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1. The client needs to enter the IP address of the Server in the space provided The connection should be made automatically every time both machines are turned on The host machine should have its network connection configured to a fixed IP address If you allow a router to assign an IP address to the host PC it may change every time it is powered up Many routers reserve the first 50 or 100 IP addresses so pick a fixed IP address that is higher than any routers you may using on your network The port used for the connection needs to be the same on both PC s Dual Arena Network Setup DEAN Msgs Off Host D Host ID Host IP 192 168 1 159 Port 4009 C Arena 1 Server Arena 2 Client Close 24 Chapter Verifying Proper System Operation After everything is plugged in and installed you want to verify proper operation of the system Each of the devices in the system has a different checkout procedure listed below Radio Base Parts of the system that need to be verified include 1 The PC connection Verify this by checking that the of vests reporting is correct 2 The Cool Blinky Light This should be rotating and should be able to be tagged 3 Speakers Press the Test Sound button under the Base ID setup page The speaker should make an exploding sound 4 Strobe The strobe should light when the base is first powered on 5 Police Beacon The beacon should light when the base is first powered
2. button switch the chest is pushed pin 14 of the chest micro If this pin is stuck low the chest micro will hang in an infinite loop Check for member The chest micro puts out some pulses on the button member button port and looks for a proper response If a member button is found the member information is sent to the phaser and the jumbo LED flashes 6 times Look for valid If all the LED s are blinking normally on the chest start data coming then it is monitoring the shoulder pin pin 27 of the in from the chest micro for valid start data Valid start data shoulders consists of 16 bytes with 2 CRC s for data integrity These 16 bytes have to be received twice and be identical for the vest to recognize it as valid data Strobe lights or bright fluorescents can interfere with valid start data Send start data to If valid start data was received by the chest through the phaser the shoulders it forwards the good start data to the phaser and continously blinks the yellow LED If the yellow LED never quits blinking then the phaser probably never received the start of game data If the option button is stuck low the chest micro will be stuck in an infinite loop If one of the chest sensors pin 28 of the chest micro has a broken lead and is stuck low the chest micro will be stuck in an infinite loop Check for Back If the back sensor signal pin 26 of the chest micro sensor hit is stuck low the chest micro will be stu
3. MP3 Playlist Each game can have a different playlist associated with it The playlist will automatically be loaded when you select this game OIP Operator Interface Panel Game Announcement Some arenas have a small Operator Interface Panel OIP installed in the vesting room to allow the referee to make some computer selections If the OIP is used to select a game then this is the sound effect that is played over the PA arena 39 ROLE EDITOR SCREEN gt Role Setup ES Points Location Chest Shoulder Sa MegaBlaster Back MicroBlaster Phaser 50 Friendly Fire Penalty Hit Penalty Pal Accuracy Threshold f Accuracy Bonus m Is AL Al lt A CATA IPS Send a copy of everything about this Role to the printer The Role Editor Screen is used to configure the settings for each Role You can create as many roles as you want and combine them in different ways and assign them to Games or to individual vests The ZetaBlast system operates on a system of Credits A basic game gives a player 1 credit for every person that they tag These credits can be used during the game to buy additional weapons and power ups You can get these weapons using one of three different methods 1 Use the Role Editor screen to start the game with certain powers 2 Use your credits to buy these powers by tagging the microblaster assigned to the power that you want If you tag a microblaster but do not have enough cre
4. after Make sure to leave enough slack in the line to allow you to position the control computer where you want it Make sure the computer is turned off and plug one end of the phone wire into the scanner connector 2 connector from the right see photo and the other end into the scanner serial adapter already mounted on the computer If the scanner serial adapter has a B label on it this indicates that it is wired backwards and requires the connectors on the 6 conductor wire to be attached in opposite directions All other wires in the LaserBlast system are wired with the connector using the same orientation on both sides 12 The start The Start Switch SWITCH The Start Switch mounts on the wall and connects to the terminal block inside the scanner It is used to send a signal to the game control computer to start or join a game Pick a location in the vesting room that is close to the entrance of the arena You want it high enough that young kids can t reach it and low enough that your employees can reach it 1 2 Drill or punch a hole in the wall approximately 1 5 38mm in diameter Identify the 6 conductor wire that came with the start switch It has a connector on one end and two soldered wire bundles on the other It is approximately 25 long Route this wire from the blue terminal block in the scanner to the start button hole The soldered wire bundle side goes to the scanner Terminate each of the
5. start a default 15 minute game This is useful if you have a power failure or computer failure Aim at any sensor and the player will get a 40 second penalty If you want to terminate the player aim the terminator at their PHASER sensors during the 40 second penalty and pull the trigger without your hand on the sensor Aim at the phaser and pull the trigger to change the color of the vest Keep pulling the trigger until the vest is the color you want This causes a vest to be Stunned Itis a warning shot that causes the player to be out for the Stun Time Set by the computer 7 EASY STEPS TO PLAYING A GAME To play a game with the Zetablast System following these steps 1 Plug a battery into each vest and place it into the pouch 2 Change the color of any vests if you like using the Phaser Names Screen or the referee phaser 3 Provide instructions to the players and push the START button on the scanner or click on START on the main screen 4 Monitor the game play for rules violations 5 When the game is over assist players with hanging up their vests 6 When everyone has scanned in press the FINISH button on the computer screen or wait for 25 seconds and the computer will push the FINISH button for you 7 The score sheets will print automatically if enabled or click on PRINT ALL SCORES if automatic printing is not enabled That s all you hav
6. 3 infrared sensors between games looking for a Change VEST CHANGES COLOR BY S Color command from a referee unit SER 1 Determine if somebody is playing tricks on you and changing the color of the vest with a referee unit from a distance Check the solder joints on the sensors in the phaser check to see if the sensor legs are broken If all three sensors do not have any broken leads then the sensor has probably failed If you want to check this use a voltmeter put black to ground and check the pins on the sensor with the red 71 probe two of the pins of the sensor should read 4 85 Volts to 5 volts and the other pin should be close to ground NO LEDS ON BACK ONLY 1 LED LIT ON CHEST 1 Check that the chest chip is in the socket firmly 2 Check that the chest to back cable is plugged in properly and completely 3 Unplug the phaser and the 2 shoulders from the chest If there is a short or other failed component on these 3 boards the resettable fuse in the back will be tripped and prevent any LEDS from coming on 4 Ifthe chest LEDs are working properly replace the chest to back cable 1 2 Check to see if the trigger switch has popped out over the trigger actuator If it has remove the 2 screws holding the trigger and reinstall the trigger so that the trigger actuator holds the trigger switch down when not pulled The proper orientation is shown in the photo below PHASER ONLY SHOOTS 1 SHOT PER SE
7. Pin 2 The center pin Output Pin 3 This is the pin all by itself Each IR sensor is connected to NAND buffer The pin is listed below UP Back U2 Each sensor can be tested by looking at the voltage on the pin listed in the chart above A good sensor will have a voltage of between 4 7 and 5 15 volts When a terminator is aimed at the sensor the voltage should drop noticeably about 0 1 to 1 0 volts This means that the sensor is working Keep in mind that some types of bright fluorescent lights can cause a sensor to respond as if it were being hit with IR 75 The Chest Microprocessor pinout is listed below Pin Function Comments 1 Reset Tied directly to 5V 2 Left Shoulder Normally high with no IR present 3 Right Shoulder Normally high with no IR present 4 Vibrator Feeds a 2N3904 Transistor switch A high means vibrator on 5 No Connect 6 No Connect 7 No Connect 8 Ground 9 4 Mhz Resonator 10 4 Mhz Resonator 11 No Connect 12 No Connect 13 No Connect 14 Option Button Pulled high through a resistor This pin should go low when the option switch button is pushed 15 Jumbo Yellow LED Feeds a 2N3904 transistor switch that turns the yellow LED on or off This pin should be high when the Yellow LED is turned on and low when turned off 16 Member Button Input Pulled high through a resistor The chest micro sends
8. When one player tags another it picks a random verb from this list of verbs For example Player 1 dithered Player 2 You can pick any verbs you like for this random list 66 VIEW SCORES SCREEN The Zetablast system allows you to monitor the game as 1t happens The main computer has a View Scores screen as shown below If you double click on a player while the game is underway you will enter the Referee Action screen described earlier View the scores from the game selected from the list on the left View the current most recent game ka VES Blue 7 20 2006 11 4216 PM ei Select a previous game to view or print Click on this button if you want to print all of the scores from the game shown Select a score and then click this button if you only want one or a few scores printed 67 HARD DRIVE BACKUPS Each computer in a Zetablast system is provided with two hard drives The 2 hard drive is an exact backup image of the 1 hard drive and is left unplugged from the power and data cables This prevents any system corruption or lightning damage or electrical damage from destroying the spare hard drive After installation you may periodically make changes to the system add MP3 files configure new games change sound effects add members and member scores etc You should periodically re ghost your spare hard drive to maintain a current backup If your original hard drive is dam
9. base announcements using this volume control 60 Sound Control Time Triggered Microblasters Bases Megablasters O e ee TT Turnover Timer Announcements Start CAHYPERB 11SoundsiSTARTO 1 WAY l End emp Sounds iENDOFG 1 WAWY 2 xi Abort C HYPERE 1 Sounds BANGBOOM WAV Iw Enable Announcements Change Voice LH Michael y Custom Sound 1 Minutes before game end O disabled Open Sound emp Sounds Boing wav a J warning you have only a few minutes left Hear Message Custom Sound 2 Minutes before game end 0 disabled Open Sound org iSoundsW4mag waw PS J Get the Megablaster Hear Message Custom Sound 3 Minutes before game end 0 disabled Open Sound E HYPERB iSoundsiRicochet way SES J DANGER DANGER No running in the arena Hear Message SOUND CONTROL SETUP SCREEN Time Triggered This screen allows you to setup various announcements that play automatically during the game The following are the sounds that you can pick Each time triggered event can be preceeded with a wav file and then the text to speech announcement You can also use just the wav file or just the text to speech or both e Start This is the sound that is played when the start game button is pushed e End This is the sound that is played at the end of the game e Abort This is the sound that is played if the game is aborted e Custom Sound 1 This sound can be set to play at a predetermined amount of time befor
10. designed to be installed by people with sufficient skill to build and install telephone lines and plug in printers computers and monitors Each Zetablast system is customized so your system may not have all of the peripherals and options described in this section of the manual Unpacking Unpack the LaserBlast System and compare it to the Invoice to make sute everything arrived after shipment Everything is easy to recognize except possibly the megablasters and scanner These items look alike and are labeled so you can tell the difference UNPACKING BLock General Overview and Block Diagrams DIAGRAMS The LaserBlast system is actually very easy to use and install but it does help to have an overview of the pieces and how they fit together The following block diagrams show the names of the pieces and the types of cables that connect them Later sections will describe how to connect them and provide more detailed information so don t worry _ Arena SI _ Arena 2 6 WIRE R ZPS 6 WIRE RS485 6 WIRE OP TO 6 WIRE OP TO D R5232 6 WIRE 6 WIRE RS232 Ethernet Block Diagram with Dual Arena Option lt Temp Repair gt NOTE Temp Repair means that a wire can be connected in case of a PC failure to continue operating until the PC can be repaired If you make these connections the good PC can still access these arena devices Do not make these connections without disconnecting the driving source from the f
11. during SCANNING mode to allow the referee to give instructions Adds all selected MP3 s to the playlist Select a folder and all of Remove Selected MP3 s from the playlist the MP3 s from that directory to the playlist 59 SOUND CONTROL SETUP SCREEN Bases You can customize the sound effects that are played over the arena sound system using the following screens Click this button to select the Click this button to select the sound to be played when the selected base is first attacked d GEERT L Megablaster Sound Selectio Click this button Se to select the Y Red Blue Baze y sound to be e Sen played when the selected base is exploded sound to be played when the MegaBlaster is activated Selected Base Megablasters Owned E 23 Attacked CHYPERB 1 founds device2 way Activated CAHYPERB1 Sc CAHYPERB 1 Sounds EXPLOS3 WAY Deaciveted E PNPERB 118c Exploded C HYPERB 1 Sc Selected Megablaster p Click this button to select the sound to be played when the MegaBlaster is de activated Exploded Flag Captured Flag Returned Sound played when a base has been captured and returned Click this button to select the sound to be played when the MegaBlaster explodes Select the base that you want to edit Volume Control Wav Volume You can adjust the relative balance between the MP3 s and the
12. on Radio Base OK Base ID s 2 and 3 Parts of the system that need to be verified include 1 Connection to the RFBase Verify this by making sure that the speakers make the exploding sound when you press the Test Sound button under the Base ID setup page 2 The Cool Blinky Light This should be rotating and should be able to be tagged 3 Strobe The strobe should light when the base is first powered on 4 Police Beacon The beacon should light when the base is first powered on Base ID2 OK Base ID3 OK MegaBlasters Parts of the system that need to be verified include 1 Connection to the Scanner Start a game and make sure that the game receives points for tagging the megablaster The Megablaster will appear to work correctly in the arena even if the connection to the Scanner is not correct 25 2 Strobe The strobe should light when the MegaBlaster is first powered on MegaBlaster 6 OK MegaBlaster 7 OK MegaBlaster 8 OK MegaBlaster 9 OK MicroBlasters Parts of the system that need to be verified include 1 Each Target Make sure that each target passes its power on self test This means that the target lights up flashes and then goes back out 2 MicroBlaster Controller and the Wiring between Targets Turn the Debug Window on as described in the MicroBlasters section and make sure that all of the installed MicroBlaster ID s show up in the Debug Window 3 Start a game and make sure that the
13. room D al ag 118 1 4 Game Time Remaining The amount of time remaining in the game urrent Game wwner 0 Reporte Last Game Exit BUTTON Press this button to exit the Zetablast program Game Time Remaining elei S EE Turnover Time S 8 Current Game Net Came Tne SEEING Current and Next Game Displays the names of the current game and the next game Next Game Time The next game time can be set in the game setup screen but it can also be overwritten for one game here on the main screen Next Game Color This button selects the next set of names and teams The next color in the sequence will automatically be selected when a game is completed but this button allows you to override and select the next color manually 32 Paks Reporting The number of Paks that are currently in radio contact Current Game The number of Paks that are currently playing the game A Pak will report that it is in the game after the trigger is pulled for the first time P t SY y System Rab and Game Setup oy D Banene 1 Phaser Names Current Game Owner Reporte Rido Last Game Status EEE View Scores Tumover Time 8 8 8 Game Time Remaining Last Game The number of Paks that played in the previous game 33 SYSTEM SETUP SCREEN Set up the printer to be used and align the text with the preprinted form
14. soldered wire bundles into the blue terminal block inside of the scanner using a small straight slot screwdriver Connect the connector side of the wire to the start switch Secute the plastic switch plate to the wall using screws to cover the hole THE MEGA piasters The MegaBlasters The Megablasters act like a mine A player tags the device 2 times which sets the device Seven seconds later the MegaBlaster explodes sending out an IR signal tagging anybody within about 25 feet The megablaster uses the ID of the person who tagged it when sending out the IR signal Select a location for the megablaster that is within about 8 feet from a power source and not aimed at any microblasters If the IR signal from the megablaster can reach a microblaster the microblaster will go off anytime a person tags the megablaster The Megablaster has a relay built into it in order to turn a strobe light on and off The strobe lights LaserBlast provides are 110VAC so a 110 220 tranformer is provided if necessary The following connections need to be made to the Megablaster 1 Plug the brown relay input wire into a 110VAC outlet using the 110 220 transformer if necessary 2 Mount the 110 VAC strobe light and plug it into the brown relay output wire Make sure the speed adjustment on the back is turned up high enough 3 Make and install a 6 conductor wire from either of the RJ12 jacks RS485 on megablaster to the RJ12 jack RS485 on the s
15. sure that this announcement is selected in the Sound Setup screen Scoring Section This section of the Game Setup Screen allows you to customize how many points each target is worth It also controls whether points are awarded for accuracy or whether points are deducted for hitting your own teammates in a team game Q Chest Shoulder Back Phaser This is the number of points you get for tagging opponents in each location 48 Hit Penalty You can set up the scoring system so that you lose points for being hit By selecting something other than 0 you can control how many points you lose for being hit For example if the chest is set to 200 points and the hit penalty is set to 10 then you will lose 20 points for every time you are hit in the chest In this example the person who tagged you would get 200 points This feature encourages defensive play Friendly Fire Penalty You can set up how big a penalty there is for tagging your own teammates or your own base This field is a fraction For example if you set it to 0 2 and you tag someone on your own team you will have 20 of the points for that target deducted from your score MegaBlaster This is how many bonus points are awarded for tagging the megablaster Bases This is how many bonus points are awarded for tagging an opponent s base Accuracy Threshold and Count Acc Bonus These two settings work together to determine how many extra points you get for good accur
16. system is scoring points and making sound effects when a target is tagged MicroBlasters OK Dual Arena Connection 1 Make sure that the word DUAL PC is displayed on the button on the main screen 2 Select Single Arena and make sure that all of the MicroBlasters and MegaBlasters and Bases that are configured for Arena 2 receive points in the game Dual Arena OK Start Switch 1 Press the start switch and make sure that the game starts on the computer Start Switch s OK Battery Charger 1 Make sure that the charger LEDs all flash on and then off when an empty charger is turned on 2 Plug a battery into each battery cable Wait at least 1 hour and plug the batteries into a vest The voltage on the battery should be at least 8 3 Volts Battery Charger s OK Referee 1 Verify that a referee phaser can change vest colors start a game and award penalties Referee Phaser s OK Membership 1 Verify that the member signup screen pops up when you touch a member button to the PC button reader Membership Reader OK 26 Arena Music and PA 1 Verify that the audio cable is installed properly and that MP3 music and sound effects are heard in the arena Arena Sound Connection OK 27 Chapter Basic Game Play using the Zetablast System This section of the manual describes the basic operation of the Zetablast system and everything you need to know to start and stop games scan the data in at the end and p
17. the PC and read the label on the PC where this cable is plugged in 4 Use the mouse and select the Radio Port COM1 thru COMB on the screen If some other device is wrongly already assigned to this port the software will not allow you to select it In this case select Closed and check the other device settings first and then come back to the Radio Port setting You can verify that the you have selected the correct COM port for the radio by exiting the program altogether and relaunching it If the PC can t talk to the RF Master Base it will give you an error message To make sure that the Scanner Port is selected 19 1 Find the 6 wire black cable labeled SCANNER going into an RJ12 to 9 pin adapter directly attached to the PC 2 Read the label on the PC where this cable is plugged in 3 Use the mouse and select the Radio Port COM1 thru COMS on the screen If some other device is wrongly already assigned to this port the software will not allow you to select it In this case select Closed and check the other device settings first and then come back to the Scanner Port setting If the yellow start button in the arena does not start a game verify that the Scanner Port is set correctly This screen is also used to select the radio channel for the system Follow this procedure to select the radio channel with the lowest amount of noise Dual Arena systems need to operate each computer on differe
18. unique ID 1 2 or 3 The RF Master is always ID 1 and should be located in a central location in the arena If there is a preferred base location close to the vesting room that is still somewhat centralized then this is the ideal location for the RF Master base Any base ID can be set up to be any color by plugging in the appropriate Cool Blinky Light CBL module and changing the settings in the Zetablast software Assemble and mount the RF Master base as follows 1 Mount the Cool Blinky Light CBL module This is the module that has 8 flashing lights and the IR sensor A dual arena system requires that the RF Master base use the RED CBL Other systems can assign any color to the RF Master base ID1 Make sure that the ribbon cable from the CBL can reach the radio module connector on the inside of the radio module 2 Mount the metal relay box Make sure that the power cord for the metal box can reach the AC outlet for 110VAC systems or the transformer for 220VAC systems Also make sure that the ribbon cable from the relay box can reach the radio module connector on the inside of the radio module 3 Open the black radio module ID 1 The ID is on a label on the outside Connect the ribbon wire from the relay box and the CBL to the 2 connectors on the inside Be very careful about getting the right cable on the right connector and oriented the right way The connectors are labeled and marked Pin 1 is identified on the ribbon cable by
19. 1 player left at the end of a 15 minute game Stealth Mode This feature allows the vests to operate with none of the LED s turned on In a dark arena this changes the game play a lot The vest will always LIGHT UP when hit even in stealth mode Enable Heat Sensor Tf this feature is enabled the player must hold the phaser with 2 hands or it will not fire and will honk at them It will also say USE TWO HANDS on the back of the LCD This feature reduces the likelihood of injury by discouraging people from swinging their phaser Recommended Always leave this on 43 Mega Shields This allows you to set the initial number of Mega Shields The MEGASHIELD The MEGASHIELD will block all incoming shots except THE NUKE or a shot being reflected by an opponent s MIRRORSHIELD MEGASHIELDS are activated for 8 seconds and automatically expire The price of a MEGASHIELD is 3 CREDITS You can tell that a player has MEGASHIELDS active because their LEDs flash all three colors and twice as fast Mirror Shields This allows you to set the initial number of Mirror Shields The MIRRORSHIELD The MIRRORSHIELD will turn any incoming tag around and tag the person who tagged you MIRRORSHIELDS are activated for 8 seconds and automatically expire The price of a MIRRORSHIELD is 5 CREDITS You can tell that a player has MIRRORSHIELDS active because their LEDs blink all at once Medic Kits This allows you
20. 47 The Nuke Shield The only purpose of the NUKE SHIELD is to protect you against a NUKE device If you hear the arena NUKE launch announcement you have 5 seconds to activate your NUKE SHIELD The NUKE SHIELD lasts for 8 seconds w The price of a NUKE SHIELD is 25 CREDITS Expensive but amp worth it The Nuke The NUKE The NUKE is a special device that uses the radio to tag all players in the arena at the same time You must first obtain a NUKE CRYPTEX and a NUKE FIRING PIN in that order The NUKE launch is very quick The game control computer will provide an audio warning and countdown before the NUKE is detonated The price of the NUKE itself is 25 CREDITs The NUKE CRYPTEX is 10 credits and the NUKE FIRING PIN is 10 credits CRYPTEX REQUIRED In order to obtain the NUKE FIRING PIN you must first obtain the NUKE CRYPTEX FIRING PIN REQUIRED In order to obtain the NUKE you must first obtain the NUKE FIRING PIN E The NUKE causes your opponent s shot rate to slow down by 300 and the deactivation time to be 300 longer and you lose 10 LIVES A NUKE can only be stopped by a NUKE SHIELD The arena will make NUKE announcements giving you time to activate your NUKE SHIELD if you have one gt lt When a player gets the Nuke Cryptex and the Firing Pin and is able to launch The Nuke the arena PA will make the stop the MP3 player and make a Nuke Launch announcement You should make
21. COND he phaser updates the LCD display every time a shot is taken If the LCD is broken or not working properly the phaser has to wait for a timeout when it tries to write data to the LCD This causes the phaser to fire a little slower than usual 1 Check that LCD is plugged in completely 2 Trigger may be sticking due to dirt or debris that a customer stuffed in the phaser NO YELLOW LIGHT ON CHEST NO LEDS COME ON AT ALL LEDS ON CHEST BLINK BRIEFLY THEN GO OUT PHASER LEDS ARE NOT LIT 1 N e Micro on chest may have taken a static hit you can try a micro from another vest to see if the vest works with the other micro If so then replace the chest micro Check that all cables on vest are plugged in completely and correctly If you are in a game check that the game setting is not on Stealth Check that all cables on vest are plugged in completely and correctly If you are in a game check that the game setting is not on Stealth Use a voltmeter and make sure that pin 1 of the main micro reads between 4 5 and 5 2 volts If not find out if the 7805 regulator has battery input on one leg and 5 volts on the other leg with ground in the middle 72 2 There could be a short somewhere else in the vest or phaser causing the resettable fuse in the back to not let any current through You can unplug the shoulder cables in the chest to eliminate the shoulders and shoulder cables 1 Check the chest to shoulde
22. P SCREEN BASES ee eebe on 59 SOUND CONTROL SETUP SCREEN DAGEG 60 SOUND CONTROL SETUP SCREEN TIME TRIGGERED 61 PHASER NAMES AND COLORS 63 RADIO STATUS SEREEN COn aaa aaa aaa oo 65 AUDIENCE MONITOR VERBE ss ana 66 VIEW SCORES SCREEN ee leat cinta asa eae ahaa ee dubai ht 67 FREQUENTEYASKED QUESTION Si teehee tie ce aie hihi ite Ghee E oie hae a 69 HARDWARE TROUBLESHOOTING sss eee e eee 70 HARDWARE PRIN OUPS a AA A 75 BR E ENEE 75 The Phaser Chest Connector JP1 on Chest sese 81 The Chest Back Connector JP4 on Chest 81 The Chest Left Shoulder Connector JP2 on Chest sss sese 82 The Chest Right Shoulder Connector JP3 on Chest sse 82 VEST PHASER FIRMWARE POWER ON SELF TESTS BOST sss sese 82 CHEST POWER UP SEQUENCE sa NDS 84 PHASER POWER UP SEQUENCE Sosa 85 Warranty and Warnings delivery Shipment to Advanced Avionics Inc is the responsibility of the customer Advanced Avionics will pay for return shipment in the same manner as the item was shipped to Advanced Avionics Damage due to excessive abuse is not covered Examples of such abuse include but are not T he standard LaserBlast warranty includes all parts and labor for a period of one year from the date of limited to e Pinched wires cut wires or broken speakers that result from unauthorized opening of the phaser covets e Coiled cords damaged from the vest strap being disconnected or cut from the phaser e Battery cables being ripped apart du
23. System Setup Select the MicroBlaster Serial Port Set up a promotional message that gets printed on every score sheet Set up the radio channel COM port and other advanced diagnostic features Select the Operator Interface Panel COM port co Configure the sound effects for the system Displays the voltage of all the batteries plugged into the vests i Set up the MP3 music player and playlists Perform a radio integrity check Configure the BetaBrite ports Only used during initial setup IN Assign vests from Arena 1 to Arena 2 Configure the IP address of a remote Operator Interface Terminal Set up the Base ID s Only used during intial setup KE oad c AA Allows the 294 and monitor to be moved around the desktop Controls the timing of the 224 monitor Select the Verbs used on the 2 Monitor 34 GAME SELECT SCREEN All of the vest behaviors scoring and setups can be configured in advance and simply selected from a game list The game select screen shown below allows game operators and referees the ability to select the game from the list but requires a password to edit the game and role configurations Select the game you want to play from the list and click on the Use This Game button to select it You can press this button and get a printed copy of every setting associated with this game Useful for member nights if you ke
24. VASER SEAS ADVANCED AVIONICS INC Installation and Users Guide Advanced Role Playing Edition V3 1 9 2003 2010 Advanced Avionics Inc All Rights Reserved 6118 Gotfredson Plymouth MI 48170 Phone 734 332 0256 Fax 734 418 2017 Updated February 10 2010 TABLE OF CONTENTS TABLE OR CONTENTS canaria 2 e O Seon ae E Denes 2 ISS 2 I PE MA RR E 2 BAM e dd 2 Battery Charger Saelices R AR A E a i iE 4 INE PG TEE 6 GENERAL OVERVIEW AND BLOCK DIAGRAMBS sss sese eee 6 THE CONTROL COMPUTERS aaa NEO NA NE ANA ANA NINAS 8 THE TRIFLE OPTOSOLATOR E 10 THE SCANNER isis eel cit 11 THE STARF OVW MOM a R 13 THE MECABLASTE EE 13 DR 14 THE DE MASTER BASE A A A 12 14 SLAVE EE EE 15 BETABRITE SCROLLING GlOoNG 16 ICR OB AS EAS icici aii ie ie a i ea ia ai aaa aa i ea ea ei ea 16 DUAL ARENA NETWORK cansar 17 RADIO COM PORT AND SCANNER COM PORT 19 MICROBLASTER COM ETC 21 Te Dee 22 DUAL ARENA SETUP tot 23 VERIFYING PROPER SYSTEM OPERATION see 25 Tele dE 25 ER E and EE 25 EE 25 Micro DB lar SNA EE 26 RIT E RTT 26 Start EE 26 Battery Charger ensinar e E E A ER O EEA TE EEEE S A spapaauasponaenesons 26 EG EA E Eege 26 Eug ET EE 26 Arena Mustesand RG EE 27 GAME MODE EE 28 TRE REFEREE PASE E 29 7 EASY STEPS TO PLAYING A GAME sa DS 30 MAIN SCREEN emina n en n a a a 31 SYSTEM SETUP SCREEN aiii 34 GAME SELECT SCREEN EEN 35 GAME SETUP SCREEN casacas oi 35 Game Options miscere ch ters acd E A 37 Game Type eree
25. a low battery shows up on the lower right of the main page The voltage shown on the back of the phaser LCD is below 7 6 volts The yellow low battery lights on the shoulder are on or flickering on when the trigger is pulled The status of the batteries is recorded on the hard drive The software creates a new file in the C ZetaBlast DebugData folder called batteriesXXX txt This is one way to determine if your batteries are aging and need to be replaced 53 BLANK SCORESHEET STANDARD FORMAT This is a copy of the blank Standard Scoresheet A copy of this scoresheet is available on your hard drive so that you can customize it to your location aan a LASERTAG w HP HI You HE You Sone arm nm Fon Bok tare You tet You Ht wu Y Geen fect Bum AIN e gt eto Ha Port RT e CREEN REO Brut Score He au m You He ldd 4 u Soe Pon Gem riet lad ked Lad CODENAME a L i AG Surf vay e KX EP rou Scere aun am Shot Baca Nearer fou Kt You Ht 283 a wa D hera Fork e CREEN no git Score e You m wu e Ge Q oo Dram T vou D roya r va 3 54 BLANK SCORESHEET LANDSCAPE FORMAT This is a copy of the blank alternate Landscape Scoresheet A copy of this scoresheet is also available on your hard drive so that you can customize it to your location 55 OWNER REPORTS SCREEN The Owner Reports Screen is protected by a password to prevent unauthorized tampering The system is originally shipped with no password so you should c
26. acy The Accuracy Threshold determines how good a player s accuracy has to be before they get any bonus points at all If the player s accuracy is below the amount selected here they get no accuracy bonus points If a player has accuracy higher than the Accuracy Threshold then the player gets an accuracy bonus This bonus is calculated as their accuracy times their score times the Count Hoa Acc Bonus multiplier For example if the Threshold is set to 3 and the Count Acc Bonus is set to 2 the player s score is 10 000 points and the player s accuracy is 5 then the accuracy bonus points that will be added to the 10 000 points is 5 times 10 000 points times 2 1000 points 49 THE REFEREE SCREEN Blasters 50 Shields 1 a d The Nuke During a game the game referee can double click on a player via the View Scores screen That will bring up the action screen shown above The referee can then give that player the options listed above Care should be taken to not let immature referees ruin the challenge of the game for serious players by using this screen The Flux Storage Blaster 3 MegaShields MirrorShield COMING mas Lives 10 Coming Soon Photons 1 BluePill Owner Reports screen allows locking referees out of this screen for that reason 50 SCORE SHEET SETUP SCREEN The Score Sheet Setup screen is used to select options for printing The Wind
27. aged you will be glad that you spent the time to make a backup 68 Chapter Trouble Shooting and System Repair Frequently Asked Questions Q I forgot my passwords What can I do A Advanced Avionics maintains a corporate password which will let you in Q T accidentally deleted one of my games What can I do A The LaserBlast system can restore the system to its As Shipped files You should keep copies of all of the mdb files in the c Zetablast directory for backup on whatever backup media you like Q One of my customers didn t scan in what can I do to retrieve their score A Unfortunately nothing can be done to append a game s data once the FINISH button has been clicked and the game scores have been calculated Unplug the battery from the vest and plug it back in again to set the vest in waiting for game mode Q The Control Program has reported an unusually large small score for a player What is happening A The vest retains the score data even when a battery is removed from a vest If the vest LCD says VEST RESET when a game is started it will have previous game data in it This is done so that game data is not lost in the event a battery dies during a game In order to get rid of previous game data you must start a game and end a game You can do this with a 1 minute game from the computer or you can start a vest with the referee unit and then terminate the vest Q My control program report
28. ailed computer side The LaserBlast service department can help you decide how to reconfigure your arena if necessary The Control Computer T THE CONTROL Unpack and arrange the Zetablast control computer on the counter The control COMPUTER Computer is typically located very close to the cash register or managers work area or main customer counter Some arenas with mature referees prefer to locate the control computer near the vesting room to make it easier to change game settings although this convenience can create problems with less mature referees If you are using a dual arena system you must select a location for both control computers Your LaserBlast control computer was preloaded with software and pretested so that all you have to do is place it on a shelf or counter and plug in the following cables Q Printer Cable Most systems use a USB cable to connect to the printer Follow the instructions from the printer manufacturer Printer Power Cord Plug the printer power cord or printer power supply into a NON BATTERY BACKED outlet on the UPS Uninterruptible power supply Keyboard The keyboard plugs into the connector on the rear of the computer with the keyboard icon on it or in the case of USB keyboards into a USB pott Mouse The mouse plugs into the connector on the rear of the computer with the mouse icon on it or in the case of USB mice into a USB port Monitor Power Cord Plug the monitor into the moni
29. amaged and the crimp pins are in the connector and the crimp looks good 4 If none these fixes the problem you have a broken option switch SAFETY SENSOR NOT WORKING SHOOTS BUT NOT TAGGING OTHER VESTS NOT SHOOTING NO SOUND LASER OR SHOTS ON THE LCD 1 2 AA he Check that there is no tape or gum or residue on the sensor Check that Use Heat Sensor is checked on Game Setup Screen Check that the IR Tube is not blocked with debris at the front of the phaser Check that the IR Tube is plugged in all the way the wires are not damaged The IR DIODE may have failed The Friendly Fire checkbox is unchecked in the game setup screen Check that the Trigger is setting on top of the switch lever in phaser handle Check that the Trigger spring is not broken Trigger will not bounce back after being pulled Check that the Switch wire is not broken and the switch is plugged in to board completely and that the crimp is sood and the crimp is completely seating in the connector housing 74 HARDWARE PIN_OUTS Some of our customers prefer to do their own component level troubleshooting In order to do this you need to know some key information including the functions of some of the pins of the IC s on the circuit boards and the functions of the various pins on the connectors These are listed below The 13 IR Sensors Each sensor has 3 pins Ground Pin 1 The pin on the outside of the 2 pins grouped together 5V
30. ame Exit this screen Enter the without saving the Edit Roles settings Screen Save the settings using the This button restores all of the game and selected Game Name and close role files to their original as shipped this window state Caution there are no backups The function of all of the settings is fully described on the next page 36 Game Options The following game setup options affect all of the vests and therefore are configured as part of the game setup screen Other aspects of the game can vary depending on the vest or the role These are covered under the Role Editor section This portion of this screen allows you to adjust the following O Game Time This is the length of the game in minutes You can override the game time on the main screen for 1 game This affects the game time for the next game that starts You can also change the game time once you have started the vests by clicking on the and signs next to Time Remaining Game Type This section of the screen allows you to select the basic scoring method These are described below a Team Play vs Individual Play The only difference between these basic game types is whether or not your score is penalized for hitting other people or bases with the same color Some players manage to get negative scores by hitting their own team s color too often If you don t want negative scores you can either always run Individual Play or u
31. an advertising message 7 minutes after the game is over If you want to show the game time remaining on the BetaBrites check the Show Game Time box Base Setup The color of the base is determined by the color of the Cool Blinky Light board attached to it but the software needs to know what color CBL was plugged in to which ID Use this screen to tell the software which ID has a red CBL which ID has a blue CBL and which ID has a green CBL Make sure that each IDF is only used for one of the colors If you press the Test Sound button that base should make an explosion sound This allows you to verify the wiring and the proper selection of the Base ID s 22 Dual Arena Setup This screen is used to tell the software where the arena devices ate located for a dual arena system If you want these setting saved so you can retrieve them auicklv Quickly retrieve saved settings Changes it on both computers Setup the network connection between the two PC s Save these changes on both computers Move vests from one arena to the other The MicroBlasters MegaBlasters and Bases are wired into either Arena 1 or Arena 2 Once installation is complete indicate which arena these ID s are in and save Also Save as Defaults The Vests can be moved easily from one arena to the other using this screen Select the vests you want to move using a mouse drag or hold the control key down an
32. aunched You can create a new empty file or you can rename the file DebugWindow no to DebugWindow yes After launching the program turn the MicroBlaster controller on and if everything is wired correctly and the port is set correctly you will get a list of the targets in the debug window This Debug Window also shows all data from the scanner the radio and the megablasters so you may want to turn the radio off or unplug all of the vests if you are troubleshooting the MicroBlaster port To turn off the Debug Window feature rename the file DebugWindow yes back to DebugWindow no 21 BetaBrite Setup BetaBrite Setup In order to simplify the wiring of the arena any of the betabrite signs can be plugged into any of the two SIGN jacks on any of the bases The software has to know how you plugged the wires in so it can send the scores to the correct betabrite sign To configure the software to talk to the betabrites correctly 1 Select the Base ID The ID is labeled on the outside of the base 2 Select which of the 2 SIGN ports this betabrite is plugged into Do this for all three betabrites If this is set correctly and you start a team game the correct team score will be displayed on the correct BetaBrite sign You can also set up a message that is displayed on the betabrite signs 7 minutes after a game is finished Some operators locate the betabrite signs in the lobby and want it to switch to
33. be high in order for this sensor to function properly 3 AD9 Sound Addtess 9 4 AD8 Sound Addtess 8 5 Main IR Output Feeds a 10 Amp HEXFET switch to turn the narrow beam main IR LED on or off at 40 Khz A high on this pin turns the LED on a low turns it off 6 TX2 This is the serial output pin to the RF module It operates at 57600 baud 7 RX2 This is the serial input from the RF module 8 VOLUME This is a PWM output that sets the audio volume It is under software control 9 RESET_ This active low reset line is pulled high with a 10K resistor A low on this pin during power up resets the processor 10 RF_SLEEP A high on this pin puts the RF module to sleep to save battery draw 11 GND Battery Ground 12 VSS 5 volts 13 Laser Feeds a 2N3904 transistor switch that turns the laser on or off A low on this pin means laser off A high means laser on 14 LCD Data0 These are outputs from the main micro to the LCD module 15 LCD Dara These are outputs from the main micto to the LCD module 16 LCD Enable This pin is pulsed when the main micro is reading or writing data to the LCD 17 LCD Data2 These are outputs from the main micro to the LCD module 77 18 LCD Data3 These are outputs from the main micro to the LCD module 19 Phaser IR input2 This pin should be high when there is no IR present on the phaser 20 Phaser IR inputl This pin should
34. be high when there is no IR present on the phaser 21 Photon Output Feeds a 2N3904 transistor switch that turns the photon LED on or off This pin should switch between high and low when firing a photon 22 Safety Sensor Power This output is normally low but goes high when the micro is actively taking a light reflection measurement on the safety sensor 23 LCD Data4 These are outputs from the main micro to the LCD module 24 LCD Data5 These are outputs from the main micro to the LCD module 25 AVDD Analog 5 volts Used to scale the battery voltage measurement 26 AVSS Analog Ground 27 Red LED2 A high on this pin turns on red LED 2 28 Red LED1 A high on this pin turns on red LED 1 29 Red LEDO A high on this pin turns on red LED 0 30 Battery Input This pin reads a scaled down version of the battery voltage This voltage is scaled properly in the software 31 VSS Ground 32 VDD 5 volts 33 Blue LED2 A high on this pin turns on Blue LED 2 34 RF_CTS This input pin reads the RF Module CTS line Clear to Send to determine if it can accept new data for transmission 35 DA_FS Digital to Analog Converter Frame Sync Frame Sync Signal This signal togeles with every byte sent to the D A chip 36 DA CS This pin goes low evety time the main micro Chip Select sends data to the D A chip 37 TX1 This pin transmits serial data to the chest at 62500 bps 38 RX1 This pin receives serial data from the chest at 62500 bps 39 NC No Co
35. between vests 2 The most likely cause of a vest ending early by more than 10 seconds is that the vest was started early or was not in Waiting for Game mode when the game was started It is very easy to get confused and let the vests get out of sync with the computer and the scanner GAME ENDS TOO EARLY VEST WON T SCAN IN 1 Make sure that shoulders aren t being blocked by a very dirty plastic cover or by long hair covering sensors Inspect the Chest to shoulder cable for kinks and unplugged connectors Check the voltage and the solder joints on the shoulder sensors as in No start game Check that the IR tube opening at the end of the phaser is not blocked or partially blocked Check that the crimp pin and wire on the Wide beam IR is a good crimp and the wire is not damaged If during a game you can shoot a photon and tag vests with the photon the Wide beam IR is OK The transistor at the Phaser diode may be damaged Replace the transistor UPA ad 1 Check that the Speaker wires are not damaged 2 Check that the speaker is plugged in 3 Check the crimp pin is in the connector and that the crimp looks good 4 Check the speaker for puncture and or damage May need to replace speaker NO SOUND EFFECTS 73 NO PHOTONS OR SHIELDS 1 2 3 Check that you do not have shields and photons on the computer set to 0 Check that the option switch is plugged in Check that the options switch wires are not d
36. canner Additional megablasters can be daisy chained from either the scanner or the 2 RJ12 jack on the megablaster Label this wire Scanner if it goes to the scanner or MEGA ID if it goes to another megablaster 13 4 Connect the external 12VDC power supply to the AC power 110 220 autoswitching 5 Plug the 3 5mm DC connector into the DC jack on the megablaster The Megablaster will energize the relay for about 2 seconds after power is supplied This allows you to test the relay and strobe connections Each megablaster has a unique ID from 6 to 12 You will have to identify which ID s you have installed in the computer when you setup the software The ID is written on the micro in the megablaster The Bases The bases consist of an electronic module a set of speakers a police beacon a strobe light and a relay controlled outlet box You should provide a themed structure for mounting the components THE BASES The RF Master Base MASTER BASE All Zetablast systems need one RF Master Base ID 1 This device contains the radio that allows communication between the computer and all of the vests This RF Master Base also acts as a hub for the communication between the computer and any other bases in the Zetablast system Each of the bases is capable of driving 2 BetaBrite scrolling signs for displaying realtime scores in the arena or the lobby BASE IDS Each base is built at the LaserBlast factory with a
37. ck in an infinite loop Check for If any of the 6 shoulder sensors or should cables are Shoulder sensor failed and the shoulder input pin Pin 27 of the chest i micro is stuck high the chest micro will be stuck in an infinite loop PHASER POWER UP SEQUENCE Description Comments 1 Clear LCD If the LCD has one line of squares on it then this step was not successful Name on the LCD LCD on the speaker Scan the game Look to see whether this power up is from a battery memory failure To determine this the phaser looks to see whether the previous game ended correctly If the trigger This test sends high speed data back and forth switch is activated through the curly cord to the chest micro As long run a non stop as the trigger is activated you can massage the cable cable test yank it gently etc to look for intermittent cable problems Ifa problem is found you will get a CABLE ERR message on the LCD If not VEST If the VEST is RESET then the 1 line says WEST RESET put the RESET version on the 1 line of the LCD Flash the red E RN FA LEDs Flash the blue FI Test the game The phaser writes a test byte to the game memory memory U4 If this fails then the phaser lights a single green LED D4 and stays in an infinite loop with the laser on Turn the laser off Say West Active Tell the vest what This should cause the vest to blink the yellow LED twice ID it is Che
38. ck the phaser If pin 9 of the phaser micro is stuck low the phaser IR sensors for a will be stuck in an infinite loop If a change of color change of color command is received by the phaser it changes the command color of the vest and phaser Say Enabled LCD is written when a start command is received HIDE on LCD from the chest Say Game Start message on the speaker Erase the previous game data from the Game memory U4 18 Put the If the game memory U4 won t erase properly this countdown step will never be executed and the phaser could message on the hang in an infinite loop This problem should be LCD caught at step 11 but step 11 only checks one memory location Le noise Say GO and This should happen after 15 seconds number of hits on the LCD Monitor the During the game these items are monitored If the trigger phaser IR phaser IR line is stuck low the phaser will get stuck sensor safety in an infinite loop This should get caught in step sensor and chest micro Say END OF R OOO O Make End of Game noise on speaker Say Scanning During this time the phaser is sorting through the memory on LCD game memory U4 and condensing all of the player information to make it faster to transmit to the computer 159 N N vI Say vest name and number of hits on the LCD Notify the chest of The yellow LED on the chest should go on at this the end of the poi
39. d lose the protection it is intended to provide Q Scanner Serial Port Plug the Scanner Serial Port adapter into a 9 pin male serial port on the back of the computer This 9 pin female to 6 pin RJ12 telephone wire adapter is shown below You may use any serial port COM1 thru COM6 You will later tell the software where everything is plugged in Use the thumbscrews to attach the adapter securely to the computer Q Audio Output Cable to Arena amplifier This cable is used to feed your audio amplifier and maze speakers with game messages automated announcements and MP3 music Plug the 1 8 stereo jack into the green audio connector Speaker Out on the back of the computer Connect to Audio Mixer Input Supp by Audio company Connect to Speaker Out of Computer Green Jack Connect the 2 RCA connectors to the Audio Mixer Usually not supplied by LaserBlast using an RCA extension if required shown below A Membership Serial Port Optional Plug the membership adapter into a 2 serial port connector on the back of the computer The membership adapter is shown below Use the thumbscrews to secure the adapter to the serial port Plug the membership button cable into the Membership Serial Port Adapter shown below Find a convenient place to stick the reader peel the adhesive liner off the back and press the cable into place lig KEVREET R KLE LIL L HEN IAS DEAE EPPA EII RD The Triple Opto Is
40. d mouse click When you have selected the vests you want to move click on the right arrow or the left arrow Don t forget to click on Save when finished If both computers are turned on the changes will be saved on both computers Within a few seconds after clicking on Save the vests will receive the command to change their radio channel to their proper arena Any vest that is assigned to play in Arena 2 will have a phaser that is blinking all 3 colors If the vest is assigned to play in Arena 1 the phaser will only flash the same color as the vest You are only allowed to re assign vests from one arena to another while there is no game in progress on either This displays whether the system is set up to play in one large Single Arena or whether it is set up to play two separate games in a Split Arena Pak Status ke Reporting 0 Current Game 0 Last Game 0 To switch from Single Arena to Split Arena simply click on this button r L I E If the 2 PC is connected and turned on you will see the words DUAL PC in this button EAS ESE Turnover Time 00 00 00 Game Time Rema Cy 00 00 lt gt Neri Gere Tira AS C CTS The Dual Arena feature uses a TCPIP connection between two separate computers to pass information from one Arena to the other One of the computers needs to be set to Arena 1 Server and one of the computers needs to be set to Arena 2 Client
41. dits your phaser will say Not Enough Credits 40 3 The referee can assign powers to any player using the referee screen during game The owner can lock referees out of this feature if you desire Note Some weapons require you to get items in a certain order You need to find the microblaster assigned to be a Cyrptex first and then find another microblaster for the weapon itself Examples of these weapons include the The Flux Storage Blaster The Penetrator The Plasma Torch and The Nuke In addition to the Nuke Cyrptex you must get a Nuke Firing Pin before you can get The Nuke The weapons can be selected using the option button on the chest The only weapons shown are the ones that your vest has collected Keep tapping the chest button until the weapon you want to use is displayed and then pull the trigger Stun Time This is the number of seconds that the vest will be unable to fire when a stun has occurred A stun happens when someone is tagged in the shoulder or the phaser Recommended 1 second for younger players 3 seconds for older players Deac Time This is the number of seconds that the vest will be unable to fire when you have been deactivated by a megablaster or by being tagged by another player in the chest or the back Recommended 4 seconds for younger players 8 seconds for older players Shot Delay This is the number of seconds between shots Recommended 13 secon
42. ds You can create a really fun game if you set this to 3 seconds and call it a Sniper game Bases Allowed You can control the maximum number of times that each person can hit each base Recommended 2 or 3 Photons The phaser is equipped with a wide angle IR emitter in the front that is capable of tagging anything within 20 feet and within a 45 degree angle Recommended 2 to 5 41 Ammunition Blasters This setting controls how many standard blaster shots can be fired in a game Once this many shots have been taken the player is out of ammo and cannot reload Recommended 10 000 essentially unlimited Shields This setting controls how many shields you ate allowed Recommended 3 shields Stuns Deac This setting controls how many stuns phaser and shoulder hits are needed to cause the vest to deactivate For example if this is set to 3 the stun time is set to 1 second and the deactivation time to 10 seconds then the first 2 times a person is tagged in the shoulder they will be out for 1 second The 3 time they get tagged in the shoulder they will be out for the full 10 seconds If you look carefully at the chest LED s you can tell your relative health by how many LED s are chasing each other If you only have 1 LED chasing itself then the next hit to your phaser or shoulder will cause a full deactivation 42 Lives Allowed If you ate using an elimination game format described below this setting controls
43. e Flash Memory chip 62 NC No Connect 63 AD7 Sound Addtess 7 64 AD6 Sound Addtess 6 65 AD5 Sound Addtess 5 66 AD4 Sound Address 4 67 AD3 Sound Addtess 3 68 AD2 Sound Address 2 69 AD1 Sound Addtess 1 70 VSS 5 Volts 71 VDD Ground 72 ADO Sound Address O 73 AD15 Sound Address 15 74 AD14 Sound Address 14 79 75 AD13 Sound Address 13 76 AD12 Sound Address 12 77 AD11 Sound Address 11 78 AD10 Sound Address 10 79 A16 Sound Address 16 80 A17 Sound Address 17 80 The Phaser Chest Connector JP2 on Phaser RX from Chest 2 Black TX to Chest The Phaser Chest Connector JP1 on Chest 3 White The Chest Back Connector JP4 on Chest ESOS Ground SSCS PT rod 5 NICETO LED dea Pr Green Clear SSCS e Das SSCS 81 The Chest Left Shoulder Connector JP2 on Chest CA EXI GET OOO RBD SSS D EXI Creem O The Chest Right Shoulder Connector JP3 on Chest 3 Shoulder IR Sensor SSS PRA BD OSC Ground SSS Bso Green ZED O o VEST PHASER FIRMWARE POWER ON SELF TESTS POST If you know the proper power up sequence of the vests you can isolate a lot of problems By observing which power up activities were completed you know where the failure is The following sequence represents a properly functioning vest If the vest does not execute this sequence then the step before is the likely cause The power on self test only helps if there is 5 volts
44. e Scanner THE SCANNER The Scanner is an electronic module mounted in the vesting room that performs several functions It acts like a traffic cop and coordinates all of the electrical signals between the megablasters the computer and the START GAME pushbutton With the migration of the scanner to the Zetablast radio system it no longer is needed to communicate between the computer and the vests It still acts as a traffic copy for the start button and the megablasters In fact in the Zetablast system the scanner case is painted black so it does not transmit IR light 11 START BUTTON Terminal MegaBlaster TO IR eins FLOOD DC POWER MegaBlaster COMPUTER RS485 THE SCANNER Select a location to mount the scanner to a wall in the vesting room or tech room The location should be within 5 feet of a power outlet and close to where you want the start button mounted Once a suitable location has been found anchor the scanner to the wall using 3 drywall screws in the outer brackets Don t plug the scanner power supply into the wall outlet at this time Make and route a 6 conductor phone line between the scanner and the computer Make sure that the RJ12 connectors are oriented the same on both sides of the wire Secure the phone line to the wall being very careful to avoid putting staples through the phone line Never staple a wire at the corner where it changes direction Instead staple it 3 before changing direction and 3
45. e and in permanent memory in the phasers To change the name or team color of this vest click on this button To select which game you want to edit select the game color here Once you have typed in your favorite names you can click this button and all of the vests that have batteries in them will have these names and team colors stored in them These will be the names and team colors that will show up when the battery is first installed in the vest To select which game you want to edit select the game color here To help with the time it takes to maintain custom names for every player for every game You can use the Copy button to copy the vest names to any of the 6 scheduled games The Send Names Now button is used if you want the radio to send the names immediately instead of waiting until the Start button is pushed In addition you can make things easier but not as much fun for the customer by unchecking the Allow Game Colors checkbox If this is unchecked then the computer will use the same list of phaser names for every game and the whole idea of color coded games becomes a way to manage token sales and collection only If the game you have selected assigns roles by color then if you change the color of the vest it will also change its role If the game you have selected assigns its roles by vest number then you can use this screen to do a final selection of the
46. e battery is discharged 10 C 60 C 14 F 40 F When stored less than a month 20 C 50 C 4 F 122 F When charged 50 When stored more than a month 20 C 35 C 4 F 95 F When charged 50 NOTICE 1 Read the instructions of your equipment regarding the battery installation and removal from the equipment so as not to mishandle and waste the battery 2 Despite being rechargeable the battery has a limited life span Replace when usage time between charges becomes short 3 Nicad NiMH and Li lon batteries should be recycled Be environmentally conscious do NOT throw these batteries in the trash If you don t know where your local recycling facility is call the Portable Rechargeable Battery Association at 1 800 822 8837 They will provide you with the address of the recycling center nearest to you Battery Charger Safety Safe operation of the battery charger requires following these instructions Do not put anything on top of a battery charger Allow a 2 space at the rear of the charger for airflow to release heat Only connect Advanced Avionics Inc Laser Blast batteries NEVER anything else Always push release button to remove batteries from charger If charger or battery wires are damaged or frayed discontinue use immediately and call Advanced Avionics for service Chapter Basic Caring for the Zetablast System The Zetablast system was designed to require an absolute minim
47. e phaser Gently flex each cable about every 1 inch looking to see if the phaser power gets interrupted Make sure that both sides of the ribbon cable are firmly seated Check to see if any of the crimp pins on the curly cords have become loose You can do this by wiggling each wire near the connector Check that the shoulder lights on both shoulders are blinking If one of the shoulders lights are not blinking the chest to shoulder cable could be broken Check that all sensors on the boards have good solder joints and that no sensor is broken or has a broken leg Ifa solder joint is broken or leg broken you can bridge it with solder or replace the sensor INTERMITTENT LASER 2 3 NO LASER OR 1 Check that the crimp connecting the laser wire to the connector is not broken You can wiggle the wire while firing the laser and see if the laser begins working The crimp pin may need to be recrimped or soldered Check that the wire on the laser is not broken or pinched May need to cut out and resolder wire If the above does not fix the problem the laser is probably blown Replace the IR Laser assembly VERY DIM LASER Laser Diodes have delicate mirrored surfaces that make up their optical cavity If the laser diode receives a static discharge or a power spike the mirror surfaces can be cracked This causes the laser to put out about 10 of the light that it normally would Replace the IR Laser assembly he phaser is monitoring
48. e the Rabbit Random Rabbit If this box is checked the computer randomly selects a player to be the new Rabbit when the Rabbit is tagged If it is unchecked then the player who tags the Rabbit becomes the new Rabbit Wild Rabbit If this box is checked everybody starts out as the Rabbit Once you are tagged you lose the Rabbit If you tag the Rabbit you can regain your Rabbit Rabbit Inactivity Limit This setting limits how long the Rabbit of the Arena can hide in an arena without tagging anybody or being tagged You can still stay the Rabbit of the Arena for the entire game as long as you tag somebody before the Rabbit Inactivity Limit is up Printer Options This section of the Game Setup Screen allows you to control the way the software buttons work on the main screen 38 a AutoScorePrint If this feature is checked the score sheets will be printed automatically when the Finish button is pressed on the main screen If this feature is not checked then you have to manually select Print All Paks after each game on the View Scores screen This is great for a busy Saturday but it nice to be able to turn it off for overnight lockins etc Handicapping Options This section of the Game Setup Screen allows you to control whether the system uses handicapping and if so what type Q Boost Bad Players The computer will give an advantage to the weaker players The good players will not have their score
49. e the game ends Typically you would announce the game time with it e Custom Sound 2 This is the other sound that you can specify to play at a predetermined time before the game ends e Safety Message This sound or message can be set to play every few minutes to remind players that there is no running in the arena or other similar message 61 e TurmOver Time These announcements will play in between games to make automated announcements about when the next game will start It is often used to motivate slow players to hang their vests up on the racks so the next group can get vested up and started Seund Centro PreGere X HD Pound ICAC Gere 1 ANZ e APD ICAO howe ac TOE r VES howe 304m KHER aa TT Geert Over t ANS HYEG Ian TAL yay Game Over 2 ANS KC HER And OPEN WAY If you have an Operator Interface Panel OIP in your vesting room your referee can push a button and have pre recorded announcements or sounds played over the arena This screen is where you select these sounds 62 PHASER NAMES AND COLORS The Zetablast system allows you to assign phaser names and team colors up to 6 games in advance This allows you to let each customer use any name they wish The drawback to this is that it takes employee time to enter in the names and pick the team colors in advance Your other choice is to choose cool names save them to all of the game colors and then also save them on the hard driv
50. e to do to play games with the Zetablast System 30 Chapter The Software Bells and Whistles This section of the manual describes the software operation in detail The Zetablast system allows a lot of flexibility but most of our customers rarely change the settings once they are set the way they want them MAIN SCREEN Most of the functions you need can be accessed from the main screen START BUTTON This button will send the signal to start the game Clicking this button will do the exact same thing as pushing the yellow wall mounted Start Button Pak Status Reporting 0 Current Game 0 Last Game JOIN BUTTON Push this button if you want to add players to a game that is already in Turnover Time 0 00 00 progress Any player added will end the game at the same time as everybody who is already in the game SRA Game Time Remi 00 00 CY el e FINISH BUTTON ABORT BUTTON y After you have verified that all players have Push this button to abort a game in exited the arena and none of the vests have progress their yellow LED lit push this button The computer will tally the final scores 31 Team Scores Turnover Time This section displays the Team Total Scores This displays the amount of time that has elapsed since the end of the previous game It is useful to know when the referees need to speed things along in the vesting
51. e to not pushing on the release knob on the battery cable on the back of the vest and on the chargers e Batteries being dropped on the floor e Batteries being carried by the connector or wires and not by the body of the battery ieee Laser Safety MATA ler products comply with CDRH 1040 10 and CDRH 1040 11 regulations governing laser product safety Do not allow anyone to purposely stare into the laser beam E Foc compliance Contains FCC ID OUR XBEEPRO The Zetablast system complies with Part 15 of the FCC Rules Operation is subject to the following two conditions i this device may not cause harmful interference and ii this device must accept any interference received including interference that may cause undesired operation WARNING RF Exposure To satisfy FCC RF exposure requirements for mobile transmitting devices a separation distance of 20 cm or more should be maintained between the antenna of this device and persons during device operation To ensure compliance operations at closer than this distance is not recommended Battery Safety Please read and follow the following handling instructions Improper use of the batteries may cause heat fire explosion damage or capacity deterioration of the battery DANGER 1 Do not let leaked electrolyte come into contact with the eyes or skin In such a case immediately wash the area of contact with clean water and seek help from a doctor If not treated quickly pro
52. ep a book of these printouts GAME SETUP SCREEN The Game Setup Screen is used to configure the game aspects that have to affect all of the vests The Zetablast Advanced Role Playing edition uses the idea that each vest can take on different powers and capabilities and can have different roles Some of the settings have to be shared by all of the vests and these are adjusted in the screen shown Once the game setup password is entered you have access to the Edit Roles button the Setup MicroBlasters button and the Reset to Defaults button 35 Many of the settings are defined as a Role This is how you select which method is used to assign a role to a vest Game Setup Delete the selected game Save the settings using the selected Game Name CC alt E Game Time min Save Delete Role Assignment Method Assign Roles by Color Y Assign Roles by Vest i BS All Vests Use the Same Role cutive Base Tags Test Role eos peoe TS Printer Finish Options 3 Auto Score Print i Special Games l f Rabbit of the Arena i rancio Rat d Rabe Game Type Y Team Play Individual Play Erienetty Fire IE Change Colors Enable Handicap Type Y Boost Bad Boost Bad and Cut Good Handicap Mode EIR A MP3 Playlis Leem eget Rl uma iio Ip Setup al ES to Defaults WW pp ET m PA T im al Save the settings using a new n
53. hained from either another 15 slave base or go back to the master base Label this wire To ID 1 if connected to the master base ot To ID X if connected to another slave base BetaBnite Scrolling Signs If you purchased BetaBrite scrolling signs you can use them to provide score updates to the players in the arena During a team game the signs will display the team scores During a solo game the signs will display the 1 2 and 3 place players There is a checkbox in the software to allow you to choose whether you want the remaining game time displayed or not BETABRITES The BetaBrite signs can be wired to any of the bases depending on which is the most convenient The software will then allow you to choose which base and which connector on the base is assigned to each team color This is done once during installation and will be covered later Select a location that can be seen as easily as possible from different areas of the arena and mount the sign Make the following connections 1 Make a 6 wire connection to the closest base Plug one end of it into the right side of the BetaBrite sien and the other end into either the SIGN1 RJ12 jack or the SIGN2 RJ12 jack You will configure the software later to tell it which jack you plugged it into Label the wire on both ends with BETABRITE X X 1 2 or 3 2 Identify the 7 5VDC power supply It is labeled 7 5VDC but in 220 volt locations it loo
54. hest micro This should be between 4 8 and 5 2 volts If there is the proper battery voltage on pin3 of JP1 but the 5 volts is not correct it is probably caused by a solder ball getting dislodged under a cap or an IC that has failed A failed IC will usually feel much warmer than the other IC s on the board This is a very rare problem 4 Verify that the battery voltage has reached the phaser The easiest place to verify the battery voltage is across the large blue 680 uf cap on the phaser board 5 Verify the 5 supply on the phaser board Measure the voltage between ground Pin 4 of JP5 on the phaser and pin 1 of the main micro Since this pin is tied to 5 through a diode it should read about 4 3 volts This is just a handy spot to measure the 5 volt supply If the battery voltage is present but there is no 5 supply there is probably a failed IC The 5 volt regulator has a thermal shutdown protection circuit in it but whatever IC has failed is often warmer than the others 83 CHEST POWER UP SEQUENCE Turn Vibrator on Flash Red LED s Flash Green LED s Flash Blue LED s Loose connector on vibrator Chest Micro not fully seated Vibrator Motor damaged Power supply or battery problem See paragraphs above to verify proper power supply on chest and phaser boards Isolate the cause by disconnecting cables from the chest 1 at a time Start with the phaser cable then the shoulders Try replacing the chest to back
55. how many times you can be hit before the game is over for you If elimination is not checked then this setting controls how many lives before you have to find your way back to a Lives Dispenser AntiStalker This feature is used to prevent people from timing their shots so that you keep being hit immediately after your vest become active If you check this box the player has about 1 2 of a second advantage where they can fire but they can t be hit This keeps older kids from picking on younger kids Recommended that you always keep this enabled Limited Consecutive Hits This feature enables a special game format that works like this Q A person is can only tag another person a limited number of times in a row For example if the setting is set to 3 then one person can only tag another person 3 times in a row If another person tags that same person then the first person can tag them all over again Q If this setting is set to 0 then Limited Consecutive Hits is disabled Rapid Fire This feature allows you to fire continuously without having to release and pull the trigger every shot Elimination This feature enables Limited Lives If this box is checked then the game will end when the game time has expired or sooner if the number of limited lives has been reached Some arenas call this game King of the Arena If you set the limited lives to 10 and enable this feature there is sometimes only
56. irean are eE Ne rss 37 E RE 37 A ts ii alo ean es E a EE 38 Printer Opens sis gedeit secs ia aia adas 38 ATIC A TALE OOS heefege ee 39 MP3 LAN AS EE 39 OIP Operator Interface Panel Game Announcement sss sese eee ee eee eee ee eee eee 39 ROLEBEDITOR SCREEN ee A a lis 40 SU Maa lt ctas 41 Deacon EEN 41 Shot RE O ees 41 Bases Alo Wed ia 41 Etude ge ee EE dE cased ag EE Shika wie Ee 41 o PPP O S DP O 42 e EE 42 SUN KEE T 42 Lives Allow d WEE 43 AMES AE a A As 43 Eimited Consecutive Hits sic 358 ssecadoscakekiecsdodaesecased SE Eed EE dE EE 43 ee EE 43 Eu et E 43 Stealth Mode ita 43 A EE 43 KEE ORO 44 Mee EE EE 44 Medie Ki A EEN 44 EEN E T 45 GHG LE AU ee 45 Flux Storage Blast aiii iaa ddr ste cate santa arias 46 Time Warp EE 46 Make Lives Dispenser Color Species 46 Make Ammo Dispenser Color PEO e a aa 47 Make Spawn Point Color Species dois ia 47 Require Spawn Po bici nia dani coits cion 47 SLM S TO Te OO 47 Allow Color Change infections ios 47 Initial Rabbit iii i 47 Credits Per Tai dd lis means 47 ital Crd aan A A AS 47 EE TT dan 47 MEA A EE 48 RN 48 A A O Ta 48 THE REFEREE SGREEN sacada aleatoria 50 SCORE SHEET SETUP SGREEN Si dit 51 BATTERY MONITOR S GRE caracol iaa alii 53 BLANK SCORESHEET STANDARD FORMAT 54 BLANK SCORESHEET LANDSCAPE FORMAT 55 OWNER REPORTS SCREEN 56 GAMES REPORT SCREEN EE 58 SCORE SHEET MESSAGE panahan eiae eiea eee EER ad 58 Et E EE Ken E A 59 SOUND CONTROL SETU
57. ks the same as the other 12VDC power supplies we provide Plug the 3 5mm power plug into the 7 5VDC input jack on the right hand side Make sure the jack is firmly pressed in Plug the DC power supply into the AC outlet 110 220 autoswitching The sign should light up and display characters MicroBlasters MICRO BLASTERS Lhe MicroBlaster system consists of a controller box with the power supply in it targets and optional metal relay boxes With the ZetaBlast system these microblasters are completely configurable and are used to dispense additional weapon types recharge lives medic kits and spawn points and more When a player tags a target the signal is sent to the controller which forwards it to the PC and the PC plays a sound effect over the arena PA The target also energizes the optional relay box to allow anything lt 5 amps to be energized for a few seconds when a target is tagged Locate a good spot for the microblaster controller The location should be out of the fogged area if possible It needs to be within 6 feet of an AC outlet 110 220 autoswitching Groups of targets ate daisy chained and then connected to the controller For this reason you may want to use a more central location to shorten the length of the wires required from the end of the chains to the controller Heavy wet fog can accelerate corrosion so it extends the life of the equipment to locate the controller in a non fogged area The controlle
58. lick on Change Password when first setting up the system Chan it il ge Print Daily Ok Cancel About Password Report You will be asked to reconfirm the password If you forget the password you entered LaserBlast can give you a new one Once a password has been entered you are taken to the screen shown on the next page As an owner you can assign passwords or disable passwords to various other screens that control the LaserBlast system Many years of arena experience have shown that passwords prevent system problems We recommend you restrict immature employees or customers from all of the screens listed The Print Daily Report is a handy button that does not require the password It prints a list of the games and number of players for the day It assumes a 7AM to 7AM 24 hour shift If you are concerned about employee theft then you should make sure that discrepancies between this report and your cash register are reconciled 56 Each of the screens listed below can have a password enabled to restrict access to these screens To restrict access click on the checkbox You can set individual passwords for each screen if you like If no individual password is set then the main Owner s password will be used for all screens that have restricted access This button activates the Games Report Owner Reports up Authorization Games Report Totalizer Report This button activates the Totalizer Report Close Wi
59. longed contact may cause serious injury Do not put the battery into a fire Do not use it or leave it in a place near fire heaters or high temperature sources In such a case the insulator in the battery may be melted the safety vent and structure may be damaged or the electrolyte may catch fire all of which may cause heat generation explosion or fire Do not use charge or leave the battery near fire or in a car under the blazing sun Such a high temperature may cause damage of the protecting device in the battery which may result in an abnormal chemical reaction and then heat generation explosion or fire Do not charge the batteries with any charger other than the Advanced Avionics Inc LaserBlast charger Use of any other charger may cause heat generation explosion or fire Do not throw or drop the battery Strong impact may damage the protecting device which may cause an abnormal chemical reaction and result in heat generation explosion or fire Do not disassemble or alter the battery The battery employs a safety mechanism and a protecting device in order to avoid any danger If these are damaged heat explosion or fire may be caused WARNING 1 Do not use the battery in other than the following conditions otherwise the battery might cause heat generation damage or deterioration of its performance Operating environment When the battery is charged 0 C 40 C 32 F 102 F When th
60. making it to the phaser and chest microprocessors If the LED s on the phaser and chest blink when you put the battery in then power is OK and you may skip the power debugging steps Here are the easiest steps to verify the power is getting where it belongs POWER VERIFICATION 1 Put the black lead of a voltmeter on the green wire Pin 4 of the chest phaser connector JP1 on the chest 82 2 Verify that there is between 7 5 and 10 3 volts on the white pin Pin 3 of JP1 If this voltage is OK then you have verified the battery connections inside the battery the fuse inside the battery the fuse in the vest and the chest to back cable If there is a short from 5 to ground anywhere on any of the circuit boards the fuses in the battery and on the vest will automatically melt and you will get only about 0 1 volts on this pin Disconnect the phaser and shoulder circuit boards by unplugging them 1 at a time from the chest until the battery voltage is seen on Pin 3 The fuse will reset immediately and automatically when a short is removed If the proper voltage shows up on Pin 3 then the fault is isolated to the last circuit board or cable you just unplugged If you see between 2 and 7 volts on Pin 3 then your problem is inside of the battery Either charge the battery or try another one 3 Verify that there is 5 volts on the chest circuit board Leave the black lead of the voltmeter on Pin 4 of JP1 and measure the voltage on pin 1 of the c
61. mputers connected using a CAT5e network cable If you are using a switch or router in between them you normally use standard wired cables You don t need to use a switch or router You can make or buy an ethernet cable wired as a crossover connector and directly connect the two computers The computers need to be set up to use fixed IP addresses This will be covered in the software setup section 17 Chapter Installation of the Zetablast Software Minium PC Requirements The LaserBlast software requires a dedicated computer with at least 1 2 3 4 5 6 7 8 9 2 8 Ghz processor or 2 5 Ghz Dual Cote 4 RS232 serial ports 1024 x 768 main monitor output and monitor 1366 x 768 2 Monitor video output and monitor for audience monitor Make sure that the Monitor you provide supports 1366 x 768 resolution CD ROM for software loading or other network accessible CD drive 2 Hardrive for image backup strongly recommended Windows XP Home or Professional Edition SP2 or later 128 Mbytes of RAM minimum Sound Capability The LaserBlast software is distributed on a CD The steps to install the software on your PC are listed in the file called ReadMeReleaseNotes txt on the CD These instructions are kept up to date as improvements and new features are added so we will not repeat them here in this manual Double click on this file and follow those instructions The wiring of the ZetaBlast system is ve
62. n team to tag the base before it will allow you to tag it again This setting encourages teamwork but can be impossible for young players to understand We recommend leaving it unchecked for normal public play Q Megablasters A megablaster is an optional maze device that acts sort of like a mine A player tags it to arm it 7 seconds later it goes off tagging anybody within 20 feet and 45 degrees The player that armed the megablaster gets bonus points plus the points for anybody the megablaster tags as if the 37 player tagged them himself This setting controls the number times each player is allowed to tag each megablaster in the arena Recommended 2 Special Games This section of the Game Setup Screen allows you to select special games Q Capture the Flag This checkbox changes the way the bases behave If the box is checked then a player must shoot the enemy base the normal 4 times but in addition must make it back to their own base and shoot it in order to get the points for the base When you attack the enemy base and capture the flag an announcement is made over the arena PA your vest will give you an audible and LCD message as well as flash a special LED pattern on the vest This alerts your enemy that their flag has been captured and they will try to prevent you from making it back to your own base and shooting it If you do make it back with the enemy flag still in your vest shoot your own base with one shot and
63. ncheck the Friendly Fire checkbox or change the Friendly Fire setting to 0 penalty Q Friendly Fire This only applies to a team game If this box is UNchecked then two vests of the same color won t be able to tag each other This box is always checked for a solo game so that all vests can tag each other Q Change Colors This game type tells the vests to change their color to the color of the person who tagged you It is a very special game for private parties looking for a very different game Whatever color team has the most players at the end of the game wins Base Options This section of the Game Setup Screen allows you to customize how difficult it is to hit the base Q Hit Delay It takes 4 shots to get credit for hitting the base This setting determines how much time must elapse between each of these 4 shots If you set it somewhere around 3 seconds it makes it difficult to hit the opponents base and easier to defend your own base We recommend that you always set it to at least 1 second although young kids like a shorter delay Q Relay Delay This setting determines how long the base relay will be energized after the base has been hit and thus the amount of time before the base can be hit again Typically 7 seconds is a good setting Q Base Tag Required This checkbox determines whether the base allows the same person to attack it twice in a row If you check this box the base will require someone else from your ow
64. ndow 57 GAMES REPORT SCREEN This screen displays game play information from the previous 3 weeks The data can be printed Every game that is played is recorded in a file called CA Zetablast Zetablast CSV This file is compatible with XL Word or any other ASCH compatible spreadsheet or word processor If you would like to view game data from more than 3 weeks ago you can load this file into any other spreadsheet or word processor program and view it or analyze it as you like i Owner Report Game Records p Number of Players Number of Games Played Tonight This Week This Month This Year Tonight This Week This Month This Year mm mm vm om EE Listing of games since Saturday 4 5 2003 Games on Saturday 4 5 2003 2 34 58p for 0 01 33 Players 1 2 40 38p for 0 20 30 Players 2 Total Games 2 Players 3 Games on Tuesday 4 15 2003 3 53 41p for 0 05 17 Players 2 4 00 34p for0 11 29 Players 2 Total Garnes 2 Players 4 Games on Wednesday 4 16 2003 for 0 03 28 Players 15 for 0 02 10 Players 1 for 0 01 37 Players 2 for 0 01 22 Players 2 for 0 01 39 Players 1 for 0 05 26 Players 1 for 0 02 51 Players 4 for 0 05 12 Players 2 for 0 01 31 Players 1 for 0 35 07 Players 7 for 0 13 28 Players 1 for 0 01 58 Players 1 for 0 13 18 Players 11 for 0 03 21 Players 2 p for 0 03 52 Players 3 for 0 04 01 Players 1 Report Complete 4 26 2003 5 35 57 PM SCORE SHEET MESSAGE The Zetablas
65. nnect 40 CEF This active low signal enables the Sound Flash Memory Chip 41 NC No Connect 42 NC No Connect 78 43 AMP This pin when low turns the amplifier off to SHUTDOWN save power 44 SCK This is the clock line for a SPI connection to the D A chip for playing sounds 45 Blue LED 1 A high on the pin turns on Blue LED 1 46 SDO This is the data line for a SPI connection to the D A chip for playing sounds 47 PGD This is the program Data line used by the emulator and chip programmer during manufacturing 48 VDD 5 volts 49 OSC1 One side of a 16 Mhz resonator 50 OSC2 The other side of a 16 Mhz resonator 51 VSS Ground 52 PGC This is the program clock line used by the emulator and chip programmer during manufacturing 53 Blue LED 0 A high on the pin turns on Blue LED 0 54 Green LED 2 A high on the pin turns on Green LED 2 55 Green LED 1 A high on the pin turns on Green LED 1 56 Green LED 0 A high on the pin turns on Green LED 0 57 Trigger This pin is pulled high when there is no trigger switch attached or when the trigger is not pulled Pulling the trigger switch should make this pin go low 58 IR_IN This is the gated sum of all three IR sensors If any of the IR sensor outputs are low this pin should be low 59 WE Write Enable Low to the Flash Memory chip 60 NC No Connect 61 OE Output Enable Low to th
66. nsive high quality alternatives for the phones on 5 8Ghz or ones that use the Dect 6 0 standard Beforing buying a portable phone please make sure that they do not operate on the 2 4 Ghz band Cell phones and pagers are not known to interfere with the ZetaBlast system 20 MicroBlaster COM Port MicroBlaster Port Setup To set the MicroBlaster Port correctly 1 Find the 6 wire black cable labeled MICROB that is plugged into the Opto Isolator 2 Find the 9 pin connector directly opposite this cable 3 Follow this cable carefully to the PC and read the label on the PC where this cable is plugged in 4 Use the mouse and select the Port COM1 thru COMS on the screen If some other device is wrongly already assigned to this port the software will not allow you to select it In this case select Closed and check the other device settings first and then come back to the MicroBlaster Port setting In order to verify that the MicroBlaster port is set correctly as well as all of your other wiring you can turn a special debug window on in the PC and you will be able to see the ID s of all the targets after they finish their self test To turn the debug window on and off 1 Exit the program 2 Launch Windows Explorer and go to the CiZetaBlast folder If there is a file called DebugWindow yes in this folder the program will display a debug window on the main screen when it is l
67. nt game Wait for the The phaser uses the wide angle photon IR LED and scanner the 3 IR sensors on the phaser to communicate with commands on the either the holsters or the scanner The easiest way to phaser IR sensor test the photon LED is to actually fire a photon during a game and make sure you can hit other vests Go back to Step o VO 87
68. nt channels 1 Click on the Energy Scan button You will be asked how many minutes to run the test Three to five minutes seems to find most interferences and give good average levels of noise readings 2 Review the data that shows up in the RF Signal window A channel with no noise will read 96db If there is an interfering device close to the RF Master Base you will get a reading of about 55db Any channel that gives a reading between 84db and 96db will give solid service Noise levels around 75db will still work most of the time but you may see some occasional vests that don t work properly If none of the channels are quieter than 84db it is better to find the source of the interference and eliminate it 3 Once you have chosen the radio channel select it using the RF Channel dropdown list and click on the Save RF Setting button The next time the vests are plugged in they will find the RF Base on its new channel Normal Wi Fi operates on the same 2 4Ghz band that the ZetaBlast system does but it normally occupies channels 10 Hex thru 12 Hex If you have Wi Fi in your facility you will see the noise levels on these channels read in the 60 s and 70 s The other common soutce of radio interference are spread spectrum 2 4Ghz phone systems These phones spread their signal onto all of the channels available and will cause intermittent problems with your system Luckily there are inexpe
69. olator ISOLATOR The Triple Opto Isolator is a device that accepts RS232 using a standard 9 pin connector and converts the signals to an optically isolated current loop Both the MicroBlaster controller and the RF Master base have the other side of the optically isolated current loop in them This OPTO 10 device makes the system more immune to noise when RS232 needs to be tun over a long distance or in an electronically noisy environment The Triple Opto Isolator has three 9 pin RS232 connections and three RJ12 connectors to go to the arena devices The power for this device is received from a standard USB port from the computer The USB port does not use the data pins only the 5 volt power pins so 1t doesn t matter which USB it comes from 1 Connect a serial port from the PC to any of the RS232 inputs on the Triple Opto Isolator We will setup the software later to tell it which RS232 COM port on the PC was used for the RF Master Base 2 If you are using Microblasters connect another serial port from the PC to any of the RS232 inputs on the Triple Opto Isolator We will setup the software later to tell it which RS232 COM port on the PC was used for the MicroBlastets 3 Connect a USB cable from any USB plug on the computer to provide power to the Triple Opto Isolator 4 Tighten 9 pin connectors gently The standoffs can be broken easily With the PC on there should be a bright green LED lit on the Triple Optolsolator Th
70. on the controller and the system will do some self tests These tests are a little confusing so we will explain Each target has its own self test when it is powered on It will flash the LED s and display it s IDA in binary for about 1 second If it does this that does NOT mean that the data wires are good It only means that at least one of the two 12V and two Ground wires are good The controller does its own self test when it is powered on The LED s will flash and then go out while the controller waits for the targets to finish their self test and go out Once the targets go out the controller tries to communicate with each target and build of table of which targets are installed While it is doing this it tells all of the targets to go on for 2 seconds and then back off If you see a target finish its self test go off then go on for 2 seconds and then go back off that means that the controller the target and the wires connecting them are good There is another way to verify all of the targets are wired correctly and working You can turn a special debug window on in the PC and you will be able to see the ID s of all the targets after they finish their self test This will be described in the section about software setup Dual Arena Network DUAL ARENA Nerwork The Dual Arena Option uses a TCPIP ethernet connection to share the information coming from both arenas with both computers You will need to have both co
71. onnect the known good ribbon cable on the outside of the vest making sure to pay attention to the red stripe pin 1 orientation If the problem goes away you can tape the new ribbon cable to the old one and pull it through the vest fabric This section of the manual contains a list of symptoms and their suggested repairs 1 Check that the LCD cable is plugged in correctly and completely BORER SCREEN 2 Check that the cable has no damage or pinched areas on the cable OR DIM LCD 3 Check that the Coiled Cord is plugged in on the chest and the phaser 4 Check that the LCD is not cracked 5 Check that the Speaker and LCD are in their plastic cradles and not moving around causing shorting to each other 6 Check that the solder joints on the LCD connector board are good excessive vibrations can crack them 7 If none of these work replace the LCD assembly 1 Unplug and plug the battery to the vest If the battery connector is bounced LCD HAS SQUARES ON just right the LCD powers up with all squares SCREEN 2 Check that the LCD cable is not damaged 3 Check that the solder joints on LCD connector board are good 4 The main IC on the phaser may have been damaged Unsolder and replace the main phaser processor A LaserBlast technician needs to do this repair because the chip needs to be reprogrammed e LCD will say VEST RESET every time when it loses battery power while a game is being played This can occur because the batte
72. ot fire and will honk at them It will also say USE TWO HANDS on the back of the LCD This feature reduces the likelihood of injury by discouraging people from swinging their phaser Recommended Always leave this on Allow Color Change Infection If this feature is enabled the player must hold the phaser with 2 hands or it will not fire and will honk at them It will also say USE TWO HANDS on the back of the LCD This feature reduces the likelihood of injury by discouraging people from swinging their phaser Recommended Always leave this on Initial Rabbit If this feature is enabled the player must hold the phaser with 2 hands or it will not fire and will honk at them It will also say USE TWO HANDS on the back of the LCD This feature reduces the likelihood of injury by discouraging people from swinging their phaser Recommended Always leave this on Credits Per Tag This setting is a quick way to make a role more powerful A normal setting would be 1 credit per person that you tag If you change it to 2 or 3 credits per tag players can earn more powers much faster Initial Credits You can start every player with an initial number of credits so that they don t have to tag people to earn the credits Sounds like welfare to me In addition to the weapons that can be assigned at the beginning of the game there are few more that can be dispensed with microblasters or the referee screen Red Pill Blue Pill
73. ows operating system also has a printer settings screen that is used for printer settings such as ink level draft quality bin selection color ereyscaling and color calibration The Windows printer settings vary from printer to printer Refer to your printer manual or call LaserBlast for assistance optimizing your Windows printer specific settings The Horizontal and Vertical Start settings ate used to align the text with preprinted score sheets The Separation slide bar adjusts how much space is between the top and bottom score sheet when printing 2 score sheets per 87 2 x 11 Check this box if you are using a black and white printer so that the printer doesn t try to Greyscale the colors Score Sheet Setup HORIZONTAL START B d Y Printer Name v aver S Top l e l Fax T p l EPSON Stylus Photo R220 Series 1 z 7 Auto LBlast Printer 2 on LBLAST4 c lA S T WLBLAST2 HP812 Aj R t MV WLBLASTIALBLAST3 Prints a blank L y i form and saves any changes you made to the settings D Save amp Exit e Cancel Full Sheets 7 Half Sheets py Save Values amp Print Test Select whether you prefer perforated 8 x 11 full sheets with 2 score sheets per page or half sheets Most people prefer full sheets 51 Check this box if you want helpful game hints printed on the score sheets Checking this box on some printers causes problems because
74. r about 1 second after power is supplied This allows you to test the relay and strobe connections The base speakers should also say It s alive on power up so you can test the audio and speaker connections The relay is only capable of switching 5 amps maximum so make sure you never plug anything into the relay box that draws more than 5 amps If they do not activate then make sure that the switches for each are turned on the speaker volume is adjusted or the strobe speed is not turned all the way down Adjust the speaker volume and the strobe speed Do not adjust the strobe speed too fast because it will interfere with the IR tagging if set too fast If it is set too slow the strobe won t come on during the 1 second power up test Slave Bases SLAVE BASES You can install up to 2 additional slave bases These slave bases have everything that the Master Base does except there is no radio in them and they cannot connect to a PC There are 3 RS485 connectors available on the slave bases to allow convenient daisy chain connections between all of the base devices The 3 connectors ate all internally connected and it makes no difference which one s you use Follow exactly the same steps as the master base except step 9 Substitute this step instead 9 Make a 6 wire connection from any of the three RJ12 jacks labeled RS485 to any of the RJ12 jacks labeled RS485 on the master base Additional slave bases can be daisy c
75. r cable s LEDS ON CHEST SHOULDER 7 Check the socketed chest chip swap with another vest AND BACK NEVER BLINK 3 The crystal on the chest could have failed Unsolder and replace the crystal Try another battery you know is charged you may have a low battery Check the chest to shoulder cable for damaged wires Check the shoulder board for an open or a short on the board The low battery IC or the Low battery LED may be broken unsolder and replace the low SHOULDER LOW BATTERY EIA INDICATOR STUCK ON battery IC 1 Inspect the chest to shoulder cable for damage and make sure they are plugged in completely GAME WON T START ON THIS and correctly 2 Check the shoulder boards for shorts or open solder joints 3 Check that the Coiled cord wires are not broken and are plugged in completely 4 Check the solder joints on the Shoulder boards on the sensors and or voltage across the sensor it should be 4 85 5 volts 5 The U4 chip may be blown Unsolder and replace or replace the entire shoulder circuit board VEST ONLY 1 Make sure that the shoulders are not covered by long hair this will slow down communication by blocking the sensors on the shoulders 2 Check the chest shoulder cable for any damage Make sure the ribbon cables are secured 3 Check the voltage on the shoulder sensors 4 85 5V May need to replaced sensor GAME STARTS SLOW 1 Up to 10 seconds early is a normal variation in crystal tolerances
76. r contains six RJ12 RS485 output jacks When planning your target locations and daisy chain wiring diagram you should plan on a maximum of 8 targets on a chain preferably fewer If you have a short 16 daisy chain lt 75 feet 8 targets is fine If the chain is gt 100 feet you should keep it to 7 and if the chain is gt 200 feet you should keep it to 6 Each microblaster is programmed with a unique ID written on the side The system uses this to assign capabilities to each microblaster If a target ever needs to be replaced you must make sure to replace with one that has the same ID as the one that was removed If you plan on assigning new capabilities to the microblasters often for different game setups we recommend that you put a 3 high ID glow in the dark label next to every target You can then draw a map and leave it in your lobby so it makes it easier to explain to people where to go to get each function for special games 1 Create all of the daisy chain connections betwen the targets Label the wire used to go from the first target on the chain RUN 1 on both sides The next chain should be labeled RUN 2 etc 2 Make a 6 wire cable from the RJ12 connector labeled Opto PC to the Opto Isolator Label the wire TO PC on the controller side and MICROB on the Opto Isolator side Plug the MICROB side into the RJ12 jack on the OPTO Isolator After all the wires are connected you can power
77. ribbon cable Use a spare cable to try it first on the outside of the vest before pulling the new cable through the vest Isolate the cause by disconnecting cables from the chest 1 at a time Start with the phaser cable then the shoulders Try replacing the chest to back ribbon cable Use a spare cable to try it first on the outside of the vest before pulling the new cable through the vest Isolate the cause by disconnecting cables from the chest 1 at a time Start with the phaser cable then the shoulders 2 Try replacing the chest to back ribbon cable Use a spare cable to try it first on the outside of the vest before pulling the new cable through the vest Turn off all vest LED s Turn off Vibrator Receive Vest ID Wait for Shoulder IR to stay high The chest turns off all vest LED s and the vibrator and does nothing else while waiting for the phaser to tell it which phaser ID it is connected to If there is a problem with the phaser or the curly cable the vest never receives the ID and hangs in an infinite loop You can tell if the vest ID is received because the vest will flash the yellow jumbo LED twice as an indicator Once a vest ID is received from the phaser the chest waits to make sure that the shoulder signal is low pin 27 of the chest micro If this pin never goes 84 hn A low the chest micro will hang in an infinite loop Check option The chest micro looks to see if the option button on
78. rint score sheets Game Modes The LaserBlast System is setup to run games all day long with very little operator interaction The system consisting of the computer RF Master Base the scanner and the vests move between the following modes GAME MODES 1 Idle Mode 2 Game Playing Mode 3 End of Game Mode When the system is first turned on the computer the scanner and the vests are all in IDLE Mode In this mode the game clock is 00 00 the vest LCD s all display the player name battery voltage and the phaser number and the scanner has 2 LED s chasing themselves In order to start a game you can either click on the START button on the screen or push the start button in the vesting room Either of these actions causes the computer to send the game setup information to the scanner and RF Master Base and enter Game Playing Mode The computer starts the game timer Part of the game information that is broadcast to the vests includes the length of the game so the vests know when the game is over This game setup information is sent to RF Master Base You can verify that the vests received the start game command because their large yellow LED on the chest will blink and their LCD s will countdown the time before activation When approximately 3 minutes has elapsed on the game counter any vest that does not have its trigger pulled will automatically switch from Game Playing Mode to IDLE Mode This allows the nex
79. role prior to starting the game 63 Phaser 1 RG ee mem After selecting the game and vest you want to edit simply type in the new vest name and select which team you want them to play on You may also check a Special Action for this vest v Birthday Person Gets 10 Extended Length Photons and 10 Extended Time Shields v Super Hero Gets 25 First Trigger Photons 3 Extra Photons and 3 Extra Shields v Extra Shields Gives 3 Extra Shields v Extra Photons Gives 3 Extra Photons 64 RADIO STATUS SCREEN The Radio Status screen is helpful if you want to verify the functionality of the radios in each vest The yellow LED on the phaser is the radio Awake LED It is lit when the phaser is awake and listening for radio messages and is not lit when the radio is asleep and saving battery power The master base sends out a GO TO SLEEP command every Ys of a second The phasers wake up on their own right before the next GO TO SLEEP message is received This way you can tell if the radios are working properly if the yellow LED blinks about every Ys of a second If none of the phaser yellow LED s are blinking make sure the power switch is turned on to the Master Base If necessary turn the power off and then back on to the Master Base Radio Status Radio Status 65 Audience Monitor Verbs Sg T The live action portion of the audience monitor displays the arena action as it happens
80. ry configurable so you have tell the software where things are plugged in The following setup screens describe this process 18 Radio COM Port and Scanner COM Port RF Radio Setup Test Results RF Settings Radio Port Total Messages Sent RF Channel Hex 17 E E COMI C COM2 f coms Random Slot Hex 0 z T COM4 C COMS CA Threshold Hex 28 e COMB T COM T COMS Save RF e Setting Closed Phaser 1 Phaser 2 Phaser 3 Phaser 4 Phaser 5 Phaser 6 Phaser 7 Phaser 8 Phaser 9 Phaser 10 Phaser 11 Phaser 12 Phaser 13 Phaser 14 Phaser 15 Phaser 16 Phaser 17 Phaser 18 Phaser 19 Phaser 20 Phaser 21 Phaser 22 Phaser 23 Phaser 24 Phaser 25 Phaser 26 Pee 17 Abort Test Select All This screen is used to tell the software which COM port was used for the Radio and the Scanner You can reach this screen by selecting System Setup and then Radio Setup Scanner Port C COM T COM2 e COMS C COM T COMS C COMB T com T COMB Radio Version V2 0 3 f Closed N N N N N N N N N N N N N N N N N N N N N N N N N N 2 oO oO Oo oO OO oO oO OO oO oO OO oO OO oO oO oO oO oO oO ob A z The COM ports are labeled on the mack of the computer To make sure that the Radio Port is set correctly 1 Find the 6 wire black cable labeled RADIO that is plugged into the Opto Isolator 2 Find the 9 pin connector directly opposite this cable 3 Follow this cable carefully to
81. ry is fully discharged or it can also happen LCD SAYS VEST RESET 70 if a wire is broken somewhere along the path between the battery and the phaser It can also happen if there 15 some metal to metal short somewhere in the vest such as a speaker bouncing around not in its cradle or an LCD bouncing around not in its cradle In order to get the vest ready to play a new game without keeping the previous game scores you need to start the vest using the referee unit and then terminate the game If you have determined that the VEST RESET message is not the result of simply a discharged battery during a game follow these steps to isolate the cause 1 Check that the Coiled Cord is completely plugged in on both sides of the cable The white part of the connector should be fully plugged in Itis not too uncommon for the connector to get pulled loose a little bit You can tighten the strain relief nut as tight as you can with your bare hands Do not torque strain relief nut with a wrench because it will dent the curly cord and cause premature failure We glue the connectors to the chest circuit board to make it more difficult to tug the connector loose Wiggle all the cables that carry the battery power to the phaser This includes the battery cable itself the power cable leading to the back circuit board the 10 pin ribbon cable going from the back circuit board to the chest circuit board and lastly the curly cord going to th
82. s affected If Automatic mode is selected here s how it works Once per second the computer calculates the scores based on the total tags during the game The computer starts with a handicap of 1 000 for everybody As the game goes along the computer looks at the difference between your score and the score of the leader If you re score is less than 25 of the leader s score your handicap gets a small boost and your scores goes up a little bit If one second goes by and your score is still less than 25 of the leaders score your handicap goes up a little bit more Handicap is limited to 1 500 or a 50 handicap bonus o If Member Mode is selected handicaps are selected at the beginning of the game based on the cumulative rank score of the members who are playing in this game The handicaps of the members are based so that the poor players should score exactly the same as the best players on any given day The handicaps of any non members are given the average handicap of all of the members Q Boost Bad and Cut Good This operates the same as above unless your score is gt 90 of the leaders score If you fall into this category your handicap is reduced below 1 000 slowly The net effect of automatic handicapping is to reduce the spread in points between good and bad players The score sheets show you your unhandicapped score as well as your handicapped score just so the really good players can still have bragging rights if they want
83. s that there are 3 seconds left but my game is ending Why is this A Due to the minor variations in phaser clocks over time game time may be a few seconds off Q My printer isn t printing Why A Check to make sure the printer is turned on and then check that the cables are plugged in Finally check the user s manual included with your printer for assistance with printer operation and maintenance 69 HARDWARE TROUBLESHOOTING There are several diagnostic features built into the Zetablast system to assist with inevitable repairs Most of the problems that come up with LaserBlast vests and phasers are actually caused by one of the following 1 A connector has been jarred loose 2 A cable has a worn out wire 3 A wire has been pinched in the phaser or chest 4 The LCD glass is cracked or broken These 4 problems account for the majority of the required repairs Many problems can be corrected by doing a very careful visual inspection of all of the connectors to make sure they are fully seated Also carefully examine the wires to see if they have been pinched between the phaser plastic halves To test the 3 ribbon cables in the vest you should keep a spare ribbon cable that you know is good so that you can replace a suspicious cable To temporarily verify whether a vest ribbon cable is good or bad remove the chest cover and either the back or shoulder cover Disconnect the suspicious ribbon cable but leave it in the vest C
84. some printers can t print close enough to the bottom of the page If you have blank sheets printing after each score sheet uncheck this box Another solution would be to adjust the vertical position of the score sheet up so that the printer does not try to print lower than it can Score Sheet Setup Printers The system can print out two different formats of score sheets This format can be used to print on half sheets Some customers prefer one style over the other Both of the electronic blank files are on the hard drive in the Zetablast folder T WCREATIVE1 EPSON TM T8sl Receipt Iw Whblast1 LBLASTS P a d ME L ESD S LH M Use Landscape Format M B amp W Scores Save Values Print Test C Half Sheets The owner can set a password to prevent operators from changing this screen If a password is set you must enter it here before you can change any settings on this screen 52 BATTERY MONITOR SCREEN Battery Voltage Monitor CHANGE BATTERY NO DATA sch 4 2 3 4 5 6 7 8 9 0 1 vc ech we zb ebe 30 2 P WN sch ba q D U MM MM MM NN ND O D D NO Om BRWN OU CG GO GO 4 Gd zl OO OO P W N a H a e N e A CH The voltage of each battery in the system is reported to the radio and the PC once per minute There are 4 ways to tell when it is time to charge the battery The voltage on this screen is shown in red The vest of
85. t group to put the unused vests on while the previous game is still going on This saves turnaround time and lets you make more money with your Zetablast system 28 When the computer game clock counts down to 00 00 the computer and the vests enter End of Game Mode You can verify the computer is in Scanning Mode because the game clock will be 00 00 and the FINISH button will be enabled After the game is over the computer needs about 15 seconds to get all of the shot accuracy data from the vests using the radio For this reason the FINISH button will automatically press itself after 25 seconds You may manually press it sooner but if you don t wait at least a few seconds the radio may be still receiving the shot data The Zetablast system transmits the player data to the computer as it happens so there is no need to scan in at the end of the game This is all you have to know to tun basic games The Referee Phaser The Zetablast System is provided with referee terminator devices These devices serve 2 functions when the system is in IDLE Mode and 2 different functions when the system is in Playing Game Mode The functions are selected by either placing your hand under the reflective sensor in the front of the phaser or not TERMINATORS 29 Functions of The Referee AR No Hand on Sensor IDLE Mode Playing Game Mode 7 EASY STEPS Aim directly at shoulders and hold for 3 seconds to
86. t system allows you to add a message to every score sheet You can use this for a Happy Birthday message or to announce specials contests or any other message Make sure you select a color first or the message may not be visible white Score Sheet Message Enter Promotional Message P is a test promotional message Pick Color Pick Color Save Cancel 58 MUSIC MP3 SETUP SCREEN The Zetablast system utilizes the Winamp MP3 player software The Zetablast system allows you to create and edit playlists of your MP3 software It also allows you to adjust the volume and balance of the MP3 audio stream Winamp has a funny quirk regarding it s Shuffle property It always plays the first song in the playlist first regardless of whether shuffle is selected We use a workaround We created a very short MP3 file called SHORT MP3 If you put this as the first song in every playlist you will not even hear it play and the remaining songs in the list will be shuffled Delete an existing playlist Select an existing playlist Run the selected playlist Create a new playlist Use these checkboxes to select songs that you want T Sed Al PSs O to move up and down in the Erste erg G MV Ling LA playlist awe Macey A Drug prad Var Arten DJ Bent e E Select this option if you want the MP3 s to play between games as well as during the games The MP3 s will always stop playing
87. the red wire and on the circuit board by the word PIN 1 14 It is very common for installers to connect these ribbon wires wrong either backwards or one row off or one pin off Get a flashlight and double check that these ribbon cables are connected properly Route the 2 ribbon cables out of the side of the radio module in the notch provided and close the covet Do not pinch the ribbon cables Make sure that they are in the notches before tightening the screws of the cover 4 Mount the radio module to the base surface using the 2 brackets on the sides 5 Plug the power connector from the metal relay box into a 110VAC source or the transformer for 220V AC systems 6 Mount the police beacon and strobe and plug them into the metal relay box Make sure the strobe speed control is adjusted as desired on the back of the strobe 7 Mount the speakers and plug them into a 110VAC sourc or the transformer for 220V AC systems 8 Plug the 1 8 audio plug into the audio jack on the radio module 9 Make a 6 wire connection from the RJ12 jack labeled Opto PC to any of the RJ12 jacks on the opto isolator located at the PC Label this wire PC on this end and RADIO on the PC end 10 Plug the external 12VDC Power supply 110 220 autoswitching into an outlet 11 When all other system connections have been made plug the 3 5mm DC connector into the DC power jack on the radio module The base will energize the relay fo
88. to set the initial number of Medic Kits The The MEDIC KIT is used to restore your vest to full health and your original trigger delay It reverses the MEDIC damage of any weapon If you tag somebody else with a MEDIC KIT it heals them as well as yourself KIT 7 The price of the MEDIC KIT is 5 CREDITS 44 Plasma Torches This allows you to set the initial number of Plasma Torches Penetrators This allows you to set the initial number of Penetrators 45 Flux Storage Blasters This allows you to set the initial number of Flux Storage Blasters Time Warp Blasters This allows you to set the initial number of Time Warp Blasters Make Lives Dispenser Color Specific Tf this feature is enabled any microblaster that has been configured to be a Lives Dispenser will only work with a vest that has the same color 46 Make Ammo Dispenser Color Specific If this feature is enabled any microblaster that has been configured to be an Ammo Dispenser will only work with a vest that has the same color Make Spawn Point Color Specific If this feature is enabled any microblaster that has been configured to be a Spawn Point will only work with a vest that has the same color Require Spawn Point If this feature is enabled all players must return to their Spawn Point in order to activate their vests Silent Hunter Mode If this feature is enabled the player must hold the phaser with 2 hands or it will n
89. tor power supply and plug the monitor power supply into the battery backed up outlet on the UPS If your monitor does not have a separate power supply then plug the main power cord directly into the UPS Main Monitor Video Cable Plug the 15 pin male video cable into the 15 pin female video connector on the back of the computer The main monitor connector is labeled MON1 Audience Monitor Video Cable Plug a 15 pin male video cable into the 15 pin female video connector on the back of the computer labeled MON2 Computer Power Cord Plug the computer into a battery backed up outlet on the UPS UPS The UPS provides power monitoring battery backup and surge protection for the control computer and accessories plugged into it Most of the UPS s used by LaserBlast have 3 outlets that are battery backed up and 3 outlets that are only surge protected Plug the UPS into an AC outlet The UPS also has an on off switch Once everything is plugged in turn the UPS on and leave it on Use the switches on the individual computer printer and monitor to turn them on and off Do not turn off the computer printer or monitor using the UPS switch If you are going to turn off the outlet powering the UPS at night then you must turn the devices off in the following order O Printer o Computer O Monitor o UPS If you don t turn the UPS off before turning off the outlet then you will discharge the UPS battery every night wear out the battery an
90. um of care and maintenance The following is recommended Clean the outside of the plastics once every 6 months with Windex for the best IR info exchange A light spray and wipe down keeps the range up on the vests Do not use any organic solvents stronger than isopropyl alcohol or you will weaken or destroy the polycarbonate cases Check the chest back and shoulder plastics for loose screws every 2 weeks The equipment is used in a very tough environment and the screws become loose even with lock washers installed and custom locking screws Tightening or replacing a missing screw prevents equipment failure Clean off the dust and dirt once every 3 months where you keep the battery chargers Blow off any dust on the cooling fan of the battery charger Shut down the computer properly using the proper windows shutdown sequence Turning off the power without shutting down the windows operating system may corrupt the hard drive When not in use clip the phaser to the vest drop strap clip Do not modify the configuration of the LaserBlast computer Things such as using the LaserBlast screen as wallpaper or disabling the hard drives in the CMOS setup screens cause downtime and lost revenue Even some screensavers have ended up being the cause of system malfunctions We recommend keeping the system computer off of the Internet as viruses can damage your system Chapter Installation of the Zetablast Hardware The Zetablast system was
91. very short low pulses to this pin looking for a member button before the game begins 17 TX to Phaser This pin should be high unless there is some activity between the chest and phaser 18 RX from Phaser This pin should be high unless there is some activity between the chest and phaser 19 Ground 20 VCC Should be 5 volts 21 Blue LED Clear This signal is used to turn off all of the blue LED S on the chest back and shoulders 22 Red LED Clear This signal is used to turn off all of the red LED S on the chest back and shoulders 23 LED Clock There should be pulses on this signal every time the LED s change position 24 Green LED Clear This signal is used to turn off all of the green LED s on the chest back and shoulders 25 LED Data This signal should be alternating between high and low as the LED s blink 76 26 Back Sensor Input Normally high when no IR present 27 Shoulder Sensors Input Normally low when no IR present 28 Chest Sensors Input Normally high when no IR present The Phaser MicroProcessor Pinout is listed below Pin Name Function Comments 1 A18 Sound Address 18 2 Safety_In Reads the amount of light coming back from the safety sensor A strong reflection hand present should put low voltage on this pin No hand present should put a 5 signal on this pin The Safety Sensor Power pin 24 must
92. you will be given credit for hitting the enemy base In addition an audio announcment will be made Allow Flag Passing This checkbox allows a player who has captured the enemy flag to shoot someone from their own team and pass them the flag A good strategy would be to put someone in a balcony position and someone near your own base Capture the enemy flag shoot the person in the balcony and have them shoot the person near your own base The person near your own base would have the flag and could take one shot to their base and get the credit It was necessary to create this option because it was too difficult to make it back to your own base while still carrying the flag Rabbit of the Arena This is a special game format that works like this v The computer randomly selects someone to be the Rabbit of the Arena and lights up their vest with all 3 colors of flashing LED s This person collects 25 points per second for as long as they can stay the Rabbit of the Arena without being tagged When they are tagged the computer randomly selects another player to be Rabbit of the Arena The random selection makes it fun for younger kids playing with older kids or adults because their chance of being the Rabbit of the Arena is just as good as anybody elses The interactive Scoreboard puts an next to the player who is currently the Rabbit of the Arena The score sheet prints out how many points you got for the time you wer

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