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DIN0 DASH
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1. by the time that the first dino crosses the finish line The random value gives players of all levels a chance at the jackpot ASSEMBLY SET UP To avoid unnecessary movement of the game setup the game in its permanent location The footprint is approximately 33 x 35 After completely removing all the packaging from the unit remove the tape over the coin return These keys are for the cash box door The rest of the keys and power cord will be inthecashbox The next step is to simply plug the unit in and turn the switch on It is a good idea to clean the game with soapy water PROGRAMMING Diagnostics You will find that Dino Dash comes with a detailed auditing system that grants a tremendous degree of control OVET your machine To enter the service mode locate the small slide switch ontheL O board and flip it into the on position To exit the service mode flip this switch back into the off position certain modes such as the switch test changing adjustments and test screens may need to be also completed in addition to flipping the switch back Navigating Use the right set of player switches to move within the menus The Jump left button moves left through a menu and the Run right button moves right through a menu The left Set of player switches either descend into the next menu or activate a service function Both buttons in the left set have exactly the same operation and are called action b
2. currently displayed to factory defaults Main gt BEST SCORES gt CLEAR ALL Pressing an action button while CLEAR ALL is highlighted will clear the name fields ard reset the scares t0 zero in all scores stored in the system Main gt BEST SCORES gt RESET ALL Pressing an action button while RESET ALL is highlighted will reset all scores stored on the system to factory defaults Main gt CREDITS While CREDITS is highlighted the descending menu will show the current number of unused credits as well as the value of the MAXIUM CREDITS adjustment Pressing an action button while CREDITS is highlighted will descend into the CREDITS menu The CREDITS menu has thr following options BACK AWARD FREE CREDIT DEDUCT CREDIT MAX CREDITS MAX CREDITS Main gt CREDI TS gt BACK Pressing an action button while BACK ii highlight ed wil return youto the main menu Main gt CREDITS gt AWARD FREE CREDIT Main gt CREDITS gt DEDUCT CREDIT Pressing an action while one of these menu items is highlighted will increase or decrease the current unused credits Main gt CREDITS gt MAX CREDITS Main gt CREDITS gt MAX CREDITS Pressing an action while one of these menu items 1s highlighted will increase or decrease the MAXIUM CREDITS adjustment Main gt TESTS While TESTS is highlight PROGRAMMING Pressing an action button while TESTS is highlighted will descend into the TESTS menu The TESTS
3. in a timely fashion if requested by LCE e A copy of the sales receipt is available as proof of purchase upon request of I C E I C E distributors are independent privately owned and operated In their judgment they may sell parts or accessories other than those manufactured by LC E We cannot be responsible for the quality suitability or safety of any non LC E part or any modification including labor which is performed by such a distributor
4. menu has the following options BACK VIDEO TESTS LOADED GRAPHICS SOUND TEST SWITCH TEST MECHANICAL TESTS Main gt TESTS gt BACK Pressing an action button while BACK is highlighted will return you to the main menu Main gt TESTS gt VIDEO TESTS While VIDEO TESTS is highlighted the descending menu will list the screens which may be putup Pressing an action button while VIDEO TESTS is highlighted will descend into the VIDEO TESTS menu Each item on the VIDEO TESTS menu is a static screen designed to tes one or more aspects of the monitor Press the an action button while the desired test is highlighted to switch to that screen and then press any player switch to return to the VIDEO TESTS menu Tlle VIDEO TESTS menu has the following options BACK r not a screen r turns you to the TESTS menu RED a solid red screen GREEN a solid green screen BLUE a solid blue screen GRADIENT shows gradients of several basic colors COLOR SPACE colors that may be displayed by the system ALIGNMENT shows a pattern of lines and dots for checking monitor shows all possible alignment Main gt TESTS gt GRAPHIC USES Main gt TESTS gt LOADED GRAPHICS Main gt TESTS gt LOADED PALETTES These features arc largely of use for development and debugging lt lt and gt gt are short for previous and next Main gt TESTS gt SOUND TEST While SOUND TEST is highlighted the descending menu will show the avail
5. random payout levels or the jackpot is not awarded MIN RANDOM POINTS 13 awarded Therefore it should probably not be anything besides Zere or one RANDOM POINTS x 2 5 defaults 2 5 10 20 range 0 100 These together with MIN RANDOM POINTS and JACKPOT define the payout levels for the random points The chance of paying out each level 15 based on the amount of that valueand AVG RANDOM POINTS so that a setting of 26 will be paid approximately once for every ten 2s that ace paid and so On JACKPOT default 100 range O OFF 1000 in steps of 10 a This should be highest random payout available It otherwise functions the same ag RANDOM POINTS x except that it goes in steps of ten and setting it zero disables the random payout feature The jackpot is also shown in bright text when the sign at the end of the race is showing possible values AVG RANDOM POINTS default 2 4 4 range O OFF 100 This controls the average payout for the random points It will often pay out lower offset by the occasional jackpot or other high payout Since the random pomt bonus is only paid to the winner of a race the overall average payout from random points should actually be about half this but yt can be adjusted if 1t is found that most players are either winning or losing PROGRAMMING Page Four More Payout JUMP x POINTS defaults 1 1 1 2 1 1 L 2 3 l 2 3 4 range 0 100 During the game the player is presen
6. DINO DASH Owners And Service Manual Innovative Concepts In Entertainment Inc PHONE 716 759 0370 Service Phone 7 16 759 0360 Service Fax 7 16 759 0884 TABLE OF CONTENTS INTRODUCTION Game Features Game Play ASSEMBLY Set up Testing Volume Control PROGRAMMING YOUR GAME Programming mode MAINTENANCE Cleaning PARTS LISTING Mechanical parts Electrical Parts Decals Graphics SCHEMATICS WARRANTY INFORMATION INTRODUCTION Description Game play Players are allowed to choose any of four loveable characters to race After being given the ready set go players can run either by holding the Run button or tapping it repeatedly which makes faster speeds possible During the race four obstacles will be presented Players may attempt to avoid tripping over the obstacles by pressing their Jump button Successfully clearing an encountered harder but worth more tickets if cleared There is also a ticket on the far side of each obstacle Landing from the precisely on top of the ticket will earn the player an additional ticket bonus Hitting these tickets is about as hard as the hardest jump providing a challenge for the more skilled players As with the jumps the amount each such target is worth depends on the player s previous success At the end of the race a sign proclaims the number of tickets that the winner of the race will earn This number is changing randomly and it s final value is determined
7. able options Pressing an action button while SOUND TEST is highlighted will descend into the SOUND TEST menu The SOUND TEST menu has the following options BACK PLAY NEXT STOP Main gt TESTS gt SOUND TEST gt BACK Pressing an action button while BACK is highlighted will return you to the TESTS menu Main gt TESTS gt SOUND TEST gt PLAY Pressing an action button while PLAY is highlighted will play the current sound effect Main gt TESTS gt SOUND TEST gt NEXT Pressing an action button while NEXT is highlighted will advance to the next sound effect and then play it Main gt TESTS gt SOUND TEST gt STOP Pressing an action button while STOP is highlighted will stop the current sound effect from playing Main gt TESTS gt SWITCH TEST While SWITCH TEST is highlighted the descending menu will show all input switches and their current state Each switch has it s OPEN CLOSED displayed and after successfully executing the switch test PASSED will be displayed for each switch that was seen in both the OPEN and the CLOSED states At the bottom of the switch test box are the raw bits coming out of the I O board Pressing an action button while SWITCH TEST is highlighted will execute the switch test mode The highlight will descend to the switch test box and any previous PASSED flags will be cleared Pressing and then releasing a switch will cause a PASSED to appear by that switch as it has now been seen 1 bot
8. above see DEBUG INFO displaying she results of simple speed tests on the hardware blitter Main gt INFO gt AUDIO HW INFO Pressing an action button while AUDIO HW INFO is highlighted will switch to the debug log as above see DEBUG INFO displaying the capabilities of the audio hardware Main gt INFO gt MEMORY USEAGE Pressing an actlOn button while MEMORY USEAGE is highlighted will switch to the debug log as above see DEBUG INFO displaying the peak memory usage of the program and the current Gee physical memory Main gt AUDITS While AUDITS is highlighted the descending menu will show all system audits as well as any tickets awarded but not yet dispensed by the ticket dispensers The pending tickets wi usually be zero unless a ticket dispenser is currently out oftickets and unlike real audits they are not saved if power is lost If the audits have been automatically rest due tg error since the last entry to service mode that n ill aso Se noted The system audits are ober of times the coin switch signal has Deen received PAID CREDITS number of credits cranted as a result of the coin switches receiv ing coins OPERATOR CREDITS number of credits granted via Main gt CREDITS AWARD FREE CREDIT ONE PLAYER GAMES number of s a single plaver has a played a PROGRAMMING TWO PLAYER GAMES number of times two players have a played a single game Each two player game increme
9. amount of space placed before each PROGRAMMING jump on the track If SHORT is one unit then MEDIUM is two units an LONG is three units JUMP NUMBER default 4 range 4 number of jump chances in each track If there are fewer than four the player will never get a chance at the hardest jumps PAYOUT SETTINGS default MEDIUM range MANUAL LOW MEDIUM HIGH NEW JERSEY In MANUAL all settings are available for operator control for fine tuning LOW MEDIUM and HIGH allow for easy setting of common payout levels NEW JERSEY payout enables the IMMEDIATE PRIZES adjustment which must them be set by the operator and disables all other payouts Page Two Credits CS1 CONS N default 1 range I 10 number of coins received in coin switch one needed to trigger CS 1 CREDITS and CS I METER CLICKS CS1 CREDITS default range 1 10 number of credits granted each time coin switch one is triggered by receiving CS COINS IN number of coins CS1 METER CLICKS default 1 range 1 10 number of times the coin meter is advanced each time coin switch one is triggered by receiving CS 1 COINS N number of coins CS2 CONS N CS2 CREDITS CS2 METER CLICKS as with coin switch one but for the second coin switch CREDITS NEEDED default 1 range 1 10 number of credits need for each player to play a game In most cases you can adjust this value and ignore the coin switch settings MAXIMUM CREDITS default 30 range 2 100
10. ered by a player during a program cycle sizes below about 25 may be completely impossible to hit A setting of 0 disables the target feature 1S8T 4TH TARGET POINTS defaults 1 1 2 10 1 2 5 20 1 2 5 20 range 0 100 These control the payouts of each target The first target chat a player hits 15 worth 1ST TARGET POINTS the second 15 worth 2ND TARGET POINTS and so on Setting 4TH TARGET POINTS to 0 OFF will also disable the target feature Pressing an action button while ADJUSTMENTS is highlighted will descend into the ADJUSTMENTS menu The ADJUSTMENTS menu has the following options BACK NEXT PAGE CHANGE RESET ADJUSTMENTS Main gt ADJUSTMENTS gt BACK Pressing an action button while BACK is highlighted will return you to the main menu Main gt ADJUSTMENTS gt NEXT PAGE Pressing an action button will cycle through the adjustment pages It changes from Page One to Two Two to Three Three to Four and Four back to One Main gt ADJUSTMENTS gt CHANGE Pressing an action button while CHANGE is highlighted will put you into the adjustment change mode A highlight box will appear on the current adjustment and the controls will function differently Pressing an action burton will move you down one to the next adjustment Pressing an action button while on the last adjustment will return you to the normal ADJUSTMENT menu with CHANGE highlighted Pressing the Jump button on the right hand control set w
11. h the OPEN and CLOSED states You must pass all player switches those displayed without parentheses around them in the switch list to exit the switch test and return to the TESTS menu PROGRAMMING Main gt TESTS gt MECHANICAL TESTS While MECHANICAL TESTS is highlighted the descending menu will show the current input output state of all prize dispensers and meters Each will show a DRIVE signal if it is active and the prize dispensers will also show a NOTCH signal though it may be too quick to appear graphically In addition the DISPENSER EMPTY state of the prize dispensers is shown Pressing an action button while MECHANICAL TESTS is highlighted will descend into the MECHANICAL TESTS menu Most functions will simply test the associated device COIN METER will increment the coin meter by one and so on The MECHANICAL TESTS menu has the following options BACK retums you to the TESTS menu COIN METER DISPENSER METER DISPENSER 1 DISPENSER 2 LAMPS tums all lamps on until the LAMPS item is un highlighted CLEAR PENDING PRIZES sets to zero the pending prizes for both dispensers PARTS LISTING MECHANICAL PARTS DD3006 Marquee housing rock DD3007 Marquee letters DD3027 Cover glass MZ2005 Button 4 round 5001 Coin door over under 5008 Ticket door ELECTRONIC PARTS DD8277 Hard drive DD8283 Fluorescent 24 HO bulb DD8284x Ballast MON29v Monitor 29 VGA HD2364 Fan HH5005 Ticket dispenser Entro
12. hile in change adjustments mode will decrease the current adjustment by one and pressing the Run button on the right hand control set while in change adjustmen s mode will increase the current adjustment by one Main gt ADJUSTMENTS gt RESET ADJUSTMENTS Pressing an action button while RESET ADJUSTMENTS is highlighted will reset all adjustme nts to their factory defaults Main gt BEST RESET ALL PROGRAMMING SCORES While BEST SCORES is highlighted the descending menu will show a set of the best scores If the best scores have been automatically reset do to error since the last service that will also be shown Pressing an action button while BEST SCORES is highlighted will descend into the menu has the following options BACK NEXT SET CLEAR SHOWN RESET SHOWS CLEAR ALL RESET ALL Main gt BEST SCORES gt BACK Pressing an action button while BACK is highlighted will return you to the main menu Main gt BEST SCORES gt NEXT SET Pressing an action button while NEXT SET is highlighted will change the currently displayed se ofscores where each set is the ten best times for one possible track Main gt BEST SCORES gt CLEAR SHOWN Pressing an action button while CLEAR SHOWN is highlighted will clear ths name fields and reset the scores 1g zero in the ten scores currently displayed Main gt BEST SCORES gt RESET SHOWY Pressing an action button while RESET SHOWN is highlighted will reset the scores
13. if credits are received in excess of this number they will be ignored PROGRAMMING Page Three Payout IMMEDIATE PRIZES default 0 range O 100 Number of prizes that are dispensed as soon as a coinin is inserted to support New Jersey style payout As the only available crutch for determining where to dispense the prizes a coin inserted in coin switch one triggers prizes from dispenser one and switch two to dispenser two Unlike the other prize adjustments this one is independent of points POINTS TO GET 1 PRIZE defaul 1 range O OFF 100 Number of points a player must get to receive each prize WINNER POINTS default O OFF range O OFF 100 Number of points see POINTS TO GET 1 PRIZE above awarded to a player for crossing the finish line first This allows for a fixed amount awarded to the winner By default the random points are awarded to the winner of a race instead LOSER POINTS default O OFF range O OFF 100 Number of points see POINTS TO GET 1 PRIZE above awarded to a player for crossing the finish line second last HIGH SCORE POINTS default I 2 4 range O OFF 100 Number of points see POINTS TO GET 1 PRIZE above awarded to a player for getting a time good enough for the current track s op ten table MIN RANDOM POINTS default 0 1 1 range O 100 Generally works as RANDOM POINTS x below expect that no probability calculations are done instead any time ONC of the other
14. ns While INFO is highlighted the descending Menu will show the unit name version number and software creation date The elapsed time since system startup is displayed as well Also if there have been any automatic resets of the audits adjustments or best scores due to error since the last entry to service moce those events will be noted here each will also be noted on it s own sub menu of the main menu Pressing an action button while INFO is highlighted will descend into the INFO menu The functions available under INFO are primarily hardware capabilities and of little practical use to operators INFO has these options BACK DEBUG INFO VIDEO HW INFO BLIT SPEEDS AUDIO HW INFO MEMORY USAGE Main gt INFO gt BACK Pressing gy action button while BACK is highlighrced wil return to the main menu Main gt INFO gt DEBUG INFO Pressing an action while DEBUG INFO is highlighted will switch to a screen showing the debug log If no errors have occurred all that will be displayed is several lines of information indicating a successful startup Press any player switch to retum to the normal service mode Main gt INFO gt VIDEO HW NFO Pressing an action button while VIDEO HW INFO is highlighted will switch to the debug log as above see DEBUG INFO displaying the capabilities of the video hardware Main gt INFO gt BLIT SPEEDS Pressing an action button while BLIT SPEEDS 4s highlighted wili switch to the debug 10g as
15. nts this audit by one not fWC PRIZES number of prizes successfully dispensed from either dispenser AVERAGE GAME TIME average number of seconds during each game spent in the race Pressing an action button while AUDITS is highlighted will descend to the AUDITS menu The AUDITS menu has the following options BACK CLEAR AUDITS CLEAR PENDING PRIZES Main gt AUDITS gt BACK Pressing an action button while BACK is highlighted will return to the main menu Main gt AUDITS gt CLEAR AUDITS Pressing an action button while CLEAR AUDITS is highlighted will reset all audits to Zero Main gt AUDITS gt CLEAR PENDING PRIZES Pressing an action button while CLEAR PENDING PRIZES is highlighted will set to zero the pending un dispensed prizes for both dispensers This will rarely be needed except perhaps if a dispenser malfunction has allowed an excessive number of prizes to build up Main gt ADJUSTMENTS While ADJUSTMENTS is highlighted the descending menu will stow a subset of the system adjustments since there are more than Can lit on the screen at one tine If the adjustments have been automatically reset due to error since the last entry to service mode that will also be noted If an adjustment is shown in blue it is disabled because of another adjustment For instance while PAYOUT SETTINGS set to something other than manual many of the payout adjustments will be disabled because their values are being cont
16. py GRAPHICS amp DECALS DD7001 Decal side panel right DD7002 Decal side panel left DD7003 Front panel DD7005 Decal button set DD7013 Decal control panel DD7027 Decal marquee DD9001 Service manual WARRANTY 1 C E warrants all components in the Dino Dash game to be free of defects in materials and workmanship for a period of ninety days from the date of purchase This warranty does not cover items damaged due to normal wear and tear subjected to abuse improperly assembled by the end user modified repaired or operated in a fashion other than that described in the service manual If your Dino Dash game fails to conform to the above mentioned warranty I C E s sole responsibility shall be at its option to repair or replace any defective component with a new or remanufactured component of equal to or greater O E M specification LCE will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein I C E s obligation will be to ship free of charge replacement parts by U P S Ground U S mail or other comparable shipping means Any express mail or overnight shipping expense is at the cost of the purchaser e Products will be covered under warranty only when e The serial number of the game with the defective parts is given e The serial number of the defective part if applicable is given e Defective parts are returned to I C E shipping pre paid
17. rolled by the system Ifan adjustment has three defaults listed those arc the defaults under LOW MEDIUM and HIGH payout settings The system adjustments are Page One Misc VOLUME default range O0 OFF 10 controls the software volume for all sound and music ATTRACT SOUNDS default OFF range OFF ON if OFF the game will not make any noise when no one is playing yt If ON it will regularly play a piece of music and play random sounds to grab player s attention SCORE RESET DAYS default O OFF range O OFF 60 if this many days have transpired since the last automated score reset all of the best scores will be reset to factory defaults SCORE RESET PLAYS default O OFF range O OFF 1000 in steps of 100 if this many games ONE PLAYER GAMES TWO PLAYER GAMES have been played since the last automatic score reset all of the best scores will be reset to factory defaults PLAY WHILE PRIZES OUT default YES range NO YES whether the game will exit from the payout screen while one of the dispensers is empty If YES it will exit after several seconds and allow more games to be played but players will not be able to receive prizes ftom the empty dispenser until the prizes are refilled and the appropriate dispenser reset snitch is pressed At that time all prizes that have been awarded since the dispenser ran out will be dispensed JUMP SPACING default MEDIUM range SiTTORT MEDIUM LONG
18. ted with up to four obstacles Clearing an obstacle earns the player points which become prizes Each successful jump awards the points and presents the player with a more difficult obstacle at his next jump Since there are four obstacles and four types of obstacles only a player who make all four jumps will be able to add JUMP 4 POINTS to his score If a player misses a jump and mps he will be presented with the same obstacle again and again until either he makes it or the game ends A very pocr player who cannot clear jump class 1 will earn no points prizes from jumps A player who can clear jump classes 1 2 and 3 but not 4 will earn in medium settings 1 2 points or 4 total from jumps TARGET SIZE default 80 100 120 range O OFF 200 in steps of 5 On the far side of each jump is a target in the form of a large ticket Landing precisely jn the target area will award the player the number of points shown on the target The default difficulty of hitting the target is approximately equal to that of clearing the class 4 obstacle but because there are four chances per race hitting one or two targets is not unusual but hitting all four is nearly impossible This adjustment controls the size of and therefore difficulty of hitting each target For ease of use it is listed as a percentage of the default size At 50 itis half as small as the default size at 200 yf is twice ag big Due to the amount of space cov
19. uttons in this documentation Exceptions will be noted The currently highlighted menu tem is shown in white while the other items are shown in shades of blue Menu Overview Here and throughout the document text that appears on screen is shown in ALL CAPS just as jtis displayed Main menu all other menus descend from this top level INFO system name build date and version number as well as at a glance errors and more AUDITS provides viewing and resetting of the system audits ADJUSTMENTS provides viewing changing and resetting of system adjustments BEST SCORES provides viewing end resetting of best scores either al at once or by track CREDITS provides information and control of current credits TESTS provides a number of system testing functions in several groups VIDEO TESTS provides an ample assortment of test screens for evaluating the condition of the monitor GRAPHIC USES primarily development function that is of little practical use to operators LOADED GRAPHICS as previous LOADED PALETTES as previous SOUND TEST allows sounds to be played on demand to test the speakers etc SWITCH TEST shows open closed state of all input switches MECHANICAL TEST allows testing of meters ticket dispensers and lamps PROGRAMMING Detailed Descriptions Main gt INFO The above notation means the INFO item of the main menu and will be used throughout these descriptio
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