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1. The Import Library and Export Selection commands are for import and export of Modules Any imported Module is incorporated into the currently opened Interface at the level of hierarchy you choose and you can select any group of Objects for export as a Module to the file system Please note that you can also import and export Interface elements via contextual menus that can be triggered in many parts on the user interface Use the Copy Cut and Paste commands as you know them from other applications They are also available via contextual menus The last two commands on the left side of the Toolbar are the Undo Redo buttons You can roll back an unlimited number of JazzEditor commands with this system 3 1 1 2 Configuration tools The Toolbar also contains commands for configuring the Lemur To the left you have the Memory Display showing you the percentage of the Lemur s memory that is occupied by your Project This is for reference only The MIDI Mapping button opens a window with all MIDI mappings used in the current Project If you activate the Lemur Synchronization button any changes to Objects states on the Lemur will also be reflected in the JazzEditor This can be very handy for saving a Project including the state of all Objects One shot synchronization can be achieved via the F5 key on your computer keyboard The Lemur Synchronization of course only works if you have the same Project running on your computer and
2. The connections created from a Daemon are saved in its preferences They will be automatically remade when the Daemon is launched If the connections can t be re established because the Lemur is connected the entries on the Daemon s MIDI settings are greyed out At the moment an awaited Lemur appears on the network the Daemon makes the corresponding connection If you need to have several MIDI setups depending on which computer the Lemur is hooked to you should create the connections from the Daemons this way whenever you plug your Lemur to any PC the relevant connections are made 3 3 2 1 Lemur MIDI Settings eS Se Oooo a C Doo a oS en ee ray pee The Lemur User Manual The MIDI Settings screen on the Lemur displays the currently defined MIDI Targets There can be up to eight of them The MIDI communication is bi directional meaning you can choose a MIDI input port incoming to the Lemur anda MIDI output port outgoing from the Lemur Which ports are present on the menu depends on the ports presented by the MIDI Daemons currently running on the network Please have a look at chapter 3 3 2 for further detail A MIDI Daemon has to run on the computer for working with MIDI as the MIDI data is not generated on the Lemur itself Touch the Input or Output of a Target to be changed on the MIDI screen of the Lemur You get a list of currently available Daemons on the network gt JULIEN 127 0 0 1 8001 gt Ti
3. e The Toolbar on top of the Workspace provides typical items you might find in an application s File and Edit menus e The Editing Area is the place where the actual Interface Objects are placed to design Lemur Interfaces e The Selection specific Panels allows for editing details and mappings of selected interfaces objects variables etc e The Project Browser provides a hierarchical view of your current project Interfaces Objects and Variables A lot of the commands and functions of the Workspace can also be controlled via keyboard shortcuts The shortcuts are displayed in the Tool tips that pop up when you hover with your mouse pointer above the respective command Please have a look at the corresponding appendix for a complete list 3 1 1 The Toolbar Bee 26 2a OO 3 1 1 1 Editing and file 1 0 On top of the JazzEditor you find the elements of the Toolbar To the left you see buttons dealing with Project creation in and output to disk and the undo system e The New Project Button creates an empty Project e The Open Project command presents you with a dialog for opening Projects from your file system Working with your Lemur The Save Project button opens a dialog for saving your current Project to the file system Choose an appropriate folder to store the Project Please note that the Save AS command is reachable via using the corresponding keyboard shortcut Control Shift S for PC and Command Shift S for Mac
4. friction hold holdx holdy release speed sustain Zap You might already have noticed the different colors for the Variables in the menu By the way the above menu is from a MultiBall Object Red stands for the Object s main parameters x for a Fader x y z for a MultiBall etc Orange depicts a properties behaviour parameter like friction attraction value etc Green entries are Expressions created by the user Have a look at Chapter 3 3 4 for more information about the Trigger Mode menu It allows for choosing when and how often the messages are actually transmitted triggered 3 4 3 Setting up MIDI messages 3 4 3 1 Using the MIDI window On the top of the MIDI panel you ll find two menus The left one is the Variables menu and the right one is for choosing one of the MIDI Targets defined in the MIDI Settings Properties Behavior Script OSC MIDI ox Cp PSE control Change friction height light tensio Working with your Lemur Choose any of the MIDI messages from the Message Menu You find a great variety ranging from Note messages over Controllers to System Realtime messages like Song Start Stop or Active Sensing They are preceded by their MIDI status byte Properties Behavior Script OSC MIDI os R mics of Eo Control Change Y 80 Note Off 90 Note On AO Key Pressure CO Program Change DO Channel Pressure E0 Pitch
5. moo x 0 The first index 0 element of moo x returns 0 2 bar x 1 The second element of bar x return 0 5 moo x 0 5 Interpolated value between bar x 0 and bar x 1 returns 0 3 moo x bar x Concatenates moo x and bar x returns 0 2 0 3 0 6 0 25 0 5 moo x 0 bar x 1 5 Creates a new vector consisting of the first element of moo x and the average of the second and third elements of bar x returns 0 2 0 625 Please have a look at the Parser Reference for a complete overview of the possibilities Object Reference Chapter 4 OBJECT REFERENCE MultiStidert Range2 All Lemur 1 6 Objects Switches OE Be Ba a The Lemur contains fourteen Objects and the utility Object Container you can use to build interfaces This section explains the features options and OSC message format of each Object The Object names appear in the picker window you see when clicking the Object button at the bottom of the JazzEditor window Make sure to periodically check the JazzMutant website for updates as the number of available Objects will grow in the future 4 1 1 Guide to Object Reference Pages Variables Lists the built in Variable names of the Object and what they represent All built in Variables range from 0 1 unless otherwise noted Dimensions Lists the default and minimum dimensions height
6. Switch on your Lemur Push the Settings button on your Lemur the first button and touch the MIDI button on the screen The Lemur User Manual Now touch the Output button for the MIDI Target 0 and see the list of Daemons detected by the Lemur JULIEN 127 0 0 1 8001 TiBook local 10 0 0 7 8001 IAC 1 IAC 2 IAC 3 IAC 4 IAC 5 IAC 6 IAC 7 IAC 8 Touch the small triangle in front of the computer name to drop down the ports list Choose one of the MIDI ports see below for details and touch the Connect button You should now see the selected port appearing in the Targets list Now click on the Daemon s icon on your computer and choose Setup MIDI Daemon Working with your Lemur Beorn Setup Midi Daemon Quit The list for current MIDI Connections appear It shows the connection that has just been done from the Lemur MIDI Daemon Add Remove Close You can now check if the MIDI connection works Connect an application to the virtual MIDI port Create a Fader and send some controller data to Target 0 or take a Pad Object and send some Note On messages Turn off your Lemur 7 Turn it back on and have a look at the MIDI Settings on the Lemur and at the Settings of the MIDI Daemon Everything is still there and works as before The connection of a Lemur target to MIDI port can also be done the other way around Click the Add button in the JazzDaemon w
7. ae Welcome to the JazzEditor Setup Wizard 5 Setup JazzEditor This will install JazzE ditor version 1 5 Beta on your computer It is recommended that you close all other applications before continuing Click Next to continue or Cancel to exit Setup Click on Next to start the Installation Working with your Lemur j5 Setup JazzEditor m o Select Destination Location Where should JazzE ditor be installed Setup will install JazzEditor into the following folder To continue click Next If you would like to select a different folder click Browse C Programme JazzMutant At least 1 1 MB of free disk space is required We recommend using the default installation path on English systems it is C Program Files JazzMutant If you have your own way of organizing things you can also choose a different folder B Setup JazzEditor la m g Select Start Menu Folder ki Where should Setup place the program s shortcuts Q fs a Setup will create the program s shortcuts in the following Start Menu folder To continue click Next If you would like to select a different folder click Browse st In this step you can choose the name of the Start Menu folder where Windows will put the shortcut for starting the JazzEditor The Lemur User Manual fou Setup JazzEditor Ready to Install Setup is now ready to begin installing JazzE ditor on your computer Cl
8. F3 Song S lectionne mae ee a etar rar aE ieit 117 621i Foe Bus Seleena A deeii neelien 117 6 1 1 12 F6 Tune Request vescc ccse fcsesnbedes casted evesabed cp euaved ohetteed anviavededadts eds 118 ALEIS FR TIMIng Nickson ees Sil cei Rie ates 118 6 1 1 14 FA Start Songs weet asia ads aA eae ees 118 6 1 1 15 FB Continue Song ccccececceeeeeceeeeeeeeeeeeeeeeeeeeeneeeeeesneeeesenneees 118 6 1 1 16 F Stop SONG scec cceediec ete diedeetedidecte dieeeedieeee di deeeediiesyeeciiees 119 6 1 1 17 FE Active SEnSing 2 cccccccceceeeccceeeeeneeeeeeeeeeeeeeneeeeeseneeeeesensees 119 6212 18 FR System Resena items tener i esii 119 Chapter 7 Appendices 120 7 1 Network Configuration Guide ccecsccceeeecceeeeeeeeeeeeeeeeseeeeeeseneeeeetenneeeees 120 TAA GlosSary eaa aaa aa E aae EA a vient 120 7 1 2 Computer directly connected to a Lemur as known as P2P 120 7 1 2 1 Computer configured as a DHCP Server Connection Sharing 120 7 1 2 2 Computer and Lemur using DHCP ccccceeeceeeeeeeeeeeeeeteeeeteetees 120 7 1 2 3 Computer and Lemur using Static IP ccsceeeseeeseeseteeeeeeetees 120 7 1 3 Computers and Lemur connected to a Network ceceseeeeeeeees 121 7 1 3 1 Network with a DHCP Server oo eeeeceeeceeeeseeeeereceresereseeeeneeenneees 121 7 1 3 2 Network without DHCP Server cccecceeceeeceeeeeereeeeeeresereenreenneees 121 7 Na Lemur Network Setup cis
9. Label Color Variables A list of the vertical positions of all the individual sliders Dimensions Default 60 x 120 pixels Minimum 20 pixels wide x 120 pixels high vertical mode General Properties The name of the Range Object that s also used as its address If checked the range of values produced by the Sliders is quantized into grid steps The maximum number of steps for the Range Object is 33 Swaps the orientation of the Range Object from vertical to horizontal If checked the Object s name is displayed within the Objects boundaries Drag the color bar to change the thematic color of the sliders The foreground uses a gradient based on this color and the background is a darker version of the color Light Capture Physics Tension Friction Min_Height Max_Height drag Object Reference Can be a constant a vector or any mathematical expression and controls the luminosity of your Objects 2 means black 2 means white and you get to choose any decimal number in between Behavior Properties If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will react to whatever cursor is present at any moment in its area I
10. Projects Interfaces and Containers ccccccceceeeeceeeeeeeeeetesneeeeeesaeees 10 1 2 2 ODJ6CtSix2 cieseeei setts ile en ele tees ei elie 12 T2338 Mod le Sanaan ra EEE EE EENE EEE AERE ES 13 12 43 Natlables ceis enana eae E Eai i ane 13 12s MargetS inreg o eaea e AEE E R E EE O a 14 1 3 The daily life with your LemMUr ssssesesssessessersereerstireretretrrttetrntrntrnttnrernntretenee 14 1 3 1 Cuddling your Lemnu an r N AN O EASE 14 1 3 2 Living with your Lemur oo eeeeeceeeeeeeeeeeeeeeceeeeeeeeneeeeeeeeeeeneeeeeeeeaeeneeeeaees 15 1 3 2 1 Walking your Lemur cceeeeeeeceeeeeereeereeereceeesereseresereseresnresnreeneeens 15 1 3 2 2 Your Lemur s Hygiene cccceeceeeceeeeeeereseeeeeeeseresneeseeesereeneeenresneeeas 15 Chapter 2 Installing your Leni ccixcsscs pees aevestvvensiareraaigsnsvieesansvatagsaveanvaetans 16 2k Software Installations eein aee aeaa a ea 16 2 1 1 Mac OS Software Installation eee eeeseeseeeeeneeeeneeeeseesseessneeseees 16 2 1 2 Windows XP Software Installation ccccsssesesesesesssssteseeseseseseees 17 2 2 Network configuration direct connection cccccceeeeceeeeeeeceeeeeeeeeeeeeneeetees 19 22s A1 EEE E E OLP E EA EA E AEA E iis la aS 20 2 33 The JazzDae mon sates non on a R R a OA RS 21 2 3 1 The JazzDaemon on Windows XP s ssssssssssssissississiesrisiisnissrnrnrnrennne 21 2 3 2 The JazzDaemon on MacOS Xo eeeeecceeceeeceeeeeeeee
11. an eae age ee ia 121 7 1 5 MacOS Network Setup c ccceeesceceeeeneeeeeeeeeeeseseeeeeeeeaeeeessneeeeseeneeeees 122 7 1 6 Windows XP Network Setup lt 5 9 cs0 6 l ction tb dnn die ate cee alee 126 7 1 7 Lemur Computer network COMMUNICATION cecceeeeeeeeeeeeeteetees 129 Tides SMOPLCUES ne ztescctet tee Re hehe ap Rete Bes tees lke ape se eee a Nee teaei anai 130 7 3 Upgrade your LOMmul ccccccceeecceeeceeeeneeeeeeeeeeceeeeneeeeeeseeeesneeseneeeeeseeeenees 131 7 3 1 Lemur hardware settings Cet i ane E E aniline 132 TA The FTP Servel asesi atin eet tied dieiee tele daotieest 132 i A mmm 12 gt ot B tema te oe ae pe ee 134 7 5 1 Warranty and Liability i na a a 134 P B 2s YoUr RIJS eaea beens der etones eee dees cit endhedgs eed nesstedag des nmertttneee 135 7 5 3 Applicable laws and court of jurisdiction eecceeeseeeeteeeeteeteneeteeees 135 The Lemur User Manual Chapter 1 KNOWING YOUR LEMUR Not only does the Lemur look unlike any controller out there it also introduces new ways of describing human machine interaction This chapter will put you in acquaintance with your new pet and the way it thinks 1 1 The Anatomy of your Lemur Let s first have a look at your Lemur s anatomy The top of the Lemur obviously features the Multitouch screen consisting of the touch sensitive surface and the ultra bright TFT Display The first allows you to manipulate colourful user
12. and you get to choose any decimal number in between Behavior Properties Capture If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will react to whatever cursor is present at any moment in its area Paint If this flag is active you can paint on an array of switches by dragging your finger around If paint is inactive a touch only toggles the switch you hit first and dragging the finger around has no further effect 4 1 16 Text The Text Object produces no data when you touch it Its purpose is to display arbitrary text including whitespace characters typed in via the JazzEditor Variables None This Object has no value to be mapped to MIDI and OSC It displays information defined by the user Dimensions Minimum 50 pixels wide and 22 pixels high The font size of the text can be chosen see below General Properties Name The name of the Text Object that s also used as its address Transparent If checked only the text is displayed and the Object s background becomes transparent Text Type in any text you want the Object to display for you Font A menu for choosing the font size for the displayed text The font size ranges from 8pt to 24p
13. e in a MultiBall and setting its value to Pad x x y will mean that if Pad x 0 i e Pad is pressed e x if Pad x 0 i e Pad is not pressed e y You could for example map the e Expression to a control change that will be mapped to the x axis when pad is pressed and y axis when pad is released Others clampla min max Constrain a between min max clamp Fader x 0 2 0 3 0 2 if Fader x lt 0 2 Parser Reference 0 3 if Fader x gt 0 3 Fader x otherwise rand Returns a random value between 0 and lat each frame one frame is 1 ms the parser evaluates every Expression at each frame and send out MIDI or OSC if a mapped value has changed rangela min max Stretch a Variable that normally goes from 0 to 1 to range min max range Fader x 10 100 10 if Fader x 0 100 if Fader x 100 between 10 and 100 otherwise 5 1 8 4 Trigonometric acos asin atan cos sin tan log log10 exp are the same as their mathematical counterparts anglel x y Returns the angle in radians formed by a vector of coordinates x y to the positive x axis Example Create a RingArea Create a variable inside a angle x 0 5 y 0 5 this returns the angle position of the ball from the centre of the RingArea normlx y Length of a vector of coordinates x y Example create a Multiball with 2 balls variable inside distance normal x 1 x 0 y 1 y 0 this returns the distance between ball 0 and ball 1
14. the Balls will respond to a new cursor only if the original one has been destroyed i e finger is raised In Barycentric mode each cursor old and new has the same amount of influence on the Object Get Oldest Ball If all the balls are currently possessed by your fingers and a new cursor comes in it will take control of the oldest ball the one that lived the longest in Ephemeral mode or the first ball in normal mode Get Closest Ball In the same situation the new cursor gets attributed the ball that is the closest in distance Can be one of three settings None Interpolate or Mass Spring If Physics is set to None balls move to finger positions immediately and the settings of Attraction and Friction are ignored If Physics is set to Interpolate balls move toward finger positions according to the value of Attraction Larger values for attraction up to 1 cause a ball to move to a finger position more quickly As the Attraction value is lowered the balls take longer to arrive at the finger position When Attraction is set to 0 balls cannot be moved by your finger If Physics is set to Mass Spring Attraction and Friction are both active Attraction works as described above under Interpolation Friction ranges between 0 and 1 Lower values of friction mean that if a ball is moving it will tend to keep moving With a value of 0 the balls will essentially never stop moving At a value of 1 a ball will move only where you
15. 0 0 25 0 5 0 75 1 3 2 9 Using Containers The next thing we want to do is put some of the Objects into a Container to separate them visually from our Faders To do this drag a Square around the MultiBall and the Switch Object to select them Now right click Ctrl click on Mac on the selection and choose Cut from the menu The Objects disappear They are not gone though but just got copied into the clipboard of the JazzEditor RatherInterestingl Container Fader Click the New Object button and create a Container from the displayed list Name it and position the Container to the right of the Faders and resize it to encompass the complete right part of the Interface Right click Command click for Macs the Container and choose Paste from the menu This puts the two Objects we have cut out into the Container Working with your Lemur Now it s time to have a look at how all of this is mirrored in the Project Browser The Container can be opened in the Project Browser by clicking on the disclosure triangle in front of the Container You see that the two Objects in the Container are grouped on a lower level in the Project hierarchy B G V MyFader o Vv MyFader2 F V RatherInteresting g Vv ILoveButtons G M SoFunny C p Vv SoLovel y Please note that the use of Containers also has implications for the Variable addresses of Objects living inside of the Container Indeed within the Container the l
16. 0 0 0 0 12 0 2 12 0 12 0 If position is not an integer the parser converts it using the floor function next lower integer sizeofla Returns the size of an vector lor 1 if applied on a singleton Parser Reference stretch a size Stretches a value or a range and returns a vector sumof a Explanation If a is a single value or a vector with a single item the function returns a vector with size items containing that value stretch 0 12 0 0 0 0 0 0 0 0 0 0 0 0 After that you could do set stretch 0 12 1 time 12 This returns 1 0 0 0 0 0 0 0 0 0 0 0 when time lt 1 0 1 0 0 0 0 0 0 0 0 0 0 when time lt 2 0 0 1 0 0 0 0 0 0 0 0 0 when time lt 3 etc If ais a vector with more than one value the function stretches the range over size items stretch 1 4 4 1 2 3 4 stretch 0 10 11 0 1 2 3 4 5 6 7 8 9 10 11 Sums all the items of an array The Lemur User Manual Chapter 6 MIDI MESSAGE REFERENCE Depending on the Message type you choose from the Message menu on the MIDI panel you get a different set of parameters 6 1 1 The MIDI Messages The descriptions given below are the standard definitions as given by the MIDI specifications Of course it is up to you to use the various messages to your liking In a world of flexible software the MIDI messages tend to lose their original meanings In modular software like Reaktor or Max MSP you can use any MIDI
17. 1 6 DO Channel Pressure Another continuous controller used on a per MIDI channel basis D0 Channel Pressure Co D CED pressure The Variable chosen from the Variable menu that is converted to channel pressure values is shown here Scale Type in the desired target scaling for the MIDI messages Possible values range from 0 to 127 Channel Dial in the MIDI channel If the value is a vector the second field will be extrapolated automatically Possible values range from 0 to 16 6 1 1 7 E0 Pitch Bend Used to indicate a change in the pitch wheel It is a 14 bit value providing a higher resolution than control changes EQ Pitch Bend C CD TEE bend The Vvariable chosen from the Variable menu that is converted to program change values is shown here Scale Type in the desired target scaling for the MIDI messages Note that pitch bend values range from 0 to 16383 The Lemur User Manual Channel Dial in the MIDI channel If the value is a vector the second field will be extrapolated automatically Possible values range from 0 to 16 6 7 1 8 FO System Exclusive Used for custom data that is not covered by normal MIDI messages The first part is usually a 7 bit value representing an ID If the device or software recognizes the ID as its own it will listen to the rest of the message Otherwise the message will be ignored E0 System Exclusive any v trigger The Variable chosen from the Variabl
18. 86 100 Multiball 88 MultiSlider 91 94 Pads 80 81 92 RingArea 96 RingArea 96 SignalScope object 97 Switches 98 99 Global 69 76 Grid 43 82 Group 27 38 Grouping 38 Hardware Project browser 8 13 131 Hierarchy 45 76 Hold 42 56 Import 27 Import Library 23 Interacting Objects 66 21 38 Creation 32 Name 33 56 Order 33 56 Interface building 30 Appendices Interface List button 8 13 Interfaces 21 Interface List 10 21 Navigation buttons 10 21 Switch via OSC 10 21 Internal clock 104 Interpolate 40 56 IP Address 119 06 07 21 Toolbar 22 Workspace 21 21 JazzEditor dmg 15 JazzEditor_setup exe 16 21 35 21 35 Key Pressure 113 Keyboard Shortcuts 129 Label 36 Layout 39 13 131 Leds 85 Lemur MIDI Settings 50 Project Browser 65 Syving Projects 65 21 Lemur Network Setup 120 Lemur Project browser 8 10 21 Lemur Synchronization 23 LFO 106 Load at Startup 65 23 32 Local Variable 68 71 Lock 45 Logic 107 21 96 DHCP 123 Network Setup 121 Static IP 121 21 95 MAC Address 119 Mac OS Software Installation 15 Maintenance 14 28 39 28 39 Mass Spring 40 56 Max MSP 48 Memory Display 23 29 99 23 63 Bi directional 75 23 50 23 50 23 90 MIDI assignment 62 23 63 75 21 MIDI Daemon 20 Mac 21 MIDI port browser 51 Setup 51 MIDI data 20 21 MIDI Map window 61 MIDI Mapping 23 60 23 63 The Lemur User Manual 23 63 23 63 23 63 23 63 23 63 23 23 63 MIDI Message Reference 112
19. 9 Precision 69 Program Change 114 21 hierarchy 45 38 Project Browser Checkboxes 24 Functions 26 Global Variables 26 Objects 24 Operators 26 Variables 24 Project browser 8 24 65 Colors 26 Interfaces 24 21 Projects Saving 35 Transfer 35 Properties 27 28 37 38 modifying 40 56 Precision 69 value 69 Properties panel 27 Range Function 75 Reaktor 5 49 Rear Panel 9 Redo 23 Resize 27 36 RingArea 95 Run mode 27 Save As 23 Save Current 65 Save Project 23 Saving 35 Scale 75 Script 29 Script panel 29 Send mode 56 Send to Back 38 Settings 23 Settings button 8 13 Shortcuts 129 SignalScope 97 The Lemur User Manual Singletons 102 Slider 41 56 Software amp Hardware Requirements Mac 15 16 Software Installation 15 Song Position 116 Song Select 116 Speed 41 56 Start Song 117 Static IP 119 Static IP Configuration 120 23 31 Stop Song 118 Style Off 81 Style On 81 SurfaceLCD 98 Switches object 99 Switching Interfaces 76 Synchronization 23 34 System Exclusive 116 System Reset 118 23 63 Targets 13 21 Tension 42 56 Time 105 Time Code 105 Timing Tick 117 21 22 13 131 Transparency 27 Transparent 68 Trigger Mode 74 29 64 75 Trigonometric 109 Tune Request 117 Undo 23 Ungroup 27 39 up 64 up and down 64 Upgrade 130 23 23 Value Coloring 102 Value flag 69 21 56 68 Variables 21 29 58 60 Global 12 21 Hierarchy 76 Leds Object 84 86 Local 1
20. Bend FO System Exclusive F2 Song Position F3 Song Select FS Bus Select F6 Tune Request F8 Timing Tick FA Start Song FB Continue Song FC Stop Song FE Active Sensing FF System Reset Depending on the message type you get various parameters to tweak Please have a look at the MIDI Message reference appendix for details The communication with MIDI Targets is bi directional You define the pairing for both incoming and outgoing MIDI data with the various parameters of your Objects on the MIDI panel That s why you also find Variables on the menu that do not output values The Lemur User Manual light tension atk Dec Rel Sus You might already have noticed the different colors for the Variables in the menu Red stands for the Object s main parameters x for a Fader x y z for a MultiBall etc Orange depicts a properties behaviour parameter like friction attraction value etc Green entries are Expressions created by the user Have a look at Chapter 3 3 2 for more information about the Trigger Mode menu It allows for choosing when and how often the messages are actually transmitted triggered 3 4 3 2 Simple MIDI Mapping In order to generate MIDI messages from the objects you touch on the Lemur you have to establish a mapping between the 0 1 values transmitted by the Lemur and MIDI values which are typically integers whole numbers between 0 and 127
21. Containers let the user activate deactivate OSC and MIDI mappings for a whole hierarchical level of a project Working with your Lemur Project Browser gt 9 Vv Fader b g Vv Fader2 gt B 2 New And Shiny gt g Vv Fader3 9 Vv Fader4 em Q multiball ew y VY mymipi 30 Noteon gt 9 Vv Pads2 gt g w wiggle B Global V giggle randi gt B internal gt B Arithmetic abs a The Lemur User Manual Project Browser Internal MD Arithmetic abs a ceila floora maxla b minfa b pow la b round a signa sqrt a a a b Below the Interfaces you find the Global Variables and the internal Ope rators and Functions These are just for your reference and you cannot interact with them using your mouse Find out more about Operators and Functions in the Parser Reference section The various entries in the Project Browser are color coded Red dots stand for the Object s main parameters x for a Fader x y z for a MultiBall etc Orange dots depict a Custom MIDI message Green dots show Expressions created by the user Blue dots show Functions defined by the user Grey stands for internal Functions Black dots are the Operators Use the four Create commands to create new Interfaces Objects Expressions and Custom MIDI mappings Working with your Lemur 3 1 3 The Editing Area The Editing Area is where you actually construct the Interfaces It always displa
22. Friction and Height values A value between 0 and 1 corresponding to the tension on a string As tension increases the frequency of oscillation of the string increases Increasing the tension is something like turning the tuning peg of a guitar to raise the pitch of a string A value between 0 and 1 corresponding to the damping on a string As friction increases the damping on the oscillation increases With large friction values the string returns to its resting position quickly With smaller friction values the string may oscillate for a long time When Gravity mode is enabled the height 0 to 1 is the value of the initial and resting position of the string When Gravity mode is not enabled the height is the initial value of the MultiSlider after it is initialized 4 1 10 Pads The Pads Object is a two dimensional array of buttons that are triggered by touch They are intended to trigger events instead of represent state since they eventually return to an off value after you touch them Name Label Numbers Variables A list of the envelope brightness values of the pads in the Object Dimensions Default 100 x 100 pixels Minimum 32 x 32 pixels times the number of rows and columns General Properties The name of the Pads Object that s also used as its address If checked the Object s name is displayed above the pads which are squished to accommodate the text If checked each pad is labelled wi
23. MIDI Messages 112 MIDI Note Messages 62 121 MIDI Panel 29 60 Automatic mapping 62 Controller 62 Message 61 MIDI ports 20 21 49 56 MIDI Targets 13 21 23 29 49 50 59 21 96 Modules 12 21 46 79 Import Export 46 79 Monitor 86 100 23 63 MultiBall 42 56 88 Speed 41 56 Multiball ADSR 90 MultiSlider 41 56 91 94 Name 36 Name conflict 37 38 Navigation 8 13 Network configuration 18 119 Network configuration direct connection 18 Network Mask 119 New Project 22 Non crossover Ethernet cable 9 Note Off 113 Note 0n 62 113 21 Creation 33 Object Reference 79 Objects 11 21 Custom Button 80 Fader 82 Hierarchy 46 76 79 Interaction 66 Layout 39 Leds 85 Monitor 86 100 Multiball 88 MultiSlider 91 94 Overlap 27 Pads 80 92 Resize 27 RingArea 95 SignalScope 97 Switches 99 Transparency 27 Open 65 Open Project 23 Open Sound Control 46 Operators 12 21 102 Operators Reference 106 Bi directional 75 23 23 48 Setup 46 23 Variables menu 57 OSC address 37 38 OSC Data Pads 80 Appendices OSC mappings 97 OSC Panel 29 57 OSC Targets 13 21 23 47 Pads 62 92 Pads ADSR 93 23 63 Parser Reference 102 Paste 23 27 37 Physics 39 56 Attraction 40 56 Friction 40 56 Tension 42 56 Physics menu 40 56 Interpolate 40 56 Mass Spring 40 56 None 40 56 Pitch 74 Pitch Bend 115 23 31 Polyphonic Aftertouch 113 23 48 ports 49 06 07 Power Cable 14 Power Input Power Supply 9 Power Switch
24. Sound Network Startup Disk uae Dea Appearance Desktop amp Dock Expos international Security Screen Saver Hardware O m m CDs amp DVDs Displays wey aponga in Print amp Fax Internet amp Network TEE QuickTime Sharing System at aO u Classic Date amp Time ee Speech Startup Disk 000 Network o wW Eae g Show All Displays Sound Network Startup Disk Lacno anana Show Built in Ethernet ey TER AP PPPoE AppleTalk Proxies Ethernet Configure IPv4 Using DHCP 3 IP Address 10 0 0 2 Subnet Mask 255 255 255 0 DHCP Client ID Uf required Router DNS Servers Optional Search Domains Optional IPv6 Address Configure IPv6 tal cick the tock t0 prevent further changes LT Change the Show pop up option to Built in Ethernet Appendices e Under Location choose Automatic or give this connection a name e Under Show Select Built in Ethernet e Change to the TCP IP tab e SetConfigure IPv4toUsing DHCP e Click the Apply Now button and quit the System Preferences application 7 1 6 Windows XP Network Setup e On the Desktop click right on the My Network Places icon and select Properties r g e My Computer _ Open Explore Search For Computers Map Network Drive Disconnect Network Drive Create Shortcut Delete Rename Properties e Select your LAN connection and double click on it The Lemur User Manua
25. This is done ona per Variable basis on the MIDI panel of the Object We ll start with a simple example Select a Fader in your project To assign a MIDI message to this fader click the MIDI panel of the Fader Properties Behavior Script OSS MIDI CED 0s CED G0 Control change COs cp fo Change the settings of the dialog to those shown above Message is Control Change controller number is 7 and value is x The Scale fields should be set from 0 to 127 Set the MIDI channel according to the channel of the desired Target which is Working with your Lemur chosen via the Target Menu to the upper left These settings configure the Fader to transmit MIDI controller 7 volume with the fader s 0 1 floating point values mapped to 0 127 e Verify the MIDI assignment by clicking on the MIDI Map icon at the top of the JazzEditor window The MIDI Mapping window will appear It displays the assignment we just configured Midi Mapping Fader x Control Change idi 3 4 3 3 Multiple Controller Mappings In the next example we ll use a MultiSlider object and automatically assign different control change messages for each slider e Create a MultiSlider object Using the General Properties tab set the number of sliders to 16 Properties Behavior Script MultiSlider e Click the MIDI panel of the MultiSlider Properties Behavior Script CDO Midi ols B0 Control Change io Hepes
26. You can use the modulo Operator to create a repeating sequence of values that resembles a sawtooth wave For example time 1 produces a ramp from 0 to 999 that occurs over the course of a second Here are some example Expressions created using the time variable 5 1 7 1 Time Code Example Use Monitor Objects to display the values of the following expressions Frames time 0 25 100 Hours floor time 3600 Minutes floor time 60 60 Seconds floor time 60 Create global Variables for each of these Expressions Then you can use the Variables in other Lemur Objects For example here is the Properties Browser view for a monitor Object that would display a global Seconds variable The Lemur User Manual Even if you are not connected to a Lemur the resulting Monitor Object will begin changing immediately after you enter a time based variable 5 1 7 2 LFO Example This is an Expression using the time Variable that generates an LFO LFO sin time 2 0 5 0 5 You can display this in a SignalScope You can assign time based variables to properties in Lemur Objects such as Friction or the ADSR envelopes to create Objects that change over time However you can t assign them to the values of Objects other than the Monitor and SignalScope so you can t use the time variable to animate the purple ball in an Area 5 1 8 Operators and Functions Reference The following is a list of all internal F
27. also control the speed of the ball via the Speed parameter Physics parameters are nice to produce complex time varying values with little effort We will see later in this chapter that we can obtain even more enjoyable effects by controlling the Physics properties with other objects As another example we create a MultiSlider Object Create Object SoLovely Container Fader Knob Leds MackieDisplay Monitor Multiball MultiSlider Pads RingArea SignalScope Switches ok cancel In the General Properties we enter 5 in the Slider field for having you guessed it 5 sliders Also we drag the MultiSlider to a free spot on the Interface and make it bigger so that we can interact easily with the individual sliders The default MultiSlider Object displays no physical behaviour The sliders simply follow your finger and stay where you leave them The Lemur User Manual v Now change to the Behavior panel and activate the Physic checkbox Also change the tension to 0 1 and the friction to 0 Now it s a completely different story If you move the sliders they will continue to wiggle forever They behave as if they are connected with springs and oscillate around a centre value that s defined by the height parameter Again we are only scratching the surface here Please have a look at the Object Reference for details about all Object Properties Properties Behavior al a Let s come back
28. make sure you get the appropriate power cable for the respective country 1 3 2 2 Your Lemur s Hygiene The Lemur is a sturdy creature If you follow some basic guidelines concerning care and feeding it will be your companion for years and years to come For everyday cleaning wipe the unit with a soft dry cloth or one that has been slightly dampened with water To remove stubborn dirt use a cloth with a mild non abrasive detergent Afterwards be sure to wipe the unit thoroughly with a soft dry cloth Never use gasoline thinners alcohol or solvents of any kind Chemicals may cause fading of colors and or deformation of the surface When working with the unit s buttons display or other controls or when using its cords and cables try to be reasonably gentle Rough handling can lead to malfunctions Never strike or apply strong pressure to the display When connecting disconnecting all cables grasp the connector itself Never pull on the cable This way you will avoid causing shorts or damaging the cable s internals Use the Ethernet cable supplied with the unit If using some other cable please make sure it is of the correct type When you connect the Lemur directly to a computer it has to be a crossover Ethernet cable The JazzMutant Ethernet cable you received with your Lemur is of that type If you connect your Lemur to a hub or switch please use a high quality non crossover Ethernet cable CAT5 or better Working wit
29. menu Open it with a right click command click for Macs It offers an additional way for executing the following commands for working with Objects or groups of them Copy Cut Paste Delete Group Ungroup Import Export 3 1 4 The General Properties The Properties panel provides access to the basic properties of the Lemur s Objects As the parameters vary from Object to Object the details are given in the Object Reference chapter The Lemur User Manual The General Properties deal with appearance and Variables Here you find number fields for positioning and resizing of Objects Depending on the Object the additional parameters may vary Please look at the Object reference for information on Object specific parameters The name of Objects on the Lemur can be up to 64 characters long 3 1 5 The Behavior Properties Properties Behavior Script OSC MIDT s V The Behavior panel circles around the physical characteristics of the Objects Here you find parameters like friction and tension and the different physics modes of the Object We ll cover those in the chapter Using your Lemur and inthe Object reference Working with your Lemur 3 1 6 The Script Panel FxControl on FxXControl x 0J FXCont The Script panel is for defining expressions for Variables and Functions be it globally or locally Have a look at Chapters 3 3 2 and 3 5 for details on forging your own expressions 3 1 7 The OSC Panel
30. on the connected Lemur The Connection button opens a window listing all the accessible Lemurs on the network This is the place where you create a connection between the JazzEditor and a Lemur The Settings button opens a window that let you configure OSC targets if there is a Lemur connected as well as upgrade a connected Lemur The Lemur User Manual 3 1 2 The Project Browser Project Browser g O Deck g O DeckB g Vv Sync4Pad em g O Sync g Vv SyncBPad g O SyncB T Vv XFader em ES Global Internal Arithmetic Logic Others time Trigonometric G8 Fee Vector In the lower left part of the Workspace you find the Project Browser It displays all elements of the current Project in a hierarchical tree structure If you need more space to see all levels of your Project just grab the top or right border of the Project Browser and drag it to resize the browser Click on the small disclosure triangles in front of the symbols or double click on a symbol to expand or collapse the next deeper level of the tree The upper part of the tree displays the Interfaces of the Project Inside the Interfaces are Objects and their Variables The small checkboxes play an important role in Lemur Projects If a box is checked it means that the respective Variable is transmitted via OSC or MIDI If it s unchecked it is only used internally e g as a reference for other Variables Global send boxes on Objects and
31. sent when a key is depressed Go NeteOn OY pitch Dial in the MIDI note number If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value velocity The Variable chosen from the Variable menu that is converted to velocity values is shown here Scale Type in the desired target scaling for the MIDI messages Possible values range from 0 to 127 Channel Dial in the MIDI channel If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value Possible values range from 0 to 16 6 1 1 3 AO Key Pressure Polyphonic Aftertouch The Key Pressure also called polyphonic aftertouch gives the keyboarder a continuous controller for every key he had on his keyboard It is used via pressing down on the different keys This works great for spreading out vector values to multiple key pressure values The Lemur User Manual 40 Key Pressure D Co D CE key Dial in the MIDI note number If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value pressure The Variable chosen from the Variable menu that is converted to key pressure values is shown here Scale Type in the desired target scaling for the MIDI messages Possible values range from 0 to 127 Channel Dial in the MIDI chan
32. the Object just by its name x scaled_x x If the Expression is created outside of the Object local to another Object or in the global folder or at root level of a Container the parent of the x Variable must be included in the address scaled_x Fader x WARNING Containers are taken into account in the hierarchy If the Fader is inside container Cont all Expressions outside of the container must access it with Cont Fader x Expressions inside of the same container can omit the first part and access it directly via Fader x 5 1 6 Lemur internal clock The Lemur works with a clock speed of 60 ticks per second This means that every 16 MS all states of Objects Expressions and Functions are evaluated These 16 ms constitute one Lemur frame There are some special considerations though as the Lemur s brain tries to avoid unnecessary work When it comes to deciding whether the value of a Variable is going to be transmitted via MIDI or OSC the Lemur first checks if the Variable has changed since the last frame If it hasn t changed it s not going to be transmitted This has implications if you want to transmit constant controller values via MIDI or OSC e g via a Pads Object It does not work to just put in a constant for your controller value as the Lemur will refuse to send it after the first activation of the Pads Object The value didn t change so it is not worth sending it Let s assume you want to
33. the value of the first slider with the index of 0 of the MultiSlider we just created Create similar Expressions for Dec decay which will use Env x 1 5 0 Sus sustain which will use Env x 2 and Rel release which will use Env x 3 5 0 Note that we do not scale the value for Sustain since this is just a value between 0 and 1 When you re done your Project Browser should look like this Working with your Lemur B amp 1 Demo ie Vv Container g9 Vv Envy em g Vv Friction O F multiball g Vv Switches g Vv Trig eV WY aAtk Env x o 5 0 WY Dec Env x 1 5 0 ev J Vv Sus Env x 2 The final step is to enter these Variable names in the Behavior Properties of the Trig Object Enter Atk for Attack Dec for Decay Sus for Sustain and Rel for Release as shown below As the Variables are local to the Trig Object you don t have to write out the complete addresses which would be Trig Atk Trig Dec etc Properties Behavior Script OSC MID v Now you can test your envelope by hitting the Pads Object You don t even need an attached Synthesizer to see what s going on Dial in the envelope values via the MultiSlider and you will see how the changes of the sliders affect the brightness envelope of the pad 3 5 5 Using Custom MIDI Messages Custom MIDI messages provide simple means to generate very complex MIDI data by entering Expressions for all the parameters of the c
34. to our MultiBall Object The Captu re parameter on the Behavior panel has great influence on the possible finger actions When you are inside of the Object s boundaries the Capture mode doesn t make any difference But if you move the ball and leave the borders of the Object the control of the ball will stop when Capture is off If Capture is on the ball will continue being tied to your actions No matter if you move your finger across other Objects and even if you switch to a different Interface the ball will still cling to your finger and the finger has no effect on other Objects Just experiment a bit with the two modes and you will quickly get the hang of it The MultiBall Object is a complex critter It also sports an ADSR H envelope for its brightness parameter that is accessible as a numerical value inside its z parameter You might be familiar with envelopes from using synthesizers They represent an easy way to produce defined parameter changes over time The MultiBall ADSR acts just like it s cousins from the synthesis world When you touch the Lemur the brightness of the ball will be faded in according to the Attack value decay down to the sustain level and fade out with the release time when you lift your finger from the surface Objects supporting ADSR envelopes MultiBall and Pads for the time being also have a hold parameter Its effect is similar to a sustain pedal freezing the object s state as long as its value is 1 W
35. touch with your finger Values of 1 Attraction Speed Attack Decay Sustain Release Hold The Lemur User Manual for Attraction and Friction are essentially the same as if Physics is set to Interpolate The amount of attraction the cursors your fingers have on the Balls Friction See the discussion of Mass Spring mode under Physic above This value multiplies the balls speed after Physics computation by a user defined expression Input a singleton for the same effect on all balls otherwise input a vector Experiment with negative values for crazy effects About the MultiBall ADSR H The next four properties relate to the brightness or z variable envelope that can be used in ephemeral mode You specify time values for the Attack Decay and Release in seconds as well as a Sustain level between 0 and 1 Unlike a keyboard ADSR the MultiBall ADSR goes through its entire cycle when you touch the surface to trigger the appearance of a ball If the ball is still tracking your finger when it reaches the end of the Decay portion of the envelope the z value brightness will remain at the sustain level until you lift your finger off the surface At that point or before if your finger has already left the surface the Release portion of the envelope will be triggered and the z variable will return to 0 Applies only when using ephemeral mode The Attack value specifies the number of seconds over which the z variable
36. work under dark stage conditions where too much light may not be desirable e The TouchScreen Filtering is for controlling the sensitivity of the Lemur s touch screen If you experience multiple triggering or other touch artefacts try a higher Filtering level 7 4 The FTP Server Yep the Lemur runs an FTP Server This can be helpful for uploading large numbers of Projects to the Lemur without having to channel them through the JazzEditor It can also come in very handy for retrieving Projects that you lost due to a mishap with the JazzEditor e g if you accidentally closed it without saving Simply save the Project to the internal memory of the Lemur download it via FTP to your computer and everything is cool The Lemur User Manual again As we don t want everybody on the Net work to log into our Lemur and fill it up with trash the FTP server is deactivated by default Push the Settings button on your Lemur and you are presented with various Setup options Touch the Enable FTP flag to activate the FTP server Now you can use you favourite FTP client to connect to the Lemur on its IP address A web browser also does the job Appendices Datei Bearbeiten Ansicht Gehe Lesezeichen Extras Hilfe x 3 A _ ftp 169 254 1 99 In den bergeordneten Ordner wechseln 1l0bj 29 KB 01 01 2006 00 00 00 Notron Eats mit 169 254 1 9 wurde hergestellt 226 Welcome on the Lemur Server A Benutzer 169 254 1 99 lt no
37. 1 for Attraction and Friction are essentially the same as if Physics is set to Interpolate See the discussion of Interpolation and Mass Spring modes under Physics above Friction See the discussion of Mass Spring mode under Physics above 4 1 6 Leds The Leds Object is a two dimensional array of Leds It can be a single led or a whole matrix of them all with their individual light and value parameters Remember that those properties can be set to vectors when dealing with several columns or rows of Leds The Bar Graph mode makes a matrix or vector of Leds act as your typical bar graph the Leds work together to graphically display the current value The Leds are transparent to touch but not transparent in terms of display This means you can implement switch or pad functionality by placing a hidden Switches or Pads Object underneath the Leds The Lemur User Manual Variables value In Bargraph mode this value represents the percentage of the Leds being switched on If Bargraph mode is off only 1 and 0 are accepted as values If you send a single value 0 1 it will switch all Leds to their on or off colors If you have multiple rows columns you can use a vector to individually address the Leds General Properties Name The name of the Leds Object that s also used as its address Label If checked the Object s name is displayed above all of the Leds Columns The number of columns of Leds contained in the Object On
38. 18 FF System Reset Resets all receivers in the MIDI chain to power up status FF System Reset D Com D trigger The Variable chosen from the Variable menu that is used to trigger system reset messages is shown here Appendices Chapter 7 APPENDICES 7 1 Network Configuration Guide The Lemur control surface is a network device using the Ethernet protocol to connect and communicate with other devices on the network Computers routers DHCP servers Thus you have to setup your Lemur and your network devices properly Generally a device can have multiple network adapters like Ethernet WIFI Airport USB Network Adapters Firewire and others Each adapter can have its own IP settings and it is highly recommended to set different sub networks to avoid network problems 7 1 1 Glossary IP Address a unique sequence of 4 numbers witch identify each device on a network An IP address can be setup in static mode or attributed dynamically by a DHCP server An IP address Is composed by 4 numbers between 0 and 255 as follows 192 168 2 2 or 10 0 0 35 Network Mask an IP like sequence witch defines a sub network of compatible IP addresses Most of the time we use 255 255 255 0 or 255 255 0 0 which means that only the 3 or 2 first IP numbers should be equal to be compatible Gateway the IP address of the machine giving you access to IPs which are not included in the sub network In brief a Gateway enables you to gain acce
39. 2 21 Monitor 86 100 Multiball 88 Multi dimensional 12 21 MultiSlider 91 94 Pads 80 92 RingArea 95 SignalScope 97 Switches 98 99 29 57 59 Vector 71 109 Vector Variables 71 Vectors 78 102 Velocity 75 21 21 55 Warranty 133 21 96 Network Setup 125 Windows XP Software Installation 16 WLAN 19 Workspace 21 Appendices Workspace Configuration 29 x Variable 57
40. 5 1 8 5 Vector fillla value size Returns a vector with size items the vector is filled from the left with n items value the number of items set to value depends on the a argument a threshold between 0 and 1 when a 0 there s no filling at all and the vector is full of zeros The Lemur User Manual when a 1 the vector is completely filled with items value when a 0 5 the vector is half filled Examples fill 1 0 524 4 0 524 0 524 0 524 0 524 fill 0 0 524 4 0 0 0 0 fill 0 5 0 524 4 0 524 0 524 0 0 firstof a Returns the position of the first non null item in a vector this is often used with switches in radio mode firstof x returns the position of the enabled switch in the matrix Examples firstof 0 0 1 2 firstof 1 0 0 0 if the vector only contains null items the function returns the size of the vector firstof 0 0 0 3 replacela b position Takes an array and replace the items starting at position with b b can be an array or a singleton Examples replace 0 0 0 0 12 2 0 12 2 0 0 replace 0 0 0 0 0 15 3 0 0 0 0 15 If position is not an integer the parser converts it using the floor function next lower integer setla value position Takes an array and change the item at position to value position can be an array or a singleton Examples set 0 0 0 0 12 0 12 0 0 0 set
41. Book local 10 0 0 7 8001 Touch the small triangle in front of the Daemons to open the list of available ports on the respective computer Just touch a port and touch Connect to make the connection You can also touch Disconnect if you chose an existing connection and it will be disconnected Cancel closes the list without changing anything Touch Apply to save the changes you made into the Lemur s flash memory The settings done on the Lemur will be remembered the next time the Lemur wakes up Close closes the Settings saving any changes you made to the internal memory of the Lemur 3 3 2 2 MIDI Daemon Settings MIDI Targets are defined with the MIDI port browser of the MIDI Daemon Please read chapter 2 3 for details about starting the Daemon Working with your Lemur The MIDI port browser is opened via a menu you can reach by clicking on the Daemon icon in the System Tray for Windows XP or the Menu Bar for MacOS X respectively Setup Midi Daemon Setup MIDI Daemon opens the MIDI port browser On the left side of the browser the available MIDI input ports on the system are listed The right part shows the available MIDI output ports 3 3 2 3 MIDI Setup Example Let s do a small walkthrough showing the steps to get a MIDI connection up and running Start the Daemon by going to the JazzMutant start menu folder and clicking MIDI Daemon j5 Uninstall Bj lazzEditor Midi Daemon fa JazzMutant
42. Deck FXScope x On the OSC Panel you can define the routing of the different Variables to OSC Targets You have a menu for the Variables and one for the eight possible OSC Targets This panel also serves for controlling Lemur objects via OSC 3 1 8 The MIDI Panel CED ss CED G0 NateOn oo COs cp The MIDI panel presents all things you need for transforming the Variables of your Objects into MIDI messages and routing them to the MIDI Targets This panel also serve for controlling Lemur Objects via MIDI 3 1 9 Workspace Configuration The layout of the JazzEditor Workspace can be customized to suit your preferences Just grab a panel by its title bar be it the Project Browser the Object Panels or the Editing Area and drag it to another spot on the Workspace Everything can be rearranged The picture below shows a configuration that shows the complete Editing Area of your Lemur and access to the two Property Editors on a small 1024x768 screen The Lemur User Manual ONO JazzEditor AllObjects jzml Bee AC 2a OO Properties Stript OSO MID Lemur Fader1 Fader2 Behavior Muki erd i K RingArea MultiSlidert All Lemur 1 6 Objects SignalScope Switches O F customeuttond O customButton O F customButton 3 2 Interface building Now that you know your way around the Workspace it is time to get your feet wet and mess around with a little Project 3 2 1 Connecting your Lemur The f
43. If checked the signal scope shows both an X and Y value plotted against each other If unchecked the X value is time shifting Y values to the left Drag the bar to change the color of the scope and its frame Behavior Properties If Mode XY is enabled X can be the value of a variable or a constant otherwise it is assigned to time against which the Y value will be plotted A variable or constant expression that will be periodically evaluated and plotted against X For example to plot the x variable of a Fader Object called chan1 enter chan1 x in the text field Corresponds to the time in seconds displayed on the scope As the Time base increases individual elements of the graph will decrease in width as more of the past is shown The picture below shows a SignalScope displaying a tenth of a second of history It is set to time base of 0 1 The Lemur User Manual And here is a SignalScope showing 2 seconds of history Its time base is set to 2 0 4 1 14 SurfaceLCD The SurfaceLCD Object emulates traditional control surfaces LCD by making use of the MIDI input capabilities of the Lemur With his Object you can display track names parameter changes timecode all updated in real time by your Digital Audio Workstation DAW The SurfaceLCD Object is compatible with the Mackie Control surface protocol Variables None This Object has no value to be mapped to MIDI and OSC It displays information coming from a DA
44. Variable named yyy with the value xxx Fader x Multiball y In this case a and b are substitutes by the current values of Fader x and MultiBall y Please note that most Functions that can act on singletons can adapt to vectors as well For instance round 1 2 1 round 1 2 3 8 0 1 1 4 0 5 1 4 Expressions Using all those bricks you can create named Expressions Variables or use Expressions as Objects parameters attraction etc When entering a vector as a parameter for a multi state Object Switches MultiBall Leds Pads the parser will do its best to map each item in the vector to each sub object For instance entering 0 1 0 5 1 0 as the attraction for a Multiball that has 3 balls sets attraction for Ball 0 0 1 attraction for Ball 1 0 5 attraction for Ball 2 1 0 When mapping a vector Variable to MIDI the x parameter of a Multiball with 10 balls or a user created Expression that evaluates as a vector the parser will try to stretch the mapping to all the items For example A custom Expression called vec with value set to Ball x BalLy Ball x BallLy If you now go into the MIDI panel and want to map the Expression to a MIDI controller you just have to put controller 10 into the first controller field and the second field will automatically be set to 11 The Lemur User Manual 5 1 5 Accessing Variables An Expression that is local to an Object can access the x parameter of
45. W General Properties Name The name of the SurfaceLCD Object that s also used as its address Transparent If checked the background of the SurfaceLCD disappears to obtain a see through appearance If unchecked the background color is set by the Top color slider Target This lets you select the MIDI Target number for information display First setup a MIDI target with an input of your liking inside the JazzEditor settings Then configure your DAW to send Mackie Control surface data to this MIDI input Refer to the bundled examples for mappings of control Objects compatible with control surfaces protocols known by your DAW Display This lets you select one of three LCD modes common to conventional control surfaces In Main LCD mode the Object displays Track information Object Reference In Timecode mode the Object displays up to date Timecode information In Assignment mode the Object displays a three character code describing the current assignment of other mapped control Objects Refer to your DAW s manual for more information on specific display functions Behavior Properties None 4 1 15 Switches The Switches Object is a two dimensional array of toggle switches Their values reverse when you touch them Switches can be used to represent and transmit one or more on off states Name Label Numbers Radio Columns Rows Color Off Variables A list of the on off values of the switches in the Objec
46. When set to 0 if has no effect This means this parameter should be used with a mathematical expression depending on other Objects For instance if you have a Switch Object named Sustain in your interface you can set the hold parameter of a Pad to Sustain x so the Switch gets the ability to freeze the current lightness Object Reference If 0 this has no effect Any value greater than 0 freezes the respective ball on its current position on the x axis The y axis remains active Use a vector if you want to affect specific balls If 0 this has no effect Any value greater than 0 freezes the respective ball on its current position on the y axis The x axis remains active Use a vector if you want to affect specific balls MultiSlider The MultiSlider Object tracks movement across an array of sliders You can wipe all the faders to a set value with one horizontal gesture This is pretty hard to do with real or virtual faders HoldX HoldY 4 1 9 x Name grid Horizontal Label Slider Color Light Capture Variables A list of the vertical positions of all the individual sliders Dimensions Default 100 x 100 pixels Minimum 64 pixels wide x 40 pixels high General Properties The name of the MultiSlider Object that s also used as its address If checked the range of values produced by the Sliders is quantized into grid steps The maximum number of steps for the MultiSlider is 33 Swaps the orientati
47. aise the x value which is multiplied by 10 beforehand to the power of three The variable argument of the Function is replaced by the Expression X 10 Move the Fader and you will see that it displays an exponential range from 0 to 1000 The Lemur User Manual 3 5 8 Vector Datacrunching Avector also known as an array or list is a variable that holds more than one element number The Lemur expression syntax allows operations on vectors and individual access to their elements You can access the data in certain Lemur Objects MultiSlider MultiBall Pads and Switches as vectors Typically each SUb object is an element of a vector For example the x coordinates of the balls in a MultiBall object are accessed as myball x 0 myball x 1 etc Let s look at some of the operations you can perform on vectors Assume we have a MultiSlider object called moo and a MultiBall object called bar Below we have listed some expressions involving vectors and the results they would produce Assume moo x contains 0 2 0 3 0 6 and bar x contains 0 25 0 5 moo x 3 Multiply all elements of moo x by 3 returns 0 6 0 9 1 8 moo x 2 Add 2 to all elements of moo x returns 2 2 2 3 2 6 moo x gt 0 5 Return a vector consisting of 1 or 0 depending on whether moo x is greater than 0 5 returns 0 0 1 moo x bar x Add all elements of two vectors The size of the result is the smaller of the two input vectors Returns 0 45 0 8
48. alid only provided claims are based on the same contract The preferred method of written communication is email and is held to be equal in status to letters transmitted through the postal service The term correspondence below is taken to include email Deadlines are taken insofar as is not otherwise mutually agreed to always mean the date of receipt by the recipient As far as email is concerned the date of receipt is considered to be the date of dispatch If there is disagreement about the date of dispatch the time of receipt is taken as the receipt of the message on the target email server 7 5 3 Applicable laws and court of jurisdiction The law of France applies in exclusion of UN buying law even when the order is placed in another country or the order is to be delivered into another country If you are resident outside France or if your usual place of abode is outside France the court of jurisdiction for all claims in relation to your order is in Bordeaux France In the event of a legal dispute the official address is JAZZMUTANT 45 cours Alsace Lorraine 33000 BORDEAUX France Appendices Index 64 21 35 46 79 21 35 64 Accessing variables 104 Active Sensing 118 ADSR H 42 56 28 39 28 39 28 39 28 39 Alignment 81 any 64 Arithmetic 106 Attraction 40 56 Behavior 28 39 56 66 71 Behavior panel 28 71 Behavior Properties Fader 83 Leds 85 86 Monitor 87 100 Multiball 89 MultiSlider 91 95 Pads 81 93 SignalSc
49. alues into a more appropriate range We ll learn more about this technique later Since it s not worth overloading the network with useless data we provided an option that let you decide whether or not a variable shall be sent Let s have a look at the project browser window FS Myinterface g Vv MyFader eV x The checkboxes next to My Fader and x are what we re interested in the checkbox in front of the Fader must be checked for enabling any data transmission from this Object Also the checkbox next to the X must be checked in order for the Lemur to send fader positional data when you touch the Object We want the Fader to transmit its position to our setup so we should check My Fader as wellas x While checkboxes are enabled by default when creating objects and variables remember to uncheck the variables you don t want to be sent out to reduce network overload 3 4 2 Setting up OSC mappings If you are unsure about basic OSC setup please have a look at chapter 3 3 1 Make sure our Fader is selected and have a look at the OSC panel Working with your Lemur On the left you see the Variables menu and to the right the Targets menu We want to transmit the Fader s x Variable via OSC If you have a look at the Variables menu of the OSC panel you see that it lists all available Variables of the Fader Choose the x From the OSC Targets menu choose the Target that you have set up in the general OSC Settings If
50. and concepts one needs to master in order to work with the Lemur Besides this manual there exists a host of external material including additional documentation templates and didactical workshops meant to make your introduction to Lemur work as smooth as possible Some of it is available on the provided CD ROM and a lot more can be download from www jazzmutant com Last another great characteristic of the Lemur is the constant evolution of its software always listening to the Lemur community s needs For that purpose JazzMutant regularly releases new updates to both software and documentation Consequently the manual you are reading might be already out of date The version covered by this manual is mentioned on its cover Before getting deeper into the documentation please make sure that the present documentation matches the software version installed on your Lemur In general we suggest keeping both your Lemur and the above documentation up to date by regularly checking the product section on www jazzmutant com Table of Contents About the Lemur and this manual sscccstses cc atahae Mataeeanetn auace ea chlaeeea hence eae nti 1 Table of Contents 4 Chapter 1 Knowing Your Lemuricncininaia an nowedanununnwanwunanwew 9 1 1 The Anatomy of your L MUD ccccccceeeeceeeeeeececeseeeeeeeeeneeeeeeeaeeeeseneeeeteneeeetss 9 1 2 Inside your Lemur s brain ccceceecceeeeeececeeeeceeeeeeaeeeeseeaeeeeesneeetseseseeeeseaeees 10 1 2 1
51. and width of the Object in pixels General Properties Describes the properties shown in the General tab of the Properties inspector Properties marked with a checkbox EJ are on off properties typically check boxes Otherwise the properties can accept constants Variables or Expressions The Lemur User Manual Behavior Properties Documents the behavior properties of the Object generally these are related to physical modelling features Properties marked with a checkbox LX are on off properties typically checkboxes Otherwise the properties can accept constants Variables or Expressions 4 1 2 Container The Container is a utility Object helping to structure your Interfaces You can enclose any number of Objects including other Containers A Container can be transparent meaning that anything lying under the contained Objects will show A transparent Container also loses its frame You can also lock the Container making it impossible to edit the Objects inside The contained Objects also won t show up in the Project Browser anymore unless you unlock the Container again Variables none Dimensions Default 60 x 60 pixels Minimum 32 x 32 pixels General Properties Name The name of the Container Must be used as a prefix for addressing the Objects inside of the Container as in Container Fader x Lock A locked Container prevents editing and display of its content in the Project Browser Transparent If c
52. ball see picture below 2 1 Balls Number of balls 1 to 10 grid If checked the range of values produced by the Balls is quantized into grid steps The maximum number of steps for the MultiBall axis is 33 Color Ephemeral Capture Cursor Mode Physics Object Reference Drag the color bar to change the color of the outline around the MultiBall s rectangular space The colors of the balls are fixed as follows 1 faded purple 2 lime green 3 lemur yellow orange see screen shot above 4 lemon yellow 5 red 6 teal blue 7 deep blue 8 sea green 9 intense purple 10 white grey Behavior Properties If checked the MultiBall behaves in a mode where the balls disappear until you touch it with one or more fingers The brightness of the balls becomes the value of the z variable of the Object and the way the brightness changes over time Is controlled by an ADSR envelope described below When Ephemeral is not checked the balls are always visible and their z values are constantly 1 If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will react to whatever cursor is present at any moment in its area If set to Limited
53. brightness of a ball increases from its initial value of 0 to a maximum of 1 after you touch the screen As an example if the Attack value is 0 the ball will be at full brightness the moment you touch the screen Applies only when using ephemeral mode The Decay value specifies the number of seconds over which the brightness will decrease after the initial Attack portion of the envelope has completed During the Decay portion of the envelope the z variable brightness of a ball will decrease from 1 to the level set by the Sustain value Applies only when using ephemeral mode The sustain value is the level between 0 and 1 at which the brightness of the ball will remain as long the MultiBall Object is tracking your finger within its space The Sustain level is reached after the Attack and Decay portion of the envelope have completed If your finger lifts up from the touch surface before the completion of the Attack and or Decay portion of the envelope the Release portion of the envelope is triggered immediately after the Decay portion completes and the brightness ultimately goes to 0 Applies only when using ephemeral mode The Release value specifies the number of seconds over which the brightness of a ball will decrease from its Sustain level to 0 starting at the moment that you lift up release your finger from the touch surface Its effect is similar to a sustain pedal freezing the Object s state as long as its value is 1
54. ctually produced by the Faders They both still produce values between 0 and 1 Those values are combined in the calculation of the local Variable MFader that is displayed above the first Fader The factor that s used for multiplication is displayed above Fader 2 Now what if you want to multiply with multiples of 10 only The Fader has grid variable for quantization of the output Working with your Lemur We want to transmit the local Variable MFader via MIDI This is easily done via the MIDI panel of the first Fader The Variables menu contains the Variable MFader and we can choose it to be transmitted to MIDI Target 0 or any other Target we want Choose Control Change as Message and Controller 10 as controller Make sure that you uncheck the Scale checkbox as we want the values to be transmitted as is and not extrapolated to values between 0 and 127 G0 Control Change w cm mraderfo any Now your Lemur will output values between 0 and 100 to MIDI Target 0 depending on the state of the two Faders 3 5 4 Using Vector Variables The Lemur doesn t only know data structures containing single values There are also vector list variables that consist of more than one value Vectors are used by the MultiSlider MultiBall Pads and Switches Objects This can be convenient when you need controls for ADSR envelopes or other tightly interrelated groups of parameters Let s use a MultiSlider to produce values for an env
55. defect of the merchandise during the one year warranty period JAZZMUTANT will at its sole discretion either replace the merchandise or remove any defects Should we be unable to do so within an acceptable period of time you are entitled to cancel your order We are liable for the culpable breach of fundamental contractual The Lemur User Manual obligations so called cardinal obligations and the absence of any promised qualities Otherwise we are liable only within the limits set by applicable liability laws or for whatever legal reason when any damages were caused with intent or gross negligence by us or one of our affiliates Neither our affiliates nor we are liable in any case not described above In case of culpable breach of cardinal obligations without intent or negligence on our part our affiliates or we will be liable only to the extent of typically foreseeable damages and not for damage not incurred to the delivered merchandise itself The risk of loss is transferred to you once the merchandise has been sent to you This also applies with part deliveries If you are buying software via electronic delivery Instant Delivery we carry the risk of loss until the software has been fully transferred to your computer 7 5 2 Your Rights The customer s rights concerning refunds of all or part of a payment are valid only when such rights were legally confirmed or were accepted by us in writing The orderer s right to retention is v
56. e Fader is displayed on the Interface In addition you can enter a formula for how the value Is displayed This does not affect the actual value sent by the Fader which remains between 0 and 1 This user specified text is appended at the end of the value display Use it to specify the type of value as in dB or ms Specifies the number of decimal places for the value display The default value is 3 and the maximum number is 6 This setting has no influence on the actual output of the Object You have to scale the output using expressions or on the Target side Drag the colour bar to change the background colour of the fader The cap always keeps a pink outline Properties Example Object Reference This collection of General properties can be used to configure a fader that displays values in decibels where 0 dB is considered the maximum Capture Cursor Mode Physics de The resulting Fader Object looks like this Behavior Properties If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will react to whatever cursor is present at any moment in its area If set to Limited the Fader will respond to a new cursor only if the original one
57. e call Projects All Project files the JazzEditor produces are stored somewhere on your computer s hard drive as XML files Furthermore the Projects can be stored in the Lemur s internal Flash memory You can access the Lemur Project browser with the second button on your Lemur and a touch of the Project Browser button You are presented with a list of stored Projects and with commands for opening saving or deleting Projects residing on the unit The Lemur features a small FTP server for shuffling projects back and forth between the Lemur and your computer Please refer to chapter 7 4 for details A Project can contain many Interfaces You can think of them as pages in your Project containing multiple Objects that can be organized in Containers The number of Interfaces and Objects is limited only by the internal memory of the Lemur which gives you plenty of room for your creations The figure below shows a typical Lemur project comprised of three different ws an if il a interfaces ED OS SSe88Re8 Once a project is loaded on the Lemur the different Interfaces can be browsed through via the Interface List button or switched to with the Navigation buttons The Interface List button presents them as an array of small icons that you can activate by touch Use the Navigation buttons to step through the Interfaces one by one as shown below O_DOSSSSa8088 Knowing Your Lemur The Containers let you organize the Objects
58. e chosen from the Variable menu that is used to trigger tune request messages is shown here 6 1 1 13 F8 Timing Tick Sent 24 times per quarter note for synchronization purposes Build your own MIDI clock F8 Timing Tick COUN Cop trigger The Variable chosen from the Variable menu that is used to trigger timing tick messages is shown here 6 1 1 14 FA Start Song Used to start the song or sequence from the beginning Oy trigger The Variable chosen from the Variable menu that used to trigger start song messages Is shown here 6 1 1 15 FB Continue Song Used to start the song or sequence from where it was stopped Fe Continue song E Co D trigger The Variable chosen from the Variable menu that is used to trigger tune request messages is shown here The Lemur User Manual 6 1 1 16 FC Stop Song Used to stop the song or sequence FC Stop Song D COE trigger The Variable chosen from the Variable menu that is used to trigger stop song messages is shown here 6 1 1 17 FE Active Sensing When initially sent the receiver will expect to receive another Active Sensing message each 300ms max or it will be assume that the connection has been terminated At termination the receiver will turn off all voices and return to normal non active sensing operation FE Active Sensing trigger The Variable chosen from the Variable menu that is used to trigger active sensing messages is shown here 6 1 1
59. e first panel of the Setting Windows deals with JazzEditor settings you only have a checkbox for the display of mouse over hints When active the The Lemur User Manual description of the interface item alongside with the eventual keyboard shortcut is displayed when you hover with your mouse pointer over the various interface elements Editar ten ose v 3 2 2 2 Lemur Settings On the second panel of the Settings window called Lemur you can choose which of the Local IP addresses of your computer is used by the JazzEditor for connecting to the Lemur The IP of the currently connected Lemur is also displayed 0 007 OO 169 254 0 254 v0 0 0 Anorade Cirmware 3 2 2 3 OSC Settings The OSC Settings are documented in chapter 3 3 3 2 3 Creating an interface Now that the Lemur and JazzEditor are connected together let s create our very first interface To do so just click on the New Interface button located below the project browser Working with your Lemur Create Interface MylInter face This opens a small dialog asking for the name of the new Interface You can type in any name you like Click OK and your new Interface is created Both the Editing Window and the Lemur screen suddenly turn black There is nothing to worry about we just created a blank interface The yellow sit lemur you were familiar with is kept in a safety place you will see it again next time you power on the device
60. e menu that is converted to SysEx messages is shown here data Type in the desired SysEx string you want to send Please have a look at the MIDI Target s documentation for details about possible SysEx messages 6 1 1 9 F2 Song Position A 14 bit value that holds the number of MIDI beats 1 beat six MIDI Timing Tick since the start of the song F2 Song Position Co D CED position The Variable chosen from the Variable menu that is converted to song position values is shown here Scale Type in the desired target scaling for the position pointer Note that song position pointer values range from 0 to 16383 6 1 1 10 F3 Song Select The Song Select specifies which sequence or song is to be played C CID C EE song The Variable chosen from the Variable menu that is converted to song number values is shown here Scale Type in the desired target scaling for the song number Possible values range from 0 to 127 6 1 1 11 F5 Bus Select The Bus Select message specifies to which MIDI output further data should be sent MIDI Message Reference Cas ob bus The Variable chosen from the Variable menu that is converted to bus number values is shown here Scale Type in the desired target scaling for the bus number Possible values range from 0 to 127 6 1 1 12 F6 Tune Request Used to trigger the tuning of oscillators in analog synthesizers F6 Tune Request COE D trigger The Variabl
61. e parameters This can lead to very interactive Interfaces If you have sub objects you can address their behaviour properties individually by using a vector or list instead of a singleton If you have three balls in a MultiBall Object and use a vector with three components to denote say friction all balls will get their individual friction value Of course this also works with attraction and speed and any other parameter of objects with multiple sub objects You could have the Fader display the chosen friction value But sometimes you want to have the value displayed at a different place on your interface You can even display values on top of Objects Let s do that now Create a Monitor Object inside of our Container and position it right in the middle of the MultiBall area Working with your Lemur Name Grip f 112 me 95 we 76 me 83 Label value Unit Precision 3 Transparent co ff O t Name the Object Grip check the Label Transparent and value flags Fill in Friction x for value because we want to display the friction parameter set via our Fader Now set the Font size of the Monitor to 13pt and choose a nice contrasting color It should look similar to this Friction If you move the Friction Fader its value is displayed via the Grip Monitor You can still use the MultiBall Object as if the Monitor wouldn t exist because the Monitor is transparent to touch Don t mix this feature up with the Trans
62. e running if you want to use MIDI with the Lemur Use the small X in the upper left corner of the MIDI port browser for closing it without shutting the Daemon down If you want the Daemon to be automatically started you can enable this by enabling a single checkbox Choose Setup MIDI Daemon and click the Preferences Tab 2 O Midi Connection Preferences a Chapter 3 WORKING WITH YOUR LEMUR We are now ready to start working with the Lemur This chapter will guide you through the use of the JazzEditor application and introduce you to the workflow involved with designing Lemur control interfaces 3 1 The JazzEditor Workspace All editing and building of Interfaces is done via the JazzEditor Software Here you create modify and save your Projects as well as manage connections to your Lemur and to external gear via Ethernet and MIDI This section will walk you through the different parts of the Workspace Please read the section about Interface building for details on how to actually use them and refer to the Object Reference for complete documentation of all parameters The Lemur User Manual arao JazzEditor Sunshine Funk DJ remot 883 jzml bee 23C 2a OC Properties SENITI Stripe OSS MIDI Graindelay Proje BYOWSEr D chong D Mixer B rx B keyboard amp cmp B Global Internal The JazzEditor Wo rkspace is your home when it comes to building Lemur Interfaces It consists of four major areas
63. eckbox in front of the local Variable is checked This ensures that the Variable is actually transmitted via OSC and MIDI It should look like this Working with your Lemur Properties Behavior Script OSS MIDI x Fader2 x 100 Project Browser P B 1 Demo b g Vv Container Vv Fader em D Ena You might wonder why we addressed the Fader s value with x directly and not via Fader x This is possible because the Expression we created is Local to the Fader so that it knows the address of its parent If we would have created the Expression globally we would have used the full address Fader x Of course you want to see the output of the Variable Open the General Properties of the first Fader and check the value flag Type MFader into the value field As we don t care about decimal places this time set the Precision to0 Properties Behavior Script OSC MIDI The Lemur User Manual For the second Fader also check the value checkbox and type x 100 into the value field The Precision can also be set to Q Properties Behavior Script OSC MIDT s a co am B If you now move the Faders you will see the relevant values displayed above Move the second Fader and the value of the Variable will change because it gets multiplied by a factor between 0 and 100 depending on the value of the second Fader Fader2 x 100 Please note that the displayed values are not those a
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66. eereceeeeeeesereeeeeseeesteeeneeens 21 Chapter3 Working With Your LeMuP anc iisncnsscn ivan ccicn asters ct 22 3 1 The JazzEditor WorkSpace 0 ccecceeecceeeeeeeeceeeeaeeeeeeeeeeeeeceaeeeeaeeseneeeseseeseseees 22 Seles Mie Tool Ba E E E TE E EE E Aes E EN N E N EE 23 3 1 1 1 Editing and file 1 O e ccecesceeecescescesceeceeeeeeseceeeeseeseeseeseesseeteeeaees 23 3 1 1 2 Configuration tools eiiiai i reii 24 3 1 2 The Project Browser cccccccecceeeseeeeneeeeeeeececeeceaeeseaeeeneeeneeeeseaeeesneeeeaees 25 31 3 ThesEd iting AT ne eea ae Ea ne e a eaea eai 28 3 1 4 The General Properties ccs cc scte thee hed Meee eho het et a 28 3 1 5 The Behavior Properties c ccccccceesceeeeeeeeeeeeeeeeeeeeeseeeeeeeeessaeeesneeeeaees 29 31 6 Th Script Panels ideti ia ead ea a aad ae Meee ed aden Mice 30 ET A i OO Panel EE ASTE AT 30 The Lemur User Manual Ske The MIDI Pamel n s sudcceatv Accs raoe veiece tease coast ES EDES 30 3 1 9 Workspace Configuration cccccccececcceecceeeceeeeeeeseeeeceeeeeeeeeseaeeesneeeeaees 30 3 2 Interface building isinin ei aeieea en ieaie tati 31 3 2 1 Connecting your E E M UT r r a a aa aaae aa E 31 32 2 Th Settings Window T a sees chide ee ea aN aE Lenat 32 32 21 Editor Setting oein he 2sccecg 2c4sahacduscnanen e aE a EAEn AE EAEEREN 32 3 222 Lemur SQttingS c1o s 1 c25 ep e a S 33 EPAIA O e OA E E Re ea he ee 33 3 2 3 Creating an interface ceccceccscccesc
67. elope working somewhere in a Synthesizer and trigger them with a Pads Object Switch to the 1 Demo Interface and click into the Container There s some space left Click the Create Object button and choose the Pads Name the Object Trig and click OK Click the Create Object button again choose MultiSlider from the list of objects name the object Env and click OK Click the Behavior panel of the MultiSlider and set the number of sliders to 4 Move and resize the MultiSlider so you can control each slider easily Maybe something like this or a little bigger The Lemur User Manual We re going to use the first slider for Attack the second for Decay the third for Sustain and the fourth for Release As with the x variables of all Lemur objects the MultiSlider x variable ranges between 0 and 1 This is not really enough of a range for the time values of our envelope so we need to scale these values We ll also need to create three Expressions one for each of the envelope s time values Click on the Trig Object Pads in the Project Browser so that its name is selected Click the Create Expression button to create a new local Expression Name the expression Atk and press return Click on the new expression in the Project Browser and change to its Script panel In the script field enter the Expression shown below Properties Behavior Script OSC MIO Eny x 0 5 0 This means that the Atk Variable will use
68. en x leaves 0 i e when the pad is pressed Now we can trigger notes with the Pad and control the velocity with Fader3 As a playful addition we assign the other Fader s value to the MIDI channel Here we use range function to get values between 1 and 16 Now you can choose the MIDI Channel for the outgoing note messages This might be an exotic application but it s fun stack up a pile of sounds in multimode in your favourite synth and trigger different sounds by moving the channel fader on your Lemur Have a look at the different Trigger Modes we use Pitch Celocity and Channel are set to None Only a change in the Pads x value will trigger transmission of the MIDI message Note that unlike usual variables Custom MIDI messages cannot be controlled via OSC or MIDI They only provide outgoi ng data 3 5 6 Bi directional Control All Variables of a Lemur Project can also be easily controlled by external software or hardware via MIDI and OSC If you want to control a Variable via MIDI just set up the necessary MIDI input fora Target in the MIDI settings Then choose that MIDI Target for the Variable on the MIDI panel o CED E0 Control change TH Co D If you have for example a Fader s x value set up for transmission of MIDI controller 1 on MIDI Target 0 it will also be controllable via incoming controller 1 data on the input port chosen for that MIDI Target Similarly you can control all values via OSC T
69. er application while the JazzEditor is open the application will not be able to access ports 8001 8002 Similarly if you launch the JazzEditor while another application is using ports 8001 8002 it will be unable to connect to the Lemur For Max MSP the port number can be anything 8000 is the typical value used For Reaktor 5 the port number must be higher than 10000 For other OSC compatible software or hardware consult the Target s documentation for details on port settings Close closes the Settings window and saves the OSC settings into the Lemur s flash memory Wether you set up your OSC targets from the JazzEditor or from the Lemur they will always be saved to memory and available at each reboot Once you have loaded a Project from the JazzEditor onto the Lemur which is automatically done on connect or open a Project from the Lemur s internal flash memory the OSC messages are handled by the Lemur This means you can close the JazzEditor and let the Lemur communicate with OSC Targets 3 3 2 MIDI Settings MIDI Targets can either be set up on the Lemur itself or via the JazzDaemon running on a computer For MIDI work there has to be a JazzDaemon running on the computer as the MIDI data is not generated on the Lemur itself the Daemon works as a bridge translating between MIDI and OSC protocols in real time The Daemon automatically scans all available MIDI ports on the computer These may be physical hardware ports or v
70. eter rises from 0 into the positive value range down The message is sent each time the parameter reaches 0 from the positive value range up and down The message is sent each time the parameter reaches 0 OR rises from 0 The message is sent each time the parameter increases above its previous value The message is sent each time the parameter decreases below its previous value For Custom MIDI Messages see Chapter 3 5 5 for an explanation there is an additional item on the Trigger Mode Menu any pee es The first entry None means that a change in the attached value or expression will not trigger a transmission of the MIDI message It might however still get triggered by values or expressions associated with other parameters of the Custom MIDI message that don t have their Trigger Mode set to None 3 5 Advanced features 3 5 1 The Lemur s memory for Projects The Lemur has a memory for the Projects you throw at it You just have to tell it to remember them This frees you from always having to open the JazzEditor when you just want to work with your finished Interface Push the second button on top of the Lemur and hit the Project Browser button to open the Project browser It displays a list of Projects currently stored in the Lemur s flash memory Working with your Lemur Sunday gig GoBox Live modul8 We want to save the important Interface we have built so we touch the Save Cur
71. exf05 CD cs e On the MIDI panel choose BO Control Change and MIDI 0 as Target for the x Variable e Type controller number 10 into the first controller field The second controller field is automatically set to 25 to extrapolate for the 16 sliders The Lemur User Manual Click the MIDI Map icon to open the MIDI Map window Since the MultiSlider has sixteen values instead of just one the JazzEditor automatically assigns each slider to successive MIDI controller values The same thing happens for other multi value Lemur variables such as MultiBall s parameters 3 4 3 4 Mapping MIDI Note Messages The following example uses the same automatic mapping feature to create a chromatic one octave MIDI pad on your Lemur that will send MIDI note messages Create a Pads object Give it 12 columns and one row Create anew MIDI assignment Choose the x Variable and Note On as the MIDI message type Set the first pitch field to 60 and the second will automatically be expanded to 71 reflecting your 12 Pads Your MIDI assignment should resemble the one shown below Midi os 20 Note On Ls um CE D C Click the MIDI Map icon to look at the MIDI Mapping window You see the 12 Pads nicely laid out working as a MIDI keyboard Working with your Lemur Pads Pads Pads Pads Pads Pads Pads Pads Pads Pads Pads Pads xk kK KK KR KOKORO KOK OR a p a ee ee eee x x xX xX XX XX RRM ROM You can use
72. f checked the Range boundaries snap back to user defined positions that can evolve based on other variables when you release them Physics behavior is determined by the Tension Friction and Min_Height and Max_Height values A value between 0 and 1 corresponding to the tension of the string that links the boundaries to their snap back positions You can enter a vector to specify different tensions for the two extremities A value between 0 and 1 corresponding to the damping on a string As friction increases the damping on the oscillation increases With large friction values the string returns to its resting position quickly With smaller friction values the string may oscillate for a long time You can enter a vector to specify different frictions for the two extremities When Physics mode is enabled the height 0 to 1 is the value of the initial and resting position of the mininum boundary of the Range When Physics mode is enabled the height 0 to 1 is the value of the initial and resting position of the maximum boundary of the Range If drag is not zero the current range can be dragged with the finger without changing its limits You may use this with a switch to toggle the behaviour of your Range Object put Switch x into the drag field The field can contain any expression 4 1 12 RingArea The RingArea tracks your finger inside a circular space It reports the X and Y coordinates of a ball that can be programmed to
73. h the DHCP protocol These devices include WIFI Ethernet Routers Airport Base Stations and ADSL Cable Modems with routers You only need to configure all your devices including the Lemur to use the DHCP mode 7 1 3 2 Network without DHCP Server If you have multiple devices connected through a hub or switch you may have to configure them individually with a unique static IP sharing the same network mask Use IPs like 192 168 0 X or 10 0 0 X Mask 255 255 0 0 7 1 4 Lemur Network Setup You open the Network Settings via the Settings button which is the left most hardware button on top of the Lemur DHCP IP Configuration Select Automatic using DHCP If a DHCP server is available the Lemur will obtain a DHCP IP address automatically If there is no DHCP server available the Lemur will choose its own address v s 192 168 0 3 192 168 0 1 Static IP Configuration Appendices e Select Static IP e Enter assigned static IP address into the IP field e Enter NetMask 255 255 0 0 E v 169 254 0 3 0 0 0 0 7 1 5 MacOS Network Setup Static IP Configuration using Mac OS X e Gotothe Apple menu and select System Preferences TM Finder File Edit View Go About This Mac Software Update Mac OS X Software Dock Location Recent Items Force Quit Finder e UnderInternet and Network select Network The Lemur User Manual e900 System Preferences Eae Show All Displa
74. h your Lemur Chapter 2 INSTALLING YOUR LEMUR 2 1 Software Installation For the Lemur to become functional you have to install the JazzEditor software that enables you to create custom interfaces and that also manages the connection to the Lemur You find the JazzEditor Installer on the provided Installation CD Also included is the JazzDaemon a small application running in the background that handles the MIDI data flow from and to the Lemur via the network It is necessary to achieve any kind of MIDI communication using the Lemur 2 1 1 Mac OS Software Installation Software amp Hardware Requirements Mac e Power G3 or earlier based computer e CD DVD drive to install from the provided CD e MacOS 10 4 Tiger minimum e Network Adapter Ethernet Wifi Airport USB Firewire Double click on the Lemur v1 6 dmg file located on the provided CD e608 _ Lemur 1 6 JAZZMUTANT Drop into Applications folder 2 f D JazzEditor JazzDaemon Lemur v1 6 Beta Open the Lemur v1 6 updater if your Lemur runs and older version Drop the JazzEditor and JazzDaemon applications in your Applications folder The Lemur User Manual 2 1 2 Windows XP Software Installation Software amp Hardware Requirements Windows P3 800 MHz or greater 64 Mo SD RAM Windows XP SP 2 CD Rom Drive Ethernet Interface For installation of the software open the CD in the Windows Explorer and double click the JazzEditor_setup exe
75. has been destroyed i e finger is raised Get Newer means that whenever a new cursor appears inside the Object s area it gains full control of the Object In Baryce ntric mode each cursor old and new has the same amount of influence on the Object In Cap Only mode the Object acts like a conventional fader that doesn t react to cursors outside of the cap area Can be one of three settings None Interpolate or Mass Spring The Lemur User Manual If Physics is set to None the Fader cap tracks one finger immediately If other fingers touch the fader they are ignored If Physics is set to Interpolate the cap moves according to the value of Attraction from its current location to the location of your finger Larger values for attraction up to 1 cause the cap to move to the new finger location more quickly When Attraction is set to 0 the cap cannot be moved by your finger If Physics is set to Mass Spring Attraction and Friction are both active Friction ranges between 0 and 1 Lower values of friction mean that if the cap is moving it will tend to keep moving With a value of 0 the cap will never stop moving At a value of 1 the cap exactly follows your finger Values of 1 for Attraction and Friction are essentially the same as if Physics is set to None Please consider that the Lemur will send the Fader s position constantly with lower values of Attraction and Friction in Mass Spring mode Attraction The amount of att
76. have a variable degree of attraction toward a central point You can specify the location of the attraction point within the circular space Variables Name Label Color Capture Attraction Friction Attractor X Attractor Y The Lemur User Manual The horizontal position of the ball The vertical position of the ball Dimensions Default 128 x 128 pixels Minimum 128 x 128 pixels General Properties The name of the RingArea Object that s also used as its address If checked the Object s name is displayed above the circular space Drag the color bar to change the background color of the circular space The ball and attraction point are lighter variants of this color Behavior Properties If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will react to whatever cursor is present at any moment in its area A value from 0 1 representing the speed of the ball from its attraction point to your finger when you touch the Object and from your finger to the attraction point when you release your finger A value from 0 1 representing the stickiness of the movement to either your finger or the attraction point Lower values of friction make the bal
77. he E oe tes 5 Bae oy Nee 104 5 1 5 Accessing Variables cccccccceceesceceeeeeeeeeeeeeeeeeeeeeeeecaeeeeseneeeeeenseeeess 105 97126 Lemurinternal clock vein ites een 105 SEA kemur Time munen oad ade iei 106 5A TimeCode Example a sigs ead ea iae r chee ee ees 106 Dele AIA FORE XaM ple ccc tee he teh hie Meena Lh i 107 5 1 8 Operators and Functions Reference c cccceeeceeeeeeeeeeeeeeeeeeeseneeeeees 107 SLEET ATENE Cinania n a A a a dude sees 107 D2 LO GIG etae E aea Ms ae hes ok as R tee Ne 108 The Lemur User Manual Daler HOtENS tia sa Ae aaa nie Sun O 109 5 1 8 4 Trigonometric c cienaeil einai eae ain 110 D183 Vecto usinnan teu died lait ie e ions 110 Chapter6 MIDI Message Reference ccccccccccccsseeeeeeeeeeeeeeeeeeaaeeeeeeees 113 6 1 1 The MIDI Messages 0 cceccecesceeeceeeeeeeceeeeeeeeeeeeneeseaeeseaeeeeeeeseseeseaeeesas 113 GNT 80 Note Offs caidvnn aia A cnn 114 6 1 12 90 Note ON acciri rare ree eii a iTi 114 6 1 1 3 A0 Key Pressure Polyphonic Aftertouch ccccccecseeeseeteeee 114 6 1 1 4 B0 Control Change sen a a eaea 115 6 1 1 5 CO Program Change ccccccceceeeccceeeeneeeeeeeeeeeeeeneeeeeeeneeeesseneees 115 6 1 1 6 DO Channel Pressure ntng a a t iai 116 ebi ETR mBend o E N 116 6 1 1 8 FO System Exclusive s sssssssessessssrnesssrressrrnssrrrrssrrnrssrrnrsrrrnssrre 117 6 1 1 9 F2 Song Position secite retirita ieira 117 6 1 1 10
78. he different values are controlled via their OSC addresses you already know Fader fx For controlling a Fader via OSC just set up the OSC Target for the x value on the OSC panel and produce the OSC messages on the Target side In The Lemur User Manual the Fader s case you would send values between O and 1 to the OSC address Fader x to the current IP and port of the Lemur If you ve set up a custom OSC range for Fader x it will respond to values inside that range Please make sure that you think about the hierarchy of Objects on the Lemur If the Fader is inside of a Container the address would be Container Fader x Note that it s also possible to switch Interfaces via OSC Just send an OSC message in the format interface InterfaceName to the Lemur s IP port 8000 In our case this would look like interface 1 Demo for switching to the first one For names that include Spaces there is an additional consideration to be made The OSC software has to send the name as a single string This might involve putting it in quotes in the software This is the case for Max MSP For more about working with OSC MIDI and bi directional control please have a look at the extensive workshop chapters we offer on our website There you ll learn everything about how the Lemur loves Max MSP Reaktor and other OSC enabled applications 3 5 7 Defining and Using Functions In addition to built in functions and operators you ma
79. hecked the Objects lying under the Container but not belonging to its content are shown and the Container s frame is not displayed anymore Color Drag the color bar to change the frame color of the Container OSC Data Lemur gt Host none Host gt Lemur none 4 1 3 Custom Button The Custom Button can act as a pad or switch You can set the text of the button for on and off state Another option is to have the state displayed by two different geometric forms to be chosen among Variables Name Style Off Style On Font Alignment Color Off On Light Mode Object Reference x A list of the envelope brightness values of the pads in the Object Dimensions Default 60 x 60 pixels Minimum 32 x 32 pixels General Properties The name of the Custom Button Object that s also used as its address A menu for choosing how the Off state is depicted Choose between Text and 12 different symbols If you choose Text whitespace can be used in the text entry A menu for choosing how the On state is depicted A menu for choosing the font size for the text The font size ranges from 8pt to 24pt A graphical menu for choosing the position of the text within the boundaries of the Object You get a choice between 9 different positions This feature does not work for the symbols Dial in the color for the two respective button states Can be a constant or any mathematical expression and controls the luminosit
80. hen set to 0 if has no effect Interesting effects can be achieved when setting the hold parameter to an expression depending on other objects state We ll cover such methods later on Working with your Lemur Interpolate D The above picture is an example of brightness ADSR Please note that the Ephemeral mode has to be active for the envelope to work In Ephemeral mode the balls appear when you touch the surface and they vanish when you lift your finger Sometimes you don t want the full resolution of an Object because the target parameter in your software is quantized to only a few values You can quantize the values sent via OSC by using variables and expressions but the steps introduces by the quantization won t be reflected in the behaviour of the Object Enter the Grid parameter You get it several kinds of objects This parameter quantizes the movement of your Object into multiple steps The number of steps can be chosen Test it with the So Funny MultiBall object Open its Properties and check the grid flag after setting its x value to 3 and the y value to 5 If you now have a look at the Object you see that the MultiBall area displays a grid and the Ball can only move to distinct points on every axis The Lemur User Manual SoFunny The values produced by the SoFunny x and SoFunny y variables are of course also quantized to produce only three steps on the x axis 0 000 0 5000 1 000 and five steps on the y axis
81. hosen MIDI message With normal MIDI assignments you can only assign the selected variable to one parameter of the message With Custom MIDI messages you gain complete freedom to assign any value or expression to any one of the different parameters of the message And remember that expressions can use all values of all Objects in your Project For a Note On message the parameters would be e Pitch e Velocity e MIDI Channel The Lemur User Manual You can even use an additional expression to control the triggerring of the MIDI message There is also Trigger Mode menu for all the parameters Please read chapter 3 4 4 for details As a small example try adding a Pads Object and two Faders Fader3 and Fader4 to the second Interface of our Project Next create a Custom MIDI message local to the Pads Object and call it MyMIDI FS 2 New And Shiny g Fader3 gy Fader4 g Multiball g Vv Pads e a MyMIDI 30 NoteOn BW wiggle Now look at the MIDI panel of the Custom Midi message and choose Note On from the message menu miai o Cs Faders C MangelFadera n 1 1d CD CD We want a fixed pitch for the generated note messages and set the pitch field to 65 Working with your Lemur For velocity we use the value of Fader3 scaled to the MIDI range of 0 to 127 viathe Scale fields The trigger field is set to x which is the state of the Pad By setting the trigger mode for this field to up the MIDI message is sent wh
82. ick Install to continue with the installation or click Back if you want to review or change any settings Destination location C Programme JazzMutant Start Menu folder JazzMutant Install Cancel The next screen summarizes the settings you chose before If you click on Install the software is transferred to your hard disk and all necessary are made automatically Setup JazzEditor mfi Completing the JazzEditor Setup Wizard Setup has finished installing JazzEditor on your computer The application may be launched by selecting the installed icons Click Finish to exit Setup Just click Finish on the last screen of the installation procedure and you are done 2 2 Network configuration direct connection The Lemur uses standard Ethernet to communicate with your computer or with other devices on the network You can connect it directly to your computer Working with your Lemur with a single crossover Ethernet cable or place it on a local area network via a hub or switch and a non crossover Ethernet cable You may want to use a local area network if any of the following are true You are using your computer s Ethernet port to connect to the internet and you want to keep the connection while working with your Lemur You use a WLAN connection to the internet via a wireless router and you would like to access your Lemur wirelessly by connecting it to
83. ile extension jzlib Now let s open our project again by hitting the Open button You might have noticed that the Connect Button has changed is status That s a normal behaviour When opening a new Project in JazzEditor either by loading an existing one from disk or by creating an empty Project the connection to the Lemur is dropped If you connect the Lemur again the Project loaded in JazzEditor will automatically be transferred to the Lemur overwriting the one on the Lemur There s currently no way to recover a Project residing on the Lemur Make sure to save your work in the JazzEditor before closing the Project Once your Project is transferred to the Lemur you can close the JazzEditor and use the Lemur to produce OSC data It will happily connect to all defined OSC Targets The Lemur User Manual If you use MIDI in your Project the JazzDaemon has to run as It is needed to translate the OSC data from the Lemur into MIDI messages As a note for technical nerds the Lemur and JazzEditor read projects as XML formatted files leaving you endless possibilities for algorithmic interface generation and other fancy geeky stuff That s another story though 3 2 6 Changing Object appearance First we are going to resize the Fader to have some more travel for our fingers Grab the lower right corner of the Fader and drag it down to make the Fader longer and maybe a bit wider too Note how the Width and Height Para
84. indow You are now presented with all the MIDI ports of the machine You can choose any In or Out port to connect to a Lemur Note that Mac Users will see there the Daemon Input and Daemon Output virtual ports that are automatically created by the JazzDaemon at launch Any port in the Daemon In section can be connected to the output of a Lemur Any port in the Daemon Out section can be connected to the input of a Lemur The Lemur User Manual MIDI Daemon Daemon In Daemon Input 0 Daemon Input 1 Daemon Input 2 Daemon Input 3 Daemon Input 4 Daemon Input 5 Daemon Input 6 Daemon Input Fj IAC1 Daemon Out Double click on the local port you want to connect Here we want to receive all MIDI data coming from the Lemur s target zero on our virtual port named IAC 1 You can now browse the network and look for a Lemur to connect to Choose Lemur Out 0 asa source and double click the item or hit the Connect button MIDI Daemon Lemur272 v1 6 169 254 0 254 8001 Lemur Out 0 Lemur Out 1 Lemur Out 2 Lemur Out 3 Lemur Out 4 Lemur Out 5 Lemur Out 6 Lemur Out 7 Congratulations you have successfully created a connection from the Daemon Now if you quit and relaunch the Daemon or reboot your computer it will automatically redo the connection from IAC 1 to Lemur Out 0 Use this technique if you often swap computers connected to your Lemur and need a unique configuration for each of those Working with your Le
85. interface css cea sein a eae ede obec e 57 SA The send Mode ss cs 0c50 ces casecencn eve cays cusevancuave davecasedaneusve A 57 3 4 2 Setting up OSC MappingS ssssssssissssrsssrrsssrrsstrrrsstrrrssttnnsrtrnnsrnrnnsrrn 57 3 4 3 Setting up MIDI messages ceeeeeeeeeeeeceeeeceeeeeeeteaeeeeeeeeeeeetseetsneeesaees 59 3 4 3 1 Using the MIDI Window ccccececceeeeeeeeeeeeeeeeeeceeeeeeeeeaeeseaeeseneeesaees 59 3 4 3 2 Simple MIDI Mapping cceccceeecceeeeeeeeeeeeeneeeeceeeeeeeseaeesseeseneeesaees 61 3 4 3 3 Multiple Controller Mappings cccccceeeeeeeeceeeeeeeeeeeeeeeeeneeeeaees 62 3 4 3 4 Mapping MIDI Note Messages ccccccccceeeeeeeeeeeeeeeeeeeeeeeeenneeeees 63 3 4 3 5 Using the Midi Mapping WINdOW cccccceseceeeeeeseeeeteeeteneeteaees 64 34 4 rigger Modes aneneen elt ee 64 3 5 Advanced features wicc iciccccccccccccccscceeeeeeecceseeeeeeeeeeeeeuseuuueeueeeeeeueeuaeeeeeeeeueeuaaeees 65 Chapter 4 Chapter 5 3 5 1 The Lemur s memory for Projects ccccccececeeeeeeeeeeeeeeeeeeeeeeeeneeeees 65 3 5 2 Control your Objects with your Objects cecceeeseeeeeeeeeeeeseeeeeneeeeees 66 3 5 3 Making your own Variable cccccceceeceeeeceeeeeceeeeeeeeeeeeeeeeereeseaeeenneeenees 69 3 5 4 Using Vector Variables cc ccccceeccceeeeneeeeeeeeeeeeeeeeeeeeeeaeeeeesnaeeeeeeneeeeess 72 3 5 5 Using Custom MIDI Messages ccccccccceeeececeeeeeeeeeeeeeeeeeen
86. interface objects displayed on the latter with all your ten fingers independently Above the display there are four buttons which have different utility functions e The Settings button gives your access to the Lemur network OSC see chapter 3 3 MIDI also to be found in chapter 3 3 display and touch panel configuration It also displays the version number of the firmware running on your Lemur e The Interface List button displays a gallery of thumbnails depicting each interface currently stored on the unit Touch the desired interface to display it full screen e The Interface List button also contains the link to the Lemur Project browser e The two Navigation buttons allow you to move forwards and backwards through the Interfaces currently stored on the unit Knowing Your Lemur Settings Interface List Navigation Buttons On the rear panel of the Lemur you find the power switch and the power input jack Only connect the original power supply that came with your unit as it is perfectly verified for providing the correct currents Next to the adapter input there is an Ethernet jack with two status lights This is the Lemur s door to communication with the outside world Out of all the existing manners to connect the Lemur to your computer the easiest one consist in plugging the provided network cable between the Lemur Ethernet Input and your computer Ethernet interface NOTE The Ethernet jack can be used with any networ
87. irst step naturally consists in opening the connection between JazzEditor and the Lemur To do so click on the Connect button on the toolbar which should result in opening the following window Working with your Lemur Connection lemur 192 168 1 6 8000 192 168 1 6 6000 If you have your network set up correctly see the chapters about network configuration and the respective appendix the connected Lemurs should be listed with their IP addresses and port numbers You can select a Lemur on the list and click Connect to establish a connection A double click on the list entry does the same trick If you just connected your Lemur or had it switched on shortly before wait a few seconds for the list to update Note Be careful If you have a Project residing on your Lemur and connect to it with a different Project open in the JazzEditor the one on the Lemur will be overwritten A connection always automatically transfers the currently opened Project to the Lemur The IP and Port fields below the list allow manual entry and remember the last setting of the Lemur connection They also can be handy for connecting through a proxy The current connection status can be seen from the displayed Connection icon A Play button means there is no Lemur currently connected If you connect to a Lemur the Stop button appears and a click leads to a disconnection of the Lemur 3 2 2 The Settings window 3 2 2 1 Editor setting Th
88. irtual ports like offered by MIDI Yoke or Maple on WinXP or IAC Busses on OSX see 3 3 2 3 and 3 3 2 4 for details The detected ports are then made available to the Lemurs on the network Working with your Lemur It doesn t end there You can also have several computers on the same network all running MIDI Daemons and you will see all available MIDI ports of all computers on the MIDI Setup page of your Lemur This means maximum flexibility in terms of MIDI topology Regardless of the complexity of your MIDI network you can reach every single device via your Lemur as long as it is connected to a computer on the same network as the Lemur There are some thoughts to be invested about being able to make MIDI connections on the Lemur and making them on the Daemon The two methods lead to different behaviour when starting the Lemur or the Daemon respectively The connections created from the Lemur can be saved in its internalf Flash from the Save Settings button The Lemur will then automatically attempt to reconnect to the Daemons at boot If the connections can t be re established due to a missing Daemon on the computer the entries on the Lemur s MIDI settings are greyed out At the moment an awaited Daemon appears on the Network the Lemur makes the corresponding connection If you always connect your Lemur to the same computer s saving the MIDI connections on the Lemur is highly encouraged there will be no setup time afterwards
89. k cable Please use CAT5 or better quality Lower grades will not work properly Depending on the situation you will either need a crossover network cable for direct connection to the computer that s the cable that came with your Lemur or a non crossover network cable for connecting the Lemur to a hub or switch this situation is described in the Appendix Network Configuration Guide 1 2 Inside your Lemur s brain The Lemur introduces a new paradigm in the realm of media control and along with this brand new approach its usage might slightly differ from the way you are used to deal with conventional controllers Therefore before you start working with your new controller we felt it was worth making you familiar with the core concepts of the system 1 2 1 Projects Interfaces and Containers As you might have noticed the main characteristic of the Lemur is that it doesn t feature any physical control object such as real pads keyboard bulky faders or joysticks Instead there is a blank touch panel that your can populate with as many different virtual objects as you need This way you can design the interface layouts that will perfectly fit both your application and your hands For The Lemur User Manual that purpose the Lemur is provided with a dual platform MacOSX and Windows XP interface design utility the mighty JazzEditor This application lets you import or create complete control templates for the Lemur which w
90. l Network Connections File Edit View Favorites Tools Advanced Help Ox B P sean if Folders i Address Network Connections A LAN or High Speed Internet Network Tasks Local Area Connection d Create anew connection al Disable this network device amp Repair this connection Realtek RTL8139 Family PCI F Rename this connection view status of this connection Change settings of this connection e Click on the Properties button Local Area Connection Status r Connection Status Connected Duration 6 days 01 39 45 Speed 100 0 Mbps r Activity Sent a Received Packets 2 244 445 Select Internet Protocol TCP IP and click the Properties button Appendices Local Area Connection Properties General Authentication Advanced Connect using E Realtek RTL8139 Family PCI Fast Ethernet NIC This connection uses the following items Client for Microsoft Networks File and Printer Sharing for Microsoft Networks QoS Packet Scheduler Internet Protocol TCP IP Install Uninstall Description Transmission Control Protocol Internet Protocol The default wide area network protocol that provides communication across diverse interconnected networks C Show icon in notification area when connected The Lemur User Manual Internet Protocol TCP IP Properties General Alternate Configuration You can get IP se
91. l overshoot the attraction point when it approaches causing bouncing and or oscillation A value from 0 1 representing the horizontal location of the attraction point within the Object s rectangle A zero value of Attractor X is at the left edge anda value of 1 is at the right edge A value from 0 1 representing the vertical location of the attraction point within the Object s rectangle A zero value of Attractor Y is at the bottom edge and a value of 1 is at the top edge The exact position values transmitted by the Lemur when the ball arrives at the attraction point is partially dependent on the size of the RingArea The ball never leaves the circular area but as the Object grows larger in size the attraction points can be located outside the circular area when Attractor X and Attractor Y are given very large or very small values Object Reference 4 1 13 SignalScope The SignalScope displays values of other Objects and variables on your Lemur The trace shows a recent history of the value of what you are monitoring The SignalScope is transparent to touch meaning that you can place it on top of Objects and still interact with them Name Label Mode XY Color Time base Variables None Dimensions Default 100 x 100 pixels Minimum 32 x 32 pixels General Properties The name of the SignalScope Object that s also used as its address If checked the Object s name is displayed in the scope area
92. lly reprogrammabDle by upgrading its firmware You will always find the most recent upgrade on our Website An upgrade can contain bug corrections or new features Lemur Upgrade Lemur272 v1 6 169 254 0 254 8001 To upgrade your Lemur to a a different firmware than the one it s running download the corrsponding Lemur Updater application and run it as you would run the JazzEditor with your Lemur on and connected Select the Lemur you want to upgrade in the List and click Upgrade The new firmware will be uploaded to the Lemur The Lemur will then reprogram itself and reboot with the new firmware Should the upgrade process fail you can boot the Lemur in factory mode and try again To boot in factory mode turn off the Lemur and switch on while holding the leftmost button If all things fail contact your reseller for help Appendices 7 3 1 Lemur hardware settings The leftmost button on your Lemur opens the Hardware Settings Choose between Network Settings discussed in Chapter 2 and in the Appendix about Network Configuration OSC Settings discussed in chapter 3 3 MIDI Settings also to be found in chapter 3 3 and the Screen Settings The Screen Settings are opened by touching the Settings Button on the Hardware Settings Window There are two sliders for controlling you Lemur s screen hardware e LCD Brightness controls the brightness of your Lemur s screen It may be useful to dim the display if you want to
93. ly 16 columns of Leds can be set Rows The number of rows of Leds contained in the Object Only 16 rows of Leds can be set Color Off Drag the colour bar to change the colour for the off state of the Leds Color On Drag the colour bar to change the colour for the on state of the Leds Light Can be a constant a vector or any mathematical expression and controls the luminosity of your Objects 2 means black 2 means white and you can choose any decimal number in between Behavior Properties none 4 1 7 Monitor The Monitor produces no data when you touch it Its purpose is to display information sent to the Lemur by your computer Variables value Represents the value of the Monitor to be displayed You can use a constant or any expression Dimensions Minimum 50 pixels wide and 22 pixels high The font size of the monitor is adjusted as the Object is resized General Properties Name The name of the Monitor that s also used as its address Label If checked the Object s name is displayed above the value Value The checkbox is not functional The text field next to Value represents the monitor s default value Since any value can be sent to the monitor there is no 0 1 limitation Object Reference Transparent If checked only the label and the value is displayed and the Monitor s background becomes transparent This also makes it possible to use the Monitor as a text label anywhere on the Interface Unit Appends arbitrar
94. message to trigger or change anything you want We only give the standard MIDI panels as examples here Please note that with Custom MIDI messages the different parameters of the MIDI messages like pitch velocity and MIDI channel can be controlled by any expression you want Please read chapter 3 5 5 for details 80 Note Off 90 Note On 40 Key Pressure Control Change Program Change Channel Pressure Pitch Bend System Exclusive Song Position Song Select Bus Select Tune Request Timing Tick Start Song IFE Continue Song g FC Stop Song Q FE Active Sensing Q FF System Reset MIDI Message Reference 6 1 1 1 80 Note Off The Note Off message is sent when a key is released eono Cid CS CoD o 127 fs ta pitch Dial in the MIDI note number If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value velocity The Variable chosen from the Variable menu that is converted to velocity values is shown here Scale Type in the desired target scaling for the MIDI messages Possible values range from 0 to 127 Channel Dial in the MIDI channel If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value Possible values range from 0 to 16 6 1 1 2 90 Note On The Note On is
95. meters in the Properties change as you do it and vice versa if you type a value in one of the dimension fields the fader will move and resize accordingly Talking about the properties tab what about changing the colour of our fader Sure a yellowish green can be nice but what about a deep blue Sometimes it s a good idea to display the name of your Objects on the Interface Click into the Name field of the MultiBall s General Properties and change it Then check the Label checkbox SoFunny 3 2 7 Basic Interface Work 3 2 7 1 Copy Paste amp Co Now we want two Faders We can do this with a simple copy and paste Working with your Lemur Copy Cut Paste Delete Duplicate Import Delete Export Duplicate Bring to Front Import Send to Back Export Right click Command click for Mac on the Fader and choose Copy from the context menu Then right click on the background of the Edit Area and choose Paste from the menu Those commands are also available on the Toolbar The Fader is duplicated Grab it with your mouse and position it to the right of the first Fader Have a look at the General Properties of your Faders The JazzEditor automatically named the new Fader MyFader2 to avoida name conflict This is important as the names are also used as addresses of the Objects for OSC mapping and variable accessing As a consequence there cannot be any identical names in any Lemur Project except b
96. more than 12 pads to create a bigger keyboard if you wish 3 4 3 5 Using the Midi Mapping window The table consists of seven columns The Name column shows the name of the Variables used The Msg Message column displays the numbers of the different MIDI messages used for the individual mappings In the Ch Channel column you find the associated MIDI channel for the individual mappings The Message Name column writes out the full name of the different MIDI messages The two Parameter columns show the MIDI parameters associated with the chosen message type i e the CC number and the CC value for a MIDI controller message The Target column shows which of the MIDI Targets that are defined on the Settings window have been chosen for the respective mapping The Refresh button updates the list of MIDI mappings and you can close the window by hitting the Close button or the escape key on your computer keyboard 3 4 4 Trigger Modes Common to the OSC and MIDI parameters that can change over time is the Trigger Mode Menu The Lemur User Manual The Trigger Mode is set for every parameter individually via a dedicated menu and it decides when a message should be transmitted Let s look at the trigger mode for one parameter of a MIDI message let s say the velocity of a note on message or the value of a control change any The message is sent whenever the parameter changes up The message is sent each time the param
97. mur 3 3 2 4 Virtual MIDI Ports on Mac On the Mac the JazzDaemon automatically creates 8 virtual Inputs and 8 virtual Outputs for you to link with Lemurs They are conveniently named Daemon Input and Daemon Output Once you ve connected them to the Ins and Outs of Lemurs you can use them in any MIDI application on your Mac All Ins 7 Clavier Ordinateur Daemon Input 0 Daemon Input 1 Daemon Input 2 Daemon Input 3 Daemon Input 4 Daemon Input 5 Daemon Input 6 Daemon Input 7 IAC Driver LAC 1 Configure 3 3 2 5 Virtual MIDI Ports on Windows XP On Windows you ll need a third party software virtual MIDI interface such as LoopBe or MidiYoke Both drivers are freeware and easily downloadable from the internet The virtual MIDI drivers offer multiple MIDI ports that you can use to create multiple connections from the Lemur to your host In the software application you want to control with the Lemur choose the virtual MIDI port to which the Lemur is connected As you can also have bi directional communication via MIDI i e the MIDl enabled software can also control Lemur Objects use a second virtual port to make the reverse connection to the Lemur Again we will take Ableton Live as an example for the Target side If you want to route MIDI data from the Lemur to a live track choose the appropriate virtual MIDI port from the MIDI input menu in Live MIDI Yoke Nw MIDI Yoke NT 2 a hiri tiei oe O IA The Le
98. mur User Manual 3 4 Use your Interface Now that we have set up our Interfaces and know how to modify the Objects it is time to put all this to use You already know how to set up MIDI and OSC Targets by using the Lemur Settings from the Toolbar see Chapter 3 2 We assume in this section that you have your Targets sorted out For every Variable of your various Objects you can decide to which Target its value is transmitted and from which Target its variables and parameters are controlled You can choose MIDI and OSC Targets independently This ensures maximum flexibility in terms of routing values across your software and hardware setup 3 4 1 The send mode As we said before a project can be comprised of a great number of variables Only a few of them are useful when it comes to controlling your application most are only meant to change objects properties Also as we will see later there might be at least two reasons for not sending the output value of a particular object One would be if you were using an Object merely to display information coming from your computer The MultiBall object could represent the state of something happening in different application The other reason could be that you transmit the data from the Object to your computer via a Variable containing a mathematical expression In this case the original Variable e g the x is only referenced by the Expression in another Variable This is often used to scale v
99. nchronization button to change this Now everything you do on the Lemur will be reflected on your Computer This helps if you have to save a Project in a defined state for future use Are you already bored with your lonely fader That s no problem let s provide it with a few fellow objects By repeating the very same procedure described above we re going to create a Switch and then a MultiBall Create Object reate Ubjec ILoveButtons SoFunnyl Container Container Fader Fader Knob Knob Leds Leds MackieDisplay MackieDisplay Monitor Monitor Multiball MultiSlider MultiSlider Pads Pads RingArea RingArea SignalScope SignalScope Switches Working with your Lemur Not surprisingly these will appear on both the editing window and the Lemur screen And as good news never come alone the two objects are also listed in the project browser sorted in alphabetical order MyInterface g Vv ILoveButtons G V myFader g Vv SoFunny 3 2 5 Saving your project You might want to keep this work of art ready for future loading and editing Just hit the Save button in the toolbar and give a name to your project Save As MyProject jzml When you do that all the interfaces objects and variables contained in your work session are saved in a single jzml file All files the JazzEditor produces be it Project files or Modules reside on your hard disk The Project files have the extension jZml and Modules have the f
100. ne gt gt lemur mr User Login OK waiting for password Kennwort Password OK Server ready 156 Active Data connection PuxPuxPux 1 user group 29671 Jan 2666 A1L1Object HruxPuxPux 1 user group 74008 Jan 2666 Tee2 jzm HPruxPuxPux 1 user group 76615 Jan 2666 Notronish PuxPuxPux 1 user group 14664 Jan 2666 Keyboard 226 Directory listing successfully sent FTP 64d Bytes empfangen in 11Sekunden 2 51KB s ftp put F Lemur Salzgrube salzig4 jzml 266 Set to Active mode 150 Active Data connection 226 File successfully received FTP 64d Bytes gesendet in 66Sekunden 615936060 66KB s ftp dir 266 Set to Active mode 156 Active Data connection PruxPuxPux 1 user group 29671 Jan PuxPuxPux 1 user group 74668 Jan CPuUxPuUxPuxX 1 user group 76615 Jan CPuUxXPUxXPuX 1 user group 14664 Jan Ke yboard CPuxPuxPux 1 user group 61593 Jan salzig4 226 Directory listing successfully sent FTP 64d Bytes empfangen in 28Sekunden 1 22KB s ftp gt The login and password is arbitrary use anything you like the Lemur doesn t care You have to type something though You can see the list of Projects saved on your Lemur Download and upload them from to your computer to your hearts content 7 5 Warranty 7 5 1 Warranty and Liability Please check the delivered products for obvious defects By opening the original packaging or downloading the product you accept all copyrights as well as the warranty restrictions Should you find any
101. nel If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value Possible values range from 0 to 16 6 1 1 4 B0 Control Change The Control Change data is used to produce pseudo continuous data ranging from 0 to 127 BO Control Change D Oe C Co D o 27 E controller Dial in the MIDI controller number If the value is a vector the second field will be extrapolated automatically You can always override this setting by putting in your own value Possible values range from 0 to 127 value The Variable chosen from the Variable menu that is converted to the controller values is shown here Scale Type in the desired target scaling for the MIDI messages Possible values range from 0 to 127 Channel Dial in the MIDI channel If the value is a vector the second field will be extrapolated automatically Possible values range from 0 to 16 6 1 1 5 C0 Program Change Used to change the patch number of synthesizers MIDI Message Reference ico Program Change FS ny v CE preset The variable chosen from the Variable menu that is converted to program change values is shown here Scale Type in the desired target scaling for the MIDI messages Possible values range from 0 to 127 Channel Dial in the MIDI channel If the value is a vector the second field will be extrapolated automatically Possible values range from 0 to 16 6 1
102. nnected You can use both screens to set up your OSC Targets 169 254 0 2 169 254 0 2 169 254 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 169 254 0 40 If there is no connection the JazzEditor states this and does not show any OSC settings The Lemur User Manual OSC Targets can be software applications on your local computer somewhere on the network or OSC enabled hardware connected to the network They are called Targets because they are what the Lemur targets its messages at Always remember that OSC is bi directional and the OSC Targets can also control your Lemur s Objects Just fill in the IP addresses of the Targets you want to communicate with If it s a piece of software running on the same computer as the JazzEditor click the My IP button on the OSC panel of the JazzEditor This will automatically fill in the IP of the currently used interface On the Lemur you have to mark the IP Address with your finger and fill in the new one via the appearing number pad Do the same for the port number The Port setting is dependent on the corresponding setting in the Target Ports are something like channel selectors that allow multiple applications to share the same IP address without conflicts The choice of port number is determined by what software you are using Port 8001 and 8002 should not be used because the JazzEditor and JazzDaemon use those ports to establish connections with the Lemur If you try to use anoth
103. o Lemur The multitouch surface User Manual Version 1 6 999 JAZZMUTANT www azzmutant com About the Lemur and this manual Congratulations for choosing JazzMutant s Lemur The Lemur is a groundbreaking input device for controlling music and media applications Its unprecedented modularity combined with its unique multitouch sensing technology will forever change the way you compose perform produce and in more general terms interact with your work environment e What the Lemur is The Lemur is a computer peripheral In other words it is a device that you connect to a computer The Lemur is a controller its only purpose in life is to provide hands on control over software running on a computer or other devices connected to it such as samplers synthesizers etc To interact with them the Lemur uses two communication protocols MIDI and OpenSoundControl Software must comply with at least one of those protocols to be controlled by the Lemur e and what it is not The Lemur is neither a tablet PC nor a display monitor That means you cannot write your emails or watch a movie with it The Lemur does not produce any sound by itself There is plenty of wonderful software and hardware out there perfectly doing that job The Lemur is there to make the use of that software and hardware more efficient and hands on The Lemur is not a Midi Interface you cannot directly connect it to a master keyboard or any othe
104. ocal names of both objects are still the same From the outside however there are now known as Ratherlnteresting LoveButtons and Ratherlnteresting SoFunny respectively Do you feel a little bit lost Well that s normal at this point but don t worry we will come back to this later In larger Projects the Project Browser can quickly become quite crowded with Objects This may lead to a lack of overview You can make life a bit easier by using the Lock feature of Containers Just try it with our Rather nteresting Container Check the Lock flag in the Properties and you will see the MultiBall and the Switch vanish from the list of Objects The Lemur User Manual RatherInteresting Project Browser amp 1 Demo gt g Vv My Fader g Vv My Fader2 9 g M SoLovely A locked Container doesn t show its contents in the Project Browser This of course also means you can t edit the Objects inside of it Simply unlock it again if you need access to the contents 3 2 10 Import and Export of Modules Let s suppose now that you would like to reuse later some portions of the interface in another project For that purpose the JazzEditor provides the quite useful Import Library and Export Selection commands of the Toolbar for creation and integration of Modules Any imported Module is incorporated into the currently opened Interface and you can select any group of Objects for export as a Module to the file system Please note that
105. on an Interface Containers have a frame around them leading to tidy looks and easy structuring of your control surface They can contain multiple Containers themselves building a hierarchy three diffe of Interface elements The picture below shows an interface featuring rent containers Loc_L Loc R Loop chapter 3 m f f f f coarse f f i i i ilii You can lock a Container and its content will become un editable and will also vanish from the Project Browser This improves the overview when working on large Projects All details regarding projects interfaces and containers are disclosed in Working With Your Lemur 1 2 2 Objects Objects are the main message generators of the Lemur they provide the values you control with your fingers There is a multitude of different Objects available t hat all have their special capabilities Custom Button Fader Leds Knob Monitor MultiBall MultiSlider Pads Range RingArea SurfaceLCD SignalScope Switches Text The Lemur User Manual Each particular object comes along with a set of specific options enabling you to customise their appearance e g size color and brightness and their behaviour i e the way they respond to your fingers Objects can send and or receive a plurality of Midi or OSC messages from your applications Different Objects on the same Lemur Interface can be connected to different applications and even to different compu
106. on of the MultiSlider from vertical to horizontal If checked the Object s name is displayed above the sliders in the lower left hand corner Number of sliders 1 to 64 Drag the color bar to change the thematic color of the sliders The foreground uses a gradient based on this color and the background is a darker version of the color Can be a constant a vector or any mathematical expression and controls the luminosity of your Objects 2 means black 2 means white and you get to choose any decimal number in between Behavior Properties If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it Physics Tension Friction Height The Lemur User Manual will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will react to whatever cursor is present at any moment in its area If checked the MultiSlider emulates the physics of an Object similar to a plucked string anchored at the left and right sides of the array of sliders Your fingers pluck the string by lifting it up in one or more places The values of the sliders ramp up to meet your fingers and track them as they move Lifting your finger s from the surface releases the string and its subsequent behavior is determined by the Tension
107. ope 97 Switches 100 bi directional 48 58 Bi directional Control 75 Brightness ADSR 43 56 Bring to Front 38 Bus Select 116 21 42 56 23 63 Channel Pressure 115 Checkbox 68 Checkboxes 24 Color 38 Color Off 81 Color On 81 23 31 Connection 23 30 Connection Sharing 119 Constant controller values 104 121 44 Creation 44 Lock 45 21 Continue Song 117 Control Change 114 Controller 62 Controller Mappings 61 Controlling sub objects 66 Copy 23 27 37 38 Create Custom MIDI mappings 26 Expressions 26 Objects 26 Create Interfaces 26 Create commands 26 Create Expression 72 76 46 Crossover Ethernet cable 9 19 21 21 23 57 59 Custom Button 80 The Lemur User Manual Custom MIDI Messages 73 Cut 23 27 Daemon 13 20 Delete 27 65 DHCP IP Configuration 120 DHCP Server 119 Dimensions Monitor 86 100 Multiball 88 MultiSlider 91 94 Pads 80 81 92 RingArea 96 SignalScope 97 Disclosure triangles 24 45 56 23 31 down 64 Edit mode 27 Editing Area 27 Enable FTP 132 21 43 56 Ethernet cable 9 Ethernet jack Export 27 Export Selection 23 Expression 68 72 Expressions 12 21 103 Fader 38 82 firmware 130 Font 81 Font size 67 Frame 104 Friction 40 56 66 FTP client 132 FTP Server 131 Functions 12 21 76 103 Arguments 76 Arithmetic 106 Logic 107 Name 76 Script 76 Trigonometric 109 Vector 109 Functions Reference 106 Gateway 119 General Properties Fader 82 Leds 84 86 Monitor object
108. or you create a new project You will also notice that the new interface appears on the project browser as shown below Project Browser MyInterface GS Global B Internal 3 2 4 Creating Objects Although empty screens might be of a great interest from an aesthetical point of view they happen to be rather boring and useless when they come to controlling software To start filling this empty space let s click on the New Object button which is supposed to open the Object List Window as shown below Create Object Container Fader Knob Leds MackieDisplay Monitor Multiball MultiSlider Pads Ring rea SignalScope Switches The Lemur User Manual As its name may suggest the object list window displays all available objects sorted by alphabetical order To create a new object we just have to choose one among the list to give it a name of our liking then to click the Ok button For our first experience with interface building would suggest to start with the most common the Fader Once created our newbie Fader appears on the upper left corner of both the editing window and the Lemur s screen It s also referenced in the project browser Project Browser MylInterface gt OO mraz As a reward of our effort let s have some fun with the fader When you touch the Fader on the Lemur you will notice that the actions are not mirrored in JazzEditor Click the Sy
109. parent flag of the Monitor which is only making the background of the Monitor invisible You can always reach through a Monitor Object even if its Transparent flag is unchecked This can come handy if you want to hide Objects on your Interface but still use them with your fingers The Lemur User Manual 3 5 3 Making your own Variable Now let s say you have that special Reaktor patch with a custom parameter having an extra wide range You want fine grained control with a Fader in the lower range but you also need the possibility to control it over the complete range How would you do that Simply take a second Fader and use it as a multiplier for the Value of the first one This is best done via the creation of a local Variable that gets transmitted via OSC and MIDI Go back to our two originals faders from the beginning of this chapter and select the first one 1 Demo g Vv Container 9 y em x g Vv Fader2 Now click on the Create Variable button below the Project Browser Type in the name M Fader into the dialog and click OK You should see the Variable named Mfader in the Project Browser being Local to the Fader ES 1 Demo g Vv Container g Vv Fader em x V MFader g Vv Fader2 We want to scale the output of the first Fader with the value of the second Do this by clicking on the fresh Variable in the Project Browser Type x Fader2 x 100 into the Script field of the Variable Make sure that the ch
110. r MIDI device In short the Lemur requires that you own at least one computer running at least one compatible application in order to work In case you don t the Lemur is ultimately worthless e How to use this manual This manual aims at leading you through the process of getting a grip on the Lemur and providing you with the technical information you might need to smoothly integrate it into your workflow This manual is split into four main parts The first part gives a brief overview describing the major features and concepts of your new controller and its software e The second parts deals with all things installation andsetup The third part holds the main information needed to work with the Lemur and to create your own interface layouts with the JazzEditor software You ll find an overview of all features including a reference for the available Interface Objects and the Parser In the last part you find several appendices covering things like the keyboard shortcuts of the JazzEditor upgrade procedures troubleshooting tips and documentation of special network configurations Considering the great variety of applications that can be controlled by the Lemur it would be nearly impossible to exhaustively detail here all the interfacing possibilities you get from this product Therefore instead of providing step by step tutorials for every single piece of software you might use this manual focuses on the general features
111. raction the cursor your finger has on the Fader Friction See Mass Spring above 4 1 5 Knob The Knob Object emulates two types of knobs Classic knobs which are constrained between a min and max value 0 and 1 by default and endless encoders which can reach any value through multiple successive turns Name grid Label Endless x Value Unit Precision Variables The current value of the knob based on absolute angle position in Classic mode or rotation count in Endless mode General Properties The name of the Knob Object that s also used as its address If checked the range of values produced by the Knob is quantized into grid steps The maximum number of steps for the Knob is 33 If checked the Object s name is displayed above the Knob If checked the knob switches to endless mode If checked the current value of the Knob is displayed on the Interface In addition you can enter a formula for how the value Is displayed This does not affect the actual value sent by the Knob which remains between 0 and 1 This user specified text is appended at the end of the value display Use it to specify the type of value as in dB or ms Specifies the number of decimal places for the value display The default value is 3 and the maximum number is 6 This setting has no influence on the actual output of the Object You have to scale the output using expressions or on the Target side Color Cursor Mode Cont
112. rdware into a single Lemur interface 1 3 The daily life with your Lemur 1 3 1 Cuddling your Lemur The Lemur loves to be touched After all it is its main purpose in life But as it s the case with all primates the nature of the touch will affect the outcome The multitouch technology used in the Lemur combines high resolution with high sensitivity You don t have to use excessive force to control the objects on your interfaces Extremely light touch on the other hand won t work either Just practice a bit with your Lemur and you will quickly find the right balance combining precision with tactile feedback The Lemur User Manual The best technique is using the fingertips and not the flat underside It leads to a maximum of precision and ensures good agility for the various multi finger gestures you will develop when working with the Lemur 1 3 2 Living with your Lemur There are a few elementary rules that need respecting carefully if one want to have a pleasant and durable life with one s Lemur 1 3 2 1 Walking your Lemur When transporting the Lemur please ensure it is properly packed to protect it from shock and damage A good idea is using a sturdy laptop case 15 or 17 should fit Place an additional protective layer over the display There are two types of power cables enclosed with your Lemur One is of the European type and one works in the USA If you take your Lemur abroad to other countries please
113. react to whatever cursor is present at any moment in its area About the Pads ADSR H The four behavior properties of a Pads Object relate to its brightness or x variable envelope You specify time values for the Attack Decay and Release in seconds as well as a Sustain level between 0 and 1 Unlike a keyboard ADSR the Pads ADSR goes through its entire cycle when you touch the surface to trigger it If your finger is still down on a pad when the envelope reaches the end of its Decay portion the x value brightness will remain at the sustain level until you lift your finger off the surface At the release point or before if your finger has already left the surface the Release portion of the envelope will be triggered and the x variable will return to 0 To implement an immediate response trigger set the Attack Decay and Release to 0 and the Sustain to 1 Attack Decay The Attack value specifies the number of seconds over which the x variable pad brightness increases from its initial value of 0 to a maximum of 1 after you touch the screen As an example if the Attack value is 0 the pad will be at full brightness the moment you touch the screen An attack value of 10 means the pad will take 10 seconds to reach the full value The Decay value specifies the number of seconds over which the x variable pad brightness will decrease after the initial Attack portion of the envelope has completed During the Decay portion of
114. rent command You see the Project appear on the list You can select the Project leading to a blue tag and touch Delete to remove it from memory and Open to load the selected Project into the main memory If you want the Lemur to open a specific Project when the Lemur is switched on select the Project on the list and activate the Load at Startup flag The Startup Project is tagged in red Touch Load at Startup again to remove the tag You have a maximum of 2048 kb for storing Project data on the unit Use the Close button to shut down the Project browser and get back to working on the JazzEditor You can also hit the Interface Browser button to go back to the Interface thumbnails 3 5 2 Control your Objects with your Objects It s easy to control the behaviour of your Objects via other Objects on the Interface Let s add an additional Fader to our original Container Call it Friction The Lemur User Manual Friction Now switch to the Behavior panel of the MultiBall Object and change the Physics parameter to Mass Spring Please de activate the grid as it is of no use in Mass Spring mode Also enter Friction x as the value for friction Se Ephemeral Capture Cursor Mode Barycentric Physics pring attraction friction Friction x Now you can control the friction of the MultiBall via the new Fader It s as simple as that Use any value of any of the Objects dwelling on your Lemur Interface to control any of th
115. rmed If it goes black you know it can be calculated which of course still doesn t mean it does what you want it to 5 1 2 Vectors Singletons and Operators The Parser handles two kinds of variables vectors and singletons a vector 0 2 0 5 a singleton 3 If you want to access the items of a vector separately use brackets a 1 3 4 al0 1 al2 4 This also works for multiple items al0 2 1 4 At the heart of the Lemur s parser lie the Operators and Functions They are used to construct expressions that make the Lemur such a versatile animal The operators are basic mathematical critters that you should know from your Maths classes you do remember your Maths classes do you 7 is the modulo operator used to calculate the remainder of a division p 10 3 1 Parser Reference This can be very useful to derive clean values from the time variable see below for a definition of Lemur time time 1 0 25 if time 2043 25 5 1 3 Functions Functions are the other founding stone of expressions in the Lemur There is a variety of internal pre defined Functions but you can also define your own Function You can create a Function by setting up a variable named xxx a b and set its value as something like a b 2 The Functions can then be taken as the value for other Variables where they receive real Lemur values as arguments You could use the above function by making a
116. rol Physics Attraction Object Reference Drag the colour bar to change the colour of the Knob Behavior Properties If set to Limited the Knob will respond to a new cursor only if the original one has been destroyed i e finger is raised Get Newer means that whenever a new cursor appears inside the Object s area it gains full control of the Object In Barycentric mode each cursor old and new has the same amount of influence on the Object In Polar mode the Knob respond to the polar position of cursors relative to its center point In Linear mode the Knob responds to cursor drag on the vertical axis Can be one of three settings None Interpolate or Mass Spring If Physics is set to None the Knob jumps instantly to the value dictated by the cursors positions If Physics is set to Interpolate the Knob rotates toward new values according to the value of Attraction Larger values for attraction up to 1 cause the Knob to reach a new value more quickly As the Attraction value is lowered the Knob takes longer to arrive at the finger position When Attraction Is set to 0 the Knob cannot be moved by your finger If Physics is set to Mass Spring Attraction and Friction are both active Attraction works as described above under Interpolation Friction ranges between 0 and 1 Lower values of friction mean that the Knob will tend to keep moving With a value of 0 the Knob will essentially never stop moving Values of
117. s 1 2 5 Targets The networkability of the Lemur endows it with the unique capacity to simultaneously control several applications running on the same computer and even to control several pieces of software launched on different computers Each application or device controlled by the Lemur is called a Target Each of Object s Variables can be mapped to any of the eight available MIDI Targets and to any of the eight OSC Targets A MIDI Target is a pair of MIDI In and Outputs and an OSC Target is characterized by its IP address and its port number This means a Target can be software on a networked computer or a piece of MIDI kit you have sitting in your rack No matter how complex your setup may be you can control everything from a single Interface on your Lemur by individually assigning the different Variables to different Targets The JazzDaemon see chapter 2 makes MIDI routing as flexible as Network routing You can connect to the MIDI ports of any computer on the network that has the JazzDaemon running Use the MIDI port browser see Chapter 3 2 2 on your Lemur to get a list of running JazzDaemons on the network and to connect to specific MIDI ports on the respective machines This makes it easy to control with a single Lemur various applications and MIDI hardware even if they are running on different computers Because the MIDI and OSC Targets can be chosen on a per Object basis you can integrate all your applications and MIDI ha
118. ss to the internet from an intranet MAC Address a sequence of 6 numbers identifying each network adapter on a network The MAC Address Is unique and constant for each device 7 1 2 Computer directly connected to a Lemur as known as P2P Using a simple crossover RJ45 cable you can directly connect your Lemur to any computer 7 1 2 1 Computer configured as a DHCP Server Connection Sharing If your computer is configured as a DHCP Server it will attribute dynamically an IP address to the Lemur Most of the time your computer forces its IP address to 169 254 X 1 and the Lemur will obtain an IP like 169 254 X X 7 1 2 2 Computer and Lemur using DHCP When the Lemur and the computer are set up as DHCP clients they both wait for a DHCP server until the OS gives a default IP address like 169 254 X X 7 1 2 3 Computer and Lemur using Static IP The most common way to configure a network without a DHCP server is to set up each device with different but compatible IPs using the same network mask Most people use IP addresses like 192 168 0 X or 10 0 0 X Eventually when using connection sharing the computer can share its internet connection and give the Lemur access to another sub network by using the Gateway Address The Lemur User Manual 7 1 3 Computers and Lemur connected to a Network 7 1 3 1 Network with a DHCP Server Most network sharing devices allow multiple connections and manage the attribution of IP addresses throug
119. t Alignment A graphical menu for choosing the position of the text within the boundaries of the Object You get a choice between 9 different positions Color Drag the color bar to change the color of the text and its background if the Transparent flag is not set Light Can be a constant or any mathematical expression and controls the luminosity of your text 2 means the text is invisible 2 means white and you get to choose any decimal number in between Behavior Properties Object Reference None The Lemur User Manual Chapter 5 PARSER REFERENCE The parser is the part of the Lemur s brain that crunches away on the Math you throw at it It is used to do simple stuff like scaling an internal value or adding some Variables But there s more Due to a set of internal Operators and Functions and the possibility to create your own custom Functions you can construct very complex Projects They may include a lot of internal calculation and interdependences between Objects helping in building the perfect interactive Interface 5 1 1 Value Colouring There is a colour code for showing the type of value in a variable or expression The colour changes automatically when you start typing into the respective fields e Black means a standard expression that is evaluates 60 times a second every 16ms e Red indicated an invalid expression e Blue isa constant like 10 2 This is useful to check whether an expression is well fo
120. t The list starts with the top left corner and traverses the first row before starting at the beginning of the second row General Properties The name of the Switches Object that s also used as its address If checked the Object s name is displayed above all of the switches If checked each switch is labelled with a number corresponding to the order in which its value is transmitted starting with 0 as shown below In Radio mode only one switch can be turned on at any particular time Turning on any switch turns all the others off The number of columns of switches contained in the Object There does not appear to bea maximum number of columns but only 16 columns of pads can be seen on the screen at once The minimum width of a pad is 32 pixels and the Object will be resized if necessary to maintain the minimum pad height The number of rows of switches contained in the Object There does not appear to be a maximum number of rows but only 16 rows of pads can be seen on the screen at once The minimum height of a pad is 32 pixels and the Object will be resized if necessary to maintain the minimum pad height Drag the colour bar to change the colour for the off state of the Switches The Lemur User Manual Color On Drag the colour bar to change the colour for the on state of the Switches Light Can be a constant a vector or any mathematical expression and controls the luminosity of your Objects 2 means black 2 means white
121. t properties are also variables They can be changed by external software or by the status of other Lemur Objects dwelling in the Project Those variables are called built in Variables because you always find them with the respective Object You can also create your own uSer defined Variables that you can fill with your own Expressions Variables can be local living in a specific Object and accessed from the outside through its address You can also define them globally enabling multiple Objects to use their values directly Variables can be multi dimensional too A Fader for example has only one Variable defining its output with a single number A MultiBall Object has three Variables for the X Y position and the lightness of the balls The MultiBall Variables are Vectors with as many components as there are balls defined for the Object In combination with the built in Functions and Operators and the user definable Expressions the Variables become a powerful tool for refining Object behaviour scaling and shaping responses and setting up interactions Knowing Your Lemur between Objects Please refer to the section about Interface building and the respective reference chapters for more information The global Time Variable deserves a special mention It presents the time in milliseconds since the Lemur was switched on Combined with the Lemur s mathematical operators it can produce a great variety of time varying number sequence
122. ters on the network see below for details on OSC and MIDI Targets One object can even be used to modify in real time the properties of another object JazzEditor provides a set of handy tools to easily map objects output to the software you wish to control and to create ultimate interactions between different objects For more information about the different Interface Objects and how to work with them please have a look at chapter Interface Building and at the Object Reference further down the text 1 2 3 Modules Additionally you can import pre built parts of project as Modules A Module is a set of reusable interface elements A module can feature objects containers and even interfaces A library of modules is provided on the Installation CD and more modules are available from JazzMutant s website You can also create your own user library of reusable items Indeed any part of a Lemur Interface can be exported as a Module for future use in other Projects Due to this feature you never have to develop the same thing twice Just save your building blocks as Modules to produce a growing library of re useable object oriented Interface parts The User Library on the JazzMutant website also is a great resource for stacking up on handy Interface elements 1 2 4 Variables Variables are the mathematical basis of the Object s output Any Object has its own set of Variables that change when you touch it with your fingers Most objec
123. th a number corresponding to the order in which its value is transmitted starting with 0 as shown below Columns Rows Color Off Color On Light Capture Object Reference The number of columns of pads contained in the Object There does not appear to be a maximum number of columns but only 25 columns of pads can be seen on the screen at once The minimum width of a pad is 32 pixels and the Object will be resized if necessary to maintain the minimum pad height The number of rows of pads contained in the Object There does not appear to be a maximum number of rows but only 19 rows of pads can be seen on the screen at once The minimum height of a pad is 32 pixels and the Object will be resized if necessary to maintain the minimum pad height Drag the colour bar to change the colour for the off state of the Pads Drag the colour bar to change the colour for the on state of the Pads Can be a constant a vector or any mathematical expression and controls the luminosity of your Objects 2 means black 2 means white and you get to choose any decimal number in between Behavior Properties If Capture is checked an Object will only react to cursors that were created inside its area Even if the cursor later leaves the Object for another position it will remain in control of the original Object until it is destroyed eventually When Capture is off the old school way from previous versions is restored meaning an Object will
124. the computer These may be physical hardware ports or virtual ports like offered by MIDI Yoke or Maple The detected ports are then made available to the Lemurs on the network 2 3 1 The JazzDaemon on Windows XP By default the Daemon is loaded automatically at boot time of the computer You can find it in the System Tray of your Windows XP desktop Setup Midi Daemon Quit a22 Setup MIDI Daemon opens the MIDI port browser of the Daemon Please have a look at chapter 3 3 for details Quit shuts the MIDI Daemon down Please note that the Daemon must be running if you want to use MIDI with the Lemur Use the small X in the upper left corner of the MIDI connection browser for closing it without shutting the Daemon down If you don t want the Daemon to be automatically started you can change its behaviour Uncheck the Launch Daemon at Startup flag and the next time you boot your computer the Daemon won t be started 2 3 2 The JazzDaemon on MacOS X The Daemon doesn t appear in your Dock while it s running You can find it on the Menu Bar of your MacOS X desktop Working with your Lemur e o nr a b A click on the Daemon opens a menu with two entries Heo m Setup Midi Daemon E Quit s Setup MIDI Daemon opens the MIDI connection browser of the Daemon Please have a look at chapter 3 3 for details Quit shuts the MIDI Daemon down Please note that the Daemon must b
125. the envelope the x variable pad brightness will decrease from 1 to the level set by the Sustain value Sustain Release Hold The Lemur User Manual The Sustain value is the level between 0 and 1 at which the x variable pad brightness will remain as long your finger is touching the pad The Sustain level is reached after the Attack and Decay portion of the envelope have completed If your finger lifts up from the touch surface before the completion of the Attack and or Decay portion of the envelope the Release portion of the envelope is triggered immediately after the Decay portion completes and the brightness ultimately goes to 0 The Release value specifies the number of seconds over which the x variable pad brightness will decrease from its Sustain level to 0 starting at the moment that you Lift up release your finger from the touch surface Its effect is similar to a sustain pedal freezing the Object s state as long as its value is 1 When set to 0 if has no effect This means this parameter should be used with a mathematical expression depending on other Objects For instance if you have a Switch Object named Sustain in your interface you can set the hold parameter of a Pad to Sustain x so the Switch gets the ability to freeze the current lightness 4 1 11 Range The Range Object is a slider with adjustable length Touch either end to change the width height of the range X Name grid Horizontal
126. time you click on one of them both will be selected Double click on your new Group to display the General Properties panel Note since different kind of objects can grouped together only the properties common to all objects are displayed Now dial in a nice purple on the color swatch Both Faders now have the exact same color If you want to ungroup the Faders click on the Ungroup in the properties panel When you select several Objects or have them grouped you ll notice additional commands appearing on the Properties Panel that deal with Layout and Size of the Objects The commands are Align to Left Align to Right Align to Top Align to Bottom Make same Width Make same Height They always refer to the Object you selected first in the group These commands are of great help when it comes to tidying up your Interfaces Experiment a bit with those to get the hang And always remember that you have the Undo command to roll back changes If you select three or more Objects or have a group of three or more two additional commands are available Distribute horizontally evenly distributes the Objects on the screen The left and rightmost Objects are the boundaries for the line of Objects Distribute vertically does the same only on the vertical axis 3 2 8 Configuring Object s behaviour Now let s glance at one of the most powerful feature of the Lemur s objects their configurable behaviour Select the M
127. transmit the value 64 every time you hit the Pad g Pads e0 J changer 54 Simply create a Variable we called it changer local to the Pads Object and fill in 64 x in the Variable s script field Now switch to the MIDI panel choose the new Variable and switch the Trigger Mode menu to For Scale you fill in O and 64 That s it Parser Reference r D G0 Control Change O Commo CID ue cm E When the Pad is on the Variable will have the value 64 when the Pad is off it will be 0 it always changes The Trigger Mode only allows transmission for a change from 0 to positive so only the value 64 will get transmitted via MIDI 5 1 7 Lemur Time If you look at the Internal folder in the Project Browser you will see a pre defined Variable called time amp Internal BS Arithmetic B Logic E others O kime The time Variable is a millisecond value you can use for creating time varying behaviour in your Lemur It represents the number of milliseconds since your Lemur was turned on and it resets to 0 every hour The time value is intended to be manipulated by mathematical Operators particularly by multiplication division and by the modulo operator By multiplying time by a value greater than 1 you produce a sequence of values that increase faster than clock time By multiplying time by a value less than 1 you will produce a sequence of values that increase more slowly than clock time
128. ttings assigned automatically if your network supports this capability Otherwise you need to ask your network administrator for the appropriate IP settings db Use the following IP address Obtain DNS server address automatically Use the following DNS server addresses X Select Obtain an IP address automatically to use DHCP configuration or select Use the following IP address to use static IP configuration Enter assigned static IP address and Subnet Mask Click OK to confirm changes 7 1 7 Lemur Computer network communication To confirm that your network setup is correct power on the Lemur and open the JazzEditor Click the Connect button You must see the Lemur on the list Appendices Connection lemur 192 168 1 6 8000 192 168 1 6 7 2 Shortcuts Command Keyboard shortcut New Project Control N Save Project Control S Import Library Control l Copy Control C Paste Control V Redo Control Y Lemur Synchro Control R Lemur Settings Alt S Create Object Control Shift 0 Create Custom MIDI Control Shift M Open Project Control 0 Save Project As Control Shift S Export Module Control E Cut Control X Undo Control Z MIDI Map Alt M Lemur Connection Alt C Create Interface Control Shift Create Expression Control Shift E Create Custom MIDI Control Shift M Toggle to Run Mode Hold E The Lemur User Manual 7 3 Upgrade your Lemur The Lemur is fu
129. ultiBall object with the mouse and look at the Behavior panel The following display will appear The Lemur User Manual Properties Behavior Script OSC MIOT o v Barycentri TX Interpolate D The Physics menu has three modes defining the behaviour of the balls When Physics is set to None the ball moves immediately to the position of your finger and stays there It also follows your finger around as you move it on the touch screen and immediately stops when you lift up your finger Make sure the Physics menu is set to Interpolate which should be the default setting Interpolate D Touch the Lemur screen somewhere in the MultiBall but not on top of a ball The ball will not move to your finger immediately but according to the setting of the Attraction property Let s modify Attraction to make the ball react more slowly Enter a value of 0 1 Experiment again with the Ball s reaction It should follow your finger slowly Now let s try the last behavior mode Choose Mass Spring from the Physics menu Mass Spring D Change the Attraction value to 1 0 and the Friction to 0 2 Try moving the ball now It bounces off the walls and eventually slows down The Mass Spring mode is something like Interpolation except that the ball has friction or a lack of it can bounce off of things and in certain cases the Working with your Lemur ball may oscillate before coming to a complete rest You can
130. unctions and Operators the Lemur parser understands Try them out by creating a monitor Object and enter an Expression using the Functions and Operators in the value field 5 1 8 1 Arithmetic abs x absolute value abs 2 2 ceil x rounded value to higher integer ceil 1 2 2 ceil 1 8 2 floor x rounded value to the lower integer max a b floor 1 2 1 floor 1 8 1 max ofa and b Parser Reference max 0 1 0 8 0 8 min a b min ofaandb min 0 1 0 8 0 1 powla b a at the power of b pow 2 4 16 round a rounded value to the closest integer round 1 2 1 round 1 8 2 signta 1 if a lt 0 1 if a gt 0 sign 12 1 sign 0 1 sign 12 1 sqrt a square root of a sqrt 64 8 operators a a b a b a b a b a b a b note a b powla b 5 1 8 2 Logic When using logic and conditions in the parser not 0 is true and 0 is false la nota 1 whena 0 0 when a 0 al b 1 if al b i e a 2 b 4 0 if a b a amp amp b logical AND 1 amp amp 1 1 5 7 8 3 The Lemur User Manual 1 amp amp 0 0 a lt b lifa lt b 0 otherwise a gt b 1ifa gt b 0 otherwise a b 1 if a b 0 otherwise a gt b 1 if a gt b 0 otherwise a lt b 1 if a lt b 0 otherwise allb logical OR 1110 1 1111 1 a b c This one is a conditional statement It translates as if a is true then b else c You can put anything ina b and c Example Creating an Expression
131. y define your own mathematical functions to use in other Lemur variables and expressions Here s how to do it Click the Create Expression button to create a new Expression The Expression is created at the level of the hierarchy you have currently selected If you have an Object selected it will be an Expression local to that Object If you have the Global folder selected the Expression will go there e Type the name of the function and its arguments in parentheses For example to define a function named cubed that takes one argument you would type Create Expression cubedfa e Click OK and click on the Script panel of the new Expression e Type in the definition of your function as an expression You can reference other variables if desired The example below just multiplies the function argument a by itself twice to raise the input to the third power How to use the new function We are running out of space with our Interfaces but there s still an empty spot on the first one Working with your Lemur Switch to the 1 Demo Interface and create a new Fader in the Container Make it a vertical one change the colour to something different in our case it s red Also name the Fader Cubic and check both the Label and the value checkboxes Properties Behavior Script OSC MIDI Now switch to the Properties and set the value field to CU bed x 1 0 You are now using the Function we just created to r
132. y of your button 2 means black 2 means white and you get to choose any decimal number in between Behavior Properties A menu for choosing if the Button works as a Switch or a Pad A Switch changes state on touch and doesn t change back on removal of the finger A Pad changes its state back if you remove your finger The Lemur User Manual 4 1 4 Fader x Z Name Label grid Value Unit Precision Colour The Fader tracks your finger with a virtual cap and transmits one value corresponding to the position of the cap on the fader The Fader can be oriented vertically and horizontally Just grab a corner and drag it to change orientation Variables The location of the cap When the cap is at the top or right most position of the fader depending on orientation the value is 1 by default When it is at the bottom or at the left most position respectively the value is 0 A flag variable for detecting if the Fader is being touched 1 if touched 0 if untouched This is useful to emulate fader touch of control surfaces Dimensions Default 60 pixels wide by 200 pixels high Minimum 53 pixels wide by 200 pixels high General Properties The name of the Fader that s also used as its address If checked the Object s name is displayed on the Interface If checked the range of values produced by the Fader is quantized into grid steps The maximum number of steps for the Fader is 33 If checked the current value of th
133. y protecting objects inside containers which we ll cover later in this manual Of course you can also change the names by entering one of your choice into the name field of the Properties Copy Cut Paste Delete Duplicate Import Export Bring to Front Send to Back If you have several Objects lying on top of each other the JazzEditor provides a way to control the layering order A right click on a selected Object The Lemur User Manual opens a menu Choose Bring to Front to make the selected Object the topmost Send to Back puts it to the bottom of the Object pile 3 2 7 2 MMM We now want to change the colour of the two Faders As we already saw we could do it by changing every Fader on its own But it s tough to hit the exact same colour twice so we select them both and change their colour to a same one Copy Cut Paste Delete Duplicate Group Import Export Bring to Front Send to Back Drag a square with your mouse that touches both Faders Now they both are selected and you can change the properties for both Objects at the same time Objects can also be grouped permanently via the context menu by right clicking command clicking for Macs on the selected Objects and choosing Group Properties This group command is also available on the Properties panel if several Objects are selected Working with your Lemur Do this for your Faders and every
134. y text to the end of the value display Precision Number of floating point digits that appear A precision of 0 displays only the integer part of numbers the monitor receives Font A menu for choosing the font size for the label and value of the Monitor The font size ranges from 8pt to 24pt Alignment A graphical menu for choosing the position of the text within the boundaries of the Object You get a choice between 9 different positions Color Drag the color bar to change the color of the label text The numerical value display is always white Behavior Properties None The Lemur User Manual 4 1 8 MultiBall The MultiBall Object assigns each finger to track one of a number of balls up to 10 in a rectangular space Balls can either always be visible or only appear when you touch the space the latter is called ephemeral mode The brightness of the balls is sent as the z variable in the Object Variables X A list of the horizontal positions of all the balls y A list of the vertical positions of all the balls A list of the brightness values of all the balls Brightness values change only when the MultiBall Object is in ephemeral mode Dimensions Default 128 x 128 pixels Minimum 128 x 128 pixels General Properties Name The name of the MultiBall Object that s also used as its address Label If checked the Object s name is displayed above the balls Numbers If checked a running number is displayed inside of each
135. you can also import and export Interface elements via the context menu of the Project Browser right click control click on the Editing Area The file extension for Modules is jzlib There are some caveats concerning Object hierarchy when it comes to exporting parts of your Projects Make sure that you do not destroy any dependencies in terms of variables and expressions It is good practice to encapsulate the exported Module in a Container and have the variables and functions that are important for the Module s functionality created Locally to that Container If you define them globally they will not get exported and the functionality of the Module will be broken 3 3 MIDI and OSC Target Setup 3 3 1 OSC Settings The Open Sound Control protocol specifies the transmission of messages between two devices Rather than attaching specific meanings to these Working with your Lemur messages as it is done with MIDI Open Sound Control allows you to define your own system of messages With the Lemur for example the names of objects you create and their path in the Project hierarchy constitute their default address for OSC messages C CD coon p econ p 0 0 0 0 lo 169 254 0 40 19000 a ee ay The second screen of the Lemur s Settings deals with the eight OSC Targets You can reach it via the Settings button on the Lemur The Targets are also mirrored on the OSC Settings in the JazzEditor if a Lemur is co
136. you now move your Fader it will send the value of X to the OSC address Fader x Use whatever OSC software you have to check it If you want to change the OSC address use the Custom Address flag and type in whatever address you need This may be useful in case of naming conflicts between Lemur Projects and projects running on the Target side Default parameters of objects range between 0 and 1 such as the x variable of a Fader However you can choose to scale their OSC output to your own range Enable the Scale checkbox and enter other integer boundaries for the output Tradex ony E a CHED CEED The communication with OSC Targets is bi directional You define the pairing for both incoming and outgoing OSC data with the various parameters of your Objects on the OSC panel That s why you also find Variables on the menu that don t output values they can be remote controlled from the displayed OSC address Main object s parameters react to incoming OSC according to their OSC range Sending Fader x 1 0 to the Lemur will bring the Fader s cap to the top if the defaut range is used If you ve customized the range to 0 2 as explained above the Fader s cap will instead go midway since 1 0 is thye center of the 0 2 range Note that OSC scaling is only enabled to object s main parameters and not to user created expressions since those have undefined range by essence The Lemur User Manual attack attraction decay
137. your router You have several Lemurs you would like to use in parallel Lemurs are very social creatures one is never enough You may want to connect your Lemur directly to you computer with a single cable if any of the following are true Your Lemur is the only Ethernet device you have either because you don t own any others or you connect wirelessly to other Ethernet network devices You are looking for the simplest possible configuration for live performance To get in business rapidly we ll only cover the latter configuration in this section It should suffice on most systems Should it not work out of the box or if you seek more details on OS tinkering and connection to hubs and switches please have a look at the Appendix on Network Configuration 2 2 1 Three steps The direct connection procedure basically boils down to three steps Connect the Lemur s Ethernet port to your computer s one using the provided crossover cable Make sure any firewall software is deactivated on your computer Turn your Lemur on and press the settings button On the appearing panel just select the Automatic Using DHCP mode v a 10 0 0 7 The Lemur User Manual 2 3 The JazzDaemon The JazzDaemon is a little helper application running in the background on your system It handles the MIDI data flow between the Lemur and the MIDI ports installed on the computer The Daemon automatically scans all available MIDI ports on
138. ys Sound Network Startup Disk H Eae FB Appearance Desktop amp Dock Expos international Security Screen Saver SARALLA CDs amp DVDs Displays Energy Print amp Fax Saver Internet amp Network Network QuickTime Sharing System Re 2 a Accounts amp Time oe Universal 6800 Network ol w Eae Show All Displays Sound Network Startup Disk Location Automatic E B Show Built in Ethernet PPPoE AppleTalk Proxies Ethernet Configure IPv4 Manually 3 IP Address 10 0 0 2 Subnet Mask 255 255 255 0 Router ONS Servers Search Domains Optional IPv6 Address tal cick te tock wo prevent further changes T Appendices Change the Show pop up option to Built in Ethernet Under Location choose Automatic or name the new connection Under Show Select Built in Ethernet Change to the TCP IP tab Set Configure IPv4 to Manually Enter assigned static P Address Enter Subnet Mask 255 255 255 0 Click the Apply Now button and quit the System Preferences application DHCP Configuration using Mac OS X Go to the Apple menu and select System Preferences Finder File Edit View Go About This Mac Software Update Mac OS X Software System Preferences Dock Location Recent items Force Quit Finder Sleep Restart Shut Down Under Internet and Network select Network The Lemur User Manual eA System Preferences O amp g Show All Displays
139. ys the Interface that is currently selected in the Project Browser Any freshly created Objects appear in the upper left corner of the current Interface Fetch them with your mouse and move them to the spot you want If you hover with your mouse over an Object its corners highlight Grab a corner and move the mouse to resize the Object Objects can overlap on the Interface The rule of thumb is that the Object created last will cover older Objects Some Objects like the Monitor can be transparent leading to various possibilities for labels and captions When the Transpa rency flag is activated only parts of the Object will remain opaque and any Objects lying underneath can be seen Multiple Objects can be selected by holding the Shift key and clicking on them one after the other You can also drag a square around them to get the same effect By clicking an Object again while still holding the Shift key you remove it from the selection There are two different modes available concerning interaction with Objects in the JazzEditor In default Edit mode you cannot interact with Objects In Run mode you can use them with your mouse as you would do it with your fingers on the Lemur Simply press e on your computer keyboard and hold it to switch to Run mode As long as you hold the key you can use your Interface This comes very handy when debugging your Setup without having your Lemur connected The Editing Area also features a contextual

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