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Operation, Maintenance and Service Manual

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1. mmm 30 1015 90 7015 u m e 900000000000 cpr s Gip nu Section C Sheet 44 ATARI CABINET SUB ASSEMBLY PROCESSOR PCB A006020 17 and 18 DESIG LOCA PART NATION TION ITEM NUMBER Q C3 C4 C5 C6 C7 C8 C9 C33 C34 CR1 CR2 CH7 CR10 CR13 CR14 CR16 CR19 J9 LM323 01 02 05 06 08 011 013 015 017 020 021 R1 R2 R5 R6 R8 11 R13 R17 R20 R23 R26 R27 R29 R30 R31 R32 R33 R34 R35 R36 R42 R37 R38 A1 A2 4 4 4 5 29 006 24 250227 27 250104 28 101390 27 250104 28 101390 28 101151 28 101390 27 250104 29 007 32 6 18 31 1N914 79 58122 37 LM323 72 16085 75 0165 75 0565 75 9165 78 06001 78 16005 34 2N6044 34 2N3643 19 808W4PO 10 5102 10 5201 10 5102 10 5417 10 5105 10 5417 10 5102 10 5223 10 5822 10 5102 37 7400 37 7402 19 007 37 MC14050 iuf 10 35V Electrolytic Tantalum Capacitor 10 35V Electrolytic Tantalum Capacitor 220441 50 10
2. JO 1 ued sue io siu Aue 100 4082841 UMOYS u nPunrQur Je2Iuu28 JO Aue 10 2o qns aui asn 01 5 2 10 ul 1 ALE 51945061120 13 u09 093941 015585500 100 1019292 UNAU pue panssi Ajj uonipuoo Aquo St sig ejPA uung Sul uey 20 00195199 jnoyj 9 TvILN3Q 4NOO SNIAAYHO SINIAI323H SNOSHAd 11 OL 39ILON JN ATART DESIG LOCA PART NATION TION TION ITEM I NUMBER NUMBER DESCRIPTION 24 250226 22 uf 1096 50 25 41 24250226 22 ut 10 50 25 WVDC Axial Lead Axial Lead Electrolytic Capacitor gt C2 29 005 0 1 uf Monolithic Ceramic Capacitor C3 C4 25 101106 10 uf 10 50 100 WVDC Axial Lead ea gt Electrolytic Capacitor CR1 CR2 31 1N914 General Purpose Silicon Diode Type 1N914 Q1 34 MPSA42 High Speed NPN General Purpose Amplifier Motorola MPSA42B Q2 Q8 33 MPSA92 High Speed PNP General Purpose Amplifier Motorola 5 2 ua Q9 Q19 34 MPSA42 High Speed NPN General Purpose Amplifier Motorola 4 MPSA42B Q20 Q23 33 MPSA92 High Speed PNP General Purpose Amplifier Motorola MPSA92B eo R1 R2 10 5104 100k ohm 5 Carbon Composition Resisto
3. NOTE SEE THER SIDE FOR PARTS LIST e Ca C Section Sheet 31 cN Yr 1 2 o de lt gt lt LO cO 25 c lt C 9 CABINET SUB ASSEMBLY CABINET SUB ASSEMBLY CN CX die v casi uL A 4 525 OSs CE N Ooo lt t Section C Sheet 31 020386 01 006794 01 006794 02 006794 03 006794 04 A006794 05 A006794 06 006794 07 006794 08 006794 09 006794 10 A006794 11 006794 12 007637 01 007637 02 007637 03 A006737 04 A007637 05 A007637 06 A007637 07 007637 08 007637 09 007637 10 A007637 11 4007637 12 004328 01 75 991401 004330 01 007752 01 007752 01 009153 01 009153 01 030677 01 030677 01 _ 00433101 030248 01 004332 01 75 9914001 004327 01 73 3009 Subminiature Momentary Contact Normally Open SPST Switch 30 3 Swiltch identified with Test designation Used only on Airborne Avenger Coin Door A020635 01 thru 07 Test Switch Bracket Used for mounting TEST switch Coin Door Consists of items listed after 006794 12 Used only on 25 Cent Coin Door Assy A020635 01 Coin Door gt Consists of items listed after 006794 12 Used only on 5 Franc Coin Door 55 4020635 02 Coin Door Consists of iterns listed af
4. Start Button TABLE OF CONTENTS Sheet 1 Sheet 2 TORRES CEPR Sheet 1 Sheet 8 Sheet 13 Sheet 13 Sheet 18 Power Supply A006032 10 thru 12 A021089 01 and 02 Coin Door A009084 01 thru 12 A0J0635 0T ADRESSE a Y Auxiliary 006407 01 Processor 006020 17 18 SECTION D Back Box Assembly 006986 01 thru 04 and 06 SECTION F Playfield Assembly 02089401 SECTION G i Playfield Sub Assembly Outhole Kicker and Hole Slingshot Kicker A006074 01 Thumper BUDO ea osea ett acida etc dt Linear Flipper 020968 01 and 02 Spinning Fargo us e tubas PO Guay diis Drop Target 20201 Target Switch 020982 09 Switch and Bracket 021000 01 Ball Gate 005019 01 thru 04 A020888 01 os estero Ren Lane nu was Score Display A020732 01 Match Credit PCB 030912 01 Score Display A02070401 n Ball Return Ramp A007833 01 Sheet 24 Sheet 31 A esters ed Sheet 36 Sheet 44 Sheet 1 Sheet 5 Sheet 6 TTE Sheet 12 She
5. 006059 01 72 HA4412C SCREW 2 COIL PLUNGER ASSY AND WASHER 2 A006785 03 75 044 gt 2 DIODE RETAINING Ia 31 1N4001 RING 73 3002 A020470 01 SOLENOID SWITCH 020923 01 LH 020923 02 RH PERI 0 22 uf 100V LOCKWASHER A CAM ASSY 2475 048 A020404 01 HEADER PLATE SCREW 2 021105 01 SET SCREW 2 72 HA4804 I 72 SA04 SOLENOID SWITCH ASSY A020941 01 LH A020941 02 RH ATARI PLAYFIELD SUB ASSEMBLY LINEAR FLIPPER A020968 01 and 02 Section G Sheet 35 ATSINISSU GNS Id 2057 ATARI LO SOLLZO 0 696020 HOLIMS LADYVL SNINNIdS 10 74600 L0 986020V ASSY 139HVLl 5NINNIdS L0 0L LOZO ud3HSVM 10 801 020 l1345vug 0 892020 ASSY 13947 uotnieJodi02 voissiuuad 10 ssa un I3elqns au 10 6 S Burwtup Siul S 4988104102 pug pejeJod JO sjopusa 1da2X8 0 1 u siu aaNpasda 1461 AUP QU 02 8 1 UMOYS uO guin ut 10 Aue id Dum JD 34 JO 1091405 ay sn JO Aue 49JSU1 40 5121105 03184 401
6. 4 13 4o Audio Art MR E EE 413 GSCOREDISPEAY PCB 413 WATCHICREDIT POR oerte ce od usted Si 416 TROUBLESHOOTING A POWER DISTRIBUTION TUTTI ee 1 Solenoid Power 55 222 Zl wh beat ote ons 5 7 Yapa qaq 5 8 4 lu 5 9 TABLE OF CONTENTS D E 5 AudioPower 5 10 SWITCHES Su su tua Ob 5 11 SOLENOIDS AND SOLENOID FUSES 5 11 Tt Solenoids RELY CCELI RI __ Solenoid Fuses uds p xus Pee OE Cl Deut m EN AED LAMPS gt TESTING PRINTED CIRCUIT BOARDS AUI eid m eae Jol SPACE RIDERS WIRE HARNESS 572 MAINTENANCE AND ADJVSTMENTS A teu e vue sS a ad n Gl E Ot 6 1 Game Cabinet EXIBHDE MED ae 6 2 FUSE REPLACEMENT 2 ees 6 3 COIN MECHANISM Read Cid ono Cac th aq EHE 6 SA Ear Components on Coin 6 3 Access to Coin Mechanisms GB Cleaning of Coin Paths TEILEN ane aac Adjustment of Coin Switch Wire PNE ME 5 4 Mechani
7. See Section B Sheet 2 See Section B Sheet 2 See Section F Sheet 5 See Section D Sheet 1 See Section D Sheet 1 See Section D Sheet 1 See Section D Sheet 1 See Section D Sheet 1 TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction lorhidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof canfers or transfers any right in license to use the subject matter of the drawing or design or lechnical information shown thereon nor any right io reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor parated and for manufacture under the corporation s wnt ten license no right ta reproduce Ihis drawing 15 granted or the subject matter thereof unless by writlen agreement with or written permission from the corporation AIRBORNE AVENGER MIDDLE EARTH o oc Q lt o CABINET ASSEMBLY A006016 03 020842 01 020896 01 Section B Sheet 2 r ITEM PART FOR MORE ITEM NUMBER QTY DESCRIPTION INFORMATION A004769 01 Ball Shooter See Section C Sheet 1 75 9405 10 32 Polymer Self Locking Hex Nut Used for attaching Ball Shooter A004910 01 Flipper Button Used on Middle Earth only 72 66085 6 2 Cross Recessed T
8. i4 2 _ LAMP CIRCUIT 1 i f Pd i i i Li Lj i i E cad ei 1 MPU Circuitry See schematic Figure 4 2 The heart of the Processor PCB is the microprocessor circuitry A brief discussion of the major components and their function in the microprocessor circuitry is provided in the following paragraphs Note that these components include the MPU C1 its address and data buffers its ROM memory 00 through 8 and its RAM memory D5 through D8 its address decoding circuitry C6 D1 and miscellaneous gates its 1 and 2 clock drivers C11 B9 B10 and miscellaneous gates its RESET and INTERRUPT timing counters A6 through A11 and miscellaneous gates its DMA circuitry B2 through B8 B10 C4 C5 and miscellaneous gates a MPU ROM and RAM The microprocessor is the master controller of all action that takes place in the game circuitry Upon in itialization the MPU addresses data permanently stored in the Program ROMs E00 through E8 This addressed data then travels to the MPU via its 8 bit data bus DO through 07 The MPU decodes this data to determine what action it is to perform next i e read coin switch 1 turn on lamp 43 etc The MPU uses RAM memory D5 through D8 to perform many of these instructions It uses the RAM as a temporary storage space for infor mation which it will later need to recall The MPU is capable of writin
9. 74LS08 MC6800L Medium Insertion 40 Position Socket Tri State Hex Buffer Type 8T97 1 of 10 Decoder 9301 Quad 2 NOR Gate 7402 Quad 2 OR Gate 7432 Hex Schmitt Trigger Type 7414 Quad 2 Input NAND Buffer Type 7437 4 Bit Binary Counter Type 7493 8 Bit Addressable Latch Type 9334 Quad 2 Input AND Gate Type 741508 Dual 1 of 4 Decoder Type 9321 Quad 2 Input AND Gate Type 7408 Hex Inverter Type 7404 Random Access Memory Type 2111A Quad 2 Input NAND Gate open collector Type 7403 Quad 2 Input NAND Gate Type 7400 Hex Inverter Type 74104 Audio Read Only Memory 4 Bit Binary Counter Type 9316 Hex Buffer Driver Type 7407 PROGRAM MEMORY FOR PROCESSOR PCB A006020 17 ONLY 00 79 020965 01 0 78 020966 01 Read Only Memory Address 7000 73FF Bits 0 3 Read Only Memory Address 7400 77FF Bits 0 3 Read Only Memory Address 7B00 7FFF Bits 0 3 Read Only Memory Address 7800 7AFF Bits 0 3 Read Only Memory Address 7800 7AFF Bits 4 7 Read Only Memory Address 7 00 7 Bits 4 7 Read Only Memory Address 7000 73FF Bits 4 7 Read Only Memory Address 7400 77FF Bits 4 7 020288 01 020287 01 PROGRAM MEMORY FOR PROCESSOR PCB A006020 18 ONLY CABINET SUB ASSEMBLY PROCESSOR PCB A006020 17 and Section C Sheet 44
10. 218 761 CENTER DROP TARGET 5K 50 v w 7 Y newn 0525 206 kt03 15 2098706 123 cns toe mies wie BONUS 10K 44 buiw 5 214 amp 215 05 06 BONUS 30K 51 Y BN BK 5 R um LEFT SPECIAL 45 A BK 140 amp 147 da Y o 6 0 FLY 12 34 ox BOARD REF SuT 1 Figure 5 7 Space Riders Interconnect and Wiring Diagram Sheet 2 of 2 SPACE RIDERS 5 15 Table 5 1 PCB Test Test instruction I Test Passes If Test Fails Prepare Space Riders game as fol Score and Match Credit Displays show lows all 8 a Remove playfield glass b Write down settings of PROG SW1 PROG SW2 REPLAY rotary switch of the Processor PCB C Set all toggles of PROG SW1 and PROG SW2 to OFF d Set REPLAY rotary switch to 0 Lower Playfield and turn game on re Playfield lamps flashing in the See Step 3 Attract Mode Are Coin Door lamp and all See Step 4 Playfield lamps on Are all solenoids Coin Lock Out See Step 5 Coil should energize off After about 60 seconds from when See Step 6 game is turned on does Score and Match Credit go blank Trip both left and right Coin Door See Step 7 Coin Switches was there an audio response for each tripped switch Press START pushbutton Was See Step 8 there an audio response When Flipper Buttons are pressed See Step 9 do Flippers flip Press and release Coin Door TEST See Step 1
11. 6 Internal Tooth Steel Lock Washer Used for attaching Capacitors C1 and C2 Mounting Brackets 10 32 3 Cross Recessed Pan Head Steel Machine Screw Used for attaching wires to Capacitors C1 and C2 10 CRES Spiit Lock Washer Used for attaching wires to Capacitors C1 and C2 Bridge Rectifier MOTOROLA MDA3500 10 24 34 Cross Recessed Pan Head Steel Machine Screw Used for attaching Rectifiers CR1 thru CR3 10 CRES Split Lock Washer Used for attaching Rectifiers CR1 thru CR3 Fixed Insulated Terminal HOLLINGSWORTH S09721SF Used for attaching wires to Recitifiers CR1 thru CR3 15Amp 250V Normal Blow Fuse LITTLEFUSE 314015 7Amp 250V 3AG Slow Blow Fuse LITTLEFUSE 313007 15Amp A 250V 3AB Normal Blow Fuse LITTLEFUSE 314015 2 250V Slow Blow Fuse LITTLEFUSE 313500 2Amp 250V Normal Blow Fuse LITTLEFUSE 312002 Six Station Fuse Holder LITTLEFUSE 357006 Used for mounting Fuses F1 thru F6 6 32 Cross Recessed Pan Head Steel Machine Screw Used for attaching Fuseholder 6 Internal Tooth Steel Lock Washer Used for attaching Fuseholder 10Amp RFI Filter 6 32 14 Cross Recessed Pan Head Steel Machine Screw Used for attaching Filter FL1 6 Internal Tooth Steel Lock Washer Used for attaching Filter FL1 Fixed Insulated Terminals HOLLINGSWORTH 097215 Used for attaching wires to Filter FL1 Fifteen Pin Connector AMP 1 480711 0 welve Pin Connector AMP 1
12. DESIG LOCA PART NATION TION NUMBER DESCRIPTION 37 7414 Hex Schmitt Trigger Type 7414 Em x 37 7404 Hex Inverter Type 7404 E11 41 37 9301 1 01 10 Decoder 9301 E12 1 37 37 7493 Binary Counter Type 7493 FO F1 80 37 74500 Quad 2 Input NAND 74500 F2 52 66 118 8 Position Dual Inline Package Switch PROG SW1 F3 37 74145 1 01 10 Decoder Driver Type 74145 F4 66 118PIT 8 Position Dual Inline Package Switch PROG SW2 37 74145 1 01 10 Decoder Driver Type 74145 66 12FPIT Hex Switch 62 001 SPST Pushbutton Switch 90 108 4 000 MHz Crystal CABINET SUB ASSEMBLY z PROCESSOR 006020 17 and 18 e NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific watten permission of Atari inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matler of the drawing any design or technical information shown thereon nor any right to reproduce this drawing or any parl thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporalion s wril len license no right to reproduce this drawing is granted or ihe subject matter thereof unless by written agreement with or written permission trom the corporation gt 57 AIRBORNE
13. SNOSH3d TIY Ol 32108 ATARI ATGWISSU GNS L3NISU9 80 1193 90 82 29007 quvoas LiL 18 14854 303 301 H3HLO 335 ALON ay 10 Aq ssajun 12 4 5 94 40 si 5141 Gu asua UM 40872109103 exi pue peje od HEY jo 5 a nj2ejnueu jo09 8u ued Aue siu 29N poda 01 14 Aue 204 08 8 1 UMGYS 1631452 JO u isep 10 JO anew 1291405 au asn o1 J ui tuDu Aue 5194501 10 J8 UO2 1034941 4015525509 106981 pue p nssi Auo si 51 eje amp uung IO 212985 uappiqio 9 WIL N3OIJNOO DNIMVHO SIHL 9NIAI323d SNOSH3d OL ADILON Section C Sheet 8 ATARI 2 CABINET SUB ASSEMBLY TILT BOARD A006728 06 thru 08 Section C Sheet B DESIG PART NATION LITEM NUMBER DESCRIPTION J32 510 ie 12 11 13 18 17 14 46 2032002 2032002 46 2017002 46 2014002 46 2032002 79 3203 75 6608 007882 01 79 5303 007016 01 75 66085 004889 01 004890 01 75 66065 004891 01 75 660
14. To determine if any given switch is being actuated the MPU puts out the unique address that has been assigned to that switch on its address lines Note that the MPU hexadecimal address of each switch is listed on the right hand side of the schematic This MPU address is decoded by one of ten decoder E11 and one of eight decoders F3 through F13 to provide a low pulse to the appropriate switch Simultaneous to outputting this ad dress the MPU also reads data bus line D7 via the SWITCH READ enabling signal to tri state buffer C5 If a switch is actuated or closed the low pulse caused by the one of eight decoder will be seen by data line D7 via the SWITCH COMMON line NOTE When troubleshooting the switch reading cir cuitry we recommend you begin by trouble shooting the SWITCH COMMON line With all switches open including the on board op tion switches F2 and F4 the SWITCH COM MON line should be a constant high If not first check to see if you have any shorted playfield or PCB switches 3 Lamp Output Circuitry See schematic Figure 4 4 All MPU controlled lamps are powered by one of the four lamp strobes Each of these four lamp strobes is 4 8 SPACE RIDERS connected to a string of several lamps See game wiring diagram to determine which lamps are connected to which strobes The actual lamp strobes are generated by the Auxiliary PCB but are controlled by the Processor PCB via LAMP BIT 0 and LAMP BIT
15. 4 or more readings are low or at zero volts check each PCB separately as follows Disconnect J19 and re measure the voltages on the Score Dis play PCB If the voltages are OK then some por tion of the circuitry on the Match Credit Display PCB is pulling down the supply voltages If the voltages are still incorrect reconnect J19 discon nect 17 and re measure the voltages on the Match Credit Display PCB If voltages are OK then some portion of the circuitry on the Score Display PCB is pulling down the supply voltages If the voltages remained incorrect while each board was checked separately leave 17 and J19 both disconnected Then check the 90 volt and 90 volt putputs on the Auxiliary PCB where the high voltage power supply circuitry is located These 90 volt supply voltages must both be present on each display before the displays can light up If all voltage readings on the display PCBs are within 5 of the correct values then go onto the next portion of the procedure Score Panel Removal and Visual Checks After the 90 volt and 90 volt supply voltages have been verified the next troubleshooting step on the score panel will be to remove it from connector J21 1 Turn off AC power to the game preferably by pulling out the power plug from the wall outlet 2 Remove the metal clips holding the score panel onto the bracket arms of J21 refer to Figure 6 11 3 Loosen nylon screws that
16. B FUSE REPLACEMENT WARNING As an additional safety measure when placing fuses a ways unplug the power cord before opening the cabinet CAUTION When changing fuses make sure that the replacement fuses have the ratings specified by Atari and that the fuse is being replaced in the correct fuse holder Replacement fuse values are listed on charts near both the power supply fuse panel and service panel In case these fuse value charts have been destroyed refer to Tables 6 2 and 6 3 for the values See Figure 6 1 for location and values of solenoid fuses COIN MECHANISM Components on Coin Door Figure 6 2 shows the back side of the coin door assembly where the game stwo coin mechanisms are mounted Included is the lock out coil assembly the lock out wires are connected to this assembly but are hidden behind the coin mechs During the attract mode the microcomputer energizes the lock out SLAM SWITCH ASSEMBLY LOCK OUT COIL LAMP HOLDER Figure 6 2 Coin Door Assembly coil causing the lock out wires to retract far enough to allow genuine coins to reach the coin box During play mode and also when AC power to the game has been turned off the lock out coil is de energized causing the lock out wires to move out far enough to divert coins over to the coin return chute Directly below each coin mechanism is a sec ondary coin chute and a coin switch with a trip wire extending out to the front edge
17. BIT 4 1068 1084 1080 1004 BIT 4 BITS 1084 1006 1004 1000 BITS BIT 10696 1080 loom 1008 1004 1000 BITG BIT 7 1066 1084 1080 1004 ETT 4 10 SPACE RIDERS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation ALL DATA LATCHES ARE REPEATED ON SOLENOID PRIVER PAGE LATCH ks f fa sto EE 4 2004 a 36 60 30 ns u lt BO SA 50 60 56 Ji 256 80 55 LATCH 14 5A 1000 AIS Bit cosa 31 61 58 31 etse 5 a 3a et so LAMP 34 LATCH 1008 LATCH 1000 Bite LATC
18. Cut along this line Seller warrants that its printed circuit boards and parts thereon are free from defects in material and workmanship under normal use and service for a period of ninety 90 days from date of shipment Seller warrants that its television monitors in games supplied with monitors are free from defects in material and workmanship under normal use and service for a period of thirty 30 days from date of shipment None of the Seller s other products or parts thereof are warranted If the products described in this manual fail to conform to this warranty Sellers sole liability shall be at its option to repair replace or credit Buyer s account for such products which are returned to Seller during said warranty period provided a Seller is promptly notified in writing upon discovery by Buyer that said products are defective b Such products are returned prepaid to Sellers plant and c Seller s examination of said products discloses to Seller s satisfaction that such alleged defects existed and were not caused by accident misuse neglect alt eration improper repair installation or improper testing 3 In no event shall Seller be liable for loss of profits loss of use incidental or conse quent al damages LI EXCFPT FOR ANY EXPRESS WARRANTY SLT FORTH IN A WRITTLN CONTRACT BE TWLEN SELLER AND BUYER WHICH CONTRACT SUPLRSEDES THF TERMS OF THIS ORDER THIS WARRANTY IS EXPRFSSED IN LILU OF
19. Lamp Bit Decoders 8 Auxiliary PCB outputs one of four STROBE signals to game lamps 9 Game lamps connected to active STROBE signal is lighted due to ground path through selected Lamp Driver 3 4 SPACE RIDERS D SCORE AND MATCH CREDIT DISPLAY CIRCUITRY MM e a PROCESSOR SCORE DISPLAY PCB DMA INTERRUPT COUNTER 157 UP HALT DATA 00 07 ADDR DISPLAY MPU a ADDR A9 A15 DATA 2ND UP ADOR DISPLAY COUNTER ENABLE i DISPLAY DATA 1 AND FEM 3RD UP LAMP ADDR DISPLAY COUNTER ADDR 83 84 aTH UP ADDR OISPLAY bee MATCHICREGIT DATA MATCH BALL ADDR DISPLAY 1 CREDIT AODA DISPLAY MPU loads Display Date into MPU RAM M MPU receives DMA Interrupt every 500 usec MPU halts and outputs BA Bus Available signal to Display Circuit Display Counter is enabled and outputs address to appropriate display and to MPU RAM Display counter s addresses are temporarily inserted onto the Address Bus 5 Display update information is transferred from MPU RAM to appropriate display SPACE RIDERS 3 5 E AUDIO CIRCUITRY PROCESSOR PCB AUXILIARY PCB DIGITAL TO AMPLITUDE CONTROL ANALOG CONVERTER D2 D3 R2 THRU R8 DATA LATCH C17 THRU C20 ADDRESS DATA meu _ BONTOC CIRCUIT C17 THRU C20 LOWER ORDER ADDRESS INPUT
20. is clocked at a rate of 1 MHz by 1 This stage s Q output CLK is used as the basic timing frequency for the DMA circuit and runs at 500 KHz period 2 microseconds The Q output of AUDIO is used as the basic timing frequency for the audio control circuitry It runs at 125 KHz period 8 microseconds The Q output of is used to clock counter 11 The Q output of A11 occurs at a frequency of approx imately 60 Hz or about every 16 milliseconds This out put is gated onto the MPU data bus line D6 by the SWITCH READ address decode The MPU program uses this information during its switch reading routine to time out or debounce any switch closures which it has recognized The final function of these counter stages is sen ding the RESET signal to the MPU This signal hopefully occurs at a frequency of 0 or in other words never Counters A9 and A10 count how many times the Q out put of counter A8 changes states Meanwhile the WAKE UP RESET signal generated at various points dur ing the MPU s normal instruction sequence is resetting these same counters A9 and A10 back to a count of zero If for some reason the MPU program has strayed from its normal instruction sequence and WAKE UP RESET does not occur before these counters count up to the point where the Q output of A10 goes high a RESET signal is generated to the MPU causing it to restart its in struction sequence from the begin
21. 25 250V BK w oPLice R 99 FLI AMP BK gt L 9 BK R DE 2 ce LINE FILTER 4 O 6 Du 62 2 5 BN BK BU INTERLOCK SW ON OFF Sw SLO BLO V SPLICE PT 2 R IN F7 R BN 42 Q TA TRANSFORMER p 1 ISA e 250V T 62 05 W gt A 052 BACK BOX LIGHTING 5 A 50N R AY B DISPLAY R FS Y 12 AUDIO 2A 63 250V Y A 2 Q VOLTAGE PROGRAM PLUG 5 4 SPACE RIDERS OPTIONAL SSVAC FOR SOLENOID DRIVE OPTIONAL WIRE COLOR GN Y OPTIONAL WIRE COLOR GREEN FOR MACHINE WITH OPTIONS GREEN WIRE IN CONNECTOR P21 PIN 7 IS DISCONNECTED amp GREEN WIRE FROVIDED WITH OPTIONAL METER BOARD KIT ASSY FROM P33 PIN 2 15 CONNECTED TO 21 AN7 PPP RELAY KIT ASSY l KZZ 250v ws RIS d PART oF LY a HAJ x4 9 BOARD ASSY TO meld SOLENOIDS v OoR 2 PD REF OR BU 2 PROCESSOR E 3 4 js RES R9 OF TOTAL PLAYS ASSY STD MACHINE 241 FLIPPER SWITCHES Pu REF WBK AUXILIARY BOARD SL BLO SOV 35A W BK T SA os SLO BLO w GY NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyv
22. Set PROG SW2 toggle 2 to OFF SPECIAL FEATURE DIFFICULTY SETTINGS Liberal Special lights when all Captive Ball Targets are hit Set PROG SW1 toggle 4 to ON Conservative Special lights when all Captive Targets are hit and all Drop Targets are down Set PROG 5 1 toggle 4 to OFF SPECIAL FEATURE AWARO SETTINGS Replay Set PROG SW2 toggies 7 and 8 ON Extra Ball Set PROG SW2 toggle 7 ON and 8 OFF 50000 Set PROG SW2 toggle 7 OFF and 8 ON 100 400 Set PROG SW2 toggles 7 and 8 OFF 01 6909 MOM Aa 3 101 SWITCH IDENTIFICATION Left Coin Chute Right Coin Chute Start Slam Coin Door Slam Cabinet Tilt Pendulum Top Left Rollover Top Right Rollover Upper Left Rollover Upper Center Rollover Left Thumper Bumper Right Thumper Bumper Upper Right Rollover Lower Left Rollover Lower Right Rollover Drain and Spinner Lanes 41 42 43 44 45 46 47 49 50 51 52 53 54 55 56 57 58 59 60 Outhole Kicker Right Slingshot Left Slingshot Right Hole Kicker Left Hole Kicker 10 Points 50 Points Left Captive Ball Center Captive Ball Target Right Spinner Right Captive Ball Target Left Drop Target Center Drop Target Left Spinner Right Drop Target Figure 1 5 Playfield Switch Locations SPACE RIDERS 1 9 GAME PLAY game has three modes of operation attract plaw and Self Test The attract mode s
23. VaW Carbon Composition Resistor R19 4 10 5561 560 ohm plusiminus 5 14W Carbon Composition Resistor amd R20 9 10 5332 3 3K ohm plus minus 5 Carbon Composition Resistor R21 R22 5 10 5152 1 5K ohm plus minus 5 Carbon Composition Resistor aay R23 6 10 5182 1 8K ohm plus minus 5 1 4W Carbon Composition Resistor H24 9 10 5332 3 3K ohm plus minus 5 t4 W Carbon Composition Resistor R25 6 10 5182 1 8K ohm plus minus 5 14W Carbon Composition Resistor R26 10 10 5472 4 7K ohm plus minus 5 1 4W Carbon Composition Resistor R27 3 10 5391 390 ohm plus minus 5 1 4W Carbon Composition Resistor R28 4 10 5561 560 ohm plus minus 5 W Carbon Composition Resistor ee R29 9 10 5332 3 3K ohm plus minus 5 aW Carbon Composition Resistor Ca R30 R31 5 10 5152 1 5K ohm plus minus 5 14W Carbon Composition Resistor R32 6 10 5182 1 8K ohm plus minus 5 14 W Carbon Composition Resistor R33 9 10 5332 3 3K ohm plus minus 5 W Carbon Composition Resistor R34 6 10 5182 1 8K ohm plus minus 5 14W Carbon Composition Resistor R35 10 10 5472 4 7K ohm plus minus 5 1 4W Carbon Composition Resistor R36 4 10 5561 560 ohm plus minus 5 1 4W Carbon Composition Resistor gt R37 8 10 5272 2 7K ohm plus minus 5 4W Carbon Composition Resistor R38 15 10 5153 15K ohm plus minus 5 w4W Carbon Composition Resistor cc R39 12 10 5822 8 2K ohm plus minus 5 14W Carbon Composition Resistor co R40 11 10 5682 6 8K
24. av LCH 2CDR DRVR Figure 4 9 Score Display PCB Schematic MPSASZ 367 9 RZ R S LSE eee 10 E 670K AB ze 2P2 10 340 470K 27 2 470K REZ 470K 45 Rowa Row 3A h 21 ovest 8 Row3e qowsp Row s oes 7 Rowse 12 ROW 4A 4 s 4 Rowa F J 5 1 D 3 ves 9 SPACE RIDERS D MATCH CREDIT PCB See schematic Figure 4 10 The Match Credit PCB also receives its update in formation from the Processor PCB LOAD DISPLAY reflects the timing of the MPU s DMA routine and in dicates when the actual loading of Match Credit display information should take place If DISPLAY ADDRESS 5 is high and DISPLAY ADDRESS 6 is low this indicates to 4 16 SPACE RIDERS the Match Credit PCB that the display information con tained on DISPLAY DATA 0 through 3 is intended for up dating the Match Credit display DISPLALY ADDRESS 0 1 and 2 are decoded to determine which of the four digits on the Match Credit display is being updated DISPLAY DATA 0 through 3 contain the actual MPU RAM information with which the appropriate digit is up dated CATHODE BLANK and ANODE BLANK inhibit or blank the Match Credit display while it is being up dated
25. ist PRINTING TM 119 Operation Maintenance and Service Manual Complete with Illustro ed Parts Catalog Location of Serial Numbers Your game s serial number is stamped on all four printed circuit boards in the locations shown below The same number is also stamped on the label located on the rear of the back box Please mention this number whenever calling your distributor for service Auxiliary A005407 1 Processor PCB 0020 Serial Humber Score Panel Drive 02070 01 Match Credit Display PC B ADIUS 2 01 Number Space Riders Operation Maintenance and Service Manual Complete with Illustrated Parts Catalog ATARI 265 BOVE GAS if BOX BAIN HORA F ea 35 7428 ATARI Warner Sam parry Copyright 1978 by Atari Inc rights reserved No part of this publication may be reproduced by any mechanical photo graphic or electronic process orin the form of a phanographic recording nor may it be stored in a retrieval system transmitted or otherwise copied for public or private use without perrnission from the publisher For permissions requests write ATARI INC 1255 Borregas Avenue 9027 Sunnyvale California 94086 9G Lithngraphad in rhe ii SPACE RIDERS LOCATION SETUP TABLE OF CONTENTS A INVENTORY
26. 2 LCH DCDR DRNA 11 j h 6 A A DISPLAY DATA 3 BLANK 5 9 2 x 1 PL DISPLAY ADRS LOAD DISPLAY DISPLAY ADRS ANODE BLANK NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specitic written permission of Atari Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof untess by written agreement with or written permission from the corporation 5 4 2 x4 PL MPSA 2 x4 PL 119 CG CD CC CB CF CE CD cC CB 3 19 AT 5 aaj 2 87 Bel 85 Baj 83 amp 2l 6 E E Figure 4 10 Match Credit PCB Schematic i SPACE RIDERS 4 17 The most effective aid for troubleshooting an Atari pinball game is the Self Test Procedure This procedure will allow you to locate stuck switches burned out lamps broken harness wires burned out solenoids and bad printed circuit boards It is
27. 25V Axial Lead Fixed Electrolytic Capacitor 1 20 25V Disc Ceramic Capacitor 39uguf 5 100V Radial Lead Dipped Mica Capacitor 0 11 20 25V Disc Ceramic Capacitor 39u uf 5 100V Radial Lead Dipped Mica Capacitor 150unuf 5 100V Radial Lead Dipped Mica Capacitor 39uuf 5 100V Radial Lead Dipped Mica Capacitor O 1uf 20 25V Disc Ceramic Capacitor 22uf 10 15V Electrolytic Tantalum Capacitor Transient Suppressor Diode General Semiconductor Industries P6KE18 General Purpose Silicone Signal Diode Type 1N914 4 Pin Header Voltage Regulator LM323 6 32 7 Phillips Pan Head Steel Machine Screw Quantity of two used for mounting Regulator LM323 6 Flat Steel Washer Quantity of two used for mounting Regulator LM323 6 Internal Tooth Steel Lock Washer Quantity of two used for mounting Regulator LM323 46 32 Hexagonal Cadmium Plated Nut Quantity of two used for mounting Regulator LM323 Heatsink Wakefield 690 Used for mounting Regulator LM323 Thermally Conductive Insulator for size TO 3 Used for mounting Regulator LM323 Darlington Silicone NPN Transistor 2N6044 Silicone NPN Transistor Type 2N3643 4 ohm 20 10W Special Wirewound Resistor 1k ohm 5 Carbon Composition Resistor 200 ohm 5 14W Carbon Composition Resistor 1k ohm 596 4W Carbon Composition Resistor 470 ohm 5 1 4W Carbon Composition Resistor 1M ohm 5 1 4W Carbon Compositio
28. 72 5440X 75 07031 006085 01 006085 02 004999 01 78 3201 75 919C 004999 04 78 3203 75 919C 72 P938N A007902 01 006316 01 006317 01 006445 01 005957 01 020725 01 007040 XX 020264 XX 020293 020294 020263 01 020292 01 020904 01 020294 020295 01 088 099 TM 102 TM 108 TM 119 PART ITEM NUMBER 0 DESCRIPTION _______ Cabinet Assembly Used on The Atarians only Cabinet Assembly Used on Time 2000 only Cabinet Assembly Used on Airborne Avenger only Cabinet Assembly Used on Middle Earth only Cabinet Assembly Used on Space Riders only Playfield Assembly Used on The Atarians only Playfield Assembly Used on Time 2000 only Playfield Assembly Used on Airborne Avenger only Playfield Assembly Used on Middle Earth only Playfield Assembly Used on Space Riders only Back Box Assembly Used on The Atarians only Back Box Assembly Used on Time 2000 only Back Box Assembly Used on Airborne Avenger only Back Box Assembly Used on Middle Earth only Back Box Assembly Used on Space Riders only 38 16 2 5 Full Thread Hex Head Machine Scre Special Purpose Flat Washer with 1 0 of 0 436 O D of 1 and THK of 0 88 Legs Kit Used on Atarians Time 2000 Air borne Avenger and Middle Earth only Consists of items 6A 6B and 6C Legs Kit Used on Space Riders only Consists of items 6D 6E and 6F of Legs Kit 00608
29. AB Pan Head Thread Forming Steel Screw Used for attaching Tilt Board to Cabinet 117V Power Supply Used on U S version of Airborne Avenger only 220V Power Supply Used on European version of Airborne Avenger only 220V Power Supply Used on Australian version of Airborne Avenger only 95V Power Supply Used on Japanese version of Airborne Avenger only 220V Power Supply Used on English version of Airborne Avenger only 117V Power Supply Used on American games only 220V Power Supply Used on Belgian German and Scandinavian games only 220 Power Supply Used on English games only 220V Power Supply Used on Australian games only i 8 4 20x34 Hex Head Steel Bolt Used for attaching Power Supply to Cabinet 4 CRES Split Lock Washer Used for attaching Power Supply to Cabinet 1 Regular Pattern Plain Steel Flat Washer Used for attaching Power Supply to Cabinet Counter ssy for Airborne Avenger only 8 5 8 Cross Recessed Type Pan Head Thread Forming Steel Screw Counter Assy for Middle Earth only 8x5 8 Cross Recessed Pan Head Thread Forming Steel Screw For More Information See Section C Sheet 42 See Section C Sheet 42 See Section C Sheet 43 See Section C Sheet 43 See Section C Sheet 43 See Section C Sheet 43 See Section C Sheet 44 See Section C Sheet 44 See Section C Sheet 8 See Section C Sheet 8 Section C Sheet 8 See Section C Sheet 24 S
30. California This drawing 13 only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation R we RAM EN 1K RAM EN ZK RAM EN RAM EN IS ZK RAM EM 1651 RAM EN AUDIO RESET WAKE UP RESET QA QC m j8 Figure 4 2 Microprocessor Circuitry SPACERIDERS 4 5 Direct Memory Access Direct Memory Access is a term used to describe the circuitry peripheral to the MPU temporarily taking control of the MPU s address and data bus to gain direct access to some portion of the MPU s RAM memory s you already know the microprocessor controls the game operation It flashes lamps during the ATTRACT mode recognizes coin inputs senses playfield switch closures operates game lamps and solenoids and does the bookkeeping for player score information The MPU in performing these tasks directly reads all sw
31. and BA going low then generates the LD LD ANODE BLANK and CATHODE BLANK signals and also turns on the tri state address bus drivers C4 and C5 The access to the MPU RAM is now ready to take place via address lines AO through A5 and A12 through A14 For the next several microseconds these address lines are controlled by the outputs of counters B3 and B4 They address the respective cells in RAM memory that contain the lamp and display update information Counters B3 and B4 are both clocked by the basic DMA timing frequency DMA CLK at a frequency of 500 KHZ The Q output of B3 clocked by the CP input on pin 14 runs at half of this frequency This divide by two ef 4 6 SPACE RIDERS _fect inhibits counter B4 from counting on every other or alternate DMA CLK pulse It also triggers the LOAD DISPLAY one shot timer B10 for every other DMA CLK pulse This alternate cycle loading of display informa tion via one shot B10 is done so that display update data from the MPU RAM which is being addressed by counters B3 and B4 has time to stabilize before it is ac tually loaded into the displays The CP clock input of counter B3 pin 1 is clocked once per each DMA inter rupt cycle by the falling edge of LD The Qo and Q outputs of B3 indicate to the RAM as well as to the display which of the seven display digits via DISPLAY ADDRESS 0 1 and 2 is currently being updated Please note that the and Q outputs of count
32. 01 1 Coin Door for 25 Cent Operation Section C Sheet 31 A020635 02 1 Coin Door for 5 Franc Operation Section C Sheet 31 e 020635 03 1 Coin Door for 1 Deutschmarc Operation Section C Sheet 31 lt lt A020635 04 1 Coin Door tor 1 Krona Operation Section C Sheet 31 A020635 05 1 Coin Door for 100 Yen Operation Section C Sheet 31 gt 020635 06 1 Coin Door for 10 New Pence Operation Section C Sheet 31 lt a A020635 07 1 Coin Door for Australian 20 Cent Operation Section C Sheet 31 20635 08 1 Coin Door for z Deutschmark Operation Section C Sheet 31 A020635 09 1 Coin Door for 1 Franc Operation Section C Sheet 31 020635 10 1 Coin Door for 1 Baht Operation Section C Sheet 31 020635 11 1 Coin Door for 1 5 Deutschmark Operation Section C Sheet 31 no A020635 12 1 Coin Door for 100 Lira Operation Section C Sheet 31 c 24 006719 01 1 Cash Box Locking Strap 2 lt 75 B612 2 846x3A Phillips Flat Head Type AB Sheetmetal Screw Used for attaching Cash Box Locking Strap 75 0155 Va Regular Pattern Steel Plain Fiat Washer Used for attaching Cash Box Locking Strap Black Plastic Processor PCB Shield Never put garne into operation without Shield in place Retaining Bracket Used for mounting Black Plastic Processor PCB Shield 8 32 4 Cross Recessed Pan Head Steel Machine Screw Used for attaching Black Plastic Processor PCB Shield to Retaining Brackets 8 Regular Pattern Pla
33. 2 72 16045 6 32 4 Cross recessed pan head steel machine screw PLUNGER ASSY A006785 01 BRACKET WAVESPRING WASHER A006784 01 72 01001 PIC Design Corp 06 1 P 007032 01 BRACKET ASSY 006790 01 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING COIL ASSY CONFIDENTIAL Reproduction forbidden without Ihe specilic written permission tari Inc Sunnyvale A007031 01 Califorma This drawing 1 only conditionally issued and neither receipt possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing any part thereof excepl for manufacture by vendors of Atan Incor porated and far manufacture under the corporation 8 writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporalion DIODE 31 1N4005 Part of Coil Assy A007030 01 SOLENOID BUSHING d 006791 01 ad ATARI PLAYFIELD SUB ASSEMBLY SLINGSHOT KICKER A006074 01 Section G Sheet 12 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific writien permission of Atari Inc Sunnyvale Calltornia This drawing is only conditionally issued and neither receipi nor possession Ihereof conlers ar transfers any right
34. 20 000 POINTS BONUS LEFT EXTRA BALL 5000 POINTS FOR CENTER DROP TARGET BALL 30000 POINTS BONUS POWER FAIL LATCH 066 are NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation SLINGSHOT BIT OBS 1006 1064 1000 2 5 OUT KICKER ALL DATA LATCHES ARE REPEATED ON LAMP DRIVER PAGE 1068 1064 1080 1008 1004 1000 Bta Sec 1088 1064 100 100 1004 1000 BITS lo lt 1008 10 4 1080 008 004 LATCH 7 Figure 4 5 Solenoid Output Circuitry SPACE RIDERS 4 11 9 Audio Control Circuitry See schematic Figure 4 6 Audio signals are generated as digital informatio
35. 34 MPSA42 High Speed NPN General Purpose Amplifier Motorola 3MPSA42 aedi 037 052 30 33 MPSA92 High Speed PNP Genera Purpose Amplifier Motorola 92 eo 953 061 29 34 MPSA42 High Speed NPN General Purpose Amplifiler Motorola MPSA42 R1 4 10 5561 560 ohm plus minus 5 V4W Carbon Composition Resistor R2 9 10 5332 3 3K ohm plus minus 5 14W Carbon Composition Resistor R3 5 10 5152 1 5K ohm plus minus 5 Carbon Composition Resistor R4 5 10 5152 1 5K ohm plus minus 5 4W Carbon Composition Resistor 9 R5 6 10 5182 1 8K ohm plus minus 5 Va W Carbon Composition Resistor H6 9 10 5332 3 3K ohm plus minus 5 va W Carbon Composition Resistor Cf R7 6 10 5182 1 8K ohm plus minus 5 14 W Carbon Comp osition Resistor H8 10 10 5472 4 7K ohm plus minus 5 1 4W Carbon Composition Resistor R9 3 10 5391 390 ohm plus minus 5 14W Carbon Composition Resistor R10 4 10 5561 560 ohm plus minus 5 Carbon Composition Resistor R11 9 10 5332 3 3K ohm plus minus 5 1 4W Carbon Composition Resistor R12 R13 5 10 5152 1 5K ohm plus minus 5 14W Carbon Composition Resistor R14 6 10 5182 1 8K ohm plus minus 5 V4 W Carbon Composition Resistor R15 9 10 5332 3 3K ohm plus minus 5 V4 W Carbon Composition Resistor CA R16 6 10 5182 1 8K ohm plus minus 5 4W Carbon Composition Resistor R17 10 10 5472 4 7K ohm plus minus 5 Carbon Composition Resistor R18 3 10 5391 390 ohm plus mjnus 5
36. AVENGER MIDDLE EARTH TIME 2000 SPACE RIDERS BACK BOX ASSEMBLY A006986 01 thru 04 and 06 Section D 1 2 AIRBORNE AVENGER MIDDLE EARTH TIME 2000 THE ATARIANS SPACE RIDERS 4 0 2 0 lt n q m A006986 01 thru 04 and 06 ITEM 2 PART NUMBER A007845 01 A007845 02 A007845 03 A007845 04 A007845 06 A007867 01 006019 01 006036 01 72 6808C 75 048 43 71600121 70 1617P5 71 2117 o FOR MORE DESCRIPTION INFORMATION Back Glass Assembly Used on The Atarians only Back Glass Assembly Used on Time 2000 only Back Glass Assembly Used on Airborne Avenger only Back Glass Assembly Used on Middle Earth only Back Glass Assembly Used on Space Riders only Back Box Harness Assembly Not identified on drawing Medium Screw Base Standard AC Utility Lamp Base Part of Box Harness Assembly A007867 01 Glass Retainer Lock Base Plate 8 2 Cross Recessed Type AB Pan Head Thread Forming Steel Screw 8 Regular Pattern Standard Plain Flat Steel Washer 120V 60W Lamp Flasher Thermal Relay 105V 7 Medium Screw Base Standard AC Utility Soft White Incandescent Lamp Panel Cartridge Lock Hudson CR73A569 Ee J9VdS 7 9 G1SISAV 1d CGatutormia This CONFIDENTIAL Reproduction fo
37. Auxiliary PCB is applied to many Playfield and Coin Door lamps The ground side of each lamp as many as twelve playfield illumination lamps are paralleled on one strobe output is grounded through the Processor PCB Lamp Drivers F E L D i NONO LAMP POWER RECTIFIER 16 VAC N 16 VAC B1 AND os LAMP BITS FROM RENI Pond PROCESSOR DECODER STROBE B STROBE C STROBED PROCESSCR PCB LAMP DRIVERS Lamp Power Block Diagram Figure 5 4 SPACE RIDERS 5 8 4 Display Power The Display Power is from the 170 VAC winding of the transformer on the Power Supply This voltage is received by the Auxiliary PCB full wave rectified the 4 and 90 VDC is fed to both the Score and Match Credit Displays Use CAUTION when working with this voltage as it can generate enough electrical shock to knock you on your buns POWER SUPPLY 170 VAC DISPLAY SCORE DISPLAY PCB AUXILIARY PCB 90 VDC FULL WAVE BRIDGE AND REGULATOR MATCH CREDIT DISPLAY PCB 90 VDC mE 90 VDC Figure 5 5 Display Power Block Diagram 5 9 SPACE RIDERS 5 Audio Power The Audio Power is from the transformer s16 VAC winding on the Power Supply This voltage is received by the Auxililary PCB rectified and divided down into four different voltages Three of these voltages are used in the Audio Circuit The fourth voltage 20 VDC is used in the Lamp Circuit POWER SUPPLY FULL WAVE
38. BRIDGE B1 AUXILIARY PCB 16 VDC 13 8 VDC 6 8 VDC AUDIO POWER Figure 5 6 Audio Power Block Diagram 5 10 SPACE RIDERS B SWITCHES The Space Riders playfield has only three micro switches These are used the three Drop Targets All other switches are open leaf switches There are four possible causes of a failing switch 1 The switch may be out of adjustment and therefore never close or always be closed 2 Edge connector P7 to the Processor PCB may not receive closed switch in f rmation 3 A harness wire may be pinched or broken 4 The Processor PCB may be defective The best method for troubleshooting a failing switch is to set the game into the Switch Test step of the Self Test mode Generally if the Processor PCB is defec tive more than one switch will fail A corroded edge connector may easily be cleaned merely by removing the corrosion with a pencil eraser SOLENOIDS AND SOLENOID FUSES In order for a solenoid to work a switch must be closed except Coin Lock Out Solenoid Therefore always remember that a failing solenoid may be caused by a bad switch or switch wire harness a bad solenoid or solenoid wire harness or a defective Processor PCB The best way to isolate the reason for failure is to use the Solenoid Test and Switch Test of the SelfTest pro cedure 1 Solenoids As you can see in Figure 5 2 there are two voltage paths to the solenoids 1 40 VDC through Relay K22 t
39. CARD DESCRIBING GAME PLAY CaEDIT CARD DESCRIBING NUMBER OF BALLS PER GAME AND REPLAY LEVELS Figure 1 4 Location of Option Switches SPACE RIDERS 1 7 NOTES PROG SWi toggle 1 must always be in OFF position Table 1 1 Sel Test Procedure e Game will enter Self Test from any mode However when Self Test is entered all credits if any are permanently erased from the credit accumulator All manufacturer s suggested option switch settings are identified with a symbol in the switch setting Tables These switch settings are as Atari ships the game Volume adjustment may be done either in Switch Test or actual game play TEST TEST NAME INSTRUCTIONS Display Check Set power switch located on the right front bottom of the cabinet to OFF then back to ON Lamp Replay Levels and ROM Test Press and release once only TEST pushbutton located on inside top middle of coin door Solenoid Press and release once Test only TEST pushbutton To activate next sole noid press START Switch Press and release once Test only TEST pushbutton Volume Activate coin door slam Adjustment Switch Part of Switch Test 1 8 SPACE RIDERS INDICATION OF TEST MODE The attract mode is the indicator of this test Test number 1 appears in 4th UP score display Test number 2 appears in 4th UP score display Test number 3 appears in 4th UP score display Pulsing t
40. JOISISSY USIWSOGWOD UOGIeED 1015159 UO ISCAWOD ETIEN 255 WYO OEE 6G WYO 467 528 WYO WYO 066 5 uuo 022 5 6 WUC 489 885 WHO 22 iO SIS2H UORISOGWOD 40912 Mr 226 026 JOISISAY uCIlISOCUC7 LOGIED MI 2 5 WUC AGI 19 51 85 uoqied M7 3 9 00 2015 58 9 5 2 vaqued 905 uuo 40151525 uOqIeD 5 67 38 ICISISSY 9 6 uuo 20151599 uGCinisoduic2 u2018 9 6 uuo 389 2045 401509165 23 Mr 945 201515 uOQq 87 AAT 945 uuo XS L 10 5 uOq E2 962 00 XZ B 1018188 PSOGWAD 493189 95 6 WYO YEE JOISISAY 499169 7962 Wyo 001 JOISISAY JOnisoduo2 499485 2 6 uc zz 19 8I 9H UOQqJE2 At 7 65 WYO 8 JOSISIY 405120 79 6 Luo HEE JOISISAY uoqig2 ME F557 WHO 8 10181599 uonisodulo usqies 952 Wyo ga JOISISAY UOIPSOdWOT UCQIED AAP 795 40 AG uruneN IENA 168417 ula 0006 50 90 510151502 Bu ju nou 20 2857 14 jo JON 89 5 SSa ule1S z ax 50 90 juno 2351 14613 Jo 18uSPAA 4207 AAS Eu14a U
41. LM323 circuit See Step 17 Troubleshoot Clock Circuit See Step 20 See Step 19 See Step 20 See Step 18 Troubleshoot Buffers A4 and B11 Troubleshoot Counters A9 and A10 and Attract Mode still failing gates F1 20 Is Cl pin 4 high See Step 21 Troubleshoot IRQ pullup resistor R33 21 Is HALT low or pulsing See Step 22 See Step 23 Is DMA INT pulsing Troubleshoot Flip Flop 86 and gates Troubleshoot Counters A6 A7 and A8 A2 and B7 See Step 24 23 Check ail address lines to ensure Correct and restart PCB Test Table 5 1 they are not shorted to one another to ground to 5VDC open are all address lines OK 24 Check all data lines to ensure they are not shorted to one another to ground to 5VDC or open all address lines OK 25 Turn game OFF Replace Program Memory Turn game to ON is game in Attract Mode 26 Set game to OFF Replace MPU Set game to ON is game Attract Mode 27 Ground 4 pin 7 Is C1 pin 40 low See Step 25 Correct and restart PCB Test Table 5 1 Restart PCB Test Table 5 1 See Step 26 Restart PCB Test Table 5 1 See Step 27 Troubleshoot Buffers A4 and B11 and Gate A2 See Step 28 SPACE RIDERS 5 17 Table 5 2 Processor Troubleshooting Troubleshooting Question Instruction for YES Answer Instruction for NO Answer 5 18 Ar
42. OEH SZH 99 p 228 ley 61 819 lH 519 PLY tly Olt 69 99 SY Pd H eu Ly NOILYN 91530 9 3 n Sheet 36 2 8L 1 020900 8559 8065 LINISVO dod 5 ATARI uOne10dJ09 y uoissiuad 10 juamaaibe ssajun yew j2elqns 3y 10 pajues6 si siy aonposdas 01146 aSU uel 10 pue Payeiod 402u JO 620 einjoejnueu 10 jde2xe 09194 ued Aue 10 Buimeap Siy 0 juDu VONBWsOJU 129498 20 UBisap Aue 10 Buimeip jo 1 19 qns y asn JO Aue S1l JSueu 10 5194002 0818 4013585509 10u 1919291 pue panssi A jjeuonipuoo 5141 EIu30IE2 aje Kuung 2 JO uOiSsiuJad 2102906 uappig10 TvIL N3OI3NOO SIHL 9NIAI3238 SNOSu3d 11 OL JOILON mem LU an LLL QUUM ar EN T ini ET e le 5 i 3 2 2 27s 2 she adi pe Cu E D cec Mec IOW
43. Plug Mates with Connector J26 Used for 220V operation on A006032 10 11 and 12 Power Supplies only Not identified on drawing Shorting Plug Mates with Connector J26 Used for 117V Operation A006032 09 Power Supply only Not identified on drawing 18 000uf 75 1096 25WVDC Electrolytic Capacitor SPRAGUE 436D183G025BC2A Capacitor Mounting Bracket SPRAGUE 4586 48 Used for mounting Capacitor C1 21 000uf 75 10 40WVDC Electrolytic Capacitor SPRAGUE 36D213G040CC2A Capacitor Mounting Bracket MALLORY VR10 Used for mounting Capacitor C1 6 32 2 Cross Recessed Pan Head Steel Machine Screw Used for clamping Capacitors C1 and C2 6 Internal Tooth Steel Lock Washer Used for clamping Capacitors C1 and C2 6 32 Standard Pattern Hex Nut Used for clamping Capacitors C1 and C2 6 3274 Cross Recessed Pan Head Steel Machine Screw Used for attaching Capacitors C1 and C2 Mounting Brackets 75 75056 72 10065 75 040 CR1 CR3 14 500 72 11125 75 040 79 07416 46 305152 46 2017002 46 305152 46 2010502 46 2032002 79 3204 72 16065 75 056 41 2008 72 16045 75 056 79 07416V 79 58119 79 58084 79 58117 79 58134 79 20123 A021090 01 020317 02 DESIG PART
44. SK 34 R Y R 22 amp 222 055 FH 184 5 P 59 b 15 Bike City 14 GY Y A BK 1438144 254 17 185 y n amp 13 BONUS 35 R GN offa R 71 amp 23 0539 COT City __ 15 Ag BK 1595 6196 DSID 186 187 Creer LT UPPER CENTER ROLLOVER R BU A BK 145 142 DSS 161 8 198 CITATI LT LOWER CENTER ROLLOVER lo GY BU Y 69 amp 5554 o o 5 SPINNER 257 R w f Y 92 83 D5958 ro n oA Bu 193 194 BONUS 6 GY w 2651 5 gt BONUS BK 36 BU BK R212 amp 0529 HE iK CITY i RK Ao BK 156 167 0512 UPPER CENTER ROLLOVER 59 BU BN BK 152 amp 155 D 199 amp 200 4128 amp 139 KT LOWER CENTER ROLLOVER OR ON Y 172 amp 13 0622 200 kt Fy 294140 LEFT DROP TARGET 40 amp U R Y 161 182 0957 i 2 707 i pe 41 w BU ILLUMINATION w 6O Z LT ILLOMIN AP ON w R CENTER DROP TARGET 3K 40 V BN Y 180 kis 2556 SAME PLAYER ae N MN imm MANL Fy M124 SHOOTS AGAIN VIR QA 195 5197 D5255 BONUS 3K 41 BUR o R 5 amp 2 0540 Ao 124 25 BONUS 48 v Y 4 225 0544 puer puer CENTER ROLLOVER 42 DU Y AD o BK 1575 196 208 amp 269 23 LEFT EXTRA BALL 45 A BK 147 148 0550 LEFT DROP TARGET SK 43 BU GN o da Y 108 amp 169 0555 207 amp c 1 amp 2 amp
45. See Step 3 Align metal ribbons ribbons properly aligned Are 90VDC present See Step 4 zum Troubleshoot short 15 Regulator 5VDC See Step 5 Troubleshoot 5VDC Regulator Are signals LEO thru LE3 pulsing See Step 6 Troubleshoot B3 and input Diode 15 output of 4 pulsing See Step 7 Troubleshoot A4 5 85V Regulator 85VDC Substitute another Score Display Panel Troubleshoot 85V Regulator glass and restart Test lable 5 1 Table 5 5 Match Credit PCB Troubleshooting 1 Are outputs of MC14511 all high See Step 2 Troubleshoot Q2 thru Q8 and MC14511 2 Are outputs of MC14556 pulsing Troubleshoot all Transistor Driver Troubleshoot MC14556 circuits 5 20 SPACE RIDERS Table 5 6 Space Riders Memory and instructions for using Automatic ROM RAM Tester PCB PREPARATION FOR ALL TESTS Remove MPU from PCB under test Cut and lift D4 pin 2 and B10 pin 4 RAM ADDRESS 0000 00FF Refer to RAM test procedure ROM ADDRESS AUTOMATIC TESTER PROM 920957 7000 to 73FF 3 Set READ R W to center position dO 1 7 020961 7000 to 73FF STOP RUN to RUN and 1K 2K to 1K aw 2 020958 7400 to 77FF PROM 3 E8 020962 7400 to 77FF Test PROMs two at a time as in ROM 414 020959 7800 to 7BFF dicated brackets 5 E5 020963 7800 to 7BFF PROM 6 3 020960 7C00 to 7FFF 7 E6 020964 7000 to 7FFF ROM 00 020965 7000 to 77FF ROM B EO 020966 7800
46. UPPER RIGHT ROLLOVER 16 2415242 BN 54 UPPER CENTER ROL_OVER 231 amp 232 BN DM 38 GN CABINET Sw COMMON SIBC 25 amp 757 BN 91 amp k98 S44 239 amp 236 Y GN BK 55 THUMPER BUMPER SIBB 2545 255 an 96 537 BN 2 PLAYFIELD Sw COMMON FLIPPERS EEN 748 R249 54 zy 35 amp 9G 546 2524253 BN _ Y BU BK bo RIGHT THUMPER BUMPER 532 262 amp 20 D GY YIB 71 OUTHMOLE KICK vd 1 5 m amp TY T ER O 5226 2588259 BN o R BL BK 540 227 amp 228 BN Y NIBK 57 LEFT HOLE KICKER LEFT 526 A 2516 258 BN R OD EK R BU BK 101 RIGHT SLINGSHOT SIO 57 se ior amp O2 L V 5 10 PTS 39 amp 106 RIW BK 103 LEFT SLINGSHOT peo CABINET to 250 4251 BN R GN aK z R GNIBK 99 So PTS er S2OB 240 amp 24181 R GN BK Sil 245 amp 74G BN GY ON BK 72 RIGHT HOLE KICKER a 2 0 ios amp 1 4 S34A 265 amp 264 BN o RAN S 516 242 amp 1417 BN GY eu e 15 RIGHT UPPER CENTER ROLLOVER KO M TOWER 5545 264 amp 265 BN oRiw BK 541 27264229 BN Y GY BK 58 CUT Y 020898 01 54 558 136 8159 BN GY V BK 14 LEFT LOWER CENTER ROLLOVER 542 229 amp 230 BN w BK 59 8 KE City 5 24 755 156 BN GY W BK 715 RIGHT LOWER CENTER ROLLOVER 1 SIL 242 amp 24S BN WIGN BK GO 2 SIDA 53 amp 254 BN GY 105 amp O C 109 DRAIN amp SPINNER LANES V OR 3 51962490250 1660107 SID 243 6044 BN LOW BU BK Gl 81 5 CUTY Pel SIDS 701222 BN
47. any Display See Step 3 See Step 11 15 DMA INT pulsing See Step 4 Troubleshoot Counters A7 and Gate B8 in PHASE 1 and PHASE 2 clocks Troubleshoot Gate B2 and Buffer A3 Troubleshoot Flip Flop B6 Bate 87 etc and Gate AZ Troubleshoot Gate B7 Troubleshoot Flip Flop B6 Troubleshoot One Shot B10 Gate and Buffers A3 and B4 Troubleshoot Counters B3 B4 and Butfers A3 A4 and A5 Troubleshoot multiplexer B5 and Buffers A5 or suspect bad RAM See Step 12 4 15 CATHODE BLANK pulsing Is HALT pulsing See Step 5 See Step 6 6 ts ANODE BLANK pulsing 7 1510 pulsing Is LOAD DISPLAY pulsing See Step 7 See Step 8 See Step 9 9 Are DISPLAY ADDRS outputs pulsing 10 Are DISPLAY DATA outputs pulsing Are Display segments missing See Step 10 Suspect RAM Troubleshoot multiplexer B5 Buffers A5 or suspect bad RAM See Step 13 Troubleshoot Buffers 4 See Step 15 Troubleshoot Counter B3 Troubleshoot Counter B4 Replace Program Memory with proper ROMs 12 Are Display rows missing 13 Are B4 outputs pulsing 14 Is Program Memory same Part Numbers as listed in Chapter 7 Illustrated Parts Catalog 15 1s 45V Supply from LM323 Regulator 5VDC and no ripple 16 Are PHASE 1 and PHASE 2 pulsing 17 Is RESET high 18 15 A2 pin 8 low 19 and lift C9 pin 5 Is See Step 16 Troubleshoot
48. door Apply only one drop of light machine oil and be positive that no oil drops down onto a coin mechanism Figure 6 9 shows this lubrication point MANUALLY HOLD DOWN REJECTION BUTTON AND APPLY ONE DROP HERE LOCK OUT WIRE Figure 6 9 Close up View of Lubrication Point SPACE RIDERS 6 5 ITEM IDENTIFICATIONS 1 Kicker and Separator Screws 2 Washers 3 Klcker 4 Separator 5 Gate Lever Spring 6 Gate Pivot Pin 7 Mainplate Assembly 8 C washer 9 Rail 10 Gate Assembly 12 Cradle Assembly 13 Upper Gate Pivot Spring 14 Undersize Lever Assembly 15 Magnet Gate Assembly 16 Magnet Gate Adjuster 17 Retaining Screws 18 Coverplate Assembly 19 Return Coverplate 20 Coverplate 21 Mounting Studs 22 Lower Gate Pivot Spring 23 Coin Release Lever Kicker and separator Set the acceptor with the back of the unit facing you in the test position Loosen the kicker and separator screws 1 and move the kicker 3 and the separator 4 as far to the right as they will go Lightly tighten the screws Insert several test coins both old and new and note that some are returned by striking the separator Loosen the separator screw and move the separator a slight amount to the left Lightly retighten the screw insert the test coins again and if some are still returned repeat Step 4 until ali the coins are accepted Loosen the kicker screw and move the kicker as far to the left as it will go Lightly retighten the sc
49. in or license 10 use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Alari Incor porated and for manufacture under the corporation s wril ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation THUMPER BUMPER BODY ASSY 020115 01 LAMP 701147 SOCKET ASSY A006704 01 BODY 006065 01 RING AND SHAFT ASSY 004730 01 ACTUATOR 006064 01 SPRING by 008063 01 MOUNTING PLATE 006061 01 Bet b db PLAYFIELD 2 NUT HEX 4 40 SEM m 75 8145 a WASHER 4 75 044 io SCREW 72 11085 BRACKET THUMPER BUMPER 92062601 SWITCH ASSY DISH 020970 01 ae SWITCH 02092701 HEADER PLATE 004756 01 Wet d 021105 01 2 BRACKET ASSY SCREW 72 14105 2 P A006784 01 PLUNGER 00593101 s Ns oap PS 2 5 007034 01 D NUT d i Q 75 946 SPRING 006059 01 2 L REP N SCREW 2 72 1689 SCREW 2 py 216045 E LOCKWASHER 2 YOKEISTL 75 046 bc BRACKET 004732 01 THUMPER BUMPER COIL AND BRA
50. manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Figure 4 7 Power Circuitry 4 12 SPACE RIDERS AUXILIARY PCB See schematic Figure 4 8 The Auxiliary PCB is in effect an extension of the Processor PCB circuitry It contains various power consuming portions of the lamp driver circuitry the solenoid driver circuitry and the audio generating cuitry as well as the audio and display supply voltages 1 Display Supply The Display supply is generated from the 170 VAC center tapped voltage from the game power supply It is rectified on the Auxiliary PCB to form the 90 V and 90 V DC voltages necessary to power the Score and Match Credit Displays Note that this circuitry also in cludes transistor Q12 as part of the POWER FAIL protec tion 2 Miscellaneous Drivers Drivers for the coin door lockout coil and coin counter coil are also included on this PCB These two drivers are controlled by latched signals generated on the Processor PCB Each driver is capable of energiz ing its respective coil by providing a current path through the coil to Auxiliary PCB ground 3 Lamp Strobes The Auxiliary PCB also generates four mutually ex clusive lamp strobe outputs These strobes are controll ed by the LAMP BIT 0 and LAMP BIT 1 control bits from the Processor P
51. ohm plus minus 5 Carbon Composition Resistor R41 12 10 5822 8 2K ohm plus minus 596 1 4W Carbon Composition Resistor gt R42 15 10 5153 15K ohm plus minus 5 1 4W Carbon Composition Resistor lt R43 13 10 5103 10K ohm plus minus 596 W Carbon Composition Resistor aO R44 6 10 5182 1 8K ohm plus minus 596 14W Carbon Composition Resistor C 2 R45 16 10 5223 22K ohm plus minus 5 VaW Carbon Composition Resistor R46 8 10 5272 2 7K ohm plus minus 5 14W Carbon Composition Resistor R47 15 10 5153 15K ohm plus minus 5 1 4W Carbon Composition Resistor LLJ C R48 12 10 5822 8 2K ohm plus minus 5 14W Carbon Composition Resistor CC R49 11 10 5682 6 8K ohm plus minus 5 1 4W Carbon Composition Resistor 59 50 12 10 5822 8 2K ohm plus minus 5 14W Carbon Composition Resistor Oo R51 15 10 5153 15K ohm plus minus 5 14W Carbon Composition Resistor lt 52 13 10 5103 10K ohm plus minus 5 t4 W Carbon Composition Resistor R53 6 10 5182 1 8K ohm plus minus 595 14W Carbon Composition Resistor R54 16 10 5223 22K ohm plus minus 5 V4W Carbon Composition Resistor R55 8 10 5272 2 7K ohm plus minus 5 14 W Carbon Composition Resistor R56 15 10 5153 15K ohm plus minus 5 4W Carbon Composition Resistor R57 12 10 5822 8 2K ohm plus minus 5 14W Carbon Composition Resistor R58 10 5682 6 8K ohm plus minus 5 W Carbon Composition Resistor Section G Sheet 96F B R98 R104 R105 R106 R107
52. s score ANODE BLANK and CATHODE BLANK inhibit or blank the displays during the time when they are actually being updated by the Processor PCB SPACE RIDERS 4 13 CRG RT meg c GROUND Jii 18 com 1 SW ai id START J5 START Sw Merz LL Sw mni 5 sw 2 rd ns 3 2 A cou LATCH 1080 BIT 4 vei CR h L Iz 5 STROBE D E io STROBE D TO COIN DOOR LAMP GROUND T V 6v NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden witiout the specific written permission of Atari Inc Sunnyvale PASSE IO BN ITO California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation Figure 4 8 Auxi
53. 0 pushbutton once only Are all game lamps lighted Press Coin Door TEST switch once See Step 11 only Do Solenoids energize while an identification number is displayed in the Credit Display as listed in Self Test Label Procedure in Section 1 To change from one SOLENOID to the next press START Press Coin Door TEST switch once PCBs are all OK One at a time Press all Playfield Cabinet and Coin Door switthes 15 there an audio response and identification number in the Credit Display as listed in Self Test Pro cedure in Section 12 5 16 SPACE RIDERS Check if connector 4 of the Processor PCR is firmly seated If firmly seated unplug 14 and leave off until comple tion of Step 3 If Step 3 passes see Table 5 2 Steps 1 thru 13 Step 1 of Table 5 3 Steps 1 thru 7 of Table 5 4 and or Steps 1 and 2 of Table 5 5 See Steps 14 thru 46 of Table 5 2 See Steps 2 and 3 of Table 5 3 See Steps 47 thru 49 of Table 5 2 See Steps 50 and 51 of Table 5 2 See Steps 52 thru 68 of Table 5 2 See Steps 69 and 70 of Table 5 2 Troubleshoot Processor PCB driver Q12 and associated circuitry See Steps 58 and 59 of Table 5 2 See Steps 60 thru 62 of Table 5 2 Troubleshoot Processor PCB Switch Output and Input circuitry Table 5 2 Processor Troubleshooting Troubleshooting Question Instruction for YES Answer Instruction for NO Answer 1 15 there an Attract Mode See Step 2 See Step 14 2 Is there
54. 01 Used on A020996 01 only A021022 02 Used on 4020996 03 only SPRING S 007030 01 COIL STOP BRACKET 020206 02 L COIL ASSY 007030 01 DIODE l 31 1N4001 Part of Coil Assy 007030 01 SOLENOID BUSHING lt b 006791 01 SCREW 4 72 HA4806 2 taptite screw ASHER 4 75 048 8 Split lock Washer COIL STOP BRACKET ASSY 020068 01 8 32 x 3 8 Cross recessed tri fluted thread forming NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Inc Sunnyvale Califorma This drawing is only conditionally issued and neither receipt nor possession thereal confers or transters any right or license 10 use the subject matter of the drawing or any design ar technical information shown thereon nor any right lo reproduce this drawing or any part thereot except for manufacture by vendors of Atari Incor porated and tor manufacture under Ihe corporation s wril ten license no right In reproduce this drawing 15 granted or the subjac malier thereot unless by written agreement with or written permission trom the corporation ATARI PLAYFIELD SUB ASSEMBLY OUTHOLE AND HOLE KICKER Section G Sheet 6 PIVOT ASSY 006006 01 RETAINING RING 2 T ARM ASSY 2 ted A006007 01 6 internal Tooth External retaining ring for shaft diameter of 0 250 TRUARC 5133 25 steel lock washer SCREW
55. 0480709 0 Nine Pin Connector AMP 1 480707 0 wo Pin Connector AMP 1 480699 0 Connector Pin Contact AMP 350547 1 Relay Kit Used on A021089 01 and 02 Power supplies only Consists of Relay K22 and diodeCR22 Replay Kit Used on A006032 10 11 and 12 Power Supplies only Consists of Relays K21 K22 Resistors R15 and R16 Diode CR22 and Terminal Strip TS3 ATARI CABINET SUB ASSEMBLY A021089 01 and 02 POWER SUPPLY A006032 10 thru 12 Section C Sheet 24 ATARI CABINET SUB ASSEMBLY A021089 01 and 02 POWER SUPPLY A006032 10 thru 12 Section C Sheet 24 9 21 22 H15 R16 TS3 CR22 H1 T1 5A 5B 5C 5D 5G 5H 11 72 1606S 75 9165 43 4004 75 046 75 9165 43 4008 75 046 75 9165 19 10100007 12 5180 79 13505 72 16065 75 046 75 9165 31 1N4005 A020606 01 43 4008 75 9165 31 1N4005 19 8C5W1P0 72 16045 75 057 006182 05 020434 01 75 5116 75 0105 DESIG PART NATION NUMBER DESCRIPTION 2 6 32 38 Cross Recessed Pan Head Steel Machine Screw Used for attaching Relay Kit to Power Supply Tray 6 32 Standard Pattern Hex Nut Used for attaching Relay Kit to Power Supply Tray 6VDC 5Amp SPDT Relay POTTER amp BRUMFIELD KASDY 6V 6 Internal Tooth Steel Lock Washer Used for mounting Relay K21 6 32 Standard Pattern Hex Nut Used for mounting Relay K21 24V
56. 099 62 uU X 9 L002S66 S4 Zp 03345 3dAL NIAL p Nu 10 826020 5 9929 60 1860207 ASSY 135HVL 433 GT3IdAV1Td G 0 000 207 AIINISSV 8fS ovus anv ASSY 13IdAV1d 30 1uVd Sheet 65 amp c o o wo ATARI LO SOLLZO HOLIMS 4 31 31913 d3Q0V3H 6 0 866020 Dy 16 HOLIMS 50199 24 lt e x vil SS A3H5S S8099 24 x OF A3W9S 002966 52 Zvit 93 03345 NIML 0 8 6020 HOLIMS dN GNVLS 1340vug uongI6dj62 au 2055100291 usnm J lusu agbe 49 55917 f02343u Jar Pu 12elgns 1 Guimeup 5141 aonpoiuday 61 ou asuas uM S ucigjod o au 3pan ajnjoe nL gu 1 9 QIUJ 9 S Opua AG ALUL 16 1989 3 ned 12 siyi ur porda Aue Jou 1 uM2us uo EJLA JG Aue 10 Buimeip 9ui 10 2a8 qn au sn asua2w IO ut Aue S198 SUEJ JG 28005 2318 4 UCISSaSsod 11929 41 9u pansst gt 5 514 erue ajfP uung UEIw 0 LOISS wad 2812925 ucnonpol 8H 174 N3CIHNO2 SONIS HO 5141 DNIAI3O3H SNOSuJd 119 01 438 Qq13l3AV1d NOTICE ALL PERSONS RECEIVING THIS DR
57. 1 020237 01 020238 01 020040 30 N N gt RAD Description BALL GATE BALL GATE THUMPER BUMPER BODY ASSY LEFT LINEAR SINGLE FLIPPER RIGHT LINEAR SINGLE FLIPPER OUTHOLE KICKER SLINGSHOT KICKER BALL RETURN RAMP SPINNING TARGET ASSY TARGET SWITCH SWITCH AND BRACKET LOWER ARCH BUTYRATE DROP TARGET THUMPER BUMPER SWITCH HOLE KICKER THUMPER BUMPER COIL AND BRACKET ASSY LEFT BALL GUIDE RIGHT BALL GUIDE BALL DEFLECTOR SPINNING TARGET SWITCH RIGHT UPPER ARCH BUTYRATE RIGHT SPINNING TARGET BUTYRATE LEFT SPINNING TARGET BUTYRATE LEFT UPPER ARCH BUTYRATE RIGHT HOLE KICKER BUTYRATE CENTER CAPTURED BALL BUTYRATE CENTER LANE BUTYRATE RIGHT SLINGSHOT KICKER BUTYRATE LEFT CAPTURED BALL BUTYRATE RIGHT CAPTURED BALL BUTYRATE LEFT SLINGSHOT KICKER BUTYRATE 5 16 DIA RUBBER RING 34 DIA RUBBER RING 112 DIA RUBBER RING 2 DIA RUBBER RING 272 DIA RUBBER RING 3 DIA RUBBER RING WIRE FORM WIRE FORM WIRE FORM WIRE FORM THUMPER BUMPER CAP BALL RETURN SHIELD PLAYFIELD INDEX PLATE PLAYFIELD LOCKING BRACKET LOWER ARCH TOP SUPPORT BRACKET LOWER ARCH BOTTOM BALL GUIDE BALL SHOOTER COVER MINI POST MINI POST RUBBER WHITE LONG POST WHITE SHORT POST WHITE BALL GUIDE WHITE BALL GUIDE RAIL CLAMP BASE RAIL CLAMP CAP RAIL STAR ROLLOVER ACTUATOR BLACK For More Information See Section G Sheet 76 See Section G Sheet 76 See Section G Sheet 27 See Section
58. 1 The two bits of data indicate to the Auxiliary PCB which of the four lamps strobes to turn on Note that these two lamp bits are a function of counter B3 as previously discussed under DMA These two bits count up in a binary se quence with each DMA interrupt every 500 microseconds Each set of lamps has power applied to one side of each individual lamp every 2 milliseconds for a duration of approximately 500 microseconds The other side of each individual lamp is connected to its own unique lamp driver A15 through A20 and B15 through B20 on the Processor PCB via edge connector 1 and J2 These 2003A lamp drivers merely provide a current path to ground for any lamp which is to be turned on The lamp driver s on off status is con trolled by the outputs of data latches C13 through C20 These data latches are updated with the proper lamp in formation every 500 microseconds by the DMA interrupt sequence previously discussed NOTE The 9 data latches C13 through C20 are used for storing control information for both the lamp driver and solenoid driver circuitry For this reason the data latches are schematically shown on both Figures 3 4 and 3 5 It should be noted however that only latch outputs Q4 Q5 Q6 and Q7 are used for controlling lamp drivers while latch out puts QO Q1 Q2 and are used to control solenoid drivers 4 Solenoid Output Circuitry See schematic Figure 4 5 The solenoid output ci
59. 10 25WVDC Electrolytic Capacitor 1 0uf 5025 10 25WVDC Electrolytic Capacitor 01 4 20 25V Disc Ceramic Capacitor 100p uf 5 100V Mica Capacitor 20 25V Disc Ceramic Capacitor 0 014f 20 25V Disc Ceramic Capacitor O 1uf 220 25V Disc Ceramic Capacitor 3 9V Zener Diode 1N5335 6 8V Zener Diode Type 1N5235 Transient Suppressor Diode General Purpose Rectifier 1N4005 91V Zener Diode Type 1N4763A General Purpose Rectifier Type 1N4005 12V Zener Diode Type 1N5242B General Purpose Signal Diode Type 1 914 4 7V Zener Diode Type 1N5230 General Purpose H ctifier Type 1N4005 4 Pin Header Amphenol PN 350431 1 6 Header Amphenol 350761 4 Silicon NPN Tuned RF Power Amplifier Type 2N3643 Silicon PNP General Purpose Amplifier Type 2N3644 Silicon NPN General Purpose Amplifier Type 2N3583 Silicon PNP General Purpose Amplifier _ Type 2N6420 s 4 A0x z Phillips Pan Head Stainless Steel Machine Screw Quantity of four used for mounting transistors Q3 and Q4 4 Flat Steel Washer Quantity of four used for mounting transistors Q3 and Q4 4 Internal Tooth Steel Lock Washer Quantity of four used for mounting transistors Q3 and Q4 4 40 Hexagonal Stainless Steel Nut Quantity of four used for mounting transistors Q3 and Q4 Tefion Shoulder Washer Seastrom P N 5608 69 Quantity of four used for mounting transistors Q3 and Q4 Nylon Tra
60. 15 35 H3HSVAM 25 L N 4 LE CELSH LO S68020V 100112200202 24 UOISSIWJEd 10 luawaalBe Aq ssajun Joay j28lqns Sul 10 s Buimesp siy ou 950921 ua 4012209105 au sapun 49 pue 3030 0 SJODu9A JO Aue 10 Siu eonpouda 1461 Aue sou UOSAN GMOUS 12 Aue io jo 19 lqns aui asn asuadl 10 ul 5419jSUEJI 10 28 405 109124 0015625504 JOU 191898 pue Ajeuonipuos amp uo si Buimep 61 9jP uunS 700 10 ucissimuiad Bu uappiqi0 uononpoidaH TwIIN3OIHNOO SIHL ONIAI3293H SNOSH3J OL 10 90600 0206700 5 A18W3SSV l3NI8VO 30 Section C Sheet 13 ATSWISSU GNS LINIGWO NOLLNE LUVLS ATARI yog xoeu ejenbs 19015 YORI 7 LXLE B 902855 10 05900 p 1108 39Viuuvo 13738 10 565900 0118 610 29 HOLIMS 20 5900 31V ld jnu x u oa1s 26 98 876 5 v LNN amp O6I1 J00J03 aut LoISSIUSd JO juawaasBe uae ssayun jcajau
61. 18 eul 1231918 ay 20 si siyi 2 146 ou 5 4144 4042109103 au Japun IMR URW 10 pue LE Y siopu a 10 Ida2xa 2 Aue Jo siu aan pqs 01 14 AUP UOIELUJDJUI eduga 10 UBisap Aue 20 94 JO Hew 1291405 y c1 3Su92 20 ui lubu Aue S1 SuEl JO 5181402 OMAI 015595500 10u 1613531 Way lau Ajeuonipuoz uo si 6511 je uung ouj uosssiujad uapa 95412898 uot2npoJdeH 7vIIN3QI JNOO SNIMYHB SiHI 9NIAI3O3H SNOSH3d TIY 01 5 Section C Sheet 18 ATSWISSW GN 13818179 GO PUE 0 680120 0L 660900V d3MOd L Nid 05 eu 00155300398 uepnu JO uai uc AQ 55 2 1291015 au 10 p lue B si Buimgip siy 01 1 ou esueai ua S UOE40dJ09 ay 8jnj2ejnu U PUR JO30 10 5 10 ped Aue stu 01 Aue iqu UMOUS 18210458 20 uBisap Aue Jo 941 0 yoalqns Su osn 04 asuady 20 ur Aue 19 18 002 102194 uOISSO
62. 20 uBisep so ay JO Jayew 1281978 ay esn o asua 10 ur Aue 528 10 518 103 09134 UCISSaSSOd 106 134 au panssi 2 1 Sty ajpP uung 7204 10 6015511199 vanum 2uads inoyu 21 41 3014 00 DNIMYYO SIH1 9NIAI3238 SNOSH3d 1Y OL 321108 416 J14 ATARI CABINET SUB ASSEMBLY Auxiliary PCB 006407 01 Section C Sheet 36 C1 C2 C3 C4 C5 C8 9 14 15 16 18 19 CR3 CR4 CR5 CR10 CR12 CR13 CR14 CR15 CH18 CR19 CR20 21 CR22 J11 J13 Q1 Q2 Q3 Q4 DESIG LOCA NATION TION 18 19 16 17 20 21 23 21 22 21 55 28 27 26 30 26 29 25 56 26 52 53 33 31 34 37 PART NUMBER 24 250478 24 250477 24 151506 24 250106 24 350105 27 250104 28 101101 27 250104 27 250103 27 250104 32 1N5335 32 1N5235 32 P6KE30 31 1N4005 32 1N4763A 32 1N4005 32 1N5242B 31 13914 32 1N523Q 32 1N4005 79 58123 79 58124 34 2N3643 33 2N3644 34 2N3583 33 2N6420 72 1408C 75 0145 75 0545 75 914 75 09012T 78 0A01 78 16011 78 06002 DESCRIPTION 470041 50 10 25WVDC Electrolytic Capacitor 470 6 50 10 25WVDC Electrolytic Capacitor 50pnf 50 10 150WVDC Electrolytic Capacitor 1081 50
63. 5 01 38 16 1 5 Adjustable Swivel Guide Part of Legs Kit 006085 01 28 16 Standard Pattern Hexagon CRES Machine Nut Part of Legs Kit 006085 01 Leg Part of Legs Kit 006085 02 3 8 16 1 5 Adjustable Swivel Guide Part of Legs Kit A006085 02 3 8 16 Standard Pattern Hexagon CRES Machine Nut Part of Legs Kit 006085 02 3 16 238 Nickel Plated Acorn Head Machine Screw Cash Box Assembly Consists of items 8A 8B and BC Cash Box Part of Cash Box Assembly A007902 01 Cash Box Lid Part of Cash Box Assembly AQ07902 01 Cash Box Handle Part of Cash Box Assembly A007902 01 Playfield Glass Playfield Glass Front Moulding Assy Package of Time 2000 Instruction Coinage and Replay Level cards Package of Airborne Avenger Replay Level and Coinage cards Package of Middle Earth Replay Level cards Package of Space Riders Replay Coinage cards Airborne Avenger Instruction card Middle Earth Instruction card Space Riders Instruction card Package of Middle Earth Coinage cards 5X Scoring tabel for Middle Earth only Not identified on drawing The Atarians Operation Maintenance and Service Manual Time 2000 Operation Maintenance and Service Manual Airborne Avenger Operation Maintenance and Service Manual Middie Earth Operation Maintenance and Service Manual Space Riders Operation Maintenance and Service Manual FOR MORE INFORMATION _____ See Section B Sheet 2
64. 5525504 iou pue penssi Ajuo 1 Siyy ejeKuung 9u Jo uoissiu asd 3198498 ueppipoj voNonpoidsy 71193914405 SIHL DNIAIJO3H SNOSH3d OL 39ILON Section G Sheet 47 0 LOC AIGINASSY GNS 20 02007 5 3 o Sheet 48 6 ATARI L0 b90020 Nid 2005 64 2005 61 ONIY 2005 52 SM 5020 52 07050209 H3HSVM WHY 10 990020 Nid H3HSVA i 2005 52 t zug 10 822020 39V3NI1 gltrygH 22 3925 10 590020 45 10658400 H21IMSOH OIN SvOt bZ d3ovdS Hr 22020 M pOSPYH ZA SS M3H2S 20902020 QION310S 1342VUH 10002007 ASSY 1105 10 L64900 105 10 2020207 ASSY 3NVH4 10 lt 58 020 LADYVL 93433355 SY ucissiLujad IG 48 yaa15e 56 sajun joaiau 1a jeui alqns au palvet Siu 25 22 ua 5 Jepun pue JC SIOPUBA AG 10 Idgoxe j08124 ned Aue 10 BL mep 14 01 1461 Aue YOU vous uoneunoOju jE2luu28 Aue Jo ay j28fgns sn asua Ave amp 19JSUEM 10 3ju02 0
65. 65 004895 01 82 0816 2 250V Normal Blow Fuse LITTLEFUSE 312002 7Amp 2 250V Slow Blow Fuse LITTLEFUSE 313007 Used on 95 117V Tilt Board A006728 06 only 4Amp 250V Slow Blow Fuse BUSSMAN MDA 4 Used on 205 220V Tilt Board A006728 07 and 08 only 2Amp 250V Normal Blow Fuse LITTLEFUSE 312002 Three Station Fuse Holder LITTLEFUSE 357003 Used for mounting Fuses F7 thru F9 6 2 Self Tapping Steel Sheetmetal Screw Quantity of three used for attaching Fuse Holder Fuse Holder Cover 125V 15Amp Standard U S Grounded A C Service Outlet Used on Tilt Board A006728 06 and 07 only Service Outlet Bracket Used on Tilt Board A007728 06 and 07 only 6 2 Self Tapping Steel Sheetmetal Screw Quantity of two used for attaching Service Outlet Bracket Pendulum Tilt Switch Assembly Consists of the following Pendulum Tilt Weight Pendulum Tilt Contact Ring 6 Self Tapping Steel Sheetmetal Screw Quantity of two used for attaching Contact Ring Pendulum Tilt Mounting Bracket 6 Self Tapping Steel Sheetmetal Screw Quantity of two used for attaching Mounting Bracket Pendulum Tilt Shaft 8 32x1 Mild Steel Thumb Screw L0 LE60COV MGNW3SSVW 90S 13NISU9 HOLIMS t3dd 134 NOLLNG d3ddl 14 soyoedes pee IEIXV A09 0 1220 10 16020 ASSY HOLIMS 55015 8 020 SZ 171 7089
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67. 9 50 96 su0js Subs 124 asn 14518 JC Ay JBUSE AA 1291 1214 9 50 90 5 015 Supi 12 pesn py 9225 SS3 LiE S pead uge zxgg as 88SNZ asod rg 2 8289 dNd 02 IS GD 131915 4 Bu jurou 10 50 22 o yo 2 6095 Nd 0529 4019 50 soysisueay qur ou 254 pasn oM jo Augen INN 19915 26 24 SO scisisuesy pasn 0 ijuen 1 uSZAA 201 3845 JBu431u g 60 204515061 o JBYSEM 18915 3214 9 50 20491502 0 pash 126 9916 SS u e1S 4 4 Z Xz 9 2829 2 adh J918 SUP4 29 ucoiis 40119149539 1665 01 2626 21 t ls cl 1665 11 1229 01 5895 01 0225 41 01 2915 61 1025 01 2086 01 BLS 0I EEES 896 0 6044 52 0516 0 2298 1 5566 01 1015 01 292901 2285 01 eces ol 2285 01 2895 01 28153 01 20911 5 6 5910 54 28091 22 E895N CE c1090 8Z cBC9Nc v l 05 ep 49 01 ll O D m ce 253 SEH LEH
68. A bus available line then continues on in its normal in struction sequence from where it left off before the DMA interrupt began Approximately 500 microseconds from this time the MPU will receive its next DMA inter rupt It will then repeat the identical procedure except that it will update a different display digit and set of lamps from the previous interrupt cycle Remember the Qy Q outputs of are only clocked once per interrupt cycle therefore every succeeding cycle will update the next sequential display digit or set of lamps Mcuoso I Ro Ret Au 3 Qa Qa AD AUDIO CLK CLE a4 4 CORD AS d 3 To Rel TATHODE BLANK MCIi oSo 4 ANODE BLANK A3 454 3 zs oc 235 Lame Bit g NOTICE ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale v California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor pora
69. ALL OTHER WARRANTIES FX PRESSED OR IMPLIED INCLUDING THE IMPLIED WARRANTIES OF MERCHANTA BILITY AND FITNLSS FOR A PARTICULAR PURPOSE AND OF ALL OTHER OBLIGA TIONS OR LIABILITILS ON THE SELLFR S PART AND IT NEITHER ASSUMES NOR AUTHORIZFS ANY OTHLR PERSON TO ASSUML FOR THE SELLER ANY OTHER LIABILITIES IN CONNECTION WITH THE SALE OF PRODUCTS UNDER THIS OR DER This document is and contains confidential trade secret information of Atari Inc This document is loaned under confidential custody for the sole purpose of opera tion maintenance or repair of Atari equipment and may not be used by or disclosed to any for any other purpose whatever and remains the property of Atari Inc Neither it nor the information it contains may be reproduced used or disclosed to persons not having a need to know consistent with the purpose of the loan without written consent of Atari Inc ATARI ATARI INC 1265 BORREGAS AVENUE PO BOX 9027 SUNNYVALE CALIFORNIA 94086 408 745 2000 35 7488 A Warner Communications Company
70. AWING CONFIDENTIAL Reproduction torbidden without the specific written permission of Atar Inc Sunnyvale California This drawing 1 oniy conditionally issued and neither receipt nor possession thereof confers or transfers any right in or hcense to use Ihe subject matter of the drawing or any design or technical information shown thereon nor any tighi ta reproduce this drawing or any pari thereof except for manufacture by vendors of Atari Incor porated and lor manufacture under the corporation 5 writ ten license no right to reproduce this drawing is granted or the subject maller thereof unless by written agreement with or wrilten permission from the corporation BALL GATE BASE 005026 01 Left Hand 005018 01 Right Hand BALL GATE 004982 01 Used on Bali Gate Assembly 005019 02 Left Hand A005018 01 Right Hand N SPRING 004989 01 020815 01 Used on 020888 01 only BALL GATE 004982 02 Used only on Ball Gate Assembly GATE BUMPER 020382 01 005019 04 Left Hand A005819 03 Right Hand NOTE RIGHT HAND GATE SHOWN ATART PLAYFIELD SUB ASSEMBLY BALL GATE A005019 01 thru 04 A020888 01 Section G Sheet 76 ATARI Peu REF ACTUATOR LANE ROLLOVER 020973 01 BRACKET 020971 01 PLAYFIELD SUB ASSEMBLY SWITCH ROLLOVER 020953 01 6 Vo 72 66085 HEADER PLATE 021105 01 NOTICE TO 11 PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Repr
71. BK ILLUMINATION 109 w Y TRIPLE BONUS 2 OR IY of R 21 gt uzia 0528 UPPER LEFT ROLLOVER 1 Y BK BK 15 5154 0515 ies 9 RIGHT SPECIAL 12 ORIEN x 149 i50 0517 2 AY A ogu RIGHT CAPTIVE TARGET 7 Y 6N 50 174 115 0519 amp tle LEFT THUMPER BUMPER 25 08760 110 0551 gt YIR 85 195 amp 199 054 RIGHT DROP TARGET SK 74 OR w BU 198 189 0526 DOUBLE BONUS YOR R 275 542 ENS IDs UNIO BONUS lt 25 BK R L0 5532 156 8159 3 0110 5121 RIGHT SPINNER 5 GN BK 151 amp 152 x RIGHT EXTRA BALL 10 BK Y 14 amp 149 051 RIGHT DROP TARGET 2X Yo Y 17 amp 114 5524 0 142 amp 145 p S22 wie RIGHT THUMPER BUMPER 27 BK W Y 11181702 0923 MATCH 7 YN xe BU 118198 DSGi 5 gt CENTER CAPTIVE TARGET 28 BNIR Y 117 178 0555 We Fy 109 o 47 GAME OVER 8 BU 195 6 1 5544 S BIKE COTY 25 BN T 20 BU 205 0945 o BONUS 2K Yw Qo 218 amp 219 5532 a ALLE BONUS 4K 20 BN GN Qo f 217 amp 016 253 UPPER RIGHT ROLLOVER 10 GY B BK 1945155 IE rrr 126 12 BOKE CITY 31 BN BU UY BK 144 2145 0548 LEFT CAPTIVE TARGET GY BN Y S58 DSSL CENTER DROP TARGET IOK 22 BN W k Y 179 DS74 y BIKE Oty 12 GY R oOo amp 204 8 Newly BIKE CIGN 25 R BN A BU 192 aaa 5233 5586 BONUS 3K I5 GY OR oo R 5537 s A BONUS
72. CB The four lamp strobes should each consistently pulse at a rate of every 2 milliseconds and each pulse should last for a duration of about 500 microseconds These strobes serve as the supply voltage for all MPU controlled lamps Since each strobe has an on duty cycle of only 25 even lamps which appear to be on all the time are really only being supplied with power about one fourth of the time Since the 25 duty cycle at this frequency is not perceptible to the human eye this is an efficient way to reduce power consumption as well as prolong lamp life As a point of general interest the Atari keep alive routine will also be mentioned at this time If you carefully observe any lamps which are supposedly in their off condition you can see a faint pulsing of the lamp filament This is due to the lamps being turned on and off very quickly at a very low frequency The effect of this procedure is to prolong lamp life since it prevents sudden current surges through the lamp fila ment 4 Audio Circuit The game s audio amplifier D1 is also located on the Auxiliary PCB The actual audio control circuitry is located on the Processor PCB where a three stage MPU controlled counter consisting of D13 E12 and F13 is used to address audio PROM D12 The output of this audio PROM Audio 0 through Audio 3 is then sent to the Auxiliary PCB A D A digital to analog conversion is then performed on these four audio bits us
73. CKET ASSY A007030 01 COIL ASSY A007030 01 DIODE 31 1N4001 PART OF A007030 01 SOLENOID TUBE 006791 01 ATARI PLAYFIELD SUB ASSEMBLY THUMPER BUMPER Section G Sheet 27 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the Specific written permission ot Atari Inc Sunnyvale California This drawing 15 only conditionally issued and neither receipt nor possession thereo conters or transfers any right in or license 1o use the subject matter of the drawing or any design or technicat information shown thereon nor any right to reproduce Ihis drawing or any part thereof except for manufacture by vendors of Atari Incor porated and far manufacture under the corporation s writ ten license right IG reproduce Ihis drawing 1 granted or the subject matter thereof unless by written agreement with written permission from the corporation FLIPPER 004725 01 RING RUBBER REF 006040 XX Ej SCREW amp 72 HA4604 SCREW 3 72 HA4606 B SHAFT ASSY 020468 01 LOCKWASHER 3 7 75 046 S NYLON BEARING SCREW 2 006045 01 E 7216046 69 LOCKWASHER 2 v 15 048 BRACKET I 020402 01 L H 020402 02 R H COIL STOP ASSY A020401 01 TUBE 006791 01 BRACKET COIL AND DIODE ASSY 020206 02 A020470 01 SPRING
74. DC 20Amp SPST Relay POTTER amp BRUMFIELD KR3DH 24V 6 Internal Tooth Steel Lock Washer Used for mounting Relay K22 6 32 Standard Pattern Hex Nut Used for mounting Relay K22 10 Ohm 5 20W Wirewound Fixed Resistor OHMITE 1804 18 Ohm 5 1W Carbon Composition Resistor Five Terminal Terminal Strip H H SMITH 1095 Used for mounting Resistors R15 and R16 6 32x Cross Recessed Pan Head Steel Machine Screw Used for attaching Terminal Strip TS3 6 Internal Tooth Steel Lock Washer Used for attaching Terminal Strip TS3 6 32 Standard Pattern Hex Nut Used for attaching Terminal Strip TS3 Silicon Diode Type 1N4005 Mounted across coil terminals of Relay K22 Relay Kit Used on A006032 09 and 13 Power Supplies only Consists of Relay K22 and Diode CR22 24VDC 20Amp SPST Relay POTTER amp BRUMFIELD KR3DH 24V 6 Standard Pattern Hex Nut Used for mounting Relay K22 Silicon Diode Type 1N4005 Mounted across coil terminals of Relay K22 1 Ohm 5 50W Wirewound Fixed Resistor CLAROSTAT 5 1 4 6 32xV Cross Recessed Pan Head Steel Machine Screw Used for attaching Resistor H1 6 Internal Tooth Steel Lock Washer Used for attaching Resistor R1 Main Power Transformer Transformer Spacer Used for mounting Transformer T1 3 10 24x1 Round Head Square Neck Steel Carriage Bolt Used for attaching Transformer T1 10 SAE Standard Steel Flat Washer Used for attaching Transformer T1
75. ENABLE ENABLE DIGITAL DATA FREQUENCY FREQUENCY TO LATCH ANALOG NTROL COUNTER C17 THRU C20 co D13 E12 E13 CONVERTER 2 R14 THRU R19 EE MPU CIRCUIT outputs three address DATA LATCHES receive three addresses and latch data bits 0 thru 3 for each address FREQUENCY COUNTER is enables by MPU CIRCUIT FREQUENCY COUNTER begins counting AUDIO ROM receives frequency address lower order address input to ROM from FREQUENCY COUNTER and waveform address upper order address input to ROM from waveform DATA LATCH AUDIO ROM outputs digital audio information to Auxiliary PCB DIGITAL TO ANALOG CONVERTER on Auxiliary receives audio information and outputs analog audio information to AUDIO AMPLIFIER AUDIO AMPLIFIER outputs audio information to GAME SPEAKER Audio gain amplitude of AUDIO AMPLIFIER is controlled by amplitude control DATA LATCH 3 6 SPACE RIDERS DETAILS OF ELECTRONIC OPERATION PROCESSOR since the Processor 15 the most complex the individual circuits are isolated m the schernatic diagrams of Figures 3 2 thru 27 Figure 3 1 illustrates the circuits to aid veu in locating them on the ac tual he details of operation ef this PCR are ar ranged to tallow the schematic layout SOLENOID DRIVERS weg a PROGRAM Li 56 Shed Vid bem 56 bo d Processor PCB Circuit Layout 4 1 igure
76. G Sheet 35 See Section G Sheet 35 See Section G Sheet 6 See Section G Sheet 12 See Section G Sheet 97 See Section G Sheet 47 See Section G Sheet 49 See Section G Sheet 65 See Section G Sheet 48 See Section G Sheet 27 See Section G Sheet 6 See Section G Sheet 27 See Section G Sheet 47 70 11 47 006040 09 006127 12 006127 13 004947 08 020720 01 020720 02 020975 01 020975 02 60 06002 020953 01 A020732 01 0 Description MINIATURE LAMP 7 FLIPPER RUBBER RING 4 RUBBER RING 472 RUBBER RING WIRE FORM WIRE FORM WIRE FORM LANE ROLLOVER ACTUATOR LANE ROLLOVER ACTUATOR HEADER PLATE ROLLOVER SWITCH HOLE KICKER SWITCH Score Display For More Information See Section G Sheet 88 See Section G Sheet 88 See Section G Sheet 88 See Section G Sheet 6 See Section C Sheet 96C gt LLI 9 lt LL gt lt EX SPACE RIDERS A020894 01 Section F Sheet 5 NYLON BUSHING 78 2716 PIVOT PIN 020865 01 ARM ASSY A020861 01 RETAINING RING 2 72 3001 External retaining ring for shaft diameter of 0 250 TRUARC 5133 25 SPRING SWITCH 020999 01 HEADER PLATE 021105 01 SCREW 2 72 66085 021021 01 Used on A020996 01 only 021021 02 Used A020896 03 only ROLL PIN 73 20812 PLUNGER 1 006781 01 PLUNGER AND LINK ASSY A021022
77. GN Y OPTIONAL WIRE COLOR GREEN A FOR MACHINE WITH OPTIONS GREEN WIRE IN CONNECTOR P21 PIN 7 15 DISCONNECTED amp GREEN WIRE PROVIDED WITH OPTIONAL METER BOARD KIT ASSY FROM P33 PINZ 15 CONNECTED TO 21 7 SERV CE OUTLET ZAMP O 752 250V gt 250V SLO BLO z AMP 250V PART OF TILT SWITCH pros ASSY PD REF 1 TO 2 PROCESSOR BOARD 3 4 TO RES OF TOTAL PLATS ASSY STD MACHINE N BN 65 FLIPPER SWITCHES REF 7 70 AUXILIARY SL0 BLO NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for by vendors of Atari Incor porated and for manufacture under the corporation s writ 1 ten license no right to reproduce this drawing is granted Figure 5 1A Schematic of Power Supply or the subject matter thereof unless by written agreement with or written permission from the corporation for 95 117 V Operation SPACE RIDERS 5 3 I 2
78. Gv 01h 108 557 200 8227 BN OR EK R 70 Bike CITY 5 52 201 BN GY 108 GN 236 169 6106 BN OR BNIBK 17 BIKE TY FLIPPERS W 20 9 ZB 259 740 OR Y BK 78 521 265 522 5720 BM 5 Y 292 y o R BK 278 amp 19 529 260 BN OR GN BK 79 oR BU Bx 50 lt 255 239 240 ON 5 7 241 4248 BIKE lt LEFT DROP TAF GET RIGHT CAPTIVE BALL TARGET O S 521 25 amp 252 OR W BK RIGHT SANNER 235 e S22 25 amp 254 BN W GT BK CENTER CAPTIVE BALL TARGET LEFT 5 S30 252 amp LDD BN R BN BK 80 LEFT CAPTIVE BALL TA2GET Ku Ef S25 750 amp 251 BN GY BK R 24 RIGHT DROP TARGET S27 124 8255 83 LEEFT SANNER 1 S23 231 238 GY BNISK G5 CENTER DROP TARGET IN4001 DIODE 14 PLCS un s w 8N 84 RIGHT THUMPER BUMPER as RIGHT uu wor 85 OUTHOLE KICKER 2 FUSE RE t X wen V OR FLIPPER CONTROL s lt W 276 amp 211 OUTHOLE D A020383 exem KIZ t E wor 65 SE w 269 amp 210 LEFT THUMPER KIG ER E16 k 275 K7 wiv 263 KICKER ccr SW 166 amp w 215 k 272 RIGHT T SLING SHOT KIO 271 amp 272 Q 30 o 214 amp 275 9 DROP Tagg
79. H 1004 2 35 82 58 a 3e et Sc sl 31 82 60 ho LATCH pus n 38 82 SA eT IO LAMP 39 02 55 22 3 82 50 Lamp 30 63 5A LATCH 1004 Bits 36 83 50 31 63 50 32 LATCH _ E 1606 Je AMD 35 83 x BITS 5 29 83 58 uc 85 56 gt LATCH 2 1 X 5 65 50 bes 20 84 54 aTa LATCH 1004 Figure 4 4 Lamp Output Circuitry TOP LEFT ROLLOVER RIGHT CAPTIVE BALL TARGET TILT DOUBLE BONUS RIGHT SPINNER 3 000 POINTS FOR RIGHT PROP TARGET MATCH TRIPLE BONUS RIGHT SPECIAL LEFT THUMPER BUMBER 5 000 POINTS FOR RIGHT DROP TARGET LOOO FONTS BONUS RIGHT EXTRA BALL RIGHT THUMPER BUMPER GAME OVER 2000 POINTS BONUS UPPER RIGHT ROLLOVER LEFT CAPTIVE GALL TARGET 2 000 POINTS BONUS CENTER CAPTIVE BALL TARGET 4 000 POINTS BONUS POINTS FOR CENTER DROP TARGET 5 000 POINTS BONUS LEFT LOWER ROLLOVER 6 000 POINTS BONUS RIGHT LOWER ROLLOVER TOOO POINTS BONUS UPPER LEFT ROLLOVER LEFT SPINNER 8 POINTS BONUS UPPER CENTER ROLLOVER 2000 POINTS FOR LEFT DROP TARGET POINTS BONUS UPPER RIGHT ROLLOVER POINTS FOR LEFT DROP TARGET WCCO POINTS BONUS LEFT SPECIAL 3 000 POINTS FOR CENTER PROP TARGET SAME PLANER SHOOTS AGAIN
80. HOCE BLANK SPARE 5 12 SPACE RIDERS Your game came to you with one of two methods of identifying the wires Figure 5 7 identifies these both The first method is a combination of hot stamped and color coded wires The second method is only color coded wires In the first method all wires to and from solenoids are RED all wires to and from switches are YELLOW and all wires to and from lamps are WHITE Each of DISPLAY ADRS 4 O SPLA DISPLAY ADRS 5 L DISPLAY ADRS DISPLAY ADRS PROCESSOR BOARD SCHEM 00 6020 17 ANODE BLANK _ F DISPLAY ADRS 2 eee ACE DISPLAY ADRS 1 7 ADRS 3 2 LATCH 1080 BIT S DISPLAY DATA 1 GRO DISPLAY DATA 1 _ LATCH BIT POR LAMP O LAMP BIT 1 A mM 2 5V DISPLAY DATA 2 e LAMP GRD DISPLAY DAtra o M AUDIO 2 4 AUDIC DISPLAY DATA 3 D Aubo c LATCH 1080 BIT CATHODE BLANK 2 LATCH 1C 4 BITO SLAM x COIN 1 1 START SPARE H COIN 2 LATCH 1054 SPARE 3 LATCH PIT Z LOGIC POWER LOGIC GRO LP RETURN SOLENOID RETURN FROM POWER 220898 these wires are hot stamped at the solenoid switch or lamp end of the wire with a number as identified in Figure 5 7 The rest of the wires are color coded also identified in Figure 5 7 In the second method all w
81. Monday Friday 8 30 5 00 pm Fastern time From New Jersey dial 201 981 0490 From anywhere else in this area dial toll free 800 631 5374 wi MAINTENANCE AND ADJUSTMENTS A CLEANING Game Cabinet Exterior The exterior parts of the game cabinet and glass may be cleaned with any non abrasive household cleaner desired special coin machine cleaners which leave no residue can be obtained from distrib utors Table 6 1 Desig nation Position on Strip Uppermost fuse F7 Back Box 3AG Middle fuse Line Power 3AG Bottom fuse Service Outlet 3AG 2 amps 250 volts fast blow 7 amps 250 volts slow blow 2 amps 250 volts fast blow Fuses Located Near Ball Shooter Circuit u Protected Pomestic Fuse Rating Foreign Fuse Rating 2 amps 250 volts fast blow 4 amps 250 volts slow blow 3AB 2 amps 250 volts fast blow 3AG Table 62 Fuses Located on Power Supply Assembly Desi Circuit Position on Strip Protected Audio Displays Displays Lamps Logic Solenoids Uppermost fuse Bottom fuse i d statum M RUM Notes 1 All fuses are 2 Amp 3 AG slow blow Figure 6 1 Playfield The surface of the playfield has a finish chosen for its long wearing property Check the surface periodically to make sure that it is both clean and free of foreign material Also perio
82. OF PARTS IN SHIPPING CARTONS 1 1 B ASSEMBLY OF GAME VIDERER 5 1 Assembly of Legs and Back Box os 7 2 Attach Back BOX ao Sa Bieta 1 2 3 Fmalinspecton A pua desit o le Gee PD ooo vot ded 4 Final Assembly E DESCRIPTION OF OPTIONS D SETTING IHEOPTIONS 1 6 Po TESIS S 1 6 VOLUME ADJUSTMENT ud bt RU a s an EE 1 6 GAME PLAY A ATTRACT aaa et Sis tug dE EE I RUN Radon A d 2 1 ALPE MODE Salo popup od aot Se rae C md udis i CONDENSED DETAILS OF ELECTRONIC OPERATION gt SWITCH CIRCUITRY s 543924 th d mite taq ab Shi uw ERES A SOLENOID CIRCUITRY LAMP CIRCUITRY SCORE AND TCH CREDIT DISPLAY CIRCUITRY DETAILS OF ELECTRONIC OPERATION 3 2 3 3 3 5 3 6 PROCESSOR PGE S aus eh hors dot ues Ede 4 1 1 MPU Circuitry 43 2 Switch Reading Circuitry a ee ae eS ee ee Se lt 4 Lamp OUIDUELIFCHIES S or s ir eo b OEC Ft exa 4 8 4 Solenoid Output Circuitry 2 E tace gage a C EE Eo AEN 4 8 5 Audio Control Circuitry LAUR i Son ob B WADAILIJARY PEB d hd D de EN ERE qb ad 413 2 Miscellaneous Drivers aaa 4 13 3 Lamp Strobes chen Biche
83. OFF then back to ON identify activated or stuck switches as shown in SWITCH IDENTIFICATION figure NOTE To exit Seif Test press and release TEST pushbutton once or set power Switch to OFF then back to ON Reach through coin door and adjust volume control mounted on the cabinet rib behind the game speaker for the desired volume MAXIMUM CREDITS PER GAME SETTINGS 5 Credits Set PROG SW1 toggies 5 and 6 OFF 10 Credits Set PROG 5 toggle 5 ON and 6 OFF 15 Credits Set PROG SW1 toggle 5 OFF and 6 20 Credits Set PROG SW1 toggle 5 and 6 ON COINS PER GAME SETTINGS PROG 5 2 toggles Right Coin Acceptor 4 5 Lett Coin Acceptor 2 coins 3 credits 2 coins 5 credits 2 coins t credit 1 1 credit 1 coin 2 credits 1 coin 3 credits 1 coin 4 credits 1 coin S credits 2 coins 5 credits 2 coins 5 credits 2 coins 5 credits 1 coin 2 credits 2 coins 2 credits 1 coin 2 credits 2 coins 4 credits 3 coins 2 credits 2 5 3 credits 2 5 5 credits 2 coins 1 credit 1 credit coin 2 credits coin 3 credits coin 4 credits coin 5 credits Coin 5 credits Coin 14 credits coin 12 credits coin S credits Coin 6 credits 12 credits 12 credits 3 coins 2 credits NOTES Second coin results in one more credit than first coin No credits until all coins are dropped j 3 credit for second coin one credit for third coin C
84. PTIVE BALL TARGET 2043 07 RIGHT SPINNER 2042 D7 LEFT SPINNER 2046 07 LEFT DROP TARGET A 2044 D7 CENTER DROP TARGET A 2045 D7 RIGHT DROP TARCET A 2047 D7 C LANE OF CITY A 2048 D7 LANE OF CITY A 2049 D7 T LANE OF CITY 204 D7 Y LANE OF CITY A 204B D7 PREPARATION FOR LATCH TEST Solder B10 pin 4 back down on PCB Also lift A1 pin 1 LATCH TEST SOLENOIDS DATA SWITCHES LEFT THUMPER BUMPER A 1084 RIGHT THUMPER BUMPER 1080 LEFT SLINGSHOT AJ108C RIGHT SLINGSHOT A 108C OUTHOLE KICKER A 1084 LEFT DROP TARGET A 108C CENTER DROP TARGET A 1088 RIGHT DROP TARGET 08 LEFT HOLE KICKER Ay1084 5 22 SPACE RIDERS Table 5 6 cont LATCH TEST SOLENOIDS HEX ADDRESS DATA SWITCHES RIGHT HOLE KICKER 980 FLIPPER CONTROL RELAY 1088 EXTRA BALL METER 7084 REPLAY METER 08 TOTAL PLAYS _ SPECIAL COUNTER 08 TIME COUNTER 08 LOCKOUT COIL 080 COIN COUNTER 080 LATCH TEST LAMPS HEX ADDRESS DATA SWITCHES TOP LEFT ROLLOVER 1000 RIGHT CAPTIVE BALL TARCET 000 TILT 1000 DOURI F BONUS 1000 RIGHT SPINNER 004 3000 POINTS FOR DROP TARGET 004 A 1004 TRIPLE BONUS 1004 SPLCIAL FOR RIGHT KICKER LEFT THUMPER BUMPER 5000 POINTS FOR RIGHT DROP TARGFT 1000 POINTS BONUS EXTRA BAI FOR RIGHT HOLE KICKLR RIGHT THUMPER BUMPER O
85. R113 R114 R115 R116 R117 R118 R120 R121 RP1 RP4 10 5822 10 5153 10 5103 10 5182 10 5223 10 5272 10 5153 10 5822 10 5682 10 5822 10 5153 10 5103 10 5332 10 5223 10 5123 10 5682 10 5822 10 5223 10 5103 10 5562 10 5223 10 5103 10 5121 10 5223 10 5333 10 5103 10 5222 10 5223 10 5222 10 5333 12 5562 10 5103 19 012 37 14028 37 14511 37 14556 004770 01 8 2K ohm plus minus 5 1 4W Carbon Composition Resistor 15K ohm plus minus 5 Carbon Composition Resistor 10K ohm plus minus 5 V4W Carbon Composition Resistor 1 8K ohm plus minus 596 4 W Carbon Composition Resistor 22K ohm plus minus 5 14W Carbon Composition Resistor 2 7K ohm plus minus 5 Va W Carbon Composition Resistor 15K ohm plus minus 5 14W Carbon Composition Resistor 8 2K ohm plus minus 5 14 W Carbon Composition Resistor 6 8K ohm plus minus 5 14 Carbon Composition Resistor 8 2K ohm plus minus 5 14W Carbon Composition Resistor 15K ohm plus minus 5 4W Carbon Composition Resistor 10K ohm plus minus 5 Carbon Composition Resistor 3 3K ohm plus minus 5 V4 W Carbon Composition Resistor 22K ohm plus minus 5 vV4W Carbon Composition Resistor 12K ohm plus minus 5 Carbon Composition Resistor 6 8K ohm plus minus 5 14W Carbon Composition Resistor 8 2K ohm plus minus 5 1 4W Carbon Composition Resistor 22K ohm plus minus 5 14W Carbon Composition Resistor 10K ohm plus minus 5 14W Carbon Compos
86. SSO Ou 191923 pue p nssi SI Siul eWoe JO UOISSiWed Sul ONIMVYC 9NIAI323H SNOSB3d TY O1 Section C Sheet 24 ATARI CABINET SUB ASSEMBLY 021089 01 and 02 POWER SUPPLY A006032 10 thru 12 Section C Sheet 24 DESIG _ NATION C1 C2 PART ITEM NUMBER DESCRIPTION 13 A007355 01 A007810 01 007813 02 007813 03 007813 04 020025 01 A020025 02 A020025 03 29 057 78 705015 29 058 78 705035 72 16085 75 056 75 9165 72 16045 1 Power Supply Tray Harness Connects to Resistor R1 Capacitors C1 and C2 etc Not identified on drawing Power Supply Harness Connects to Filter FL1 Connectors J25 and J26 etc Not identified on drawing Three Conductor Power Cord with Standard U S Grounded Plug Used on 006032 09 11 and 13 Power Supplies only Not identified on drawing Two Conductor Power Cord with European Plug Used on A006032 10 Power Supply only Not identified on drawing Three Conductor Power Cord with Australian Plug Used on A006032 12 Power Supply only Not identified on drawing Shorting Plug Mates with Connector J26 Used for 95V operation on A006032 13 Power Supply only Not identiffed on drawing Shorting
87. VER 2000 POINTS BONUS UPPER RIGHT ROLLOVER CAPTIVE BALL TARGET 3000 POINTS BONUS CENTER CAPTIVE BALI TARGET 4000 POINTS BONUS 10 000 POINTS FOR CENTER DROP TARGET 5000 POINTS BONUS UPPER LEFT ROLLOVER 6000 POINTS BONUS UPPER RIGHT ROLLOVFR 7000 POINTS BONUS UPPER LEFT ROLLOVER LEFT SPINNER 8000 POINTS BONUS UPPER CENTER ROLLOVER 3000 POINTS FOR LEFT DROP TARGET 9000 POINTS BONUS UPPER RIGHT ROLLOVER 5000 POINTS FOR LEFT DROP TARGET 10 000 POINTS BONUS SPECIAL FOR LEFT HOLE KICKER 3000 POINTS FOR CENTER DROP TARGET SAME PERSON SHOOTS AGAIN 20 000 POINTS BONUS EXTRA BALL FOR LEFT HOLE KICKER 5000 POINTS FOR CENTER DROP TARCET BALL 30 000 POINTS BONUS TO END TESTING Solder D4 pin 2 and A1 pin 1 down on PCB Replace MPU in socket 555 5 555885858548 g e DO D1 SPACE RIDERS 5 23 NOTE If reading through this manual does not lead to solving a specific maintenance problem you can call Tele Help at the following two Atari Customer Service offices WEST and CENTRAL U S A Atari Coin Op Customer Service 1344 Bordeaux Drive Sunnyvale 94086 Telex 17 1103 Monday Friday 7 30 4 00 pm Pacific Time From California Alaska or dial 498 745 2900 From anywhere else in this area dial toll free 800 538 1611 EAST U S A Atari Inc New Jersey Customer Service Office 46 Colonial Drive Piscataway 08854 Telex 37 9347
88. ale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ 2 ten license no right to reproduce this drawing is granted Figure 5 1B Schematic o Power Supply or the subject matter thereof uniess by written agreement with or written permission from the corporation for 2051220 V Operation SPACE RIDERS 5 5 1 Solenoid Power The Solenoids except the flippers are directly con nected to 40 VDC through connector J21 The ground side of each of these solenoids is connected to the Solenoid Driver s J8 connector of the Processor PCB A Fuse Board on the J8 connector of this PCB protects the Solenoid Drivers from a possible shorted harness wire or shorted solenoid coil SLINGSHOT SOLENOIDS EB FLIPPER OUTHOLE SOLENOIDS KICKER SOLENOID 40 VDC The flippers receive their power only when Flipper Relay K22 is energized The relay is energized by Flipper Control Solenoid Driver Q12 on the Processor PCB Once Flipper Relay K22 is energized 40 VDC is ap plied to the flipper solenoids The ground side of the flipper solenoids is connected directly to ground
89. all possible if you use Self Test to your advantage A POWER DISTRIBUTON See Power Supply Schematic Figure 5 1 and 5 1B At the right rear bottom of the cabinet is the game Power Supply It makes no difference whether you have a 115 V or 220 V game the output of Power Supply is always the same The Power Supply provides six voltages SOLENOIDS LOGIC LAMPS DISPLAY AUDIO and Back Box lighting J25 BK FL 2 51 0 ck R 22 oo I w R BU 0 j 6 Q P W nm P o Q 1 PU INTERLOCK SW ON OFF SW ee gt AC ON R J3 Heu z I s 250V B gt A amp 2 WIR SOLENOIDS i l O 52 2 LOGIC eu 254 U 15 250v V A GY w 255 Nm _ Noy I7vAC LAMPS A F3 E V 2 8 WOK 170V AC DISPLAY R BN l COM noy F5 BK Y 95N Y lis cals ena fe che a di E E s z 7 A _ 9 C gt e gt m 5 lt OVAC AUDIO ZA 250V 2 Y A B N 2 2 2 i 2 EE E dtu cdi edi icd dior kaoi 4 12 5060 7 8 9 925 2 5 4506718 P26G 3 lt VOLTAGE PROGRAM PLOS 5 2 SPACE RIDERS OPTIONAL s5vAC FOR SOLENOID DRIVE OPTIONAL WIRE COLOR
90. ates FO and F1 Troubleshoot Decoder D1 See Step 46 Troubleshoot Decoder D1 and Gate B2 Troubleshoot Gate D3 Replace Solenoid Driver Transistor and Diode Replace Solenoid Buffer Check for bad Latch Bit trace See Step 51 Replace Program Memory Restart PCB Test Table 5 1 See Step 58 See Step 56 See Step 55 Troubleshoot Gate D9 Troubleshoot Tri State Buffer C5 trigger oscilloscope with falling edge of SWITCH READ D7 output of CS should pulse high during SWITCH READ period See Step 29 Troubleshoot address lines A6 thru A11 for shorts to other traces Troubleshoot buffer D4 See Step 32 Troubleshoot data lines D1 through D5 for shorts to other traces See Step 34 Troubleshoot Decoder C6 See Step 36 Troubleshoot Decoder D6 See Step 38 Troubleshoot Buffer 11 See Step 40 See Step 41 Troubleshoot Decoder C6 See Step 43 Troubleshoot Decoder D1 See Step 45 Troubleshoot Decoder D1 Troubleshoot Decoder D1 See Step 48 See Step 49 Replace bad Latch Replace A11 Replace chip 11 See Step 53 See Step 54 Troubleshoot Decoders E11 and F6 and Buffers E10 Troubleshoot Buffers D11 and E9 See Step 57 Table 5 2 Processor Troubleshooting Troubleshooting Question Instruction for YES Answer Instruction for NO Answer 57 58 59 60 61 62 63 64 66 67 68 71 72 73 74 Is C6 pin 11 constantly pulsing Is there audio response t
91. attaching Ring Coin Shield and Primary Coin Chute to Bezel Scavenger Button Bearing Retaining Ring for Shaft Diameter of 0 375 TRUARC 5103 37 Used for attaching Scavenger Button Bearing to Bezel PART NUMBER DESCRIPTION eee 004343 01 ATARI 004343 06 004343 04 004343 03 004343 05 004343 02 004343 07 004343 08 004343 09 004343 10 004343 11 004343 12 04329 01 75 046 72 1604s A007639 01 75 946C 007640 01 004342 01 75 946C 65 071C 72 HA4412 008824 01 002465 01 47 1002 79 58027 79 20115 75 946C 004320 01 004341 01 004344 01 004340 01 75 946C 004337 01 75 946C 004338 01 004336 01 004326 01 73 3008 006904 01 007359 01 70 11 47 75 9466 008629 01 71 2118 71 1225CU 71 125FB 71 121MG 71 121 5 71 12100 71 1210 71 1220 007753 01 007638 01 75 946C mM 2 oo N b oA gt N gt NN N ho ho 25 Cent Price Plate 5 Franc Price Plate 1 Deutschmark Price Plate 1 Krona Price Plate 100 Yen Price Plate 10 New Pence t Florin Price Plate Australian 20 Cent Price Plate V2 Deutschmark Price Plate 1 Franc Price Plate 1 Baht Price Plate 1 5 Deutschmark Price Plate 100 Lira Price Plate Price Plate Clamp Used for attaching Price Plate to the Bezel 6 Cadmium Plated Split Lock Washer 6 32x 1 4 Cross Recessed Pan Head Steel Machine Screw Used for attaching bottam Pr
92. cabinet Keys to the back box are taped to the bottom of the back box SPACE RIDERS B ASSEMBLY OF GAME l Assembly of Legs and Back Box First screw leg levelers from cash box into the bot tom of each leg Screw the leg leveler locking nuts onto the leg levelers If you have a Pin Jack Place cabinet onto pin jack and raise cabinet at least 2 feet from floor Then attach all four legs with eight acorn head bolts If you dont have a Pin Jack Refer to Figure 1 1 and follow the instructions 2 Attach Back Box CAUTION Back Box carton is labeled This side up t Set the Back Box carton as labeled before removing the Back Box from the carton This will prevent the Back Box glass from falling out and breaking Remove the Back Box and Back Box Key Envelope from the Back Box carton and attach the Back Box to the pin cabinet as instructed in Figure 1 2 3 Final Inspection Refer to Figure 1 3 and follow the instructions 1 2 SPACE RIDERS 4 Final Assembly NOTE The tilt bob is made of a soft material carbon don t overtighten 1 Install the tilt bob from cash box onto the pen dulum wire at the right front side of the pin cabinet Tighten the thumb screw lightly and leave it pointing toward the coin door This way it will be accessible from the coin door for fine tuning after the playfield is lowered 2 Place the game ball from cash box onto the playfield 3 Choose the proper
93. cal Adjustments on Coin Mechanism 6 5 Lubrication TUDIN 67 General Troubleshooting Hints CONTROLS AND PLAYFIELD COMPONENTS TIPOS PERDE Solenoid Fuses Troubleshooting of Playfield Switches Connected in Parallel lt ea a 6 7 GAS DISCHARGE DISPLAYS 2 6 7 Preliminary Operational Checks i 7374 Check on 90 and 90 Volts Power Supply Voltage Ur E ira Score Panel Removal and Visual 5 6 8 Replacement of Score Panel Fs pe DESH of Line CREE 6 9 Removing Display 69 Installing the Display Assembly 2 6 9 LAMP REPLACEMENT t Playfield Lamps atom 26 Er eek 6 11 Back Box Lamps PII a tate AE ADJUSTMENT OF SPEAKER VOLUME 4 ILLUSTRATED PARTS CATALOG SECTION A Final Location Assembly 0 20902 01 09 SECTION B Cabinet Assembly 4020986 01 SECTION C Cabinet Sub Assembly Ball Shooter A004769 01 Board A006728 06thru Q08 Flipper Button 4020895 01 Flipper Button Switch A02093101
94. dically check the ball to make sure that it also is smooth and clean Im mediately replace any ball that is chipped burred corroded or pitted A defective ball will cause dam age to the playfield surface in a very short time Much of the player appeal in pinball games de pends on smooth ball travel over the entire playfield To keep the playfield and ball from wearing out prematurely Atari recommends using only a non abrasive cleaner 6 2 SPACE RIDERS 250 V 2 amps 250 volts fast blow 3AC 0 5 amps 250 volts slow blow 0 5 amps 250 volts slow blow 15 amps 250 volts fast blow 3AB 7 amps 250 volts slow blow 3AG 15 amps 250 volts fast blow 3AB Pit 1 J t F numbers respond to Q identification number of solenoid driver transistors on Processor PCB Location and Sizes of Solenoid Fuses Do not use such products as Formula 409 or Windex kitchen cleansers soapy cleaning pads or steel wool waxes or polishes or great amounts of water These products may easily scour and damage the silk screened artwork and or cause buildup of gummy residue While cleaning the playfield avoid getting foreign material into the bodies of the star rollovers You might cover the switch body with a small amount of masking tape when cleaning around the switch body See Chapter 7 lllustrated Parts Catalog for replace ment sizes of playfield rubbers
95. e Operator Accessible Volume Control 91 91 91 91 91 91 91 91 AIRBORNE AVENGER MIDDLE EARTH 92 92 92 2000 92 92 93 93 93 THE ATARIANS SPACE RIDERS 93 93 4 2 lt e 0 lt 93 93 93 93 94 A006016 03 A020842 01 A020896 01 95 006719 01 75 8612 A006020 08 A006020 09 006020 11 006020 14 006020 15 006020 16 006020 17 006020 18 006762 01 72 16085 75 0168 75 9465 72 68105 75 0185 A0207 18 01 72 6810 75 048 006728 03 006728 04 006728 05 006728 06 006728 07 006728 08 72 6616 A006032 04 006032 05 006032 06 006032 07 006032 08 006032 09 A006032 10 A006032 11 A006032 12 72 B512 75 045 75 0158 A002465 01 72 6810S 002465 01 72 6810 PART ITEM NUMBER lt 4 4 ET 4 DESCRIPTION Locking Strap Used for mounting Volume Control 6x 34 Phillips Flat Head Type Sheetmetal Screw Used for attaching Locking Strap Volume Control Mount Airborne Avenger Processor PCB Airborne Avenger Processor PCB Middle Earth Processor PCB Middle Earth Processor Middle Earth Processor PCB Middie Earth Processor PCB Space Riders Processor PCB Space Riders Process
96. e all address lines high except low Are address lines thru high 15 BA high Are all data lines in tri state Are data lines D1 thru 25 tri state Is C6 pin 11 high Are pins 10 of E1 thru E8 high 5 C6 pin 5 high Is Pin 8 of E1 thru E8 low is D1 pin 15 low Are pins 20 of and 00 high Is F1 pin 2 high Is C6 pin 5 high Is pin 9 low 1 pin 15 low Are D6 and D7 pins 10 high Is D1 pin 1 high Are D5 and 128 pins 10 high 15 output of the Solenoid Buffer low 15 input of the Solenoid Buffer low Set game power to OFF Clip lead of Solenoid Latch Bit Set game power to ON is Solenoid Latch Bit low Is A11 pin 9 pulsing Is B11 pin 12 pulsing Does Credit Display show credit increase when either Coin Door Coin Switch is tripped When either Coin Door Coin Switch is tripped is C9 pin 12 puls ing Is E9 pin 8 constantly pulsing When either Coin Door Coin Switch is tripped is D9 pin 9 high 15 C5 pin 15 constantly pulsing SPACE RIDERS See Step 31 See Step 30 Troubleshoot Tri State Buffers C4 and 5 If Program Memory is in locations 1 thru E8 see Step 35 Program Memory is in locations EO and E00 See Step 39 See Step 33 Troubleshoot Tri State Buffer C5 Troubleshoot Gate C8 See Step 37 Troubleshoot gate C8 See Step 44 Troubleshoot Decoder D1 See Step 44 See Step 42 Troubleshoot gate C8 Troubleshoot g
97. e stubborn buildups of residue After cleaning flush thoroughly with hot or boiling water then blow out all water with com pressed air Figure 6 5 shows the surfaces to clean inside the coin mechanism These include the inside surface of the mainplate and the corresponding surface o the gate assembly There may also be metal particles clinging to the magnet itself To remove these you can guide the point of a screwdriver or similar tool along the edge of the magnet 6 4 SPACE RIDERS Clean both surfaces where coin enters the mechanism as well as the magnet Figure 6 5 Surfaces to Clean Inside the Coin Mechanism wi If coins are traveling as far as the coin mecha nisms you will necd to clean the channel beneath the coin slot To gain access to this channel use a inch wrench and remove all three nuts that secure the cover plate refer to Figure 6 6 Removing the plate will provide access to the entire channel Also clean the inside sur aces of the secondary coin chutes but when doing this be careful not to damage or bend the trip wires on the coin switches Adjustment of Coin Switch Trip Wire In order for a coin switch to operate reliably when a coin travels down the secondary coin chute the rest position of the switch s trip wire should be as shown in Figure 6 7 Use extreme care when handling or touching these wires In Figure 6 7 you will note that the coin switch trip wire is oriented into the V o
98. ed CONDENSED DETAILS OF ELECTRONIC OPERATON This chapter is a simplifted version of the details of operation presented in a block diagram format Chapter 4 expands the details of electronic operation using the schematic diagrams as a basis for discussion Therefore this chapter deals more with the total picture of elec tronic operation while Chapter 4 deals more with the in dividual circuits A SWITCH CIRCUITRY PROCESSOR PLAYFIELD CABINET BUFFER INVERTER C9 P SWITCH INPUT TRI STATE C5 TRI STATE 5VDC SWITCHES SWITCH ENABLE READ O D MPU CIRCUIT C1 ADDRESS 2 SWITCH DECODER F3 THRU F12 11 MPU CIRCUIT outputs address to SWITCH DECODER SWITCH DECODER outputs uniqually timed pulse to each GAME SWITCH If a GAME SWITCH is closed uniqually timed pulse passes through switch SWITCH INPUT TRI STATE passes closed switch information to MPU CIRCUIT on data line D7 MPU CIRCUIT receives closed switch information and identifies switch by its unique timing 3 2 SPACE RIDERS B SOLENOID CIRCUITRY POWER SUPPLY PLAYFIELD CABINET 44 VDC 1 SOLENOID SUPPLY CR3 C2 R1 PROCESSOR PCB GAME SOLENOID MPU ADDR ge DATA LATCH SOLENOID m Cis DRIVER Q1 DATA THRU 020 THRU C20 D14 D16 D18 D20 MPU CIRCUIT outputs address and sets DATA LATCH with hi
99. ed the second REPLAY or ADD A BALL level fold the display card so the second level is hidden E SELF TEST Self Test is activated by pressing the TEST push button The Test pushbutton is located at the inside top middle of the coin door Pressing the pushbutton once begins the lamp test pressing the pushbutton twice begins the solenoid test and the third time the switch test Pressing the pushbutton the fourth time causes the game to exit the Self Test mode and enter the attract mode of operation Now perform the Self Test Procedure described in Table 1 1 As an aid for locating the playfield switches and solenoids see Figure 1 5 F VOLUME ADJUSTMENT The volume control for all game sounds is located inside the cabinet above and to the right of the game speaker To adjust the volume turn the volume control clockwise to increase the volume and counter clockwise to decrease the volume A second volume control is located inside the cabinet on the Auxiliary PCB labeled VOL This volume control should only be adjusted by a qualified technician Technicians may learn the proper adjust ment of this control by reading the instructions in the maintenance chapter Chapter 3 of this manual POWER SUPPLY REPLAY ROTARY SWITCH BLACK PLASTIC COVER BEFORE MAKING ANY ADJUSTMENTS OPTION SWITCHES PROCESSOR PCB AUXILIARY PCB RESET 48 OFF sw2 USHBUTTON OFF O OFF sw PLAYER INSTRUCTION
100. ee Section C Sheet 24 See Section C Sheet 24 0 69 v00V AISWISSU GNS LINIGWD NALOOHS TIVE c o o o o Sheet 1 o ASSY 113IdAV ld 30 1394 10 2 8 00 ASSY H39Nf11d 80N L0 S2020V ASSY 31V1d LNOHJ 0 9 00 inu xau 9NIHdS Duii20j 8S Jjgtu l0d 26 01 5076 91 10N L0 E9Zv00 9NIudS 10 9 8 00 31719 09 961 20 6 d3HSVM 26 7719 1 G26 0 30 Jajaweip yeys 10 Bu18 X3 900E E2 9NIH SNINIVL3H L0 c24900 U3A02 LO 1 1900 1048299209 ay ssajur 1221405 20 pajues6 si si 196 1 OU 956321 ua uOnelodioa aJni2gjrug p 09 JOU 10 s1opuae 2eJnueui 201 sue 1 Auega UMOYS JO sue FO aneu alqns ay asn 0 254 851 1 Ave 18 SU 1 1C 5 1 02 992941 4015595509 pu panss puos 51 Buie p Sty ajP uuns 20 30155499 sanum 219895 ay 1 uebpinio vIIN3CIIJNOO
101. eld stops blinking The rollovers are lighted rollthru lanes labeled BIKE and CITY lighted other playfield lamps are unlighted 6 The flipper controls are enabled Additional players join the game any time before the last UP player s first ball drops into the out hole This is done by depositing the necessary coins if necessary then depressing the START button Each 2 2 SPACE RIDERS time the game responds by adding another row of two zeros in the Score Display Pane and decreasing the Credit Display indication by 1 GAME PLAY 1 All scoring is as shown on playfield 2 Completing B I K E or lights DOUBLE BONUS Completing B I K E and lights TRIPLE BONUS These lanes are on memory from ball to ball until completed Star Rollovers increase value of Drop Targets 4 When the center Drop Target is down one of the two Thumper Bumpers lights When the left or right Drop Target is down the adjacent Spinning Target lights 5 When all three Drop Targets are down one of the two Kick Out Holes lights for EXTRA BALL When all three Captive Targets are completed liberal one of the two Kick Out Holes lights for SPECIAL conservative also requires all Drop Targets to be down 6 Drop Targets are reset whenever the ball enters either Kick Out Hole 7 lighted Thumper Bumper EXTRA BALL or SPECIAL alternates left and right whenever a Slingshot is contact
102. en tor 4006794 05 Coin Mech 10 New Pence 1 Florin for A006794 06 Coin Mech Australian 20 Cent for 4006794 07 Anti Probe Plate Slam Switch Assy Locknut 46 32 Used to hold Slam Switch Assy to Stud COIN DOOR CABINET SUB ASSEMBLY CN CN 2 xw XL WI Y Y s LO c Q lt lt Section C Sheet 31 2 Section C Sheet 36 AISINISSU SNS 13 9 9 ATARI J12 J15 R47 229 Al 2 u lt gt lt gt gt lt gt e ar LM C AC 3 09 su C lt vut lt Tse O mary L gu mo C o m L gt gt zt Lo a O LL SHO C2 4 EX PEL _ 2 La CD kiso O 53 Hu NI ara 5 gt 3 lt Stu jm v E E 6 gt veu 1042109103 SY 30155189 IC quawaaibe ssgiun 1021341 PEW JANS au 10 paiug B 51 Buimeup siy aonposdas o ou astat LUM S 49012109463 291 ajnj5ejnueil 09 y JO s10puas ajn oejnueu 01 deaxe 10838 Aue 5 41 346 1 Aue Jou Wosa UMOYS
103. er Troubleshoot Decoder C6 See Step 59 Correct and restart PCB Test Table 5 1 See Step 61 Troubleshoot Gate C7 and Decoder C6 Troubleshoot Gate C7 and Decoder C6 Troubleshoot Counter E12 See Step 65 Troubleshoot Buffers 011 and E9 Troubleshoot Buffer E9 and Decoder F6 Troubleshoot Buffers D11 and E9 Troubleshoot Buffer E9 and Decoder F Check Source of 74175 Switch Decoder for possible fault Troubleshoot START input circuit D11 E9 Troubleshoot appropriate 9334 Latch Replace 2003A Lamp Driver See Step 74 See Step 75 Troubleshoot 9334 Latch SPACE RIDERS 5 19 Table 5 3 Auxiliary PCB Troubleshooting Troubleshooting Question Instruction for YES Answer Instruction for NO Answer 90VDC Display Power present Troubleshoot traces to connector 14 Troubleshoot 90VDC Regulators Are all lights bad Troubleshoot Q5 CR19 and R35 See Step 3 Are outputs of A1 pulsing Troubleshoot Strobe Transistors Q6 thru Troubleshoot A1 and B2 Q9 Is D1 pin 14 16VDC2 See Step 5 Troubleshoot Rectifier B1 and CR5 _ 15 audio information on D1 pin 2 Troubleshoot amplifier D1 circuit See Step 6 15 audio information present on C1 Troubleshoot amplifier C1 and volume Troubleshoot C2 D2 and D3 circuits pins 2 and 3 control circuit Table 5 4 Score Display PCB Troubleshooting Are Score Display panel terminals See Step 2 Line up terminals aligned with connector Are Score Display panel metal
104. er A e W 270 amp 171 CENTER KI E weree se 277 LEFT SLINGSHOT Kl W OR BK 9 5 14 SPACE RIDERS E Ewer E fenex 8 J 9 lt SPECIAL COUNTER Y TIME COUNTER BU TOTAL PLA R REPLAY METER GN COoZzGOcor vne6mogbtoouom J3 Cadseu BEL PROCESSOR BOARD CREF SCHEM COGS20 17 18 BAP VOZHTATSAVCMOTIRAMNDANYORP c N R X Corione moogeooognmp S NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari porated and for manufacture under the corporation s writ ten license no ight to reproduce this drawing is granted or the subject rratter thereof unless by written agreement with or written permission from the corporation NATION W
105. er B3 are also used to generate the lamp strobe bits LAMP BIT 0 and LAMP BIT 1 See Lamp Output Circuitry description Therefore one of the seven display digits and one of the four sets of lamps is updated each DMA interrupt cycle Counter B3 determines which of these is updated Counter B4 determines what information this display digit or set of lamps is updated with Counter B4 counts from a count of 0 all outputs low at the beginning of each to a count of 15 all outputs high which signals the end of the interrupt The 16 possible combinations on the Q outputs of B4 are used to ad dress 16 locations in RAM via 2 A4 and A5 The information contained in these RAM locations is used as follows 1 four locations contain lamp update infor mation when B4 Q and Q outputs are both high 2 four locations contain the four players score informa tion when Q and outputs are both low 3 four locations contain Match Credit update information when Q output is low and Q output is high and 4 four locations are not used When Counter B4 has counted through all 16 loca tions and all appropriate lamps and display digits for that DMA interrupt cycle have been updated a ter minal count pulse is generated at B4 pin 15 This pulse causes the HALT flip flop B6 to toggle causing HALT to go high The MPU now recognizes that the DMA cy cle has finished responds by outputting a low on its B
106. er cord notch Unwind Back Box cable and feed down through hole in Back Box and into the cabinet Plugthe cable connector into the two pin connector recepiacle on the lower left front of the Power Supply Snug all lamps then reinstall Back Box glass Install and lock Back Box rear access Figure 1 2 Attaching Back Box 1 4 SPACE RIDERS PLAYFIELD FRONT GLASS 2 LOWER ARCH MOLDING COIN DOOR ES POWER ON OFF SWITCH LOCATED ON UNDERSIDE x OF CABINET S ES 59 SUPPORT BAR FRONT MOLDING LOCKING ASSEMBLY 2 USE BOTH BARS SHOWN IN UNLOCKED POSITION HOLD UP PLAYFIELD Unlock and open the coin door Move the playfield Front Molding Locking Assembly to the left and remove the playfield Front Glass Molding then remove glass Remove mounting screws from the lower Arch Panel Pull out and discard the foam packing from above the Score Display Check that the edge pins of the Score Display are aligned with the pins of the interfacing connector Remount the Lower Arch Panel Lift the front of the playfield and rest it on both support bars Locate two loosely tied large nylon cable ties one mounted on each side of the cabinet that secure the connectors during ship ping Cut these cable ties Loosen J21 Temporarily the black plastic cover from above the cessor PCB by cutting tie rap from the plastic clips that stick through the black cover Throughly inspect the game a
107. erous voltages are present in side the game cabinet All the options are selectable by merely flipping Switch Refer to Self Test Procedure in Table 1 1 Table 1 1 also lists all the options and the switches necessary to set those options In these tables all manufacturer suggested settings are marked with dollar signs Figure 1 4 shows the location of each switch on the Processor PCB printed circuit board To set the switches slightly press down on the selected switch toggles with a small pointed object To set the toggle to on press on the switch side toward the closest end of the Processor PCB With your new game you received sixteen REPLAY levei display cards and sixteen ADD A BALL display 1 6 SPACERIDERS cards These cards are printed on both sides One side is for a 3 BALL game and the reverse side is for a 5 BALL game Half of the cards sixteen are for REPLAY and the other half are for ADD A BALL feature Fifteen of each are printed with the REPLAY or ADD A BALI levels that rnatch the resultant levels of the REPLAY rotary switch The extra two cards are with blank REPLAY and ADD A BALL levels These have been provided in case you should lose a card with the levels at which you would like to set the game Once you have set the REPLAY or ADD A BALL level s insert the display card on the left hand side of the lower arch panel Make sure the card displays the proper number of balls per game lf you have eliminat
108. erves to attract players to the game The play mode is active when the game is being played Self Test is used the operator for game maintenance ATEHACT NODE The attract mode is initiated by game power up exit ram Self Test by the end of the previous game If entered from power up or Self Test the Score and MatchiCredit Displays will indicate all eights If the at tract made follows a game the score will indicate the final score of that game When the game is powered up or exited trom the test mode the display will go blank affer approximately 60 seconds After the end of a game the machine will sequence through each player s score In the attract mode the playfield lamps blink on and off in an exotic light show that attracts potential players to the game The game remains in this mode until a player presses the START button if there are suf ficient accumulated credits or by the operator entering the Self Test mode by pressing the TEST pushbutton B PLAY MODE After a player has depressed the START button the game responds as follows 1 The top row in the Score Display Panel indicates two zeros and 1ST UP to the right of the zeros starts to blink on and off 2 The number in the Credit Display decreases by one 3 Match Credit Display now displays the number 1 representing the first ball in play 4 The ball is ejected from the out hole and rolls over to the ball shooter 5 The playfi
109. et 27 Sheet 35 Sheet 47 gle Ree Sheet 48 MEC DS Sheet 49 TETUER Sheet 65 Sheet 76 Sheet 88 foods utut ME on Sheet 96C Sheet 96 Sheet 96F Df Side ox Bee ee Sheet 97 IAST OF ILLUSTRATIONS vi Figure 1 1 Figure 1 2 Figure 1 3 Figure 1 4 Figure 1 5 Figure 4 1 Figure 4 2 Figure 43 Figure 4 4 Figure 4 5 Figure 4 6 Figure 4 7 Figure 4 8 Figure 4 9 Figure 4 10 Figure 5 1A Figure 5 18 Figure 5 2 Figure 5 3 Figure 5 4 Figure 5 5 Figure 5 6 Figure 5 7 Figure 6 1 Figure 6 2 Figure 6 3 Figure 6 4 Figure 6 5 Figure 6 6 Figure 6 7 Figure 6 8 Figure 6 9 Figure 6 10 Figure 6 11 Figure 6 12 Figure 6 13 Figure 6 14 Figure 6 15 Attaching Legs without Pin eR E 1 5 AMA OUS 1 7 1 9 TEE 4 2 Attaching Back Box Final Assembly and intoection TIU E Location of Option Playfield Switch Locations Processor PCB Microprocessor Circuitry 22 Microprocessor Circuitry Switch Reading Lamp Output Circuitry ous e e Exe Ee OA Solenid Output Circuitry scu m os kh RR Rem Audio Control Circulitry ___ Power Circuitry PEDEM E Au REDI Auxilia
110. f the secondary coin chute The wire should extend to only about 1 8 beyond the chute A retaining clip holds the wire onto the switch ac tuating stud If you should lose retaining clip all is not lost Just crimp the switch actuating stud over the trip wire with a pair of pliers Figure 6 6 Removal of Plate Covering Rear of Coin Slot CORRECTLY ADJUSTED TRIP WIRE Figure 6 7 Detail View of Coin Switch and Trip Wire Mechanical Adjustments on Coin Mechanism Coin mechanisms are adjusted prior to shipment from the factory and normally will retain these ad justments for many months If due to wear or other causes it becomes necessary to make new adjustments remove the coin mechanism from the coin door Then take it to a clean well lighted area where it can be plac ed in a vertical position on a level surface such as a bench top Besides a screwdriver you will need a set of several coins including both new and old worn ones Figure 6 8 shows an exploded view of the mechanism and gives procedures for adjusting the kicker separator and the magnet gate These adjustments should only be done by someone who has experienced in servicing coin mechanisms and who understands their operation Lubrication Do not apply lubrication to the coin mechanisms The only points that may need lubrication and only rarely are the shafts of the scavenger buttons coin re jection buttons where they pass through the coin
111. g or putting data into the RAM and then later reading or pulling data out of the RAM via its address bus A0 through A15 and bi directional data bus DO through D7 b Address Decoding The MPU address decoding circuitry performs the critical function of turning on or enabling the ap propriate game circuitry i e RAM ROM latches etc at the appropriate time Therefore the information can be transferred back and forth between the game cir cuitry and the MPU 1 and 92 Clock Drivers The basic operating frequency of the microprocessor is established by the 1 and 2 clock in puts on pins 3 and 37 Atari Pinball PCBs run at an operating frequency of 1 MHz Examining the 1 and 92 wave forms with an oscilloscope will show two signals of opposite polarity with a period of 1 microsecond The period of a waveform is a measurement of the time of one complete cycle of that waveform The 1 MHz clock frequencies are derived from a 4 MHz crystal controlled oscillator This 4 MHz frequency is divided by four by counter C11 and flip flop B9 and pre shaped by timer B10 d RESET and INTERRUPT Timing Counters The reset and interrupt timing counters in the microprocessor control circuitry consist of six stages of 4 bit binary counters through 11 These counters serve a multi purpose function by dividing down the MPU s clock frequency into various timing signals The first stage of the counter chain
112. gh data input for turn on solenoid command outputs high turn on solenoid signal to selected SOLENOID DRIVER defined by ad ress input SOLENOID DRIVER output creates current path to ground for selected GAME SOLEOID GAME SOLENOID turned on due to 44VDC from POWER SUPPLY and ground path thru SOLENOID DRIVER N SPACERIDERS 3 3 LAMP CIRCUITRY PROCESSOR PCE Eno 2 s SNO INTERRUPT COUNTER O ADDR 1 GAME LAMPS DATA IN y o DATA DATA DATA LATCH x i our C19 0 LAMP AND DISPLAY COUNTER B3 B4 l DATA qe LAMP 2 i 0 DRIVER E 0 t I POPE AUXILIARY PCB 1 LAMP BITO STROBEA i LAMP BIT STROBE STROBEB ERI amome LAMP BIT 1 STROBED 1 MPU loads Lamp Data into MPU RAM 2 MPU receives interrupt 3 MPU halts and outputs Bus Available signal to circuit 4 Lamp and Display Counter is enabled and outputs address to appropriate Lamp Data Latches and to the MPU RAM Lamp Counter s addresses are temporarily inserted onto the MPU Address Bus 5 Lamp update information is transferred from MPU RAM to appropriate Lamp Data Latches 6 Data Latch outputs a high light lamp signal to selected Lamp Driver 7 Lamp and Display Counter outputs Lamp Bit data to Auxiliary
113. he cor rect pins not halfway off aligned refer to Figure 6 10 At the factory a rub bery substance called RTV was placed between the bracket arms and the score panel This substance provides a cushion between the glass panel and the metal arms and positions the panel so that connector J21 s terminal pins line up ex actly with the panel s terminal strips Replacement of Score Panel After the visual checks have been made on the J21 terminal pins and on the score panel the original Loosen Close up of terminal pins Tips of all pins should lie in the same plane not bent down Metal Clips Slide these or up out towards the open end to remove Figure 6 11 Removal of Score Panel Terminal Strips total of 49 Metal Ribbon total of 14 B NE ME T WAWAQA Figure 6 12 Score Panel Terminals SPACE RIDERS 6 9 ILLUSTRATED PARTS CATALOG The purpose of this chapter is to provide you with the necessary information for ordering replacement parts for the Space Riders game When ordering parts from your distributor give the part number part name and the serial number of your Space Riders game This will help to avoid confusion and mistakes in your order We hope the results will be less downtime and more profit from your game SPACE RIDERS NOTE SEE OTHER SIDE FOR PARTS LIST NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction lorbidden without Ihe specific writte
114. ice Plate Clamp to Bezel Top Price Plate Clamp is attached to bezel with screw fed thru Test Switch Bracket item 0 and Anti Probe Plate item 25 Coin Lock Out Assy 6 32 POLYMER Self Locking Hex Nut Used for attaching Key Loop and Coin Lack Out Assy to Coin Door Weldment studs Coin Switch Assy Consists of items 4A thru 4C Please note mounting position method of eliminating Free game for punching coin door Switch Mounting Plate y Locknut 6 32 used to hold Switch Mounting Plate on studs from Secondary Coin Chute iter 7 Miniature Switch Cherry 51 4 40 5 8 Wireform Cain Counter Assy Consists of items 5A thru 5C 3 Circuit Plug Shell Molex 03 09 1031 Connector Terminal Contact Molex 02 09 2118 Locknut 86 32 Used for attaching Coin Counter Assy to Coin Door Weldment studs Coin Door Weldment Secondary Coin Chute Key Loop Return Spring Locknut 86 32 Used for attaching Spring to Weldment Studs Bracket Wire Form Locknut 86 32 Used for attaching Bracket to Weldment Studs Lockout Wireform Right Hand Lockout Wireform Left Hand Scavenger Button C Ring Spacer Used to hold Scavenger Button Lamp Socket Lamp Locknut 46 32 Used for attaching Lamp Socket to Weldment Stud Return Spring Used to hold Coin Mech in place Lock Assembly Hudson Coin Mech 25 Cents for 4006794 01 Coin Mech 5 Franc for A006794 02 Coin Mech Deutschmark for A006794 03 Coin Mech Krona for A006794 04 Coin Mech 100 Y
115. in Steel Flat Washer Used for attaching Black Plastic Processor PCB Shield to Retaining Brackets 8x5 8 Cross Recessed Pan Head Thread Forming Steel Screw Used for attaching Retaining Brackets to Cabinet 5 8 ohm Speaker Speaker Grill 6 32x V2 Cross Recessed Pan Head Steel Machine Screw Used for attaching Speaker and Speaker Grill 6 Internal Tooth Steel Lock Washer Used for attaching Speaker and Speaker Grill 15Amp 125 VAC General Purpase Toggle Switch Cherry E69 50A 25 021137 01 27 006019 01 72 18045 75 0185 72 68105 85 48 004 000869 01 72 16085 SPACE RIDERS 4 D 2 lt e 0 lt 75 056 86 61 062A 005450 01 Switch Plate Used for mounting Toggle Switch C 72 6810S 8x5 8 Cross Recessed Type AB Pan Head Thread Forming Steel Screw d 4 Used for attaching Switch Plate to Cabinet cO N co 020435 01 Power ON OFF Safety Switch Cover TOM E 72 68105 8x5 8 Cross Recessed Pan Head 99 Thread Forming Steel Screw Used for attaching Safety Switch Cover 87 68 002 30Amp Interlock Switch Cherry E79 30A lt lt lt 000268 02 Interlock Switch Mounting Bracket 72 68105 8 5 8 Cross Recessed Pan Head Thread Forming Steel Screw Used for attaching Mounting Bracket to Cabinet 020435 02 interlock Switch Safety Cover 90 19 9030 100 ohm 3W Wire Wound Linear Variable Resistor Used as th
116. ing open collector gate C2 7407 and resistors R16 through R19 This analog waveform is then buffered and amplitude modulated by op amp C1 The output of op amp C1 is then sent to the audio amplifier through a 5K Ohm volume adjustment potentiometer necessary voltages to power the audio circuitry 20V 16V 13 6V and 6 8V are also generated on the Auxiliary PCB SCORE DISPLAY See schematic Figure 4 9 The Score Display PCB receives score update infor mation from the Processor PCB This information in cludes 7 bits of Display Address information Display Address 0 through 6 four bits of Display Data Display Data 0 through 3 a LOAD DISPLAY signal a CATHODE BLANK signal and an ANODE BLANK signal LOAD DISPLAY is a synchronizing pulse generated by the Pro cessor DMA timing circuit which indicates the timing of the actual updating of Display information from the MPU RAM If DISPLAY ADDRESS 5 and 6 are both low this indicates to the Score PCB that the information con tained by DISPLAY DATA 0 through 3 is intended for up dating the Score Display as opposed to the Match Credit Display DISPLAY ADDRESS 3 and 4 decoded to determine which player s score is being up dated DISPLAY ADDRESS 0 1 and 2 are decoded to determine which of the 7 digits of a player s score is be ing updated DISPLAY DATA 0 through 3 contain the actual information for updating the appropriate digit of the appropriate player
117. instruction cards from cash box and attach to the lower arch panel butyrate as illustrated in Figure 1 4 4 Install the cash box 5 Lower the playfield and install the playfield glass for help refer to Figure 1 3 6 Level the playfield for a 39 slope from the rear to the front of the playfield 7 Insert the power plug into a 115 VAC power source 1 Tilt cabinet and set it on its back on a padded surface shipping carton works great 2 Attach two legs to the front of cabinet with four acorn head bolts 3 Set cabinet down so that it rests on two legs at front edge and cabinet rear bottom 4 While a helper is lifting rear of cabinet attach two rear legs with four acorn head bolts If a helper is not available rest the rear ofthe cabinet on a chair or other support while attaching the rear legs Figure 1 1 Attaching Legs without Pin Jack SPACE RIDERS 1 3 GLASS RETAINERS BACK BOX GLASS EM 3 8 16 x 2 1 2 BOLTS AND 3 8 WASHERS Reach into hole at the back of the cabinet and pull out the power cord Insert the cord into the notch at the back of the cabinet Remove the key envelope from the top rear of the cabinet Unlock and remove Back Box rear access Pull about 1 2 inch on both glass retainers Push up on glass and lift up and out of Back Box Attach Back to the cabinet with four 3 8 16 x 2 1 2 bolts and four 3 8 flat washers Place power cord into the pow
118. ion shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subjeci matter thereot unless by written agreement with or written permission trom the corporation CONNECTOR 004770 01 SPRING CLIP 4 007050 01 SCORE PANEL 005989 01 COVER 007844 01 COVER 007886 01 72 16205 6 32 17 4 Cross recessed pan head steel machine Screw SCREW 4 MATCH CREDIT DISPLAY BOARD A030912 01 x See Section G Sheet 96E SPACER 4 14 5616 6 1 Nylon nonthreaded WASHER 2 tubular spacer 75 0145 4 Regular pattern plain N flat washer SCREW 4 72 141 68 4 40 1 Cross recessed pan head steel machine screw T BRACKET 020118 01 ATARI PLAYFIELD SUB ASSEMBLY SCORE DISPLAY A020732 01 SECTION G Sheet 96C p 18 4359 809 222722050 c 2 E o Sheet 96E ATARI 9 Sy 559 1 90 VALIM JO Aq joavy 19 1281415 ayy 10 si 5141 2 juu s 102 844 j8pun a1nj2ejnueu 10 pue 20241 10
119. ires are color coded as identified in Figure 5 7 NOTES A THE METER KIT ASSEMBLY 15 AN OPTIONAL REPLACEMENT FOR THE TOTAL PLAYS ASSEMBLY THE BLUE amp GREEN WIRES AS SHOWN BY REPLACE THE STANDARO BLUE amp GREEN WIRES WHEN THE METER 3OAKD KIT ASSEMBLY 15 INSTALLED WIRES WITH WIRE NUMBERS ADJACENT TO COLOR ARE PART OF THE PLAYFIELD HARNESS THE COLORS SHOWN ARE FOR COLOR CODED HARNESS ONLY CAO2OO9OO OI HOT STAMPED HARNESS AO2O09OO C HAS WIRE NO STAMPED ON WIRE amp 3 BASE COLORS CODED AS FOLLOWS REO ALL SOLENOIDS amp LINEAR FLIPPER SWITCHES S3 S33 YELLOW ALL OTHER SWITCHES WHITE ALL LAMPS amp CONNECTOR TO CONNECTOR 412 BK PI WEW ee hou UE I CLE cem EVA ME CC IA DQ EEN Ld C rc ME Pe EE Le ee Ee J DEI o mue MeL ee ee ee Bo W BU amp J W GN H 2 7 Ju PI WBK 170 VAC i R Y I7OVAC CT e wW BN 3 4 5 gt gt z Oe gt GEL PL 12 Siow 14159 I5 gam SUPPLY di 286 W GRO i z 220 BO 90V NOTICE TO ALL PERSONS RECEIVING THIS ORAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers a
120. isplay segment lights up at least once But if one or more segments remain dark isolate the problem cir cuitry as described in the following subsection Check on 90 and 90 Volts Power Supply Voltages Remove the playfield glass then remove the lower arch panel Troubleshoot the displays as fol lows WARNING Whenever AC power is applied to the game voltage potential differences as large as 180 volts are present at the bare terminals of the score panel s edge con nector J21 and at various other points on both printed circuit boards 1 Defeat the Interlock Safety Switch by pulling all the way outon the switch s spring loaded plunger 2 Place the Power On Off Switch in the on position 3 Connect a voltmeter across the following capac itors shown in Figure 6 10 and check for the readings listed below On Match Credit Display PCB place meter s ground lead on plus side of C4 other lead Score Display PCB located beneath Score Panel Mounting Screw J19 J20 Score Panel J21 VS Match Credit Display PCB Figure 6 10 Top View of Score and MatchiCredit Display Assembly 6 8 SPACE RIDERS placed on plus side of gives 90 volts read ing and on minus side of C4 gives 90 volts reading On Score Panel PCB place ground lead on plus side of C6 other lead on plus side of C5 gives 90 volts reading and on minus side of C gives 90 volts reading
121. itch inputs and directly writes on off information to all audio coil and solenoid output latches The MPU however does not transfer lamp and score information to the respective lamp and score latches Instead the MPU stores the lamp on off and player score informa tion in selected locations in its RAM memory Then at regular intervals every 512 microseconds the game cir cuitry halts the MPU and inserts lamp and score display addressing information onto the MPU address bus This addressing information is configured so that it accesses the selected RAM cells where lamp and score informa tion has been stored by the MPU The RAM output data is then used to update the lamp data latches and lamp strobes the four score displays and the Match Credit display The following paragraph goes into the details of the timing of the game circuitry s access to the MPU RAM memory and how it uses the information that the MPU has stored in that memory Every 512 microseconds INT signal is generated by the reset and interrupt timing counters This initiates the DMA interrupt routine One DMA CLK pulse after the DMA INT goes low the Q output of the Halt flip flop B6 pin 8 generates a HALT signal to the MPU The MPU responds by finishing its current instruc tion cycle and then signaling that it has stopped and relinquished control of its address and data bus by out putting a high on its BA Bus Available output line BA going high
122. ith or written permission from the corporation SWITCH DECODE 2018 Zara 2019 2018 OIF 2016 2010 556 1 2013 SLAM 2012 START F 2011 CON 2 C RIGHT COIN ICLEFT 2017 201 2015 2014 2028 20 2029 202 20 202 2020 707C 2023 TOP RIGHT ROLLOVER 2022 TOPLE FT ROLLOVER 202 TILT CPENDULUM 2020 TILT CCABINET 2027 RIGHT THUMPER BUMPER 2702 LEFT THUMPER BUMBER 202 UPPER CENTER ROLLOVER 2024 UPPER LEFT ROLLOVER s 6 2038 RIGHT HOLE KICKER 202A LEFT SLINGSHOT 2039 RIGHT SLINGSHOT 2038 OUTHOLE MICKER 2OBF 202 50 POINTS 2030 IO POINTS 45 ERA 20 LEFT ROLE KICKER 2033 DRAIN AND SPINNER LANES 2032 RIGHT LOWER ROLLOVER 2031 LEFT LOWER ROLLOVER 2030 UPPER CENTER ROLLOVER 2037 2036 2075 82199255 Figure 4 3 Switch Reading Circuitry 20234 204B 204A 2049 2048 TO4F O4E 2040 RIGHT CAPTIVE GALL TARGET RIGHT SPINNER CENTER CAPTIVE BALL TARGET LEFT CAPTWE BALL TARGET RIGHT OROP TARGET LEFT SPINNER CENTER DROP TARGET LEFT DROP TARGET SPACE RIDERS 4 9 J10 LATCH LATCH LATCH LATCH LATCH LATCH BIT 1068 1054 1050 1000 BITS 1065 1064 1080 1908 1004 BIT 1064 1080 1008 loot 1000 2 OSC BT 1088 1064 toso 1004 IOOO BITS
123. ition Resistor 5 6K ohm plus minus 5 14W Carbon Composition Resistor 22K ohm plus minus 5 14W Carbon Composition Resistor 10K ohm plus minus 5 14 W Carbon Composition Resistor 120 ohm plus minus 5 1 4W Carbon Composition Resistor 22K ohm plus minus 5 14W Carbon Composition Resistor 33K ohm plus minus 5 134 W Carbon Composition Resistor 10K ohm plus minus 5 Carbon Composition Resistor 2 2K ohm plus minus 5 1 4W Carbon Composition Resistor 22K ohm plus minus 5 14W Carbon Composition Resistor 2 2K ohm plus minus 5 14W Carbon Composition Resistor 33K ohm plus minus 5 V4 W Carbon Composition Resistor 5 6K ohm plus minus 5 14W Carbon Composition Resistor 10K ohm plus minus 5 vVaW Carbon Composition Resistor Single In Line Package 470K ohm plus minus 2 1 4 W BCD to Decimal Binary to Octal Decoder Type MC 14028 BCD to Seven Segment Latch Decoder Driver MC14511 Dual Binary to 1 of 4 Decoder Demultiplexer Inverting Type MC14556 Score Panel Connector Teledyne Kenetics 54110052 PLAYFIELD SUB ASSEMBLY LLI gt a 25 ES Ly cC c5 el o lt Section G Sheet 96F MANISSY ANS QHHAMTd 0558200 Sheet 97 o c 9 8 n ATARI 195 5 2 xps 590 94 2 2 M389 10 2800 e 7 ASSY 30 1974 L0 LE800 7778 9 9155 99 S peau
124. jelj Sdilliud r4 1 X0 SEDED 50291 24 198 1 3995 WOI uo 5511194 ua n 9 Jea WRU alens 341 40 po1ugi1D 1 Guimesp aanpouday QI 1971 06 5 S9 191 22 qu 1 048204203 84 Japun 3 njoejnueu Ugly JC SIOpLas Ag 3 nj3ejn aeu Wdaoxa JOHIL is M3 825 Aue 41 Aue JOU 0828 LMOUS JOnHPALOJU e2 4423 Aue Jo Bulmesp SUI 12 GALE I28lgns 3g asn c 950921 JO Ul WSL Aue 51915021 30 5181005 JOSLU uniSS ssod 100 dieses penssi 4 euolr ipuca ua SI BurBip SIL Paun VIU 19 461551299 3umeds Bu jncup uononoo deg lvIL N3OIJ3NO2S SIHI 2 SNOSB3d OI 33 0N X mmm ATARI LAMP STROBE FUSE BLOCK On the inside left Cabinet wall we have added a Fuse Block between connector 3413 of the Auxiliary PCB and harness plug as shown below Hrt AUYATLIARY BOARD The Fuse Block contains four 3amp 250V Normal Blow type 3AG fuses labeled FIO thru 213 that protect the Auxiliary PCB lamp driver transistors Q6 thru Q9 Schematically this change is as shown below L gt INTERCONNECT e WIRING DAGEAAM Q2O0899 0O We suggest you mark this change in your Space Ride
125. justment for Speaker Volume 1 3 ATP 4 7 4 9 4 10 411 412 4 12 4 14 4 15 417 P 5 2 54 5 6 5 7 5 8 5 9 5 10 5 12 6 2 EE 6 3 6 3 6 5 TOY 6 5 Feb 6 5 6 9 em 6 9 6 10 6 12 LIST OF TABLES Table1 1 Self Test Procedure 1 8 Table 5 1 PCB fest 5 16 Table 5 2 Processor PCB Troubleshooting 5 17 Table 5 3 Auxiliary PCB Troubleshooting 5 20 Table 5 4 Score Display PCB Troubleshooting 5 20 Table 5 5 Match Credit PCB Troubleshooting 2o oo ccc ce sss 5 20 Table 5 6 Space Riders Memory Map 5 21 Table 61 Fuses Located Near Ball 6 2 Table 6 2 Fuses Located on Power Supply Assembly 6 2 A INVENTORY OF PARTS IN SHIPPING CARTONS WARNING Do not apply power to game until you have inspected inside of cabinet As you already know Atari s Space Riders came to you packaged in one big carton containing 1 game cabinet 2 back box carton and 3 accessories carton Contained in the accessories box were the game cabinet legs cash box and this manual Keys to the coin door are taped to the top back of the game
126. liary PCB Schematic 4 14 SPACE RIDERS OC CORDE R Anooes D eae CA as 1 es 5 1 Dd 5 ro I e Mesag RU NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation mesas AO PL aem ADRS DISPLAY DATA CATHODE o c sued asv MEISS we RK POE gt v lt be lt 2 cB 6 3 Bsv he 2 a Be re 5 o N 21 a 2 ol 2502 Ot 4 sace At 3 5 aada
127. n on the Processor PCB then fed to the Auxiliary PCB where the information is converted to an analog signal and amplified The Audio Control Circuitry on the Processor PCB generates all of the digital audio information via Audio ROM D12 This ROM is programmed at Atari to contain sixteen distinct audio sequences Each of these se quences consists of thirty two individual tones or notes The accessing of this Audio ROM information is controlled by the MPU circuitry At the appropriate time the MPU outputs four bits of data LATCH 1080 BITO thru BIT3 to the most significant address inputs of AUDIO CLR AUDIO RESET ENABLE ROM D12 These four bits determine which of the six teen audio sequences is to be played The MPU also outputs four bits of data LATCH 1088 BITO thru BIT3 to counter D13 These four bits preset counter D13 to a known state and thereby determine the frequency at which counters E12 and E13 are clocked The five out puts of counters E12 and E13 are used as the least signifi cant address inputs to Audio ROM D12 These select which of the thirty two tones of the sequence is to be played and also determine the frequency at which these tones are played The output of the Audio ROM AUDO thru AUD3 is sent off the Processor PCB to the Auxiliary PCB where it is converted to analog audio information and then amplified before being sent to the game speaker The MPU again outputs four bits of da
128. n Resistor 470 ohm 5 VAW Carbon Composition Resistor 1k ohm 596 Carbon Composition Resistor 22k ohm 5 Carbon Composition Resistor 8 2k ohm 59e Carbon Composition Resistor 1k ohm 5 Carbon Composition Resistor Quad 2 Input NAND Gate Type 7400 Quad 2 Input NOR Gate Type 7402 10K ohm Resistor Network CTS 750 81 10 Hex Buffer Type MC14050 37 7493 37 MC1413 37 7408 37 7493 37 9316 37 74157 37 7474 37 7427 37 7420 37 7474 37 9602 37 7414 37 MC1413 37 74L S08 90 6001 79 42040 37 8097 37 9301 37 7402 37 7432 37 7414 37 7437 37 7493 37 9334 37 74L 508 37 9321 37 7408 37 7404 90 7015 37 7403 37 7400 37 74L04 020252 01 37 9316 37 7407 020957 01 020958 01 020960 01 020959 01 020963 01 020960 01 020961 01 020962 01 DESIG LOCA PART NATION TION NUMBER DESCRIPTION 4 Bit Binary Counter Type 7493 Darlington NPN Transistor Array Type MC1413 Quad 2 Input AND Gate Type 7408 4 Bit Binary Counter 7493 4 Bit Binary Counter Type 9316 Quad 2 Input Multiplexer Type 74157 Dual D Flip Flop Type 7474 Triple 3 Input NOR Gate Type 7427 Dual 4 Input NAND Gate 7420 Dual D Flip Flop Type 7474 Dual One Shot Multivibrator Type 9602 Hex Schmitt Trigger Type 7414 Darlington NPN Transistor Array Type 1413 Quad 2 Input AND Gate
129. n permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither raceipt nor possession thereof confers ar transfers any right in license to use the subject matler of the drawing or any design technical information shown thereon nor any right to this drawing or any part thereof except for manufacture hy vendors of Atari incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing 15 granted or the subject matter thereof unless by wrilten agreement with or written permission from the corporation MIDDLE EARTH AIRBORNE AVENGER TIME 2000 THE ATARIANS SPACE RIDERS 4 2 T lt 2 E d Q O 4 F lt 2 006015 01 thru 09 007850 01 thru 09 020000 01 thru 09 A020163 01 thru 09 A020902 01 thru 11 Section A Sheet 1 AIRBORNE MIDDLE EARTH TIME 2000 THE ATARIANS SPACE RIDERS 4 0 2 TI q a r Y 4 2 006015 01 thru 09 A007850 01 thru 09 AO20000 01 thru 09 020163 01 thru 09 A020902 01 thru 11 Section A Sheet 1 1 8A 8B 8C 11 12 12 12 13 A006016 01 A006016 02 A0060 16 03 A020842 01 020896 01 005988 01 007852 01 A020002 01 020164 01 020894 01 006986 01 006986 02 A006986 03 006986 04 006986 06
130. ning NOTE If troubleshooting the MPU circuitry we nor mally recommend disabling this reset generating circuitry until any other problems have been fixed This disabling is most easily done by cutting and lifting pin 6 of F1 SPACERIDERS 4 3 AT JS METER BOARD 35 METER 25 ro meteg BOARD Figure 4 2 Microprocessor Circuitry 4 4 SPACE RIDERS NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereot confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manutacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation m gt nl el Heu 98 sl 25 11615 E AJE 6 Pr 24 ef NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale
131. nsistor Insulating Cover Size TO 66 Quantity of two used for covering transistors Q3 and Q4 Thermally Conductive Insulator Size TO 66 Quantity of two used for mounting transistors Q3 and Q4 Heatsink Thermalloy 61118 66 Quantity of two used for mounting transistors Q3 and Q4 ATARI ATGWISSU GNS L3NISU9 3v9lQ0rQ2 9 uzpi s O8 IN1 1 190g cipny 202 ad sO asoding Biauay HOMAN 43141198H a6pug SALMIN 2072 ed e1eO HON induj z 20 KEY 101SISUE YOolbueg 4018 S58H uOniisodulio2 VOQIED 6 WYO 1015159 901150409 UOGIED 5 WYO 66 201515 015094107 UOQIED AAF 567 uiuo JOISISAY UOIISOdWOD UOQUED MZ 6 uuo 66 53 202 2 OBEANT 2 2092 VOOLVYOMNW VE 025 01 0655 51 2285 01 Bc Et Ot rz cv 0665 61 1HVd 875 vd StH ZbH NOILVN 21530 LO Z0v900V god 40151523 USNISOdWID uoqie M JOJSISAY UCTIED 5 JOWSISAY UONISOIWCD UDGIED MI 1018584 UONISOdWOD UOGUED 101815 YONISOdWOD UOqMIED AV
132. ny right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation TTL qua 771 Eu SS I i AND AC ANG q LJ x E 5 9 cow 2 cow P LAMP SLAM COREE 52 5 ale j lt O JT AUXILIARY BOARD SCHEM COG407 CI Jie e creu RAZ even 504 Sw 4442 4 2 J 245 CR lt i nog TN 9o 54 2 un 100 fL 5 w w sas uman VOLUME CONTROL KT BK STROBE Y STROBE TO STROBE STROBES R STROBE 5 SHT 2 Figure 5 7 Space Riders Interconnect and Wiring Diagram Sheet 1 of 2 SPACE RIDERS 5 13 1 TEST o o MTO ON ullo COIN 500 w S s Q 7 2 BK TILT CABINET 9 ojejo BUS TEST SW COIN DOOR f2 24 54321 R TILT PENDULUM 43 J24 e 54321 539 226 227 BN GY R BK UPPER LEFT ROLLOVER 2 220 231 BN Y R BK 55 LEFT UPPER CENTER HOLLOVER 3 612 1448 245 BN S GY OR BK 25
133. o the Flipper Solenoids and 2 40 VDC to all other solenoids All playfield solenoids except the Flipper Solenoids are energized grounded by the Processor PCB The Flipper Solenoids are enabled by the Pro cessor PCB through Relay K22 in the Power Supply The Coin Lock Out and Coin Counter Solenoids are energiz ed grounded by the Auxiliary PCB Actual commands to energize these two solenoids are from the Processor PCB 2 Solenoid Fuses The eleven solenoid outputs connector J8 of the Processor PCB are all protected by a fuse for each out put on the Fuse Board The Fuse Board plugs directly onto connector 8 of the Processor The Solenoid plug P8 then plugs directly onto the Fuse Board NOTE If you should ever need to replace one of the Solenoid Drivers Q1 thru Q20 always replace the accompanying Driver Diode CR1 thru CR20 D LAMPS All lamps in the Space Riders game are driven by STROBES A thru D from the Auxiliary PCB and ground ed through the Processor PCB One or two failing lamps may be caused by either a bad lamp or a bad lamp harness wire If a large group of lamps but not all lamps fail the cause may be a defective Lamp Driver on the Processor PCB or a defective Strobe Transistor Q6 thru Q9 1f all lamps fail it may be caused by either a loss of LAMP POWER or AUDIO POWER from the Power Supply or a defective Auxiliary PCB E TESTING PRINTED CIRCUIT BOARDS You can test the game PCBs either
134. o tripped Coin Door Coin Switch Is RAM chip D12 present and plugged correctly into socket Does D12 pin 3 puise when either Coin Door Coin Switch is tripped Does E12 pin 2 constantly pulsc Does E12 pin 14 pulse when either Coin Door Coin Switch is tripped Does E12 pin 12 pulse once when cither Coin Door Coin Switch is tripped Is there audio when right Coin Door Coin Switch facing front of Coin Door is tripped Is D9 pin 9 high when right Coin Door Coin Switch is tripped Is E9 pin B constantly pulsing Is D9 pin 4 high when left Coin Door Coin Switch is tripped Is E9 pin 2 constantly pulsing Is D9 pin 2 pulsing Does logic level at D9 pin 1 change when START button is pressed Is Lamp Driver 2003A Latch input high Is Lamp Driver Latch input low Does base of Solenoid Driver transistor go low Does outpul of Solenoid Buffer go low Does output of 9334 Latch go high Troubleshoot Gate C8 See Step 64 See Step 60 Replace ROM D12 See Step 62 See Step 63 Troubleshoot Counter D13 inputs and outputs See Step 67 See Step 65 Troubleshoot Gate D9 See Step 68 2 Troubleshoot Gate D9 See Step 70 Replace D9 See Step 72 Check traces to connector J1 and 2 Replaces Solenoid Driver Transistor and Diode Replace Solenoid Driver Transistor and Diode Replace Solenoid Buff
135. oduction forbidden without the specific writen permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and nailhar receipt nor possession thereof confers or translers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any righ to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the 5 writ ten license no right to reproduce this drawing is granted SCREW or the subject matter thereof unless by written agreement 1 with ar writlan permission from the corporation 4 Vo 72 1605 LANE ROLLOVER Section G Sheet 88 fo NUT 2 75 918S 99 0513 SCORE DISPLAY A020704 01 See Section G Sheet 96F 74 5608N 6x 2 Nylon nonthreaded tubular spacer 8 32 Standard pattern steel hex machine nut NYLON SCREW 2 48 32x5 8 Slotted headless nylon set screw em DISPLAY TERMINAL GUARD 020742 01 59 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbldden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right In or license to use the subject matter o the drawing or any design or technical informat
136. of the chute When the trip wire is positioned correctly a coin passing down the secondary chute and into the coin box will momentarily push the trip wire down and cause the switch contacts to close Also shown in the photograph is a slam switch assembly It has been included to defeat any players who might try to obtain free credits by violently pounding on the coin door to momentarily close the contacts on a coin switch The slam switch contacts cohnect to the microcomputer system which will ignore coin switch signals whenever the slam switch contacts are closed Access to Coin Mechanisms To remove jammed coins and for maintenance cleaning each magnet gate assembly can be hinged open without removing it from the door as shown in Figure 6 3 Or if necessary each coin mechanism can Figure 6 3 Hinging Open the Magnet Gate Assembly SPACE RIDERS 6 3 Figure 6 4 Removal of Coin Mechanism be entirely removed from the door merely by pushing down a release lever and simultaneously tilting the mechanism back then lifting it up and out This is shown in Figure 6 4 Cleaning of Coin Paths CAUTION The use of an abrasive such as steel wool or a wire brush or a lubrication on a coin mechanism will result in a rapid buildup of residue By talking to many operators we have found that the best method of cleaning a coin mechanism is by using hot or boiling water and a milk detergent A toothbrush may be used for thos
137. oin counter advances 2 times for each coin 5 Coin counter advances 5 times for each coin Coin counter advances 10 times for each coin REPLAY OR ADD A BALL SETTINGS Set PROG SW1 toggle 8 to ON then adjust REPLAY Rotary Switch for Replay Level as listed immediately below Add A Ball Set PROG SW1 toggie 8 to OFF then adjust REPLAY Rotary Switch for Add A Bail Level below Replay REPLAY LEVEL SETTINGS ADD A BALL LEVEL SETTINGS REPLAY Rotary Switch First Second Replay Level Replay Level REPLAY First Second Rotary Switch Add A Ball Level Add A Ball Level 0 1 2 3 4 5 6 280 000 7 300 000 8 320 000 9 10 290 006 340 000 11 310 000 360 000 12 330 000 380 000 13 350 000 400 000 14 370 000 420 000 440 000 NOTE Both First and Second Replay or Add A Ball Levels active if PROG SW1 toggle 3 is Only First Replay or Add A Ball Levels active if PROG SW1 toggle 3 is OFF Suggested REPLAY Rotary Switch setting for 3 ball game Suggested REPLAY Rotary Switch setting for 5 ball game EXTRA BALL SEQUENCE REWARD SETTINGS Extra Set PROG SW1 toggle 2 to ON 25 000 points Set PROG SW1 toggle 2 to OFF BALLS PER GAME SETTINGS 3 BALL Set PROG SW2 toggle 1 to OFF 5 BALL Set PROG SW2 toggle 1 to MATCH FEATURE SETTINGS Match ON Set PROG SW2 toggle 2 to ON Match OFF
138. one is emitted from game speaker TEST RESULTS Score BALL and CREDIT displays are filled with Bs Score display 15 UP thru UP strobes continuously lamps are lighted ignore back box lamps The FIRST REPLAY ADD A BALL score is displayed in 1ST UP score display total elimination of REPLAY ADD A BALL is selected 15 UP and 2ND UP score display is blank If SECOND REPLAY ADD A BALL is selected SECOND REPLAY ADD A BALL score is displayed 2ND UP score display If elimination of SECOND REPLAY ADD A BALL is selected 2ND UP score is blank Number of balls per game s displayed in BALL display Maximum credits is displayed in CREDIT display If the computer memory fails a 1 and or 2 appears in the lower left corner of the score display If memory is OK the lower left corner of the score display is blank Left thumper bumper activates about once a second while the thumper bumper iden tification number is displayed in the CREDIT display By pressing START each solenoid is ac tivated one at a time until START is pfess ed again By holding START in pressed position each solenoid energizes twice before advancing to the next solenoid identification number tor each solenoid is displayed in the CREDIT display as listed in OPERATOR ACTION column Any activated or stuck switches are iden tified by a number in the CREDIT display A pulsing tone is heard when a switch is activated or s
139. or PCB Shockmount Spring Used for mounting Processor PCB Used on Middle Earth only 6 32 gt Cross Recessed Pan Head Steel Machine Screw Used for attaching Processor PCB to Shockmount Springs Used on Middle Earth only 5 Regular Pattern Plain Flat Washer Used for attaching Processor PCB to Shockmount Springs Used on Middle Earth only 86 32 Polymer Self Locking Steel Hex Nul Used for attaching Processor PCB to Shockmount Springs Used on Middle Earth only 8 5 8 Cross Recessed Type AB Pan Head Thread Forming Steel Screw Used for attaching Shockmount Springs to Cabinet Used on Middle Earth only 88 Regular Pattern Plain Flat Washer Used for attaching Shockmount Springs to Cabinet Used on Middle Earth only PCB Mounting Bracket Used on Space Riders only 8x5 8 Cross Recessed Type AB Pan Head Thread Forming Steel Screw Used for at taching PCB Mounting Bracket to Cabinet 88 Stainless Steel Split Lock Washer 95 177 Tilt Board Used on Middle Earth only Used on American and Japanese games only 205 220V Tilt Board Used on Middle Earth only Not used on German games 205 220 Tilt Board Used on Middle Earth only Used on German games only 95 117V Tilt Board Used on Space Riders only Used on American and Japanese games only 205 220V Tilt Board Used on Space Riders only Not used on German games 205 220V Tilt Board Used on Space Riders only Used on German games only 6 1 Cross Recessed
140. position the score panel into the score panel connector refer to Figure 6 11 WARNING Glass edges of score panel may be sharp Use caution to prevent cutting your hands 4 Using your right hand grasp the right edge of the score panel Carefully lift it up approximately inch and then pull it straight out and remove it completely 5 Examine the positions of the terminal pins on J21 Tips of the pins should be aligned in the same plane as shown in the detail view of Figure6 10 If score panel can be put back or else a new score panel can be substituted in its place Carefully observe the following procedure when replacing the score panel not bent out of alignment all pins can then make contact with the score panel s terminal strips when the panel is plugged in 1 Using both hands grasp the right hand edge of the panel and carefully slide it fully into connector 6 Next examine the condition of the terminal strips 121 Then lower the edge down until the entire on the score panel If the surfaces of the strips are panel rests in the bracket arms Adjust the two corroded use a pencil eraser to clean them off Be nylon screws on each side of the score panel con careful however not to rub the eraser against any nector until score panel terminals are perfectly of the tiny metal ribbons touching certain strips up near the glass seal refer to Figure 6 11 These ribbons must be perfectly centered over t
141. r c H3 10 5473 47k ohm 5 Carbon Composition Hesistor R4 10 5332 3 3k ohm 5 Carbon Composition Resistor mi R5 10 5473 47k ohm 596 1 4W Carbon Composition Resistor bim I R6 R27 10 5103 10k ohm 5 aW Carbon Composition Resistor R28 R34 10 5272 2 7k ohm 595 1 4W Carbon Composition Resistor i R35 R41 10 5105 1M ohm 5 1 4W Carbon Composition Resistor R42 R45 10 5104 100k ohm 5 1 4W Carbon Composition Resistor R46 R47 10 5155 1 5M ohm 5 1 4W Carbon Composition Resistor 94 14SP 352 Two Digit Gas Discharge Display BECKMAN SP 352 Used for displaying MATCH and gt CREDIT numbers A 79 41001 Two Digit Display Socket BECKMAN 05 352 C 4 Own 2 lt co lt Section G Sheet 96E G ATOY OO ATOK RPA ATO 2009 3309 8892 9286 ae 22260 60006 0 00 x e P Flee zs 78 a 2 ATARI MADE RICO IG HOLO 273 B 26 RNS 2 25 2104 EIUS SCORE DISPLAY 020704 NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Alari Inc Sunnyvale Calitornia This drawing is only conditionally issued ane neither receipt nor posse
142. rbidden without the pecite written permissian of Atari drawing 15 only conditionally issued and neither receipt nor pussessian thereof conters or transfers nght in of license to use the subject malter of the OOOOOO OOOOOO drawing or any design or technical information shown thereon nor any right fo reproduce his drawing or any thereot except for manulacture by vendors of Atari Incor porated and for under the s writ ten license no right to reproduce this drawing 15 granted ar the subject matter thereot unless by wrillen agreement with of written permission from the corporation PLAYFIELD ASSEMBLY A020894 01 Section Sheet 5 SPACE RIDERS 9 gt Y Y lt LL gt lt 020894 01 SPACE RIDERS Het A005019 01 A020888 01 A020115 01 A020968 01 A020968 02 A020996 01 006074 01 A007833 01 A020986 01 020982 09 A021000 01 A021001 01 020201 03 020970 01 020996 03 007033 01 020562 01 020562 02 020126 02 020969 01 020984 01 020984 02 020984 03 020984 04 020984 05 020984 06 020984 07 020984 08 020984 09 020984 10 020984 11 006127 01 006127 04 006127 07 006127 08 006127 09 006127 10 004947 07 004947 02 020424 01 020424 02 020997 10 007812 01 005952 01 005955 01 006749 01 006752 01 006772 01 020636 01 99 080006 005985 01 004985 01 004986 09 004987 09 020236 0
143. rcuitry is very straight forward To turn a solenoid on at the appropriate time the MPU writes directly to data latches C13 through C20 The output of these data latches is used to turn on or off the appropriate solenoid drivers Q1 through Q20 Similar to the lamp driver circuits the solenoid drivers merely provide a current path to ground One side of each solenoid is connected to the Solenoid Supply generated directly from the power supply The other side of each solenoid is connected directly to its in dividual driver on the Processor PCB through edge con nector 8 Oo we SWITCH READ 5 lt 3 4 e lt 5 4 a behets NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale Califorma This drawing is only conditionally issued and neither receipt nor possession thereof conters or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement w
144. rew Insert the test coins and note that some are returned Loosen the kicker screw and move the kicker a slight amount to the right Lightly retighten the screw Insert the test coins again and if some are still returned repeat Step 8 until all the coins are accepted Be sure that both screws are tight after the adjustments have been made Magnet gate Set the acceptor with the front of the unit facing you in the test position Turn the magnet gate adjusting screw 16 out or counterclockwise until none of the coins will fit through With a coin resting in the acceptor entrance turn the adjuster in or clockwise until the coin barely passes through the magnet gate Test this adjustment using several other coins both old and new and if any fail to pass through the magnet gate repeat Step 3 until all the coins are accepted Fix the magnet gate adjusting screw in this position with a drop of glue Additional Cleaning 1 Remove the transfer cradle 12 and the undersize lever 14 2 Use a pipe cleaner or similar effective cleaning tool to clean the bushings and pivot pins 3 Replace the transfer cradle and the undersize lever 4 To be certain the coin mechanism is completely free of any residue place the mechanism in boiling water for several minutes Carefully remove it and let it air dry completely before reinstalling in the door Figure 6 8 Adjustments on Coin Mechanism 6 6 SPACE RIDERS General Tro
145. right in the game or your distributor may test them on his test ben ch if he has a PBS 1 Pinball Simulator However the following test and troubleshooting procedure makes the following assumptions 1 All Power Supply voltages are correct and 2 all game harness wires and connec tors are good To test the PCBs follow PCB Test Table 5 1 If the PCBs fail the test of Table 5 1 troubleshoot the PCBs following PCB Troubleshooting Table 5 2 For those of you with Atari Automatic ROM RAM Tester we have included the Space Riders Memory Map Table 5 6 SPACE RIDERS 5 11 F SPACE RIDERS WIRE HARNESS Figure 5 7 is the Interconnect and Wiring Diagram for the Space Riders game Sheet 1 of this drawing illustrates all wire connections for the displays audio and coin door Sheet 2 illustrates the wiring for all playfield lamps switches and solenoids and game metering DISPLAY ADRS LOAD DISPLAY DISPLAY ADRS 5 SCORE DISPLAY DISPLAY ADRS DRIVE 2 BOARD SCHEM 020704 0 DISPLAY DATA 2 DISPLAY DATA DISPLAY DATA 3 Eee Zaio amp 267 DISPLAY ADRS 4 LOAD DIS PLA DISPLAY ADRS MATCH CREDIT DISPLAY ADRS DISPLAY BOARD DISPLAY ADRS O SCHEM OSO912 O ANODE BLANK DISPLAY ADRS 2 DISPLAY ADRS I DISPLAY ADRS 3 DISPLAY DATA Y DISPLAY DATA 7 DISPLAY DATA DISPLAY DATA 2 CAT
146. rs Operation Maintenance and Service Manual Atari Publication No TM 119 This change affects the following pages Pages 3 4 5 8 5 13 6 2 and 6 3 ATARI INC 1265 BORREGAS AVENUE PO BOX 9027 SUNNYVALE CALIFORNIA 94086 TELEPHONE 408 745 2000 TELEX 35 7488 A Warner Communications Company TM 119 1st printing YOUR COMMENTS PLEASE Your comments will assist Atari in improving the usefulness of our publications They are an important part of preparing for revisions of manuals and parts catalogs No post age stamp is necessary if mailed in the U S A If you have any technical questions about certain Atari or Kee Games products or are requesting additional publications we will immediately forward your note to the ap propriate person Comments i Fill in if you wish a reply Name _________________________ C Distributor 0 Operator Address CF Other State Zip First Fold Son es L a c First Class Permit 1004 Sunnyvale CA BUSINESS REPLY MAIL No postage stamp necessary if mailed in the U S A Atari Inc P O Box 9027 Sunnyvale California 94086 Attn Publications Group Coin Op Engineering a a a Second Fold 98076 vO ejeA uung 1206 eae ee
147. ry PCB 5 Score Display PCB Schematic Match Credit PCB Schematic Schematic of Power Supply for 95 11 7 Operation MEC Schematic of Power Supply for 205 220 V Solenoid Operational Block Logic Power Block Diagram Lamp Power Block Diagram Display Power Block Diagram 2 Audio Power Block Space Riders Interconnect and Wiring Diagram Location and Sizes of Solenoid Com Door Assembly Hinging Open the Magnet Gate Assembly Removal of Coin 2 Surfaces to Clean Inside the Coin Mechanism Removal of Plate Covering Rear of Coin 5106 Detail View of Coin Switch and Trip Wire Coin Mechanism Exploded View Close up View of Lubrication 2 2 2 Top View of Score and Match Credit Display Assembly TOTO Removal of Score Panel Score Panel Terminals Line up of Terminal Pins and Terminal Strips Lower Right Corner of Display Assembly Location of Technician Ad
148. s 1A thru 1G Used only on 100 Yen Coin Door A006 794 05 Front Revel Assy Consists of items thru 1G Used only on 10 New Pence 1 Florin Cain Door 0067904 06 Front Bezel Assy Consists of items thru 1G Used only on Australian 20 Cent Coin Door A006794 07 Front Bezel Assy Consists of items 1A thru 1G Used only an1 5 Deutschmark Coin Door 006794 08 Front Bezel Assy Consists of items 1A thru 1G Used only on 1 Coin Door 006794 09 Front Bezel Assy Consists ol items 1A thru 1G Used only on 1 Bant Coin Door A006794 10 Front Bezel Assy Consists of items 1A thru 1G Used only on 1 5 Deutschmark Goin Door A006794 11 Front Bezel Assy Consists ot items thru 1G Used only on 160 Lira Coin Door AQ06794 12 Bezel Thread Cutting Nut PALNUT 58188006 Used tor attaching Bezel to Coin Door Weidmont item 6 Ring Used only on Coin Door 4007637 01 02 and 04 Rin ned only on right side of Coin Door 007637 11 Ring Used only on Coin Door 4007637 07 Ring Used only on left side ot Coin Door 00 637 08 and 11 Ring Used only on Goin Door A007637 03 05 09 Ring P Used only on Coin Door 007637 06 10 and 12 Ring Used only on right side af Coin Door 007637 08 Coin Shield Used only on Coin Door A007637 01 thru 05 08 09 and 11 Coin Shield Used only on Coin Door 007637 06 07 10 and 12 Primary Coin Chute Thread Cutting Nut PALNUT SR188006 Used for
149. s follows Cabinet Inspection Check that ail connectors are properly seated Check thal all fuses are properiy seated Check that there are no disconnected wires Check entire cabinet for loose or foreign objects that may cause short circuiting 5 Check that the contacts of the vertical slam switch located on the bottom of the cabinet and the coin door slam switch contacts are both open 6 Check to ensure that the black plastic cover over the Processor PCB is attached Playfield Inspection Check that all harness wires on the underside of the playfield are out ofthe way of all moving parts and free from being pinched when the playfield is lowered Figure 1 3 Final Assembly and Inspection SPACE RIDERS 1 5 DESCRIPTIONS OF GAME OPTIONS Several options are available for structuring Space Riders for maximum returns at your location The following is a list of these options 1 Sixteen coin credit settings 2 Four maximum credit levels 3 Three or five ball game 4 Active or inactive match feature 5 Replay add a ball or neither for obtaining replay level 6 or two replay or add a ball levels 7 Extra ball or 25 000 points for completing extra ball sequence 8 Liberal or conservative special feature 9 Four different awards for special 50 000 points 100 000 points replay or extra ball D SETTING THE OPTIONS WARNING Power should never be on while setting the options Dang
150. ssion thereof confers or transfers any right in or license Io use the subject malrer of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manutacture by vendors o Atari porated and far manufacture under the corporation s writ len license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation la ee hc tc ch ath cc hd lace a batten co lt ea mili gt xi s SCORE DISPLAY DRIVE 020704 01 Section G Sheet 96F T JN PES ANATION LOCATION UMBER DESCRIPTION i 24 250170 100 50 10 25V Axial Lead Fixed Electrolytic Capacitor 27 250104 0 1uf plus minus 20 25V Disc Ceramic Capacitor C3 21 24 250106 10uf 50 10 25V Axial Lead Fixed Electrolytic Capactior CA 24 27 250104 0 1uf plus minus 20 25V Disc Ceramic Capacitor C5 C6 22 24 101106 10pf 50 10 100V Axial Lead Fixed Electrolytic Capacitor C7 C9 25 28 101470 47pf plus minus 5 100V Radial Lead Dipped Mica Capacitor CR1 CR3 27 31 1 914 General Purpose Silicon Signal Diode 1N914 Q1 Q36 29
151. t Washer Used for attaching Auxiliary PCB to 4 2 n lt a 0 lt C Shockmount Springs 75 9465 6 32 Polymer Self Locking Steel Hex Nut 2 SN Used for attaching Auxiliary PCB to 2 09 59 Shockmount Springs 72 68105 48x58 Cross Recessed AB Pan Head lt lt Thread Forming Steel Screw Used for attaching Shockmount Springs to Cabinet 75 018S 8 Regular Pattern Plain Flat Washer Used for attaching Shockmount Springs to Cabinet Sheet 2 8A 021105 01 Leaf Switch Header Plate See Section C Sheet 13 m Eme LR NUMBER INFORMATION A007866 01 Airborne Avenger PCB Power Harness Not identified on drawing Middle Earth and Space Hiders PCB Power Harness PCB Interconnect Harness Not identified on drawing Display Harness Not identified on drawing Total Play Harness Not identified on drawing Support Arm 10 A020418 01 11 A007868 01 12 020023 01 13 020235 01 19 004989 01 004902 01 Flang Bushing Used for attaching Support rm 72 68205 H88x1 4 Cross Hecessed Type AB Pan Head Thread Forming Steel Screw Used for attaching Support Arm thru Flang Bushing and into Cabinet 020440 01 Right Stay Arm Bracket Used to support Support Arm 020440 02 Left Stay Arm Bracket Used to support Support Arm 72 66085 6x V2 Cross Recessed Type AB Pan Head Thread Forming Steel Screw Used for mounting right and Stay Arm Brackets c I 20 A020635
152. ta LATCH 1084 BIT O thru BIT3 which control the amount of amplification of the audio signal at any given time NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for manufacture under the corporation s writ ten license no ight to reproduce this drawing is granted or the subiect matter thereof unless by written agreement with or written permission from the corporation Roz CPA E13 LATCH 1080 BIT LATCH TO Figure 4 6 Audio Control Circuitry NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari Inc Sunnyvale California This drawing is only conditionally issued and neither receipt nor possession thereof confers or transfers any right in or license to use the subject matter of the drawing or any design or technical information shown thereon nor any right to reproduce this drawing or any part thereof except for manufacture by vendors of Atari Incor porated and for
153. ted and for manufacture under the corporation s writ ten license no right to reproduce this drawing is granted or the subject matter thereof unless by written agreement with or written permission from the corporation 02 048 SPA pie 29 Data T 555 728 z gt Figure 4 2 Microprocessor Circuitry SPACERIDERS 4 7 Since there are four sets of lamps and one set is up dated each interrupt cycle each set is updated every fourth cycle or every 2 milliseconds 4 x 500 microseconds 2 milliseconds In contrast there are seven display digits Each of these digits is updated every eighth interrupt cycle or every 4 milliseconds 8 x 500 microseconds 4 milliseconds Though the DMA interrupt cycle when viewed as a complete routine is a seemingly complicated process it is actually a large number of very simple operations happening in a very short amount of time 2 Switch Reading Circuitry See schematic Figure 4 3 The MPU s switch reading circuitry is relatively sim ple and straight forward One side of all playfield and game PCB switches is bussed together into a single SWITCH COMMON line which goes to the MPU data bus line D7 via edge connector J7 pins 5 and 6 The other side of each of these normally open single pole single throw switches is connected to its own unique output of an open collector one of eight decoder F3 through 13 via edge connectors J6 and J7
154. ter 006794 12 Used only on 1 Deutschmark Coin Door Assy 020635 03 Coin Door Consists ot items listed after 006794 12 Used on 1 Krona Coin Door Assy A020635 04 Coin Door Consists ot items listed after 006794 12 Used only 100 Yen Coin Door Assy A020635 Coin Door Consists of items listed after 006794 12 Used only on 10 New Pence 1 Florin Coin Door Assy A0020635 06 Coin Door Consists of items listed after 006794 12 Used only on Australian 20 Cont Door Assy 020625 07 Cain Door Consists of items sted after A006794 12 Used only on1 5 Deutschmark Coin Door Assy A020635 08 Coin Door Consists of items usted after A006794 12 Used only on 1 Franc Coin Door Assy A020635 09 Coin Door Consists of items listed after 006794 12 Used only on 1 Cain Door Assy A020635 10 Cain Door Consists of items listed after 006794 12 Used only on 1 5 Deutschmark Coin Door 020630 11 Coin Door Consists of items listed after 006794 12 Used only on 100 Lira Coin Door Assy A020635 12 Front Bezel Assy M items 14 thru 1G Used on 25 Cent Coin Door 006794 0 Front Bezel Assy Consists of items thru 1G Used only on 5 Franc Coin Door 006794 02 Front Bezel Assy Consists of items 1A thru 1G Used only on 1 Oeutschmark Coin Door A006 94 03 Front Bezel Assy Consists of items thru 1G Used only on 1 Coin Door 006794 04 Front Bezel Assy Consists of item
155. through the flipper switches DROP TARGET SOLENOIDS 0 8 THUMPER BUMPER SOLENOIDS KICK OUT HOLE KICKER SOLENOIDS tert COIN FUSE BOARD LOCKOUT ALL FUSES SOLENOID 2A 250 V 3AG Slow Blow AUXILIARY PCB COIN COUNTER jas 2 POWER SUPPLY 1 l ERE PROCESSOR PCB 40 Figure 5 2 Solenoid Operational Block Diagram SPACE RIDERS 5 6 2 Logic Power Logic power comes from the Power Supply as 10 VDC and goes to the Processor PCB Power Regulator LM323 reduces this voltage to 5 VDC The 5 VDC voltage powers all integrated circuits on the Processor PCB and most of the integrated circuits on the Auxiliary PCB POWER SUPPLY RECTIFIER CR2 10 FILTER C1 PROCESSOR PCB LM323 5 VDC REGULATOR AUXILIARY PCB IC POWER Figure 5 3 Logic Power Block Diagram 5 7 SPACE RIDERS 9 Lamp Power The playfield lamps all receive their actual lighting current from the 17 VAC LAMPS winding of the transformer T1 on the Power Supply However the 16 VAC AUDIO from the Power Supply powers the bias voltage on the base of Lamp Power transistor Q5 on P POWER SUPPLY Wi RECTIFIER AUXILIARY 3 VAC 17 LAMP AUDIO DIODE Auxiliary PCB Transistor Q5 controls all current to Strobe transistors Q6 thru Q9 These transistors are enabled by LAMP BITS from the Processor PCB Each Strobe output of
156. tilt and cabinet tilt switches Power On Off Switch speaker and the bal shooter The game s microcomputer system improves game reliability and significantly reduces mainte nance requirements because it replaces conventional electromechanical devices such as step up rotary switches and motorized trip relay banks Another game feature is that adjustment free sealed contact switches replace all open contact blade type switches Solenoid Fuses Plugged onto connector J8 on the Processor PCB is a special miniature PCB assembly that provides individual fuses for each solenoid line This assembly is identified by the Atari part number A020383 These fuses have been added to prevent the driver tran sistor from overheating and damaging the surface of the PCB if current flow starts to exceed the maximum fused value Whenever a fuse is found to be open perform the following two checks before replacing the tuse After making sure that AC power to the game is shut off first use an ohmmeter to measure the solenoid s DC resistance Flipper solenoids shou d have a DC resistance of approximately 7 7 ohms Hole kickers should have DC resistance of approximately 18 ohms Replace only with 2 amp 250 volts slow blow 3AG fuses Troubleshooting of Playfield Switches Connected in Parallel As described in Chapter 1 Section D you can use the switch test both for automatically detecting switches with stuck contacts and for manually iden tif
157. to 7FFF SWITCH TEST HEX ADDRESS DATA LED Toggle 1 PROG 5 1 200 Toggle 2 PROG SW1 2 Toggle 83 PROG 5 1 2009 Toggle 4 PROG SW1 A 2008 Toggle 5 PROG SW1 A 200F Toggle 6 PROG SW1 200 Toggle 7 PROG SW1 2000 Toggle 8 PROG SW1 2 Toggle 1 PROG SW2 2003 Toggle 2 SW2 A 2002 Toggle 3 SW2 A 2001 Toggle 4 PROG SW2 2000 Toggle 5 PROG SW2 i 2007 Toggle 6 PROG SW2 2006 Toggle 7 PROG SW2 A 2005 Toggle 8 PROG 5 2 A 2004 SLAM 2013 START 2012 COIN 2 12011 SPACE RIDERS 5 21 Table 5 6 cont SWITCH TEST HEX ADDRESS DATA LED COIN 1 A 2010 D7 TILT pendulum 2021 D7 TILT cabinet 2020 D7 TOP LEFT ROLLOVER 2022 D7 TOP RIGHT ROLLOVER A 2023 D7 UPPER LEFT ROLLOVER A 2024 D7 UPPER CENTER ROLLOVER 2025 D7 UPPER RIGHT ROLLOVER A 2030 D7 LOWER LEFT ROLLOVER A 2031 D7 LOWER RIGHT ROLLOVER A 2032 07 LEFT THUMPER BUMPER A 2026 D7 RIGHT THUMPER BUMPER A 2027 D7 DRAIN LANES AND SPINNER LANES A 2033 D7 B LANE OF BIKE 22 A 2034 D7 LANE OF BIKE A 2035 D7 K LANE OF BIKE A 2036 D7 E LANE OF A 2037 D7 OUTHOLE KICKER A 2038 D7 RIGHT SLINGSHOT A 2039 D7 LEFT SLINGSHOT A 203A D7 RIGHT HOLE KICKER 03 D7 LEFT HOLE KICKER i A 203C 07 10 POINT SWITCHES AJ203D D7 50 POINT SWITCHES AJ203F D7 LEFT CAPTIVE BALL TARGET 2040 D7 CENTER CAPTIVE BALL TARGET 2041 07 RIGHT CA
158. tuck closed OPERATOR ACTION Check to ensure that all displays are filled with 8s and score display 1ST UP thru 4TH UP strobes Check to ensure that al playfield lamps are lighted To change REPLAY ADD A BALL values adjust REPLAY rotary switch and PROG SW 1 toggle 8 for the results as listed in the REPLAY ADD A BALL SCORE SETTINGS box Please note that setting the PROG SW1 toggle 8 to ON results in REPLAY Toggle 8 in OFF position results ADD A BALL To eliminate SECOND REPLAY ADD A BALL score set PROG 5 1 toggle 3 to OFF To add SECOND REPLAY ADD A BALL score set PROG SW1 toggle 3 to ON To change set PROG SW2 toggle 1 to OFF for 3 ball game ON for 5 ball To change set PROG SW1 toggles 5 and 6 as listed MAXIMUM CREDITS box A t in the lower left corner of the score display indicates a failure of read only memory location 00 2 indicates the failure of read only memory location NOTE To exit Self Test press and release TEST pushbutton three times or set power switch to OFF then back to ON NUMBER IN CREDIT DISPLAY SOLENOIDS Left Thumper Bumper Right Thumper Bumper Left Slingshot Right Slingshot Outhole Kicker Left Drop Target Center Drop Target Right Drop Target Left Hole Kicker Right Hole Kicker Lockout Coil Flipper Relay NOTE To exit Self Test press and release TEST pushbutton two times or set ON OFF switch to
159. ubleshooting Hints The first action is to look for jammed coins After these have been removed examine the coin path for presence of foreign material or loose objects such as chewing gum small metallic objects paper wads etc In cases where game usage is heavy it may be necessary to clean the entire coin path periodically in order to prevent build up of contaminants that can hinder the movement of coins through the mecha nisms Also confirm that the trip wire on each coin Switch is intact and is properly adjusted If troubles still persist check the conditions and positions of the lock out wires and the mechanical adjustments on the coin mechanisms before suspecting the elec tronics If a coin mechanism rejects genuine coins try to readjust it if this is not successful then replace it with a working mechanism Correct operation of the slam switch can be ver ified by putting the game into the test mode and performing the switch test described in Table 1 Correct operation of the other switches and of the lock out coil can also be checked by the switch test or else merely by manually operating them and watching game responses as it changes from the at tract mode to play mode and then back to attract mode again D GAME CONTROLS AND PLAYFIELD COMPONENTS Opening the cabinet and raising the playfield will give access to the playfield components andthe game controls START pushbutton switch flipper switches pendulum
160. ying switches with stuck contacts and for manually identifying switches whose contacts are not closing properly But the instance where contacts from two switches are connected in parallel additional trou bleshooting steps will be needed in order to verify whether or not a given switch is defective For example switch test 46 simultaneously checks all 10 point switches To confirm which switch is defec tive one at a time you must temporarily unsolder the wire to either switch leaf of each switch while leaving the other switch still connected Then perform the switch test separately for each switch connected alone Wiring connections to the playfield switches are shown in Chapter 5 in the Wiring Diagram Sheet 2 E GAS DISCHARGE DISPLAYS The displays are designed to be maintenance free so they normally require attention only if incor rect operation is observed Use the following proce dures to isolate and correct problems with the dis plays Preliminary Operational Checks Make sure that the coin door is closed and locked Then plug in the power cord and place the Power On Off Switch in its on position Immediately after AC power is applied the Score Display should be showing all 8s and the PLAYER UP indications 1ST UP 2ND UP etc light one at a time in numerical sequence All 8s should be showing in the Credit Display and the Match Ball Display SPACE RIDERS 6 7 The displays are all operating properly if every d
161. ype AB Pan Head Thread Forming Steel Screw Used for mounting Flipper Buttons Thread Forming Steel Screw Used for attaching Locking Base Assy 004742 01 Slam Switch 72 64125 4x 4 Cross Recessed Pan Head Thread Forming Steel Screw Used for attaching Slam Switch Assy A020895 01 Flipper Button Used on Space Riders only SeeSection C Sheet 13 Start Button See Section C Sheet 18 020436 01 Start Button Safety Cover Used to cover Wire Terminals 75 5820B 8 32 174 Black Steel Square Neck Round Head Carriage Bolt Used for attaching Start Button 75 9485 8 32 Polymer Self Locking Steel Hex Nut Used for attaching Start Button A005956 01 Locking Base Assy a 72 6810S 6 Cross Recessed Type AB Pan Head AIRBORNE AVENGER A020383 04 Fuse Board e Used on Airborne Avenger only A020383 06 Fuse Board Used on Middle Earth and Space Riders only A006071 01 Flipper Button Switch Not used on Space Riders A020931 01 Flipper Button Switch Used only on Space See Section C Sheet 1 Riders a 72 6608 6x 2 Cross Recessed Pan Head Thread Forming Steel Screw Used for attaching Flipper Button Switches A006407 01 Auxiliary PCB See Section C Sheet 36 006762 01 Shockmount Spring Used for mounting Auxiliary v 72 1608S 6 32 10 Cross Recessed Pan Head Steel Machine Screw Used for attaching Auxiliary PCB to Shockmount Springs 75 016S 6 Regular Pattern Plain Fla

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