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1. SKETCHUP 3 0 INSTRUCTOR MANUAL Copyright Arizona Board of Regents 2002 The University of Arizona Multimedia Module SKETCHUP 3 0 USER MANUAL For information and permission to use these training modules please contact Limell Lawson limell u arizona edu 520 621 6576 or Joe Brabant jorabant u arizona edu 520 621 9490 modules available online at http mill arizona edu workshops shtml tutorialpdfs SketchUp indd last modified 6 30 2003 SKETCHUP 3 User Manual TABLE OF CONTENTS Introduction to SketchUp oss 4 Ba eS TOODA ee ee ere eee 5 6 Basics VIEWING 2 2 2 2 9 BASICS 2 e ie E 10 11 Basies a0 1a ere 13 Adapting a Model 2 0 0 0 0 0 7 77 2 14 Components and 16 Move Rotate and 17 Inference 18 Entering DIM ICIS 19 Advanced Model Criterion 20 SketchUp indd Copyright Arizona Board of Regents 2003 last
2. There are a few options as to how we will view our model Untitled 3 skp Alm df ot 01 00 PM 06 21 faces angles shadows Display Settings 5 mMm Faces Display Shadows fal L X ray mode M Ground M Faces 1 FromEdges Transparent Materials i Pe Nicer 01 00 PM jaster me I I it 01 Edges 04 37 07 28 I Display Edge Color _ i 06 21 Profiles 3 By Edge Light ai a Se ae Extension 8 All Same Dark n 1 jitter Direction edges The faces options allow us to decide on a level of detail from wireframe to fully textured Try altering these settings now The edges options allow you set how edges will be displayed Try altering these settings to gain an understanding of how they work Finally the shadows options allow you to cast shadows on your model You may set a time of day and the contrast between light and dark If you are being specific about your model you can also use the model info menu command to set where in the world your model is located allowing for the most accurately cast shadows The angles do not change how you view your model but contain preset camera angles Click through them to see what angles they present of your model SketchUp indd Copyright Arizona Board of Rege
3. push one of the halves back wards and the box will become a L shape 7 Finally draw a small rectangle on one of the vertical planes and use the pull motion to create an extension inside of the plane Your box should look something like the box that has been rendered to the right SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual ADAPTING A MODEL FOLDING Let s take the model we ve just created in the last exercise and make some changes to it 1 Make the last rectangle the one that sticks out of the L flatter and lower to the ground using push pull 2 Using the arc tool click once on each endpoint as shown to the right and then bulge the circle un til it says half circle Click again You will notice that it is now a plane attached to the end of the L Also note that the line dividing the two shapes is thin not a thick black This means the two shapes are attached 3 Use push pull to extend the semicircle to the ground Note that it will automatically pause at the end of the other shape Push pull will always do this to help you line up attached shapes 4 Draw a line lengthwise down the center of the rectangle that is sticking out as shown in the fourth frame to the right Create another line in ex actly the same way on the underside of the rect angle What we are doing is
4. in the way we may make a component and edit that single part as a separate file The second image shows us how editing just one piece can cut down on complexity and ease the modeling process SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual MOVE ROTATE AND ARRAYS Instructor Go over the introduction to this lesson and then demonstrate all the steps of the exercise before asking the students try The move tool can move whole objects or move single elements in ways that deform the whole much in the way we created the canopy in the previous exercise The other function of the move tool is the move which can also be used to ate an array 1 Open the tutorial file called move and rotate You will see the object in fig 1 a component 2 From the angle shown in figure one click on the far bottom left corner of the object with your move tool while holding the option button Holding op tion tell SketchUp that you will be moving a copy Then with the new object click on the bottom right hand corner of the same object directly across the Original point in the green axis and the new object will be placed It should look like fig 2 _ 3 Now click on the midpoint along the bottom edge of either object with the option key held down and create the object seen in fig 3 4 Using the arrow tool select all t
5. modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual INTRODUCTION TO SKETCHUP 3 0 What is SketchUp SketchUp is a 3D design tool in the same N family as AutoCAD 3D Studio VIZ Maya and others However SketchUp is also in a Class of its own By taking a host of complex tools and simplifying them to a very few tools which respond contextually to how they are being used SketchUp makes 3D design a more intuitive process Instead of focusing on how to make something in 3D Sketchup allows a user to focus what they want to make in 3D This workshop will show a user how to achieve 3D design efficiently in SketchUP lt What about other tools SketchUp is also great because it allows you to work with other programs effortlessly The above house was designed in about two hours in SketchUp and then exported to Art Lantis for the rendering on the right It could have just as easily been exported to 3DS Max or AutoCAD just as a 3DS Max or AutoCAD model could have been exported to SketchUp Part of why SketchUp is so easy is that it leaves the more complicated rendering techniques to other programs concerning itself only with actual design You may however find that sometimes the SketchUp rendering style is equally or more attractive than the traditional ray traced look of the second image Why Design in SketchUp Because it is easy and intuitive Imagine if almost all of the
6. the third section Move Copy Move any object s Create copies or arrays Rotate Copy Rotate an object create a circular array Offset Create a scaled copy of a plane within a plane Scale Enlarge or shrink an object Push Pull Almost the mother of all tools More later The final set of tools includes zooms rotates pans walks and turns all which help to navigate your view of your model smart you ll a two button mouse with a scroll wheel and a button underneath the scroll wheel and you ll almost never need the last set of tools except for the last one Section Third place in the mother of all tools competition the section tool will rock your world More later Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual BASICS NAVIGATION If you re familiar with other 3D design programs you would expect be able to see your model from several different angles at once This is because most other programs require multiple orthographic flat non perspective rendering views to be able to align objects correctly This is not the case with SketchUp and hence there is only one viewing window That being said it is essential to be able to navigate your model quickly and accurately in order to be able to edit and understand your design This achieved through three operations pan orbit and zoom 1 Open the tutorial folder a
7. creating a fold line SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual 5 Now observe the fifth frame Our rectangle has become a canopy Select the move tool and move your cursor over the middle line in the rect angle The line should turn yellow Now click on the line and move the cursor upwards until the move locks into the blue axis just like it would when using the pencil tool You will see the rect angle fold into the triangular shape Do the same for the line underneath the rectangle and you should see a shape like the right one 6 Now draw a line to the ground from the corner of the canopy You can line up the vertical with the bottom of the building like you did when you drew the rectangle From the bottom of the line draw a small square with the rectangle tool Then use the push pull to extend it to the lowest point of the Canopy 7 In the next image you will see that the inside top line of the column we have created is being moved in the blue axis to match the edge of the canopy Try doing this It should automatically lock the canopy when you move it close If you like try duplicating the column on the other side 8 You are surprisingly close to the last image With just a few more skills you should be able to produce even better models in very short time SketchUp indd Copyright Arizona Board of Re
8. e got the hang of navigating the model try finding these three views If you ever get lost or cannot find the model press the zoom extents button to put things back in view ADVANCED NAVIGATION Although you can achieve almost any view you will need by utilizing the orbit pan and zoom tools there are far more tools for navigation to further facilitate viewing your model PAGES In the bottom right of the SketchUp application you will see a Pages window This window contains a list of saved views This window has a number of Pages buttons across the bottom The plus SSI adds the current view to the list of pages The minus sign deletes the selected view The rotated arrow refreshes the status of active view to what is being currently viewed The up arrow moves the order of the selected page one up and the down arrow does the opposite The arrow button makes the selected page active The final button the right facing triangle brings up the properties of the selected page allowing you to change its name and decide what properties shadows 6 D shading section planes etc are retained when you switch to that view Page 1 SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual These pages can be linked together into a slideshow To view this try the slideshow tutorial sketchup file and selec
9. e line in the red axis SketchUp inferred the line s connec tion to the point across the rectangle in the green axis It drew a green dotted line to indicate this infer ence This is the simplest form of inferencing 1 We want to draw a part of a triangle with line C We want the endpoint of line C to be aligned with the of line and the midpoint of line A So we first start the line and then move our cursor over line A until Sketchup locks to a cyan dot the midpoint Then we back the cursor away in the red axis and then press shift when we see a red dotted line This locks the inference in the red axis Then we move our cursor over the endpoint of Line B and we will see the image to the left Now click 2 Now instead of making the triangle let s draw line parallel to line from the midpoint of line To 425 this first click on the midpoint of line A with the pencil tool Then pass the pencil cursor over line C You may want to stroke along the line for a moment and then move your cursor away As you bring your cursor away try to draw a parallel line As you get close to the right direction the line will turn pink and say Parallel to Edge Hold shift to lock the infer ence and then line up with Line C as shown to the left SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona 3 You also inf
10. er using the measuring tape tool Here we ve created a small box with a roof We want to produce the same slope of the roof on the plane we created in the last exercise Select the measuring tape and click along the line of the roof Then move your cursor over the endpoint of the original plane This creates a construction line parallel to the slope of the roof Then you can use the pencil tool to draw a line along the construction line Try this now 4 You may also use inferencing when push pulling also Simply begin the push pull and then pass your cursor over a plane edge or point and you will see a dashed line representing the inference Then click again to end the push pull Try this now ENTERING DIMENSIONS Instructor Go over the introduction to this lesson and then demonstrate all the steps of the exercise before asking the students fo try Any object you draw can be given accurate dimensions When you are drawing a line press tab and enter a value such as 10 This will create a line 10 long in the direction you were drawing For a rectangle enter 10 10 This will create a 10 x 10 square You may also use dimension commands using push pull move and angle values when rotating You ll see the values that you are entering in the text box in the bottom right of the window Try creating a few dimensioned objects before continuing Select end point or enter value Length 1 5 SketchUp i
11. gents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual COMPONENTS AND GROUPS If you ve used computers much at all you should be familiar with what a group is group in SketchUp acts like you would expect it takes a grouping of separate ele ments and connects them into a whole Consider the pictures above In the first the shape is ungrouped It is a set of edges and planes related but selected separately In the second the selection is grouped Now all these elements are a single set and treated as such They are moved to gether and are not immediately editable In the third frame we see that the objects around the grouped set are grayed out This means that the group is being edited By double clicking on any group you can edit it s elements as though they have not been grouped Click outside of a group to close it Components work exactly the same as groups with one major change When you select a group of objects right click them and choose make component this group becomes an instance A component or instance is essentially a single created many times If you have 30 copies of one component you may edit all of these ob jects simultaneously by editing one of them We ll explore this in a moment The other use of a component is to divide a complex model into many parts Consider the model to the left Rather than try to edit a part of the whole model while the other parts remain
12. hree objects at once Then select the ro tate tool Move your cursor to the intersection along the bottom of the figure shown as a red highlight in fig 3 and let it snap on the point Then back your cursor away in the red axis so that you are just a short ways away from the point Then while holding option click and rotate 90 and click again Now type on your keyboard Instead of creating copy you have cre ated 3 copies Your screen should look like fig 4 5 5 Now double click with the arrow tool any of the objects As you make changes within the component you will see that all the shapes react in the same way Experiment with changes you can achieve SketchUp indd i Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual INFERENCE LOCKING Instructor Go over the introduction to this lesson and then demonstrate all the steps of the exercise before asking the students fo try We ve used inferencing before but this lesson will describe it in more detail and utilize more advanced inference locking techniques An inference is an automatic re sponse by SketchUp into what you may be planning to draw enabling you to quickly form complex shapes It is based on either axial or previously drawn geometry A basic example of inference locking is when we used the pencil to draw a rectangle Notice the image to the left As we drew the on
13. ide circle press the command button and click once Continuing to hold the command button move up in the blue axis 2 and click again Color accordingly select the whole object and make it into a group 3 This may seem complicated but it is not Using a diagonal drawn across the bottom of the rectangle corner to corner and a line drawn inside the grouped circle across it s center use the move tool to center the cone inside the rectangle it s top level with the rectangle s top as shown Then create two bridges connected to points along the circle with the pencil and push pull tool as shown in the picture Color as shown SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual 4 Confused about scale Using the win dow menu to open the components window select person from the components win wdow and drag him her into the scene Then try using the offset tool the push pull tool and the move tool to create the three small walls as shown 5 Now use the component menu again and add two trees and a bench If the ob jects seem to thick with black lines use the eraser tool with the shift key held down to hide the lines Make sure you are editing a inside the component before hiding the lines Try clicking on the shadows and seeing how it looks 6 Try creating a water fea
14. nd open the Box House file This is a pre designed model which will help you to understand the navigation tools 2 If you have a three button mouse follow the steps below If you do not read the steps which are written in italics 3 Try zooming Roll the wheel forward to zoom in backward to zoom out Your arrow must be placed on an object for accurate zooming so if you get unpredictable results make sure your arrow is over an object the scene When you have finished press the zoom extents tool third from bottom right row Try zooming The plain magnifying glass on the toolbar is the zoom tool Click and move the mouse up to zoom in down to zoom out Your magnifying glass must be placed on an object for accurate zooming so if you get unpredictable results make sure your tool is over an object in the scene When you have finished press the zoom extents tool third from bottom right row 4 Try orbiting Click the wheel button down and then use the mouse to rotate around the model Try orbiting Click the orbit tool first tool in the bottom set Click and move the mouse to rotate your view of the model 5 Try panning Click the mouse wheel button and then hold the shift key and then move the mouse to pan Try panning Click the hand tool and then move the mouse to pan SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona If you think you v
15. ndd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual AN ADVANCED MODEL CRITERION TEST Instructor Go over the introduction to this lesson and then demonstrate all the steps of the exercise before asking the students to try This is the most complicated exercise in the module so keep in mind your demonstration will carry more weight than the instructions Be sure to help students through the process after the demonstration We ll be creating one model in this last exercise although it will be the most compli cated It will utilize previously learned techniques as well as introduce new ones Keep in mind the undo command apple key Z as it will correct seemingly large mistakes instantly even those of several steps back according to how many times you use the command 1 Create the rectangle to the left 30 x 30 Then use the offset tool to offset the 2 plane inwards 2 Then push pull the inside Ree rectangle downwards 2 as shown Finally color the planes shown brown using the paintbucket tool Simply click the paintbuck et tool select a color from the palette which pops up and click on the planes you wish to color 2 Create this cone shape Create a 10 ra dius circle on the ground away from the rect angle we created Then use the offset to create an interior circle offset by 2 Then select the move tool and place it over the ins
16. nts 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual BASICS THE PENCIL TOOL The pencil tool is THE SketchUp tool It may seem simple or unexciting at first but it has nearly infinite potential To begin this lesson create a new document 1 In the new document rotate the camera so 8996 Untitled 3 199 Own that all the axes clearly visible 2 Make sure the pencil tool is selected notice that a text area in the bottom left is prompting you to select a start point and click once in the window 3 You will notice there is now a line with a start point with the other end attached to your cursor As you move your pencil the line snaps to the three colors of the axes indicating you are drawing a line parallel to the colored axes indicated 809 4 Draw in the red and green axes to produce two lines as shown Click to end line 5 For the third line return in the red axis to make a third line of a rectangle To accurately form the rectangle press the shift button while your line is in the red axis This will lock the current inference more on this later and you may move your pencil to the initial point creating the image to the right What we have done is locked the line in the red axis and lined its length up with a point along the green axis marked by the dashed line Select end point or enter
17. processes of 3D design done through other programs often utilizing hundreds of tools could be reduced to just a few without sacrificing design complexity This is SketchUp SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual BASICS TOOLBAR SketchUp indd After you have launched SketchUp 3 0 there will be a main view of an empty document and on the left of the screen there will be a toolbar This toolbar is the topic of the first lesson In the first section the toolbar has the following tools Selection Arrow select edges faces and objects A selection box drawn to right selects only what 15 inside the box a box drawn right to left selects everything it touches Axes Move the axes Eyedropper Apply texture or color copy texture or color Erase Hide Soften Remove lines Hide lines smooth a surface Measuring Tape Measure distances and leave construction points Protractor Measure angles and leave construction lines Text Add notation text Dimensioning Add smart dimension notations In the second section there are the following tools Rectangle Make a rectangular plane Pencil Mother of all tools More on this later Circle Make a circular plane 4 Arc Draw a semicircle s edge Polygon Draw a polygonal plane Squiggle Draw a freehand line LIG In
18. s created with two endpoints and a bulge distance and the freehand shape is exactly that just start drawing a freehand line Try all of the shapes at least once and try drawing one shape completely inside of another shape as well Also take this time to try the offset tool Click on one of the planes you have created and then click on the offset tool in the toolbar Return and click on the plane again and you will see the offset tool creates a proportionally identical shape which may be placed around or inside the original shape Finally try the scale tool Click on a plane and then select the scale tool You will see handles appear around the shape Use these handles to resize it You may also resize shapes or groups of shapes and not just planes SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual BASICS PUSH PULL Push Pull is similar to an extrude command in other 3D design software but it is far more adaptive and much easier to use 1 Draw a rectangle using the rectangle tool 2 Select the push pull tool and high light the rectangle plane 3 Click and pull upwards to create a box 4 Now select the pencil tool Move the cursor along one of the box s top edges until it pauses cyan point indicating the midpoint 5 Click and draw a vertical line down the box to the bottom edge 6 Now
19. t the slideshow in the pages menu This will play through the slides in the document Also notice that you can switch to any slide in the document by clicking on one of the tabs across the top WALKING The second important method for viewing a model applies if you are creating an object of a realistic human scale At any time click on the small person in the toolbar far bottom left and then click on the ground or any other surface This will place an eye level camera in the scene which you can move with the eye tool and the footprint tool in order to experience your model at a realistic perspective You may try this now FOV This stands for Frame of View Human beings have a left to right FOV of nearly 180 and a top to bottom fov of 120 These degrees put simply quantify how much we can see at once Observe below These two pictures use 45 and 90 FOVs respectively The camera is in the same position for each If you re familiar with how perspective views are constructed you ll notice that the right image is exaggerated with the vanishing points extremely close together To adjust the FOV select the zoom tool and either enter a new value or hold shift while zooming in and out SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual BASICS VIEWING OPTIONS Keeping the box house document open consider the following graphic
20. ture like the one shown don t worry too much about preci sion The challenge here is to be able to replicate a shape using only your own un derstanding of the program Instructor although step six can be a fairly ea difficult one most students should be able accomplish it if they have understood the ZZ module up to this point Consider this step as the criterion test do not do the work for them SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona
21. value Length 3 9 3 4 gt SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual 6 Now draw the fourth line to close the rectangle This will create a plane This is the basic function of the pencil tool A few more steps and you can create shapes like the one below Try drawing a shape of your own using the blue axis to draw vertical lines A few points If your line is not ending on another line or plane and it is not locked to any axis or inference you will probably put it in the wrong place Aline can look right but without a reference it can be hard to tell where it will really be Try deleting lines To understand how sketchup closes planes along edges try deleting lines to see how shapes can be deconstructed Move the camera It is important to view your model from all sides it is a 3D composition SketchUp indd Copyright Arizona Board of Regents 2003 last modified 7 4 2003 University of Arizona SKETCHUP 3 User Manual BASICS GEOMETRY Although the pencil tool is the most versatile drawing tool it can also be the most time consuming Often times you will use the other drawing tools to create simpler shapes more quickly Freehand Circle Rectangle Polygon Creating the box circle or polygon is simple select the tool click once drag out the size and click again The arc i
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