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DGT 2100 Manual - South Hams Chess Club
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1. First period left hand and right hand time Second period for both players Guillotine period time for both players First period left hand and right hand time Repeat period time for both players First period left hand and right hand time 2nd period time for both players 2nd period move bonus time for both play ers N _ N 2x Time Bonus Fischer First period left hand and right hand time Second period for both players 3rd period time for both players 3rd period move bonus time for both players 00 Bonus Fischer Left hand and right hand player time Move bonus time for left hand player Move bonus time for right hand player Bonus Tourna ment Fischer max 4 periods 1st period left hand and right hand time move bonus time for both players all periods Number of moves in the 1st period 2nd period time for both players Number of moves in the 2nd period Third period time for both players Number of moves in the 3rd period Fourth period time for both players N nn Delay Bronstein Left hand and right hand player time Free time for left hand player Free time per move for right hand player N 00 Time professional byo yomi 30 Time Canadian byo yomi i x ens 1st period left hand and right hand time Byo yomi time per move for both players Number of byo yomi periods 1st period left hand and right hand time Canadian byo yomi time
2. Left hand and right hand player time Gong period time Parameter format Left hand and right hand player time Guillotine time period time repeating period time Canadian Byo yomi time Gong period time H MM followed by SS Hour units minutes and then seconds up to 9 hours 59 minutes 59 seconds Bonus time M SS minutes and seconds up to 9 minutes 59 seconds Number of moves for a period NN 2 digit number up to 99 moves Free time for a player M SS Minutes and seconds up to 9 minutes 59 seconds Number of Byo yomi periods N Single digit number from 1 to 9 10 Skipping manual settings or time changes When manual set or time correction is chosen it is possible to skip the num ber by number entry of the values by pressing the Start Stop button when the first digit is flashing The parameters stay unchanged and the clock will show gt and is ready to be started 11 Display symbols In addition to the digits the timer s display shows the following symbols Symbol Meaning Indicates that the batteries must be changed bonus Indicates that a Bonus period is active delay Indicates that a Delay period is active byo yomi byo yomiindicates that a Byo Yomi period is active This can be a Professional Byo Yomi or a Canadian Byo Yomi The interim flag indicates that this player has first gone to the next time period Disappears after 5 minutes The flashing ultimate flag indicates a player who has run
3. bonus time that is not used Notice that the bonus time is already added for the first move In all Bonus options If a player has used the last period playing time and no time is added anymore the clock stops and also the clock of the opponent blocks and can not set to count down anymore End of the game 5a Time Bonus Fischer Options 10 12 When the first player reaches zero time in the first Time period both play ers enter Bonus period and receive the second period time The bonus time is added at finishing each move 5b 2x Time Bonus Fischer Options 13 14 When the first player reaches zero time in the second Time period both players enter Bonus period and receive the third period time The bonus time is added at finishing each move 5c Bonus Fischer single period Options 15 18 Single period Fischer method The clock starts with the bonus time for the first move added already 5d Bonus tournament Options 19 21 The Bonus tournament method is the most complex in the way thinking time is regulated It features up to 4 periods of main time during all the bonus time is added for each move In the preset options 19 and 20 each with two time periods the second period starts when one player used all the first period time and passes zero Both players receive the second pe riod Basic time added on that moment The option 21 Bonus tournament 4 periods allows the programming of 4 periods wi
4. DGT 2010 The official FIDE chess clock User manual d Gebrauchsanweisung Manuel d utilisation PyKoBoACTBo nonb3oBaTena Manual de usuario Gebruikshandleiding Se a p gt um of eS vg lt lt GENS UNASUMUS Control buttons Increasing the flashing number Enable disable sound Decreasing the flashing number Show move number Start Stop Start the clock Stop or restart the clock Push 3 seconds for time adjustment OK Activates the chosen option number Activates the desired flashing number Checks active option number when pressed during a game correct display contrast ON OFF Switches the clock on and off DGT2010 Display IODD Titian Oc OOo gt OO bonus delay byo yomi sound on bonus delay byo yomi Copyright 1994 2007 DGT BV DGT BV PO Box 1295 7500 BG Enschede The Netherlands hrg Option Clock type Basic time extra times 2 2 x Time guillotine manual set 2 hours f b 1 hour repeating 0 Time Bonus Fischer 1 Time Bonus Fischer 2 Time Bonus fischer 13 2 x Time Bonus Fischer 2 hrs f b 1 hr f b 15 min 30 sec move 14 2 x Time Bonus Fischer manual set 15 Bonus Fischer blitz 3 min 2 sec move 16 Bonus Fischer rapid 25 min 10 sec move 17 Bonus Fischer slow 90 min 30 sec move 18 Bonus Fischer manual set 19 90 min f b 15 min all 30sec move 20 100 min f
5. The clock always shows the total available time that is the main time plus the delay time per move or on a running clock the remainder of the main time plus the remainder of the delay time if any 7 Time professional byo yomi Options 26 27 and 28 From its very nature the game of Go lends itself naturally to allowing play ers extra time to complete a game Traditionally the byo yomi method is used for this Byo yomi gives the player who has used up his thinking time a fixed amount of time for each subsequent move In normal games of Go the principal thinking time allowed is 1 1 2 to 2 hours usually combined with a byo yomi of 20 to 30 seconds After the principal thinking time has been used the clock jumps to byo yomi time Each time a player completes a move the clock jumps back If the player has not completed the move before the clock reaches 0 a flag appears in the display For top matches the principal thinking time can be 9 hours which is followed by 5 byo yomi periods of 1 minute each At the end of the 9 hour period the clock jumps to 5 minutes If the player completes a move be fore a time of 4 minutes is reached the clock jumps back to 5 minutes If he completes a move after the 4 minute period has been exceeded the clock reverts to 4 minutes The clock thus reverts each time to the beginning of the current byo yomi period Note that the icon byo yomi is shown in the display as soon as a player en ters the byo yomi ph
6. ase The flag sign is not shown yet the flag sign is shown when a player reached zero during byo yomi The game can go on the flag is cleared when the players next turn starts 8 Time Canadian byo yomi Overtime options 29 30 Canadian byo yomi offers a simplified version of professional byo yomi It gives a player the extra time to complete a number 5 to 25 of moves in stead of extra time per move After passing the first period TIME the byo yomi time is given and the byo yomi icon is shown in the display When the agreed number of moves is made the players clock can be reloaded with the byo yomi time by pressing the button for 1 second IN 100 9 Hourglass Options 31 and 32 A player s thinking time is gradually reduced whilst at the same time that of his opponent is increased This way of playing is an exciting alternative to the traditional quickie The clock stops when a player reaches zero thus losing the game 10 Gong Options 33 and 34 Before the introduction of clocks with double timers tournaments were often controlled with a gong The gong was used to mark a fixed time for each move Option 33 provides a fixed time of ten seconds alternately for first the left hand player followed by the same amount of time for the right hand player and so on Operation 1 Batteries The DGT 2010 requires 2 AA penlight batteries We recommend low self discharge alkaline batteries on which it w
7. b 30 min all 30sec move 21 manual set with without move counter 22 Delay Bronstein 23 Delay Bronstein 24 Delay Bronstein 25 Delay Bronstein x z x 7 1 2010 The official FIDE chess clock 4 User manual 14 Gebrauchsanweisung 26 Manuel d utilisation 38 PykOoBOACTBO NO UCNHONB3OBAHNO 48 Manual de usuario 58 Gebruikshandleiding We spared no efforts to make sure that the information in this manual is correct and com plete However no liability is accepted for any errors or omissions DGT reserves the right to change the specifications of the hardware and software described in this manual without prior notice No part of this manual may be reproduced transmitted or translated in any language in any form by any means without the prior written permission of DGT GENS UNASUMUS ENGLISH Overview 5 Registration methods 5 Introduction 5 1 Time Rapid and Blitz Options 1 2 and 3 5 2 Time Guillotine Options 4 and 5 5 3 2xTime Guillotine Options 6 and 7 5 4 Time Repeating Time Options 8 and 9 5 5 Bonus Fischer options Options 10 21 6 5a Time Bonus Fischer Options 10 12 6 5b 2x Time Bonus Fischer Options 13 14 6 5c Bonus Fischer single period Options 15 18 6 5d Bonus tournament Options 19 21 6 6 Delay Bronstein Options 20 to 25 7 7 Time professional byo yomi Options 26 27 and 28 7 8 T
8. calculated from that 20 Detailing on manual setting If after a manual set option the game is ended and the same manual set option is selected again without a different option played in between the parameters from the first setting are conserved See par 10 for a quick way to start the new game No period change If in a multiple period setting an intermediate period is programmed with zero period time this period is skipped during the game and the next period becomes active The manual set option 21 Bonus tournament is the most advanced option Notice that when the move number for a period is programmed zero the period will end when a player runs through zero time When for a period zero moves are programmed and then the eventual trai ling periods will automatically be set to zero moves These trailing period move numbers can not be set to non zero value 21 Care and cleaning Your DGT 2010 is a durable well made product If you treat it with reasona ble care it should give you years of trouble free performance To clean the clock use only a slightly moistened soft cloth Do not use abra sive cleansers 22 Technical data Batteries Two AA size alkaline recommended current consumption 2 uA when off 10 uA when on battery life approx 10 yrs Accuracy Within 1 second per hour Housing ABS plastic The DGT 2010 complies with EN 50081 1 1991 and EN50082 1 1991 regulations The product complies with t
9. ed with the KING symbol Now start the timer by pressing the Start Stop but ton The correct setting of player color is important to keep good record of the move number especially for the Bonus Tournament options 6 Temporarily stopping the timer During the course of a game you can temporarily stop the timer by shortly pressing the Start stop button Restart the timer by pressing the start stop button again pressing longer than 2 seconds starts the time correction explained in section 8 7 Audible signal The DGT 2010 can give audible signals when a time control comes close It beeps 10 seconds before every time control and also on all last 5 seconds On the last second before time control a full second beep is given The sound is given only when the sound on icon is visible on the display The sound function can be switched on or off by pressing the button while the clock is stopped The options 01 to 25 have the sound off by default the options 26 to 34 have the sound on by default 8 Time and move counter correction During a game you can change the time that is currently displayed Hold the start stop button for two seconds until the most left display digit starts blinking Now the times of both players can be corrected digit by digit To change the blinking digit press the or button Press the OK button to step to the next digit After the player s time the move counter can be corrected increase or decrease by pressin
10. g the or button When the value is correct press OK Now press Start stop to restart the timer to resume the countdown based on the corrected times See section 9 Detailing on time correction for spe cific aspects of some options 9 Manual settings Each timing method has an option number to allow manual set of all the method parameters After selecting a manual set option number i e op tion 05 for Time Guillotine the parameters for this method must be set figure by figure First the main time for each players must be set After this a number of parameters follow dependent on the selected op tion See the below table for manual set parameters for all manual set op tions Change the currently blinking digit with the or button When the desired digit appears press OK This causes the next digit to start flashing If you don t want to change a digit just press OK When you have finished entering all the parameters the display will show the Pause symbol gt and both players clock times Now the clock can be started refer to Operation paragraph 5 for further instructions RO Parameters that need to be programmed for manual set options Option Name Display Settings Time Rapid Blitz Left hand and right hand player time Time First period left hand and right hand time Guillotine 2 Guillotine period time for both players 2x Time Guillotine Time Repeating Time Time Bonus Fischer 3 5 7
11. he RoHS directive EU 2002 95 EC
12. ill run for 10 years theoretically If you do not plan to use your timer for along period we recommend that you remove the batteries to avoid damage caused by leaking If the Low Battery symbol appears on the timer display the batteries need replacement When this message first appears the batteries still contain enough energy to allow the current game to be completed In case of a malfunction first remove then reinsert the batteries 2 Switching the timer on Switch the timer on and off with the On Off button on the bottom of the timer The on off button is placed on the bottom to avoid unintended re seeting of the clock 3 Choosing an option number When you switch on the timer the display shows the option number that was last selected Press the or button to step through the 34 opti ons After number 34 the display returns to 01 To find the option you wish see the list of option numbers on the bottom of the timer For example option 02 corresponds to Time Rapid 25 minutes 4 Activating the option number When the option number you want appears on the display activate it by pressing the OK button The display then shows the default starting time for that option You can now begin your game If you selected a manual set option refer to Section 9 Manual settings 5 Starting agame When you have selected an option with preprogrammed setting check that the lever is upward for the white player The player color is indicat
13. ime Canadian byo yomi Overtime options 29 30 7 9 Hourglass Options 31 and 32 7 10 Gong Options 33 and 34 7 Operation 8 1 Batteries Batteries 8 2 Switching the timer on 8 3 Choosing an option number Option number choice 8 4 Activating the option number Activating the option number 8 5 Starting a game Starting a game 8 6 Temporarily stopping the timer Temporarily stopping the timer 8 7 Audible signal 8 8 Time and move counter correction 8 9 Manual settings and manual adjustment 10 10 Skipping manual settings or time changes 11 11 Display symbols Display signals 11 12 Time display112 Time display 12 13 Checking the option number 12 Checking the option number during a game 12 14 The move counter 12 15 Checking the move number 12 16 Fast setting using Auto repeat 12 17 Reload Canadian Byo yomi time 12 18 Display contrast adjustment 12 19 Detailing on time corrections 12 20 Detailing on manual setting 12 21 Careand cleaning 13 22 Technical data 13 List of option numbers 69 Overview This DGT2010 Game Timer has been designed to be used as game clock for various two person board games especially Chess Go and Draughts The main features are 13 different algorithms covering all popular timing standards e Manual programming of all these methods e 21 preprogrammed options for quick and ease of use e Move counter for all options e Time and move counter correction option during a game e Opt
14. ional sound alert to warn for running out of time e LCD contrast correction feature e Low battery indication Registration methods Introduction Time forms a part of every sport especially sports such as chess go draughts shogi and scrabble The difference between the players is deter mined not only by the potential performance level of the individual player but also by the time the player needs in order to reach this level The more a sport is seen as a measure of performance the more important it is to limit the time a player needs to make a move This must be done in a way which is most appropriate for the game and the sport concerned The DGT 2010 of fers 13 different methods for registering the timing of agame between two players Whilst several methods are well known others may be less familiar Several of these methods have been in use for a long time others are the result of the possibilities offered by modern electronics Every method has its own charm and has an influence on the manner in which a sport is expe rienced The traditional quickie of 5 minutes per person is different from 3 minutes using Delay or Bonus in which every move attracts an extra 3 seconds of thinking time although the total thinking time for a game is hardly any different We recommend players to experiment with the vari ous methods which the DGT 2010 offers It can add an extra dimension to a favorite sport 1 Time Rapid and Blitz O
15. out of time f Indicates that the times displayed are in hours and minutes m n A colon separates the hour and minutes digits for instance 1 45 or 0 25 min Indicates that the times displayed are in minutes and seconds A dot sec separates the minutes and seconds digits for instance 17 55 or 4 06 sound on Indicates that the sound function is active and the clock will beep when approaching zero time Indicates that the clock is paused either ready for the first start or paused by pressing Start Stop or halted due to a player reaching a time limit Indicates that the clock is running Indicates the player color 12 Time display For times over 20 minutes the DGT 2010 displays hours and minutes The icons hrs and min are visible For times under 20 minutes the clock displays minutes and seconds and the icons min and sec are visible The maximum displayable time is 9 59 59 If a time would exceed this it is clipped to 9 59 59 without warning 13 Checking the option number During a game you can check the selected option number without inter rupting the countdown To do this press the OK button 14 The move counter The clock keeps track of the number of moves that have been completed When starting a new game the move counter has the value 0 The move counter is incremented when the black player see the o icons on the display ends the turn 15 Checking the move number When the clock is running or paused
16. ptions 1 2 and 3 This is the simplest way to indicate time Both players are receive one period of time in which they must make all moves 2 Time Guillotine Options 4 and 5 The first period is used to play a predetermined number of moves The second period the Guillotine is used to complete the game 1 Period Guillotine is similar to Rapid and Blitz but with a slower start Notice that the guillotine time is added for both players when one player used all first period time not after the completion of e g 40 moves 3 2x Time Guillotine Options 6 and 7 For an even quieter start it is possible to play agame with two periods be fore the Guillotine Notice that the second and guillotine time are added when one player passes zero time lUi Ir 4 Time Repeating Time Options 8 and 9 A quiet end to a game also has its advantages The simple traditional clock gives the players repeated one hour periods in which to complete a subse quent number of moves 5 Bonus Fischer options Options 10 21 The Bonus method or Fischer is a timing system where for each sepa rate move to play a bonus time is added to the available time This method gives the players always the possibility to continue a game even when much time was spent in earlier moves It is possible to obtain increased thinking time by completing a move in a time which is shorter than the extra time allowed The total time increases with the
17. th different basic time all with the same bonus time per move For the periods 1 to 3 amove number can be programmed If the move number is set to a non zero number the next period time is added when a player finished the programmed number of moves for that period If the move number is programmed to the value 0 zero the transient to the next period takes place when a player passes zero time If a player does not finish the programmed non zero number of moves for a period at passing zero time the blinking flag is shown and the DGT 2010 stops time counting for both players indicating that the game has ended That player lost the game For the correct working of the move counter driven Bonus Tournament op tion the players are obliged to correctly stop the clock after each finished move so thatthe clock keeps track of the played number of moves Always ensure that the lever is in the correct position and the player color icons are correct before a game begins 6 Delay Bronstein Options 22 to 25 The oldest proposal from the chess world for a solution to the problem of limited thinking time came from IGM David Bronstein His method applies from the first move Before this main thinking time starts counting down the player has a fixed amount of time to complete a move It is not possible to increase the thinking time by playing more quickly as it is in the Bonus methods The delay time is initially added to the Basic time
18. you can see the move number by pres sing the button The running clock is not interrupted by this action 16 Fast setting using Auto repeat For fast operation you can hold the G or OK buttons After a second they will repeat 17 Reload Canadian Byo yomi time During Byo yomi in options 29 and 30 the byo yomi time for the player on turn can be reloaded by holding the button down for 1 second 18 Display contrast adjustment If necessary the contrast of the display can be adjusted in 16 steps The clock must be in pause mode showing gt Now press and hold the OK button The option number will be shown Keep the OK button pressed and press the button repeatedly to darken the display or press the button repeatedly to make the display lighter Release the OK button when done The contrast setting is kept until the batteries are removed 19 Detailing on time corrections If you make a time correction during an option with more time periods nor mally the clock will assume that the same period is active as when time cor rection started So when for example during option 10 in period 2 Bonus the time is corrected to 1 hour the bonus method will stay active Option 21 Bonus tournament however offers the possibility to allot a number of moves for each period If the move numbers for each period are programmed to a non zero number then during time correction the move number can be changed and the correct period is
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