Home

TOP UP USER'S MANUAL

image

Contents

1. Default 01 00 Adjustable 01 00 99 99 P08 CUBE SPEED Default 3 Adjustable 1 6 This option is for setting the Cube Speed This affects the speed of the cube block movement as the player increases in levels A setting of 1 is the easiest up to 6 the hardest P09 SKILL SETTING Small Prize Default 1 Adjustable 1 20 This option sets the Skill level for players to reach the Small Prize level as listed in the table below These settings are made easy on purpose players must still be skillful to get to this level however very few players take the minor prize most play on to try and win the major prize SMALL PRIZE SKILL SETTINGS 1 1 small prize in every game 11 Aprox 1 small prize in 70 games 2 Aprox 1 small prize in 2 games 12 Aprox 1 small prize in 80 games 3 Aprox 1 small prize in 3 games 13 Aprox 1 small prize in 100 games 4 Aprox 1 small prize in 4 games 14 Aprox 1 small prize in 120 games 5 Aprox 1 small prize in 5 games 15 Aprox 1 small prize in 140 games 6 Aprox 1 small prize in 10 games 16 Aprox 1 small prize in 160 games 7 Aprox 1 small prize in 20 games 17 Aprox 1 small prize in 180 games 8 Aprox 1 small prize in 30 games 18 Aprox 1 small prize in 200 games 9 Aprox 1 small prize in 40 games 19 Aprox 1 small prize in 220 games 10 Aprox 1 small prize in 50 games 20 Aprox 1 small prize in 250 games P10 SKILL SETTING Top Prize Default 8 Adjustable 1 20 Th
2. was skipped for an attempt at a Top Prize Win since the audits were last cleared A07 TOTAL GAMES PLAYED This Audit displays the total number of Games Played since the audits were last cleared A08 to 0 TOTAL NUMBER OF GAMES ENDING on LEVELS 1 to 3 These Audits display the total number of games ending on level number 1 through to 13 on this machine since the audits were last Cleared Each level is a row of squares on the LED Playfield Display row one starting at the bottom with row thirteen at the top A23 to A31 TOTAL NUMBER OF PRIZE SELECTIONS on PRIZE ARM POSITION NUMBER 1 to 9 These Audits display the total number of the prize selections on Prize Arm positions number 1 through to 9 on this machine since the audits were last cleared Small Prize Arms are A23 to A27 and Top Prize Arms are A28 to A31 A32 to A36 MANUFACTURE AUDITS ONLY These are Manufacturer Audits only and serve no useful function for the operator of this game NOTE Customer Support may request from the operator the values of these audits GAME HISTORY MODE By using the Game History Mode the operator can view the results of the last 10 games played This enables the operator to verify players game results and verify the win lose pattern on the LED Playfield Display Example The history results for the last Game Played H01 shows Level 5 was where the game ended and the LED block stack pattern will be shown on the LED Playfiel
3. 01 00 Coin channel 3 credits P04 00 01 99 99 00 01 99 99 01 00 Coin channel 4 credits P05 00 01 99 99 00 01 99 99 01 00 Coin channel 5 credits P06 00 01 99 99 00 01 99 99 01 00 Coin channel 6 credits P07 00 01 99 99 00 01 99 99 01 00 Banknote channel credits P08 1 6 1 2 3 4 5 6 3 Cube Speed P09 1 20 1 2 3 20 1 Skill Setting small prize 1 1 small prize in every game co gt Ui 4 GJ NJ Aprox 1 small prize in 2 games Aprox 1 small prize in 3 games Aprox 1 small prize in 4 games Aprox 1 small prize in 5 games Aprox 1 small prize in 10 games Aprox 1 small prize in 20 games Aprox 1 small prize in 30 games Aprox 1 small prize in 40 games 10 Aprox 1 small prize in 50 games 11 Aprox 1 small prize in 70 games 12 Aprox 1 small prize in 80 games 13 Aprox 1 small prize in 100 games 14 Aprox 1 small prize in 120 games 15 Aprox 1 small prize in 140 games 16 Aprox 1 small prize in 160 games 17 Aprox 1 small prize in 180 games 18 Aprox 1 small prize in 200 games 19 Aprox 1 small prize in 220 games 20 Aprox 1 small prize in 250 games P10 1 20 129 20 8 Skill Setting top prize l Aprox 1 top prize in 20 games XO OO Ui BW h2 Aprox 1 top prize in 30 games Aprox 1 top prize in 40 games Aprox 1 top prize in 50 games Aprox 1 top prize in 100 games Aprox 1 top prize in 200 games Aprox 1 t
4. Elyy Er 5 Capsule disp error Check the capsule dispenser Er 6 Tilt error Check tilt position sensor Game will be terminated Credits will be erased Er 8 Small prize error Check the small prize arms Er 9 Top prize error Check the top prize arms CLEARING GAME ERRORS Game errors can be cleared by pushing the Start Stop button ONCE while in TEST Mode The game will try and check if the error is fixed If the reason for the error is fixed the game will continue as normal If the error is not fixed the error will remain on the display 21 TERMS WARRANTY Magic Play Sp z 0 0 warrants that the MAGIC PLAY TOP UP machine will be free from defects in electronics and mechanicalelements for a period of12 months from the date of delivery Warranty terms do not cover parts not included above Definition of defect Regarding mechanical elements it will be considered as defective if capsule dispenser or prize arms fail to work during the warranty period It does not include improper use acts of vandalism etc Regarding electronics it will be considered as defective if any connection between subcomponents on a particular board fails or any of them stops working itself It does not include damages which occurred due to misuse unauthorized connection or modifications Should the product prove defective during the warranty period Magic Play at its option shall Repair the defective part by means of telephone support or depot service
5. indicate the first Minor Prize Arm r 01 also flashing the indicator LED The Continue button is then pressed again to step through each prize arm flashing the indicator LED of the current prize arm only capsule prize arm don t have indicator LED RUN The Start Stop Button will activate motor of the current selected prize arm as long as the button is held EXIT The Run Test is exited into Display Test Mode by pressing the Service Button once PRIZE ARM LOCATION DIAGRAM 3 FUNCTIONAL TEST ENTER The Functional Test can be entered by pressing the Select button once while in the Run Test Fn will be displayed on the 4 digit display CONTINUE step through each of the Functional test starting from the Fn continuing through to Fn10 Fn20 Fn30 Fn40 Fn50 and then looping again to Run Test RUN The Start Stop Button will activate counter or block unblock coin and banknote acceptor EXIT The Hardware Test is exited into Audits Test Mode by pressing the Service Button once FUNCTIONS QUICK REFERENCE Fn Special Display Test Fn10 Credit Meter Test after press Start Stop button it will be incremented Credit Meter Fn20 Small Prize Meter Test after press Start Stop button it will be incremented Small Prize Meter Fn30 Top Prize Meter Test after press Start Stop button it will be incremented Top Prize Fn40 Coin acceptor test After press Start Stop button it will block coin acceptor and display Fn41 a
6. is active TESTING THE GAME SWITCHES All game switches have a code from C1 to C15 astabled below By activating any of the switches their code will be displayed on the 4 digit display If no switches are active then C 00 will be displayed CODE DISPLAY SWITCH FUNCTION SWITCH LOCATION CO C 00 No switch activ C1 C 01 For future use Not mounted C2 C 02 For future use Not mounted C3 C 03 Start Stop Button Control Panel C4 C 04 Coinl C5 C 05 Coin2 C6 C 06 Select Button Control Panel C7 C 07 Optical Switch C8 C 08 Continue Button Control Panel C9 C 09 Capsule switch C10 C 10 Tilt sensor C11 C 11 Coin3 C12 C 12 Coin4 C13 C 13 Coin5 C14 C 14 Coin6 C15 C 15 Banknote Normal condition for the game is C 00 EXIT The Switch Test is exited into Programmable adjustments Mode by pressing the Service Button once PROGRAMMABLE ADJ USTMENTS MODE The Top Up has programmable adjustments that can be changed in this mode They are 01 to P26 and their codes and values are displayed alternatively during the adjustment procedure P27 value is number of hardware test and provide enter in hardware test Example Code P01 Number of Coins Mech 1 is displayed as P 01 and its value of 1 as 01 00 on the 4 digit display PROGRAMMABLE ADJ USTMENTS PROCEDURE ENTER The Programmable Adjustments Mode can be entered by pressing the Service button once while in the Switch Test or by pressi
7. 1 00 Adjustable 01 00 99 99 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit Number of credits number of coins POL P02 COIN CHANNEL 2 NUMBER OF COINS PER CREDIT Default 01 00 Adjustable 01 00 99 99 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit Number of credits number of coins P02 P04 COIN CHANNEL 3 NUMBER OF COINS PER CREDIT Default 01 00 Adjustable 01 00 99 99 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit Number of credits number of coins P03 P04 COIN CHANNEL 4 NUMBER OF COINS PER CREDIT Default 01 00 Adjustable 01 00 99 99 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit Number of credits number of coins P04 COIN CHANNEL 5 NUMBER OF COINS PER CREDIT 05 Default 01 00 Adjustable 01 00 99 99 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit Number of credits number of coins P05 COIN CHANNEL 6 NUMBER OF COINS PER CREDIT 06 9 Default 01 00 Adjustable 01 00 99 99 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit Number of credits number of coins 066 P07 BANKNOTE CHANNEL 1 VALUE OF BANKNOTE PER CREDIT
8. 4 X A27 A27 No ofprizeselectiononSmallPrizeArmNo 5 X A28 A28 X A29 A29 X A30 A X A31 A31 No of prize selection on Top Prize Arm No 9 X A32 A32 Not used X A33 A 33 Win small prize countdown counter X AX A34 X A35 A X A36 A 36 X A3T A37 X A38 A 38 X A39 A 39 Total coins in channel 5 X A40 A Total coins in channel 6 X A41 A41 Total banknote generated impulses X A42 A42 Software version A43 A 43 A44 A44 A45 A A46 A 46 A47 A47 A48 A 48 Total coins in channel 6 unerasable A40 A49 A49 Total banknote generated impulses unerasable A41 A50 A Total number of Top Prize Wins unerasable A04 A51 A51 Customer Support may request from the operator the values NOTE of these audits 17 AUDITS DETAILED A01 TOTAL COINS IN CHANNEL 1 This Audit displays the total number of coins inserted into coin channel 1 since the audits were last cleared A02 TOTAL COINS IN CHANNEL 2 This Audit displays the total number of coins inserted into coin channel 2 since the audits were last cleared A03 MANUFACTURE AUDITS ONLY A04 TOTAL NUMBER OF TOP PRIZE WINS This Audit displays the total number of Top Prize Wins since the audits were last cleared A05 TOTAL NUMBER OF SMALL PRIZE WINS This Audit displays the total number of Small Prize Wins since the audits were last cleared A06 TOTAL NUMBER OF SKIP MINOR FOR MAJ OR PRIZE ATTEMPT This Audit displays the total number of times the Small Prize Win
9. TOP UP USER S MANUAL 8 4 5 H3MOd HOSN3S WOlLdO NIVIN YOLOW W3ON3dSIG AW1dSI0 ANY SWAY 3Zldd 9010 9 3ZlHd TIVWS ayog HOld320V T8 HOld320V NIOO NOLLNG 493135 NOLIN dOLS LYVLS 3ZlHd dOL YOO 3ZlHd 18 ANNILNOO 1 1 TIVINS AY Id Sla The TOP UP game has seven operational modes Attract mode Play mode Test Mode Programmable Adjustments Mode Audits Mode Game History Mode and Upload Sound Mode OPERATIONAL DIAGRAM POWER UP ATTRACT MODE PRESS SERVICE TEST MODE PRESS SERVICE PROGRAMMABLE ADJUSTEMENST P27 HARDWARE TEST PRESS SERVICE PRESS SERVICE AUDITS MODE PRESS SERVICE HISTORY MODE PRESS SERVICE PLAY MODE SOUND UPLOAD MODE PRESS SERVICE ATTRACT MODE The Attract mode provides a light and sound display while the game is not being played This feature is to attract potential customers to play the game The attract mode sound volume can be regulated at programmable adjustment P24 and duration of time when sound is not played at programmable adjustments P26 PLAY MODE The Coin Play mode is entered from Attract mode by inserting coins in coin slots on the front of the machine cabinet then following the instructions in the How to Play section of this man
10. at no charge for parts of labor Replace the defective part with a comparable product which may be new or refurbished Provided that Magic Play is informed of the defect immediately after it occurred The faulty part should be dispatched to Magic Play or its authorized distributor as soon as possible Magic Play diagnoses the defects were not caused by improper use neglect unauthorized modifications repair setup or testing Only parts recommended and approved by Magic Play are covered by Magic Play Terms of Warranty UNDER NO CIRCUMSTANCES SHALL MAGIC PLAY SP Z O O BE HELD RESPONSIBLE FOR LOSES IN PROFIT USAGEOR ACCIDENTAL SERIOUS DAMAGE TO THE MACHINE 22 SERVICESHEET DATE OF DELIVERY REPAIR DATE REPAIR DETAILS SIGNATURE DATE OF DELIVERY REPAIR DATE REPAIR DETAILS SIGNATURE DECLARATION OF CE COMPLIANCE We hereby declare that all elements used in the production of Magic Play TOP UP machine conform to the following norms and regulations 98 37 WE 2006 95 WE 2006 95 WE pl PL 89 336 EEC PL PN EN 60335 1 2004 PN EN 60335 2 82 2004 PN EN 61000 6 1 2004 51 2006 PN EN 61000 6 3 2004 A11 2006 PN EN 953 1999 KALISZ 2009 PREZES ZARZADU Y Domir 6 howski name and address of the authorised person 23
11. d Display GAME HISTORY QUICK REFERENCE CODE DISPLAY HISTORY RESULTS H01 H 01 Level Ending amp LED pattern for very last game played H02 H 02 Level Ending amp LED pattern for 2nd game played H03 H 03 Level Ending amp LED pattern for 3rd game played H04 H 04 Level Ending amp LED pattern for 4th game played H05 H 05 Level Ending amp LED pattern for 5th game played H06 H 06 Level Ending amp LED pattern for 6th game played H07 H 07 Level Ending amp LED pattern for 7th game played H08 H 08 Level Ending amp LED pattern for 8th game played H09 H 09 Level Ending amp LED pattern for 9th game played H10 H 10 Level Ending amp LED pattern for 10th game played GAME HISTORY PROCEDURE ENTER The Game History mode is entered from Audits mode by pressing the Service button once or from Attract mode by pressing the Service button six times HHHH will be displayed on the 4 digit display SELECT The Select Prize button is pressed for advancing each step through the set of Game Histories starting from the HHHH display H01 being the first step continuing through to H10 and then looping again from H01 to H10 until the mode is exited EXIT The Game History mode is exited into Sound Mode mode by pressing the Service button once SOUND UPLOAD MODE ENTER The Sound Upload mode is entered from History mode by pressing the Service button once or from Attract mode by pressing the Service b
12. essed Start button P12 TILT SENSOR SENSIVITY P13 OPTICAL SENSOR ALERT PRIZE ARM STATUS Prize Arm Status adjustments P14 to P22 are used to disable Prize Arms that have been removed to allow larger prizes to be dispensed Stacker comes with all prize arms installed as default 11 NOTE Disabled Prize Arms are unable to be selected by Wining Players P14 to P18 SMALL PRIZE ARM No 1 to 5 STATUS Default all ON Adjustable ON or OFF This option is for enabling or disabling of Small Prize For location of prize arm see PRIZE ARM LOCATION DIAGRAM Default all arms are P20 to P22 TOP PRIZE ARM No 6 to 9 STATUS Default all ON Adjustable ON or OFF P23 LANGUAGE VERSION This option is for enabling or disabling of Top Prize For location of prize arm see PRIZE ARM LOCATION DIAGRAM Default all arms are P24 Demo Sound Volume P25 Game Sound Volume P26 Silent Demo time Minutes P27 Hardware test counter Display number of Hardware test and after press Start Stop Button provide enter Hardware test mode HARDWARE TEST PRESS PRESS START BUTON to test PRIZE ARM CONTINUE PRESS SELECT PRESS SELECT 13 RUN TEST ENTER The Run Test can be entered by pressing the Start Stop button once while in the Programmable Adjustments on P27 rrrr will be displayed on the 4 digit display CONTINUE The Continue button is pressed once to start the run test mode The credit display will
13. is option sets the Skill level for players to reach the Top Prize 10 level as listed in the table below As this is a skill game the win rate is only the approximate rate for each difficulty setting TOP PRIZE SKILL SETTINGS l Aprox 1 top prize in 20 games 11 Aprox 1 top prize in 1000 games 2 Aprox 1 top prize in 30 games 12 Aprox 1 top prize in 1100 games 3 Aprox 1 top prize in 40 games 13 Aprox 1 top prize in 1200 games 4 Aprox 1 top prize in 50 games 14 Aprox 1 top prize in 1300 games 5 Aprox 1 top prize in 100 games 15 Aprox 1 top prize in 1400 games 6 Aprox 1 top prize in 200 games 16 Aprox 1top prize in 1500 games 7 Aprox 1 top prize in 300 games 17 Aprox 1 top prize in 1600 games 8 Aprox 1 top prize in 400 games 18 Aprox 1 top prize in 1700 games 9 Aprox 1 top prize in 600 games 19 Aprox 1 top prize in 1800 games 10 Aprox 1 top prize in 800 games 20 Aprox 1 top prize in 2000 games P11 CAPSULE PRIZE MODE ADJ USTMENT Default 0 Adjustable 0 4 This option adjusts the way that capsules paid out 0 Capsule prize system disabled no capsules will be paid 1 Capsules are paid if no small or top prize is won 2 Capsules are paid on every game credit regardless if prizes are won or not after the game 3 Capsules are paid on every game credit regardless if prizes are won or not all before the game 4 Capsules are paid on every game credit regardless if prizes are won or not before the game but after pr
14. ng the Service button four times while in Attract mode PPPP will be displayed on the 4 digit credit display SELECT The Select Prize button is pressed to step through each of the adjustment configurations starting from the PPPP display 01 being the first step continuing through to P26 P27 and then looping again from P01 to P27 until the mode is exited CHANGE The Start Stop button is pressed to change the displayed value The value can only be stepped up by using the Start button but the value will loop back to its minimum value the next step after its max value In certain program adjustments stepped down is also possible by using Continue button NOTE Certain program adjustments have a fast adjustment feature By holding the Start Stop button down the values step through quicker NOTE It is obligated to enter Programmable test mode and verification all parameter to unblock coin amp banknote acceptor Until verification is done after power up will be displayed on 4 digit display instead Cr00 and coin banknote acceptor will be blocked EXIT The Programmable Adjustments mode is exited into Audits mode by pressing the Service button once CODE PROGRAMMABLE OPTIONAL DEFAULT FEATURES ADJ USTMENTS VALUES SETTINGS 1 00 01 99 99 00 01 99 99 01 00 Coin channel 1 credits P02 00 01 99 99 00 01 99 99 01 00 Coin channel 2 credits P03 00 01 99 99 00 01 99 99
15. nother press unblock Fn50 Banknote acceptor test After press Start Stop button it will block banknote acceptor and display Fn51 another press unblock AUDIT S MODE The Audits Mode allows the operator to view statistics in all areas of the Game Play This enables the operator to make calculated adjustments and Fine Tune the machine to maximize earning potential The Audits mode stores bookkeeping of the games processed since the last game audits reset While in this mode the game audits can also be reset to zero The Top up has forty one Audits that can be viewed in this mode They are A01 to A41 and their codes and values are displayed alternatively during the Audit Mode Example Code A01 will be displayed as A 01 and a value of 421 as 0421 on the 4 digit display Or it will display large values like 21589 as 2 and on 1589 the 4 digit display 15 AUDITS MODE DIAGRAM PROGRAMMABLE ADJ USTMENTS MODE NOTE For Audit values that are greater than 9 999 the audits values will be The first number which is displayed as 2 has leading dash symbols The number displayed here must by multiplied by 10000 and added the second value The second value is displayed as 1589 which has no dash symbols In this example the final value is 21589 2 10000 1589 AUDIT PROCEDURE ENTER The Audits mode is entered from Programmable Adjustments mode by pressing the Service button once or from Attract mode by
16. op prize in 300 games Aprox 1 top prize in 400 games Aprox 1 top prize in 600 games 10 Aprox 1 top prize in 800 games 11 Aprox 1 top prize in 1000 games 12 Aprox 1 top prize in 1100 games 13 Aprox 1 top prize in 1200 games 14 Aprox 1 top prize in 1300 games 15 Aprox 1 top prize in 1400 games 16 Aprox 1top prize in 1500 games 17 Aprox 1 top prize in 1600 games 18 Aprox 1 top prize in 1700 games 19 Aprox 1 top prize in 1800 games 20 Aprox 1 top prize in 2000 games P11 0 4 0 1 2 3 4 0 Capsule prize mode P12 0 20 0 1 2 3 20 0 Tilt sensor sensivity P13 ON OFF On or OFF OFF Optical sensor alert P14 ON OFF On or OFF ON Small prize arm no 1 status P15 ON OFF On or OFF ON Small prize arm no 2 status P16 ON OFF On or OFF ON Small prize arm no 3 status P17 ON OFF On or OFF ON Small prize arm no 4 status P18 ON OFF On or OFF ON Small prize arm no 5 status P19 ON OFF On or OFF ON Top prize arm no 6 status P20 ON OFF On or OFF ON Top prize arm no 7 status P21 ON OFF On or OFF ON Top prize arm no 8 status P22 ON OFF On or OFF ON Top prize arm no 9 status P23 ON OFF On or OFF ON Language version P24 0 100 0 1 2 100 100 Volume Demo 25 0 100 0 100 Volume Game P26 1 99 1 2 3 99 1 Silent Demo time P27 0 65535 O52 05535 0 Hardware test counter PROGRAMMABLE ADJ USTMENTS DETAILED COIN CHANNEL 1 NUMBER OF COINS PER CREDIT 01 Default 0
17. pressing the Service button five times AAAA will be displayed on the 4 digit display SELECT The Select Prize button is pressed for advancing each step through the set of audits configurations starting from the AAAA display A 01 being the first step continuing through to A 41 and then looping again from A 01 to A 41 until the mode is exited RESET The entire set of user audits can be reset during any of the audit configurations by holding the Start button for longer than 5 seconds The displays will be cleared while still holding the button pressed and will return to the same audit step after releasing the button The value of all audits will be reset to 00 000 EXIT The Audits mode is exited into Game History mode by pressing the Service button once AUDITS QUICK REFERENCE TABLE A08 A 08 Total number of games ending at level 0 X A09 A 09 Total number of games ending at level 1 X A10 Total number of games ending at level 2 X All All X A2 TAI X A13 13 X A14 A 14 Total number of games ending at level 6 X A15 A Total number of games ending at level 7 X A16 A 16 Total number of games ending at level 8 X A17 A 17 X 8 A18 X A 9 AI X A20 A X A21 A21 X A22 A 22 X A23 A 23 No ofprizeselectiononSmallPrizeArmNo 1 X A24 A 24 No ofprizeselectiononSmallPrizeArmNo 2 X A25 A No ofprizeselectiononSmallPrizeArmNo 3 X A26 A 26 No ofprizeselectiononSmallPrizeArmNo
18. ual TEST MODE The TOP UP Test mode has Two Test Configurations allowing you to test the function of the Sound all Game Lamps Displays the Game Switches Refer to the Test Mode Diagram below The Test mode is also used for Clearing Game Errors If there is an active error its code will be displayed before entered test mode NOTE Entering Test Mode will CLEAR any CREDITS remaining in the game ATTRACT MODE PLAY MODE PRESS SERVICE LAMPS amp DISPLAY TEST SOUND Ticket Switch banknote sensor PRESS SERVICE PROGRAMMABLE ADJUSTMENTS MODE SOUND LAMPS amp DISPLAY TEST ENTER The Sound Lamp amp Display test is entered from Attract mode by pressing the service button once DURING THE TEST o Game music and a voice over will be played o The Prize Arm Indicator LEDs will light up in sequence o The Credit display will count from 0000 to 9999 and then repeat o The LED Playfield Display panel will run a test pattern sequence o The Continue Start Stop and Select button lamps will flash on and off EXIT The Sound Lamp amp Display test is exited by pressing the service button The next test will be switch test SWIT CH TEST ENTER The Switch Test can be entered by pressing the service button once while in the Sound Light amp display test or by pressing the Service button twice while in Attract mode will be displayed on the 4 digit display where C XX is a number representing the switch that
19. utton seven times FF01 or FF02 will be displayed on the 4 digit display for while and next FF03 will be displayed on the 4 digit display SELECT The Select Prize button is pressed for start upload sound from memory card to internal memory Upload will start only if F 01 was displayed on the beginning FF01 mean that memory card is inserted and none errors on memory card FF02 mean that memory card is not inserted or any errors on memory card 20 EXIT The upload sound mode is exited into Game Attract mode by pressing the Service button once while FF03 is displayed on 4 digits display or when upload is complete when F100 is displayed ERRORS AND TROUBLESHOOTING If the microprocessor detects any problems with the operation of the game an Error will be displayed on the 4 digit display and the machine will play a voice message Some error Messages will only be displayed when test mode is entered Errors are displayed on the displays as ErrX where X is the error number There are a few error messages for TOP UP listed as follows ERROR CODE QUICK REFERENCE TABLE ERROR DESCRIPTION SOLUTION EFFECTS Er 1 Counter 1 error Check the credit counter Er 2 Counter 2 error Check the small prizes counter Er 3 Counter 3 error Check the top prizes counter Er 4 Opto sensor error Opto sensor Check the opto sensor master slave Coin Bill acceptor EOxx master Optosensor slave smal land top prize arms will be blocked

Download Pdf Manuals

image

Related Search

Related Contents

Guia da Handycam  LIMPIADOR DE INYECTORES    CDS90a_Manual_Front121214V1 [발주용].ai  König SAT-CAMPSET13 satellite antenna  Télécharger - SNUipp-FSU  

Copyright © All rights reserved.
Failed to retrieve file