Home
        Alien Poker Operators Manual
         Contents
1.      lit initially   Extra Ball Control   00   Extra Ball lights with  K    01   No Extra Ball   Ace Eject Hole Memory  Background Sound   00   No Lamp Memory  Background Sound ON  01   Lamps on Memory  Background Sound ON  10   No Lamp Memory  Background Sound OFF  11   Lamps on Memory  Background Sound OFF  Extra Ball Lamp Memory   00   Lamp on Memory   01   No Lamp Memory   Royal Flush Value Memory  Attract Mode Sounds  00   Lamps on Memory  Attract Mode Sounds  01   Lamps Reset to 100 000 Attract Mode Sounds  10   Lamps on Memory  No Attract Mode Sounds  11   Lamps Reset to 100 000  No Attract Mode Sounds    FUNCTION  00                     m m                                                   Ut      Wn           00000000            OA                                                 Notes     l     Functions 00 11 cannot be changed fromthe coin door  however  Functions 01 11 can be set  to zero as described on page 7     Total Credits  Function 08  is the sum of Function 04 and as applicable  Functions 05  06   and 07     Total Extra Balls  Function 09  is the sum of the game extra ball feature and Functions 05  and 06  as applicable     Current High Score to Date  Function 12  can be changed to the value of the Backup High  Score to Date  Function 13  by operating the HIGH SCORE RESET switch while in the  game over mode     Function 13 may be set to any multiple of 100 000 points  Setting Function 25 to zero with  Function 13 set to any score but zero permits the High S
2.     Royal Flush   Making Diamond Royal Flush drop targets in sequence  10  Jack  Queen  King   Ace  scores highest lit value  Making a drop target out of sequence decreases the lit value and  lights the Spade Ace eject hole to increase the lit value  With the lit value less than maximum   making a target in sequence or the Spade Ace eject hole increases the lit value  Targets made out  of sequence are individually reset     POKER   Making Spade Ace  Heart Ace  and Club        eject holes advances lighting of P O K   E R  Spotting          lights the Heart Ace and Club        eject holes for an Extra Ball  Spotting           alternately lights the left and right outlanes for a Special     Extra Ball   Maximum of one  Extra Ball per ball     Memory   King rollovers  partial Royal Flush  spinner lamp  Royal Flush bonus multipliers    partial lighting of P O K E R   Ace eject hole   Royal Flush lit value   Extra Ball lamp     The following phrases and conversations are produced during game play     Achievement Response   Game Start ALIEN POKER  You deal   Advance Bonus Multiplier I deal Joker    Advance Royal Flush value   from Spade Ace Eject Hole You raise    Advance Royal Flush Bonus Multiplier Raise jackpot    Score Royal Flush Royal Flush    Win Extra Ball    fold  you win    Win Special You win jackpot    Tilt You fold  I win    Exceed million  2 million  etc Million jackpot  I raise a million   High Score to Date  HSTD  Big jackpot  Big winner  Big Deal   Game over after s
3.     lar    Y3LN39    1399 1            if     dNONVWLS  LHSIY                5                            S            112345  1            LE                           ld    06    13987   H3OF                    dNONVLS  LHOIY  dOL    Le                      S3QVvdS       ONIN    9c 139HVl1                      82 H3AOTIOU  SGNOWVIG       ONIX    9                        V             YINMS                      v      H3AOTIOUH  59019                 JU3AOTIOU  513                           c      31OH  1923f3  32v 9019    Le    dNONVLS  301    0c 139uvl  H3MOf  301    61               15  dOL  H3MO1    8l 139HVL1  doya            Lt    H3NNIdS    L cfe                       139uvl              1331  31QQIN                              HOLIMS  1331         J3 01 1331    HOLIMS            NIOO  1331 J31N32                          3QISNI  1331    LL     710395               1331 110389    0    139uUvl     LL           10H        Tivg    HOLIMS  NIOO  1HO9iIH    47                 808              8 cf  c 6         Q3U NUD   N  ug Nu5     L       11    XHMIDJA  duo   9 ainsi     Q7314AV 1d  SnNO8              ONIN  SLIQ3HO 000 2 iar  LHOIY                            5                        ONIM  SLOOHS NI 000 0   iar GNOWVIG  H3JAV ld ve WOLLOG  3WvS  H3AO SNNO  H3dWng8  3AV5 HO1VW 000 02 13r  H31N3O   2x            117 N3HM H3dWngS ONIM  174 NYO T1v8 Lar LYW3H  14 VHlX3 1331                  HSNI                    NVO            XS  ti                      df AW 1d lviO3dS 
4.  GR Y VIO 2P11 2  8P3 23 SA3 24 750 DC   A  Drop Target Reset GRY BLK 2  11 1  8P3 24 SA3 24 750 DC  Sound BRN BLK 2P9 9  10P3 3   Sound BRN RED 2P9 7  10P3 2   Sound BRN ORN 2P9 1  10  3 5   Sound BRN YEL 2P9 2  10P3 4   Sound BRN GRN 2P9 3  10P3 7       Credit Knocker BRN BLU 2P9 4  7P1 16 S A 23 850 DC  Club Ace Eject Hole BRN VIO 2P9 5  8P3 1 SG 23 850 DC  Coin Lockout BRN GRY 2P9 6  7P1 18  7P2 4 SM 35 4000 DC  Center Jet Bumper BLU BRN 2P12 7  8P3 11 SG 23 850 DC  Right Jet Bumper BLU RED 2P12 4  8P3 12 SG 23 850 DC  Left Jet Bumper BLU ORN 2P12 3  8P3 13 SG 23 850 DC  Bottom Jet Bumper BLU YEL 2P12 6  8P3 14 SG 23 850 DC  Drop Target Release BLU GRN 2P12 8  8P3 15 S A3 24 750 DC  Left Kicker BLU BLK 2P12 9  8P3 16 SG 23 800 DC       SFL 19 400                        30 750 DC   Outside Right Flipper BLK YEL   7P1 31  8P3 9 SFL 19 400   30 750 DC   Left Flipper BLU GRY   7  1 10  8P3 4 SFL 19 400     30 750 DC       3  Typical wiring for solenoids and special switches        I  Special switch connections for solenoids 17 through 22  are as follows             RED  B    17    ORN BRN    2P13 5  8P3 5  18    ORN RED    2P 13 3  8P3 6  19    ORN BLK    2P13 2  8P3 7  20    ORN YEL    2P 13 4  8P3 8  22    ORN BLU    2P13 9  8P3 10 BLK  GRD     2 Flipper button connections are as follows     Right    ORN VIO    2P12 1  7P 1 7  Left    ORN GRY   2P12 2  7P1 9                   Function  Score     Plumb Bob Tilt   Ball Roll Tilt   Credit Button   Right Coin Switch   Center Co
5.  H3AV ld NVO 1  9189    4       0001 NidS                       S3O0vdS 1331 ONY  H3AV 1d NVO 1331 jO      HSNI WID3dS          3 1QQIN                    1331       Qasn S1HV3H NIVOV  H3AV ld LON JO SLOOHS  L         H3AV ld 3WVS    c Sfc          S Sf c     Sre L Sfe 9 Sf c 6 sr   8         Au9 13A OIA 13A N1a 13A NH9   13A X 18  13A NHO 13A   Q3U 13A NU8 13A  8 4 9 S V t            12    
6.  cO 19 4 205  6    252 1                   L      0 ZI   0                SES A 4 5 5 WSINVHOGN    NOILONNANA wood               vani  e    2332338  238323333    N          58  111           WOISND                          c 21801              gt     y    RESETTING AUDIT TOTALS AND ADJUSTMENTS   INITIATING AUTO CYCLE MODE        In game over mode  set the AUTO UP MANUAL DOWN switch to MANUAL DOWN  and momentarily depress the ADVANCE pushbutton  All displays should go blank   2  Remove the backglass and unlatch and open the insert door   3  Set all switches on the MASTER COMMAND slide switch to OFF  move to the right    4  Set switch on MASTER COMMAND switch to ON  move to left    a  To zero audit totals  Functions 01 11  set switch 8 to ON     b  To restore factory settings and zero audit totals  set switch 7 to ON  Coin Door must  remain open to restore factory settings     c  For Auto Cycle Mode set switch 6 to ON     5  Momentarily depress MASTER COMMAND ENTER pushbutton  The LEDs should  blink once     6  a  After zeroing audit totals turn game OFF and ON to return to game over mode     b  After restoring factory settings  turn game OFF and on twice to return to game over  mode     c  To initiate Auto Cycle Mode  set toggle switch to AUTO UP and momentarily depress  the ADVANCE pushbutton  Each cycle of this mode sequences through display digits  test  flashes all multiplexed lamps 64 times and pulses each solenoid  To terminate the  Auto Cycle mode and go to game over  t
7. Wij       16P 501 103    Game No  501    ELECTRONICS  INC  October  1980    ALIEN POKER  INSTRUCTION BOOKLET    This booklet provides game operation  bookkeeping  game adjustment  and diagnostic  procedures for ALIEN POKER  For installation and special maintenance information refer to  the blue covered game manual  For detailed information refer to Williams Solid State Flipper  Maintenance Manual     SPECIAL CONSIDERATIONS WHEN REPLACING CIRCUIT BOARDS    CPU Board        For memory protection feature  revision level 6 CPU Boards  batteries located on lower  right corner of board  must be used  Revision level 4 CPU Boards equipped with IC14 and  1C26 sockets may be used but the memory protection feature is lost     2  Must be equipped with green labeled ALIEN POKER game ROM and green labeled  flipper ROMs     3  Jumper J3 must be connected and J4 removed   Sound Board      Model D 8224 with jumper JI removed required for speech     2  Must be jumpered for white labeled sound ROM operation and be equipped with Sound  ROM 2   Jumpers W2  W5  W7  W9  W10         W15 connected  W3  W4     6  W8  WII     W12  and W13 removed     Power Supply Board      Fuse F4  10A SB  for flipper solenoids must be installed    Optional Speech Module       Requires 5T5011  1  7   5T5012  105   and 5T5013  IC6  speech ROMs   Display Boards   Model C 8363 Master Display and 7 digit Slave Displays required     GAME OPERATION   Indicates adjustable features    Game Over Mode   Turn game ON  player sco
8. core to Date feature to operate but  no credits are awarded     Functions 14 17  Replay Scores  may be set to any multiple of 100 000 points  Setting a  function to zero disables the replay score point  Always disable the Replay 4 level first  the  Replay 3 level second  etc  The replay levels must be set with ascending values     Setting Maximum Credits  Function 18  to zero places the game in a free play mode     With Function 19 set to 00  Functions 20 24 must be set manually  Refer to Table 2 for seven  standard pricing schemes  selected by values of 01 07 for Function 19  and custom pricing  values       RECOMMENDED SCORE LEVELS    CREDIT GAMES    3  Ball   700 000  1 100 000  5 Ball  1 100 000  1 900 000    EXTRA BALL    3 Ball  500 000  5 Ball  700 000     Factory Setting                     ur pojeorpur san eA 291 0  pz YSNOIY    c suomun 125 pue 00 01 6             125  58  125 Ud 13470 104  61                Aquo 3ursnfpe Aq 5801325 224              5 sojeorpuje    JONG             JULIJ   UIA    10 ougJJ           001                                   JULIJ            0     OUBIY     PoE 3021         amp        3  1099 0    149 02         1    Wdz s  WNGarz    Was ot    WQz                              15     209     IST X S 10 16        IST X          951 7    905     15     262 1     Ajuo                   287 1  19 5    282 1  Ajuo           9 242 1  1  9    206  6    95 1     uo          L    2   1                     L    205     22 1                  eoq uen 
9. d on ball in play display   Turn game OFF and back ON to return to game over mode     To set up Auto Cycle Mode  Display Digits  Lamp  and Solenoid Tests  see page 7        Table 1  Game Adjustments    FACTORY  DESCRIPTION NOTES         Game Identification   Coins  Left Chute  Closest to coin door hinge   Coins  Center Chute   Coins  Right Chute   Total Paid Credits   Total Specials   Total Replay  Extra Ball  Scores   Match and High Score to Date Credits   Total Credits   Total Extra Ball    Total Ball Time in Minutes   Total Number of Balls Played   Current High Score to Date   Backup High Score to Date   Replay   Score   Replay 2 Score   Replay 3 Score   Replay 4 Score   Maximum Credits   Standard and Custom Pricing Control  00 07   Left Coin Slot Multiplier   Center Coin Slot Multiplier   Right Coin Slot Multiplier   Coin Units Required for Credit   Coin Units Bonus Point   High Score Credits   Match  Multiple Extra Ball   00   Match ON     Extra Ball per Ball   01   Match OFF    Extra Ball per Ball   10   Match ON  Multiple Extra Ball   11   Match OFF  Multiple Extra Ball   Special   00   Awards Credit   01   Awards Extra Ball   02   Awards Points   Scoring Awards   00   Credits at Replay Score   01   Extra Ball at Replay Score   Maximum Plumb Bob Tilts  1 9    Number of Balls  03 or 05                   Features   00   No Lamp Memory   P  not lit initially   01   No Lamp Memory   P  lit initially   10   Lamps on Memory   P  not lit initially   11   Lamps on Memory      
10. in Switch   Left Coin Switch   Slam Tilt   High Score Reset   Outhole    A  Drop Target  1000     Left Special  10 000    Left Inside Rollover  1000    Left Kicker  10    Lower Left Joker Target   1000 10 000      Spade Ace Eject Hole  500    Middle Left Joker Target   1000  10 000      Spinner  100 1000             Drop Target  1000     Lower Top Standup  500    Top Joker Target  1000  10 000      Top Standup  50    Club Ace Eject Hole  500    King of Hearts Rollover  1000    King of Clubs Rollover  1000    King of Diamonds Rollover  1000     Q  Drop Target  1000     King of Spades Rollover  1000    Top Right Standup  500    Heart Ace Eject Hole  500    Right Joker Target  1000 10 000      Playfield Tilt   Right Special  10 000    Lower Right Standup  10     J  Drop Target  1000     Center Jet Bumper  100 1000    Left Jet Bumper  100 1000    Right Jet Bumper  100 1000    Bottom Jet Bumper  100 1000    Left Center Standup  10    Right Center Standup  10    5 Bank Standup  50       10    Drop Target  1000     Right Flipper LANE   CHANGE Switch     Drop Targets score only when made in sequence   Second value is lit or flashing    value     Figure 4  Playfield Switch Locations and Switch Chart      p         5               INVI  H3ddl14  LHOIY    oy 139uvl1             01     LY    dNQNVLS  ANVS S                 78   5    9    dNONVLS  H3L1N3O  LHOIY               15  H31N3O  1331                  Lar  WOLlOS8                  3f  1HO H                  Lar  1331              
11. pecial or   with HSTD or Match You win jackpot  you deal     Game Over Random Phrase  You win Jackpot  you deal   You fold  I deal     You raise jackpot       raise  you deal   When I win  I win big   When I deal  I win         Indicates adjustable features     BOOKKEEPING AND EVALUATION TOTALS    6      Functions 01 12          game over mode  set toggle switch to AUTO UP and depress ADVANCE pushbutton   Test 04 is indicated in number of credits display  Function 00 in ball in play display  and  game identification in Player    display    Operate the ADVANCE pushbutton to display each function on the ball in play display  see  Table 1  and record each total from Player 1 display   To reveiw a total that has been  advanced past  set toggle switch to MANUAL DOWN and operate the ADVANCE  pushbutton      Calculate the following if desired     Paid Credits   Function 04   Function 08    Turn the game OFF and back ON to return to game over mode     To change current High Score to Date to value of Function 13  momentarily depress HIGH  SCORE RESET pushbutton     To zero Functions 01 11  see page 7    GAME ADJUSTMENT PROCEDURE    6      Functions 13 35    Coin door must be open to change settings   In game over mode  set toggle switch to AUTO UP and depress ADVANCE pushbutton   Test 04 is indicated in number of credits display  Function 00 in ball in play display  and  game identification in Player 1 display     To raise Function number in ball in play display  operate ADVANCE pushb
12. res show zero  high score to date  alternates with  player    score  player    up lamp flashes  game over lamp lights  all playfield lamps except for  credit lamp cycle in attract mode     Credit Posting   Insert coin  knocker sounds  number of credits displayed  If maximum credits   exceeded by coin or high score to date   credits are posted correctly  coin lockout de energized  until remaining credits are below maximum  No credits may be won and coins are rejected while  lockout is energized     Game Start   Push credit button  start up tune played  ball served  credit display reduced by one   player    up lamp flashes until first scoring switch is made  ball in play shows     Pushing credit  button before ball 2 displayed allows additional players     LANE CHANGE is a trademark of Williams Electronics  Inc     Bonus   Bonus is advanced once by making any top King rollover and is advanced three times by  making an Ace eject hole  The bonus multiplier is advanced from 2x through 5x by making lit  Joker targets  When 5x is achieved  making flashing Joker target scores 10 000  Lit and flashing  Joker targets are randomly selected     4 Kings   Spotting 4 Kings advances Royal Flush multiplier from 2x through 4x  Lighting 3x  lights the spinner  Lighting of King rollovers lights an associated jet bumper  Operating the right  flipper button rotates King rollover lamps and jet bumper lamps  LANE CHANGE    feature    Making the lower left inside rollover spots a King rollover lamp 
13. urn the game OFF and ON     MASTER COMMAND    ZERO AUDIT TOTALS  RESTORE FACTORY SETTINGS  AUTO CYCLE MODE       NOT USED    TEASE  MASTER    COMMAND  ENTER  HIGH  SCORE   ADVANCE dem  RESET    AUTO UP  MANUAL DOWN           Figure 1  Coin Door Diagnostic Switches Figure 2   Master Command  Settings Switch    S SOL    NO    01  02  03          Figure 3  Playfield Solenoid Locations and      FUNCTION    Ball Release   Spade Ace Eject Hole  Heart Ace Eject Hole     10    Drop Target Reset   J  Drop Target Reset           Drop Target Reset   K  Drop Target Reset           Drop Target Reset  Sound   Sound   Sound   Sound   Sound   Credit Knocker   Club Ace Eject Hole  Coin Lockout   Center Jet Bumper  Left Jet Bumper   Right Jet Bumper  Bottom Jet Bumper  Drop Target Release  Left Kicker    Solenoid Chart    01                               Inside Right Flipper              NOTES     FUNCTION             BLU VIO          Table 3  Solenoid Connections    WIRE DRIVER  SOLENOID  COLOR CONNECTIONS TRANS               NO     7P1 8  8P3 3                                                                  Ball Release GRY BRN 2P11 4  8P3 17 015   SA 23 850 DC  Spade Ace Eject Hole GRY RED 2P11 5  8P3 18 SG3 23 850 DC  Heart Ace Eject Hole GRY ORN 2P11 7  8P3 19  G3 23 850 DC     10    Drop Target Reset GRY YEL 2  11 8  8P3 20 SA3 24 750 DC     J    Drop Target Reset GRY GRN 2P11 9  8P3 21 SA3 24 750 DC     Q    Drop Target Reset GRY BLU 2  11 3  8P3 22 SA3 24 750 DC   K  Drop Target Reset
14. utton with  switch set to AUTO UP  To lower Function number operate ADVANCE with it set to  MANUAL DOWN     With desired Function indicated in ball in play display  raise value in player    display by  operating credit button with switch set to AUTO UP  lower value by operating credit button  with it set to MANUAL DOWN  Value left of Player    display is new setting  For values see  Table 1 and  for pricing  Table 2     Repeat steps 2 and 3 until all required adjustments have been made   Turn game OFF and back ON to return to game over mode     To restore factory settings and zero audit totals  see page 7     DIAGNOSTIC PROCEDURES   Display Digits  Lamp  Solenoid  and Switch Tests     l     In game over mode  set toggle switch to MANUAL DOWN and depress ADVANCE        displays should go blank     Momentarily depress ADVANCE and set toggle switch to AUTO UP  Display Digits test is  performed     Momentarily depress ADVANCE  Test 01 is indicated on number of credits display and  Lamp Test is performed     Set toggle switch to MANUAL DOWN and momentarily depress ADVANCE  Test 02 is  indicated on number of credits display and solenoid 01 on the ball in play display  solenoid  01 is pulsed by driver board     Operate ADVANCE to pulse each solenoid  see Figure 3      Set toggle switch to AUTO UP and momentarily depress ADVANCE  Test 03 is indicated  on number of credits display and stuck switches on ball in play display     See Figure 4   Operate switches  switch number is indicate
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
TrafficMASTER 367851-00241 Installation Guide  Digitus DK-1512-100/BL networking cable  User's Manual for Prediction of Phosphorus Concentration In Nova  Hama USB 2.0 Hub 1:7, red/anthracite    Copyright © All rights reserved. 
   Failed to retrieve file