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1. 11 Reveal Support Folder in Finder 11 Menu ETIBETS ese 12 Repeat Last Effect 12 Clockwise Rotation 12 Counterclockwise Rotation 12 Vertical Symmetry eeeeeeeeeeeeeeeeee 12 Horizontal Symmetry s 12 SEDENT 12 TI A RT 12 Lebi BD s 12 la ial A E 12 JPET COLL RIO T 13 i2 e 13 LT 1 sca cscs cc SG 13 Edge IEHIEBHOD ooo nn nen eei erem nri erede rere 13 RR AR RR SEO 13 Lond Leila 17 Focus EnhancCe eeesessossessssoscecsssoscoccesssoscsceesssosse 13 DAD init 17 Emboss Relief Map 13 SELLR M DIRE TT TT 17 a ALIA T e e A 13 Reveal Library in Finder 18 Wn i Leiden E 13 Menu Windows retta 19 Auto COO TERN Tee cess erre meet ta totes 14 Menu H d e Oa 19 Liai o e a O o insite p Re 19 te 2 Menus MIDI cina 19 Sling M T 15 ERIE E Y ERRES so ecccececeescecee 19 Menu TerraihS iiione 16 How to Install Textures cernentes 19 EON UP auc ioo ten reri ire ERRE one tee EA 16 Keyboard Shortcuts eene 19 UFE ria 16 Menu Items Shortcuts 19 lo m err 16 What s New dl 19 npo 16 Changes HistOry cccsescccssesscsssssscc
2. ized so that you can see your map entirely Of course if your map is bigger than the main screen the Map window 1s clipped to its dimen sions If the checkbox is not selected the Map window is opened with a default size Open Linked Maps inside the Same Window If the checkbox 1s selected linked maps are opened inside the same window 1 e the Main Window is closed and reopened If the checkbox is not checked a new window 1s created instead e Rect Grid Color Red Show Drawing Tools Area by Default Disabled e Pallets to open The Tools Pallet as well as the Terrains Pallet are opened when the first map 1s created or opened e Small Size by Default Disabled Printing Settings This category deals with preferences that affect the print e Map Grid Color When you click on the colored ing behavior square a Color Pallet dialog appears _ You can then select a new color for the Grid polygons Note pressing the a p ada n Escape key allows you dismissing the di i pallet without making any selection General Saving amp Loading Terrain Libraries Windows Printing Appearance Please note that this new color is only taken into account when creating a new map Preferences Map Size Map Position Keep original area O OO 0 e Rect Grid Color When you click on the colored square a color pallet ap pears You can then select a new color for the RectGrid lines Note pressing the E
3. model provided by RPGMapMaker see the UserManu al pdf and ScriptingManual pdf documents for more in formation about models When you select this menu item a dialog appears It con tains the list of the available RPGMapMaker models You can then perform the following actions e Click on a model name to display a preview of the Grid layer e Click on the Cancel button to abort the operation e Click on the Ok button to load the desired model Note Only registered users can use this functionality New from User Model This menu item allows you creating a RPGMapMaker map based on a user model i e a model created by the 5 23 Models List Area Description Basic City Town Description S Landscape with legend hex Landscape with legend square ES Simple with legend hex EQ Simple with legend square Save as User Model menu item see below The user models are located into a folder inside the Application Support folder see Reveal Support Folder in Find er menu item Note Only registered users can use this functionality When you select this menu item a dialog appears It contains the list of the available user models You can then perform the same actions as described in the previ ous paragraph Save as User Model This menu items allows you saving the model part a map based on a model In essence this command al lows you creating user models Typically
4. 16 Dimensions in pixels Add coordinates Scale A polvgon width is equal to 100 Format 0 Example 3 km Grid Cols x Rows Map m Top 2 Bottom 85 pixel Left 2 Right 113 Dimensions Width 688 Height 577 Miscellaneous ipiis Grid aang rid BB o New Map Preview For your convenience several buttons just above the edit field allows you quickly inserting script directives such as creating the grid drawing lines etc In addition you can search for text and optionally replace it Orientation Mm Lass Search for files in following folder DataMapSupport Cancel ISO A4 210 x 297 mm a To modify a Map Information script simply write some text Find into the edit field if Oe ZIA LI r1 i dim LcVersion as integer xGetWersion When this done ff xPrint Version LcVersion LE ILA LILLA AE LEALI ALLA LA ILL LEA LALA LI LAZ LA LCA LL LZLA LAICI A ZIA ZIA LI press the Run Script button to check for the ie On i ee EEE script syntax all dimensions are in pixels mxMapSetFormat kFormatPixel and if there is no error to draw the correspond ing result into the area located at the right of the editfield in pixels Please note that mxMapSetDefaultGridCoLort mxMapSetShape kShapeHex MUST BE CALLED FIRST mxMapSetIndParam kParamCols 38 mxMapSetIndParam kParamRows 35 mxMapSetIndParam kParamEntityPixelWidth 14 The entity dim
5. 23 the horizontal toolbar is visible when the map is created opened When this checkbox Windows Settings 3 Preferences is unchecked the Map window has its 2E pi 1 default appearance U a m m General Saving amp Loading Terrain Libraries Windows Printing Appearance Pallets to Open e Select the list of pallets Tools Pallet Terrains Pallet etc to open when the first map is opened or created Map Window fV Automatically resize to fit map Terrains Pallet e Small Size by Default When this checkbox is selected the program opens the Terrains Pallet in reduced size less visible terrain tiles When this checkbox 1s unchecked the Ter rains Pallet has its default appearance for newly Open linked maps inside the same window Rect Grid Color created maps Map Grid Color Defni colors Pallets to Open Terrains Pallet ER Small Size by default When the first map is opened created When you click on the Panel Defaults button the various settings are reset to the following values FTT Panel Default Cancel This category deals with preferences that affect the win T RUIONMIBUCAL RESE MAp Yadav l Disabled dows behavior and appearance e Open Linked Maps inside the Same Window Map Window Disabled e Automatically resize to fit map If the checkbox e Map Grid Color Dark gray is selected the Map window is automatically res
6. Terrains Library 1s then replaced by the one you have chosen If you load a read only library the Save menu item is dimmed If it is not read only the Save menu item contains the name of the loaded library For example if you load a library called Test then this menu item be comes Save Test Save This menu item allows you saving the current Terrains Library Note If you quit the application and the current Terrains Library is dirty a dialog appears that allows you saving the file However if the file is read only no dialog appears and all the modifications are lost Save A Copy As This menu item allows you saving a copy of the current Terrains Library into another Terrains library Once this is done the new library is added to the list of Terrains library files This way the next time you issue the Load Lib rary command the Terrains library you just created is visible Available libraries li Castle 3D li Castle 3D aligned li Castle 3D color aligned i Default li Default color i GDungeon 3D B Dungeon 3D aligned i Dungeon Base i Dungeon Base enhanced i Dunpeon Base fast i TravellerSpace i Underground 1 Same as Default color but for LCD monitor File Information e iS ie n Li ns mM MEM E Me Dem xc RL DIANE li capii ai aem mt bir OMS Wadi c Cancel 17 23 When you select the Save
7. dtr When you select this menu item a dialog appears It allows you selecting the type of smoothing fixed linear or exponential and its depth i e the number of edge pixels on which the effect will be applied Depth 15 Blend Algorithm j Fixed Linear fe Exponential The pictures below shows the differences between the three algorithms Linear Exponential As you may have noticed you need to make a selection which is a few pixels larger than the area you intend to smooth for the algorithm to be effective 14 23 Shift This menu item allows you shifting or wrapping the cur rent selection When you select this effect a dialog appears It allows you selecting the direction of the operation left top right or bottom the type of operation shift or wrap and how many pixels will be shifted or wrapped each time the ef fect is called Untitled 1 Direction Operation O Left Shift O Top C Wrap f Right Bottom ia Shifting a selection means that pixels are moved in the se lected direction pixels from one map border are lost and pixels from the opposite border become empty see ex ample below Wrapping a selection means that pixels are shifted and also that pixels from one border of the map are transferred to the map opposite border see example below Examples Suppose you have the following map Then Shifting the map four times to the Left wi
8. item opens the UserManual pdf file Menus Manual This menu item opens the MenusManual pdf file the present file Scripting Manual This menu item opens the ScriptingManual pdf file How to Install Textures This menu item launches the pdf file that describes how to install additional textures Only registered users can use new textures Keyboard Shortcuts This menu item brings the pdf file that contains various useful keyboard shortcuts Menu Items Shortcuts This menu item brings the pdf file that contains the list of menu items shortcuts What s New This menu item brings the HTML file that contains the last changes made to RPGMapMaker Changes History This menu item brings the HTML file that contains the list of changes made to RPGMapMaker from version 1 0 0 just in case you are really curious 19 23 Preferences When you select the Preferences menu item in the Ap plication menu under Mac OS X a dialog box appears that allows you modifying some predefined settings It contains a toolbar and three buttons In the toolbar you can see six icons and the names of the various options Preferences are grouped into six categories Genera Set tings Saving and Loading Terrains Library Windows Printing and Appearance When you click onto the icon you are interested in the corresponding settings are dis played below the toolbar As usual the Cancel and Ok buttons have their standard meani
9. printing page You can choose either to C ranra MEME Cancel o Scale image to fit page 1 e reduce the map dimensions so that they fit Bion pH dae This category deals with preferences that affect the ap pearance of windows Pallets Hilite Color When you click on the o Trim image i e attempt to remove border and colored square a color pallet appears You can then then scale if image is still too big select a new color for the tools areas hilite color Note pressing the Escape key allows you dismiss ing the pallet without making any selection o Print on more pages 1 e respect map size When you click on the Panel Defaults button the various settings are reset to the following values When you click on the Panel Defaults button the various settings are reset to the following values e Pallets Hilite Color Blue e Size Enlarge reduce area to fit page e Position Top Left e For area larger than the page Scale image to fit page 234 29
10. the selection Extrude Focus Enhance This menu item allows you applying a focus enhance filter to the selection Emboss Relief Map This menu item allows you applying an emboss filter to the selection rs Brightness This menu item allows you modifying the brightness of the selection by an amount given by the popup menu at tach to it High Moderately High Moderately Low Low The images below show a normal image and a low re spectively high brightness applied to it ur A Contrast This menu item allows you modifying the contrast of the se lection by an amount given by the popup menu attach to it High Moderately High Moderately Low Low The images on next page show a normal image and a low respectively high contrast applied to it 13 23 Auto Contrast This menu item try to auto contrast the selection Color Filter amp Color Mask When you select one of these menu items a color picker dialog either the System Color Picker or the default one appears It allows you selecting a color that will be used by either the Color Filter or the Color Mask algorithm In the example below we have selected a red color and ap plied respectively the Color filter result in the left image and the Color Mask algorithm result in the right picture Smooth Edges This menu item allows you smoothing the edges of the se lection with its surrounding
11. you use the New from Model or New from User Model menu item to create a map based on a model Then you modify the model and then save it as a new model This file is saved into a folder inside the Application Support folder Please remember that when creating a user mod el only the Grid layer 1s saved Thus if you have made some drawing on the other layers they will be lost Note Only registered users can use this functional ity Open This menu item allows you opening a RPGMap Maker map In that case the Main window title contains the name of the opened map You can open up to 10 maps Open Recent This menu item has sub menu attached to it This sub menu contains the list of the ten most recent maps you opened The list works circularly 1 e the most recent files replace the least recent ones 080 Volume By default only the name of a map is displayed How ever there is an option in the Preferences Dialog that allows you displaying the full path for each map Browse This menu item allows you searching your disks for RP GMapMaker maps models and terrains libraries and to see a preview of each selected map or library see image below You can also use it to open RPGMapMaker maps by clicking on the Ok button Close This menu item allows you closing the current RP GMapMaker map If the map was modified since the last saving a dialog appears
12. 00 reduces it e Area 5 Effects To apply an effect simply use the Effects popup menu Note you can undo the last 8 operations you have per formed Reveal Support Folder in Finder This menu item reveals in Finder the RPGMapMaker Support folder i e the folder that contains the User Lib raries folder the User Models folder and an optional Tex tures folder for registered users 11 23 Menu Effects Effects Repeat Last Effect Cmd Shift Y Clockwise Rotation gt Counterclockwise Rotation gt Vertical Symmetry Horizontal Symmetry 180 Rotation Grayscale Negate Light Blur Heavy Blur Gaussian Blur Invert Sharpen Edge Enhance Extrude Focus Enhance Emboss Relief Map Brightness gt Contrast gt Auto Contrast Color Filter Color Mask Blend Shift The effects menu allows you applying an effect trans formation or filter to a selection into the main window Repeat Last Effect This menu item allows you repeating the last effect If the effect works with a parameter such as a color it is re peated with the same parameter 1 e no dialog appears Clockwise Rotation This menu item allows you right rotating the selection from an angle given by the sub menu item attach to it You ave the choice among 30 45 60 90 120 135 150 For 180 use the 180 Rotation menu item and for high er angle use the Counterclockwise Rotation menu item Counterc
13. 2 Note Any 0 pixels margin will become at least a 2 pixels margin 0 07 cm at 72 dpi as a black rectangle is drawn around the Grid Unit This popup menu allows you specifying the dimension units either cm or inch or pixels Dimensions The map size in the chosen unit Miscellaneous e Map Grid Color Allows you specifying the col or of the Map Grid Note Initially this color is the same as the one specified in the Preferences Dialog e Rect Grid Color Allows you specifying the color of the Rect Grid Note Initially this color is the same as the one specified in the Preferences Dialog e Password Allows you protecting your map e Search for files in following folder This edit field contains the name of the subfolder within the map folder where external files are searched for In this folder you can put any kind of files Word documents GraphicConverter images TextEdit files etc Preview e Allows you visualizing how your map fits into various formats A4 A3 B4 etc This is particu larly useful when you plan to print your map to make sure its boundaries will match the printer boundaries Note The preview makes no attempt to take into account the printer margins Models This menu item has a sub menu attached to it New from Model New from User Model Save as User Model Cmd Option N Cmd Control N New from Model This menu item allows you creating a map based on a
14. A Copy As menu item a dialog appears Fr q Save Create library as Name Library Information Comments Tile Size l6bv16 i Cancel Ok In the dialog you can see a Name button When you click on this button a standard Mac OS Save as dialog ap pears When you have chosen a name and pressed the Ok button the selected library name is stored into the Edit Field at the right of the Name button Please note that this dialog is automatically positioned into the User Libraries folder Of course you can save your library somewhere else but only the libraries stored in this folder are considered editable by RPGMapMaker Please also note that you can create a folder into the User Libraries folder and put this library inside Once the name has been chosen you must enter some comments about the Terrains Library you are about to cre ate replace It is recommended that you choose a text that explains briefly the contents of the file so that when you use the Load Library command you can quickly identify its contents This is especially true if you play with libraries with similar contents and their previews are not sufficient to discriminate them Once the name and the comments have been entered the Save button is enabled and you can click on it to create re place a Terrains library Reveal Library in Finder This menu item reveals the current library in finder 1 e it opens the User Libr
15. Map Browser Users File Sample 4 a f n Size 29 965 bytes 29 Kb gt Cy Registration amp mail vy Qj RPGMapMakerlmage be a Documentation gt RPGMapMakerX app v S Samples Ie i InteractiveMapSample 8 Layer Scripting 1 Layer Scripting 2 8 Random Sample 1 8 Random Sample 2 8 Random Sample 3 E Random Sample 4 A 8 Sample 1 i 8 Sample 2 x i t 3 8 Sample 3 m M 8 Sample 5 e Ci RPGMapMaker archive Y Cancel 9k If you click on the Cancel button the Close operation is aborted If you click on the Don t Save button the map is closed and its last modifications are lost At last if you click on the Save button the map is first saved then closed If the map has not been saved yet a Navigation amp Untitled 0 L 1 PR Do you want to save changes to the Untitled 0 document before closing If you don t save your changes will be lost Cancel E Save Don t Save Services dialog appears allowing you to choose a location and a name for the map If you cancel this dialog the map stays opened Save Map This menu item allows you saving the current map on disk If the current map is the result of an Open com mand then this menu item is immediately available How 6 23 ever if the current map is the result of the New com mand this menu item is available only if you have previ ously used the Sav
16. Paste Clear operations from within the Terrain Editor destroy its contents Copy This sub menu item allows you copying the selected ter rain tile The tile is copied into an internal buffer and is not destroyed by any Copy Paste operations from the Edit menu However Copy Paste Clear operations from within the Terrain Editor destroy its contents Paste This sub menu item allows you replacing the selected ter rain tile by the tile you copied with the previous command Clear This sub menu item allows you clearing the selected ter rain tile Copy to Clipboard This sub menu item allows you copying the selected ter rain tile into the clipboard Paste from Clipboard This sub menu item allows you replacing the selected ter rain tile by the contents of the clipboard obtained either from an external application or after using the Copy command from the Edit menu Note that if the size of the image contained in the clipboard is greater than a ter rain tile it will be clipped to the first 24 bits Scale When Pasting This sub menu item allows you adjusting the size of the pasted image to the size of the current terrain tile For ex ample if you copy a 20 by 20 terrain tile then paste it into a 40 by 40 terrain tile the picture is double in both direc tions Please note that this option works for tile pasting and clipboard pasting New Blank Library This menu item allows you creating a new
17. RPGMapMaker Menus Manual Copyright 2000 2012 Francois Menneteau All rights reserved worldwide Version 6 6 0 Date October 2012 Table of contents Menu About 3 About RPGMapMaker eere 3 Bellia 3 Registration amp Contact Info 3 Check for EDU cnr 3 CO 3 Menu ee 4 iii A ihn nanni 5 New from Model 5 New from User Model 5 Save as User ModeLl 6 AUS 6 Open SS e 6 Be aaa 6 Liana a 6 Deal 6 ei 7 import EE PRO RE RO SE EROE 7 lla E O 7 Printing Preferences ceres 7 Lus SD IRR iiri eet ERRE 7 libia i 7 Print CUE cea 2ecetsstessuscansateoucavasacniectaamnseessieeasome 7 sl 7 Lid Hd inni 8 rn 8 8 e 8 au C andes 8 ba RETE 8 DI 8 vidis 5 1 H 8 Lina 8 o 8 Undo Leivi 8 RO 8 do FIORITA 9 lina 9 An m 9 ll niro 9 DESTRI EE ie de HIE E 9 Show All eer 10 zii Eoi eee 10 Map FECOWUETRTOLETRET ee 10 Show Terrain Grid 11 Show Clipboard
18. ary folder and hilite the specified lib rary 18 23 Menu Windows Windows Show Tools Pallet Cmd Option T Show Terrains Pallet Cmd Option R Show Inks Pallet Cmd Option K Show Tools Layers Pallet Cmd Option L Show Textures Pallet Cmd Option E Show Random Terrain Generator Pallet Show Random Maze Generator Pallet Show Fractal Terrain Generator Pallet Cmd Option G Cmd Option M Cmd Option F First Map Window Cmd 0 Second Map Window Cmd 1 Cmd 2 Third Map Window The purpose of this menu 1s several folds First the first eight menu items show you what the key board equivalents are for the six buttons located within the Toolbar Pallet In addition when you select one of these menu items the corresponding floating window pallet is displayed and the menu item name becomes Hide instead of Show When you select again the same menu item the menu item name reverts to Show At last it lists the name of all the opened created map win dows you can have up to ten maps opened at a time Se lecting one of these menu items brings the corresponding Map Window to the front thus making it the Main Win dow Also the menu item associated to the Main Window has a check mark Menu Help Help Cmd Cmd Option User Manual Menus Manual Scripting Manual Cmd Control How to Install Textures Keyboard Shortcuts Menu Items Shortcuts What s New Cmd Control H User Manual This menu
19. ayer or Terrain 1 layer assuming of course it has been allocated Please also note that the active layer must be visible Active Text Layer The selection to be cut com prises either Text 0 layer or Text 1 layer assum ing of course it has been allocated Please also note that the active layer must be visible Select All This menu item allows you creating a selection that en compasses the entire map Markers This menu item has a sub menu attached to it Show All Hide All 9 23 Show All This menu item allows you showing all the markers previ ously hidden by the Hide All menu command This menu item is enabled only if the all markers are hidden Hide All This menu item allows you hiding all the markers previously shown by the Show All menu com mand This menu item is enabled only if the markers are visible This menu item is useful when you want to print a map for you players and you do not want to show them what each marker is re vealing on the map Map Information This menu item brings a dialog that gives you information about your map polygon shape grid size and polygon size and al lows you modifying all its para meters as if you where indeed creating the map If your map has been created from a model the dialog is different to modify a script see the Script ingManual pdf documentation r Folygon Vertical Hex A Width 14 g Height
20. blank Terrains Library into the Terrains Area of the Terrains Pallet see UserManual pdf manual for more information When you select the New Blank Library menu item the following dialog appears Save Create library as Library Information Comments Tile Size 24 by24 Cancel Ok 16 23 In the dialog you can see a Name button When you click on this button a standard Mac OS Save as dialog ap pears When you have chosen a name and pressed the Ok button the selected library name is stored into the Edit Field at the right of the Name button Please note that this dialog is automatically positioned into the User Libraries folder Of course you can save your library somewhere else but only the libraries stored in this folder are considered editable by RPGMapMaker Please also note that you can create a folder into the User Libraries folder and put this library inside Once the name has been chosen you must enter some comments about the blank Terrains Library you are about to create It is recommended that you choose a text that ex plains briefly the contents of the file so that when you use the Load Library menu command you can quickly identify its contents This is especially true if you play with libraries with similar contents and their previews are not sufficient to discriminate them In addition you can specify the size of each library terrain tiles
21. creating a selection that en compasses the entire map Layers This menu item has a sub menu attached to it In addition each Cut Copy Paste Clear sub menu item has a sub menu attached to it Undo Undo Level lt value gt Cut Copy Paste Clear Select All Cmd Shift X w vvv Cmd Shift A Undo This menu item allows you undoing the last modifications you have done on the map By default you have 16 levels of undo at your disposal but you can change this value in the General Settings in the Preferences dialog see below Undo Level value This menu item displays the number of undo you can per form on the Main map Cut Each menu item allows you cutting 1 e copying into the clipboard and clearing the current selection see Selection tool in the Drawing Tools Area in UserManual p df for more information You can then past the selection into a terrain tile see Paste from Clipboard sub menu item in the Menu Terrains menu for more information or any application that accepts PICT image All Visible Layers Cmd Shift X All Active Layers Active Drawing Layer Active Terrain Layer Active Text Layer Cmd Option X Cmd Control X Cmd Option Control X All Visible Layers This sub menu item is not available yet All Active Layers The selection to be cut com prises all the active layers that are visible e Active Drawing Layer The selection to be copied comprises either Dra
22. cssesessssessccsseseeen 19 16 Preferences suu 20 Ee PRIN RO TT EIE 16 General Settines ARA 16 T E Loadino eH ES gt 20 16 iaia ideata 21 CODY TO CIIDDOBIQ accitis B Windows Settings eere 22 cue e Printing Settings liana 22 pee UNE cirio Appearance Settings eere eere eee 23 New Blank Library 16 24 23 Menu About About Registration amp Contact Info About RPGMapMaker Register This menu item brings a dialog that explains how to re Registration amp Contact Info gister how to contact the author and where to download Check for Update the latest version Preferences Cmd I Check for Update About RPGMapMaker This menu item allows you manually checking for up dates This menu item brings a standard about box Preferences Register This menu item allows you modifying some RPGMap This menu item brings a dialog that allows you registering Maker predefined settings cf Preferences at the end RPGMapMaker you must click on the Register button of this document Registration information This application has been registered to Frangois Mennetean il Register b Ok 31293 Menu File File New Cmd N Models gt Open Cmd O Open Recent gt Browse Cmd Option O Close Cmd W Save Map Cmd S Save Map As Import Image Cmd S
23. e Allows you specifying what a polygon width represent in your map In addition you can choose among several units centimeter cm meter m kilometer km feet ft yard ya mile mi and Typically for world maps you would use a value between 100 and 500 km or mi for region map you would use a value between 10 and 50 km or mi for village town map you would use a value between 10 and 100 m or ya for dungeon map you would use a value between 1 and 10 m or ya etc Note As you may have noticed you cannot spe cify the polygon vertical dimension This is due to the fact that for the polygons used in RPGMap Maker once you know a dimension the other one is automatically deduced Format This allows you choosing at which pre cision you want to display the polygon dimension Cols x Rows Allows you selecting the size in polygons of the Grid The bigger the numbers the bigger the map You can also graphically resize the grid by moving the red triangle in area 1 Note Remember that for hexagonal grids hexes are staggered along the Y axis So a Grid with the same number of horizontal and vertical hexes is not square but rectangular the horizontal dimen sion is roughly 1 15 times the vertical one Margins Allows you selecting the top left bottom and right margins of the RPGMapMaker map You can also graphically resize the right and bottom margins by moving the red triangle in area
24. e Map As command see below Save Map As If the current map is the result of the New command this menu item allows you assigning a name to the map and to save it on disk Once this is done the Main window title contains the name of the newly created map and the Save Map command becomes available If the current map is the result of the Open command this menu item allows you saving the current map under a new name In that case the current map is closed but not saved the newly created map becomes the current map and the Main window title reflects the change Import Image This menu item allows you opening an image in any format Quicktime recognizes and to paste it into your map The behavior is then similar to dropping a file into the main window see External Drop in UserManual p df for more information Export This menu item allows you saving either a RPGMap Maker map or the clipboard contents depend ing on which window is active as whatever gt format QuickTime provides The exported file JH can then be imported into any graphic or word Ye processing application that recognizes the selec ted format Printing Preferences This menu item brings the Preferences Dia log Printing Settings See UserManual pdf for more in formation Page Setup This menu item brings the current printer Page Setup dialog Print Map If the main
25. ection to be copied comprises either Drawing 0 layer or Drawing 1 layer assuming of course it has been allocated Please also note that the active layer must be visible e Active Terrain Layer The selection to be copied comprises either Terrain 0 layer or Terrain 1 layer assuming of course it has been allocated Please also note that the active layer must be visible e Active Text Layer The selection to be copied comprises either Text 0 layer or Text 1 layer as suming of course it has been allocated Please also note that the active layer must be visible Paste This menu item has sub menu attached to it Each sub menu item allows you pasting a PICT image from the clip board In that case the pasted picture appears inside the Main Window map area surrounded by a blue rectangle Also in the top right corner you can see the name of the layer on which the paste will occur The behavior is then exactly as in an external drop see External Drop in UserManual pdf for more information Into All Visible Layers Into All Active Layers Into Active Drawing Layer Into Active Terrain Layer Into Active Text Layer Cmd Shift V Cmd Option V Cmd Control V Cmd Option Control V Into All Visible Layers This sub menu item is not available yet To paste several layers at once use the internal drag and drop capability e Into All Active Layers This sub menu item is not available yet To paste several layers at
26. either 12 by 12 16 by 16 20 by 20 or 24 by 24 or 28 by 28 or 32 by 32 or 36 by 36 or 40 by 40 Once the name and the comments have been entered the Save button is enabled and you can click onto it to create a blank Terrains library Load Library This menu item allows you loading a Terrains Library into the Terrains Area of the Terrains Pallet see UserManu al pdf manual for more information When you launch RPGMapMaker it searches for Ter rains Library files into the Core Libraries and the User Libraries folders and exclusively in those folders It then builds a list of the valid library files it found When you select the Load Library menu item the following dialog appears Load Terrain Library The listbox located at the left of the dialog contains the name of each Terrain Library No path is displayed be cause the libraries are all located either into the Core Lib raries or the User Libraries folders All libraries from the Core Libraries folder have a locked padlock meaning the libraries are considered read only this is a safety measure to prevent you from accidentally modifying them When you click on a library name the File Information area is filled with the comments associated to that library see Save A Copy As for more information and its preview which contains 64 of the 102 tiles Once you have decided which library you want to load click on the Load button The current
27. ension mxMapS5etIndMargint kFaramMarginTop 5 87 mxMapSetIndMargint kParamMarginleft 5 87 mxMap5etIndMargint kParamMarginBottom xCom 2Pixeli13 8 mxMap5etIndMargint kParamMarainRight 5 8 mxMaps5etDefaultRectGridColor at long as there are errors in your script Miscellaneous clicking on the Password Ok button has no effect mxMapSetIndPorom kPoramScale kScaleM mxMapSetEntityWidth 188 The entity dimension in units m ft km al Search for files in 7 following folder DataMapSupport 10 23 dae UPC au Pub Furia Leia i Psi Chih Cinposedcarkoar a Poa Cres deip h Height 805 E Show Terrain Grid This menu item allows you showing or hiding the 7er rain Grid See Terrain Grid in UserManual pdf for more information Show Clipboard When this menu item is selected the Clipboard window appears If the clipboard contents is a picture it is dis played When the clipboard window is displayed the menu item name becomes Hide Clipboard instead of Show Clipboard When you select again the same menu item or when you close the corresponding window the menu item name re verts to Show Window 0 Left Margin Top Margin Bottom Margin Clipboard caling Factor Right Margin e Area 3 Smart trim This bevel button allows you smart trimming the clipboard contents The trim al gorithm searches for pixels which color is spec
28. est of these parameters let s start by an example Suppose you have built a map with many Terrains Library Settings different shades of blue Because the default Preferences Colors Tables only have three different kinds p gt Eur of blue you were obliged to use the Color B c ig Picker to add the missing colors Now you General Saving amp Loading Terrain Libraries Windows Printing Appearance quit the application A few days latter you launch the application again because you want to modify your map Unfortunately your cus When Launching the application tom Colors Tables are gone replaced by the Load default library default Colors Tables Suffice to say you are really disappointed to be obliged to build your Use Underground Select custom Colors Tables again But RPGMapMaker is smart When you modify the contents of a Colors Table the Pat terns Table the Drawing Contexts area or the Text Styles area the application keeps the changes into memory Afterwards you can de cide of the application behavior when you launch or quit it Panel Default Cancel Save into preferences file e When you quit the application you can decide either to save or not the four Color Tables the Patterns Table and the Drawing Con texts into the preferences file e When launching the application As terrains are stored into files called Terrain Libraries by se lecting one of the radio button
29. hift M Export Cmd M Printing Preferences Cmd Shift I Page Setup Print Map Cmd P Print Selection Cmd Option P Quit Cmd Q New This menu item allows you creating a RPGMapMaker map Its size depends on two factors the size of the Grid and the size of its margins Polygon Vertical Hex width 14 7 Height 16 Dimensions in pixels Add coordinates Scale A polygon width is equal to Format Example 3 km Grid Cols x Rows Map Margins qus Z Bottom 8S Left 2 Right 113 Dimensions Width 688 Height 577 Miscellaneous Map Grid Rect Grid E Color Color rn Depending on your needs you can choose for example to have a small grid with big margins around the grid for comments notes extra drawings or a huge grid with small margins or a small grid with small margins etc When you select the New menu item a huge dialog appears New Map ISO A4 210 x 297 mm Search for files in following folder i Eps ITA Cancel 4 23 Polygon Grid Map Shape Allows you choosing among a hex a square or a lozenge pseudo 3D Dimensions Allows you selecting the size of the grid polygons By default a hex is 14 pixel width by 16 pixel height and a square or a lozenge is 12 pixel width by 12 pixel height half the size of terrain tile Add Coordinates If checked the polygon co ordinates if displayed at the polygon bottom Scal
30. ified in the Color area and works on all four borders How ever by using the four checkboxes Top Left Bottom Right you can specify on which border the smart trim tool is acting As for the tolerance editfield it al lows you specifying which level of color is used for the trim operation By default the tolerance is 0 mean ing only the specified color is used However by spe cifying a tolerance greater than zero you tell RP GMapMaker to ignore all red green and blue color components that are greater or equal to 255 the tol erance value e Area 4 Scaling This bevel button allows you shrinking or enlarging the clipboard contents The scaling factor is taken from the editfield that is located at the right of this bevel button A value greater than 100 enlarges the clipboard while a value lower than E FW Trim Top V Trim Left V Trim Bottom W Trim Right Tolerance 0 127 0 Color Above the picture there are five areas e Area 1 Clipboard Size This area gives you the size of the clipboard contents You can display it either in pixel or in cm or in inch e Area 2 Margins This area is made of a bevel but ton and four editfields Clicking on the bevel button allows you adding or removing margins to the picture to its top left bottom or right In the editfields pos itive values a number of pixels add margins while negative values subtract margins A zero means no margins 1
31. lockwise Rotation This menu item allows you left rotating the selection from an angle given by the sub menu item attach to it You ave the choice among 30 45 60 90 120 135 150 For 180 use the 180 Rotation menu item and for high er angle use the Clockwise Rotation menu item Vertical Symmetry This menu item allows you applying a vertical symmetry to the selection amp 4 Horizontal Symmetry This menu item allows you applying a horizontal sym metry to the selection R Grayscale This menu item allows you converting the selection into a grayscale area This menu item allows you negating the selection 2 gt Kid Light Blur Negate This menu item allows you applying a light blur filter to the selection Heavy Blur This menu item allows you applying a heavy blur filter to the selection 127 23 Gaussian Blur This menu item allows you applying a Gaussian blur filter to the selection Please note that if the Gaussian blur give smoother results than the other blur algorithms it also needs much more processing power Invert This menu item allows you applying an invert filter to the selection Sharpen This menu item allows you applying a sharpen filter to the selection Edge Enhance This menu item allows you applying an edge enhance fil ter to the selection BI This menu item allows you applying an extrude filter to
32. n t Save If you click on the Cancel button the Quit operation 1s aborted If you click on the Discard Changes button the last modifications to all the maps are ignored and the ap plication quit At last if you click on the Review Changes button then for each map that needs to be saved a save on quit dialog is presented 8 Sample 4 v __ Cots coord x sitio vr nam os Jk Di Untitled 1 Rov I__ Col 16_ Coord 17m 16 Dis Du pi You have 2 documents with unsaved changes Do you want to review these changes before quitting If you don t review your documents all your changes will be lost Cancel Review Changes Ps Menu Edit Edit Undo Cmd U Cut Cmd X Copy Cmd C Paste Cmd V Clear Cmd Select All Cmd A Layers gt Markers Map Information Cmd D Show Terrain Grid Cmd T Show Clipboard Cmd J Reveal Support Folder in Finder Special Characters Undo This menu item allows you undoing the last modifications you have made in the script window or in some dialogs Cut This is the standard cut menu item used for example in dialogs to cut text Copy This is the standard copy menu item used for example in dialogs to copy text Paste This is the standard paste menu item used for example in dialogs to paste text Clear This is the standard clear menu item used for example in dialogs to clear text Select All This menu item allows you
33. ngs As for the Panel Defaults button it allows you resetting the different preferences to their predefined val ues but for that category only General Settings Preferences o 2e A General Saving amp Loading Terrain Libraries Windows Printing Appearance General Settings exact replica of your map albeit in a reduced size If the checkbox is deselected no custom icon is ad ded though if an icon already existed it is not re moved Undo Levels This popup menu allows you choosing among 1 2 4 8 16 32 or 64 levels of undo Note that the new value will only take ef fect the next time you launch the application Check for a new version at Startup By default RPGMapMaker checks for a new version at star tup To speed up launching time you can disable this behavior by disabling this checkbox Please note that you still can check for update by using the Check for Update menu item in the Apple menu When you click on the Panel Defaults button the various settings are reset to the following values Show path in title in Recent Items submenus Disabled ivi show path in title in Recent Items submenus vi Use System Color Picker for color selection Add Custom Icon to Map E Undo Levels 64 H Check for a new version at Startup Panel Default This category deals with general preferences a i e Show path in title in Recent Items General submenu
34. once use the internal drag and drop capability e Into Active Drawing Layer The selection to be pasted comprises either Drawing 0 layer or Drawing 1 layer assuming of course it has been allocated Please also note that the active layer must be visible e Into Active Terrain Layer The selection to be pasted comprises either Terrain 0 layer or Terrain 1 layer assuming of course it has been allocated Please also note that the active layer must be vis ible e Into Active Text Layer The selection to be pas ted comprises either Text 0 layer or Text 1 layer assuming of course it has been allocated Please also note that the active layer must be visible Clear This menu item has sub menu attached to it Each sub menu item allows you clearing the current selection see Selection tool for more information AII Visible Layers Cmd Shift amp All Active Layers Active Drawing Layer Active Terrain Layer Active Text Layer Cmd Option Cmd Control Cmd Option Control 4 All Visible Layers This sub menu item is not available yet All Active Layers The selection to be cut com prises all the active layers that are visible Active Drawing Layer The selection to be cut comprises either Drawing 0 layer or Drawing 1 lay er assuming of course it has been allocated Please also note that the active layer must be visible e Active Terrain Layer The selection to be cut comprises either Terrain 0 l
35. s You can decide either to display only the name of the recent maps checkbox disabled or to dis play the path to the recent maps checkbox enabled e Use System Color Picker for color selection When checked this option tells the program to use the system FW Text Styles color picker for selecting colors When unchecked the program uses V Windows Position the color picker instead v windows Size Add Custom Icon to Map If this checkbox is enabled this means each time you save your map a custom icon Fill take effect rhe next time you launch the application _rc Ae Saving amp Loading Save into preferences file vi Custom Colors vi Custom Patterns ivi Custom Drawing Contexts e Use System Color Picker for color selection Enabled e Add Custom Icon to Map Disabled e Undo Levels 16 e Check for a new version at Startup Enabled Saving and Loading Set tings This category deals with preferences that af fect the Colors Tables the Patterns Table the Drawing Contexts and the Text Styles Preferences Bi jJ Terrain Libraries Windows Printing Appearance Load from prefences file Custom Colors vi Custom Patterns Custom Drawing Contexts Ivi Text Styles Ivi Windows Position v Windows Size is added or updated if it already ex ists to the current map The icon 1s an 20 23 Panel Default Cancel Ok To understand the inter
36. s you define the library that will be loaded when you launch the application This category deals with preferences that affect the con tents of the Terrain area e In addition you can decide either to save or not the windows position and size only for resizeable windows Load from preferences file e When you launch the application you can decide either to load or not from the preferences file the custom Color Tables to load or not the custom Pat terns Table or to load or not the Drawing Contexts e When launching the application Load the lib rary which name is Default and which con tains terrain tiles for drawing regions When you click on the Panel Defaults button the various settings are reset to the following values e When you launch the application you can decide either to restore or not the windows size and position When you click on the Panel Defaults button the various settings are reset to the following values Save into preferences file e Save the four Color Tables the Patterns Table and the Drawing Contexts into the preferences file e Save the Main Window size as well as the Main Window and the various floating windows posi tions Load from preferences file e Load from the preferences file the custom Color Tables the custom Patterns Table and the Draw ing Contexts e Restore the Main Window size as well as the Main Window and the floating windows posi tions 21
37. scape key allows you dismissing the pallet without making any selec tion Please note that this new color is only taken into account when creat ing a new map Show Drawing Tools Area by de fault When this checkbox is selected the Drawing Tools Area just below fe Enlarge reduce to fit printing page 100 X Behavior for printing a map that is larger than the printing page O60 Resize by O00 e Scale map to fit page CO Print on more pages CO Trim image then scale if area is still too large Panel Default r 22129 Cancel _ k i e Map Size This setting deals with the size of the _ map to be printed You can choose among three Appearance Settings choices r __ _e___ O OOLLNL Preferences o Keep Original Area 1 e print the N gt AL map as you see it on the screen 8 ee 1 General Saving amp Loading Terrain Libraries Windows Printing o Enlarge reduce area to fit page Appearance Settings 1 e print the map so that it fills entirely a printer page Appearance Pallets Hilite Color L o Resize by a i e multiply the map dimensions by that percent then print it e Map Position If the area to be prin ted fits into a printer page you can choose to map location on the printer page top left top middle top right middle left etc Behavior for printing a map that is larger than the
38. th a Step of 10 pixels will yield the following result 40 pixels While Wrapping the map to the Left by the same amount will yield the following result 40 pixels 15 23 Menu Terrains Terrains Editor Cmd E Organizer Cmd G Edit gt New Blank Library Cmd Shift N Load Library Cmd L Save Cmd Y Save A Copy As Reveal Library in Finder Cmd R Editor Using this menu item is equivalent to double clicking on a terrain tile in the Toolbar Area of the Terrains Pallet see UserManual pdf manual for more information Organizer Using this menu item is equivalent to clicking on the Ter rain Organizer tool in the Toolbar Area of the Terrains Pallet see UserManual pdf manual for more information Edit This menu item has sub menu attached to it This sub menu allows you manipulating terrain tiles directly without using the Terrain Editor Undo Cmd Option Shift Z Cut Cmd Option Shift X Copy Cmd Option Shift C Paste Cmd Option Shift V Clear Cmd Option Shift amp X Copy to Clipboard Cmd Option Shift D Paste from Clipboard Cmd Option Shift P Scale when Pasting Undo This sub menu item allows you undoing the last Cut Paste Clear terrain tile operation Cmd Option Shift S Cut This sub menu item allows you cutting the selected terrain tile The tile is copied into an internal buffer and is not destroyed by any Copy Paste operations from the Edit menu However Copy
39. window is the front most window this menu item al I id Y T a I T I Sen T lows you printing your map If necessary the application resizes your map so that it always fits into a printer page At present the printed map is always at 72 dpi whatever the resolution of your printer Print Selection If the main window is the frontmost window and assum ing you have made a selection this menu item allows you printing the contents of this selection Quit This menu item allows you quitting the application but why would you do that If all the opened documents have been already saved the application quits directly If there is only one document with unsaved changes then a save on quit dialog appears If you click on the Cancel button the Quit operation is aborted If you click on the Don t Save button the last map modifications are lost and the application quit At last if you click on the Save button the map is first saved then thee application quit If the map has not been saved yet a Navigation Services dialog appears allowing you to choose a location and a name for the map If you cancel this dialog the quit operation is aborted If there are more than one window with unsaved changes a review changes dialogs appears 3 Sample 4 Do you want to save changes to the Sample 4 document before quitting tk If you don t save your changes will be lost Do
40. wing 0 layer or Drawing 1 layer assuming of course it has been allocated Please also note that the active layer must be visible e Active Terrain Layer The selection to be copied comprises either Terrain 0 layer or Terrain 1 layer assuming of course it has been allocated Please also note that the active layer must be visible e Active Text Layer The selection to be copied comprises either Text 0 layer or Text 1 layer as suming of course it has been allocated Please also note that the active layer must be visible 8 23 Copy This menu item has sub menu attached to it Each sub menu item allows you copying the current selection see Selection tool in the Drawing Tools Area in User Manual pdf for more information and put it into the clipboard You can then past the selection into a terrain tile see Paste from Clipboard sub menu item in the Paste from Clipboard menu for more information or any ap plication that accepts PICT image All Visible Layers All Active Layers Active Drawing Layer Active Terrain Layer Active Text Layer Cmd Shift C Cmd Option C Cmd Control C Cmd Option Control C e All Visible Layers The selection to be copied comprises all the visible layers i e the grid layer as well any drawing layer any terrain layer and any text layer All Active Layer The selection to be copied comprises all the active layers that are visible Active Drawing Layer The sel
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