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BOH user`s manual
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1. USER S MANUAL i ala END USER AGREEHENT DEFINITIONS In this agreement Software refers to any and all files constituting the game BOH and its accessory utilities and data Medium refers to the medium the Software is delivered on PacRage refers to the disc box inlay and booklet Product refers collectively to the Software the Medium and if present the Package LICENSE You can install the Software on all the computers that you own and that are not publicly accessible You can make copies of the Medium exclusively for backup purposes You cannot use any part of the Product for profit LIMITED WARRANTY The Package is guaranteed to be free from defects for a period of ninenty 90 days from the date of purchase You can request the replacement of a defective Package by returning it at your expense to your dealer along with a proof of purchase DISCLAIMER THE PRODUCT IS PROVIDED AS IS WITHOUT ANY OTHER WARRANTY TO THE FULLEST EXTENT PERMITTED BY LAW THE AUTHOR THE CONTRIBUTORS AND THE PUBLISHER CANNOT BE HELD LIABLE FOR ANY DAMAGE ARISING OUT OF THE INABILITY OF MAKING USE OF IT USE AT YOUR OWN RISI GOVERNING LAW AND JURISDICTION This agreement shall be governed by the laws of Italy The court of Campobasso Italy is appointed as the venue for any dispute EPILEPSY WARNING Some people are susceptible to epileptic seizures when exposed to certain Flashing lights or light patterns and they may
2. Wizard of Wor The Amazing Spider Man and Impossible Mission From a technical point of view inspiration came from the MS DOS version of Shadowlands and the coin op Formula 1 game Tail to Nose other influences came from Alien Breed The Chaos Engine and Ambermoon for the Amiga computer The program has been written so that developing missions and themes requires no special tool just lots of patience and some skills Development began sometime in the middle of 2007 and was done mostly on an AmigaOne XE running AmigaOS The program code is 100 C CONTACTS email boh retream com website www retream com BOH Facebook www facebook com bohthegame Twitter twitter com bohthegame 41 To create your own expansions please refer to the developer s manual 22 ACHNORLEDLGEHENT S Idea design code graphics sounds music missions translations installers icons user s manual art and more Simone Bevilacqua Additional missions betatesting and user s manual proofreading John Scolieri Additional missions betatesting suggestions and more Davide Allegra Fabio Baleani Additional music Michele Lias Simone Pietro Rincione Finnish translation suggestions and user s manual proofreading Timo Karjalainen French translation and user s manual proofreading Philippe Ferrucci Other translations Alain Platjouw David Lopez Eirik Hjelle Marco Mattarocchia Ricky Johansson Sebastian
3. direction down lt ARROW LEFT direction left ARROW RIGHT direction right ES X button 1 Q SPACE button 2 To run forward press Q To walk backward press the speed is halved To turn left right press wo when moving the turning speed is Fixed when standing it increases progressively up to a certain point To shoot press 37 to stop shooting release To zoom unzoom the map press and release Q To enable disable the full screen map keep Q pressed for a while To pause press ESCAPE to resume the mission press to abandon the mission press ESCAPE EQUIPMENT The RM begins missions with just the following equipment a fully charged shield ve a class C weapon a small light The shield covers the whole body It eliminates the enemies that come into contact with it Every time it eliminates an enemy its charge diminishes proportionally to the enemy s power When it discharges 20 ES is also used to open some passages see the PASSAGES section 21 The pause Ricks in automatically also if the screen window loses the focus Il completely it implodes dematerializing the RM The charge level is indicated beside the HUD icon The class C weapon has a power rating of 1 Hit Point i e it inflicts to enemies a damage of 1 HI and a slow reload time The small light emits a short 90 cone of rather faint light The table below lists the pieces of equipment that can be fo
4. Rosa Thomas Wurgler Tomi Petteri Luotonen Betatesting suggestions and more Guido Fasciano Mark Ashley Valentino Conti Betatesting Johan Samuelsson Sirpa Poyhonen Third party libraries see the Licenses directory SDL by Sam Latinga and others SDL_mixer by Sam Latinga Stephane Peter Ryan Gordon and others SDL_net by Sam Latinga Roy Wood Masahiro Minami and others This font Sansation 2009 Bernd Montag Some sounds have been derived from public domain samples Many thanks to Jesus Alice Mandrone Antonello Capuano Carl Williams Carmela Biondi Federico Salerno Germano Di Stefano James Monkman Mario Mandrone Raoul Scerra Vincenzo Lettera my family my friends the customers all the people who offered their support too many to mention 23 E 2009 SIHONE BEVILACOUA
5. by you must reach the exit after either defeating the Evil Master hiding in the battlefield or in some specific non final phases finding the exit Rey As the RM advances the Evil Master spawns more and more enemies IF the Evil Master is to be Faced the RM has to summon it from a specific point When summoned the Evil Master stops spawning enemies makes the existing ones go berserk and attacks the RM directly A mission is accomplished when all its phases are completed successfully A mission is failed when the RM dies the time expires or the player aborts SCREEN The screen shows the battlefield in top down view the RM at the center a Head Up Display HUD at the bottom left corner a map at the bottom right corner temporary messages at the top left corner 17 This request may be skipped depending on the DIFFICULTY and NAME REQUEST options see the HEMUS OPTIONS PAGE section The requester opens with the last name typed in Cancelling the editing restores the previous name In some themes like the default one upper and lower case characters look identical 18 Press any Rey button when you are ready to go on 19 Only when the RM has an automapper see the EQUIPMENT section 10 CONTROLS The game has been designed to make use of as few Reys buttons as possible The following table shows the default in game controls control Reyboard joypad Q ARROW UP direction up O ARROW DOWN
6. down up and wraps around at the top bottom To scroll up down the list by 1 page press PAGE DOWN UP To jump directly to the next item beginning with a certain alphanumeric character press the corresponding Rey To return to the previous page press or choose the item To reset the configuration press F12 MAIN MENU PAGE NEW MISSIONS x opens the page of the missions that have not been completed yet OLD MISSIONS x opens the page of the missions that have already been completed OPTIONS opens the program configuration page 2 Items relative to non applicable options are omitted 3 Going back from the main page quits the program altogether 4 This option is available only if there is at least 1 uncompleted mission x is the number of missions except the secret missions not yet unlocked a mission is unlocked when all the other missions it depends on are completed 5 This option is available only if there is at least 1 completed mission 6 e shows a few notes about the program among which the version and the total time of play NEW OLD MISSIONS PAGES These pages list all the available missions ordered by difficulty and then by name Choosing a mission starts it An additional window shows the following information about the selected mission e difficulty very low low average high very high number of phases record time MM SS and holder for each phase if any
7. even be unaware of it Using the Software may cause problems to such people The player must stop using it immediately and a doctor should be consulted if any of these symptoms are experienced blurred vision dizziness disorientation loss of consciousness twitches involuntary movements convulsions HELCOHE Thank you for purchasing BOH This game has been created with lots of passion and care made my utmost effort to ensure that the basic gameplay concept would develop into a challenging involving and rewarding experience for the player Getting the jist of it takes little but becoming expert and then completing all the missions will keep you busy for a long time The old school flavour of the gameplay is also present in the mix of old and new techniques utilized for the implementation if on the one hand the end result may look odd in comparison to modern games on the other hand it offers a fascinatingly different videogaming experience Making this game has been demanding but at the same time also a true pleasure so hope that playing it will provide you with at least as much fun and satisfaction Simone Bevilacqua GETTING STARTED MINIMUM REQUIREMENTS 500 MHz 32 bit CPU 32 bit graphics card 16 bit sound card 16 MB RAM 30 MB disk space AmigaOS 4 0 AROS x86 CPU Linux x86 CPU SDL 1 2 SDL_mixer 1 2 SDL_net 1 2 MacOS X 10 4 Windows XP RECOMMENDED RESOURCES 800 MHz CPU joypad inter
8. total time of play HH MM SS name s of the author s last modification date YYYYMMDD HH MM 94 OPTIONS PAGE LANGUAGE opens the language selection page For each translation an additional window shows the name s of the translator s and the last modification date THEME opens the theme selection page A theme is a set of data that defines how the game looks and sounds For each theme an additional window shows the name s of the author s and the last modification date The list includes also lt NEXT SESSION gt lt NEXT MISSION gt lt RANDOM SESSION gt lt RANDOM MISSION gt which select the next or a random theme each time the program is started or after a mission is over DIFFICULTY normal easy sets the global difficulty easy moderates the enemies spawning ups the weapons power by 1 HI and allows to restart from the last phase but it does not permit records to be saved and missions to be marked as completed VIDEO MODE opens the video mode selection page which 6 To return to the menu press ES or 7 Secret missions appear at the top with an open lock icon More missions can be added to the missions directory anytime 8 More translations can be added to the phrasebooks directory anytime 9 The graphics in this manual refer to the default theme More themes can be added to the themes directory anytime 10 See the HOM TO FLAY chapter for details 7 includes vario
9. as possible Since zooming causes a performance hit the zoom Factor should be as small as possible The zoom factor coincides with the size of the chosen pixel mode Pixel modes determine also the style pixels are rendered in the CRT and LCD modes require more power than the simple solid mode so they may affect performance as well Additional notes e the current resolution limits the available pixel modes f ex 1024x768 excludes the 4x and 5x pixel modes e the current pixel mode limits the available resolutions f ex a 3x pixel mode excludes all the resolutions below 960x720 a resolution other than the native one may reduce the sharpness of pixels e the first time the program automatically starts with the desktop resolution and the biggest solid pixel mode possible Practical steps to choose good modes I selectthe 1x solid pixel mode 2 select the smallest resolution with correct acceptable ratio 3 select the pixel mode with the biggest size available 16 Since BOH does not talk to the hardware or the OS directly it assumes that the monitor resolution is that of the desktop 9 HOH TO PLAY When a mission is selected you are first asked your name Then after a concise recap the mission starts OVERVIEW A mission can consist of one or more phases Each phase takes place in a battlefield made of dungeons passages traps obstacles puzzles etc The Resistance Member IRM From now on controlled
10. e cases slow down the program execution See the CHOOSING THE FULL SCREEN AND PIXEL MODES section for details 13 Due to the rougher graphics disabling is intended for slow systems only 14 The official website makes the world standings of the best players records available in real time When submission is enabled all the records not yet submitted are sent upon quitting from the menu To have the records accepted it is first necessary to register a valid email address through the guided procedure executed by the program itself 15 This option is available only if a suitable device is detected 8 CHOOSING THE FULL SCREEN AND PIXEL MODES In BOH the whole screen rotates if pixels are not perfectly square graphics being pre rendered visually shrinR and expand as they rotate causing an unpleasant effect On contemporary monitors pixels are not square when the resolution chosen is not the native one and the monitor stretches the picture to cover the whole screen The first solution is to change the monitor settings so that the image is not stretched Alternatively it is advisable to choose a resolution that has the same aspect ratio of the monitor To help with the choice BOH marks the available resolutions as Follows XX correct ratio acceptable ratio no stars unsuitable ratio BOH always renders an area of 320x240 pixels IF the chosen resolution is bigger Zooming may be required to cover the screen as much
11. eg OPened by keys 1 per passage the passages RM can collect the Reys scattered around by walking on them opened by the remote control press hidden with the RM facing them camou passages flage with the barriers the automapper draws them in a specific color initially open after the RM steps on their areas close as soon as the passage is clear automatic passages 30 Enemies never take connections 31 The current floor is indicated beside the HUD icon 32 Enemies never operate passages 33 The number of Reys currently carried is indicated beside the HUD icon B 16 button _ passages one way passages SPECIAL LOCATIONS open after the RM has pressed all the associated button s M any number of passages can be linRed to the same button s open only from one side stay open for 3 seconds and then close as soon as the passage is clear The following locations play a special role aspect s type entrance exit message point summoning summons the point description lets the RM in at the beginning of a phase and then closes forever opens when the Evil Master is defeated or with the exit Rey MM gt reveals a message a hint a clue a part of story etc when the RM touches its front side the message di sappers if the RM turns or walks away Evil Master when trodden 34 Connected passages and buttons are labeled with the same letter to disco
12. le areas It always includes an entrance and an exit lt may spread over several levels each of which aside from limited light spots may be totally dark or have an ambient illumination of its own Depending on the difficulty of the mission its overall structure is more or less dangerous enigmatic and disorienting The next sections detail the building blocks that form battlefields FLOORS Floors are where the RM and or ground enemies move 24 Normally the RM has a frontal 180 field of vision 25 The battlefield is not visibile while the map is shown in full screen 26 See the PASSAGES section for details 27 When fighting directly the Evil Master may use it as a disturbance factor making it flash continuously 13 aspect s type ordinary Floors moving Floors crumbly Floors enemy Fields traps pits description can be walRed on without problems continuously move up down left or right collapse under the RM s weight if trodden for 1 second in total emit cracking noises avoided by ground enemies do a damage of 1 to the shield when the RM steps on them then the RM bounces back can be trodden by ground ene mies do a damage of 1 to the shield when the RM steps on them then the RM bounces back avoided by ground enemies deadly holes avoided by ground enemies OBSTACLES Obstacles hinder walking and also block shots light or sound aspect s t
13. net connection INSTALLING THE GAME IF you have an ISO image first mount it as a virtual disc or burn it to a CD R Once the CD is mounted inserted open it and launch the installer suitable for your system unless started automatically IF you have a digital package unpack it somewhere if necessary and then launch the installer Follow the on screen instructions If BOH is already installed in the chosen destination it will be updated before proceeding it is recommendable to make a backup of your missions directory LAUNCHING THE GAME Launch the program located in the chosen destination ENJOYING THE SOUNDTRACK The soundtrack directory on the CD contains the CD quality lossless Files of all the game music You can listen to it with a player that supports the FLAC format The directory contains also the graphic files full quality serigraphy LightScribe serigraphy jewel case booklet and inlay to produce a Full CD package The soundtrack archive is also available for free download from the official website 1 On Windows 7 and later the missions files to preserve might have been relocated by the operating system to the VirtualStore directory normally found at LOCALAPPDATA VirtualStore Program Files x86 paste this path in the address bar of an Explorer window and search for the BOH missions directory therein THE STORY They appeared Nobody Rnows whence Nobody Rnows who they are Nobody Rnows what they wan
14. porary messages at the top left corner of the screen notify show 0 0 objects picking passage s opening closing Rinds labels of passages status of destroyable objects inspections ascents descents teleporting to different floors information given by message points Evil Master summoning 36 IF there is no time limit the clock counts the time since the phase started 37 On success press any Rey button to go on on failure press ESCAPE to abort or any other Rey button to retry 38 Some phases can be completed without opening all the passages Some others are deliberately structured so that it is actually impossible to open all the passages f ex there could be less keys than locked passages 18 ENEMIES The Evil Masters creatures belong to 6 different classes each with its own characteristics aspect class HP power speed behaviour 6 2 l very Fromafar seem drunk slow du 5 5 5 R brainless but always on the prowl very l cet 4 l l quick _ Re class 5 but they fly ag 3 5 3 average normally very very prudent Reen on attacking from 2 2 average the shadows 4 5 quick afraid of being looked in the eyes to a degree Evil Masters are totally different beasts altogether aspect HP power speed J 18 8 very very quick 39 The HPs indicate the resistance to weapon shots An enemy dies when its HPs are over For example a class 2 enemy 3 HP must be shot twice with a cla
15. ss B weapon power rating 2 HP Note that non fatal hits have the side effect of stopping enemies for a moment 40 The power indicates the drain on the shield charge in case of collisions against the RM A class 2 enemy power 4 causes a charge loss of 4 19 As the figures suggest they are superior by far to any other enemy They are even immune to the shield and the teleport field meaning that to get rid of them there is no option but to shoot them dead Not to mention that not at all insignificant capability they have of teleporting themselves anywhere anytime Moreover as if it were not enough when summoned they make the enemies already present on the battlefield go berserk from that moment on they will blindly attack with HPs power and speed increased by 50 20 HISCELLANEOUS NOTES OTHER CONTROLS In string requesters text editing is as normal RETURN or ENTER confirm ESCAPE cancels The ALT F4 combination quits the program anytime The window close gadget quits the program anytime e FI saves a screenshot to T on AmigaOS AROS tmp on Linux MacOS TMP on Windows anytime HINTS Face the missions in increasing order of difficulty Do not be let down by the difficulty of hard missions eventually you will Find your way and complete them Use recharges wisely Do not waste time with enemies TROUBLESHOOTING e If the program exists immediately after starting ensure that
16. t But everybody Rnows what they can do Chaos horror destruction pain They endlessly generate hordes of enemies that kill instantly with just their touch It took long and desperate researches to prepare the weapons suitable to face such a deadly tide The Resistance formed And the real Fight started Now a few months later the situation looks even more helpless the weapons turned out not to be as effective as expected and engineers struggle to come up with better ones To make matters even worse supplies are now over the last members of the Resistance are being sent equipped with only the first and weakest prototypes You are among them You just have the little hope that somewhere the battlefield still Reeps the equipment of those who tried and failed before But you do not really care your only obsessive thought your only burning desire is to find those breeders of sorrow and wipe them from the Face of the world Them The Evil Masters The hunt is on z enus Every page has a circular list of items The topmost and blinking item is always the currently selected one Additional windows appear to show details about the selected items NAVIGATION control Reyboard joypad Q ARROW UP direction up ARROW DOWN direction down Xx SPACE RETURN ENTER button ESCAPE BACKSPACE button 2 To confirm the current selection press Q To pass to the previous next item press QU the list scrolls 1 step
17. und along the way to pick them up it is enough to walk on them aspect device function specifications Nerini recharges the shield by 20 n i sole recharges the shield in full 4 recharge om ba class B power rating 2 HP J weapon reload time average A class A power rating 3 HP weapon reload time quicR ae aiming projects a beam that shows the shooting LI device trajectory cl amplitude 180 T mid light range average Di brightness average amplitude 360 big light range long l brightness high 22 At 10 of the charge the shield starts pulsing to signal the danger 23 If already in possession of better equipment objects are not picked up Recharges are taken only if the shield is not fully charged already 12 e 360 viewer expands the RM s field of vision to 360 B normal automatically creates a map of the automapper locations that enter the RM s field of vision advanced liRe the small one but offers also a full automapper screen view of the map automappers add on that emits an audio Signal if an enemy is close the closer the enemy the higher the Frequency short range I detector long range like the short range one but capable of I _ Y detector detecting enemies at a greater distance i remote i i i 26 OAO device for opening the hidden passages ml e a BATTLEFIELDS A battlefield is made of a variable number of corridors passages and more or less amp
18. us Full screen resolutions and the WINDOW option PIXEL MODE opens the pixel mode selection page A pixel mode defines the size and the aspect of pixels The sizes range From 1x to 5x The aspect can be solid CRT or LCD INTERPOLATION yes no enables disables the filter that makes graphics look smoother VOLUME sets the sound volume from 0 mute to 4 loud MUSIC yes no enables disables music NAME REQUEST once per session always defines whether the player name has to be asked once only each time the program is started before every mission RECORDS SUBMISSION yes no enables disables the submission of records to the online world standings KEYBOARD reconfigures the Reyboard controls When asked about a control press the Rey to assign to it JOYPAD reconfigures the joypad controls When asked about a control press the button to assign to it MENU CONTROLS standard inverted defines whether QY O and PAGE UP PAGE DOWN should work as described in the NAVIGATION section or the other way around 11 Only the suitable resolutions are listed If the system cannot be queried only the desktop resolution is listed The chosen video mode may limit the available pixel modes See the CHOOSING THE FULL SCREEN AND PIXEL MODES section for details 12 Only the suitable modes are listed The chosen pixel mode may limit the available video modes affect the smoothness of video refresh and in extrem
19. ver the name of a passage just touch it Possible cases button X gt passage X when button X is pressed passage X opens button X gt passages XI Xp when button X is pressed passages XI Xp open buttons XI Xb gt passage X when all buttons XI Xb are pressed passage X opens buttons XI Xb gt passages XI Xp when all buttons XI Xb are pressed passages XI Xp open 35 A besides the number of keys in the HUD indicates the possession of the exit Rey Exit Reys are never found in final phases 17 MORE DETAILS ABOUT MISSIONS Some specific phases award predefined recharge bonuses Sometimes phases have a time limit so pay attention to the countdown beside the HUD icon og and to the acoustic beeps When a phase is successfully completed more quickly than ever before the new record is stored and ascribed to the player s name Each phase is introduced by an informative page that shows 9 0 959000 the mission name a prologue if any the phase number if there are more than 1 the recharge bonus if any the time limit if any the current record and holder name if any At the end of a phase a report shows 0 an epilogue if any the number of passages opened the recharge bonus if any the elapsed time marked as new record if that is the case the time left if there was a time limit During the action tem
20. your system meets the minimum requirements and that it is correctly configured IF your joypad is not detected ensure that it is properly configured in the OS and that it is connected before the program is started e If the graphic refresh is not smooth enough a close any other running application b select a lighter pixel mode c select a smaller resolution d disable interpolation e IF you experience problems after changing the settings and F12 does not work quit the program delete the configuration txt File in the main directory and then restart the program e If the online standings access point changes in future records submission will be possible by adding manually the options SITE HOST SITE PATH to the configuration txt file in the main directory In such event detailed instructions will be provided on the official pages IF the problem still persists or is not listed above please send a detailed report including your machine specifications and if present the log txt file in the main directory 21 TRIVIA BOH is an Italian interjection that means don t know the project started as a hard to label experimentation so it was the only suitable name for the directory where the first source files were stored then when the time of choosing a proper name came BOH remained because of the influence themeability has on the game s identity As regards the gameplay BOH was inspired by these C64 titles
21. ype description barriers block everything transparent eee block everything but light blocR walking block walking explode when shot damaging enemies 1 HP and shield 1 if too close may cause chain explosions after the explosion the passage be comes clear may hide recharges to search push until notified destroyable objects Fixed blocR walking emit a 360 bright lamps light rotating block walking emit a Faint light lamps while rotating 28 The RM and ground enemies attempt to slide along the surfaces of obstacles The resulting movement speed depends on the collision angle if the direction is almost parallel to the surface the slowdown is barely noticeable if the direction is perfectly perpendicular movement stops entirely 29 The search progress is indicated as a percentage at the top left of the screen see the MORE DETAILS ABOUT MISSIONS section 15 CONNECTIONS Connections link physically separate areas aspect s type description linked in variable length chains after a r short wait in the center take the RM to teleports cee y the next device destroy enemies other than the Evil Master during teleporting a staircases lead downstairs or upstairs PASSAGES Passages link contiguous areas aspect close open BS description open 3 seconds after being touched LA stay open for 3 seconds and then P g close as soon as the passage is clear lock
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