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Campaign Overland Getting Started

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1. advantage of road movement which will bring them up directly behind our line Lets choose the road As mentioned we can move units singly or as a stack but there s another method that is exceptionally helpful when moving units over long distances Column movement To do this double click the stack at hex 0 22 then hold the Alt key down and right click hex 10 27 which is down the road right near the block sana house The entire formation will move along the road in a large column This allows you to quickly move units across the map using the road bonus because if units move in a stack they won t get the road movement bonus and limit the number of mouse clicks you have to make This works for any amount of troops I have moved an entire Corps along a road this way you just need to have the highest level commander on the top of the stack and all troops under him will follow Be careful however if you have troops in mixed formations supply wagons mixed in or related troops stacked along the road as you pass all of them will have an undesired effect on this efficient movement so some planning is necessary File Tum Command The next action to learn about is Firing You begin by figuring out which units can fire a Some should be obvious based on fields of fire but sometimes it is not clear There s a button to toggle through Next stack and this works for both movement and firing based on the mode you are in Mode
2. have significant effects on your men so as much as possible you want fea emae omad TET the enemy Use other regiments to cover flanks and create overlapping fields of fire Much more detail on these subjects can be found in the User Manual As you are moving you might want to use the Highlight organization feature I like this as it helps me keep my command control in order Brigades should stay together at all times as should higher levels of organization as much as possible Command and control 1s imperative in this game Your units are heavily impacted based on whether they are in their commanding officers sphere of influence This can be determined by using the Highlight Command Range function found on the tool bar or under the View menu Select a leader and then use this feature to see his radius Used in conjunction with the highlight organization and you will be able to keep a tight reign on things and its dynamic so it will update as you move around the map and select different organizations and leaders As you position your troops your movement may trigger enemy opportunity fire When it does any losses you take will be displayed on the map Now let s take a moment and consider our reinforcements They have arrived a decent ways from the front line and we need them to come up as quickly as possible We could move them through the woods along the Po River and then overland coming up our left flank or we can take
3. that unit until your next turn When you have the game in Fire mode you can cycle through all the units that need to shoot with the Next Unit icon Alternatively once you become more comfortable with the game you can stay in Movement mode and then press and hold the Ctrl key when you are at a point that you want to shoot with a unit I find this to be my preferred method so I can address a section of the line in its entirety before moving on rather than doing all movement then all firing amp melee Additionally since we have artillery in this scenario we can use the Artillery Dialog box which not only allows us to quickly determine which batteries can fire but it also helps in targeting in that valid target units are highlighted when each artillery piece is selected An exceptionally useful tool when playing large battles I also generally will start my turn by firing off all my artillery at available targets and then base my actions on those results in this case I have two batteries that can fire as they were the only two unlimbered at the beginning of the turn moe guns or just unlimbered in this turn guns will not be shown in this dialog and guns which have no valid target will be grayed out I concentrate my fire on the leading Union regiment in this case in hopes I can break them and disrupt the units following closely behind them After you have completed all of the actions you wish in your turn you then advance
4. update on several things which have taken place Reinforcements have arrived A EE R TER EHBGREA Some reinforcements have arrived 2 units were undisrupted a a a Ob Of 2 unils Checked but no units were resupplied out of the 2 that needed to be We ll come back to these factors in a minute but first lets take a few moments and become familiar with the game user interface Along the top of the screen you have both a menu bar and a tool bar with a variety of buttons These are the primary means of controlling the game You can also use Hot Keys to issue some commands a complete list of those can be found on the last pages of the Main Program Help File F1 in game or from the Help menu If you rest your mouse over a button a pop up window will appear telling you what it is Take a moment and review these File Turn Command Melee Units Info View AT Modes Settings Help If you look at the bottom of the screen you will see a status bar which will report information to you about the battle and also error messages while you are playing Notice that the message 1s telling you that it is 8 am and daylight conditions Visibility is at 70 hexes and its going to be a warm day as it started near 80 degrees at dawn Using the left mouse button click on various locations on the map Notice that when you click on a location containin
5. was Spotsylyaria Courthouse Anderson s Corps was pulled out of the Wilderness and had the same objective Unknown to the two sides at the time it was a race to see who could get there first with blue and gray running to occupy the flimsy breastiworks brishpiles thrown up by JEB Stuart s jaded cavalry Anderson won the race but it was a nearrmun thing Scripted best played as CSA vs Union Al Cancel Help By default after the introduction the Main Program begins by prompting you for the name of the file to open using the File Selection Dialog We will be playing a short scenario based on a the first action near Spotsylvania at Laurel Hill In the list of files displayed by the File Selection Dialog select OOO_Getting started scn You can read a short description about the scenario at the bottom of the dialog When finished click on the OK button Next the A I Selection Dialog will appear As we are going to play as the Rebels select Automatic with FOW in the Union A I group on the left hand side of the dialog This will cause the computer to play as the Union side If you want to give the computer an advantage in inflicting C Commander Contol CommanderCentl E casualties you can move the Advantage slider towards Union side but eee A leave it in the middle for now Also note the Rules button in the center bottom of the screen Selecting this takes you to a page where you can select from a multitude of optional r
6. you say Yes whether you are in Movement or Fire mode So far we gt have teen in movement mode but now we need to switch to the other Click on the cross hairs in the top left hand corner which will shift our mode In my scenario I have a unit at 15 11 that can shoot so I double click on the unit to select the unit to fire Using the right mouse button click in an enemy location in my case 12 9 If it is valid for you to fire on that location then the firing will be conducted If there is some reason that you can t fire on the location then a message will be shown at the bottom of the screen explaining why est Pie Mode I inflicted 4 casualties with my volley There are three basic restrictions on firing One you must be in range of the enemy location Notice that the range of your weapons is shown as part of the information in the Hex Info Area Second the units that are firing must be able to see the target The feature of Indirect Fire allows you to get around this restriction under certain circumstances If your Line of Sight to the target is blocked then an aiming circle will appear on the map showing you what terrain is blocking your view Finally you must be facing the target unit Notice that in the Hex Info Area there is an icon that shows what direction you are facing Also notice that after you fire the words Has Fired appear in the Hex Info Area Once you have fired you cannot move or do any additional firing with
7. Campaign Overland Getting Started Welcome to the latest edition of the Civil War Battles series of games Campaign Overland This file will help you get started quickly with Campaign Overland If you have just installed the game then the Main Program should be running Otherwise to run the Main Program click on the Start button then All Programs then John Tiller Software then Campaign Overland program group and then click on Main Program If you prefer you can print these instructions Note the Overland software is designed to run on displays with screen areas of at least 800 by 600 pixels and with color settings of 16 bit or higher Status Mode ir q New Normal O00 getting started scn ae lg O01 631127 Mine Aun Campaign 11 scn eee 002 631127_Mine Run Campaign 12 sen Direct Play Caller O03 631130_Mine Run_11 scn 004 631130_Mine Run_12 scr C Play By E Mail 100 640504_campaign scn scr 101 640505_5rock Intersection _41 scn f Two Player Hot Seat 102 640505_ Brock Intersection _AZ sen Turns E 103 640505 Brock Intersection _ A3 scn Title IH Laurel Hill Assault Flun for the bruehpiles boys rA Designer John Ferry Description The first action of the Battle of Spotsyhyania was a meeting engagement between Warren s Fifth Corps of the Arny of the Potomac and Anderson s First Corps of the Army of Northern Virginia Following the Battle of the Wilderness Meade sought to maneuver around Lee s right flank and his objective
8. dually amp fire units in stacks That doesn t always apply but it is often the case To issue a command you will do so with the right click we will go over this in detail in a couple of minutes once we have reviewed our troops and situation We don t want you moving units or firing without considering the situation first Now it is time to review your forces and plan for your defense We start with a defensive position straddling a road and we have breastworks stretching out on our left flank We can see not only from the initial dispositions but also from the Union s first turn that we have a force bearing down on us by the road but also through the woods north west of the Spindle farm We have three points specifically to defend called Objective Hexes but they are spaced out they way they are to encourage us to protect the whole line not just bunch up around a single hex Civil War fighting took place along lines both defensively and offensively so scenarios and game mechanics are designed to encourage this type of play We begin with two brigades of infantry and two regiments of cavalry along the line as well as two battalions of guns and another battalion of guns coming up the road Additionally remember that notification window we got when the game shifted to our turn That s right we have some reinforcements arriving this turn So go ahead and click on the Cancel BEE J Units menu item and then select Arrived In
9. e Hopefully the Union will keep focused on a frontal assault The fighting is really heating up on turn 4 and one of my brigades is pushed back from the line Fortunately I can bring my reserves into action and push back at the attackers in hopes of shoring up my line I m forced to pull one of my regiments out of the line as they have been beaten pretty badly when fatigue mounts the chances for a rout are great and that can undermine the integrity of your defensive line in a hurry At turn 5 The Union has breached my defenses at two points but their attack has stalled out More troops are massing on the other side of the clearing however so a renewed assault is coming If you wish to melee a hex to attempt to take it from the enemy you need to select the units you want to attack with then drag and drop them on the desired destination which must be an adjacent hex You will likely incur opportunity fire from the defenders and surrounding hexes when you do this When you are ready to conduct the assault click the red arrow on the toolbar to Resolve the Melee Plan these attacks pretty carefully however as losing a melee can cause significant amounts of fatigue to be added to your troops they also all become disrupted Victory Dialog You continue playing the game in this fashion through a total of 8 turns At the end the program will display the victory outcome of Union Losses the battle Victory will be determined by y
10. g soldiers then the display on the left hand side the Hex Info Area shows you a detailed listing of the forces in that location In this example you can see that the location contains Brigadier General Kershaw Major Haskell and the Branch NC Battery from Haskell s Battalion You can change the position of the Hex Info Area by going to the Settings menu selecting Hex Info Area and then making a selection from one of the options I personally prefer to have it along the bottom of the screen roars Strength 100 Quality B Range 13 Movement 12 Branch NC Sty Fatigue 0 Haskel alion E askells alion Kershaw s Division Haskell s Battalion Limberg Haskells Battalion rhaa s Divisi Mountadi Moonta 8 00AM May 8 1864 Confederate Turn Turn 1 of 8 Day visibility 70 hexes Almost 80 at dawn o o o 314 AR Using the right mouse button click in the Hex Info Area and hold down the mouse button This will display additional information In this example you see that the guns are a battery of Napoleons 8 00AM h May 81864 Confederate Turn 1 Turn 1 of 8 Day Day visibility 7 70 hexes Almost 80 at rele i ai an Unit facing is also displayed in the view as is the number of men stacked in the hex 200 in this case the white number in the center of the hex Command Leadership amp Movement allowances are also displayed for the leaders If you press and hold the Shift key then
11. in case of a Union breakthrough and send the remaining portion to the left flank as with that open area it is a prime location for a sweeping move by the assaulting forces Law s brigade can be brought up to Dr Durrett s home and stand by to plug gaps as needed Your dispositions may vary but reserves and defense in depth are critical factors to consider if you intend to make a reasonable defense So let s make some movements Begin by double clicking the units at hex 9 15 the leftmost regiment of Kershaw s brigade Now right click the hex immediately in front of them to move them into position but now we want to change formation so they can fire You can do this by clicking the Hat icon on the tool bar or by hitting O key on the number pad Now our regiment is in line but note the leader is now mounted in yellow text below his name So click off the regiment so it is no longer selected and toggle the change formation again so the leader is also dismounted Repeat this process along your line until you have your men how B Strength 100 you want them Note the red arrows on the tool bar these will Ae oe allow you to change the facing of your troops Facing is very dif Movement 12 i s Sth South Caroling Fatigue 0 important not only because it determines where you can fire with a ee your unit but where your zone of control is put forth and how you will be impacted from various angles Taking enfilade fire will
12. lay There are a large number of additional features you can learn about by reading the documentation The major game play features are described in the Users Manual There are also manuals detailing the Main Program and Scenario Editor You may also be interested in the Campaign Editor when you are ready to create your own campaign games There are many hours of enjoyment awaiting you with this tile We encourage you to fully investigate all the content and when you have mastered the computer opponent consider venturing on line to find other people to play against via Email That step will exponentially increase your enjoyment with the game Good luck with your defense and enjoy the battle John Tiller Software Support johntillersoftware com
13. our ability to retain oa E Dlablueciittoes possession of the Objectives while keeping your losses low You can check the victory conditions at any time during the game by going to the Info menu and selecting Victory Cavaly Losses Cavalry Point Loss Artillery Losses Artillery Foint Loss Supply Losses Supple Point Loss Leader Losses Leader Point Lass While the Union put up a valiant effort and placed considerable pressure on my line my men s resolve was too much for them and they failed to break us free from our defenses As you can see from the screen on the left they paid dearly for their efforts as well Rebel Losses Infantry Losses Infantry Point Loss Cavaly Losses Cavalry Point Logs Artillery Losses Artillery Point Loss Supple Losses Supple Point Loss Jdddad lds Leader Losses Leader Point Lass At this point you will likely wish to play through the scenario a Victory Walues couple more times to get really comfortable with the mechanics Major Defeat 400 Minor Defeat 100 Minor Victoy T00 Major Wictor S00 You can change the view of the map display using the two Zoom buttons on the toolbar The first will increase the scale the map while the second will decrease it Notice that there are two 3D Total Points 462 Outcome Union Maior Defeat hi display modes in the game and two 2D display modes You can 4 also use your mouse wheel to zoom in and out This completes a discussion of the basics of p
14. the new dialog box that appears we see that Col Perry is arriving with some force double click on that entry and Perry will be placed along with Law s brigade at hex 0 22 a nice addition to our force of another 930 men Rebel Col w F Perry at 0 22 So we now need to consider our force placement We see that we have some units along the line but our right flank is completely unprotected Also we have 3 regiments of infantry in column formation in our center with advancing infantry not far away so we ll need to deploy them into defensive positions If you examine the two cavalry units on the left flank you will also note they are low on ammo We will want to remedy that soon as they will not be able to mount an adequate defense otherwise We also need to consider where to place our reinforcements I would suggest deploying Humphrey s brigade on our right flank fanning out into the trees so that they can lay down supporting fire for the guns at 13 12 but so they can also catch any Union force that tries to flank our position through the trees I would also deploy Kershaw s bridge along the breastwork line in line formation so that they may fire when targets present themselves I would push Lomax s boys out further on the left flank to serve as an early warning for movements there Artillery can be placed to support the line I would place some of my upcoming artillery on the crest at 13 18 to be backup for the line
15. the game to the Union turn by pressing the Next Turn button on the toolbar You will then see the Phase Dialog for the Union turn and the computer will then automatically carry out the actions for the Union side Once the computer finishes the Union turn your Phase Dialog will appear again and it will be your turn At the beginning of each turn you will see a report telling you the status of your forces As hoped the lead unit routed which slowed the pace of the advancing force a bit and we need a little more time to complete our deployments In my scenario however the 10 Michigan has already come through the trees and is probing my defensive line I complete my deployments fire off quite a few vollies and then advance the turn allowing the Union to continue their advance Turn 3 has the Union putting a decent amount of pressure on my line and already the 8 South Carolina boys are racking up fatigue Their aggressiveness is coming at a cost however as they have already suffered 288 casualties to my 68 As the assault develops it s obvious that Law s brigade will be needed in the center soon if the Yanks don t run first So I move three regiments into the woods leaving a gap between the two commands The remaining two regiments I leave on the road for future needs I have my artillery covering the approaches of my left flank While I prefer to not have them unsupported in this fashion there s not much for it giving the size of my forc
16. the on map labels will be drawn showing you the significant landmarks on the battlefield If you press and hold the Alt key and then Shift these labels will stay displayed on the map Hit Shift again to make them turn off This can be handy when making your plans and for historical context Besides the menus tool bar amp hex info area you also interact with the game map using left amp right mouse clicks You ll do this to both move amp fire your units As with a lot of things in the game you can perform these tasks in a variety of ways For example if you have a stack of infantry in a hex you can issue commands to the entire stack at once by first double clicking on the hex to select them all then performing the action Alternatively you can be more granular and interact with a single unit at a time To do this left click the hex then go to the hex info area and click on the picture of the unit you wish to command That unit alone will become highlighted and ready to accept orders 2 Guns wets 4 Guns Strength 1004 at Strength 100 Quality E Nae Quality B y Range 33 vi aed E Range 21 i Movement 12 V7 8 3 Movement 12 Pi J A ist Stuart Va Bry ist Stuart Va Sec Fatigue 0 Maj Breathed ja a F Breathed s Battalion eis Fis TE Breathed s Battalion i F diy i Breathed s Battalion Unhimbered Breathed s Battalion Ialimbered Bresthefs Battalion Dn OT l Typically in my game play I will move units indivi
17. ules which have varying levels of impact on game play We will leave them as defaults for this introduction but you will want to go back and explore these at a later date There is an associated Help file to explain each of the rules as well Union A l r Rebel 4 1 f Manual e Manual f Automatic with FO Rebel Next the Phase Dialog will appear indicating that it is the Union turn and that there are a total of 8 turns in this scenario Click anywhere in the dialog and that will start the computer turn Alternatively you can right click on the box and it will only briefly display for future turns and then automatically disappear The battlefield will be drawn on the screen and you will see your Confederate forces on the bottom of the map while the blue Union forces are shown on the top The Union forces go first so the AI will begin executing its turn Your goal is to defend the line inflict casualties and hold the three objectives indicated by the Rebel flags at hexes 7 15 10 13 amp 14 13 As you watch the AI execute its turn you can see it move forces and conduct ranged fire If as you grow more comfortable with the game mechanics you wish to speed the AI turn progress up you can hit the F8 key to activate Fast AI Processing This will speed things up considerably Hit F6 to toggle this back off if desired Drontederte Cone ae Sele A new dialog is displayed at the beginning of your turn It S Y gives us an

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