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        USER GUIDE FOR ROAD TOOLS OTLS
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1.   el  of the normal path trasformed on to  terrain  using Ray OP TOr cunnel   IT  is controlled by Controls asset        For Road     Full Path Enables the full path when checked on   Al    ther  parameters  except  Colour  will be greyed out  It is useful for  laying the full road     Enables color values of every point  when checked on         Road Asset   This asset generates road on the given path   Note     Path Calculations in the full path generation mode should  be connected as input     PARAMETERS      Road Thickness   Thickness of the road   Road Offset Offsets the road along Y axis     Detail Resamples the road to increase the    detail on it     Keep Texture Keeps the texture when checked on         Detailed Bridge Asset     This asset creates a small or a large bridge based on the    perimeter of input path        Figll   Large Bridge Figl2  Small Bridge    Note     Path Calculations in the bridge generation mode should be  connected as input     PARAMETERS      Size Limit Limit for the perimeter of the  primitive  Primitives with perimeter  lesser than this will have smaller  bridges and vice versa     Choice to have towers at centre or at    beginning and end of bridge also  This    works only on large bridges  For small  bridges there will be no towers        Bottom     Bottom Height Height  or depth of the bottom part of  the bridge  both small and large      Cable Value to control the curvature of the    Curvature bottom part of the bridge  both small    and
2.  large      Vertical Number of vertical cables along the  Cables bottom part  both small and large      Bridge Supp  Radius of the bridge support  both  Radius  small and large         Top     Top Height Height of the top part of the large  bridge     Cable Value to control the curvature of the  Curvature top part of the bridge  large      Vert  Number of vertical cables per side  Cables  Large  along the top part  large bridge      Vert  Number of vertical cables along the  Cables  Small  top part  small bridge      Small Bridge Height of the top part of  Height bridge     Number of Number of braces  large bridge      Braces         Tunnel Asset     This asset generates tunnel on the given path        Fig13   Tunnel    Note     Path Calculations in the tunnel generation mode should be  connected as input     PARAMETERS      Tunnel Offsets the tunnel along Y axis  Offset    Tunnel Height of the tunnel  Height    Uniform size of the tunnel        Level Terrain Asset     This asset levels the terrain and generates tunnels  On  dla       Figl4  Wireframe mode of Figl5  Wireframe mode showing  Input Terrain levelled area and generation of  tunnels   INPUT OUTPUT  Note     Tunnel should be connected to the first input  terrain to  the second and path calculations in the level path generation  mode should be connected to the third input     PARAMETERS      The percentage of polygons  to keep  This is with  respect to the triangulated  mesh    Stiffen Border Without any constraints 
3.  the  edges of planar surfaces can    erode  This controls a bias  which penalizes such erosion       Attrib Weight This bias uses the point  attribute weight to control  the polygon reduction   Points with a larger weight  value will be more resistant  to collapse and better  preserve the original  surface geometry     Detail Level of detail on the  terrain    Level Span width Width of the level span    Detail Level span Detail on the profile used  for levelling    Keep Texture Keeps the texture when  checked on    xProcedural Texture asset        This asset sweeps  skins the given profile on to the  given path and textures it     Example     Figlo  input Path Figl 7 Input Profile Figle  Output       Note     Profile curve should be connected to the first input and  path curve should be connected to the second input     PARAMETERS      Texture Element    Choice for the element to be  texture  They include road   c  me  Cables  TOwers   braces  bridgesupport  The  name has to be entered    precisely for respective    textures  Help provided on  the parameters menu for  precise names    Keep Texture       Keeps the texture when  checked on    
4. USER GUIDE FOR ROAD TOOLS OTLS    Input_Terrain    HEB terrain    WE il Path    HOMER controls    TonnelPath    EEEH path Calculations2 HUGE pathCalculations3    ls adl HEB tunnell e p athCalculations4    MESH detailedBridgel    2 J evelterraini       NETWORK CONNECTIONS OF THE ROAD TOOLS OTLS FOR THE  COMPLETE SETUP     NOTE    All the assets are saved under RoadTools otl  file  In order to install this digital asset  click  on File   gt  Install Digital Asset Library in a new  Houdini scene  Give the path of the otl file and  follow the above depicted connections     Key points about input path  curve      If the user wants his own path for the generation of  bridges and tunnels then the following steps have to be  followed      In the networks view  Click on tab and type curve  Draw the  curve and change its interpolation to Nurbs     Important points for a good input curve for better results     Please draw the curve on to the grid XY plane   Give  more  number of Control vertices   ArlLer the curve 1s  drawn   modify each point individually  Make a gradual increase of y  position of every point and then gradual decrease  say about  for 6 points    leave the next point unmodified and then make  a gradual decrease of y position of every point and then  gradual increase  say about for 6 more points  and then leave  the next point unmodified  Repeat this process until the end  of the curve in order to avoid abrupt highs or lows in the  road path  The above path ensures that 
5. a second offset value and check on keep outside  parameter and uncheck keep inside parameter  Inside part is  used for generation of bridge or tunnel  Value between 3 and 4  would be an ideal value       Keep small and large primitives        PLO  Calculated area ror Pigu  Wireframe mode showing  levelling of the input curve  level area on terrain   Note     In this mode  Controls asset should be connected to the  first input and Terrain asset should be connected to the  second input  The output should be connected to the  LevelTerrain asset     PARAMETERS      Select Area Select the area for bridge  tunnel or  both  helpful for levelling      Level area Mandatory area to be levelled  This  snoula not be mistaken FOr the    complete level area  The user can    select some more area to be levelled  based on his needs        Offsets     First Offset    second  Offset  Toggle       Second Offset    Keep Inside    Keep Outside    Small  Primitives    Large  Primitives    For Bridge     Note     Offsets the terrain  This parameter is  controlled by Controls asset     Enables the second offset when checked  on     Offsets individ  al primitives of  selected area from both sides  Doesn   t  work on primitives whose perimeter  lesser than size range and level area     Keeps inside part of the second offset  area     Keeps outside part of the second  OESO    area     Primitives whose perimeter lesser than  this are considered as small  primitives and vice versa  This  parameter is con
6. ater than this will be partitioned    ONCS    Extra Range Extra Range for arc length of the  primitives  only bridge  area   Primitives whose are length  greater than sum of Extra tange  and  Divide once range will be partitioned  twice     Del Supp Low   Number of primitives to be deleted  er from Del  Supp  Higher for bridge  SUDPDOL US    HeightThres    Threshold TOT the minimum height   Tunnel  between normal path and mountain  path  points Of the normal path  transformed on to terrain using Ray  SOP for tunnel     HeightThres    Threshold LOL the minimum height   Bridge   between normal path and mountain  path  points OT the normal path  transformed on to terrain using Ray  SOP for bridge        Note     Input Curve should be connected to the first input and  Terrain asset should be connected to the second input      Path Calculations Asset     By uSing this asset  the user can calculate different  sets of paths for different road elements  bridges  tunnels   levelled area for normal road  This is a multipurpose asset     This asset has to be used 4 times in 4 different modes in  order to create the complete set up     WARNING     This SOP needs the Controls asset to be connected to the  first inp  t   Controls asset plays a key role Imn Coneroliing  the important parameters of this asset     USAGE      This asset has to be used 4 times in 4 different modes in  order to create the complete set up     Note     Important parameters which should be maintained same in  all t
7. e     In this mode  parameters belong to the tunnel area will  be greyed out  Controls asset should be connected to the first  input and Terrain asset should be connected to the second  input  The output should be connected to the Detailed Bridge  asset     3  Tunnel Path Generation     In order to generate the tunnel path  the procedure  mentioned below should be followed       Uncheck full path parameter  as it is checked by  default        Uncheck colour parameter     Select Tunnel area      Uncheck Level Area      Check on Second Offset       Give a second offset value and check on keep inside  parameter and uncheck keep outside parameter  Outside part is  used for levelling       Keep only large primitives        Fig   Calculated area for tunnels Fig8  Tunnels generated on the  for the input curve  calculated path     Note     In this mode  parameters belong to the bridge area will  be greyed out  Controls asset should be connected to the first  input and Terrain asset should be connected to the second  input  The output should be connected to the Tunnel asset     4  Level Path Generation     In order to generate the path to level  the procedure  mentioned below should be followed       Uncheck full path parameter  as it is checked by  default        Uncheck colour parameter       Select both the areas  Both from the drop down menu of  Select Area parameter  as levelling should be done for both  the areas       Check on Level Area       Check on Second Offset       Give 
8. he 4 modes are controlled using Controls asset  They  Ine Luce     x Test  OFFSET     Size Range      Divide Once Range      Divide Twice Range    2 Del  upp  Lower     Del  Upp    Higher       Height Threshold  Bridge        Height Threshold  Tunnel      Inputs        Figl  Input Pach Fig2  Input Terrain     1  Full Path Generation     In order to generate the full path  check on the  parameters full path and colour  Colour should be checked on  because Road asset needs colour information for calculations   All other parameters will be greyed out indicating that they  won   t work in this mode     Note     In this mode  Controls asset should be connected to the  first input and Terrain asset should be connected to the  second input  The output should be connected to the Road  assel     Figs  Full calculated path Fig4  Road generated on  generated for the input curve  Galculated patch     2  Bridge Path Generation     In order to generate the bridge path  the procedure  mentioned below should be followed       Uncheck full path parameter  as it is checked by default      Uncheck colour parameter      Select Bridge area      Uncheck Level Area      Check On Second OTrseu       Give a second offset value and check on keep inside  parameter and uncheck keep outside parameter  Outside part is  used for levelling       Keep only large primitives       Check on bridge support parameter        Fig5  Calculated area for bridges  Figo  Bridges generated on the  calculated path     Not
9. the road follows good    curvature  Several input curves have been provided as  examples in the scene file for the generation of bridges and  tunnels  At present the system has only one problem     1 e  when the curve has curvature with around 90 degrees  angle   may occur because of division of bridge path  it is  unable to level the area properly due to overlap of the level  profile  If any of the curves given by the user has that  problem  then please modify the curve  It happens only in rare  cases  Please see curves provided in the file for reference       Terrain Asset     This asset generates terrain     PARAMETERS      Size of the terrain    Terrain Center of the terrain  Center    Detail  Y  Number of tunnels         Controls Asset     Important parameters of Path Calculations asset which    should be maintained same in all the modes of road element    generation are controlled by using this asset  This    helps in scaling the input curve to the size of terrain     PARAMETERS      For Input Curve     Scales the Y size of the input curve     scale Percentage of scale of X  Z sizes of    Percent  X Z    the input curve        asset    For Path Calculations     First Offset   Offsets the terrain    Size Range Range FOr the perimeter O   the  primitives  Primitives whose perimeter  lesser than this will be considered as  small Primitives and vice versa     Divide Once Range for the arc length of the   Range primitives  only bridge  area   Primitives whose arc length  gre
10. trolled by Controls  assets    Enables only small primitives when  CNeCKEG  On     Enables only large primitives when  checked on        This section is disabled when the tunnel mode or    path mode is selected     PALL    Bridge Enables bridge support when checked  support eae    Divide Range for the arc length of the   Range primitives  only bridge  area   Primitives whose are length  greater than this will be partitioned  once  This parameter is controlled by  COncro Ls asset     Divide Range for the arc length of the   Range primitives  only bridge area  This is  the sum of Divide Once Range and Extra  Range  parameter OL  Controls  Primitives whose arc length  greater than this will be partitioned  twice  This parameter is controlled by  CONT COLS assets    Number of primitives to be deleted  from Del  Supp  Higher for bridge  SUppOrts  It 19 controlled  by Controls  asset     Upper Range for bridge supports  For  every  Del  Supp  Higher  primitives   Del  SUPP  Lower  number Of  primitives will be deleted  It is the  sum of  Del  Supp  Lower  andl     Height Threshold for minimum height between    Threshold Brid normal path and mountain path  points   ge  of the normal path transformed on to  terrain using Ray SOP for bridge  It  1s controlled by Controls asset        For Tunnel   Note     This section is disabled when the bridge mode or Cak  path mode is selected     Height Threshold for minimum height between    Threshold Tunn   normal path and mountain path  points 
    
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