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1. e Review technical service manual Prior to your call with our technical staff take time to read over the technical service manual to have a better understanding of your system and issue Please make sure you are comfortable with executing these tasks Email us at 1 800 900 8542 x 116 Technicalservice 9 multisensoryfitness com Chapter 4 Frequently Asked Questions Q Can you play different games on each station at the same time A You can use different equipment and activities on each station even though the same game and level will be used on each Any game can be played with kicking throwing a ball on Station One with throwing beanbags on Station Two running on Station Three and using a Bosu for balance training on Station Four etc Q Can you make just the bottom targets light up Or what games should I use for the shorter or younger kids A Yes all games utilizing the lower 5 targets are suitable for kids and seniors who can t reach high with their arms Q Dothe numbers mean that the target will score that many points A No The numbers letters and shapes are used for Brain Games Each game will score the targets from 5 points on down depending on game and level being played Q What faults or errors can be encountered with these systems A The systems have electronic components that may need replacing over time All components are easily replaceable so it is critical to have an appointed technical contact for ou
2. Unlike other fitness equipment which may require additional insurance SMART ProTrainer and SMART Trainer have been approved by the Fitness Insurance Industry for use under general liability insurance Please check with your insurer to confirm insurance laws in your state PARTICIPANTS SHOULD CONSULT A DOCTOR BEFORE STARTING ANY EXERCISE PROGRAM The content of this workout program is made available with the understanding that Multisensory Fitness Inc disclaims all responsibility for any injury incurred as a consequence of engaging in this program without first consulting a physician or otherwise qualified health care professional Thank You Enjoy your new SMART system Multisensory Fitness Inc www multisensoryfitness com Table of Contents Welcome INStrUCtOrs issus shine SR dE TEE dE ENER een dee ee A Chapter E 5 Getting Started SMART Trainer and SMART ProTrainer in 5 1 MANU A Ses RR 5 Z Pre Lesson Checklistset 5 3 Introduction Tips for Your First Class nn 5 Chapter Zaida ii 6 SMART TAIANA A A a andes ae Nae eee SE 6 t Modes OE Planas ne dt aplicadas 6 2 Exercise and Game Series Programming sens 6 30 EEUU 7 4 Group Training and Personal Training nn 8 5 Lesson Template Group Exercise idee te ette ope 9 6 Lesson Template Personal Training nn 10 7 Lesson Template Design Your Own Class nine 11 8 Fitness A
3. http multisensoryfitness com benefits white papers e The Science Supporting SMART Brain Body Training for Seniors e The Science Supporting SMART Brain Body Training for Sensory Processing Disorders e The Science Supporting SMART Brain Body Training for Combating Childhood Obesity e SMART Training Meets NASPE Standards e Technical Service Manual for the SMART ProTrainer e Technical Service Manual for the SMART Trainer Thank you for joining our team of instructors We trust this is the start of a long and enjoyable time together pushing the limits for SMART Technology We encourage you to collaborate and share your ideas and experiences with each other on our Facebook page Cathi Lamberti Founder and CEO Chapter 1 Getting Started SMART Trainer and SMART ProTrainer 1 Manuals Our SMART manuals are designed to help you run classes targeting different training environments such as fitness athletic performance and boot camps We recommend using components within the manuals for creating customized lesson plans as you become more comfortable with the equipment and games There are manuals and videos available for SMART products available on our website and YouTube http multisensoryfitness com resources smart programming manuals http www youtube com MultisensoryFitness 2 Pre Lesson Checklist 1 6 Confirm system functions properly Use Game 601 to check each target and Game 2 to check each below the line senso
4. reinforce proprioceptive development COOL DOWN Chase the Single Number Chest Pass Equipment 2lbs Medicine Ball Game 4 612 Start Line 8 Level 1 Time 60 seconds e Organization Standing 8 away from the Trainer player is passing and catching a medicine ball while searching for the next consecutive number counting 0 19 and back to 1 e SMART Tip Cue player to remain in athletic position using core to pass and catch the medicine ball 7 Lesson Template Design Your Own Class Date Time WARM UP Equipment Game Start Line Mode Seconds e e SKILL Equipment Game Start Line Mode Seconds e e CARDIO Equipment Game Start Line Mode Seconds e o CORE Equipment Game Start Line Mode Seconds SPEED AGILITY Equipment Game Start Line Mode Seconds COOL DOWN Equipment Game Start Line Mode Seconds 8 Fitness Activity Suggestions Use additional exercise equipment medicine balls speed ladders padded dumbbells bands and BOSU balls to facilitate lesson planning dependent on fitness level e Set up cones with noodles lying on top to demonstrate how to run hurdles e Have players stand on a BOSU ball and use hands to chase the target Instruct players to squat for the lower targets e Have players perform sit ups against the wall or on stability e Perform lateral tube walking to station to hit any target to strengthen lower body 9 Sports Activities SMART ProTrainer and
5. Trainer are excellent for sports including baseball football basketball volleyball soccer tennis hockey lacrosse and more e Have players dribble to station make a 2 footed jump stop and chest pass anywhere above the white line e Throw a practice baseball at the single target and retrieve the ball and pass again to improve accuracy e Knock the lights out by hitting a tennis ball practicing concentration and coordination Players stand in front of station and use a volleyball bump pass to hit anywhere above the white line Concentrate on keeping the ball in the air Chapter 3 Technical Management of the System Learning the Basics Our SMART Technology is engineered to endure the rigors of physical education athletic development and rehabilitative training environments In the event that electronics fail ensure your system operates with as little down time as possible It is important to learn how to conduct basic troubleshooting tasks in conjunction with our phone based technical service staff Our telephone service is FREE for the life of your SMART system and saves the time involved with waiting for a technical service visit Note To preserve your warranty do NOT attempt to work on the system without the guidance of our telephone support staff Technical Service Training At the SMART Training Course our installers trainers will review the technical manual of each product installed to discuss the common service issues
6. all and how hard it hits the station The average range for successfully scoring with a target is to hit anywhere within the swirl around the lenses See instructions in your user manual or on YouTube on how to adjust target sensitivity Will the remote control battery go out if use it a lot A The remote control usually wears out before the battery As long as the red light comes on when a button is pushed the battery is fine Replacement remote controls can be ordered from our technical service department What happens if we lose our remote control A Our service department can provide replacement remote controls and instructions on how to program them How far away can use the remote control A The average range is at least 50 feet Can leave my system on overnight A Yes What kind of balls or equipment can use on the SMART system A A list of approved equipment is provided in the Instructor manual Basically any air filled ball up to 2lbs of weight and no official baseball or lacrosse balls Use rubber practice balls Can turn the sound off A Yes but it detracts from the fun and effectiveness of the games especially the ones that use music as cues You can set the system to mute for completely silent play See information on YouTube https www youtube com watch v yacw mOVYPk amp list PLF3g0G69CKdEKskPAlWyWpV3 ld2nDagP How many people can play at one time A We recommend a maximum of 8 players on
7. ctivity SUBZESTIONS isunari ediad intu urba Deben inde eub ina naa ert vede e e ine 12 9 SPORS e ennemis ne ne RE tra e tese cd oi Ie LUE 12 Chapter me 14 Technical Management of the System enr 14 learning the Basics ette A A 14 Technical Service Training aueh 14 Troubleshooting ennt echte bu a 14 Chapter a nennen 15 Frequently Asked Questions n rt aee e ei 15 Welcome Instructors Welcome to our team of certified instructors for the SMART Trainer and ProTrainer Our SMART Technology was originally created to engage people in the joy and fun of exercise while delivering high level brain and body fitness improving physical sensory and cognitive performance in game format Ensure everyone has a positive and productive experience on the equipment by preparing lesson plans prior to class and emphasizing what can be achieved using the SMART Trainer and ProTrainer Our program diversity allows for training of anyone from individual personal training to small group exercise and team environments There are 43 manuals and boot camps available each geared to deliver specific training for specific needs to make your classes run smoothly and achieve maximum results Use our online videos to see how others are implementing the programming available at http www youtube com MultisensoryFitness There are also companion white papers that will help you understand SMART Technology
8. each box with both feet When the player reaches arms distance from Trainer they will knock out 3 lights and then run back to the end of the line e SMART Tip Cue players to keep eyes on the SMART Trainer while navigating agility ladder to reinforce proprioceptive development COOL DOWN Chase the Single Letter Lunges Equipment 2lbs Medicine Ball Game 229 Start Line 10 Level 1 Time 180 seconds e Organization Begin with first player at the 15 mark and remaining players at 20 mark Player 1 front lunges to Trainer picks up noodle hits three letters and jogs back to the end of the line e SMART Tip Lunging should be controlled with ankle knee and hip joints flexed at 90 degrees 6 Lesson Template Personal Training WARM UP Chase the Target Burpee Equipment None Game 219 StartLine 1 Level 1 Time 45 seconds e Organization Begin with player 1 away from Trainer in a push up position Player quickly jumps feet to hands landing in athletic position strikes 3 targets and then returns to pushup position e SMART Tip In athletic position player should be in a squat with feet shoulder width apart and weight evenly distributed throughout both feet SKILL Chase the Target Ambidextrous Equipment Tennis Ball Game 220 Start Line 10 Level 2 Time 60 seconds e Organization Player initially throws the ball with dominant arm catching with the opposite hand Use opposite arm to throw and catch back wit
9. each station for maximum benefit to each player How do I clean the panels to get the scuff marks off A It is normal to have scuff marks or lines appear after use Most can be removed with a soft cloth and glass cleaner What if I kick the target lens and it breaks A The lenses are made from polycarbonate plastic and can withstand a hammer blow they will not break from general use The bottom lenses can become scuffed from shoe marks and you can order replacement lenses by calling customer service How high can the score go A The score is only limited by digit spaces on the display which are four spaces Once the score reaches 1 999 it will start again at 0 Can tape things on the panels without ruining the paint 20 21 22 23 The paint is highly durable so it should be fine We recommend using Velcro pieces on the back of the material you wish to attach to the panels Q lam worried about kids running into the walls when it is under the basketball hoop will it be safe A The SMART systems solid walls filled with sand Running into a station will be the same as running into the regular wall that is under the hoop Common sense must be used Q What can I do if lose my manual or want more copies A You can download a PDF version and print it off as many times as you like Many instructors only print off the drills they will use that day You will find the manuals on http multisens
10. ed blood to the peripheral body from visceral organs by dynamically moving through various ranges of motion A good warm up will prepare the individual s for instruction introduce movement patterns and reduce the risk of injury Skill 10 minutes The objective for developing skill is by enhancing the connection between the brain and body Skill development transfers over into the successful completion of life s every day activities Categories include speed agility balance hand eye coordination and reaction time Cardio 15 minutes Challenging cardiovascular capacity using SMART Technology can be accomplished by increasing overall time varying modes of play and using multiple exercises in combination with the SMART Trainer and Pro Trainer It is important to program exercises that will keep participants in multiple heart rate intensities throughout the entire duration of play Core 5 minutes Exercise prescription should include multi joint movements in all three planes of motion sagital frontal transverse focusing on core engagement Speed and Agility 10 minute Speed and agility incorporates many elements of sensory and motor response elements including acceleration and deceleration visual recognition and hand eye coordination using supplemental equipment such as agility ladders cones or dots Cool Down 5 minutes Choose exercises that will allow the cardiovascular system to slowly return to a lower intensity
11. h dominant hand e SMART Tip Teach technique of throwing with less dominant arm CARDIO Knock the Lights Out SMART Sprints Equipment None Game 602 Start Line 15 Level 1 Time N A e Organization Player sprints to the trainer knocks one light out sprints back to the 20 line repeating until all 7 lights are knocked out in as fast as possible e SMART Tip Cue player to change direction efficiently by keeping center of gravity low and accelerating off of pivot foot CORE STRENGTH Rally Wall SMART Sit Ups Equipment 2lbs Medicine Ball Game 4 002 Start Line 5 Level 1 Time 45 seconds e Organization Player sits on the floor in a sit up position with knees bent and medicine ball gripped in both hands Player leans back with ball over head until shoulder blades touch the floor then brings body back up while launching the ball at a target e SMART Tip Cue player to begin movement by drawing in abdominals and transferring force through arms to ball SPEED amp AGILITY Knock the Lights Out Agility Ladder Equipment Agility Ladder Game 606 Start Line 15 Level 3 Time 60 seconds e Organization Player navigates the agility ladder icky shuffle ali shuffle high knees hitting each box with both feet When the player reaches arms distance from Trainer they will knock out 3 lights and then back pedals back to the start line e SMART Tip Cue players to keep eyes on the SMART Trainer while navigating agility ladder to
12. i e volume auto start frozen panels controller issues remote not working as well as e Opening the Master Control Box and replacing circuit boards attaching speaker wire connections reprogramming remote controls and checking power interconnections to stations e Changing targets and display boards e Show you how to access and bookmark all manuals from our website as well as hosted instructional videos of YouTube Troubleshooting In order to troubleshoot your SMART Trainer or ProTrainer as efficiently as possible it is very important to satisfy all prerequisites prior to calling our technical service department e Report the problem to your technical point of contact who was trained when the system was installed As part of our Terms and Conditions every customer must identify a designated technical point person for in house technical support who is trained at the time of the installation In the event of a malfunction this person needs to contact our technical service department who will assist with repair e Record issues with your system We recommend emailing any issues you may have attached with a description pictures and videos to our service department If possible please record any version serial or software numbering as it appears on the system boards e Schedule a technical service call We will be in contact to set a time for a phone service Using Facetime can be very helpful if you have the feature on your cell phone
13. level while still challenging cognitive and sensory motor function 4 Group Training and Personal Training The SMART Trainer and ProTrainer can be used in a fitness class for up to 8 players per station It is preferable to match groups of similar ages in the same class Players exercise in teams one for each training station available The following are lesson templates for a group training class or individual sessions appropriate for players with a reasonable level of physical competence Please refer to user manuals for small children Sensory Processing Disorders SPD and seniors as these drills may fall outside of their competence levels Personal training video drills can be viewed on https www youtube com watch v mit8sOjb4ry amp list PLF3 s0G69CKdG4Ntar2 VWES2GOaGoq1Hpz 5 Lesson Template Group Exercise WARM UP Rally Wall Chest Pass Relay Equipment Playground Ball Game 8 003 Start Line 10 Level 1 Time 120 seconds e Organization Begin with first player at 10 line with remaining players following behind Each person catches their own rebound and hands the ball to the next person in line e SMART Tip 5 points are earned for above the line hits and a penalty of 1 point for hits below the line SKILL Chase the Target Ambidextrous Equipment Tennis Ball Game 220 Start Line 10 Level 2 Time 240 seconds e Organization Begin with first player at 10 line with remaining players at 15 mark Player
14. of playing them All available games for the SMART Trainer and ProTrainer are indexed and categorized by game series e 000 s Rally Wall All area to aim for is where the targets are Score as many hits in that region of the station lit after being hit Great for introducing SMART Technology as well as warm up because the target area can be as large as the system e 100 s Team Rally Wall All area to aim for is where the targets are Score as many hits in that region of the station lit after being hit Great for introducing SMART Technology as well as warm up because the target area can be as large as the system Use the entire system to develop sports skills such as goal kicking and tennis ground strokes There are various levels that can force play to a specific area of the system for more accurate play e 200 s Chase the Target After one target is hit another will activate Important for developing visual tracking attention and accuracy e 600 s Knock the Lights Out All active targets will remain lit and numbers letters symbols or colors will change after being hit Use these games in your program for practicing critical thinking and cognitive reaction speed 3 Lesson Format A typical lesson should be planned to run a 50 minute class For group or individual training environments program your lesson to be appropriate for different levels of fitness Warm up 5 minutes The main objective of a warm up is to re deliver oxygenat
15. oryfitness com resources smart programming manuals Q Who do call if have questions about my SMART system A 1 800 900 8542 x116 for technical assistance For all other questions dial 0 from 9am to 5pm Pacific Standard Time Q Canadults have fun on SMART systems too A Absolutely it is fun and beneficial to anyone from 1 to 100 We say these systems are for the kid in all of us We have many professional athletes who use the systems for high intensity interval and sports performance training 24 Q Howdolturn the voice instruction on and off 25 A Follow the instructions on YouTube https www youtube com watch v yacw mOVYPk amp listzPLF3g0G69CKdEKskPAIWyWpV3 Id2nDagP Q How many games can we play on SMART system A There are 19 Game suites with a potential of 100 games designed for each suite These are being released periodically so eventually your system will offer all of these 1 900 games Example each of these games can be played hundreds of different ways depending on the demographics of the group and what the instructor wants to achieve For example the same game can be used with hands feet a ball a noodle or a medicine ball It can involve one person playing at the station playing a ball to and from the station or running to and from the station It can also involve an entire team doing the same in a round the world game where the team shares the score 26 Q Doesthe change in le
16. r At least one remote control for each system and confirm that they work correctly Copy of your lesson plan or drills from the manuals boot camps you plan to teach These can be printed from the online manuals Sufficient amount of inflated balls available noodles beanbags etc for each station Include supplemental equipment such as BOSU balls 21bs medicine balls speed ladders physio balls cones and anything else contribute to enhancing your lesson plan Clean panels with glass cleaner and a soft cloth after each use 3 Introduction Tips for Your First Class If you are waiting for others to arrive encourage those present to get INTO ACTION while you wait Play game 1 with a playground ball When all are present begin by introducing Display Board for score and time Targets display numbers shapes symbols and colors Stations are filled with over 250lbs of sand to ensure a quiet and natural re bound SMART Trainer and ProTrainer are made from recycled ABS plastic and are extremely durable Refer to the user manuals to make sure you are using the correct equipment to prevent damaging the electronics How to use the remote control Restarting the SMART Trainers Demonstrate how the system goes through a boot process each time you turn it on requiring that no one strike the stations until it reads FUN FUN FUN Error message will occur when the stations are touched during the boot up process When this happen
17. r support staff to work with Our training staff and installers will train your staff on the basics of opening lenses and changing boards Multisensory Fitness staff are available by phone Monday through Friday from 9am to 4pm PST for technical assistance Q Can we use real baseballs A Official baseballs do not rebound well and can cause damage if used for long periods of time We recommend using any type of practice baseball which are lighter and provide a better return and less wear on your walls Q Can we use real lacrosse balls A The systems are very durable but official lacrosse balls will make small dents on the exterior if thrown with force over time We recommend using practice lacrosse balls for a better return and less wear on your stations Q We share a gym with other programs How can we make it so systems cannot be powered up and used by other people A You can 1 Remove the power cord and store it where it cannot be reached or 2 Shut down the circuit breaker that powers the outlet for your system Q Dolhave to hit exactly on the target to make it go out A The target sensitivity can be adjusted to suit the need by using the remote control Heavy medicine balls need less sensitivity and noodles and hand need more The same applies to touch by children verses athletes Other factors influencing the sensitivity 10 11 12 13 14 15 16 17 18 19 needed will be the size of the b
18. s they just turn the system off then back on until it reads FUN Chapter 2 SMART Training 1 Modes of Play There are 5 different modes of play Individual First player plays the entire game to time completion Next player in line begins a new game with a new time Choose a short time if the group is larger than 4 It is important to keep the entire group engaged by demonstrating active rest activities Partners Two players partner up and play the game together to time completion Next pair of players steps up to start new game with a new time Again if the group is large give those in line some other exercise to do while waiting Team First player plays a turn retrieves their own ball returns to the start line and hands passes the ball to the next player in line Around the World First player plays a turn and peels off to the end of the line The next player in line plays off of the first players throw and peels off to the end of the line All stations Around the World Entire class starts with an activity at start point in front of station 1 The first person completes task at station 1 and goes to station 2 While 2nd person is doing task at station 1 first person completes task at station 2 and moves to station 3then 4 The rest of the class follows until all players arrive in front of station 1 2 Exercise and Game Series Programming There are 100 s of different SMART Games and each one has many levels and ways
19. throws the ball with dominant arm catching with the opposite hand and throwing with same arm After 3 targets are hit player 1 hands the ball to the next person in line e SMART Tip Teach technique of throwing with less dominant arm CARDIO Knock the Lights Out SMART Sprints Equipment None Game 602 Start Line 15 Level 1 Time N A e Organization Begin with first player 15 in front of Trainer with remaining players at 25 mark Player 1 sprints to the trainer knocks one light out sprints back to the 20 line repeating until all 7 lights are knocked out in as fast as possible e SMART Tip Cue each player to change direction efficiently by keeping center of gravity low and accelerating off of pivot foot CORE STRENGTH Chase the Target SMART Plank Equipment None Game tt 221 StartLine 2 Level 1 Time 30 seconds e Organization Begin with first player 2 in front of the Trainer with remaining players at 10 mark Player 1 will hold a plank position while using right hand to hit left target and left hand to hit right target At the end of 30 seconds player 1 runs to the end of the line e SMART Tip While in the plank position cue player to stabilize hips parallel to the ground SPEED amp AGILITY Knock the Lights Out Agility Ladder Equipment Agility Ladder Game 606 Start Line 15 Level 3 Time 180 seconds e Organization Player 1 navigates agility ladder icky shuffle ali shuffle high knees hitting
20. vel make the game harder A The level changes the target size points scored or the speed of score reduction and can add penalties for misses How this works depends on the game and further information is available in the instructor manual 27 Q How doladjust volume settings A Each system has a set of main speakers located toward the outside of the installation They also double as the panel speaker for the outside stations or panels All other stations will have an additional speaker located above it Station speakers provide audio for beeps and tunes when targets are struck Refer to the instruction videos on YouTube https www youtube com watch v yacw mOVYPk amp list PLF3g0G69CKdEKskPAlWyWpV3_Id2nDagP For technical service support call Multisensory Fitness Inc 1 800 900 8542 x 116
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