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Stellar Wars Operators Manual
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1. SMe 16P 490 102 WNMiblbiams Game No 490 February 1979 ELECTRONICS INC ey FLIPPERSPILL COM GAME ADJUSTMENT AND DIAGNOSTIC PROCEDURES FOR STELLAR WARS BOOKKEEPING AND EVALUATION TOTALS Functions 01 12 1 In game over mode set toggle switch to AUTO UP and depress ADVANCE pushbutton Test 04 is indicated in number of credits display Function 00 in ballin play display and PROM ID in Player display 2 Operate the ADVANCE pushbutton to display each function on the ball in play display see Table 1 and record each total from player display To review a total that has been advanced past set toggle switch to MANUAL DOWN and operate ADVANCE pushbutton 3 Calculate the following as desired Paid Credits Function 08 Function 04 Average Ball Time Seconds 60 x Function 10 Function 11 4 Turn game OFF and back ON to return to game over mode 5 To change current High Score to Date to value of Function 13 momentarily depress HIGH SCORE RESET pushbutton 6 To zero Functions 01 11 see instructions adjacent to CPU Board in backbox GAME ADJUSTMENT PROCEDURE Functions 13 35 1 In game over mode set toggle switch to AUTO UP and depress ADVANCE pushbutton Test 04 is indicated in number of credits display Function 00 in ballin play display and PROM ID in player display 3 Toraise Function number in ball in play display operate ADVANCE pushbutton with switch set to AUTO UP To lower Function number
2. Top Left Jet Bumper 46 Top Right Jet Bumper 47 Lower Right Jet Bumper 48 Center Standup 49 Playfield Tilt 50 4 Bank Left Drop Target 51 4 Bank Left Center Drop Target 52 4 Bank Right Center Drop Target 53 4 Bank Right Drop Target 54 4 Bank Series Game Adjustment Settings for this Game Function Setting Si 13 14 15
3. ct Hole 2000 and 5000 lit together Captive Ball and Bottom Jet Bumpers lit together 03 Eject Hole 2000 and 5000 lit separately Captive Ball and Bottom Jet Bumpers lit separately 04 Eject Hole 2000 and 5000 lit together Captive Ball and Bottom Jet Bumpers lit separately Match 00 ON 01 OFF Special 00 Awards Credit Ol Awards Extra Ball 02 Awards 50 000 Points Scoring Awards 00 Credits at Replay Score 01 Extra Ball at Replay Score Number of balls 03 or 05 Maximum Plumb Bob Tilts 1 9 Playfield Restore 00 Bonus Multiplier and Eject Hole Lamps Restore 01 Eject Hole Lamps Restore 02 Bonus Multiplier Restores 03 Neither Feature Restores Extra Ball Control 00 Extra Ball allowed 01 No Extra Ball Sweep Sound Select 00 31 00 Sound Off im 74 bam Ki el YANNI AC Gitt L P Notes l Functions 00 11 cannot be changed from the coin door however Functipns 01 1 can be set to zero as described on label adjacent to CPU Board in backbox Total credits Function 08 is the sum of Function 04 and as applicable Functions 05 06 and 07 Total extra balls Function 09 is the sum of the game extra ball feature and Functions 05 and 06 as applicable Current High Score to Date Function 12 can be changed to the value of the backup High Score to Date Function 13 by operating the HIGH SCORE RESET switch while in the game over mode Functions 13 17 may be set to any mult
4. d g 10 SILEN UIM L SULenD SSSSSSSESsS SUIO A9 WSINVHOAUN NOLL ANITA aood NIOD S8UIN19S BUNHUd WOISND pub pavpuDdIS ajqv DIAGNOSTIC PROCEDURES Display Digits Lamp Solenoid and Switch Tests 1 In game over mode set toggle switch to MANUAL DOWN and depress ADVANCE All displays should go blank 2 Momentarily depress ADVANCE and set toggle switch to AUTO UP Display Digits test is performed 3 Momentarily depress ADVANCE Test 01 is indicated on number of credits display and Lamp Test is performed 4 Set toggle switch to MANUAL DOWN and momentarily depress ADVANCE Test 02 is indicated on number of credits display and solenoid 01 on ball in play display solenoid 01 is pulsed by Driver Board 5 Operate ADVANCE to pulse each solenoid see Table 3 6 Set toggle switch to AUTO UP and momentarily depress ADVANCE Test 03 is indicated on number of credits display and stuck switches on ball in play display 7 See Table 4 and Figure A Operate switches switch number is indicated on ballin play display 8 Turn game OFF and back ON to return to game over mode 9 To set up Auto Cycle Mode Display Digits Lamp and Solenoid Tests see instructions adjacent to CPU Board in backbox Table 3 Solenoids SOLENOID NO Ball Release l 2 Left 3 Bank Drop Targets Reset 3 Eject Hole 4 4 Bank Left Drop Targets Reset 5 4 Bank Right Drop Targets Reset 6 Right 3 Bank Drop Targets Reset 7 Bott
5. iple of 10 000 points Setting a function to zero disables the High Score to Date Function 13 or the replay score Functions 14 17 Setting Maximum Credits Function 18 to zero places the game in a free play mode With Function 19 set to 00 Functions 20 24 can be set manually Refer to Table 2 for seven standard pricing schemes selected by values of 01 07 for Function 19 and custom pricing values Setting Function 26 to zero with Function 13 set to any score but zero permits the High Score to Date feature to operate but no credits are awarded Bonus multiplier is not restored for any setting of Function 33 after 5X is achieved When sound for Function 35 is turned on a setting of 30 is recommended RECOMMENDED SCORE LEVELS Levels Score Card CREDIT GAMES 3 Ball 250 000 350 000 450 000 490 10 or 240 000 390 000 490 30 5 Ball 420 000 560 000 490 50 EXTRA BALL 3 Ball 160 000 490 64 5 Ball 220 000 490 67 Factory setting A ENUBU Los aq snw P7 H7 suomun 00 0 e ei UOHIUNA IM PZ 0Z SUONOUNA jo s njea ZuIpuodsaisi0d sage Ayjeojewoine 10 10 S NJLA O 39S 6 WONoUNY INS aiongs 2UEI OZ ULIA QI ouely z Suel Z JULIJ Q NURIA E w age 1 oue u A 001 U24 OS Japyiny wus DULI JULI 1u39 0S 1U39 07 Nn NG er N va AC SZ 2011 9677 7 OS E d67 C STAR saqend 067 SWIG 949IN sets ANANN O ooo MM OD O O O Jauen
6. om Right Jet Bumper 8 Flash Lamps 9 Sound 10 Sound 11 Sound 12 Sound 13 Sound 14 Credit Knocker 15 Not Used 16 Coin Lockout 17 Bottom Left Jet Bumper 18 Left Kicker 19 Top Left Jet Bumper Flash lamps glow 20 Top Right Jet Bumper dimly as part of 21 Top Center Jet Bumper normal operation 22 Right Kicker 49 Figure A Playfield Switch Locations Table 4 Switches SWITCH NO 01 Plumb Bob Tilt 02 Ball Roll Tilt 03 Credit Button 04 Right Coin Switch 05 Center Coin Switch 06 Left Coin Switch 07 Slam Tilt 08 High Score Reset 09 Outhole 10 Left Special 11 W Rollover 12 A Rollover 13 Left Kicker IA Bottom Left Jet Bumper 15 Not Used 16 Left 3 Bank Bottom Drop Target 17 Left 3 Bank Center Drop Target 18 Left 3 Bank Top Drop Target 19 Left 3 Bank Drop Target Series 20 Left 3 Bank Standup 21 Eject Hole 22 Captive Ball Target 23 Lower Top Left Standup 24 Upper Top Left Standup 25 Left Spinner 26 I Rollover 27 2 Rollover 28 3 Rollover 29 4 Rollover 30 Middle Right Standup 31 Top 3 Bank Left Drop Target 32 Top 3 Bank Center Drop Target 33 Top 3 Bank Right Drop Target 34 Top 3 Bank Drop Target Series 35 Top 3 Bank Series 36 Top Right Standup 37 Right Spinner 38 Right Bull s Eye Target 39 Not Used 40 Top Center Jet Bumper 41 Right Special 42 S Rollover 43 R Rollover 44 Right Kicker 45
7. operate ADVANCE with it set to MANUAL DOWN 3 With desired Function indicated in ball in play display raise value in player display by operating credit button with switch set to AUTO UP lower value by operating credit button with it set to MANUAL DOWN Value left on player display is new setting For values see Table 1 and for pricing Table 2 4 Repeat steps 2 and 3 until all required adjustments have been made 5 Turn game OFF and back ON to return to the game over mode 6 To restore factory settings see instructions adjacent to CPU Board in backbox game must be turned OFF and ON twice to return to game over Table 1 Game Adjustments PROM Identification Coins Left Chute Closest to coin door hinge Coins Center Chute Coins Right Chute Total Paid Credits Total Specials Total Replay extra ball scores Match and High Score to Date credits Total Credits Total Extra Balls Total ball time in minutes Total number of balls played Current High Score to Date Backup High Score to Date Replay I Score Replay 2 Score Replay 3 Score Replay 4 Score Disabled Maximum Credits Standard and Custom Pricing Control 00 07 Left Coin Slot Multiplier Center Coin Slot Multiplier Right Coin Slot Multiplier Coin units required for credit Coin units bonus point Credits in game High Score Credits Play 01 Eject Hole 2000 and 5000 lit separately Captive Ball and Bottom Jet Bumpers lit together 02 Eje
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