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Getting Started - Scenario Design Center

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1. a we ne si k Task 1 Clear Central Alpha vicinity The Royal Horse Artillery maintains harassment of the remnant units retreating from Central Alpha B Squadron adds a round of direct fire and the retreating enemy unit is eliminated Task 2 Capture Joe s North C Squadron using Deployed Mode moves to Joe s South A Squadron still facing the disrupted enemy garrison at Joe s North maintains Travel Mode allowing it to cross a bridged river and assault the enemy s hex Objective Joe s North is captured and the enemy retreats northwest B Squadron again remains in Travel Mode with its movement exhausted for the turn Task 3 Reinforce Joe s Bridge The first release of XXX Corps occurs on schedule Using Travel Mode all units drag and drop to their maximum reachable movement range aiming to establish a defensive perimeter to the east and south east of Joe s South All units make the journey without contact via the western flank of the map other than the Sth Brigade HQ which blunders through the map s center and into a unit of 88mm Anti Tank guns lt 10 strong Surviving opportunity fire the HQ luckily backs away and redirects itself en route to Joe s Bridge Page 26 German response Indirect fire targets A Squadron at Joe s Bridge with no effect while the defeated enemy at Joe s North retreats further away No additional enemy activity is observed anywhere on the map Commander s diary Indeed the
2. HO Nedertared FXX Men Morale 7 Movement Fatigue 7 CENTRAL BRAVO DEFENDERS Eg WAY Bey g Fa oon fe i BRAVO 6 pec Task 1 Recon Objective Central Bravo Using Deployed Mode B Squadron vacates Central Alpha and takes position adjacent to Central Bravo from the south thereby maintaining a favorable elevation A unit of Luftwaffe infantry gt 100 men strong is confirmed to still be in position within trenches as opposed to the weaker improved positions of Central Aloha Opportunity fire destroys 1 armored vehicle though deployed and B Squadron possesses insufficient movement with which to respond The Royal Horse Artillery indirect fires at Central Bravo and its fourth salvo belatedly manages to disrupt the entrenched enemy garrison Task 2 Defend Joe s Bridge C Squadron using Travel Mode in order to cross the river joins A Squadron at Joe s North Both change into the tougher combat ready Deployed Mode XXX Corps units deploy to the east and south east of Joe s South and the infantry of B Company enters Travel Mode in readiness to join the Joe s North bridgehead next turn German response Page 28 The garrison at Central Bravo direct fires at B Squadron and is unable to return to good order At Joe s North the defeated Wehrmacht in an act of gallantry halts its retreat charges Joe s North and is eliminated by the subsequent opportunity fire of C and A Squadrons Commander s diary Despite this on
3. and Right at midnight on Turn 6 With fog of war about the battlefield none of these releases could be certain Three squadrons of recon must make the opening drive sir the Planning Officer indicated Colored purple on the map sir from left to right Squadrons C A and B Very well we ll work with what we have Listen up gentlemen We don t know what Jerry has out there but with soeed we must proceed Cautious speed albeit Y F Cin BGE ii Ta penciled over the map likely areas of enemy resistance What we do know is that Jerry has been on the run since Falaise He is tired short on morale and desperate for rest Headquarters expects old men on bicycles tell you Well don t Know about that but if an objective looks scantily protected will drive at it hard with our recon force If en route we make contact with the enemy will bypass him Minimize our losses gentlemen but be Page 19 daring in our thrust If push comes to shove and my anticipated bottlenecks prove too hot will await the release of XXX Corps said holding back my doubts regarding time I will then gladly improvise en route as we ve been accustomed to many a time glanced at the confident faces around me Some veterans of Dunkirk Greece and the Western Desert and Caen Joe s Bridge A jolly good name that It will be taken Without realizing it my fist hit the map with a thud I want it taken at the soonest g
4. K n p Ae Is y A THE DRIVE FOR KLEINE BROCE BEGINS q 2 Task 1 Prepare the central route The second half of XXX Corps releases on schedule and the Royal Horse Artillery indirect fires at the retreating Central Bravo garrison in an effort to clear XXX Corps central route though the map Though the enemy unit gt 100 men strong it remains disrupted The newly released XXX Corps force is split into two arms one to follow a central route to Objective East and the other an eastern route through the village of Peer Task 2 Recon the eastern route B Troop armor using Deployed Mode moves east hex by hex to the town of Peer It continues north until two kilometers from Objective East there it makes contact with a unit of Luftwaffe infantry gt 100 men strong positioned in forests which does not use opportunity fire C Troop armor using Deployed Mode moves to B Troop s hex Again opportunity fire is withheld Two companies of infantry using Travel Mode move to reinforce B and C Troops Though able to join the armored troops hex by staying in Travel Mode both companies elect to end movement one hex short and therefore are out of enemy direct fire range Task 3 Recon the central route A Troop armor using Deployed Mode moves hex by hex along the central route Contact is made with a unit of Flak halftracks lt 10 strong Page 32 deployed along the primary road A Troop direct fires and 1 Fla
5. Never forget this truism Very much like real life no plan in Panzer Campaigns will ever guarantee survival after contact with the enemy More so the nuances of the system imply that contact with the enemy will likely change a scenario s progression from one sitting to the next Keep this uncertainty in mind as we now enter a real time chronology of the fighting along theMeuse I Escaut Canal The push of XXX Corps to the Rhine in Market Garden required a massive initial drive to garner momentum The crossing from Belgium into Holland at a frightful pace is the task that now rests before us What follows reaches this documenter s quill the second it unfolds and therefore he can predict not a thing The Plan There s nothing like the anticipation before battle is there General tell you Adam and make no mistake about it time is of the essence today Find a bridge and expand our lodgment into Holland This is but the beginning you know You must pave the way Once you push off there will be no stopping before the Rhine itself and may we then all be home before Christmas Page 17 OBJECTIVES My staff had the map of operations sprawled across the trestle table by the time entered my command tent Five objectives for XXX Corps were inked in blue for the sortie this day Key to success it was obvious lay with both banks of the bridge across the Meuse l Escaut Canal already optimistically designated Joe s Bridge by my plann
6. Artillery were designated as indirect fire support With a reach just falling short of Joe s Bridge itself this firepower might swing local combat superiority in B Squadron s favor Either way had no choice Any delay in that portion of the map would slow the right flank s drive towards the 50 point Objective East at midnight This was my gravest fear What then of XXX Corps The left flank being released first would need to drive straight for Joe s Bridge exploiting whatever the situation might be Without Joe s Bridge in our hands the entire scenario would be moot Page 21 The right flank with only three turns post release available to it would then need to thrust en masse towards Objective East It would be with the greatest of luck that B Squadron would get anywhere near that side of the map So armor and the British Tommy would join the fray and two natural avenues of approach were designated to them checked my watch With the show only moments away a gem of information reached my hands The RAF courtesy of the Canadians would be available for close support acknowledged the Turn 1 Command Report and gave it to an orderly As tempting as it would be to invoke air cover at the first sign of trouble I d likely need to keep that ace up my sleeve If only also had the Royal Navy as in Epsom just three months ago Turn 1 September 10 1200 hours Allies Ee IE awh ei ri a a a a Pa air a 1 ai 7 a aii
7. If you d like to see labels for the map press the Shift key As you can now see the larger objectives you re aiming for are called Joe s Bridge a key crossing point from Belgium into Holland FINISH THE GAME You now know how to move fire and assault with your forces With the victory conditions in mind keep maneuvering your forces in the manner you see fit The end of the game will be announced at the conclusion of the enemy s final turn at that time the final Victory Points will be shown To restart the scenario click File then Selection in the Menu Bar A list of scenarios will appear and you may select any by double clicking on its entry FURTHER INFORMATION a J This Guide is designed to make you feel comfortable with what s going on in Panzer Campaigns but it is no substitute for the User Manual which is the series rulebook You can see this while playing by pressing F2 or click User Manual here Oj The Main Program Manual discusses the various elements of the interface in helpful detail You can see this while playing by pressing F1 or click Main Program Help File here aA notes j If you wish to delve inside the game designer s head press F3 while running the game and the Designer s Notes will be yours or click Notes Help File here Parameter Data Dialog Pressing F4 invokes a feature called the Parameter Data Table It provides a host of information including movement costs terrain benefits and st
8. It is a recon unit and its information is now displayed in its Unit Box in the Hex Info Area Let s send this unit north to scout the road leading to the top of the map A Sgdn 2 HOR Morale B Movement 99 Fatigue 0 Double click the recon unit on the map or click its Unit Box so that the Unit Box lights up It is now selected and ready for orders Page 4 Let s move it one hex at a time To do so right click an adjacent hex If it is able to move it will obey The Status Bar will tell you why if it is not able to move Now select another recon unit as shown Let s move it to a distant hex To do so with the left mouse button down drag it to the indicated hex The system will determine the path it follows so it s wise to drag smallish distances to keep control because with fog of war active movement cannot be taken back Reachable Hexes Page 5 Divisional Markings Tip Clicking the Reachable Hexes Button on the Toolbar will highlight the extent a unit may still potentially move in a turn Clicking the Divisional Markings Button on the Toolbar will add color to your forces based on the organizations to which they belong Let s now send a third recon unit to the smaller objectives in the center of the map Select it and right click adjacent hexes until it reaches the position as shown Doing so will reveal an enemy unit Did it fire at you The system handles enemy defensive fire during your turn an
9. Objective Joe s South Direct fire from positions adjacent to Joe s North destroys three armored vehicles but opportunity fire disrupts another Fallschirmjager unit To the south both Luftwaffe units direct fire with little result and a unit of Wehrmacht gt 100 men strong is spotted approaching Objective Central Alpha from the northwest now held by the two British headquarters Commander s diary The pressure finally explodes around Joe s Bridge and despite a furious defense the enemy maintains an offensive punch both to the north and south More SS lurk hidden to the east and am fully aware that my perimeter around Joe s South offers scant coverage to the west where have little to offer other than the 5th Brigade HQ Yet focusing on the southern flank Objective East looks to be on the verge of collapse So the devil s math is this If take Objective East and claim it as a victory buffer may yet lose this mission if should be surprised anywhere at Joe s Bridge and lose just one of its victory locations Have deployed correctly Should be in action at all to the south Nothing can ever be certain with the SS around Final Turn September 11 0600 hours Allies Page 35 NORTHERN pakau PIT UTES gt nie JOE S BRIDGE HOLDS O AGAINST ENCIRCLEMENT a i i i aa si TEk x Lael h 17 iy a i A oat aye zri Ee 3 k fs J k ele e ik ae a k 2 eee z ET 5 r sed E e x APET J T 1 m eo
10. ae s A ty Ls E F T 5 Soe 3 E Task 1 Capture Objective East The massed power of XXX Corps artillery indirect fires at Objective East maintaining its disrupted state On the objective s adjacent northern flank A Troop also being disrupted and therefore ineligible to assault can only direct fire Using Deployed Mode the three infantry companies stacked with A Troop immediately launch into an assault Objective East is captured Its defenders retreat west Task 2 Clear the eastern route While easily capable of assault this turn too the combined forces of the eastern route play conservatively and direct fire at the lone Luftwaffe unit adjacent The enemy with its morale shattered soon breaks and routs to the east Task 3 Defend Joe s Bridge to the last man All units comprising the Joe s Bridge force direct fire at will In a coup the northern Fallschirmjager completely disrupt A unit of 88mm Anti Tank guns lt 10 strong opportunity fires two kilometers from Joe s South SS Panzer Grenadiers to the perimeter s east opportunity fire and the Stuarts bare the brunt German response Page 36 At Joe s Bridge a unit of SS assault guns gt 10 vehicles strong moves adjacent to the southeastern perimeter of the XXX Corps engineers Direct fire disrupts the engineers immediately More Stuarts go up in flame a Sherman too Is there an unseen probe to the west Suddenly all sound of battle stops Wen Foii Loss
11. opportunity to strike at the heart of this battle was at hand and within just three turns both crucial Joe s Bridge objectives lay in XXX Corp s hands By the use and luck of solid reconnaissance the probing fire of last turn the lack of enemy preparedness and the poor morale of his troops the way was set for yet another gamble in sending A Squadron now exposed as our bridgehead over the Escaut Canal So it is with immense relief see the first party of XXX Corps released to my control and taking position albeit an exposed one as well around Joe s South The blunder of 5th Brigade HQ stresses the importance of employing drag and drop movement with care The loss or disruption of that HQ would have jeopardized the morale and supply of the XXX Corps contingent now on the move Turning to the southern flank B Squadron in eliminating the enemy presence at Objective Central Alpha has freed itself for the next phase of the plan As say this however evening approaches and the SS recently spotted to the east have disappeared Could there be a hidden enemy presence to the west and center too In all my experience the SS have never been known to shirk from a fight so it is now a question of where and when will they turn up have but only one maneuver unit in the south with which to exploit Turn 4 September 10 1800 hours Allies Page 27 k Se es eS POSITIONS a ou JOE S BRIDGE a po zz n im EN DISRUPTED
12. ty i 5 r pr tee AE Ee i pean i ri A ee ee ee ee er a ES ain mag a ra ae H P siai 7 ei Fj P er t et oa p 1 i i a 4 1 Lg Ree hare lt aes Se Ip Se A T Be af ae 1 E ar Sier Ba iw Ta ee a ROYAL HORSE i a INDIRECT FIRE Task 1 Recon the western flank A and C Squadrons using Travel mode move Page 22 separately up the Lommel highway using reachable hexes A Squadron makes contact with a unit of Wehrmacht lt 100 men strong in forests just short of the first town It survives opportunity fire without loss and bypasses it completely exhausting its movement two kilometers due south of Joe s South C Squadron bypasses too and exhausts its movement west of Lommel No further enemy contact is made and Lommel is surprisingly clear Task 2 Recon Objective Central Alpha B Squadron using Deployed Mode moves hex by hex adjacent to Objective Central Alpha It exposes a unit of Wehrmacht gt 100 men strong garrisoning the town in improved positions Still with green movement points indicating its ability to assault it allows the Royal Horse Artillery to firstly indirect fire The second volley disrupts the enemy making it ripe for close combat However B Squadron direct fires instead to further reduce the enemy s numbers German response At Joe s South a unit of 88mm Anti Tank guns lt 10 strong reveals itself through long range direct fire at A Squa
13. 61 Gun Pomt Loss 6 TEER EE i 4 Naval Loses Nava Port Loss T Aa Losses 0 Air Point Loss l peo led i u a00 Alied Lospes i _ Men Losses Men Port Lo 12 E Gunlosses M 0 GunPoirtLoss 0 Vehicle Losses 17 Vehicle Font Lose 19 Naval losses Naval Port Loss r Losses 0 Ar Point Loss 0 oe Victory Values m Majo Delet 10028 Minor Victory 35 Outcome 440 Points Major Allied Victory LESSONS Later that evening at Kleine Brogel Joe s Bridge reports complete enemy pullback from the north and east sir Elements of XXX Corps have extended the bridgehead and the southern perimeter Page 37 And the SS Pulled back to the east sir Very well Our airborne umbrella will soon be arriving so we d best ready to join them tapped the roof of my Daimler and with a grind of gears set off for the carnage of this past day What lessons can be learned from this sortie just ended Well obviously we re going to be in for a few surprises The appearance of SS to our flanks was one had not counted on a totally different kettle of fish to old men on bicycles even Luftwaffe on bicycles to be exact was wrong in other ways too regarding the enemy s expected dispositions The RAF indeed paved the way on the bridge My airpower therefore would be an asset would guard as judiciously as my tanks whenever available to me Yet all up believe it was boldness appl
14. ADRON CAPTURES a hes SOUTH Y TEEB SQUADRON CAPTURES zs CENTRAL ALPHA gt yra mid ag le ie i PT y a ats eae ees Task 1 Capture Objective Central Alpha The Royal Horse Artillery continues its suppression of the disrupted Central Alpha garrison B Squadron adds a round of direct fire and then using Deployed Mode assaults the enemy s hex Objective Central Alpha is captured and the enemy retreats north Task 2 Eliminate Joe s South 88 s The RAF is summoned in to fly close support against Joe s South A successful sortie eliminates all anti tank guns and quite unexpectedly the now rubbled Joe s South is left vacant Task 3 Recon Objective Joe s North C Squadron using Travel Mode moves adjacent to the west of Joe s Bridge and makes contact with a unit of Wehrmacht lt 100 men strong holding the far side 1 vehicle is lost to opportunity fire before the squadron can deploy Having done so and with sufficient movement remaining C Squadron direct fires at Joe s North Its single round disrupts the defending unit Task 4 Capture Joe s South A Squadron maintaining Travel Mode in order to ensure sufficient movement to enter a rubbled hex drags two hexes and captures Objective Joe Page 24 s South Though in a precarious position now facing an adjacent enemy unit whilst in Travel Mode it exhausts its movement and in Travel Mode it must stay German response A Squadron takes direct fire
15. GETTING STARTED Be Se M EE SH BS OO8 3 SON See ol SS Oe oes eee TOOLBAR MENU BAR UniT Box TERRAIN BOX rh d HEX INFO AR A Welcome to Panzer Campaigns Market Garden 44 With the German Army in retreat across Western Europe and the Russians steamrolling towards the Reich you now take command during history s greatest airborne landing the battles for the bridges leading to and across the Rhine from Holland in the operation that could possibly end the war in Europe by Christmas 1944 This guide is designed to get you playing immediately For veterans of the Panzer Campaign system once you have played the Started Scenario be sure to check out the What s New in Market Garden 44 section of this manual SCENARIO SELECTION Page 1 File Selection Dialog Status Mode G Mew Homa LETETT yN C DirechPla Hos B0917 01s MakelGadensen bien oiie B0917 02 Maikel Gardern tri C Ddi Da O DirectPia Calk 80517 10 Neenpet_Gds son ee decile 80317_11_Eindhowan 101st son C ParByE Mal BOS _12_Nimegen_S2nd cen B09 7_13_Amsnhem_1st4B cn TwoPlayer Hot Sest BOS 9_01_Helks Highway scr Tums B021 _01_Doastehout ser nf Tile Getting Started Joe s Bndge Designer Saunders t Blackie Description Hechtel rea the Dich Belgan boder Sept 10th 1944 The Guards Amoured Division spearhead of the Emeh Second Anry was akancing down the main road bowad the Escaut Canal on an 8 km frontage They had iesched t
16. XX which 100 to 999 men With both direct and indirect fire if more than one enemy unit exists in a hex you are given the option to select a target should your weapons be appropriate Call Sir Mission We may be able to soften the enemy up further with airoower The Command Report at the beginning of your turn advised that you have airpower available Click the enemy s hex again and now click the Call Air Mission Button on the Toolbar Page 7 Air Mission Dialog Available Air Support Tt 126th Fght Wing Cdn 48 Spithire 10724714 No 83 Fighter Group 2nd Tactical Aw Force Cancel Help A dialog will appear showing any air units available You will see the 126th Canadian Fighter Wing ready for orders Click the Wing s line and then ok An air mission will be conducted against the selected hex and if successful its combat results will be displayed on screen Continue to move your recon units about and fire as you wish both directly and indirectly You may do so in any order As you select many of your units this turn you will find them to be Fixed This is a state of readiness suggesting that at some stage in the scenario the system may release them to you See if you can maneuver your forces and end Turn 1 as indicated If unable to do so it is because no scenario plays the same way twice the enemy weather and fate etc will all play a part Page 8 When you ve finished your actions click the N
17. acking limits amongst other things Lastly documentation for the game s editors may be found in the following help files e Scenario Editor Help File e Order of Battle Editor Help File Page 12 Finally be sure to check out the What s New in Market Garden 44 section of this manual as well and once you have played the scenario check out the entertaining Winning the Started Scenario After Action Report by Adam Parker Page 13 WHAT S NEW IN MARKET GARDEN 44 Congestion Helmond iS The presence of a Congestion marker simulates the jubilant crowds encountered by XXX Corps at certain points along the approach to Arnhem Congestion acts like an Obstacle the exception being that it solely impacts either the Allies or the Axis during a scenario It remains on the map for a set number of turns determined by the Parameter Data Wired Bridges WIRED Elevation Visibility Uppy A Wired bridge contains a probability of automatic damage once a unit moves adjacent to it Wiring solely impacts either the Allies or Axis during a scenario determined by the Parameter Data Poimany a Med Bndge Stream Canal Canal Hw yf Wired Depending on whether a bridge is deemed large WIRED or small Wired the probability for damage is also set by the Parameter Data Ferries Page 14 Riw r FERR Y River A Ferry allows one uncombined unit in Travel Mode to cross a river during its
18. d will likewise fire your units during its turn If your unit survives fire against it and possesses sufficient movement points you may return fire To do so select your unit exactly as you did for movement Now with the Control Button pressed place the mouse over the adjacent enemy unit Crosshairs will appear Right click to fire The results of your fire will be shown on screen either there will be no effect or you Il cause a loss or possibly disrupt the enemy the results will be yellow or cause it to be broken the results will be red Most direct fire occurs against adjacent hexes Page 6 Now that you ve spotted an enemy unit let s fire some artillery Artillery can fire at any unit in its range as long as an eligible spotter can see it Select the artillery unit as shown 25 pdr Field Gun wk II Hard 412 4h Royal Horse Art Regt eau IEE Sth AGRA mar Stn A pA AA 70 Corps Troops Defense 14 Speed 10 Indirect Fire Towed Guns 30th Corps 2nd Ammy 21st Amy Group htotonzed To check any unit s range right click its Unit Box In this case you will see your artillery unit s range is 12 hexes To fire artillery do exactly as you did with direct fire place your mouse over the enemy unit and with the Control Button pressed right click the enemy s hex Tip Enemy unit information with fog of war active will be hidden from you and Summarized as X which less than 10 men XX which 10 to 99 men or X
19. dron causing the loss of one vehicle Still in Travel Mode A Squadron otherwise survives in good order At Objective Central Bravo a unit of Luftwaffe infantry gt 100 men strong reveals itself to the distant B Squadron This intelligence is noted for future reference Commander s diary am both surprised and relieved at the enemy s initial dispositions He appears weak on the western flank and my estimation of his morale has been borne out by the ease in disrupting his garrison at Central Alpha With Central Alpha disrupted an assault by B Squadron could have succeeded in capturing my first objective for the day However seeing that the enemy remained untested in battle and that his garrison persisted at gt 100 men reasoned that a session of direct fire in preparation for an assault next turn to be a good tactic Surprises can go both ways and a tanker s greatest fear is the ubiquitous 88 The presence of these guns at Objective Joe s South pleases me not Humber vs a high caliber AT gun is not a fair contest and A Squadron was lucky to survive in good order thankfully long distance direct fire is much weaker than point blank Nonetheless Jerry has revealed his hand A sinister one but dare say he has done so too early First up my focus will return to Central Alpha Turn 2 September 10 1400 hours Allies Page 23 is eS eT rr a Ae os ba We ot ato ey pm lt Fe ak OER aS oy a l a e E lek 4 SQU
20. e episode of German aggression the countryside around Joe s Bridge lays dormant Yet Know Jerry is out there A Squadron radios a desire to probe to the north but as tempting an idea as that may be to a recon unit in place all northern units must stay The enemy will soon come am still correct in my estimation of the enemy presence around the central objectives and take a measured risk in leaving Objective Central Alpha vacant while making preparations for the capture of Central Bravo Yet with one mobile unit in the south have no choice other than to do all things possible to pave the way for a rapid thrust to Objective East once the remainder of XXX Corps is released do trust that have measured correctly for am planning on the enemy being preoccupied with his north Turn 5 September 10 2000 hours Allies Page 29 B a 0 CAPTURE cent BRAVO oe Vehicles B SQUADRON POST an a A ASSAULT FATIGUE KE TS ee x B Sqdn 2 HCR f NA sf Movement 99 sf peer bee BO Task 1 Capture Objective Central Bravo The Royal Horse Artillery continues indirect fire at Central Bravo increasing the odds of an assault s success with each enemy casualty B Squadron forgoes a possible round of direct fire and using Deployed Mode assaults the objective hex Central Bravo is captured and the surviving garrison retreats east Task 2 Bolster Joe s Bridge North The infantry of Company B using Travel Mode cross
21. entlemen If Jerry is unprepared he will not be given a second chance Carry on We kick off at Midday The delay in releasing the infantry and armor of XXX Corps indeed posed a tactical dilemma Recon serves to scout gather intelligence and above all to avoid prolonged contact with the enemy Today would need these eyes and ears not just to scout territory but also to take it and then deny it until relieved This gamble might pay off as the Unit Boxes of my recon forces showed Squadrons C and B to each contain twenty five armored fighting vehicles and A in the center eleven That would be quite some might if bicycles with elderly men did populate the enemys garrisons Page 20 THE PLAN d ix OBJECTIVE JOE S NORTH gu A 7 OBJECTIVE Joe s SOUTH Si me Tp s at F r e sah ERST OBJECTIVE CENTRAL rl EB SON ez F ae g Therefore the plan was laid C and A Squadrons would probe the left flank around Lommel and if clear aim directly for Joe s Bridge If the enemy proved weak then a chance would be taken at Joe s Bridge both objectives Joe s North and Joe s South would be taken by rush and held until relieved In the center of the map B Squadron with its twenty five vehicles would probe the vicinity of the two central 25 point objectives Central Aloha and Central Bravo Here possessed an added punch For though fixed as part of XXX Corps assets two batteries of the Royal Horse
22. es Joe s Bridge and joins the positions of C and A Squadrons in the northern bridgehead With sufficient movement remaining it deploys in place Task 3 Prepare for southern operations On the southern map edge XXX Corps headquarters moves four kilometers in Deployed Mode to the town of Hechtel in anticipation of future action German response Page 30 The remnant defending unit of Central Bravo direct fires at B Squadron eliminating another vehicle and inflicting medium to high fatigue Silence persists over the remainder of the map Commander s diary So the penultimate objective now rests in my hands and the scene around Joe s Bridge plays calm Why then has the enemy not responded in any meaningful way up to this juncture in time A check of the Victory Dialog highlights an unexpected dilemma At 366 victory points I m currently just nine points short of my coveted major victory So the issue is this Do I simply hold in place and try to inflict significant casualties at Joe s Bridge when the enemy counter attacks Surely nine points won t be hard to find via battle However what if the enemy doesn t counter attack Or worse still what if he counter attacks and inflicts significant casualties on me It all boils down to the key issue what will the enemy do Without knowing the answer to the last objective at Kleine Brogel must push on Turn 6 September 11 0000 hours Allies Page 31 E J Dl Pol om
23. ext Turn Button on the Toolbar and click ok if prompted The enemy will move and fire its forces Your units may fire automatically in reply Some enemy movement may be spotted Your next turn will be announced once the Allied Command Report appears TURN 2 It is still daytime and most Allied forces remain Fixed Let s see if you can capture the objective you attacked during Turn 1 FIXED 4h Royal T Art Regt 24 Gunes LUTEA Morale E Movement 60 Fatigue i First we Il order some more artillery fire against the enemy s hex As before select an eligible artillery unit place your mouse over the target hex and press Control plus right click If you hadn t previously you may very well now have disrupted the enemy or broken it If not order more artillery fire The weaker the enemy the better for the next stage of your attack Assault Status Unknown assault odds Fog OF Wari Page 9 Let s now order an advance into the objective itself To enter an enemy occupied hex you must assault it Move your recon unit adjacent to the objective if not already there If you have sufficient movement points remaining they have to be colored white or green select your recon unit and right click the enemy s hex A dialog will appear announcing the initiating of an assault Results will appear showing both sides losses If you win and any remaining enemy retreat you will capture the hex If you win and the enemy is unable to retreat
24. from the Joe s North Garrison and indirect fire from an enemy artillery unit hidden somewhere on the map While A Squadron survives unscathed the garrison at Joe s North fails to undisrupt Three Waffen SS infantry units gt 100 men strong reveal themselves five kilometers east of Joe s South One concludes its movement out of view rendering its final position unknown Commander s diary In Travel Mode the armored cars of A Squadron fanned through the debris of Joe s South and with the enemy disrupted on the far bank possessed a fair chance of surviving the venture A definite risk indeed for it was uncertain whether the enemy possessed the will to reinforce Joe s North in his turn and counter attack the exposed recon squadron Yet the gamble paid off as did the push at Central Alpha The enemy s morale in both cases has let him down Rather than assuming an air of over confidence am brought back to reality by the unexpected appearance of SS on the battlefield and the question of morale takes a totally different turn cannot yet gauge the intention of these elite warriors but their presence is an ominous one both for Joe s Bridge and area of operations in general Nonetheless has Jerry given me another opportunity in his failure to reinforce Joe s North Turn 3 September 10 1600 hours Allies Page 25 ts A SOUADRON CAPTURE x i eet ae STH BRIGADE HO f MOVEMENT ERROR S A if FORCE XXX CORPS foe MOVES TO BRIDGE
25. ftwaffe infantry gt 100 men strong is spotted as a garrison devoid of fortifications A Troop direct fires but to its surprise ends up being disrupted courtesy of Luftwaffe opportunity fire Task 4 Disrupt Objective East The Royal Horse Artillery joined by XXX Corps own Page 34 artillery units with A Troop serving as eligible spotter indirect fire at Objective East The first volley disrupts the Luftwaffe garrison Indirect fire switches to the lone unit facing B and C Troops on the eastern route It survives in good order Task 5 Clear Central Bravo vicinity B Squadron direct fires at the disrupted former Central Bravo garrison The Luftwaffe unit immediately breaks and routs east posing an insignificant threat to the area Task 6 Reinforce A Troop via the central route Using Travel Mode the three infantry companies on the central route move to join A Troop at Objective East and change into Deployed Mode before entering its hex No opportunity fire results Task 7 Reinforce B and C Troops via the eastern route Using Deployed Mode the two infantry companies on the eastern route enter B and C Troop s hex With movement remaining all units direct fire at the adjacent Luftwaffe infantry The enemy unit disrupts German response A second unit of SS Panzer Grenadiers gt 100 men strong moves adjacent to the hex once occupied by XXX Corp s Shermans now solely held by a unit of Corps engineers southeast of
26. he imit ol ther map and were facing signan opposition fom the Germans Thus the and Household Cavaly war aidesed to recon the flanks bo idertiy the bast route to the canal and i potibl locale and cece a crossing The etmoured cais of the cavalry Gaulousl approach the canal and found a crossing point tat was held but notin stength However t yeas shill too much of bor the light coul cart to handle on thew oer So a call went oul thal was answer by the daching Lt Col JOE ancdeleut whao with elements ol the Insh Guards amved and stomed the crossing wath such dash and mspinng leadership that the Cops Commander Gen Homocks proclaimed that De Geoot Bridge sould be forever kro a a ee L ig Insert the Market Garden 44 CD if you havent done already and after the introductory cinematic you Il be taken to the File Selection Dialog Click the scenario 00 Started and then ok A l Selection Dialog Allied l Asis rl Manual C Manual C Automatic C Automatic C Automatic with FO Automatic with FO Allied Advantage 100 0 100 OF Rules Help This takes you to the Al Selection Dialog where you choose the side you wish to play For the purposes of this tutorial select Allied Al Manual for yourself and Automatic With Fog of War for the Axis Click ok to get the game underway you are now the Allied commander Page 2 Allied Command Report HHN Air unts are available Select a
27. ied against the limits of time which helped square the battlefield for our victory A moment s hesitation at Joe s bridge in the first two turns the failure to reinforce the bridge with the first release of XXX Corps the failure to apply the RAF to the core location all could have swung my victory into defeat Boldness does come with risk and quite honestly had things turned sour on the eastern flank could have been at risk of losing my Commission By Turn 5 boldness had almost secured a major victory without the objective at Kleine Brogel being in our hands Hence my message to my men that not everything on the map need be relevant only the Victory Dialog ever matters Yet what if had held off on the approach to Kleine Brogel and Jerry had subsequently pulled a further surprise out of the bag at Joe s Bridge Without air recon truly was in no position to judge what Jerry had up his sleeve to both the west and northeast So to Kleine Brogel we proceeded and with luck Jerry succumbed there Nothing is ever guaranteed when fighting a Panzer Campaign Alpha Papa Leader my Chief of Staff crackled over the radio net Didn t the Canadian Spitfires put in a good show today We d be in the thick of it had they failed to take out those 88 s That had seen many times before in this war smiled wondering what the story would have been had pushed everything up the map s center We ve a long way to go yet Alpha Papa Leader
28. ing staff in honor of my Irish Guards commander Three smaller objectives populated the center of the map A referral to the operations order or Victory Dialog confirmed the General s words 375 victory points were required for our mission to be a major success The on map objectives totaled 400 would likely need to capture them all to keep the Corps on schedule Everything starts with the Victory Dialog always hammer into my men Regardless of what the map shows your actions must always be dictated by your victory requirements 375 points What if could only achieve four of my objectives the 50 point hex on the right flank looks troublesome Well if the enemy would only oblige me would gladly make the remaining points needed with enemy casualties but I d likewise need to minimize my own Attention shifted to my order of battle my starting positions having been indicated on map with organizations colored by use of the Divisional Markings Button What of reinforcements asked my Chief of Staff None scheduled sir What of the availability of our on map forces The Fixed Units Button revealed the dark Page 18 blue of XXX Corps to be fixed and consequently beyond my initial control Consult the Release Dialog instructed An orderly produced a schedule of fixed unit releases via the Menu Bar XXX Corps it was shown would be entrusted to my hands as two flanks Left to be released on Turn 4 1600 hours
29. k truck is destroyed The last two companies of infantry and a machine gun company using Travel Mode move to reinforce A Troop Completing their movement adjacent to the south all but the machine gun company possess sufficient ability to deploy Task 4 Re occupy Central Alpha Both the headquarters of XXX Corps and the Guards Armored Division using Deployed Mode move towards Central Alpha in order to re occupy it next turn Task 5 Hold at Joe s Bridge All units forming the bridgehead and perimeter at Joe s Bridge wait in place German response Indirect fire targets Joe s Bridge and the central route At Joe s North the enemy moves three units of Luftwaffe bicycle Fallschirmjager each gt 100 men strong adjacent to the north and northwest No direct fire is used The bridgehead force opportunity fires but all Fallschirmjager remain in good order A unit of SS Panzer Grenadiers gt 100 men strong moves adjacent to XXX Corp s Recce Squadron comprising Stuart light tanks One Stuart is lost to direct fire and the SS survive opportunity fire in good order On the central route the unit of flak halftracks direct fires at A Troop and is eliminated by opportunity fire in reply The Luftwaffe infantry in the south direct fire too but their efforts are with little result Commander s diary So Jerry makes his move and plays directly for both ends of Joe s Bridge at once in perfect textbook form With his attacking force in go
30. ntrol will be off by default Page 15 Broken Terrain Elevation Visibility apply Though Broken terrain has existed in other Panzer Campaigns titles be aware of the new art used to represent dike terrain found extensively on the Market Garden battlefield Otherwise the impact of Broken terrain remains unchanged and its effects are listed in the Parameter Data Table Once you have played the scenario be sure to check out this very entertaining section Winning the Started Scenario an After Action Report by Adam Parker Page 16 WINNING THE STARTED SCENARIO An After Action Report By Adam Parker Introduction The history of the military art is ripe with tales of gallantry and cowardice caution and improvisation luck and sheer bad timing In Panzer Campaigns you are given the chance to experience this great cacophony that human leadership under fire bestows Unlike many a war game system Panzer Campaigns offers an extremely intuitive approach to fighting an operational war Ease of interface commonsensical rules and very little micro management make for the donning of the General s hat in quick order How then does one go about winning a Panzer Campaigns scenario As this question has been the focus of many a post on the various Panzer Campaigns forums what follows offers a blow by blow look at the anatomy of a Panzer Campaigns battle with Market Garden s Getting Started scenario serving aptly as our baptism of fire
31. od order all units remain capable of assault but my lads remain in good order too Facing such potential odds expect my bridgehead to hold for at least another turn That said Jerry reveals only one of the three formerly spotted SS units in the vicinity of Joe s South and he continues to surprise me in other ways too The central route to Kleine Brogel appears barely protected Objective East should therefore be within reach in this coming turn Turn 7 September 11 0400 hours Allies Page 33 oe Pox LAS pe li n iN C aa d PINCER FOR KLEINE y BROGEL FORMS P pet ANA A Bta ay MOSSEDXXX CORPS AM Task 1 Finesse Joe s perimeter Sherman tanks at Joe s South using Deployed Mode move one hex north to bolster the beleaguered and weaker Stuarts under pressure from the SS One Stuart is lost to SS opportunity fire Task 2 Defend Joe s North The Joe s North bridgehead direct fires at the three Fallschirmjager units targeting those in clear terrain first One recon vehicle is lost to opportunity fire and one Fallschirmjager disrupts still leaving two remaining in good order capable of assault in their turn Task 3 Clear the central route to Objective East A Troop using Deployed Mode moves north along the central route without opposition It hooks south along the Kleine Brogel secondary road and heads immediately for Objective East halting adjacent to the north A unit of Lu
32. out Page 38
33. report to scroll to the given location Your first Command Report will appear with information relevant to the first turn Note its contents and click ok to close it OBJECTIVE OF THE GAME Victory Dialog First Side Allied m Alied Losses Men Losses 0 Objective Points Men Point Loss o o Vehicle Losses og o D o o Vehicle Point Loss o Li aun Losses aun Point Loss Naval Point Loss Air Point Loss Naval Losses Air Losses m Asie Losses Men Losses o D Vehicle Losses p D D Gun Losses Naval Losses Air Losses m Victor Values 100 335 Major Defeat Minor Wictor Total Points 0 Outcome Allied Major Defeat Men Point Loss D D Vehicle Point Loss sg D o Bun Point Loss Naval Point Loss Aur Point Loss 150 375 Minor Defeat Major Wictor Help Click Info and then Victory on the Menu Bar As you can see to obtain a major victory in this battle you must earn 375 Victory Points by the scenario s end Click ok to close it Page 3 If you look at the map you Il see some oval shapes with numbers inside them These are your objectives To win a major victory you will need to hold objectives and inflict enemy casualties with a total equal to 375 points If you incur losses points are taken away from you TURN 1 In this scenario the Allies move first Click on the unit indicated
34. turn using its full movement allowance Scheduled Dialog Scheduled Dialog Scheduled Rasnforcements oats to scroll doubli 16 00 19 September 1944 10 Jfat 32 32 Alec 16 00 19 September 1944 7007 a 31 27 Allied q 16 00 19 September 1944 0 at 30 27 Allied 16 00 19 September 1944 0 at 32 27 Allied i 16 00 15 September 1944 0 at 31 26 Allied 16 00 19 September 1944 0 at 30 28 Allied 4 16 00 13 September 1944 04 at 33 30 Allied TED 13 September 1544 Ue at 33 32 Allied 16 00 13 September 1944 0 at 33 33 Allied 16 00 19 September 1944 0 at 31 33 Allied TRON 19 Serterhes 1944 01 a CPR TA Allia R A unit listed with a 0 arrival probability in the Scheduled Dialog shares the first non zero arrival probability of the unit above it This new convention serves to assist scenario design only and has no effect on game play whatsoever Optional Rules Limited Air Recon ON W Limited Air Recon j With this option active a unit spotted by air recon cannot be the target of an air or artillery attack unless an eligible spotting ground unit can see it also This option is on by default Locking Zones Of Control OFF With this option de activated a unit may move from one zone of control to another at the cost of its entire movement allowance so long as a friendly unit occupies its destination hex For the first time since Panzer Campaigns Normandy 44 Locking Zones of Co
35. you will capture some of its forces but not enter the hex Remember do not worry if your outcome does not match the one illustrated as play will differ Tip If you capture an objective hex you will earn its Victory Points but objectives can be recaptured an endless number of times in a game Only the side owning it at a scenario s end receives the points To take an objective hex simply enter it You do not need to remain there Let s now continue to reconnoiter to the north of the map with your other scout units Select any unit and this time click the Change Travel Mode Button on the Toolbar Page 10 a aasi ae oon MET ez bn 5 Ee S h a Ba i ce 3 Soa A oh 3 el Pa ry mE cme el You Il see a white line appear at the bottom of the unit icon and a T next to its movement points in its Unit Box It is now in Travel Mode this gives units a larger movement allowance particularly when using roads Click the Reachable Hexes Button and you Il see this larger movement span indicated Maneuver your recon units towards the objectives at the north of the map using Travel Mode You may expose hidden enemy units along the way and may also take fire React as you see fit Important Note Travel Mode is the only way to cross a bridge at a river Beware though when in Travel Mode offensive and defensive strengths are greatly reduced In addition it costs movement points to change out of Travel Mode Page 11 Tip

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