button in the code window with that button name   Format   SEND TEXT COLOR   red_color   green_color   blue_color   TO BUTTON button_name  Arguments     color  a red  green or blue color value 0  gt 100   button_name  a string with the name of a button in the code window   Example    send text color  100 0 0  to button    Teacher    ch
182. n Si Coe Wino of Marie Orgeriers  of Wore ira iten a  Loge i tees  ol beep Fs Po  il caret  WE urn  Poll antort il Lebel a oera af Latent  ial jaiei graan _ Thb huri xi joinei  biarin Hiominen  lni ipm        Ce ic m             lom muti z   When making replacments to text  it is very important to be careful  Make sure to validate what is  being replaced before it is replaced  We recommend following this usage pattern  Add the string to  be searched for in the Find text input box  click on the search button in the toolbar and check the  results in the bottom of the window  then click on the replace button    Note  Sometimes a replacement is made and it is impossible to go back  For instance  if    this    is changed  to    that     it cannot be changed back because all the existing    that   s this will be changed to    this      s     y    The find and replacement strings can be swapped around by clicking on the button  Again   be careful doing this as a lot more items could be changed than were originally intended     It is very easy to replace something in the wrong window  so it is also suggested to choose the exact  window and data type in the search options  Untick or tick the specific items     a  Timelines a Coda Windows MS Movie Organizers  fe Microw Lote  ects ivf Claes it Codes   Wi horer  eEaeen pass mi Labels ft Green  i Label iM Label groups fw Labels  Label groups Tlifes  inactive  i tigre eete     T habi Windows Ei Cell tt      Gell righ  Select al Seer mone C
183. n the bottom left of the window  These can be  clicked to change the movie size also  If CONTROL is held down when these are clicked  the  timeline and movie will arrange automatically     X          OC  d  QE RAYSvsRAMSI 2949 MB  512x 288       93    N  2          c   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Exporting Movies    DV Video Export    Ifa movie is in the DV format  then you can export using the DV export feature in the main tool  bar  This will export the selected movie to a camera or an analog digital convertor  If the movie  is in a different format like MPEG 4  it will not export to the external devices     NS    Create the instance movie you wish to export    Select the instance movie  so it is the active window    Set your device to accept digital input    Click on the Export to    button in the main tool bar  If the movie is exporting  properly  the arrow in the icon will change from yellow to a red  ma The  video will appear in the camera or the device connected to the convertor    Play your instance movie  If you are exporting to a tape recorder or DVD burner   queue the movie to the beginning on the computer  press record on the recorder  or burner  then hit play on the computer  For presentation  you can use all the  fast forward  fast rewind  frame by frame  and slow motion features  If you switch  instance movies  press the    Export to    ma button again to begin exporting     Video Out Export    When movies are not DV format  t
184. nalyse video clips across the internet     Sportstec Exchange is a video sharing and management  platform that is accessible online  meaning you can use it  anytime  any place  Exchange cuts through the problems  of conventional video sharing by creating an online library  for you and your collegues to upload  download and  request video through     www studiocodegroup com    CRONUS    Information is only truely powerful when it can be collected   managed  manipulated and shared  Cronus is a powerful tool  for knowledge and information management to give your  team a competitive edge        Cronus    www studiocodegroup com        studiocode    Sportstec Australia  19 22 6A Prosperity Pde  Warriewood   NSW 2102   Australia    Iersal 27s    700  PEOI     Sportstec New Zealand  T   64 27 2249 553    Sportstec United Kingdom   1st Floor   E2 Capel Hendre Industrial Estate  Capel Hendre  Ammanford  Carmarthenshire SA18 3SJ  United Kingdom    T   44 1269 843 382  F   44 1269 843 592    www studiocodegroup com    Sportstec USA   2310 E  Ponderosa Ave  Suite 24 Camarillo CA 93010  United States of America    T S0583 9093  mr ll e103  3830325    Sportstec Europe  Buroparc Bat E   18av Jacques Reattu  13009 Marseille  Pone    1   33491 1667 16  fap sere  ioe 7 20    Sportstec China  T    86 10 8589 3363  F    86 10 8589 0944    Sportstec South East Asia  T   6 012 310 0296    
185. name can be changed       L jJ by double clicking in this cell of the column heading column   If the name is changed and the row is code  then this will be  the timeline row name  If the row is desginated a label  then this will be the label group  Each row       59      Studiocode    SPORTSTEC    can be imported as label or code row  click on Type cell in the column and set it to Label or Code   There must be at least one code selected in all the rows  When multiple items are code  the rows  setup as labels will import into all instances for all code rows     Paste METI Data    An event list from a METI system can be imported into the timeline using this option  To use this  import   1  Open the METI text file in a simple text editor like TextEdit  The file should look something like    this    0 00 00 Patient Loaded  Untitled Adult Patient   0 01 28    Scenario Loaded   Cardiac Arrest      0 01 28    Scenario     Cardiac Arrest    entered state        baseline         0 01 40    Scenario     Cardiac Arrest    entered state        begin_Cardiac Arrest     2  Select the rows of data to be imported or select the entire document by pressing   COMMAND A     3  Press COMMAND C to copy the selection to the clipboard    4  Open the timeline for which the data should be imported    5  Choose File  gt  Import  gt  Paste METI data   The copied rows will be pasted into the timeline using the time references in the first column of  the data file as the starting points for each instance 
186. neccessary when using code mode   E m p fi ces       General    Quick Recording Folder   E Desktop a       Communication   Use timecode produced from capturing device           2  pe    gt     gt   me    e         c     x       ET   F  Close window when recording stopped  earn Ust et Equalize video and sound tracks when capturing  By Overlay text nue    _ Allow code mode during capture  Commando pes   F     PA _ Show timeline movie during capture  be i  iia cas _ Update timeline regularly during capture  Drawing   gt  Windows  Default movie seqment duration 15 seors  Pell cri 25  iy i  Flagging 15 s8fands 1 minute 2 miniis 5 minus  E Miirix Minimum movie segment duration 10 seconds  2 SELES 30 tiids    Capture type    J Standard capture     Realtime capture       C Default          Update timeline regularly during capture   As a means to help reduce graphics processing   this option is turned off by default  When it is enabled  the timeline window updates more  quickly and travel along displaying a zoomed in section of the timeline  Enabling this option   makes constant playback in delay possible       Default movie segment duration   During capture  the incoming video is captured in small  parts  This allows the application to access the files directly for instance movie creation  timeline  share  etc  This preference sets the default duration for each movie part  It is recommended that  longer movie durations are used except when using timeline share       Minimum movie seg
187. ned on as a default         2  5  In the main menu bar select Edit  gt  Equalize  track times  This can only be done after  the movie capture  However  it is not as  accurate as equalizing during capture if  your movie is made from more than one file   You can choose to make the equalization  permanent if your movie is attached to a  timeline window  This procedure stretches  or contracts the length of the sound track  to equal the length of the video track   This feature is also useful for resetting the  tracks when you have nudged  expanded   or contracted the sound track and lost a  synchronization point altogether        72              3     ey N  Synchronization of audio that is offset the same amount throughout a movie   i Move the timeline cursor to a section in the movie  near the start of the  movie that can be used to evaluate the synchronization   2  Zoom in the timeline  turn on movie loopining   l Sy    in the main toolbar   and play the timeline movie  a If the sound is slightly ahead of the video  select Edit  gt  Nudge sound    track right  CONTROL OPTION COMMAND  R   This nudges the sound  track one frame to the left  Hold down the keys to repeat the nudge  continuously    4  If the sound is slightly behind the video  select Edit  gt  Nudge sound  track left  CONTROL OPTION COMMAND L   This nudges the sound  track one frame to the right  Hold down the keys to repeat the nudge  continuously        5  When you use these features the video and sound will pause 
188. nesieeiiaues 171  SEND TEXT COLOR  ssssviseieciserreirsissteni serr araara rra 171   Exporting Data Files            eussesssesssesssessscosescsesoseccsecseeo 175  Exp  rtan Edit List c0i c0secsevitaveviwnet onesies eewdaudewsereieesewesiuses 175  Export an XML Edit List          sessesssecsescoecososoesocsosessoesoeosoeoo 175  Export Transcript Text File         esssssecsescoecososoesocsosecsoeoseosoeoo 176  Export Transcriber XML File        sssssecsescoecssosoesocosecsososeosoeoo 176  Instance Frequency Reports        ssssssssesoosososoosossososoososooooooo 177  Export Final Cut AML icscssctneees ein cate eiien gs eatas eE Es En EErEE 178   Converting MOVIES essers siririn ennaa NAN ETAN EEA RAAT ENAN EEAS EANAN 179  Direct M  vie EXPO  T  S  siccoue chaise ddiee sess teas 5sen eee den ens teaew eevee ees 182  IPHONE MOVIE to ITUNES 6s eas cvccces oes cvieve sees asec eeecasceseneeasvesa s 182  AppleTV movie to Desktop 6 666666 65 066 60004505546604606408 4000006 00s OSORNO 182  Selected instances by row to iPhone movie to iTunes             scceccecees 182  Flatten NOVI 5 6 6 05 00 6058 ais  wh 00 65 58 0645 N40 5005S S E6506 dw bw WE Gee ad Ode 182  Convert movie Package        cc ccrcccccccccccccccccscsccsesscssssecessececs 182   Greate an BGI list sios nren enana es soeseuicseeuse ceases a 184   To Copy a Movie Frame to Output        ssssssssssssssscssssscssssesoeeo 184    xi    Hot Tips    Add a graphic to a code WINdKOW          ccc ec ccc cc ccceccccccccccrcecsecsec
189. ng content  searching  and text overlay              C  Unlocked Column Cells in column can be edited    Gj Locked Column Cells in column cannot be edited      Searchable Column Cells in column will be searchable    x Unsearchable Column Cells in column will not be searchable    Lid Speaker Column Text overlay will be displayed    A Speaker Column Text overlay will not be displayed    b Text Label Column Text overlay will be displayed    2 Text Label Column Text overlay will not be displayed    r   Transcription Text Column Instance note text track will be displayed   ID Transcription Text Column Instance note text track will not be displayed     Transcribing Video   Now that we are familiar with the all the buttons and tools in the transcription window  let   s   go through the process of transcribing from the beginning  Here are the steps using a timeline   that has no coding    1  Open a timeline with a linked movie    2  Set the playhead to the desired start time in the timeline    3  Choose File  gt  New  gt  Transcription  A transcription window will open  To aid in organizing  the windows  hold down CTRL and click on the timeline movie resize buttons in the  bottom corner of the timeline movie  They look like 2 different sized rectangles    4  Inthe timeline  you should see the red and black looping markers at the start of the  movie  If you do not  tick the check box below the movie time in the timeline  Drag  the    left red marker to the desired start time if needed
190. ng this feature  we will  assume an ethernet network configuration is in place and connected as described below     Before attempting to network your computers  we strongly recommend consulting the IT  department or Sportstec  The networking side of things can be quite tricky as every network is  setup a little differently and might have some quirks that could present some real problems     Server And Client    The key to setting up this feature is understanding the roles of the Server and Client as we  define them     A Server is a computer that sends commands to a Client   A Client is a computer that executes the commands sent by a Server   A computer can be both be a Server and a Client at the same time     Setting Up a Basic Network    Each computer in the proposed network will need to be configured for this particular network  Each  computer will be assigned a static IP address for this network   If the computers are already part of   a network  they will already have a unique IP address  which could be used  If the computer s  is   are not part of a network  or a new computer is being added to an existing network  we strongly  recommend you seek the assistance of your IT consultant or contact your Studiocode representative  before attempting to progress any further   The IP address can be found in the networking panel of  the computer System Preferences     1  Navigate to the Network Preferences panel    a  Click on the apple in the upper left hand corner of the screen 
191. ns In The Movie Organizer  By selecting Titles  the row name will appear as a title frame before the corresponding  instances for the row are played  The number of instances are                   Title     Text track i   a i   m ie iasi   displayed diagonally with thumbnails in the title     _  Static text       By selecting Static text  each instance   s associated text    _  Titles _ Text track   descriptors will be displayed in a static title before each    M  Static text instance  A static movie will play for the default duration of   text movies set in the Studiocode preferences    alae fA Text track By selecting Text track  a text track will be displayed at the     a   bottom of the instance movie with the text showing in the    Static t        text track        127    N  2          z   lt x   x  z  a   gt   v  cc         Studiocode    SPORTSTEC    Changing Row Name In Movie Organizer   Row characteristics such as row name and color can be edited by right clicking on  the row name in the movie organizer and selecting edit row from the popup menu   Changing the row name for a title row will change the text in the title that is created     Editing Instances And Movies In The Movie Organizer   To move an instance to another row  click and drag instance to desired location   To create a new row click on the new row button in the movie organizer tool bar   To include or exclude rows from operations  select or deselect the tick box   To edit the in or the out point of an inst
192. nstance Studiocode marks the timeline  by the amount of the Lead Time ahead of when the Code button is clicked   Movie  The performance you are using as the source of your information   Package  A special type of folder that contains timeline and movie data   Timeline  The window that displays a timeline showing each instance of all code buttons chronologically  recorded   Title Button  A title button is an inactive rectangle used to title a set of buttons  Title buttons can also be  graphics in the window that do not perform any actions     15        2  EA  W     me   fe   f   dad  S  S  x       SPORTSTEC    K stucigogge    The Studiocode Main Tool Bar       b gt    gt  U     lt li gt        16    Open file    Undo    Save    Capture    Volume    Playback rate control    Loop mode    Fast forward Fast rewind    Play Pause    Forward Back    Present Movie    Drawing Tool Bar    Export to DV Device    Opens saved files     Removes the last action     Saves the file     Opens the capture movie window     Selects the speaker volume level     Temporarily sets the playback speed for all movies     Sets the playback mode for play once or repeat     Steps forward or backwards 1 second     Plays or pauses the movie     Steps forward or backwards 1 frame at a time     Plays the movie full screen     Opens the drawing tool bar     Export DV format movie to external DV device     Keyboard Shortcuts  MENU ITEM  FUNCTION    C  FILE        2               mo     e    d        c       x    
193. nt not     a    or    b    and    c     counts the number of instances that do not have    a    or have     b    and    c    as labels in them  AND will be calulated first before the OR as it has higher priority  Use    brackets to force logic     EXIT  Stops the rest of the cell from being executed    Format   EXIT    Example   if  Sa lt 5 exit  if  a is less than 5 then stop executing the cell    FROM  Will get instances from specified timelines  Not using this command will default to use front  timeline    N  2          z   lt x   x  z  a   gt   v  cc    Format   labels FROM timelines OR labels FROM ALL TIMELINES       Arguments    labels  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT  timelines  A set of timeline names separated by comma or  the key words ALL TIMELINES    Example   Show count    a    or    b    from    timeline1      timeline2    where row  row 1    or row  row 2    shows the  total number of labels in    timeline1    and    timeline2    with a or b in them and the row     row 1       or   row 2    count instances from all timelines where row   row 1    returns the total number of    163      Studiocode    SPORTSTEC    instances from all open timelines not counting those in    row 1       IF  Executes the statement based on a condition  Format   IF  condition  true statement  false statement   IF  condition true statement   Arguments   condition  if this numeric value is 0 it is 
194. nt s contents tells the timeline which row it   s data is referring to  This where  the relationship between the  lt instance gt  sub elements and the  lt row gt  sub elements is made  There  can be only one  lt code gt  sub element per  lt row gt  sub_element and it is a sub element of  lt row gt       lt R gt    The  lt R gt  sub element   s contents represent the color red in 16 bit RGB  It   s contents must be an  integer from 0 to 65535  It is a sub element of  lt row gt  and there can only be one per  lt row gt  sub   element      lt G gt    The  lt G gt  sub element   s contents represent the color green in 16 bit RGB  It   s contents must be an  integer from 0 to 65535  It is a sub element of  lt row gt  and there can only be one per  lt row gt  sub   element      lt B gt    The  lt B gt  sub element   s contents represent the color blue in 16 bit RGB  It   s contents must be an  integer from 0 to 65535  It is a sub element of  lt row gt  and there can only be one per  lt row gt  sub   element     A helpful tool for finding color values on your Mac  is to use DigitalColor Meter  It can be found in the   Applications Utilities folder  Set it to display RGB As Actual Value  16 bit     Transcript Text File    The transcription window can export its contents into a tab delimited text file  This import option  will create a new transcription window from the data  Some third party transcription applications  use a similiar format  so this import can be used to import those 
195. ny movie window and roll up or down to   play or pause movie playback  With two finger scrolling turned on  put two fingers on the track  pad and push fingers up to play and pull fingers down to pause movie   Change the playback speed of a movie by holding down COMMAND  place the mouse over the  window and two finger scroll on the track pad or use the wheel mouse   The state of play  whether the movie is paused or playing  will re engage after any rewind or  fast forward action     89    7   v         S   lt x   x  z  2   gt   U  c         Studiocode    SPORTSTEC    View the Movie Frame by Frame    There are two ways to view a movie frame by frame     D    2                                                          A N  With the movie paused  Press the LEFT Click on the Step Forward Back Button on  or RIGHT ARROW keys to view the movie the main tool bar  dl is  frame by frame   Ne A N J  Play a Movie in Slow or Fast Motion  1  The tool bar has a speed slider  click and drag the sliding indicator to the speed you  require  All movies will be played at this speed   2  Press and hold the LEFT or RIGHT ARROW keys  Go to a Specific Part of the Movie  There are three ways to go to a specific part of the movie   a 1  ava  2  Ve 3 3  Press the RIGHT or LEFT  Drag the Use the Fast Forward or ARROW keys to move    playhead in the Fast Rewind Buttons on the playhead though the  timeline to the the main tool bar  m  vie  required point  in the movie   gt   Sa J N S J          Movie Playba
196. ny timeline label tree or previously saved  labels tree window can be opened and used     Adding Text  Instance notes can be added to individual instances  Select the instance and press  the Text button in the movie organizer tool bar  Type the text into the Text window   Sf Close the window to save the text or select another instance to add text to     Text  Save A Movie Organizer    Choose File  gt  Save  File  gt  Save as     or press COMMAND S  The Movie Organizer will  be saved as a file with this icon        Database Instances from a Movie Organizer  FA  Select the instances you want to export to a database and click on the database    sun button in the movie organizer tool bar     128    Instance Sequencer    The instance sequencer presents a list of the instances within a row of a movie organizer  The  order of instances can be arranged by dragging the rows up or down  Instance labels and  duration can also be edited           Open the instance sequencer for a row by double clicking on the yellow sequencer  icon to the left of the row name in the movie organizer     Play and Edit Instances in the Instance Sequencer   Double clicking on a row will open the edit instance window  the instance can be viewed or  edited  To play or edit another row  single click on the row and the edit instance window will  update the changes in the last row and move to the new selection  Close the edit instance  window by clicking on the red button in upper left corner of the window     De
197. o or more code buttons can be exclusively linked to each other  This means that if one  button is active and a linked button is activated  the first button will stop coding  be  deactivated  and the second will start coding  This feature is great for coding quick exchange  of dialogue between more than one speaker  One click to stop one button and start another        Emisi lik     Enma  E Cyn OHH  E  iii        gt  Lye c  ntacl                   1  Open the edit button properties window for a code button   2  Click on the Exclusive link drop down menu and select a code button to link to  An  arrow will appear in the code window to show where the button is linking to     Exclusive Links   Text Label to Code Button  A text label can be exclusively linked to a code button  so when it is activated it can only be  inserted in the linked code button       fexchasiva link   Genie Button             Enna    Gye Contact   amp  Fala          Activation Links   Button to Button   A button can be linked to another button to activate it  When the linked button is activated it   it activates any linked buttons  The link line indicates the direction in which the activation will  occur  Activation links only press buttons down  they will not de activate a button or toggle  the button up  Any type of button can activate another button  Chains of activation can extend  to fire off multiple buttons     J ductivethon link      Cache Button    Erna  i          B Fals  Note  When a text label is 
198. ocal and remote way of initiating capture  ie  both Client and Server   For use with Remote Communication Coding and Capture only  Refer to the section  ammunicate  ON page 78   86 for details of this function           Communicate Only   This is a remote only way of initiating capture  ie  Server only   For use with Remote Communication Coding and Capture only  Refer to the  section on page 78   86 for details of this function        70    Capture Preferences  Che Preferences                                     Ceneral  Quick Recording Folder   Oriktop He      Communication Une timecode peeduced fram cagturing dirion   fa a   or   Mi Clone window when megdan stopped   BoP fiw  ii    W Egsibpe ideo aad toued braths whaa capturing   By erar ated Allow tode made darag ciplun  a Commande Choe jimin mig tang Ghar   Anca iif   ee _ Update melna reqalarty chor Capbure   Draing   Windies Defdgal movie tegment duration   mim  Mirim re   Fagging LF poe L earmeit J rere   merai   E Matis kajman mima LERTAN  dursan Co peed   amp  Web         mer     d ii I   bitmadi  C  purs  yot    Standard cihin  Pb eal timum  Getault  Cance  Cx  UU   y          The capture window has a number of preferences which can be set in the capture section of the   main software preferences    e Quick Recording Folder sets the folder where quick capture files will be saved          Close window when recording stopped     This option either closes or leaves the capture  window open after capture is stopped    C
199. ode button from accepting any text label  The instance will never  have any labels inserted in it   _ bhock abeh uies last ara  block all lnballs          Set Lead And Lag Times    You have complete control over the duration of each instance you code  Using lead and  lag times means you can program code buttons to automatically add a specific time to the  beginning or end of an instance when the button is pressed     Lead Time   Lead Time automatically adds a specific time to the beginning of an instance when it is being  coded  When you click on the code button to code the instance  the specified lead time is  added to the time from when the button is pressed down    For example  You are watching a classroom movie and would like to track each time a student  raises his her hand  If you assign a five second Lead Time to the    Student    code button    the instance will appear on the timeline starting five seconds before the mouse click  This  guarantees that the event will be in the instance when you review it later     There are Two Types of Lead Time    Default lead time applies to all code buttons that you have not programmed with a    custom lead time   Custom lead time allows you to program a specific lead time to individual buttons     Program a Default Lead Time  In the Code Window Toolbar  enter the z Biol san Ta wil oa 2 mm Sater    default time you want to use in the    Default  mr     Lead    box at bottom left           Program a Custom Lead Time    1  Open the e
200. ode to look for incoming data  The XML format must in the Studiocode format  See the XML  Edit Import description for specifics on the data structure  particularly the session info section  To  make the time synchronization work really precisely  the computer clocks of the capturing and  coding computers should be synchronized using network time  In order to synchronize properly  the  movie must be captured using Studiocode     When using this import option  the file name must have the tag  lt import gt  in the beginning of   the file name otherwise Studiocode will not insert the data in the timeline  A file name might be      lt import gt MercyHospital xml     Double underscores can be used in place of the angle brackets  so an   alternate file name could be __import__MercyHospital xml     The import directory should be set prior to capture  but can be done at anytime during capture  The  directory needs to be reset if the application is quitted     The auto XML import will not update instances that have already been imported into the timeline  for efficiency reasons as all XML data does not have to be reloaded from the start constantly  In the  case where the XML data has been updated for existing  past  instances  the xml must be reloaded  entirely  To do this  Choose File  gt  Import  gt  Reload auto XML import  The timeline will empty and all  XML data will be reloaded     61    Code          Part 3   Capture       Capture    We define capture as the process of recording
201. ode window  COMMAND  CNTRL   SHIFT 3 to copy an image to the clipboard and then COMMAND YV to paste  the image into the code window                 28    Resize a Button    1 Click and drag on any side or corner  of the button   2  Drag the button to the desired size        Note  Graphical buttons cannot be resized   Make them the required size in your graphics  program of choice  then copy and paste them  into the window        E     Fin    n      as   ay                        Delete a Button          Click on the button and press DELETE on the keyboard  E  W  Move a Button aTa l Cece arene k D  sa Eau at  amp  Pees  Click on the button and drag it to the required cert aa e a aaa Bain Came OER ree a ume La    Lees ae    location in the window or use the arrow keys to  move more precisely     Note  When using the arrow keys  be sure to  close the edit button properties window                    K p  Move a Group of Buttons  f  r N  1  Press the COMMAND key and select     s wi GS Gli a  a a am  the buttons you want to move  or Baesa Bia ddei Bi da Des CL  Bes  RE  bema iaee Meji Li  Eeim e      click and drag over the group using  the lasso bounding box to make the  selections   2  Click and drag the buttons to the  required position while holding  down the COMMAND key  3 D  PN    Add a graphic to a code window    le A quick way to add a graphic to a code window is to copy  COMMAND C  from  any drawing software   Using a Mac OS feature  you can select a picture or graphic fro
202. of selected instances already made and ready for review     1  Create a new empty database by choosing Database from the File  gt  New menu in the main menu  bar    2  Name the database and save it    3  Open a timeline with the instances you want to export  Select all the instances to be exported   then press the database button   S eh   in the timeline tool bar     Database    4  Target the database to export to  and hit the Export to button   5  Open a second timeline  select instances  and export them into the same database  These  instances will append to the database  Continue this process until complete     112    The Find Window    The Find Window provides the capacity to search for metadata in any open window  a folder on  the hard drive containing Studiocode files or across a network to a shared location  When used  effectively the Find Window will save countless amounts of time particularly in transcription and  Statistical scripting plus improve the analysis process when creating video based reports across    extensive longitudinal data     Find can be accessed by clicking on the Find button in the timeline toolbar or choosing Edit  gt  Find  in the main toolbar across the top of the screen        ene    mi  i myad Ditihihi Cer Sikh starts  gas J    ara    are       Find    earch ede  GE Test Pind ond Replace   A the trans mir HH    L  of the Pome are Tue    Label ae al    ee Dig is  af geared Take Li eos PA  wf Deg ie Pa Pca   Tam whe ere    Premi aey prep i     
203. om the matrix view by selecting it and pressing the  remove button on the matrix toolbar or pressing the DELETE key on the keyboard  The row  or column can also be removed be right clicking on the name of the row or column and  selecting remove from the drop down menu        Swapping Axis   The matrix view can be swapped  so the columns and rows switch axis  By default text  labels are displayed in the columns and timeline rows in the rows of the matrix  By  clicking on the Swap Axis button in the matrix tool bar  the text labels will become the  rows of the matrix and the timeline rows will become the columns        Sorting Columns and Rows  Columns and rows can be sorted by ascending and descending names     2         T Click on the Sort button in the matrix toolbar and select to sort by labels   rere ry    Aurending groups or rows  Choosing ascending will sort alphabetically A to Z     Sot Groups P Oeecendina descending will sort Z to A  since rows have color  they can be sorted by    Eat Eea e       of this manual for an explanation of HOW the color sorting works     Print The Code Matrix    Click on the print button in the matrix tool bar  Add a title to the matrix by editing the text  box to the right of the print button           Click on this button to make a movie of selected instances      either by highlighting a  column or row or by selecting specific instances        Loading Timelines In The Code Matrix    A saved matrix can be used to run against different timel
204. on from the Edit Menu in the Main Menu Bar  to remove duplicate Labels  2  Open the Edit labels window  COMMAND E  then select an instance   To add a label press the new label button  then double click on the new untitled text label  2  row and add the text     To remove a label  select the row  then press the scissors button and it will dissappear     Leave the window open and click on instances click edit or view labels     51    Code         Studiocode    SPORTSTEC    Importing Files    Studiocode can import a selection of third party textual data  If there is a problem please let  Sportstec know as it is likely the third party data source has changed its data structure     An important item to note about importing is movie and data synchronization  it is very likely that  adjustments will have to made on the instances after the import  We recommend getting familiar  with the Instance Adjustments and nudging features in the Edit menu     Each import has a specific format and data structure  Only the Edit List and Studiocode XML will be  explained in detail as we export both of these types of files  These are also commonly used in third  party solutions to feed data into Studiocode  There are quite a few users generating or converting  data from external sources beyond Studiocode     Edit List    This import is mostly used in conjunction with a spreadsheet editor like Excel  Try exporting an edit  list from Studiocode and look at its structure  Note that Excel might insert 
205. ool bar     Play All Instances in a Single Row   1  Select the row of instances by clicking on the row numi   2  Click on the Make movie button in the timeline tool bar  All instances in the row  will play in chronological order  Alternatively  after selecting the instances  press   OPTION COMMAND M on the keyboard to create the instance movie           To make it even easier  double click on the row number and an instance movie will be created  from all the instances in the row     N  2          c   lt x   x  z  a   gt   v  cc       91      Studiocode    SPORTSTEC    Merge Rows  Sequential Rows  and Selection Order   There are 3 different ways to play instances across multiple rows by changing the make movie  method in the timeline  By default  Merge rows is selected  To change  click on the square  button in the upper left corner of the timeline window  Remember to press the Make movie  button or use the shortcut OPTION COMMAND  M     Merge Rows    merge rows merge rows  sequential rows    selection order              Merge row creates instance movies in chronological order of the timeline  When multiple  instances are selected in different rows  the merge rows feature will merge the instances and  create chapter markers where instances overlap     1  Hold down COMMAND to select multiple rows  Select the row of instances by  clicking on the row number   2  Click on the Make movie button on the timeline tool bar  The instances will play in    chronological order  alternative
206. or individual users   Contact Sportstec for help doing do this    This movie conversion example is very basic and does not fully explore all the options that are  available  This is a very complex topic and for the purposes of this manual  we will not offer an  explanation for every compressor and its various options     Using the settings described  you will likely find varying results over time  Some movies will   be smaller in file size even though they are similar in length  Other times you will see quality  differences in two similar movies  Because each movie is different in shot  composition and  length  you will have varying results when translated by the compressor   s algorithm automatic  settings  But using automatic settings is a good way to start understanding how to convert  movies     Here are a few tips to experiment and find what will work for you best for your particular   purpose    1  Use a short instance to experiment with different settings  Waiting for long conversions is  tedious and you will not always get the desired results    2  Set the frame size of the movie first  In most situations  360x240 NTSC or 360x288 PAL is  the right frame size to use  Studiocode will use the instance movies window size for the  conversion size  There is a great difference in time to convert a movie that is twice that frame  size    3  If file size is most important  try setting manual data rates  This will guarantee the file size  and forces the conversion to use the sa
207. ora a iatera 3  Click on Save    Hi ofits ten T oh EE 3 Sale    hin   ork ht  Go a een BP L   TE  LEA FL   EL Juaie F   1M eth eh  Ae L   arris Basico   rhe Shige Go AP Sahel H Fhir   Pits rs a Bb iii bii   Alin el ad Cac Htc   Tl ok   21 i Ai Taaa Lihis E   Eam ati  T eh cire Pai d   ma hL i Fi aii 5 A          To Copy a Movie Frame to Output    If you want to take a movie frame and transfer it to another application such as Word or PowerPoint   find the frame of video you want to use in a movie window  Choose Copy movie frame to output  from the Analysis menu in the main menu bar  The frame picture you ve selected will be copied to  the output Window  You can now drag a box around the picture and copy it to the clipboard  from  there you can paste it into another application or print it     Text Window    The text window is a simple text editor  It is commonly used as a notepad or paste board  A clever  way to use the window is as a paste board  Movie frames can be copied from an instance movie and  pasted in this window where they can be collected  then later pasted into another application like    Word  The text window can be saved just like any other text document     GY  Mac OS X Snapshot Features  Here are some shortcuts built in Mac OS X for creating snapshots of the screen or specific  windows   SHIFT COMMAND 43 will save a picture of the screen to the desktop   SHIFT CONTROL COMMAND  3 will turn the mouse cursor into cross hairs where you can  click and drag a selec
208. otal length of the instances in the timeline between the red  markers     H m I    count    a    and instances2 returns the total number of instances with    a    in them between the red  markers in the timeline     INSTANCE x   Will return the x th instance in the timeline based on start times     Format   INSTANCE index     Arguments   index  a number less than or greater than 0  if index is greater than 0 then it will count from the  beginning  eg  1 represents the first instance in the timeline  2 the second instance etc  If index is  less than 0 it will count from the end  eg   1 represents the instance with the latest start time   2  the second latest start time etc     Example   length instance 2  returns the length of the second instance in the timeline   length instance  3  returns the length of the third last instance in the timeline   If you wish to have more control then the LIMIT command should be used  LABEL    Will return a label in the timeline or row  If an instance has 3 matching labels it will return 3     Format   LABEL    Example     count label    Good    returns the total number of    Good    labels in the timeline     Use in conjunction with WHERE to select particular rows     count label    Rob    and    Good    where row      Effort    returns the total number of    Rob    labels  where    Good    was also found in the instance in the row named    Effort        count label    Good    and    Rob    where row      Effort    returns the total number of 
209. out of selected instances  Refer to page 91     Make movie    Append Slow etc      When Append slow is ticked  the instance movie you make   _  Append slow  Wf Text tracks will play in real speed first followed immediately in slow      Static text     Overlay text motion   default speed is 50  real speed    By checking the Static text box  each instances associated text descriptors will be displayed in a  static title before each instance   By selecting Text tracks  the text track will be displayed at the bottom of the instance movie screen   By selecting Overlay text  the row name  instance number and text labels will be displayed over the  movie as it plays     Lines  lines   2   rn Allows you to specify the number of lines of text displayed at a time in the  instance movie  Refer to page 137     Find      Takes you to the Global Find window  Refer to page 113      in    Database      Saves an instance or group of instances to a pre created database  Refer to page 112   Database    Matrix  NN   Takes you to the Code Matrix window  Refer to page 120   Matrix  Text  Opens the Edit text window  Transcription text will also be displayed here  Refer to page  137   Text    44    New Row  mrm Adds a new blank row to the Timeline  Refer to page 107     New row    New Row    Creates a new row from selected instances in the Timeline  Refer to page 107     New row      Transcription      Exports a single instance or any group of selected instances to a Transcription  window  Transcrip
210. ovie window  If there is a lot of text that is required to  display  set this to match the lines required to display the text  Otherwise  the transcription text will  adjust to scroll evenly throughout the length of the movie     137      Studiocode    SPORTSTEC    The Drawing Window  The Drawing Window Toolbar       3    Drawing  wii LI T to Ad al la i Ts ia    gt  Ir     E a                                                     s  0  E fe    gt   e           s      N                KSLA F                A                                                                   138    Drawing visibility turned on    Drawing visibility turned off    Selection Tool     Select  move  or change drawing objects   Trash   Sets the color of the drawing objects    Type text directly into drawing or video window    Sets the size of the text when text tool is used    Draws a straight line from point to point    Draws a straight dashed line from point to point    Draws a straight line from point to point with an arrow head at the end of the line   Draws a straight dashed line from point to point with an arrow head at the end of the line   Draws a zig zag line from point to point    Draws a zig zag line from point to point with an arrow head at the end of the line   Draws freehand according to mouse position    Draws an angle between three points    Draws a rectangle with no fill color   Draws a rectangle with fill color   Draws an ellipse with no fill color   Draws a dashed ellipse with no fill
211. ow            ssee0  107  Create a Combination Of ROWS         cccccccccccccccccccccccceccecceceecs 107  Sorting Code ROWS        ssesssesseccsescsescsesosecseccseccsecceccsee 108  Sort Rows by Name       sssssssosssososscooossososesooesosossososeosooeoo 108  S  rt ROWS DY COMM ssesssrscsserisriiresrtt dstr troi issa E Nees sa EINES 108  Sort Rows by Color then by Name         ssssssossssossssooscososesosoeooo 108  Sort Rows by Number of Instances         ssssssccsooossscessooosecesooooo 108  Sort Rows in Reverse Order         ssssssssoscsossssoocsoooseooosesosoeooo 108  Editing Instances in the Timeline           esssessssssescsescsescsessseo 109  Manually Creating a New Instance         sssssscsossssosesosossososoooooe 109  Adjust the Length of an Instance           ssssssccosososscecosososeceosoooo 109  Delete an Instance   ssssessscsessscssecessessosrsos ease ee Gwe isses uor eeu 110  Copy an Instance from One Row to Another           cccccccccccccccceccecs 110  Move an Instance from One Row to Another            cccccccccccccccscees 110  instance Splitting 5660456648 645945056 o 00 bd 804M oR EO SHE Rw Ewe aee e ss 110  Combining Timelines          ssessesssescsesosesssecseccsesosescsecseeo 111  Merging Timelines         esssesssesssesssccsescsescsecosesosecsssoseees 111  Databasing Instances            sssescsescsesosesoscoseccsescsecsecoseeo 112  Te FING WNAOW e sssscrsecrcsrrac ertett n rero sesecevidereuasnererenas 113  Quick Label SearcheS        sssssssssoscsssseso
212. ow    Movie Packaging    We recommend always packaging movies  A package is really just a folder with files inside  Mac OS   X simply recognizes it as a single file  This makes it very convenient to move around and not lose any  necessary files  We use packages because it is solid way of protecting the source movie and handy to  store timeline and edit list files inside    A definite trend is for users to acquire video files over the internet  While this is a great convenience   the quality and creation process is largely unknown  What you download is what you get  in   most situations there is no knowledge on how the video was created and what tools were used   to compress  etc  Some of these movies will have different movie data containers that may be  corrupted by Quicktime when there are attempts to write data back into the file  This is why it is   best to always package the movies  The packaging process places the source movie in a movie data  folder  then creates a reference movie that points to the source movie  Any changes to aspect ratio or  text track information of the movie is saved in the reference movie and we never have to touch the  actual source movie     If a new timeline is linked to a free standing movie  a prompt will appear asking whether or not you  wish to package the movie  We highly recommend answering yes to this question  The process is  very quick  it simply wraps up the movie and timeline inside a package  It does not copy any data like  the Sav
213. ple Code window with a selection of codes  and labels from a Timeline  then choose option 2 above to select a matrix consisting only of  those components in the simplified window     41      Studiocode    SPORTSTEC    Create a New Code Window Using an Existing One    1  Open the code window you want to use as a template   2  Make the required button name changes for the new code window   3  Choose File  gt  Save as  COMMAND SHIFT S  and give the code window a new name     Code windows can be moved from computer to computer without any problems just like any  other type of file  You can share your work and have everyone using the same terminology and  coding schemes        ule o Ceh o o o    sma 4  amp    sh ao oe    Caters    Goat dE ija te bar  PR Gee E eit Beto Ei  Lied    Eisa inate                   Saving Code Windows    Once you have created all your code buttons  save the code window  You can use this as a  template for other windows or use it to code any movie  This saves time as you will not have to  create all the buttons again and you can have as many code windows as you like                     TEE 1 Choose File  gt  Save from the main    Saa a   Eade miadas   menu bar  COMMAND S   Wier   a a 2 Name the code window     3 Target where to save the file    4 If you have saved the code window  t   ej   to your desktop  it becomes an  icon  Double click on the icon to  open it           Combine timeline movies  Merge Timed Pe simis  Place front miade and tleneline in  
214. r  the file must have  access to it   s original raw movies from which it was created  If you delete the original movie  a  reference movie will not play  Use reference movies to quickly assemble an edit  then save it as  a stand alone when you are done    5  Click the Save button to save the movie           104    Removing Extra Movie Tracks    There are many types of tracks inside a movie file besides video and audio  Studiocode uses  text tracks to display transcription text in the movie window  There are situations where this  data needs to be removed from the movie  To do this  open the movie and choose Edit  gt   Remove tracks except video and audio  All tracks not video or audio will be removed from the  movie  Save the movie after completing this operation  This cannot be undone  be careful if the  data is important such as subtitles     Removing extra tracks can help some third party applications open Studiocode movies files  and the vice versa is true for Studiocode  So  if the movie has text appearing in unexpected  places  use the feature to clean up the movie tracks     Code    Multiplying Audio       If the sound track for a movie is too low or high  it is possible to increase or decrease the  track s volume  Open the movie that needs the sound track changed  then choose Edit  gt   Multiply audio  A dialog will open where the percentage increase or decrease change can be  set  Setting a value above 100  will increase the volume  values below 100  will reduce the
215. r rounded down to the specified  number of digits from the decimal point  Similar to DECIMAL excepts that it  returns a number and not a string  If you need to display a certain number of  digits after the decimal point use DECIMAL     Will get instances from specified timelines  Not using this command will default  to use front timeline    HH MM SS Specifies the time in hours  minutes and seconds    fr   fectesthestatenentbsed onacondton        148       INSTANCE x  Returns the    x   th instance in the timeline based on start times     LABEL Returns a label in the timeline or row  If an instance has 3 matching labels it will  return 3    LABEL IN LABELIN Will return a label in the instances  If an instance has 3 labels it will  return the instance 3 times    LABELS Returns all the labels in the timeline or row  If an instance has 6 labels overall it  will return 6    LABELS IN Will return all the labels in the instances  If an instance has 3 labels it will return  the instance 3 times    LARGE Finds the nth largest value in the cell group   LENGTH Gives the length of labels in the timeline  including multiple ones in the same  instance  in seconds     LOOKUP Finds a match for a given value in the first range  and then returns the value  in the cell with the same relative position in the second range  Ranges cannot  overlap or be of different sizes    LIMIT Limits instances based on conditions   NOT    If value is number  returns 1 if value is 0  otherwise returns If using t
216. rectional method to push and pull data though Studiocode  We recommend  using the XML import over the Edit List because it is offers more options and is easily extended  Plus   this is the only format that Studiocode can import live during capture  When using the Studiocode  capture window a time code track based from the computer s clock will be added to the movie     The XML file can handle labels  label groups  instance notes  row colors  row sorting and time  synchronisation where the traditional edit list does not offer this     Note  Our XML file breaks strict XML standards  however the format follows the nested hierarchical  nature  1 root element  elements and sub elements  of standard XML structure  But  does not  include special character handling in the element s contents  Some characters such ampersand  should be represented as ampersand if used as content in code  label  label group  and instance note  elements  Do not use the special XML character handling routines  We admit to a loose interruption  to the standard and apologise for any inconveniences  It is likely in the future we will tighten this up  like we have done in the Matrix web exports     Code       Here is a short example of an XML edit list to get you started  We have added indenting and styling  to better display the nesting of the tags and make it more readable  Often XML files will not have this  nice indentation making them a little more intimidating  Just know this is not a necessity     You c
217. remote communications  this may be  changed to suit firewall rules  Be careful when changing this setting even on a local area  network  Changing this could cause serious problems for a network where other services may  be running over the same ports  Consult the IT department before changing this number     Default Password for Auto Connection To Clients       Drem ii  Lewi hE hel Emh i ha    Capture    inpia m Dim Seo J  ki 37 SSS  eE    See eed si ee ee ote eee be Dm          Tick the box next to Use same password as default for auto connection to clients  This will try  to connect with clients using the same password that is set above for the computer  A very  convenient option to use when there are multiple clients to connect     Allow Servers to Start Stop Capturing    Sib enari fo milii thing            Tick this box to allow connected servers to start stop capture on the computer     Allow Servers to Pause Resume Capturing    By  ray text a Ce Bae oe      _  Alps Servers b Pause Resume capturing    Tick this box to allow connected servers to pause resume capture on the computer          Allow Servers to Update Capturing      p Commande     a j      i Fic iji  i     ae AE Ot Update Capbering    Tick this box to allow connected Servers to update capture             81      Studiocode    SPORTSTEC    Do Not Show Errors As They Occur     Be oa Harpa eT gE hey cig          Tick this box to stop the error log from popping up during remote communications  Keep this  option t
218. rsessateecneuediesieeees 70  COMMUNIC ALG 6 5 5 scrhadebarew seat asin eee due ewdasereedee yn shee be eresseeweds 70  Communicate ONY 6 5  6 5 5 0 0 6 o s 45s 0 98 ise 86094 50059 Esrin KO e ERE SOR SOR Sa ee 70  Capture Preferences vss uc i icc sie arr Geet es os eed Va een cewea ve eeues 71  Code Window functions during Capture           cccccccccccccecceccccceces 71  Synchronizing Sound and Video            cece cece c ccs ccecceccecsecseees 72  When Do Synchronization Problems Occur           ccccccccccccccccccceces 72  Add Capture Event to iCal         sessessessesceccecceccsecsecsecsececoeeo 74  pelete a VIO VIG sarosar eE rE E EAEE 75  Linking Movies           sssesssescsescsesssesseccoeccsecoesosecosecoseeos 76  Link a Re Captured Movie to a timeline         esssesscsoecsessosossosoesoe 76  Link another Movie to a Timeline          sssssssssesssesossssosssssoseeoooe 76  Align Instances after Re Capturing a Movie   Nudge Right Or Left               76  Using the Mouse to slide and move instances in the Timeline                  76  Adjust Placement of Selected Instances          sssessososscsoososoeseoooooo 77    Remote COMMUNICATIONS           ccc ccc ccc ccc cccccccccccccccccccccecces 78    Server AN Client 640500000 000056640000 Ose eee bee ehseee eer ee OE V EOS OCs eee ees 78  Setting Up a Basic Network         ccc ccc ccc ccc cc ccc ccceccccsccccscsececcece 78  Preferences for Remote Communication               cece ccc scecceeceees 80  Name Description sscsisri
219. s     Format   labels WHERE conditions    Arguments    labels  quoted text specifying label you wish to count in the front timeline or instances which  can be grouped using OR  AND  NOT   conditions  ROW   quoted text or ROW    quoted text  which can be grouped using OR  AND   NOT     Example    count    a    or   b    where row    row 1    or row      row 2    returns the total number of labels in the  timeline with a or b in them and the row      row 1    or    row 2      count instances where row       row 1    returns the total number of instances in the timeline not  counting those in    row 1      Logical Commands     Logical commands are used to create boolean operations in an expression to help narrow down  specific searches and arguments     AND  Used to combine arguments in order to specify a search more directly  If values are numbers   returns 1 if both values are not zero  otherwise returns 0  If using text then it is assumed that you  are referring to labels and the return result will be instances from the timeline that contain both  labels     AND    is commonly used inside other commands  see IF  COUNT     and can be combined  with    OR    and    NOT     Format   labels AND labels  number AND number    Arguments   labels  quoted text representing labels in the timeline  number  numerical expression    Example    show count    Handshape    and    Inaccurate    shows the number of instances with labels     Handshape       and    Inaccurate    in them   show cou
220. s  the matrix can be exported  as a tab delimited text file  This is a common format and easily imported by other applications  Click  on the Export button in the toolbar  select Text from the menu  name the file and save     Matrix Settings            o 4   The matrix has 3 settings  These settings are accessed by clicking on the Settings button in  OS the matrix tool bar     Title       Tithe           The Title text setting is used when the matrix is printed  This will be the title on the printed  document        Count labels inside of instances  M Count labels inside of instances            By default  the matrix displays a count of the instances that contain a text label or combination of  text labels  It does not count the amount of labels found in the instances  For example  if an instance  contains 2 duplicate labels  the matrix will return a count of one  Occasionally for statistical reasons   it is interesting to count the amount of duplicate labels contained within an instance  Counting the  labels contained within an instance is done by ticking the    Count labels inside of instances     This will  count duplicate labels  So  using the example above  the matrix will now report a count of two     122    Add new labels and codes to matrix       Gi Add new labels and codes to matrix         By ticking this option  the matrix will dynamically add new rows and columns on the fly during the  coding process  This is an important feature during live coding capture as the 
221. s aspect ratio  It is usually very obvious when these settings should be used  If  a movie s aspect ratio is 16x9 and the movie window is set to 4x3  objects in the movie will appear to  be thinner that they naturally might appear to the human eye in real life  If the movie s aspect ratio is  4x3 and the movie window is set to 16x9  objects will appear wider than they might actually appear  in realy life     Overlay Two Movies       Using the overlay feature you can take two  instances and put them on top of each other to  analyse the differences in the movies     Scenaria J    1 Create two separate instance movies     2 Choose Overlay instance movies from the  Windows menu in the main menu bar or  press the shortcut OPTION COMMAND Y           96    Align Two Overlaid Movies    1 Create the overlaid movies as above    2 Press the SHIFT OPTION keys  click in the movie frame and drag the top movie to align the area of  interest with that of the second  lower  movie    3 When you play the movie the top and lower movies will stay in this aligned position     Change Transparency Level of Movie Windows    Choose Reduce transparency or Increase transparency from the Windows menu in the main menu  bar  Use the shortcut keys CONTROL OPTION 9 or CONTROL OPTION  0  by pressing these  repeatedly you can vary levels     Flip an Instance Movie       i    AD isi Pim za td h lt      A  i        1 Create an instance movie        2 Choose Flip movie horizontally from the  Windows menu in the m
222. scosesosesosescsecseeo 163  POND oc kc ea cc wk E A T AE ra 163  BMT ciisc oe acecuscuaetnennevasaeateassccacinedsansaieccsanasuasusuueenas 163  FHOM DEPE S E oveowsese ow PE sora sven secwesvoeneouaewet 163  IF esacharse E caueneusu sutaeasweweeneieescinvasovuc cesses 164  NOT ccs esses E E as aun enue ck S 164  OR ag ca ceeuta oeaucasvantenrecescacesesecvestasduasueusaniedssuwenesvanaes 165  Numeric COMMANOS         sessssssssssssossoescescsesoessessossoessoe 166  ROS EP EEEE ETE EEEE EE TE E E E EN 166  CEILING creare etts rE neS EEOSE SEE EAA EEE EAEE dee REEE ENE 166  DECIMAL isco a decahe sthcs oc othe bie pikes ce wes ete hae eeeonaseecactuesecoess 166  FLOOR sararea bored ea wis ooo as ba toa aw ded auld aien A E h 167  ROUND sick coke canctaeeneneoracraeteecdicacincdeewnetecssenasaesucoueees 167  Statistical COMIMANGS          sesssssssssosssessesssesoessescoesossoeeo 168  SUM caso dwccueons ans cuu stdonuos ENEG 168    Variable CommandsS          sesssesssessscsssccsesosesosesosecsesoseeo 168  S COLUMN  cacececorveusacvascsevercosceusaneectetusrsedsessleeseuereewse 169  SROW cenccceuscaseceewacdaeseteserese T A T A T E 169   Output Commands       essesssssecseceecsecsecscosecseceecoeceecsecee 169  BUTTON STATE  s 0 0 6 0660064000n snd oee cud Ger estes ceneeeveracdntesicveesanses 169  PUSHBUTTON orst errer EFE T OEE EEEE teste ieee eesensersewses 170  SEND  curettu nE nrrNE EEES ENEE NENIE STEES E TEA A 170  SEND BUTTON COLOR a n5st 000o03siooisi4c10s5eoteeieouieies
223. search only selected code rows in a timeline        Search Options          Reset to default      wv Ignore case C  Use wildcards   7      Only search selected categories       wv Ignore whitespace ral Trim whitespace       j  7  With the criteria in place  press the Search button in the Find window toolbar  If any  instances are found  the results will be displayed in the lower portion of the window with a count of  the found instances at the very bottom of the window  Click on the disclosure triangle to reveal all  the found instances        Autism Story codes  Timeline   Autism Story codes          Making Movies From Found Instances        After a successful search  the results can be made into movies by selecting the Make Movie icon or  by double clicking in the search results list that is displayed        Autism Story codes  Timeline     Autism Story codes       Fingerspelling   1  Inaccurate  Fingerspelling   12  Inaccurate  Vocabulary   9  Inaccurate  Vocabulary   16  Inaccurate  Vocabulary   21  Inaccurate  Structuring Space   2  Inaccurate    Crroctirina Anaro   20 learrciirate       Databasing Found Instances  Searches results can be databased by selecting the instances in the results and clicking on the  database icon found in the toolbar     116    Text Mode   Using text mode is very similar in its way of building up the search criteria to that of instances mode   However  text mode is designed to be used with transcription  statistical windows and label trees  so
224. senting a cell title  ranking  a number representing the nth smallest value  1 being the smallest     Example   small  2 1  4 3 ranked 2  returns the 2nd smallest value of all cells between column 2  row 1 and  column 4  row 3    small     cell1     cell2    ranked 1   returns the smallest value from all cells between cells with titles     cell    and    cell2       small  2 1    column1   4 ranked 3   returns the 3rd smallest value of all cells between column 2   row 1 and the column with the title    column1    on row 4    small  Scolumn 1 Srow  Scolumn 2 Srow 1 ranked 1  returns the smallest value of all cells 1  column right of current cell to 2 columns right  1 row down    N  2          z   lt x   x  z  a   gt   v  cc    START       Will give the earliest start time of the labels or instances in the timeline in seconds  It will return   1 if no instances are found     Format   START instances    Arguments   instances  instances or quoted text specifying label you wish to get the earliest start time    159      Studiocode    SPORTSTEC    Example    start    Outburst    returns the start time of the earliest instance which has the label    Outburst    in  seconds   start    Outburst    and    Elateds    where row      Miller    returns the earliest start time of    Outburst     and    Elated    labels in the row    Miller      start instances returns the start time of the first instance   show start instance  1  shows the start time of the last instance  based on start tim
225. sissiisisisssessessssse tasai ri na rsen rrasa iarasi 33  Wrap Button Text ssissscssssssossseseesscessissoss iess siester ddr iry sai 33  Display OULDUE siscpasoesren sirti nET rE TrA EEATT 33  Change a Button Function         sssssssssossesoscesosesoosesososesooeeooo 33  Populate Rows in Timeline Automatically         sssssssssssssosssssssesooee 33  Blocking Labels ss ssissssesscssccscrseriseresdse isnt r isos sporrar Toster an 33  Set  Lead And Lag TIMES ssiesssriscsassts denot srra saner Anra 34  Lead TMG ser ssrorsrecsiss iensen tat ten end inves edebaeew eae cae weet ue eweer ees 34  Program a Default Lead Time           ccc ccc cc cece ccc cc cece ceccecceccscens 34  Program a Custom Lead Time         ccc cece ccc ccccccccccceccececcccecceces 34  Lag MMC 4 559 0 0595606650 09405005 e568 6604 bbe ohn arses eanes sensed eeeean ses 35  Customize a Lag Time c0iiescecsctevaesevavasdareedeere ness esd eens eewens 35  Re activate Lag TiMe v 06 sania cy wa sinees eas ean es oneer Gesees one oe seesaw ee sen 35  Customized Hot Keys  sss a d6e de cde edie be was ba eede Vaeo ey sisses resies osie 36  PASSION HOU KGS  0565  ds 006406646056 0506 440540540005 5404 088s RENA ORs eNOS 36  Change the Hot Key Text Color          cc ccc ccc cece ccc cccccceccccecssceceecs 36    Hide Hot ROY Sy 55 55 504 46559945 i eo nee aessenekwsk ee sedee sien eeuns oehwsasasaes 36    Capture Mode         sessesesceccecceccsecsecseceeceeceeceeceeceeceeoeeoe 36    CodeEMNodE rrer er Te E E ee 37  Codin
226. sscsosesososeososesoseeooo 113  Advanced Search sssrssrrrrrsciirt oi ironin Erare r ETAETA Nan NR 114  Establishing Search Criteria            ssssssscsosccssosesossssoossesooeeooo 115  Making Movies From Found InstanceS         sssssssssosessssesososeooooe 116  Find And Replace  ewiserssrsrisessrisererissos disstari drr ries riers rd 118  Code Ma asse EEEE ETTEN 120  Using The Code Matrix        ssssssssscsosccesosesoossoosssosossososeooooe 120  The Code Matrix Toolbar    144014000000e0seseeaesescneseneseneeesons es 120  Adding Columns and ROws         cccccccccccccccccccccccccecsccscscceces 120  Removing Columns and ROWS        cccccccccccccccccceccccccceccececeecs 121  Swapping AXIS civ ivdiavecaewnswa cates des tostor eeren irarri raara 121  Sorting Columns and ROWS        sssssssssoossesosesoossooossososeesooeoo 121  Print The Code Matrix sssisessssscsssesocsorsdsrsessssass isss se ew ede dewas 121    Vii    K stucigegge    by SPORTSTEC      eee ee er err ee eee 121  Loading Timelines In The Code Matrix            cccccccccccccccccccceccecs 121  EXDOME 6 5  6sv ors COCRELOGHEEESGESARHOCISS HONE NE OREOR ORES SEEN ESSERE SESS 122  Ma SCUUINGS eaaa EEEN E 122  e E E T ee ee ere re rer er re TTT 122  Count labels inside of instances           cc ccc ccc ccc cccccccecceccecceccecs 122  Add new labels and codes to matrix          ccc ccc cc ccccccecccccccccccccces 123  Keep existing labels and rowSs         ccccccccccccccccccccecsccecsececeecs 123  Replace rows from selected 
227. stance  The transcription will appear in the text track at the bottom of an instance  movie when text tracks is checked in the timeline tool bar     Adding a Transcription to an instance        PS foie instance 3  1 1  Select the instance in the timeline to add text to     2  Open the Edit transcription note window by pressing  on the Text button in the timeline tool bar  Test   3  Add the text in the Edit instance window  When all  the text is added  click on the red button to close the window       Ae   ered bo memec pate of maoan  Doesnt pay bo bil H you don t know  J and save the text        The Edit instance window can be left open to easily add transcription text to an instance  Select any  instance and the edit instance window will change to that instance  The text will be saved in the  instance when the next instance is selected after adding the text  This makes adding text a quick job  and saves on mouse clicks     Viewing Transcription text in a movie    Enable transcription text in the timeline by  checking the text tracks check box    When a movie is made from instances in the  timeline  a text track will appear at the  bottom of the movie window     lapped chew  W  Tet tracks fen 2 a   _  Sure veng   eim pest             7   v             lt x   x  z  S   gt   v           Setting the amount of lines of text displayed   Click on the lines drop down menu in the timeline tool bar  Select the number of lines of text that  will appear in the movie at the base of the m
228. sts are greater than their Elated  Outbursts  the    Poor Behavior    button is pushed down and it starts to code the timeline  When  the Elated Outbursts and Angry Outburts are equal or the Elated Outbursts are greater than  Angry Outbursts it pushes the    Poor Behavior    button up and stops coding    SEND  Changes the output value of the button in the code window with that button name  In order  to display output in a code button  the display output option must be checked in the button  properties for that button     Format   SEND value TO BUTTON    button_name       Arguments    value  a string or anumber   button_name  a string with the name of a button in the code window  The button name must be  in quotes     Example   send 37 4 to button    Button 1    changes the output value displayed in    Button 1    button in the  front code window to 37 4      lt  gt  Outburst    Soutburst   count    Outburst   2 Outbursts    send Soutburst to button    Outburst      This script changes the output value displayed in the    Outburst    button in the front code  window to the variables Soutburst value  Soutburst counts the amount of    outbursts    found in  the timeline     170    The SEND command can send output value to any type of button whether it is a code  text label   or title  Graphical buttons can display output too        Gl dia Sin 00 a   The font size of the output can be changed by selecting the  AT A       size next to the display output check box in the edit butto
229. t     Code    Creating Branches for the Labels Tree Popup Menu   Adding columns to the labels tree will create branches for the the popup menu that appears  when you right click on an instance to edit the labels in the instance  Creating branches  spreads the lists of labels out horizontally and groups them  so labels can be more easily  navigated and found        The root of the menu is the first column in the labels tree window  The second column creates  a branch from the root and subsequent columns create sub branches of the branches  The  labels tree can have as many columns  branches  as is required  A branch ends when the last  column and rows of that column end           Here is how to create a simple one branch level menu   Pe Labels tree  7  E  1  Create a new labels tree window  File  gt  New  gt  E  fe P B fF TTT  Labels tree  Piet Caem ie E   iene Coe ice  2  Add 1 column and 9 rows by pressing the add  rows and add columns button in the tool bar   3  Add the name for the first branch in cell  1 1      Then  add labels in cells  2 1    2 2   and  2 3    This creates the first branch with 3 labels as  options in the popup menu                     6  Use multiple Labels Tree Windows  Create multiple labels tree windows where each window has a specific set of label  information in it   Name the windows as to their purpose and the information contained   Open all the labels tree windows at once  press the small button in the upper right corner  of each window  this w
230. t    lt  ALL_INSTANCES gt      lt ROWS gt    lt row gt    lt sort_order gt 1 lt  sort_order gt    lt code gt Alexis Proctor lt  code gt    lt R gt 65535 lt  R gt    lt G gt 4139 lt  G gt    lt B gt 4139 lt  B gt    lt  row gt    lt  ROWS gt      lt  file gt    Reading down the above example from top to bottom  below is a description for each element  found in the file  For interest of saving space and paper  not all descriptions will include excerpts  from this example  Please refer to the example above for elements that embody many sub elements      lt file gt   The XML must start with  lt file gt  and end with  lt  file gt   This is the root element  This sets the block of  data for Studiocode to read      lt SESSION_INFO gt   This is time stamp that indicates when the coding session commenced  The time stamp is used to  calculate the offset between a Studiocode capture session and the incoming XML data session start  time  This offset allows for seamless time synchronisation between the two separate systems  System  time should be synchronised on any machines in the workflow  All instances must relate back to this  time   There are two supported date strings        yyyy MM dd HH mm ss SSZ This is the preferred format       yyyy MM dd HH mm ss Z  Example    lt SESSION_INFO gt    lt start_time gt 2010 03 10 21 21 39 63  1100 lt  start_time gt    lt  SESSION_INFO    54     lt SORT_INFO gt    Sorting order can be included in order for the timeline rows to be automatically sort
231. t do not  contain the label     NOT    is commonly used inside other commands  see IF  COUNT     and can be  combined with    AND    and    OR       Format   NOT labels  NOT number    Arguments   labels  quoted text representing instances labels in the timeline  number  numerical expression    Example    Sa   not    Inaccurate      show count  a   This example shows the number of instances that do not have    Inaccurate    in them    show count not     a    or    b    and    c     counts the number of instances that do not have    a    or have     b    and    c    as labels in them  AND will be calulated first before the OR as it has higher priority  Use    brackets to force logic     Used to combine criteria in arguments in order to specify a search more directly    If values are numbers  returns 1 if either value is not zero  otherwise returns 0  If using text  then it is assumed that you are referring to labels and the return result will be instances from  the timeline that contain either label     OR    is commonly used inside other commands  see IF   COUNT     and can be combined with    AND    and    NOT       Format   labels OR labels  number OR number    Arguments   labels  quoted text representing labels in the timeline  number  numerical expression    Example    Sa    Handshape       or    Inaccurate      show count  a   This example shows the number of instances with either    Handshape       or    Inaccurate    in them  show count not     a    or    b    and    c 
232. takes a lot of practice  Do not expect to perfect on the first few tries  Being an  effective user of this feature requires solid keyboarding skill     It is common practice to use feature for annotating during capture  then exporting into the  transcription window to thoroughly transcribe the video     38    Label Mode     aay  Label Mode is designed to add or remove labels to and from existing instances in a  i timeline  While label mode is active  code buttons cannot be used  It is common   wi    practice to have a code window purely made up of label buttons only  Some events  might be coded using code buttons only  providing the skeleton of the events that  Laie   occurred in the movie  In a second pass during the analysis process  labels can be added        while reviewing the instances in a looping mode           Using Label Mode  1  Select a row of instances in the timeline by clicking on the row number  This will highlight all the  instances in the row     00 00 41 086    Code             2  Set the playhead prior to the first instance for which you want to start labeling           3  Activate tabel Mode D ea on the Label icon in the code window toolbar    4  Press the TAB key start the process  The playhead will jump to the instance and start playing the  movie  The playhead will continually loop in the instance    5  Press the label buttons in the code window to add to the instance  To remove a label  hold down  SHIFT OPTION COMMAND and click on the label button    
233. tance 2   returns both the first and second instance in the timeline  provided they do not overlap  Otherwise it will return nothing   show start unique     label 1    where row      row 1     label 2    where row      row 2     will show the  start time of the first instance that does not overlap where label 1 is in row 1 and label 2 is in row  2    N  2          z   lt x   x  z  a   gt   v  cc       161      Studiocode    162    SPORTSTEC    UNIQUE RANK    Finds the rank of the value in the range making sure it is unique    Format   UNIQUE RANK   value IN reference  reference UNIQUE reference  reference order     Arguments    reference  column number or column title  row number   value  a number to search reference  reference for   order  LARGEST or SMALLEST depending on what you want the rank to represent  The value is  optional and will default to LARGEST    Example    show unique rank  cell   points    in    points   1     points    9 unique    position    1   position     Srow 1   Placing this script in all of the cells in    position    column between rows 2 and 9 will produce a  ladder position based on points  It works because it does a normal RANK command and then  checks the values above it  If it finds there is another team on equal points it will return the next  number not used in the unique range  The cell in row 1 of the    position    column would only need  the RANK command     WHERE    Will select certain instances based on conditions that meet the argument
234. th             cccccccccccccccccees 141  Angle Measurement Tool          ccccc ccc cece ccc cccecccceccccscsecscceces 142  Using a Remote Control         sssesssesssesssccsecosescsesosescsecseeo 143  Statistics VVINGOW 3 50545 lt  0canressacaeeeseces pred ecaes Naara 144  Create A Statistics Window           ccc cc cece ccc ccc ccc ccccccccccecceccecs 144  The Statistics Window Toolbar          ccccccccc ccc ccc cccccccccccccccceces 144  Moving around a Statistics Window          ccc ccc ccccccccecccceccccecccces 146  Opening The Edit Script WiIndOW           ccccccccccccccccccccccecescececs 146  Adding A SCH iiss ke0ec shan eeddbw sees ee bee auses See ees edness ees yeosances 147  Statistical Commands Quick Glossary             cccecccccccecccceccees 148  Display COMMANGS    lt  lt   csuonswerse nian ENERET ee neue rene ERTEN 151  CELL COLOR scsncsusencheeonciaweesacekasoswsseoredusedsacsiueassanteease 151  ROW COLOR sicstwdesiecceascbsdeenasSesene ecw een teureseccasewcaewneesen 151  SHOW xiadeawawew accede west wescus one    sestedeewschns asec EEE ONEA 151  Information Commands           esssssseeseosssescsossseessossseecoose 152  CELL E E E A E T E T T 152    K STUCIOCOde  oy SPORTSTEC  COUNT sorier ene aeec sed neds aad ect ences EEEE EE EEEE ERA 152  END erre wis baie as ba pea eeu aw deauiond ones A Ar A 153  END TIME sc cccaceaetneanevasaaeseatsccacineusansateousenassaeuscoueenas 153  PIP WIS Sfacckeniwendecenerotowsewuentawsoynoneews oven pecwesyooneouaewed 153  IN
235. the Find window in Instances mode  Following sub   sections will specifically describe the alternate features in the other modes     Where to Search    The Find window can be targeted to search in specific windows or groups of windows  The search  area target by default is the front window  This means the timeline  transcription window or movie  organiser that is the top window  no other windows will be searched  Using the all open windows   will target all open windows and return anything found in these windows  The front timeline and all  open timelines options will only search in timeline windows specfically                D  Search s E the front window Hf  FA all apea vweirudenas  Any  E the front tim  line  L fal all open Urnelines  fal all cimelines Im folder   lt  A       When selecting all timelines in folder  the target folder that contains the timelines must be set  Click  on the following drop down option to choose the folder           J  kevinrangi     iy Users      Macintosh HD    Search     0 all timelines in folder         Any    of the following are true      Label  gt     contains    Left  Open folder in finder    Choose other       A       The ability to search across particular folders is incredibly powerful for analysis as it makes  conducting longitudinal queries very easy     Note  When searching across all timelines in a folder  the timelines are then opened behind the Find    window based upon your search results  This search option can take a long tim
236. the point where you  want to make a coaching note with drawing and text   We shall call this    the original instance  window        2  Select    File gt  New gt  Drawing Window    from the Main Menu bar  A blank drawing window will open   Copy and paste the still frame from the original instance window across to the drawing window    apple command   c for copy and apple command   v for paste         3  Draw on the drawing window using tools  The arrow icon  on the drawing toolbar will take you back to a cursor in  order to move things around or make other selections   Hint  to make text stand out  put a square or rectangle on  the page first and then write in an opposite colour on top                              m l    vi constrain   2 seconds  an  E40 wv ONO move duration       4  Tick the Constrain box in the toolbar and nominate the length you d like to freeze the frame and  then press the movie icon to make the movie    Note  it will ask you to save the movie created  Click save to get to the next step but you don   t need  to keep this after the whole drawing movie has been created     5  When the movie pops up  hold down shift and drag the bottom hour glass shaped cursor all the  way along  The darkened background indicates the whole movie is selected     6  Click and hold on the movie and drag it back into the original UU US 20   instance window  This is called drag and drop editing and   a a  indicated by a pixelated frame  The original frame will now also  have a d
237. ther inserted a dongle  software  protection key  or registered an online code over the internet     Make sure you close all other applications while you re using  Studiocode              When you launch Studiocode for the first time  you will see the following dialogue box   r  gt         Pioage choose your regentration method              aniline   dongle    C Do EES J    Choose online to register online or dongle to use the dongle registration method           Online Registration    If you select to register online you will then be presented with a registration process dialogue  box  You must have your computer connected to the internet before you do this           The registration code that you received with the software should be put into the registration  code box of the window  If you input the code correctly you will see a red tick at the end of the  text box     Clicking will Register enine Connect your computer to the Sportstec internet registration    server and carry out the registration process     Successful registration is indicated by        Bogiatration wae murcors ful  This  applica iien requires restarting  Chak ok  to quik     1E                2     W   gt   me    e   al            s         Studiocode    SPORTSTEC    Dongle Registration    Please connect your dongle to a USB port on your computer  Select dongle registration and you  will then be presented with a registration process dialogue box            i R  milniben coda  Aiat repairatien coa for din
238. ther location in the window    7 To zoom an individual angle  press OPTION COMMAND and double click on the angle in    the movie window  Use the same procedure to zoom out to viewing all angles at once or  press the stack movie EX button   The keystroke and mouse clicks work in full screen  also     To make viewing angles in the stack easier and avoiding constant rewinding of the movies  there are  some playback features built in     Aur        Pajig         j pa E      Li i T           For an instance movie with chapter markers    1  If the movie is playing and it is zoomed  the movie jumps back to the previous chapter marker    2  If the movie is stopped and it is zoomed  the movie only changes views and does not jump    For an instance movie without chapter markers or a timeline movie    1  If the movie is playing and it is zoomed  the movie jumps back 10 seconds by default  This time can  be adjusted in the movies preference panel    2  If the movie is stopped and it is zoomed  the movie only changes views and does not jump     NOTE  If you wish to use this feature  we recommend using the most powerful computer that is    available  When stacking 4 or more DV movies together  plan on using a desktop computer not a  portable  Playing multiple movies simultaneously is very cpu and hard disk use intensive     98    Stacking Timeline Movies    Multiple timelines can be stacked to create a single timeline and linked stack movie  After  capturing and coding multiple synchronous
239. this feature  is to duplicate rows and change their names  the movie will take the  name of row and will appear nicely organized in iTunes  Another clever way of using this feature is to  make new timeline rows from label columns in the matrix     Flatten movie    The flatten movie export is used when you wish to have the overlay text burned into the movie  The  overlay text is a SportsCode feature only and will not be recognized by any other editors or players   Use this feature when creating content that will be distributed to an audience that do not have  SportsCode or if you want to use it in a DVD project or other editing software     The movie is compressed using the identical codec of the source movie  Some codecs will work  better than others when rendering the text  It is possible that when using MPEG 4 or H 264  the text  may not look as good as the original     Convert movie package       A movie package can be easily converted to another format using the convert movie package     feature  The feature creates a copy of the package with the timeline file included  converts all the  movie parts in package into the new format  creates a new reference movie for the timeline based on  the newly formatted files and links this movie to the timeline     182    To use this feature  open an existing timeline to be converted  choose File  gt  Export  gt  Convert movie  package     set the desired compression settings and name plus location for the new package     a a     Sore
240. tion  so it is recommended that code windows are  checked for clashing hotkeys        13      Studiocode    SPORTSTEC    Matrix    14    Remove unused movies when web reporting   When the matrix is exporting live  many  movies are created because the cells are constantly updating during the coding process   Enabling this option will clean these movies up during the process  This should remain enabled  in most situations  there are a few workflows where the extra movies are desired thus the  option    Ignore groups for new matrix   When selected  this option will cause the matrix not to show  the label groups for the labels    Row totals are all instances in timeline row   Select this option to display the row totals as  number of instances as opposed to displaying the total number of labels    New matrix columns sorted by group   By turning this option on  when a matrix is made from  the timeline or code window  the labels will be sorted by their respective groups     Users public website folder   This option sets up the default web sharing folder for a user  It is  rarely necessary to change this option    Computers public website folder   This option sets up the default web sharing folder for the  system  It is rarely necessary to change this option     Studiocode Terms  Many terms in this manual have specific meanings in Studiocode  Here s a brief explanation of  the most common terms     Capture  To record a movie to a file on the hard disk drive   Code  A category for in
241. tion of a Button Name                Change the Text Color of a Button Name          Double click on the button you want to  change  In the Edit Button window  change  its name in the text box     Click and drag from the color chip into the  color palette and select a color  Code rows  can be sorted by color in the timeline  The  sorting scheme moves from left to right in  the palette starting at the top row to the bot   tom row     You may color multiple buttons at one time   by    Applying properties to multiple buttons       Refer to the hot tip on page 30      1  Click on the points of the text positioning tool   2  Click in the center box to reset the position to the center of the button         Sow name  Click on the color chip to the left of Show name and drag into the color palette to       select the color     Change the Visibility of a Button Name                Change the Font Size of a Button Name                Frame a Button                32    M Show name  Check the Show name check box to display the name of the button     sue w    Select the Size from the drop down menu to set the font size for the name     F Frame button  Check the Frame button check box to show a black frame around the button     Lock a Button Position  Check the Lock position check box to lock the button in place              i AA Lock paitinn       Wrap Button Text  Mi Wrap text  Check the Wrap text check box to wrap the text to the shape of the button        Display Outpu    Liig Duyal  
242. ton  Labels    Code    Fal Takes you to the Labels Tree window  Refer to page 48   HS       The Playhead  Create a New Timeline    Timelines are always created during capture  However  there are times when you will want to  link a new timeline to the movie so you can code a different aspect  or multiple users are  coding the same movie and you want to keep the data separated                             AC Cecupatinnal Safety P6608 aur  ee eed oe Tt eon ines 2 E fe Se iM E    me  L    6  AE Geer  Pell Sheers tent Fal  aie ii EJ hiama Krema T kz a  00 00  bo oo Y P e Sr Ca Paii Pots i  Eia Te h i  fe a Te E Gt Sa aiea  Q Delivery Repekan   rT lal IEI I IB EE Oe so Cita   i lt Hatt I  1  Choose File  gt  New  gt  Timeline from the main menu bar   2  Select the movie you wish to link the new timeline to   3  Save the new timeline by pressing COMMANDSS or choose File  gt  Save from the    main menu bar   You can now press the code mode button in your code window to code the movie   Alternatively you can create and modify E instances manually     Save a Timeline    To save a Timeline  open the Timeline and select File  gt  Save As from the Main Menu bar   Note  The link to the existing movie file will also be saved  The actual movie file will not be saved  as a part of the Timeline  If this link is broken for any reason  when this Timeline is opened again   Studiocode will ask you to re link the movie   See page 76     45      Studiocode    SPORTSTEC    Editing Labels in an Instanc
243. tor on the image you want to take a snapshot of  It saves the image  as picture on the desktop   SHIFT COMMAND  4 will save a picture of the screen to memory  so it can be pasted into  another open window   SHIFT CONTROL COMMAND 4 will turn the mouse cursor into cross hairs where you can  click and drag a selector on the image you want to take a snapshot of  It saves the image  to memory  so it can be pasted into another open window           184     gt    U D    BUSINESS GROUP    CODA          CODA    iCODA       STREAM    Stream  SPORTSTEC       EXCHANGE       SPORTSTEC  Exchange    IOCWDE       CODA allows you to code without the video  You can code  during a live event and use the data for statistical reports  and analysis  or code from pre recorded material   even  DVDs  You can then export the coded data to Studiocode  for your video review and more detailed analysis  CODA  gives you the ability to increase your coverage at minimum  costs     Designed as the perfect complement to CODA for  portability  iCODA runs on iPhone  iPod Touch and iPad for  truly mobile data capture  Code anywhere  any place then  download your data to CODA to analyse what you have  captured  and even   by transfering the file to Studiocode    link your coding to video     Video streaming has never been easier than with  SportsCode Stream  Developed initially for sports and  built on a secure  reliable foundation  SportsCode Stream  empowers Tutors  Students and Research Collegues to  view and a
244. umber of digits  if positive the number of digits to show at the right of the decimal point  If  negative the number of digits to the left of the decimal point starting at tens  If 0 no decimal  placing will be left    N  2    gt        e   lt x   x  z  2   gt   v           Example    show round  34 235  2  returns 34 24   show round  3423 456   2  returns 3400  show decimal  round 0 499 0   2  shows 0 00    167      Studiocode    SPORTSTEC    Statistical Commands  These commands perform statistical calculations performed on cell ranges     SUM  Adds all the values in the cell group     Format   SUM   reference    reference      Arguments   reference  column number or column title  row number or quoted text representing a cell title     Example    sum  2 1  4 3  returns the sum of all cells between column 2  row 1 and column 4  row 3   sum     cell1      cell2     returns the sum of all cells between cells with titles    cell1    and    cell2      sum  2 1   column1    4  returns the sum of all cells between column 2  row 1 and the column with  the title    column1    on row 4   sum  Scolumn 1  row  Scolumn 2  row 1  returns the sum of all cells 1 column right of current  cell to 2 columns right  1 row down    Text Commands  These commands manipulate text  To join text you simply use the   operator     Example    Show    Hello         How         are you     displays    Hello  How are you     in the cell    Show count    Outburst         student outbursts    displays how many
245. use the newly loaded timeline data  A very rarely  used option  but there if needed     Title Occupational Safety  6680B8    C  Count labels inside of instances  wi Add new labels and codes to matrix    When selecting new timeline  C  Keep existing labels and rows  C  Replace rows from selected timeline       Replace labels and codes from selected timeline    Information Button    This button provides the ability to output an edited matrix it to a printer or to a web  page  without the output affecting the original matrix table  Autoname contructs a  default name using the combined labels eg     LabelA and LabelB and Label       The  naming convention can be disabled using this button and a custom name can be  inputted in its place        Add Button       eS This button has identical functions to the Add button in the  il      Toolbar     Label or erse  Late  WR WNC giup  Hi           E     Refer to the instructions on page 120        Organizing Rows and Columns   Move rows or columns by clicking on the name and dragging to a new location  Standard cut  copy  and paste functions can be used  so you can select a column  press COMMAND X to cut  select the  column to paste after  then press COMMAND V to paste     Copy The Code Matrix As A Picture   Using the snapshot feature in Mac OS X  you can take a picture of any image that is displayed  Press  SHIFT CONTROL COMMAND  4  drag the mouse cursor from of the upper left corner of the matrix  window to the bottom right corner  then
246. vated  the lag time will be reinitialised     Note   If no lag time is entered  the button will have a toggle action and you must click the button to stop  coding  Lead and lag times can be set using decimal places to increase frame accurate coding     Re activate Lag Time   When this option is ticked  the lag time of the button will be re activated to extend the length  of the instance if the button is pressed again before the lag time has expired  This is to make  provision for more accurate statistical counting of instances when ticked instances are  extended  so 2 events of the same type will merge into one event  If this is not ticked  an  activated Code Button which is counting down lag time when clicked on again will stop  coding the current instance and a new one will be created with the new lag time count down  intitiated _               d  m Code    custom lead time sees      populate vi lag time secs  L z vi re activate lag time  Eh am  n   7          33      Studiocode    SPORTSTEC    1 Double click on the Code Button in the Code window to open the Edit Button Properties  window   2 Set the Lag time for the button and the option will become available    Customized Hot Keys   To speed up your coding  instead of using your mouse to press  activate  your code or label  buttons  you can assign a hot key to a button  Using hot keys will be considerably faster when  you are coding  than moving and clicking your mouse or mouse pad     Assign Hot Keys  1  Click on the Hot
247. vie transport controls such as fast forward  even the playback speed can be         set faster in the main toolbar           During capture  this can be used to code behind the capturing movie  a great option for live coding   Instances can be coded very accurately and precisely  There is a small time gap between the capture  and the timeline movie that cannot be coded during capture  This time gap is roughly 5 seconds     Coding Instances   a  From a movie already linked to a Timeline   Open a code window and movie  then press the Code mode button and the movie should begin to  play  When you see an event in your movie that you want to code  click on the relevant code button  or use your preset hot key  The button highlights while it is actively marking and   unless a lag time  has been specified for the button   it will need to be clicked again for it to mark the end of the  Instance  It will have a red frame if it was the last button closed        movie paused  and click on a button with a lag function  you will not get the green bar   b  From a movie not linked to a Timeline   Open a new Timeline  File  gt  New  gt  Timeline   Select the movie file you wish to code link to the Timeline   Click Open   Answer    YES    to question    Do you wish to place the movie inside a movie package      Proceed per  a  above           Stop Coding  To stop coding your movie   halt Code mode   click on the Edit Button in the Code Window Toolbar   This will also stop the movie       Live 
248. wn and select from Code  Movie  or Drawing button     Code buttons can be assigned to match hot keys in a code window  When the button window is  open and in code mode  the button can be pressed on the remote and it will push that button in the  code window     Movie buttons are the various playback features of the software that can be performed in a movie    window using the keyboard shortcuts    Dink spi   LETT AEE   kinat AELA   PEALE LFT doi  1 BERL ENH HECH  EEF 1 ale REELS   Pe SHILA EEN  DPT CLT Ae  Car Tate biT aa  DONTE LETT APSHA  COATED a RLT aE   MAL ANN TELF  ire   Isa    7   v         S   lt x   x  z  2   gt   U  c          HEL SRA TARGE    oat  1AM  iagi ahg Toii Teel bathi mi asii A et   ET Td  EL       LL Tom  TOGOU  AMEI Tei PELI  GAEE Tii TOEL    BUPE TOM  TOULI is very handy when presenting in full screen     Drawing buttons will enable different drawing tools in the drawing tool bar  This       143      Studiocode    SPORTSTEC    Statistics Window    The statistics window is a spreadsheet style window with the ability to perform complex calculations  based around instances in a timeline  The Statistics window must be built    from the ground up        Mathematical and logical expressions can be built into scripts in each cell  The scripts are built into  each cell individually  Each cell can hold text  show data  change background color  or text color  according to actions from the scripts  You are not able to populate the cells automatically from any  ot
249. ws and SHIFT ENTER   to move up rows    6  Press the ESC key when changes are complete to close the strip     AE a a       106    Add a New Blank Row to a Timeline       peur il mi   Choose Rows  gt  Add row from the main menu bar  The new  Abd row 4  row will be created below the selected row in the timeline     bip POM 4    FR Opel Alternatively  you can press the New row icon inthe  timeline tool bar or press COMMAND 4N           Create a New Row from Selected Instances using New Row      wA   Select the instances that you wish to include in a new row  press COMMAND and select  tev  the instances one by one or click and drag in the timeline to select a group of instances     You can also select rows of instances too  With the instances selected  click on the New row    icon in the timeline tool bar     Create a Combination of Rows    1  Choose Rows  gt  Create new row from the main menu bar  This opens the Add row window  where you can select 2 rows to create a new one using different time intersection options        A  gt   2  Name the new row and select where in the P as E a   Wa rae nar AE D God Eeer      timeline to insert it    3  Click the Combine rows radio button to form  new row    4  In row A  choose the first row you want to use     afl ere   a tee eel p  C CE i that      eT A n                                 Comins Py TS er A  5  Choose the operation that will apply to the a  ni    combination of rows  The type of operation is i AEE e TE    illustrated in the 
250. wwaes 44  Create a New Timeline        sesssscsossssosecsososesossesoosesooseoooseooo 45  Save a Timeline sssesissrecsesseties testes inasar rrer Err Ch aGb   E ra 45  Editing Labels in an Instance in the Timeline              cece ccccccccccccces 46  Exporting Instances to a Transcription Window         sssssssssssssssssosee 46  Movie Packaging  sssess sir eb e669 0084 Neh ant 404s OHO rine aaa 46  Place front movie and timeline inside a movie package             seceecees 47  Timeline Backup FOlGCl 605660005 0600 64605 6550004600550 440600 6404 54h e ees 47  The Timeline Timecode    05 6  600 0s 0s ew neeceew esau ee ee eee e ee acd ae wen weseaew ees 47   The Labels Tree WINGOW    5c0nngs5 ada seessceabees sree een sseapecceaueasus 48  Accessing and Creating a Labels Tree           ccc ccc cece ccc ccc cc ccccccececs 48  Adding a New Text Label to The Labels Tree            ccc ccc cccccccccccececs 49  Deleting a Text Label in the Labels Tree           ccc ccc cece cece eccccecceces 49  Changing a Label s0s6ascnveus eases s5000wteeseNaesesisotas seenenseensanees 49  Creating Branches for the Labels Tree Popup Menu            cecceccecceces 49    Editing Text Labels Using the Labels Tree Pop Up Menu             cceceeees 50    K stucigogde    SPORTSTEC    Strip Instance ContentS         ssscssscssescoesoesososoeosoosossoesseosoeoo 50  Remove duplicate labels from Selected Instances            cccceccccecceces 50  To Add or Remove a Text Label in an Instance            ccccc
251. y available on the local area network  or the client is being to connected to over the Internet via a public IP address or VLAN  This  allows for all client configuration to take place before connecting to any network     84       Li   Communication                              i i i   d   Fi  Add  iuiperd tda Erot Pred erecies        al Marnie iP Addreds Por ilui  REINT OL  w03     Cennen  JW  Click on the Clients button in the list on the left of the Communications window   Add the clients manually by clicking on the Add button in the window   Add the IP address or URL for the g TNA p y    client  set the password  then press inpar Fors grama mri ve CASS ER i ere  the Test button to check whether hin  a snaaaadd Di paanta md  the client is ready to communicate  A Sobre  hi beg fhe terete pul eal fee a Pe  timeout duration can be set to better re msl AE wo  synchronize communication  A longer wf  i 7 E VL ee a Ce COT  timeout duration may need to be     AEn A  T a       set if connecting over the Internetor    there is heavy traffic over a slow network  When the password is set and the test checks out  OK  press OK  If the test does not report back a positive result  the client can still be added  The  client will be added in the list of clients  When a client is added in this fashion  the computer  name will not appear in the list  Remember to set the initiate capture option if required        Capturing Using Remote Communication    Once the clients and servers are connecte
252. y or Manually     Automatic Connection       Clients        Name IP Address Port Status    wa YY O Computer  10 0 1 2 9093    Connected  2 Servers    oa computers    Click on the Clients button in the list on the left of the Communications window  Clients with  remote communications enabled and servers with automatic connection to clients enabled  will appear automatically in the main list of the communications window  If the default  password for     amp  auto connect option is set  it will connect automatically too           The Bonjour icon will appear if connected automatically  If this is not set  then double click  on the computer name and set the password in the window  Tick the Initiate recording on  client computer if capture needs to be started on the client  A red button    willappear    next to the computer name when initiate capture is configured  When the client is connected   the status column will report connected other wise it will report password required or unable  to connect to IP or Port           Status ASO Automatic Connection     Password required       Unable to connect to IP or Port       Connected Password wi Remember Password    wi Initiate recording on client computer       Input password given on remote computer s communication preferences           Cancel    OK        Manual Connection       Clients Y     Name IP Address Port Status  0 computers    2 _ Servers    Qo computers             Manually adding clients is used when no clients are readil
    
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