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04 ISC 165 MANUAL TÉCNICO IN
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1. At the time of starting the project almost there are no school educational software in Kichwa language lack of support and new materials in rural schools making it impossible to Provide visual aids in education classrooms Improving the learning process Eliminating monotonous teaching problems Improving the teaching process Reduce learning time and economic resources Afecting to School academic programming Teachers Students Community SEMPAK TECHNICAL MANUAL For this reason we develop the first educational software in Kichwa language aimed at basic education which will support rural schools of Cotacachi SEMPAK TECHNICAL MANUAL 2 4 1 SKETCHES OF SCREENS 2 4 1 1 M DULE 1 THE WAY OF KNOWLEDGE GOAL Increase knowledge of the basic colors and the 5 OOOO Movement of the mouse DESCRIPTION There are four colors on top yellow blue red green Then the user must listen to the color that calls for TE R j ON painting the little way to go If correct answer is progressing If wrong answer it does nothing METHOD OF ACTION Using the mouse click on the Figure 2 Module 1 correct color which give an action to the user s response whether valid or invalid Table 1 Sketch of module 1 2 4 1 2 MODULE 2 MY AROUND GOAL Increase the concept of object size DESCRIPTION On top are four characters interchangeably The user h
2. 0 13 bad 0 65 bad 14 16 normal 66 80 normal 17 18 good 81 90 good 19 20 Excelent 91 100 Excelent Malo Normal Bien Excelente 0 65 80 90 100 figure 1 percentage tabulation Ra l Narcizo Moreta Arellano P gina 35 SEMPAK MANUAL T CNICO OK VALUE IN BAD CATEGORY 0 65 Hacemos que 65 gt 100 luego por regla de tres Gr fico 2 Ecuaci n para la categor a malo Donde VMC1 Valor M ximo de cada Categor a Malo OK VALUE IN NORMAL CATEGORY 66 80 Hacemos que 80 gt 100 luego por regla de tres Gr fico 3 Ecuaci n para la categor a normal Donde VMC2 Valor M ximo de cada Categor a Normal OK VALUE IN GOOD CATEGORY 81 90 Hacemos que 90 gt 100 luego por regla de tres Gr fico 4 Ecuaci n para la categor a bien Donde VMC3 Valor M ximo de cada Categor a Bien Ra l Narcizo Moreta Arellano P gina 36 SEMPAK MANUAL T CNICO OK VALUE IN EXCELENT CATEGORY 91 100 Hacemos que 9196 100 luego por regla de tres Gr fico 143 Ecuaci n para la categor a excelente Donde VMC4 Valor M ximo de cada Categor a Excelente Con esta deducci n la f rmula general queda de la siguiente forma Y VALOR Prom Item p Muestra Gr fico 5 Ecuaci n general En donde Valor Valor asignado en cada categor a VAC Valor Aceptable en Cada Categor a Muestra N mero de ni os que evaluaron el sistema 5 2 EVALUATION TO CHILDREN
3. T CNICA DEL NORTE UNIVERSITY ENGINEERING SCHOOL OF APPLIED SCIENCE SCHOOL OF COMPUTER ENGINEERING SYSTEMS TECHNICAL MANUAL MULTIMEDIA EDUCATIONAL SYSTEM FOR KINDER IN KICHWA LANGUAGE MESKL AUTHOR Ra l Narcizo Moreta Arellano DIRECTOR Ing Irving Reascos IBARRA ECUADOR April 2011 ndice CHAPTER I 4 Blk KICHWA 2 2 0 2 armer o 2 1 1 1 KICHWA IN IMBABURA cuida 2 1 1 2 THE INTERCULTRUAL BILINGUAL EDUCATION OF IMBABURA 2 12 METODOLOGY FOR DEVELOPMENT OF EDUCATIONAL SOFTWARE 2 1 2 1 cocos ss 2 1 2 2 ADOPTED METODOLOGY FOR 2222 2 1 2 3 METODOLOGY FOR DEVELOPMENT OF EDUCATIONAL SOFTWARE aii 3 L3 JUSTIFICATI ON unte eed cete te ee s e p ee e n Pede t pedcs 4 CHAPTER II ANALYSIS doen ert DD ad ees 2 2 1 THE SEED OF THE eene rennen nennen 3 2 2 1 DEFINITION 7 22 rite tette er ltd ep ted es 3 2 2 2 JUSTIFICATION s Rss BE Er LI 3 2 4 1 SKETCHES OF SCREENS Rss RE 5 2 4 2 ADVANTAGES OF THIS SOFTWARE ree 17 2 4 3 ACTIVITY BY PROFESSIONAL PROFILE m 17 CHAPTER DESIGN soo od e eae 18 3 1 MODELS OF TEACHING LEARNING THROUGH 20 32 DETERMINATION OF SPECIFIC OBJECTIVES 20 32 1 SPECIFIC OBJEC
4. The puzzle game mouse movement 3 2 6 SPECIFIC OBJECTIVES OF MODULE 6 Strengthen the fruit pear apple banana and orange Recognize the fruit and juice by color pineapple tree tomatoe strawberry grape and orange Distinguish the fruits of other foods Ra l Narcizo Moreta Arellano P gina 21 SEMPAK MANUAL T CNICO Recognize the vegetables in a salad Recognition of the number 7 Distinguish moods sad happy angry and amazed Strengthen the recognition of numbers 1 2 3 4 and 5 Distinguish between quantity and number Recognition of the number 8 The puzzle game mouse movement 3 2 7 SPECIFIC OBJECTIVES OF MODULE 7 Recognition of the ingredients to make bread Recognition of the number 9 Observe and distinguish types of cakes Recognition of the number 0 Recognize objects through their similarities using the logic The puzzle game mouse movement 3 2 8 SPECIFIC OBJECTIVES OF MODULE 8 Observe and recognize the vowel a Observe and recognize the vowel 1 Recognize and write numbers in ascending order 1 2 3 4 5 6 7 8 and 9 Recognize and write numbers in descending order 1 2 3 4 5 6 7 8 and 9 Distinguish between day and night and the sleeping children awake Strengthen and watch the numbers 1 2 3 4 5 6 7 8 9 and 0 Observe and recognize the vowel u The puzzle game mouse movement Ra l Narcizo Moreta Arellano Pagina 22 SEMPAK MANUAL T CNICO 3 3
5. teachers technical teachers administrators auxiliary services community educators and community members of the intercultural bilingual jurisdiction of the province of Imbabura The main goal of this institution is the attention to the education of indigenous peoples in Imbabura who wants to maintain social cultural and linguistic particulars which need to implement an education policy according to their reality and needs 1 2 METODOLOGY FOR DEVELOPMENT OF EDUCATIONAL SOFTWARE 1 2 1 DENIFITON Is a set of procedures techniques tools and supporting documentation that helps software developers to perform again this all is called software development methodology software engineering also could be defined as a framework used to structure plan and control the process of developing information systems 1 2 2 ADOPTED METODOLOGY FOR MESKL Ra l Narcizo Moreta Arellano P gina 2 SEMPAK MANUAL T CNICO Para la construcci n de un software educativo es necesario tener en cuenta tanto aspectos pedag gicos como t cnicos en su desarrollo que consiste en una secuencia de pasos que permiten crear un producto adecuado a las necesidades que tiene determinado tipo de alumno necesidades que deben ser rigurosamente estudiadas por la persona que elabora el material y que se deben ajustar a las metodolog as de desarrollo de software educativo presentes en el momento de iniciar dicho proceso Por lo tanto se vuelve necesario aplicar un
6. Moreta Arellano Pagina 39
7. TES Saa E LM Tian 34 5 2 EVALUATION TO CHILDREN OF CECIB JOS DOMINGO ALBUJA 37 53 AVERAGE OF CHILREN EVALUATION 38 54 EVALUATION TEACHERS OF MAIN MENU 38 5 5 AVERAGE OF TEACHERS EVALUATION ees 39 MULTIMEDIA EDUCATIONAL SYSTEM FOR KINDER IN KICHWA LANGUAGE MESKL CHAPTER I INTRODUCTION SEMPAK MANUAL T CNICO 1 1 KICHWA Quechua or Quichua Kichwa is a language family native to the central Andes that extends along the western side of South America through six countries It is spoken by between 8 and 10 million people and is the most widespread language family in Bolivia Peru and Ecuador after the Indo European 1 1 1 KICHWA IN IMBABURA Northern Quechua or simply Quichua Kichwa shimi is the second most spoken language of the Quechua language family branch of Quechua used in Ecuador This form of communication is used more by indigenous peoples as a means of cultural exchange 112 THE INTERCULTRUAL BILINGUAL EDUCATION OF IMBABURA The Intercultural Bilingual Education of Imbabura began operations as an institution since May 15 1995 through a Ministerial Agreement issued by the Ministry of Labour Is a public institution comprised of the peoples of the Kichwa and mestizo nationality people formed by professionals with criterion of change able to carry forward the process intercultural bilingual education in the province The services are aimed at children youth
8. type of clothing Identify the type of clothing Increase colors yellow blue red and green Precision of mouse movement Specify the puzzle game mouse movement The puzzle game mouse movement Ra l Narcizo Moreta Arellano P gina 20 SEMPAK MANUAL T CNICO 3 2 3 SPECIFIC OBJECTIVES OF MODULE 3 Placing animals near far up down over Distinguishing marks Lola Inti chicken and dog Strengthen notion in and out Increasing geometric shapes square triangle circle Distinguish the utensils you need the nurse Recognition of number 1 Recognition of transportation cars planes ships and trains Recognition of the number 2 The puzzle game mouse movement 3 24 SPECIFIC OBJECTIVES OF MODULE 4 Recognition of colors orange purple Increasing the colors yellow blue red and green Recognition of equal trompos Rescue of traditional games paloencebado Recognition of 3 Count and write numbers 1 2 and 3 Traffic sign recognition UNA VIA Notion of left and right The puzzle game mouse movement 3 2 5 SPECIFIC OBJECTIVES OF MODULE 5 Strengthen the colors green red brown yellow orange purple white black white blue Recognition of the number 4 Recognize series 1 2 3 4 and 5 Recognition of the number 5 Distinguishing sets of elements 1 2 3 4 and 5 Strengthen series 1 2 3 4 and 5 Recognition of the number 6
9. 6 where the graph plays an important role Portable Network Graphics es un formato de im gen ADOBE ILUSTRATOR es un formato de imagen vectorizado Ra l Narcizo Moreta Arellano P gina 27 SEMPAK MANUAL T CNICO 4 2 GRAPHIC DESIGN TOOLS ILUSTRATOR FIREWORKS PHOTOSHOP 421 JUSTIFICATION These tools are best used for graphic design as it does so vectorized and this very important property to maximize and or minimize because 1t does not distorts the original image 4 2 2 ADOBE AUDITION 3 0 This tool is easy to use for audio editing as in my case was to record sounds such as instructions in mp3 format because of size and TOOLBOOK 10 recommendation for the inclusion of audio and was used for editing background music with mp3 extension 4 3 DEVELOPMENT AND IMPLEMENTATION OF THE FINAL SKETCHES It is time to begin implementing the final hand painted graphics which was showed in the previous chapter It is important to emphasize that the team stayed together for this project To say the designer can not be separated from the programmer as the graphics that are taking shape must be consistent with the final draft and provided end user focus In my case I appreciate the cooperation and understanding of Rigoberto Cachiguango at each stage of development Then it should be noted that all images are original project extension ai then using Fireworks and Photoshop were exported to png format which are recommended by TOOLBOOK 10 f
10. CNICO 3 1 MODELS TEACHING LEARNING THROUGH KICHWA Although the DIPEIBI and other organizations make efforts to globalize a methodology of teaching learning which can be the guide and apply the teaching of Kichwa in the area and even schools are unaware of the existence of some guidance or find it difficult to adapt to other methodologies different from those that are applying which may be of support to accomplish our goal we decided to take another approach We take Spanish textbooks and make translations and interpretations 3 2 DETERMINATION OF SPECIFIC OBJECTIVES To begin to identify the specific objectives you must have the support of an expert or teacher who has experience with the kinder in the age of 5 It should be understood that a particular aim in teaching and learning are the parts of a whole which must first examine its parts and then understand the whole As an example we can add the process to paint first the student must learn the skills then you can apply and builds up a chain of knowledge to reach a whole this process is referred to specific objectives 3 2 1 SPECIFIC OBJECTIVES OF MODULE 1 Recognize colors yellow blue red and green Periodically clean the classroom Increase colors yellow blue red and green Recognize geometric shapes in the environment Recognize types of fruit The puzzle game mouse movement 3 2 2 SPECIFIC OBJECTIVES OF MODULE 2 Distinguish the
11. FLOW CHARTS CONSTRUCTION The flow charts represent an overview of the performance cycle of activities processes and tasks running within a program which provides a great help as a start in the encoding process To represent the different processes I used the following shapes for standard representation 3 3 1 DEFINITION OF FLOW CHARTS Flow diagrams are geometric figures or combinations to represent the process flow of an activity program etc Join the flow Flow line C Figure 1 Flow charts Ra l Narcizo Moreta Arellano P gina 23 SEMPAK MANUAL T CNICO 3 3 2 FUNCTIONAL PROCESS OF MESKL SEMPAK es UTN UNIVERSIDAD T CNICA DEL NORTE MOD MODULO SEMPAK Sistema Educativo Multimedia para Primer A o de Educaci n B sica en lengua Kichwa Figure 2 Functional stages SEMPAK Ra l Narcizo Moreta Arellano P gina 24 MULTIMEDIA EDUCATIONAL SYSTEM FOR KINDER IN KICHWA LANGUAGE MESKL CHAPTER IV IMPLEMENTATION SEMPAK MANUAL T CNICO 4 1 DEVELOPMENT SOFTWARE TOOLBOOK 10 0 ToolBook s ease of use and flexibility enable you to quickly meet your content development needs ToolBook includes features ranging from simple drag and drop authoring to sophisticated automation features all designed for you to get results fast With ToolBook users can meet tight deadlines while delivering high quality content Thousands of global companies have selected ToolBook as their e learning auth
12. N Displayed X number of numbers or objects 4 4 The software makes an order If correct answer increases smileys If incorrect answer it does nothing Figure 6 Module 5 METHOD OF ACTION The user interacts with the computer where he made mouse movements and drag objects from one place to another Table 5 Sketch of module 5 2 4 1 6 MODULE 6 ON THE MARKET GOAL Increase knowledge acquired in the classroom 7 and 8 DESCRIPTION There will be a table of items some baskets and a number Hl X under the basket Jj N I qe The software gives and order put X items in the basket I If correct answer increases the number of smiley faces X If incorrect response increases the number of sad faces METHOD OF ACTION The user interacts by dragging Figure 7 Module 6 objects according to the number that corresponds which give an action to the users response whether valid or invalid Table 6 Sketch of module 6 SEMPAK TECHNICAL MANUAL 2 4 1 7 MODULE 7 HAPPY BIRTHDA Y GOAL Increase the knowledge gained in the classroom memory numbers 9 and 0 DESCRIPTION There are a set of options for a particular purpose The software askes the user What are the ingredients we 1 need to make a bread If correct answer increases the number of smiley faces a If incorrect response increases the number of sad faces METHOD OF ACTION The user will interact with obje
13. OF CECIB JOS DOMINGO ALBUJA Student list Bonilla Mor n Elvis Jhoel Quiranza Pi n Daniel El as Morocho Tabango Saira Daniela Mor n Ruiz Jenny Cristina Farinango Sanda Luc a Farinando P rez Saira Narcisa Lanchimba Caranqui Maria Marisol 9o c Qv Be Perugachi Taya Luis Andr s Ra l Narcizo Moreta Arellano Pagina 37 SEMPAK 5 3 AVERAGE OF CHILREN EVALUATION MANUAL T CNICO module Parcial average 1 81 82 81 23 81 83 81 81 80 48 81 54 81 66 col y B N 79 86 Global average 81 28 table 1 children evaluation 5 4 EVALUATION TEACHERS OF MAIN MENU z VALOR AS BAD NORMAL GOOD EXCELENT Prom Item Facilidad de visualizar los contenidos 3 100 00 Facilidad de usarlo 3 100 00 Calidad del entorno audiovisual 3 100 00 Calidad de colores 2 1 87 33 Originalidad 3 100 00 PROMEDIO 97 47 Tabla 2 Evaluation teachers of main menu evaluation Ra l Narcizo Moreta Arellano P gina 38 SEMPAK MANUAL T CNICO 5 5 AVERAGE OF TEACHERS EVALUATION Modules Parcial average 1 96 10 97 08 98 03 96 55 100 00 99 85 89 28 95 07 coil y A ua B 55 N Global average 96 50 Tabla 3 Average of teachers evaluation NOTE IF YOU WANT TO KNOW DETAIS OF BOTH EVALUATION PLEASE SEE SEMPAK DOCUMENT Ra l Narcizo
14. TIVES OF MODULE I m 20 322 SPECIFIC OBJECTIVES OF MODULE 2 2 2 2 20 3 2 3 SPECIFIC OBJECTIVES OF MODULE 3 2 2 2 4 4 122 21 3 2 4 SPECIFIC OBJECTIVES OF MODULE 4 em 21 3 2 5 SPECIFIC OBJECTIVES OF MODULE 5 1 nee 21 32 6 SPECIFIC OBJECTIVES OF MODULE 6 2 2 222 42 21 3 2 7 SPECIFIC OBJECTIVES OF MODULE 7 22 32 8 SPECIFIC OBJECTIVES OF MODULE 8 eme 22 3 3 FLOW CHARTS CONSTRUCTION reete 23 3 3 1 DEFINITION OF FLOW 2 2 2 2 2 2 2 23 3 32 FUNCTIONAL PROCESS OF MESKL SEMPAK 24 CHAPTER IV IMPLEMENTATION 1 2 eene ener 25 41 DEVELOPMENT SOFTWARE TOOLBOOK 10 0 26 414 JUSTIFICATION isidro 27 42 GRAPHIC DESIGN TOOLS ILUSTRATOR FIREWORKS PHOTOSHOP 28 421 JUSTIFICATION e ent E E Rte 28 422 ADOBE AUDITION 3 0 tenente tnnt 28 43 DEVELOPMENT AND IMPLEMENTATION OF THE FINAL SKETCHES 28 44 THE 8 UNITS SOFTWARE CONTENT 29 441 PAINTING THE SCHOOL WAY 29 442 THE CLOTHING 29 443 THE ANIMALES ER 30 444 THETROMPO edle eco etico sea 30 445 DOMESTIC AND WILD ANIMALES 31 44 6 SISA SELLING FRUITS eene 31 447 SISA AT THE SUPERMARKET 32 448 THE a VO VEL e 32 CHAPTER V y Y 33 Bol
15. a metodolog a estrictamente para la creaci n de este tipo de producto como el que se tiene a continuaci n For the construction of educational software is necessary to have pedagogical and technical points of view for development that consists of a sequence of steps for creating a product that meets the student needs and to be carefully studied by the producer of the material and must conform to the methodologies of educational software development present at the time of initiating the process Therefore becomes necessary to apply a strict methodology for creating this type of product such as that provided below 1 2 3 METODOLOGY FOR DEVELOPMENT OF EDUCATIONAL SOFTWARE DESED La metodolog a consta de 13 pasos fundamentales en los cuales se toman en consideraci n aspectos de Ingenier a de Software Educaci n Did ctica y Dise o gr fico entre otros Es importante que el desarrollador de SE planee su producto de software y considere las caracter sticas planteadas en cada fase del desarrollo ya que la finalidad misma de la metodolog a es la creaci n de productos de software creativos pero que vayan de la mano con los planteamientos de una materia m todo did ctico y tipo de usuario espec fico porque no todos los aprendizajes pueden ni deben ser planteados de la misma forma ya que las 2 A 1224 capacidades de los usuarios var an seg n la edad medio ambiente y propuesta educativa The methodology co
16. alizar pruebas pilotos o pruebas de campo con los usuarios finales que son nifi s y docentes con la finalidad de descubrir los posibles puntos en que se deba mejorar en el aplicativo Dado que el sistema desarrollado es un conjunto de 59 juegos de eduentretenimiento con el cual los ni Os van a reforzar los conocimientos ya adquiridos cada juego es distinto en la escenificaci n contenido y presentaci n de informaci n se tom la siguiente estrategia evaluar cada uno de los juegos de todo el paquete desarrollado por medio de una encuesta personalizada luego de haber utilizado el aplicativo Since we have completed the coding of all the scenes and made the necessary checks in relation to possible errors sequencing navigation between modules animations use of colors sounds text among others turn to the most important Are users happy using this software Brings the software something to the education These two questions are the most important things to consider For this reason it is necessary to make a test at users in this case children of 5 years old For this assessment is based on report cards that teachers use with students in schools and colleges and has considered the following equation Ra l Narcizo Moreta Arellano P gina 34 SEMPAK MANUAL T CNICO TEACHERS REPORT 0 10 Insufficient 11 13 Regular 14 16 Good 17 18 Very good 18 20 Excelent Evaluation chart Equivalence percentages
17. as to drag the characters to the proper place according to size If correct answer is located in the correct position If wrong answer to the character returns to its place Figura 3 Module 2 METHOD OF ACTION The user drags objects according to size Table 2 Sketch of module 2 SEMPAK TECHNICAL MANUAL 2 4 1 3 MODULE 3 ANIMALES GOAL Increase the knowledge gained in class about animals and numbers 1 and 2 DESCRIPTION We have a group of animals There will be a question via audio Correct answer appears as a bonus smiley faces Incorrect sad faces METHOD OF ACTION The user must indicate using the mouse eg animals that are under the fence Table 3 Sketch of module 3 2 4 1 4 MODULO 4 WE ARE PLAYING GOAL Increase the knowledge gained in the classroom and begins to increase learning in terms of numbers 3 5867 DESCRIPTION Hanging objects will appear on the wood The software makes a question to the user If correct answer increases the number of un smiley faces CS If incorrect response increased the number of sad faces Figure 5 Module 4 Juguemos METHOD OF ACTION The user interacts with the mouse joining the objects Table 4 Sketch of module 4 SEMPAK TECHNICAL MANUAL 2 4 1 5 MODULE 5 NUMBERS GOAL Increase knowledge acquired in the classroom on 4 5 and 6 4 4 DESCRIPTIO
18. cts by pressing on them with a click which give an Figure 8 Module 7 Cumplea os action to the user s response whether valid or invalid Table 7 Sketch of module 7 2 4 1 8 MODULE 8 MY DREAMS GOAL Increase the knowledge gained in the C classroom vocal numbers 1 0 DESCRIPTION O R At the top there is the sample F gt The computer will perform an order to follow the user Ae E _ 73 If correct answer increases a smiley face If incorrect response increases a sad face METHOD OF ACTION By one click the user shows the vowels or objects shown Figure 9 Modelo 8 de Matem tica in the sample which give an action to the user s response whether valid or invalid Table 8 Sketch of module 8 NOTE FOR DETAILS OF SUBMODULES GO TO SEMPAK DOCUMENT SEMPAK TECHNICAL MANUAL 2 4 2 ADVANTAGES OF THIS SOFTWARE The material in development will be a great contribution to the educational motivating and providing knowledge to the children of the institution specifically for kinder of 5 years old because there is a weakness in communication with the children who speaks Kichwa and because there are absence of Kichwa language of teaching materials to provide assistance in the institution The developing material will provide a dual education in the sense that the user will not only entertain but will enhance their knowledge of the matter and at the same time learn and assi
19. ional system in question Then I decided to apply the methodology DESED Educational Software Development because it adjusted the most for the previous researches Ra l Narcizo Moreta Arellano P gina 4 MULTIMEDIA EDUCATIONAL SYSTEM FOR KINDER IN KICHWA LANGUAGE MESKL CHAPTER IT ANALYSIS SEMPAK TECHNICAL MANUAL 2 1 THE SEED OF THE IDEA This project was born from the initiative of Mr Irving Reascos and Mr Ra l Moreta who after performing the pre professional training in ANTARES IT Switzerland and having used programs made in the native language of the Swiss Swiss German decided to make programs in our own language in my case the Kichwa so I am helping to rescue of this wonderful ancient language that 1s being lost as many Indians opt more for speaking other languages Also worth noting that to date the project started there is no mass distribution technology resources for classrooms in Kichwa 2 2 1 DEFINITION The project named Multimedia Education System for Kinder in Kichwa language MESKL is based on educational materials of both Spanish and Kichwa with 8 modules units which are based on the 8 schemes environmental projects that apply in the first year of elementary 2 2 2 JUSTIFICATION Existiendo al momento de iniciar el proyecto casi una ausencia software educativos escolares en lengua Kichwa por la falta de apoyo y de materiales nuevos en las escuelas rurales lo que ha imposibilitado
20. milate the knowledge of the Kichwa language The children will have a high self esteem having software that have is made in their own language By increasing self esteem will recognize identify with their culture In obtaining the above are not only rescuing Kichwa language and also the cultural value 2 4 3 ACTIVITY BY PROFESSIONAL PROFILE Professional Activity Create models of learning for Readiness area Pedagogue ECL considering limiting the Kichwa language Makes revisions of the learning models developed by the pedagogue which will verify Techear their experience from day to day implementation of the model Perform interpretations of the topics from Linguist Spanish to Kichwa Represent the ideas of professionals educators Graphic Designer i and teachers to a visual medium Schedule interactions between learning Developer models stocks entertainment and communication between the user s computer The creation of a multidisciplinary team as the one mentioned above becomes simply recommended for this reason the student will work with Mr Luis Rivas as content planner Professor Jose Jesus Menacho in reviews Mr Rigoberto Cachiguango as a graphic designer on the applicability largely assume the roles of other professionals SEMPAK TECHNICAL MANUAL MULTIMEDIA EDUCATIONAL SYSTEM FOR KINDER IN KICHWA LANGUAGE MESKL CHAPTER III DESIGN SEMPAK MANUAL T
21. nsists of 13 key steps where are taken into consideration aspects of Software Engineering Education Teaching and Graphic Design among others It is important that the developer planned to be software product and consider the features arising at each stage of development since the very purpose of the methodology is the creation of creative software http www revistaupiicsa 20m com Emilia RevMayDic06 GustavoDESED pdf Ra l Narcizo Moreta Arellano P gina 3 SEMPAK MANUAL T CNICO products teaching method and type of specific user because not all learning can or should be raised in the same way as the capabilities of users vary according to age environment and educational approach Define the needs of an Educational Software Analysis and delimitation of the topic User Definition what are you going to do Choosing the type fo software to develop Definition of evaluation structures Interface Design Chotse of Developmente Enviroment IMPLEMENTATION Creating an initial version TESTS AND LAUNCH OF PRODUCT Test at institute or compamy Figure 1 Scheme for DESED methodology 1 3 JUSTIFICATION For the development and description of the processes was aborted using the RUP because it did not fully fit and there is no standard methodology for Multimedia Therefore it was the need to seek another kind of methodology based on Software Engineering to serve as the basis for the creation of the educat
22. or exporting to WEB The sounds and background music were recorded with Adobe Audition 3 saved in mp3 format Ra l Narcizo Moreta Arellano Pagina 28 4 4 THE 8 UNITS SOFTWARE CONTENT 4 4 1 PAINTING THE SCHOOL WAY Image 2 Module 1 Image 3 Module 2 443 THE ANIMALS 292 2 mado SIRIA 4 44 THE TROMPO psi Tri WR Image 5 Module 4 2229 am4o JD FIREA CE p Backgrounds AS mus e 11 Bl Image 6 Module 5 4 4 6 SISA SELLING FRUITS Image 7 Module 6 447 SISA AT THE SUPERMARKET 4 A 2229 50m4o JU 4 TIRA MAMA AS 2030 e D Image 8 Module 7 ect Dro i EET agooPamado 423 EEFT Pages 5 22 oem me TEO Image 9 Module 8 MULTIMEDIA EDUCATIONAL SYSTEM FOR KINDER IN KICHWA LANGUAGE MESKL CHAPTER V TEST SEMPAK MANUAL T CNICO 5 1 TESTS Est n conformes los usuarios finales para los que se destin el software El software elaborado es aplicable aporta en algo a la educaci n Son los puntos m s importantes que debemos considerar ya que de nada vale si dentro de un sistema educativo uno de estos dos puntos no se cumple Para lo cual es necesario re
23. oring tool of choice making it the de facto standard for creating training and software simulation content s Use ToolBook to create a wide range of elearning applications from Regulatory Compliance Training to Sales Force readiness Software simulations Quizzes Assessments and much more Get inspired by seeing how others are using ToolBook in the E learning Showcase section or read the Case studies for more information about how ToolBook is helping companies every solve their e learning challenges Easy to Learn Familiar PowerPoint like authoring environment Getting Started guides and tutorials included with ToolBook Easy to Use ToolBook includes wizards customizable templates and a catalog of reusable objects that ensure high authoring productivity as well as a consistent look and feel in your content Automatic standards support content can be published as HTML to any SCORM 1 2 SCORM 2004 or AICC compliant Learning Management System LMS without any programming You can also publish to CD ROM the Internet Intranet or LAN Easy integration of media Drag and drop ToolBook s Universal Media Player into your content to include video sound or Flash animations ToolBook creates plain HTML and JavaScript for Web deployment eliminating the need for a plug in Powerful Ra l Narcizo Moreta Arellano P gina 26 SEMPAK MANUAL T CNICO Integrate media to create highly interactive e learning content for high fideli
24. ty software simulations soft skills training quizzes and secure online compliance certifications Rapidly author and achieve your instructional design goals with customizable assessment objects Automation capabilities with ToolBook s OpenScript helps you meet tight deadlines and eliminates repetitive work Don t take our word for it take a free test drive to see for yourself ul ToolBook 10 Copyright 1990 2009 SumTotal Systems Inc Al Rights Reserved The copyright in this software is owned by SumTotal Systems and its licensors and is protected by U S and intemational copyright laws as described in Help About Image 1 Toolbook 10 411 JUSTIFICATION En el anteproyecto consta el uso de TOOLBOOK 9 0 que tienen en la universidad pero luego de realizar una minuciosa investigaci n m s que todo en la parte para la utilizaci n de gr ficos se constat que no se puede utilizar gr ficos de extensi n png ai ya que esto era muy importante debido a que se va a utilizar en modo web y el usuario final son los ni os de 5 a 6 a os en donde el gr fico juega un papel importante At the benning of this software I use of TOOLBOOK 9 0 which is possible to get from the University but after conducting a thorough investigation mostly in part to the use of graphics toolbook 9 0 does not support graphics extension png ai as this was very important because it will be used in web and the end user are children ages 5 and
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