Home
X-Plane 10 manual
Contents
1. View fwd with panel View fwd with HUD View fwd with nothing View linear spot View still spot View runway View circle View tower View ride along View chase View 3 D cockpit cmd look View cinema verite View sunglasses View glance left View glance right View up left View up right View straight up View straight down View 45 degrees left View 45 degrees right View 90 degrees left View 90 degrees right View 135 degrees left View 135 degrees right View backward S Flaps up a notch S Flaps down a notch O Landing gear down Landing gear up O Landing gear toggle Nosewheel steer toggle Speedbrakes extend one Speedbrakes retract one Speedbrakes extend full Speedbrakes retract full Toggle brakes regular effort Toggle brakes max effort Hold brakes regular Hold brake left Hold brake right Vector or sweep aft Vector or sweep forward orbital man rockets up Orbital man rockets down orbital man rockets left Orbital man rockets right orbital man rockets fore Orbital man rockets aft Landing lights on Landing lights off Landing lights toggle Spot lights on Spot lights off Spot lights toggle Aim spot light left Aim spot light right Aim spot light up
2. You now have a flight plan in the system If you wish to change your mind you can return to the flight plan dialog in the same way and update it You need an IFR clearance before you can proceed so bring up the ATC menu and you ll see an option for Request Clearance Click that and you ll receive your clearance Bring up the ATC menu to read back your clearance You read back all instructions from ATC by clicking the option Read back transmission Note that if you hear a beep when you click on any ATC menu items that means that another aircraft or controller is busy talking on the radio As in the real world you must wait for them to finish talking before you can talk You must also respond within a reasonable amount of time or they will repeat their instructions Once you ve received and read back your clearance tune the COM1 radio to 121 70 the frequency for the ground controller at KSEA You must open and click in the ATC text box again to call ground to receive a taxi clearance Acknowledge his clearance as described above and then look around you You ll see yellow arrows painted on the ground directing you to where he wants you to go Where the arrows stop you must also stop and wait for further instructions Taxi to where the arrows are taking you When you reach the side of the runway ground will instruct you to contact the tower Read back the command and then tune to the tower frequency of 119
3. Modern navigation after the 1930s was based on ground based transmitters You ll need a good set of charts if you d like to actually fly in X Plane using any of these methods but the software does contain a full set of mostly current charts as well To see them go to the Location menu click Local Map and select one of the five map types that are available in the tabs on top of the window NDB Navigation Non directional beacons were invented in the late 1940s and consisted of a ground based transmitter that broadcast a homing signal A receiver in the aircraft could be tuned to one of about 300 discrete frequencies in order to tune to a particular transmitter With that done an instrument in the panel called the NDB or interchangeably the ADF or Automatic Direction Finder would point to the station Although nearly abandoned in the United States NDBs are still used in many countries around the world It is for this reason that they are modeled in X Plane An ADF is located in the instrument panel for the Cessna 172 that comes with X Plane It is located above the mixture knob and trim wheel below the dual VOR CDls and is pictured in Figure 7 1 below Figure 7 1 The ADF in the Cessna 172 VOR Navigation Very High Frequency Omni Range navigation or VOR was introduced in the mid 1950s and represented a large improvement in navigation accuracy Instead of an NDB that a pilot could home in on the VOR sends a series of
4. Orbital man rockets fore Orbital man rockets aft Landing lights on Landing lights off Landing lights toggle Spot lights on Spot lights off O Spot lights toggle Aim spot light left Aim spot light right Aim spot light up Aim spot light down Aim spot light to center Yaw damp toggle Anti ice toggle ALL Zoom in EFIS map Zoom out EFIS map EFIS map EFIS_wxr EFIS map EFIS_tcas EFIS map EFIS_apt EFIS map EFIS fix EFIS map EFIS_vor EFIS map EFIS_ndb Toggle the tailhook Toggle smoke puffing Toggle water scoop Toggle tailwheel lock Weapon select down S Weapon select up 9 Target select down O Target select up O Fire guns e Fire all armed selections Deploy chaff Deploy flares Deploy parachute flares Jettison the payload Dump fuel Drop all drop tanks Deploy jettison chute ignite JATO Eject HSI shows nav 1 HSI shows nav 2 HSI shows GPS S Flight Dir down on fdir off Flight Dir up off fdir on Control wheel steer Pause the simulation Sim 1x 2x 4x ground speed Sim 1x 2x 4x sim speed Load previous livery Load next livery General command General command General command General command O General command S General command O General command S General command General command
5. none Instead use an HDR specific method of anti aliasing described in the section Special Effects below Anisotropic Filtering Anisotropic filtering is a bit complicated Imagine taking a photograph and looking at it from about two feet away with your eyes directly above the image and perpendicular to it Things are clear and sharp right Now imagine taking the same picture and rotating it 90 away from you so you re looking at the edge Obviously the image is no longer visible Now rotate it back towards you 5 or 10 You can just start to make out the image but since you re looking at it from such a low angle the picture is fuzzy and poorly defined This is analogous to looking at the X Plane scenery from a low altitude on a clear day The images directly in front of the aircraft will be relatively clear but the closer the scenery gets to the horizon the fuzzier the image becomes The anisotropic filter helps to clear this fuzziness away making the image clearer This option has a minimal effect on most machines and a moderate impact on some machines Try it out and see if you like it and if you can live with the performance penalty Field of View The final of the basic graphics settings is the lateral field of view found near the bottom center of the screen in the section of the window labeled Special Viewing Options Older monitors with a 4 3 aspect ratio corresponding to a resolution like 1024x768 or 1600x12
6. Aim spot light down e Aim spot light to center fo Yaw damp toggle Anti ice toggle ALL Zoom in EFIS map Zoom out EFIS map EFIS map EFIS_wxr EFIS map EFIS_tcas EFIS map EFIS_apt EFIS map EFIS fix EFIS map EFIS_vor EFIS map EFIS_ndb Figure 8 3 The weapon controls found in the Buttons Basic tab Toggle the tailhook Toggle smoke puffing Toggle water scoop Toggle tailwheel lock Weapon select down Weapon select up Target select down Target select up Fire guns Fire all armed selections Deploy chaff Deploy flares Deploy parachute flares Jettison the payload Dump fuel Drop all drop tanks Deploy jettison chute ignite JATO Eject HSI shows nav 1 HSI shows nav 2 HSI shows GPs gt Flight Dir down on fdir off S Flight Dir up off fdir on e Control wheel steer S Pause the simulation Sim 1x 2x 4x ground speed Sim 1x 2x 4x sim speed O Load previous livery Load next livery General command General command General command General command General command General command General command General command General command General command General command General command General command General command General command General command General command General command
7. Bus n s voltage Icing status 1 Icing status 2 Warning status Flight plan legs fElite plan legs leg leg type leg lat leg lon pedal nobrk pedal wibrk yoke PFC pedal PFC throt PFC cecon PFC switc PFC btogg PFC camra lon camra lat camra ele camra hdg camra pitch camra roll camra clou cntr X cntr Y cntr Z slope X slope Z h spd kt v spd fpm mult Hardware options Camera location The camera s longitudinal location The camera s latitudinal location The camera s elevation The camera s heading The camera s pitch The camera s roll The camera s cloud cover Ground location Climb statistics climb stats VxVVI Cruise statistics cruise stats ff pph c ff gph 0 speed mph eta smpg eta nm Ib o range sm endur hours mult VxMPG i Glossary of Terms Working with the Program Itself Download To download something means to get files from some remote server on the Internet and receive those files on your computer Users can download lots of airplanes and scenery packages for X Plane from the Internet Downloading is receiving files from the Internet it is not the same as installing those files Install To install something is to move a copy of the software onto your computer so that it can be run When you get a DVD with X Plane on it you run the installer to install the program from the DVD this is n
8. By default X Plane will install to the Desktop Though it can be installed elsewhere by clicking the Change Destination button it is strongly recommended that it be placed on the Desktop so that the folder can be found in the future Accept the user agreement on this screen It is highly recommended that you leave the box for sending anonymous usage data checked This allows Laminar Research to gather anonymous data to make updates to the simulator based on how you use it Click Continue once again Select the scenery that should be installed Which parts of the world are selected by default depends on the installer you are using An unselected tile will appear bleached in color while a selected tile will have its full color If you are unsure what areas are currently selected just click Select None to turn everything off From there select the individual tiles to install by clicking on them Additionally you can click and drag to select large areas quickly We strongly recommend that you install only a small bit of scenery now and add more later as the entire scenery package takes nearly 60 GB of space and a very long time to install Note that for regions where no scenery is installed only oceans and airports will be visible When you re finished selecting scenery click Continue to begin installing Welcome Select Scenery Pick Destination License Please pick the en you would like to install now You
9. General command General command General command General command General command General command General command O General command e General command General command e General command General command General command left right up down forward backward zoom in zoom out left fast right fast up fast down fast forward fast backward fast zoom in fast zoom out fast tilt up tilt down pan left pan right tilt up fast tilt down fast General command pan left fast General command pan right fast Contact ATC Reset to nearest runway Reset to last reset done Fail system selected in failures screen Toggle replay mode on off Replay mode off Load situation 5 hot yet selected O Load situation A not yet selected Load situation FP not yet selected Figure 4 3 The Buttons Basic tab of the Joystick amp Equipment menu with a button set to Toggle brakes regular effort Note You must select the desired button by pressing and releasing it prior to assigning it a function If this is not done the assignment of the last button pressed will be overwritten To assign a function to a joystick beyond what is available in the Buttons Basic tab you can use the Buttons Adv tab to assign any command function available to a button As in the other tab simply press the button you would like to assign then click on the
10. The total weight of the aircraft s fuel in pounds The aircraft s jettisonable weight in pounds The aircraft s current weight in pounds The aircraft s maximum weight in pounds The aircraft s center of gravity measured in feet behind the reference point Aerodynamic forces in wind axes aero forces The lift acting on the aircraft in pounds The drag acting on the aircraft in pounds The side forces acting on the aircraft in pounds Engine forces Landing gear vertical force landing gear vert force Landing gear deployment Lift to drag ratio and coefficients lift over drag coeffs The aircraft s lift to drag ratio Propeller efficiency prop efficiency Propeller n s efficiency ratio Aileron deflections defs ailerons The deflection of left aileron n in degrees The deflection of right aileron n in degrees Roll spoiler deflection defs roll spoilers The deflection of left spoiler n in degrees The deflection of right spoiler n in degrees Elevator deflections defs elevators The deflection of elevator n in degrees Rudder deflection defs rudders The deflection of rudder n in degrees Yaw brake deflections defs yaw brakes deg Ryawb deg pitch Ib roll Ib hdng Ib l brk Ib r brk Ib vertn tvect latrn tvect pitch cycli roll cycli pitch flap roll flap wingn L cl wingn R cl wingn Ledi wingn Redi wingn
11. d like to update and click the continue button The installer will scan your installation to see if any of the default files are missing or altered and allow you to restore them The X Plane Installer Fails to Extract a File If the X Plane installer gives an error about a failed file extraction it is almost always because your DVD drive cannot read the disc X Plane is distributed on dual layer DVDs which are sometimes more difficult to read in older DVD drives Take note of the file reported in the error message and try to copy it from the DVD using the Finder in Mac OS or Windows Explorer on Windows If possible try copying the file into a different folder If multiple DVDs cannot be read it is likely that your DVD drive is to blame If however only a single DVD is causing problems it is more likely the DVD is defective Defective discs will be replaced by Laminar Research free of charge simply email our tech support at info x plane com X Plane Gives Errors about Missing DLLs or There Are Strange Graphical Anomalies Most graphics and DLL related issues in X Plane are due to a lack of video drivers Make sure your graphics drivers are up to date by following the instructions in the X Plane Knowledge Base article entitled Updating the Computer s Graphics Drivers in Windows X Plane Crashed A hard crash in X Plane 10 30 can be caused by a multitude of factors so isolating a fix for every specific crash is outside the scope
12. pitch et reverse it p E 3 yaw TED ES reverse Figure 2 4 The relevant portion of the Joystick amp Equipment dialog s Axis tab Move your joystick or yoke forward and back One of the green or red bars should move wildly as you do so Click the drop down menu next to it and set it to pitch if necessary Do not check the reverse box next to this control unless when flying the aircraft s pitch control is working backward Move your joystick yoke left and right The bar that moves should be set to roll Do not check the reverse box next to this control unless when flying the aircraft s roll control is working backward Twist your joystick if applicable The bar that moves should be set to yaw If you do not assign a yaw axis X Plane will attempt to stabilize it for you Once again do not check the reverse box unless when flying the aircraft s yaw control is working backward If you are using rudder pedals instead of a twisting joystick slide them forward and backward and set that bar to yaw Additionally only when using rudder pedals press the left pedal down with your toes The bar that moves should be set to left toe brake Do the same for the right pedal and set that bar to right toe brake If this is done you may also skip steps 8 through 10 below Move your throttle forward and back on a yoke this is typically the leftmost lever Set this moving bar to throttle Check the reverse box only
13. wash hstab L cl The deflection of the left yaw brake in degrees The deflection of the right yaw brake in degrees Control forces The pitch forces acting on the controls in the pilot s hands The roll forces acting on the controls in the pilot s hands The heading forces acting on the controls in the pilot s hands The left brake forces acting on the controls at the pilot s feet The right brake forces acting on the controls at the pilot s feet Total vertical thrust vectors total vert thrust vects Total lateral thrust vectors total lat thrust vects Pitch cyclic disc tilts Roll cyclic disc tilts Pitch cyclic flapping Roll cyclic flapping Ground effect lift from wings grnd effect lift wings Ground effect drag from wings grnd effect drag wings Ground effect wash from wings grnd effect wash wings Ground effect lift from stabilizers grnd effect lift stabs hstab R cl vstb1 cl hstab Ledi hstab Redi vstbn cdi hstab wash vstbn wash propn cl propn cdi wingn lift wingn drag hstab lift vstbn lift hstab drag vstbn drag COM n freq COM n stby COM xmt Ground effect drag from stabilizers grnd effect drag stabs Ground effect wash from stabilizers grnd effect wash stabs Ground effect lift from propellers grnd effect lift props Ground effect drag from propellers grnd effect drag
14. 3 If applicable use the joystick s twist or the rudder pedals to control the plane s left and right motion to track the centerline of the runway Don t worry if you go off it you ll still get up to speed for takeoff If no yaw axis was configured above or if using the mouse the simulator will attempt to control the yaw for you If using a mouse you will have to click the white sign found near the center of the plane s windshield see below with the mouse in order to grab the controls From there move the mouse within the white box that appears in order to control the aircraft s flight moving it up within the box will pitch the nose down and moving the mouse down will pitch the nose up Moving it left within the box will cause the craft to roll left and moving it right will cause the craft to roll right Click the mouse again to release the controls freeing you to open a menu adjust controls on the aircraft panel etc all 4 Watch your airspeed indicator seen in Figure 2 11 and when it hits 60 knots pull back slightly to get the plane off the ground 5 Gently level the plane off in order to build a little airspeed then when the plane hits say 80 knots pull back again to begin climbing Building airspeed this way will help to keep the plane from stalling 6 Fly away Updating Your Copy of X Plane Updating X Plane will ensure that the copy of X Plane you are using is the most stable most featur
15. AAAAA AAAAA 16000 0 1000 1 4000 0 8000 yo000 99000 yyy vyp Figure 10 6 The parameters used in generating an airfoil To increase this number you can click right above the digits that you want to increase and below the ones that you want to decrease For example if the lift intercept on the screen is 0 25 as in Figure 10 6 and you want to change it to 0 33 to model your airfoil just click above the 2 in 0 2500 and twice below the 5 in 0 2500 Alternatively you can click in the box and type the number you d like to have Use either of these two ways to change all of the data for the entire design and simulation system The coefficient of lift intercept is the coefficient of lift at an angle of attack of 0 degrees For a symmetrical airfoil this will always be zero since in such an airfoil the air is doing exactly the same thing on the top and bottom of the wing at zero degrees angle of attack Symmetrical airfoils are sometimes used for horizontal stabilizers and are almost always used for vertical stabilizers Sleek skinny wings with low camber might have a lift intercept of 0 1 Fat highly cambered foils have a value around 0 6 A typical airfoil like the NACA 2412 commonly used in general aviation has a value of about 0 2 Coefficient of Lift Slope This is the increase in coefficient of lift per degree increase in angle of attack A thin airfoil has a value of about 0 1 A really fat airfoil has a value
16. Aim _toward_ the deflection to intercept the localizer course when the CDI wanders right point the aircraft s nose right and so on Additionally the glide slope indicator will begin to move This line functions like the vertical one If its needles are above the center of the instrument then the craft needs to fly up to get back on track and if they are below the center of the instrument it needs to fly down to intercept the glide slope However the glide slope is in most cases a downward slope at three degrees so you should never need to climb to intercept it just adjust the rate of descent The horizontal line is above us when we start the approach since we started 10 nm out from the runway Continue flying the same altitude and the line will slowly come down to the center and from there you should control the descent to keep it there The goal is to keep the vertical line centered to stay on the localizer and the horizontal line centered to stay on the glide slope Follow the guidance of the localizer and glide slope until the craft reaches an altitude of about 300 feet above the runway At this point if everything was done correctly the runway will be right in front of the aircraft If the landing itself was managed properly the aircraft will be at its stalling speed plus 30 with the gear and flaps down as it comes in for a landing In the Cessna this is about 65 knots Using the X Plane GPS Starting with version 10 30 the new
17. If the main rotor loses 10 RPM the tail rotor loses 10 RPM The tail rotor like the main rotor cannot change its speed to adjust its thrust Like the main rotor it must adjust its pitch and it is the tail rotor s pitch that is being controlled with rudder pedals or a twisting joystick Once the craft is in the air and the collective pitch of the main rotor is being adjusted in X Plane using the joystick throttle try holding the craft 10 feet in the air and adjusting the tail rotor pitch with the anti torque pedals i e rudder pedals or a twisting stick to keep the nose pointed right down the runway From here the joystick should be wiggled left right fore and aft to steer the helicopter around Here is how this works If the stick is moved to the right then the rotor blade will increase its pitch when it is in the front of the craft and decrease its pitch when it is behind the craft In other words the rotor blade will change its pitch through a full cycle every time it runs around the helicopter once This means that it changes its pitch from one extreme to the other 400 times per minute 7 times per second if the rotor is turning at 400 RPM Pretty impressive especially considering that the craft manages to stay together under those conditions Now while it seems that the right name for this might be the helicopter destroyer the fact that moving the stick sends the blade pitch through one cycle every rotation of the rotor
18. It is essentially a snapshot that makes a note of the aircraft you are using its position in the air or on the ground its payload the amount of fuel in its tanks and so on It also includes information on the environmental conditions of the flight including cloud conditions temperature and time of day Furthermore any other aircraft you have loaded will also be noted To create a situation a sit file move the mouse to the top of the screen click File then click Save Situation By default X Plane saves your situation file to the following directory X Plane 10 Output situations This is especially useful for quickly loading and practicing a specific type of approach or for recreating a specific combat situation The situations can even be sent to other X Plane users all they need is the sit file that you created To load a situation in order to fly it again open the File menu and click Load Situation Navigate to the location of your sit file click on it then press the Open Situation button at the bottom of the screen to load the situation Creating a Replay A replay in X Plane is essentially a movie of your flight which notes the aircraft s location and attitude at each time step beginning at the last time you loaded an aircraft or traveled to an airport and ending at the moment you click the Save Replay button This file is only viewable in X Plane but because it is so complet
19. On the pilot s machine check one of the boxes labeled IP of extra visual and enter the IP address of the copilot s machine Uncheck the View tracks master box only if you want the copilot to be able to change their view independently Now on the copilot s computer check the box labeled IP of master machine this is extra cockpit and enter the IP address of the pilot s computer In the lower left click on the folder name suffix text box and enter _copilot or whatever suffix you decided on previously After that no matter what aircraft is opened on the pilot s machine this computer will add _copilot to the name of the aircraft folder that it needs to open Next on the pilot s and thus master computer open the pilot version of the aircraft file you are using If everything is set up correctly the pilot s machine will send all the appropriate data to the copilot s machine the copilot s machine will get the message The copilot s machine will then apply the suffix _copilot to the name of the aircraft folder and it will open the copilot s version of the aircraft cockpit on the copilot s machine Configuring a Multi Monitor Simulator There are a number of different ways in which a multi display simulator can be used You might want many displays linked together to form a super wide cockpit view or you might want one display for your cockpit and others for external visuals There are tw
20. The rotor RPM begins to fall below 400 RPM but the auto throttle senses this and loads in however much engine power it has to in order to keep the rotor moving at exactly 400 RPM 3 More collective is pulled in until the blades are creating enough lift to raise the craft from the ground The auto throttle continues adding power to keep the rotor turning at 400 RPM no matter how much the collective is raised or lowered Once the craft is in the air the first time helicopter pilot s first crash is no doubt beginning This inevitability can be delayed for a few moments using the anti torque pedals The main rotor is of course putting a lot of torque on the craft causing it to spin in the opposite direction because of course for every action there is an equal and opposite reaction the rotor is twisted one way the helicopter twists the other way This is where the anti torque pedals come in The rotational torque on the helicopter is countered with thrust from the tail rotor Just push the left or right rudder pedal such as the CH Products Pro Pedals to get more or less thrust from the tail rotor If rudder pedals aren t available the twist on a joystick can be used for anti torque control If the joystick used does not twist for yaw control then X Plane will do its best to adjust the tail rotor s lift to counter the main rotor s torque in flight Incidentally the tail rotor is geared to the main rotor so that they always turn in unison
21. collect airport data into a global airport database and will be a collection of all airport layouts authored by the X Plane community over the years Custom airports made in WED and uploaded to the gateway are shared with all X Plane users as well as captured by Laminar Research periodically for inclusion in future releases of X Plane To add scenery from the Airport Scenery Gateway 1 Visit the X Plane Airport Scenery Gateway Click on the Airport Scenery link There is no need to log in to download airports 2 Select the search type from the drop down that will best help you locate the airport or airports you are interested in The default search is by ICAO code but you may also search for airports by name or perform a global search for all airports that have the attribute you require for example all airports featuring 3D objects buildings hangars control towers etc 3 Click the Go button to execute your search If the airports you are seeking exist in the Gateway they will appear in the search results grid 4 Click on an individual airport in the grid This will open a new page that contains all submissions made to date for that airport from artists in the X Plane community 5 Airport submissions with a status of Approved by the moderator may be downloaded immediately to your local computer running X Plane 10 25 or higher 6 For your chosen airport a green check mark will indicate the submission tha
22. no HUD forward view in the 3D cockpit with 3D view controls active Then click the check box labeled view is locked to default to prevent the selected view from being changed by view controls or the network master machine Serial Port Flight Instruments Set Up If you have flight instruments or other hardware you plug into a serial port you can send datarefs from X Plane to the serial port to drive them To do this first go to the Settings menu and select Data Input amp Output From here choose any number of datarefs from the list on the left to write or read from the serial port They will show up in the boxes on the right If you selected a dataref that contains an array of data like sim cockpit engine fuel_pump_on for example then you simply select the array index you want from the field there Check the box to Send these datarefs to the com port then select the com port number and enter the baud rate in the lower right Projector Setup for X Plane Professional The X Plane 10 Professional Use Key enables sending imagery to a projector to make wrap around visuals for professional displays To set up projection go to the Special menu and toggle Show Projector Setup In this window are three tabs that allow customization of the projection Ren Opts Rendering Options Grid Adjust and Edge Blend The Cylinder Projection box in the first tab should be checked to optimize projections onto curved surfaces instead of
23. props Wing lift The lift generated by wing n Wing drag The drag generated by wing n Stabilizer lift stab lift The lift generated by the horizontal stabilizer The lift generated by the vertical stabilizer Stabilizer drag stab drag The drag generated by the horizontal stabilizer The drag generated by the vertical stabilizer COM 1 2 frequency The current frequency of the COM n radio The standby frequency of the COM n radio The transmit status of the COM n NAV 1 2 frequency NAV n freq NAV n stby NAV n type NAV n OBS NAV n s crs NAV n flag NAV n n typ NAV n to fr NAV n m crs NAV n r brg NAV n dme d NAV n h def NAV n v def ADF n freq ADF n card ADF n r brg ADF n n typ DME The current frequency of the NAV n radio The standby frequency of the NAV n radio NAV 1 2 OBS NAV n deflections ADF 1 2 status DME status nav01 DME mode DME found DME dist DME speed DME time DME n typ DME 3 freq GPS mode GPS index dist nm OBS mag crs mag rel brng hdef dots vdef dots trans mode trans sett trans ID trans inter OM morse MM morse IM morse audio activ GPS status Transponder status KPNDR status Marker status Signal from outer marker OM Signal from middle marker MM Signal from inner marker IM Switches 1 electrical avio 0 1 The status of the AVIO switc
24. re on You have no way of telling if you are 15 miles from the station or 45 miles away The solution is to use two VOR radios so that you can plot your location from two different VORs If you can determine that you re on the 67th radial from the OJC VOR and on the 117th radial from the MKC VOR then you can pinpoint your location on a sectional chart Don t forget that you ll have to work fast as your position will be continually changing ILS Navigation An ILS or instrument landing system differs from a VOR in that it provides both lateral guidance left and right as given by a VOR and vertical guidance up and down An ILS is therefore made up of two transmitters a localizer and a glide slope one for each component of the navigation Both these components of the ILS are tuned together tuning an ILS is just like tuning in to a VOR A localizer LOC transmitter provides lateral guidance to the centerline of a runway It works by sending out two signals on the same channel one of which modulates at 90 Hz and the other of which modulates at 150 Hz One of these signals is sent out slightly to the left of the runway while the other sent out slightly to the right of it If an aircraft is picking up more of the tone modulated at 150 Hz it is off to the left If it is picking up more of the tone modulated at 90 Hz it is off to the right The course deviation indicator or CDI in the instrument panel then indicates this so that the pilot
25. thus forcing X Plane to run in demo mode The issue seems to have disappeared in the latest versions of OS X To correct the problem if it does occur however do the following A ON oo NOA Download and install the version of the OnyX system utility appropriate to your version of OS X Run OnyX and select the Parameters tab Select Finder from the OnyX menu bar and then select Show hidden files and folders from the Misc Options section Open Finder and click on Macintosh HD or whatever your installation disk is called The Volumes directory which was hidden before is now visible at the bottom Go into the Volumes directory and delete the unwanted X Plane volumes by moving them to the Trash Eject the X Plane DVD empty the Trash and reboot After rebooting the system should be ready to fly as normal using X Plane s Disc 1 At this point Onyx may be reopened to turn off the Show hidden files and folders option Installation using Digital Download To install X Plane using a digital download product key do the following Ensure your computer is connected to the Internet If you do not have a copy of the installer download the latest X Plane installer from our web site 2 Double click the X Plane 10 Installer icon to launch the installer Click Continue on the first screen then enter your digital download product key in the boxes on the following screen Click the Continue button
26. you can raise it by following the instructions below We recommend following these instructions in order checking the frame rate after each major change until you find settings that give an acceptable frame rate Changing Texture Quality If your graphics card has too little VRAM for the textures X Plane is loading a very real possibility in Version 10 you may see a huge drop in frame rate To correct this try the following 1 Move the mouse to the top of the window making the menu bar appear and click Settings then click Rendering Options 2 The texture resolution drop down menu determines how much video RAM VRAM the computer will use If your graphics card has plenty of VRAM you can set it as high as you want with no loss in frame rate but as soon as the texture resolution requires more VRAM than the graphics card has the simulator s frame rate will plummet 3 To determine how much VRAM is being used at the current settings look at the very bottom of this window The last line reads Total size of all loaded textures at current settings _xxx xx_meg While it is in some cases possible to load more textures than can be stored in VRAM without a performance hit as not all textures will be used all the time the size of the loaded textures should not be significantly greater than the VRAM on the system s video card 4 Lower the texture resolution if the current settings require much more VRAM than your video card has
27. 360 discrete little carrier tones on a main frequency Each of these carriers is oriented along a different radial from the station one of 360 just like a compass rose You can imagine it like the wheel of a bike the VOR transmitter is the hub of the wheel with 360 spokes representing each radial Thus when you are flying along and tune in the main VOR frequency you then fine tune your navigation display to tell you which of the 360 radials you are flying and also whether the transmitter station is in front of or behind you Impressive This finally gave pilots a means of telling exactly where they were in relation to a fixed spot on earth and this system automatically adjusted for any winds aloft as the system would quickly display any error in track that the plane was making This error could only be due to two factors either the pilot was not flying along the radial or the wind blew the airplane slightly off of course VORs are modeled in X Plane VOR stations appear in the X Plane maps as relatively large circles with notches around the edges similar to a clock face They are tagged with boxes that have their name and identifier on the left side and their VOR frequency on the right A specific type of VOR a VOR DME combines the lateral guidance that is guidance left and right of a VOR with the distance guidance of a DME distance measuring equipment Another type of VOR beacon a VORTAC is also found throughout the X Plane maps
28. 5 Sentinel Robinson R22 Beta Helicopter ASK 21 glider Boeing B 52G Stratofortress Beechcraft King Air C90B Bombardier Canadair CL 415 F 22 Raptor Viggen JA37 Lockheed SR 71 Blackbird F 4 Phantom Il Boeing AV 8B Harrier II Bell 206 helicopter Lockheed C 130 Hercules Space Shuttle Orbiter Great Planes PT 60 RC plane Thunder Tiger Raptor 30 v2 RC helicopter Of course the thousands of aircraft available on the Internet provide even greater variety The following is a small sample of what s out there Beechcraft Bonanza Boeing 727 737 747 787 Mooney M20J 201 Piper PA 16 Clipper de Havilland DH 106 Comet Pitts Mountain Dew S2C Sikorsky S76 StratoCloud Ram Air P 51D Mustang Piper Twin Comanche PA30 Beechcraft King Air 350 Cessna 195 Cessna C150 Bell 222 Douglas A 4B Skyhawk Ilyushin IL 76 Fiat CR 42 Falco Paris Jet III Bell 407 Peregrine F222 Firenze Beechcraft Staggerwing Curtis P 6 Hawk Ford Tri motor Cessna 120 Hawker Sea Harrier FRS1 Airbus A320 A340 A380 About the Versions of the X Plane Simulator X Plane can be used in a wide array of situations ranging from home use to commercial flight training The standard installation of X Plane is X Plane 10 Global and it is perfect for almost all home users Situations that go beyond the standard home use including use in commercial simulators require the purchase of a USB key a simple flash drive that is used to unlock the features of X Plane Professional Not
29. After changing the texture resolution X Plane must be restarted for the change to take effect We recommend putting the texture resolution on its lowest setting exiting the sim restarting it and noting the frame rate From there raise the texture detail up one level and repeat until the frame rate decreases This is the point at which all of the video card s RAM is being used Back the texture resolution off to one level lower than where the decrease was noted and restart X Plane one more time lf after restarting X Plane your frame rate is still low you may want to disable some of the newer features of the X Plane renderer such as HDR rendering and global shadows Disable HDR Rendering Simplify Shadows and Lower Water Reflections The latest rendering features in X Plane 10 HDR rendering global shadows and water complex water reflection can be very costly on older computers HDR rendering is potentially quite GPU intensive and global shadows and water reflections are both CPU and GPU intensive Therefore if you are having issues with the frame rate these should be some of the first options to go Uncheck the HDR rendering option located in the Special Effects portion of the window Next set the shadow detail located in the Stuff to Draw portion of the window to either overlay or 3 D on aircraft Finally set the water reflection detail to none Restart X Plane and you should see a dramatic rise in fram
30. E EE al E Be E Plt A l pa oo E BE E EZE EE E HH Dsk ee toe Cra GA Vesey AL SUS NONE Disk space needed to install 58 1 GB You have enough free disk space to install X Plane 10 with the selected scenery GH GEES Comms Figure 2 1 All scenery selected for installation after clicking Select All Select the scenery you would like to install Which parts of the world are selected by default depends on the installer you are using An unselected tile will appear bleached in color while a selected tile will have its full color as all tiles do in Figure 2 1 If you are unsure what areas are currently selected just click Select None to turn everything off as seen in Figure 2 2 From there select the individual tiles you would like to install by clicking on them Additionally you can click and drag to select large areas quickly Welcome Select Scenery Pick Destination License Please pick the scenery you would like to install now You can use this installer to add more scenery or ease remove scenery later If you fly into an area with no scenery installed you will see only ocean cenery eats Click on the world map to pick select regions to install nsta Finish iSaeee BEKER Disk size 1907 7 CHE SELECT ALL Gi SLET NONE Free disk space 991 Disk space needed to natali 3 7 GB You have enough free disk space to install X Plane 10 with the selected scenery CORA
31. Energy and is found towards the bottom of the panel in the ASK 21 if the needle is above the center of the dial you are climbing perhaps due to ridge lift or a thermal and if it is below the center you are falling Even better you can flip on the switch next to it labeled Audio in the instrument panel to get auditory feedback from the variometer If it is beeping then the aircraft is in a nice updraft from the air following the terrain Circling in that area will let the glider ride the climbing air to altitude When the variometer is emitting a steady tone the craft is in descending air the glider has been blown to the wrong side of the mountain and a crash will follow soon if you do not find a way out of that area To land the glider simply circle down to runway level The trick is to approach the runway with just enough speed to set the craft down safely Remember pulling the speedbrakes in can help slow the craft down but if it doesn t have enough speed to reach the landing strip the glider has no way of generating thrust Ideally you will reach the runway at just above stalling speed but it s always better to have too much speed which you can burn off using the speedbrakes than too little Flying Helicopters The following is a description of how helicopters are flown in the real world along with the application of this in X Plane Note that helicopters are loaded in X Plane just like any other aircraft using the
32. GPS is modeled closely after the Garmin G430W or G530 This instrument allows pilots to fly a GPS approach as well as direct to navigation The GPS essentially combines three things A NAVCOM 1 radio a GPS and a very small moving map X PLANE 430 Cc Figure 7 5 The X Plane 430 GPS navigator in the Cessna 172 To use the GPS first click on its display in the cockpit to bring up a close up window otherwise you won t be able to see more than one screen This can be moved around the cockpit as needed Clicking the GPS display in the cockpit a second time will close the window The controls on left side adjust the VOR localizer and communication frequencies while the ones on the right control GPS functions To adjust the radio frequencies press the center of the large knob at bottom to switch between controlling voice radio COM or C and navigation radio V The active channel is the top frequency in each dark blue box When the bottom frequency is highlighted in a paler blue you can use the inner and outer rotating knobs to change the frequency Then use the vertical swap buttons C up down arrows or V up down arrows to make the standby frequency which you just set into the active frequency Read messages create or edit a flight plan and activate procedures by pressing the buttons at the bottom Press the button again to return to the main navigational screen where you can zoom in and out in
33. General command 9 General command General command General command e General command General command Contact ATC left right up down forward backward zoom in zoom out left fast right fast up fast down fast forward fast backward fast zoom in fast zoom out fast tilt up tilt down pan left pan right tilt up fast tilt down fast pan left fast pan right fast e Reset the plane to the nearest runway Reset the flight to the last reset done Fail system selected in failures screen e Toggle replay mode on off Load situation P fot yet selected Load situation 7 not yet selected Load situation am not yet selected You can also assign weapons controls in the Buttons Adv tab or the Keys tab The weapons category contains the relevant settings there Note that assigning joystick controls is especially important if your aircraft does not have controls in the instrument panel for arming weapons If you intend to use missiles you must assign buttons to select targets using the target select up and target select down functions Adding Enemy Aircraft To set up a combat situation first open the Aircraft menu and click Aircraft and Situations The second tab labeled Other Aircraft is the one we re interested in Set the number of aircraft in the upper left of the box to 2 or more Boxes will appear below corresponding to the
34. HDG An aircraft s heading is the direction that its nose is pointing This is also a mode in the autopilot that lets the pilot hold a pre defined heading typically magnetic A magnetic heading is heading to the magnetic north pole something a hair different than true north which is a geographic heading that will take one to the true geographic North Pole Remember since the magnetic north pole is separated from the geographic north pole by a bit true and magnetic heading are not typically the same They may be off by 5 or 10 degrees in the medium latitudes The difference between the true and magnetic north poles is called the magnetic variation Hold HLD Pressing this button will engage the autopilot in altitude hold mode See the Autopilots section of Chapter 7 for more information Horizontal Situation Indicator HSI This instrument is found in the panel of many aircraft in X Plane It serves the same function as an OBI that is it indicates course deviation See Chapter 7 for more information Instrument Flight Rules IFR The procedure for flying an aircraft based solely on the craft s instrument panel Environmental conditions requiring such flight such as the poor visibility on a rainy day are referred to as IFR conditions This is contrasted with VFR conditions those operating under visual flight rules In bad weather or above 18 000 feet pilots need to fly by Instrument Flight Rules following their instruments and air traf
35. If the impact is only hard enough to damage the airplane without necessarily destroying it the aircraft will just sit there and smoke If this happens you will need to move your mouse to the top of the screen click Aircraft then click Open Aircraft to get things fixed If only it were so easy in the real world Landing To land the plane you must first locate an airport and runway This can be done during a flight by dead reckoning that is looking at your surroundings to find an airport nearby or by opening Local Map found under the Location menu at the top of the screen Alternatively you can have X Plane set you up on a final approach by opening the Select Global Airport dialog found in the Location menu and selecting your desired airport and distance for final approach To begin the descent in the Cessna 172 gradually lower the throttle to about 20 power and pitch the nose down between 3 and 5 degrees Start to gradually lower the flaps by using the 2 key if no replacement button was configured to further slow the aircraft The goal is to be around stalling speed about 50 knots in the Cessna right at touchdown for the smoothest landing As you near the runway cut the throttle completely and pitch the nose up about 7 degrees to gently land the plane Apply the brakes to come to a complete stop Using the Instruments and Avionics When using the forward cockpit view the mouse can be used to control the instruments in
36. In 3 D cockpit view the FMS is found to the right of the pilot s seat it should be displaying the text PLAN SEGMENT 01 Hit the top left INIT button on the FMS This gets the FMS ready to receive a flight plan and puts the cursor on the second line labeled APT 3 Now enter the ID of the starting airport by hitting the FMS keypad with the mouse We are starting at San Diego International Airport KSAN and flying to San Bernardino International KSBD 4 If you like hit the line select button on the left side of the FMS next to the text FLY AT FT and enter the altitude you want to fly at using the keypad 5 Now hit the NEXT button on the FMS and repeat the steps above for the next waypoint For our purposes press the AIRP button and enter KSBD for our final destination airport here then click the dash button to the left of the Fly At line on the screen to enter the altitude at which you ll be flying Any VOR NDB FIX or LAT LON can be entered here instead or as additional plan segment pages to program your route Make sure your press the appropriate button on the FMS before entering the code for the NAVAID of your choice Use the DEL button to erase mistakes or CLR to cancel the entire plan The PREV PAGE and NEXT PAGE buttons will cycle through the various waypoints in your plan To save an FMS plan click the SA button or click the LD button to load a saved plan X Plane stores these plans in the Output folder of t
37. Installer_Mac app to launch the installer When the installer window appears click Continue to begin the installation process If you purchased a digital download product key enter it on the following screen Be sure you are connected to the Internet at all times during your installation By default X Plane will install to the Desktop Though it can be installed elsewhere it is strongly recommended that it be placed on the Desktop so that it can be found in the future For the purposes of this guide we will assume it is installed there Click Continue Accept the user agreement and click Continue once again It is highly recommended that you leave the box for sending anonymous usage data checked This allows Laminar Research to gather anonymous data to make updates to the simulator based on how you use it Welcome Select Scenery Pick Destination License Please pick the scenery you would like to install now You can use this installer to add more scenery or Sa remove scenery later If you fly into an area with no scenery installed you will see only ocean e cenery Click on the world map to pick select regions to install Install Finish OEDREHRCEOCROEEo OC OC COON EEPRESEEEEESE SSPE BE ERN SREB BF RESP OP essere BP RE ae BREREERD Oe oo Bi SRE Baers OK bi AEM n cL ONE Maa me tt BES Ee Ae em a eim s BEHSE BREEZES BREE OEooo EREEREES E ERESEE E BREESE i ESE E PEPEE BPO E EEEE E EEE E OaE rag
38. Open Aircraft dialog 3 The Open Aircraft dialog appears In the left half of this dialog box is a display of the X Plane directory and its subfolders To the right is a cover flow type display of all the aircraft contained in whichever directory is selected in the left hand pane You can scroll through this cover flow view using your mouse s scroll wheel whichever aircraft is foremost in that view is the one selected 4 Select an aircraft either by clicking its folder and the corresponding acf file in the left hand pane or by scrolling to it in the right hand pane 5 With an aircraft selected you can change its livery i e its paint scheme by clicking the bullets in the lower right pane in this window 6 Once you ve selected the aircraft and livery you d like click the Open Aircraft button Choosing an Airport or Location X Plane s aircraft can be relocated to virtually any airport on Earth It can place your aircraft on a runway or apron or it can start you in the air on a 3 or 10 nautical mile approach to a runway To select an airport first move your mouse to the top of the screen causing the menu to appear Click on the Location menu then click Select Global Airport In this dialog box you can search by name or ICAO identifier through the complete X Plane airport database This represents nearly every airport on the planet currently more than 32 000 The Select Airport dialog box is divided into thre
39. This is a transmitter that combines both VOR and TACAN features TACAN or tactical air navigation provides special information to military pilots similar to a civilian VOR However for our purposes this is functionally identical to a VOR DME WN70 H Te Helicopters OLYMPIA VORTAC OLM 113 40 KOLM E PIA Figure 7 2 A close up of a VORTAC near KSEA as displayed on the Hi Speed map To use a VOR first look on your map to find a VOR station that is close to the location of the aircraft Tune the frequency found in the corner of the identifying box into your NAV 1 radio in the Cessna 172SP this is found on the far right of the cockpit beneath the GPS The little red nav1 or nav2 flags on your CDI Course Deviation Indicator should disappear Make sure the GPS is set to VLOG if applicable Keep in mind that you can also tune the navigation radio built into the GPS but you may have to hit the flip flop switch to bring the frequency you just tuned into the active window on top A CDI or OBI is the other key instrument to VOR navigation X Plane s Cessna 172 is equipped with two CDls but we are only concerned with the top one The vertical line in the center is the reference indicator and moves to the left and right to indicate where the aircraft is in relation to a chosen radial Select a radial by turning the OBS knob which rotates the compass rose around the instrument the chosen radial is indicated above the top yel
40. This is used for the missed approach allowing you to continue flying along the extended centerline of the runway even after passing over and beyond the runway To save money some airports will not bother to install a new ILS at the airport to land on the same runway going the other direction but instead let you fly this second localizer backwards to come into the runway from the opposite direction of the regular ILS This is called a back course ILS Using the same ILS in both directions has its advantages e g it s cheaper but there s a drawback the needle deflection on your instruments is backwards when going the wrong way on the ILS Hit the BC autopilot button if you are doing this It causes the autopilot to realize that the needle deflection is backwards and still fly the approach Note that HSIs do not reverse the visible needle deflection in the back course you must turn the housing that the deflection needle is mounted on around 180 to fly the opposite direction Note also that the glide slope is not available on the back course so you have to use the localizer part of the procedure only Turning It On and Off Before using the autopilot it needs to be turned on The autopilot power switch is labeled Flight Director Mode or simply FLIGHT DIR It has OFF ON and AUTO modes If the flight director is OFF nothing will happen when you try to use the autopilot If it is ON then the autopilot will not physically
41. When the installation completes start the simulator and go fly Additionally scenery can be added or removed at any point in the future by re running the installer When the X System installer comes up saying You already have X Plane 10 installed on this computer click the Add or Remove Scenery button Your product key should be cached on your computer and X Plane may never ask for it again but enter your digital download product key if necessary and proceed just like in step 6 above Special Considerations for Digital Download Users The digital download version of X Plane 10 requires an Internet connection to run In order the simulator to work outside of demo mode the computer running X Plane must have an Internet connection to contact our servers X Plane does not require an Internet connection to re validate on every single application launch but it does require authentication frequently If your primary use of X Plane is on a computer that does not have net access or where net access is unreliable or rare you should use purchase a DVD or a USB dongle X Plane digital download product keys are like credit card numbers the key itself authorizes you to get X Plane and each user has a different key If someone else has your key that user has access to your copy of X Plane Just like credit cards you should not share your product key with anyone else If you need to contact Laminar Research customer support we will only require the
42. X Plane 10 has been optimized for dual and quad core processors as well as multiprocessor systems some CPU cores can be used for the flight models of the simulated aircraft others for loading scenery taking input etc Note X Plane 10 does not support PowerPC based Macs or versions of OS X prior to 10 6 8 Display Hardware X Plane can display on any screen with resolutions ranging from 1 024 x 768 pixels to 9 999 x 9 999 pixels It makes no difference to X Plane what aspect ratio your screen has if your aspect ratio doesn t match that of the instrument panel you are using X Plane will simply zoom or stretch the panel as appropriate to fill your screen X Plane allows the use of any number of screens to depict anything you like Multiple computers can be used to drive multiple monitors thereby networking up to about 20 screens to show any combination of views imaginable If your computer s graphics card is especially powerful technology like AMD s Eyefinity built in to high end Radeon cards since 2009 or a video splitter like the Matrox Triple Head2Go can be used to drive three forward visuals with one machine In that case a second machine could be used to drive the cockpit display and or IOS as described in the section Configuring a Multi Monitor Simulator of the chapter Expert Essays Unleashing the Full Potential of the Simulator Of course X Plane only requires a single monitor to function Graphics Drivers X Pla
43. a view for Quick Look 3 you would get the view to the way you like it then press Ctrl Num Pad 3 and to go back to that view you would press Num Pad 3 However like most keys in X Plane you can modify these settings if you like and you can even assign an established Quick Look to your joystick as described in the section Assigning Functions to Buttons Quick Looks are not just for 3 D cockpit mode either They work in all aircraft relative views such as 3 D Cockpit Ridealong Chase Circle and Forward with HUD Note that the Quick Looks are aircraft specific preferences This means that your Quick Look views in the Cessna 172 do not interfere with your views in the King Air and so on Letting X Plane Fly Your Aircraft X Plane has the capability to fly an aircraft using artificial intelligence Al The Al system can both take the aircraft off and fly it around To enable the Al s control of the craft move the mouse up to the top of the screen to bring down the menu bar Click Aircraft then select A I Flies Your Aircraft With the Al controlling the airplane you are free to experiment with the different views and also to practice raising and lowering the aircraft s landing gear flaps and so on Furthermore this is an excellent way to practice tuning radios In addition you can have the Al control your view by opening the Aircraft menu and selecting A I Controls Your Views Getting Quick Instructions If you n
44. an alias in OS X by doing the following 1 Open the X Plane installation directory located by default on the Desktop 2 In Windows right click on the X Plane exe icon and select Create Shortcut In Mac OS right click on the X Plane app icon and select Make Alias 3 Drag the shortcut wherever you wish to launch X Plane from To launch X Plane for the first time 1 Make sure your USB joystick is plugged in If this isn t plugged in prior to launching versions older than 10 11 the simulator will not be able to interface with it To avoid any possible problems it is recommended that the flight controls be plugged directly into the machine rather than into a hub 2 If you own the DVD set put Disc 1 into your DVD ROM drive 3 Open the X Plane 10 folder located by default on the Desktop and double click on X Plane exe in Windows or X Plane app on a Mac 4 If you have a digital download key X Plane may prompt you for your key or the field may be pre filled if you have entered your product key before i e during installation Simply click Authorize and X Plane will proceed Starting the simulator without this or a DVD in the drive will force it to run in demo mode only If you have successfully used your digital download product key X Plane will try to contact the authorization server in the background without prompting you Thus if your net connection is good and your product key is not locked you may neve
45. as much more accurate more challenging simulations Setting the Weight Balance and Fuel To modify an aircraft s weight balance and fuel move your mouse to the top of the screen click on the Aircraft menu and click Weight and Fuel The dialog box that appears will have the Fuel Payload tab selected Here you can use the sliders to set the aircraft s center of gravity the weight of its payload and the amount of fuel in its tanks An airplane can typically stay in the air at very high weights but it will have a hard time getting off the ground initially Additionally moving the center of gravity forward left on the slider makes the plane behave more like a dart and moving the center of gravity aft right on the slider makes the plane more unstable and potentially unflyable Flying a plane with the center of gravity far aft is like shooting an arrow backwards it wants to flip around with the heavy end in the front and the fins in the back Since X Plane calculates in real time how the plane is burning fuel and the engines need fuel to run and the weight distribution of the fuel is considered in the simulation the fuel put on board does indeed matter Simulating Equipment Failures X Plane can simulate countless aircraft systems failures The Equipment Failures window found in the Aircraft menu lets you experience what happens when important pieces of equipment don t do what they re supposed to in flight The World
46. base levels for three different cloud layers can be set as seen in Figure 5 5 These heights are measured in feet above mean sea level MSL cloud tops 26 000 MSL EAE cirrus few cumulus cloud bases 2 4 0 0 0 MSL Rejeiiddetaiiardal aA 99909 cumulus bkn bumpy cumulus ocast bumpy stratus cloud tops 20 00 0 MSL 999099 cloud bases 1 8 000 MSL 99999 cloud tops 15 6 55 MSL 9990909 cloud bases 13 855 MSL 99999 Figure 5 5 Setting the cloud coverage for the whole world The pane below the basic cloud configuration has a number of buttons labeled cat Ill cat Il cat I n prec and so on These are quick set buttons and pressing them will automatically set some general weather conditions e Cat Ill sets the weather up for a Category lll ILS approach These are extremely low instrument conditions with basically zero ceiling and visibility e Cat Il sets the weather up for a Category Il ILS approach with terribly poor ceiling and visibility e Cat I sets the weather up for a Category ILS approach with poor ceiling and visibility e N prec sets the weather for a non precision approach with a 3 mile visibility and a 400 foot ceiling e MVFR sets the weather marginal VFR flying conditions with about four miles of visibility and a 1 500 foot ceiling e VFR sets the weather to good visual flight rule conditions clear sunny skies e CAVOK sets the weather to clear and visibility OK Ty
47. blades means we call the control stick the cyclic stick So we have the collective cyclic and anti torque controls Let s talk more about the cyclic When the stick is moved to the right the rotor increases pitch when it is in the part of its travel that is in front of the helicopter This will increase the lift on the front of the rotor disc causing it to tilt to the right since the gyroscopic forces are applied 90 along the direction of rotation of the gyroscope Now that the rotor is tilted to the right it will of course drag the craft off to the right as long as it is producing lift The fascinating thing is that the rotor on many helicopters is totally free teetering it has a completely loose and floppy connection to the craft It can conduct no torque left right fore and aft to the body of the helicopter Maneuvering is only achieved by the rotor tilting left right fore and aft dragging the top of the craft underneath it in that direction The helicopter body is dragged along under the rotor like livestock by a nose ring blindly following wherever the rotor leads Once you master hovering in place push the nose down to tilt the rotor forwards The lift from the rotor acting above the center of gravity of the aircraft will lower the nose of the helicopter and the forward component of lift from the rotor will drag the craft forward as it flies along Flying the Space Shuttle Read this chapter before attempting Space Sh
48. can use this installer to add more scenery or remove scenery later If you fly into an area with no scenery installed you will see only ocean Select Scenery Install Onan REDE ERRPERROREe_f Bon BER eneeo E S e a eis at Click on the world map to pick select regions to install Disk size 1907 7 GB GELECT ALL SELECT MONS Free disk space 991 8 GB ESERE CIPACED SESS NONE Disk space needed to install 58 1 GB You have enough free disk space to install X Plane 10 with the selected scenery Comes Figure 3 5 All scenery selected after clicking the Select All scenery button during the installation Welcome Pick Destination License Please pick the scenery you would like to install now You can use this installer to add more scenery or remove scenery later If you fly into an area with no scenery installed you will see only ocean Select Scenery Install Finish Click on the world map to pick select regions to install Disk size 1907 7 GB Q SETAL G Sauzet NONG ree disk space 991 8 GB Disk space needed to install 3 7 GB You have enough free disk space to install X Plane 10 with the selected scenery Figure 3 6 No scenery selected after clicking the Select None button during the installation 7 The installer will begin displaying its progress Note that digital download time estimates are based on your initial network speed and real install times may vary significantly 8
49. carb heat setting Aircraft n s carburetor heat setting cowln set magnn set starn sec power n hp thrst n b trq n ftlb rpm _n engin rpm n prop ptchn deg pwash kt N1 n pent N2 n pent MP n inhg EPR n part FF n lb h ITT n deg EGT n Cowl flap setting Aircraft n s cowl flap setting Magneto settings Aircraft n s magneto setting Starter timeout Aircraft n s starter timeout Engine power Engine n s power in horsepower Engine thrust The thrust in pounds generated by engine n Engine torque The torque in foot pounds generated by engine n Engine RPM The current RPM of engine n Propeller RPM prop RPM The current RPM of propeller n Propeller pitch prop pitch The current pitch of propeller n Slipstream propwash jetwash propwash jetwash N1 The current N1 for engine n N2 The current N2 for engine n Manifold pressure MP The current manifold pressure for engine n in inches mercury Engine pressure ratio EPR The current engine pressure ratio for engine n Fuel flow FF The current fuel flow for engine n in pounds per hour Interstage turbine temperature ITT The current interstage turbine temperature for engine n Exhaust gas temperature EGT deg CHT n deg OILPn psi OILTn deg FUEPn psi genrn amp battn amp battn volt pumpn 0 1 idlen 0 1 battn 0 1 g
50. collective all incorrect assumptions on the part of the bug reporter We need proof that a characteristic that is claimed to be wrong actually is Segments of pilot s operating handbooks are typically just fine So be sure to include proof that a characteristic of the simulator is wrong if you believe it to be so Another very common error is for people to install plug ins that modify data in the simulator third party scenery packages that don t quite follow the standards or third party airplanes that may have problems and then report it as a bug when something does not work correctly We won t be able to duplicate the problem if it is due to third party modifications So be sure that starting from a freshly installed copy of X Plane with the preferences and any plug ins removed is the first item in your step by step walkthrough for recreating the problem Build up from there as needed including each step in the checklist so that we can go through it and see the same thing you see Use only scenery and planes that come with X Plane if possible so that we can duplicate the bug Once again be sure to 1 Use a checklist to explain what you are doing starting with renaming the preferences 2 Include every step in the checklist that you send in your bug report 3 Use proper terminology If you do not know the name of an instrument then go into Plane Maker and click on it with the mouse The X Plane instrument name will
51. command assignments can also be changed using this screen per the section Configuring Keyboard Shortcuts of this chapter to anything you like Also note that many of the keyboard shortcuts are shown in the X Plane menus For example opening the View menu will display the list of available views on the left side of the drop down menu with the list of corresponding keyboard shortcuts on the right Like most programs the simplest way to navigate around X Plane is using the mouse though there are many shortcut key commands to help you navigate quickly through the options after you become familiar with the program These shortcuts are particularly important when using the mouse to fly In that case it is much easier to use the 2 key to drop a notch of flaps than it is to let go of the controls reach down with the mouse to adjust the flaps and then reach back up and grab the controls again Also note that most instruments and controls inside the cockpit are interactive meaning that the mouse can be used to alter switches set frequencies manipulate the throttle s change the trim etc Setting the Language To change the language used throughout X Plane move your mouse to the top of the screen causing the menu to appear and click Settings Then click the Operations and Warnings menu item In the dialog box that appears select your language from the list in the box labeled Language Updating X Plane The X Plane simulat
52. command function you would like to assign that button in the right half of the screen Functions are classified into a number of categories operation engines ignition etc found in the middle pane of this window The functions themselves are found in the right pane of the window Click on the radio button that is the small circular button beside the category you re looking for then click the radio button next to the function itself Controlling Joystick Sensitivity and Aircraft Stability To modify the joystick s sensitivity or the stability of the aircraft open the Nullzone tab at the top of the Joystick amp Equipment screen The three sliders in the upper right of this window control the response curves for the pitch roll and yaw axes of the joystick If these sliders are set all the way to the left the aircraft s response to that axis input will be completely linear This means that a 50 deflection of the joystick will deflect the airplane s flight controls 50 of their travel As these sliders are moved to the right the response becomes curved In this case a deflection of the joystick from center to its halfway point may only deflect the aircraft s controls by 10 This will dampen any aircraft movements and desensitize the user s controls Keep in mind however that in this case the remaining 90 of the control surface deflection must take place in the last 50 of joystick movement Thus the controls will be dampen
53. discouraged by NASA for obvious reasons These speeds and altitudes are way outside of normal human conception so our ability to hand fly these approaches is next to nil During the first one hundred NASA Shuttle missions the craft was hand flown for the entire re entry only once by a former Marine pilot who was ready for the ultimate risk and challenge In contrast users flying the Space Shuttle in X Plane will have to complete the entire mission by flying by hand Walkthrough To open the Space Shuttle for a re entry flight into the atmosphere go to the Aircraft menu and select Aircraft amp Situations In the window that opens there are four options for flying the space shuttle Full Re entry Final Re entry Full Approach and Final Approach The Space Shuttle Final Approach is the shortest and easiest as well as the most realistic since this is the only part of the whole procedure pilots actually hand fly Click this button to fly the final eight miles before setting down on the runway at Edwards Airforce Base Click Space Shuttle Full Approach to start 40 miles away from Edwards You ll fly over and past the base then make a left turn to heading marker 230 to line up with the runway for touchdown The Spce Shuttle Finall Re Entry button will start you almost 600 feet downrange for the final 12 minutes of descent to Edwards To fly the whole 30 minute re entry procedure click the Space Shuttle Full Re entry button choose one of
54. drawn etc It will be much harder for the computer to compute images when flying an airplane in 30 mile visibility with 8 000 3 dimensional buildings and cloud puffs than it would be if X Plane were set up with only two or three miles of visibility and no clouds Thus generally speaking the higher the rendering options are set the lower the performance and frame rate achieved The faster a computer can run X Plane the more realistic and rewarding the simulation will be Testing has shown that the human brain can separate individual frames at frame rates of less than about 20 FPS causing the simulation to appear choppy Coincidentally this is also about the same place that the engineering behind the simulation begins to fall apart For this reason X Plane has set the minimum operating speed at this level If a computer is not capable of delivering a frame rate of 20 FPS while rendering the level of detail set up in the Rendering Options page X Plane will automatically introduce fog to help the simulation to run more smoothly The fog keeps X Plane from having to draw the world to as great a distance allowing the simulation to run faster The Rendering Options dialog box is used to configure the level of detail in the simulator This window can be found by moving the mouse to the top of the screen opening the Settings menu and clicking Rendering Options Using Rendering Presets Starting in X Plane 10 40 you can quickly tune your X Plan
55. flat Grid Adjust has options for test images that can help customize the warp of the projection Edge blending lets you adjust the edge darkness or fade out near the left and right sides of the screen to help you overlap projectors Airfoil Maker Supplement Let s talk about the Airfoil Maker application found in the X Plane installation directory Menus The menus of Airfoil Maker are very simple About The About menu s only option Version will display the version of the program and check for updates from the X Plane com website File Menu The file menu works just like the file menu of any word processor or spreadsheet application Files are created loaded and saved here the only difference is that instead of text documents Airfoil Maker is opening and saving files that represent airfoils New Use this to generate a new airfoil Open Use this to open an existing airfoil for viewing or modification Save Use this to save an airfoil that was created or modified Save As Use this to save an airfoil that was created or modified under a different name Convert All Airfoils to Latest Format Use this for the program to automatically update any airfoils that were designed for X Plane version 7 or earlier so they are compatible with the latest version of the simulator Exit Exit Airfoil Maker Designing an Airfoil Every airfoil ever designed has its own specific characteristics which are its coefficients of e how much t
56. flight path on To do so either press Ctrl p on the keyboard or move the mouse to the top of the screen click on the Aircraft menu and click Cycle 3 D Flight Path Doing so once will cause X Plane to display a violet striped line behind the aircraft Cycling it again will give a semi transparent black bar extending from the flight path to the ground seen in Figure 5 6 Cycling the path once more will turn off the flight path lines To reset the 3 D flight path either press Shift p on the keyboard or open the Aircraft menu and click Reset 3 D Flight Path The flight path will also be reset whenever you load an aircraft or a location A similar effect can be had in 2 dimensions from an overhead perspective by opening the Local Map dialog box The aircraft s flight path since the last reset will be shown on each of the map views For more information on using the navigation mapa heri see the section Using X Plane s Navigatior s of the chapter Navigation Autopilots lying on In Using the Built In Replay You can replay your flight from the last time you loaded an aircraft or a location up to your current location by toggling the replay mode on This can be done either by pressing Alt Option on a Mac r or by opening the Aircraft menu and clicking Toggle Replay Mode In the top of the window you will see shuttle controls to listed left to right e stop playback e play backward faster than real time e
57. found on the right side of the window directly beneath the thermals controls Conditions can be set to clean and dry damp or wet and wet and damp conditions can be either patchy or uniform At low enough temperatures as in real life a wet runway will become an icy one This control is automatically modified when increasing the amount of precipitation Beneath the runway conditions is the wave height and wave direction for bodies of water Changing the wave height in feet will also modify the wave length and speed Finally beneath the runway conditions is a visual representation of the weather X Plane generated based on your parameters Clicking the Regenerate weather now button will cause X Plane to generate a new weather system with those same parameters Setting Randomly Generated Realistic Weather By far the simplest way of generating weather is to use weather that you exercise only a small degree of control over In this case X Plane creates a weather system with some amount of uncertainty in it allowing you some control over the features of the weather system without bogging you down in the details To use this randomly generated weather first open the Weather dialog box from the Environment menu There select the large radio button at the top of the window labeled set random and only semi controlled weather patterns In the left side of the window now are five sliders These are as follows e Coverage which controls the amo
58. glider is just below the wake from the towplane or it should be in a high tow position just above the wake from the towplane Hold this position carefully to keep from dragging the towplane around A glider pilot must watch the wind and the slope of the terrain carefully to hold inside the upward moving currents of air using the lift of the air flowing up the mountain slope to hold the craft aloft With a good 25 knot wind set in the simulator you can get a nice free elevator ride to 10 000 feet when flying along the windward side of a nice steep mountain This is called ridge lift X Plane will also model the columns of rising hot air called thermals that are useful for prolonging a glider flight To turn on the thermals open the Weather dialog box from the Environment menu Select the set weather uniformly for the whole world radio button then drag the thermal coverage slider up 15 coverage or more makes for a nice flight A 500 ft min thermal climb rate is fine but you can raise that value too if you like Additionally as you re starting out in gliders you may want to keep the various wind speed shear speed and turbulence sliders set to minimum Now to take full advantage of both ridge lift and thermals gliders have a unique instrument known as the total energy variometer This indicates your glider s rate of climb or descent You can see the visual representation of this instrument in the panel it is labeled Total
59. heat as an issue remove the computer s cover and aim a fan into the case Run X Plane for a while and see if the problem goes away If it does then you need to add some additional cooling Note that this assumes that the system has enough RAM Running out of RAM will cause crashes as well At least 2 GB of RAM should be used for current versions of X Plane This also assumes that the computer is not overclocked Airplanes Flutter and Crash in the Simulator The tendency for some aircraft to flutter and crash is a known limitation Just as a car can only go a certain speed with a given horsepower the X Plane simulator can only accurately model flight at a certain speed with a given frame rate If the frame rate gets too low for the flight model to handle then the plane is likely to start oscillating quickly back and forth referred to as simulator flutter often occurring with autopilot on as the flight model tries unsuccessfully to predict what the plane will do next At this point the computer is running too slowly to take small enough steps in the flight model to see what the plane will really do at each moment Smaller and more maneuverable planes will accelerate more quickly and greater accelerations require a higher frame rate to simulate This occurs due to the way that X Plane moves aircraft within the simulation X Plane calculates the acceleration of the craft for each frame then adds up the acceleration between frames to move
60. if when flying the aircraft s throttle control works backward Move all the joystick s control axes that is pitch yaw roll and throttle through their full range of motion to calibrate the controls Once again skip this step and steps 9 10 if the rudder pedals are set up as toe brakes Click the Buttons Basic tab at the top of the screen Press the button on your joystick that you would like to assign to brakes then release it 10 Using the mouse click the round button to the left of Toggle brakes regular effort found near the bottom of the second column and already selected in Figure 2 5 Joystick amp Equipment Equipment 11 Setting Up a Flight Do nothing at all FADEC toggle Throttle governor toggle Engage starters Throttle down a bit i e Throttle up a bit Prop coarse a bit Prop fine a bit Mixture lean a bit Mixture rich a bit Mixture to cut off Mixture to full rich Carb heat off Carb heat on Carb heat toggle Engage TOGA power Toggle Beta prop i O Toggle thrust reversers Magnetos off Magnetos both Engage starter 1 Engage starter 2 Pitch trim up Pitch trim takeoff Pitch trim down Rudder trim left Rudder trim center Rudder trim rigt Aileron trim left Aileron trim center Aileron trim right i Axis INulizone 001 joys
61. included with X Plane 10 bear in mind that the landing runway is angled 30 to the port left side it is not straight down the flight deck like in older carriers This change was made in order to prevent the all too common overruns that occurred in WWII when a landing plane crashed into the stacked line of planes at the far end of the carrier A pilot landing on such a carrier must correct for this angling With your ADF tuned to the carrier then you must wait until the ADF is pointing either 15 or 60 to the right before turning in for a landing When approaching the flight deck to land a glidepath of about 3 5 is standard At this time the tail hook should be lowered option Q by default This will allow the tail of the aircraft to catch the arresting wires on the deck These wires will decelerate the craft from well over 100 knots down to zero in little more than a second Unlike in a conventional landing there should be no flare before touching down on the carrier Whereas say an airliner would raise its nose up just before touching the runway thereby ensuring a smooth landing a carrier approach should maintain a constant glide slope until the craft hits the deck Also rather counter intuitively a real fighter pilot must slam the throttle to full the instant that the aircraft touches the deck This is because even when the pilot has done everything right the craft s tail hook can bounce over the arresting wires i
62. is installed only oceans and airports will be visible When you re finished selecting scenery click Continue to begin installing Welcome Pick Destination License Please pick the scenery you would like to install now You can use this installer to add more scenery or remove scenery later If you fly into an area with no scenery installed you will see only ocean Select Scenery Install Finish Click on the world map to pick select regions to install bE L O EENE dE BE ea CAP Dik SSUseonr AUL AIUT NON Disk space needed to install 3 7 GB You have enough free disk space to install X Plane 10 with the selected scenery COBACK Figure 3 2 No scenery selected after clicking the Select None button during the installation 8 The installer will begin displaying its progress When the installer prompts you to do so remove the current disc and insert the next Note that installation may take anywhere from thirty to sixty minutes per disc and that only one X Plane disc can be in the system at once the installer won t recognize a disc placed in a second DVD ROM Installing the complete scenery package will consume about 75 GB of hard drive space doing so will take between five and six and a half hours 9 When the installation completes reinsert Disc 1 and go fly At any point in the future scenery can be added or removed by inserting Disc 1 and re running the installer When the X System ins
63. its simulation of real time so that the simulator is effectively running at 20 fps For instance if the simulator is running at 10 fps due to extreme rendering settings X Plane will run the flight model at half speed The result is that the physics are integrating in slow motion in order to avoid destabilizing from the low framerate Thus if you need real time simulation you must run the simulator at 20 fps or faster Problems with Digital Download An X Plane Digital Download product key is a long unique series of numbers and letters that identifies your copy of X Plane 10 Global allows you to download X Plane 10 Global directly to your computer over the internet and allows you to run X Plane without a DVD When you buy a digital copy of X Plane 10 Global from Laminar Research or another company you receive a 24 digit code your digital download product key The code consists of numbers and capital letters the letters i and o and the numbers 0 and 1 are never used to avoid confusion A Digital Download Product Key Is Like a Credit Card Number Your purchase of a digital download version of X Plane provides you with one product key that is like a credit card number Product keys do not have passwords associated with them like a credit card number if someone else has your digital download product key that user has access to your copy of X Plane Just like credit cards you should not share your digital download product key with an
64. keyboard To pan the map simply click on a part of it and drag the mouse Now Sea Tac is a busy airport so you may have to zoom in to find the ILS for the runway you are approaching When you find it though you can click on it to highlight in red the ILS path that it will help you fly If you chose to fly into runway 16L the frequency to use is 110 30 Hz If you chose 16C use 111 70 For 16R use 110 75 For 34L use 110 75 For 34C use 111 70 and for 34R use 110 30 Remember this frequency because we ll need it when setting up our instruments Recall from the discussion of ILSs previously in this chapter that an ILS combines the functionality of a localizer providing lateral guidance to the centerline of the runway with a glide slope transmitter providing vertical guidance down to the runway Setting Up the CDI or HSI Having found the relevant ILS frequency enter it into the Nav 1 radio per the section Using the Instruments and Avionics of the Flight in X Plane chapter Make sure the GPS if applicable is set to VLOC by clicking the CDI button near the bottom of the panel to cycle through GPS or VLOC navigation Click the GPS screen in the cockpit to bring up the close up of the instrument if needed You can tune the frequency here as well changing the GPS frequency will adjust the NAV 1 radio and vice versa Now let s discuss the instruments we ll use to follow this ILS As in VOR navigation the CDI is
65. last eight digits of your product key you do not need to send your full product key to anyone including Laminar Research If someone manages to steal your product key piracy is prevented by fraud detection our servers will see your key being used in a pattern that looks like multiple people e g your key used from two continents at the same time and it will be locked Downloading the product repeatedly may appear to be piracy and may also cause your key to be locked You can contact X Plane customer support if you experience problems with your digital download product key A digital copy of X Plane is not a backup The digital version of X Plane is available online at any time for download but it is not a replacement for a good backup of your computer s only a true backup can save your preferences third party aircraft you ve downloaded your log book etc Additionally only the latest non beta version of X Plane 10 is available digitally If you do not want to update to the latest version you need to make your own backup of X Plane re installing the product will get the latest version Launching X Plane Unlike many of the programs you may be familiar with X Plane does not create shortcuts to itself across your hard drive We recommend launching X Plane by opening the X Plane 10 installation directory located by default on the Desktop and double clicking the X Plane icon However if you would like you can create a shortcut called
66. lon n deg alt n ftmsl thron part thron part moden 0123 propn set mixtn ratio heatn ratio Latitude longitude and altitude lat lon altitude The aircraft s latitudinal location in degrees The aircraft s longitudinal location in degrees The aircraft s altitude in feet above mean sea level The aircraft s altitude in feet above ground level Location velocity and distance traveled loc vel dist traveled Relative to the inertial axes Relative to the inertial axes Relative to the inertial axes Relative to the inertial axes Relative to the inertial axes Relative to the inertial axes Latitude for all aircraft all planes lat Aircraft n s latitudinal location zero if craft n does not exist Longitude for all aircraft all planes lon Aircraft n s longitudinal location zero if craft n does not exist Altitude for all aircraft all planes alt Aircraft n s altitude location zero if craft n does not exist Commanded throttle throttle command Aircraft n s commanded throttle Actual throttle throttle actual Aircraft n s actual throttle Engine or propeller mode feather norm beta revers Engine n s current mode where 0 corresponds to feathered 1 corresponds to normal 2 to beta and 3 to reverse thrust Propeller setting prop setting Aircraft n s propeller setting Mixture setting Aircraft n s mixture setting Carburetor heat setting
67. modes The reason that the localizer function disengages previous modes is that as soon as the localizer needle comes in you want the autopilot to forget about heading and start flying the localizer down to the runway Alternatively you may simply fly the plane by hand to the localizer with no autopilot mode on at all and have the autopilot take over once the ILS needle starts to come in indicating you are entering the localizer Interestingly this is much the same as the altitude modes Just as the localizer is armed by hitting the LOC button and you can do anything until the localizer arms take over lateral control the altitude is also armed always and automatically and you can fly any vertical speed airspeed or pitch manually or on autopilot until the altitude is reached at which point the autopilot will go into altitude hold mode Just like the lateral navigation that is the localizer function the vertical navigation glide slope or G S mode will not do anything until the glide slope needle starts to move Unlike with the localizer though the glide slope function won t do anything until the glide slope needle goes all the way through the center position It does this because you typically have the airplane on altitude hold until you intercept the glide slope at which point the plane should stop holding altitude and start descending down to the runway In other words the glide slope function will automatically go from armed to ac
68. move the airplane controls but will rather move little target wings on your artificial horizon that you can try to mimic as you fly If you do this you will be following the guidance that the autopilot is giving you even though you are the one actually flying The flight director then is following whatever autopilot mode you selected and you in turn are following the flight director to actually fly the plane If the flight director is set to AUTO then the autopilot servos will actually fly the airplane according to the autopilot mode you have selected In other words turning the flight director ON turns on the brains of the autopilot displaying the commands from the modes above on the horizon as little magenta wings you can follow Turning the Flight Director switch to AUTO turns on the servos of the autopilot so the plane follows the little magenta wings for you without you touching the stick Therefore if you have a flight director switch make sure it is in the right mode for the type of autopilot guidance you want none flight director only or servo driven controls With the flight director set to the right mode you can engage the autopilot functions by simply pressing the desired button in the instrument panel To turn off an autopilot function simply hit its button once again When all other autopilot functions are turned off the autopilot will revert to the default functions To turn the autopilot off altogether simply turn th
69. of this manual In general however a good place to start for almost any problem with X Plane is running the installer to update the program Older 32 bit versions of X Plane were particularly susceptible to crashes caused by running out of usable system memory RAM By updating to the most recent 64 bit version you will be able to use all of your physical RAM allowing X Plane to run at higher settings with more add ons without running out of memory See the section Updating X Plane for step by step instructions on how to update to the latest version of X Plane My Joystick or Yoke Isn t Working If the joystick and other flight controls appear to be configured correctly according to the steps outlined in the the section Configuring Flight Controls of the chapter Configuring and Tuning Your X Plane Installation but are not giving the desired response in the simulator it s time to troubleshoot Thankfully X Plane makes it easy to find out how the software is perceiving the flight controls input In the following example we ll assume that the plane s pitch yaw and roll are not matching the way the joystick is being moved A similar procedure may be used for other malfunctioning controls 1 Move your mouse to the top of the screen and open the Settings menu 2 Click Data Input amp Output 3 Select the rightmost box on line 8 joystick ail elv rud This box will cause X Plane to display the input it is receiving while r
70. one half the height of your monitor in pixels assuming you run X Plane in full screen mode For instance if your monitor has a resolution of 1920x1080 pixels you would enter 540 here being 1080 2 Close the Viewpoint dialog box either by pressing Enter or by clicking an X in the corner of the window CON Open the File menu and click Save As not Save since you do not want to overwrite the original file 9 Type in a name for this copy of the aircraft file for instance Triple Monitor aircraft name and press Save 10 Close Plane Maker Now when you load the new copy of the aircraft up in X Plane the screen center will be just where you like it Correcting for Monitor Bezels When using more than one monitor to fly in X Plane you must account for the monitor bezels the frame around each monitor or the displays will not line up seamlessly If you re flying an airplane with a 3D cockpit and using two monitors an acceptable solution may be to move your point of view a little to the left to get the bezel out of the way of the runway An alternative or for planes with only a 2D panel experiement with putting a small lateral offset in the rendering options The example below describes how to do this with three monitors Let s imagine that you have three networked computers for additional visuals to form a wrap around cockpit Each computer might have a 45 lateral field of view as set in the Rendering Options You w
71. out decision speeds the weight of Atlantis now screaming through my fingers clinched tightly on the controls tires heating up to their near maximum temperature from the speed and the weight and not yet at rotation speed the speed at which I would be pulling on the controls to get the nose to rise just could not wait and mean could not wait and started pulling early If had waited until rotation speed we would not have rotated enough to get airborne by the end of the runway So I pulled on the controls early and started our rotation to the takeoff attitude The wheels finally lifted off as we passed over the stripe marking the end of the runway and my next hurdle physically was a line of trees 1 000 feet off the departure end of Runway 16 All knew was we were flying and so directed the gear to be retracted and the flaps to be moved from Flaps 20 to Flaps 10 as I pulled even harder on the controls must say those trees were beginning to look a lot like those brushes in the drive through car washes so pulled even harder yet think I saw a bird just fold its wings and fall out of a tree as if to say Oh just take me Okay we cleared the trees duh but it was way too close for my laundry As we started to actually climb at only 100 feet per minute smelled something that reminded me of touring the Heineken Brewery in Europe said Is that a skunk I smell and the veterans of shuttle carrying looked at me and smiled a
72. over mapped terrain height for the entire trip and course corrections can be made quickly to stay on the desired radial Light airplanes often track these VOR signals using an Omni Bearing Indicator or OBI while more expensive craft often use a Horizontal Situation Indicator or HSI See Chapter 7 for more information Velocity Never Exceed Vne This is the maximum speed that a given airplane can go Going faster than Vne can result in structural damage or in extreme cases death Velocity Normal Operating Vno This velocity should not be exceeded unless the air is very smooth Even then it should be exceeded with extreme caution as the operating handbooks say Vertical Speed Velocity Indicator VSI or VVI By looking at how fast the air pressure is changing the VSI deduces how quickly the aircraft must be climbing or descending
73. simulator was launched minus time spent in a loading screen missn The time since the start of the mission generally the time since the last time an aircraft or location was time loaded timer time The time elapsed on a timer for general use zulu time local time hobbs time explo DIM explo USE cratr DIM cratr USE puffs TOT puffs VIS tris vis q depth Vind kias Vind keas Vtrue ktas Vtrue ktgs Vind mph Vtrue mphas Vtrue mphgs Mach ratio VVI fom Gload norml Gload axial Gload side SLprs Zulu time Greenwich Mean Time or GMT in the simulator in decimal hours e g 3 5 for 3 30 a m Local time in the simulator in decimal hours The aircraft s Hobbs time a measurement of how long the aircraft s systems have been run Simulator statistics sim stats Speeds The craft s indicated airspeed in knots indicated airspeed The craft s indicated airspeed in knots equivalent airspeed the calibrated airspeed corrected for adiabatic compressible flow at the craft s current altitude The craft s true airspeed the speed of the craft relative to undisturbed air in knots true airspeed True airspeed in knots true ground speed The craft s indicated airspeed in miles per hour The craft s true airspeed in miles per hour airspeed The craft s true airspeed in miles per hour ground speed Aircraft Mach speeds vertical velocity and g l
74. that indicate speed saying speed Indicator does not really isolate what instrument is being discussed The second reason is that you have not really given a checklist of steps that you took to find yourself with the apparent bug For example it may take certain conditions for the airspeed indicator to not work conditions you may cause without thinking about based on your airplane selection weather etc In the Corvette analogy above the proper report to GM would be 1 got in my car 2 hit the starter button the engine started and put the transmission in first gear 3 hit the gas and turned the wheel and drove until hit a tree which stopped me 4 The speedometer in the instrument panel indicated zero 5 included a picture took on my digital camera here showing both the speedometer indicating zero and the car actually stopped In the X Plane world a proper checklist for the report would look like this renamed my preferences file so did not have any odd settings that may cause this that we might not know about fired up X Plane on my computer running some operating system went to the File menu and opened the Austin s Personal Transport aircraft noticed the EFIS airspeed indicator stayed at zero no matter how fast flew ar ON l included a screenshot of X Plane showing the panel here with the actual speed of the plane shown using the Data Output screen to show my real sp
75. the disc spinning in the DVD drive prior to starting up the program so that X Plane can find it Note that although previous versions of X Plane required users to have all the desired scenery installed before updating to a newer version this is no longer the case New scenery may be installed regardless of updates To update X Plane do the following 1 Launch the copy of X Plane that you wish to update 2 Once it opens move your mouse to the top of the screen and click About then About X Plane The dialog box that appears will show both your version of X Plane and the latest version available If these differ there will be an Update X Plane button in the bottom right of the window 3 Click the Update X Plane button X Plane will automatically download the latest version of the updater program and launch it 4 In the window that appears please do not select the Check for new betas box unless you are prepared to potentially work with some kinks per the section Using the X Plane Betas below 5 Click Continue to begin the program s scanning of your X Plane directory This allows it to determine which files need to be updated 6 Assuming there is enough disk space to download the required updates click Continue to begin the installation 7 The installation files will be downloaded and installed When the installation finishes you re ready to fly Using the X Plane Betas The X Plane beta updates are for users who
76. the other options for a much shorter flight X Plane will load the craft at around 450 000 feet in space coming down at a speed of Mach 20 Control will be limited in space the craft is operating off of small reaction jets on the Orbiter set up as puffers in Plane Maker but once the shuttle hits atmosphere there will be some air for the flight controls to get a grip on and the craft will actually be able to be controlled The ship will first hit air at about 400 000 feet but it will be so thin that it will have almost no effect The airspeed indicator at this point will read around zero interesting since the craft is actually moving at over 17 000 mph The reason for this is that the airspeed indicator works based on how much air is hitting it just like the wings of the Orbiter do In space of course that s very little The indicated airspeed will build gradually as the craft descends Under these conditions even though the Shuttle is actually slowing down the airspeed indicator will rise as it descends into thicker air that puts more pressure on the airspeed indicator This oddity of the airspeed indicator though is useful since the air is also putting more pressure on the wings This means you should get some help with your research paper and the airspeed indicator is really measuring how much force the wings can put out which is really what a pilot is interested in here Restated the airspeed indicator indicates the craft
77. the air increases its density decreases The barometric pressure can vary based on a number of other factors too so at sea level on a hot low pressure day the density of the air may be the same as standard air density at 10 000 feet up in the air This is a 10 000 foot density altitude This means there is less air for the engines less air for the propeller and less air for the wings All of this adds up to say that it will take the aircraft longer to get off the ground Distance Measuring Equipment DME An instrument used in navigation which measures distance using the delay between the sending and receiving of a radio signal Aircraft use this to determine their distance from a fixed NAVAID Drag The aerodynamic force created by a fluid such as air flowing around an object that slows the object s motion Electronic Flight Instrument System EFIS A flight instrument system found in an air craft s panel with electronic displays rather than the mechanical gauges of a standard panel Go Around GA An autopilot mode that raises the nose in a wings level attitude and calls for lots of power in order to get back to altitude after a botched landing approach Glide slope G S The angle at which an aircraft approaches or needs to approach a runway often used when discussing navigation by instruments See Chapter 7 for more information Global Positioning System GPS A form of navigation using data from satellites Heading
78. the forward view one would press the w key and to turn the view 45 left one would press the q key Using the menus or the appropriate keyboard shortcuts you can select a view or modify your current view The controls for view selection affect the type of view that you are using For instance you may choose to be in the cockpit looking forward at the instrument panel or you may select an external view perhaps where you look at your aircraft from the point of view of the nearest air traffic control tower View selection controls are described in Table 5 2 After selecting some view you can modify the view using translation moving left right fore or aft rotation spinning about your point of focus or zoom changing the angle of view The default keyboard shortcuts for these effects are listed in Table 5 1 In previous versions of X Plane zooming was used in place of the much more appropriate translation view modification effect unlike translation zooming changes the field of view significantly Hence in the 3 D cockpit mode if you want to move your view closer to the instrument panel you would press the period key not the key To move your view farther from the instrument panel you would press comma not the key Furthermore you cannot zoom out past your camera s actual location you have to translate backward using the key to move farther away 6 You can enable 3 D c
79. the panel just as the pilot s hand would be used to manipulate the instruments switches and other controls To operate a button just click it and release To operate a switch do the same to change its position For example to bring the landing gear down on planes that are able to click with the landing gear switch Of course this control will look different in different aircraft Keep in mind that the g key could also be used or a joystick button could be assigned to toggle the gear To turn knobs move the mouse to the plus or minus side whichever is necessary and click to move the knob Click repeatedly for greater movements To easily see the controls within the cockpit that the mouse can operate open the Instructions dialog box from the About menu and check the box labeled Show mouse click regions in the cockpit This will draw a thin yellow square around the areas of the instrument panel that can be manipulated with the mouse If you have trouble interacting with or even seeing a control you can switch to the 3 D cockpit mode by pressing Shift 9 then move your view backward by pressing the comma key This will allow you to see the whole of the cockpit provided the aircraft you are using has a 3 D cockpit Alternatively you can use the up down left and right arrow keys to move your view around in the 2 D panel view To get a quick description of the instruments in the panel open the Instructions di
80. the plane This works fine if the frame rate is reasonably high and the accelerations are reasonable low In fact for any reasonably normal aircraft that has reasonably normal accelerations a frame rate of 20 fps or more is fine Problems occur though when you have very light aircraft with very large wings going very fast or sitting on the ground with landing gear spread very far out from the center of gravity All of these things add up to the same result high acceleration X Plane of course can handle these high accelerations but it needs a high frame rate to do it For the flight model to work there can only be a certain amount of velocity change per frame of the simulation If the accelerations are high then the frame rate better be high so that there is a reasonable velocity change i e acceleration per frame To determine how high a frame rate is enough to handle a given acceleration just find the frame rate at which there is no flutter For example imagine a Boeing 747 at approach speed It slowly lumbers along hardly accelerating at all One frame per second could track that flight accurately Now imagine holding a paper airplane out the window of a car at 80 miles per hour and letting go The plane doesn t smoothly gradually accelerate up to speed it disintegrates in a thousandth of a second To simulate that may require a simulator to run at one thousand frames per second So while a simple 20 frames per second work
81. the system s video card This will give maximum texture detail without overflowing the video card s memory and reducing the frame rate Machines with faster graphics busses like PCle x16 will be less sensitive to VRAM use Full Screen Resolution The box labeled run full screen at this resolution when checked will cause X Plane to run in full screen mode at the resolution you choose from the drop down box Selecting the Default Monitor Settings will make X Plane use the same resolution as your operating system If you choose a resolution with a different aspect ratio than your monitor has X Plane will appear stretched This would happen for instance if your monitor had a native resolution of 1920x1080 a widescreen 16 9 aspect ratio and you selected a resolution of 1024x768 a standard 4 3 aspect ratio Frame Rate Locking The frame rate lock to monitor drop down box allows you to steady the simulator s frame rate by not allowing the frame rate to exceed a certain value If X Plane generally runs as a high frame rate on your computer but does not do so smoothly and consistently you can lock the frame rate to some ratio of your monitor s refresh rate to keep the frame rate steady Gamma The gamma setting controls the overall brightness of the dark parts of the X Plane world Versions of Mac OS prior to 10 6 Snow Leopard used a default gamma of 1 8 whereas newer versions of OS X as well as all versions of Windows
82. the texture resolution can be set in X Plane without hurting the frame rate The frame rate will be significantly impacted though if a texture resolution is selected that requires more VRAM than the computer s video card has You can easily determine how much VRAM is required to render the current scene At the bottom of the Rendering Options dialog box is a line that reads Total size of all loaded textures at current settings xxx xx meg In most cases this number will only be updated after X Plane is restarted that is you cannot change the texture resolution close the Rendering Options window and reopen it to check the amount of VRAM used If your system has a video card with 512 MB of memory and the VRAM currently used is only 128 MB then a higher texture resolution can be set without problems This will cause the scenery runway and airplane to all look sharper and crisper As long as X Plane is not requiring more VRAM than the system s video card has the simulation s frame rate will not be impacted Note that if a texture resolution is set which requires substantially more VRAM than the video card has the simulator s frame rate will be massively impacted as the computer begins to use system RAM to store textures a very slow process Do not worry if the total size of all textures loaded is larger than the amount of VRAM in your system in a perfect world the VRAM used will be about equal to or a bit more than the VRAM of
83. to render they are both CPU and GPU intensive The degree to which your frame rate is affected by shadows will be a function of the number of objects you re using lots of objects combined with global shadows may massively impact your frame rate Finally the water reflection detail controls how thoroughly water reflections are calculated using pixel shaders it changes how many calculations the computer must do on each pixel in the water This can have a significant impact on the simulator s performance when near water Expert Rendering Options Checking the compress textures to save VRAM box at the top of the window and restarting X Plane may enable the simulator to use about twice the VRAM as before without overflowing the video card However doing so will cause some of the crispness and precision to be lost from textures Try it out and see what happens The 3 D bump maps and gritty detail textures will make surfaces in X Plane appear more realistic They will have some impact on frame rate they use both the CPU and some VRAM but for most modern graphics cards the benefits will certainly outweigh the small cost associated with them Special Effects In X Plane fog is used to control the visibility Thus enabling the draw volumetric fog option creates a number of small localized fog effects causing the density to vary whenever X Plane draws fog The result is that objects and scenery fade into the distance in a much more gradual a
84. used for any airport in any application Setting Up the Approach To begin move your mouse to the top of the screen causing the menu to appear and click Location then Select Global Airport Just like in the Quick Flight Setup window you can search for an airport either by name or by ICAO identifier Unlike in the Quick Flight Setup window though the bottom half of this window displays rows of quick start buttons The buttons in the Takeoff column on the far left will transport your aircraft to the specified runway while the buttons just to the right of the Takeoff column are the Final Approach buttons Clicking one of these will transport your aircraft to the specified distance away from the runway on the left So let s fly a full final approach using the Cessna 172SP Search for KSEA the default airport and click one of the buttons labeled 10 nm X Plane will put your airplane 10 nautical miles from that runway at a decent altitude Finding the Frequencies To fly an instrument approach we first need to know the local navigational aid NAVAID frequencies To find this move your mouse to the top of the screen causing the menu to appear Click Location then Local Map The map in the window that appears shows the ILS LOC VOR and VORTAC frequencies for the area Zoom in and out of the map by moving your mouse over the map and scrolling with the scroll wheel on your mouse or by pressing the and keys on the
85. you can close the Aircraft and Situations window Equipping Your Aircraft Many military craft such as the Saab JA 37 Viggen come equipped with guns and missiles by default If your aircraft does not have weapons or if you would like to change the load out you can do so using the Weight and Fuel window launched from the Aircraft menu There the Ordnance tab can be used to add a weapon to the aircraft s hardpoints or weapon stations Weight amp Balance amp Fuel Fuevrayiosd Orananiee Reto DUE Spee i Seca eee eee i READY elieleeteary A bun M61A2 20mm F14F15F16F18F22 wpn Py Aims sidewinder wpn E amo siaewinderwpn SY E AMT 20 AMRAAM wpn E amonnan Figure 8 5 Adding weapons using the Weight and Fuel window Clicking the small squares to the left of each weapon slot will bring up a dialog box to load a weapon Opening the Weapons folder found in the main X Plane directory will display a number of weapon options For instance in Figure 8 6 a GBU 15 bomb is selected Weapon X Plane 10 f Aircraft L Fighters L Viggen JA37 Weapons Weapons AIM120 AMRAAM wpn AIM54 Phoenix wpn AIM7 Sparrow wpn AIM9 Sidewinder wpn DropTank wpn GBU wpn gun GAU 30mm A10 wpn gun M39 20mm F5 wpn gun M61A2 20mm F14F15F16F18F22 wpn LADAR wpn LANTIRN pod wpn Maverick wpn MK 83 wpn Figure 8 6 Selecting a weapon Clicking Open Weapon will arm the weapon
86. you chose Targeting Enemy Aircraft and Using Missiles With enemy aircraft in the sky weapons equipped to your aircraft and your joystick or yoke configured for weapons it s time to dogfight Use the controls in the cockpit or as assigned to your joystick to cycle through weapons or targets In order to lock on to a target using missiles you must have a joystick or key assigned to the target select up and or target select down functions as described in the section Configuring Your Controls above In order to usefully target the aircraft must have either a head up display HUD or moving map and preferably both When enemy aircraft are nearby you can use the target select controls to assign targets for your missiles to seek out If you have selected a target which is not currently visible the HUD will show an arrow pointing in the direction of the target as the image on the left in Figure 8 7 If the active target is visible on screen within the HUD however a targeting reticle will appear around the aircraft as in the image on the right in Figure 8 7 l 6025vs Figure 8 7 Two HUD views In the first a target is high and to the left off screen In the second the target is in view In aircraft with a moving map display there is often much more data visible than what is relevant in a dogfight Therefore by pressing the green buttons beneath the standard EFIS moving map you can turn off all but the TCAS t
87. 0 feet per minute or a vertical velocity of 500 feet per minute meaning it moves downward at 500 feet per minute Velocity of Flap Extension Vfe This is the maximum speed at which the aircraft can deploy its flaps without damaging or breaking them Visual Flight Rules VFR This is flying done using a combination of the pilot s view of the outside world and the aircraft s instruments Environmental conditions permitting such flight such as a sunny day with 10 mile visibility are referred to as VFR conditions It is assumed in such conditions that pilots are always able to see out the window well enough to avoid collisions with terrain and other aircraft To use visual flight rules one typically needs about 3 miles visibility and to stay about 1000 feet from the clouds Visual Meteorological Conditions VMC These are environmental conditions suitable for flying by sight VFR Very high frequency Omnidirectional Range VOR This is a type of NAVAID that sends out signals that pilots can follow to get to or from the transmitter While an NDB simply lets the aircraft s ADF needle point right to it the VOR actually lets pilots fly to the station along a programmed radial So for example rather than just flying to the VOR a pilot can be sure to fly to the VOR along the 090 radial from the east guaranteeing his or her location to be along an airway for the entire trip to the VOR Once the airway is charted the aircraft will be
88. 00 probably want to stick to a 45 field of view Widescreen monitors those with an aspect ratio of say 16 10 or 16 9 and a resolution of say 1920x1080 1600x900 and so on may benefit from a wider field of view 60 or so Setting Up the X Plane World Many features of the X Plane world are turned on or off using controls found in the portion of the window labeled Stuff to Draw These are discussed below Miscellaneous Drawing Settings When the box on the far left labeled draw view indicator is checked you will see a small orange airplane in the top of the screen when you rotate your view left or right using the q and e keys respectively The box labled dim under high G load or hypoxia should remain checked to simulate blackout in those situations X Plane can simulate orbital and sub orbital flight using the Space Shuttle and other spacecraft If the box labeled draw hi res planet textures from orbit is checked X Plane will display high resolution images of the Earth when simulating space flights These high resolution images will typically be displayed at altitudes of 100 000 feet or higher This has no effect on frame rate except when flying above that altitude The runways follow terrain contours box should always be checked This causes runways and taxiways to follow the elevation of the terrain upon which they are drawn In some cases the changes in elevation of the terrain may be very abrupt which can ma
89. 5 1 Setting up a flight from the Quick Flight screen Choose an airport from which to take off by using the upper left box in this window You can either type the airport s name or identifier in the text box to search for it or scroll through the full list Click on an airport to select it To the right of the airport selection is a box displaying your X Plane directory This is used in combination with the cover flow like view in the bottom left of the window to select an aircraft By selecting the X Plane 10 folder or the Aircraft folder you will be able to scroll through all the aircraft you have installed Clicking on a more specific folder will expand it and the cover flow view will show you only the aircraft in that folder The frontmost aircraft in the cover flow is the one which is selected Set the time of day and weather using the rightmost boxes Click on one of the rectangular panels to select the time of day and weather conditions shown in that panel Checking the always track real date and time box will make the time in the simulator match your computer s time Checking the use real weather box will cause X Plane to occasionally download the real world weather in your aircraft s location Finally when you ve finished setting up the flight press the Fly with these options button To set up a quick flight in the future bring down the menu by moving your mouse to the top of the screen click File and click Quick Flig
90. 855 MSL 99009 Figure 4 7 Setting the cloud coverage for the whole world 4 Set the visibility found on the left side of the screen to about five miles or so Higher visibility takes more computing power because the computer has to calculate what the world looks like for a much larger area Changing the Number of Other Aircraft The final setting that really impacts the simulator s frame rate is the number of other airplanes Access this by moving the mouse to the top of the screen clicking Aircraft then selecting Aircraft and Situations In the dialog box that appears go to the Other Aircraft tab There the number of aircraft setting found in the upper left of the screen should be set to one for maximum speed This means X Plane will only have to calculate physics on your aircraft providing a significant speed increase on slower CPUs With that done your performance should be optimized and you re ready to fly Configuring the Sound To configure the sound move your mouse to the top of the screen and click Settings then Sounds The dialog box that appears allows you to configure the relative volumes of all sounds in X Plane using the sliders on the right side of the window On the left side sounds can be turned off by category By default all sounds are enabled with volumes set at 100 sliders fully to the right The bottom of this window will also check the status of speech synthesis software If the software is
91. 90 Go to the ATC menu and check in with this new controller This is how you tell the controller you re now on his frequency waiting for his command If there are aircraft using the runway you will have to wait until they are done This may take some time At that time Tower will call you and give you your takeoff clearance Respond and then depart Unless otherwise instructed fly the runway heading up to your cleared altitude of 3 000 feet At some point you will be handed off to the center controller on 124 20 Check in with him in the same manner Continue on your heading and altitude and eventually he will begin vectoring you to an approach at your destination of KBFI Follow his commands Once the approach is set up you will be handed off to KBFI s tower for landing and the process continues until you ve arrived back at the gate If you opt to use the Nearby Air Traffic Controllers window the process is very similar to that outlined above However guessing which frequencies to tune at any airport is no necessary Press Enter to bring up the ATC interaction dialog File a flight plan 3 Open the Nearby Air Traffic Controllers window and click on Clearance Delivery or maybe Ground Control depending on which airport you re at X Plane will give you an asterisk next to the controller you should contact for clearance Your COM1 radio will now be tuned to the right frequency so press Enter to again open the ATC inter
92. A certification Finally this key enables cylindrical and spherical projections see Projector Setup for X Plane Professional for more information This is the option designed to replace Microsoft ESP Note that the Professional key along with the simulator itself can be purchased from X Plane com s Ordering page EFIS App can be downloaded from the X Plane com site USB key drivers for both Mac OS and Windows can be downloaded from the X Plane com site Run those installers to make X Plane recognize the USB keys History Many people ask us about the history of X Plane how we got started and where we re going Here s some background information about Austin Meyer the author and the history of X Plane As you may know the most popular flight simulator on the market historically is Microsoft Flight Simulator This may be predominately due to their early start with their flight simulator which dates back to about 1982 or so Over the years there have been many other upstart companies that have attempted to compete against Microsoft Flight Unlimited Fly and Fly 2k are a few examples All but X Plane have failed From the very beginning the greatest advantage of using X Plane was in the way the flight model is generated and the high frame rate at which X Plane can run This has long given us an advantage in being able to accurately calculate and depict the flight response and feel of an aircraft in flight In the past Microso
93. AA approved simulators and the EFIS App It requires one X Plane Professional USB key for each copy of X Plane or EFIS App on the network This is similar to the X Plane 10 Global simulator but it adds EFIS App a standalone program that runs on its own computer that gives a very realistic Avidyne primary flight display PFD and modular flight deck MFD All that is required to run this is a copy of X Plane or EFIS App from X Plane com and a Professional key for each computer that will be networked into the simulator Of course two monitors can be hooked up to one computer running EFIS App so that one only has to buy one computer to run both the Avidyne PFD and MFD which will save some money Furthermore this key enables X Plane to drive real Garmin G430 and G1000 GPS units Note that in order to interface with a real G430 or G1000 users must get a Simulator G430 or G1000 from Garmin then make the wiring harnesses to plug them in to the serial or Ethernet cables to the computer Users unsure on how to do this are better off buying a simulator boxed and ready to go from Precision Flight Controls PFC does provide ready made units with real G430s and G1000s installed and running Additionally this is the key that needs to be used for commercial purposes and FAA approved simulators for flight training It gives a Commercial Use message as X Plane starts up causing X Plane to check for flight controls and self test the frame rate as required for FA
94. AAAAA 0 0065 0 2000 0 0114 2 3000 99900 po000 yo000 99999 cl location width depth power AAAAA _AAAAA _AAAAA _AAAAA 0 0000 0 0000 0 0000 2 0000 99000 99000 90009 y9000 Figure 10 7 Further specifications for an airfoil s constants This minimum coefficient of drag also should not include the low drag bucket of a laminar flow wing A thick or highly cambered airfoil has a value of about 0 01 A typical older general aviation airfoil such as the NACA 2412 has a value of about 0 006 and a really thin symmetrical airfoil has about a 0 005 value Laminar flow airfoils can approach values of 0 004 but that number should not be entered here because it will be addressed in the laminar drag bucket controls discussed below Coefficient of Lift at Which Minimum Drag Occurs Enter the coefficient of lift at which the minimum drag occurs in the min d cl control seen in Figure 10 7 This value is probably very close to the coefficient of lift at zero degrees angle of attack called the lift intercept the very first number we entered If anything the minimum coefficient of drag occurs at a coefficient of lift a little lower than the lift intercept coefficient of lift This is because an airfoil usually has the least drag at an angle of attack of about zero degrees or just a hair lower Coefficient of Drag at Angle of Attack of 10 Degrees This value is modified using the d alpha 10 control seen in Figure 10 7 For a thin symmetrical
95. About This Manual This is version 10 40 of the manual to the home and professional versions of X Plane X Plane 10 Global and X Plane 10 for Professional Use respectively This manual is also available in PDF form in English German French Spanish and Italian To read those PDFs you will need a PDF viewer such as Adobe Reader or Preview installed by default on all Mac computers since about 2004 To search for a specific term or set of words press ctrl Ccommand on a Mac f to be taken to the term anywhere in the document If you would like to receive a free guide to many of the most important features of X Plane you can sign up for our free email course By signing up you ll be able to learn all the most important features of X Plane at your own pace without having to search through the manual for the feature you re interested in This course will show you how to e add new aircraft to X Plane for free e simulate out of this world situations literally like flying the Space Shuttle s re entry into the atmosphere e dogfight against your friends or X Plane s artificial intelligence e shoot approaches to your favorite runways and more Sign up for the free course to get the most out of X Plane About X Plane Overview X Plane is the world s most comprehensive and powerful flight simulator for personal computers and it offers the most realistic flight model available X Plane is not a game
96. Aircraft menu s Open Aircraft dialog box Note also that you can move to the helipad nearest you at any time by opening the Aircraft menu clicking Aircraft amp Situations and pressing the Helipad Takeoff button All manner of different helicopter layouts can be found in reality but we will discuss the standard configuration here a single overhead rotor with a tail rotor in the back Here s how this works First the main rotor provides the force needed to lift the craft by continuously maintaining the same rotor RPM for the entire flight The amount of lift generated by the main rotor is only varied by adjusting the blade pitch of the main rotor blades So imagine the one and only operational RPM of a helicopter is 400 RPM When the craft is sitting on the ground the rotor is turning 400 RPM and the pitch of the rotor s blades is about zero This means that the rotor is giving about zero lift Because the blades have zero pitch they have very little drag so it is very easy to move them through the air In other words the power required to turn the rotor at its operational RPM is pretty minimal Now when the pilot is ready to go flying he or she begins by pulling up on a handle in the cockpit called the collective When this happens the blades on the rotor go up to a positive pitch All the blades on the main rotor do this together at one time collectively Of course they are then putting out a lot of lift since they h
97. Base This is what the re entry is for to dissipate speed while descending so that the Orbiter is never going too fast for the thickness of the air that it is in It should only descend into the thicker air once it has lost some speed in the thinner air up higher The whole thing should be a smooth process wherein the ship doesn t get rammed into thick heavy air at too high a speed Now as the Orbiter begins to touch the outer molecules of the Earth s atmosphere you will notice a slight ability to fly the ship as some air begins to pass over the wings At the same time the HUD should begin showing speed Notice the picture of the Orbiter on the far right hand EFIS display in Figure 8 1 below The best way to see the entire panel is in 3D cockpit view selected from the View menu at the top of the screen or by pressing Shift 9 then use the arrow keys to position the view as desired Both the Orbiter and the path down to Edwards should be visible The goal is to stay centered on the path If the craft gets above it it is either too fast or too high and might overshoot the landing If it gets below it it is either too slow or too low and might not make it Remember that the line is drawn with a large margin for error so if a pilot stays on the line he or she will have plenty of extra energy Getting below the line a itt e will only tap into the speed altitude reserve Getting below the line a ot will keep the craft from reaching Edward
98. Degrees This is the coefficient of moment well into the stall set using the cm 4 control seen in Figure 10 8 For the NACA 2412 it is about 0 10 This is a moderate pitch down which is desirable because this pitch down will help recover from the stall Stall Minimum and Maximum Angle of Attack alpha min alpha max AAAAA AAAAA 15 000 15 000 99009 p9009 Figure 10 9 Specifications for an airfoil s AoA at stall The final two fields seen in Figure 10 9 specify the minimum and maximum angles of attack at which the airfoil stalls and loses lift respectively Finishing Up Change all of the parameters around a bit as discussed above then select Save As from the File menu Type in an airfoil name and hit Enter Congratulations You have just generated your own airfoil Drop it in the Airfoils folder in your X Plane folder so that it will be usable by all planes or in a folder that you make called Airfoils in the same folder as your airplane designs to be used only by that airplane Other Airfoil Maker Screens There are three other pages of information in Airfoil Maker These are not required to make a successful airfoil but you would probably look at them at least once during the development of an airfoil 180 to 180 Coefficients Figure 10 10 A graph of the 180 to 180 degree coefficients This window of the AOA 180 tab is just an information display This shows the complete airfoil coefficients from 180 t
99. Figure 2 2 No scenery selected for installation after clicking Select None Note that for regions where no scenery is installed only oceans and airports will be visible When you re finished selecting scenery click Continue to begin installing 8 The installer will begin displaying its progress When using DVDs the installer will prompt you when it s time to remove the current disc and insert the next Note that installation may take anywhere from thirty to sixty minutes per disc and that only one X Plane disc can be in the system at once the installer wont recognize a disc placed in a second DVD ROM Note that digital download time estimates are based on your initial network speed and real install times may vary significantly We strongly recommend that you install only a small bit of scenery now and add more later as the entire scenery package takes nearly 60 GB of space and a long time to install Scenery can be added or removed at any point in the future by re running the installer Insert Disc 1 if you have the DVD set but if you are using a digital download product key X Plane should remember it If not enter your product key when required When the X System installer comes up saying You already have X Plane 10 installed on this computer click the Add or Remove Scenery button and proceed just like in step 7 above Note Having finished the installation Mac users will probably want to exclude their X Plane installatio
100. Mobile or WingX Pro at IP address 192 168 1 3 0 1 seconds ago and the send was successful Note that if you have more than one device on which you are running ForeFlight you will need to also check the box directly below for ALL iPads or iPhones If you re using ForeFlight for iPad click the More button in the bottom right corner of the screen then select the Devices tab If you re using ForeFlight for iPhone swipe over to the second list of buttons on the main menu and tap the Devices button If your devices are configured per the above steps you should have a small square labeled K in the Devices window of ForeFlight This represents X Plane Tap the square and move the Enabled slider to the right then tap Devices to go back to the previous screen which is shown in Figure 6 3 If this is not the case make sure X Plane is able to get through your firewall by following the steps in the section Allowing X Plane through Your Firewall of Chapter 4 Then make sure X Plane is sending to the correct IP address on the device by tapping the i icon in the top right corner of the Devices screen on ForeFlight If the IP listed here is not the same one X Plane sent to change the IP in the left most box on the line you checked earlier and X Plane will resend to ForeFlight At this point X Plane and ForeFlight should be communicating so if you tap the Maps button in ForeFlight you will be
101. Note that more information on these multi monitor simulator setups can be found in the section Using an Instructor Operator Station IOS for Flight Training of Chapter Special Situations in X Plane At the top of the Local Map window is a row of check boxes which are used to put the map in different modes The edit check box opens a number of buttons on the left side of the screen which are used to edit the various NAVAIDS on the map Just click on a NAVAID to modify it or to add a new one Your changes can be saved or discarded upon exiting X Plane For a detailed description of the format used in the NAVAIDs on the Local Map please see the Navigation Data File Specification on the X Plane Airport and Navigation Data website Enabling the slope check box will display a vertical profile of the flight at the bottom of the map screen The inst check box makes a few key flight instruments appear within the map screen in order to see what the plane is doing By default opening the map screen pauses the simulation though so in order to use the map and thus these gauges in real time you must be using either an Instructor Operating Station or a multi monitor set up Finally the shut down tailwind ILSs box can be used to ignore the ILSs which are not aimed in the direction you need This is useful if you are flying at an airport with ILSs in opposite directions on the same frequency as is the case at KLAX Modern Means of Navigation
102. Similarly if you set this to NAV 2 then the HSI will show deflections from the NAV 2 radio and the autopilot will fly VOR or ILS signals from the NAV 2 radio when you hit the LOC or G S buttons If you set this switch to FMC CDU or GPS then the HSI will show deflections from the GPS which can be set manually or by the FMS and the autopilot will fly to the GPS destination when you hit the LOC button Remember that if you enter destinations into the FMS they will automatically feed into the GPS so the autopilot will follow them if you select LOC To repeat be sure to send the right signal NAV 1 NAV 2 or GPS to the autopilot when using the LOC and G S lateral and vertical navigation buttons The LOC button will immediately begin lateral navigation to a GPS destination once engaged It will however only track a VOR radial or ILS localizer after the needle has come off of full scale deflection This means that if you have a full scale ILS needle deflection simply because you have not yet gotten to the localizer the localizer mode will simply go into armed yellow mode and will not do anything yet to the plane Your current heading or wing level mode if engaged will remain in force or you can fly by hand until the localizer needle starts to move in towards the center Once that happens the LOC will suddenly go from armed mode yellow to active mode This causes the autopilot to start flying the plane for you disengaging any previous
103. Then in order to increase the likelinood of encountering forest fires open the Environment menu and open the Weather dialog box There click the radio button labeled set weather uniformly for the whole world Set all cloud layers to clear with no precipitation and set the temperature to 70 F 21 C or more At this point you should be able to find some forest fires especially in mountainous areas To jump instantly to the nearest forest fire as long as there is one fairly close by you can open the Aircraft menu and click Aircraft amp Situations In the dialog box that appears click the Forest Fire Approach button Alternatively the forest fires will show up in the X Plane maps available in the Local Map dialog box found in the Location menu as a small fire icon In the Bombardier 415 you will have to first scoop up water into the aircraft s underside Do this by bobbing ona body of water and assigning a key or button on your joystick to the Toggle water scoop function in the Buttons Basic tab as described in the section Configuring Keyboard Shortcuts of the chapter Configuring and Tuning Your X Plane Installation Watch the Water Status Display indicators near the top of the instrument panel and when the green guages are full toggle the water scoop back up With your water payload ready to be dropped you can assign a key or a joystick button to the jettison payload function categorized under flight cont
104. able to track your aircraft s location By tapping on a particular airport or by looking it up in the Airports section of the app you can get information such as radio frequencies that you can use in X Plane To center your the map view on your aircraft in the map screen just tap the crosshairs button in the upper right corner of the screen highlighted in green in Figure 6 3 Devices Downloads 5 Accounts Connected Aircraft K provides GPS and or AHRS Weight amp Balance data Settings User Waypoints Track Logs About 5 16 Z E Qe Airports es Documents Imagery File amp Brief ScratchPad Figure 6 3 The ForeFlight settings after connecting to X Plane iPad gt VFR amp TFRs Cee 8 50 AM CDT e i sox r OHE Q 7 Suqu i ba AS ff 130240 A POULSBO 830 gt i amp CRIN lt 122 9 a fo yi 8 Y A Nate Aa Ss ae iP OTICE A NATIONAL SECURITY 07 STED TO AVOID FLIGHT Chicaia n 00 MSLIN THISAREA s 3 1 SP ed ache BREMERTON JW M NATL PWT 1 2395 AWOS 3 121224 708 4 L60 123 05 RP 2 f EATI E n y 530M ACOMA 7 ay 2S O TL SE OTAMs Directory 4 I CT 9 aig oft h 7 Arig ATIS MEAE ENTE ri y ge 22 9 389 20 5 lt 100 S lT N rit Airports Figure 6 4 Using ForeFlight with X Plane Tapping the crosshairs button highlighted in green in the upper right corner of the screen will center the map view on your aircraft Cha
105. action dialog You ll have the option to Request Clearance Continue consulting the Nearby ATC window in this manner to get a reminder of who to talk to as you fly Using ForeFlight for Real Time Charts and Plates New to X Plane 10 10 is the ability to integrate with ForeFlight a tool for real world pilots to view charts and approach plates for their current location or locations they plan to visit When you install ForeFlight on your iPhone or iPad though you can connect it to X Plane X Plane in turn will send a simulated GPS signal to the ForeFlight app causing ForeFlight to behave as though you were actually flying in your location in X Plane To connect ForeFlight to X Plane do the following 1 Download ForeFlight free trial from the App Store to your iPhone or iPad Configure ForeFlight per their online Pilot s Guide oar WwW PY Connect your iPhone iPad to the same Wi Fi network as your computer that runs X Plane Launch X Plane on your computer and launch ForeFlight on your iPhone iPad In X Plane open the Settings menu and click Net Connections Select the iPhone iPad tab in the Net Connections dialog box Check the box near the bottom of the screen labeled send GPS data to ForeFlight Mobile or WingX Pro7 on ONE iPad or iPhone on the local network At this point yellow text should appear in the top of the Net Connections window saying something like Sending to a device running ForeFlight
106. airfoil this value might be around 0 015 The NACA 2412 comes in with a surprisingly good 0 012 A really highly cambered airfoil might be around 0 025 though Coefficient of Drag Curvature This value is set by the first power control in the drag section seen in Figure 10 7 The power curve is simply the curvature of the drag curve as it changes with angle of attack You will have to fiddle with the curvature until the curve looks like the experimental data but theoretically this number will be around 2 Laminar Drag Bucket Location Some airfoils called natural laminar flow or NLF airfoils have perfectly smooth airflow across a large part of the wing This flow pattern is called laminar flow hence the company name Laminar Research This super smooth low drag flow can only happen at fairly small angles of attack though so there is a low drag bucket or area ina small angle of attack range that has lower than normal drag The drag bucket location is usually thought of in terms of the coefficient of lift In other words the center of the drag bucket occurs at some coefficient of lift of the airfoil This might happen at a coefficient of lift of around 0 6 The laminar drag bucket location is set using the cl location control seen in Figure 10 7 Laminar Drag Bucket Width The laminar drag bucket width set using the width control shown in in Figure 10 7 refers to how wide the bucket is or what rang
107. al gyro or DG typically vacuum powered though possibly electric D C ELEC Figure 7 4 The three primary gyroscopic instruments in the Cessna 172 The Al indicates what attitude the aircraft is flying at how far the nose is above or below the horizon as well as how far the wings are banked and in which direction The TC indicates the rate of turn that is how steep or shallow your bank is in relation to a standard 2 minute turn rate and the DG is nothing more than a gyroscopically driven compass that is more stable and accurate than the old standby the magnetic or whisky compass The Primary Flight Instruments There are six primary instruments that have become standard in any instrument panel Since the early 1970s these have been arranged in a standard layout referred to as the six pack They are laid out in two rows of three instruments each The top row from left to right contains the airspeed indicator ASI the attitude indicator Al and the altimeter ALT The bottom row contains the turn coordinator TC the directional gyro DG and the vertical speed indicator VSI The airspeed indicator shows the speed at which the aircraft is traveling through the air In its simplest form it is nothing more than a spring which opposes the force of the air blowing in the front of a tube attached under the wing or to the nose of the aircraft The faster the airplane is moving the stronger the air pressure is that acts
108. al highways in the sky that connect different VOR transmitters These vector airways are given names for example V503 and are used by air traffic controls to assign clearances The High Enroute map is essentially the same as the Low Enroute view but it displays the medium and high level airways instead of low level ones It s very similar to Low Enroute but only shows the information of interest to pilots flying above 18 000 feet and making use of vector airways that are much longer based on larger VORs with longer ranges The Sectional map is designed as the standard chart VFR pilots are familiar with It shows airports airport and beacon frequencies ILS indicators roads rivers and railway lines It also has ground elevation data superimposed via a shaded background and information about the airports that are local to that area The Textured map displays airports roads rivers and railway lines In addition the terrain shader used on this map gives an overview of the landscape as it would be seen from the cockpit in X Plane This view uses the actual scenery installed in X Plane as its basis This nice map is not used in pilot circles To move your view around a map you can either click the map and drag similar to the way you click and drag in many PDF readers or you can use the arrow keys on the keyboard You can also zoom in and out using the and keys Additionally you can use the viewing control buttons located i
109. all white it is too high so the speed brakes need to be brought in If the lights are half red and half white the Orbiter is right on its glide slope about 20 Airliners fly their approach at 125 knots with a 3 angle of descent while the Space Shuttle uses 250 knots and a 20 descent angle not too unusual considering pattern entry started west of Hawaii actually To recap the craft should be at 250 knots on the green line lined up with the runway It should be facing half red half white glide slope lights with the flashing strobes by them This approach configuration should be held until the craft is pretty close to the ground 3 glide slope to the runway then the descent should be leveled and the gear put down using the g key or the mouse Pull the nose up for a flare as the runway approaches causing the Orbiter to touch down smoothly Lower the nose then and hit the parachute and even the brakes if the craft will be allowed to roll out Now if you can just repeat that process another hundred times in a row without a single hitch you will be as good as NASA Special thanks to Sandy Padilla for most of the Shuttle re entry information Flying the X 15 The North American X 15 is a rocket powered speed demon With a top speed of Mach 6 72 4520 miles per houn it is the fastest manned aircraft in the world To begin flight this craft is dropped uniquely from the B 52 mothership Its top speed is over double th
110. ally as described in the section Configuring Flight Controls of the chapter Configuring and Tuning Your X Plane Installation Navigation Autopilots and Flying on Instruments People often call customer support asking about some of the more advanced things that pilots do in the real world how to navigate use an autopilot or fly on instruments This chapter will cover these areas in a fair amount of detail but we recommend that if you are really serious about mastering these facets of aviation you head down to a local general aviation airport and hire a CFI Certified Flight Instructor for an hour or two If you have a laptop by all means bring it along and have the instructor detail these things in practice There is much more to review here than this manual could ever cover so a quick search for information on the Internet will also be of assistance Navigating Navigating over the Earth s surface is as easy as knowing where your aircraft is and how to get to where you want to go This isn t quite as straightforward as it sounds Imagine that you re flying IMC Instrument Meteorological Conditions that is in the clouds You have no reference to the ground and are flying over St Louis in the middle of an overcast layer As you might guess this looks pretty much identical to the view you would have flying over Moscow on instruments The only way to know that you re over St Louis and not over Moscow is to be able to navi
111. alog box from the About menu and check the box labeled Show instrument instructions in the cockpit After closing the window you ll see a description of an instrument whenever you hold the mouse over it A Note on Radio Tuning Avionics in most airplanes utilize twin concentric knobs that allow the pilot to tune the radio For example there will typically be a large knob on the surface of the radio with a smaller knob sticking out from the large one The large knob controls the integer counting number portion of the frequency and the smaller knob controls the decimal portion For example imagine that the COM1 radio the communications radio number 1 needed to be tuned to 128 00 MHz In a real aircraft the pilot would turn the big lower knob until 128 was visible in the window then turn the small upper knob until 00 was visible X Plane is set up the same way When hovering the mouse in the vicinity of one of the radio tuning knobs two counter clockwise arrows will appear on the left of the knob and two clockwise arrows on the right The arrows closest to the knob are physically smaller than those on the outside these adjust the decimal portion of the frequency The outside arrows are larger and adjust the integer portion of the frequency Using the Views You can change your view of the aircraft using the View menu or by using the keyboard shortcuts listed on the right side of each option in the View menu For example to select
112. angle of attack the center of the graph the coefficient of lift is fairly low it is close to the thin white line that represents zero As the angle of attack increases the coefficient of lift increases right along with it until it reaches around 16 angle of attack at which point the coefficient of lift falls abruptly That represents the stall Looking at the negative angles of attack one sees that the coefficient of lift actually gets negative If you go toa large enough negative angle of attack the airfoil stalls then too It is possible to stall upside down A good wing will have a decent coefficient of lift maybe 0 4 at angles of attack close to zero and a nice high coefficient of lift maybe 1 6 at the maximum angle of attack A safe airfoil will also have a stall that is not too abrupt In other words the coefficient of lift will fall off gradually at the stall rather than sharply Coefficient of Drag The red line on the graph in Figure 10 4 is the coefficient of drag Notice that the coefficient of drag is lowest close to zero degrees angle of attack The drag gets higher and higher as the wing goes to larger and larger angles of attack That is not surprising is it The higher the angle the wing is offset from the airflow the greater the drag It doesn t matter much whether the wing moves to positive or negative angles of attack that is whether the wing is aimed up or down moving the wing away from its most streamlined posi
113. ard instead e barrel rolls often described as a cross between a roll and a loop see Figure 8 10 Figure 8 10 Diagram of a barrel roll Thanks to MioUzaki for releasing this image into the public domain For more information on combat tactics see the Dicta Boelcke a list of tactics developed by World War ace Oswald Boelcke Performing Carrier Operations To begin carrier operations select the aircraft you will use The F 22 Raptor or the JA 37 Viggen both found in the Fighters folder in the Aircraft directory are good choices You must also be at an airport near a coast Then open the Aircraft amp Situations window and press the Carrier Catshot or Aircraft Carrier Approach buttons to set up a catapult launch from a carrier or a final approach to one respectively To take off from a carrier a few things must be done in quick succession First give the aircraft full throttle and pull in about half flaps Release the brakes using the b key by default to activate the catapult propelling your aircraft off the deck From there simply guide the craft down the flight deck and once clear pull the nose up When you re safely in the air bring the gear up using the g key by default and you re off Landing on the carrier is a bit more difficult First be sure you have an aircraft with an arresting hook such as the default fighters in X Plane To set up an approach to a modern carrier such as the USS Nimitz
114. arm vnav enab vnav arm vnav time gp enabl app typ auto throt mode hding mode alt bac 0 1 app sync butn Annunciators general Annunciators engine Armed autopilot functions autopilot arms Autopilot modes Autopilot values set speed set hding set vvi dial alt vnay alt use alt sync roll sync pitch hdng delta pitch delta R d sec Q d sec rudd ratio elev ratio V kts dis ft alt set vvi set alt act vvi act test time diff psi dump all bleed src APU eqipd APU switch APU runng APU N1 APU genrt GPU The desired speed setting for the autopilot The desired heading setting for the autopilot The desired vertical velocity setting for the autopilot Weapon status Pressurization status Auxiliary power unit and ground power unit status APU GPU status power targ selct hydr pumpn hydr qtyn hydr presn busn amp busn volt engin in W solar out W batt w hr Cross tie inlet ice prop ice pitot ice statc ice aoa ice Iwing ice rwing ice windo ice warn time caut time warn work caut work gear work gear warn stall warn VRS ratio Radar status The status of the target selection Hydraulic status The status of hydraulic pump n The hydraulic fluid in pump n The pressure of hydraulic pump n Electrical and solar power status elec amp solar status Bus n s amperage
115. as they go through each cycle used to steer the craft left right forward or aft Joystick A control device used in aircraft It consists of a base with a handle attached to it The handle can be tiled around within the base to control the pitch and roll movement of the aircraft Computer joysticks often have the ability to twist the handle to control yaw movement also Real airplanes have either a joystick or a yoke to control them while helicopters are controlled with joysticks only Rotor The rotating part of a helicopter that generates the craft s lift similar in appearance to an oversized airplane propeller though different in its operation Rudder pedals Foot pedals in an airplane used to steer the plane down the runway and to control its yaw motion in flight that is the wagging of its tail left or right This becomes very useful when starting turns and counter acting crosswinds Note that these are not spelled petals as they are not named after the fragile leaves of a flower Yoke The yoke named after a wooden device draped across oxen to tow things is the steering wheel of the airplane It is used to steer the plane in flight by dipping the wings up or down and by pulling the nose up and pushing it down Note that this is not spelled yolk as it is not named after the center of an egg Movement of an Aircraft Roll Pitch Figure G 1 This image illustrates the pitch roll and yaw axes of an airp
116. at of the SR 71 the world s fastest jet airplane and its maximum altitude of over 50 miles qualifies its pilots for astronaut status The craft s absurdly high top speed requires a blast shield to be installed over one side of the windshield without it the windows would burn up The X 15 pilots would fly the high speed portion of the mission with the shield on the right side looking out the left side only After the craft slowed down and the left window was sufficiently charred the pilot would jettison the blast shield and move to the right window in order to land To open the X 15 open the Aircraft menu and click Aircraft amp Situations In the dialog box that appears click the Air Drop from B 52 button X Plane will load up both the X 15 and its drop ship by default the B 52 When you are ready press the space bar to release the rocket from the drop ship Give it full throttle with no flaps and watch your airspeed rocket that is until it gains enough altitude at which point its indicated airspeed will drop to maybe 15 knots while it is actually moving at Mach 6 Simulating Combat in X Plane X Plane is not intended to be a combat simulator Therefore while combat functionality exists in the form of guns and missiles damage from weapons is not simulated realistically getting hit will simply cause your engines to die allowing you to glide to the ground Simulating combat in X Plane involves four steps con
117. ave a positive pitch Equally apparent is the fact that they are harder to drag through the air now since they are doing a lot more work Of course since it is a lot harder to turn the blades they start to slow down if this were allowed to happen it would be catastrophic since the craft can t fly when its rotor isn t turning To compensate at that point any modern helicopter will automatically increase the throttle as much it needs to in order to maintain the desired 400 RPM in the rotor To summarize this is the sequence for getting a helicopter in the air in X Plane 1 While on the ground the collective handle is flat on the floor This means the rotor pitch is flat with minimum drag and zero lift In X Plane a flat collective corresponds to the throttle being full forward or farthest from the user The automatic throttle in the helicopter is obsessively watching the rotor s RPM adjusting the throttle as needed to hold exactly 400 RPM in the example above On the ground with the collective pitch flat there is little drag on the blades so the power required to hold this speed is pretty low 2 When you decide to take off you do so by raising the collective up that is by pulling it up from the floor of the helicopter In X Plane this is done by easing the throttle on a joystick back down toward you This increases the blade pitch on the main rotor and therefore increases its lift but it also increases the drag on the rotor a lot
118. be displayed at right Alternatively you can get the real name of the instrument by turning on the instrument instructions option by going to the About menu clicking Instructions and checking the to get the Show instrument instructions in the cockpit box 4 Explain why you think the result you are seeing is wrong Provide proof if you think the simulator is not doing what the real plane would do Remember a bad report would say The pressure gauge does not work Which pressure gauge Why do you think it does not work What do you expect it to show What plane are you even flying A good report would say On a Mac running OS X Lion renamed the preferences and opened an aircraft included with X Plane via the File menu then set the controls as follows then observed the manifold pressure gauge to indicate manifold pressure of zero as advanced the power though in the real plane would get 25 of manifold pressure in this plane as know from the following excerpt from the plane s pilot s operating handbook That report indicates what type of computer you are using what you do to get the problem in a way that lets us perfectly mirror it what you think the problem is and it gives proof that what you believe about the plane is in fact true That is enough info for us to work with Also be sure to send the log txt file This lists what type of computer you have Hardly anyone even thinks to mention whether th
119. ble in that order as in the real world to get clearance for takeoff After you get clearance you tune to the Ground if available or Tower frequencies for your taxi clearance When you get to a hold short line ground control will hand you off to tower and then you ll receive handoffs throughout the rest of your flight when necessary keep tuning to the proper frequency to continue to receive air traffic control guidance To find these frequencies as well as other important airport information click on the round airport icon above its name in the Local Map screen found under the Location menu This will open an informational box in the upper right corner of the map which can be closed by clicking the icon a second time Alternatively in version 10 40 and later is the option to show nearby ATC controllers and their frequencies Open the Special menu and click Toggle Nearby Air Traffic Controllers Window to open a box that can be repositioned anywhere on the screen You can auto tune your COM 1 radio to the frequency of the controller you d like to contact by clicking on its row in the list In addition if you re ever en route and not sure which controller you should be talking to X Plane will do its best to suggest the right one you ll see a little asterisk next to the recommended controller Controller de Figure 6 1 The Nearby Air Traffic Controllers window As in the real world any ATC interaction begins with fil
120. but an engineering tool that can be used to predict the flying qualities of fixed and rotary wing aircraft with incredible accuracy Because X Plane predicts the performance and handling of almost any aircraft it is a great tool for pilots to keep up their currency in a simulator that flies like the real plane for engineers to predict how a new airplane will fly and for aviation enthusiasts to explore the world of aircraft flight dynamics Welcome to the world of props jets single and multi engine airplanes as well as gliders helicopters and VTOLs X Plane contains subsonic and supersonic flight dynamics allowing users to predict the flight characteristics of the slowest aircraft or the fastest X Plane also includes more than 30 aircraft in the default installation spanning the aviation industry and its history Aircraft included range from the Bell 206 JetRanger and Cessna 172 to the Space Shuttle and the B 2 Bomber Additionally some 2 000 additional aircraft models can be downloaded from the Internet X Plane org the X Plane com Links page and Google are good places to start looking many of which are completely free If those aren t enough users can design their own airplanes and test fly them The full X Plane scenery package covers the Earth in stunning resolution from 74 north to 60 south latitude Users can land at any of over 33 000 airports or test their mettle on aircraft carriers oil rigs frigates which pitch and roll wi
121. can correct it When both tones are being received in equal amounts the craft is lined up with the physical centerline of the runway These LOC transmitters do not necessarily have to be paired with a glide slope but doing so makes them an ILS The glide slope beacon functions similarly to the localizer sending out two tones that have the same frequency but different modulations The difference is that the glide slope tells the plane that it is either too high or too low for its distance from the runway The pilot uses this information to push the craft s nose up or down as needed The ILS will allow a pilot to fly on instruments only to a point that is a half mile from the end of the runway at 200 feet depending on the category of the ILS above the ground If the runway cannot be clearly seen at that point the pilot is prevented from executing a normal landing If this happens the pilot in real life is required to fly a missed approach and climb back to altitude in order to try again or go somewhere else For detailed instructions on how to fly an ILS approach see the section Flying an Instrument Approach in X Plane below GPS Navigation The Global Positioning System was first created for the US military and introduced to the public in the early 1990s This system consists of a series of satellites orbiting the Earth which continuously send out signals telling their orbital location and the time the signal was sent A GPS receive
122. ced on the Desktop so that the folder can be found in the future Accept the user agreement and click Continue once again Select the scenery that should be installed Depending on the installer on the disc either all of the world or none of it will be selected by default An unselected tile will appear bleached in color while a selected tile will have its full color If you are unsure what areas are currently selected just click Select None to turn everything off From there select the individual tiles to install by clicking on them Additionally you can click and drag to select large areas quickly Note that for regions where no scenery is installed only oceans and airports will be visible When you re finished selecting scenery click Continue to begin installing Welcome Select Scenery Pick Destination License Please pick the en you would like to install now You can use this installer to add more scenery or remove scenery later If you fly into an area with no scenery installed you will see only ocean Select Scenery Install Onan REDE ERRPERROREe_f Bon BER eneeo E S e a eis at Click on the world map to pick select regions to install Disk size 1907 7 GB GELECT ALL SELECT MONS Free disk space 991 8 GB ESERE CIPACED SESS NONE Disk space needed to install 58 1 GB You have enough free disk space to install X Plane 10 with the selected scenery Comes Figure 3 3 All scenery selec
123. cial menu The planet s gravity is calculated based on the radius and mass of the planet This can be used for some interesting experiments Flying Other Special Situations In the Aircraft amp Situations dialog box opened from the Aircraft menu you will find a number of other special ways to take off and fly Pressing the Grass field takeoff Dirt field takeoff Gravel field takeoff or Waterway takeoff buttons will take you in your current aircraft to the nearest airstrip of that type Be sure not to use the Waterway takeoff button unless you are in a seaplane Using the Frigate Approach Medium Oil Rig Approach or Large Oil Platform Approach buttons will give you excellent targets for a helicopter landing Expert Essays Unleashing the Full Potential of the Simulator Tuning the Handling of Aircraft in X Plane If X Plane is set up and flying but aircraft seem to be too sensitive in pitch or if they pull to one side the simulator s handling may need to be tuned It is also vital to make sure the hardware itself isn t malfunctioning Before performing the following make sure the joystick and or other control devices are set up and calibrated See the section Configuring Flight Controls of the chapter Configuring and Tuning Your X Plane Installation for instructions on doing this To easily see whether the controls are properly calibrated and for the first steps in troubleshooting your hardware see the section My Joy
124. cking Quicktime Movie Specs In the dialog box that appears you can set e the frame rate of the movie measured in frames per second e the resolution of the movie width only height will be calculated automatically from the width and e the time multiplier indicating how many frames to skip when doing a time lapse video In choosing a frame rate know that videos produced at 15 frames per second will look jittery Film and television use 24 and 30 frames per second respectively In choosing a resolution keep in mind that an x resolution of 720 pixels is 720p and that increasing beyond the resolution you re using on your screen will give no benefit To begin recording a movie either press Ctrl Spacebar or open the File menu and click Toggle Movie After flying whatever you intended to record turn the recording off by either pressing Ctrl Spacebar or clicking Toggle Movie from the File menu A file called X Plane aircraft name _ number mov will appear in your top level X Plane directory found by default on the Desktop Your movie file can be played back on virtually any computer If the appropriate software is not installed on the computer you want to play the file on you can get a free cross platform multimedia player from the VideoLAN Organization Capturing a Screenshot The final method of saving or sharing your flight is to take a simple screenshot This can be done either by pressing Shift Spacebar or by moving you
125. color while a selected tile will have its full color as all tiles do in Figure 3 1 Welcome Select Scenery Pick Destination License Please pick the scenery you would like to install now You can use this installer to add more scenery or remove scenery later If you fly into an area with no scenery installed you will see only ocean Select Scenery Click on the world map to pick select regions to install Install Finish em ae a a a cn a RESESEEESE SERGE REE ERE BFR See eee ee BP TRAEN EREREERE CES See BERR BEE K Lee EMEA ki JENE Fo oO N SRR Bo BEREABER Liu id CERO ERE HE PEE EELE SE HEEESErFLE BREE Oooo EEREEREES E ERESEE E BREESE ROMA ESrERR E FEEPER SPOR E EEEE E EEE E Wer e dee E ai E al E Ekra n E Fa mE E BE EZE EE E HE isk size ABUS Mi TESEIECTANON EEA Pree dick space 951 8 GB ese UE WSS Wes Y Disk space needed to install 58 1 GB You have enough free disk space to install X Plane 10 with the selected scenery CUT CORR Conus Figure 3 1 All scenery selected after clicking the Select All scenery button during the installation If you are unsure what areas are currently selected just click Select None to turn everything off as seen in Figure 3 2 From there select the individual tiles you would like to install by clicking on them Additionally you can click and drag to select large areas quickly Note that for regions where no scenery
126. d continue clicking Next Install etc 5 If the installer which you just extracted in Step 4 does not run automatically navigate to C video drivers and double click on setup exe or a similar launch file 6 Agree to the license agreement choose the express installation and click Next or its equivalent until the installation finishes 7 Reboot your PC and you re ready to fly Graphics Driver Requirements in Linux When running X Plane on Linux please note that you must install the proprietary Nvidia or AMD drivers X Plane will not run using Gallium or Mesa open source drivers Selecting Flight Control Hardware While it is physically possible to fly X Plane with only the mouse and keyboard this can be cumbersome and unrealistic for obvious reasons While instructions for flying this way are included in the section How to Fly of the chapter Flight in X Plane it is strongly recommended that users fly with at least a joystick for a realistic experience So which joystick should a user purchase Every USB joystick and yoke made in the last 10 years or so will work with X Plane but as with most things in life you get what you pay for Be leery of joysticks advertised for 29 95 at a local retailer In our experience the cheaper hardware typically does not last as long or work as well as more moderately priced equipment Note X Plane can only interface with USB devices This covers nearly all the controllers man
127. d in detail in the appendix Water World or Help there s water everywhere For a full explanation of the airport identifiers used in X Plane see the X Plane Airport and Navigation Data site s FAQ for X Plane Users Other Ways to Choose a Location You do not have to choose a location for your flight using the list of world airports You can have X Plane choose a random location near you by moving the mouse to the top of the screen clicking Location and selecting Get Me Lost You can also choose a location visually from the 3 D globe by selecting the Planet Map from the Location menu The controls in the bottom right corner of this dialog box move your view of the globe as follows The large round button spins the globe up down left or right depending on where along its edge the button is clicked The buttons below this each have two small triangles On the left is the button to zoom out and next to it labeled with two larger triangles is the one to zoom in Below the zoom buttons is the center on acft button which when clicked centers the map view on the aircraft Clicking a location on the planet map will transport the aircraft to the airport nearest where the map was clicked To close the window without relocating the craft click one of the Xs in the top corners or press the Enter key Changing the Environment The X Plane environment consists of weather time of day and date each of which can be modified at will Set
128. data can have These include the time stamp of that instant the aircraft s location in latitude longitude and altitude the indicated airspeed and more You can use the scroll bar above the dark gray file specification box to look through all the data values and you can mouse over individual values to get a description of them Note that even if your instantaneous snapshots of the aircraft do not use a given parameter Such as the engine pressure ratio perhaps your data file must use a dummy value as a placeholder After formatting your data for X Plane as an FDR file you can load it using the Load Flight Data Recorder File dialog box Click the silver square labeled Flight Data Recorder file navigate to your file and double click on Then when you close the dialog box you will be greeted with the standard replay shuttle buttons with which you can replay the flight Viewing the Behind the Scenes Flight Model X Plane models flight by breaking an aircraft down into a number of little pieces and finding the forces acting on each piece By clicking the Show Flight Model option from the Special menu or by pressing Ctrl m on the keyboard and moving to an outside view e g by pressing Shift 8 on the keyboard for the chase view you can actually see all the forces calculated on each piece of the craft as illustrated in Figure 5 7 With some wind and turbulence turned on in the Weather screen you can even see the ps
129. dify the use the inner knob to scroll through the characters see the section A Note on Radio Tuning of the chapter Flight in X Plane for more information on using the knobs The databases in these radios are not limited simply to the identifiers of the airports you may wish to fly to You can enter the IDs for any VOR or NDB station you d like or the name of any waypoint or fix you d like to go to Flying on Instruments Though for a long time considered impossible in aviation circles the ability to fly an aircraft through a large cloud or fog bank relying completely on the aircraft s instruments was made possible in the 1920s Before then nearly everyone that attempted this had become just another part of the wreckage smoldering in a field Now it is commonplace for even relatively inexperienced pilots to fly long distances in clouds An instrument rating only requires 125 hours total flight time although it would certainly not be wise for a 130 or 140 hour pilot to attempt an instrument approach in a 200 ft overcast with mile visibility or to take off on a foggy day Modern gyroscope based instrumentation and continual training make it possible to safely fly with reference to only the instrument panel To begin a discussion on instrument flight we must first discuss why it is so difficult It isn t that the principles behind flying on instruments are so difficult or that interpreting what the instruments are telling you is tha
130. do the following Locate either the X Plane exe file found in the X Plane 10 installation folder or the shortcut you use to launch X Plane and right click on it Click Properties from the menu that appears Go to the Compatibility tab and check the Disable desktop composition box With that done X Plane will launch with the Basic theme and all menus will render correctly DVD Installation on a Mac To install X Plane on a Mac do the following Insert Disc 1 of the X Plane installation DVDs into your DVD ROM drive and wait for it to spin up If you are using the earliest set of X Plane 10 discs printed around November 2011 download the updated X Plane installer from our web site then skip to step 3 2 Double click on the X Plane DVD icon on the Desktop Double click the Installer Mac app to launch the installer Note If the buttons at the bottom of the X System screen labeled Quit Go Back and Continue are not visible then the system is probably running at a minimal resolution like 800x600 Using this resolution will not allow the computer to display the bottom of the X Plane screen and you will need to force the installer to exit via the Option Command Escape keys and increase the screen s resolution to at least 1024x768 By default X Plane will install to the Desktop Though it can be installed elsewhere by clicking the Change Destination button it is strongly recommended that it be pla
131. e president of the company was the founder of this ingenious NASP concept While the Space Shuttle and other conventional rockets use rocket engines to blast up to their orbital speed 18 000 mph the NASP breathes air to run its engines so it must do most of its acceleration in the atmosphere This use of the oxygen in the atmosphere rather than carrying liquid oxygen on board makes the vehicle much more light and efficient but it also means that the aircraft must fly at many many thousands of miles per hour in the air which creates tremendous heat and drag Circulating cool fuel through the skin of an aircraft is not a new idea in fact the bell shaped nozzles on most rocket engines employ this technology to keep them from melting For the NASP this is one of the few options that will keep the skin temperatures down and allow hypersonic flight that is flight at five times the speed of sound or greater You might think that using an insulated tile system like the one the Space Shuttle has would be a good option but maintaining and replacing thousands of small tiles would be problematic bulky and expensive Of course circulating fuel to keep the skin cool has its drawbacks too The SR 71 Blackbird uses its cool fuel to keep its surface temperatures down and in fact is limited to much lower speeds than Mach 3 when low on fuel because there is nothing left to absorb the heat Open the SR 71 in X Plane and rather than seeing a red line on the airs
132. e rather than line by line as in the checklist view you can select Open Text File for Viewing from the Special menu then use Toggle Text File for Viewing to turn it on and off Changing How Damage Affects the Aircraft By default X Plane does not remove parts of the aircraft when the craft s limits are exceeded However by opening the Operations amp Warnings dialog box from the Settings menu you can enable the following located in the bottom left of the window e remove flying surfaces in over speed which causes X Plane to remove wings and other flight surfaces when you exceed the aircraft s maximum speed by some percentage e remove flying surfaces in over G which causes X Plane to remove wings and other flight surfaces when the g forces acting on the aircraft exceed the rated maximum by some percentage e remove flaps in over Vfe which causes X Plane to remove the flaps if they are extended at speeds greater than Vie the maximum flap extension speed noted with a white arc on the airspeed indicator e remove gear doors in over Vje which causes X Plane to remove the gear doors if they are extended at speeds greater than Vie the maximum gear extension speed Additionally with the reset on hard crash box checked X Plane will automatically reload your aircraft at the nearest airport in the event of a fatal crash By making these damage modeling features optional X Plane allows both easy possibly unrealistic flights as well
133. e you can change your view as much as you like while replaying This is in contrast to a Quicktime movie which records only what you see while you re recording These files like situations can be shared with and replayed by any X Plane user To create a replay a smo file move your mouse to the top of the screen click File and click Save Replay By default X Plane will store your replay in the following directory X Plane 10 Output replays To load a replay open the File menu as before but select Load Replay Navigate to the location in which you saved your smo file click on it then Open Replay to load Creating a Movie In addition to file types readable only by X Plane you can also create more universally readable movies This feature is available in 64 bit versions of X Plane 10 40 and later and in all 32 bit versions The downside to these movie files is that they record exactly what you see when you record them and they do not record sound You will toggle the recording on fly around a bit then toggle the recording off the resulting avi file will contain what you saw on your screen while flying around After recording the movie you can edit it in a program like iMovie installed on new Macs by default or Windows Live Movie Maker Before recording your movie you may want to set up the movie s specifications Do so by moving the mouse to the top of the screen clicking on the File menu then cli
134. e FLIGHT DIR switch to OFF Alternatively assign a key or joystick button to turn it off in the Joystick amp Equipment dialog box of X Plane Using the Controls With the autopilot turned on either to the flight director only mode or the servo driven control mode you are ready to use the autopilot functions We will discuss when it would be appropriate to use some of the most common functions Wing Leveler and Pitch Sync Hit either the wing leveler WLV or the pitch sync PTCH to hold the current roll and pitch attitude respectively This is useful when switching between autopilot functions Heading Altitude Vertical Speed Speed Hold Flight Level Change and Auto Throttle Hit the heading hold HDG altitude hold ALT vertical speed V S speed hold SPD flight level change FLCH or auto throttle ATHR buttons and the autopilot will maintain whatever values are entered into their respective selectors For the sake of smooth transitions many of these values will be set by default to your current speed or altitude at the moment the autopilot function buttons are hit If you want the autopilot to guide the aircraft to a new altitude you have to ask yourself Do you want the airplane to hold a constant vertical speed to reach that new altitude or a constant airspeed to reach it Since airplanes are most efficient at some constant indicated airspeed climbing by holding a constant airspeed is usually most efficient Imagine y
135. e box labeled IP of master machine at the bottom of the dialog box and enter the master machine s IP address Note that in no case should you need to change the port number from 49 000 How should these extra displays be configured Let s assume we are to use four computers and four monitors one cockpit and three external visuals a common setup On each of the three computers used for external visuals we first need to open the Rendering Options dialog box from the Settings menu There we will enter a lateral field of view of 45 for each of them Enter a lateral offset for networked scenery of 45 for the left screen 0 for the center screen and 45 for the right screen with no vertical offset on all screens This will simply yield a 135 45 x 3 field of view If this is drawn out on paper it becomes apparent that the 45 offsets on the left and right screens will cause them to perfectly sync up with the center screen From there the monitors need to physically be moved around the cockpit that is where a user will sit when flying the simulator in a semi circle describing a 135 field of view If this is not done then the horizon will not appear straight as the craft pitches and rolls caused by the fisheye lens effect If a 135 field of view is described in a flat plane or in an arc of monitors that describe less than 135 of arc fisheye distortion will result apparent as a horizon that seems to bend and disto
136. e gradual one as the angle of attack is further increased In most cases this number will be zero or very close to zero This is modified using the drop control seen in Figure 10 6 Coefficient of Lift Curvature After the Stall Different airfoils have different lift slopes after the stall For skinny airfoils that stall sharply the power should be fairly low perhaps around 1 4 For fat airfoils which usually have more gentle stalling characteristics this number may be closer to 2 0 This setting is controlled via the box seen in Figure 10 6 Just play with the second power control until the graph looks like the data you are trying to model from the airfoil chart in whatever book you are getting your airfoil data from Coefficient of Lift Drop from Stall to 20 Degrees This is the decrease in coefficient of lift from the stall to an angle of 20 This number modified using the second drop control seen in Figure 10 6 might be in the 0 4 range for a thicker airfoil 0 6 for a thinner one The NACA 2412 has a value of about 0 4 The coefficient of lift goes from around 1 6 to 1 2 as the angle of attack goes from around 16 to 20 Coefficient of Drag Minimum The coefficient of drag minimum labeled cd min in Figure 10 7 is the minimum coefficient of drag of the airfoil Once again this does not include induced drag which is determined automatically by the X Plane simulator cd min min d cl d alpha 10 power AAAAA AAAAA AAAAA
137. e of coefficient of lift the drag bucket covers A decent guess would be 0 4 Laminar Drag Bucket Depth This is the all important variable The depth control seen in Figure 10 7 determines how much the airfoils drag is reduced by going to laminar flow Ideally this will be around 0 002 That is actually quite a bit though it might turn a coefficient of drag of 0 006 to 0 004 quite a large percentage difference Laminar Drag Bucket Curvature This is set using the second power control in the drag section of the window seen in Figure 10 7 The power curve is simply the curvature of the low drag bucket You will have to fiddle with the curvature until the curve looks like the experimental data but chances are this number will be around 3 to 5 Coefficient of Moment Low Alpha Change Point The coefficient of moment is usually linear across the non stalled angle of attack range In other words if the airfoil is not stalled the moment curve is usually a straight line After the stall however the moment coefficient tends to change direction For the NACA 2412 the moment coefficient has its low angle of attack moment change at 10 a point corresponding to roughly 4 before the stall This point of change is set using the alpha 1 control highlighted in Figure 10 8 Jimages airfoil_maker alpha_1 png Figure 10 8 Further specifications for an airfoil s constants Coefficient of Moment High Alpha Change Point This characteristic set
138. e parts In the top left is a listing of every airport name arranged by airport name with the airport s identifier listed to the right To the right of the list pane is an overhead view of the currently selected airport s layout The bottom half of the window displays rows of quick start buttons The buttons in the Takeoff column on the far left will transport the aircraft to the specified runway To the right of these buttons are the Final Approach buttons which will transport the aircraft to the specified distance away from the runway on the button s left Finally the Ramp Start buttons will transport the aircraft to the specified ramp for takeoff To search the available airports type either the airport name or the airport ID into the white box below the list pane labeled Apt For instance you could obtain the same results by searching for KLAX or Los Angeles Intl You could even just type Los Angeles and scroll through the results Alternatively use the up and down arrows on the keyboard to move through the full list To travel to an airport click on it once in the list pane to highlight it causing a grey box to appear around it then click the Go to This Airport button Note that if the aircraft is moved to an area that does not have any scenery installed it will end up on a runway which is hovering above the ocean down below This is referred to as water world and it is covere
139. e rate If however the frame rate is still unacceptable you may need to change the resolution as well Changing the Resolution The screen resolution refers to the number of pixels that X Plane must fill The lowest available and default resolution is 1024x768 Increasing the resolution will cause a drop in frame rate if your graphics card is not powerful enough When using X Plane in windowed i e not full screen mode simply dragging the window size down will lower your resolution When using X Plane in full screen mode open the Rendering Options by moving the mouse to the top of the screen clicking Settings then clicking Rendering Options Since the run full screen at this resolution box must be checked for full screen mode you can use the drop down menu to the right of that box to choose a lower resolution Try 1024x768 first to see if lowering the resolution does indeed improve your frame rate Note however that choosing a resolution different from the resolution set in your operating system may cause X Plane to display a black border around the simulator Optimizing Other Rendering Options A few more rendering options are very important in getting the best performance in X Plane on your computer Once again to modify the rendering options move your mouse to the top of the screen click Settings and click Rendering Options On most computers the rendering options with the greatest impact on performance are the number of objec
140. e rendering settings based on five preset options minimum low medium high and extreme Each preset was hand built in an attempt to make good settings trade offs If you don t want to spend a lot of time tweaking each individual setting in the Rendering Options screen we recommend that you start with one of these presets In general if your system is fairly old try the low option and then switch to minimum or medium depending on your results If your system if very new try the high and extreme settings Keep in mind that you will need to restart X Plane to see the changes take effect Setting the Basic Rendering Options The broadest reaching graphics settings are located at the top of the Rendering Options dialog box in the section of the window labeled Resolutions These include the texture resolution the resolution of the window when in full screen mode the level of anti aliasing and more Texture Resolution The texture resolution drop down box determines the clarity and detail of the textures displayed in X Plane Textures are the image maps that are draped over the terrain and aircraft to make them look realistic If the texture resolution is set too low the runway and terrain will look blurry and blocky While this will not look very good it will use very little video memory VRAM so a high frame rate will be more easily achievable The more powerful a computer s video card is though the higher
141. e rich version available Updates within a given version of X Plane e g from Version 10 0 to 10 1 to 10 2 are free and recommended for virtually all users 1 In X Plane move your mouse to the top of the screen causing the menu to appear and click About 2 Inthe About menu click About X Plane 3 In the window that appears there will be an Update X Plane button if an update is available Clicking this will cause X Plane to download the latest update and run the updater for you 4 The installation files will be downloaded and installed after which you will be ready to fly Further Considerations Among the more important options skipped in the guide above was the configuration of flap and trim switches If your joystick or yoke has switches or buttons you would like to use for this purpose you can configure them similarly to the brakes that we assigned in part 3 of this guide The difference is that when using a switch pressing it up assign it one function and pressing it down will assign it another Remember to click the button on your joystick before trying to assign it a function Further information on this can be found in the section Configuring Flight Controls of the chapter Configuring and Tuning Your X Plane Installation Preparation and Installation System Requirements Given X Plane s incredible capabilities and accuracy it is not possible to run a current release of X Plane on an exceptionally old c
142. e that FAA certification of a simulator requires not only that the user has X Plane 10 Professional but also the appropriate hardware cockpit and flight controls available through the X Plane Hardware page and companies such as Precision Flight Controls and Fidelity Flight Simulation This is because flight training systems can only be certified as a complete package a software and hardware combination The commercial FAA certifiable software is available for 750 to 1 000 per copy and the hardware runs from 5 000 to 500 000 The retail version of X Plane purchased at X Plane com is not certified for flight training right out of the box since certification requires a software and hardware combination However the software available for about 80 at X Plane com is almost identical what is found in the 500 000 full motion FAA certified platforms The biggest difference is that the FAA certified versions have custom aircraft files with larger instrument panels which are set up to work with hardware radios like those found in the physical cockpits The FAA certifiable version also has some of the purely fun stuff like space flight removed even though those situations are simulated accurately in X Plane just like the FAA certified subsonic terrestrial flight X Plane 10 Global The standard X Plane simulator is the retail copy of X Plane It requires one X Plane 10 Disc 1 DVD or one digital download product key for each copy of X Plane on the netwo
143. e your own METAR rwx file allowing you to provide your own weather to x plane with unlimited resolution and location of weather definitions To do so add lines to the METAR rwx file that list the reporting station name as MDEG Then add the longitude latitude and elevation Next enter the METAR report you want to apply at that location For example if we wanted to change the weather for the South Carolina area we would specify the area in the METAR rwx file as MDEG 81 235425 34 5647 80 0 After that we d enter 24031KT 2SM CLR 10 M10 A301 1 for our weather New in 10 40 the WINDS rwx file will be downloaded along with the METAR rwx file Note that only wind information for the United States is automatically downloaded but it also allows you to manually specify the wind at any location Start a new line at the end of the file with DEG then enter the latitude and longitude for the location Each of numbers after the latitude represent the direction speed and temperature Each column of wind information corresponds to a specific altitude 3000 6000 9000 12000 18000 24000 30000 34000 and 39 000 feet Note that you may leave a lower altitude column blank if the location is already above that altitude DEG 34 345 82 235 2910 3117 14 2925 08 2934 04 2924 07 2836 20 284436 284946 Let s parse the first few items in our example above The location is 34 345 degrees North 82 235 degrees West At 3000 feet the wind d
144. ecurity amp Privacy in OS X Lion Click the Firewall tab Unlock the pane by clicking the lock in the lower left corner and enter the administrator username and password ak ON Click Advanced or Firewall Options in OSX Lion to customize the firewall configuration 6 Click the plus button then select your copy of X Plane app This is found in the X Plane 10 installation directory which is located by default on your desktop With X Plane selected click Add then OK If you need to allow X Plane through a corporate firewall open the Operations amp Warnings screen and enter an non transparent HTTP proxy in the box at the bottom of the window Expanding X Plane X Plane can be modified in a number of ways You can add aircraft or custom scenery or you can download plug ins that can radically alter the functionality of the simulator If you don t find the aircraft scenery or plug ins you re looking for you can create your own with a bit of programming know how The X Plane Developer site has a wealth of information on creating both scenery and aircraft and the X Plane SDK site has documentation on developing plug ins The Plane Maker manual will prove especially useful for users creating aircraft files Adding Aircraft Perhaps the easiest place to find new aircraft is the X Plane org Download Manager page All the aircraft in that section of the site are free though X Plane org does have models some o
145. ed for the first half or so of their travel and then become hyper sensitive for the remainder of their throw This gives the user plenty of fine tune control near the center of the flight control envelope to hold altitude and roll precisely but still allows for full control authority at the extremes Try flying with the sliders in various different positions to see what setting works best In the upper left portion of the Nullzone screen is another set of sliders labeled stability augmentation These control X Plane s stability augmentation by damping the predicted forces acting on the aircraft s flight control surfaces If these sliders are all the way to the left then there is no stability augmentation of the aircraft As the sliders are moved to the right X Plane will automatically add some stability augmentation to the aircraft adding some elevator input to level the nose some aileron input to minimize the roll rate and some rudder input to counter any aircraft yaw rates In other words the simulator will try to make the plane easier to fly by adding control inputs for the user The downside of course is that as X Plane adds stability the aircraft becomes less responsive and less realistic Setting Null Zones Null zones determine how much the joystick must be moved before X Plane actually starts to take action A null zone may be set for each joystick axis to fine tune how responsive the control surface inputs are but this fu
146. ed to fail multitudes of aircraft systems alter the weather and time of day or relocate the aircraft The IOS can be run either on the same computer as the simulator using a second monitor or it can be a separate computer which connects to the computer used as the simulator either via a local network or over the Internet Using one computer it is possible to draw whatever view of the aircraft or panel you wish in addition to an Instructor Operator Station IOS assuming your graphics card has two video outputs To enable output of an IOS on your second monitor open the Rendering Options from the Settings menu There check the display IOS and cockpit on two monitors box located in the Special Viewing Options portion of the window A second window will appear displaying your view of your aircraft and when you close the Rendering Options window you will have a standard Local Map dialog box open in the other Use the buttons on the left to load different aircraft relocate the aircraft fail systems and alter the weather for the student pilot Note that the mouse cannot be used to fly the aircraft when running an IOS on a second monitor Alternatively use a second computer as an IOS To do so first make sure each computer has the most recent update to the simulator and that they are on the same network Next launch X Plane on both computers and open the Net Connections dialog box found in the Settings menu There select the Instr
147. eed The difference between the five lined report above and the one liner at the top is that you have actually told us what you are doing You are starting by resetting the preferences so that we can do the same as you a first step toward solving the problem You are telling us what aircraft you are opening So we can do the same You are choosing one of the planes that come with X Plane So we can do the same as you and you are listing which of X Plane s dozens of speed indicators you are referring to so we can see what the problem really is To summarize be sure to give a complete checklist to duplicate the issue starting with deleting the preferences and choosing an airplane that comes with X Plane so that we can go through the same steps as you We must be able to mirror your actions step by step to duplicate the bug on our computers as this is the first step to solving the problem Another common mistake though is to say something like I flip a switch and hit a button and an indicator goes to 56 The problem with this is that it doesn t tell us what the issue actually is What do you think the indicator should go to And above all prove it In almost all filed bug reports the report lacks any sort of proof that the value being cited as wrong is actually wrong Since we sometimes get reports from people that think a Cessna cannot roll an airliner cannot take off without flaps or a helicopter cannot turn without pulling
148. eed simple sparse instructions on performing common tasks in X Plane you can move your mouse to the top of the screen click the About menu and click Instructions Here the tabs labeled Flight Controls Cockpit Control Keyboard ATC and Tech Support describe these common questions relating to the X Plane simulator Checking the Show mouse click regions in the cockpit box will display a yellow box around the controls in the cockpit which can be manipulated with the mouse Checking the Show instrument instructions in the cockpit box will display a short description of an instrument when you hold the mouse over it Saving and Sharing Your Flight X Plane offers a number of ways to save and share a particular flight These are e Situations which note the current location environmental conditions and properties of the aircraft in use e Replays which store a recording of your entire flight since the last load These are only replayable in X Plane but they have the advantage of being made up of X Plane data points storing your aircraft s location so you can change your views during the replay e Screenshots which store an image of a single moment in your flight and are viewable on any computer In each case you can save the flight and replay it yourself or you can upload it to the Internet for others to see Creating a Reusable Situation A situation in X Plane is a file readable only by X Plane
149. enrn 0 1 invrn 0 1 fadec 0 1 ignin 0 1 fuel n lb empty Ib payld Ib The current exhaust gas temperature for engine n Cylinder head temperature CHT The current cylinder head temperature for engine n Oil pressure The current oil pressure for engine n in pounds per square inch Oil temperature Oil temp The current oil temperature for engine n Fuel pressure The current fuel pressure for engine n in pounds per square inch Generator amperage The current generator amperage for generator n Battery amperage The current batter amperage for battery n Battery voltage The current battery voltage for battery n Fuel pump on off Fuel pump n s status Idle speed lo hi Engine n s idle speed Battery on off Battery n s status Generator on off Generator n s status Inverter on off Inverter n s status FADEC on off The FADEC s status Igniter on off Igniter n s status Fuel weights Fuel tank n s weight in pounds Payload weights and center of gravity payload weights and CG The aircraft s empty weight in pounds The aircraft s payload weight in pounds fuel totlb jetti Ib curnt Ib maxim lb cg ftref lift Ib drag Ib side Ib norml lb axial Ib side Ib gear Ib gear rat L D ratio cl total cd total L D etaP Peffn ratio Lailn n deg Railn n deg Lsplr n deg Rsplr n deg elevn deg rudrn deg Lyawb
150. ering Options dialog box If on the other hand your monitors are configured in the operating system as separate displays your best option is to have a regular windowed version of X Plane which you manually resize to fill as much of your display as possible If you want to use your secondary monitor as an instructor operator station refer to the section Using an Instructor Operator Station IOS for Flight Training of the chapter Special Situations in X Plane Networking Multiple Computers for Multiple Displays To set up a multi computer simulator each of the computers you want to use must first be linked together over a network For the most reliable connection join the computers together with Ethernet cables or you can connect over a Wi Fi network The computers should form a simple LAN configured as normal within Mac OS X or Windows whatever the case may be The most recent version of X Plane should then be launched on each computer On each computer open the Settings menu and click Net Connections In this dialog box select the External Vis tab Here the steps differ between the master machine the computer which is hooked up to all your flight controls and the other computers On the master machine you need to check as many of the IP of extra visual cockpit boxes as you have extra computers then enter the IP addresses of each of the other computers On the computers used as other displays however you need only check on
151. ersion of HDR anti aliasing is both high quality and computationally inexpensive so it is recommended for almost all users The 4x FSAA version on the other hand simply has the graphics card draw the image at four times the normal size then scale it down This will have a much greater impact on frame rate than FXAA Cloud Effects The clouds in X Plane can be configured in a number of ways X Plane s 3 D clouds are generated from many smaller cloud sprites or puffs They give the appearance of a true volumetric cloud which can be flown through or around They also develop over time just as in real life depending on weather conditions The number of cloud puffs slider in the Cloud Detail box sets the number and size of cloud puffs Increasing this will have a significant impact on frame rate Be careful with this one Setting the Rendering Options for Best Performance The following procedure will allow you to optimize X Plane s performance for your computer regardless of the power of that computer or any limitations it may have Before we begin we will need to be able to tell how fast X Plane is running on your computer To do this launch X Plane and 1 Move your mouse to the top of the screen causing the menu to appear and click Settings then Data Input amp Output 2 In the first column check the far right box next to frame rate item 0 in the upper left corner of the window This will cause X Plane to dis
152. est non beta version of X Plane If you do not want to update to the latest version you need to make your own backup of X Plane re installing the product will get the latest version For additional information see the Knowledge Base article X Plane Digital Download Getting Help with Other Problems If your issues do not match those above please email tech support at info x plane com If your problem involves a system crash please include the following in your email e The crash log txt file found in your X Plane directory after a crash e The log txt file after encountering your error also found in your X Plane directory e The Apple crash log if you are using a Mac There is one final option you can try as a last resort before contacting tech support deleting the preferences Try this only if all other options listed in this manual have not solved the problem because doing so will return your X Plane installation to its default settings This means any custom key bindings or settings or changes to views or the like will be lost To delete your preferences open the X Plane folder and double click on the Output folder then double click on the preferences folder From here delete all the files Note You should only delete the files within the preferences folder not the folder itself Upon restarting X Plane all the default settings will be restored and any settings changes that caused the simu
153. ettings that can be modified for performance are the weather effects The number of puffs in each of X Plane s clouds can significantly affect performance To get a boost in frame rate first open the Rendering Options as described above There drag the number of cloud puffs slider down perhaps to 10 A further increase in frame rate can be obtained by drawing only a few simple clouds with relatively low visibility To set this do the following 1 Bring down the menu as above and click Environment then Weather as shown in Figure 4 6 About File Aircraft Location Environment Settings Weather N Date amp Time Figure 4 6 Selecting the Weather option from the Environment menu 2 Select the radio button labeled set weather uniformly for the whole world located near the top of the screen 3 Using the three cloud drop down menus found in the upper left of the screen and pictured in Figure 4 7 set the cloud types to clear or cumulus ocast for max frame rate For a good frame rate set them to cirrus or stratus Cumulus sct or cumulus bkn take a lot of computing power to display cloudtops 26 000 MSL fst cirrus few cumulus cloud bases 2 4 0 0 0 MSL iksshiai ia z 99999 cumulus bkn bumpy cumulus ocast bumpy stratus cloud tops 2 0 0 00 MSL 99999 cloud bases 18 000 MSL 99009 cloud tops 15 6 5 5 MSL 9990909 cloud bases 13
154. eudo random velocity vector flow field around the airplane The velocity vectors seen are the actual vectors interacting with the aircraft and the force vectors the green lines coming off the plane are the actual forces acting on the plane nothing is just for show here This is the actual work that X Plane is doing Figure 5 7 Illustrating the forces acting on a Baron 58 The green bars extending from the control surfaces of the aircraft indicate how much lift each section of the surface is generating longer bars represent greater force The red bars likewise represent drag and the yellow bars represent lift from vertical control surfaces To see the flow field around the plane press Ctrl m or select Show Flight Model from the Special menu again Note that X Plane is not a computational fluid dynamics application but it makes a decent stab at seeing how the craft affects the flow field and how that in turn affects other parts of the craft eo Sra ee yy Alyy yy dy Figure 5 8 The flow field around a Baron 58 The vector popping out of each point around the airplane shows if the air is being pushed up down fore or aft or for that matter side to side by the rudder or vertical stabilizer compared to the speed and direction of the center of gravity of the airplane The color of the vectors represent airspeed where yellow is the middle of the spectrum anda 10 speed change takes us to red 10 lower or gree
155. ey are on Mac Windows or Linux Commissioning Custom Aircraft Files Laminar Research now offers the capability to custom create real aircraft for X Plane on a contract basis This work can duplicate an owner s airplane down to the paint tail number avionics and instrument panel including the proper placement of controls and switches This process includes custom one off engineering and design graphics work Historically we have even certified a few of these aircraft for use with the FAA certified version of X Plane As you can imagine this work is priced accordingly and is not inexpensive typically about 3 500 per file Please contact X Plane Customer Service at 913 269 0976 or email us at info x plane com for more information If either of these has become outdated current contact information can be found at X Plane com Water World or Help there s water everywhere When scenery is not installed for a given location all that will be visible are airports and water This is referred to as water world and is acommon problem especially when using older installers To avoid water world either install the scenery for the location in which you re flying or choose to fly somewhere else To install scenery insert the first X Plane installation disc the same disc used to run the simulator and run the installer as before Instead of installing a new copy of the program though when the installer window appears press
156. f the airplane the dynamics of the propwash or the mass distribution inside the plane The same thing can be done in X Plane you can bend a trim tab a bit one way or the other to make the plane fly true To do this first exit X Plane and open Plane Maker found in the X Plane installation folder located by default on the Desktop Go to the File menu and select Open There select the plane that is pulling left or right and load it using the Open button Then go to the Standard menu and click Control Geometry In this window select the Trim amp Speed tab Look at the far right hand column of controls in the top half of the screen labeled for aileron elevator and rudder trim tab adjust This is a measure of how much the trim tabs are bent on each axis A value of 0 000 in these boxes means that the trim tab is not bent at all A value of 1 000 means the tab is bent so far that the control is fully deflected by the trim tab this is way too far Try bending the trim tab just a little bit maybe set the value at 0 05 or at most 0 10 This would correspond to being enough force to deflect the controls 5 or 10 respectively due to the trim tab A positive value corresponds to bending the trim tab up or right depending on whether it is pitch yaw or roll Thus if the plane needs to roll right a bit more or needs to stop rolling left then enter a positive number for the aileron control The same goes for the rudder if the plane needs to pul
157. f the re entry the Shuttle flies with the nose way up for extra drag and it makes steep turns to intentionally dissipate the extra energy The nose up attitude and steep turns are very inefficient causing the Shuttle to slow down and come down to Earth at a steeper glide angle If it ever looks like the Orbiter might not quite be able to make it to the landing zone the crew simply lowers the nose to be more efficient and level it out in roll to quit flying the steep turns This makes the Orbiter then glide more efficiently so the crew can stretch the glide to Edwards for sure The extra speed and altitude is the ace up their sleeve but the drawback is they have to constantly bleed the energy off through steep turns with up to 70 bank angle and drag the nose up as high as 40 to keep from overshooting the field We will now walk through the re entry process from the beginning as it is done both in the real Shuttle and in X Plane After de orbit burn the shuttle heads for the atmosphere at 400 000 feet high with a speed of 17 000 miles per hour and a distance of 5 300 miles from Edwards equivalent to landing in the Mojave Desert after starting a landing approach west of Hawaii not a bad pattern entry In reality the autopilot flies the entire 30 minute re entry and the astronauts do not take over the controls of the shuttle until the final 2 minutes of the glide The astronauts could fly the entire re entry by hand but it is officially
158. f which are very very good for sale Other noted sources of high quality payware aircraft are the folks at X Aviation as well as Jason Chandler of AIR C74 NET When downloading a custom aircraft it will typically be in a compressed folder usually a ZIP file that contains the airplane and all its various paint jobs airfoils custom sounds and instrument panels Once the compressed folder is downloaded you should be able to double click on it to open or expand it on Macintosh Windows or Linux boxes From here the folder can be expanded out into the Aircraft folder within X Plane 10 directory or the files within can be dragged and dropped into the Aircraft folder Be sure to place the new aircraft files in a folder with the name of the aircraft for instance for a newly downloaded Piper J 3 Cub the folder path in Windows might look like this C Documents and Settings User Desktop X Plane 10 Aircraft Piper Cub With the new aircraft in the proper directory open up X Plane Move the mouse to the top of the window causing the menu to appear Click Aircraft then click Open Aircraft Find the file there and double click on it to load Of course users can also upload their own aircraft to X Plane org and similar sites after creating a custom airplane with airfoils panels sounds etc per the Plane Maker manual Adding Scenery Custom scenery packages too can be found on the Download Manager page page of X Plane org among ot
159. fect on the simulator s performance Each of these options are CPU intensive if you do not have a fast multi core CPU you may want to leave them at the default World Detail Settings The world detail distance controls how much detail to use when drawing objects and other things in the X Plane world as well as how far away that level of detail should be used You should almost always use the medium setting here ensuring that what you see is what a scenery artist intended Lowering this parameter may improve frame rate on slower computers though The airport detail setting controls how much detail is used in drawing portions of the scenery at airports It can have a significant impact on performance when flying near airports The highest settings will ensure that you see all there is to see around an airport The shadow detail setting controls how realistic the shadows in the simulator are Static shadows simply draw a flat unchanging shadow of your aircraft on the ground below it Overlay shadows vary the shadow cast by your aircraft on the ground by the position of the sun in the sky 3 D on aircraft shadows use X Plane 10 s new shadow rendering to allow the aircraft to cast shadows on itself as well as on the ground this would be most visible with a high wing aircraft Global shadows allow all objects trees etc in X Plane to cast shadows on everything else Global shadows of course are much more difficult
160. fic control instructions carefully to avoid hitting the ground or other planes or going off course Instrument Landing System ILS A ground based system for guiding approaching aircraft into the runway via radio signals See the Chapter 7 for more information Instrument Meteorological Conditions IMC When pilots are in clouds or rain and cannot see out the window they are required to fly by IMC rules In such conditions they need to be on an instrument flight plan Indicated airspeed IAS The presumed airspeed of a craft as determined by measuring the pressure acting on a little tube attached to the craft which points into the wind This differs from true airspeed in situations where the air has very little density for example at 80 000 feet in an SR 71 Blackbird or in orbit in the Space Shuttle This error though can be useful because if there is less pressure pushing on the airspeed indicator then there is also less pressure pushing on the wings of the aircraft Therefore the airspeed indicator tells how much air pressure is available for the props and wings which is what a pilot really cares about as more pressure gives more lift and drag So if a pilot is going 120 mph in thin air but the pressure is only strong enough to measure 100 mph on the airspeed indicator then that means the aerodynamic pressure on the wings is only 100 mph worth of pressure It is this pressure that determines how much lift and drag the wings can put ou
161. figuring your controls adding enemy aircraft equipping your own aircraft with guns and or missiles and A ON dogfighting Configuring Your Controls In order to use your flight controls to control your weapons either to fire them or to cycle through the currently armed weapons open the Settings menu and click Joystick amp Equipment There go to the Buttons Basic tab and configure the buttons as you desire Remember to first press the button on the joystick that you intend to assign then select its function Joystick amp Equipment 001 joystick button Hit a button on your joystick Then click the function you want that button to perform Do nothing at all FADEC toggle i Throttle governor toggle Engage starters Throttle down a bit Throttle up a bit Prop coarse a bit Prop fine a bit Mixture lean a bit Mixture rich a bit Mixture to cut off Mixture to full rich Carb heat off Carb heat on Carb heat toggle i Engage TOGA power Toggle Beta prop Toggle thrust reversers Hold thrust reverse at max Magnetos off i Magnetos both Engage starter 1 Engage starter 2 i Pitch trim up Pitch trim takeoff Pitch trim down i Rudder trim left Rudder trim center Rudder trim rigt Aileron trim left Aileron trim center Aileron trim right
162. flight of two F 16s deviated from their flight plans to catch a glimpse of us along the way We dodged what was in reality very few clouds and storms despite what everyone thought and arrived in Florida with 51 000 pounds of fuel too much to land with We can t land heavier than 600 000 pounds total weight and so we had to do something with that fuel had an idea Let s fly low and slow and show this beast off to all the taxpayers in Florida lucky enough to be outside on that Tuesday afternoon So at Ormond Beach we let down to 1 000 feet above the ground water and flew just east of the beach out over the water Then once we reached the NASA airspace of the Kennedy Space Center we cut over to the Banana Indian Rivers and flew down the middle of them to show the people of Titusville Port St Johns and Melbourne just what a 747 with a shuttle on it looked like We stayed at 1 000 feet and since we were dragging our flaps at Flaps 5 our speed was down to around 190 to 210 knots We could see traffic stopping in the middle of roads to take a look We heard later that a Little League Baseball game stopped to look and everyone cheered as we became their 7th inning stretch Oh say can you see After reaching Vero Beach we turned north to follow the coast line back up to the Shuttle Landing Facility SLF There was not one person laying on the beach They were all standing and waving What a sight thought and figured they were thinking the
163. following autopilot functions are available in X Plane Each of these is a mode that the aircraft can be put into simply by clicking that button on the panel with the mouse Not all aircraft have autopilot and some of the simpler craft such as the Cessna 172 may have fewer modes than those listed below The actual use of these autopilot functions will be discussed in the following sections e The WLY button is the wing leveler This will simply hold the wings level while the pilot figures out what to do next e The HDG button controls the heading hold function This will simply follow the heading bug on the HSI or direction gyro e The LOC button controls the localizer flight function This will fly a VOR or ILS radial or to a GPS destination Note that the GPS may be programmed by the FMS e The HOLD button controls the altitude hold function This will hold the current or pre selected altitude by pitching the nose up or down e The V S button controls the vertical speed function This will hold a constant vertical speed by pitching the aircraft s nose up or down e The SPD button controls the airspeed function This will hold the pre selected airspeed by pitching the nose up or down leaving the throttle alone e The ATHR button also controls airspeed but in the reverse of the SPD button It will maintain the craft s current airspeed by increasing or decreasing the throttle while leaving the pitch alone e The FLCH button controls the fli
164. for yaw control like some joysticks so rudder pedals are required for realistic yaw control Rudder Pedals Rudder pedals allow users to realistically control the airplane s yaw by pushing the left or right pedal to turn While in flight the pedals control the rudder whereas on the ground they re used to steer The pedals also control the brakes to help the airplane stop or turn sharply while on the ground Push the top of the left or right pedal to activate the brakes on that side of the plane If neither a set of rudder pedals nor the joystick is set to control yaw X Plane will automatically slew the rudder to try and keep the airplane flying true This auto rudder function however is not smart enough to take off or land properly in a crosswind slip or do various other things that rudders might be used for For this reason rudder pedals or at least a twisting joystick are highly recommended Please note that when flying a helicopter pedals must be used for the anti torque controls this can not be assigned to keyboard commands simply because it is not practical to try to use the keyboard to fly Other Considerations For added realism in certain situations you may want an independent throttle quadrant CH Products Multi Engine Throttle Quadrant is perhaps the most popular and offers independent and variable control of six different functions Normally this would be set up to control the throttle propeller and mixture co
165. found in real life because they refer to an imaginary wing of infinite length Even wind tunnel data must be corrected for the effect of only having a specific length of the theoretical infinite wing Enter the aspect ratio AR for your plane and the efficiency factor e A glider or U 2 Dragon Lady with extremely long wings might have an aspect ratio of 30 A light aircraft such as a Cessna 180 has an aspect ratio of 7 3 The aspect ratio of a straight wing is the wingspan divided by the chord For any other shape of wing the easiest way to calculate AR is to square the wing span and divide by the wing area AR s A Section The section page is used to influence the visual representation of the wing profile in X Plane Many real wings are almost flat on the bottom or have different bulges to the typical airfoil Figure 10 12 A view of the wingfoil s camber This has no effect on the way the plane flies in X Plane it is only for the visual model There are only a couple of points here so you can t make a detailed 3 D model of your wing There should be enough adjustment here so that your model of the Concorde doesn t look completely silly with fat wings The yellow lines visually indicate the thickness ratio which you set on the first page If you are modeling an aircraft that has different airfoils at different positions along the wing span you need to pay attention to this camber page Each wing can have a different airfoil at t
166. ft had scenery that was superior to X Plane s as well as many more add ons Microsoft s advantage here mostly died about mid way through the X Plane 8 run X Plane 10 marks another leap forward in our simulator what we unhesitatingly believe to be the greatest flight simulator available Over the years we ve consistently seen increasing sales with a total of about 750 000 copies of X Plane shipped through either Internet orders or retailers as of April 2009 not counting the 500 000 copies of the new iPhone apps Furthermore X Plane is the only single commercial flight simulator available for the Macintosh Windows and Linux platforms The set of discs sold at X Plane com includes copies for all three so there is no possibility that a user will pick up the wrong version for his or her computer Note that some retailers have been known to stock Windows only or Macintosh only copies of X Plane or sell X Plane without global scenery to keep costs down Read the box carefully if buying from a store shelf Aside from the improved accuracy and fluidity found in X Plane another big difference between Microsoft s simulator and our own is that whereas Microsoft releases updates about every three years or so we release updates for X Plane about every ten weeks Thus instead of buying a disc and having the software remain stagnant for the next thirty six months X Plane encourages users to go to our website every three months or so and download c
167. gate Navigation is the art of being able to tell where your aircraft is and how to make it go where you d like Using X Plane s Navigation Maps X Plane s navigation maps come in a few different varieties each of which is useful for a different situation These navigation maps are found in the Local Map window which is launched from the Location menu This window is divided into five tabs corresponding to the five different maps available Hi Speed Low Enroute High Enroute Sectional and Textured Note that a discussion of the elements of these maps the ILS VOR and NDB beacons can be found below in the section Modern Means of Navigation The Hi Speed map gives maximum speed It is useful for scrolling around the map quickly changing NAVAIDS quickly or if the Draw Cockpit on Second Monitor option is checked in the Rendering Options screen using the map drawn on one monitor while flying in the cockpit drawn on the other In this case the fastest map available is desirable so that the simulation is not slowed down too much This view is used as high altitude charts by jet and turbo prop pilots The Low Enroute map displays the aircraft s general area along with airports airport and beacon frequencies ILS indicators and low level airways It is used as a low altitude IFR navigation chart by piston propeller aircraft pilots One of the most important aspects of this chart is the addition of Vector Airways that are virtu
168. ght level change function This will hold the pre selected airspeed by pitching the nose up or down adding or taking away power automatically This is commonly used to change altitude in airliners as it allows the pilot add or take away power while the airplane pitches the nose to hold the most efficient airspeed If the pilot adds power the plane climbs If they take it away the plane descends SPD and FLCH are almost identical functions in X Plane they both pitch the nose up or down to maintain a desired aircraft speed so adding or taking away power results in climbs and descents respectively The difference is that if you have auto throttle on the airplane FLCH will automatically add or take away power for you to start the climb or descent whereas SPD will not e The PTCH button controls the pitch sync function Use this to hold the plane s nose at a constant pitch attitude This is commonly used to just hold the nose somewhere until the pilot decides what to do next e The G S button controls the glide slope flight function This will fly the glide slope portion of an ILS e The VNAV button controls the vertical navigation function This will automatically load altitudes from the FMS Flight Management System into the autopilot for you in order to follow route altitudes e The BC button controls the back course function Every ILS on the planet has a little known second localizer that goes in the opposite direction as the inbound localizer
169. h nav lite The status of the navigation light switch beacn lite The status of the beacon switch strob lite The status of the strobe light switch land lite The status of the landing light switch taxi lite The status of the taxi light switch Switches 2 EFIS ECAM The ECAM mode mode EFIS sel n 0 HSI sel n e HSI arc e map r sel e map range i Switches 3 Autopilot flight director and head up display switches 3 AP f dir HUD ap src fdir mode fdir ptch e fdir roll e HUD power i HUD brite o Switches 4 anti ice deice all deice inlet e deice prop deice windo deice n pitot deice AOA deice wing Switches 5 anti ice fuel alt airn auto ignit manul ignit l eng tank e r eng tank Switches 6 clutch and artificial stability switches 6 clutch astab prero engag clutc ratio e art ptch art roll yaw damp e auto brake l Switches 7 miscellaneous switches 7 misc tot energ radal feet e prop sync fethr mode puffr power water scoop arrst hook chute deply Annunciators general mast cau mast war mast accp auto disco low vacum low volt e fuel quant hyd press e yawda on sbrk on GPWS warn ice warn pitot off cabin althi afthr arm ospd time fuel press oil press oil temp inver warn gener warn chip detec engin fire ignit 0 1 nav arm alt arm app
170. have X Plane 10 installed on this computer click the Add or Remove Scenery button and proceed just like in step 6 above Special Considerations for Mac Users By default Mac OS X versions 10 5 Leopard and greater are set to automatically back up the entire hard drive using Time Machine This includes a user s X Plane directory Most people would prefer not to have this backed up due to the fact that it requires a significant amount of space on the backup disk for something already backed up to DVDs no less and the fact that it takes a great deal of time to complete the backup For this reason it is recommended that users exclude the X Plane directory from Time Machine s backup either during or shortly after the X Plane installation by doing the following 1 Open the Time Machine preferences either from the task bar by clicking the Time Machine icon and selecting Open Time Machine Preferences or from the System Preferences by clicking the Time Machine icon there 2 With the preferences open click the Options button 3 4 9 Click the icon to add a folder to the list of excluded directories Select the X Plane installation directory located by default on the Desktop and click Exclude Click Save and exit the Time Machine preferences Additionally some users have had issues with Time Machine creating a locked copy of their X Plane discs This can cause the X Plane Disc 1 to appear in Finder as Disc 2
171. he Boeing straight up at 3 Gs indefinitely That is not even considering the solid rocket boosters attached to the Shuttle s fuel tank that provide millions of pounds of thrust So the Space Shuttle has engines the problem is fuel The orbiter exhausts everything it s carrying getting up into orbit so there is nothing left for the trip down Thus the ship is a glider all the way from orbit to its touch down on Earth With the final bit of fuel that is left after the mission the orbiter fires its smaller de orbit engines to slow it down to a bit over 75 000 miles per hour and begins its descent into the atmosphere So if you want to fly the Space Shuttle and the Space Shuttle is a glider from the time it leaves orbit to the time it touches down on Earth you must bear in mind the cardinal rule of gliding Always aim long past the landing point not short because if ever you aim short you are dead because you cannot make up lost speed or altitude without engines Aim long since the extra speed and altitude can always be dissipated with turns or speedbrakes if the craft winds up being too high but nothing can be done if it comes up short In observance of this rule the Orbiter intentionally flies its glide from orbit extra high to be on the safe side But there is one problem It would appear that if the Orbiter flies its entire approach too high it will glide right past Edwards In reality this doesn t happen for one reason For most o
172. he airfoil wants to lift up e how much the airfoil wants to pull back and e how much the airfoil wants to pitch up The Coefficient Graph Dominating the design screen is a large black graph with green red and yellow lines on it like Figure 10 1 Figure 10 1 The graph of the airfoil s coefficients Moving the mouse around in the graph will cause the numbers displayed in the black box in the bottom left of the screen seen in Figure 10 2 to change in real time alpha 19 87 Airfoils NACA 2412 popular afl Figure 10 2 The coefficient display box This is the coefficient display box which displays for whatever spot on the graph the mouse it pointing at the coefficients of the airfoil at that angle of attack Just point the mouse at the part of the curve you are interested in and look at the exact coefficients in the coefficient display box The left edge of the graph corresponds to an angle of attack of 20 and the right edge corresponds to an angle of attack of 20 Therefore moving the mouse to the left edge of the chart will cause the alpha reading in the black box to go to 20 corresponding to the 20 angle of attack The same goes for the right edge with its 20 angle of attack The center of the chart represents an angle of attack of zero degrees Remember that the angle of attack is the angle of the wing to the air It is the angle at which the wing hits attacks the air The green line in the graph
173. he home directory 1 Once you have entered the plan into the FMS set the white NAV Source switch to GPS so that the HSI is getting data from the flight management computer we just programmed Move the FLIGHT DIR switch to on then take off 2 The second waypoint should activate automatically Engage HDG mode on your autopilot and set it to intercept the FMS course Press the LOC autopilot button to arm FMS course capture so as you approach the course the autopilot will lock on and turn toward the waypoint You must first intercept the FMS course to make the autopilot lock on Press the autopilot VNAV button to select the Fly At altitude If your flight plan has more than one waypoint as you approach the FMC s active waypoint it will automatically switch to the next Plan Segment If for some reason the FMS fails to do this you can force it to step forward or skip waypoints by using the NEXT button to display the desired waypoint and the select button a D with an arrow through it to activate it 1 Sit back and let the autopilot take you to your destination Once you arrive note that you can t use the FMS to land the plane so you must deactivate GPS mode and fly your approach as you usually would Special Situations in X Plane Using an Instructor Operator Station IOS for Flight Training An Instructor Operator Station is a sort of console used by a flight instructor or someone standing in for an instructor This console can be us
174. he name of your preferences file in order to rule that out e Disable any plug ins or third party add ons Please report bugs in third party software to the software s developer not the X Plane team e Be sure you understand the feature you are reporting a bug on e Contact X Plane customer support at info x plane com if you are not sure whether you have a bug or a tech support problem e Attach a log txt file from X Plane or the installer or other X Application when filing the report as well as PNG screenshots for any visual problems The log txt file will tell us a lot of information about your system that will speed up bug analysis To file a bug report please use the X Plane Bug Reporter Please note that if the report was filed correctly you will not receive any feedback on it The report will be saved and looked into and depending on its priority fixed in a future update Very often people will report a bug like My speed indicator does not work Well might crash my Corvette into a tree pick up my cell phone as the airbag deflates in my lap call General Motors and say My speed thing indicates zero In a case like that how good a job can GM do in deciphering that report Filing a report with X Plane saying My speed indicator does not work can be that incomplete for two reasons The first is that with about 20 or 30 instruments available in the X Plane world accessible via Plane Maker
175. he root and the tip and X Plane smoothly interpolates between them If two X Plane wing segments are attached together root to tip then there will be an obvious step if the two cambers don t match Either use the same camber in both airfoil files difficult or always make sure the tip airfoil of the inner wing uses exactly the same airfoil file as the root airfoil of the outer wing section This feature can also be useful when you need to make small fairings or fittings out of dummy wings Engine Pylons Misc Bodies or Misc Objects should be considered first but sometimes a small stub wing is required Remember a pylon or a misc body is a Plane Maker body like a fuselage which contributes to the simulated drag on the aircraft An object is a 3 D model produced in an external modeling program which is just a visual effect with no aerodynamics But a wing can also produce lift roll or yaw affecting the plane s flight path Troubleshooting X Plane This chapter is designed as a reference for when you encounter common problems in X Plane Each of the following sections describes a common problem and its solution As a general rule of thumb however the first thing you should do after encountering any problems is update to the latest version per the section Updating X Plane If you are running the latest version and still have problems you can manually run the installer found on the X Plane website Select Update X Plane pick which copy you
176. he window the temperature at the nearest airport and the barometric pressure air pressure at sea level can be set Keep in mind that the standard atmosphere is 59 F 15 C and 29 92 inches mercury 1013 millibars The middle column of this window controls three wind layers Each layer has an altitude wind speed wind gust shear direction and turbulence associated with it X Plane will use the high middle and low altitude settings to interpolate between the layers The circles to the right of each altitude setting change the direction from which the wind is coming Click and drag near the edge of the circle and the wind will come from the direction for instance for wind moving from the south to the north click the very bottom of the circle Enter the thermal tops thermal coverage and thermal climb rate in the upper right of this window These controls are mainly used when flying gliders In addition to thermals X Plane also runs air up and down the terrain as wind blows into mountains simulating the effects that real glider pilots have to keep in mind and try to take advantage of Try setting the wind at 30 knots or better at a right angle to a mountain range and running along the upwind side of the mountain range in a glider you should be able to stay aloft on the climbing air if you stay pretty low Drift to the downwind side of the mountain though and an unstoppable descent is assured The runway conditions drop down box is
177. her places These may be downloaded and installed at will Typically custom scenery packages will need to be unzipped into the X Plane 10 Custom Scenery folder and X Plane will load them automatically the next time it is started Advanced scenery customization may be handled through modification of the scenery_packs ini file found in the Custom Scenery folder This file determines the order in which scenery packs load with files at the top of the list overriding those lower down Any time a new scenery pack is added to the Custom Scenery folder it is automatically added to the top of the scenery_packs ini file and therefore takes priority To modify the order of scenery packs open the scenery_packs ini file with a text editor of your choice and simply move the scenery pack line to a different location in the list i e higher for those packs you most want to see and lower for those it is less important to see Additionally the XAddonManager utility may be helpful for managing a large amount of custom scenery or downloaded objects To create your own custom scenery use the World Editor tool WED downloadable from the Scenery Tools page of the X Plane Developer site A good number of tutorials for the tools can be found in the Scenery Development documentation section of X Plane Developer The Airport Scenery Gateway The Airport Scenery Gateway is the newest tool for scenery developers and users It is a community driven effort to
178. hich you will release once you are 1500 feet or so above the ground In either case you can release the tow line by pressing the space bar When using the towplane you will start behind the plane with its engine running and ready to go Releasing the glider s brakes using the b key by default commands the towplane to take off dragging your glider with it The towplane once in flight will take the glider as high as you like While being carried up to altitude though you must keep your glider in formation behind the towplane Pressing the space bar will release the line between the aircraft allowing you to soar freely Notice of course that until you have unhooked yourself the tow rope connecting your glider to the towplane is attached to your nose and the towplane s tail X Plane models the real physics of this situation so if your glider pulls left right up or down it will drag the towplane s tail in that direction This could result in simply pulling the plane off course or ultimately in dragging the plane into a stall or spin If that happens things will get very complicated very quickly the towplane which will likely be crashing will be dragging the glider with it The dynamics of the resulting crash are interesting if nothing else According to the FAA Glider Handbook a glider pilot should keep the glider in one of two positions when being towed to altitude It should either be in a low tow position wherein the
179. ht Setup Opening an Aircraft and Selecting a Livery When launching X Plane for the first time the default airplane will be loaded After that if you have disabled the Quick Flight window X Plane will load the aircraft that was being used the last time you quit the program Change your aircraft outside of the Quick Flight screen by following the directions below 1 Move your mouse to the top of the X Plane window causing the menu to appear About File Aircraft Location Environment Open Aircraft Weight and Fuel Equipment Failures Aircraft amp Situations A l Flies Your Aircraft A l Controls Your Views Toggle Puff Smoke x Cycle 3 D Flight Path CTRL p Reset 3 D Flight Path SHIFT p Toggle Replay Mode OPT r Figure 5 2 Selecting the Open Aircraft dialog from the Aircraft menu 2 Click Aircraft then click Open Aircraft as in Figure 5 2 Aircraft D X Plane Tester f i 3 Aircraft O 3rd Party Aircraft E Downloaded Fighters General Aviation Baron B58 B Cessna 1725P Cessna_172SP acf gt Cirrus Thejet 3 Columbia 400 D KingAir C90B P180 Avanti Ferrari Team StinsonL5 D Gliders D Heavy Metal D Helicopters D Mega Planes 3 Radio Control Seaplanes O Space Ships B VTOL O X Planes D z test planes L Extra Aircraft iS default paint full_white 9 skyhawk Aircraft General A O skyhawk waves i mag Figure 5 3 Working with the directory hierarchy in the
180. ilize yaw movement for you Once again do not check the reverse box unless when flying the aircraft s yaw control is working backward If you are using rudder pedals slide them forward and backward and set the bar that moves then to yaw Additionally only when using rudder pedals press the left pedal down with your toes The bar that moves should be set to left toe brake Do the same for the right pedal and set that bar to right toe brake 4 Move your throttle forward and back on a yoke this is typically the leftmost lever Set this bar to throttle Note Any remaining bar if applicable which is not actively controlled by your hardware needs to be set to none When this is set X Plane is not using the axis Centering the Controls With the control axes configured you can tell X Plane to treat your joystick s current position as the center of its travel by using the Use this position as center button Use this button to correct for flight controls that don t return to the center of their range for instance a joystick that moves left to right in a range of 0 to 100 but returns to 55 when you lets go of it Without centering such a joystick the aircraft would constantly roll to the right To set your current joystick s natural center position simply let go of it entirely then press the button Calibrating the Hardware Some flight control hardware may send a signal from 0 to 1 000 when a user moves a given control from one limit
181. ill let you experience it for yourself Quick Start Guide This chapter is designed to allow a first time X Plane user to get the simulator up and running in as short a time as possible The goal is to be in the air and flying within ten minutes of completing the installation while still learning the essentials of the simulator This chapter will gloss over a great deal of background information and configuration of many non essential options will be skipped entirely It assumes that the computer X Plane is being installed on is capable of running the simulator with its default rendering options Note that the minimum system requirements to run X Plane are a dual core 2 5 GHz processor 2 GB of RAM and a DirectX 10 capable video card with 500 MB of on board dedicated video RAM VRAM However the recommended specifications are a 3 GHz multi core processor 8 16 GB of RAM and a DirectX 11 capable video card with 2 4 GB of on board dedicated VRAM X Plane will take advantage of as many cores or distinct processors as you can afford Having 16 cores split among 4 CPUs is not required by any means but Version 10 would be able to use every one No more than 4 GB of RAM is necessary but the more VRAM you have the better X Plane 10 can easily use 1 5 GB of VRAM at the maximum settings Where the process differs between installing on Windows and Mac OS X the differences have been noted After getting off the ground initially you may want to conti
182. indow As you operate your joystick s buttons and switches you will see the box in the upper left corner change the number it displays This indicates that X Plane has received the input and is ready to assign that button switch a function The instructions below reference only buttons They apply however to switches too though a switch can have a function assigned to both its up and down To change a button assignment simply operate that button on your joystick and then select the function that should be assigned to it by clicking on the circular toggle next to that function For instance in Figure 4 3 button 0 has been assigned to the Toggle brakes regular effort function Repeat this operation for as many buttons as need functions assigned Close the Joystick amp Equipment window and the settings will be saved Joystick amp Equipment 001 joystick button Hit a button on your joystick Then click the function you want that button to perform Do nothing at all FADEC toggle Throttle governor toggle Engage starters Throttle down a bit Throttle up a bit Prop coarse a bit O Prop fine a bit Mixture lean a bit Mixture rich a bit Mixture to cut off Mixture to full rich Carb heat off Carb heat on Carb heat toggle Engage TOGA power e Toggle Beta prop Toggle thrust reversers O Hold thrust reverse at max Magnetos off Magnetos b
183. ing again just as in a real plane Now that we ve detailed flying with the autopilot let s talk about flying an FMS flight management system plan Flying an FMS Plan To use the autopilot to fly a flight management system plan a few things must happen 1 You must enter your entire flight plan into the FMS 2 You have to have the HSI set to GPS not NAV 1 or NAV 2 because the autopilot will fly whatever it sees on the HSI 3 You must have the LOC button selected ON since that button causes the autopilot to follow the localizer or whatever is on the HSI 4 You must have the FLIGHT DIR switch set to AUTO so that the servos are running 5 You must hit the VNAV button f you want the FMS to also load altitudes into the altitude window Do all these things and the plane will follow any FMS plan assuming of course that the plane you are flying has all this equipment which of course some do not To demonstrate the use of an FMS we ll go through the procedure in a typical aircraft The steps will be similar in any aircraft 1 Start the flight by opening the Quick Start dialog box and selecting an aircraft with the default FMS such as the P180 Avanti It is found in the General Aviation aircraft folder Select San Diego International Airport KSAN as the starting airport from the Airport box Time of day and weather can be anything you like but to keep it simple let s use the day and clear settings 2
184. ing a flight plan Thus the first time you press Enter during a flight the only option available will be File Flight Plan Click that line of text to display the Flight Plan dialog box shown in Figure 6 2 You must enter your departure and arrival points in the same ID format as the points appear in the X Plane maps as well as your planned cruising enroute altitude Pressing the File button will register your flight plan with the X Plane air traffic control Flight Plan i Departure MT n Enau 00 500 ft Arrival ICAO ID CAO 99009 Route Figure 6 2 The Flight Plan dialog box With your flight plan filed you can bring up the ATC menu again by pressing Enter then click Request Clearance The following is a brief walkthrough on how to depart the KSEA area 1 Use the Open Aircraft dialog to load a small aircraft such as the Cessna 172 as this will be a quick flight Use the Select Global Airport dialog box to position yourself at a gate at KSEA Tune your COM1 radio to 128 00 the clearance delivery frequency at KSEA 3 Press Enter on the keyboard to bring up the ATC menu then select File Flight Plan 4 Enter KSEA as the departure ICAO set your altitude to 3 000 feet and then set your destination to KBFI We re going to 10 11 12 13 leave the route blank because we want to go direct but you could also enter any NDB VOR FIX Airway to get real routings When you re done click File
185. ion NDB VOR and airspace Activate the cursor by pushing the knob scroll to select the destination then click the Direct to button and enter to activate it After creating a flight plan you can save it to load later by pressing the Menu button while in the active flight plan screen You can also reverse the order of waypoints or delete the entire plan from this menu To load a saved plan use the small knob to go to the second screen of the Flight Plan category Any fms file that has been saved in the FMS plans folder located within the Output folder in the main X Plane 10 directory can be selected from this list For a list of all the new features of the GPS with images of each see the developer notes Note that the X Plane GPS includes data for the whole world and can only use ICAO identifiers Using the Autopilot One of the most frequently asked questions from X Plane users is the same as one of the most frequently asked questions from real world pilots how do work the autopilot Many pilots have simply never taken the time to learn you might even find some real world airliners jerking left and right for five minutes or so as the flight crew tries to figure out how to program and engage their autopilot The autopilot works by implementing a number of different functions These include among other things the ability to automatically hold a certain pitch altitude heading or speed or to fly to a commanded altitude The
186. ion in the hardware joystick or yoke This will give a nice fine pitch control and slow detailed roll control lf after changing the control response the aircraft still does not fly as it should read on The next level of control tuning is stability augmentation If the plane still feels squirrelly or overly sensitive go back to the Nullzone tab of the Joystick amp Equipment window and try dragging the three sliders in the upper left of the window labeled stability augmentation all the way to the right This will cause X Plane to automatically counteract any stick input to some degree resisting rapid or large deflections in pitch heading and roll Basically it is like always having an autopilot on that smooths things out This is obviously very fake but in the absence of a perfect flight control system g load and peripheral vision feedback this can help smooth out the airplane s flight characteristics Try flying with those sliders at various places bearing in mind that full left should be most realistic with no artificial stability added If after doing all of the above the aircraft still does not fly as it should nothing more can be done within the simulator It is now time to tweak the airplane model itself In the real world if a plane is pulling to one side or the other a pilot will bend the little trim tab on the aileron one way or another This bending of the aileron trim tab counteracts any imperfections in the shape o
187. irection is 290 with a speed of 10 knots At 6000 feet the wind direction is 310 speed 17 knots and a temperature of 14 degrees Celsius Continue on in this manner when you are adding custom winds or interpreting the report Setting the Date and Time The date and time in X Plane can be set by first moving the mouse to the top of the screen causing the menu to appear clicking Environment then clicking Date amp Time Dragging the top slider changes the time given as both local and Zulu time that is Greenwich Mean Time or UTC Changing the date the second slider will accurately track changes in the length of days and nights within X Plane For instance there are fewer daylight hours in December than in June in North America as in the real world If the local time offset from GMT in your location is not what X Plane expects you can modify it using the correction from GMT measured in hours Finally you can check the always track real date and time box to keep X Plane in sync with the date and time set in your operating system How to Fly When flying for the first time both in X Plane and the real world it s a good idea to use a relatively simple aircraft The Cessna 172 is an excellent choice in this regard a fact attested to by the millions of real world pilots trained in this model For instructions on opening an aircraft see the section Opening an Aircraft and Selecting a Livery of this chapter Before beginni
188. is the coefficient of ift called cl in the coefficient display box in the bottom left The red line is the coefficient of drag called cd in the coefficient display box The yellow line is the coefficient of moment called cm in the coefficient display box We ll look at the behavior of each of these lines below Reynolds Number In the upper left of the screen is a number labeled Re for Reynolds number as highlighted in Figure 10 3 finite L D lcamber Re 04 50 meg thickness 0 100 ratio 99090 99909 _AAAA drag div Mach 0 750 atzero lift 9909 Figure 10 3 The Reynolds number parameter The Reynolds number is simply the air density times the speed of the airplane times the chord of the wing divided by the viscosity of air wow Experiments have shown that a wing s coefficients of lift drag and moment vary somewhat with Reynolds number For recreational purposes we can probably neglect any change in performance with Reynolds number thus ignoring this setting altogether The number entered in the Reynolds number box may have some impact however on the simulation For highest realism users can generate two different airfoil files for the same airfoil in Airfoil Maker each file at a different Reynolds number and assign them both to a wing in Plane Maker X Plane will figure out the Reynolds number on each piece of the plane at least 10 times per second and interpolate between the two airfoil files to give the most
189. ke airport runways overly bumpy Unchecking this box will cause X Plane to flatten the terrain under runways to alleviate potential problems This option has no effect on frame rate When the box labeled draw forest fires and balloons is checked X Plane will randomly generate forest fires which can be put out after scooping up water in a water bomber such as the CL 415 Bombardier It will also cause hot air balloonists to meander through the world when the weather is nice This option has a negligible effect on frame rate Checking the box labeled draw birds and deer in nice weather will put randomly generated deer near the airport which may bolt across the runway and cause a collision It will also generate very realistic looking flocks of birds each of which is modeled independently and has its own mission Colliding with the birds will cause damage to the aircraft as well as engine failures and other things just like in reality This setting has only a marginal effect on frame rate The box labeled draw aircraft carriers and frigates will cause X Plane to put boats and aircraft carriers in the water near your aircraft The box labeled draw Aurora Borealis will make X Plane show the Aurora Borealis at night when in the North Objects on the Ground The number of trees number of objects number of roads and number of cars determine how many of each type of ground object are drawn In general the number of objects will have the greatest ef
190. l right a bit more enter a positive rudder trim tab adjust If the plane needs to pull up a bit more give it a positive elevator trim tab adjust Tweak the trim tabs as needed save the aircraft file using Plane Maker s File menu and exit Plane Maker Then open up X Plane and try flying the plane again It should noticeably pull one way or another based on how the trim tabs were bent The trim tab controls may need to be tuned again to get the plane to fly as straight as is desired Setting Up a Copilot s Station A copilot s station is a second computer networked to the main simulator set to view a portion of the cockpit intended for the copilot To use a copilot s station you will first need two computers on the same network each running their own copy of the most recent X Plane update For the most reliable connection join the computers together with a single crossover Ethernet cable or you can connect over the same Wi Fi network The computers should form a simple LAN configured as normal within Mac OS X or Windows whatever the case may be You will need two copies of the aircraft file you intend to fly both either created or modified using Plane Maker The first copy of your aircraft should have the pilot side instrument panel If you are content with the default panel layout any of the stock planes could be used With the first version the pilot side version of the plane ready simply make a copy of the entire airplane folde
191. lane which also apply to helicopters Thanks to Wikipedia contributor ZeroOne for releasing this image under the Creative Commons Attribution 3 0 Unported license Pitch Movement of the aircraft s nose up or down illustrated in Figure G 1 Roll Movement of the aircraft s body along the line formed by its body in an airplane this is easily seen as the dip or rise of the wings illustrated in Figure G 1 Yaw Movement of the aircraft s body left or right most easily pictured as a wagging of the aircraft s tail illustrated in Figure G 1 Other Aviation Terms Above Ground Level AGL When holding an altitude requested by air traffic control a pilot will hold an altitude AMSL above mean sea level This lets the pilot stay at a constant level while flying In order to avoid a horrific and instant death however pilots should be aware of their altitude AGL above ground level as well The altimeter in the aircraft works on air pressure so it measures the altitude above sea level so awareness of minimum allowable altitudes in one s region is always needed in order to stay at least that high The radio altimeter measures the height above the ground AGL Most planes however do not have these installed This is increasingly okay though because in theory a pilot can follow the en route and approach charts which list safe MSL altitudes and more and more planes have moving maps that clearly show the terrain elevation so pi
192. lator to crash should be resolved Tech Support Before calling or emailing save both yourself and customer service time by checking this manual or the X Plane Knowledge Base for answers Also be sure you have the latest version of the software you re using before calling you can check this by following the instructions found in the section Updating X Plane of the chapter Configuring and Tuning Your X Plane Installation To contact customer service email info x plane com or call 913 269 0976 during standard business hours Central Standard Time For questions regarding your order status from X Plane com email our shipping department at xplaneorders gmail com How to File a Bug Report When sending a bug report please include as much information as possible anything that the X Plane development crew might need to know in order to reproduce the malfunction This includes but is not limited to the following information e The software in question X Plane EFIS App Plane Maker etc e The operating system being used e The version of X Plane in question e The hardware in use if the issue only occurs when using certain hardware e The exact steps as specific and step by step as possible required to reproduce the problem Additionally before filing a bug report please e Be sure you are using the latest version of X Plane this includes making sure you aren t using an outdated shortcut e Delete or change t
193. localizer or glide slope The key thing to realize is that the vertical speed flight level change and heading modes are all modes that command the plane the moment they are engaged Altitude glide slope and localizer on the other hand are all armed in standby until one of the modes above intercepts the altitude glide slope localizer or GPS course An exception to the above rule is altitude If you hit the altitude button the autopilot will be set to the current altitude This is not the way a smart pilot flies though A smart pilot with a good airplane a good autopilot and good planning will dial in the assigned altitude long before he or she gets there including the initial altitude before take off and then use vertical speed flight level change or even pitch sync to reach that altitude Here is how the system in a real plane would be used and thus how the system in X Plane is best used 1 While on the ground short of the runway you are told to maintain say 3 000 feet You are given a runway heading and cleared for takeoff 2 You enter 3 000 feet into the ALTITUDE window and a runway heading for instance 290 into the HEADING window 3 You take off 4 In the initial climb around maybe 500 feet you set the flight director to AUTO The autopilot notes the plane s current pitch and roll and holds the plane steady 5 You hit the HDG button and the plane follows or turns to the heading Once there click the HDG butt
194. lots can be sure that their elevation is safe Airspeed indicator ASI The ASI is driven by the pressure of the air impacting a little tube on the nose or wing of the plane More pressure means the craft is moving faster See the discussion in the Indicated airspeed IAS entry below Air Traffic Control ATC The body governing aircraft operations in a given airspace Altitude An aircraft s altitude is its height above sea level This is typically displayed on the aircraft s altimeter which is driven by air pressure Automatic Direction Finder ADF An old style navigation device that points a needle at a transmitter on the ground These are not used much any more because with GPS navigation the idea of going to pre defined points like picking up bread crumbs to find one s way home is disappearing The GPS will take pilots all the way to where they want to go in a straight line not a zig zag like would be achieved in flying from one navigation transmitter to another with an ADF Back Course BC This is the part of the ILS that goes beyond the touch down zone Read all about it in Chapter 7 Navigation Autopilots and Flying on Instruments Course Deviation Indicator CDI This instrument part of the OBI or HSI displays which direction the aircraft needs to turn in order to intercept the VOR course This is discussed in Chapter 7 Navigation Autopilots and Flying on Instruments Density altitude As the temperature of
195. low arrow There are also arrows above and below the white horizontal glide slope indicator which does not move during VOR navigation showing whether the aircraft is headed TO or FROM the station center respectively het R nln 2 J Biag go 4 R f K k Atalar Tarpt Pi a lt ws lt N S Figure 7 3 A CDI in the Cessna 172SP Now you can determine where you are in relation to the VOR by finding what radial you are on or you can enter a radial you want to be on in order to plot your desired course Keep in mind that all radials are measured as the heading when moving away from a VOR beacon Determining what radial you are on is simple Turn the OBS knob on the CDI until the vertical white indicator is perfectly centered in the little white circle in the middle of the instrument and the FROM flag is displayed The number above the yellow arrow at the top of the CDI is your current radial position To intercept a different radial look at your map again to determine where you are in relation to the station If you are inbound to the station pick the reciprocal on the opposite side of the station from your aircraft If you are outbound use the radial your aircraft is currently on Turn the OBS dial again to enter the desired radial at the top of the circle Most likely the vertical line will be off to one side or the other This indicates how far you are from your desired radial To
196. ly right r up and Spins the view in the corresponding direction Simple zooming Table 5 1 General view modification commands Effect View Selection Controls for cockpit views Carrel WwW Shift w e W Ctrl w Shift 9 lie Shows the instrument panel as though you were in the cockpit facing forward Shows a front facing view with no instrument panel only a head up display HUD Shows a front facing view unencumbered by an instrument panel or any other display Displays the in cockpit view of the 3 D instrument panel where available Uses translation and rotation commands listed in Table 5 1 to move and look around View Selection Controls for external views Shift 1 i e Shift 2 li e Shift 3 i e Shift 4 i e Shift 5 i e Shift 6 i e Shift 7 i e 8 Shift 8 f e Moves the camera with your craft s initial velocity Fixes the camera s location some distance in front of your craft s position Fixes the camera s location on the ground at the nearest runway Moves the camera with the aircraft allowing you to use the rotation and translation keys see Table 5 1 to circle the craft Fixes the camera at the nearest tower Mounts a camera to the aircraft which can then be moved using the rotation and translation keys See Table 5 1 Causes the camera to follow any fired
197. map view but using the RNG button or change the level of detail with the CLR button The large dial on the button moves through the categories navigational waypoint or nearest shortened to NAV WPT and NRST while the smaller dial moves through the sub screens of that type Click on the PUSH CRSR button to activate the cursor in applicable screens then use the dials to change what text is selected In general the large dial moves between lines or options while the smaller one is used to edit a line Press ENT to keep changes or activate selections and CLR or the CRSR button again to cancel To enter a GPS destination press the Direct to button the D with an arrow through it The LCD will change to a data entry screen Use the large outer knob in the bottom right to pick the character position you want to change and use the inner ring of the knob to scroll through the alphabet numbers click and hold to move through the list quickly For example to pick the default airport KSEA as your destination use the inner knob to scroll to K use the outer knob to move the cursor to the next position use the inner knob to scroll to S and so on then press ENT twice to activate it Alternately you can select a waypoint or destination by using the nearest function From the main navigation screen click the large knob twice to get to the group of menus for nearest airport intersect
198. n 10 higher vector color Pressing Ctrl m or selecting Show Flight Model from the Special menu one more time will show the streamlines and toggling the flight model a final fourth time will turn it off completely Additionally these on screen visual representations provide no numerical data In order to obtain that information press Shift m and the data will be output to the file Cycle Dump txt in the main X Plane directory The text file will include angles of attack forces velocities and additional data for that instant of your flight Advanced Simulation in X Plane X Plane is the most comprehensive and powerful flight simulator available As such there are a great number of features available that go beyond simply taking off flying around and landing These include tools like the logbook and checklists and features like equipment failures and damage modeling Keeping a Logbook Each time an aircraft is flown in X Plane the program logs the flight time in a digital logbook By default X Plane creates a text file called X Plane Pilot txt in the X Plane 10 Output logbooks directory Inside this text file are the following details of previous flights e Dates of flights e Tail numbers of aircraft e Aircraft types e Airports of departure and arrival e Number of landings e Duration of flights e Time spent flying cross country in IFR conditions and at night e Total time of all flights T
199. n approach to the airport or a random location e setting the weather and time of day and e actually flying In addition you might take advantage of a number of features of the simulator either before or during a flight These include using instruments in the aircraft s panel switching your view of the aircraft visualizing your flight either on a 2 D map or in 3 D and creating files to share your flight with others Setting Up a Quick Flight As of X Plane 10 10 the first thing you see when you launch X Plane unless you disable it by unchecking the box in the bottom right corner is the Quick Flight screen as seen in Figure 5 1 This screen combines miniature versions of the dialogs which are used to open aircraft choose an airport and set up the weather Airport a Aircraft Time BOCAS DEL TORO INTL M i A BOCCADIFALC LICP i D X Plane 10 B oke y no LI Aircraft Bocrabee CLS YBOE 2 Downloads Bodaido UIKB D Fighters den Field WCL J Boden 2PA4 I General Aviation goain A D Gliders mer p Bodmin EGLA 3 Heavy Metal BODO EN I B S2G NASA Boe Field NAS2 Boe Wrinkle 2875 D 8747 100 NASA kmann Ranch 26CA D 8747 400 United er 1ND2 a Boegsted Hjorring EK26 tre Unitedact LEN ve ji Boehms Fleld PAL 3 KCI FP always track real date and time Boehne Fieid 4MOS ing Field King Co inti 1 D Helicopters Apt ENOUGH PONDERING OTE Show this window on every startup of X Plane f Figure
200. n directory from their Time Machine backups as described in the chapter Preparation and Installation in the section Special Considerations for Mac Users Launching X Plane for the First Time Make sure your USB joystick is plugged in If this isn t plugged in prior to launching X Plane versions older than 10 11 the simulator will not be able to interface with it To avoid any possible problems it is recommended that the flight controls be plugged directly into the machine rather than into a hub If you own the DVD set put Disc 1 into your DVD ROM drive Open the X Plane 10 folder located by default on the Desktop and double click on X Plane exe in Windows or X Plane app on a Mac If you have a digital download key X Plane may prompt you for your key or the field may be pre filled if you have entered your product key before i e during installation Simply click Authorize and X Plane will proceed Starting the simulator without this or a DVD in the drive will force it to run in demo mode only If you have successfully used your digital download product key X Plane will try to contact the authorization server in the background without prompting you Thus if your net connection is good and your product key is not locked you may never notice or need the product key again to fly Configuring Essential Yoke Joystick Functions During this first launch the program can quickly and automatically configu
201. n the bottom right corner of the map window to alter your view Below these checkboxes is a round button used to move the map view up down left or right depending on where along its edge the button is clicked The buttons below this each have two small triangles On the left is the button to zoom out and next to it labeled with two larger triangles is the one to zoom in Finally below the zoom buttons is the center on acft button which when clicked centers the map on your aircraft Additional Features of the Maps You can control what features of the map are shown using the checkboxes on the right side of the screen These boxes toggle things like clouds NAVAIDs aircraft and airports Additional buttons on this side allow you to adjust details about your aircraft s positioning or the heading of carriers and frigates when shooting approaches The left side of the Map window shows a number of buttons with which to control the flight These are especially handy when using an Instructor Console which can be set up to display on two monitors from the same video card or in a multi computer X Plane setup This is a great feature for flight training because the instructor can fail systems set date and time change the aircraft location etc for maximum training benefit The buttons along the left of this window allow the instructor to perform all these tasks from one location while maintaining a watch on the X Plane pilot using the map view
202. n what is called a bolter When this happens the pilot must be ready to get off the deck safely and come around for another try Don t worry even when the throttle revs up like this the arresting wires will still pull the craft down to zero velocity Flying a Boeing 747 with the Piggybacking Space Shuttle The piggybacking Space Shuttle situation in X Plane 10 was inspired by the following email which was circulated by United Technologies corporate It is a trip report from the pilot of the 747 that flew the Shuttle back to Florida after the Hubble repair flight Well it s been 48 hours since I landed the 747 with the shuttle Atlantis on top and I am still buzzing from the experience have to say that my whole mind body and soul went into the professional mode just before engine start in Mississippi and stayed there where it all needed to be until well after the flight in fact am not sure if it is all back to normal as I type this email The experience was surreal Seeing that thing on top of an already overly huge aircraft boggles my mind The whole mission from takeoff to engine shutdown was unlike anything had ever done It was like a dream someone else s dream We took off from Columbus AFB on their 12 000 foot runway of which I used 11 999 12 feet to get the wheels off the ground We were at 3 500 feet left to go of the runway throttles full power nose wheels still hugging the ground copilot calling
203. nction is typically used to prevent hardware from creeping in flight or to ignore the constant jittering that many older controllers will send to X Plane To set a null zone first open the Nullzone tab of the Joystick amp Equipment window Now drag the nullzone slider found in the lower half of the window to the desired position the higher the percentage the larger the dead zone that does not affect the aircraft s controls will be in the joystick s input Adding Special Equipment The final tab in the Joystick amp Equipment window labeled Equipment is used to set up special equipment for use in X Plane This tab is generally used on multi computer X Plane configurations in professional FAA certified simulators or to tie in various GPS navigators Such as a real Garmin 96 296 396 or a 430 GPS radio After being connected to the computer this equipment should be set up per the manufacturer s recommendations then checked off on the Equipment screen to tell X Plane that it is connected Configuring Keyboard Shortcuts X Plane has been designed to be both extremely flexible and easily usable For this reason most of the keys on the keyboard do something To see which keys are tied to which functions first open the Joystick amp Equipment dialog box by moving the mouse to the top of the screen clicking Settings and clicking Joystick amp Equipment There select the Keys tab In the Keys tab you can look at the func
204. nd General command General commana General command General command General command General commana General command General commana Contact ATC left right up down forward backward zoom in zoom out left fast right fast up fast down fast forward fast backward fast zoom in fast zoom out fast tilt up tilt down pan left pan right tilt up fast tilt down fast pan left fast pan right fast Reset to nearest runway Reset to last reset done Fail system selected in failures screen O Toggle replay mode on off O Replay mode off gt Load situation A hot yet selected Load situation FP not yet selected Load situation F not yet selected Figure 2 5 The Buttons Basic tab of the Joystick amp Equipment menu with a button set to Toggle brakes regular effort Close the Joystick amp Equipment menu with either of the X buttons at the top of the screen or by pressing the Enter key on your keyboard As of X Plane 10 10 the first thing you see when you launch X Plane unless you disable it is the Quick Flight screen as seen in Figure 2 6 If you don t see this screen you can open it by moving your mouse to the top of the screen causing the menu to appear then clicking File then clicking Quick Flight Setup This screen combines miniature versions of the dialogs which are used to open aircraft choose an airport and se
205. nd pleasant way than they otherwise would On some computers this can have a significant effect on frame rate but for newer machines the benefits significantly outweigh the costs The checkbox labeled draw per pixel lighting toggles pixel shaders Using pixel shaders allows X Plane to add 3 D lighting on a per pixel basis to incredible effect Rather than having the simulator tell the graphics card how to light an area the graphics card determines it in real time creating a very realistic image If you have an older graphics card this can have a large effect on frame rate HDR rendering is the new method X Plane 10 uses for drawing the world It allows an unlimited number of light sources resulting in very convincing shadows across the whole world If you have a newer graphics card one that supports DirectX 10 or later you will probably love using this effect as this option is GPU intensive however if you have an older graphics card you may want to avoid it With HDR rendering on two new rendering options become available atmospheric scattering and HDR anti aliasing Enabling the atmospheric scattering option causes objects that are far away to appear more washed out just as they do in the real world Once again this shouldn t have a great impact on frame rate on newer computers The HDR anti aliasing setting allows for more effective means of smoothing otherwise jagged lines than the older anti alias level control The FXAA v
206. nd said Tires said Tires Ours They smiled and shook their heads as if to call their captain an amateur Okay at that point was The tires were so hot you could smell them in the cockpit My mind could not get over from this point on that this was something had never experienced Where s your mom when you really need her The flight down to Florida was an eternity We cruised at 250 knots indicated giving us about 315 knots of ground speed at 15 000 feet The miles didn t click by like am use to them clicking by in a fighter jet at Mach 0 94 We were burning fuel at a rate of 40 000 pounds per hour or 130 pounds per mile or one gallon every length of the fuselage The vibration in the cockpit was mild compared to down below and to the rear of the fuselage where it reminded me of that football game had as a child where you turned it on and the players vibrated around the board felt like if had plastic clips on my boots could have vibrated to any spot in the fuselage wanted to go without moving my legs and the noise was deafening The 747 flies with its nose 5 up in the air to stay level and when you bank it feels like the shuttle is trying to say Hey let s roll completely over on our back Not a good thing kept telling myself So I limited my bank angle to 15 and even though a 180 course change took a full zip code to complete it was the safe way to turn this monster Airliners and even a
207. ndicator or CDI which points the way to whatever VOR frequency is tuned in the navigation radio The instrument is set using the Omni Bearing Selector or OBS the knob in its lower left corner A more expensive version of this is an HSI See Chapter 7 for more information Rotations per minute RPM a way of measuring the speed of a rotor or propeller In a helicopter the RPM of both the main rotor and the tail rotor are held constant Speed The change in the position of an object over time unlike velocity speed does not take into account the direction of the object s movement Thrust vector The direction in which the engine or rotor s thrust is going for a helicopter sitting on a helipad with its controls at neutral this is straight down Thrust vectoring The ability of helicopters and some other aircraft such as the Harrier or the F 22 to change the direction of the thrust from its engines rotors V airways victor airways Victor airways are the pre charted airways that are defined by a series of VORs Pilots fly from VOR to VOR until they reach their destination thereby staying on a V airway Each segment of the V airway thoughtfully lists the minimum altitude that pilots can fly that airway segment with to avoid crashing Velocity The combination of an object s speed and the direction of its movement for example an aircraft might have a vertical velocity of 500 feet per minute meaning it moves upward at a rate of 50
208. ne of course needs a decent graphics card in the computer you wish to run it on Essentially any modern discrete i e non integrated video card will do just fine though a more powerful more expensive graphics card will allow for higher detail in the simulator s graphics Just as important as the graphics card itself though are the computer s graphics drivers essentially the instructions that let X Plane know how to use your graphics card On many systems the required graphics drivers will already be installed However it may be necessary to periodically update the computer s video drivers either to fix a problem or to get the very best performance the system can deliver Users of ATI AMD video cards can download drivers from the AMD web site and NVIDIA users can download drivers from NVIDIA s web site Before updating the graphics driver we recommend installing and launching X Plane per the section Installing X Plane of this chapter and seeing how it runs If any of the following problems are experienced the system s graphics drivers probably need to be updated e ascreen consisting only of splashes of color e ascreen with horizontal or vertical bars running through it e random images of various pieces of the airplane or instrument panel Additionally if an error appears referring to a corrupt or missing dll file the drivers most likely need to be replaced Updating Graphics Drivers in Windows A high perce
209. ng be sure you have configured your flight controls if applicable per the section Configuring Flight Controls of the chapter Configuring and Tuning Your X Plane Installation If you are not using flight controls you will have to fly with the mouse In this case there will be a small white plus sign in the center of the screen If only this cross is visible with no white box around it X Plane is indicating that the pilot s hand is not on the stick This means that the mouse is free to move anywhere without impacting the flight controls To grab the stick and thus take control of the aircraft click the left mouse button in the vicinity of the little white cross and a white box will appear around the cross The mouse button should not be held down only clicked once to turn the box on i e to grab the stick and again to turn the box off to release the stick When the box is visible the pilot s hand is on the stick and any movements of the mouse within the box will position the flight controls accordingly Thus moving the mouse directly below the cross will command some up elevator causing the plane to climb and will not impose any roll commands which should keep the aircraft from changing its bank Likewise keeping the mouse lined up exactly with the cross but deflecting it to the right a bit will cause the plane to bank to the right without altering its pitch Take off To take off the airplane must first be located at
210. ng Up the Simulation By pressing Alt t on the keyboard you can increase the simulation speed to 2x the standard speed Pressing Alt t repeatedly will increase the speed to 4x then 6x and then it will finally return the simulator back to standard speed Note that if your computer cannot run the simulation at the required frame rate X Plane will slow its measurement of time to compensate This is seen most often for users running at standard speed but failing to maintain 20 frames per second When X Plane runs slower than 20 fps it slows down its simulation of real time so that the simulator is effectively running at 20 fps For instance if the simulator is running at 10 fps due to extreme rendering settings X Plane will run the flight model at half speed The result is that the physics are integrating in slow motion in order to avoid destabilizing from the low framerate Thus if you need real time simulation you must run the simulator at 20 fps or faster Taxiing More Accurately In commercial aircraft a nosewheel tiller is used to more accurately align the nosewheel to the taxi lines and to get the aircraft safely docked at jetways You can assign an axis on your joystick to control this tiller by opening the Joystick amp Equipment dialog box from the Settings menu and in one of the drop down menus in the Axis tab selecting nosewheel tiller Note that this is the same procedure used in setting up the joystick axes norm
211. nging How and Where the Aircraft Starts By default X Plane starts your aircraft with engines running on a runway ready to take off If you prefer to start your own engines or taxi from an apron also called a ramp onto the runway you can do so by opening the Settings menu and clicking Operations amp Warnings There in the pane labeled Startup you can un check the box labeled Start each flight with engines running or check the box labeled Start each flight on ramp Note that not all aircraft models have engine starters built in to their instrument panels If yours does not you can either add one in Plane Maker or you can simply come back to the Operations amp Warnings menu and toggle the engine start box again Using a Checklist X Plane has the ability to display a simple checklist in the simulator This checklist must be stored somewhere in the X Plane directory as a plain text txt file To load a check list open the Special menu and click Open Checklist for Use After locating your txt file you will see the checklist displayed line by line in the upper center of the screen You can use the forward and back buttons to go to the next and previous lines respectively When you finish you can go back to the Special menu and click Toggle Checklist for Use to hide the file You may have to click this line twice to close the checklist after loading it for the first time If you prefer to see the text file all at onc
212. not installed on Windows download the Microsoft Speech SDK 5 1 Allowing X Plane through Your Firewall Some features of X Plane require that X Plane be able to communicate across your network These features include e networked multiplayer flights e multi computer simulations e integration with EFIS App for iPad and e integration with X Plane Remote In order for your computer to see the other computers in the situations above you must first allow X Plane to communicate through your firewall If your computer is not running a firewall of course this is of no concern to you To allow a program through the firewall in Windows XP follow Microsoft s instructions in Knowledge Base Article 842242 To do this in Windows Vista and Windows 7 1 Open Windows Firewall by clicking the Start button clicking Control Panel clicking Security in Vista only and then clicking Windows Firewall 2 In the left pane click Allow a program through Windows Firewall If you are prompted for confirmation click Allow 3 Click Change settings if necessary then click Allow if asked for confirmation 4 Select the check box next to X Plane in the Allowed programs and then click OK If X Plane is not in the list you can add it by clicking the Allow another program button underneath the list and browsing for it To allow X Plane through the firewall in Mac OS Open System Preferences from the Apple menu Click Security called S
213. now what airfoil to use should leave them as the defaults of Plane Maker Recommended Background Reading Airfoil selection is a fun and interesting process because one looks for the best possible combination of lift drag and moment characteristics for a particular airplane For users that will be experimenting with their own airplane designs and are new to the matters discussed in this chapter we highly recommend the following book to get started R C Model Airplane Design A G Lennon Motorbooks International Publishers and Wholesalers Inc The book is intended for radio control designs but is very straightforward easy to understand and all of the principles apply to full scale aircraft Once you understand the basics of airfoil theory and nomenclature we recommend Theory of Wing Sections Abbot and Von Doenhoff McGraw Hill New York 1949 An oldie but goodie This book has the lift drag and moment plots of many airfoils in it so the reader can choose their favorite airfoil for a design and then enter it into the computer using the technique described below Types of Airfoils In the following discussion thin and symmetrical thick and highly cambered and normal general aviation airfoils will be discussed These types of airfoils serve as a good introduction because they are so different from one another Thin symmetrical airfoils are thin and have the same shape on both the top and bottom surfaces They do not p
214. ntage of Windows based computers are operating with drivers that are out of date or that do not currently support OpenGL caused by using the default Windows drivers rather than those of the manufacturer If you conclude that your graphics drivers need to be updated the following general steps should guide you through the process 1 Go to your video card manufacturers driver download page ATI s site or NVIDIA s and download the latest drivers being sure to save it to a place that you ll be able to find it for example the Desktop 2 Uninstall your old graphics drivers A Click on the Start menu and open the Control Panel B Click either Add or Remove Programs in Windows XP or Uninstall a program in Windows Vista or Programs and Features in Windows 7 C Scroll down to either the Catalyst Display Driver for AMD ATI video cards or the NVIDIA Drivers for NVIDIA cards D Click the Change Remove or Uninstall Change button This may be replaced by a Remove button only it does not affect the process E Follow the instructions provided by the uninstaller and reboot if necessary 3 After rebooting find the driver file that was downloaded in Step 1 and double click on it The steps vary from here depending on the type of graphics card but we will continue with a general outline for all companies 4 Choose a destination folder to extract the files to Again make it something easy to find like C video drivers an
215. ntrols for each engine on a twin engine airplane This controller can also be used to control throttle and condition fuel cutoff for jet engines allowing independent control of jet aircraft with up to three engines A multi engine throttle quadrant is recommended for users interested in realistically flying airplanes with more than one engine To purchase joysticks or other equipment check out the CH Products Logitech or Saitek websites Each of the sites allows users to browse the available products and find where to buy them Also feel free to call or e mail X Plane customer support info x plane com with any additional questions Note that instructions on configuring flight control hardware are found in the chapter Configuring and Tuning Your X Plane Installation in the section Configuring Flight Controls Installing X Plane In order to avoid confusion be sure to delete any installations of the X Plane demo or older versions of X Plane before installing the full version Uninstalling the demo is as straightforward as locating the X Plane 10 Demo folder and moving it to the Recycle Bin Trash Note If you are using the earliest set of X Plane 10 discs printed around November 2011 or a digital download product key you will need to download the latest X Plane installer from X Plane com and launch that rather than the installer on your discs DVD Installation on a Windows PC To install X Plane on a Windows based compu
216. nue reading the full manual or simply keep it for reference If you have any issues while following this guide check the rest of the manual the problem is very likely addressed there and you ll save time for both yourself and customer support Detailed information on installing and configuring X Plane can be found in the chapters Preparation and Installation and Configuring and Tuning Your X Plane Installation Detailed information on joystick configuration can be found in the chapter Configuring and Tuning Your X Plane Installation and the chapter Flight in X Plane contains more on setting up and flying the aircraft Installation of X Plane Before installing we recommend uninstalling any old or demo versions of X Plane You can do this by simply dragging the old X Plane folders to your Recycle Bin called Trash in Mac OS X 1 Insert the first X Plane DVD into your DVD ROM drive and wait for it to spin up If you are using the earliest set of X Plane 10 discs printed around November 2011 or have purchased a digital download product key download the latest X Plane installer from our web site Launch that installer then skip to step 3 In Windows if the operating system does not launch the X Plane DVD installer automatically click the Start menu then My Computer Double click on the XPLANE10 DVD then Installer_Windows exe Mac users will need to double click on the X Plane DVD icon on the desktop then double click the
217. o 180 These coefficients would only be used if you were flying backwards or some other unusual attitude If you change any of the parameters on the left you will see that all of the editing you did above was only working on the small section from 20 to 20 There is normally no need to change the coefficients outside this range because it doesn t matter if your airfoil was designed by Boeing or by Airbus the performance of any airfoil is about the same when your plane is fluttering through the air like a falling leaf It is possible to change these values by editing the afl text file directly but that is only useful if you have a gigantic amount of data on your airfoil If you do do that then never open the afl file in Airfoil Maker as it will overwrite your coefficients with its own in the 20 region The intercept slope power numbers are not used by the simulator only the tabulated coefficients Wing L D 0006 to use for L D estimation ARI 10 00 ot right and below 0006 to use for L D estimation 0 850 3t right and below 1 200 1 300 1 400 1 500 1 600 1 700 1 800 1 900 2 000 alpha 11 99 cl 0 7920 L D 22 44 Airfoils NACA 2412 popular afl Figure 10 11 The Wing L D tab This is another information page It is useful to check the results of your entries by calculating the L D lift over drag ratio for a hypothetical wing Remember the coefficients on the previous pages are never
218. o general ways of configuring multiple monitors You can either have your monitors all connected to one computer running one copy of X Plane or you can have multiple different computers all networked together each one with its own monitor and its own copy of X Plane In general using multiple displays on one computer will be more restrictive regarding the ways in which you can configure the simulator Networking many computers together will be more flexible but it will also be much more expensive Driving Multiple Displays from One Computer Multiple displays can be used with one computer in three ways You can either e plug two monitors into your graphics card if it supports multiple monitors and configure the monitors as entirely separate in your operating system e purchase a video splitter like the Matrox TripleHead2Go plug your monitors into that and configure all your monitors as a single super large display in your operating system or e using a technology like AMD s Eyefinity included with the Radeon 5xxx and later series video cards or NVIDIA s Surround plug your multiple monitors directly into your video card and configure them in the operating system like a single super large display If your multiple monitors are configured as a single large display in your operating system all you need to do to have X Plane fill the screen with a single large window is to check the run at full screen at this resolution box in the Rend
219. o see your logbook open the File menu and click Logbook You can load a logbook by clicking the Choose Pilot Logbook button and navigating to your logbook or you can create a new logbook using the New Pilot Logbook button Working with the Air Traffic Control X Plane 10 s air traffic control ATC system is powerful and realistic when you want to practice real world protocols but completely unobtrusive when you want to just fly Although Al aircraft i e those that you have turned on using the Aircraft amp Situations dialog box will always follow the guidance of the air traffic control they will also work around your aircraft if you are not interacting with the ATC Note You will only be able to hear the air traffic control chatter if ATC audio output is enabled to confirm this is the case open the Settings menu then click Sound All interactions with the air traffic control occur via the on screen ATC menu To access this menu simply press Enter Return on the keyboard Alternatively you can use the Joystick amp Equipment dialog box to program your joystick to access this menu In order to make a request or hear from the air traffic controllers you must have your COM 1 radio tuned to the proper frequency for the request Filing a flight plan is independent of any controller so that option is always available However once the flight plan is filed you must tune to the Clearance Delivery Ground or Tower frequencies if availa
220. oads mach VVI G load The aircraft s current speed as a ratio to Mach 1 The aircraft s current vertical velocity in feet per minute If everything is working as it should this is normal to the local horizon under the aircraft The g load across the aircraft relative to the aircraft body axis if all is working as it should The axial g load on the aircraft The side g load on the aircraft Atmosphere weather SLoprs in inches mercury inHG SLtmp degC wind speed wind dir trb locl prec locl hail locl AMprs inHG AMtmp degC LEtmp degC dens ratio A ktas Q psf gravi fts2 baro inHG edens part vacum ratio elec ratio AHRS ratio elev yoke ailrn yoke ruddr yoke vect rqst SLtmp in degrees Celsius The wind speed around the aircraft in knots The wind direction in degrees clockwise deviation from north Wind blowing from north to south has direction 0 0 while wind blowing from west to east has direction 270 0 Amount of local turbulence Amount of local precipitation Amount of local hail Atmosphere aircraft AMprs in inches mercury AMtmp in degrees Celsius LEtmp in degrees Celsius The aircraft s density ratio A in knots true airspeed Q dynamic pressure or velocity pressure in pounds per square foot Gravitational force in feet per second squared System pressures Barometric pressure in inches mercury Pressure in the a
221. ockpit mode by opening the View menu and clicking 3 D Cockpit Command Look or by pressing Shift 9 on the keyboard In this mode you can move your view around the cockpit in one of a few ways e by clicking the right mouse button and and dragging your mouse around the screen e by using the keyboard shortcuts listed in Table 5 2 e by selecting different views from the View menu or e by pressing a button on your flight controls which you previously configured to modify the view This mode leaves the mouse free to click on things in the cockpit without affecting where you are looking In 3 D cockpit mode you can use the keyboard shortcuts or the View menu itself to change where you are looking These are described in Table 5 1 Movement Name Translate left right up and down Translate fore and aft Rotate left right up and down Zoom in and out Name of View Forward with panel Forward with HUD Forward with nothing 3 D cockpit using key commands to look around Moving spot Hold at location On the runway Circling the aircraft Tower view Ride along Track fired weapon Chase Keyboard Shortcut Corresponding arrow key Effect Shifts the view a bit in the direction you choose Shifts the view toward the front and rear of the aft and fore q left e P down zoom in and zoom out Keyboard Shortcut aircraft respective
222. of about 0 08 Fatter airfoils have slightly lower lift slopes You will find however that lift slopes are almost always very close to 0 1 The coefficient of lift slope is modified using the slope control seen in Figure 10 6 Coefficient of Lift Curvature Near the Stall As the angle of attack gets close to stall the lift slope is no longer linear Instead it gradually levels off as it approaches the maximum or stalling coefficient of lift This value is modified by the first power control seen in Figure 10 6 Just play with this control until you find a power curve that connects the linear and stalling regions smoothly Chances are a power of around 1 5 will work pretty well Just play with it until the lift comes up smoothly then gradually levels off to the stall since that is what happens with a real airfoil Coefficient of Lift Maximum This is the maximum coefficient of lift or the coefficient of lift right before the stall A very thin symmetrical airfoil has a value of around 1 0 A thick highly cambered airfoil has a value of around 1 8 A typical general aviation foil might have a value of around 1 6 This value is modified using the maximum control seen in Figure 10 6 Coefficient of Lift Immediate Drop at Stall This is the drop in lift that immediately follows the stall For thin airfoils which tend to stall sharply this value might be 0 2 For many airfoils however there is no immediate drop but instead a mor
223. omputer A good rule of thumb is that any machine built in the last 18 to 24 months will probably be able to run the simulator acceptably Computers up to about 36 months old may be fine if they were top of the line machines when manufactured Even if they weren t X Plane may still be able to run albeit with its rendering options turned down X Plane 10 requires a computer with at least the following specifications e A 2 GHz dual core processor e 2 GB of RAM physical memory e avideo card with 500 MB of on board dedicated video RAM VRAM e 10GB of hard drive space and e aDVD ROM drive However for the best experience we recommend the following e a3 GHz multi core CPU or even better multiple processors e 8 16 GB of system RAM physical memory and e a DirectX 11 capable video card with 2 4 GB of on board dedicated VRAM and e 10GB of hard drive space and e a DVD ROM drive To find your computer s CPU speed and amount of RAM Mac users can simply open the Apple Menu and click About This Mac For Windows Vista and Windows 7 users you can open the Start menu and type System to search for the Control Panel s System item Opening this will display the processor its speed and the amount of RAM installed Windows XP users can get the same information by 1 Opening the Start menu 2 Selecting the Control Panel 3 Clicking Performance and Maintenance and 4 Clicking System Additionally
224. on Spot lights off Spot lights toggle Aim spot light left Aim spot light right Aim spot light up Aim spot light down Aim spot light to center Yaw damp toggle Anti ice toggle ALL Zoom in EFIS map Zoom out EFIS map EFIS map EFIS_wxr EFIS map EFIS_tcas EFIS map EFIS_apt EFIS map EFIS_fix EFIS map EFIS_vor EFIS map EFIS_ndb Toggle the tailhook Toggle smoke puffing Toggle water scoop Toggle tailwheel lock O Weapon select down fo Weapon select up Target select down Target select up Fire guns Fire all armed selections Deploy chaff Deploy flares O Deploy parachute flares Jettison the payload Dump fuel Drop all drop tanks Deploy jettison chute ignite JATO Eject 3 HSI shows nav 1 HSI shows nav 2 HSI shows GPs Flight Dir down on fdir off Flight Dir up off fdir on Control wheel steer Pause the simulation Sim 1x 2x 4x ground speed O Sim 1x 2x 4x sim speed Load previous livery Load next livery General command General command S General command S General command General command General commana General command General command General command General command General command O General command O General command O General command General command General comma
225. on again and the plane will maintain its course 6 You hit either the V S FLCH or SPD button The autopilot automatically notes the current vertical velocity or airspeed and the plane flies at that airspeed or vertical velocity until it gets to 3 000 feet where it levels off 7 You are given a new heading and altitude by ATC and dial these into their respective windows 8 You click the HDG button and the aircraft turns to the new heading then hit V S FLCH or SPD to let the plane zoom to the new altitude Localizer and glide slope These are the options that are most difficult to figure out partially because the right frequencies and HSI mode must be selected to use them and partially because they will do nothing until they capture the approach path they are looking for For that to happen some other mode any of the ones discussed above must be engaged to do that These modes capture an ILS VOR or GPS course so they must obviously be able to fly either NAV 1 NAV 2 or GPS The autopilot only knows which of these three to use when you tell it which one This is done with the button labeled NAV 1 NAV 2 FMC CDU or GPS which is the HSI source selector Note In some aircraft this is instead a three position switch labeled SOURCE If you set this button to NAV 1 the HSI will show deflections from the NAV 1 radio and the autopilot will fly VOR or ILS signals from the NAV 1 radio when you hit the LOC or G S buttons
226. onditions and failure status of hundreds of aircraft systems and components Additionally the instructor can relocate the aircraft to a location of his or her choice at any time Aircraft models are also extremely flexible allowing users to easily create paint jobs sounds and instrument panels to modify any airplane you choose Custom airplane or helicopter designs can even be created and flown using X Plane and the included Plane Maker software X Plane is used by world leading defense contractors air forces aircraft manufacturers and even space agencies for applications ranging from flight training to concept design and flight testing For example X Plane has been used in crash investigations to depict the view pilots experienced moments before a mid air collision or to graphically present to juries and judges the forces that impact an aircraft in flight Scaled Composites used X Plane to visualize Space Ship One s flights to the edge of the atmosphere in their pilot training simulator Kalitta has used X Plane to train their pilots to fly freight 747s in the middle of the night Northwest and Japan Airlines use X Plane for flight review and training Cessna uses X Plane to train new customers in the intricacies of the Garmin G1000 Dave Rose has used X Plane to optimize airplanes for his many wins at Reno NASA has used X Plane to test the re entry of gliders into the Martian atmosphere and the list goes on These customers serve as perha
227. ool new and free updates to their software In short we are a few very driven and talented people that have made the improvement and accuracy of X Plane pretty much our life s mission Austin s Bio As of Mid 2006 Hi am a private pilot with about 1 500 hours in a handful of light and medium size Cessna and Piper singles the airplanes grew up flying and a Cirrus SR 22 Centennial Edition 8141Q which purchased in 2003 In a month or so will be switching to a Lancair Columbia 400 for maximum speed to hop around the country serving customers My customer support guy Randy Witt flies a Beech Baron I m telling you this to make the point that the guys that write and support X Plane are pilots aircraft owners and engineers Aviation is a huge part of our lives and we love what we re doing Anyway back in 1988 or so after had gotten my instrument rating in the calm and friendly skies of Columbia South Carolina found myself in San Diego California working for DuPont Aerospace a small aerospace tech firm working on some excellent but unusual designs that cannot discuss in detail must digress here for a moment because this is interesting and also applicable to one of the aircraft in X Plane One of the projects that DuPont was working on back then was the well known NASP or National Aerospace Plane a single stage to orbit aircraft that can in theory take off from a runway and fly clear to orbit Tony DuPont th
228. or is designed for both realism and longevity Maximizing both of these requires that X Plane be updated often Every few months we will make available a new update to the simulator In between these official or stable releases users can download beta versions of the upcoming update These are treated as a kind of update in progress new features and bug fixes are included but in the beta stage the updates have not been fully tested in a range of situations This means that they may create incompatibilities or create other problems that would not be experienced in the stable releases For more information see the section Using the X Plane Betas below Newer versions of X Plane often contain feature enhancements bug fixes stability improvements aircraft and resource updates flight model improvements and even new feature additions A purchase of X Plane entitles you to free updates through that full X Plane version run This means that if you purchase the Version 10 discs you will get the Version 10 10 update the Version 10 20 update etc all the way through Version 10 99 if it exists all free of charge Of course you do not have to take advantage of these updates but it is recommended that you do so As with the version of X Plane on the DVDs you purchased Disc 1 the master disc must be inserted into your computer to use these updated versions X Plane uses this as a key to unlock the software Be sure to have
229. ot downloading the program It is installing it You would only be downloading the program if the files were coming from the Internet though once such files were downloaded you would install them to have them ready for use Update To update a piece of software is to convert it to a newer version This should be done every couple months or so in order to take advantage of new features in the simulator To update in X Plane a user first downloads and then installs a newer version The updater program available for free at X Plane com does both of these things for you very easily Controls in an Aircraft Anti torque pedals In a helicopter the anti torque pedals are the foot pedals which modify the collective pitch of the tail rotor Because the helicopter s throttle governor keeps the rotors turning at a constant RPM changing the pitch also changes the thrust generated by the rotor so the tail rotor can swing the helicopters tail to the left or right This is referred to as yaw motion Collective In a helicopter the collective is the lever that modifies the collective pitch of the main rotor s blades It is called collective because the pitch of all the blades is modified at the same time Because the engine keeps the rotor moving at a constant RPM increasing the rotor blades pitch with this control will also increase their lift Cyclic The control a joystick in real life which changes the pitch of the main rotor s blades
230. oth O Engage starter 1 Engage starter 2 Pitch trim up Pitch trim takeoff Pitch trim down Rudder trim left Rudder trim center Rudder trim rigt Aileron trim left Aileron trim center Aileron trim right view view view View View View View View View View View View O View View View View view view view view view view View View View View fwd with panel fwd with HUD fwd with nothing linear spot still spot runway circle tower ride along chase 3 D cockpit cmd look cinema verite sunglasses glance left glance right up left up right straight up straight down 45 degrees left 45 degrees right 90 degrees left 90 degrees right 135 degrees left 135 degrees right backward Flaps up a notch Flaps down a notch Landing gear down Landing gear up Landing gear toggle Nosewheel steer toggle Speedbrakes extend one 0 Speedbrakes retract one Speedbrakes extend full Speedbrakes retract full Toggle brakes regular effort Toggle brakes max effort Hold brakes regular Hold brake left Hold brake right Vector or sweep aft O Vector or sweep forward O Orbital man rockets up Orbital man rockets down Orbital man rockets left Orbital man rockets right
231. other aircraft as seen in Figure 8 4 6 Save all craft in preferences a 05 w S skill level 99 A randomize craft each load your plane team red team green your plane team blue im team gold PP F 4 acf gt red AR green update local flight model blue FIP gold Py FA 22A act ee update local flight model g red green Py VIGGEN37 acf blue PREG gold update local flight model Py F 4 acf m s AE update local flight model 9 Figure 8 4 Adding enemy aircraft using the Aircraft and Situations window Clicking the box to the left of an aircraft file name will open a standard Load Aircraft dialog box use these boxes to load the aircraft you would like to battle To the right of each aircraft file is the plane s team color Aircraft which have the same color will be teammates and all other colors will be enemies In Figure 8 4 your plane is on the red team while the three other aircraft are on the green team In this case all three enemy aircraft will target you alone Having selected the enemy aircraft to fly against you can choose their skill level ranging from very easy to very hard using the drop down box near the top of the Other Aircraft Selection portion of the window Finally you can choose to either save the aircraft you have selected to your preferences or have them randomized at each load using the radio buttons next to the number of aircraft setting Having set up the combatants
232. ou are flying along at 5 000 feet and you hit ALT causing the autopilot to store your current altitude of 5 000 feet Now though you want to climb to 9 000 feet You would first dial 9 000 into the altitude window The plane will not go there yet before it will you must choose how you want to get to this new altitude To get to your new altitude via a given airspeed as airliners do after dialing in 9 000 feet in the altitude window you would hit the FLCH or SPD buttons This will cause the plane to pitch the nose up or down to maintain your current indicated airspeed Now simply add a dose of power if needed to cause the nose of the plane to rise which the autopilot will command in order to keep the speed from increasing When you reach 9 000 feet the autopilot will leave speed hold mode and go into altitude hold mode holding 9 000 feet until further notice Both the airspeed and vertical speed modes will be maintained until you reach the new specified altitude at which point the autopilot will abandon that mode and go into altitude hold mode The same thing will happen with the glide slope control If the glide slope is armed that is lit up after you pushed the button then the autopilot will abandon your vertical mode when the glide slope engages This will also happen with the localizer control If the localizer is armed the autopilot will abandon your heading mode when the localizer engages This is referred to as capturing the
233. ould enter a lateral offset for networked scenery of 45 for the left visual 0 for the front visual and 45 for the right visual as discussed above If each display has a field of view of 45 these images would blend together seamlessly if you didn t consider the width of the displays bezels If you cannot set up the monitors to run their effective image all the way to the edge as you can with some even though you wouldn t be able to see the part under the border you might instead try a field of view of maybe 43 based on whatever fraction of the monitor is visible Vertical and roll offsets of course are the up down and tilt equivalents of the lateral offset Note While the view offsets do indicate how much to the left or right or up or down each view is looking people make the same mistake over and over they run a center view with a cockpit in the center screen and external visuals on the left and right which is fine but they notice that the horizon in the center cockpit screen does not line up with the horizons on either side The reason for this is that the center point of the screen where the horizon rests in a level flight attitude is up near the top of the screen in the cockpit view to make room for the instrument panel and the center of the screen for the external visuals which do not need room at the bottom for the instrument panel Often people will incorrectly lower the vertical offset of the center panel with
234. pattern or create a completely new one using your mouse to specify the location and intensity of clouds To do this open the Weather window from the Environment menu and select the large radio button in the top of the window labeled paint weather patterns by dragging the mouse Here the largest pane in the window represents the airspace around your aircraft You can click and drag anywhere in this box to have X Plane randomly generate clouds there Drawing clouds twice in the same area will increase the intensity of the clouds there Finally at any time you can click the Clear weather button to clear all weather features in your area When you ve finished drawing the weather patterns close the Weather window and you ll be ready to fly Downloading Current Real World Weather from the Internet The final method of setting the weather in X Plane is to download the weather from the Internet To enable this first open the Weather dialog box from the Environment menu There select the large radio button at the top of the window labeled grab real weather from the net Check the box labeled Download Real Weather file METAR RWX from the net X Plane will automatically download the weather in your current location and it will set a timer to re download weather in one hour If you want to download weather at some other time you can always come back to this window and press the Download right now button Starting with version 10 40 you can mak
235. peed indicator like just about every other aircraft to indicate maximum allowable speed there is a whole red arc That big red region is the speed range that you can only operate in if you have enough fuel in the tanks to soak up the heat from atmospheric friction How far into the red zone you are allowed to fly depends on your remaining fuel load Now you know Anyway enough about the fascinating NASP concept That summer in 1988 while living in San Diego took an instrument currency flight to keep my IFR skills sharp and had a very difficult time getting up to speed in the crowded fast paced hectic ATC system of San Diego after the relative slow and laid back ATC operations back home in South Carolina After finally getting my IFR skills up to a comfortable level requiring about three or four flights decided that wanted an instrument trainer to keep my IFR skills up to snuff Microsoft Flight Simulator was pretty much the only game in town back then and was pretty disappointed in what found Microsoft was running on the little baby Macintoshes back then which was great but there were a few other little things wanted done differently as well and knew Microsoft would not change their sim just to suit me Thus X Plane was born at the time called Archer ll IFR used this program for several years to keep up my instrument currency A bachelors degree in Aerospace Engineering at lowa State University soon followed and du
236. pically pilots refer to this as CAVU Clear And Visibility Unlimited Below the quick set buttons is a set of sliders Click these and drag them to change their setting The visibility slider adjusts what its name suggests measured in statute miles The precipitation slider sets the level of precipitation Depending on the temperature around the airplane and in the clouds where it is formed this will be in the form of rain hail or snow The storms slider adjusts the tendency for convective activity The weather radar map in the lower right of the window shows where the cells are forming Flying into these cells results in heavy precipitation and extreme turbulence The turbulence is great enough that in reality airplanes can fly into thunderstorms in one piece and come out in many smaller pieces Taking helicopters into these icing and thunderstorm situations is interesting because their very high wing loading on their rotor and the fact that the rotor is free teetering causes them to have a pretty smooth ride in turbulence They are still not indestructible though and they are subject to icing on their blades just like an airplane The turbInc turbulence slider automatically sets all the sliders in the center of the screen that control the wind and turbulence Drag this slider down to the left and hold it there for a few seconds to set all of the wind and turbulence to zero for a smooth flight Next in the bottom left corner of t
237. play backward at real time speed e play backward slower than real time e pause playback e play forward slower than real time e play forward at real time speed e play forward faster than real time and e stop playback Additionally you can click the shuttle slider and drag it to quickly jump around in the playback To return to the flight either press Alt Option r again or open the Aircraft menu and click Toggle Replay Mode once again Replaying a Flight from a Flight Data Recorder FDR The final method of visualizing a flight is to load a information from a flight data recorder FDR This is useful primarily in accident investigation and re creation In that case you would need to take the data from the black box of the aircraft you re interested in and put it in a format that X Plane can read That format is the Flight Data Recorder or fdr format This is plain text file formatted in a particular way which means that you can make your own FDR files relatively easily from the data you have and then re create the flight in X Plane The FDR file specification can be found in X Plane by moving the mouse to the top of the screen click on the File menu and clicking Load Flight Data Recorder File The lower half of this dialog box lists both the preceding data values file version aircraft tail number and so on that are required as well as each of the 100 or so data values that each instant in the flight
238. play the current frame rate in the upper left of the screen during flight of 166 266 Figure 4 4 Checking the fourth box to display the frame rate while in flight 3 Close the Data Input amp Output window either with one of the Xs in the corners of the window or with the Enter key on the keyboard You should now see how fast the simulation is running in the f act sec output on the far left highlighted in orange in the image below This is the current frame rate given in frames per second fps Figure 4 5 The frame rate per second highlighted Note that the frame rate will change depending on what is happening in the simulation It is not uncommon for a computer to output 50 fps while sitting on an empty runway but drop down to say 30 fps when rendering lots of buildings other aircraft etc Refer to the following to determine the significance of this number e 19 fps is terrible and barely adequate to run the simulator e 25 to 35 fps is the ideal range Higher frame rates indicate the computer isn t rendering with as much detail as it could e 50 fps is very high and indicates that the system could probably draw more buildings clouds and other objects Studies have shown that starting at about 50 frames per second your subconscious mind forgets that you are looking at a simulator and begins thinking you are actually flying Increasing the Frame Rate If the simulator s frame rate isn t as high you would like
239. postn slat ratio sbrak handl sbrak postn gear 0 1 wbrak part Ibrak part rbrak part M ftlb L ftlb N ftlb Q rad s P rad s R rad s pitch deg roll deg hding true hding mag alpha deg beta deg hpath deg vpath deg slip deg mag comp mavar deg Flap position Slat position Speedbrake position Landing gear and brakes gear brakes Gear extended status Left toe brake depression Right toe brake depression Angular moments The aircraft s total mass The aircraft s total angular momentum including all forces when all is working as it should Angular velocities Pitch rate measured in body axes when all is working as it should Roll rate measured in body axes when all is working as it should Yaw rate measured in body axes when all is working as it should Pitch roll headings The aircraft s pitch measured in body axis Euler angles The aircraft s roll measured in body axis Euler angles The aircraft s true heading measured in body axis Euler angles The aircraft s magnetic heading in degrees Angle of attack sideslip and paths AoA side slip paths The aircraft s angle of attack in degrees The aircraft s angle of sideslip in degrees Magnetic compass mag compass lat deg lon deg alt ftmsl alt ftag on runwy alt ind lat south lon west X m Y m Z m vX m s vY m s vZ m s dist ft dist nm lat n deg
240. provides a brief description of the fields present in X Plane 10 s Data Set screen Note that this list is current as of X Plane 10 30 In this table note that each group of data fields is labeled as it would be in the Data Input amp Output window For instance to see the values of the f act or frame time variables you would consult the table and see that those variables are under the frame rate label Simply check the frame rate box in the Data Input amp Output to see those variables Alternately if you Know you want frame rate related variables you could consult the portion of the table under the frame rate heading to find out what data is available Where the meaning of a label in the Data Input amp Output window is not immediately obvious a longer version of the label is given for instance Simulator statistics sim stats Field label Descriptions of fields available in X Plane 10 s data output Frame rate Peace The actual frame rate being displayed by X Plane Unless your computer is bogged down this will be the same as f sim f sim sec The frame rate the simulator is pretending to have in order to keep the flight model from failing frame The time required to render one frame in seconds time cpu time e gpu time 5 grnd ratio flit ratio o Times real time The number of seconds in the real world elapsed since the simulator was launched totl time The number of seconds elapsed since the
241. ps the most significant endorsement of the incredible capabilities of this simulator Furthermore X Plane has received certification from the FAA for use in logging hours towards flight experience and ratings This experience can provide credit towards a private pilot s license recurrence training hours towards instrument training and even hours towards an Airline Transport Certificate it s that good What X Plane Includes Windows Mac and Linux installers are included with X Plane 10 Global the version of X Plane available from X Plane com It includes over 70 GB worth of scenery covering essentially the entire world and over thirty aircraft with thousands of planes available on the web The DVDs contain everything needed to run X Plane there is nothing more that you need to buy You ll receive free updates to X Plane 10 until Version 11 is released as well some of the best customer service and tech support available While on its own X Plane represents the world s most comprehensive flight simulator the installation DVD also comes with Plane Maker allowing users to create custom aircraft or modify existing designs and Airfoil Maker allowing users to create airfoil performance profiles The stock installation includes the following aircraft Cirrus Vision SF50 North American X 15 Beechcraft Baron 58 Columbia 400 Cessna 172SP McDonnell Douglas KC 10 Extender Piaggo P 180 Avanti Boeing 747 400 and 747 100 Stinson L
242. r and add some suffix such as _copilot to the end of the folder s name for instance if the aircraft you wanted to fly was in the folder Boeing 747 you might name the copilot side version Boeing 747_copilot Next open the copilot side copy of the aircraft in Plane Maker and tweak the instrument panel as described in the chapter Creating an Instrument Panel of the Plane Maker manual as desired for the co pilot s side of the craft Save it when finished and close Plane Maker There should now be two copies of the same aircraft folder where each aircraft file within has its own instrument panel These folders should have names like Plane name and Plane name _copilot Both folders should be in the same place within your X Plane directory Simply copy that entire aircraft folder from one of the computers over to the other putting the aircraft folder in the same directory relative to the X Plane installation directory on the second computer For example the folder location might be X Plane 10 Aircraft Boeing 747 on the pilot s computer and X Plane 10 Aircraft Boeing 747_copilot on the copilot s computer With that done open X Plane on each computer move the mouse to the top of the screen click on the Settings menu and select Net Connections In the Net Connections dialog box go to the Extern Visual tab From here the procedure for the pilot s and copilot s machines differ
243. r can tune in to the signals they send out and note the time it took for the signal to travel from the satellite to the receiver for several different satellites at once Since the speed at which the signals travel is known it is a simple matter of arithmetic to determine how far from each satellite the receiver is Triangulation or rather quadrangulation is than used to determine exactly where the receiver is with respect to the surface of the Earth In an aircraft this information is compared with the onboard database to determine how far it is to the next airport navigational aid NAVAID waypoint or whatever The concept is simple but the math is not GPS systems have turned the world of aviation on its head allowing everyday pilots to navigate around with levels of accuracy that were unimaginable 20 years ago There are several types of GPS radios available and about 11 of these have been modeled in X Plane While the intricate workings of the various GPS radios are complex the basic principals are pretty consistent If you want to navigate from one location to another just launch X Plane open the aircraft of your choice then press the Direct To key on the GPS radio sometimes shown as a capital D with an arrow going through it and enter the airport ID you d like to navigate to On the Garmin 430 entry is performed using the control knob on the bottom right of the unit Use the outer knob to select which character of the identifier to mo
244. r mouse to the top of the screen clicking the File menu and clicking Take Screenshot The captured image a png picture file will appear in your top level X Plane directory located by default on your Desktop These png screenshots can be opened and viewed on any modern computer regardless of whether X Plane is installed Visualizing and Replaying Your Flight In addition to being able to save replays for later playback as described in the section Saving and Sharing Your Flight above you can visualize your flight up to your present location in a few different ways You can view your flight path on X Plane s 2 dimensional maps or you can toggle the 3 D flight path and view that path in the main simulator If you want to replay your flight beginning at the last time you loaded an aircraft or location you can use X Plane s built in replay function which has shuttle controls to play rewind and fast forward just like you would expect Finally if you want to visualize the path taken by a real world aircraft you can format its flight data recorder information in a way that X Plane can interpret X Plane will treat the data in the FDR file just like a regular replay so you can play fast forward and rewind as usual Viewing the Path Taken by Your Aircraft Figure 5 6 Visualizing a 3 D path The path taken by an aircraft up to its current location can always be seen as a trail behind the aircraft when you toggle the 3 D
245. r notice or need the product key again to fly Configuring and Tuning Your X Plane Installation Having installed X Plane as described in the previous chapter you can configure the simulator in a number of ways These include downloading the latest free update giving you the latest set of features available setting up flight controls and tuning the performance of the simulator both in terms of graphics quality and frame rate General Use of the X Plane Interface X Plane has been written to operate on Windows Macintosh and Linux systems For consistency s sake the layout and appearance of X Plane is the same across all three operating systems This may be slightly different than the interface that users are accustomed to but once they pass the learning curve they generally find it easy to use Here are a few pointers to aid in the learning process e X Plane s menu is hidden when the simulator is first launched To access the menu bar just move the mouse pointer to the top of the screen When the mouse is within a centimeter or so of the top edge of the screen the menu bar will appear There is no keyboard command to access the menu bar e Any window within X Plane can be closed by clicking either of the Xs found in the upper left and upper right corners Alternatively those windows may be closed by hitting the Enter Return key e Key commands can be found by opening the Joystick amp Equipment screen and going to the Keys tab Key
246. radually be pulled off course For this reason the turn direction should be switched from time to time to stay on course Turn left awhile then right then back to the left again This is what the real Orbiter does it slalom skis through the upper atmosphere at Mach 20 Watch Edwards on the center Horizontal Situation EFIS display As the ship approaches Edwards right on the green line of the right hand Vertical Situation display there should be some numbers in a sort of curve out past Edwards This is the Heading Alignment Cylinder or H A C The aircraft will fly past Edwards at about 80 000 feet then fly around the H A C like it s connecting the dots After coming around it will be pointed right at Edwards If the craft is still on the green line its altitude will be just right for landing as well In the real Shuttle this is usually where the pilot will turn off the autopilot and hand fly in Figure 8 1 The space shuttle s horizontal and vertical course displays The craft should now be doing about 250 or 300 knots coming down at about 15 000 feet per minute or so about 125 miles per hour of descent rate Needless to say pilots do not want to hit the ground with that 125 miles per hour descent rate Do not aim for the runway without expecting to become a smear on it Instead aim for the flashing glide slope lights 2 miles short of the runway that NASA has thoughtfully provided If they are all red the craft is too low If they are
247. raffic collision avoidance system indicators that is the indicators for other aircraft For instance compare the two displays in Figure 8 8 Two moving map displays The first display is showing all available data whereas the second is showing only other aircraft With only the other aircraft displayed on the map it is much easier to see the location of enemy fighters and to distinguish the active target For instance in Figure 8 9 the aircraft approximately 30 to the right was selected as the target so it is highlighted in red on the display Figure 8 9 The moving map display with a target selected located about 30 degrees to the right in front of the aircraft and travelling at 393 kts Strategy The key to winning a dogfight lies in creating a situation where your aircraft s strengths are emphasized and an opponent s weaknesses are exploited This means trying to force a tight up close battle when flying a more maneuverable fighter than the enemy or aiming for dive bombs and other tactics requiring speed and weight when flying a faster larger craft Additionally do not underestimate the value of quick combat maneuvers such as e corkscrews rolling your craft left or right while continuously varying its pitch e feints rolling to one side as though to go into a banked turn i e a turn with the craft on its side while pulling back on the controls in order to pull in to the turn but pushing the nose forw
248. re the joystick using one simple step In the Joystick Quick Config box that appears click the Yes button then move the joystick through all of its axes several times Click the Continue button and your joystick will be calibrated If you selected No in the Joystick Quick Config box or would like to customize any buttons continue with the steps below Note that a mouse may be used to fly if neither a yoke or a joystick is available though it will of course be unrealistic and cumbersome If the mouse will be used or if the automatic joystick configuration is sufficient skip to the section Setting Up a Flight below 1 Once the program loads move your mouse to the top of the screen causing the menu to appear 2 Click on Settings per Figure 2 3 then Joystick amp Equipment The relevant portion of the dialog box that appears is shown in Figure 2 4 About File Aircraft Location Environment Setting View Special Data Input amp Output Net Connections Joystick amp Equipment N Rendering Options Sound Operations amp Warnings Figure 2 3 Selecting Joystick amp Equipment from the Settings menu Joystick amp Equipment al Nulizone ___ Buttons Basic Equipment Move your stick or yoke left and right Note which bar moy Move your stick or yoke fore and aft Note which bar mow If you have rudder pedals then move your pedals left ani Set your throttle mixture propeller and other slid roll ee reverse
249. realistic coefficients for that flight Reynolds number Pilots should realize that very good accuracy can be obtained without touching the Reynolds number at all and without generating two airfoil files for each airfoil Most users can ignore the above paragraph and the Reynolds number slot in the airfoil generation screen without sacrificing a good simulation In this section we also have the thickness ratio and the drag divergence Mach number Thickness only affects the visual appearance of the wing when it is shown in Plane Maker and X Plane The thickness ratio is an important characteristic of the airfoil so it is usually easy to find in the airfoil data or even the airfoil name NACA 2412 has a thickness of 12 so you would enter 0 120 here Drag div Mach is the airspeed when drag starts to increase dramatically The Mach number is a fraction of the speed of sound Hence 0 75 is 75 of the speed of sound or about 750 km h Most aircraft never get close to this speed so you don t need to set this number for your airfoil If you are designing a near supersonic aircraft like an airliner or a supersonic aircraft then you will either need to find this number in the published specifications or adjust it until you get the resulting performance you want in X Plane Coefficients Figure 10 4 A graph of an airfoil s coefficients Coefficient of Lift The green line in Figure 10 4 is the coefficient of lift Notice that at zero degrees
250. rger than that commanded by the driver A slip is a bit more difficult to imagine unless you re a pilot already It results from an aircraft that is banked too steeply for the rate of turn selected To correct the slip all the pilot has to do is increase back pressure on the yoke pulling the airplane up into a tighter turn such that the turn rate is in equilibrium with the bank angle The directional gyro is a simple instrument that points north and thus allows the pilot to tell which way she or he is flying The vertical speed indicator reports the craft s climb or descent rate in feet per minute Typically non pressurized airplanes will climb comfortably at about 700 fpm if the plane is capable and descend at about 500 fpm Descent rates faster than this cause discomfort in passengers ears Pressurized airplanes can climb and descend much more rapidly and still maintain the cabin rate of change at about these levels since the cabin altitude is not related to the ambient altitude unless the pressurization system fails Flying an Instrument Approach in X Plane Nearly all of the airplanes included with X Plane have basic navigation radios and instruments built into them and all of these are used in more or less the same way We will go through an example for flying an ILS approach that is an approach using an instrument landing system to the default airport Seattle Tacoma International identifier KSEA but similar steps can be
251. ring my engineering studies there expanded Archer Il IFR to be able to simulate almost any airplane imaginable by simply plugging in the blueprints for that airplane and letting the sim then figure out how the plane should fly based on those blueprints This is completely opposite how most any other simulator works and is by far the largest and most important differentiator between X Plane and its competitors started to use the simulator to test out various aircraft designs had conceived and quickly learned that Cessna Piper Lancair and Mooney build the way they do for a very good reason my designs were efficient but too difficult to fly safely Later renamed the program X Plane in honor of the series of aircraft tested at Edwards Air Force Base in the 60s and continuing through today More about Austin can be read on the Austin s Adventures blog X Plane Today Today X Plane is still written and developed on the Macintosh as it has been since day one and ported to Windows and Linux machines to allow cross platform sales and distribution Thus the single set of discs available from X Plane com s Ordering page will run on nearly any personal computer available in the world Engineers at Velocity NASA Scaled Composites and Carter Aviation have all used X Plane to do design evaluation and simulated flight testing The National Test pilot school uses X Plane to train pilots in non conventional aircraft and fligh
252. rk This simulator is what users get when they purchase X Plane from the X Plane com site and use it for whatever they desire It requires no USB key to be plugged in Many copies of X Plane on many computers can be networked to act as external visuals external cockpits instructor stations and the like One X Plane Disc 1 DVD or one digital download product key is required for each computer networked together running the simulator This system cannot be certified by the FAA or any other authority for logging flight training due to the fact that it does not self test for the presence of flight controls or a usable frame rate However since only one X Plane Disc 1 DVD or digital download product key is needed for each computer this setup is amazingly affordable and easy to assemble at almost no cost even though a user could never certify the system For additional information on the digital download version of X Plane 10 Global available for versions 10 40 and later see this Knowledge Base article X Plane 10 Regional Unlike X Plane 10 Global the X Plane 10 Regional discs include only part of the world s scenery e g Europe or North America These versions of X Plane are available at a lower cost than the X Plane 10 Global distribution Apart from the scenery however X Plane 10 Regional is identical to the Global distribution the version sold at X Plane com X Plane 10 Professional This version of X Plane is for commercial use F
253. roduce very much lift or drag They typically are used for vertical stabilizers and often horizontal stabilizers as well because they are not called upon to produce a lot of lift and are not expected to produce much drag either Use thick high cambered airfoils in the foreplanes of canards or other applications where you want a large amount of lift from a small wing area These foils are Known for providing a large amount of drag as the penalty for providing a large amount of lift So called normal general aviation airfoils like the NACA 2412 seen in Figure 10 5 are compromises between the two and are good candidates for the wing of a general aviation aircraft Figure 10 5 A NACA 2412 airfoil Supercritical laminar flow and other possible groupings of airfoils exist but for the purposes of our discussion we will concentrate on the thin and symmetrical thick and highly cambered and normal general aviation airfoils just outlined Generating Airfoils Coefficient of Lift Intercept Now let s actually generate an airfoil The control to modify first is the coefficient of lift intercept control found in the upper left as highlighted in Figure 10 6 AAAA AAAA Re 04 50 meg thickness 0 100 ratio 9909 99000 AAAA drag div Mach 0 750 at zero lift 9909 intercept slope lin range power _AAAAA _AAAAA AAAAA 0 2500 0 1020 00 000 1 4000 99000 99009 99000 99009 maximum drop power drop _AAAAA AAAAA
254. rols Press that button to drop your load of water on the fire Flying in Formations To try your hand at flying in formation with another aircraft click the Formation Flying button found in the Aircraft amp Situations screen X Plane will load an Al controlled version of the same aircraft you are using Both aircraft will start the situation about 10 000 feet in the air and from there you can follow the other aircraft as it maneuvers around Mid Air Refueling To try your hand at military mid air refueling select a fighter aircraft such as the default F 4 Phantom then open the Aircraft amp Situations dialog box found under the Aircraft menu The Air Refuel Boom and Air Refuel Basket buttons will set your aircraft up in mid air behind a tanker trailing a refueling boom or basket Try to approach the tanker from slightly below or from the side in order to avoid the worst of its turbulence From there you can line the fuel port on your aircraft up with the refueling system then maintain the air refueling envelope formation to receive the fuel Moving outside of this envelope can lead to mid air collision Unlike in the real world in X Plane there is no need to extend or retract the receiving aircraft s fuel probe so once you ve finished refueling simply fly away Flying in Non Standard Gravity You can change the X Plane world s gravitational properties using the Environment Properties dialog box which is found in the Spe
255. rt between monitors Lining Up the Horizon Without Vertical Offsets Now sometimes people sit on the ground and see the horizon does not line up so they enter vertical offsets on some of the display machines only in order to get the horizons to line up They quickly become confused when everything breaks down as they pitch and especially roll If vertical offsets are used they must be used on all networked machines in your simulator unless you have one monitor physically above another If some but not all of your computers have vertical offsets things start getting messed up What often happens is that a user will fly with a cockpit in the center screen which shifts the center of that screen as far as scenery is concerned to be around 75 of the way up the monitor this is done in order to leave room for the instruments The external visuals on the other hand have screen centers in the center of the monitor since they do not have to reserve space for the instrument panel In this case you need to do the following Open Plane Maker from the X Plane installation directory Click on the File menu then click Open Aircraft Navigate to the aircraft you wish to fly and open it Click on the Standard menu then click Viewpoint Inthe Viewpoint dialog box go to the View tab Oar Wn a In the Screen Centers box set the view center Y panel view i e the y coordinate of the center of the screen when in the panel view to be
256. s Figure 8 1 The 3D Orbiter cockpit The Orbiter must stay near the center green line This green line represents the desired speed for the early part of the re entry the desired total energy for the middle part of the re entry and the desired altitude for the final phase of the re entry If the craft is too fast or too high meaning it is above the center line then it is time to dissipate some energy Put the Shuttle in a steep bank pull the nose up and hang on The real Orbiter will have it nose up about 40 and be in a 70 bank to try to lose energy while moving at 14 000 mph glowing red hot hurtling through the upper atmosphere on autopilot and leaving a ten mile long trail of ionized gas behind it while the astronauts just watch Go into some steep turns to dissipate energy as needed to keep the ship from going above the center green line Pilots should follow the computer s recommendation or their own intuition for how much bank to fly but they must certainly keep the nose up in order to stay in the upper atmosphere and fly steep banks to dissipate the extra speed and altitude It might be tempting to just push the nose down if the craft is high but don t The aircraft would drop down into the thick air and come to an abrupt stop from the tremendous drag keeping it from ever making it to Edwards It would wind up swimming in the Pacific somewhere around Hawaii Now as the pilot makes those steep turns the aircraft will g
257. s fine for most any aircraft when small light big winged craft with widely spaced landing gear designs start flying fast the accelerations come up enough that in extreme cases 100 fps might be needed to model accurately This is more of a problem with planes that e are small because they maneuver much more quickly than big planes e are light because they have less inertia and react faster e have long wings because they have more leverage on the center of gravity thus reacting faster e have big wings because they get more lift thus reacting faster or e have widely spaced landing gear because the gear has more leverage on the craft causing it to torque the plane faster When using an airplane that reacts extremely quickly to the environment the computer needs to react just as quickly to simulate it This can be achieved by reducing the rendering options and visibility in X Plane enough to raise the frame rate to a non fluttering level More info on this can be found in the section Setting the Rendering Options for Best Performance of the chapter Configuring and Tuning Your X Plane Installation The Simulator s Measurement of Time is Slow If the simulator s measurement of time is incorrect e g the elapsed time field has a value less than it should check your frame rate If your computer cannot maintain 20 frames per second simulator time will not match real time when X Plane runs slower than 20 fps it slows down
258. s plugged in but it is not necessary to configure hardware upon every use The first time a joystick or yoke is plugged in the program can quickly and automatically configure the device using one simple step In the Joystick Quick Config box that appears click the Yes button then move the joystick through all of its axes several times Click the Continue button and your joystick will be calibrated If you selected No in the Joystick Quick Config box or would like to customize any buttons continue with the steps below Setting Up the Control Axes In X Plane move the mouse to the top of the screen and click Settings then select Joystick amp Equipment as seen in Figure 4 1 This will open the dialog box allowing you to configure and calibrate the flight controls If it isn t already selected click on the Axis tab at the top of the screen The screen will show all the available axes for the current hardware About File Aircraft Location Environment Setting View Special Data Input amp Output Net Connections Joystick amp Equipment Rendering Options ty Sound Operations amp Warnings Figure 4 1 Selecting Joystick amp Equipment from the Settings menu To begin move the joystick s controls around to see how the axes are mapped in X Plane As this is done one of the green or red bars will move vigorously for each input that is actuated Note that if you are using a trim wheel you may have to roll the wheel continuou
259. s true airspeed times the square root of the air density It indicates lower speeds in thin air but the wings put out less lift in thin air as well so the airspeed indicator works very well to tell the pilot how much lift can be put out by the wings If the airspeed indicator reads more than about 250 knots the wings have enough air to generate the lift to carry the aircraft If the airspeed indicator is showing less than about 250 knots then the wings do not have enough air hitting them to lift the Shuttle so it is still more or less coasting in the thin upper atmosphere where the air is too thin to do much for controlling flight As the airspeed indicator on the HUD gradually starts to indicate a value as the aircraft descends into thicker air it means the craft is starting to ease down into the atmosphere at 15 000 mph like a sunburned baby trying to ease into a boiling hot Jacuzzi _very_ carefully and very slowly Remember if the craft was going 15 000 mph in the thick air of sea level it would break up into a million pieces in a microsecond The only reason it survives at 15 000 mph up here is the air is so thin that it has almost no impact on the ship Again the airspeed indicator tells how much the air is really impacting the craft 250 knots is a comfortable amount The trick is to get the craft moving much slower than 15 000 mph by the time it gets down to the thick air of sea level and to have it doing so at Edwards Air Force
260. same thing All this time was bugging the engineers all three of them to re compute our fuel and tell me when it was time to land They kept saying Not yet Triple keep showing this thing off which was not a bad thing to be doing However all this time the thought that the landing the muscling of this 600 000 pound beast was getting closer and closer to my reality was pumped up We got back to the SLF and were still 10 000 pounds too heavy to land so said was going to do a low approach over the SLF going the opposite direction of landing traffic that day So at 300 feet we flew down the runway rocking our wings like a whale rolling on its side to say hello to the people looking on One turn out of traffic and back to the runway to land still 3 000 pounds over gross weight limit But the engineers agreed that if the landing were smooth there would be no problem Oh thanks guys a little extra pressure is just what needed So we landed at 603 000 pounds and very smoothly if have to say so myself The landing was so totally controlled and on speed that it was fun There were a few surprises that dealt with like the 747 falls like a rock with the orbiter on it if you pull the throttles off at the normal point in a landing and secondly if you thought you could hold the nose off the ground after the mains touch down think again It is coming down So flew it down to the ground and saved what I have seen in
261. sly to see which axis it is mapped to Thus when the stick is rolled left and right only one bar will move a substantial amount when it is pushed back and forth it will be a different bar Each control s desired function is selected from the drop down box to the left of its bar Joystick amp Equipment INulizone Buttons Adv Keys Equipment Move your stick or yoke left and right Note which bar moy Move your stick or yoke fore and aft Note which bar mow If you have rudder pedals then move your pedals left ani Set your throttle mixture propeller and other slid SS Am yaw Te a gt ee f reverse e a p Figure 4 2 The relevant portion of the Joystick amp Equipment dialog s Axis tab The normal configuration of flight controls goes as follows 1 Move your joystick or yoke forward and back or spin your trim wheel continuously One of the bars should move as you do so Click the drop down menu next to it and set it to pitch if applicable Do not check the reverse box next to this control unless when flying the aircraft s pitch control is working backward 2 Move your joystick yoke left and right The bar that moves should be set to roll Do not check the reverse box next to this control unless when flying the aircraft s roll control is working backward 3 Twist your joystick if applicable The bar that moves should be set to yaw If you do not assign a yaw axis X Plane will attempt to stab
262. stick or Yoke Isn t Working in the chapter Troubleshooting X Plane Once you have ensured the hardware is calibrated and functioning properly try flying the plane once again If it still does not handle correctly read on to tune the next level of control response Open the Joystick amp Equipment window and select the Nullzone tab Look at the three sliders labeled control response one each for pitch roll and yaw in the upper right of the screen If these three sliders are fully left then the control response is linear that is a 50 stick deflection in the hardware will give 50 control deflection in the aircraft Likewise 100 stick deflection in the hardware will give 100 control deflection in the aircraft If the problem being experienced is that the plane feels too responsive in the simulator try dragging the sliders all the way to the right This will give a non linear response Set this way 0 hardware deflection will still give 0 control deflection in the simulator and 100 hardware deflection will still give 100 control deflection The difference lies in between 50 stick deflection in the hardware might only give 15 control deflection in the simulator In other words while the hard over roll rate in the simulator will remain unchanged no matter how these sliders are set fine control will be increased for smaller partial deflections since the flight controls will move less for a small to moderate stick deflect
263. t Lift The aerodynamic force created by a fluid such as air flowing around an object that pushes an object upward Localizer LOC A localizer is part of an instrument landing system ILS It serves as a lateral left and right guide to the centerline of the runway Mach speed The speed of sound through the air Mach s number actually describes the speed of sound through any fluid that is liquid or gas In application to aeronautics though it is implied that the fluid is air Note that this number is dependent on a number of factors such as temperature humidity and pressure Generally Mach 1 is cited as 768 miles per hour the speed of sound at sea level in dry air at 68 Fahrenheit NAV Short for navigate This is an autopilot mode that follows an ILS localizer VOR or GPS path See Chapter 7 for more information NAVAID A navigation aid transmitter typically a VOR NDB or ILS which is used as a reference when flying These are often found on or near an airport but they can also be scattered between airports to use as node points in an airway Pilots often fly from NAVAID to NAVAID on long flights as a VOR is only usable from about 50 miles away See Chapter 7 for more information Non Directional Beacon NDB See the ADF note above Omni Bearing Indicator OBI This instrument used for navigation is found in most general aviation aircraft It consists of a moving arrow called the course deviation i
264. t aircraft in the cover flow is the one which is selected For the purposes of this guide select the Cessna 172 by clicking the Aircraft folder thus displaying all the aircraft then using your mouse s scroll wheel to scroll to the 172 Set the time of day and weather using the rightmost boxes Click on one of the rectangular panels to select the time of day and weather conditions shown in that panel Checking the always track real date and time box will make the time in the simulator match your computer s time Checking the use real weather will cause X Plane to occasionally download the real world weather in your aircraft s location Finally when you ve finished setting up the flight press the Fly with these options button Getting Off the Ground Figure 2 11 The airspeed indicator in the Cessna 172 Once again these instructions are written for the Cessna 172 flying an airliner or another heavy aircraft will require flaps slats a great deal more speed and a very different technique all of which is beyond the scope of this chapter 1 The airplane s engine is already running Press the button that was assigned to brakes when the joystick yoke was configured If no button was configured e g if you are flying with the mouse press the b key on the keyboard 2 Move the throttle all the way up If no button was configured the default throttle buttons are F1 to throttle down and F2 to throttle up
265. t control systems know an eight year old Italian girl who likes to taxi the planes around to see the Corvettes parked around the airport fence Other kids try their own designs in X Plane and countless youngsters gleefully crash their simulated F 22s into the ground at Mach 2 as well Most X Plane customers are pilots or people who want a simulator that has a level of realism appropriate for pilots Many airline pilots take X Plane with them on their real overseas flights on their laptop computers and simulate the next day s flight and possible approaches while on layover Many airline and freight pilots keep their currency up on X Plane to breeze through their bi annual reviews and flight currency checks Countless private pilots use X Plane to help maintain currency when time and money constraints keep them from making it out to the airport as often as they would like While we have received a handful of orders from the DOD the CIA and Microsoft the majority of X Plane customers are simply people who want to experience the joy of flight A copy of X Plane provides a fun easy and safe way to do just that Many pilots have regular access to old Cessnas but what would it be like to get dropped from the wing of a B 52 in an X 15 and head to the fringes of space at 4 000 mph Or to fly a full re entry in the Space Shuttle Or take the SR 71 to 70 000 feet at Mach 3 Or fly a rocket plane on Mars X Plane will show you but even better it w
266. t difficult Rather the difficulty lies in believing what the instruments are saying Your body has developed a system of balance and equilibrium that has evolved in humans over millions of years and forcing your brain to ignore these signals and to believe what the instruments are telling you is very difficult To put it bluntly in a real aircraft your life depends on ignoring your feelings and senses and flying based solely on the information in front of you Gyroscopes and Their Application in Flight The gyroscope was invented many decades before aircraft but its tremendous implications for flying were not realized until the mid to late 1920s The basic principal that they work on is that if you take a relatively heavy object and rotate it at a high rotational velocity it will hold its position in space You can then mount this stable rigid gyroscope in an instrument that is fixed to your aircraft and measure the relative motion of the instrument case and thus the airplane about the fixed gyro The gyroscope is physically attached to an indicator of some sort and these indicators then relay critical information to the pilot concerning the aircraft s attitude that is its orientation relative to the horizon There are three primary gyroscopic instruments in the panel They are e the attitude indicator or Al normally driven by a vacuum pump on the engine e the turn coordinator or TC typically electrically driven and e the direction
267. t is recommended by the moderator However you may download any airport submission with a status of Approved 7 Click the Download button next to the airport submission of your choice 8 After downloading the file unzip the archive and copy the Scenery_Pack folder into your X Plane Custom Scenery folder 9 Restart X Plane for the new airport to become visible For additional information or to register as an artist check out the Airport Scenery Gateway homepage Note It is not strictly necessary to manually add airports from the Airport Scenery Gateway They will be included in updates to the simulator in regular intervals Installing Plug Ins Plug ins are little programs that let the user modify X Plane People write plug ins to do all sorts of interesting things like hang weights on the dashboard that move around accurately run little tugs around to push your airplane on the ground or draw interesting terrain visualization systems among other things Once again X Plane org is a good place to go to find various plug ins and other things to tweak your copy of X Plane For information on creating custom plug ins see the X Plane SDK site Flight in X Plane X Plane of course is a flight simulator A typical flight consists of some if not all of the following steps e choosing an aircraft e going to a location either an airport s runway a location some distance out from an airport in order to make a
268. t up the weather Airport Aircraft Time BOCAS DEL TORO INTL M 3 x A BOCCADIFALC LICP D X Plane 10 Bocock 5 Bay res D Aircraft VBK 3 Bocrabee CLS YBOE D Downloads Bodaibo VIKS D Fighters Bodden Field Mwa D General Aviation goei IN70 D Gliders lodmer NA4 B l l Bodmin EGLA Heavy Metal B ENBO L B 52G NASA Boe Field NAS2 Boe Wrinkle ere D 8747 100 NASA Boeckmann Ranch 26CA D B747 400 United sted Hjorring AND2 747 400 United act S Bochms Field SooF me a FP always track real date and time Boehne Field 4MOS L KC Boeing Field King Co Inti D Helicopters Apt g F use Real Weather ENOUGH PONDERING Show this window on every startup of X Plane f Figure 2 6 Setting up a flight from the Quick Flight screen Choose an airport from which to take off by using the upper left box in this window You can either type the airport s name or identifier in the text box to search for it or scroll through the full list Click on an airport to select it To the right of the airport selection is a box displaying your X Plane directory This is used in combination with the cover flow like view in the bottom left of the window to select an aircraft By selecting the X Plane 10 folder then the Aircraft folder you will be able to scroll through all the aircraft you have installed Clicking on a more specific folder will expand it and the cover flow view will show you only the aircraft in that folder The frontmos
269. tab of the Equipment Failures window controls things outside of the airplane such as bird strikes and airport equipment failures With the World tab selected and the allow random failures box is checked the simulator will use the value to the right to determine how often on average each piece of equipment will fail For instance if the mean time between failure is set to 1000 hours X Plane will decide that each piece of hardware in the plane has about a one ina thousand chance of breaking each hour Since the airplane has a few hundred pieces of hardware that means a failure might occur every 5 to 20 hours or so The other tabs in this window let the user set the frequency of such failures or command specific failures for hundreds of different aircraft systems by using the drop down menu next to each one Many of the options allow you to specify a time speed or other condition at which they will fail Failures are organized by categories such as e World e Aircraft e Instruments e Engines e Wings e NAVAIDs Within the Aircraft Instruments and Engines tabs are subcategories such as Electrical Controls Primary and so on that keep the numerous failure options organized Enabling a Smoke Trail A smoke trail as might be used by an aerobatic airplane in an airshow can be enabled behind your aircraft by opening the Aircraft menu and clicking Toggle Puff Smoke This control is assigned to the x key by default Speedi
270. taller comes up saying You already have X Plane 10 installed on this computer click the Add or Remove Scenery button and proceed just like in step 7 above Special Considerations for Windows XP Users Running X Plane on Windows requires Microsoft DirectX 9 0c or later to be installed Without this X Plane cannot interface with audio and joystick hardware This free software can be downloaded from Microsoft s DirectX 9 0c Runtime Installer page All newer installations of Windows XP have DirectX 9 already and all copies of Windows Vista and Windows 7 have DirectX 10 which is more than sufficient installed by default To find out which version of DirectX is currently installed in Windows XP do the following AA O N Open the Start menu and click Run or press Windows r on the keyboard Type dxdiag and press Enter If a box appears asking if you want to check for signed drivers click No The lower half of the window that appears is labeled System Information At the bottom of that list of stats is the system s DirectX Version Special Considerations for Windows Vista and 7 Users Some of X Plane s menus may render strangely when using the default Aero themes in Windows 7 and Windows Vista For this reason it is recommended that users switch to the Basic theme when running X Plane To make Windows automatically switch to the Basic theme when you launch X Plane and switch back when you re done
271. ted after clicking the Select All scenery button during the installation Welcome Pick Destination License Please pick the scenery you would like to install now You can use this installer to add more scenery or ease remove scenery later If you fly into an area with no scenery installed you will see only ocean cenery eats Click on the world map to pick select regions to install nsta Finish Disk size 1907 7 GB SELECT AUL Gi SLET NONE Free disk space 991 1 8 GB Disk space needed to install 3 7 GB You have enough free disk space to install X Plane 10 with the selected scenery Figure 3 4 No scenery selected after clicking the Select None button during the installation 7 The installer will begin displaying its progress When the installer prompts you to do so remove the current disc and insert the next Note that installation may take anywhere from 30 to 60 minutes per disc and that only one X Plane disc can be in the system at once the installer won t recognize a disc placed in a second DVD ROM Installing the complete scenery package will consume about 75 GB of hard drive space doing so will take between five and six and a half hours 8 When the installation completes reinsert Disc 1 and go fly Additionally scenery can be added or removed at any point in the future by inserting Disc 1 and re running the installer When the X System installer comes up saying You already
272. ter do the following 1 Insert Disc 1 of the X Plane installation DVDs into your DVD ROM drive and wait for it to spin up 2 If the X System window doesn t open automatically open My Computer and navigate to the drive now labeled X Plane 10 usually the D drive If the X System window does appear automatically skip to step 4 3 Double click on Installer_Windows exe to launch the X Plane installation 4 When the installer window appears click Continue 5 Note that if the buttons at the bottom of the X System screen labeled Quit Go Back and Continue are not visible then the system is probably running at a minimal resolution like 800x600 Using this resolution will not allow the computer to display the bottom of the X Plane screen and you will need to force the installer to exit via Ctrl Alt Del and increase the screen s resolution in Windows to at least 1024x768 By default X Plane will install to the Desktop Though it can be installed elsewhere by clicking the Change Destination button it is strongly recommended that it be placed on the Desktop so that the folder can be found in the future When an acceptable location has been selected click Continue 6 Accept the user agreement and click Continue once again 7 Select the scenery you would like to install Depending on the installer on your disc either all of the world or none of it will be selected by default An unselected tile will appear bleached in
273. th the waves or helipads atop buildings They can also realistically model the flight of remote controlled model aircraft perform an air launch in an X 15 or Space Ship One from the mother ship fly re entries into Earth s atmosphere in the Space Shuttle fly with friends over the Internet or a LAN drop water on forest fires or shoot approaches to aircraft carriers at night in stormy weather and rough water conditions in a damaged F 4 The situations that can be simulated are unbelievably diverse Weather in X Plane is variable from clear skies and high visibility to thunderstorms with controllable wind wind shear turbulence and micro bursts Rain snow and clouds are available for an instrument flying challenge and thermals are available for the gliders Actual weather conditions can be downloaded from the Internet allowing users to fly in the weather that really exists at their current location X Plane has detailed failure modeling with multitudes of systems that can either be failed manually at an instructor s command or randomly when users least expect it Users can fail instruments engines flight controls control cables antennae landing gear or any of dozens of other systems at any moment They can also have a friend or flight instructor locally or via the Internet working from an Instructor s Operating Station fail components on the aircraft without the pilot s knowledge The instructor can alter the time of day weather c
274. the Add or Remove Scenery button If scenery for the location is in fact installed be sure that the copy of X Plane for which it is installed is the one being used for instance if you have two copies of X Plane installed say one running version 9 62 and one running 10 10 the two versions may have different amounts of scenery installed Data Input and Output from X Plane X Plane is a powerful source of data and much of it is handled using the Data Input amp Output window found under the Settings menu The Data Set tab controls where the data will be output 132 A A MA F climb stats 133 A M A F cruise stats Cockpit During Flight Graphical Display in Data See Disk file data txt Internet via UDP Figure 16 1 The final lines of the Data Set tab with a key showing how each checkbox will output data Each field has four checkboxes corresponding to the four places the data can be sent as shown in Figure 16 1 They are Internet output output over a network disk file output to the Data txt file located in your X Plane installation directory graphical display in the Data See tab of the Data Input amp Output window as well as on screen display in the cockpit during flight Data selected to display in the Data See tab is displayed in a graph with different colors for each variable and can be zoomed in or out using the boxes in the bottom right corner of the screen Data Set Output Table The following table
275. the cockpit This results in countless problems with the views not lining up The way to correct this is to do as in the Lining Up the Horizon Without Vertical Offsets section above and change the screen center for your aircraft only then will the horizon always line up across all the visuals In other words the only time a vertical offset should be used is if there is one monitor on top of another Using Other Special Viewing Controls The lateral field of view setting located in the Rendering Options window will change the way X Plane displays the view of the outside world Higher settings will allow more of the terrain to be viewed at any one time but will reduce performance Higher settings will also increase the fish eye effect of the simulator The default value is 45 per display which generally gives good performance and a natural view Note of course that changing the field of view of a monitor in a multi display setup will require you to re evaluate your lateral offset values as well Now suppose you are using multiple monitors some for external visuals and others for cockpit displays You may notice that when views are changed within X Plane the change propagates to all the visuals To stop this from occurring you can select a default view from the three radio buttons near the bottom right of the Rendering Options dialog box Choose from forward view with panel X Plane s default forward view with scenery only
276. the end of a runway X Plane relocates the craft here whenever the program opens an aircraft is loaded or the location is changed To take off in the Cessna 172 slowly advance the throttle the F2 button when not using a joystick then release the brakes for instance by using the b key when the throttle reaches its halfway point Continue to advance the throttle and be ready to feed in some right yaw using the right rudder or the twist on the joystick if applicable as the airplane accelerates The tendency to turn to the left is normal in single engine aircraft due to the turn of the propeller Don t worry if it takes a few tries to learn how to keep the aircraft on the runway a Cessna can take off in the grass just fine If the airplane turns off the runway as it s accelerating just keep on going Normally the pilot will rotate that is apply some up elevator by pulling back on the yoke or stick at about 60 knots in the Cessna 172 Once the aircraft leaves the ground push the stick forward a bit to momentarily level off and allow the airplane to build speed Once the craft reaches 80 knots or so pull back gently on the stick again and resume climbing Building airspeed before climbing this way will help keep the plane from stalling Note that if a crash occurs that damages the airplane too badly X Plane will automatically open a new airplane and place it at the end of the nearest runway which in some cases may be a grass strip
277. the flight controls to the centered position Check to see if the data output which should still be on the screen from the pre test in the above instructions is around 0 000 when the controls are centered If it is then the hardware works fine and the center point was set successfully The last step to solving the issue is checking the hardware s calibration in your operating system not X Plane Finally if you have done all of the above steps and still have problems then the hardware itself is malfunctioning Note If your frame rate is below 20 frames per second which you can confirm by checking the box labeled frame rate in the Data Input amp Output window just like you did with the joystick ail elv rud box X Plane may behave erratically _regardless_ of your joystick settings See the section Increasing the Frame Rate of the chapter Configuring and Tuning Your X Plane Installation for help improving your frame rate My Frame Rate is Low For a step by step guide to increasing frame rate see the section Increasing the Frame Rate of the chapter Configuring and Tuning Your X Plane Installation My PC Freezes after Running X Plane a While When a computer freezes after running X Plane for a while the problem is almost always heat related When the system is running X Plane the video card and processor get very hot because they are running at 100 utilization This causes the temperature to rise inside the case To eliminate
278. the left and right of the center target the little white circle the instrument displays five dots or short lines on each side Each of these dots indicates that you are two degrees off of course Thus a full scale left deflection of the vertical reference indicates that the aircraft is 10 degrees right of the desired radial Just remember that as long as you are flying towards the VOR the line on the CDI indicates the location of the desired course If the reference line is on your left that means that your target radial is on your left and you should turn that direction Of course if the station is behind you while displaying the TO arrow then the instrument is reverse sensing That means that a left deflection indicates that the plane is to the left of your desired radial the aircraft s movement in relation to the vertical reference indicator is displayed in reverse Your aim is to get the vertical line in the center and to stay there indicating you are flying the desired radial As you get closer to the VOR station the indicator s movement will become more sensitive to even slight changes of the aircraft s course Flying over the station will cause the vertical line to swing to one side and eventually the instrument will change from displaying the TO arrow to the FROM arrow With only one VOR you really don t know where you are along a given radial only that you are in front of or behind a station and what radial you
279. the primary instrument used for ILS navigation in the Cessna However in ILS navigation both the horizontal and vertical lines move to provide guidance The localizer is represented by a vertical line When it is in the center of the CDI it means that the aircraft is lined up almost perfectly with the physical centerline of the runway The glide slope indicator portion of the CDI is represented by a horizontal line When this is in the center of the instrument the aircraft is perfectly in line with the glide slope and is descending at an ideal rate Below the attitude indicator is the directional gyro The directional gyro works like a compass in that it indicates the aircraft s heading You can use this to line up your approach with a known heading e g about 160 degrees for runway 16L Flying the Approach Now that we ve found the relevant ILS frequencies and set up the navigation instruments let s begin flying the actual approach Once again we re flying into Seattle Tacoma International Airport KSEA the default airport in X Plane 10 and we set ourselves up for a 10 nm final using a button in the Select Airport dialog We have tuned our navigation radio used the navigation source selector to choose the right radio and we ve reviewed the CDI As you re flying toward the airport the CDI will begin to wander left or right to indicate which direction your airplane needs to move in order to point down the centerline of the runway
280. thin a set of brackets For instance in the view menu the Forward with Panel view has a w symbol next to it so it can be selected with the w key Configuring the Rendering Options X Plane is a very advanced simulator that has been designed for use across a broad range of computers with varying specifications As such X Plane offers the ability to change numerous settings to optimize performance on your computer For this reason this is one of the most critical portions of this manual The Rendering Options window allows you to match X Plane s settings and thus the demands the simulator puts on the computer to you computer s capabilities The simulator s performance is measured in frames per second FPS or frame rate This is how many times per second the X Plane physics and rendering code currently more than 700 000 lines of code can be run Each time the computer runs through the program it advances the aircraft and recalculates the images that are seen cloud formations scenery aircraft instruments other aircraft etc Obviously X Plane has to be tremendously flexible to be able to run on a three year old computer and also take full advantage of the latest and greatest hardware available There are two things that affect X Plane s frame rate the computer s capabilities and how much it is being asked to simulate e g how much visibility is set how many buildings clouds and other aircraft are being
281. tick button Hit a button on your joystick Then click the function you want that button to perform Hold thrust reverse at max View fwd with panel View fwd with HUD View fwd with nothing View linear spot View still spot O View runway e View circle View tower View ride along View chase View 3 D cockpit cmd look View cinema verite View sunglasses View glance left O View glance right O View up left e View up right View straight up View straight down View 45 degrees left View 45 degrees right View 90 degrees left View 90 degrees right View 135 degrees left View 135 degrees right e View backward Flaps up a notch Flaps down a notch Landing gear down Landing gear up Landing gear toggle Nosewheel steer toggle Speedbrakes extend one Speedbrakes retract one Speedbrakes extend full Speedbrakes retract full e Toggle brakes regular effort Toggle brakes max effort Hold brakes regular Hold brake left Hold brake right O Vector or sweep aft Vector or sweep forward Orbital man rockets up Orbital man rockets down Orbital man rockets left Orbital man rockets right Orbital man rockets fore Orbital man rockets aft Landing lights on O Landing lights off Landing lights toggle Spot lights
282. ting the Weather X Plane s weather simulation is highly configurable and remarkably realistic Weather in X Plane can be set in four ways The first and most complicated is to set the weather uniformly and statically for the whole world This is the way most people set the weather in older versions of X Plane New in Version 10 is the ability to set randomly generated highly plausible weather patterns based on a few parameters such as cloud coverage intensity and temperature Using a similar system you can manually paint weather patterns using the mouse indicating where you want cloud systems to be Finally you can download the real world weather from the Internet and have X Plane reproduce it To edit the weather settings bring down the menu by moving the mouse to the top of the screen Click Environment then click Weather as in Figure 5 4 About File Aircraft Location Environment Settings Weather N Date amp Time Figure 5 4 Selecting the Weather option from the Environment menu Setting Uniform Static Weather for the Whole World To set static weather for the world first open the Weather dialog box from the Environment menu There select the large radio button at the top of the window labeled set weather uniformly for the whole world Here there are portions of the window devoted to clouds wind precipitation thermals and water conditions In the upper left of the window cloud types as well as the top and
283. tion The artificial stability system s aileron input as a ratio to full rightward deflection Flight control deflections for aileron elevator and rudder flight con ail elv rud The proportion of the elevator deflected for upward pitch If the elevators and flight inputs are in sync this will match the combined yoke and artificial stability system input The proportion of the aileron deflected for rightward roll If the elevators and flight inputs are in sync this will match the combined yoke and artificial stability system input The proportion of the rudder deflected for rightward yaw If the elevators and flight inputs are in sync this will match the combined yoke and artificial stability system input The nosewheel s direction in degrees of deviation from pointing straight ahead For instance a value of 31 000 indicated the wheel is pointed left 31 degrees Wing sweep and thrust vectoring wing sweep thrust vect The craft s wing sweep in degrees back from normal The craft s wing sweep in degrees back from normal The craft s wing sweep in degrees The craft s wing sweep as a ratio to fully forward The craft s wing incidence as a ratio to fully angled The craft s wing dihedral as a ratio to fully angled The craft s wing retraction as a ratio to fully retracted Trim flaps slats and speedbrakes trim flap slat s brakes Elevator trim Aileron trim Rudder trim flap handl flap
284. tion increases its drag A good airfoil will obviously have the lowest drag possible Notice that this drag coefficient does not include the drag due to the production of lift X Plane will figure this drag out automatically Coefficient of Moment The yellow line in the graph in Figure 10 4 is the coefficient of moment The coefficient of moment is the tendency of the wing to pitch up about its axis or rotate upwards about the spar Most wings actually want to pitch down so the coefficient of moment is usually negative The moment varies a bit with angle of attack often in ways that are a little bit surprising Typically the moment will be negative for all normally encountered angles of attack decreasing that is becoming more negative especially as the angle of attack is increased This continues until the stall at which point the moment heads back to zero A desirable characteristic of an airfoil is usually to have a low coefficient of moment General Information Finding Coefficients Many users wonder how to find what the coefficients are for the airfoils of their own airplane To do this the user must first find what airfoil the aircraft uses probably from the manufacturer Then check to see if that airfoil is included with X Plane If a user is flying a Cessna 182 for example that aircraft uses the NACA 2412 airfoil which is included Cessna 182 owners then do not need to generate their own airfoil for that wing Users who do not k
285. tions assigned to the keys of the keyboard There are two ways to change a key s function here The window has each key of the keyboard represented by a rectangular button found on the far left of the screen and it has that button s function to the right of it One way to program a key is to click one of the square buttons in the left hand pane and select the function found in the left hand pane that the key should control Functions are classified into a number of categories operation engines ignition etc found in the middle pane of this window The functions themselves are found in the right pane of the window Click on the radio button that is the small circular button beside the category you re looking for then click the radio button next to the function itself Alternatively click the Add New Key Assignment button found in the bottom center of the window This will add a new gray button at the bottom of the left hand pane labeled NONE Click this button and press the key you would like to program Next find the function you re looking for in the right hand pane of the window and select it Note that it is not necessary to try and remember all of the keyboard shortcuts Instead many of them are shown in the menus when flying For example while in flight move the mouse to the top of the screen and click the View menu to see each view listed on the left and the keyboard shortcut it s assigned to found on the right wi
286. tive once the plane hits the center of the glide slope Let s now put the LOC and G S functions into use to fly an ILS Flying an ILS Using LOC and G S To fly an ILS do the following while still far away from the ILS and below glide slope Hit the ALT button to hold the current altitude Enter a heading in the heading window to be followed until you intercept the ILS Hit the HDG button to hold that heading Hit the LOC button It will go to armed yellow Hit the G S button It will also go to armed yellow oak ON As soon as you intercept the localizer the LOC button will go from yellow to green abandoning the heading mode to instead fly the localizer 7 As soon as you intercept the center of the glide slope the G S button will go from yellow to green abandoning the altitude hold mode to instead fly the glide slope 8 The autopilot will track you right down to the runway and even flare at the end cutting power if auto throttle mode is engaged Just as in a real airplane these things only work well if you e intercept the localizer far away outside of the outer marker and below the glide slope e intercept the localizer at less than a 30 angle and e hold altitude when you intercept the glide slope If you come in above the glide slope cross the localizer at a wide angle or intercept the localizer too close to the airport the autopilot will not be able to maneuver the airplane for land
287. to the opposite while another device may send a signal given the same movement of a user s hand or foot from say 6 000 to 3 992 The only way for X Plane to know the range of a given joystick s input is for the user to teach it All it takes to teach X Plane how to interpret your joystick s signal that is to calibrate the joystick hardware is to move all the axes of the joystick through their full range of motion while on the Axis tab of the Joystick amp Equipment window Be sure to move each of the joystick s variable controls that is all sliders joysticks rudders etc through their full range of motion multiple times Take them all the way forward all the way back left and right If you are using a trim wheel roll it continuously through 10 or 15 revolutions in each direction All of this can be done quite rapidly as X Plane can monitor all the different inputs at once To recalibrate your hardware at any time return to this screen and click the Calibrate joystick hardware button This will set all of the control axis bars to red Be sure to move through all axes range of motion multiple times until the bars change to green indicating the calibration is complete Assigning Functions to Buttons Each of the buttons and switches on the joystick can be assigned a function within X Plane for example toggling the brakes or landing gear To do this open the Buttons Basic tab of the Joystick amp Equipment w
288. to oppose the spring and the larger the deflection of the needle from which the pilot reads the craft s speed Obviously it s quite a bit more complicated than this as the pressure exerted by the stream of air varies with the local air density which continually changes as the airplane climbs or descends and the ASI must account for this The attitude indicator informs the pilot of his or her position in space relative to the horizon This is accomplished by fixing the case of the instrument to the aircraft and measuring the displacement of the case with reference to a fixed gyroscope inside The altimeter looks somewhat like the face of a clock and serves to display altitude This is measured by the expansion or contraction of a fixed amount of air acting on a set of springs As the airplane climbs or descends the relative air pressure outside the aircraft changes and the altimeter reports the difference between the outside air pressure and a reference contained in a set of airtight bellows The turn coordinator measures the rate of turn for the aircraft The instrument is only accurate when the turn is coordinated that is when the airplane is not skidding or slipping through the turn A skid is the aeronautical equivalent to a car that is understeering where the front wheels do not have enough traction to overcome the car s momentum and the front of the car is thus plowing through the turn In a car this results in a turn radius that is la
289. ts number of roads and number of cars simply because these are CPU limited rather than being GPU limited These settings have a huge impact on frame rate Set them to none for the most speed then restart X Plane for the changes to take effect Check the frame rate bring both settings up one level and repeat restarting the simulator each time to see how performance is affected Setting these options to higher levels will look much nicer but will negatively impact X Plane s frame rate Another important factor for X Plane s performance is the world detail distance setting This setting determines how far away from your aircraft the simulator s 3 D objects will be rendered in high quality Doubling the detail distance will cause X Plane to draw four times as many objects This is due to the fact that from the aircraft s point of view the number of objects rendered will grow in all directions equally You may want to change this from medium to low if frame rate is at issue Higher values in the airport detail field will give among other things nice 3 D runway lights center line lights and runway edge lights instead of simple bodiless spots of light These effects contribute to a very authentic look for airports but since these are only visible near the ground you may find the default value an acceptable compromise lowering this setting can improve performance significantly Modifying Cloud Rendering and Visibility Another group of s
290. ttitude heading reference system AHRS as a ratio to normal Joystick aileron elevator and rudder input joystick ail elv rud The user s elevator input as a ratio to full upward deflection For instance a value of 1 000 indicated the user is commanding the aircraft s nose down as fast as possible The user s aileron input as a ratio to full rightward deflection For instance a value of 1 000 indicated the user is commanding the aircraft to roll left as fast as possible The user s rudder input as a ratio to full rightward deflection For instance a value of 1 000 indicated the user is commanding the aircraft to yaw left as fast as possible Other flight controls The requested thrust vectoring sweep rqst incid rqst dihed rqst retra rqst water jetts elev astab ailrn astab ruddr astab elev surf ailrn surf ruddr surf nwhel steer sweep 1 deg sweep 2 deg sweep h deg vect ratio sweep ratio incid ratio dihed ratio retra ratio trim elev trim ailrn trim ruddr The requested wing sweep The requested wing incidence The requested wing dihedral The requested wing retraction Water jettisoned Artificial stability inputs for aileron elevator and rudder art stab ail elv rud The artificial stability system s elevator input as a ratio to full upward deflection The artificial stability system s aileron input as a ratio to full rightward deflec
291. uctor tab You need only tell the master machine the one running the simulator used by the student pilot and the IOS how to talk to one another On the master machine check the box labeled IP of single student instructor console this is master machine Then enter the IP address of the other computer used as the IOS Correspondingly on the computer used as an IOS check the box labeled IP of master machine this is instructor console and enter the IP address of the student s computer In both cases it should not be necessary to change the port number from 49000 Flying Gliders To fly a glider such as the ASK 21 included with X Plane 10 you will need to be towed aloft by another aircraft To do so first load your glider as usual using the Open Aircraft dialog box found in the Aircraft menu or using the Quick Flight Setup dialog found in the File menu then open the Aircraft amp Situations dialog box found in the Aircraft menu Here you have two options The Glider Tow button will load another aircraft by default the Stinson L 5 but this can be changed in the Other Aircraft Profiles box to which your glider will be attached This aircraft will pull yours along behind it and you will be able to release the line connecting you to the towplane at your desired altitude On the other hand the Glider Winch button will set up a stationary winch on the ground which will quickly pull in a wire attached to your glider w
292. ufactured in the last ten years but if you have a non USB device an adapter will be needed to change it to a USB input Joysticks Joysticks typically provide pitch roll and throttle control as well as a few buttons that can be programmed to do different things For example you may program one button to raise and lower the landing gear and two additional buttons to raise the flaps and lower them Also some joysticks can have their handle twisted left and right to control yaw movement If the joystick being used does not offer yaw control you will probably want a set of rudder pedals to provide realistic yaw control in the airplane A joystick will be best for flying fighter or sport airplanes or planes made by companies like Airbus Cirrus or Lancair for the simple reason that those planes in reality are controlled with joysticks Yokes A yoke consists of a steering wheel like control that rotates left and right and also slides back and forth These are the best option for users primarily interested in flying older style general aviation planes business jets and non Airbus airliners since these planes are flown with yokes in reality Yokes are typically clamped to the user s desk for stability They may have a built in throttle quadrant which will allows for independent control of the propeller throttle and mixture for a single propeller engine Also note that yokes do not control yaw movement they do not twist left and right
293. unning the simulation 4 Close the Data Input amp Output window on A box in the upper right should be displaying the elev ailrn and ruddr commands elevator aileron rudder respectively being received from the joystick 6 Now center the stick and pedals Each axis should indicate 0 0 or close to it 7 Move the stick full left The ailrn should indicate 1 0 or near 1 0 8 Move the stick full right The ailrn should indicate 1 0 or near 1 0 9 Move the stick full aft The elev should indicate 1 0 or near 1 0 10 Move the stick full forward The elev should indicate 1 0 or near 1 0 11 Move the rudder full left The ruddr should indicate 1 0 or near 1 0 12 Move the rudder full right The ruddr should indicate 1 0 or near 1 0 By moving the stick and pedals and seeing what values they are sending X Plane you can see if X Plane is getting proper stick input If the correct values according to the tests above are not being received in X Plane and you have calibrated the controls in X Plane per the section Calibrating the Hardware of the chapter Configuring and Tuning Your X Plane Installation then the next step is to look at the first level of control response tuning Go to the Settings menu and click Joystick amp Equipment In that dialog box select the Axis tab Leave the flight controls centered and hit the button labeled Use this position as center Close the Joystick amp Equipment dialog box and move
294. unt of cloud coverage in the weather system With the slider all the way to the left there will be no clouds at all with it all the way to the right there will be full cloud coverage e Intensity which controls the degree of storminess to the weather system With the slider all the way to the left there will be no storms whereas with it all the way to the right there will be a great deal of storms e Temperature which controls the probability of encountering icing or thunderstorms With the slider all the way to the left the weather will be very cold with a high probability of icing With it all the way to the right the weather will be hot with a higher probability of encountering thunderstorms e System size which sets the size of the weather systems in the area With this all the way to the left there will be many small systems With it all the way to the right there will be only a few large systems e Randomness which controls how closely the weather matches the parameters you set With this all the way to the left it will match very closely to what you specified With it all the way to the right the incidence of random changes is greatly increased After setting the sliders as you want them click the Regenerate weather now button to have X Plane create a weather system with those characteristics Close the Weather window and you ll be ready to fly Drawing or Adding to Weather Patterns by Hand You can add to an existing weather
295. use a default gamma of 2 2 Increase this by a small amount 0 1 or so if X Plane looks too dark Anti Aliasing The anti alias level parameter is used to smooth the edges of the objects drawn in the simulator When a computer tries to draw diagonal lines across the finite number of rectangular pixels in a monitor jaggies result pixelated looking stair stepped lines These jaggies may be somewhat eliminated by turning on anti aliasing This will cause X Plane to actually draw the simulated world several times per frame and blend those frames together resulting in a better looking image Thus it is similar to using a higher screen resolution running at a resolution of 2048x2048 without anti aliasing is similar to running at 1024x1024 and 4x anti aliasing Both situations tax the video card with virtually no increase in CPU use This will completely kill the simulator s frame rate if the system doesn t have a strong video card but if the video card can take it crank this option up Please note that in HDR rendering mode standard anti aliasing using this parameter is not recommended it will impact frame rate without providing any real benefit this is simply a function of the way the new deferred rendering system works Since HDR rendering is really the way X Plane 10 was meant to be seen since it is the only mode where the beautifully realistic global shadows are available the anti alias level parameter should probably be left at
296. using the alpha 2 control Seen in Figure 10 8 determines where the moment coefficient changes direction with a positive angle of attack The NACA 2412 airfoil has its high angle of attack moment change right at the positive stalling angle of 16 Coefficient of Moment at 20 Degrees This is set using the cm 1 control seen in Figure 10 8 For the NACA 2412 this number is about 0 075 Notice that this is a positive number This means that if the airfoil is at a clear negative angle of attack it will stall and try to pitch back up to an angle of attack closer to zero This is a nice effect because the airfoil tends to try and recover from the stall automatically Coefficient of Moment at Low Alpha Change Point This is set using the cm 2 control seen in Figure 10 8 For the NACA 2412 this number is about 0 05 which is a light pitch down A wing with a higher camber will have a value of around 0 10 perhaps even 0 13 A symmetrical airfoil will have no pitch tendency at all here so 0 0 should be entered for that type of airfoil Coefficient of Moment at High Alpha Change Point This is set using the cm 3 control seen in Figure 10 8 For the NACA 2412 this number is about 0 025 which is a very light pitch down A wing with a higher camber will have a value of around 0 10 perhaps even 0 13 A symmetrical airfoil will have no pitch tendency at all here so 0 0 should be entered for that type of airfoil Coefficient of Moment at 20
297. uttle landings in X Plane if you want your virtual pilot to live The first rule of flying a glider quite unlike flying a powered plane is this Never come up short When bringing a powered plane in for landing if the pilot thinks the craft will not quite make it to the runway it is no big deal She or he just adds a bit more power to cover the extra distance If a little more speed is needed it is again no problem just add power Gliders play by a different set of rules though There is no engine to provide power so when setting up a landing a pilot must be sure to have enough altitude and speed to be able to coast to the airport because if s he guesses low by even one foot the craft will hit the ground short of the runway crashing Gliders must never be low on speed or altitude because if they ever are there is no way of getting it back a crash is assured Thermals or rising currents of air provide the exception to this rule These can give efficient gliders enough boost to get the job done but thermals will typically provide less than 500 feet per minute of vertical soeed not enough to keep even a lightweight Cessna in the air Now with the Space Shuttle it is certainly true that the aircraft has engines three liquid fuel rockets putting out 375 000 pounds of thrust each to be exact To put this in perspective a fully loaded Boeing 737 tips that scales around 130 000 pounds so each engine of the orbiter could punch t
298. videos of a nose slap after landing Bob s video supports this Then I turned on my phone after coming to a full stop only to find 50 bazillion emails and phone messages from all of you who were so super to be watching and cheering us on What a treat can t thank y all enough For those who watched you wondered why we sat there so long Well the shuttle had very hazardous chemicals on board and we had to be sniffed to determine if any had leaked or were leaking They checked for Monomethylhydrazine N2H4 for Charlie Hudson and nitrogen tetroxide N204 Even though we were clean it took way too long for them to tow us in to the mate demate area Sorry for those who stuck it out and even waited until we exited the jet l am sure will wake up in the middle of the night here soon screaming and standing straight up dripping wet with sweat from the realization of what had happened It was a thrill of a lifetime Again want to thank everyone for your interest and support It felt good to bring Atlantis home in one piece after she had worked so hard getting to the Hubble Space Telescope and back Triple Nickel NASA Pilot To select this situation open the Aircraft amp Situations dialog box from the Aircraft menu There click the button labeled Piggyback Shuttle on 747 Fighting Forest Fires In order to do water bombing on forest fires in X Plane load up your desired water tanker such as the Bombardier 415 seaplane
299. want to help test the newest refinements to the X Plane software The advantage to doing so is that these users get access to the latest enhancements to the software flight model refinements new features etc The downside is that there is a greater risk of encountering problems with third party models or other general bugs We recommend that most users stick to the stable version releases as these are the ones known to just work See the X Plane Beta page for information on the current beta builds Uninstalling X Plane The X Plane installer does not infest your hard drive with shortcuts and directories Therefore all it takes to uninstall the program is to delete the X Plane installation folder located by default on the Desktop by dragging it to the Recycle Bin or Trash After you empty the Recycle Bin Trash the program will be removed completely from your hard drive Configuring Flight Controls When using a joystick or other hardware the hardware must be plugged in before starting X Plane versions older than 10 11 If itis not X Plane will not see the input devices With your flight controls plugged in and X Plane running you can configure how the simulator responds to input from each axis and button Throughout this section we will refer to any input device as a joystick the instructions apply to yokes throttle quadrants and rudders also Configuring should be done upon initial set up of X Plane and any time new equipment i
300. weapon Sets the camera directly behind the aircraft Table 5 2 Controls for selecting a view Using the Quick Look Feature Quick Look allows you to set up a view just the way you like it and then save it as a hot key or command Then in the future whenever you press that key on the keyboard or button on your joystick as the case may be you can go right back to that view again For example suppose you re flying the default King Air and you find yourself frequently positioning your view in the cockpit by tilting down and zooming in on the throttle quadrant to see how you have the aircraft configured This can take some time to set up and if you do it often it can get tedious The solution then is to set up a Quick Look Set the view to however you like it and assign it to Quick Look 1 by pressing Ctrlt Num Pad 1 i e the control key with the 1 key on the number pad Note that the Num Lock must be on in order to do this Now no matter how your view changes when you press the shortcut for Quick Look 1 by default Num Pad 1 your head position orientation and zoom goes right back to your memorized view of the throttle quadrant By default the numbers 0 through 9 on your keyboard s numeric keypad a k a the num pad or tenkey are used to bring you back to Quick Looks 0 through 9 When pressing the Ctrl key along with any of those numbers you will store your current view to be recalled later by that number key Thus to set
301. yone else If you have to contact Laminar Research customer support we will only require the last eight digits of your digital download product key you do not need to send your full digital download product key to anyone including Laminar Research If someone manages to steal your digital download product key piracy is prevented by fraud detection our servers will see your digital download product key being used in a pattern that looks like multiple people e g your digital download product key used from two continents at the same time and it will be locked You can contact X Plane customer support to receive a new unlocked digital download product key and your old one will be discarded The Digital Download Version of X Plane 10 Requires an Internet Connection to Run In order for X Plane 10 to work outside of demo mode with a digital download product key the computer running X Plane must have an internet connection to contact our servers X Plane does not require an internet connection to re validate on every single application launch but it does require authentication frequently A Digital Copy of X Plane Is Not A Backup The digital version of X Plane is available online at any time for download but it is not a replacement for a good backup of your computers only a true backup can save your preferences third party aircraft you ve downloaded your log book etc The only version of X Plane that is available digitally is the lat
Download Pdf Manuals
Related Search
Related Contents
- L`utilisation fil dentaire, cure-dents et brosse interdentaire 1U Series Standalone DVR User`s Manual Untitled - Fitness Samsung 172W 用戶手冊 Biacore 2000 (Ver.3) 取扱説明書 Samsung series 4 460 User's Manual Samsung 24" podnikový LED monitor s pokročilými ergonomickými funkciami Užívateľská príručka Copyright © All rights reserved.
Failed to retrieve file