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1. 87 8 2 3 ADJUSTING THE ON SCREEN 88 8 2 4 ADJUSTING THE SCREEN 5 89 8 2 5 ADJUSTING THE ON SCREEN DISPLAY eese 90 9 2 9 ADJUSTING THE SCREEN SIZE oceans cence 91 8 2 7 CONVERGENCE ADJUSTMENT manual colour matching 92 02 9 STATIC CONVERGENCE ack 93 8 2 9 POINT CONVERGENCE ADJUSTMENT 94 8 2 10 LINE CONVERGENCE ADJUSTMEN Vs 955 k 95 9 PERIODIG INSPEGTIGODIN u S u is 96 9 1 CLEANING THE CABINET SURFACES 96 19 hatt davai aims 97 10 1 PROBLEMS NOT INVOLVING THE GAME BOARD 97 10 1 1 ccm 97 10 1 2 REPLACING THE LED BD uuu Q u tita 99 10 2 ES 100 10 2 1 REPLACING THE GUN SENSOR FUSES ern e curte roe egre os ee 101 10 2 2 REPLACING TEE MAIN USE uu uuu uuu etu ated Fea ino ma uen c ounce 102 10 3 ERROR CODE 4 CE 103 11 DESIGN u uuu nad 107 12 OST 108 12 ASSY PTV m 108 12 2
2. nana 145 1 BEFORE USING THIS PRODUCT To ensure the safe usage be sure to read the following before using the product The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY If any activity is carried out on the product this should be done only after carefully reading and sufficiently understanding the instructions Only qualified service personnel should carry out maintenance on the product Depending on the potential risk terms such as WARNING CAUTION and IMPORTANT are used where an explanation is given that requires special attention SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise Be sure to comply with these warnings Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can result in death or serious injury WARNING Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage CAUTION This is cautionary information that should be complied with when handling the product Indicates that mishandling the product by disregarding this w
3. 9990 312 19990 312 r15 73 LSOH g d d OHVOSTIIS AWE ee alv d AMINA Xc002 312 JOISNI LANIBYD HJHOLLS An6c 312 1 1 2 S325 xn82LL 319 TOMINO2 H334215 9002 412 2d 2 a Benne 7 3lWTd 00 419 22 d3NVd iNOdi 3833891158 SSS N2090 419 7 13 H33205 8090 4192 M 3018 Ald HJWOLLS MA LS0rdi1O 3015 Ald H3MO9LLS MDLLS0 4L9 107 12 PARTS LIST 12 1 0500 A 205 202 108 2 CTFOSQUK ASSVBIBOMRDDX J O o o o a CTEO600UK ASSYFRONTPANEL J _ a ereossouk _ s sexosao _ J PANELMOUNTBRKTL 7 9 DYNOX2 PANELMOUNTBRKTR _ 201 000 To0s20 08 MSCRTHBIKMSQU 02 202 068 562016 08 RLTWSHREIKSS20d6 _ F205 000 To0s2s 08 _ 109 12 2 ASSY BILLBOARD DX CTF 0550UK 6 Y Y NOILO3S E 110 f CTF 0581UK BILBOARDBOX O 2 CTF052UK BILLBOARD STAY x S CTF 0
4. CHUTE 1 MULTIPLIER 1 COIN COUNT AS 1 5 COIN CHUTE 2 MULTIPLIER 1 COIN COUNT AS 1 COIN S BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN S 1 CREDIT I EXIT COIN CHUTE 1 OPERATION COIN 1 2 4 5 5 CREDIT 1 2 3 4 5 5 COIN 2 COIN 1 2 _ 4 5 5 CREDIT 1 2 3 4 5 5 SELECT WITH SERVICE BUFT TTON AND PRESS TEST COIN ASSIGNMENTS DETAIL SETTING CHUTE 1 MULTIPLIER 1 COIN COUNT AS 1 COINS BONUS ADDER NO BONUS ADDER CREDIT 1 COIN S 1 CREDIT I EXIT COIN CHUTE 1 OPERATION COIN 1 2 3 4 5 5 CREDIT 1 2 3 4 3 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN CHUTE TYPE COMMON COIN CHUTE TYPE INDIVIDUAL E COIN CHUTE MULTIPLIER Use this to set how many coins will be counted for each coin inserted The 1 COIN COUNT AS 1 COIN S setting indicates that Each coin will be counted as 1 coins When the A COIN CHUTE TYPE is set to COMMON the setting may be set individually for COIN CHUTE 1 and 2 F BONUS ADDER Use this to set the number of coins calculated with the E COIN CHUTE MULTIPLIER setting that need to be inserted to get 1 bonus coin When the A COIN CHUTE TYPE is set to COMMON the sum of the coins for COIN CHUTE 1 and 2 is used for the calculation The 1 COINS GIVE 1 EXTRA COIN setting indicates that For every 1 coins 1 bonus coin is given Set this to NO BONUS ADDER to disable bonus
5. 202 000 0080 8 MSCRPHWISM 6 o 203 FAS 120029 TAPSCRP CITEPHEG 204 FAS 12000 TAPSCRP HIEPHBLKAxi SSS 205 065 E00400 ERINGAMM 206 FAS 600020 FLT WSHR NORM A 8 301 CTF 60032 WHCONTROLLERMAINEXT 302 CTF 60083 WHCONTROLLERSWEXT 138 12 16 SENSOR UNIT JPT 2030 139 PART DESCRIPTION _ REF JPT 2031 SENSOR HOLDER 140 12 17 ASSY MAIN BD CTF 4000UK 141 4001 WOODEN MAIN PART NO DESCRIPTION REF 843 00010 22 p ASSY CASE BOX COM DIMM EXP 400 5443 01 Ww 280 0419 270 5117 000 P00416 W 011 F00312 011 T03512 600 7247 500 CTF 60014 Bw HARNESS LUG MEN FERRITE CORE TDK ZCAT3035 1330 M SCR PH W FS M4x16 TAP SCR TH 3 5x12 WH AC MAIN 305 CTF 60016 7 WHAUDIO MAIN 306 CTF 60017 WH GD PWR MAIN _ 600 7159 041 WIRE HARN JVS PWR 041CM 142 12 18 ASSY ELEC CTF 4100UK 143 PART DESCRIPTION LL REF 1 CTF 4101 4101 WOODEN BASE ELEC BASE ELEC DOG 839 839 1073 01UL 01UL 839 1073 01UL SSRBD2AC2A SSSRBD2AC2A BD 2 AC 2A um sa pw ae Hy L 400 5421 03012 SW REGU LCA30S 12 Hw 400020780 SWREGULCATSS2 105 838745 7 CBDGUNSENCENEWEDTOX o Hor CORDGAWPZI L m oeo 5 Ws
6. 5 You will need a footstool to complete the following step Attach the billboard to the PTV using 2 screws BILLBBOARD _ SCREW 2 M5 X 16 w flat amp spring washers 6 Undo the single truss screw and remove the connector lid TRUSS SCREW 1 BLACK CONNECTOR LID M4 X 8 15 BILLBOARD INTERNAL 8 Attach the connector using the single truss screw 9 Bring the main cabinet next to the PTV 10 Connect the wiring between the main cabinet and the PTV You will need to connect a total of 5 connectors CONNECTOR 5 11 Place the main cabinet on the supports in the PTV base Make sure that the wires do not get pinched while you do this Be careful not to pinch the wiring SUPPORT MAIN CABINET 16 12 Tighten the 2 hexagon bolts on each of the left and right brackets of the main cabinet to affix the cabinet HEXAGON BOLT 2 ea black M8 X 40 w spring washer flat washer used BRACKET 13 Attach the joint bracket uppers to the left and right sides of the joint between the main cabinet and the PTV using 4 truss screws on each side to secure the joint Arrange these so that the vertical holes correspond to the main cabinet and the horizontal holes correspond to the PTV If there is a gap between the main cabinet and the PTV adjust the main cabinet or the adjuster on the PTV base to close the gap before tightening the screws JOINT UP
7. In order to prevent electric shock and short circuit be sure to turn power off before performing work Be careful not to damage the wires Damaged wires may cause electric shock or short circuit or present a fire risk After removing the cause of the functioning of the Circuit Protector reinstate the Circuit Protector Depending on the cause of the functioning WARNING using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard PROBLEMS CAUSE COUNTERMEASURES With Main SW ON no Power is not supplied Securely insert the power plug into the activation plug socket Power supply voltage is not Make sure that power supply voltage is correct correct The Circuit Protector After eliminating the cause of overload functioned reinstate the AC Unit s Circuit Protector due to the momentary see below overload The colour on PTV screen Image adjustment is Adjust appropriately see Sec 8 is incorrect inappropriate Colour deviation on PTV Affected by peripheral Perform convergence adjustment screen machines or the building s see Sec 8 steel frames Change installation direction or position Move the machine which causes the problem 10 1 1 CIRCUIT PROTECTOR CIRCUIT PROTECTOR The Circuit Protector functions due to a bi metallic strip To restore power wait for approximately 1 7 minute or longer until the unit cools then press the button 97 Control U
8. Chihiro Board Handles Three honeycomb buffers 2 2 HOW TO USE THE CARTON BOX GD ROM DRIVE When you want to order for replacing or repairing service of the GD ROM drive that is used by the product pack it in a carton box as instructed below and then deliver the carton box to a service agent If you do not observe the instruction your order may not be accepted or may be charged additionally If you handle the GD ROM drive differently from the following instructions its components may be damaged Contain the GD ROM drive in a dedicated carton box Do not disassemble it or remove any part from it unless otherwise instructed Before containing the GD ROM drive in a dedicated carton box attach the GD ROM drive lid DISC LID onto the drive and fix the lid with a screw Before containing the GD ROM drive in a dedicated carton box remove the GD ROM disc from the drive Do not attempt to move the GD ROM drive with GD ROM disc inside IMPORTANT Before containing the GD ROM drive in a dedicated carton box remove the GD ROM drive bracket Carefully keep the GD ROM drive bracket and the 4 set screws because they will be reused When inserting the GD ROM drive into a dedicated carton box be careful about an inserting direction as illustrated below The packing materials in a carton box are used as a cushion Use them always when inserting the GD ROM drive into a dedicated carton box Do not bend them 3 ASSEMBLY AND INSTALLA
9. OUT CH OUT 5 ANALOG OUT 0 CHARACTER CHARA 0 LINE 0 BACKUP SELECT WITH SERVIGE BUTTON AND PRESS TEST BUTTON PLAYER S 1 Use the SERVICE Button to move the cursor to the desired test item 2 Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I O BOARD currently displayed 3 When 2 or more I O BOARDS are connected move the cursor to NEXT NODE and press the TEST Button to enter the test screen for the next I O BOARD The lower the NODE number the further away the node is from the Chihiro 4 Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen 49 INPUT TEST Screen JE INPUT TEST NODE 171 o Yo TEM 00 PLAYER 0000 PLAYER 0000 COIN 1 0000 COIN 2 0000 ANALOG 0000 ANALOG 0000 ANALOG 0000 ANALOG 0000 ANALOG 0000 ANALOG 0000 ANALOG 0000 ANALOG 0000 DIE G G DD gt ipe m Fe PRESS TEST AND BUTTON TO EXIT 5 On screen values change according to the input from switches and the volume A SYSTEM PLAYER Values change with input from control panel other switches B COIN Increases with input from the COIN SWITCH The count is cleared when exiting TEST MODE C ANALOGUE Displays analogy values from 0000 to FFFF 6 Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen 50 5 1
10. SUN MON TUE WED THU FRI SAT EXIT CLOSE SETTING gt SCHEDULE TYPE CLOSE SUN 00 00 MON 00 00 TUE DD S Ll WED 00 THU 00 00 FREI 00 00 SAT 00 00 EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Choose between OFF closing time settings EVERYDAY same closing time everyday and WEEK same closing times every week Default OFF The time the store closes everyday The time the store closes on Sundays The time the store closes on Mondays The time the store closes on Tuesdays The time the store closes on Wednesdays The time the store closes on Thursdays The time the store closes on Fridays The time the store closes on Saturdays Returns to the Game Test Menu Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu Screen 66 5 2 7 BOOKKEEPING Select BOOKKEEPING on the Game Test Menu screen to display the three screens of operating status data Press the TEST Button on the BOOKKEEPING 1 3 and BOOKKEEPING 2 3 screens to move to the second and third BOOKKEEPING 3 3 screens Press the TEST Button in the third screen to return to the Game Test Menu Screen BOOKKEEPING 1 3 COIN CHUTE 1 COIN CHUTE dz TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS PRESS TEST BUTTON CONTINUE The display items for the screen Page 1 of 3 are as follows COIN CHUTE 1 The number of coins inserted into Coin Slot 1 COIN CHUTE 2 T
11. e When discontinuing the adjustment choose EXIT from the menu at the stage of procedure 2 and press the SET button continue adjusting other menu items repeat procedure 2 4 e Unless the adjustment data is stored the data in the adjusted status will be erased at the time the power is turned off and the pre adjustment status will remain when the power is turned on next time 89 8 2 5 ADJUSTING THE ON SCREEN DISPLAY POSITION Although the on screen display position H POSI V POSI has been adjusted at the time of shipment from the factory readjustment can be made if desired When the Game Board is replaced readjustments may be necessary 1 Press either Or v PIC button The on screen menu will have PIC ADJ CONTRAST BRIGHTNESS one item in purple and 6 items in H POSI white V POSI H SIZE 3 V SIZE QD EXIT gt ee e Le 2 Choose H POSI or V POSI by using either or W PIC ADJ button Have the H POST or V POSI CONTRAST alanad i ala E CEN BRIGHTNESS displayed in purple The Figure 4 H POSI shows the status in which F V POSI OSI is selectec is selected V SIZE EXIT O m 3 J o gt 2 0 lt 3 Press the SET button decide selection m 4 When the selection of the H or V POSI is decided the adjustment data scale bar appears on
12. wawa aaa xC By WHACZHEG Bur foreo WHWANEEC Ww crap 1 05 waoe 1 3 JWHSENSORUEDEEC 37 WHSENSORCONTELEG Bw fesos WHSENSORFREQELEG 144 13 WIRING DIAGRAM 13 1 WIRE COLOURS THE WIRE COLOUR CODE IS AS FOLLOWS A PINK B SKY BLUE C BROWN D PURPLE E LIGHT GREEN Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters 1 RED 2 BLUE 3 YELLOW 4 GREEN 5 WHITE 7 ORANGE 8 BLACK 9 GREY If the right hand side numeral of the code is 0 then the wire will be of a single colour shown by the left hand side numeral see the list above Note 1 If the right hand side alphanumeric is not 0 that particular wire has a spiral colour code The left hand side character shows the base colour and the right hand side one the spiral colour Example 51 WHITE RED WHITE wire with RED stripes Note 2 The character following the wire colour code indicates the size of the wire K AWG18 UL1015 L AWG20 UL1007 None AWG22 011007 13 2 ELECTRICAL SCHEMATIC The following pages contain the electrical schematics for this machine 145 SCHEMATIC DRAWING 1 LOCATE SCHEMATIC DRAWING 2 LOCATE SCHEMATIC DRAWING 3 HERE SEGA AMUSEMENTS EUROPE LTD SEGA SERVICE CENTRE Suite 3a Oaks House 12
13. 101 102 201 10060 117 5233 253 5460 01 601 5699 601 6224 601 9377 280 5009 01 030 000630 5 m CTF 0662UK LEG PLATE LEG BRACKET BLACK AIR VENT BLACK LEG ADJUSTER BOLT M16x75 CASTER 75 CASTER 75 CORD CLAMP 21 BLT BLK W S M6x30 C S 203 01110942 TAPSCRTHSSXi 204 000 70042008 MSCRTHBIKMAQU SSS 205 050 H01600 0B HEXNUTBLKMIG S 206 06000600 FLTWSHRMO 207 011 F00812 TAPSCR IFHSXi O 117 12 6 8 4 SPX 0530UK ASSY MASK ITEM PART NUMBER DESCRIPTION COMPONENT REF 1 Hop 1151 1 MASKBASE O 2 0911082 10 RCOVER 0 O 101 838 1314502 10 LEDBDGUNSENSEHOD 203 EARTH 1 301 SPY 60024 7 MREHARNMASKSHORT 2002 302 SPY 60025 2 WIREHARNMASKLONG 303 SPY 60026 7 1 MREHARNMASKINTO 304 600 9120 44K 118 12 7 ASSY CABINET DX CTF 1000 77 205 o 5 i o E 5 T Fi 42 4 e N a RR ob 6 fst N P 4 gt Sup in fol N b co 7 2A 5 gt pu lm d K T C P 2 st Ne E 2 Lea ST LM 119 3N m 30kgf cm sus ITEM PART NO DESCRIPTION COMPONENT REF CTF 13
14. 22 West Street Epsom Surrey United Kingdom KT18 7RG Telephone 44 0 1372 731820 Fax 44 0 1372 731849 SEGA 2004
15. LEFT 318 1 CENTER 10 15 CENTER 10 15 RIGHT 242 34 RIGHT 242 34 BOTTOM 10 204 BOTTOM 204 DEFAULT DEFAULT CANCEL CANCEL CURSOR CURSOR SELECT WITH SERVICE BUTTON AND PULL TRIGGER PFESS TEST BUTTON EXIT Perform the above inspections also at the time of monthly inspection As for the gun adjustment described in Part 5 above weekly confirm that the gun is properly adjusted 22 3 6 INTERFERENCE PREVENTION WIRING In order to prevent electric shock and short circuit hazards be sure to turn power off before performing work Be careful not to damage the wires Damaged wires may cause electric shock or short circuit or present a fire risk Do not expose the IC BD etc without a good reason Failure to observe this can cause electric shock hazard or malfunctioning Work should be performed by the Location s Maintenance Man or technical WARNING personnel Performing work by those who do not have technical knowledge and expertise can cause electric shock accident or malfunctioning When the game machines of a same or similar type are installed side by side their sensors may interfere with each other To reject the interference follow the procedure below The following game machines employ a same or similar type of sensor If interference happens to the sensors operation of the games may be mutually disturbed e THE HOUSE OF THE DEAD 2 U R type DX type and Super DX type e DEATH CRIMSON U R type
16. completely dried Periodically once a year request the place of contact herein stated or the WARNING Distributor etc where the product was purchased from as regards the internal cleaning Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident Note that cleaning the interior parts can be performed on a pay basis PERIODIC INSPECTION TABLE 1 Description Reference CONTROL UNIT GUN CONTROLLER Weekly Inspecting switches Monthly 660002 COIN CHUTE DOOR Cleaning the selector PROJECTOR 1 GAME BOARD Checking settings Monthly 50 9 1 CLEANING THE CABINET SURFACES When the cabinet surfaces become dirty remove stains with a soft cloth soaked in water or diluted with water chemical detergent and then wrung dry To avoid damaging the finish do not use such solvents as thinner benzene etc other than ethyl alcohol or abrasives bleaching agent and chemical dust cloth Some general purpose household kitchen and furniture cleaning products may contain strong solvents that degrade plastic components coatings and print Before using any cleaning product read the product s cautionary notes carefully and test the product first on a small area that is not highly visible 96 10 TROUBLESHOOTING 10 1 PROBLEMS INVOLVING THE BOARD In case a problem occurs first check wiring connector connections
17. 150mm g Refer to this figure for the installation layout Leave a gap for ventilation 3 4 TURNING THE POWER Turn the main switch on the AC unit on to turn the power on When the power is turned on the fluorescent lights in the billboard and instruction panel turn on A few second later the system startup screen is displayed then the waiting screen for customers advertising screen is displayed The time required for the advertising screen to appear can vary between several tens of seconds and a few minutes The time is not necessarily the same each time This is due to the rechargeable battery in the GD ROM system and does not represent a malfunction Audio begins playing from the speakers on the left and right sides of the main cabinet at the same time the advertising screen is displayed In addition the halogen lamp left and right controller holder LEDs and the LED under the IC card unit all light up However if the game has been configured to not play sounds during advertising then no sound 1 produced Even after you turn the power to this product off the number of credits and ranking data are preserved However the number of excess coins the number of coins that have been inserted that do not add up toa full credit and bonus adder count data are not preserved Fluorescent lamp in the Billboard is lit On screen images are outputted Sound is emited Fluor
18. 200mA electrical overload 514 5086 200 gt see Sec 10 During game play the Microswitch malfunctioning Check that the switches turn off and on control unit is not operable using test mode Replace the switch if it for shooting does not operate see Sec 6 The operation of the Solenoid is broken Replace the solenoid see Sec 6 ACTION button and SHOT Fuse on the connector board Fix the source of the overload then SELECTOR are has blown due to a momentary replace the fuse Fuse 250V 200mA unsatisfactory electrical overload 514 5086 200 gt see Sec 10 Cannot read properly from The gun controller does not vibrate The FL does not light up The FL has burnt out Replace the fluorescent light The lamp does not light up Lamp has burnt out Replace the lamp Cannot read properly from Using an unsupported card Correct the settings using Test an IC card or the IC card is Card reader settings are mode see Sec 5 not detected incorrect Check the operation using Test mode No sound is emitted Check the connector connection Control Unit sighting is not Connector is not connected Clean the IC card unit see Sec 7 satisfactory properly During game play the IC card unit is dirty Contact your supplier control unit is not operable C card unit is broken Clear out the foreigner matter see Sec for shooting 7 operation of the Foreign matter has entered the Adjust sound vo
19. 219 080 H00400 HEXNUTMA 22010605000 SPRWSHRMA 221 060 F00400 FLTWSHRMA 301 CTF 60039 0120 WH4OKIDSOIZMM 120 12 8 13 7 ASSY SUB CABI DX CTF 1100UK 31150440 7 eg 8 9015 31150440 a 06 202 pax 10 121 T 5 13 CTF 1111UK ws CTF 1119UK EI CONTROL PANEL HOLDER 601 10562 0170 RUBBER PACKING NO 96 L 170MM i 601 10562 0095 RUBBER PACKING NO 96 L 95MM CFB 4003UK EARTH TERMINAL PLATE 12 I 601 5699X LEG ADJUSTER BOLT 16 75 ji nn CTF 1124UK STICKER CABINET UPPER L Wu s CTF 1125UK STICKER CABINET UPPER R CTF 1126UK STICKER CABINET SIDE L 095 CTF 1127UK 1 STICKER CABINET SIDE R Www CTF 1128UK STICKER CABINET INSIDE L EE CTF 1129UK STICKER CABINET INSIDE 122 PART DESCRIPTION COMPONENT REF 14 2205575 CAMLOCKMASTERWOREY OOOO 220 5574 LOCK W KEYS 1 06 214 0123 EN BULB SOCKET E 26 ES T250 E26 214 0199 04 310 5029 20 SUMITUBE F F 20MM 109 280 5009 01 CORD CLAMP 21 110 280 5275 SR10 CORD CLAMP SR10 000 P00420 W M SC
20. 3x6 207 000 P00320 W M SCR PH W FS M3x20 60028 01 WH CARD RW 1 W FUSE lt Australia amp Korea gt 128 12 11 ASSY CONTROLLER HOLDER L 13000 Fastening torque for item 201 is 1 4Nm 14Kgf cm 129 5 z sa OTFANAUK CONTROLLER HOLDERPATEL 4 5 130 12 12 ASSY CONTROLLER HOLDER R CTF 1320UK Note Fastening torque for item 201 is 1 4Nm 14Kgf cm 131 T ASS HOLDER GAT 5 um a t CONTROLLER HOLDERPIATER O 4 5 132 12 13 ASSY HOLDER 13400 206 LO 133 HOLDERUGHTQOVER z HOLERUIGHTPLATE S pme L 101 1838 14463 LED BAR GREEN 280 5247 ONE TOUCH BUSHING 280 5248 5 7 MEN ONE TOUCH COLLAR M3 L 5 7 050 U00300 U NUT 060 00300 FLT WSHR M3 000 P00316 W ii M SCR PH W FS M3x16 CTF 60027 p WH HOLDER LED 134 12 14 ASSY CONTROL PANEL CTF 2000UK 1 ferm CONIROLPANELBASE J 2 prax CARDENTRYRUATE B prao ENTRYPUTESAGH 4 praa o 5 2005 CUSHION SPONGE CONT PNL CTF 2006UK ii STICKER CONTROL PANEL ENG 509 6069 1 SW OBSA 45UM G 1FLED G 5V 280 5009 01 CORD CLAMP 21 068 441616 FLT WSHR 4 4 16x1 6 000 T00408 0B SCR TH BL
21. Convergence Adjustment in particular for adjusting screen size changes There is no means to restore the Convergence Adjustment data once stored to its original state To avoid changing the screen size by erroneously using convergence adjustment do not perform the green Line Convergence Adjustment As such be sure to perform the adjustment work from this page onward by the Technical staff and the Location s Maintenance Man who are well versed in such adjustment work In the Static Convergence Adjustments if satisfactory adjustments can not be performed do not make another convergence adjustments inadvertently Contact the office herein stated or where the product was purchased from To avoid making the adjustment work ineffective do not press the RESET button during adjustment To discontinue adjustment work keep pressing the TEST button for approximately 3 seconds at the stage before storing the adjustment data by pressing the IMPORTANT WRITING button Should the screen be abnormally disturbed by noise due to static electricity etc turn the power off without storing the adjustment data Pressing the amp or W PIC ADJ button in the Convergence Adjustment mode status will ADJUST MODE display the Adjustment Menu shown right Do not utilize this Adjustment Menu as this is the one applied at the factory Adjusting this menu causes the Customer s adjustment range to be deviated Adjustment menu used in the fa
22. If problems other than those noted in this manual occur or the countermeasures suggested result in no improvement do not try to rectify the problem by other means Turn the power OFF immediately and contact your retailer or the office listed in this manual Careless countermeasures can result in unexpected accidents If error No 20 is generated the power must be turned OFF and ON again in order to clear it When requesting replacement or repair of the Game Board or Media Board put the board in the special purpose packing box specified in this manual for transportation Chihiro displays error messages on the screen to indicate various problems error message is displayed the game cannot be started In this case refer to the following section on causes and countermeasures In the text for this product below Media Board and DIMM are one and the same Error 02 DISPLAY CAUSE COUNTERMEASURES Error 03 DISPLAY CAUSE COUNTERMEASURES the MAIN BOARD for repair Error 04 DISPLAY CAUSE COUNTERMEASURES the Chihiro for repair Error 05 DISPLAY CAUSE COUNTERMEASURES Error 02 Main board malfunctioning MAIN BOARD is inoperative Verify that the MAIN BOARD is connected properly Error 03 Bad serial number on main board Unable to read MAIN BOARD serial ID Disconnect the MEDIA BOARD from the MAIN BOARD and send Error 04 Bad serial number on media board Unable t
23. and DX type e THE LOST WORLD U R type DX type and Super DX type e BRAVE FIRE FIGHTERS e SAMBA DE AMIGO e CONFIDENTIAL MISSION U R type and DX type e SHAKATTO TAMBOURINE e LUPIN THE 3RD THE SHOOTING U R type and DX type e THE MAZE OF THE KINGS U R type and DX type e THE HOUSE OF THE DEAD 3 U R type and DX type e VIRTUA COP 3 U R type and DX type e GHOST SQUAD U R type and DX type 1 Turn the power off 2 Undo the 2 truss screws and remove the side door L from the main cabinet t TRUSS SCREW 2 BLACK 4 4 40 flat washer used SIDE DOOR 23 3 The interference prevention wire is connected to the sensor board on the lower right side If multiple units of the same game are installed side by side make sure that the game units that are connected to the interference prevention wires are arranged so that they alternate with the units that are not connected INTERFERENCE PREVENTION WIRING CTF 60013UK 24 3 7 PRECAUTIONS THE MACHINE When moving the machine be sure to pull out the plug from the power supply Moving the machine with the plug as is inserted can cause the power cord to be damaged and could result in a fire and or electric shock When moving the machine on the floor retract the Adjusters and ensure that Casters make contact with the floor During transportation pay careful attention so that Casters do not tread power cords and earth wires Damaging th
24. be set when the controller is out of screen Changes to settings are not enabled until the Test Mode is exited After changing settings be sure to exit Test Mode After changing the settings select EXIT and press the TEST Button to return to the Game Test Menu screen 64 5 2 5 CARD READ WRITE TEST Select CARD READ WRITE TEST to display the following screen with testing options for the reading and writing of IC Cards Use this screen regularly to test the functionality of the machine First insert an IC Card into the slot then press the SERVICE button to choose the item for testing When the cursor is on the desired item press the TEST Button If reading writing was carried out successfully OK will be displayed on the screen CARD READ WRITE TEST PLATE 1 PLAYER 2 gt BEAD READ WRITE WRITE EJECT EJECT INSEFT CARD INSEFT CARD SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON PEESS TEST AND SEEVICE BUTTON EXIT READ Perform a read test on the inserted IC Card WRITE Perform a write test on the inserted IC Card EJECT Eject the IC Card Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu Screen 65 5 2 6 CLOSE SETTING select CLOSE SETTING to display the following screen with a list of store closing time settings When only 30 minutes is left until the set closing time it will no longer be possible to use an IC Card to start the game SCHEDULE TYPE EVERYDAY
25. can be selected from the beginning and the Mission Achievement Rate is not displayed There are no differences in game characteristics such as difficulty game play changes or the number of game events 35 In game Display During game play information such as life and remaining ammunition is displayed During game play information such as life and remaining ammunition is displayed G UJ 4 J E Life remaining health GS Meter Player Information Score Mission Level Terrorist Fellow Troops Correspondence Firing Mode Weapon Information Auxiliary Item x te 4 620 MISSION LEVEL 8 LIFE IM in i B x SEGA We re in battle Accepting card entry 5 K FREEPLAY colour will grow red as it nears zero Special Points accumulated during the game are shown here Player name and ranking insignia are displayed Only with the IC Card Points accumulated during play Level of the current mission Find and suppress Members of the Ghost Squad Support requests from fellow troops or advice from the Commander appears here Selectable firing modes and the currently selected firing mode are displayed Equipped weapon and remaining magazine ammunition are displayed Any currently effective auxiliary items are displayed 36 Mission Results Screen Only with the IC After eithe
26. cause a personal injury CAUTION When moving the machine be sure to remove the foot pedals Moving with the foot pedals may cause an accident and deform or damage the part floor Do not push PTV from the back Pushing the PTV from the back can cause the PTV to fall down Push it from the side 25 Z Have caster make contact with the floor lt UN When transporting the product over areas with steps or steep slopes always disassemble into each unit before transporting GRIP HERE 4 lt Do not hold press these hatched parts to move the product 77 MI gt H SA gu pu K 26 3 7 1 WHEN TRANSPORTING THE MACHINE Do not tie machine down using Plastic Parts as an anchor When using straps or tie downs rope etc use caution Use protective material where tie downs make contact with the machine to avoid damage To keep machine from shifting during transport be certain all leg adjusters are in contact with the pallet PLASTIC PARTS PROTECTIVE MATERIAL PROTECTIVE MATERIAL Be certain all leg adjusters are in contact with the pallet 4 DESCRIPTION Use this section to confirm the machine is operating correctly if the machine doesn t operate as described there may be a fault While power is connected the billboard is continuously lit and demonstration footage and ranking data are displayed on
27. coins entirely G COIN TO CREDIT Use this to set how many coins calculated with the F BONUS ADDER setting count as 1 credit The COIN S 1 CREDIT setting indicates that Every coins equals 1 credit 54 5 1 8 GAME COST SETTING Use this mode to set the number of credits required to start a game screens may differ depending on the game ASSIGNMENTS GAME COST SETTING 1 CEEDIT S 5 1 CREDIT 5 CONTINUE J I EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON l Set the number of credits required to start a game J Set the number of credits required to continue a game 55 5 1 9 CLOCK SETTING Use CLOCK SETTING to set the Chihiro internal clock CLOCK SETTING AU ARS AAA AA AAS AA YEAR MONTH DAY HOUR MINUTE I EXIT WITH SERVICE BUTTON AND REIS TESI 1 Use the SERVICE Button to move the cursor to the item to be set 2 Move the cursor to the desired item and press the TEST Button to increase values The max value for YEAR is 2099 further increases return the value to 2000 3 Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen 56 5 1 10 NETWORK SETTING CORE Use the LAN PORT attached to the Main Board and carry out the settings necessary for network communication Note This function is not available with this product 1 NETWORK SETTING
28. of the cabinet COIN CHUTE COMMON This is for cabinets where a single COIN CHUTE is used by multiple players Coins inserted by each player are treated as common credits Up to 2 COIN CHUTES 1 and 2 may be used The C COIN TO CREDIT RATE setting for COIN CHUTE 1 and 2 may be set differently INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player Coins inserted by each player are treated as individual player credits The C COIN TO CREDIT RATE setting is used by all COIN CHUTES B SERVICE TYPE COMMON INDIVIDUAL Use this to set the function of each SERVICE Button when there is more than one SERVICE Button COMMON Pressing any SERVICE Button enters service credits for all players INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player 53 CREDIT RATE Set the CREDIT RATE for each inserted The 1 COIN S COUNT AS 1 CREDIT S setting indicates that Inserting 1 coins equals 1 credits Set this to FREE PLAY to allow game play without credits When A COIN CHUTE TYPE is set to COMMON COIN CHUTE Z2 settings are restricted to some extent by the settings for CHUTE 1 D DETAIL SETTING This mode allows for more detailed credit rate settings than the C COIN TO CREDIT RATE setting Changes made in DETAIL SETTING override any C COIN TO CREDIT RATE settings DETAIL SETTING Screen ASSIGNMENTS DETAIL SETTING
29. play it may become dirty and foreign matter may collect in the unit 78 1 Turn the power off 2 Unlock the coin chute door using the master key COIN CHUTE DOOR NU Le IW 7 A LINE m E uem u rh 27 27 3 Lift the control panel by pulling it up while you pull the internal ceiling flap Make sure that the stay remains hooked in place CONTROL PANEL 79 4 Disconnect the single connector Disconnect the connector 5 Remove the 2 truss screws TRUSS SCREW 2 BLACK ead M4 X8 6 Pull the IC card unit towards you to remove it gu 4 gt Pes IC CARD UNIT 80 7 Undo the 2 screws and remove the sensor bracket j w gt 4 y t 7 SENSOR BRACKET p M4 X 10 w flat amp spring washers 8 Undo the 4 screws and remove the RW guide upper SCREW 4 RW GUIDE UPPER M4 X 10 w flat amp spring washers 81 9 Wipe dirt off the surfaces that touch the IC cards Clear any foreign matter that has collected in the unit The roller is a small component so take the same precautions that you would for the screws to avoid losing it ROLLER 10 If you wipe the unit using a moist cloth make sure that the unit is completely dry 11 When you are reattaching the RW guide upper attach the lock arm
30. some auxiliary items can be taken advantage of only when combined with certain weapons For example the Compensator is effective only when using weapons that produce a bullet spread effect The auxiliary items appearing in this game consist of the following 7 types First Aid Kit Restores 1 life unit Dot Sight Displays the gun s sight reticule as an illuminated point Doubles magazine capacity Magazine Compensator Eliminates bullet spread effects Body Armour I Halves the amount of damage taken for up to 2 hits Body Armour II Halves the amount of damage taken for up to 4 hits Increases experience points acquired following the Medal game When no Card is being used it boosts the GS Meter Experience Points Experience points are accumulated during game play when playing with an IC Card The amount of experience points accumulated during play are determined by score GS Meter level the number of medals and game progress These points are awarded to the player on the Game Results Screen following the game The player is levelled up after reaching a certain experience level Depending on the level increase players are rewarded with promotions and new weapons Any new weapons can be used from the next play When no IC Card is being used there are no experience points Rank and Promotion Ranks serve as a comprehensive evaluation of the player s ability If certain conditions are met when levelling
31. the data is stored the Game Board screen returns 94 8 2 10 CONVERGENCE ADJUSTMENT In the LINE CONVERGENCE adjustment the adjustment point the column line vertical or row line horizontal is comprehensively moved for colour matching It is convenient to utilize this adjustment when the colour of the column line or row line is uniformly deviated 1 Keep pressing the TEST button for approximately 3 seconds The screen changes to ADJUST MODE from the Game Board mode and displays the green test pattern 2 Press the MODE button once to have the POINT ADJUSTMENT mode Note 1 The crosshatch test pattern appears and the vertically long MARKER is shown DO NOT PUSH MARKER Tem either B button select the desired color to be adjusted Note 2 Although the green color can also be selected by using the G button to avoid the screen size change adjustment do not choose preen The selected color is displayed by superimposing on green The MARKER will be in the color se lected Note 1 When the MODE button is repeatedly pressed the adjustment modes will circulate as follows STATIC ADJUSTMENT MODE LINE ADJUSTMENT MODE POINT ADJUSTMENT MODE Note 2 When either of the COLOR SELECT buttons R B is pressed if the desired color to be adjusted disappears press that particular button again 4 By using the v 4 POSITION buttons move th
32. the power of the Server Hub Check the NETWORK SETTING for the Chihiro Attach the proper KEY CHIP for the game Check the connection between the Server Hub and the Chihiro Should the problem persist the Server Hub may be damaged Error 34 Gateway cannot be found No connection to the Server Hub at startup Check the connection between the Server Hub and the Chihiro Caution 51 Wrong video output setting of horizontal scanning frequency The game does not support horizontal sync frequency setting Change the DIPSW correctly on the CONNECTOR BOARD The monitor must support these frequencies Caution 52 Wrong video output setting of horizontal vertical screen The game does not support the vertical horizontal screen settings Change the No 1 DIPSW on the CONNECTOR BOARD ON is for vertically placed monitor screens OFF is for horizontally placed monitor screens Change the monitor placement from vertical to horizontal or vice versa if necessary 106 DESIGN RELATED PARTS 11 4000 LaNl vo Ano LL 312 HJ 10H Ha TlOHLNOD 31579 WH3TIOHLNOO Anc0t L 3 12 301 L3NIBVO 9015 319 1 1 2 H34oils 9814 312 H3H5llS ANSeLb ALD 1 H dd 319 alvld H3U OH 19 310714 OHUVYOSTIIS
33. the screen This advertise mode will be accompanied by sound from both speakers unless set otherwise in the TEST mode 1P and 2P start buttons have integral lights that flash when a credit is inserted Oooo O 1 Start Button 1P Game Controls Cabinet 2P Start Button 2P Game Controls Shot Selector Action Button Trigger Gun Controller 28 4 1 GAME CONTENTS 4 1 1 GAME OUTLINE The player is a member of the special forces unit Ghost Squad out to suppress vicious terrorists Each mission contains multiple routes allowing the player to choose how to proceed Special events occur throughout the game depending on the route chosen such as securing hostages or providing friendly cover fire This game also supports the use of IC Cards Players can enjoy a number of additional features recorded on IC Cards including character name score experience accumulation changes in rank item collection and added mission routes and events Plus by using the password displayed following a game players can also access an Internet Ranking When no IC is being used the recording of player information and Internet Ranking access are not available Also play will be limited to certain mission routes and items 4 1 2 GAME CONTROLS The game is cont
34. up the player s rank increases by a level This is referred to as promotion Promotions open up new costumes and high level rare weapons that can be used from the next play When no IC Card is being used the rank insignia is decided by the player s score 41 Costumes This game has 14 different costumes Initially only 2 are available GHOST SQUAD and JUNGLE but that number increases with further play The chosen costume can be viewed during in game cut scenes Costumes have no direct effect on damage score or other game content When no is being used costumes are chosen from the 4 types shown below GHOST SQUAD JUNGLE TOUGH GUY COWBOY Weapons As the player s level and rank go up new weapons become available After a weapon has been acquired it can be selected from the Customize Screen before starting a game Once equipped however a weapon cannot be changed during play This game has 25 different types of weapons each with varying characteristics and auxiliary weapon compatibility Machinegun class A typical weapon capable of rapid fire shooting Shotgun class Blasts covering a wide area a single shot is capable of taking out multiple enemies Handgun class Requires a high learning curve suitable for expert players Hifle class Capable of piercing walls and obstacles can take out hidden enemies Others Weapons not fitting in any of the above categories When no IC Card is being us
35. without using an IC Card select the Start game without card panel IC Card updates are also handled on this screen Insert an old IC Card together with a new IC Card to transfer play data to the new card The game can be started directly after completing the update Refer to the additional update description section B ns Li _ h E C LL _ amp gu IME 26 este L Player Information Display Screen Only with the IC Card After starting a game with an IC Card the player information read from the card is displayed On this screen the following information can be confirmed Player name remaining number of card uses rank level experience points number of plays top score number of weapons attained number of costumes attained weapon currently being used costume currently being worn fesaptiag Pilij EED i i Lieutenant General LE _ 127735 CQ o _ Accepting 18 1 SCORE N entry o ITEM CUSTOMIZE 1 S gt x 16 z SEGA Reaction card entry TR games play AARTBUTTON On this screen select GAME START to begin the game with the same weapon and costume used in the previous game To change the weapon or costume select the CUSTOMIZE panel to go to the Customize Sc
36. 0 9 CO rri T ti m T PIC AD button FIC ADJ V CONTRAST BRIGHTNESS H POSI H SIZE V sIZ EXIT 1 Press either W PIC ADJ button The on screen menu will have one item in purple and 6 items in white 2 Choose CONTRAST by using either Y Have CONTRAST displayed in purple Since CONTRAST is selected initially no particular operation is required in this Case SET 3 Press the SET button to decide selection When selection of the CONTRAST adjustment mode is decided rhe adjustment data scale bar appears on the screen 4 Make adjustment by using either i Or hp ADJUST button As the Cursor is moved the adjustment data value changes Make adjustment 50 as to obtain the desired on screen contrast status i ADJUST i CONTRAST aa 5 Press the WRITING button for storing and finish The WRITING display appears and the adjustment data is stored WRITING WRITING e When discontinuing the adjustment choose EXIT from the menu at the stage of procedure 2 and press the SET button continue adjusting other menu items repeat procedure 2 4 e Unless the adjustment data is stored the data in the adjusted status will be erased at the time the power is turned off and the pre adjustment status will remain when the power is turned on next time 88 8 2 4 ADJUSTING THE SCREEN BRIGHTNESS
37. 00UK NNI ASSY CONTROLLER HOLDER L DEB CTF 1320UK ASSY CONTROLLER HOLDER R T e 5 ll cu MEN NN 12 ae UAW H8 CTF 004UK JONTPIPEFRONIL OSS H4 CTFA008UK JONTPIPEFRONTR H5 CTFA006UK JONTPIPEUPRERL O H6 400706 JONTPIPEUPPRERR H7 CTFA008UK JONTPIPELOMRL O 48 CTFA009UK JONTPIPELOMRR H9 FUSEBDBRKT 20 CTF 01UK FUSEBDCOVER 21 22 265 586 CASHBOX 23 899423 25 4211187101 STICKER IC CARDRECOVERYENG 101 601 11440 STAY SUGATSUNEL MOS 10212805169 CORDCLAMPTL20S O O 201 000 70040808 MSCRTHBLKM4 amp x8 SSS 202 0800008020558 HEXBLTWISBLKMBQU 203 060 0080008 FLTWSHRBLIKMB 204 000 T0042008 MSCRTHBIKMAQU 7 205 FAS 00008 CAPNUTBLKMG 206 060 S00600 0B SPRWSHRBLKMG o 207 060 F00600 0B FLTWSHRBLKMG ooo y O 208 050F00400 209 000 T00420 0C MSCRTHCRMM QU 210 082000430 WNGBLTMEG0 OO SSS S S 211 068441616 212 FAS 200088 HEX SKT LH SCR STN M50 S 213 030 00063088 HEXBLIBLKWS 0O O 214 030 000645 SB HEXBLTWISBLKMOdS 0O O o 215 060 F00600 08 FLTWSHRBLKM6 216 000 P00320W MSCRPHWIFSM320 O 217 000 P00420W MSCRPHWIFSMAQO O 218 000 P00408 MSCRPHMbB
38. 420 6831 01 REV 1 SERVICE MANUAL _SEGA zuo F inl ST A 17 DELUXE TYPE STOP IMPORTANT Before using this product read this SERVICE MANUAL carefully to understand the contents stated herein After reading this manual be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary Manufactured in the UK by SEGA CONTENTS 1 BEFORE USING LHISIPRODUGT uu u u 2 a an eal arcte ea tatu un Curs 3 1 1 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION 4 2 6 2 1 HOW TO USE THE CHIHIRO BOARD CARTON 7 INSTRWUGFONS ser 7 2 2 HOW TO USE THE CARTON BOX GD ROM 9 3 ASSEMBLY AND 8 8 10 31 ASSEMBLING THE BILLBOARD 12 9 2 JASOEMDBEING THE GABINET uuu u naids da 14 3 9 SECURING IN PLACE ADJUSTER 18 34 TURNING TREFROVVESNO Neises auniem 19 395 aASS SENILEY CHIEEC amp KuZuu u l u ul u u u s mina 20 MEMORY TES ukuka 20 SEO EO MIDI c aa S 21 9 09 OUTPUT ES Irc 22 DO GCUN DJU u y uuu g ja as 22 3 6 INTERFERENCE PREVENTION a 23 3 7 PRECAUTION
39. 5 SOUND TEST Use SOUND TEST to test sound output and to select the stereo mono surround setting SOUND TEST OUTPUT TYPE STEREO RIGHT SPEAKER OFF LEFT SPEAKER SELECT WITH SERYICE BUTTON AND PRESS TEST BUTTON 1 Use the SERVICE Button to move the cursor to the desired test item 2 Press the TEST Button to enter the selected item A OUTPUT TYPE STEREO MONO SURROUND Select the sound output from the I O PANEL audio output interface setting among STEREO MONO and SURROUND B RIGHT LEFT SPEAKER ON OFF When set to ON the test sends a beep to each audio output interface Only the word SPEAKER is displayed when the OUTPUT TYPE is set to MONO and when set to ON the test sends the same beep to both the left right audio output interfaces To test surround output it is necessary to use a separate Audio Amp and receive signal from a terminal not in use at the time of shipping Note Not available with this product 3 Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen 51 5 1 6 CRT TEST Use the C R T TEST to adjust monitor colours and verify screen size COLOUR CHECK Screen 1 Monitor COLOUR CHECK screen is displayed initially Each of the colours red green and blue is darkest at the far left and gets progressively lighter 32 steps towards the right Monitor brightness is set correctly if the white colour bar is black at the l
40. 553UK BILBOARDSTAYHOLDER 4 CTF054UK X CONNECTORLD O 5 05550 BILBOARDPLATE artwork O 6 05560 BILLBOARD FRONT PLATE o 7 05570 BILBOARDLID 8 05580 BILBOARDPOP artwork 1 0 0 9 CTF059UK JBILLBOARDFLBRKT 1O CTF 0560UK FRONTPLATESASH O 11 CTF 0561UK X POPBRKT 0 12 CTF 0562UK 18 CTF A002UK WASHERCTF 253 5460 01 AIR VENT BLACK EEE LB1119 STICKER 100W 30W was 421 7501 18 soj version STICKER CAUTION HOT LB1102 __ STICKER DANGER VOLTAGE oo EN FL TRAY 100V 30W was 390 6659 32EX soj version LT1014 _ TUBE FL 30W 36 DIA 25MM NEW ITEM FAS 290034 M5X15 LH CAP SCR STN 2 2 000 7148 M4X8 MSCR CSK PAS 000 T00410 OB M4X10 MSCR TH BLK 068 441616 OB 7 M4 WSHR 160D FLT BLK 2 2 050 F00400 M4FLANGE NUT 10 3 2 2 CTF 60035UK WHFL BILLBOARD 111 12 3 ASSY FRONT PANEL CTF 0600UK 112 Pane ere pp e PANELBRETLOWER 2 3 EZT 0603UK SIDE BRKT 5 CTF 0607UK STICKER FRONT PANEL 130 5205 1 SPEAKER 10W 100 W SHIELD 113 ITEM PART DESCRIPTION COMPONENT REF 1 omu S a C 115 12 5 ASSY SUB PTV BASE CTF 0660UK 116 PART DESCRIPTION LL REF T 2 3 4 5 7 101
41. 65 E00700 E RING 7MM 126 12 10 ASSY RW 1150 N dh E C g 8 N id O m Te co i zd 3 lt L e 5 5220 fis O LU i N J O N i ROV co lt xL C co ea N E E i NS y s 5 gt i _ l x em X PUR TES D DAE a as r IN z ES 85 2 N H p a a O O Pa ol lo EM ES 127 PART DESCRIPTION COMPONENT REF CTF 1151 JRWBASE RW RWBASE 2 CTF 1152 EN CUSHION SPONGE RW 3 TBA 1662 EN RW GUIDE LOWER TBA 1663 RW GUIDE UPPER 5 EN lt j 7 cede SENSORA BRT L uzman 2 12 oo js ferr ries o1 o poo 102 aroser PHOTOWTERRUPTERGPINTIA 103 GCARDREROERHWZOUAWUR Hw 1 2805476 ONE TOUGHOOLLORWSITS Hor 2808090 T T L Hos 20525541 aa 204 000 P00308 W SCR PH W FS M3x8 205 120017 SCR 2
42. ARD is corrupted Verify the GD ROM DRIVE and Chihiro connection Check the GD ROM disc for scratches dust or dirt Error 22 Communication error occurred between main board and media board No response from DIMM BOARD to MAIN BOARD Ensure that the DIMM BOARD and the GD INTERFACE BOARD are properly connected Should the problem persist the DIMM BOARD or GD INTERFACE BOARD may be damaged Error 23 GD ROM drive cover is open The GD ROM DRIVE cover is open Ensure the GD ROM DRIVE cover is firmly closed 104 24 DISPLAY CAUSE COUNTERMEASURES Error 25 DISPLAY CAUSE COUNTERMEASURES Error 26 DISPLAY CAUSE COUNTERMEASURES Error 27 DISPLAY CAUSE COUNTERMEASURES Error 31 DISPLAY CAUSE BOARD COUNTERMEASURES Error 24 GD ROM is not found GD ROM disc is not found Insert the GD ROM disc correctly Verify that the disc is a Chihiro GD ROM disc Check the GD ROM disc for scratches dust or dirt Error 25 Cannot access GD ROM drive 1 Unable to access GD ROM DRIVE 2 The GD ROM DRIVE cover is open 1 Verify that the GD CABLE and the power cable are properly connected to the GD ROM DRIVE 2 Close the GD ROM cover securely Should the problem persist the GD ROM DRIVE may be damaged Error 26 Media board malfunctioning KEY CHIP is not found Attach the proper KEY CHIP for the game Insert the KEY CHIP securely Error 27 DIMM
43. ASSY BILLBOARD DX 9151510 91 as sd 110 12 9 ASSY FRONT PANEL CTF OGOQUK u echt ae acre 112 12 4 ASSY PTV BASE 06500 114 12 9 ASSY SUBJITVBASE GTEF 0660UlS irte p 116 12 6 84 SPX 0530UK ASSY MASK uuu uuu ees 118 124 GABINETIATO TES TODO uuu uu ul s na dnim 119 12 8 137 AooY SUB GABI DX C TF T100UK uuu u uu u oo 121 129 ASSYLATCHTIGCTIFTIOUR iesaka ni ee 125 127 12 11 ASSY CONTROLLER HOLDER L 13000 129 12 12 ASSY GONTROEELER HOLDER R ICTF 1920UK ee eer uk uyasha hasa 131 12 15 ASSY HOLDER EIGHT GTF 1940UIS ul csc L 133 12 145 ASSY CONTROL PANEL GTE s2000UK u un L u 135 T1245 CGONTPEOL a ele 137 12 16 SENSOR uuu u teen sen ae ene eee is 139 121 ASSY MAIN BD 6 FFAVOVUK izgaisa as 141 12 18 ASSY ELEC OTEXTODU E uu uyu ua aa Rast a 143 J WISINGDIAGRAM u 145 To lu MIRECGOFOURS a i a i kashun 145 13 2 TRIG SCHEMATIC u uu
44. Although the on screen picture quality has been adjusted at the time of shipment from the factory readjustment can be made if desired When the Game Board is replaced readjustment may be necessary Changing the BRIGHTNESS causes the brightness of the on screen images of black portions to be changed A PIC ADJ w 4 m t 4 m co 1 Press either A v PIC ADJ button The on screen menu will have one CONTRAST item in purple and 6 items in BRIGHTNESS H POSI white V POSI H SIZE V SIZE EXIT T ee e gt 3 24 5 gt k 1 5 gt 2 Choose BRIGHTNESS by using either Ao W PIC AD button PIC ADJ CONTRAST BRIGHTNESS H POSI V POSI H SIZE V SIZE EXIT e e 0 0 gt o a 4 6 m To 1 Have the BRIGHTNESS displayed in purple 5 3 Press the SET button to decide selection When the selection of the BRIGHTNESS adjustment mode is decided the adjustment data scale bar appears on the screen SS 128 E 4 4 Make adjustment by using either 4 or P gt ADJUST button i ADJUST As the Cursor is moved the adjustment data value changes Make adjustment so as to obtain the desired on screen brightness status WRITING 5 Press the WRITING button for storing and finish The WRITING display appears and the adjustment data is stored WRITING
45. CORE x D lr aa 57 SR NETWORISSSETTINGYIIEDUA uuu uu D 58 32 GAME TEST MODE u ZS uuu usus quwikuna apuma SID asss S S M d RUEDAS 59 3925 NEUT TES rcc 60 9222 OUTPUT ES sided odus aw nae d 61 9 249 GAME ASSIGNMENT S u u uuu Z uyu jan 62 Od GUNADJIUSTMENT SE sS a S aknan u da uibem RR 63 9209 CARD READWRITE TEST is a 65 920 CLOSE 66 92415 x ccm 67 9 2 0 BACKUP DATA CLEAR 70 6 CONTROL CONTROLLER sins 71 REPLACING THE MICROSWITO ulula uu Un a 72 6 2 REPLACING THE SENSOR UNI ieks 76 6 5 REPLACING THE SOLENOID 77 7 IGGARD U NIT aac CT 78 Tle HOWTO CEEAN THE CARD UNIT u uu l u u rb Mri apes aen s RO a nit SR 78 GZ FIXING JAMMED GARD 84 8 qum 85 Oil CLEANING THE SCREEN uu is 85 o2 SING THE INTERFACE u u usu tensa 86 9271 87 9225 AUTOMATIC
46. HE BILLBOARD 1 Undo the 2 truss screws and remove the pop bracket TRUSS SCREW 2 BLACK M4 X8 2 Undo the 3 truss screws and remove the pop holder TRUSS SCREW 3 BLACK M4 X8 POP HOLDER 3 Attach the billboard pop by fitting it between the pop bracket and pop holder and fixing it in place with the 3 truss screws BILLBOARD POP TRUSS SCREW 9 BLACK M4X8 12 4 Attach the assembled billboard pop using 2 truss screws YR Ua TRUSS SCREW 2 BLACK M4X8 13 3 2 ASSEMBLING THE CABINET 1 Move the PTV to the back of the PTV base 2 Put the PTV on the PTV base To do this you will need at least 4 people to lift the PTV and another person to hold the PTV base to stop it from moving Lower the PTV until it touches the supports Take care not to damage any wiring during this step SUPPORT PTV BASE 3 Attach the front panel using 4 truss screws Take care that you do not damage any wiring during this step TRUSS SCREW 4 BLACK M5 X 20 flat washer used 14 4 Have 2 people lift the billboard and place it the PTV Lower the billboard so that the two mask bracket uppers that were attached in step 2 fit into the 2 rectangular holes in the billboard base plate and push the billboard towards the PTV screen The base plate of the billboard is then fixed into place by fitting into the mask brackets You will need to people to perform this step
47. K 4 8 000 F00408 SCR M4x8 60031 x WH START SW 136 12 15 CONTROL UNIT 2100 g an WA Q SS Wie RR 5 N KA N Ot 1 amp y TA LL A lt 902 02 137 PART DESCRIPTION COMPONENT REF JPT 2030 SENSOR UNIT 2 2101 EN COVERL 3 CTF 2102 EN COVER CTF 2103 p FRONT SIGHT 5 CTF 2104 MAIN TRIGGER CTF 2105 SUB TRIGGER CTF 2106 SELECTOR CTF 2107 SELECTOR 2108 1 SELECTOR JOINT CTF 2109 m orao BEARING HOLDER e PA 2112 SOLENOID FRAME CTF 2113 SHAFT JOINT CTF 2114 1 PAD FRAME CTF 2115 RECOIL DAMPER 2116 EN SOLENOID DAMPER H9 eram SHAFTDAMPERR 20 206 CAPBASE O 21 CTF2120 lIGHTCAP SSCS 22 PADBEZEL O o eraz 24 TRIGGERSPRNG 25 SELECTORSPRNG o o 26 CTF2128 27 crF2126 28 _ 29 CTF2108 DAMPERBASE _ 30 cTF 2129 _ RETURNSPRNG ooo S O 424507 SOLENOID 102 5095080 SWMICROTYPE SSSGIZ SSS 103 280512404 NYLONCLAMPNKOA 104 280512405 NYLONCLAMPNKOS O 105 60124 PLASTIC TE BELT OMM 106 31055029520 SUMTUBEFD2UMM o 201 FAS 000100 MSCRPHWISMALLFSBIKMSXiZ
48. M BOARD sirs TEM INFORMATION MAIN BOARD REGION BOOT VERSION B OC FIRM VERSION oat B SC FIRM VERSION 6 SERIAL No LUE E E NE ko C MEDIA BOARD DIMM BOARD GDROM D MEMORY SIZE 512MB FIRM VERSION KRR F SERIAL No Uk CE e RK OR ROR He OK KOK TEST EUTTON EXIT Press the TEST Button to return to the SYSTEM MENU screen A REGION The COUNTRY CODE of the MAIN BOARD B BOOT VERSION QC FIRM VERSION SC FIRM VERSION Version information for the MAIN BOARD system programmes C SERIAL NO Serial number of the MAIN BOARD D DIMM BOARD GDROM Type of MEDIA BOARD This example shows a DIMM BOARD with a GD ROM DRIVE connected E MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD F FIRM VERSION Version information for the DIMM BOARD system programme G SERIAL NO Serial number of the DIMM BOARD 48 5 1 4 JVS TEST JVS TEST is used to verify the specs of the BOARD connected to the Chihiro and to run input tests I O BOARD specs are displayed initially Screens may differ depending on the type of I O BOARD connected to the unit IVS TEST INPUT TEST NEAT NODE I EXIT ow We CA ce ce Ww Ck Ck Ch Ck ck Ck CK ED JVS Ver CMD VER l JVS VER COM VER 1 SWITCH 2 CO IN 2 SLOT ANALOG ROTARY KEYCODE SCREEN CARD 0
49. PER TRUSS SCREW 4 ea BLACK M5 X 20 flat washer used 17 3 3 SECURING IN PLACE ADJUSTER TUNING sure that all of the adjusters are in contact with the floor If they are not the cabinet can move and cause an accident WARNING This product has 8 casters 4 for PTV Base 4 for MAIN CABINET and 6 Adjusters 4 for PTV Base 2 for MAIN CABINET FIG 6 4 When the installation position is determined cause the adjusters to come into contact with the floor directly make adjustments in a manner so that the casters will be raised approximately 5 mm from the floor and make sure that the machine position is level CASTER 1 Transport the product to the installation position 2 Have all of the adjusters make contact with un S the floor Adjust the adjuster s height by lt using a wrench so that the machine position E is kept level When contacting the adjusters of the right and left fences onto the floor 274 manually turn them EN Ol s T d 3 After making adjustment fasten the adjuster tu G 1 S nut upward secure the height of adjuster ADJUSTE X ADJUSTER D g Tm Fasten Upward Il pr N ADJUSTER CASTER Y Approx 5mm
50. PUT TEST Tests each input device used in the game B OUTPUT TEST Tests each output device used in the game C GAME ASSIGNMENTS Adjusts game settings D GUN ADJUSTMENT Performs sight settings for the game s Control Unit Gun CARD READ WRITE TEST Tests the reading and writing of IC Cards F CLOSE SETTING Sets store closing time G BOOKKEEPING View all recorded game data H BACKUP DATA CLEAR Erase all game records After selecting an item read the explanations below regarding operation After performing tests and adjustments return to the Game Test Menu screen select EXIT and press the TEST Button You will return to the System Menu screen Move the cursor to EXIT on the System Menu screen and press the TEST Button to return to the Game Play screen 59 5 2 1 INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices This test should be used periodically to check that each input device is functioning correctly DRIPENE TEST PLAYER 1 TRIGGER ACTION CHANGE CARD IN GUBN X GUN Y SCREEH START SERVICE OFF TEST OFF PRESS TEST AND SERVICE BUTTON EXIT The items refer to the following input devices TRIGGER ACTION CHANGE CARD IN GUN X GUN Y SCREEN START SERVICE TEST The controller s TRIGGER switch The controller s ACTION button The controller s SHOT SELECTOR button Whether an IC card is inserted into the slot or not T
51. Put the game board in the carton box as is Do not carry out any disassembly or part removal other than that specified Follow the procedure and instructions regarding direction below when placing the Game Board in the carton box When packing the game board with the Media Board attached do not IMPORTANT remove the Key Chip When packing the game board with the Media Board detached be sure to include the AVIP Cable When packing attach the accessory stickers in the specified places on the Game Board and carton box 2 1 1 INSTRUCTIONS 1 Wrap the Chihiro Board in a plastic bag 2 Place top of the bottom surface cushioning material Turn the Filter Board to face the side with the three honeycomb buffers Placing it in the opposite direction may cause damage to the Filter Board 3 Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom surface cushioning material and stow the AVIP cable inside 4 Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box Use the handles on the bottom surface cushioning material 5 Place the upper surface cushioning material on top of the Chihiro Board Be sure to align it in the right direction as it will not fit otherwise 6 Close the top of the carton box and seal it tightly with adhesive tape Key Chip Filter Board Plastic bag Corrugated cardboard surface cushioning material
52. R PH W FS 4 20 000 P00412 W M SCR PH W FS M4x12 068 441616 0B FLT WSHR BLK 4 4 16x1 6 204 000 00408 08 M SCR TH BLK M4x8 209 000 00440 08 M SCR TH BLK M4x40 210 1011 703512 TAP SCR TH 3 5x12 211 030 000835 S BLT W S M8x35 213 030 000825 5 BLT W S 8 25 214 030 000635 5 BLT W S M6x35 060 F00600 FLT WSHR M6 030 000645 SB MEN HEX BLT W S BLK M6x45 068 652016 0B FLT WSHR BLK 6 5 20x1 6 030 000630 S HEX BLT W S M6x30 219 000 00420 08 M SCR TH BLK M4x20 000 T00416 0B M SCR TH M4x16 221 000 00412 4 12 222 000 P00408 W SCR PH W FS M4x8 223 1000 00416 SCR 4 16 224 030 000630 S HEX BLT W S M6x30 225 1030 0006125 BLT W S M6x12 226 050 H01600 0B NUT BLK M16 227 000 P00430 SCR M4x30 228 1000 00308 5 SCR PH W S M3x8 229 011 03516 TAP SCR FH 3 5x16 230 FAS 500009 KURATITE NUT M4 011 F00312 Wa TAP SCR 1 FH 3x12 123 WW ferson ASSYWIRESUBCABIAG Wy foreo ASSYWRESUBCANDO O WW 60065720100 WREHARNEARTHIDSOTOOMM I CTF 60019UK WH AC FAN CTF 60020UK EN WH AC FL LAMP CTF 60034UK WH EXT CTF 60039 0120 WH 40 105 0120 124 12 9 ASSY LATCH CTF 1170UK 125 PART DESCRIPTION COMPONENT REF CTF 1171UK LATCH CTF 1172UK 1174 p LATCH SPRING R 0
53. S WHEN MOVING THE MACHINE enne 25 3 7 1 CAUTIONS WHEN TRANSPORTING THE MACHINTE 27 4 GAME DESCRIP 0 a at n 28 Ala GAME IN HEIN FS em 29 411 GAME QOUTLEINE u Z uuu uuu NM nu ME EAR UOTE 29 41 25 CONTROLES S S u uu Z uyu dla e a cuit 29 VHARACJER soon 30 4 1 4 FLOW AND ON SCREEN DISPLAY 31 441 0 itio brem sare emp inte s 38 4 1 6 IC CARDS ONLY WITH THE IC nennen 44 5 EXPLANATION OF TEST AND DATA 45 Sid SYSTEM ada goti j i 46 5 1 1 SYSTEM TEST MENU MODE side an s 46 MVEA BOARD TE Su e debeat t Pda cun 47 Sur SYSTEM INFORMA TION ese uuu uytu se as akas a asa u naspa 48 usa Eon UE 49 SOUND Me TECHNO 51 DS D er cnc 52 sGVIN SSISNMENTS yuy p womens 53 Old a 55 ee eee ne 56 5 1 10 NETWORK SETTING
54. TION WARNING CAUTION Perform assembly work by following the procedure herein stated Failing to comply with the instructions can cause electric shock hazard Perform assembling as per this manual Since this is a complex machine erroneous assembling can cause an electric shock machine damage and or not functioning as per specified performance When assembling be sure to use plural persons Depending on the assembly work there are some cases in which working by one person alone can cause personal injury or parts damage Ensure that connectors are accurately connected Incomplete connections can cause electric shock hazard Be careful not to damage the wires Damaged wires may cause electric shock or short circuit or present a fire risk Do not carelessly push the PTV Pushing the PTV carelessly can cause the PTV to fall down This work should be performed by the site maintenance individual or other skilled professional Performing work by non technical personnel can cause a severe accident such as electric shock Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation Provide sufficient space so that assembling can be performed Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult To perform work safely and avoid serious accident such as the cabinet s falling down do not perform work in places where
55. TTON T PLAY TIME HISTOGRAM shows the number of plays and the respective play times This histogram should be referred to when setting the Game Difficulty This displays play times on a scale from 0M00S to 9M59S with 30 second intervals All play times over ten minutes are included in the item OVER 10M00S Press the TEST Button after viewing You will return to the Game Test Menu Screen 69 5 2 8 CLEAR Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING ranking data and coin credit data BACKUP DATA CLEAR YES CLEAR gt NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON To clear data use the SERVICE Button to move the cursor to YES CLEAR and then press the TEST Button When the data has been cleared the message COMPLETED will be displayed Press the TEST Button again to return to the Game Test Menu screen Move the cursor to NO CANCEL and press the TEST Button to return to the Game Test Menu Screen without clearing the data Note that this operation does not affect GAME ASSIGNMENTS or GUN ADJUSTMENT settings 70 6 CONTROL UNIT GUN CONTROLLER WARNING CAUTION IMPORTANT In order to prevent any electric shocks or short circuits be sure to turn the power off before performing any work that involves touching the interior parts of the product Be careful not to damage the wires Damaged wires may cause electric shocks or short circuits or pre
56. by superimposing on green The MARKER will be in the color selected Note 1 When the MODE button is 4 By using the V 4 POSITION buttons move repeatedly pressed the the MARK ER the position adjusted The MARKER moves in the direction of the buttons arrow However the movable point is predetermined adjustment modes will circulate as follows STATIC ADJUSTMENT MODE LINE ADJUSTMENT MODE Make adjustment by using the V lt gt POINT ADJUSTMENT MODE ADJUST buttons Although the direct vicinity of the center moves most conspicu ously make adjustment by paying attention Note 2 When either of the COLOR SELECT buttons R B is to the periphery area also Shown left is the pressed if the desired color to magnified MARKER periphery be adjusted disappears press that particular button again 6 Press the SELECT button as necessary to superimpose Game Board images Note 3 Note 3 If the test pattern is not displayed in the periphery of the screen adjustments can be made by pressing the SELECT button to superimpose the test pattern and the Game Board s CRT test screen By repeatedly pressing the SELECT button only the Projectors TEST pattern screen and the screen superimposing the Game Board Test pattern can be alternately displayed 7 Press the WRITING button for storing and finish WRITING is displayed and the adjustment data is stored After
57. ctory Should the menu shown right be displayed by mistake first choose EXIT by using either or W PIC ADJ button and then press the SET button 92 8 2 8 STATIC CONVERGENCE ADJUSTMENT In the STATIC CONVERGENCE adjustment each of red and blue images is comprehensively moved to and superimposed on the green colour If automatic colour matching function is not sufficiently satisfactory perform this adjustment Be sure to perform automatic colour matching before starting the above adjustment FEY OO SET 9 E DO NOT PUSH THIS BIS RESET or Y 1 When either of 2 4 COLOR SELECT buttons R B is pressed if the color desired to be adjusted disappears press that particular button again For example if the red color needs to be adjusted again at the stage of 4D the R button need to be pressed twice D Keep pressing the TEST button for approximately 3 seconds ou MODE The screen will change to ADJUST MODE from the Game mode to cause the green test pattern to be displayed on the screen 2 Press the R button to have the red adjustment mode The red test pattern is added to the display The frame color turns red and this signifies the red adjustment mode 3 Make adjustment by using the A w 4 ADJUST buttons r Make adj ustment 30 as to have red superimposed gITCCIT When red is superimposed on sreen th
58. d the cause of its failure Detailed below is list of the fuses used their location and if relevant PCB reference PART NUMBER LOCATION TYPE amp DETAILS QTY 514 5078 6300 838 11856CE 02 5 X 20mm SB 6 3A CERAMIC 514 5078 6300 EP1302 5 X 20mm HBC SB 6 3A CERAMIC 514 5078 3150 838 13616 5 X 20mm HBC SB 3 15A CERAMIC 514 5578 10A 560 5377 01UK 6 3 X 32mm HBC SB 10A CERAMIC There are also fuses located on the Monitor PCB Refer to the relevant Monitor manual supplied to reference these fuses 100 10 2 1 REPLACING THE GUN SENSOR FUSES Fuse replacements other than those specified can cause accidents and are strictly forbidden In case fuse replacements other than those stated in this manual are necessary contact where you purchased the product from for inquiries regarding this matter To prevent accidents due to electrical shock always turn the power off and disconnect the power plug from the power outlet before performing any task that involves touching the interior of the product Be careful not to damage the wires Damaged wires may cause electric shock short circuit or present a risk of fire Be sure to use fuses meeting the specified rating Using fuses exceeding WARNING the specified rating can cause fire and electric shock accidents After eliminating the cause of a blown fuse replace the fuse Depending on the cause of the fuse blow continued use with the blown fuse can cause generation of heat and presen
59. e MES to the position to be adjusted Use 4 buttons to select the column line and the MARKER moves in the right left direction However the movable range is predetermined Use the A W buttons to select the row line and the MARKER moves in the up down direction However the movable range is predetermined 5 Make adjustment by using the Y lt buttons The selected column line or row line shown left is the column line can be moved in the desired up down or righi left directions as applicable WRITING is displayed and the adjustment data is stored After the data is stored the Game Board screen relurns 95 9 PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation When handling the control unit the player will be in direct contact with it In order to always allow the player to enjoy the game be sure to clean it regularly Also it is advisable to provide wet tissue etc available for player use Be sure to check once a year to see if Power Cords are damaged the plug is securely inserted dust is accumulated between the Socket Outlet and the Power Plug etc Using the product with dust as is accumulated can cause fire and electric shock hazards Never use a water jet etc to clean inside and outside the cabinet If wetness occurs for any reason do not use the product until it has
60. e color becomes yellow 4 Press the B button to have the blue adjustment mode Similarly as in the case of red D adjust the blue color When green red and blue are superimposed the color becomes white 5 Press the WRITING button for storing and finish The WRITING display appears ADJUST MODE lt mE and the adjustment data is stored After the data is stored the Game mode returns WRITING 93 8 2 9 POINT CONVERGENCE ADJUSTMENT In the POINT CONVERGENCE adjustment each of red green and blue images is partially moved for colour matching The adjustment may be necessary when the Game Board is replaced or changed or screen size is changed Be sure to perform automatic colour matching before starting the adjustment The screen changes to ADJUST MODE from the Game mode and displays the green test pattern WRITING 2 Press the MODE button twice to have the POINT 7 ADJUSTMENT mode Note 1 The crosshatch test pattern appears and the MARKER indicating the adjustment point is MARKER displayed 4 POSITION p j PIC ADJ e eV OB Ei DO NOT PRESS 9 je 3 Using either R or B button select the desired color to be t e 6 y adjusted Note 2 By using the G button the green color 7 SELECT can also be selected i The selected color is displayed
61. e jammed when 2 cards are inserted together such as when renewing the card After removing the jammed card make sure you find the cause of the jam 84 8 PROJECTOR Since the Projector has been adjusted at the time of shipment avoid making further adjustments without good reason CAUTION The Projector is subject to colour deviation due to Convergence deviation caused by the geomagnetism at the installation location and peripheral magnetic field After the installation of machine and before commencing operation check for Convergence deviation and if deviated make IMPORTANT adjustments Projector adjustments are stored Due to distortion or colour deviation in the TEST mode if an adjustment is necessary use the Remote Control to make adjustments 8 1 CLEANING THE SCREEN e Since the Projector screen is susceptible to damage pay careful attention to its handling When cleaning refrain from using water or volatile chemicals CAUTION When the screen surface becomes dirty with dust etc clean it by using a soft cloth such as gauze When water and volatile chemicals such as benzene thinner etc spill on the screen surface it may be subject to damage therefore do not use them Also since the surfaces are susceptible to damage refrain from rubbing them with a hard material or using a duster 85 8 2 SETTING THE INTERFACE STOP In this p
62. e or errors be found please contact SEGA IMPORTANT 1 1 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION e Only QUALIFIED SERVICE PERSONNEL should carry out inspection Normally at the time of shipment SEGA products are in a state to allowing usage immediately after transporting to the location Nevertheless an irregular situation may arise during transportation preventing this Before turning on the power check the following points to ensure that the product has been transported safely Are then any dented parts or defects cuts etc on the external surfaces of the product Are castors and leg adjusters present and undamaged Do the power supply voltage and frequency requirements meet with the local supply Are all wiring connectors correctly and securely connected Unless connected in the correct direction connector connections cannot be made successfully Do not insert connectors forcibly Are all IC s of each IC BD firmly inserted Does the power cord have any cuts or dents Do fuses meet the specified rating Are such units such as monitors control equipment IC BD etc firmly secured Are all earth wires connected Are all accessories available Can all doors and lids be opened with the accessory keys and or tools CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS SEGA product has stickers describing the product SEGA product has warning displays on manufacture number Serial N
63. e power cords can cause an electric shock and or short circuit In places where step like grade differences exist be sure to separate the PTV PTV Cabinet and the Controller Cabinet Inclining the PTV as is mounted on the PTV Cabinet can cause the PTV to fall off from the Base and result in injury When lifting the cabinet be sure to hold the grip portions or bottom part Lifting the cabinet by holding other portions can damage parts and installation portions due to the empty weight of the cabinet and cause WARNING personal injury When moving the PTV do not push it from the rear side Push it from sideways Pushing the PTV from the rear side can have the PTV fall down causing personal injury etc In case the floor has slanted surfaces or step like differences be sure to move the machine by 2 or more persons When the Cabinet is disassembled the detached Controller Cabinet may be unstable If it is carelessly pushed it can fall and cause accidents When the Control Cabinet is detached place it in on a level surface and be careful not to tip it right or left when moving it Do not move the product with a GD ROM disc inside Remove the GD ROM disc before moving the product Failure to observe this instruction may cause the GD ROM disc and or GD ROM drive to be damaged Do not hold or press the plastic parts as indicated by the Figure c Failure to observe this instruction may break the parts and eventually the broken pieces may
64. ed weapons are chosen from the 4 shown below before a game XM 21 19 A standard sub machinegun Can toggle between Semi auto 3 Shot Burst and Full auto firing modes to best match the situation There is however an ammunition restriction on Full auto fire 1 A powerful machinegun It has high firepower and Full auto ammunition restriction It is also has penetration power making hidden enemies vulnerable to its fire Its lack of accuracy from bullet spread is its main weakness along with a long reload time PAAM is extremely powerful and capable of penetration MAE A shotgun capable of hitting multiple enemies with a single shot Despite its power the danger of hitting hostages or fellow troops with friendly fire warrants caution Mid game Entry It is possible for an additional player to join later even if a player is in the middle of play If the necessary number of credits has been inserted a message as shown below is displayed on the bottom part of the screen Accepting card entry PRESS START BUTTON Pressing the START button at this point will commence entry without the use of an IC Card By first inserting a card before pressing the START button play will commence using that IC Card In that case the player will be equipped with the same weapon and costume used in the previous play Mid game Termination In a 2 player game if only 1 player using an IC Card ends the game that player s info
65. eft edge and white at the right edge CRT TEST 172 PRESS TEST BUTTON TO CONTINUE 2 Press the TEST Button to proceed to the next page SIZE CHECK Screen eet test PE PT TT tt ttt jll j j j ET PRESS TEST BUTTON TO EXIT 3 Adjust the CHECK GRID so that the entire GRID is displayed on the screen 4 Press the TEST Button to return to the SYSTEM MENU screen 52 5 1 7 ASSIGNMENTS Use ASSIGNMENTS to set the credit rate for each inserted 1 Use the SERVICE Button to move the cursor to the desired test item 2 Press the TEST Button to change the setting or to open the detailed settings 3 Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen COIN ASSIGNMENTS COIN ASSIGNMENTS COIN CHUTE TYPE COMMON CHUTE INDIVIDUAL SERVICE COMMON B SERVICE TYPE INDIVIDUAL COIN CHUTE 1 COIN CREDIT R TE CHUTE 1 COIN TO CREDIT RATE i COIN S COUNT AS 1 CREDIT S 1 COIN S COUNT AS 1 CREDIT S COIN CHUTE 42 COIN TO CREDIT RATE E 1 COIN S COUNT AS 1 CREDIT S DETAIL SETTING D DETAIL SETTING GAME COST SETTING H GAME COST SETTING I EXIT I EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON SELECT WITH SERVICE EUTTON AND FPERESS TEST BUTTON COIN CHUTE TYPE COMMON COIN CHUTE TYPE INDIVIDUAL A CHUTE INDIVIDUAL Adjust settings according to the specs
66. enemy attack or accidental fire on hostages Once the player s life runs out play stops The amount of life to start a game with can be configured in Test Mode settings Changing life settings will not affect the length of the life gauge Instead the amount of life lost when receiving damage changes effectively varying the number of sustainable enemy hits Refer to the LIFE setting of the GAME ASSIGNMENTS section in Test Mode Continue and Game Over The option to Continue is available when the player s life runs out The START button can be used to continue the game as long as there are credits remaining When using an IC Card each Continue deducts from the number of remaining card uses Not continuing results in Game Over When using an IC Card game results are displayed following the game showing experience increases rank promotions and so on GS Meter The GS Meter measures the value of the player s special force performance For example pulling off a special shot GOOD SHOT QUICK SHOT etc or successfully completing an event raises the meter while shooting fellow troops or hostages lowers the meter When the GS Meter reaches its maximum level the current weapon receives an upgrade Building up the GS Meter also increases the amount of experience gained following a game Reload When a magazine is empty reloading is executed by simply aiming the gun controller outside of the screen At that time it i
67. escent lamp is lit Halogen lamp is lit LEDs are lit 19 3 5 ASSEMBLY CHECK In the TEST MODE ensure that the assembly has been made correctly and IC BD is satisfactory refer to section 5 In the test mode perform the following test 3 5 1 MEMORY TEST When MEDIA BOARD TEST is selected from the System Test Mode Menu Screen the Game Board memory is automatically tested If the display beside each memory reads GOOD the Game Board is functioning correctly Also when SYSTEM INFORMATION is selected Main Board and Media Board data for the Game Board are displayed If data is displayed correctly the Game Board is functioning correctly MEDIA BOARD TEST DIMM BOABRLDITYEES VERSION STATUS GOOD CHECKING 100 DIMM TEST DIMMA DIMM1 GD ROM PRESS TEST BUTTON SYSTEM INFORMATION MAIN BOARD REGION BOOT VERSION QC VEESION a VERSION XS s SERIAL NO K W w Ko ce ce w CX ce OW w xw KOE MEDIA BOARD DIMM BOARD GDROM MEMORY SIZE 512MEB VERS DON SERIAL NO K K ck ck Ck Ck Ck W w w C O w w PFESS TEST BUTTON EXIT 20 3 5 2 TEST In the TEST mode menu selecting C R T CRT TEST 1 2 TEST allows the screen on which the projector is tested to be displayed Although the projector adjustments have been made at the time of shipment from the factory make judgment as to whethe
68. for customers and operators stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations Ensure that the product s operating location has sufficient lighting to allow any warnings to be read If any sticker or printed warning is removed or defaced do not operate the machine until an identical item has replaced it Exercise great care when handling the monitor applies only to product with monitor Some of the monitor TV parts are subject to high tension voltage Even after turning the power off some components are liable to high tension voltage Only qualified service engineers should perform monitor repair and replacement In cases where commercially available monitors and printers are used only the items relating to this product are contained in this manual Some commercially available equipment will have functions and reactions not referred to in this manual This manual should be read in conjunction with the specific manufacturer s manual for such equipment Descriptions contained herein may be subject to change without prior notification The contents described herein are fully prepared with due care However should any question arise or errors be found please contact SEGA AMUSEMENTS EUROPE LTD Descriptions contained herein may be subject to change without prior notification The contents described herein are fully prepared with due care However should any question aris
69. gt REMOTE ENABLE ADDBESS C SUBNET MASK C pu GATE WAY C PRIMARY DNS C CURRENT KR Ck Ww Ck Ck Ck Ck Ck Ck Ck CX E w SELECT WITH SERVICE BUTTON AND PEFEESS TEST EUTTON Use the SERVICE Button to move the cursor to the desired test item When setting IP ADDRESS SUBNET MASK GAME WAY or PRIMARY DNS use the underline as a guide Press the TEST Button to change the setting Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen A REMOTE C This sets up whether a communication setting is automatic or manual ENABLE Sets the communication setting automatically DISABLE Sets the communication setting manually B IP ADDRESS C This is one of the settings required for communication network After setting the number press TEST Button on SET position to memorize the setting If you set the REMOTE setting to ENABLE you cannot select this C SUBNET MASK C This is one of the settings required for communication network After setting the number press TEST Button on SET position to memorize the setting If you set the REMOTE setting to ENABLE you cannot select this D GATE WAY C This is one of the settings required for communication network After setting the number press TEST Button on SET position to memorize the setting If you set the REMOTE setting to ENABLE you cannot select this E PRIMARY DNS C Th
70. he current X coordinate of the controller s target location range 00 FF The current Y coordinate of the controller s target location range 00 FF If the controller is facing the screen this will be IN otherwise it is OUT The START button The SERVICE button The TEST button Input is normal if the display to the right of each item changes from OFF to ON when each input device is operated Input is normal if the display to the right of SCREEN changes from OUT to IN and GUN X and GUN Y show values between 00 and FF when the controller is pointed at the screen Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu Screen 60 5 2 2 TEST Select OUTPUT TEST to display following screen and check the status of each lamp This test should be used periodically to check that the lamps are functioning correctly Press the SERVICE Button to move the cursor and the TEST Button to select Displays ON when selected PLAYER 1 START LAMP PLAYER 2 START LAMP PLAYER 1 HALOGEN LAMP PLAYER 2 HALOGEN LAMP PLAYER 1 HOLDER LAMP PLAYER 2 HOLDER LAMP PLAYER 1 GUN REACTION PLAYER 2 GUN REACTION COIN LED EXIT OUTPUT TEST PLAYER PLAYER 1 START LAMP 2 START LAMP PLAYER 1 HALOGEN LAMP PLAYER 2 HALOGEN LAMP PLAYER 1 HOLDER LAMP PLAYER 2 HOLDER PLAYER 1 GUN REACTION PLAYER 2 GUN REACTION COIN LED EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Lig
71. he number of coins inserted into Coin Slot 2 TOTAL COINS The total number of coins inserted into the coin slots COIN CREDITS The number of credits for the coins inserted SERVICE CREDITS The number of credits input by the SERVICE Button TOTAL CREDITS Total credits from coins and the SERVICE Button Press the TEST Button to display the next screen 67 BOOKKEEPING euro NUMBER GAMES NUMBER GAME START NUMBER GAME JOIN NUMBER CONTINUE TOTAL TIME OD UHI0M4SS PLAY TIME OD 1 555 LONGEST PLAY TIME OH ihe aS SHORTEST PLAY TIME OMl45 AVERAGE PLAY TIME 0 385 PEESS TEST TO CONTINUE The display items for the screen Page 2 of 3 are as follows NUMBER OF GAMES The total number of games played NUMBER OF GAME START Number of games started NUMBER OF GAME JOIN Number of times game has been joined in progress NUMBER OF CONTINUE Number of times game has been continued TOTAL TIME The amount of time the unit has been in operation PLAY TIME The sum of 1P s time played and 2P s time played LONGEST PLAY TIME The longest play time for one game SHORTEST PLAY TIME The shortest play time for one game AVERAGE PLAY TIME The average amount of time played per game Press the TEST Button to display the next screen Page 3 of 3 68 BOOKKEEPING 245 595 2 1 OVER 10 005 PRESS TEST BU
72. hts up the 1P START button Lights up the 2P START button Lights up the 1P halogen lamp Lights up the 2P halogen lamp Lights up the 1P holder lamp Lights up the 2P holder lamp Vibrates the 1P gun Vibrates the 2P gun Lights up the coin slot LED Returns to the Game Test Menu Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu Screen 61 5 2 3 GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes GAME ASSIGNMENTS DIFFICULTY NORMAL LIFE 4 REACTION ON CALIBRATION ADVERTISE SOUND ON CARD ON gt EXIT SELEG WITH SEEVICE EUTTON AND PRESS TEST BUTTON Perform the following settings for each item DIFFICULTY Choose the difficulty level of the game from EASY NORMAL and HARD The product is shipped with the default set at NORMAL LIFE Choose the amount of life given for players starting new game between 1 and 7 If the amount of damage sustained the game equals this number the game will be over Default 4 Note that these settings will not affect the appearance of the life gauge to the player refer to the Life section in GAME RULES AND GAMEPLAY for more information REACTION Turn the gun controller vibration ON and OFF Default ON CALIBRATION Turn the initial gun controller calibration screen ON and OFF Default OFF ADVERTISE SOUND Turn sounds ON and OFF during the demo screen Default ON CARD Choose whethe
73. ill cause a potentially hazardous situation that may not result in personal injury but could damage the product IMPORTANT Be sure to turn off the power and disconnect from the mains supply before working on the machine Ensure that the correct fuses are fitted to the machine Details of these are enclosed in the Service Manual Ensure that only qualified Service Engineers perform any maintenance work on the machine Specification changes removal of equipment conversion and or additions not designated by SEGA are not permitted and will invalidate this product s CE conformity Warning labels or safety covers for personal protection etc are component parts of the product A potential hazard will be created if the machine is operated while any parts have been removed Do not operate the product if any doors lids or protective covers become damaged or lost SEGA is not liable in any whatsoever for any injury and or damage caused by specification changes not designated by SEGA Before installing the product check for the Electrical Specification Sticker SEGA products have a sticker on which the electrical specifications are detailed Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed Install and operate the machine only in places where appropriate lighting is available allowing warning stickers to be clearly read To ensure maximum safety
74. is is one of the settings required for communication network After setting the number press TEST Button on SET position to memorize the setting If you set the REMOTE setting to ENABLE you cannot select this F CURRENT This displays the present setting value during a setup of each item B C D Pressing TEST Button on SET position the settings are memorized and the screen is changed 57 9 1 11 NETWORK SETTING MEDIA Use NETWORK SETTING to establish and test network connections This is only displayed the following error message screen This game does not support network communication connections HETWOREK SETTING MEDIA 4 COMMUNICATION ERROR 58 5 2 GAME TEST e When changing the game configuration changes will not take effect until the Game Test Mode has been completed Be sure to exit the Game Test Mode properly after configuration changes IMPORTANT Select ENTER GAME TEST from the System Menu screen to display the Game Test Menu screen as follows Use the SERVICE Button to move the cursor to the desired test item Press the TEST Button to enter the selected item s test GAME TEST MENU INPUT TEST OUTPUT TEST GAME ASSIGNMENTS GUN ADJUSTMENT CARD READ WRITE TEST CLOSE SETTING BACKUP DATA CLEAR gt EXIT SELECT WITH SERVICE EUTTON AND 55 TEST BUTTON Performs tests adjustments and settings for each of the Game Test Menu screen items below A IN
75. lanation Screen Gun Controller Calibration Screen If the CALIBRATION setting in the game Test Mode is turned on this screen is displayed before starting the game Holding the gun controller correctly aim at the target bulls eye and pull the trigger to calibrate the gun Press the START button to exit the Calibration Screen without waiting for the time limit to run out Gun Controller Calibration Screen 34 Mission Select Screen On this screen the player selects which mission to play from 3 available missions Playing one mission all the way to the end displays this screen once again allowing the player to select another mission A mission played once cannot be played again in the same game The Grand Villa Rescue 25 Operation Autores One 4 1 z i A M Pn I XE Mission o MISSION ACHIEVEMENT RATE I j uv Level ats Choose your mission FREEPLAY PRESS BUTION Mission Select Screen The Mission Level is displayed on the Mission Select Screen Using an IC Card the Mission Level will increase each time the boss is defeated To replay missions at a lower level line up the curser with the Mission Level display and push the ACTION button By changing the level it is possible to play at the desired level When no IC Card is being used only Mission Level 1 to 4
76. lume see Sec 7 ACTION button and SHOT reader writer SELECTOR are unsatisfactory 98 10 1 2 REPLACING THE LED BD In case two of LEDs do not emit light failure and malfunctioning may be considered Replace in the following procedure When removing surface soils also use the following procedure Replace if the light emission from the 2 LEDs cannot be seen 1 Turn the power off 2 Byreferring to Section 3 demount the PTV from Cabinet DX 3 Byreferring to Section 3 remove the Mask from the PTV 4 The Mask has the LED Board Disconnect the Connectors from both ends of LED Board remove 2 U Nuts take out and replace the LED Board At this time pay attention to the direction of the LED Board and install it 5 After replacing the LED Board be sure to perform sighting check according to the test mode of Section 9 LED BD NUT 2 838 13145 02 99 10 2 FUSES Never touch places other those specified Touching places other those specified can cause electric shock and short circuit Disconnect the machine from the supply before attempting the replacement of any fuse WAR Only QUALIFIED SERVICE PERSONNEL should replace FUSES Only replace fuses with ones of the same value and type IMPORTANT There are a number of fuses used on this machine to protect the user and the machine from damage Only replace the fuse once you have remove
77. m an INPUT TEST referring to the instructions in Game Test Mode 75 6 2 REPLACING THE SENSOR UNIT 1 Follow instructions 1 3 of Replacing the Microswitch to remove the cover L 2 Remove the connector to replace the sensor unit SENSOR UNIT JPT 2030 REMOVE THE CONNECTOR 3 Refer to the previous item then attach COVER R while being careful of each of the parts 4 After replacement perform a GUN ADJUSTMENT referring to the instructions in Game Test Mode 76 6 3 REPLACING THE SOLENOID 1 Follow instructions 1 3 of Replacing the Microswitch to remove the cover L 2 Remove the 2P connector wire and 4 screws to take off the solenoid assembly REMOVE THE CONNECTOR EE 7775 SOLENOID ASSEMBLY SCREW 4 M3 X 6 W SPRING WASHER 3 Remove the 8 screws and replace the solenoid SCREW 8 X6 WSPRING WASHER SOLENOID 4 Secure the solenoid assembly with 4 screws and replace the connector When doing this make sure not to damage the wiring 5 Refer to the previous item then attach COVER R while being careful of each of the parts 6 After replacement perform an OUTPUT TEST referring to the instructions in Game Test Mode 77 7 IC CARD UNIT When working with product sure to turn power off Working with the power on can cause an electric shock or short circuit accident Be careful not to damage the
78. memory is not enough 1 Insufficient DIMM MEMORY on DIMM BOARD 2 DIMM MEMORY is not connected securely 1 Provide a suitable amount of DIMM MEMORY for the software 2 Verify that the DIMM MEMORY is connected securely to the DIMM BOARD Error 31 This game is not acceptable by main board The game has not been downloaded into the DIMM MEDIA from the Server Hub Check the connection between the Server Hub and the Chihiro Make sure that the TEST MODE in the NETWORK SETTING is suitable for the game Restart the main power first and then restart the satellite power once the game appears on the main screen Attach the proper KEY CHIP for the game Check the internal DIMM BOARD battery is functioning correctly Should the problem persist either the network equipment the DIMM MEDIA BOARD or the Server Hub may be damaged 105 32 DISPLAY CAUSE COUNTERMEASURES DIMM BOARD Error 33 DISPLAY CAUSE COUNTERMEASURES Error 34 DISPLAY CAUSE COUNTERMEASURES Caution 51 DISPLAY CAUSE COUNTERMEASURES Caution 52 DISPLAY CAUSE COUNTERMEASURES Error 32 DIMM memory is not enough 1 Insufficient DIMM MEMORY on DIMM MEDIA BOARD 2 DIMM MEMORY is not connected securely 1 Provide a suitable amount of DIMM MEMORY for the software 2 Verify that the DIMM MEMORY is connected securely to the Error 33 Gateway is not found The Server Hub is not found Check
79. nit sighting is not not appropriate satisfactory Perform the sound test and confirm see malfunctioning Sec 5 Perform sighting adjustment in the test mode see Sec 5 During game play the control unit is not operable for shooting The operation of the Sights are not aligned due to changes in the surrounding environment LED board malfunctioning Check to ensure that the LED lights up ACTION button and SHOT If it does not light up replace see next SELECTOR are page unsatisfactory Sensor unit malfunctioning Replace the sensor unit see Sec 6 The gun controller does not ED board and LED board Wipe off soiled surfaces see next vibrate cover are contaminated page The FL does not light Up Fuse on the connector board Fix the source of the overload then The lamp does not light up has blown due to a momentary replace the fuse Fuse 250V 200 electrical overload 514 5086 200 gt see Sec 10 Microswitch malfunctioning Check that the switches turn off and on an IC card or the IC card is using test mode Replace the switch if it not detected does not operate see Sec 6 No sound is emitted LED board malfunctioning If does not light up replace see next Control Unit sighting is not page satisfactory sensor board malfunctioning Replace the sensor board Fuse on the connector board Fix the source of the overload then has blown due to a momentary replace the fuse Fuse 250V
80. o read MEDIA BOARD serial ID With the MEDIA BOARD still attached to the MAIN BOARD send Error 05 This game is not acceptable by main board The game is a foreign edition Use the domestic version of the game 103 11 DISPLAY CAUSE COUNTERMEASURES Error 12 DISPLAY CAUSE COUNTERMEASURES Error 14 DISPLAY CAUSE COUNTERMEASURES Error 21 DISPLAY CAUSE COUNTERMEASURES Error 22 DISPLAY CAUSE COUNTERMEASURES Error 23 DISPLAY CAUSE COUNTERMEASURES Error 11 JVS I O board is not connected to main board 1 BOARD is not connected 2 Unreliable connection between MAIN BOARD and I O BOARD 1 Connect the BOARD to the MAIN BOARD Verify that the power cable is connected to BOARD 2 Reconnect or replace the JVS CABLE that connects the I O BOARD to the MAIN BOARD Error 12 JVS I O board does not fulfil the game spec Correct I O BOARD is not connected Use an I O BOARD that provides the proper input output for the game Error 14 Network firmware version does not fulfil the game Spec Required version XX XX The firmware version installed on either the NETWORK BOARD or the DIMM MEDIA BOARD is older than the required version Use a NETWORK BOARD or DIMM MEDIA BOARD with firmware that meets or exceeds the required version Error 21 This game is not acceptable by main board Game data loaded from the GD ROM to the DIMM BO
81. on and inclination When the green cross pattern movements are finished similar detection is performed sequentially in order of red and then blue cross movements After detecting by green red and blue cross movements the game mode returns with the colour deviation status being corrected Although very rarely the TRY AGAIN error display red may appear At this time press the P button red for approximately 3 seconds Even after the above operation is repeated if the error condition still exists then the display shifts to PLEASE ADJ In this case the auto colour matching function can not be used Contact the place of contact herein stated or where the product was purchased from fthe automatic colour matching indicates an error colour matching can manually be performed Refer to CONVERGENCE ADJUSTMENT manual colour matching 87 8 2 3 ADJUSTING THE ON SCREEN CONTRAST Although the on screen picture quality has been adjusted at the time of shipment from the factory the on screen contrast can be readjusted if desired When the Game Board is replaced readjustment may be necessary Changing the CONTRAST causes the light and shade of the on screen images to be changed PIC ADJ CONTRAST BRIGHTNESS H POSI V POSI m e H SIZE VE EXIT a Herein procedure 2 is skipped OG 0
82. ot increase MISSION LEVEL 1 5700 s LT B GS m k gt xE Mission level up 0 Ma T uy Me a U XE nd fioor MGLVETCO KE ihe follow an Ld TES 00 Shoot the panel to choose your tactic ER pe ty XM 2119 MISSION LEVEL 8 Li n TTA a 4 2 09 Shoot the panel to choose your tactic s es Another branching route Ri Events Special Operations Besides normal terrorist suppression this game includes additional events such as bomb removal or securing hostages certain number of events are initially open for play but by using an IC Card and levelling up missions large number of additional events become available Some events allow use of specialized weapons For example when attacking the enemy from a distance in a Sniper event the weapon temporarily changes to a sniper rifle PULL THE ACTION BUTTON TO SKIP Attack the enemy using the sniper rifle Accepting card FREEPLAY PRESS START BUTTON 40 Auxiliary Items Auxiliary items appear in certain situations during the game There are two types of auxiliary items items that are put to use and disappear immediately after picking up and those that are stocked and continue to be effective over time The latter type can be used only one ata time
83. pecifically used by this product ITEMS DESCRIPTION REFERENCE SECTION INSTALLATION When the machine is installed perform the following OF MACHINE 1 Check to ensure each is the standard setting at shipment 9 2 3 2 Check each Input equipment in the INPUT TEST mode 5 2 1 3 Check each Output equipment in the OUTPUT TEST mode 5 2 2 4 Test on IC Board IC s in the self test mode 5 1 3 5 1 4 This test is automatically executed by selecting MEDIA BOARD 5 1 3 5 1 4 TEST TEST or SYSTEM INFORMATION in the Menu mode PERIODIC Periodically perform the following SERVICING 1 MEMORY TEST 5 1 3 5 1 4 Ascertain each setting 5 2 3 5 2 4 2 3 To test each Input equipment in the INPUT TEST mode 5 2 1 4 To test each Output equipment in the OUTPUT TEST mode 522 CONTROL To check each Input equipment in the INPUT TEST mode SYSTEM Adjust or replace each Input equipment If the problem still remains unsolved check each equipment s mechanism movements MONITOR In the Monitor Adjustment mode check to see if Monitor Projector adjustments are appropriate ICBOARD BOARD MEMORYTEST 00000000000 TEST MEMORYTEST 543544 543544 5 1 4 DATA CHECK Check such data as game play time and histogram to adjust the difficulty level etc 45 5 1 SYSTEM TEST MODE Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU If the unit i
84. press the TEST button while holding down the PLAYER 1 and PLAYER 2 START buttons at the same time In Card Recovery use the PLAYER 2 START button to move between panels and the PLAYER 1 START button to select Selecting the Try to restore your card panel begins automatic data restoration Be warned that Card Recovery is not always successful in restoring data If recovery fails the error message This card cannot be initialised is displayed m A Card Recovery Failed Recovery Error Message 44 5 EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit periodically perform the tests and data check When installing the machine initially or collecting cash or when the machine does not function correctly perform checking in accordance with the explanations given in this section The following shows tests and modes that should be utilized as applicable This product s basic system consists of the Chihiro game board and the GD ROM drive The system enables you to play several games one after the other just by changing a GD ROM disc that is to be set on the GD ROM drive The product supports therefore the following 2 test modes 1 System test mode for an automatic self diagnostic test generally used by every product that contains the basic system and a coin assignment specifically used by this product and 2 Game test mode for testing the input output control devices and setting the difficulty level S
85. r an adjustment is needed by watching the test mode screen If it is necessary adjust the projector by referring to Section 12 selecting the INPUT TEST on the game test INPUT TEST mode menu screen causes the screen on which each switch is tested to be displayed PLAYER 1 Press each switch If the display beside each TRIGGER ACTION OFF CHANGE OFF CARD IN GUN X GUN Y SCREEN START switch indicates ON the switch and wiring connections are satisfactory SERVICE OFF TEST OFF PERESS TEST AND SERVICE BUTTON EXIT 21 3 5 3 OUTPUT TEST select OUTPUT TEST from the menu in the test mode to cause the screen on which each lamp and wiring connections are tested to appear Ensure that lamp light up satisfactorily OUTPUT TEST PLATER PLATER PIA DER FLAYER PLATER Eu ER Els EE COIN LED gt EXIT 5 LAMP SIART LAMP HALOGEN LAMP HALOGEN LAMP HOLDER LAMP HOLDER LAMP GUN REACTION GUN REACTION u e SELECT WITH BUTTON AND PRESS TEST BUTTON 3 5 4 GUN ADJUSTMENT Before starting the operation play the game by yourself and make sure that the gun readjustment is not needed and that you can play the game without a problem Although completed at the factory the gun adjustment may be necessary because of the moving shipping divergence GUN ADJUSTMENT PLAYEF d PLAYER 2 gt 5 233 gt TOP 5 233 LEFT 318 1
86. r or not to use IC Cards In the U S A the default is OFF but elsewhere it is ON EXIT Confirm the setting changes and return to the Game Test Menu Changes to settings are not enabled until Test Mode is exited After changing settings be sure to exit Test Mode After changing the settings select EXIT and press the TEST Button to return to the Game Test Menu Screen 62 5 2 4 GUN ADJUSTMENT select GUN ADJUSTMENT to display the following screen This screen allows you to adjust the gun using the five calibration targets TOP LEFT CENTRE RIGHT BOTTOM Use each target to calibrate as follows Use the standard gun controller carefully aim at the correct target and pull the trigger to calibrate the value Select between the calibration targets with the 1P and 2P START buttons or SERVICE button GUN ADJUSTMENT PLAYER 1 PLAYER 2 5 233 gt 5 23 3 LEFT 318 1 7 318 17 CENTEF 10 15 CENTER 10 15 RIGHT 442 34 EIGHT 242 34 BOTTOM 10 204 BOTTOM 10 204 DEFAULT CANCEL CURSOR DEFAULT CANCEL CURSOR SELECT WITH SERVICE BEBUTTON AND FULL TRIGGER PRESS TEST BUTTON EXIT Details for each item are as follows TOP xy Set the TOP value The number on the left x is the horizontal component and the number on the right y is the vertical component Aim the controller at the TOP target circle and pull the trigger to set the value This will not affect horizontal calibra
87. r successfully completing a single mission or dying partway the Mission Result Screen is displayed Mission information including the route taken or event results can be confirmed on this screen This screen also displays a notification if the Mission Level has increased MISSION LEVEL 2 START SUCCESS MISSION LEVEI UP 7777 J iv gt 1 1 Hostages CLEARED Accepting card entry FREEPLAY e Box showing 229 Event to debut at a higher Mission Level e Grey labelled box Not yet played despite a sufficient Mission Level e Blue box Already played but not cleared e Green box Cleared sometime in the past Game Results Only with the IC Card Playing a game with an IC Card allows viewing of the game s play results following the game Any notifications of levelling up rank promotion obtaining weapons costumes and so on are displayed on this screen i Ass Gs Private 4 Sergeant gt Sinus m m 826 E ms Please 5 a N 4 418160 Wait 4 THIS GAME ALIE GS METER a x 5 GS METER MEDAL H x 6 MEDAL Hx 6 PROGRESS LEVEL PROGRESS LEVEL Game Results Screen Nice Job You Have Been Promoted 37 4 1 5 GAME RULES AND GAMEPLAY Life During play the player s life is displayed at the top part of the screen Life is diminished by
88. reen 31 Customize Screen Only with IC On the Customize Screen weapons and costumes can be changed With sufficient game progress name change and screen display type selection also become available _ Accepting E S entrv feini FIT HESS 5 EF HUI Scrolls through costume type indicators Rapid scrolling is mj A Item Scroll Buttons HER 3 mmm possible by keeping it held down 1 B Selectable Costumes Line up the cursor and pull the trigger to select a costume C Current Costume Displays the currently selected costume as worn by the character D OK Button Sets the selected costume and returns to the menu E Remaining Time The currently selected costume is selected automatically if the remaining time reaches zero A Item Scroll Buttons Scrolls through weapon type indicators Rapid scrolling is possible by keeping it held down B Selectable Weapons Line up the cursor and pull the trigger to select a weapon C Current Weapon Displays the currently selected weapon as held by the character D OK Button Sets the selected weapon and returns to the menu Customize Select Screen E Remaining Time The currently selected weapon is selected automatically if the remaining time reaches zero 32 Customize Screen Only without IC Starting the game without an IC Card will display the following screen and allow weapon and costume selec
89. rmation experience points rank high score etc is updated even though the Game Results Screen is NOT displayed Details can be confirmed on the Player Data Screen before starting the next game 43 4 1 6 IC CARDS ONLY WITH THE IC CARD Number of Uses The number of uses per IC Card is 100 This number includes expenditure for starting or continuing games An IC Card with 0 remaining uses cannot be used to start a game However if the remaining uses reaches 0 during play it is possible to continue a game A game can be continued until either the player ends the game decides not to continue after running out of life or all missions have been completed Updating Data Transfer IC Card s remaining uses reaches 0 its data can be transferred to a new IC Card allowing another 100 uses This operation is referred to as updating Updating is handled on the IC Card Insertion Screen when beginning a game Inserting the old card and a new unused card together at the same time while this screen is displayed transfers saved data to the new card It is possible to update any card regardless of the number of remaining uses However even if the old card has remaining uses the new updated 1 Card will always start with 100 remaining uses Card Recovery If the data stored on an IC Card happens to be damaged it may be possible to restore that data using Card Recovery To enter Card Recovery on the advertisement screen
90. roduct set to INPUT LEVEL 0 7 V and IMPEDANCE 75 Ohms Failure to observe this can cause CRT membrane to burn or Shutdown device to function resulting in power off IMPORTANT The Projector s Connector Panel contains the Interface setting SW 86 8 2 1 REMOTE CONTROL BUTTONS STOP When adjusting the Projector direct the Remote Control s light emitting portion towards the Projector Screen IMPORTANT REMOTE CONTROL LIGHT EMITTING PORTION MODE mode selection S 3 WRITING storing the data g TEST WRITING TEST adjust normal shift l8 6 P automatic color matching _ G i R color selection 878 SET to decide the selection PIC ADI item selection RESET SELECT pattern selection 8 2 2 AUTOMATIC COLOUR MATCHING The Projector may be subject to colour deviations affected by earth magnetism the building steel frames etc When the Projector is initially installed or the Projector s installation position is changed have the colour matching performed automatically Keep pressing the P button red for approximately 3 seconds to have the ensuing movements performed automatically The Projector will shift to the colour deviation correction mode from the game mode with the green cross pattern appearing on the screen The cross pattern moves up down and right left to start the movement of searching the correct screen positi
91. rolled with the cabinet START buttons and the provided sub machinegun style gun controllers Each gun controller is equipped with 3 buttons the TRIGGER ACTION and SHOT SELECTOR buttons e START BUTTON Used for starting the game and skipping event descriptions e TRIGGER Used for firing shooting bullets and panel selection e ACTION BUTTON Used during events and for skipping demo scenes e SHOT SELECTOR Used to switch between firing modes single shot 3 shot burst full auto PLAYER 1 START BUTTON m 2 Gaia SHOT SELECTOR TRIGGER ACTION BUTTON PLAYER 1 CARD SLOT PLAYER 2 START BUTTON PLAYER 2 CARD SLOT ONLY FOR CABINETS WITH IC CARD UNITS 29 4 1 3 Alpha Unit The Alpha Unit are the main characters in the game and are young hot shot members of Ghost Squad an unofficial unit of the anti terrorist group M O P Multiple Operation Program Fellow M O P Members The Commander provides radio backup and pertinent advice to the Alpha Unit Also assisting the Alpha Unit in operations are Bravo Unit and Charlie Unit These two units assist the players in suppressing the terrorist threat Commander Unit Bravo Unit Charlie 30 4 1 4 GAME FLOW AND ON SCREEN DISPLAY Card Insertion Screen Only with the IC Card The IC Card Insertion Screen is displayed when starting a game Insert an IC Card into the card slot to read stored data To play a game
92. s not necessary to press the trigger or any other buttons The time it takes between reloading and being able to shoot again varies between weapons 38 E Marker When discovered the terrorists commence fire upon the player However not all shots result in injury An E Marker will be displayed on any enemy whose shots will inflict damage serving as a warning to the player When under fire from multiple enemies first defeating enemies marked with an E Marker should help the player avoid damage MISSION LEVEL 2 E Marker md Accepting cand entry 2119 E pm BUTION Tactic Selection Proceeding through the game Tactic Selection panels shown below will appear The mission route will vary greatly depending on which panel is chosen LLYLL T LE ness Ach PUt CNI Nratnf win Cut the wires in tha camect onder ar else the bomb wall blow Z pa rij HE T HE LH y i pr 315 cord lay 208 tri nF dd Hil XM TI 5 PRESS START BUTTE al FREEPLEE FREES STRRT Save the Hostages event occurs A Remove thc Bomb event occurs 39 number of selectable tactics will increase along with the Mission Level Also a NEW label will be displayed on any newly appearing tactics panels When no IC Card is being used the number of Tactics Selection panels will n
93. s powered off prior to exiting changes to settings will not take effect You may not enter GAME TEST MODE while the unit is reading from or checking the GD ROM If error messages are displayed when exiting TEST MODE you should power the unit off and on again In the manual for this product Media Board and DIMM and the IMPORTANT same Use with the specified settings If settings other than those specified are used inappropriate operations or malfunction may occur 5 1 1 SYSTEM TEST MENU MODE System Test Mode can be used to check that the main circuit operations are correct adjust Monitor colour and perform coin credit settings However this product can only be used with the settings shown below SOUND TEST OUTPUT TYPE STEREO COIN ASSIGNMENTS COIN CHUTE TYPE COMMON SERVICE TYPE COMMON 1 Press the TEST Button after powering on the unit to display the following SYSTEM MENU SYSTEM MEDIA BOARD TEST SYSTEM IHFOEHATION JVS TEST SOUND TEST C E T TEST COIN ASSIGHMEHTS CLOCK SETTING NETWORK SETTING NETWORK SETTING MEDIA ENTER GAME TEST I EXIT SELECT WITH SERVICE BUTTOH AND PRESS TEST BUTTON 2 Press the SERVICE Button to move the cursor to the desired test item 3 Move the cursor to the desired item and press the TEST Button to display each test screen 4 Move the cursor to ENTER GAME TEST and press the TEST Button
94. sent a risk of fire Be very careful when soldering Handling a soldering iron carelessly may result in a fire or a burn When securing the plastic made parts do not excessively fasten screws and nuts Failure to do this may damage the parts and fragments resulting from damage may cause injury When reassembling the Gun Controller be sure to check the connecting portion and the trigger etc If the reassembly work is insufficient and or incorrect fingers may be caught and result in injury The solenoid on the Control Unit Gun Controller may become hot Take care as there is a risk of accidental burns Do not cut the tie belt securing the wires in the Control Unit Gun Controller Cutting the tie belt may cause malfunctioning of the wire connection If you cut the tie belt when replacing the wire etc be sure to secure the wires using a new tie belt as before Follow these directions carefully to avoid damaging or losing small parts In cases where the gun s operation is unsatisfactory or the gun sight deviates from the direction in which the control unit is pointed the gun s interior parts may have been damaged Replace the parts by disassembling the gun with the procedure described below Also be sure to perform a sighting check in the test mode when the gun parts are replaced 71 6 1 REPLACING THE MICROSWITCH To replace the Gun Controller s internal components first separate the left shell Cover L and right shell Co
95. sing either or W PIC ADJ button gt 4 gt O lt T FJ p PIC ADJ Have the H SIZE or V SIZE d w CONTRAST displayed in purple The Figure d shows the status in which SIZE V POSI is selected H SIZE V SIZE FXIT 3 Press the SET button to decide selection SET When the selection of the H SIZE or V SIZE adjustment mode is decided the adjustment data scale bar appears on the screen 4 Make adjustment by using either 4 or ADJUST ADJUST button O As the Cursor is moved the adjustment data value changes Make adjustment so as to obtain the desired on screen position status When making adjustments in vertical directions also use either Or button WRITING 5 Press the WRITING button for storing and finish The WRITING display appears and the adjustment data is stored WRITING e When discontinuing the adjustment choose EXIT from the menu at the stage of procedure 2 and press the SET button continue adjusting other menu items repeat procedure 2 4 e Unless the adjustment data is stored the data in the adjusted status will be erased at the time the power is turned off and the pre adjustment status will remain when the power is turned on next time 91 8 2 7 CONVERGENCE ADJUSTMENT manual colour matching To avoid circuitry malfunctioning due to electrical load increase never utilize CONVERGENCE ADJUSTMENT Line
96. step like grade differences a ditch or slope exist Do not use this product with connectors other than those that were connected and used with the Game Board at the time of shipping Do not carelessly connect wires to connectors that were not used at the time of shipping as this may cause overheating smoke or fire damage When handling plastic parts use care Do not give a shock or apply excessive load to the fluorescent lamps and plastic parts Failure to observe this can cause parts damage resulting in injury due to fragments cracks and broken pieces To perform work safely and securely be sure to prepare a step which is in a secure and stable condition Performing work without using the step can cause violent falling down accidents Make sure that the GD cable connector is inserted parallel to the plug Improper insertion may cause damage to the connector and present a fire risk 10 When carrying out the assembly work follow the procedure in the following sequence STEP 1 STEP 2 STEP 3 STEP 4 STEP 5 ASSEMBLING THE BILLBOARD ASSEMBLING THE CABINET SECURING IN PLACE ADJUSTER TUNING TURNING THE POWER ON ASSEMBLY CHECK The parts contained in the installation kit are required for the assembly work 3 Philips type screwdriver 24mm Wrench for M16 hexagon bolt Socket wrench for M6 and M8 hexagon bolt L wrench 3mm L shaped hex wrench 11 3 1 ASSEMBLING T
97. t a risk of fire There is a risk of burns due to heat of the globe shaped fluorescent light Take the appropriate precautions when you are replacing the light 1 Turn the power off 2 Undo the 4 screws using the supplied L wrench and remove the instruction panel E Ww INSTRUCTION PANEL r mamme Em Mun HEXAGON SOCKET SCREW 4 5 mua M5 X 10 special washer used 101 3 Replace the fuse There are 200 for the sensors and 2A for the solenoids fuses FUSE 4 2A 250V 5mm X 20mm 2P gun solenoid V Y FUSE 3 200mA 250V 5mm X 20mm 2P gun sensor FUSE 1 200mA 250V 5mm X 20mm 1P gun sensor 1P gun solenoid 10 2 2 REPLACING THE MAIN FUSE The main fuse is located on the main transformer Part No 560 5377 01UK inside the PTV Base Note This can only be accessed by removing the PTV from the PTV Base Fuse location The fuse is a 10Amp 250v 32mm x 6 3mm Ceramic Fuse and must only be replaced with the same type 102 10 3 ERROR CODES WARNING IMPORTANT If an error code is displayed have a Location s Maintenance Man Serviceman resolve it If someone without specialized or technical knowledge attempts to rectify the problem electric shock short circuits or fire may result If there is no store maintenance person or technician available turn the power OFF immediately and contact your retailer or the office listed in this manual
98. the screen 4 Make adjustment by using either 4 OT gt ADJUST ADJUST button As the Cursor is moved the adjustment data value changes Make adjustment so as to obtain the desired on screen position status When making adjustments in vertical directions also use either 4 gt ADJUST button eo 5 Press the WRITING button for storing and finish The WRITING display appears and the adjustment data is stored WRITING e When discontinuing the adjustment choose EXIT from the menu at the stage of procedure 2 and press the SET button continue adjusting other menu items repeat procedure 2 4 e Unless the adjustment data is stored the data in the adjusted status will be erased at the time the power is turned off and the pre adjustment status will remain when the power is turned on next time 90 8 2 6 ADJUSTING THE SCREEN SIZE Although the on screen size H SIZE V SIZE has been adjusted at the time of shipment from the factory readjustment can be made if desired When the Game Board is replaced readjustments may be necessary 1 Press either Or v PIC ADJ button 5 ER The on screen menu will have one 3 5 itera in mirala and iteme in eS RE BRIGHTNESS item in purple and 6 items in O C H POSI white V POSI Gx 3 H SIZE V SIZE EXIT 0004 02 POSITION PIC ADJ 2 Choose SIZE or V SIZE by u
99. tion Name Entry Screen When starting a game with a new IC Card the Name Entry Screen is first displayed A name chosen once can later be changed on the Customize Screen In both cases the Name Entry Screen shown below is used When no IC is being used this name will be used to display the score if it makes the cabinet ranking ais fasce card PRESS Character Scroll Buttons Scroll through selectable characters letters Rapid scrolling is possible by keeping it held down B Selectable Characters Line up the cursor and pull the trigger to select a character C Current Character Type Displays the current name entry character type D Character Change Button Changes the character type E Space Button F Backspace Button G END Button Sets the entered name H Name as Entered I Remaining Time The currently entered name is used if the remaining time reaches zero Names up to 16 characters in length can be entered using alphanumeric and symbol character types 33 Gun Controller Explanation Screen Exiting the Customize Menu plays the demo explaining how to use the gun controller This explains the shooting stance and how to use the SHOT SELECTOR and ACTION button It is possible to skip this explanation with the START button SHOOTING STANCE PRESS THE START BUTTON TO SKIP fescptiag 144 177 PRESS Gun Controller Exp
100. tion LEFT x y Set the LEFT value The number on the left x is the horizontal component and the number on the right y is the vertical component Aim the controller at the LEFT target and pull the trigger to set the value This will not affect vertical calibration CENTRE xy Setthe CENTRE value The number on the left x is the horizontal component and the number on the right y is the vertical component Aim the controller at the CENTRE target and pull the trigger to set the CENTRE value RIGHT Set the RIGHT value The number on the left x is the horizontal component and the number on the right y is the vertical component Aim the controller at the RIGHT target and pull the trigger to set the RIGHT value This will not affect vertical calibration 63 BOTTOM xy Setthe BOTTOM value The number on the left x is the horizontal component and the number on the right y is the vertical component Aim the controller at the BOTTOM target and pull the trigger to set the value This will not affect horizontal calibration DEFAULT Restore calibration values to original settings CANCEL Restore calibration values to previous settings CURSOR select CURSOR and aim the controller at the screen to display a round cursor blue for 1P red for 2P where the controller hits the screen Use this cursor to check calibration OUT OF SCREEN Displays OUT OF SCREEN when the controller is pointed outside the screen Values cannot
101. to enter the individual test menus for each game Refer to 9 3 GAME TEST MODE 5 When testing is complete move the cursor to EXIT and press the TEST Button The game advertisement screen should be displayed 46 5 1 2 MEDIA BOARD TEST Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data It may be necessary to reload the data Always wait for the test to complete before attempting to exit IMPORTANT MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD MEDIA BOARD TEST DIMM EOAERDITYPE3 VERSION gt TATUS GOOD CHECKING 100 DIMM TEST DIMMU DIMMI GD ROM 55 TESI BUTTON 1 MEDIA BOARD TEST begins immediately upon entering this test mode 2 If GOOD is displayed to the right of each item the MEDIA BOARD components are functioning properly 3 After the test is complete move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen 47 5 1 3 SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes Screens may differ depending on the type of MEDIA BOARD connected to the unit The following is the SYSTEM INFORMATION screen for a unit with a DIM
102. to the RW guide upper m T XM K VA Pay RW GUIDE UPPER 82 12 Attach the RW guide upper by inserting the push rod from the RW guide lower into the hole in the RW guide upper Take care not to lose the roller at this time RW GUIDE LOWER PUSH ROD 13 Attach the RW guide upper Take note of the following points when you are attaching this component Additionally after attaching the RW guide upper move the push rod with your hand to make sure that it works correctly and that the tab passes through the hole e Insert the lock arm into the lower side of the push rod Hook the spring onto the rib T PUSH ROD LOCK ARM _ Hook the spring onto the rib 14 Attach the sensor bracket by reversing the previously described procedure and attach the IC card unit connect the connector and close the control panel 15 Lock the coin chute door 83 7 2 FIXING JAMMED CARDS If an IC card becomes jammed push out the IC card using your fingertips through the square hold in the RW guide If an IC card becomes jammed it may be due to one of the following various reasons e Foreign matter other than the IC card has entered the slot e thread or other foreign matter is stuck to the IC card e 3ormore cards have been inserted at once If there is a sticker attached to the IC card although it may be possible to continue to play games normally the card may becom
103. umber and stickers labels or printed instructions electrical specification If you require service adhered attached to or incorporated in the assistance you will require the Serial Number places where hazardous situations can arise Identical machines may have different parts fitted The warning displays are intended for the internally Only by quoting the Serial Number will accident prevention of customers and service the correct parts be identified personnel REAR OF BILLBOARD SPECIFICATIONS Size mm 1200 x 1680 Height mm 2230 Weight kg 253 Rated Voltage VAC 220 240VAC 50Hz Rated Current 3A Operating Temperature Range Note Descriptions in this manual are subject to change without prior notice 2 OF PARTS BILLBOARD PTV IC CARD UNIT COIN DOOR PTV BASE DOOR GUN CONTROLLER MAIN CABINET Wa Width mm Length mm Height mm Weight kg 1 140 1 670 1 200 BILLBOARD 1 170 MAIN CABINET 1 140 1 090 1 010 9 When Assembled 1 200 1 680 2 230 2 1 HOW TO USE THE CHIHIRO BOARD CARTON BOX Replacement or repair of the Game Board Chihiro for this product should be undertaken at the appropriate repair centre Be sure to follow the specifications below when requesting repairs sending the board to the repair centre Not following the specifications may result in the board not being accepted or in extra charges being made
104. ver R The controller s internal components are mounted on the right shell so work with the gun lying on its right side To replace the Shot Selector button microswitch first remove the Shot Selector button from the right shell 1 Turn power off 2 Remove the 15 screws to separate the two shells SCREW BLACK 15 X 12 W SMALL FLAT AND SPRING WASHER 72 3 With the right shell lying flat carefully lift the left shell from the right shell COVERL COVER 4 Remove microswitch to replaced Cover There total of three microswitches MICROSWITCH 17 S09 5080 5 Remove the soldering to take out the microswitch MICROSWITCH _ 509 5080 m 73 6 Solder the new microswitch in place to reconstruct controller When performing this step verify the points listed below before reattaching Cover L and Cover R The wires and connectors are laid out correctly in Cover R The bearing holder is securely in place when the pad assembly spring is compressed The selector is laid out horizontally The selector joint and selector spring are set properly Ve c Kil Jr SELECTOR SPRING 74 7 Operate the TRIGGER SHOT SELECTOR and ACTION buttons to make sure that the microswitches turn ON OFF correctly SHOT SELECTOR ACTION BUTTON TRIGGER 8 After replacement perfor
105. wires Damaged wires may cause electric shock short circuit or present a risk of fire careful not to lose the fasteners for the screws and nuts Contact ADI between metal fasteners and electrically live parts can cause electric WARNING shock short circuit or fire Be careful not to trap your fingers when opening or closing the control panel The solenoid on the IC card unit may become hot Take care as there is a risk of accidental burns CAUTION 7 1 HOW TO CLEAN THE CARD UNIT Observe the following points to prevent damage when cleaning accessory surfaces Remove smears using a dry soft cloth flannel etc Do not use coarse gauze or other harsh materials For smear removing solvent alcohol ethanol is recommended When using chemical detergent be sure to follow the instructions below o Soak a soft cloth in a neutral household detergent diluted with water Wring the cloth well then clean down the surface Y o Do not use bleach or detergent that contains abrasive agents CAUTION o Do not use alkaline chemical detergents such as glass cleaner available on the market or solvents such as thinner etc Do not scrape or scratch surfaces using brushes scouring pads or other hard cleaning utensils Clean the interior of the IC card unit once a month At the same time check to make sure that no intentional damage has been done to the game unit Because IC cards are inserted into the IC card unit for each
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