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        User Manual - Ultimate Derby Scoreboard
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1.                                                                                                                  It isn   t necessary to have team rosters  see pg 2  amp  7   as the stats will still accumulate for  each team  Ifa roster is entered after the bout has already started it obviously won t have  any stats for the skaters  but will accumulate stats from that point on                      Stats   TEAM   JAMS   LEAD   POINTS   PTS Z JAM   P1JAM1  7   o   7   2   54  1   3   54   4    4    We re going to take a closer look at the Stat  Window items and go over what they mean  The  Team Stat area starts with the color coded team  names                 To the right is the JAMS stat  This number should always equal the number of jams that  have run in the bout  including the current jam   The next column is the number of times  that team has had lead jammer status  The two team LEAD columns probably won t add  up to the total jams since sometimes there are jams without a lead jammer     The POINTS column will update live as the score is changed so it will always mimic the  control panel but might not be the same as the scoreboard display  The PTS JAM column  keeps track of the team   s average number of points per jam  It is updated the moment the  jam ends  This means that although the POINTS will update all the time  like at the end of  the jam while the lineup clock is running  the PTS JAM will not     After that we see the scrolling columns for each jam  They have a h
2.            o gt  This event stops a gif animation on the image currently in    the field  If no gif is currently playing this has no effect           The second attribute to change is Wait Until End  This is controlled by a dropdown choice   When set to True it will allow the animation to run all the way to the last frame of the gif   When set to false it will immediately stop at the current frame     Media          Type  e This event changes the media file on the player in the field   This doesn t mean it will be visible though unless triggered          to play           This event will start the player assuming there is a media  file to play  The second column controls the time in             seconds the media file will fade in to full opacity and  volume  The second value to change is the maximum volume by percentage  After that  the user can select True if the player is meant to be displayed  like a video  or False if  meant to be invisible  like an audio only file  or a file that you only want the audio from    The final choice is to loop the file continuously from the beginning as soon as it reaches the  end     Media Stop          This event will stop the player  The first value to change is       Type Fade Out Wait Until End     gt  ET Fase the time in seconds it takes to fade the media file out  audio                amp  video   The next choice will wait to stop the player until    the end of the media file if True is chosen  If False is chosen the player will stop  
3.    True    or    False    in it    If set to True the field will appear in front of any overlapping fields when it fades in  If False   it will remain in it s current order  The last cell has the time to delay until the field will  automatically fade out again  If it s set to    0 00    the field will NOT automatically fade out  If  it s set to any other value it will wait for that many seconds and then fade out based on the  time entered in the    Time    cell     So in the example on the right the field will take 3 5   seconds to fade in  It will appear in front of all other fields         lt 2   e  Once it s completely faded in it will wait for 1 second then _    it will take 3 5 seconds to fade out again                       Fade Out  0    6 The Fade Out event is pretty much just like the Fade In    event except in reverse              The only editable value is the time  This is the amount of time  in seconds  it will take to  bring the field to 0  opacity           Motion  EN o The Motion event moves the field around the scoreboard     Basically it changes the location of the field              The first cell is the time  Just like with Fade In Fade Out this is the amount of time  in  seconds  it will take for the field to travel from it s current position to the desired end  location  The End Location cell is where the field will end up after the time has elapsed   The format is X Y coordinates  X is the horizontal coordinate and Y is the vertical  So the  default    
4.  Jam Count At End Of Each Period          Global Clock Display  Global Superstring Max Time Minutes Seconds    Timeouts       Minutes Seconds    Official Timeout  10     1 Sec   Lineup Clock   00 30 00 fo     10 Sec     I  Start Lineup Clock At End Of Official Timeout Function  Count Down   Jam Start Lockout   0    Team Timeouts  M Start Halftime Clock At End Of Each Period    3 Per  Bot     0100 00 ft  gt    Se    Halftime Clock  10 00 00  10     1 Sec     Official Review  1 Per  Perod     7 Start Lineup Clock At End Of Halftime   7 Start Lineup Clock At End Of Team Timeout ae       Port    localhost o    Password  Optional     ptt      http  ocalhost 3080 UDSWeb       From here you can change the way the scoreboard behaves  set up remote displays  or  even more complex multi user scoreboards       The display section at the top left of the  Parameters panel covers broad changes  to the scoreboard display like making  fields visible invisible and adjusting their  size position  The leftmost column of  options in this section starts with the    Display       Display  i  Relative Size Fields i    Live Score Change  i Relative Position Fields Horizontal   Lock All Fields    nf ti It i   ti  We Relative Position Fields Vertical hese e Pet    Reverse Teams On Control Panel       Display Properties     o             Relative Size Fields    checkbox           When    Relative Size Fields    is checked the program will try to resize the fields on the  scoreboard display as the score
5.  Slideshow  Activate the next  Slide  if slideshow is playing   When the  slideshow is playing the    Play    button is replaced  with a    Pause    button  that pauses the slideshow        The slideshow cannot be edited when the player window is active  If you want to edit the  slideshow again click the Show Properties button to expand the window back to it   s original  form  Although it   s possible to edit the slideshow while it is playing it isn t recommended as  it might have strange results    The second way to control the slideshow is by clicking the      Slideshow _      Team 1 Intro  READY   Custom Field Toggle Button  Notice how the description field     s    Includes the name of the Slideshow and    Ready    in parenthesis  When it says    Ready    that  means it can be activated  If it says    No Slides    it cannot be activated until at least one  slide has been assigned an image                       B Sideshow  Team 1 Intro SLIDE  The slide that is active will be displayed in parenthesis and the  re 7 slideshow can be stopped by clicking the toggle button again              Clicking the description field will manually advance to the next slide  Holding Shift while  clicking it will open the Slideshow Properties window  This method is handy for a single  scoreboard operator as it requires less windows to be open and just looks less confusing     Note  you can always manually advance the slides even if set to Auto Advance     Note  The Slideshow will ALWAYS be d
6.  TeamLogos         jo  erras ot  BB jpg BELL  Banner png R  BE  ir amn urnu   4    a Ai   Sa e  er   Fj   Fad  ee gA    Ae x  a i TD   A  ALE wt        Co Dead jpg DRR png DYDD       MUTILI          Once you have chosen an image  or hit cancel to keep the same  image  you can select a background color for the team  For this  example   chose black  Next  you can choose a new text color     chose yellow  Notice in the example below how it changes the  background of the roster and score sections on the control panel to    match     It also changes  certain fields on the  scoreboard Display  along with the    displayed team logo     By default certain  fields are tied to the    team background text colors you choose but  this can be changed as described in the    section           Field Properties Window     Font    Color    on pg 29  and    Back Color    on pg 31     F Control Panel    Ultimate Derby Scoreboard V3 3 42  a  PERIOD 1 wy  A A  v 30 00 00 7  START    RESET    a  JAM 0       a  y 02 00 00 y  a   a TATE      TIMEOUT e    enuppaTE rn    Be VMomMars SSNs SSrREsoaRD    P 30  E    3 3 2  a   a 3    Official Reviews  1 Official Reviews  1       1 0 1    JAM POINTS       0 0 one  A enom cars scerzaaane one    os    Control Panel Stats Template Parameters Help    Death Rattle Rollers    Flag Flag _D    N  N  N  N  N    After adding the properties for Team 2 the next thing to do is move the    scoreboard display onto the projector window and make it full screen     Once the s
7.  The example to the left shows a common  AAT    T configuration    have set the IP Address to the   Password  Optional  address of the local machine  the one running UDS        EAREN   changed the default port from 8080 to 8008 as      have another piece of software utilizing that port              Since this setup is using a WiFi hotspot at the venue   also set a password of    Snarf    so  that people in the audience can t just open up a browser  if they happen to know the IP and  Port  and start messing with the values  When possible it is always best to use a secure  and controlled network  If you re league can provide a wireless router to use during the  event that is only used for scoreboard ice that   IS ideal  All that   s left to do is click the             start button and we re off   PEE UTMATE DERBY SCOREBOARD                Team jan Team 2             Feriod Clock    PERIOD 1  Stop    Reset   gt  _20  35 93       Stop    Reset __ JAM 6  14  48 42 1 48  4  Official Timeout mer  3 o 3    __Team 1 Timeout     Teem2 Timeout    JAM POINTS    Sync Clock    Password          0 0 JAMMER                          ee uaTMATE SCOREBOARD                As the examples above show we are controlling the clocks from our tablet  The Team  Timeout buttons on our browser window change color to match the team colors on the  scoreboard as well  The layout of the browser control may change as we are still  developing it along with penalty tracking and other functions  The overall func
8.  Width and Height determine the size in pixels of the Stat Display           The Background section lets you select a color  an    ee _Color_  Opacity  100 E image  and the opacity of the background of the Stat  SPOLE mane   Image Remove   Display  As a default the opacity is set to 90 just making          The Fields section allows you to change the Font and Font  Color of the stats that appear on the Stat Display           W Name W Lead MW Jams W Points   Pis Jam          the background visible behind it        Fields Font                  The Item Checkboxes can be used to choose which    stats are to be displayed and even in what order  If an item is unchecked it will not be  displayed and it will move the other stats up or over to fill up the space on the Stat Display   If the item is checked again it will be displayed but it will be at the bottom  or far right  of the    Stat Display     For example     The Lead checkbox is unchecked  Lear Schneier ripe ese a  When the Show button is clicked the    Stat Display shows all the fields except Cee Say SANON Me bang Wane U  they are at the bottom   for the Lead stats           IY Name   Lead V Jams M Points  V PisNiam IY Name Lead V Jams M Points  V Pisiam                      Team 1 Team 2 Team 1 Team 2    0 JAMS 0 JAMS  POINTS  0 POINTS 0    PTS JAM  0 PTS JAM 0 LEAD          You don t have to use the 2 default Stat Displays  If ict min ee  you d like you can create a new one and name it  whatever you like     Type a name in
9.  and all of your image media files     The examples below illustrate viable folder layouts for transferring your saved templates  that depend on loaded image media files                 gO  de 7 Boutt ee p ii   ct      Organize   Indudeinlibrary   Share with   Bur Organize   Indudeinlibrary   Share with   Bur Now you Can tu rn the entire Bout1    prensa  as OE  r folder into a zip file and move it to a    pace i  AfterParty3 ipg  aaa J  Images new computer  As long as the Ultimate    m DRR Team jpg   B Saved Template uds    miii P DRR2mp3 iii Derby Scoreboard is loaded on that        Rules Demo MPEG    FF Saved Template uds     computer you can load it and it will find  es    Doa the necessary image media files        TMXIntro wav             Note  If you transfer the template to another computer like this you should know the order  the program will search for the files  First  it will look in the    Images    directory that is in the  same location Ultimate Derby Scoreboard exe is located  probably    Program Files      Next   it will look for the files in the same location as the saved template file  Finally  it will look for  the files in a directory named    Images    or    images    in the same location as the saved  template file  Its important to note the order because if you create an image for a template  and name it    AmericanFlag jpg    the program will find the    AmericanFlag jpg    image in the  Images folder in the install directory first and use it instead  T
10.  and the fade out starts the  moment it is deactivated  Keep this in mind if you  have music cues or other needs for exact timing  The     Slide Time    field controls the amount of time each  Slide is displayed for after the dissolve between slides  has completed  The Dissolve is the amount of time it  takes for one slide to fade out and the next to fade in   Auto Advance moves the slideshow images from one  to the next automatically  When un checked it will be  completely up to the user to manually advance the  slides  Loop will move from the last image to the first  image continually  The    Name    Field allows you to  name the slideshow for easy recognition on the  Control Panel                 BF SlideShow 1 Properties    Oj x     Time Master Time  Slideshow Fade In  0 00   Slide Time  5 00    V Auto Advance    Slideshow Fade Out  0 00   Disolve  0 50      Loop  Name  SlideShow 1    Background Image File Select Image Remove Image         3                   ige In Front   Play Gif Animetion I Loop Gif A  Background Audio File Select Audio Remove Audio    Volume           Loop   Restart On Loop   X  Horizontal Y  Vertical  Width Height Master Color   Ic Ic  A  A Back Color  a     Transparent     Slides   Play Slideshow     Slide Image File Select Image Slide Time  5 00         M Alay Gif Animation I Loop Gif Animator  Slide Audio File Select Audio Remove Audio    Volume   50      Loor M Start Audio After Disolve          The next section is for selecting the background i
11.  does the Team 1 Logo  disappears again  When comparing values like this remember that numbers like Team   Timeouts or Jams are whole numbers and time values like the clocks are in time format  If  you type in a value like text or a number in the incorrect format the trigger might not go off     Events   Explained    Events can be added and removed just like Triggers can  The Events Table is very similar  to the Triggers table in that items can be added or deleted in the same way  Remember  that each Trigger can have multiple events tied to it  For example  you may want a field to  fade in and go into motion when the Period Clock starts  Make a Trigger on the field for the  Period Clock  Shift Click to open the Events Window  and then add 2 events  The first will  be a Fade In Event and the Second a Motion Event  The next time the Period Clock starts  the field will fade in  if it s opacity was anything other than 100  and move to the top left  corner of the screen  This next section will cover the details of each event                 e The first event is the Fade In event  This will bring any field    to opacity 100               The first editable value is the time  in seconds  that it will take to bring the opacity up  You  may want a smooth fade in rather than have the field just appear suddenly  Clicking on the  field brings up a cell with up down arrows that you can use to adjust the value or you can  simply type in the desired value  The next cell has a dropdown with 
12.  slide     If the Slide Image is an animated gif you can choose whether or not to play the animation  and loop the animation using the corresponding checkboxes        If you want to change the order of the slides you can simply click and  drag the slide to the right or left  To delete a slide right click it anda  message box will appear asking if you re sure you want to delete it   Clicking yes will delete the slide              At the bottom of the screen are the controls    Slide Audio File Select Audio   Remove Audio     ae  sini for assigning an audio file to the slide  Once  eee file has been selected n change th      aE a F Stertdudio ater Dicone    file has been selected you can change the    volume  make it loop when finished or wait  to start after the dissolve has completed  This is handy for team intros when you have a  specific audio file for a skater  You may want to wait until the skater   s image is at full  opacity on the display before playing the file  Checking    Start Audio After Dissolve    is the  way to do that     Playing The Slideshow       There are 2 ways to start the slideshow  The first is to control it from the  Slideshow window  To activate the play controls click the Play Slideshow dais  button              T Team 1 Intro Properties  ioj      i The window collapses to show only the slide  preview boxes and a set of play controls  The  controls are as follows trom left to right  Reverse  one slide  if slideshow is playing   Stop  slideshow  Play
13.  the X  and Y position and are set to    C     centered                 Honzontal Y  Vertical  Width Height Master Color  Ic Ic fa    Back Color      ee Elav Slides hrm                by default  but you can enter in the coordinates to fix it to a certain spot  Next the Width  and Height fields control the sizing of the slideshow and are set to    A     auto  by default   When set to    A    the slideshow will size itself to the Scoreboard Display  Any other value  will set it to that width or height in pixels  The Master Color buttons on the far right allow  you to set the background color of the slideshow  By default it is set to Transparent   Clicking off Transparent enables the color button     The next section controls the actual slides  themselves  Click a slide and notice it now  has a green border  The blank grey slide will  always be there for adding a slide to the end  or adding the first slide  Once selected you  can click the Select Image button to assign  an image to it  If you have selected a  Background Image it will show up along with  your slide image in the little slide preview  Dox              ace F te 2    a  Slide Image File Slide Time  5 00 4     CADaisy png     Play Gif Animation   Loop Gif Animation                   Once an image is selected you can change the Slide Time for this particular slide or leave it  at the default chosen as described on the previous page  Note that if you change the  Master Slide Time it will change the Slide Time for EVERY
14.  the stat display        The Images and Media selections affect the top of the Images  Stat Display  As a default the images that appear at  Team Logo v  Image    nage 2         the top are the team logos which are chosen cape aie dia ene In Front l  Isewhere  pg 3   After that is the Skater Image Se   sa          TEE EGia edig z    selection              That will tie it to the image chosen for the skater as described on pg 7  The Custom  selection will enable the Image 1 and Image 2 buttons that will themselves open up a  browser to choose an image  Choosing None will remove any loaded images     The Media dropdown functions in exactly the same way as    the Images dropdown tying the    image to the selected team or skater media or even giving you the ability to select custom    media files     The Image In Front Checkbox does just what it sounds like  If both a media file and image  file are being used the image will be displayed in front of the media file when checked and    behind it when unchecked           The Fade In and Fade Out values control how much    Fade In 0 00  4 Fade Out  o0    time in seconds it takes for the Stat Display to appear       and disappear when activated or deactivated        Location X and Location Y are where the top left corner  of the Stat Display will be located on the Scoreboard  Display  If    C    is entered the display will be centered   horizontally and or vertically         Location X   C Width 400  Location Y   C Height 150       The
15. 0 0    in the cell would be the very top left of the scoreboard display  Location of the  fields are taken from the very top left of the field as well  Remember you can always get  the current location of the field from the Position Textboxes on the Properties Window  pg  27         The example on the left shows the Team 1 Logo with  de 9  Sal text that displays the default location  The example  on the right shows the location if    0 0    were set as the   location  The top is actually hidden under the menu  bar   If the Scoreboard width or height are changed  you may want to test and re enter your triggered  location values as they will probably have to be  adjusted to account for the changed overall area                                      This event changes the image on the field when the trigger   gt  ae    fires  Controlling it is done exactly the same way as on pg  30                 This event starts a gif animation on the image currently in  the field  If the image is not an animated gif it has no effect              The second attribute to change is Loop  This is controlled by a dropdown choice  When  set to True the gif will start over at the beginning and play through again indefinitely  If set  to False the gif will only play through once  This event can be used within the same Trigger  as    Image    above but remember to set the image above the Gif Animation Start event as it  will go in order from top to bottom when the Trigger fires     Gif Animation Stop  
16. Custom      want to add to the scoreboard  For    z   those times there are the Custom User       Fields     None a             As a default there are 5  but if you need more you can click the Add Custom button to add  another  Clicking the Del Custom button will remove the last one in line  but never the  default 5   The toggle buttons along the left side activate and deactivate the display field   by default  but not until we assign some parameters to it first using the dropdown field     None    The default state of these controls  This will clear any parameters previously entered and  make the field dissapear                        Bound Text   Clicking on any of the white fields on the left will open         up a dropdown  The first selection available is    Bound      Nore v t    Text     Select that option  Once any option is selected       fee   you can activate the field by using the button to the   Un Bound Text   right of it  The field is just a red default rectangle that        Slideshow   appears in the upper left of the Scoreboard Display O Bes                          under the Menu Bar as pictured on the right            B Bound Text     snart Bound Text means that the text on the Custom Field is                         Double Clicking on the Display Field opens up the Properties    Window  text control in the Properties Windows are    discussed in greater detail on pg 28   As the example to the    Supersting  right shows you can NOT control the text here  onl
17. E Saved Files         Alternate  uds    o Broadcast  uds       ats   Template   Parameters He    K Save       Load    Roster Save    Roster Load             Pressing    Cancel    will close the window without any further action   Pressing    Save    will save a copy of all of the information on the control     Default uds panel  the scoreboard display  and the items panel  assuming a valid    name was typed in            Note  Its a best practice to keep any images and media files you use in the scoreboard in  the same folder you save your template file in  Better yet you can put them in a sub folder  titled    Images     By doing this you can move the entire folder to another computer and load    it  Other wise the program might not be able to find the files           sub directory named    Images                 Pressing the    Load    button will open up a similar window as above  prompting you to select a previously saved file        Tae  e Saved Files       Pressing    Cancel    will close the window without      Alternate  uds    F Broadcast uds any further action  Pressing    Open    will open the  Reena selected file              Roster Load          the right        The program will look for image and media files in the Images directory  in the install location first  Then it will look for the files in the same  directory the template was saved in  Finally  it will look for the files in a       ats   Template   Parameters He  E Save      Roster Save          Roster L
18. If a control is     selected in the dropdown the Item Parameters     becomes active  Here you can set the Column and  Row of the top left corner of the control  You can also  make the control soan multiple columns and or rows     The control can be made visible or not  The control  can even be separated from the main panel by using  the    Popout    button                         aera cas  a o1   a    a          j a LOM AN RY 0      PER                                 The next dropdown in line on the menu bar is    Stats     From here you can  show the Stat Window or clear all of the stats accumulated  The Stat  Window is discussed in greater detail on pg 14                          Template    Parameters H    Next up is the Template dropdown that allows you to Save or Load a   template file  This is discussed in the Quick Start Section on pg 4  but  we ll go into a bit more detail on the best practices for saving and loading w  your templates          Load  Roster Save  Roster Load                    saving a template records all of the values on the control panel like the time  score  etc  It  also saves the layout and position of the scoreboard display  It doesn   t save your images  and media files though  It was decided that it didn   t make sense to replicate files on your  hard drive that may be pretty large to begin with  So  how do you transfer a saved template  file to another computer     Well  the best way to do this is to create a folder with your saved  template
19. SGOT EKOVAN RAD        User Manual    This manual is intended to get you started using the basics of the program  and then going  step by step into the more complex options available     There are some example tutorials available on the website to help you fully utilize the  program and get the most out of it when using it in your venue     lf  after reading this manual  you still need help or need to report a possible bug you can  email me     paul kpud org      do check my email often  but   also go on vacations and may just not get a chance to  respond to you right away    will attempt to get back as soon as   can though as this was a  fun program to write and I d like to support it as much as possible     For now the only thing   ask is that     00 Buck  have a ticket  2 and Chris Hunter has a  ticket  2  6 in all  to any event that uses this program  What are the odds that we ll make it  to all of the events that use this program     Probably slim  but I d like to have the option                          CONTENTS   QUICK START 2    CONTROL PANEL 2 14  SLIDESHOW 11 14  STAT WINDOW 14 15  STAT DISPLAY WINDOW 16 18  PARAMETERS PANEL 19 25  REMOTE CONTROL 23 25  SCOREBOARD DISPLAY 26 31       TRIGGERS  amp  EVENTS 31 36       Quick Start       F Control Panel   0 ES             preboard V3 3 42 Control Panel   Stats Template Parameters Help  Ultimate Derby Scoreboard V3 3 42 Control Panel Stats Template Parameters Help  E a   View R Edit Hot Keys     bA    PERIOD 1 v   A  Ba
20. a Value Event c4 y o    Tat  Sl VactaodE o SOIT Instead of    ACTIVE    in the Value cell there is a    O    m displayed and we can now change the Formula cell to  something other than                      u    Source Fomula Value Event    Click on the         and a dropdown appears  Select     gt  Fill vecraal  gt  E   greater than   Next type    1    in the Value cell                This is creating a trigger for this field that will go off every time the number of Periods in the  bout goes from less than 1 to greater than 1  Remember  Triggers are only activated when  the change occurs so if the current Period was already greater than 1 this wouldn t activate           shift Click to open up the Events Table and create a    Fade Out    event  Leave  the Time at the default    0 00     Advance the Period Clock to 2 either by  running the clock down  or just typing    2    into the Period Textbox on the  Control Panel  Check it out  Our Team 1 Logo has disappeared                    Bring the Opacity of the Team 1 Logo field back up to O P ne et lens cickio em  100  using the slider on the top of the Properties Window        og 27   Change the Source Value to Period Clock  Set  the Formula to     lt     and set the Value to    29 50     This sets up a trigger to go off whenever  the Period Clock counts down from above 29 minutes and 50 seconds to below it  Leave    the event the same  Fade Out               Run the Period Clock and wait for it to get to get to 29 49  When it
21. according to the  time format     To the right of those fields are the dropdowns for selecting leading and trailing zeros  For  instance  the period clock would display    30 00    if 10 was selected in the Minutes  dropdown  It would display    0 00    if 1 was selected in the Minutes dropdown  The seconds  dropdown works the same way  If 1 Sec is chosen the display wouldn t have any decimal  places after the seconds  If  100 Sec is chosen it would display to the hundredth of a  second     Below that is the dropdown        Period Ends On     If Jam is chosen the jam clock will  continue to run after the period clock reaches 0  If Period is chosen the Jam clock will stop  and reset when the period clock reaches 0     To the right of that is the number of total periods until the end of the bout  Usually this is 2   Under that is a checkbox that will reset the jam count at the end of each period when  checked or keep incrementing during subsequent periods when unchecked  Below this is  the Jam and Lineup Clock fields which behave exactly as the Period fields explained  above     Below these fields the    Lineup Clock Function     dropdown controls how the Lineup Clock  behaves  If Count Down is selected it will count down from the Max Time value  If Count  Up is selected it will count up from 0 and end when it reaches the Max Time value  If  Disable is selected the Lineup Clock will not run at all    Note  The jam will NOT automatically start if the Lineup Clock reaches it s en
22. ardless of it   s original aspect ratio  The final choice is    None    which will leave the  image at it   s original size  Select    None    from the dropdown        s Offset Y Offset  Notice that now the    X Offset    and    Y Offset    inputs are active  c c    We can only re position the image if it isn t being stretched                 Now we can move the image around the field  You can either type in  the values in the text boxes or press the    I    key while dragging the  image around with the mouse  By typing    C    into either text box it will  center the image either horizontally or vertically  In the example to  Bius Bombers    the left the image has been moved outside the bounds of the field  cropping it off  Its hard to tell where the boundaries of some fields  are when they re back color is set to transparent  Don t worry  we ll be changing that later  too                    A 5  The long text area under these controls eee tee    displays the location of the image file  if any     Medja      Team 1 Looe  Clicking on it activates a dropdown menu  i as    Meda File Team 2 Jammer Image                You can bind the image to the team logo or active jammer images   Choose an image by browsing to it  or remove any image from the  field by selecting    None     For this example   selected    Choose  Image    and then selected the UDS Logo from the window that  popped up  By default the window starts in the images directory of  UDS                    The Media Sec
23. at cell  l will be highlighted in blue                    i    o    ri    Bonnie Beatdown   1  Daisy Nuke   0  4     lt b PON                       h  e  en       h     in          You can select the same skater as the active skater  but they don t have to be the same   The difference between the active skater and the selected skater is important to remember  as we go into the next section        Stat Display Window           Stat Display Window  On the bottom left of the Stat Window is the button     Show Stat    9  Display Window  Clicking that will bring up the Stat Display _ Show Stat Display Window    Window  This can also be viewed by shift clicking a Custom Field  text box that   s been set to Stat Display  pg 14         atx  The Stat Display Window is used to create custom stat displays that        m   will be shown on the scoreboard display  The first dropdown is a list ee i aa  of all the Stat Displays and will always have the defaults        Team Media Imagen Front I  Compare    and    Skater Compare     As you make new Stat Displays C ee  the names will be added to this list  The buttons to the right of the   Fadein bo   Fade Out ooo          e    dropdown are used to show and hide the currently selected stat Locationx   C   wah   600      display  As changes are made to the parameters below you must LocaionY   C   Hest   768 2   click the Show button to refresh the stat display  Think of the Show Color    Opacity   90 44    mk i Background   button as a camera bu
24. ble at the  bottom of the Properties Window     Source Formula Value Event    To the right is an example of the default  gt  ACTIVE   Shift   Click to View  Triggers Table for the Jam Clock Field  Trigger Lineup Clock Stop ACTIVE   Shit   Click to View  This field displays the Jam Clock  the Trigger Lineup Clock Start ACTIVE _   Shift   Click to View    Trigger Official Timeout Start ACTIVE     Shit   Glick to View  Trgger Official Timeout Stop ACTIVE   Shift   Click to View          Lineup Clock  and the Official Timeout  Clock when they run        Now let   s wreck it  Start by deleting the Triggers  To delete a Trigger click on the first  column  the one with the little triangle in it  of the row to be deleted  Once selected press  the Delete key and poof  It   s gone  Delete all of the rows of the Trigger Table     Source Formula Value Event ao Se See iTS    Trgger Jam Clock Start   ACTIVE     Shift   Click to View     gt    Trigger Lineup Clock Stop   ACTIVE Shift   Click to View    ACTIVE   Shit   Click to View    Trigger Lineup Clock Start    Trgger Ofticial Timeout Start   ACTIVE   Shit   Click to View    ACTIVE   Shift   Click to View       Trigger Official Timeout Stop    When you re done the Triggers Table should look like the example above and to the right           Now we   re going to build them again newb  Source     Verify that the default Source from above is still set to    Jam Clock    and run          afew jams  As the example on the next page displays   n
25. board display itself is resized        Relative Position Fields Horizontal    will try to maintain the same relative placement of the  fields on the scoreboard display as the width of the scoreboard display changes  Likewise   the    Relative Position Fields Vertical    checkbox tries to do the same when the height is  changed     When these 3 checkboxes are checked the program will attempt to move  grow  and shrink  the entire scoreboard display as it appears originally with the width and height of the  scoreboard display window     If the    Live Score Change    checkbox is checked any changes made to the score on the  control panel will update the scoreboard display as they occur  Otherwise the score will  update only when the Update button is pressed or the Jam clock is started stopped  Note  that the Jam Points fields will always update live as you change the scores     The    Lock All Fields    checkbox will prevent the fields from moving to the front when clicked   When it is checked the fields are locked  When it is unchecked the fields are free to move  to the front again     The    Display Properties    dropdown is used to display the properties of the selected field   Use of this function is discussed in greater detail in the section    Display Fields    on pg 27     The Reverse Teams button swaps the location of the team specific fields  Name  Logo   score  Timeouts  Jammer Label  Jammer Name  Skater Image  Lead Indicator  and Jam  Points      Clocks          Cloc
26. ccasional mistake  It won t prevent bad communication between the head timekeeper and  the scoreboard operator  If the clocks or jam count get too far out of sync it is  recommended that an official timeout is taken to adjust these values     The clocks and number fields can all be adjusted live by using the arrow buttons or by  typing in a new value  The program expects the format of minutes   seconds   Milliseconds     but it will attempt to guess at what the user means if a mistake is made                 on pg 20              Beneath the score are the Team Timeout Controls  The top number is the  number of timeouts available  Under that is the Timeout Clock  The    Team  Timeout    button starts the clock and subtracts one from the available team    timeouts     NOTE  To make it easier for the operator the    Official Timeout    button can be    Score  Lead Jammer  Team Timeouts    Beneath the team name is the score field  The score can be edited in a few  ways  As with all other number fields the value can be typed in or the arrow  buttons can be clicked to increment the value up or down  There are also  numbered buttons  1 5  below it  These can be clicked to automatically add  that value to the score  By default the score updates live  as you change it   but it can be set to only update upon pressing the    Update    button  or any of  the clock buttons  This is discussed in greater detail in the Parameters section    Below the score is the    Lead Jammer    button  Cl
27. ckground Color   Display Hot Keys       30 00 00        y 30 00 00 7 s mo Edit Layout Show All Clocks       HotKeyWindow                 Start Stop Period Reset Period  Start Stop Jam Undo Jam  Score Up Team 2 Score Up    eam   Score Dow Team 2 Score Dow    Team 1 Lead Team 2 Lead    EEA Maes RES SSRs maRD  Team 1 Team 2       PERIOD 1    A 30    gt  30 00    ee    Timeouts  3 2 i 00 E 0 Timeouts  3    N  Official Reviews  1 Official Reviews  1 N  JAM POINTS  None  N  o    0 0 ANIME a  one    a oenm carsy scarssaann ne    Team 1 Timeout Team 2 Timeout    Official Timeout    Once opened the Control Panel can be resized if it is too small or big  Simply click and  drag from the edges to make it the desired size  Under Control Panel View clicking     Display Hot Keys    will display the keyboard hot keys on the buttons in red  Clicking    Edit  Hot Keys    brings up a window that allows remapping of the hot keys  Remember that the  control panel must be the active window if you re using the keyboard commands     Add Custom  Del Custom    one                            To configure the scoreboard to display team    m      names and jammers start at the fields weet   labeled    Team 1    and    Team 2    on the right Control Panel Stats Template Parameters Help  top side of the control panel  Type in the Fy  desired Team names  And press Enter or Sa     inui R  click the Update button to apply them to the  scoreboard display                      F Skaer To enter the roster hold Sh
28. coreboard display is in place click the Scoreboard Full    screen button on the control panel and the scoreboard display will fill    up the projector screen     Lard  wy Final Full Screen  e    Add Custom  Del Custom                                     Don t panic if you accidentally fill your entire working screen with the display and can no    longer get to your control panel     Simply press and hold the Alt key and press the Tab key    until you have selected the Control Panel again  Another method is to press the Windows  key that is usually located on the bottom left   a keyboard to bring your menu bar back  onto the screen and select the control panel             LOTIUOT Farrel 4d ts    fi Death Rattle Rollers          1138 Darth Maul Her  1310 Speedy Gun Hail Ass    rel                       4    a  PEE       The last thing to do before we start this bout is select the current  jammers  Click on the skater name of the jammer on the roster   The name is highlighted in green to show who is the current  jammer  To select another jammer just click on her name and to  deselect a jammer just click on the name again        Save    Okay    lied  There   s really one more thing you should do before starting  the bout  Save your template  The current scoreboard setup can be saved  by pressing the    Save    button located in the    Template    dropdown  Once  pressed it will open up a file browser window prompting you to browse to a  folder and name your saved file        Tae 
29. d  By default  the jam number and jam clock  at it   s start time  will just be displayed again     The next checkbox will start the Halftime Clock automatically when checked  This will start  it immediately at the end of the period  which is determined by the    Period Ends On   dropdown explained above   The last checkbox enables the Lineup Clock to run when the  Halftime Clock ends     Timeouts       Timeouts       The Timeouts section allows you to ee  specifically change the way timeouts behave  Oficial Timeout  10    sec               Start Lineup Clock At End Of Official Timeout  The top fields in the section are the Minutes  and Seconds dropdowns that control how the Team Timeouts   timeout clock is displayed  These behave   3 Per  Bout x   0100 00 fi     ise x   exactly like the dropdowns for the Period  Jam    Oficial Review  1 Per  Period   previous page    Start Lineup Clock At End Of Team Timeout             The next section is marked    Team Timeouts    and will affect the Team Timeout fields on the  scoreboard display  The first field is the text that will be displayed when no team timeout is  running and by default contains the text    Timeouts        The star character     is used as a  placeholder for the corresponding Team Timeout value on the control panel  If a star is  placed in the text it will be replaced by the value of that field when it appears on the    scoreboard display   The next field to the right is the default number of timeouts     The dropd
30. e Until Derby    button starts the  clock and displays a message to the audience  telling them how much time until the bout starts           PERIOD 1                     an amen  Halftin  Ls el lia                lone bl       Pressing the    Jam Start    button will start the Jam Clock   Period Clock  and increments the jam number by one   By default the program is set up to start a 30 second  timer to run between jams so pressing the button once  Starts the jam  Pressing it a second time  if the jam is     called off  stops the jam and starts the timer to      countdown to the next jam  Pressing it a third time starts  r the jam clock again and increments the jam number by  one  starting another jam   If the 30 second clock   Lineup Clock  runs down it will NOT automatically start  the next jam           D  1 F     PERIOD 1    7 30 00 00      JAM 1    v 02 00 00          START     gt     j    4    START JAM    00 30 00  S    START    00 00 00     A a    10 00 00    START             Next Jam In     09 4          The    Official Timeout    button stops all other clocks and starts the Official Timeout  This  clock counts up  The button can be clicked again to stop the official timeout or the    Jam  Start    button can be clicked to automatically end the timeout and start the next jam     The    Undo    button is used when the operator accidentally starts stops a jam or a timeout   Play with the functionality to get used to it  The    undo    functionality is meant for the  o
31. eader like    P1 JAM 4     designating it as the column for Period 1 Jam 4 as an example  These cells are populated  by the number of points scored by that team during that jam  They also update as the  score is changed  They will keep updating even at the end of the jam and all the way up  until the next jam is started  If a team has been awarded lead jammer during the jam the  cell will turn blue to indicate that as well                       Each team has it   s own stat area with similar SKATER   JAMS   LEAD   POINTS   PTS   JAM    i On Da Sligh 3 2 28 9 33  columns as above  After the skaters name there is                            Ree ArangHer 0   0 0   0  a column that displays how many jams the skater Tums  2  2  n   5 E  has jammed in  Speedy Gun Haul Ass  1 0 2 2                                  Unlike the team JAMS column this one won t add to the value until the END of the jam  As  above  the LEAD cell keeps track of the number of times the skater has been lead jammer  and it will update live  The POINTS column also updates live  and the PTS JAM column  updates at the end of the jam  The scrolling jam columns are also similar to above with the  amount of points scored by the skater during that jam in the cell and a blue highlight  marking lead jammer status   SKATER JAMS   LEAD   POINTS   PTS JAM3   The active jammer   s row will be highlighted in  Aretha Greakimbs 1   1 aa  light green on the Stat Window  You can also  select a skater by clicking on the name  Th
32. ent Period Number Field                          ee UTME SGOREBOARD             Display Fields       Each item on the Scoreboard Display is a Field  The Fields can    gt 00 poopoo    be manipulated in a number of ways  The first thing to do is     m sm  activate the field   s Properties Window  by double clicking it   Double click the Team 1 Name Field  The Properties Window    should look like the example to the right           X  Horizontal Y  Vertical   80    Rotation 10 000 al    Text Font Color X Offset Y Offset   Team 1 Text Color 7 Ic  c    Source Superstring     Team 1 Name         Image Stretch X Offset Y Offset    I   Image In Front Of Media  Fu  gt   Ic          Ss          E  Scoreboard3   Working Scoreboard3  Background Image  bin Debua lmages TransBack pna          M ed j a Stretch X Offset Y Offset     Uniform          Media File             Border Size Border Radius Border Color    Back Color   Team 1 Back Color    lo H o      Source Formula Value Event       Opacity    Fields can be made semi transparent or even    hidden completely by moving the Opacity Slider       2 0 0 ot tor rrr rr                      As you can see by moving the slider back  and forth the field becomes more or less          Team 1  transparent accordingly     Moving Fields          X  Horizontal Y  Vertical  Fields can be moved two ways     by typing the X  and Y locations  Position 5 fo into the Properties Window  or by Moving it with the mouse  First       reaa       As you can see t
33. he Field has been moved  down to that coordinate     You can also type    C    into either of the    X     or    Y    text boxes to center the field on the  main scoreboard panel            type    100  into the Y  Vertical  field           Sa UMNE A          Now press the    M    key and click and drag the Team 1 Field to move it with the mouse   Notice how the X and Y location fields change as you move the Field around  Release the  mouse button to stop moving it with the mouse     Rotating Fields       To rotate a field you can either  type in the desired angle  use the  up down arrows  or resize it with  the mouse by pressing the    R     key and clicking and dragging to  the desired angle           E RI   X  Horizontal Y  ni    Position  5      a Rotation  iit                          Resizing Fields  For the next example I m going to reset the opacity to       Width Height    100  and the angle to 0  Resizing a Field is similar to    a L L 1 A 5 i  moving one  You can either type in the desired Width ize  508 151    and Height in the Key In Window or resize it with the  mouse by pressing the    S    key and clicking and dragging   rs COUOUZATS  to the desired size                   Notice how the text size changes with the height of the  field but not the width  The text also stays centered as  the field size changes  We re going to change that next                    Changing Field Text  amp  Text Properties    You can control the text that appears in a field by utiliz
34. he best way around this is to  name the image something different or just replace the image in the folder  although  Microsoft wants you to have admin privileges to edit files in your Program Files directory in  newer versions of Windows so be careful           Next up is the    Parameters Panel    choice that opens up the window allowing  changes to the overall function of the scoreboard  This is discussed later  Starting on pg 19                    Last but not least is the    Help    dropdown that allows you to      display the User Manual  although if you   re here reading this  you probably knew that already   and a little    About    window    with info on the version and credits to Chris Hunter and L   myself  About            User Manual          Scoreboard Display Controls    American Alternate    Unofficial Scoreboard  Halftime __ Final  Flag Flag De Final Full Screen    These toggle buttons will affect the Scoreboard Display and will turn green when activated  and grey when deactivated  The first 4 Scoreboard Display buttons activate and deactivate  Triggers  pg 31   By default certain fields react to these Triggers                       The first button  labeled American Flag  controls the American Flag Activate and American  Flag Deactivate Triggers  By default it makes a field appear on the display of a flag that fills  up the entire scoreboard display     The    Alternate Flag    button controls Alternate Flag Activate Deactivate Triggers and shows  the Canadia
35. hoose the font family from the dropdown  You can  sze  8 Ut _  Change the size of the font  You can also choose text decorations like  ao a Bold  Italic  and Underline from here as well  The bottom portion of the         9    window allows changes to the drop shadow on the text  The easiest  gpega gema way to learn about these controls is to adjust them and watch what    happens on the display        The Font Color Dropdown allows the color to be bound  or opens up a color palette to  choose the color of the font     Note  You can also change the font size by pressing the    T    key and dragging over the  display field as described on the previous page     Changing Image and Media Properties    The next section of the Properties Window deals Image Stretch XOfiset Offset  with the image positioning within the field     Image In M Mms  Front of Meis nfo  I k      Front Of Media    is checked by default meaning that  Bckoround mage  Ginibetugimages teantprg o OnO Soreboard             any image we load will appear in front of any media   video  we load  When it is un checked the opposite is true     The next item is the Stretch Dropdown  By default    Uniform    is checked meaning that the  background image will stretch to fit within the size of the field  but retain its aspect ratio   When this option is checked you cannot change the positioning of the image as it will  always be centered  The next option is    Fill    which will stretch the image to fill the entire  field reg
36. icking this indicates which  team has lead jammer status  It will clear automatically at the end of the jam                 clicked first  then the    Team Timeout    button can be clicked and the timer will automatically  subtract the time already passed  This helps when it isn t apparent what timeout is being  called  The operator can always just default to the official timeout first  Because of this it is  important to first stop the official timeout before starting a team timeout if that   s what is    actually happening on the track                 Remember most of the controls in this section have  keyboard hotkeys associated with them  These keys can  be remapped as described on pg 2  Familiarize yourselt  with these controls  especially the    Jam Start    button  as  these will be used most frequently during a bout  They are  also the most important as the time displayed on the  scoreboard is used by the audience and skaters alike     The behavior of the clocks  the number of timeouts  and  other aspects of these controls can be edited in the  Parameters Window  This is discussed in more detail  Starting on pg 20     The    Official Review    button starts the official timeout clock and removes 1    from the corresponding number field  Depending on the result the number of  timeouts and or the number of official reviews must be manually changed              PERIOD 1    A 30 00 00 4        v        H          This ends the Quick Start section  From here on we   re goi
37. ift and click on     one of the white or gray fields below the 14 Abbey Cadabra  team name  A Skater Entry window pops ee ee    f   1310 Speedy Gun Haul Ass  up  You may now type in the skaters name    in the field at the top  To enter the entire  roster at once click on the Edit Entire Roster d    e a  Le    Button and the window changes to resemble  Scwetee   1   the example on the right     S    You can now enter each skaters name on a separate line  Pressing the Apply button will  populate the field with the name you just entered  We ll discuss the other functions of the  skater Entry window later on in the section      Control Panel     Skater Entry    on pg 7  For  now lets keep going and get to running our first bout              Next we need to apply our team       logos  Click on the small image    button to the right of the team  name  A window pops up and you    Control Panel    Death Rattle Rollers       Stats Teri e    Fali          can now browse to the image file  of your choice  For this example    I m using the Death Rattle Rollers image           Team       LULL  BERET   TT Tt sien  Tit  LL isis  TaEenEE  LLE  EEREN H    A  118     17  17  TT  T  T    Define Custom Colors  gt  gt     Canos               v Pf m gt     This PC    My Passport  H    gt     Organize v New folder    wags 7902231  _n jpg       brawlers png    aughter County Roller Vixens  gt     wis    561968_29259293 ARKVALLEY png Bad Reputations    Cherry City gif    Choose An Image For Team 1   
38. immediately when this event is triggered           Font Color               This event changes the font color of the field  Clicking the   gt  O Color cell activates a dropdown  The user can choose             Transparent    which will basically make the text dissapear   The second choice opens up a color palette to choose a color for the text        Back Color l   D          This event changes the back color of the field  Clicking the  2 Back Color Color cell activates a dropdown  The user can choose             Transparent    which will make the background transparent   The second choice opens up a color palette to choose a color for the background     
39. ing the Source Dropdown and the  Superstring Text Field  Let   s switch to another field for this exercise  Click on the Team 1  Logo Field  Notice how it automatically moves to the front  That can be turned off as  described in the section        Parameters Display    on pg 8        Type    Blue Bombers    into the Superstring Text Field    z a   Notice how the text shows up in our Team 1 Logo Field     but it s way too big and it s over the image  Dont worry     We can fix it           The first thing to do is change the font size  You can  either change it on the Font Properties window   discussed on the following page  or press the    T    key  and click and drag the text  Whether you drag the text  or type it in it looks like 25 is the best font size for the  current size of the Field                    What s that  You say now the text looks kind of weird being right over  the top of the image like that  Sheesh  you re high maintenance  But  we can fix that anyway           The position of the text within the Field can be changed with the  mouse or by entering the desired offset into the X Offset or Y Offset  fields  Notice that as a default the values are    C    for each  That  means the program will try to center the text in the Field as best it  can                 Type    136    into the Y Offset field  As you can see it dropped the  text down but not quite far enough  We ll move it the rest of the way  with the mouse  Press the    A    key and click and drag over 
40. isplayed on top of ALL other fields of the  scoreboard Display     Note  The slides appear in a perfectly square box in the Slideshow Properties Window   The aspect ratio will probably be different on the actual Scoreboard Display  Always check  your slideshow for appearance on the Scoreboard Display before playing it for a live  audience to be sure the sizing and position looks exactly the way you want     Note  In Master Slave operation you can have slave machines running a slideshow and  control them from a master as long as the corresponding Custom Display control is  correctly set to master or slave accordingly  More info on Master Slave operation can be  found on pgs 23    Stat Display  The last choice for the Custom Field is    Stat Display  You can use the Custom Field control  to toggle a Stat Display Window over the Scoreboard  pg 16      Stat Window       F Stats  loj xj  JAMS INTS   PTS  J                By default the Stat Window looks  like the example to the left  The  overall team stats are located on the  top while both teams are below it   As each new jam is started a new  column is created ready to be  populated with more stats           This is an example of a Stat Window  during a bout  The Team colors are  represented and the team rosters are  populating the lower part of the  display  Each jam is in a separate  column and the windows auto scroll  to the right to display the current jam   The first 5 columns are fixed keeping  them on the screen         
41. ks  The    Clocks    section in the top right of Global Clock Display  the Parameters panel contains controls Global Superstring Max Time Minutes Seconds  that allow you to specifically change the PERIOD     30 00 00  10     1 Sec   way the clocks behave on the control Period Ends On   Jam   Number Of Periods   2      panel and scoreboard display     M Reset Jam Count At End Of Each Period  The first field under the    Global          Superstring    label is the text that will be   ssl  0200 00 ija EA   displayed in the Period Label field on the l   aie ae display  By default it Eeneug Glock   00 30 00 o      contains the text    PERIOD       This can Function  Count Down   Jam Start Lockout   0    be changed to whatever you like by   selecting the field and inputting new text  I Start Halftime Clock At End Of Each Period  The star character     is used as a Halftime Clock   10 00 00 fio     1 Sec       placeholder for the period number value        Start Lineup Clock At End Of Halftime  on the control panel  If a star is placed             in the text it will be replaced by the value  of that field when it appears on the scoreboard display  Changes to this field will  override any previously set values to individual fields  This will be discussed in greater  detail in the    Field Properties    section     To the right of that is the default value of the clock  When the reset button is clicked this  value is what will be displayed  This field is set up to only accept values 
42. mage that will stay constant through the  slideshow  This is useful for having a background image like a flag or even a watermark of  the team logo while the skater images appear and fade out     The Select Image button opens up a browser  that lets you choose an image file  If the  image is an animated gif you can choose to       Background Image File Select Image   Remove Image     C  AmericanFlag jpa       l Image In Front   Play Git Animation  7 Loop Gif Animation       play and loop the animation with the corresponding checkboxes  By checking    Image In  Front    you can display this image in front of the slide images instead of behind them   Again  this could be useful for a team logo watermark     Under that is a similar section for choosing a  background audio file  You may want a song  to play through the entire slideshow while       Background Audio File Remove Audio       C Wourney   Don t Stop Belleving mp3         Loop E Restart Un Loop    Volume   59          other audio files play for each slide  or maybe you just need the one audio file  Either way   you select the audio file as above  The volume can be changed and represents a  percentage  0     100  of the max volume  The audio can be looped and if the slideshow  itself is looped you can choose to restart the audio file from the beginning when the  slideshow starts over rather than let the audio file continue playing     The next section controls the positioning of  the slideshow  The first 2 fields control
43. mputer running the scoreboard it will have to be entered in here to allow remote control     It is important to note that this remote browser is a separate clock than the actual  scoreboard  In other words if the computer crashes that is running the scoreboard this  browser will continue to run and keep time  Vice versa  if the browser crashes the  scoreboard will continue to function as normal  For times like this we use the Push and Pull  buttons     Push sends the current values on the browser to the scoreboard  Pull gets the current  values from the scoreboard and makes the browser match     If you have another device that can open a browser window put it on the same network as  your scoreboard computer and we ll run a demo    won t describe how to network devices  here or how to find your IP Address but we will make a training video soon that will cover all  of that     To start a web server you MUST open the scoreboard as an Administrator  You cannot do  this from a shortcut on your desktop or the start menu  You must find the    Ultimate Derby  scoreboard exe    file  typically located in the    C  Program Files  x86  Ultimate Derby  scoreboard    directory  Right click it and select    Run as administrator     You may also have  to open up a hole in your firewall or security software for the port that you re using  The  easiest method is to simply turn your firewall security software off  but if you re computer is  on an unsecured network this might be risky          
44. n Flag by default        The    Time Until Derby    button starts the Halftime Clock and activates a  trigger of the same name  The    Halftime    button does the same with it   s    oe AR own trigger  Although these buttons start and stop the Halftime Clock the    clock can be controlled via it   s own control  see pg 5   The difference is that these buttons  activate certain triggers that  by default  change the scoreboard display  The Halftime  button will automatically activate between periods as well  The default time for the halftime  and even it s automatic activation can be edited in the Parameters Window  pg 21                     The    Unofficial Final    and    Final    buttons activate triggers of the same        Final  name  By default these change the scoreboard display  When the bout   Final  ends the    Unofficial Final    button will automatically be activated                             SconBoard The last 2 buttons affect the entire Scoreboard Display  The first one   rea mr scoreboard Full Screen  makes the Scoreboard Display fill the entire  eS screen as discussed on pg 3  The second one will remove the menubar  when it is deactivated  When this is deactivated it will NOT be possible to use the mouse to  drag the Scoreboard Display around  but it CAN still be moved via the Properties Window   pg 27               Custom Controls          eee F add Custom   No matter how hard we ve tried there       _    may still be something missing that you  None hi Del 
45. ndependant   Team 1 Roster Jammer   Independant  Team 1 Score   Independant   Team 1 Lead Jammer   Independant  Team 1 Timeout   Independant    Team 1 Official Review   Independant    Clocks   Independant    RemoteSetup    All Master All Slave    B    All Independant         Team 2 Name   Independant   Team 2 Roster Jammer   Independant  Team 2 Score   Independant   Team 2 Lead Jammer   Independant  Team 2 Timeout   Independant    Team 2 Official Review   Independant    Period Number   Independant    Double click the    Remote 1    field to open up the  Remote Setup window  From here you can name  your remote session  enter the IP Address of the  remote computer  and specify the port you want to  use for communication  The rest of the fields have  a dropdown when clicked that has the following  options    Independent     this item does NOT participate in  the remote session   Master     this item will be transmitted to the remote    Jam Number   Independant    computer   Slave     this item will be updated by the remote  computer     American Flag   Independant Alternate Flag   Independant    Time To Derby   Independant Halftime   Independant    Unofficial Final   Independant Final   Independant    Custom 1 Button   Independant Custom 1 Content   Independant    The buttons along the top     All Master  All Slave   and All Independent will force all of the fields to  whatever choice is clicked  Usually  one computer  is the master of all functions and values while the  other i
46. ng to  go into greater detail on the functionality of the program        Skater Entry       Hold Shift and click on one of the Skater fields to open up the Skater  Entry Window as discussed on pg 2                    Instead of editing the entire roster we re going to enter in a single  skater and assign her a media file  Click the Media button  This  opens up a file browser and you can find a media file to associate  with the skater  For this example I   m choosing one of the Windows  Sample wildlife videos              F SkaterEntry F SkaterEnty x         Wild Chid   Child   The video will play in the screen to the left reminding us which one  we ve associated with the skater    also named this skater    Wild  Child     At this point we can click the Clear button under the video to      me  2 remove it or move on   Edit Entire Roster                     An image can be associated to the skater in the same way with the x  right hand controls  You can even have both an image and a media  Bius Bomber  file associated with the same skater  Crazy   gt     When you have the skater name  media  and image set click the  Apply button  Now the roster has the names and the little checkbox  is checked letting us know there is an associated image media file                    al Revie WSs ia aan       As the examples to the left  show us  when we click on the  skater the media image file  associated with that skater is    Blue Bomber displayed        Wild Child    Note  this example is 
47. oad       ii Ma The last 2 options on the dropdown are Roster Save Load  These operate  E Save 3 just like saving the template except they only save roster specific info  If     you click on Roster Save you will then be asked which roster you would like  to save  Team 1 refers to the roster on the left and Team 2 is the one on    You can also load rosters from saved template or roster files  The program will ask you  which team you want to extract  if loading from a template file   and which team you would  like to replace  In other words  would you like to overwrite the current Team 1 or Team 2    roster     Okay  NOW you   re ready to move on to the Clocks section and    start the bout     Navigating to Control  Panel View and clicking     Show All Clocks    will  change the clock display  to match the image to the  far right                  nel   Stats Template Parameters Help      View  gt     Background Color    Edit Hot Keys    Display Hot Keys    n  ql    Edit Layout       This can be toggled at any time  Typically  you won t want such a  busy clock control panel  but we ll use this to illustrate how to have a                    22 00 00  S    a     rams          countdown clock to the start of the bout     First  adjust the halftime clock to the minutes  desired  You can either type in the value or use  the arrow buttons on either side of the clock    The arrows on the left adjust the minutes while the arrows on the    right adjust the seconds     Clicking the    Tim
48. otice how the clock will only ever  display the Jam Clock even when the Official Timeout or the Lineup Clock is run           we Mee AP 200   Official TO   LEAD JAMMER   S  ee          2 00 0      BE ULL IERES SS                   Tsou R Trigger              Trigger       events we define here              E Shift   Click to View    column              This brings up the Events Window  This is where we can define  the events that will occur when the trigger goes off  In other words      what do we want to happen to this field when the Official Timeout  Clock Starts  Click the blank cell under the Type column and    select    Value           Source Superstring     Mone        Halftime Clock                Click the blank cell under    Source    and a dropdown appears  Click    Another dropdown appears  This is the list of available           triggers that can set off events  Select    Official Timeout Start      Now Anytime the Official Timeout Clock starts it will trigger the   but we haven t defined any events yet          Next Jam in    LEAD JAMMER   D         Official Timeout   I Ti __ Official Timeout    Update                            Lineup St  Lineup Clock Stop i             Event To tie an event to the trigger hold Shift and click on the field under the    Event       Jam Clock Trigger Official Timeout Start   Ee       The    Value    event changes the displayed text on the field to whatever we  choose  We want this field to display the Official Timeout Clock when i
49. own to the right of that is for choosing whether or not the number of team  timeouts is per period or per bout  If the selection is changed to    Per Period    each time the  Period Number is changed  on the Control Panel  the team timeouts will reset to the  number indicated here     The field below is the text that will be displayed when the team timeout is running and by  default contains the text    TO        The star character     is used as a placeholder for the  corresponding time remaining of the current team timeout  If a star is placed in the text it  will be replaced by the time when it appears on the scoreboard display     The next field to the right is the default time for a team timeout     To the right of that are the dropdowns for the Minutes and Seconds displayed when either  team timeout is active     The Master Slave section allows you to set up remote control of  multiple scoreboards  This is useful when a scoreboard is used to    Master   Slave          Mast  nese   aa            display to an audience at a venue while simultaneously broadcast   with a scoreboard overlay  It can also be used to have multiple operators handling different  functions if one user isn   t enough   To begin with  any computers involved in this setup must be able to communicate over a  network  I   m not going into how to set this up here but if you need help and cannot find it    can assist you by email     F    Name    IP Address Port    255 255 255 255 9000    Team 1 Name   I
50. rver section allows the scoreboard to       a become a hub for devices to pull up a webpage  ae   n   s       designed to control or view the scoreboard remotely   hip  Aocalhost 8080 UDSWeb Click the Start button to activate the web server                 Right now the web server is running locally and is only accessible on the same computer   We ll get into changing that in a bit  For now  copy the text at the bottom of the section      http   localhost 8080 UDSWeb    as default  and paste it into the address bar of your  browser        You should see a web page similar to the example on the aE  right appear  From here you can click on the various EY a orn  control display pages  Right now there are only 2  but more  are being designed       oe      Eraso  Be  co  Click the Clock button  The web    page on the left should appear   Stat    Reset    Now you can control the clocks from  n S0   00 00 this browser AND the control panel       Start    Reset    This browser is designed to replace    __ 2 100 00    the stopwatch on the track with a  handheld device  smart phone     tablet  etc  that can run local time    Eush   e and control the display that the  lt   gt     D eT INANE SGOREBOARD         Clock   Clock And Score                                              Password  audience sees        The controls are set up exactly as they are on the control panel  The Password field is  blank as a default but if anything Is typed into it on the Web Server section back at the  co
51. s the slave  but in more advanced setups computers can be setup to receive and  send information to each other    The fields on the left deal with values  For example     Jam Period Timeout Clocks deals  with the actual values in the clock fields  If it s the master it will push the clock times to the  remote machine  If it s the slave it will receive clock information meaning the clocks are  controlled from the other side    The fields on the right deal with triggers  Triggers are dealt with in greater detail later on pg  31     NOTE  even if an item is designated as Slave the local computer can still fight for control   For example     if a user starts the clocks on a slave machine that is setup to receive clock  values the clocks will run but will skip as the remote info tries to override the local and vice  versa    After setting up one side the other computer must be setup as well  Follow the same steps  as above except use the opposite dropdown selection for the fields  Master instead of  Slave or vice versa      Custom 2 Button   Independant Custom 2 Content   Independant    Custom 3 Button   Independant Custom 3 Content   Independant  Custom 4 Button   Independant Custom 4 Content   Independant    Custom 5 Button   Independant Custom 5 Content   Independant          If you would like to add a remote session to another petvate      computer click the Add button and repeat the steps above for    ve  that one  a dis             Web Server       IP Address Port The Web Se
52. t  starts so we re going to bind it to that value     Now the Official Timeout works  but once we run it we lose our Jam Clock           hi2 3 4 5   4 2 00 00      LEAD JAMMER   cae     aie       Official TO    00 15          Update             JAM 11 oe    00 00        neesi 1 34 14    Jam    Stop Reset    Official Timeout                  This illustrates an important point about triggers  The scoreboard field won t know what to  do if the Official Timeout Clock stops or if the Jam Clock starts unless we tell it to react to  those triggers  Remember to test your triggers and make sure the scoreboard display is  behaving the way you want it to when it   s actually bout time     Another point to remember about text in a scoreboard field is that it can be changed either  by changing it on the Properties Window  pg 27  or by triggered events  Whichever one  occurs LAST will override whatever text is currently in the field     To get a better idea of assigning events to triggers reload the scoreboard and look at the  default settings of the Period and Jam clocks  We ll make some instructional videos soon    too so stay tuned        The field can also be triggered by a formula based on a value  Open the EE  properties on the Team 1 Logo  Instead of selecting    Trigger    in the Source        l  Dropdown select    Value     Then select    Period     Notice the slightly different g   data that appears in the row of the Triggers Table                                   Source Formul
53. the text   As you can see we can move the text anywhere we want to like this   even off of the field entirely   Move the text to the bottom of the Field but not off the Field  so that it looks like the example above  Note that if the    X Offset    or    Y Offset    fields have a  number in it instead of the    C    value  as is the case when the mouse is used  you can just  type    C    in again to make sure the text is centered horizontally or vertically                 Now we re going to bind the text to a specific value  Select    Team 1 Name    under the  Source Dropdown     Source    None        Blue Ba      7       Notice how the text in the field has changed   Even though we still have    Blue Bombers    as our  Superstring it has been overridden by the source  text  If you were to change the name of Team 1  the field would change accordingly                                Now let   s use the Source and Superstring together  Type    The      into the Superstring text  box  Superstring    If there is a value chosen  besides   None      the field    text will be the Superstring replacing the asterisk with the value chosen  Any  other time the Source will overwrite the Superstring                                         The Team 1  Field Properties Window     Select Font   There are still more ways to manipulate the text on a field    Text           eo  Clicking the    Select Font    button opens up a Font Window  Team 1 Text Color  EAI                From here you can c
54. tion of the panel behaves in exactly the same way as the Image Section  above it  However  you won t see any video until you trigger the player to start  This will be  discussed in greater detail on page 17  As with the image you can align the player by typing  in values or pressing    P    and dragging the player within the field     Changing Back Color And Border Properties       The next section deals with the background color of the field  j  For this example   reset the scoreboard to the default to start  with a clean display  The Back Color dropdown allows you  to change the back color of the field by making it transparent   binding it to the Team colors  or choosing a color from the  palette window  In the example   chose to bind it to the    Back Color  x                   Team 1 color     Next  give the Border a size of 1  Notice how the  Position and Size change as well  This is because the  O field size includes the border around it        Keep that in mind when resizing the field as the scoreboard won t let you size a field  smaller than 2 times the border size  You can change the radius of the border  rounded  edges  and it   s color as well using the next 2 parameters  You can even change the radius  with a zero border size to round the edges of the background color     Triggers And Events    One of the key features of UDS is the ability to create automatic changes to the display  based off events that occur during a bout  This is done by defining them in the ta
55. tionality will  be the same though  Again  don t panic if this manual hasn t explained this well enough as  we will be making some training videos soon     Scoreboard Display    Scoreboard                      EE u UTMATES DERBY      1     2  PERIOD 1  E  JAM 0  O 3 2  00  0 o 3  JAM POINTS         0 0     JAMMER   SGOREBOARD                The scoreboard display is what the audience sees  This is where the displays and flashy  effects take place  This is basically the whole point of the program  In this section we ll go  over customizing the scoreboard to meet the needs of your event  Each of the items on the  scoreboard is referred to as a    display field    or just    field    in this manual     Note  most of the changes available to the individual display fields can also be made to the  scoreboard background itself like resizing  color  and even transparency        Timeouts  3 Z i U U a U Timeouts  3   There are six display fields on the default    JAM POINTS OO    scoreboard display that are hidden to start  0 0    with  They are highlighted in blue in the  MAWS example on the left  The display fields  with the stars are the lead jammer    indicators for each team  The blank fields  are for displaying the current jammer image media  Two fields not pictured take up the  entire scoreboard display and by default have an image of the American Flag and the  Canadian Flag respectively  The last two are Halftime and Final fields that are sized and  positioned to match the curr
56. to the text field at the bottom and click the Make New button  A popup will                   appear confirming you have created a new Stat Display   You re newly created Stat Display will now appear in the dropdown  4    at the top of the window  It will also appear in the Custom Field  selection as described on pg 14  Awesome Stats                If you would like to remove any Stat Display that you create just select it from the dropdown  and click the Remove button on the bottom right  You cannot remove the 2 default stat  displays                 BE  Stat Display To activate the Stat Display from the Control Panel using a  E Custom Field select    Stat Display    from the dropdown on the  left  Next select the particular Stat Display from the field on       S  the right  Now when the button is pressed to activate the Custom Field it will bring up the  Stat Display     Parameters Panel  Pressing the    Parameters    button on the Control Panel  will open up the    Parameters    window that contains  detailed options about the scoreboard display fields and  default values                             Parameters  Display Clocks  W Relative Size Fields W Live Score Change  W Relative Position Fields Horizontal   Lock All Fields    v ive Position Fi   r   PERIOD   30 00 00  10     1 Sec     IY Relative Position Fields Vertical R eT On Display           ec      l l Penod Ends On   Jam      Number Of Periods   2        Display Properties Reverse Teams On Control Panel    W Reset
57. tton  Each time itis clicked you get a Lisi    Ese ra   snapshot of the values  Even if a jam is running the values on the Fields Font   aaa   stat display wont change until the Show button is clicked again  F7 Name F   Lead FF Jams FF a           o    L  Make New   Remove   The Type dropdown lists options for the overall layout of the stat   3 display  The effect on the layout is pretty much how the name sounds    1 and examples of each are below   Medi                Dual Vertical Dual Horizontal Single Vertical Single Horizontal    JAMS LEAD POINTS PTS JA    0 0 0 0    Team 1 Team 2 Team 1   0  JAMS   JAMS   0 LEAD LEAD   o POINTS POINTS   o PTS JAM       PTS JAM    The Content dropdown dictates where the stats come from that populate   the stat display  The first 2 choices are Team 1 and Team 2 that simply   display the respective team stats  The rest of the choices find a     particular skater s   For example    Skater By Jams    displays the current   Team 1 Current Jammer skater s  with the most jams     Skater By Points    is the one with the most  Team    Curent ammer    points  and so on  The last selections are for the current jammer or the    Team 2 Selected Skater T  selected skater as discussed at the bottom of the previous page              If    Single Vertical    or    Single Horizontal    are selected in the Type dropdown the display will  only show the content you select but if either of the    Dual    options are selected both teams  will be represented on
58. using the default scoreboard display  The Jammer Image field is  bound to the current Jammer image and media files and are triggered to start playing the  media or gif animation when the current jammer is changed  For more info on this check  out the section on assigning Image and Media files  pg 30  and setting triggers events  pg  35                        Menu Bar  To the top right of the Control Panel is the  Menu Bar  Here we find the options to save   load templates  open up other control  windows  and find help        Control Panel Stats Template Parameters Help                         Control Panel   Stats Template   View   The first dropdown is    Control Panel     The first menu item is  View   which is already discussed on pg 2  amp  9  Under that is    Background  pon T Color  This opens up a color dialog and can be used to choose a          background color and text color for the control panel                         The last item is    Edit Layout     When this is checked the Control Panel is Sore rani  in edit mode  A Layout window appears as shown below allowing the View    user to make certain controls visible invisible  position controls  and Background Color    make the controls take up more less space on the Control Panel    _     The Control Panel is laid out in table format   on           The dotted lines can be dragged around to    resize the controls  In the Layout Window The  total number of columns and rows can be    changed in the Panel Parameters  
59. y on the    bound to the text you type on the Control Panel  As the    example below illustrates when something is typed into the  textbox on the right of the    Bound Text    label it appears on    A the Display Field on the Scoreboard        X Offset Y Offset    et Gee        zdi             Control Panel  Triggered Events can override this but we    won t get into that now       Un Bound Text    If    Un Bound Text    is selected the text is NOT controlled from the text box            Bound Text      None          Bound Text       on the Control Panel  You can still type into it though to create a Un Bound Text  description of the Field  This text will NOT      aaa  show up on the field itself    Un Bound Te     5ponsor 1 Ad      Stat Display                         Slideshow    slideshow allows the user to create a set of changing images that will appear on the  scoreboard Display  Once you have configured one of the Custom User Fields as a  slideshow  pg 9  you can access the properties window  It will pop up automatically but    can later be accessed by shift clicking the white field  Shown below     Slideshow       SlideShow 7  NO SLIDES       o  ar  Li             None w  None of these properties will take effect until you  select at least one image  but we ll get into that later   For now we ll start with the fields at the top  The first  fields control the time in seconds that the slideshow  fades in and out  The fade in starts the moment the  slideshow is activated
    
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