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        Doppler User Manual
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1.    Table of Contents    Chapter L cscsiiscertencdaddasendetsctmsadvesaedesecossecde Quickstart      2  Chapter2 sssssississsssessssescesssseso General Introduction      4  Chapter seseisssessssodsssesssessosoesesrsssioe Example of Use      5  Chapter 4        000000000000000000000 Controls and Interface      8  Chapter5 ssessissssssrsscsssesepisosossos Preset Descriptions    12       Doppler Manual 1      Chapter 1  Quickstart    Doppler is the effect heard when a sound source  such as a car or train  passes by  and the pitch changes  Pitch  sounds higher as the sound approaches  and sounds lower as it goes away     Waves Doppler processor is very easy to operate and has a small set of controls  It is based    on reality    in that  some controls behave according the laws of physics  air damping  gain changing with distance   However you can  set the values of Doppler to work well outside those laws  it is said there is    reality     and there is    Hollywood      when it comes to effects and the appropriate perception of them  Sometimes what an audience would expect is  not based on the laws of physics at all     Trigger      Revi Bright  ey Time        Doppler       Doppler GUI        Ihe main controls of the Track are          Start position    End position    Curve of the line  middle handle on Track     A Doppler Manual       The interface shows a rectangular space in front of    you  the listener    Imagine that you are standing at the  bottom center of the space  indi
2.   with nearly all parameters set to emulate natural behavior  It is just a basic long track  Works well  with steady sounds such as trains  helicopters  engines  car and truck sounds     Long approach and away  20sec   Another classic long track  still very    reality based     but this time with a longer approach and gentle pitch shift   made even gentler by the slight curve away from the listener  Note that the Pan control is set to only 30  to avoid  extreme panning  The Reverb adds a blurring effect that can emulate subway tunnels or nearby buildings     Medium in out  5 5sec  Moderate effect  medium refers to the amount of the effect  not the length of the track  to be used with car  passing scenes  for example     Medium  passing fast  10sec  A faster and longer version of the previous preset  but with very sharp curves to greatly increase the gain and  pitch changes     Short in  long away  10sec  One of the most classic effects is to have a short time for the approach  when the pitch is higher than reality  and  a long time for the object to travel away  as would be done in a classic    long shot    of film      High speed passby  4sec C  lose proximity to the central point and the short track time make the effect very strong  and gives the impression  of very significant speed   For a stronger and faster effect  try the Rocket flyby setups      12  Doppler Manual       Fast in out U turn   Not something that too many rocketships do in real life  but they certainly do
3.  Descriptions    All of the factory presets for the Doppler are just suggestions and examples  as you ll nearly always have to  customize all the settings for the effect you need  Doppler is a very context sensitive type of process  and it would  be rare that a preset would satisfy the need  but may serve as a starting place     Some of the presets have specified default times  which of course can be changed  but to achieve the proper effect  the total track time and distance of the object passing by are interactive  Therefore  if you shorten the track time   the effect will be stronger  because the object will move faster   to compensate you would need to move the entire  line away from the central listening point  If you lengthen the track time  the effect will be weaker and you d need  to move the entire line closer to the central listening point in order to keep the pitch shift the same     Doppler Reset  default    This setting is also the default when you first insert or open the Doppler on a track  A basic right to left effect   passing close by  with some exaggeration of the pitch and pan effects  The little touch of reverb adds a sense of  space and enhances the distance     Superfast flyby  1 9sec  The very short time and very close distance at the center  plus the curved track  make the effect strong  Such  settings would be good for rockets  spacecraft  andobjects coming very close to the    viewing position        Long  passing close  16sec  Classic    reality   
4.  it on screen  By having the sound  approach the listener  then make a very sharp turn and go away from the listener  the effect becomes extreme   That   s what Hollywood is all about  non reality  or    bigger than life        Right approach  away center  10sec   One example of a completely off center effect  with the entire line being to the right of the center line  both in  acoustic space and in the user interface   The fact that the Center time and the actual center of the track occur  before the signal actually pans is a non realistic aspect of the effect  A great advantage of the WaveSystem is that  you can select the entire line and drag it around while keeping the exact shape of the line  making it easy to put  the line anywhere desired in the stereo field     Rocket flyby  5sec  A variation on the high speed passby  but for a very strong effect in pitch shift     Rocket flyby  3sec  Faster faster faster version of the above     Straight away  15sec  Although the pitch shift is constant  the effect is still strong  although most of the effect dependson the gain  change  drop  as the object moves away     Straight in  15sec    Same as the previous  except that the pitch is higher than reality and the gain will increase as the object ap   proaches     __The following setups are purely for effect       These setups are examples of how to use the Doppler for non traditional processing  Some do not even use the  Doppler effect at all    such as the Pannerizer  while other
5.  of the Track are draggable cursors which control where the travel begins and ends     CENTER HANDLE  In the middle of the Track is a draggable cursor  up down only  which lets you curve the Track and adjust the  path of the moving sound source     1 i r  Li J l Manual    Track  Mode   amp  Trigger control section       Track  Mode   amp  Trigger controls          TRACK TIME   Controls the total length of the Track  in seconds  It does not have to be set to the same length of your sound  segment or region  although in most cases it would be  If you wanted the Doppler to begin in the middle of the  region  by setting the Track Time to a smaller value and using the Manual Trigger  you can control exactly where  the effect begins     CENTER TIME   The peak of the doppler   s pitch effects will generally default to one half of the Track Time  but by setting the  Center Time to different values  the sound can be given acceleration before or after the point  With settings less  than half of Track Time  acceleration will be achieved as the sound approaches  making the sound peak at the  Center Time  With Center Time settings greater than half of Track Time  the object will approach more slowly  until the Center Time is reached  then will accelerate as the object moves away     MODE   Choose either continuous cycling or one shot behavioral modes  Continuous will simply repeat the Track Time  and Doppler process over and over  one shot mode will start when the process is triggered  ei
6. act that this doesn   t actually match the  movement on the screen has nothing to do with it  powerful effects are purely subjective  If they match the  observed action  then they are correct  from the listeners perceptual viewpoint         Tweaking the effect    Now that you have the pitch shift and timing adjusted  enhance the effect by changing the    amount of reality     or  by exaggerating one or more aspects of reality        In real life  a doppler effect sound will be softer when it is farther away  and will have some loss of high frequen   cies due to damping of those frequencies by the air     Air Damping      Low frequencies are actually transmitted  very well at long distances  In addition  reflections from the surroundings  such as buildings  hills  trees  and other  objects produce a reverberation  Of course  if the object is passing from left to right  then the panning  spatial  placement  also changes with pitch    Each of these controls is provided with a range from 0   off  to 200   exaggerated   with 100  representing a  reasonable form of realistic behavior according to the observed laws of nature  Each control also has a Bypass  button     The 4 secondary controls     1  Gain  2  Pan  3  Air Damp    4  Reverb  amount  time  brightness     6  Doppler Manual       Gain  volume of the sound  will change with distance  To exaggerate the effect  setting the Gain value to higher  than 100  will make distant sounds even softer  For no gain change at all  set th
7. cated by the red dot  and the object will pass in front of you        ey eee      Select the audio segment you wish to preview  noting the length in seconds     Select the Doppler plug in from your plug in menu      Set the Track Time  in seconds  to the length of your audio segment      Preview the sound to start the Doppler effect      Adjust the curve of the Track by dragging the center handle     QuickTips   The Center Time control will adjust when the peak of the Doppler effect occurs  By default it is always one half  the value of the Track Time  but you may need for the effect to peak at a different time in the Track  Note that the  Curve Handle does not reflect this Center Time  but the speed of the Travel Cursor does reflect the relationship of  the Center Time     The controls on the right side of the interface allow you to adjust the    reality    parameters  such as gain  air  damping  and so forth  You may reduce them to zero or increase them to exaggerated levels  For all of these  controls  setting the value to 100  represents a realistic behavior in moderate air temperature at sea level  Values  of 0  will turn that control off  each has a range up to 200  for exaggerated effects     Doppler Manual Ei       Chapter 2   General introduction  A little history       The Doppler effect was named for an Austrian physicist  Christian Doppler  1803 1853   who theorized that  sound waves from a moving source would be closer together as the sound came closer  and furth
8. desired effect  equal to or less than the selected region   Set the  Trigger for Energy  so it will trigger with the first onset of audio        Set the direction to go from left to right  arrow will point to the right        Drag the left Handle  start point  to the left corner  but slightly above the baseline      Drag the right Handle  end point  to the right side  higher up than the start point  further away        Drag the Center Handle down toward the listener   s position  the red dot      Doppler Manual 5         e Listen to the effect by playing or previewing  depending on if you have a real time application or a preview   process  file based  application      Now  to make the sound approach with a faster speed  set the Center Time to less than half the Track Time    e Adjust the Start  End and Center points to tweak the pitch shift  Changing the Center Time will make the  peak of the effect happen at the indicated time after the trigger occurs      Use the Gain to achieve the expected volume shift  or you can do it with automation for precise control        Using the Pitch can help you tweak the intensity of the pitch shift for a better match to the screen action     Finally  if the effect still isn   t strong enough  make the Start and End points closer to the center line so that the  curve is sharper  Warp the path toward you very strongly  Then the sound will be making literally a U turn in  front of you  producing the strongest possible pitch shift effect  The f
9. e Gain to 0      Many sound designers will prefer to perform a Doppler effect on a sound with no panning whatsoever  as they  want the re recording mix engineers to have control over the exact placement of the sound when they mix to  picture  This is also true for many game sound design engineers  In this case  they would set the Pan value to 0   so that the output of the processor is mono     The Pitch control was included in one of the five major controls  although it is grouped as part of the    reality  controls    on the right edge of the processor  In practice you will find that you adjust the Pitch control both in the  initial    rough settings    of the effect and in the secondary tweaking of the    reality    of the sound process  The  actual doppler effect is defined as the perceived pitch shift due to movement of the object that is making the  sound  and this effect can also be easily made    hyper real    by increasing the Pitch value to above 100      Air Damping is simply the loss of high frequencies as sound travels through the air  and is very obvious on jets  and other high speed doppler sounds   It is subjectively more effective on the sound as it travels away from the  listener  but applies equally to the approach     Waves Doppler contains a simple but effective Reverb tail generator that emulates the reflections from the  surroundings  The gain of the reverb is inverse to the position of the sound  relative to the listener  This means  that as the sound i
10. er apart as the  sound went further away  The frequency that would be heard would change  Closer spaced waves would have a  higher pitch  and waves further apart would have a lower pitch  This is due to the fact that the speed of sound is  relatively constant  although a relative one  depending on altitude  temperature  and humidity      Mr  Doppler proved his theory in 1842 by having trumpet players standing on a train pass by at varying speeds   He also had a musician stand with him who could take careful note of the changes in pitch of the trumpets as the  train passed by  This proved his theory very well  and he also theorized that this would apply to light  but he  couldn   t create a proof for this     Later  a scientist named Fizeau generalized Doppler   s theorem and did indeed find that the Doppler Effect was  applicable to light and to other propagations of waves through mediums  For example  this is how the police can  track the speed of a moving car  and how it has been theorized that the universe is expanding  by observing the     red shift  or lowered frequencies of stars moving away from our perspective   OK  that   s probably enough  history  There will not be a test     4   Doppler Manual       Chapter 3  Example of use      Mast important controls    To begin adjusting a Doppler effect  may we suggest that you work primarily with these controls          Start point     End point   e Curve of Track  e Center Time     Pitch    These 5 controls are the most cri
11. for any given track path     PITCH   The actual Doppler effect was primarily observed by Mr  Doppler for the changes in pitch  However for proper  perceived effect  you may need to increase or reduce the actual pitch shift to get what you need  Setting Pitch to  0  will have no Doppler effect at all  when set to 100   Pitch is more realistic  and of course can be set up to  200  for stronger effect  Usually you ll find that careful balancing between Pitch  Start  and End points  Curve of  Track  and Center Time will give the motion and pitch shifting desired     10  Doppler Manual       AIR DAMP   With increasing distance  sound travelling through air has progressively less high frequencies reaching the  listener  When set to 0   there is no air damping effect  the sound will be flat in frequency response  with no high  frequencies removed with distance   When set to 100   the more realistically the sound will be damped  reduced  in high frequencies  starting about 10kHz   Setting the Air Damp value higher than 100  will increase the effect  by further decreasing the amount of high frequencies     REVERB  Controls the amount of reverb in the output mix  This is not a wet dry control  but instead is a gain control to  mix reverb into the output     REVERB TIME  Total time of the reverb tail  in seconds     REVERB BRIGHTNESS  Controls the high frequency characterof the reverb tail  from 0 0 to 1 0  where 1 0 is the brightest sound     Doppler Manual 11        Chapter 5   Preset
12. s closer  the reverb level is lower  and as the sound is further away  the reverb level increases   The amount of this level change  and the overall level of the reverb  is controlled by the Reverb value  It may take  a bit of tweaking to get this part of the effect correctly set because of the interaction between Reverb Time and  Reverb  level   The Bright value controls the damping of the high frequencies of the reverb tail and nearly always  will be set to a value significantly lower than 1 00  say around 0 5  The Bright control is scaled with an arbitrary  value     Doppler Manual       Chapter 4   Controls and Interface    Direction       Space Display of Doppler  Space Display  This window shows a    field    in front of the listener  who is always located at the 0 0 point  indicated by the red    dot   A sound that is moving from the Start to End point will be shown in this space display  along with the start   end points  and the Moving Cursor will travel on the Track           Direction       DIRECTION  In the upper left of the Space Display are two arrows which control direction of Travel on the Track     ELAPSED TIME  n the upper right of the Space Display is the elapsed time counter which resets at the beginning of each Doppler  cycle     TRACK  The orange line as seen in the Space Display shows the path of the sound source as if it were moving  The Track  has START AND END POINTS  and the CENTER HANDLE     8  Doppler Manual       START AND END POINTS  At the ends
13. s use the effect to the extreme   such as Jerky Tape  machine  The Physics anomaly setups are possibly a function of a    feature    in the code  as the track looks as if to  pass thru the listener and behind them  although that is not what the processor actually produces  There are  probably many more little corners to this processor such as these that are well worth exploring     Percussion spinner  Pannerizer   Jerky Tape machine  Physics anomaly    Physics anomaly 2    Doppler Manual 13        
14. ther by Energy   triggered by threshold  or Manual     TRIGGER   Choose either Energy or Manual modes  The Energy trigger starts the Track cycle when it detects audio  The  Manual trigger simply starts the doppler effect cycle each time it is clicked  even if the Track cycle has not yet been  completed     Doppler Manual 9         Ei             Pew Inne BETTE    Master Reality control section                Master reality controls  Each of these controls have an associated Bypass button for easy comparison or elimination of that effect     GAIN   When sounds are at a distance  their level is lower  However  for doppler effects  you may not want to have     normal    nature or real physics in control  When Distance Attenuator value is at 0   there is no gain change   sounds at a distance will have the same level as when they are close  As the value approaches 100   the more  realistic the actual level will be for the distance of the sound source  The gain can be increased to 200  for  exaggerated gain drop     PAN   Waves Doppler produces a stereo output based on the travel of the sound source on the Track  However  you  may want to reduce or increase this effect  For example  many sound effect editors prefer to have a mono output  on a dopplered sound so that the panning can be controlled by the re recording mix engineer  To reduce the  output to mono  set Pan to 0   When set to 100   Pan is more realistic  The Pan can be increased up to 200  to  increase the panning effect 
15. tical to the timing of the effect  the depth of the pitch change  and the rate of  change in the effect  After these 5 controls are adjusted for proper timing and pitch shift  then the Air Damping   Gain  Pan  and other controls be tweaked for more precision in the effect     __ Spaceship example  Suppose you have a space ship sound that needs to go by at some medium speed  The soundfile does not change    pitch at all  it sustains a steady relative pitch or sound   The perspective on the screen is of a ship that starting  from the far left part of the screen  coming toward you  the viewer   then passing by on the right        Of course there are several non realistic issues to deal with  There is no sound in space  there are no spaceships  like this yet  and Doppler doesn   t have light years as part of its calibration     However  it is the perception of the effect that is the only important thing  It is the rate of change in position and  the proximity to the listening position that produces the effect  Greater effect can be achieved by having the  sound simply pass closer to the listener   s position  therefore  the effect of extended distance Doppler can be made  within any distance measurement    We need a strong effect  and the strongest ones are made when a sound changes quickly between coming toward  you and going away from you  Therefore  we ll start the sound at a far left position  and end it at a far right  position       Set the Track Time for the length of the 
    
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