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1. Results Comments Press F1 Editing Effect Keypresses 1 Enter the Effect number on the keypad 2 The console prompts for step number Press F2 Modify Step 3 Enter the step number for modification 4 Press F4 Time 5 Enter the new time for the selected step s 6 The modified step time is displayed under the time column Press F1 Step as Editor 7 SW W W073 773555115 v2 lv Di Wl lly SSG Wy gt 155 0 0 0 NIIS NINE 0 li llUF Modifying the time for a range of steps MMMM AAA MG _Keypresses Results Comments Press F1 Editing Effect 1 GG XW lhl llW i v vr te ivwyrw7T 1 7 l The modified step time is displayed under the time The console prompts for step number column The console prompts for step number c o o s a o c it Ee ES 6 3 2 58 r E 0 EF o co 3 AH 23 E ax c 200g oo x 3 o y 2 2x 8s ESE Ra S 0 De zz 5i DBE cgo O0 g 0 Oo Oo SEL SL caua SQL 20 0 o xu 0 0 Oo SE 8 9 9 99 29 9 co rz c c Co muSoawawa woo e C 10 OK o o SQW Wy UNIES NINE E Photon Modifying Effects 13 6 Inserting a step QQ UWQ QOU E ao WW Results Comments Press F1 Editing Effect Keypresses 1 Enter the Effect number on the keypad 2 QUIK The console prompts for a step number Press F3 Insert Step 43 4 Program the step as described above The s
2. As a rule of thumb if the item is larger in the show data than it is in the current system configuration then Clear and Don t Load are the choices If the item is larger in the current system configuration than the on the disk then Merge and Don t Load are the options Keypresses Results Comments 1 Use F2 TJ to select options 2 Use F3 to toggle between the choices Merge Clear and Don t Load 3 Press F1 LOAD The load operation is executed Don t None of the information contained in the show file pertaining to the specific Load patch table is loaded Example The configuration in the show files is 512 channels The current system configuration is 420 channels No information from the Channel Patch is loaded The default Channel Patch will be present after the load is complete Clear When the configuration recorded in the show file is larger than the Photon s current configuration the extraneous data is cleared Example the configuration in the show files is 512 channels The current system configuration is 420 channels All channels and related soft patch greater than 420 channels is not loaded Merge When the configuration recorded in the show file is smaller than the Photon s current configuration the data contained in the show file is merged into the current configuration Example the configuration in the show files is 376 channels The current system configuration is 420 channels All channels and related soft patch up to
3. Chaser display now appears on a blue field 43 Turn the Rate wheel The modified rate is displayed in percentage counterclockwise until the on a blue field on the Chaser display display shows 20 44 Press RATE CHASE The new Chase rate is displayed in blue on a gray field it is no longer selected 4 25 Press RATE CHASE The LED of the key is lit indicating that the rate wheel is now active 6 Press controller 8 s SK The current chase rate as shown on the Chaser display now appears on a blue field y n 7 Move the wheel until the f 7 display shows Cut Z Storing the modified chase rate You can store the modified chase rate The modified rate is stored to the specific memory loop or memory range Keypresses Results Comments Press RATE CHASE The LED of the key is lit indicating that the rate wheel is now active a 2 Press SK for chaser The current chase rate as shown on the Chaser display now appears on a blue field 3 Modify the chase rate using the Rate wheel 4 Press STORE The RATE CHASE LED is extinguished the chase rate reverts to the normal display AQAA AAA WUVA W Woridd d_ DauS aA HWW NAN Photon WDA AW ND N00WW 010WI ANW 5 2WWWD Q_ H W HD AIA WW qnrBrd WH HH _D 11 18 Assigning Controllers as Submasters Returning to memory rate 4 Press RATE CHASE to exit MEM is displayed in blue the function Keypresses Res
4. Photon Soft Keys 2 7 Using the Soft Keys for playback control In Assign mode the Soft Keys have 4 operational modes 1 Flash mode is the default function for group and memory assignments Pressing the Soft Key bumps the controller assignment from its current level to full Chaser Go Hold is the default for chaser assignments Pressing the Soft Key starts the chaser Pressing it while a chaser is running stops and blacks out the chaser The SHIFT accesses the Go Controller operation an automatic fade of the controller assignment 2 LATCH When active LED on the Soft Keys are on off keys for memory and grp assignments Latch may be used in conjunction with either of the SOLO keys 3 SOLO When this is active pressing a SK blacks out the output from all of the controllers except the selected one May be used in conjunction with the latch function 4 SOLO When this is active pressing a SK blacks out the output of the selected controller only May be used in conjunction with the latch function Color code for Soft Key LEDs Mode Assignment Color Explanation Macro mode Orange There is a recorded macro corresponding to the Soft Key Snap mode Orange There is a recorded snap corresponding to the Soft Key Assign mode Green When there is a group memory or submaster assignment present Chaser assignment Red blink Chaser on Hold Red solid Chaser running Orange Step Examining controller assignments It is p
5. c ceeseecssceceseeeesseeesaeecseecsseeeesaeessaeerseeesee 6 26 Chapter 7 Eoops amp Dn k8 iii eR UR RE UR UR Eee d 7 1 LODS oett ee reete dette ees teer esee else eee opto reto ree esiste pedet repite eig eteuedSertatetna edet ee ERE ETT 7 2 Programming an automatic continuous Loop sees nre 7 3 Programming a manual continuous Loop eene nennen nne 7 3 Programming a manual Loop essesssssseseeeeeeeeeeeee nnne nnne enne rennes 7 4 Programming a finite Loop cceeccccesesccceeesececeesneeeeeseneeceeseaeeeceeneeesseaeeeeeseaeeeeseaees 7 4 Programming an autofollow Loop eese nnne nnne enne neret 7 5 Programming a follow on cue eeeeesseeeeeeeeeeeneennee nne nenne neret nenen nennen 7 5 Erasing Loop assignments o e taeae aea ee eoe ep e ep SEA eE SE eo TEn Etn Eiaa 7 5 Erasing an autofollow Loop assignment eeeseeeseeeseeereseressrerrrterresrersrererenererererereseres 7 6 j Ta E NE 7 7 Programming a Link between two memories sse 7 1 Programming a Link among a group of memories essseeeeenee 7 1 Erasing a Link assignmeht ined eot e po eU PI ee RU RETE ds 7 8 Maeng Emnks oops hy 7 8 Chapter 8 Modifying Memories eese nennen enne nennen enn enne nennen 8 1 Basic Memory Modification eese ener enne neret 8 2 Proportional Modification eeesseesseeeeeeeeeeeeeee enne an esnean enka
6. 2 G line area _ 4 Press F2 Teach Me Z Z SEN 5 Start the SMPTE The time code starts running and is displayed at the A Y fd generating device top of the monitor A P Z 6 Press F1 Store Event The system automatically advances to the next A Z Z Exiting the teach function A Keypresses Results Comments 1 Press SMPTE 2 Press F8 OFF The system stops listening to the SMPTE generator Photon DWWH AAIANNW BW DWWQA WH WW DDD INSSRINSINSSRISINSSRISISSSISISSNINSRISNINSINSNINS WHOA BQRI NQWONDWAWW 2DOM Manual entering the SMPTE code 19 5 Manual entering the SMPT E code You can program the SMPTE time code manually instead of using the teach function Existing assignments can be edited manually Corrections may be keyed in even if the original assignment was done in the teach me mode Keypresses Results Comments 1 Select the Event or range of Events 2 Press SMPTE The F keys options are displayed in the command line area See below Press F5 Abs Use the F keys to access the time codes for hours minutes seconds frames and enter the correction on the numeric keypad 5 Press STORE DW UAAAUIH 0WiN IINNN W WNW MANHDW The F key options are F3 Edit the frame number The increase is relative For example Event 2 A SMPTE assignment is 00 01 03 15 using this option you enter 3 on the keypad and press STORE The corrected frame numbe
7. AUTO must be active LED on to operate Events sequencing on the A B crossfader Events for A B are ignored when operating the Event by sequencing on the A B crossfader Photon PQ AWUNAWIN WD WAU anA WhA_AD__WOW WH AWOD_DW BD Operating Events 12 6 Erasing an Event from a memory Example Erase Event assignment from memory 10 QQQ QQ 1 WWW DF lt Ei AGG _Keypresses Results Comments SSG 0 IRIS Ill Select memory 10 Press EVENT Press ERASE 1 2 The Event assignment for memory 10 is erased 3 Operating an Event using the editor Events can be operated in the editor WS QQ GW 0 ar wh ede_e_ cc QQ GG We B WM K CC ww Event appears in the command line The selected Event is triggered Results Comments Enter the Event number on the Press EVENT keypad Press ENTER eypresses K 1 2 3 Photon CHAPTER 13 EFFEC This chapter includes Overview Programming an Effect Using the editor output Using the editor and playback devices Assigning a pattern Modifying Effects Modifying steps Removing channels from a step Modifying step time Inserting a step Deleting a step Assigning Loops to Effects Adding text Deleting an Effect Copying an Effect Playing back Effects Examining Effects SSSSSSSSSSSSSISSNISSSISNISSSISRSNINSSSNINSISSNISRININSSRNNINS SINN INS FADIA WwW IW MH 13 2 Overview Overview The console supports up to 99 Effec
8. J ZG keypad A 9 Press F1 Store Channel 200 in red on a white field pA pA A appears under dimmer numbers 20 30 y and 40 Photon WAQ A AAAAAIIH WH NND NNWA N W_DID RIINSSRISINSSRISINSSRISINSSRNINSINSSSNINSINSNNE _Keypresses 41 Press F2 Assign Channels 2 Enter 73 on the numeric 2 keypad Press F1 Thru Channel A Enter the last channel in the GY range channel 75 WW o Press F1 To Dimmer Enter the first dimmer of the f range 120 77 Press F1 Store The Channel Patch 17 5 Results Comments The system prompts for a channel number The system prompts for a channel number Channel 73 is assigned to dimmer 120 channel 74 to dimmer 121 channel 75 assigned to dimmer 122 NWQA AAA AD DAH MMWWDODETAMD EF WW _ DNDN Clearing patch assignments Channel or dimmer patch assignments can be cleared and their output disabled Dimmmer numbers for cleared assignments appear in yellow Keypresses 1 Press F3 Clear Assign 2 Press F1 Channels or Press F2 Dim 3 Enter the channel s or dimmers numbers There are F Key options for group and range selections 4 Press F3 Store Results Comments Photon prompts for channel or dimmer numbers Now the channel dimmer is unpatched The dimmers appear in yellow Assignments are restored by repatching the channels and dimmers Photon WWAAAAAAAAA nd NW WiWAT NOONO W DNDiWWW 8 ww DWAIN A _ NW _ Bi
9. to continue channel selection ANNAR N When a new channel is selected the previous selection is now displayed in white to indicate its presence in the editor The newly selected currently active channel number appears in red and may be assigned a dimmer level and scroller frame Selecting nonsequential channels 5 Repeat steps 3 and 4 as required f Keypresses Results Comments 1 Press CHANNEL Skip this step if the Number Selection default Y A is Channel 42 Enter the channel number on j the keypad Press CHANNEL This acts as an and key 4 Enter the channel number on 5 the keypad y A Photon DW AAA A WWWWWWiIIWWW III AM QA NAA WWW wd WHQOW WWFBOW WWF DOWIE Selecting Channels 5 3 Selecting a range of channels Keypresses Results Comments 1 Press CHANNEL Skip this step if the numeric selection default is channel 2 Enter the first channel of the range on the keypad Press gt This singles a range selection Enter the last channel in the range on the keypad MANN DIN WINIWNWW__ Reselecting the last channel selection For editing speed Photon offers a sequence that reselects the last of group of channels that were selected displayed in red in the editor Keypresses Results Comments 1 Press CHANNEL 2 Press e Any channels that were selected and or active in the editor are selected and appear in red thus they are addressable by
10. Tracks channels through memories A sequential list of all recorded memories including loop link fade time information text and assigned Events You view the memory list from the first page or start from a selected memory Channels with intensity frame values time assignments parts if used and text for the selected memory A list of the Snaps and text The playback device assignments recorded in the selected Snap The Event list including assigned SMPTE time codes A List of all Effects The steps and time information for the selected Effect Information pertaining to the assignment on the selected controller Sequences for accessing the exam displays may be found in the discussion of the different functions Photon CHAPTER 4 QUICK STAR This chapter includes Setting Up Photon Configuring Photon Patching Patching dimmers to channels Patching scrollers to channels Selecting Channels Selecting channels amp assigning intensity Selecting scrollers amp assigning frames Programming Memories Playback Memories on A B Playback Chasers Recording a Show File 4 2 Setting Up Photon Setting Up Photon 1 Connect the alphanumeric keyboard and the monitor to the appropriate ports on the back panel Connect the DMX lead to the output port Plug the power cable into a power source Press and hold the CE and CLEAR keys while switching on the console Ono ac C9 IN Release the CE and
11. memory 18 to controller 8 and so on finishing with memory 30 assigned to controller 20 Use Mask to assign the channels in a memory as a group assignment Example Assign the channels in memory as a group assignment to controller 7 Z Keypresses 1 Press MASK 2 Enter 1 on the keypad 3 Press ASSIGN 74 Press the controller 7 s SK AAWA UHdNWW ADINIWINWNWW WIND Photon Results Comments The message Assign Key Expected is displayed The assignment is recognized as a group Grp appears on the controller display ANLI NY yg gg AAAA AYQA WINWVAINW WO DOWWDIDNnW_ DT 11 6 Assigning Editor Groups Assigning Editor Groups Channels can be assigned to controllers When channels are assigned without specifying a dimmer intensity you can fade the dimmer of the channel from 0 or the current output to Full Channels may be assigned with a specified dimmer intensity In this case the specified dimmer intensity is reached when the controller is at 100 Assigning channels Example Assign channels 30 35 to controller 6 Keypresses Results Comments 1 Select channels 30 35 2 Press ASSIGN The message Assign Key Expected is displayed 3 Press controller 6 s SK The controller LED is lit green and grp appears on the controller display Raising the controller fades the channels their the current output to Full MMM MAE nsun Adding a channel to a grp Example Add chann
12. 12 3 text 12 4 Event C 2 event menu 12 2 exam channels 6 12 controller 11 9 displays 3 5 effects 13 9 Links 7 8 memory 6 11 snaps 14 3 track sheet 6 13 Exam C 2 controllers soft keys 2 7 DMxX input assignments 20 5 free dimmers 17 11 exchange memories 6 20 F keys 2 2 2 8 15 9 C 3 F6 C 3 fade times 6 15 cut 6 15 modify 6 17 Fade times default memory time 16 7 Faders assign scrollers 11 8 finite LOOP 7 4 Flash C 3 follow on cue 7 5 Frame C 3 Free 10 4 11 9 C 3 free channels 6 12 Full 5 4 C 3 General Master C 3 general master 16 7 17 9 General Master 6 9 max level 16 4 General Master overview 2 8 Go 10 3 10 6 C 3 Go Controller 2 7 Go To C 3 GOTO 10 3 10 6 Hard C 3 help 2 12 3 5 Help C 3 Hold 10 6 C 3 increment C 1 inhibit submaster 11 18 insert memory 6 20 intensity 5 4 Invert Solo C 5 Latch C 3 LATCH 2 7 link cancel assignment 7 8 create 7 7 Link C 3 load configuration A 7 load menu 9 3 Load menu warning difference 9 4 load options 9 3 loop assign to effect 13 7 Loop C 3 loops autofollow 7 5 automatic continuous 7 3 continuous manual 7 3 exit continuous automatic loop 10 7 exit continuous manual loop 10 7 finite 7 4 follow on cue 7 5 manual 7 4 Loops cancel assignment 7 6 macro delete 15 7 link macros 15 4 macro menu 15 2 memory dimmer 15 6 MIDI 18 6 modify 15 4 operate 15 9 overview 15 2 program 1
13. 2 Press 0 Snap Free all panel is displayed in the command line The message Are you Sure is displayed 3 Press ENTER All playback device assignments are freed Photon AMMAN PMA dd WWW H W A AHQEEWNMNooaaann _O_ OWQWNNOwW Bb CHAPTER 15 MACROS This chapter includes Overview The Macro menu Programming Macros Modifying Macros Linking Macros Dedicated function Macros Adding text to Macros Deleting Macros Last 40 keypresses Using Teach Macro Programming with Teach Macro Operating Macros Operating Macros Using Soft Keys Operating Macros using the numeric keypad 15 2 Overview Overview A Macro is a collection of keystrokes Photon stores up to 999 Macros containing up to 40 keypresses each Macros can include any keys on the board and are usually programmed as shortcut keys for any sequences or functions that are frequently used Wheel or controller movements are not recognized by Macros Macros can be programmed blind in the Macro menu or live using the Teach Macro function The Teach Macro option allows making Macros for menu functions Macros may be operated manually in the editor or using the SKs in Macro mode for Macros 1 40 only or triggered automatically via Events Macros can be embedded Events There are options in the Macro menu to create Macros for special functions An example of a Macro for a special function is Print When activated this Macro works as Print Screen doe
14. PAGE UP Goto the next page PAGE DN Goto the previous page Access this key using SHIFT MENU Toggle the display between the Menu list and Stage mode Go to the next item Example Go from memory 2 exam to memory 3 exam Go to the previous item Example Go from memory 3 exam to memory 2 exam Display Formats 0 Channel display only The display includes scroller frames The color of the channel or scroller number displayed depends on the origin of the data whether it derives from the A B crossfaders a controller the editor or tracking 1 Channel and playback The playback display includes controller status and A B status 2 X fade Exam shows the incoming and outgoing memories a list of the next memories in sequence controller chaser status chaser assignments A B fade rate and previous memory on A B 3 X fade and playback In addition to the 4 main display options the Status Window section of display formats offers further display configurations Photon A MASI NWN A MMMM MKM WWw dr KD5 WwW The Stage Display 3 3 Selecting display formats The display option framed in red is the current display Keypresses Results Comments 1 Press STAGE The display format options are shown on the CRT 2 Enter the number of the display The display jumps to the selected format you want on the numeric keypad or Keypresses Results Comments 1 Press STAGE The display format options are
15. The controller LED blinks red Z _Keypresses Results Comments 1 Select memories MEMORY VA 28 2 Press SOFT The command line Soft Assign Key Expected G 4 Photon DAWA AN nN WWD DDD AWN IDA AWA FDO WIN Chasers 11 15 You can also assign 10 whole memory numbers to a chaser by selecting the first memory only Example Assign memories 21 gt 29 as a soft chaser z Keypresses Results Comments 1 Select 21 2 Press SOFT The command line Soft Assign Key Expected 3 Press the controller SK The controller LED blinks red indicating a chaser assignment on hold SS OO IINNNIBLNW F Oi fa gt Note If there are intermediate memories in this range memory 21 5 22 5 etc they are included in this chaser Playing back chasers Chaser playback can be either automatic or manual step mode When a running chaser is put on hold it stops and the dimmer of the channels participating in the chaser are blacked out When a chaser is running and the controller handle is at 0 all parameters except dimmer are output For dimmer output the controller handle must be above 0 Giving a Go command You can manually fade the dimmer by giving the Go command and then brining up the controller level _ Keypresses Results Comments 1 Press the SK to start the The controller LED stops blinking and is solid chaser red The controller display and chasers displays also indic
16. gt E 5 Oo E e 09 oO x SE o E V Ec x oo zZ n ED al Q 4 07 Bee o Lx o Z p5 a vo K 1 2 The Link assignment is canceled Memory Stored is displayed Press ERASE 3 XQ HI fF SQ QQ QQ wwwy bl ewing Links Vi MOK MMT r MK MMT ra B z S e RQ 3 NM vo e Z z a rn vo A 0 2 2 ao gt vo M The Memory List is displayed exactly as it will run on the playback Press EXAM 2 WAGE WAGE Photon CHAPTER 8 MODIFYING MEMORIES This chapter includes Basic memory modification Proportional modification Using STORE STORE STORE STORE modes Storing to the first active playback device Storing to the all playback devices Storing to selected playback devices Memory Range modification Modifying a channel over a range of memories Modifying a scroller assignment Adding a new channel to a range of memories Releasing channels from a range of memories Releasing channels and scrollers 8 2 Basic Memory Modification Basic Memory Modification Basic memory modification is calling a stored memory the memory to the editor modifying and storing the memory again Channels under memory modification are displayed in dark blue The selected memory number remains in the command line This function may be executed in live or blind modes Keypresses Results Comments 1 Select the memory for modification 2 Press CHAN
17. to assign dimmer levels FULL brings the dimmer to 100 intensity ZERO forces the channel to 0 output ON assigns 50 Accessed with the SHIFT key Dimmer level assignments using When using the key entering a single digit is understood as a whole decimal number 4 is 40 6 is 60 etc If subdecimal intensity assignments use the dot 4 5 45 etc If the system is defined USA enter 45 on the keypad to obtain 45 and enter 60 on the keypad to obtain 60 See Chapter 16 System Configuration Example Assign 70 intensity to channel 5 Keypresses Results Comments 1 Press CHANNEL Skip this step if the numeric selection default is channel 2 Select 5 on the keypad Press Int appears in the command line after the channel selection and channel 5 is displayed in red 4 Press7 70 is displayed under the channel number on the If the system is defined channel display as USA press 70 Example Assign 73 intensity to channel 5 Keypresses Results Comments 1 Press CHANNEL Skip this step if the numeric selection default is channel 2 Select 5 on the numeric keypad 3 Press Int appears in the command line after the channel selection and channel 5 is displayed in red 4 Press 7 3 73 is displayed under the channel number on If the system is defined as the channel display USA press 7 and 8 Photon SSSSSSNISSSSNISSISNINSSSNISNINSSRRININSSRINSNINSSRINSINSSABNINSS
18. 11 18 Soutid tocLiehtz undae epa eet 11 20 Turning on sound topit ateei rnt Eae EeNNN nene 11 20 Tumming off S urd tolight anet ese ie Ene Ea sete tiep E 11 21 Sound to Light displayi oiiaii e a a a E 11 21 Controller respon see inin nett aare ree EAEE EEEE A EEE E EE 11 21 Part 5 Advanced Topics Chapter T2 EVENTS ci eoe a T E E RE Re RE UR DER NR NIRE 12 1 OVeIVI W ere dece en e e er Hh oh e e b He d ei tee pir 12 2 Th Event Menu cen hides ier cared REUS 12 2 Programming an Event eie eee entes Rar eoe ete Pe ed Econ 12 3 Adding operations to an Event eseeesseesseeeeeeeneeene eene rennen nenne 12 3 Deleting an Event eire retener cote e hee oie e erede eade 12 4 Adding text to an Byetit e ecce iei e rp TER i ceeectabeeeutceavevectenecunetes 12 4 Bxaminins Byents mene edunt etin adequate 12 5 Operating Events hiss fi BRE Bn e indecens ettet 12 5 Assigning an Event to a M MOTy eeeeceeseeesseecsteeceseeeesseecsneecsseeceneeeesaeessaeesseeeees 12 5 Erasing an Event from a memory sse eene nere nere nenen nennen nnne 12 6 Operating an Event using the editor seen nennen 12 6 Chapter 13 Eff ct RR I OTRA GE Re HEU SEE EHE UND 13 1 Overvle ML etal eit as ec taal nealan nae aie 13 2 Programming an Effect 2 2 e e eee PR e e edad xe arenes 13 2 Using the editor output sins etch aot IR eni re eie EA E a EE e dede ud 13 2 Using the editor and playback devices ene 13
19. 17 14 The Scroller Patch Patching DMX addresses to scrollers Pressing F2 Assign to Dimmer bumps you to the Channel Patch menu For instructions on assigning DMX addresses to scrollers see Patching dimmers to scrollers page 17 3 To assign a range of addresses to a range of scrollers you must start from the Channel Patch menu You can choose to assign dimmers to scrollers using the Default Dimmer option F4 The default dimmers are always the last dimmers in the system Defining a dark gel frame The dark gel function keeps two consecutive color frames in motion as long as the dimmer of the lighting unit is working at more than 10 intensity This saves on gel burn when using very dark colors as no single area of the gel is constantly exposed to the heat of the lamp When assembling the gel ribbon cut a double length of dark colors Keypresses Results Comments 1 Select the scroller 2 Press F4 On Off Dark Prompt line reads Set to dark gel from frame Gel 3 Select the first the dark The system automatically recognizes the next gel frame on the numeric gel frame as the continuation of the dark gel keypad or F4 and F5 or press F4 or F5 until the cursor is on the frame 4 Press F1 On The dark gel function is now activated A small red d appears between the two frame numbers in the frame table Canceling a dark gel assignment To cancel a dark gel assignment follow the same procedure described above selecting F2
20. 201 204 are mounted on PAR cans The PAR cans are patched to control channel 56 Assign DMX addresses 201 204 to scroller 1 and then patch scroller 1 to control channel 56 Channel 56 now controls the dimmers of the 4 PAR cans and their scrollers In this set up the 4 scrollers are always at the same frame Patching channels to dimmers You can assign a range of channels to a range of dimmers or a single channel to one or more dimmers Example Soft patch a channel to a dimmer Keypresses Results Comments 1 Press F2 Assign Channels Photon prompts for a channel number 2 Enter the channel number on the keypad Press F1 To Dimmer Photon prompts for a dimmer number Enter the dimmer number on the numeric keypad 5 Press F1 Store The Channel assignment is displayed in red on a white field under the dimmer number Asg o NM AAAA WWWWW rd MHD WW wouwW OW WA OW NW Ww Example Soft patch channel 200 to dimmers 20 30 and 40 _ Keypresses Results Comments 1 Press F2 Assign Channels Photon prompts for a channel number Z Z A L g f 2 Enter 200 on the numeric Z L _ keypad 3 PressF1 To Dimmer Photon prompts for a dimmer number Z 4 Enter 20 on the numeric keypad y f f 5 Press F2 Thru Dimmer Photon prompts for a dimmer number y 6 Enter 30 on the numeric f Z keypad f 7 Press F2 Thru Dimmer Photon prompts for a dimmer number 8 Enter 40 on the numeric
21. 5 2 Optional assign intensity 3 Press FRAME The frame value is displayed in green meaning that the scroller is selected in the editor and is ready for a value assignment If intensity is assigned the channel number is displayed in red If no intensity is assigned only the s denoting scroller is displayed in red Enter 11 on the keypad To assign a different frame value press FRAME again and enter a frame number gt Note Instead of step 5 and can be used to go to the next or previous scroller frame Photon DW AA AAAAAAYIHGWwonrd_ dHNHW_ NNAINNDDWW_W 0WW_WD _NKIIBWV Wl CHAPTER 6 PROGRAMMING MEMORIES This chapter includes Resetting the editor Programming with channels Programming with scrollers Sequential memory programming Programming a blackout cue Using the Call function Using call to store the current lighting state Using call and assignments to program memories Merging selected output sources in the editor Editing after call Calling the split crossfader Call and the general master Examining memories amp channels Examining memories Examining channels Text for memories Programming in blind mode Clearing the blind editor Fade times Assigning fade times to a memory Assigning fade times to a range of memories Assigning fade times to non sequential memories Modifying time assignments Converting memories to editor groups Inserting a memory Memory operations in
22. 6 3 Programming with Scrollers esses enne enne nnne 6 4 Using the Copy Function siosio 2 n Herrero niadiobinn ana ied 6 4 Copying channel intensities from the editor sssssssseee 6 4 Copying channel intensities from a memory sese 6 5 Copying scroller frames from the editor esee 6 5 Copying scroller frames from a memory seseeeeeeeeeeeeeeneen nennen nennen 6 5 Programming a Blackout Cupore enor nr ATOTO 6 6 Sequential Memory Programming eeeseeeseeereesressersreesrrssrersreseressreseressrestrestrestesereseresett 6 6 Using the Call Function ioni 2 eta etl eie PR Me E a 6 7 Using Call to store the current lighting state seen 6 7 Using Call and controller assignments cerceii nia aen NAAS 6 8 Merging selected output sources sess neren nennen 6 8 Editine after Calli eed t RU UR d sand ei et reget 6 9 Calling A B aeni e ied e tese eb eie roues 6 9 Call and the General M ster aia ad OI ERI UR ERE Er besote mph ek ete 6 9 Examining Memories amp Channels eese nere 6 11 Examining Memories 2 iii sed e RO Qe Re d ln Lee esa eri ee 6 11 Examining channels 22 meten te and eh ite ese ebore 6 12 Text for MemoFles cene n eee tete tette ep ite tete ep tette e Raap Oene 6 14 Programming in Blind M del sedesie nasetan esnan esnean eene nennen nnne 6 14 Resettnsthe blmd editor ee pene eet eie 6
23. C 1 A C 1 A B assign memories 10 3 free assignments 10 4 overview 10 2 alphanumeric keyboard 2 10 2 13 Alphanumeric keyboard key mapping 2 11 locking unlocking 2 11 Assign C 1 Auto C 1 AUTO 10 6 autofollow loop 7 5 automatic continuous loop 7 3 B C 1 Back C 1 backup D 2 blackout cue 6 6 Blind C2 blind mode 6 14 BO C2 Bump Button C 6 C C2 call store function 6 7 crossfaders 6 9 editing 6 9 playback devices 6 8 with GM 6 9 Call C 2 Call 6 7 CE C2 change the number of frames in a scroller 17 15 channel assign to controller 11 6 Channel C 2 channel exam 6 12 channel patch assign channel to dimmer 17 4 17 5 assign dimmers to channels 17 3 assign dimmers to scrollers 17 3 assigning curves to dimmers 17 7 color key 17 2 default 17 6 exchange dimmers 17 7 general master 17 9 program curves 17 8 proportional patch 17 6 Channel Patch DMxX input patch 20 3 free dimmers 17 11 channel patch menu clear patch assignment 17 5 Channels display 3 3 select and edit 5 2 chasers activate 11 15 macro for 15 3 modify chase rate 11 16 overview 11 12 step mode 11 15 stop 11 15 clear 2 3 Clear C 2 DMX input patch 20 4 clear editor 6 2 clear soft patch 17 5 Clear the editor 2 3 clock 16 7 cold start 4 2 16 2 A 2 color key controllers 11 2 editor and output 3 5 command line 3 2 3 4 configuration 16 4 configuration 4 2 MID
24. CHAPTER 19 SMPT This chapter includes Configuring the system for SMPTE Configuring the number of frames Teaching SMPTE Time Codes Starting at a selected event Exiting the teach function Manual assignment and editing the SMPTE time code Playback with SMPTE Exiting SMPTE playback SSSSSISSSSISSNINSSSSINSINSSSRINS IGM BW DWT WWD dd 19 2 Configuring for SMPTE Configuring for SMPTE SMPTE can be transmitted from an external SMPTE generator directly to the console In this case the SMPTE generator plugs directly into the PL connector on the back panel This leaves the SMPTE DMX Input connector free to receive DMX Input The internal SMPTE is always Enabled Configuring the SMPTE DMX Input connector NOVRAM bit O SMPTE External defines the SMPTE DMX In connector Toggle to 1 Enabled to use the connector for external SMPTE communication Toggle to 0 Disabled to use the connector for DMX Input Important When using DMX Input bit M DMX Input Must be Enabled If you are using an SMPTE Converter it must be plugged in at the SMPTE DMX Input converter The Compulite SMPTE converter receives SMPTE input and transmits DMX 512 on four channels hours minutes seconds frames to the lighting desk The converter works to industry standard 24 frames per second of audiotape 30 or 50 frames per second for VTR in drop or non drop mode The SMPTE converter automatically identifies the type of transmission it is receiving
25. CLEAR keys Photon goes through its boot up process and finally displays the main Service Tools menu 6 The next step is configuring Photon ANL Configuring Photon You must tell Photon how many dimmers and channels and scrollers you are running The instructions below treat this subject at its simplest level For more information see Chapter 16 System Configuration Looking at the main Service Tools menu press F3 Config System Enter the number of channels dimmers and scrollers that you will be running Press F6 Enter amp exit Press F6 Store configuration Switch off Photon Switch on Photon A iinninrn ii SSNS Mo cd fF W m When the main Service Tools menu is displayed press F1 Cold Start Photon ANS AAAAAALLALALAALA AAAA WQAAAAH_JIIW WWNOWDD WU dA nn Patching 4 3 Patching All the menus have easy to follow prompts that guide you through the various functions Patching should be done before recording any memories Photon has 2 Patch menus Channel Patch menu 1 Soft patch dimmers to channels assign dimmer curves assign proportional patch exchange dimmers examine patch assignments enable disable General Master control patch DMX Input Scroller Patch menu 20 Patch scrollers to control channels determine dark gel assignments fine tune gel string placement Patching dimmers to channels OP OTe Bee SOO gr rt Go to the Channel Patch menu MENU 1 ENTER Press
26. COR HER ERRARE 18 3 Turning MIDLofL our A REPRE Re deepens Aad 18 3 The MIDEM ntl nho EPI PP 18 3 Enabling and disabling keys and controllers eeeeeenneee 18 4 Editing MIDI data for keys and controllers 18 5 MIDE Macro aii 5 heredero roe UR n HEB Pn Aas 18 6 MIDESylie beu er Per RB Pee poi HERR 18 6 Setting up MIDI Sync in the master console eeeeeeeeeeeeeenenen 18 7 Setting up MIDI sync in the slave console 18 7 Enabling disabling MIDI Sync esee nnne nennen neret nennen 18 7 Standard MIDI Codes edebant dede ta eed teres 18 8 Chapter 19 SMPTE oerte ope Ue erre i e et pin 19 1 Configuring the system for SMPTE eai reren rerai aaraa aaraa eestas KOE T nenenne 19 2 Configuring the SMPTE DMX Input connector eeeeeeeeeeeeeneeneen eene 19 2 Configuring the number of frames sese 19 3 Teachia SMPTE ie h aere bo dee eot e EE 19 3 Startins ata selected Byebt iini heb abe de hor 19 4 Exiting the teach furcti n i uie erg ot Pe ea eei pedea 19 4 Manual assignment and editing the SMPTE code seeeeeee 19 5 Brasmg SMPTE time code eee eae evi 19 5 Playback with SMPTE iieteteeeeteibtuntete ire ere ORC PORE EUR 19 6 Exiting SMPTE playback tede bep eere eterna 19 6 Chapter 20 DMX Input innen irte to e EO P Pe eire ena 20 1 Configuring Photon for DMX Input eese eene neren nne 20 2 The DMX I
27. Chaser in Step Orange mode Assigning Memories Memory assignments can be faded manually or automatically Example Assign memory 4 to controller 1 Z Keypresses Results Comments 1 Select memory 4 2 Press ASSIGN The message Assign Key Expected is displayed 3 Press controller 1 s SK Controller 1 s LED is green The memory assignment appears on the controller display AALALA Photon AAAA Assigning Memories Assigning a range of memories to sequential controllers Example Assign memories 30 35 to controllers 6 11 _Keypresses Results Comments Select memories 30 gt 35 2 Press ASSIGN 23 Press controller 6 s SK The message Assign Key Expected is displayed Memory 30 is assigned to controller 6 memory 4 31 to controller 7 etc Assigning an unspecified range of memories to sequential controllers Example Assign memory 17 to controller 7 memory 18 to controller 8 memory 19 to controller 9 until all the available controllers have been assigned Keypresses Select Memory 17 as the starting memory 2 Press 2 3 Press ASSIGN 4 Press the controller 7 s SK NQ A Q Q Q U 4 ND DAMAWDWDWMWWDADDDWDODONE WWW Assigning Masks Results Comments It is unnecessary to select the last memory in the range as this cannot exceed the number of controllers The message Assign Key Expected is displayed Memory 17 is assigned to controller 7
28. Chee re dette hsec eat de oes emia otc 3 2 Display Borfats 2 ote tton te ttem oet eee ares 3 2 Selecting display formats aeriene o eee tee DU om te e e teni a totes 3 3 The Stage Displays uie eene e en tenait tito A 3 3 Customizing the display format sese 3 3 The Playback Display etc Rete Hee dt e eee tres 3 4 Messages and Commands o eret ette o tecti uter etx og ease 3 4 Output Color Key eei ne Ue dt ie t eet ente ie et eee pese eoe S 3 5 The X Fade Exam Display p eee Unete xe etr eecut ER enun 3 5 Exam Displays 2t ie det ai tee M RU ORE FREU e RA reda 3 5 Chapter4 Quick KIC aura leit cick tices Sissel danse ovine as 4 1 Setting Up Photon 3 Bc eph dup dern lal hihi alia 4 2 Configuring Photon siero en III e heh een AE eds 4 2 PatChin 8 cassis iinet eat heii ataiicat cits ani cineca ei 4 3 Patching dimmers to channels essere nere ener nennen 4 3 Patching scrollers to channels esccsescecescecesseeeseecseecseecsseecesaeeesaeecsaeesseeseseeeesaes 4 3 Selecting channels amp assigning intensity eese nennen nre 4 4 Selecting scrollers amp assigning frames esee neret 4 4 Programming Memories c ccccsssscceeeeneeeeeeeaceeeeeneeecceeeeeeeeeaeeecseeaeeecseneeeeeseeeeeeeneeeess 4 4 Playback Memories on A B eeeseeesseeseeeeeeeneen nennen neret enne 4 5 Playback Ch sers mote im eee E nte Deren te PEE RE TI oue Pott teg
29. Dimmers assigned to scrollers and Black on a white field channels that are used in memories Free unused dimmers Black on a yellow field 17 11 Photon 17 12 The Scroller Patch The Scroller Patch The Scroller Patch menu menu 20 provides tools for optimizing the scroller set up and quick editing selection Patching scrollers to channels defines the luminaire mounted with a scroller as two parameter device the dimmer of the fixture is one parameter and the scroller the second parameter This allows you during editing to address the dimmer and the scroller using the same control channel The functions for scroller management are e Patching scrollers to control channels e Patch scrollers to DMX address e Fine adjustment of the frame position e Designating a frame as a dark gel The dark gel is kept in constant movement to reduce gel burn in dark filters e The number of frames can be customized e Scroller set ups can be copied from one scroller to another e Clear Assignments e Assign default DMX addresses The scroller patch table displays all the information pertinent to the scrollers CHN SCL DMX F 1 2 3 4 address the the scroller the the number the the the the scroller by number scrollers of frames frame frame frame _ frame this DMX in this value value value value channel addresses scroller Scrollers are assigned DMX addres
30. E Renten 4 5 Recording Show Pile mim etie ime etui lien RA elie shied inion Rae ign eee 4 5 Part 2 Basic Editing Chapter 5 Selecting and Editing Channels amp Scrollers eee 5 1 Selecting Channels tetendit nete tee Rb 5 2 Selecting a single charnel 5 eese erect ee cte dno ee tdeo cte dno de 5 2 Selecting nonsequential channels enne neret 5 2 Selecting a range of channels eet ee nee ete eae ATS 5 3 Reselecting the last channel selection cscceeseecesceceseeeesneeceeeceseeceseeeesseessaeesseeene 5 3 Grabbing channels in the editor and on stage esee 5 4 Assigning Intensity Levels iieri oce een etie ne doe Ede e He Hosen dence ed 5 4 Dimmer level assignments using Q9 nne 5 4 Repeating an intensity assignment enne nennen enne enne nene ennenenne 5 5 Releasing a Channel from the Editor eeeseeeeeseeeeeeeeenen eren 5 5 Selecting and Editing Scrollers eseeeeeeeeeeeeeeee een nnne nennen enne 5 6 Color code for scroller channels eese nennen 5 6 Assigning frame v aluescuid pepe e pe Im ri p E EE Pre etes be e get on 5 7 Chapter 6 Programming MeMories ccseccseseessseessseeceseecesaeecsaeecsaeesseeseseeeesaeessaeeseeeese 6 1 Programming Memorles deteriore redet e ink deed e ede edes Ea 6 2 IDE RC 6 3 Programming with Channels eese ener nennen enne enne
31. Effect number on the keypad in this example press 4 j _5 Press F1 Store 4 Photon DAA BH NNWND_W_WWD _OIDWODO WWAA A AAEIHNDNWWW_ NDIA AM A HAQHUINBE WW ow DAA O WWW ANNLIN IRNAN WWQH AIL DDD Playing Back Effects 13 9 Playing Back Effects Effects are assigned and played back like chasers They can be assigned as Hard chasers or Soft chasers Example Assign Effect 3 to controller 5 as a soft chaser Keypresses 1 Press EFFECT and enter 3 on the keypad Press SOFT Press controller 5 s Bump Button Results Comments The LED blinks red indicating an assignment that is on Hold EFF is displayed on the controller LCD display Examining Effects You can view either the list of Effects that you have recorded or individual Effects Viewing the Effect list Keypresses 1 Press EFFECT 2 Press EXAM 3 Press STAGE to exit the display Examining an Effect Example Examine Effect 3 Keypresses 1 Press EFFECT 2 Enter 3 on the keypad 3 Press EXAM 4 Press STAGE to exit the display Results Comments A list of recorded Effects is displayed Results Comments The steps pattern and time assignments are displayed The display is identical to what you see in the Effect menu Photon ANni Lu nnna ANNLIN WD AAAA CHAPTER 14 SNAPS This chapter includes Overview Programming a Snap Adding text to Snaps Examining Snaps Viewing the Snap
32. F1 Assign Dimmers Enter a dimmer number in answer to the prompt Press F3 To Channel Enter a channel number in answer to the prompt Press F1 Store See Chapter 17 Channel and Scroller Patching for further information Patching scrollers to channels po oc BOO Go to the Scroller Patch menu MENU 20 ENTER Select a scroller by entering the scroller number on the numeric keypad or by and to move the cursor the colored bar to the scroller you want Press F1 Assign To Channel Enter the channel number in answer to the prompt Press F1 Store See Chapter 17 Channel and Scroller Patching for further information Photon ASSSSSSSSISSQSSSSISEISSSSIS INSIST MQ DMWODW 4 4 Selecting channels amp assigning intensity Selecting channels amp assigning intensity 1 Press CHANNEL Select the channel number on the numeric keypad Use the dimmer wheel or press FULL ON You can also press and assign an intensity on the numeric keypad DAWA _ FL See Chapter 5 Selecting amp Editing Channels and Scrollers for more information Selecting scrollers amp assigning frames 1 Press CHANNEL 2 Select the channel number on the numeric keypad 3 Optional Assign dimmer intensity 4 Press FRAME and use the wheel to scroll the gel ribbon or assign a frame on the numeric keypad MQ AAAUIIN ANID See Chapter 5 Selecting amp Editing Channels and Scrollers f
33. F1 General Master The system prompts for the dimmer number 2 Enter the dimmer number More than one dimmer can be selected 3 Press F4 Enable G M The selected dimmer s are displayed in black and are fully responsive to changes in the General Master level Examining soft patch assignments You can isolate individual channels dimmer and scroller patch assignments for examination The result of a channel exam might look like this DIM 7 107 177 CH SCR 107 107 107 CH FL FL FL CURVE 2 2 2 The result of a dimmer exam might look like this Dimmer EET 107 Free Status DMA E A 107 Proportional FL SURVIE D Linear Cie eas 107 Scrollenien pee EE E Ge e E Active AWA DIIW WWWWWWWOW HD Example Examine the soft patch assignments for channel 100 Keypresses Results Comments 1 Press F1 Exam 2 Press F1 Channel You are prompted for the channel number 3 Enter 100 on the keypad The dimmers patched to channel 100 are displayed 4 Press F1 Exam Press or F1 and or F2 to view the next or previous channel AWWA A UNB 1DW DWDW W WWW BDA ABW a Photon MQ MAB WNW The Channel Patch Viewing free dimmers This function displays the free dimmers dimmers not used in memories Press F4 Free Dimmers The color code key for this display is Status Color Cleared dimmer assignments Blue on a gray field
34. HUUNOWU HHODWIDD WW WM A AA AA A AAAWW INS DDDDWDWWWNNIDWW Wd NW AAAAAAILD mH 7dTIHHWW_ NIWA WWW GN _ EB DM AANNINWow WMD The Macro Menu 15 7 Deleting Macros You can delete 1 Macro or a range of Macros Keypresses Results Comments 1 Go to the Macro menu 2 Press F2 Delete The system prompts you to enter the Macro you wish to delete 3 Enter a Macro number in response to the prompt 4 Optional to delete a range of Macros press F2 Thru Macro and enter the Macro number 5 Press F1 Store The Macro is deleted from the Macro list Last 40 keypresses The system collects the last 40 key presses in an unnamed Macro This information is especially useful if you have run into a problem or suspect a bug and wish to save the last keypresses that might have caused the problem This Macro is constantly changing as it updates with each keypress Keypresses that come from the console are displayed in yellow If you are using a Rigger or a Universal Remote Control UWR the keypresses are displayed in blue This color code is displayed above the Last 40 Keys in the line labeled Devices In the editor you can view the Last 40 keypresses may by pressing F6 You can store the last 40 keys as a Macro Keypresses Results Comments 1 Goto the Macro menu 2 Press F6 gt 40 Keys 3 Assign a Macro number 4 Press F1 Store The Last 40 Keys Macro as displayed at the head of the Macr
35. LOOP 3 Enter 5 on the keypad Specify that the selected range of memories Loops 5 times before stopping 4 Press STORE The number of Loops is displayed in the Memory List next to the initial memory of the Loop Photon WWQ AA AANAAA WWNNNWNNNWW Dd WW WQA AAAANHW WWII D WWW AAAAALAAA ALAAMAALADLA AAA AAAA ANNLIS NRN DWMQ HNWWWWaid_WhOOOW _WDOWW OWH wD Loops 7 5 Programming an autofollow Loop An autofollow Loop is a Loop Linked to a preceding finite Loop It begins its Loop when the finite Loop is complete The second Loop in the autofollow Loop sequence can be any type of Loop Example After memories 1 through 5 complete their final Loop memories 6 through 10 will begin their Loop without any action on part of the board operator Keypresses Results Comments 1 Program a finite Loop for memories 1 gt 5 2 Program any type Loop for memories 6 gt 10 3 Select memory 1 4 Press LOOP 5 Press The command line reads Auto Loop 6 Press STORE The warning message Loop Exists is displayed 7 Press STORE The icon gt gt gt gt is added to the Loop information in the memory list Programming a follow on cue Utilize the Loop function to create a follow on cue The Loop assignment automatically fades to the next memory in sequence Example Program memory 12 as a follow on to memory 11 Pressing GO crossfades to memory 11 Upon completion of the fade the crossfad
36. Memory 3 5 is inserted between memories 3 and 4 Tip If the memory being inserted between memories 3 and 4 is an outgrowth of 3 for instance create your lighting state by using the sequence MEMORY 3 ENTER edit and then follow steps 3 4 Memory Operations in the Editor Memories can be copied renamed and erased in the editor or in the Memory Operations menu These operations cannot be carried out on memories that are assigned to controllers or A B cannot be erased even if the playback device is not active You must free the assignment before attempting to copy rename or echanged a memory Renaming and exchanging memories You can give a new number to a memory if the new number is not in use If the new number is in used by another memory the memories are exchanged Time assignments text Loops Event assignments and Parts remain intact Example Rename memory 5 as memory 10 At present there is no memory 10 Keypresses Results Comments 1 Select memory 5 2 Press Change to gt appears in the command line 3 Press MEMORY 10 4 Press STORE The message Memory 10 Stored is displayed The contents of memory 5 have been renamed as memory 10 Memory 5 no longer appears in the Memory List Photon AMA AMWWWWeEOw_DhOW _ WhO ArAnA NAN d_dINOWWDAD W AM Q AA NHW WWW nd NNN WIHNAN WIDN Memory Operations in the Editor 6 21 Exchanging memories switches the contents of 2 memor
37. Off The little d denoting dark gel disappears from the frame table Photon XANLARIN MAAK DDD AINI IDWIWWWWW _ FH MMH AAAAALAAALA A HHD WADI IINdH_Ad_A A IDW IAWDDWWWO The Scroller Patch 17 15 Changing the number of frames Photon offers the option of changing the number of frames for individual scrollers The default is the maximum number of frames as defined in Service Tools system configuration special numbers A smaller number of frames can be defined per scroller in the Scroller menu Keypresses Results Comments 1 Select the scroller 2 Press F1 No of Frames The system prompts for the number of frames 3 Enter the number of frames on the keypad 4 Press F1 Store The system automatically adjusts the frame increments to correspond with the number of frames Setting up frames It may be necessary to fine tune the frame increments When this function is selected the unit s dimmer is automatically turned on at 7596 Keypresses Results Comments 1 Select the scroller 2 Press F1 Setup Frame The prompt Setup frame appears The dimmer goes on 3 Select the frame on the numeric keypad or press F4 or F5 until the cursor is on the frame 4 Press F1 Enter The prompt Use scrlr wheel or numeric pad instructs you how to adjust the frame 5 Press F1 Store Frame Photon asks for confirmation 6 Press F1 Store Frame The cursor jumps to the next frame Storing the frame set up with an offs
38. P tchi090 nte ee Db ie ep abe ie EAEE EEn B 2 Programming and burning Patch 999 sssssssssssesseeeeeeeee nene nennen eene B 3 Editie the fileo PC 22i ned aie a t Rog iei esp tte igo Poit e cs B 4 Golor key for Patch 999 nte ee ben e DI GA oS B 5 Examining Patch 999 o 5 0 tele Sas eade mie I LL el en B 5 Appendix C Panel Layout 8 me eR dede wine danse eine Pee ER EHE ves C 1 Appendix D Photon as Backup for 3B Systems eene D 1 QVeEVIEW itte HW I RA BRUM mit eripi D 2 Qutpuf sae he De ink PEPPER Re D 2 CHAPTER 1 INTRODUCTIO This User s Guide contains 20 chapters and 3 appendices The User s Guide is divided into 8 parts Part 1 General e Chapter 1 Introduction e Chapter 2 General Operation A concise overview of operational features such as the Editor Playback Devices Soft Keys Display Formats and On Line Help e Chapter 3 Displays Descriptions of the different displays available in Photon and operating instructions for Display control e Chapter 4 Quick Start This chapter provides operating instructions for the most basic functions on Photon Its purpose is to provide quick instruction to operators familiar with lighting consoles Part 2 Basic Programming e Chapter 5 Selecting and Editing Channels and Scrollers Operating instructions for basic channel and scroller selection advanced selection sequences and assigning dimmer and frame values e Chapter 6 Programming Memories Bas
39. Press 2 4 Press controller 8 s SK A musical note icon is displayed for controllers 128 ANNSIN Photon D WA UIUNNW _NAD W_W_DDDWDW TE AAW El ANNS DM dDdd 1 HNW AAAAAAAUWIII Sound to Light 11 21 Example Program controllers 1 3 12 and 15 pA Keypresses Results Comments Press S L ON S L On appears in the command line D o Press the SK for controller 1 Press the SK for controller 3 8 Press the SK for controller 12 9 Press the SK for controller A musical note icon is displayed for 15 controllers 1 3 12 and 15 LNW AA AAA A WWWWwvaBRDPE amp dd_DDW_ NHHWW WNW _ BD N Turning off Sound to Light turn off the Sound to Light function use the key sequences described above Press S L Off instead of S L On Access S L Off with SHIFT T o AAAY Sound to Light display A controller that is listening to sound to light has a musical note icon on the controller display and if the assignment is a chaser on the chaser display When the sound to light function is assigned to a controller the musical icon is red When triggered the icon changes colors Controller response Memory and group assignments Sound to light triggers a flash for a group or memory assignment Each time a pulse within the response range is transmitted the controller assignment flashes The light remains on as long as the sound to light pulse falls within the tone response range When the pu
40. Press F6 Macro 3 Enter the Macro number on the keypad In this case 050 4 Execute desired keystrokes Remember that up to 40 keystrokes are allowed and leave room for the linked Macro Press F6 More Function 6 Press F5 Macro This option permits linking a Macro F6 is added to the Macro sequence 7 Enter the Macro number on the keypad in this case 012 8 Press F1 Store Operating Macro 50 selects Macro 12 and allows its operation AAAA NAARAAN Photon WGVQqggg ggg wld INSSSISSINSISRINSNISRSINSRSSNINSISSNINSSISSNINSR INN AININSSRISINSSRISINSSRISNSSSINSISSNSRINSNNISRINSNNINS MQ QA AAA HNHNWW WR ATAADDNWADDWDWDW_WVWW_WWW Bw _ DAL lo The Macro Menu 15 5 Dedicated function Macros Macros can be created for special system functions or for frequently used functions These dedicated special functions are accessed under F1 Create Macro They include e Load e Record e Print e Memory dimmer To program a Macro for the functions listed above Enter the Macro menu Press F1 Create Enter a Macro number in answer to the prompt Select the function pressing the appropriate F key Press F1 Store Macro ar O N gt Using special function Macros Load A Macro key assigned as Load saves opening the Load menu 1 Select the Macro key designated as load 2 Enter the play number of the show file you want to load The current drive and directory are referenced 3 Press the Load Macro again While t
41. SHIFT Use the Dimmer wheel Selecting a mask Example Memory 2 consists of channel 2 8 and channels 13 16 Keypresses Results Comments A Press MASK 2 This selects memory 2 12 Press and assign Assigning intensity selects all the channels in Hos on the keypad memory 2 they appear in red Selecting a range of masks 7 Keypresses Results Comments 41 Press MASK 2 Select the first mask of the range fo Press gt 43 Press MASK 6 4 Assign intensity All the channels contained in memories 2 gt 6 are selected in the editor Photon DWH HHODWW DNDWI AWWW DHL WIA MMA 6 26 Mask Assigning a mask to a controller Keypresses Results Comments f Press MASK Select mask 22 Press ASSIGN 58 Press the SK A mask controller assignment is designated as grp Selecting channels from assignments If a memory is assigned to any crossfader or controller the following key sequence selects the channels included in the assignment and put them under editor control Y Keypresses Results Comments 1 Press MASK 2 Press ASSIGN Ascertain that the controllers are in assign mode 73 Press SK or A or B The channels assigned to the source are now selected as a group in the editor You can proceed to edit the editor group ANL WW OBl Photon AQAA Q AVW WWWrdl D5 WM A A AIAAII MAMTA OET FA LOOPS amp LINKS This chapter includes Loop
42. Ses eine iee ea 8 3 LOTTO A SA FORE EENE eee NE E E dts 8 5 STORE STORE fi d6S ete eei tee ted tees 8 5 Storing to the first active playback device eseesseeeeeeeeereeee eene 8 6 Storing to the all playback devices eeeeeeeeeeeeeee nennen 8 6 Storing to selected playback devices eesseeeeeeeeeeee nennen 8 7 Using Memory Range Modification eese eene nne 8 8 Modifying a channel over a range of memories eese 8 8 Adding a new channel to a range of memories eere 8 8 Releasing channels from a range of memories essere 8 9 Releasing scrollers from a range of memories eseeeeeeeeeennrenn e 8 9 Releasing Channels amp Scrollers 5 inerte eee pete n etnia 8 10 Releasing chantiels ro rese e pet e Ple et edet dein 8 10 R l asite Scrollers onere Pee e eee eee e deii 8 10 Part 3 File Mangement and Printing Chapter 9 Data Storage Retrieval amp Printing eese eene 9 1 Recording Show Biles iie iei eat dete die i ERR 9 2 Loading show files eere ine rt eG ane eli eise rd 9 3 chiavi D ai ee Rei tie aed tu da te ae me 9 3 Warning Difference roe eee ihe reciente elect etos eed 9 4 Del ting Show Files 22 eee RERRA T ERRORES 9 5 Printing ioi htec tto Ede aeree eL din e Hte meee 9 6 Printing OptlOns 2 33 5 eene e e bo e HH DE Ha ete etes tae 9 6 Using Print SCree
43. The console prompts for the Macro number A blue window with the Macro number opens Select the loop of memories for assignment The selection is added to the Macro The selection is added to the Macro The selection is added to the Macro The selection is added to the Macro Macro 12 is stored and is displayed in the Macro list Photon WQQ qa DTDN AWWWWH H J7I DD_DWD WD DD DADA OO WDBBBB vw 15 4 The Macro Menu Modifying Macros Modify Macros by deleting an erroneous entry or inserting a new entry New entries are inserted in front of the cursor Keypresses Results Comments 1 Goto the Macro menu 2 Press F3 Modify The prompt asks which Macro is to be modified 3 Enter the Macro number A window opens displaying the selected Macro 4 Use the arrows F2 and F3 to position the cursor over the error for deletion or the position for an additional keypress 5 f you are erasing an entry press CE If you are adding a keypress press it now 6 Press F1 Store Macro The modified Macro is displayed in the Macro List ISSSSISSSSSISSSNINSSRINSINSSSRINSINSSSISINSSRINSINSSISNISSSISINSISRSINSRSSNINSISIS INS NINSRRININSS AINSI RISNNISINSNINT Linking Macros One Macro may be linked to another Macro Linked Macros operate with a single keypress Linked Macros must be the last entry in the Macro sequence Example Macro 12 is linked to Macro 50 Keypresses Results Comments 1 Press F1 Create 2
44. Upgrading software under Disk Operations Disk operations Formatting diskettes Recording the system configuration Loading the system configuration Upgrade software A 2 Accessing Service Service Tools is where you con upgrade Photon s software Tools figure Photon format disks carry out hardware tests and The System Configuration functions appear in Chapter 16 System Configuration Accessing Service Tools Turn off the power 1 2 3 Turn the power back on 4 Service Tools main men MMM AAI DW ISSN AINE Main Menu In the main menu the Function F1 Cold Start F2 Warm Start F3 Config System F4 Diagnostic F5 Software Upgrade F6 Disk Operations 0 Print Configuration MENU More Photon Press and hold down CE CLEAR After a few seconds release the keys After running some self tests the u is displayed The information on the upper part of the screen shows the different sections of the program and EPROM The lower area of the screen shows the current F key functions keys offer the following options Clears the system of all show memory data The system should be cold started occasionally Retains all the current memories Access the different system definition options See Chapter 16 System Configuration Access various diagnostic functions that aid in isolating hardware and keyboard malfunctions Used to replace software versions Tools for diskette forma
45. a Go command Press MENU to return to the Channel patch menu If the curve is satisfactory press F1 Store If the curve is not satisfactory reprogram and test again Testing a curve programmed using the wheel or editor If you have used the wheel to program the steps use the Start Sample option _Keypresses Assign levels to the steps using the wheel and or editor Press F1 Start Sample Press MENU If the curve is satisfactory press F1 Store Curve If you are not satisfied press F2 Setup Steps to re edit Results Comments Photon goes to the editor and executes a live fade to the dimmer s channel Return to the Curve menu Disabling General Master control Dimmers can be removed from General Master control Disable GM control for motors smoke machines and other special effects This option appears on the third page of the Channel Patch menu Keypresses 1 Press F1 General Master 2 Enter number A range of dimmers or a group of non sequential dimmers can be selected 3 Press F5 Disable G M Results Comments The system prompts you to enter the dimmer number M AAA AAHHWWrd_ HLDAA iQ _ _ DD ALLAWI Dimmer s not under GM control are displayed in yellow Photon AAAA AAAA NANANA WANA DWH 17 10 The Channel Patch Enabling General master control Dimmers that were removed from General Master control can be re instated Keypresses Results Comments 1 Press
46. and for each controller chaser C 2 Quick Reference Key BLIND BO CALL CE CHANNEL CLEAR COPY EFFECT ENTER ERASE EVENT EXAM Photon What it does Blind mode allows memory creation or memory modification without disturbing the output on stage Press a second time to exit Blind mode The black out key of the general master blacks out the entire output of the control board The black out key for the General Master may be disabled in the System Parameters menu Access crossfader C for assignment or call Use to enter selected output from playback sites or controllers to the editor Call output to editor calculating the G M level if the G M is not at 100 Clear entry This clears the last numeric entry in the command line Set the keypad for channel selection This key also acts as an and key when used between channel selections Press twice to set the keypad to default to channel selection for first number selection Channel appears in the command line on a gray field The system recognizes the first number selection as a channel without needing to press this key A regressive clear function clearing the command line of the last entry displayed and finally clearing the editor and putting it in idle Copy scroller frame assignments Copy channel intensity assignments Select a pre recorded effect for assignment to the chaser This key is located on the Touch Screen Convert a selected
47. and press STORE memory will be channels 1 thru 7 50 and channel 9 9 25 The G M returns to its true level and is no longer forced to 10096 If there were any channels in the editor they are not released so as not to cause a sudden change in the stage picture DP AUIE NW D_DNNW_WWWDDIDa DF Dw Note When you are storing to a new memory number or a memory that is not active on board the editor clears and the forcing 100 of the G M is canceled i e the G M is at 50 Storing to the currently active memory Example Memory 1 is active on A You want to modify memory 1 by adding all the other Keypresses Results Comments 1 Set G M level to 80 42 Press CALL Enables the call function 13 Press gt The G M is forced to 100 the G M display is displayed in red and flashes 4 Enter the 1 on the keypad 5 Press STORE The message Memory 1 on Board is dsplayed 16 Press STORE The message Memory 1 Stored is displayed The G M continues flashing Note When you are storing to the active memory and the fader handle is not at its full limit the G M remains at forced 10096 and the editor is not cleared To avoid a jump in the light return the fader its Full end stop return the G M to 100 and clear the editor Photon SSSSSSSNISSSSSNISSSSISNINSSSNINNINSSSRINNINSSRINSNINSS HWW 0WWWWWISG do WW W8 GQ QQ ggg HG dW Bw DAA DDIINWNDW hl Wi VA AQ UW adi DOODWWWWW AOD Ex
48. are freed Photon AAAIINWWWHWQWHNN WHHD WINNINNWW IVANHD dw DPAWNAAAY MW _ Hdd MMA IIii WWW JHJ WW DIDDWOW W DOWD Sequencing Memories 10 5 Sequencing Memories The SEQ key must be enabled LED on for memories to sequence on the crossfaders Memories sequence numerically or according to Link assignments SEQ enabled Original assignment After 1 crossfade After 2nd crossfade m ed i EE Ei z s LAN Sometimes you might want to disable the memory sequencing The sequencing function can be manually disabled by pressing SEQ When disabled the LED is off All crossfades now take place between the assignments on A and B ES Example Memory 1 is assigned to A and memory 2 is assigned to B You want memory 1 to remain assigned opposite memory 2 even after crossfading to memory 2 Disable SEQ SEQ disabled Original assignment After 1 crossfade After 2nd crossfade ie ee Gm m3 eI cov Ej Photon 10 6 The Playback Keys The Playback Keys The keys used for playback control are grouped around the crossfaders Key Function or Command A Press to assign a memory or an editor group B Press to assign a memory or an editor group GO Pressing GO initiates a crossfade to the incoming assignment The duration and look of the fade depends on the fade times of the incoming memory While a crossfade is in progress the LED is on GO TO Pressing GOTO in the middle of a crossf
49. assignments e Fade Rate status e Auto Event status e Dynamic display of fade progress An expanded crossfader display is available on the X Fade Exam display formats 2 and 3 The X fade Exam format is usually used during playback The display includes e A bar graph that tracks the fade s progress eA list of the next memories e Previous memory e Loop information e Fade Rate status e Controller Chaser status Photon Assigning to the Crossfaders 10 3 Assigning to the Crossfaders The A B crossfader accepts assignments of memories and editor groups When you assign a memory SEQ and the Auto Assign function are automatically enabled the LED for SEQ is on and the Auto Assign Led is on When the assignment is an editor group SEQ and Auto Assign are not functional SEQ can be manually disabled and enabled When you assign a memory or an editor group to the active fader the fader that is at 100 the memory becomes active immediately It is recommended to assign the memory to the fader that is not active to avoid bumping in a memory as this can cause lamp burnout Assigning memories Example Assign memory 1 to A B is the active fader Keypresses Results Comments 1 Set both faders at their bottom end stop B is active 2 Select memory 1 3 Press A 1 appears on A s LED display 4 Press GO or move the A crossfade from blackout to memory 1 faders manually occurs SEQ and AUTO function are au
50. channel are displayed 4 Press or F1 Previous or F2 Next or 4 to The DMX Input patch 20 5 Example Return channels 55 57 to the default Keypresses Results Comments f 1 Press F3 Default 1 to 1 2 Press F2 Channels Photon prompts for a channel number 3 Enter 55 on the numeric 4 keypad 4 Press F1 Thru Channel A Y Y and enter 57 on the keypad Z G G Press gt and enter 57 on A A A the keypad A j j 5 Press F3 Store The selected channels return to default f Examining DMX input assignments Isolate selected input channels for examination _ Keypresses Results Comments f AE Press F5 Exam Photon prompts Exam assignment of input 2 Enter the input number on _ the numeric keypad 4 j 3 Press F1 Enter The patch assignments for the selected input 7 7 fA fA continuing Assigning Macros to DMX input One Macro can be assigned to an input channel When a Macro is assigned raising the intensity level of the input channel operates the macro The default execution threshold is 50 The execution threshold can be changed in the Assign Input option in the Macro menu Keypresses Results Comments 1 Goto the Macro menu Press F5 Assign Input The input patch table is displayed Enter an input channel gu uero TO Optional Press F2 Start The default level assignment is 50 From and enter a level 6 Press F1 Store AAAA AAAA Enter a macro number Photon prompts f
51. eene eene ener nennen enne nnne 17 7 Assigning dimmer curves sssssssssssssseseeeee nennen nennen nemen nne ener rien nnne nnns 17 7 Disabling General Master control seen nennen 17 9 Enabling General master control nnne 17 10 Examining soft patch assignments eese eene neret 17 10 Viewing free dimmers sssssssssssssssesseeeeee eene eene rennen rennen enne enne 17 11 The Scroller Patch sce reete rete tre eret nate e ie eret n eit epp te pe 17 12 Selecting Scroller e fied rt teet ee Ft cot e Pt xe e nete rae Ree ss 17 13 Patching scrollers to control channels eene 17 13 Patching DMX addresses to scrollers cccssccceeeseceeeeeeeeceeeneeeceeneeeeseaeeeeeenneeeeeees 17 14 Defining dark gel trame idee eee rore rhe RE 17 14 Changing the number of frames oue e ede ee REP IRR 17 15 Settings up frames ou sd ped p e P e n e eR E AERE EORR ERSTER 17 15 Copying the scroller Setup uten Ree ee E Ee de Ue ens 17 16 vii Part 7 Communication Interfaces Chapter 18 MIDDTIn Out 5 enfe ito rete tegeret reti peg tert tp optet Erat eg eens 18 1 Configuring the System for MIDI eese nene nene nnne nene 18 2 Configuring for MIDI in Service Tools eene nene 18 2 Defining the MIDI channel in System Parameters eee 18 2 Enabling Dis blmg MIDI rtr p APRI RU RE a Ra 18 3 Tumis MIDI ob 3 de e n eR RE RP TREE
52. for Go commands and to flash the assignment 10 simultaneous chaser assignments can be made Chasers are assigned in hard run mode or soft run mode and are easily switched from one mode to the other There is a special dedicated chaser display Controllers can be assigned as inhibitive submasters or can submaster the upper bank of controllers lower bank of controllers A B and DMX Input channels Macro mode Direct access to 40 Macros Snap mode Direct access to 20 Snaps with 2 snap functions modes non forcing additive and forcing override Assigning the default mode The Soft Key default mode is assigned by a double hit on ASSIGN SNAP or MACRO Assigning a temporary mode You can temporarily change the Soft Key mode with a single hit on any of the mode keys The temporary mode is valid until the one of the Soft Keys is pressed then the Soft Keys return to the default mode Temporary modes are preceded by an asterisk the LED display Example The default mode is Assign You want to go temporarily to Macro mode in order to operate Macro 11 Press MACRO then SK11 The Soft Key mode returns to Assign mode Each mode has a secondary function that is accessed by pressing SHIFT Mode SHIFT function Assign Fade memory or group assignment from the controller level to FL or to 0 Manual stepping for chaser assignment Macro Accesses macros 21 40 Snap Operates Snap in forcing override mode
53. installed Plug a sound source into the Audio connector on Photon s back panel The connector uses 3 pin XLR connectors Sound to Light operates memory group and chaser assignments on controllers Each pulse operates 1 step of the chaser or flashes the memory or group assignment The Sound to Light must be enabled to allow controller response Sound to Light response can be enabled or disabled for all or some of the controllers Sound to light assignments are stored in snaps and thus recorded with the show data You can make a macro to enable and disable Sound to Light for automatic operation Turning on sound to light Selected or all controllers respond to Sound to Light Controllers can be enable for Sound to Light only when there is an assignment present Programming 1 controller to respond Z _ Keypresses Results Comments NS 1 Assign a group a memory or a chaser to a DAA INNNNWADWWWWWWWOWWW controller Press S L ON Press the controller Soft A controller that is listening to sound to light Key displays a musical note icon Programming all controllers to respond Keypresses Results Comments 4 1 Press S L ON A 2 Press 2 A musical note icon is displayed for all z controllers f Programming selected controllers to respond Example Program controllers 1 gt 8 Keypresses Results Comments 1 Press S L ON S L On appears in the command line 2 Press controller 1 s SK 3
54. intensity of 50 default value to selected channels The value of this key may be changed in the System Parameters menu Page the exam display Page the exam display The rate wheel takes control of the rate of the crossfade running on the A B faders The rate wheel takes control over the rate of a chaser running on the controllers Release channels and scrollers from memories the editor and controller assignments Clear the editor by pressing this key One press causes the active channels to fade out two quick presses bumps them out Clear the editor exit menu mode or exit a specific menu function returning to the menu list Disable the Sound to Light function Enable the Sound to Light function When activated this key automatically assigns the next memory in the numerical sequence to the fader that is at its zero limit It is automatically activated when an assignment is made to A or B Use to access the secondary function of double function keys The secondary function appears in the upper half of the key For convenience a Shift key is located in the editor section and next to the controllers Access the functions for SMPTE programming and playback Key SNAP SOFT SOLO SOLO STAGE STORE SUBM TEACH MACRO TEST TEXT TIME WAIT ZERO Quick Reference C 5 What it does Take a snapshot of all the fader and controller assignments on the console These assignments are recor
55. listed in numerical order with fade times text Part assignments Loops Links and Events Single memories a range of memories or all the memories may be printed The printout contains the memory number all spots and parameters assignments all channels and intensity assignments scroller assignments fade times part times and text Print all of the macros Channels that are not used in any of the memories Print the Channel patch table Print the tracking of channel assignments in memories the display shown when requesting CHANNEL MEMORY EXAM Print the list of Effects DWQ HA HW WIWN_ W DW NIDDWvWW _ 3 Using Print Screen Pressing Print Screen on your text keyboard prints what is currently displayed Since the text keyboard can also be used for editing it is provided with a lock To use the Print Screen function on you text keyboard you must unlock it by pressing ALT A Programming a print command Macro You can program a macro that works as Print Screen eypresses Press F1 Create Oy Pe Go to the Macro menu menu 9 Select the macro number Press F6 and F4 Print Press F1 Store Macro Akka For more information on Macros see Chapter 15 Macros Photon CHAPTER 10 THE CROSSFADER This chapter includes Overview Displays Assigning Memories to the Crossfader Sequencing Memories Assigning the Editor to the Crossfader Freeing assignments Playback A
56. making any further adjustments unnecessary Keypresses Results Comments 1 Go to Service Tools 2 Press F3 Config Sys 3 Enter the password 4 Press F4 Special Functions The Special Functions NOVRAM bits are displayed 5 Move the cursor to O SMPTE External 6 Press F1 Toggle Important When SMPTE is enabled bit M for DMX Input must be disabled Press F6 Enter amp Exit The main Config Sys menu is displayed Press F6 Store Configuration 9 Turn the console off and switch back on 10 Press F1 Cold Start Photon WV gg QQ INNA WAT WNWW NWW BIBS HHHHA HFGFq9 PUrU PMO WIIIB FU WGVQQ ggg I A oHUWdDD NDD W B gt Teaching SMPTE Time 19 3 Configuring the number of frames The default is 12 frames per second Keypresses Results Comments 1 In Service Tools Config Sys The Special Numbers are displayed Press F5 Special Numbers Select SMPTE frames per second Enter a number from 12 50 Press F6 Enter amp Exit Press F6 Store config to confirm the save command Press F1 Cold Start The main Config Sys menu is displayed Akky Teaching SMPTE Time SMPTE codes are assigned to Events that have been programmed in the Event menu see Chapter 12 Event The teach function can be used to assign time codes to Events only when the Event has no previous SMPTE assignment If a time assignment is present it must be erased Access the SMPTE key using SHIFT Keypr
57. menu options 9 6 print screen 9 6 print screen 15 5 printer configuration 16 4 prompt line 2 8 proportional patch 17 6 range memory modification 8 8 Rate A B C 4 Rate Chase C 4 rate wheels 10 7 recall last selection 5 3 record 4 5 overview 9 2 record show 9 2 release channel 5 5 controller assignments 11 9 scroller 8 10 rename memories 6 23 rename memories 6 20 rescue B 2 reset 6 2 Reset C 4 reset blind editor 6 14 reset editor 16 7 reset the editor 2 3 S L Off C 4 S L On C4 scroller control channel 17 13 scroller frames 17 15 scroller patch assign dimmers 17 14 cancel a dark gel assignment 17 14 change number of frames 17 15 dark gel 17 14 default dimmers 17 14 overview 17 12 page frame display 17 12 patch a scroller to a lighting channel 17 13 set up frame 17 15 Scroller Patch clear dimmer assignment 17 14 copy 17 16 scrollers programming with 6 4 scrollers 16 8 release frame 8 10 select 5 6 Scrollers assign to fader controller 11 8 select recall last selection 5 3 scrollers 5 6 scrollers in Scroller Patch 17 13 Select channels 5 2 Seq C 4 SEQ 10 6 Service Tools cold start 16 2 A 2 DMxX input 20 2 software upgrade A 4 special functions 16 4 special numbers 16 6 system configuration 16 3 Service TOOLS diagnostics A 3 Shift C 4 SMPTE C 4 configuration 16 5 frames 19 3 manual time code editing 19 5 playback with 19 6 teach function 19
58. out in turn to 0 e RANDOM F4 flashes all the steps at random e BOUNCE F5 runs forwards and backwards example 1 2 3 4 3 2 1 Keypresses Results Comments oh After storing the last step press F5 Create Pattern XMAS NDWOOWNOW 42 Select a pattern The selected pattern type is assigned and displayed Photon DYWAAAAHF OWI ANL AVP GG TTI W WH AAAI 0 n MMA Oo OC 13 4 Modifying Effects Modifying Effects All of the functions described below are found under the main option F1 Editing Effect Modifying steps Steps are modified using the same procedure for creating steps either in the editor or with the stage outputs Keypresses Results Comments 1 Press F1 Editing Effect You are prompted for the Effect number 2 Enter the Effect number on the keypad 3 Press F2 Modify Step You are now prompted to enter the step number you wish to modify 4 Enter the step number on the keypad Select channels Press F1 Step as Ed To store the editor output only choose this option or To store the editor and stage output choose this Press F3 Step as Stage option Removing channels from a step Keypresses Results Comments 1 Press F1 Editing Effect You are prompted for the Effect number 2 Select a channel w Assign 0 intensity or press RELEASE Photon WVWEl _1 QqqGqG TTF DDHI WWWwouowo MAHA MK MAAK IW OW 13 5 Modifying Effects Modifying step time XQ py WW SEQ ppl WW
59. output from a playback device No Scrolls to the Scrolls to tracking or CHAN FRAME ASSIGN SK Yes assigned frame Dimmer fades up Scroller jumps to the assigned frame output from a playback device Dimmer fades down Scroller jumps to tracking or output from a playback device No Dimmer fades up Scrolls to the assigned frame Dimmer fades down The frame scrolls to tracking or output from a playback device Adding text to a grp assignment Text can be added to group assigned to controllers The text is displayed in Controller Exam and Snap Exam Keypresses 1 Press TEXT Results Comments The command line reads Press TEXT or Assign Key 2 Pressthe controller s SK 3 Type on text keyboard 4 Press SSTORE NOOMHHNNW WD a Photon The command line reads Pot Text The message Memory Pot Stored is displayed WMAQAEEEENWWo AAW Examining a Controller Assignment 11 9 Erasing text 2 2 Keypresses Results Comments A 1 Press TEXT The command line reads Press TEXT or A G z j Assign Key y A 2 Press the controllers SK The command line reads Pot Text y f Z 9 Press ERASE The text is erased from the group assignment Examining a Controller Assignment You can examine controller assignments directly Example Examine the assignment on controller 7 Keypresses Results Comments 1 Press EXAM 2 Press c
60. shown on the monitor 2 Press F1 until the display format that you want is framed in red 3 Press STAGE The display jumps to the selected format The Stage Display The Stage display formats for channels are formats 0 and 1 The channel number intensity and frame number if the channel number also serves a scroller are shown Channel displays are display formats 0 and 3 Customizing the display format There are 4 additional options for customizing the display formats The options appear in the Status Window to the right of the display options AMEEEI WW DWH AMM QHIIDIMMNOWQWDHHU HN HHA Display Stage Scrlr Assign channels Jump display SQZ squeeze display What it shows A special display area for scroller information The basic channel display will no longer show frame information but scroller channels will still be marked with an s Under the channel display the special scroller display shows the scroller channel number the dimmer intensity if any and the frame status Channels that have assignments are used in memories are displayed in sequential order This option also influences the display when selecting channels Example Assume that you have not programmed any memories yet Select channels 1 5 10 15 If you have chosen the assign channels option that is how they will appear on the screen In the default format the display would look like this 1 5 10 15 The display automati
61. system configuration parameters To Cold Start the system Press F1 Cold Start on the Service Tools main menu Photon AV QQ IHW 1 0W WW INSSINSSINSNISSSINSISISRSSISISSNINSISS INS RININSS dE RISINSNSINSSRISANNN Configuring in Service Tools 16 3 Passcode The items under the Config System section F3 from the main Service Tools menu that appear in red are protected by a pass code This is to ensure that unauthorized personnel do not have access to the System Configuration The default is pass code needed to access Special Functions and Special Numbers The pass code can be obtained from your Compulite distributor You have the option to also protect the channels dimmer scroller configuration When bit W Protect All in Special Functions is toggled to Yes access to the quantity configuration is subject to the pass code Navigating in the Config System Use the F keys to move the cursor and to go to the different options e F2Down moves the cursor down e F8 Up moves the cursor up e F4 Enter amp Next enters the change and moves to the next option Example If you are working in F4 Special Functions pressing this key opens F5 Special Numbers e F5 Enter amp Previous enters the change and moves to the previous option Example If you are working in F4 Special Functions pressing this key opens F3 Channels e After all the system configuration data has been entered select F6 Enter amp Exit Exit to the main scree
62. the editor Memory Operations menu Mask 6 2 Programming Memories Programming Memories Memories are programmed by assigning a number to the editor group of channels and storing the lighting state Fade wait and delay times can be assigned to each memory Other memory attributes are Loops and Links Select channels and assign intensity parameter values in the editor Store the resulting lighting state as a memory Programming using the editor can be done in Live or Blind mode Refer to Chapter 5 for information about channel and scroller selections and values assignments The keys STORE 1S TORE and MEMORY are used for storing memories Key What it does After creating a lighting start pressing signals the console that you are ready to record the ediotr group is a memory After is pressed the console waits for a memory number Memory is displayed in the command line MEMORY is used instead of when the system is confiugred as USA System see Chapter 16 System Configuration Service Tools Config Sys STORE After assigning a memory number to the editor group press STORE to save the memory All channels remain in the editor displayed in white You can continue editing the lighting state to form the next memory 1STORE This key can be used instead of STORE Do not enter a memory number This key increments the last stored memory number by the increment as defined in the Syste
63. to DMX Input channel 10 channel 56 to DMX Input channel 11 channel 57 to DMX Input channel 12 channel 58 to DMX Input channel 13 Keypresses Results Comments Z 71 Go to the Channel Patch menu 2 Press F6 More and F3 The Input Patch Table is displayed Input Patch 43 Press F1 Assign Input Photon prompts for an input channel number 4 Enter 10 on the numeric A keypad A Press F1 Thru Input Photon prompts for an input channel number Enter 13 on the keypad 5 6 7 Press F2 To Channel Photon prompts for a channel number 8 Enter 55 on the keypad 9 Press F1 Store The input assignments appear in red on a white D field below the channel number Clearing Input patch assignments You have the option of clearing the Inputs or the system Channels The example below shows how to clear Input assignments Keypresses Results Comments 1 Press F2 Clear Input 2 Press F1 Inputs 3 Entera number in answer More than 1 input channel may be selected to the prompt at this time 4 Press F1 Store The assignment is cleared WOH _ DIDI Akl Nnn Returning to the default patch You can return the entire Patch Table or selected patches to the 1 to 1 default DMX Input Patch Example Reset the entire patch Keypresses Results Comments A Press F3 Default 1 to 1 2 Press F1 All Patches Photon asks Are you Sure 13 Press F1 Yes All assignments are returned to default 4 d Photon QV QQ AAAA NA
64. to a controller press selected ASSIGN and the controller SK 4 Press CLEAR to return the editor to idle Note To store to more than 1 assignment you must press ASSIGN between each selection Photon WYQ A NW W Ww HAD rr INSSRINSINSSSISINSINS ISSN 8 8 Using Memory Range Modification Using Memory Range Modification Use this function to modify channel intensity and scroller assignments over a range of memories or in a group of memories The examples below modify single channels however a range of channels may also be selected You may want to display the Selected Channel exam see Chapter 5 Selecting and Editing Channels and Scrollers when working with this function Modifying a channel over a range of memories Keypresses 1 Select a range or a group of memories 2 Select the channel s for modification 3 Modify intensity using the dimmer wheel for proportional modification or for absolute modification 4 Press STORE DQ AAAAAA1NNWWD DILL NWWWWWWW 7 WWW UOANWWF Results Comments If there are a lot of memories to store a Wait message may be displayed When the modification is complete the message Memory gt Stored is displayed Adding a new channel to a range of memories Keypresses 1 Select a range of memories 2 Press 4 3 Select the channel number and assign intensity using the wheel or the keypad 4 Press STORE RSSSSSSSISSSISSSSNISSSISNIN
65. to a group in the editor edit and store the lighting state as memory 5 Keypresses Results Comments 1 Select memory 4 2 Press ENTER The contents of mem 4 channels and intensity scroller assignments are converted to group in the editor The channels are displayed in white Notice that after pressing ENTER Memory 4 disappears from the command line This assures that you are working on an editor group and not a memory The last memory display is rplaced by the memory entered E is displayed to the right of the command line 3 Select and edit channels 4 Press Memory is in the command line 5 Enter 5 on the keypad 6 Press STORE The message Memory 5 Stored is displayed One or more memories can be converted to an editor group Photon NWA QA A A A W onniidINHW NH DDDN_ADNWUOD_DWMADDD DREAD FE AOA G BIW iI WH OOO Converting Memories to Editor Groups 6 19 Example Convert memory 4 5 6 and 7 to a group in the editor edit and store the lighting state as memory 5 Notice that you must select each memory and not use the range selection sequence Keypresses 1 Press MEMORY 4 2 Press MEMORY 5 Press MEMORY 6 Press MEMORY 7 Press ENTER 6 Select and edit channels 7 Press 8 Enter 5 on the numeric keypad 9 Press STORE Results Comments The memory list is displayed and the selected memories appear on a red field The contents of mem 4 chann
66. used in Live or Blind mode Releasing channels _ Keypresses 41 Select a memory 72 Select the channel you want to release 3 Press ZERO use the dimmer wheel and wheel down to 096 or press RELEASE 44 Press STORE ALW Releasing scrollers Scrollers can be released from memories After releasing a scroller from a memory frame values will be determined by the tracking Releasing a scroller must be done via memory modification Keypresses Results Comments 1 Select the memory for modification 2 Selectthe scroller channel Channels that have both intensity and frame assignments appear in dark blue Channels that have only scroller frame assignments appear in white The frame values appear in green Press FRAME You now have access to the scroller Press ERASE or RELEASE The frame is released from the memory Press STORE Photon AAAA W HH W0OU4WCBW_ HHHDG wOHLH HDD CHAPTER 9 DATA STORAGE RETRIEVAL amp PRINTING This chapter includes Recording Show Files Loading a Show File Loading parts of the show file Warning difference Deleting Show Files Printing Printing options Using Print Screen Programming a print command Macro WV8GQ Qg ggg DOW ndd1T WNAW_WDDDHA DWDDMN WNdNWWWMDNAWWW MDBW MEET WWW 9 2 Recording Show Files Recording Show Files Shows are recorded in the Record menu menu 5 The entire contents of the system memory including memories channel patch scroller
67. wheel value is 100 The original stage output is reached when the wheel value is 0 There is a pause in the wheel function at the 0 and 100 value This pause notifies you that the stage output is at its original value or the channels in the selected memory are at their memory value The keypress sequence for this function is MEMORY wheel Example active output channel 1 2 3 4 uj 50 10 20 FL Memory 1 2 3 4 5 20 40 FL MEMORY wheel 1 2 3 4 5 wheel to 30 20 10 FL Table 1 wheel value less than 0 active output channel 1 2 3 4 intensity 50 10 20 FL memory 1 2 3 4 5 20 40 FL MEMORY wheel 1 2 3 4 5 wheel to 50 35 10 30 FL 50 Table 2 wheel value between 0 and 100 Photon 8 4 Proportional Modification Active output Channel 1 2 3 4 Intensity 50 10 20 FL Memory 1 2 3 4 5 20 40 FL MEMORY wheel 1 2 3 4 5 wheel to 150 70 10 90 FL FL Table 3 wheel value greater than 100 Other sequences are Sequence What happens MEMORY wheel FULL MEMORY wheel ON MEMORY wheel ZERO Photon The wheel value is bumped to 100 The wheel value is bumped to 50 default or the value set for ON in the System Parameters menu The wheel value is bumped to 0 Using STORE STORE 8 5 Using STORE STORE To work through this section see Chapter 10 the A B Crossfader Yo
68. when the store command is confirmed Note When using STORE STORE new channels channels not assigned to any of the output sources are stored to the first active playback device only Photon 8 6 Using STORE STORE Storing to the first active playback device The example below modifies the memory active on crossfader A The Store Store mode is Store to the first active fader toggled to Yes Keypresses Results Comments 1 Assign a memory ora group The memory number is displayed in the LED to A display for fader A grpis displayed for a group Press MEMORY A assignment To assign a group select channels and assign intensity then press A 2 Select channels for modification 3 Assign intensity and parameter values 4 Press STORE The Store Store window opens The assignment on fader A is displayed on a blue field The message Are you sure is displayed 5 Press STORE The window closes and the editor is stored in this example to the assignment on A WV 5J OGq ao WW DAD DDB wy 1W WWAWWWW Storing to the all playback devices The example below modifies the memory active on crossfader A on controller 6 and controller 10 Each assignment includes channel 100 The Store Store mode Store to the first active fader is toggled to No Keypresses Results Comments 1 Assign a memory to A Press The memory number is displayed in the LED MEMORY 2 A display for fader A The LEDs for controll
69. 1 5 Assigning an unspecified range of memories to sequential controllers 11 5 Assrenin 9 Masks en Erie Een A Ee ePi oie ele cerei i Ero eng 11 5 Assigning Editor Gitoups et eee tree eere e pene t cte eH e ea Pedo S dde cunei 11 6 Assigning channels norana e aa en rh eet e tei E sci 11 6 Assigning SCrollers 3 2 3 5 SG 0 ether eH Pd Ae d edat unn 11 8 Adding text to a grp assignment nennen nenne neree nennen enne 11 8 Examining a Controller Assignment sees nennen nennen nennen 11 9 Freeing Controller Assignments essere nnne nenne nemen nennen ener 11 9 Freeing multiple controller assignments eese 11 10 Freeing all controller assignments esee nene 11 10 Using Go Controllet EP tech todas ote ay de tallest iota neal Se 11 11 Fade times with Go Controller creeren en a aa E EAE ER ENa eri 11 11 Chasers 5535 a oerte ett ESE E se ch EEE EER EAEE 11 12 Chaser displays enne ep aen fce tea E pe N 11 12 Assigning chasers to Controllers cccccccesssceceesseeceeeeeeecesnneeeeseeeecessneeeeseneeeeeeeas 11 14 Playing back clhiasers ut oue ce Ee pU ea ia ees a eee 11 15 Modifyinis the chaser tater 2 epe erm E e PIER aoe 11 16 Assigning Controllers as Submasters eese nennen 11 18 Assigning controllers as inhibit submasters eene 11 18 Submastering playback devices nennen nennen
70. 15 Fade Tes ente E eme et stat re tree eet e e eere o ets 6 15 Assigning fade times while programming memories eene 6 16 lii Assigning fade times to a range of memories eeseeeeeeeeeenenneen 6 16 Assigning fade times to non sequential memories eeeeeeeeeeeeennre 6 17 Modifying time assignments cesses eene nnne nennen nere nennen ener 6 17 Converting Memories to Editor Groups eese nene eee 6 18 Converting a memory when the editor is empty essere 6 18 Converting a memory to a group when the editor is active seen 6 19 Inserting a Memory de see ed V ete ee 6 20 Memory Operations in the Editor eese eee nnen nenne 6 20 Renaming and exchanging memories seeeeeeeeeeeeeeeee nennen rennen nene 6 20 Copying memories 12 5 sve qe ei dnd ep edet niei 6 21 Br sing metnotl68 5 side dete eae tr treten ea eee ete tee ete HR ere rr Aae 6 22 The Memory Operations menu nennen PEATE ape nere nere nnne 6 23 Rei aii memories soie eee te tms 6 23 Copy d memory e eae eane e he d eti tec ane 6 24 Deleting memories tdeo e ede e et e temet 6 24 Mask ores dotted ue LL Me Lex Lee 6 25 Selecting a masks oue eee ede ee 6 25 Selecting a range of Masks onide eek ei enpenetras ai Tairere in aine anprent 6 25 Assigning a mask to a controller essen 6 26 Selecting channels from assignments
71. 3 Assigning pattern eni ertet coire ti eolit len ak 13 3 Modifying Effects oem ae dc e PEE c nh Ge en 13 4 Modifying Steps oa ice i on E dro pe o el vin fece peur eed 13 4 Removing channels from a step escceeseccesseeesseecsneecsseecesaeecsaeecseeceseeeesaeecsaeesseeeeee 13 4 Modifying step time ee m prop Abedin fcelte eed 13 5 Insertmg Step iere c Rc pei ero m EO Up Fb Tear foe Te erts ee 13 6 Deleting a step op Roue RO De cero RIED Feb ERN FEL oe ace 13 6 Assigning Loops to Effects o ei EHE TEL de FE I doin eg Deas 13 7 Re assigning an automatic continuous loop to Effects sese 13 7 AUIIDACO UMP 13 7 Deleting an Effects sees npe RD Ee fe e Rr eet Sak Eis 13 8 Copying an Effect n e m A CU ht P PHP FEDERE Ea EAE es 13 8 Playing Back BECIS umen ee e ete tene e HR exe EH EPA ERE ERE et t tates 13 9 Exaiminine ETeCtS i uhi eet eerie rete etti rd reet ie Rp E ERE E nde EHE ERR 13 9 Viewine the Effect Tist rennen bete rH ei e Hee eren eaa eE teg 13 9 Examina an Effect it een re eR e ER Peg Rete rane Ag Rete ne bruta rero 13 9 Chapter l4 Snaps cuire pere ete eie cti etes ete tese elected preteen 14 1 OVEDVIE CRI 14 2 Prosramimins Snape nc ED ea 14 2 Adding Text to Snaps sene uu RUE UNE d pie ete etie 14 3 Ex mining Snaps 25 cC Dd ee temet bees 14 3 Viewing the sin p list ac tists cel ERU ined eel esie 14 3 Examining selected Sn p oeste Rd ertet rete bush 14 3 Erasimg STAPS encre e
72. 3 gt 8 at 50 9 QQ 9g qd AAHHAAAHLAAS D Assigning a range of channels to sequential controllers Example Assign channel 40 to controller 8 channel 41 to controller 9 channel 42 to controller 10 channel 43 to controller 11 until all the controllers from 8 to controller 20 have single channels assignments Keypresses Results Comments 1 Select channel 40 2 Press 2 3 Press ASSIGN The message Assign Key Expected is displayed 4 Press controller 8 s SK Channel 40 is assigned to controller 8 channel 41 to controller 9 channel 42 to controller 10 etc Grp is shown on the controller display NH AW Wow hh ADAWDDdMN0B DB Photon ASSI NISI ISSN ISIN INSIST ALus DOT 11 8 Assigning Scrollers Assigning Scrollers The keypresses used to assign scroller channels to Controllers influence the scroller behavior when fading the assignments The System Parameters toggle Jump on Fade yes no see Chapter 16 System Configuration also influences behavior of scroller assignments Assignment Sequence CHAN FRAME ASSIGN SK Jump Fade Yes Move controller from 0 Scroller jumps to the last frame Fade controller to 0 Jumps to tracking or output from a playback device No Scrolls from Scrolls to tracking or tracking or current output from a output to last frame playback device CHAN FRAME ASSIGN SK Yes Jumps to the Jumps to tracking or assigned frame
73. 4 teach time code live 19 3 snap A B crossfader 14 6 erase 14 4 exam 14 3 forcing mode 14 6 non forcing mode 14 6 operate 14 6 Snap C 5 assign text 14 3 program 14 2 Soft C 5 soft keys assign mode 11 4 macro mode 15 9 Soft Keys default mode 2 6 modes 2 6 soft patch 17 3 Solo C 5 SOLO 2 7 Solo invert 2 7 Sound to Light 11 20 special functions 16 4 Stage C 5 stage display 3 3 Store C 5 store store modes 8 5 Store Store function 16 8 Sub C 5 submaster 11 18 submaster A B 11 19 submaster controller banks 11 18 submaster DMX input 11 19 Submaster Wing 2 13 system configuration 4 2 16 3 system parameters menu user definable parameters 16 7 system status 2 12 teach macro 15 8 Teach Macro C 5 text events 12 4 for effects 13 7 for macros 15 6 for memories 6 14 group assignments on controllers 11 8 Text delete 2 11 for snap 14 3 through C 1 Time C 5 track sheet 3 6 6 13 upgrade software A 4 USA system 5 4 16 5 Wait C 5 wait time 6 15 warning difference 9 4 x fade exam 3 5 Zero 5 4 C 5
74. 5 3 select macro number 15 3 special functions 15 2 15 5 teach macro 15 8 text 15 6 Macro operate via DMX input 20 3 macros print 15 5 Macros load show 15 5 record show 15 5 manual loop 7 4 mask 6 25 Mask C 4 match 3 5 memories program 2 2 using call 6 7 using DMX input 20 2 Memories programming 4 4 sequencing on crossfaders 10 5 memory assign to controller 11 4 assign to crossfaders 10 3 basic memory modification 8 2 convert to editor group 6 18 insert 6 20 modification with Store Store 8 5 program 6 2 6 6 proportional modification 8 3 Memory C 4 overwrite 6 3 memory dimmer 15 6 memory list 6 11 memory operations menu clear console 6 25 copy memory 6 24 delete memory 6 24 rename memories 6 23 Menu C4 Menus exit 2 10 overview 2 8 messages 3 4 MIDI configure system for 16 4 18 2 enable controllers 18 4 enable keys 18 4 in Sys Param menu 16 7 macro 18 6 MIDI menu 18 3 system configuration 16 5 turn off 18 3 turn on 18 3 MIDI sync 18 6 modify 15 4 multifade 10 3 Non dim curve 16 7 numbers C 1 numeric keypad 2 2 On 5 4 C 4 overwrite memories 6 3 overwrite memory 8 2 Page Dn C 4 Page Dn 3 2 Page Up C4 Page Up 3 2 pass code 16 6 password for sys config 16 3 patch 999 20 6 B 2 patch DMX addresses to scrollers 17 4 patching 4 3 multilayer 16 5 play number 9 2 playback 4 5 playback display 3 4 print system configuration 16 8 Print
75. 7 TF Photon Standard MIDI Codes MIDI codes are organized according to the 12 octaves on the piano 18 9 Note Name Note Name Note Name Note Name C 2 00 C 1 36 C 4 272 C 7 108 Db 2 01 Db 1 337 Db 4 73 Db 7 109 D 2 02 D 1 38 D 4 74 D 7 110 Eb 2 03 Eb 1 39 Eb 4 775 Eb 7 111 E 2 04 E 1 40 E 4 76 E 7 2112 F 2 05 F 1 41 F 4 77 F 7 113 Gb 2 06 Gb 1 42 Gb 4 78 Gb 7 114 G 2 07 G 1 43 G 4 79 G 7 7115 Ab 2 08 Ab 1 44 Ab 4 80 Ab 7 116 A 2 09 A 1 45 A 4 81 A 7 2117 Bb 2 10 Bb 1 46 Bb 4 82 Bb 7 118 B 2 11 B 1 47 B 4 83 B 7 119 C 1 12 C 2 48 C 5 84 C 8 120 Db 1 13 Db 2 49 Db 5 85 Db 8 121 D 1 14 D 2 50 D 5 86 D 8 122 Eb 1 15 Eb 2 51 Eb 5 87 Eb 8 123 E 1 16 E 2 52 E 5 88 E 8 124 F 1 17 F 2 53 F 5 89 F 8 125 Gb 1 18 Gb 2 54 Gb 5 80 Gb 8 126 G 1 19 G 2 55 G 5 91 G 8 127 Ab 1 20 Ab 2 56 Ab 5 92 A 1 21 A 2 57 A 5 93 Bb 1 22 Bb 2 58 Bb 5 94 B 1 23 B 2 59 B 5 95 C 0 24 C 3 60 C 6 96 Db 0 25 Db 3 61 Db 6 97 D 0 26 D 3 62 D 6 98 Eb 0 27 Eb 3 763 Eb 6 99 E 0 28 E 3 64 E 6 100 F 0 29 F 3 65 F 6 101 Gb 0 30 Gb 3 66 Gb 6 102 G 0 31 G 3 67 G 6 103 Ab 0 32 Ab 3 68 Ab 6 104 A 0 33 A 3 69 A 6 105 Bb 0 34 Bb 3 70 Bb 6 106 B 0 35 B 3 NA B 6 107 Photon
76. A DW System Parameters 16 7 System Parameters General system configuration options are also found in the System Parameters menu menu 8 The upper System Parameters display shows the system type Photon and control capacity configuration which includes e The current show file if any The display includes the show file number text date and time of recording The diskette capacity The current software version Current remaining memory in Number of channels and dimmers controlled by the system Number of scrollers controlled by the system Operator definable parameters The lower part of the display shows parameters whose default may be operator defined Some of the items are toggles and some require a numeric entry To redefine these parameters Keypresses Results Comments 1 Use the arrow keys F2 F3 F4 to move the cursor and highlight the required item 2 Press F1 Enter The definable parameters are A prompt such as Set Parameter To is displayed ANL LLIN NRT Item Default memory time What it does The default fade time that is automatically assigned to memories The Default Memory Time is referenced when fading grp assignments using the Go Controller function Default fade time The time it will take the stage output to fade out RESET has been pressed Midi i o chan Assign the MIDI channel where Photon receives transmits instructions if the optional MIDI hardware is i
77. Auto key must be active Auto On LED on to operate Events assigned to memories Events are programmed in the Event Menu Events can be numbered from 0 1 to 999 9 The Event Menu The options in the Event menu are e F2 Assign A B Assignments and commands to A B memory assignment Go or Hold e F4 Assign Cntrlr Assignments and commands to controllers assigning chasers hard chaser or soft chaser and memories Go Hold Events support more than 1 controller assignment e F5 Macro Only 1 Macro can be assigned to each Event Each Event can contain all of the operation options Assign To Commands Options What Happens when the Event is operated A B Assign Mem Assign The memory is assigned to the free fader Go The memory is assigned to the free fader and a crossfade is initiated from current assignment to the assignment made using Event Go A Go command is given to the A B crossfader Hold A Hold command is given to the A B crossfader Controllers Assign Mem Thru Mem Select a range of memories for chaser Assign Cntrlr assignment Assign the selected memory to a controller Assign Chaser Hard Chase Soft Chase Go Chaser Gives a Go command to the chaser on controller Go contrlr Initiate a fade of the controller assignment Hold chs entr Hold a running chaser or a controller fade Hard Chaser Changes the Chaser mode form Soft to Hard Soft Chaser Changes the Chaser mode form Hard to S
78. Clearing the editor You can clear the editor by pressing either RESET or CLEAR Using RESET Press RESET once to fade out the channels in the editor in Default Fade Time The Default Fade Time can be modified in the System Parameters menu See Chapter 16 System Configuration Press RESET twice to bump out the channels in the editor Using CLEAR CLEAR works as a regressive clear function Press CLEAR once the command line clears leaving only the selection mode channel or memory Press CLEAR CLEAR the output of selected channels displayed in red are cleared Press CLEAR CLEAR CLEAR the selection mode is cleared from the command line The editor is now idle A B Crossfader The A B crossfader is the playback crossfader of the system Memories assigned to A B crossfade sequencing in numerical order when either an automatic Go command is received or the crossfade is performed manually Photon 2 4 A B Crossfader Fades are executed automatically by pressing GO fading according to prerecorded fade rates or by manual movement of the crossfader The crossfade rate can be overridden at any point in the fade progression by using the rate wheel The A B crossfader area of the console consists of the A fader and the B fader an LED display for each fader that shows their current assignments assignment keys and control keys Figure 1 The A B crossfader area The Playback area of the Sta
79. DD The Channel Patch 17 7 Exchanging dimmers Exchanging dimmers swaps the dimmers channel assignments The Exchange Dimmer function is on the second page of the Channel Patch menu Example Dimmer 89 is patched to channel 89 and dimmer 90 is patched to channel 56 Exchanging the dimmers assigns channel 89 to dimmer 90 and channel 56 to dimmer 89 Keypresses Results Comments 1 Press F5 Exchange Dimmers Photon prompts Exchange Dimmer 2 Enter the dimmer number in response to the prompt in this example 89 Press F1 With Dimmer Enter the dimmer number in Photon prompts for a dimmer number response to the prompt in this example 90 5 Press F1 Store The result is displayed like all other soft patches Assigning dimmer curves There are 4 standard dimmer curves 1 S curve 2 Linear 3 Non Dim A dimmer set for non dim jumps to full when the dimmer level reaches 50 There is no dimmer response between 0 and 49 This is useful for motors and strobes The Non Dim level can be changed in the System Parameters menu 4 Park 1s used for instruments that are always on such as work lights or smoke machines Park is always at 100 In addition to the four fixed dimmer curves there are 4 programmable curves curves 5 8 Use the programmable curves for smooth operation of mechanical dimmers flourescent lights and returning wayward dimmers to a linear format The Curve option is on the second page of the Chan
80. I 18 2 configuration files A 7 configuration limits 16 4 configure SMPTE 19 2 continuous manual loop 7 3 controllers assign channels 11 6 assign groups 11 6 assign memory 11 4 color key 11 2 examine assignment 11 9 freeing 11 9 submaster 11 18 text for group assignments 11 8 Controllers assign chasers 11 12 assign scrollers 11 8 automatic fade 11 11 overview 2 5 11 2 copy effect 13 8 copy 6 4 Copy C2 scroller set up 17 16 copy memory 6 21 crossfade rate 10 7 crossfaders 10 2 Crossfaders Go 10 6 operating events 10 6 cut fade time 6 15 dark gel 17 14 date 16 7 decimal point C 1 decrement C 1 delay 6 15 delete all memories 6 25 dark gel assignment 17 14 Link assignment 7 8 macro 15 7 delete 9 5 Delete text 2 11 Delete Loop assignment 7 6 delete play act menu 9 5 diagnostics for hardware A 3 dimmer curves 17 7 17 8 dimmer wheel C 6 display select format 3 3 display control 3 2 Display formats overview 3 2 DMX input call 20 2 configuration 16 5 20 2 macro 20 5 patch 20 3 patch 999 20 6 DMX input for macros 20 3 DMxX input patch default patch 20 4 exam 20 5 editing 2 2 editor color code 3 5 effect assign loops 13 7 assign time 13 2 copy 13 8 delete 13 8 exam 13 9 modify 13 4 pattern 13 3 playback 13 9 programming 13 2 Effect C 2 Enter C 2 erase effect 13 8 Erase C 2 memory 6 22 event delete 12 4 playback 12 6 programming
81. IDI off The MIDI menu Enabling and disabling keys and controllers Editing MIDI data for keys and controllers MIDI Macro MIDI Sync Setting up MIDI Sync in the master console Setting up MIDI sync in the slave console Enabling disabling midi sync Standard MIDI codes DAW AAAI ow WH_d_ IIB BNHHDW W A _NOWWW WW_WWOWN _IND AI NNWWW ADAH MQAAAAAI HG HINA AWWW dd _ ODDO BID 18 2 Configuring the System for MIDI Configuring the System for MIDI To configure Photon for MIDI communication you must enable bit Q Sys in Service Tools Config Sys Special Functions You must also define the MIDI communication channel in the System Parameters menu Configuring for MIDI in Service Tools Keypresses Results Comments 1 Go to Service Tools 2 Press F3 Config Sys 3 Enter the password 4 Press F4 Special Functions 5 Press the arrow keys until the cursor is on Bit Q MIDI 6 Press F1 Toggle Bit Q is now toggled to Enable Press F6 Enter amp Exit The main Config Sys menu is displayed A confirmation request is displayed Press F6 Store Configuration Turn off Photon and switch it Photon now boots up After major changes back on in the system configuration it is necessary to power down and power up again 10 Press F1 Cold Start The system exits Service Tools and comes up in editor mode Defining the MIDI channel in System Parameters Keypresses Results Comments 1 Press MENU The menu list is displayed 2 Press8 ENTER The Sy
82. MDW HW 2 10 Text amp the Alphanumeric Keyboard Exiting the menu mode Pressing RESET exits the menu mode and resets the menu you have just exited Press once to return to menu list The second press returns you to stage display MENU also exits the menu mode Pressing this key exits the menu you are working on without in most cases resetting the menu editor If for example you are busy in the Macro menu and you must temporarily exit the menu exit by pressing MENU returning to stage display When you want to return to the Macro menu press MENU to return to the point from which you exited the Macro menu and continue working You can exit the following menus without resetting the menu editor e Channel Patch e Macro e Scroller Patch Text amp the Alphanumeric Keyboard Text is typed on the alphanumeric keyboard You can add text to Macros memories to show files when recording to the diskette to Snaps Events controller group assignments and even leave a note for the second shift crew Operating instructions for adding text to the above mentioned items are included in the sections dealing with those subjects A page of text One page is available for text typed on the alphanumeric keyboard This is useful for recording any notes about special rigging color changes during interval cue synopsis any special comments pertaining to the show etc If the blue text page contains text it is the first display to c
83. NEL The memory is live on stage unless you are working in Blind editing The channels contained in the selected memory are displayed in dark blue Select channels and modify Press STORE If the modified memory is not present in any other location on the board such as A B or a controller the message Memory Stored is displayed To clear the editor press RESET AWV EBEG _j QQ ISIN AINSI WWW DWH HW DDD DODD IBWD _ DD NW If the memory that you are attempting to store is assigned somewhere on the board the message Memory On Board is displayed Press STORE again to overwrite the memory The editor clears when the memory is stored If you have converted a memory to an editor group see Chapter 6 Programming Memories you can store to the same memory number Example Modify memory 1 Y _Keypresses Results Comments 41 Select memory 1 y 2 Press ENTER Memory 1 is converted to a group in the editor E1 is displayed instead LZ Last memory stored A 3 Modify the group Press 2 Memory is added to the command line 15 Press ENTER 1 appears in the command line referencing E 6 Press STORE The message Memory 1 Stored is displayed Photon Proportional Modification 8 3 Proportional Modification You can capture a memory on the wheel and fade its channels proportionally against the stage output The wheel value range is from 100 to 200 The memory level is reached when the
84. Patch 999 B 3 Programming and burning Patch 999 Keypresses 1 Enter Service Tools 2 Press MENU More functions 3 Press F3 999 OPER 4 Insert formatted diskette to disk drive 5 Press F2 RECORD 999 6 Edit the file using the text editor on your PC 7 Insert the disk into the disk drive on the lighting console Go to Disk Operation Press F2 LOAD IMAGE 10 Press F1 LOAD FILES 11 Press F6 PROGRAM FLASH Results Comments The second page of options is displayed Access patch 999 The patch display consists of 8 columns Each column is further divided into 2 labeled chan and DMX The chan DMX numbers go from 1 to 999 in ascending order Numbers that are higher than the number of dimmers in the system configuration appear in dark gray and DMX 0 is assigned as a default Editing this patch table is done on a PC therefore the file must first be copied onto a diskette Patch 999 is copied to the diskette The file name is recorded as the image file name and the suffix 999 Example the image file is PHAO5R01 The name of the recorded Patch 999 file will be PHAO5R01 999 see instructions table below Now the edited Patch 999 can be written to the Flash RAM If more than one file exists on the disk select the one you want to load The system automatically records the old Patch 999 as a rescue file The new Patch 999 is written to the Flash RAM When completed return to the main of Service Tool
85. QNSSNINSRISESNINSRINSINSS RII HM ANNL LLNS IN RLT 14 5 Erasing Snaps Example Erase Snaps 3 12 Alle RE AWG The message Snap s Deleted is displayed g e V RQ 5 N Q T oO D c oO pas sg I T Sra io a a co tc g 9 95 Hu 2998929 2 2 oe 9 a a ono A Pa 9 Mra e SSG Gwe 7555 NNE Example Erase all Snaps starting from Snap 20 AQ IG G WG qq rr Pnr 0a EEE w0e MM MI Q Q GQ rr EK Iz V RQ 5 N vo e Es oO Q z oO w oO a 5 c S nes gagi na wn U 3 909 9o x otc 2 aa iu na Pa vo K 1 2 3 The message Snap s Deleted is displayed Press ERASE 4 Example Erase all Snaps sz 9 RQ N Q e a s 0 T 2 o o we o Oo 2 g Q aa n Pa vo Mea QQQQQQQQJG CC _ w7 7o r The message Snap s Deleted is displayed Press ERASE 3 MG A NW F ll _ Photon MQW WRB JIHOHJDAW Bd DD WWd_aAwaQaeja j5 gQj p MMQA AAEIATI WW _ DDNW 14 6 Operating Snaps Operating Snaps There are two snap operation modes non forcing additive and forcing mode Snaps never force an assignment to A B Assigning a memory or group to A B using snap is permitted only when A B is empty Snaps 1 20 can be operated using the SKs in Snap mode All other Snaps are operated in the editor Operating Snaps in non forcing mode A non forcing mode Snap affects only controllers that are at 0 If a controller i
86. RII RINSINSSRINSAINSSNINSQ WHQQH QQ WUWDU DTNTN_IAWDW WAW WD_DH BINIIILLAW _mH QIN Releasing a Channel from the Editor 5 5 Repeating an intensity assignment You can repeat the last intensity assignment Example Assign 3346 to channel 1 and repeat the level assignment to the next channel you select In the example below the intensity on channel 1 is repeated for channel 8 Keypresses 1 Select channel 1 2 Assign intensity level at 3396 using the dimmer wheel Select channel 8 4 Press e dot MMM INS WDD Results Comments You can also assign the level on the keypad 33 intensity is assigned to channel 8 Releasing a Channel from the Editor Select channels and remove them from the editor The channel s can be bumped out or faded out Keypresses 1 Select the channel 2 Press RELEASE MM AI HW dh Or Keypresses 1 Select the channel 2 Press ERASE NW QA AAA Results Comments The channel faders down When it reaches 0 it is released from the editor Results Comments The channel bumps out Photon MN MMANWW QdH__ MH WOW MMA NW dIhW NWA AAA 5 6 Selecting and Editing Scrollers Selecting and Editing Scrollers If you have taken advantage of the Scroller Patch see Chapter 17 scrollers are addressed by the channel number of the lighting fixture on which they are mounted The channel display shows a small s next to the channel numbe
87. SRISSRNSSNISSISSSSRISSSISSRISSSSSSSSNISSRISSNSSRSSSSSSRSSSSSERISSSSSNISSRSSSRISSSSRISS SS AB Photon Results Comments The system prompts for a dimmer number The graphs for curves 5 8 are displayed The system prompts for the curve number This selection bumps you to the editor affording the possibility of setting up the curve and simultaneously checking it by assigning the channel to controllers 11 20 or the crossfader see below Returns to the Curve menu Store the new curve parameters and concludes the operation Results Comments The system prompts for a dimmer number More than one dimmer may be dealt with at a time The graphs for curves 5 8 are displayed The system prompts for the curve number AQ QQ Qn DDG dda 0WW_WDWW DIN INSNNINS NAQ AAAQ Q QQ QUWW rnid_ HD 7 Q I NH_D__ W W_W__ONO WWWW WWW SISSE od MDDDDBG 35s UW Testing the curve The Channel Patch 17 9 You can test the programmed curve before storing it The test procedure depends on whether you have used the Set Up Steps or set up using controllers Testing a curve programmed with controllers Pressing F1 Set Up from Pot bumped you to the editor While still in the editor you can test the dimmer curve DANN _DdWWHOHOW N a 9 _ Keypresses 1 After setting up the step levels assign the dimmer s channel to a controller in the lower bank controllers 11 gt 20 Fade the assignment either manually or using
88. SSSRISINSSS ISIN RIINSSRISINSSRISINSSRISINSSISRISSINSINSNISINSN Photon Results Comments New appears in the command line A range of channels may be selected If there are a lot of memories to store a Wait message may be displayed When the modification is complete the message Memory gt Stored is displayed AAAAALAALAL wo DNADHWWW DWNWOWWWW I __DNWNW i WWW DWQA A UUHH WA DNWWNWNW DIB Frnt 8 9 Using Memory Range Modification Releasing channels from a range of memories SG 72 NR SQ GG NR Results Comments Keypresses The selected channel s are released from the 7 o pam o E o E Ke 0 2 Oo o 0 7 7 o pum o S os e a 0 o Gg m Ll Saco g x O 0 W e N 9 ggg o o9 L nna oo Releasing scrollers from a range of memories GW Gq rh 0 72 DWa i Wl iT GW Gy wry 7 ir lF Results Comments Keypresses 1 Select a range of memories Select the scroller channel s Press FRAME 2 3 The scroller values are released from the selected memories When examining the channel no value appears in the scroller column gE O ul Lr N o eo o eo oo o 0 i b D a M 10 Photon ASSSSSSSSSSISSISSSSNISSNBSSNINSSSRINSSNINSSRISNINSSRINSINSSRINSINSSRIINSSRISINSSISINSSSISRISNISRINSNINSRINS 8 10 Releasing Channels amp Scrollers Releasing Channels amp Scrollers This function can be
89. User s Guide For EF li aco t mn Compulite R amp D Documentation Version 21 August 1999 Table of Contents Part 1 General Chapter 1 Introductions iusan indeed ede i dee ede d bed Eon eddie ede ed ede 1 1 Using this Uset s Guide ed dene ede ede eH eder eer 1 3 Setting up Photon oe ame oe qe ee e FH o ete Pe bes Gg c Suv Pd dan peeks debs 1 3 hf A PT 1 3 Common Tefms us dee e ee p t avs coud e Cust cave re ex FREI DEEP QUI ERES 1 3 Editing tefms noie obe epo p eet tod e eius 1 3 Playback terms ne aee cote pl e ede bene dec e en dede e i i e dat 1 4 Text conventions 2 iis cod D e qe p p D e PR dad e Eig d 1 4 Output Level Cofiventions uo tenete ee p e Pd ere d s qi e na e ed Re e d 1 4 Chapter 2 General Operation esses nne ennenen trennen 2 1 The Editor Section eddie Ges eg ee ede e Eee E E eL eee 2 2 lac M 2 2 Programming Memories seserinis enne nnne nennen enne innere enne nnne 2 2 Editor color key eiie ede e e ede ei aati 2 3 Editor error appin Sessi desistere eridro be e ed e e Avenida Aus ep eie o Ang Rd vede he 2 3 Clearing the editors 2 25 02 die on de Avian d o d o P n p eres 2 3 ASB CLOSSLAGEL 5 5i eire e o dao et eto dv e I e ete 2 3 Controllers noe ED ERES EARS EO OEKE EAS EASES EAS REFERRE REED EUIS 2 5 Soft KeySt inae ortoetapp He PR OCHO EH HR RE ERE ER ERE DER EKE oeie Tepa 2 6 Assig
90. WIndDNH I IV___WWWWW WW OND AMMA NWT DAA TIA NMWWWWFdt _ HOW Our DQW U AAAAAUAUVGWWWw HAG Ow AINE NWA WDIN DO_N_ NW BW AID Example Copy the intensity value assigned to channel 5 in memory 3 to channels 20 25 Using the Copy Function Copying channel intensities from a memory Keypresses 1 a RON Select channels 20 25 Press COPY Select memory 3 Select channel 5 Press ENTER Results Comments Select the target channels Copy from appears in the command line Select the channel being copied from The intensity is copied to channels 20 25 Copying scroller frames from the editor Example Copy the frame assigned to scroller channel 5 to scroller channels 20 25 The example below assumes that channel 5 is assigned a frame value in the editor Keypresses 1 Select channels 20 25 2 Press FRAME 3 Press COPY 4 Select channel 5 5 Press ENTER Results Comments Select the target channels Copy from appears in the command line Select the channel being copied from The channel 5 s frame value is copied Copying scroller frames from a memory Example Copy frame assignments to channel 5 in memory 3 to scroller channels 20 25 Keypresses 1 Select channels 20 25 Press FRAME Press COPY o o fF ON Select memory 3 Select channel 5 Press ENTER Results Comments Select the target channels 6 5 Copy from appears in the com
91. When you select a Macro for operation it is isolated in a window in the middle of the screen and the command line displays Press F6 for start Macro in red The Macro window closes automatically after 10 seconds As long as the message is displayed in the command line you can press F6 to operate the Macro If you press any other key the Macro operation is aborted Keypresses Results Comments 1 Press F6 The Macro list is displayed Page this list using PAGE UP and PAGE DN 2 Enter the Macro number on the The Macro is displayed in a window for numeric keypad 10 seconds The command line reads Press F6 for start Macro 3 Press F6 The Macro is triggered Photon SSSSSSSISSNISSSISSSNINSSSSISNINSSS RIS DOW ANu CHAPTER 16 SYSTEM CONFIGURATIO This chapter includes Accessing Service Tools Configuring in Service Tools Navigating in the Config System System Type CRT number Configuring control capacity Special Functions Special Numbers System Parameters Operator definable parameters Print menu screen AALALAAMAAL ALAARA AAAA 16 2 Accessing Service Tools Accessing Service Tools Turn off the power Press and hold down CE CLEAR Turn the power back on Ts ONS xt After a few seconds release the keys After running some self tests Service Tools main menu is displayed The information on the upper part of the screen shows the different sections of the program and EPROM The lower area of the screen sho
92. abel to Memory 25 Keypresses Results Comments 1 Select memory 25 2 Press TEXT Text appears in the command line 3 Type house lights up All typing is done on the alphanumeric keyboard interval 4 Press STORE The text is displayed in the last column in the Memory List Programming in Blind Mode Photon contains a blind editor When switching to Blind mode the channels present in the live editor are captured and displayed in blind mode If the channels captured from the live editor are not required in the blind editor press RESET while in blind mode to release them from the blind editor This does not affect the live stage output as it only clears the blind editor and not the live editor During Blind editing any modification done to the channels that were transferred from the live editor does not affect the same channels that are still present in the live editor Example Program memory 7 in Blind mode with channels 2 8 _Keypresses Results Comments 1 Press BLIND Blind on a red field is displayed in the top center of the screen 2 Select channels 2 8 3 Assign intensity values 4 Press 7 5 Press STORE 6 Press BLIND Exit blind mode The stage output reappears in the display The blind editor is not cleared Photon RMA HOW WFD HWW ANN WA ddNINWN4 DW ETI W _ WH AWA AAA Fade Times 6 15 Resetting the blind editor Exiting Blind mode does not clear the Bl
93. access to the A selected entry Z 44 Press F5 gt to select the Message or G Data column 25 Press F2 T to change the Message Use this key to toggle to the G s assignment required selection note on note G Enter a number on the numeric keypad off control change 4 for the Data assignment 6 Press F1 Store ASSSSSSSSSSSSSSSSISNISSSSISNINSSSSINSISSNINSRINNINSRNSSNNSISSNINS SS RISNINSS INS 5 _N EH Photon 18 6 MIDI Macro MIDI Macro The MIDI Macro function allows you to program a macro using MIDI transmission input The macro collects the MIDI codes received from a MIDI transmitting source Z Keypresses Results Comments 1 Goto the MIDI menu 2 Press F5 MIDI Macro This selection transports you to the Macro menu Press F1 Create Macro The system prompts for a macro number 4 Transmit MIDI This transmission should contain no more than commands to console 16 commands 5 Press F1 Store Store the macro The macro appears in blue and is a collection of MIDI codes WAAL MWe DDDWW WDM WWE o MIDI Sync MIDI sync is an additional MIDI function that serves to synchronize 2 consoles one console being the master and the other the slave The synchronization works via Go commands to the A B crossfader The synchronization is carried out by a MIDI transmission to the slave console of the keys MEMORY TIME GOTO whenever a Go command occurs on the A B crossfader The is the num
94. ade begins an immediate fade to the next memory Example if there is a crossfade in progress from memory 1 to memory 2 pressing GOTO begins a crossfade to memory 3 This is called a multifade During a multifade nult is displayed in the LED window You can press this key more than once in succession BACK You can press this key more than once in succession HOLD Pressing HOLD halts a crossfade at any point in its progress When the crossfade is on Hold the LED of the GO key flashes SEQ When enable LED on memories assigned to the crossfader automatically sequence in numerical order When disabled LED off manual and automatic crossfaders are between the current assignments and the memories do not sequence AUTO When active Auto Assign LED on Events assigned to memories operate as the memory sequences on the A B crossfader When not active Auto Assign LED off Events assigned to memories do not operate Automatic Go Pressing GO initiates a crossfade between the currently active assignment and the assignment on board incoming assignment Incoming assignment Fade time A memory Grp Assigned fade times Default Fade Time in the System Parameters menu No incoming assignment Default Fade Time in the System Parameters menu Important When the faders are off their end pressing GO does not work The error message Go has no time or Go direction Is displayed To perform an automatic
95. ame effect can be achieved by assigning both a wait in and wait out time WAIT WAIT Wait in When a go command is received all the channels fading to a higher intensity begin to count the assigned wait in time before beginning their fade WAIT WAIT WAIT Wait out When a go command is received all the channels fading to a lower intensity begin to count the assigned wait out time before beginning their fade Photon MAMMA AWW MQQQ NAW _ WWWWWW NNW 6 16 Fade Times Assigning fade times while programming memories Example Store memory 7 with fade times Keypresses Create a lighting state Press 7 Press TIME 6 e wm 4 Press TIME 8 5 Press WAIT WAIT 2 6 Press WAIT 2 7 Press STORE GG 7H TDW BII II IW INSIST Results Comments The message Memory 7 Stored is displayed and time i is displayed in the command line The incoming channels in memory 7 will fade up in 6 seconds time o is displayed in the command line The channels fading to a lesser intensity when crossfading between memory 6 and memory 37 take 8 seconds to complete their fade wait in is displayed in the command line The incoming channels in memory 7 will wait 2 seconds before beginning their fade wait o is displayed in the command line The channels fading to a lesser intensity when crossfading between memory 6 and memory 7 will wait 2 seconds to beginning th
96. amining Memories amp Channels 6 11 Examining Memories amp Channels PAGE UP and PAGE DN page the channels in the Exam Use and to view the next or previous memory or channel Press STAGE to exit Exam displays and return to the current display format Examining memories There are two memory Exams available the Memory List and selected memories The Memory List is a sequential list of memories Examining selected memories shows the channels in the memory Part loop and time assignments Viewing the memory list The Memory List shows Loop Link and time assignments The text column displays any text labels for the memory and Event assignments The character before each memory shows the generic contents of the memory Keypresses Results Comments 1 Press MEMORY 2 Press EXAM The Memory List is displayed starting from the first memory 3 Press PAGE DN to page through the memory list You can exam the Memory List beginning from any memory Example View the Memory List starting from memory 55 Keypresses Results Comments 1 Press MEMORY and enter 55 on the keypad Press 2 Press EXAM The Memory List is displayed starting from memory 55 4 Press PAGE UP or PAGE DN to page Photon NVQ AAA IW NWA A A 1rKtld_ 0 7 171W_ WW IWWhh SRI NW A AA A AAWWW oadqDdd_d_b_HHW GQDW DADOND WDDWADW 6 12 Examining Memories amp Channels Examining a selected memory Keypresse
97. and software upgrade functions in Service Tools e Appendix B Patch 999 Instructions for editing Patch 999 which allows logical channel patching e Appendix C Panel Layout Short descriptions of all panel keys The keys are arranged alphabetically Photon Using this User s Guide 1 3 Using this User s Guide Setting up Photon If you are setting up the system for the first time you may want to consult Chapter 16 System Configuration and Chapter 17 Channel Patching New users If you are new to lighting consoles or are unfamiliar with Compulite consoles familiarize yourself with the information in chapters 2 11 These chapters provide you with general information and give you the building blocks to create and modify memories cues and play them back Chapters 12 20 deal with more advanced functions Common Terms Three major capabilities are basic to lighting consoles editing playback and patching Editing is the ability to select channel and scrollers assign intensity and parameter values and record the resulting stage picture as a memory or cue All functions related to the playback structure of the show such as event assignments snaps loops and links are part of the editing functions Playback is the ability to replay all the show data that you have created while editing Playback can be manual and automatic Patching includes all of the patching functions which instruct the system how to communicate with c
98. assignments Macros etc are recorded onto a 1 44 Mb floppy diskette Each show file must be given a number The play number is usually written in this format A text label may be attached to the show file A date and time stamp is automatically appended to the show file Frequently recording your show as you work is a good habit to adopt This insures against losing your data in case of a system error or any other drastic accident Recording to a diskette takes only a few minutes and can save hours of work If you attempt to record and there is no diskette in the disk drive or if the diskette is damaged the system displays the message Bad Diskette If the diskette is write protected the message reads Diskette Protected Correct the error and continue the recording procedure The print option F2 prints the list of files on the diskette contents Keypresses Results Comments 1 Insert a formatted diskette in the disk drive 2 Goto the Record menu The contents of the diskette are displayed If there is no diskette in the disk drive or if the diskette is damaged the system displays the message Bad Diskette 3 Press F1 Play Act The prompt Enter Play In Format xxx x is displayed 4 Enter the show file number The show file can be up to 3 whole digits and on the numeric keypad a decimal number Examples 333 1 28 2 1 5 0 3 A time and date stamp is automatically included 5 Press F2 Text and type text This is optional
99. atch table depends on the DMX input configuration Access the Input Patch Table by pressing F3 Input Patch on the second page of the Channel patch menu Each row of the Input Patch Table contains 4 lines e CHAN the console s DMX channels e INPUT the input channel controlling the DMX channel e MACRO the macro number appears if there are macros assigned to the DMX input channels e the execution threshold for Macro operation Color key for input assignments e DMX input channel patch assignments red on a white field e Macro assignments yellow Patching input channels DMX Input channels can be assigned to control channels in the Photon Example 1 DMX input channel 10 is patched to control channels 1 through 10 and 15 10 Enter 15 on the keypad 11 Press F3 Store The input assignment appears in red on a white field below the channel number Z G _Keypresses Results Comments 41 Go to the Channel Patch menu 2 Press F6 More andF3 The Input Patch Table is displayed A A A 4 Input Patch 3 PressF1 Assign Input Photon prompts for an input channel number 74 Enter 10 on the numeric 4 VA keypad 2 Z 25 Press F2 To Channel The prompt To channel appears 6 Enter 1 on the keypad j 7 Press F1 Thru Channel Photon prompts for a channel number 8 Enter 10 on the keypad 49 Press F2 amp Channel A A Photon 20 4 The DMX Input patch Example 2 Patch channel 55
100. ate the chaser status ANNI LNNT Giving a Hold command Keypresses Results Comments 1 Press the SK to stop the Stopping the chaser blacks out and releases chaser all the parameters participating in the chaser ANNL NNT Stepping through the chaser 3 Press the SK to advance to the next step g G _Keypresses Results Comments A 1 Press and hold down SHIFT 2 Press the SK The chaser advances 1 step The LED is 5 orange The controller number is displayed in 5 i orange Photon WWAAH HW Wd NWN ANNUI AW NWA Prd HI GGW A_ WWE 11 16 Chasers Exiting the step mode Keypresses Results Comments 1 Press the SK The chaser runs automatically The controller LED is solid red Or Keypresses Results Comments Double hit the SK The chaser is put on hold The controller LED blinks red indicating a chaser on hold DWWWE 4H WW Changing the playback mode You can change the playback mode for an assigned chaser 1 Press HARD or SOFT 2 Press the SK for the chaser The new mode is displayed on the controller display DWQVWW PMA AM Modifying the chaser rate The chaser rate can be modified on the fly The modified chase rate can be stored The chaser rate is displayed on the dedicated Chaser It is recommended to have the Chaser display on view when modifying chase rates Use the wheel to modify the Chaser Rate The rate is displayed in
101. ber of the incoming memory The Go commands include e Pressing GO e Pressing GO TO e Manually moving the fader To use the MIDI sync function you must e Connect the consoles as Master Slave via MIDI e Assign the MIDI Sync channel in the System Parameters menu in the master and the identical channel as the MIDI I O channel in the slave console e Enable the MIDI Sync function in the MIDI menu on both consoles Photon QAI ddd DDW WOWWOWW W WWw DW NAINNUNW DD I HIDNW DOWD B11 WAN MIDI Sync 18 7 Setting up MIDI Sync in the master console Since the MIDI sync function and the regular MIDI transmission can operate simultaneously a unique channel must be set for MIDI I O The default assignment for the MIDI Sync channel is 2 The default assignment for MIDI VO is 1 Keypresses 1 Configure the system for MIDI as described above 2 Goto the System Parameters menu 3 Seta channel for MIDI sync out 4 Optional Set a different channel for MIDI I O WIAA BDDB BDH Setting up MIDI sync in the slave console If the receiving console is not a Compulite console the following keys on the receiving console must be programmed with the identical MIDI codes as in the MIDI menu of Photon MEMORY digits 0 9 decimal point for numbers like 2 8 etc TIME GO A B GOTO A B Keypresses Results Comments 1 In the MIDI menu enable all of the Input Keys 2 Goto the S
102. bmasters Sound to Light Turning on sound to light Turning off Sound to Light Sound to Light display Controller response 11 2 Overview Overview Photon has 20 Controllers Each controller has a colored LED and a Soft Key Bump Button In Assign mode controllers accept group memory and up to 10 chaser assignments The Soft Key Bump Button functions as an Assign key Controllers can be assigned as inhibitive submasters Group and memory assignments can be faded manually or given an automatic Go command Chasers playback in hard run mode or soft run mode Output from the controllers appears in orange on the Stage display Displays The Playback display in display formats 1 and 3 has an area for Controller display When the default mode is Assign the controller display may look like this Controller Group number assignment Submaster Memory Chaser assignment assignmen assignment 2 3 4 Auto fade Controller direction level Photon Overview 11 3 Information pertaining to the Controllers is displayed on the monitor Type of Contents on monitor assignments Group One or more channels grp Memory Single memory assignments The memory number Submaster One or more channels sub Text when submastering controllers DMxX input or A B Chasers A range of memories Current and incoming memory Chaser run mode Playback mode Run status The XFade Exam display format 3 also contains a Cont
103. board for programming Locking unlocking the keyboard On line Help System Status 2 2 The Editor Section The Editor Section Editing keys are used to e Select channels e Assign intensity e Program memories e Manipulate the display e Assign memory attributes such as Loops and Links Most keys are single purpose keys Some keys however access two different functions The function in the lower half of the key is accessed using the SHIFT key The numeric keypad is used for number selections Some selections may be done on the Soft Keys Keystrokes appear in the yellow command line at the bottom of the display Selected channels appear in red Channels displayed in red are may be assigned values Channels displayed in white are present in the editor but not currently selected They are included in any memory that is recorded The Editor operates in Live and the Blind modes In Live mode any alterations made to the stage picture are visible on stage In Blind mode memories are programmed or modified without any interruption of the active stage picture F keys The Function F keys are multi purpose soft keys generally used while working in menus When the system is not in menu mode F1 F5 offer immediate access to Macros 1 5 F6 accesses the rest of the macros In menu mode these keys access the convenient menu functions and options These keys are also used for Delta application and editing SMPTE time codes Programming m
104. cally jumps to the page where the selected channel appears This option is available only if the Stage Scrlr option is active and the scrollers are displayed separately This provides more lines for displaying channels Photon ANL NDI 3 4 The Playback Display Keypresses Results Comments 1 Press STAGE 2 Press F2 to move the The cursor points to the options cursor to your selection 3 Press F3 The option is selected highlighted in the Status Window The display format options are updated with the selected status The Playback Display The Playback Display is available on display formats 1 and 3 The playback display shows the A B crossfader status The information on the crossfader includes the current and incoming assignments the fade rate loop information and the Auto status for Event operation There is a dynamic display of a running crossfade When the 20 controllers are in Assign mode the level of the controllers in percentage and the type of assignment are displayed Assignment Display Memory Memory number Grp grp Chaser First and last memories of the chaser assignment Soft chaser is marked with an s Submaster sub When the Soft Key mode is Macro or Snap the controller display area is labeled according to the mode The first 5 characters of the text for the Macros and Snaps are displayed Messages and Commands Messages appear at the top of the screen on t
105. cedure was successful When the writing of the new software to the flash is complete the system generates the message Press any key 7 Turn off the power and Photon boots to service Tools main menu turn it back on 8 Press F1 Cold Start It is imperative to cold start the system after flashing new software Photon NM A AAAAAA odd N1 DNADD MANN DDDDDDWDWWDWWDDWWD DIIINNI WF Rd NNUN WW W W WW AINT ASSSSSSSSSSSSSSSSISSISSSSISSSSNISSNRSNINSNNSSSNINSSRNISSNINSSR ISIN 7W0WW WHW_ 1 DWH WW 941 Fd WW WW Upgrading Software A 5 Upgrading software under Disk Operations Upgrade Service Tools here You can also upgrade the image and time files here however it is not recommended Use the Software Upgrade option available on the first page of Service Tools for upgrading image and text files Keypresses Results Comments 1 Press F6 Disk Operations Select the Disk Operations functions 2 Insert the disk containing the new Service Tools software 3 Press F2 Load Image The system reads the diskette and displays the name of the image file on the disk Enter a number on the numeric keypad to select deselect files 4 Press F1 Load Files The files from the new software diskette are loaded The file details are displayed 5 Press F6 Program Flash The old software is erased from the flash and the new software is written to the flash When the writing of the new software to the flash is complete the syste
106. channel 420 is loaded Note It is always expedient to load The System Configuration see appendix A Service Tools Disk Operations before loading show files and avoid loading under WARNING DIFFERENCE as differences in the toggles in Special Functions and the entries in Special Numbers also influence the console s function Photon MQA AA HNWDWNWNW RAT NV QV saN Deleting Show Files 9 5 Deleting Show Files Delete Play Act is menu number 14 Use this menu to delete show files recorded on floppy disk Keypresses Results Comments 1 Make sure the diskette is in the disk drive Go to the Delete Play Act menu Press F1 Play Act The prompt asks for the show file number Enter the file number on the keypad Press F1 Delete The message Are You Sure is displayed 6 PressF1 Yes The show file is deleted Photon N A W WWWW ori AE N DW NW 9 6 Printing Printing This is menu 7 It is suggested to print for documentation purposes and a printout is a lifesaver if your diskette is damaged or lost Printing options The Printer menu is menu number 7 It is suggested to print for documentation purposes and a printout is a lifesaver if your disk is damaged Options F1 Memory sheet F2 Memory s contents F3 Macro F4 Free Channels F5 Channel Patch F6 F1 Tracking Sheet F6 F2 Effect s What it prints This is the memory list cue sheet displayed as Memory Exam The memories are
107. cing mode A forcing mode Snap affects all Controller assignments regardless of their output level Referring to the example above the group assignment to controller 8 bumps out the assignment on controller 8 and is of course immediately active on stage Unassigned Controllers in the Snap free current assignments regardless of their output level Example Controllers 1 8 are currently assigned Some of the controllers are active and some are not In the Snap controllers 1 8 have no assignments When you operate this Snap in forcing mode the assignments on controllers 1 8 are freed A B assignments are not influenced by Snaps operated in forcing mode Keypresses Results Comments 1 Press SNAP Snap appears in the command line 2 Press 3 Select the snap number on the numeric keypad 4 Press ENTER Snaps all the assignments recorded in Snap 1 into place regardless of the playback devices output status Snaps 1 20 can be operated using the Soft Keys in Snap mode Keypresses Results Comments 1 Press SNAP Skip this step if the SK mode is Snap 2 Press and hold SHIFT Snap is displayed under the SK mode 3 Press the SK of the Snap Snaps all the assignments recorded in the selected Snap into place regardless of the playback devices output status Using Snap to clear all assignments You can use Snap to free controller and A B assignments Keypresses Results Comments 1 Press SNAP
108. cue Delay time is useful with Loops Assigning a delay time to a memory in a Loop determines how long the previous memory remains on stage before crossfading to the next memory in the Loop To select a range of memories Press MEMORY gt Photon Loops 7 3 Programming an automatic continuous Loop An automatic continuous Loop runs continuously on its playback fader assignment until some action is taken see Chapter 10 The A B Crossfader and Chapter 11 Controllers Example Program a Loop from memory 12 to 16 Keypresses Results Comments 1 Press MEMORY and The Loop begins with the crossfade to memory 12 enter 12 on the keypad Press gt 3 Select the last memory in the Loop in this example 16 4 Press LOOP The memory range and Loop appear in the command line 5 Press STORE The Memory List displays a dash denoting an automatic continuous Loop DWN NWNNWWWWW BWIO WN JDINW DWDWWWWDW i gt Note If the memory already has a Loop assignment the warning message Loop Exists appears To override simply press STORE once more Programming a manual continuous Loop A manual continuous Loop completes one entire Loop and then stops The next Go command crossfades to the first memory of the Loop 4 y Keypresses Results Comments g _ 1 Select a range of memories Z Press LOOP f 3 Press LOOP appears next to Loop In the command line G H d
109. d 4 Note If there are memories on board during load the memory numbers in the file that are identical to the memories already on board do not load Load options You may choose to load only portions of the show file This is a very versatile function saving much editing time by allowing different shows to share a common patch or output transferring libraries and macros from show to show etc The different options are F1 All All of the data contained in the show file is loaded F2 Patch Only Load the patch tables only Patch tables include Channel Patch including the DMX Input Patch and Scroller Patch F5 Macro Only Load only the Macros Note Shows that were recorded on Photon can be loaded to Spark and Spark 4D Only memories are loaded Snaps Macros and Events Auto Assignments are ignored mix Photon WAIN AAAAAIWG_ IIIGG INSISRINSSISRINSSISSSNINSRIS NISI RIRINSSSRINSINSS RII NWQ AAAI WAND 0 9 4 Loading show files Warning Difference If the show file was recorded under a system configuration different than the current one the WARNING DIFFERENCE window is displayed when you attempt to load the show The WARNING DIFFERENCE window displays the current system and the show file A list of all the tables Scroller Table Channel Patch and Input Patch is also displayed The Patch tables are affected when loading under Warning Difference You can choose how to handle loading the Patch tables see below
110. ddwWD 17 6 The Channel Patch Restoring the default patch The default Channel Patch is a 1 to 1 channel to dimmer assignment You can restore the default assignments to the entire patch table single dimmers or a range of dimmers The example below demonstrates restoration of the entire patch table Keypresses Results Comments 1 Press F4 Default 1 to 1 2 Press F1 All Patches Photon asks Are You Sure 3 Press F1 Yes The entire patch table reverts to 1 to 1 Patch assignments Proportional patching This function allows you to limit the 10046 output of a specific dimmer This is used for lamps that you do not want to operate above a certain level Example Proportional patching is handy for balancing a cyclorama wash Adjust the proportional output of the dimmers used for the wash and you will not waste valuable G _Keypresses Results Comments j 1 Press F5 Propor Patch The system prompts for a dimmer Y j number f 2 Enter dimmer number More than 1 dimmer may be selected f 43 Use the wheel or and the 4 keypad to assign the maximum 4 output level of the selected dimmer s 4 Press F1 Store The maximum output level appears in 5 Z violet on a yellow field in the 3 row of 5 the patch 75 Press F6 Restart to return to the 4 main channel Patch menu Photon ANLAR NYA AAAI AAAA AAAY DWAIN B dNNNND N W _DWOWOD_ A _ _D_ _DWOWODWWWQWWDODIT AMMNA WUMDOOOUW WWNDWWWW
111. de provide direct access to Macros 1 40 Operating Macros Using Soft Keys Macros 1 40 are automatically assigned to the controllers as they are programmed There are 2 pages of Macros page 1 accesses Macros 1 20 and page 2 accesses Macros 21 40 When the SKs are in Macro mode an orange LED indicates the presence of a Macro The Macro mode display shows Soft Keys with Macros in orange The first 5 characters of the Macro text appear are displayed If the mode is temporarily Macro the display shows the Macro list This is identical to the display when pressing F6 Page this list using PAGE UP and PAGE DN Operate Macros 1 20 Keypresses Results Comments 1 Press IMACRO Skip this step if Macro is the SK default mode or press this key to display the Macros 2 Press an SK to operate a Macro To operate Macro 6 press SK 6 Macro 12 SK 12 etc AAAA AMN WwW HF JH Photon MO RLL z ANu WDM 15 10 Operating Macros Operate Macros 21 40 Keypresses Results Comments Press MACRO Pressing this key displays the Macros You can skip this step if the SK default mode is Macro unless you want to view the Macro List When SHIFT is pressed the display shows 21 40 under the Mode on the controller display Press and hold SHIFT 3 Press an SK to operate a Macro To operate Macro 26 press SK 6 Macro 32 SK 12 etc AAAA AAAA N Operating Macros using the numeric keypad
112. ded and available for instantaneous recall Upon retrieval all the recorded assignments snap into their proper places Change the Numeric Soft key mode to Snap mode Additive snaps operate in this mode Assign chasers in soft run mode Change bump button operation All controller output except the bump button pressed is blacked out Invert Solo The output of the selected controller is blacked out Access the display format options This key also returns you to stage display from most exam displays Record the memory terminating the record function Channels remain present but not selected in the editor Assign selected controllers as inhibit submasters This function allows the operator to construct a macro without entering the Macro menu In addition to live construction of editor function and playback function macros the teach me macro function provides a way to construct macros for menu functions not including Macro menu Test channels This key is located on the Touch Screen Accesses the alphanumeric keyboard while displaying a blue field for any notes or other textual uses Used in conjunction with the memory key attaching text to an individual memory Text may also be attached to show data files Snaps Effects Events and Macros This key is located on the Touch Screen Assign up fade time to the selected memory Press twice to access time out Assign of wait in times and wait out times to the selected mem
113. e been cleared A DMX ASSIGNMENT CANNOT BE ASSIGNED TO MORE THAN ONE CHANNEL DO NOT change the numbers in the channel column Photon AWA QW 917itiildh1W 07100 0DWOA0 WWWNW WDWWWW OW DBD WMH Patch 999 B 5 The result of the patching described above looks like this DMX 25 Chan 22 z 5K dimmer rack DMX 26 start address Chan 24 DMX 25 LX pipe 5 DMX 2 2 5K dimmer DMX 1 Chan 23 rack Chan 21 start address DMX 1 Color key for Patch 999 Item Color Cleared assignments Dark Gray Channels with DMX assignments Blue different from their default DMX assignments to channels White different from their default Akb Examining Patch 999 Patch 999 information appears in the dimmer exam window when examining selected dimmers h Keypresses Results Comments G 2 1 Goto the Channel Patch You will notice that the Channel Patch now pA menu reflects Patch 999 A 4 Press F6 More F1 Exam j Press F2 Dimmer The system prompts for a dimmer number A Enter a dimmer number A window showing all the patch information is pA in response to the displayed A A prompt You can also see the result in the Channel Patch Table Using the example above The default Channel Patch will be 1 to 1 However since we cleared DMX 1 2 25 and 26 these dimmers and channels do not appear in the Channel Patch Table Photon APPENDIX C PANEL LAYOU The appendix is a
114. e crossfader and press RESET To revert to the lighting state previous to storing the merged output just press RESET This discussion presumes that a memory or group is assigned to crossfader See Chapter 10 for assigning memories and groups to the A B crossfader Using Call to store the current lighting state Assume that the console s output is a memory active on A After making some modifications to the lighting state you decide to store the resulting stage picture as a new memory Keypresses Results Comments 1 Assign a memory to A and move the both crossfader handles to the top end stop Press CALL Call appears in the command line Select and modify channels in the memory on A Select new channels and assign values 4 Select a memory number on Memory appears in the command line and the keypad the console is waiting for a memory number 5 Press STORE The new memory is stored The editor is not released in order to retain the stage picture MMI WW QDNNON WNWWDWDW WODDDWWM0o M OW oO nm gt Tip You can press 1STORE if you wish to record to the next memory number plus the increment defined in the System Parameters menu or 4 and STORE to store the last recorded memory plus 1 Photon AAAAALALALALAA AAA AAAA ANNAR 6 8 Using the Call Function Using Call and controller assignments You can use Controller assignments as building blocks to create a lighting state and record the lighting state as a
115. e fade automatically begins a reverse fade after the assigned wait out time During the wait period Wait is displayed in gray on a red background on the Controller display Example Memory 1 fade times are time in 5 and wait out 3 The controller handle is at 046 Initiate a fade The memory fades to Full in 5 seconds waits 3 seconds and fades back to 0 in 5 seconds A group of channels fades in the Default Memory Time Chasers Chasers can be assigned to and run on 10 controllers simultaneously There are 2 playback modes for chasers hard and soft Hard chasers automatically step from memory to memory in 1 10 of recorded memory time Soft chasers fade from memory to memory in recorded memory time All time elements are implemented time in time out delay wait in wait out Chasers run automatically or can be stepped through manually Chasers can also be run using Sound to Light input Chasers are assigned to controllers in Assign mode Note The controller handle must be off its 0 end stop when running a chaser that includes the dimmer parameter Chasers that include parameters other than dimmer parameter are not dependent on the controller handle position Chaser displays There are two displays that provide chaser information The Assign mode controller display shows all of the chaser assignments The dedicated chaser controller display provides more detailed information pertaining to chaser status Chasers on the contro
116. e scroller The number of scrollers in the system is determined by the number of scrollers defined in the System Configuration Service Tools Config System F3 Control Capacity Dimmers assigned scrollers appear in yellow This means that these DMX channels are not under General Master control Scroller assignments are automatically removed from General Master control to avoid mishaps Keypresses 1 Press F1 Assign Dimmers 2 Select dimmer number 3 Press F1 Thru Dimmer 4 Select the final dimmer number in the range 5 Press F4 To Scroller 6 Enter the scroller number on the numeric keypad 7 Press F1 Store Results Comments Photon prompts for a dimmer number This can be a single number or the first of a range of dimmers This allows selecting a range of dimmers F2 amp Dimmer is used to select non sequential dimmers The display jumps to the Scroller Patch menu The dimmer s DMX addresses selected must correspond to the scroller s local DMX address The display jumps back to the Channel Patch menu The DMX to scroller assignments are stored and displayed in the patch table in the Channel Patch menu and the Scroller menu Photon AWG QQg ggg DGB NDWD DNDN WIVQQQq gg qVF WW ADAWADDW WADNW DAA DND_NWDDBGG 5 JH WW 17 4 The Channel Patch More than one DMX address can be assigned to a scroller thus 1 channel controls more than 1 scroller Example 4 scrollers with local DMX addresses
117. e to memory 12 begins automatically When memory 12 completes its fade the Loop sequence is complete Keypresses Results Comments 1 Select memory 11 2 Press LOOP 3 Press STORE 1 is displayed in the Memory List as the Loop assignment memory for memory 11 Erasing Loop assignments Keypresses Results Comments 1 Select the first memory of the Loop 2 Press LOOP 3 Press ERASE The message Memory Stored is displayed If the Loop is assigned the message Memory On Board is displayed press ERASE again to confirm the command Photon ANL ANNLIN PHAN NOWOWNWW _ DwINIDDT MMM AAW _DHTAIDNNAIB NNT 7 6 Loops Erasing an autofollow Loop assignment This cancels only the autofollow Loop leaving the basic Loop assignment intact Keypresses Results Comments 1 Select the first memory of the autofollow Loop assignment 2 Press LOOP Press Loop Auto follow is displayed in the command line Press ERASE Both memory ranges retain their Loop assignments The Link between them is canceled Photon AN ngns MOMMY DMWWWe EBHWWWOW WOO i WH Q A AN TH__ANADO_ WD_WN_ WW WNT JT Link 7 7 Link This function allows Linkage of two or more memories to playback sequentially regardless of numerical sequence Linked sequences are supported on the A B crossfader An example of the use of Links is when a range of memories used as a chaser is assigned to run on a controller You do not want th
118. ected keypresses closes the Teach Macro function F6 EXIT Close the Teach Macro window after enabling disabling Teach Macro or after viewing the contents This does not store the Macro You can view the Macro in progress without disabling the Teach Macro function 1 Press TEACH MACRO The Teach Macro window opens 2 Press TEACH MACRO or F6 Exit The Teach Macro window closes Photon ANNM iW Operating Macros 15 9 Programming with Teach Macro Z Keypresses Results Comments 1 Press TEACH MACRO Awindow opens with the message Enter key to start Teach Macro 2 Press ENTER Teach Macro e appears at the top of the display This flag flashes as long as the function is active 3 Build the keystroke All results are seen live on stage Any key sequence for the Macro pressed while this function is active is included in the Macro 4 Press TEACH MACRO The Teach Macro window opens The highest recorded Macro number is displayed in red at the bottom of this window 5 Press F1 1 Store or F2 enter a number F1 N A illdNI NN_N N NAN N AANWBW i DNNDNWNW WW AWD WI Operating Macros Macros can be operated via Events see Chapter 12 Events operated using DMX input assignments see Chapter 20 DMX Input and triggered manually using the editor or the Soft Keys in Macro mode F1 F5 provide direct single press access to Macros 1 5 The Macro operates when the key is pressed The SKs in Macro mo
119. eir fade The message Memory 7 Stored is displayed You can assign a Delay time instead of steps 5 and 6 Tip If you have neglected to enter the fade time assignments before pressing STORE 1 Press TIME or WAIT The command line displays the last recorded memory number Enter the desired fade time 2 Press STORE and record the memory with its time assignments Assigning fade times to a range of memories Identical fade times can be assigned to a range or a group of memories Example Assign a 10 second time in to memories 1 gt 6 Keypresses 1 Select memories 1 gt 6 2 Press TIME 3 Enter 10 on the keypad 4 Press STORE Photon Results Comments time i is displayed in the command line The new fade time assignments are stored to the selected range of memories SNSSSSSSSSSSISSSISSNISSNINSSNINSSNISSNINSSSNISES AW Bi I_W _ WWW WW DDO NNN 9 JHHDWW MQ AAA QHMM_ NN SSSSISSSSSISSSISSNINSSSNINSNINSSRINSSINSSSRINSINSSS RINT DWAA ANAUAUNB IH__ NNNWWdDDW nSt Fade Times 6 17 Assigning fade times to non sequential memories A group of non sequential memories may also be assigned identical fade times Example assign 10 seconds time out to memories 2 6 and 8 Keypresses Results Comments 1 Press MEMORY 2 2 Press MEMORY 6 The memory list is displayed and the selected memories appear on a red field Press MEMORY 8 4 Press TIME TIME time o appears in the comma
120. el 36 to the group of channels already assigned to controller 6 z Keypresses Results Comments 1 Select channel 36 2 Press ASSIGN The message Assign Key Expected is displayed 3 Press controller 6 s SK Channel 36 is added to the group of channels already resident in controller 6 MWD WW H HhOQWW amp Note If a channel is added or removed from a memory assigned to a controller the assignment becomes a group of channels The original memory remains unchanged Removing a channel from a grp Example Remove channel 34 from the group of channels resident in controller 6 Keypresses Results Comments 41 Select channel 34 2 Press ZERO fa Press ASSIGN The message Assign Key Expected is displayed 44 Press controller 6 s SK Channel 34 is removed from the group on controller 6 Photon ANL NW _ Hit LW A AAAA QW W idHN Wr ANNLIN NNN Assigning Editor Groups 11 7 Assigning a channel with a specified intensity Example Assign channel 1 at 45 and channels 3 8 at 50 to controller 7 Keypresses Results Comments 1 Select channel 1 2 Press 4 5 or use the dimmer wheel 3 Select channels 3 gt 8 Press ON The editor now contains channel 1 45 and channels 3 8 9 50 Access ON with SHIFT 5 Press ASSIGN The message Assign Key Expected is displayed 6 Press controller 7 s SK When controller 7 is raised to its upper limit channel 1 is output at 45 and channels
121. els and intensity scroller assignments are converted to group in the editor Memory is in the command line The message Memory 5 Stored is displayed Converting a memory to a group when the editor is active If the editor is active you must use a slightly different key sequence Parameter and intensity values from the converted memory override the values for channels currently active in the editor Example You want to use memory 2 as a building block to create memory 6 Memory 2 is channels 2 6 at 65 Channels 2 6 at 50 are present in the editor and displayed in red Keypresses 1 Press ENTER Select memory 2 Press ENTER Continue editing the group of channels Press 6 Press STORE Results Comments The channels selected in the editor highlighted in red turn white indicating that they are present but not addressable until selected again The selected memory is converted to an editor group The intenisty value for the selected channels are forced to 65 The message Memory 6 Stored is displayed Photon NQVQGQq_OQQq QQ AWWW ADB B85 WWWOWDOW DOW AA Wd DVADHNHWWONN W_WDD DWOOWWD DODD A MA AQMMWwWh EOWwd WW DIN Asriga 6 20 Inserting a Memory Inserting a Memory Example Insert a memory between memories 3 and 4 Keypresses Results Comments 1 Create a lighting state 2 Press Memory appears in the command line 3 Press 3 e 5 4 Press STORE
122. emories Memories are programmed by selecting channels and assigning intensity or scrollers frame values and then storing the resulting stage picture as a memory Each memory may be programmed for the following information e Fade in and out time from cut to 999 9 seconds e Delay wait in and wait out time from cut to 999 9 seconds e An automatic follow on memory created by using the loop function e Loops containing any number of memories e Links between non sequential memories e Event assignments that automatically operate multiple functions e Text Photon A B Crossfader 2 3 Editor color key Color Status Red field Channels selected in the editor Channels displayed in red can be assigned intensity levels and if controlling scrollers frame values White field Channels that are present in the editor When storing an editor group as a memory the channels displayed in white and red are included in the memory Dark blue Channels selected under memory modification see Chapter 8 Modifying Memories Editor error trapping Photon has efficient error trapping meaning that you cannot go too far wrong An illegal key press is immediately recognized If you make a mistake the system displays messages such as Illegal Number or Invalid Sequence To get rid of this message and continue working press the correct key The correct keystroke clears the error and allows the operation to continue
123. enoting a manual continuous Loop P 4 Press STORE Store the assignment An asterisk is displayed in the Memory List next to the initial memory of G the Loop Photon AAAA A LARN MA ANW_WWWW 2IIIINNN PH DDNW WWT NQA AAAAAA A BddINADB dd gjijgjd 7 4 Loops Programming a manual Loop A manual Loop advances from memory to memory by a manual Go command for each memory within the Loop When the last memory of Loop is reached the next Go command crossfades to the first memory of the Loop This is analogous to stepping through a sequence of memories assigned to a chaser See Chapter 11 Controllers Keypresses Results Comments 1 Select a range of memories 2 Press LOOP 3 Press 2 1 appears next to Loop In the command line denoting a manual Loop 4 Press STORE Store the assignment An asterisk is displayed in the Memory List next to the initial memory of the Loop Programming a finite Loop Finite Loops run the allotted number of times and then stop When a finite Loop running on A B completes its run the next Go command crossfades to the memory following the Loop sequence When the finite Loop is assigned as a chaser it runs the allotted number of times and stops The next Go command for the chaser activates the Loop again Up to 250 Loops are allowed Example Assign a Loop to run 5 times and then stop Keypresses Results Comments 1 Select a range of memories Press
124. ent system configuration differs from the system configuration on which the show data was recorded Configuration files are accessible only in Service Tools and do not appear when examining the diskette in the Load menu Keypresses Results Comments 1 Press F6 Disk Operations 2 Press F4 Record Config The system prompts you to enter a file name Enter a file name number on the numeric keypad 3 Press F4 Record S T File A text window opens You may enter a textual description for the configuration file on the alphanumeric keyboard 4 Press F1 Enter When completed the message Recording Done is displayed Photon MYVQ ggg gg Fm NU q izw 0WWq7 DANA AAAANAWADWUWWWWWWWI A MONA W_ WWW ddd OHNHAWWNAW_ADWWWWO W WOQI AQAA AAGVI Gn WWD AAT ISSINSINSSINSISNINSRBSSNINSSRINE NIS RISNINS SRI AINERNINS Disk Operations A 7 Loading the system configuration It is recommended to load the configuration before loading a show file to avoid loading the show file under Warning Difference see Chapter 9 Data Storing and Retrieval Keypresses 1 Press F6 Disk Operations 2 Insert the diskette with the Configuration files Press F5 Load Config Enter the file number on the numeric keypad or use F2 and F3 to select the file 5 Press F5 Load S T Config 6 Press F6 Store Configuration Photon Results Comments The Config files are displayed Load the selected file The display returns to the system config
125. er assignments with F3 Clear Assign Patching scrollers to control channels Patch a scroller to the channel number of its corresponding lighting unit thus creating a two parameter channel dimmer and scroller Example Scroller 1 is mounted on a 5 kW lighting unit controlled by channel 100 Patching scroller 1 to control channel 100 allows you to access the dimmer of the fixture and the scroller using only one channel selection Keypresses Results Comments 1 Select scroller 1 2 Press F1 Assign To Chan The scroller number is highlighted in the patch table The system prompts Assign to channel 3 Enter 100 using the keypad 4 Press F1 Store The channel number is displayed in the left column The scroller list arranges itself in numerical order by control channels Patching a range of channels to a range of scrollers Example assign scrollers 1 16 to channels 101 to 116 Keypresses Results Comments 1 Select scroller 1 2 Press F1 Assign To Chan The scroller number is highlighted in the patch table The system prompts Assign to channel 3 Enter 101 using the keypad 4 Press F2 Thru Channel You are prompted for a channel number 5 Enter 116 using the numeric keypad 6 Press F1 Store The channels 101 116 are assigned consecutively to scrollers 1 16 Photon MM MMAAAA L OW _d_M_ AOEQAjAaQEAQOoOAaAaywADiaui Eh Qh A A _ A _HWW MWB MWe AAAALAALALALAMAALAAA ALA AAAA
126. eric keypad 3 Optional select a range of memories 4 Press F1 Store The prompt Are You Sure appears Press F1 Yes The selected memory range of memories is deleted SSSSSSSISSISSSSISSSSNSSSSINSNINSSSSISINSSRISINSSSRISISSSSINSINSISISSNISRISSSRISSNINSQQISSSNINSSISNINSSR ANS Photon AW AAAAAAAAAQ UW nid 0H DW_ HNN I AD WW DA DV ANY ggg gw AAW WWW 3 yp ANNLIN NN Mask 6 25 Deleting all the memories The Clear Console option deletes all memories Be sure to record the current memories if you want to save them Keypresses Results Comments 1 Press F5 Clear Console A reminder to record your show is displayed 2 Press F1 Yes All the memories are deleted and you are returned to the Main Menu screen Mask Mask is a channel selection function The Mask function accesses memories and selects the channels included in the selected memory Only channels are selected Intensity and scroller frames are ignored If some of the channels are already active in the editor their levels will not be affected You can edit the entire selection as a group or select specific channels for modification Mask is used to create groups of channels Example Memory 800 includes all of the channels that comprise the blue backlight Select all of the blue backlight by accessing the memory 800 using the Mask function Controllers accept mask assignments as groups MASK shares a key with FRAME Access MASK using
127. ers 6 Assign memories to controllers and 10 is red and the assignment is appears Press MEMORY ASSIGN on the controller display SK 6 MEMORY SK10 2 Make sure that the faders for A controller 6 and controller 10 are at 100 3 Select channel 100 and assign intensity 4 Press STORE The Store Store window opens showing the assignments on A controller 6 and controller 10 on a red field 5 Press STORE The window closes and the editor is stored to all assignments displayed in red WV GQGQQqQg QW TT 2HH HAMVGG INSINSINSSE AAAA Photon WV GGG dvd 7 VW BD IIDI IBI_ TDW WVNK C GG DHT HWW 777777777 ANI dD DWDBW SNSSSSSSSSSSISSISSNISNSSNINSSNISSNINSSRNISSNINSSRRINNINSS AAAA AAAA AAAA AAAA Using STORE STORE 8 7 Storing to selected playback devices You can select the playback device where you want to store the editor The Store Store toggle does not influence this function Keypresses Results Comments 1 Select channels and assign intensity values 2 Press STORE The Store Store window opens showing all of the active assignments on the playback devices 3 Select where you want the The playback device displayed in the store store to occur window turns brown when pressed This To store to the crossfader means that the data in the editor has been press ASSIGN A or stored to the assignment on selected playback ASSIGN B device More than 1 playback device can be To store
128. ervice Tools Config Sys Special Functions To access the Special Functions and Special Numbers a password is required If you do not have your password contact your Compulite distributor Keypresses Results Comments 1 Goto Service Tools 2 Press F3 Config Sys 3 Enter the password 4 Press F4 Special The Special Functions NOVRAM bit toggles Functions are displayed 5 Move the cursor to M DMX Input 6 Toggle to Enable If bit O SMPTE is enabled toggle to disable SMPTE and DMX input cannot be enabled simultaneously 7 Press F5 Enter amp Previous 8 Place the cursor on Input DMX 9 Enter the number of DMX _ 0 zero for spots input channels For conventional channels the number of DMX Input channels is less than or equal to the number of channels in the general System Configuration 10 Press F6 Enter amp Exit Service Tools main menu is now displayed and you are prompted to confirm the new configuration 11 Press F6 Store Config 12 Turn off Photon and Photon now boots up After changes in the switch back on system configuration it is recommended to power down and power up again 13 Press F1 Cold Start The system exits Service Tools and comes up in editor mode Photon WV S QQ ds dW WADA W DADA DDD He iW Ww WW DWM 3 0799 _ _ A AI _ _W W _W _W_WD W _WOWWW BW The DMX Input patch 20 3 The DMX Input patch The Input Patch Table is located in the Channel Patch menu The extent of the p
129. es new DMX protocol timing m 0 CB N Nn 2 so Cc DMX Input Disable To use DMX input this bit must be enabled and the number of DMX input must be assigned in the previous option system configuration The system cannot be configured for both SMPTE External and DMX Input at the same time because they use the same connector LN a SMPTE External 0 Disabled When using DMX input 1 Enabled When using an external SMPTE generator The system cannot be configured for both SMPTE External and DMX Input at the same time e Enable Toggle to 0 to disable the MIDI function When disabled the MIDI menu does not appear in the menu list Photon 16 6 Configuring in Service Tools Toggle to 0 Communication with the Remote Designer is disabled Toggle to 1 Communication with the Remote Designer is enabled Toggle to 0 All configuration options require a passcode for Access to F3 Control Capacity is protected by a pass code Toggle to 1 Only Special Functions and Special Numbers require a pass code for access Special Numbers This area of the system configuration contains the following data e Maximum number of frames for scrollers 0 32 e Keyboard language 0 English 1 Swedish 2 Hungarian 3 French 4 German e SMPTE frames per second up to 50 e Spare e Type of communication 0 DMX 1 CMX DMX CMX is not available 2 C105 3 C105 DMX Photon DYVAVWAN N AI Nw
130. esses Results Comments 1 Press SMPTE The options available on the F keys are displayed in the command line area 2 Press F2 Teach Me Notice that in the upper right corner of the display the first event number and the current time on the SMPTE generator are displayed 3 Start the SMPTE The time code starts running and is displayed at the generating device top of the monitor 4 Press F1 Store Event The system automatically advances to the next when the time code for event number this Event is displayed Photon SSSSSSSSSSNISSSSISESNINSSSRINSNINSSSRINSINSSRININSSERINSINSSRISINSSRISINSSISSNISSISISISRISRINSRISESNINSININNE 19 4 Teaching SMPTE Time Starting at a selected Event Example You have already assigned time codes to Events 1 4 Teach SMPTE time codes starting from Event 5 F1 Store Event is operational only when it becomes viable Example Event 1 has an SMPTE assignment of 00 00 51 02 Event 2 SMPTE assignment is 00 01 03 15 Event 3 has no assignment If the SMPTE code starts running from 00 00 00 00 and Event 3 is selected only when Event 2 has been triggered will the system allow the F1 Store Event option for event 3 NS when the time code for event number this Event is displayed j Keypresses Results Comments 1 Press EVENT The console prompts for an Event number 2 Enter the event number A G m G on the numeric keypad 3 Press SMPTE The function keys are displayed in the command
131. et If the offset of the gel ribbon is the same for all of the frames you can store the adjustment with an identical offset for all of the gel frames If you have increased the frame value storing with off set assigns the identical compensation to all the subsequent frames If you have decreased the frame value this selection stores the identical compensation to all previous frames Press F2 Store Fr W Offset Note Scroller frame assignments in memories are automatically adjusted following any change in the frame set up Photon RSSSSSSSISSINSSSISSSNINSSSRININSSRINSINSSSRIS INSANE DW DWHNANAW_NWWWHUW _ MAW AAA DBBGT ltt wc ANNANN NRSA 17 16 The Scroller Patch Copying the scroller setup After setting up a scroller to your specifications the information may be copied to another scroller or a range of scrollers Keypresses 1 Select the scroller you want to copy 2 Press F2 Copy To Scroller 3 Enter the scroller number on the numeric keypad 4 Press F1 store Photon Results Comments Photon prompts for the scroller number you are copying to The number of frames frame value modification and dark gel assignments are copied to the selected scroller ASSI NSSRRISNINSSRRINRNINS CHAPTER 18 MIDI IN OU This chapter includes Configuring the System for MIDI Configuring for MIDI in Service Tools Defining the MIDI channel in System Parameters Enabling Disabling MIDI Turning MIDI on Turning M
132. f 43 Select Input keys Output keys A red asterisk appears next to all of the Input controllers or Output keys in the MIDI list 2 controllers Photon WG QQ 27770 Hrd Hh HH TAA HW DTA 77 HGG HALAL HQ WW SM dW The MIDI Menu 18 5 Editing MIDI data for keys and controllers You can edit the message and data assignments The input and output key display has 3 columns 1 Key 2 Message the message information can be assigned as note on note off or control change 3 Data the MIDI code in the data column can be changed The input and output controllers display has 2 columns 1 Sys indicating the playback device 2 MIDI the MIDI code assigned to the playback device The message for input output controllers is always control change If control change is assigned to the input output keys care must be taken to assure that there is no duplication of the MIDI code Example if input output controller A B is programmed as MIDI 20 do not program input output key Hold A B as control change data 20 The instructions for editing MIDI information in the MIDI menu uses input keys The procedure is the same for output keys input controllers and output controllers _Keypresses Results Comments 41 Press F1 Input Keys Select the input keys y 22 On the console panel press the key that you want to edit The cursor automatically jumps to that key in the MIDI table 4 3 Press F1 Enter You now have
133. fade you must first manually return the faders to the end stop Photon MMM WWW ANNLIN ND A MH HUIN DW Modifying the Fade Rate 10 7 Exiting a continuous automatic or manual Loop When you are running a continuous automatic infinite loop or a continuous manual loop on A B you must manually exit the loop Keypresses Results Comments 1 Press MEMORY 2 Press GO TO An immediate crossfade to the memory following the loop is initiated The crossfade occurs in the recorded memory time Tip Make a Macro for this key sequence to provide a single press exit from Loops Modifying the Fade Rate You can manually take over the fade rate during a fade with the crossfaders and the rate wheel or preset a fade rate using the rate wheel The default fade rate is the fade times recorded in the incoming assignment The default is displayed as MEM on the playback display Moving the crossfaders manually When a fade is in progress you can change the fade rate by manually capturing the fade Keypresses Results Comments 1 Press GO 2 Move the faders until you When you have captured the fade the LED overtake the fade on GO is extinguished 3 Continue moving the faders until the fade is complete Using the Wheel You can use the wheel to modify the fade time Using the wheel allows you to override the rate of a fade in progress or preset a modified rate time Modified rate times remain in force
134. for all crossfades as long as the RATE A B key is enabled The wheel s range is from cut to hold As long as the LED of the key is on the wheel accesses the fade rate Keypresses Results Comments 1 Press A B RATE The key s LED is on The fade rate in the Playback display is shown on a blue field 2 Use the wheel to modify the The modified rate fade is appears in crossfade rate percentage on the Playback display Photon ANL LLLI ANNLIN IN SNT ANNL WWW ANNINA 10 8 Modifying the Fade Rate Returning to MEM time Keypresses 1 Press A B RATE 2 Press on GO or BACK Photon Results Comments The key s LED goes off The fade rate is displayed on a gray background The crossfade is executed in memory time MEM is displayed on the Playback display ANNLIN RSAT CHAPTER 11 CONTROLLERS amp CHASERS This chapter includes Overview Displays Assign mode Controller LEDs Assigning memories Assigning masks Assigning Editor Groups Assigning channels Assigning scrollers Adding text to a grp assignment Examining a Controller Assignment Freeing Assignments Freeing multiple controller assignments Freeing all controller assignments Using Go Controller Fade times with Go Controller Chasers Chaser displays Assigning chasers to controllers Playing back chasers Modifying the chaser rate Assigning Controllers as Submasters Assigning controllers as inhibit su
135. ge display display formats 1 and 3 shows the current status of the A B crossfader The X Fade Exam is a display dedicated to the A B crossfader and is generally used during playback see Chapter 3 Displays Photon Controllers 2 5 The A B crossfader supports memory Loops Links and Event assignments Controllers Photon has 20 controllers Each controller has an associated Soft Key and colored LED The controllers accept groups of channels memories Chaser and Effect assignments The controller position determines the output level of the controller assignments Controllers can also be assigned to submaster the controller banks the A B crossfader and DMX Input or as inhibit submasters for channels and memories level scale SNNT controller number level scale Figure 2 Controllers Colored LEDs provide information about the type of assignment and the fade status of the Controllers Soft Keys Example Controller 1 is assigned a chaser The chaser is on hold not running The LED under the controller blinks red When the chaser is running the LED is red and does not blink If you are stepping through the chaser the LED is orange Photon 2 6 Soft Keys Soft Keys The Soft Keys have 3 modes Mode What the Mode does Assign mode Allows the assignment of groups of channels memories or chasers to controllers A fade function fades the controller assignment up and down The Soft Keys are also used
136. he Stage display Messages The Blind mode flag MIDI status MIDI synch status Grand Master level SMPTE time code The Teach Macro flag The yellow line at the bottom of the screen houses e The command line The command line echoes the keypresses and contains up to 40 characters e The clock e Delta flag e The last memory recorded L or entered E into the editor Photon MN NHWBDMDWWO NhWWITIFITI HAFAG G _bBIMiI Output Color Key 3 5 Output Color Key The color key for channels is Color Output source and status Red Selected channels active in the editor addressable by the wheel or keypad White Channels that are present in the editor but not selected Channels appearing in white are included when storing a memory Green Scroller frame values appear in green when the scroller is selected or active in the editor Dark blue A memory entered to the editor for memory modification Light brown Output deriving from a controller Light blue Output deriving from the A B playback Gray Tracking scrollers DMX Input channels Yellow Match This only appears in special circumstances When the editor level of a channel that has been stored using STORE STORE is different than the level of the output source Example Channel 1 is output from controller 1 The controller level is 2596 Channel 1 was selected in the editor at Full intensity then stored The editor does not release channel 1 So as not to cause a jum
137. he first memory of the loop Memory loops that are automatic continuous loops keep running until some action is taken to stop them Memory loops that are manual continuous loops behave like automatic continuous loops Memory loops that are finite loops run the specified number of times and then stop Memory range assignments behave like automatic continuous loops Example Assign memory loop 5 8 as a hard chaser to controller 7 Keypresses Results Comments 1 Select memory 5 2 Press HARD The command line Hard Assign Key Expected 3 Press the controller 7 s SK The controller LED blinks red indicating a chaser assignment on hold SSSSSSSSSSISSSISSSISSNISSSNISSISE NISI NINSSRISRNINSSRISERAINSE Example Assign memory loop 5 8 as a soft chaser to controller 7 z Keypresses Results Comments 1 Select memory 5 2 Press SOFT The command line Soft Assign Key Expected 3 Press the controller 7 s SK The controller LED blinks red indicating a chaser assignment on hold AN nL Example Assign memory range 5 gt 8 as a hard chaser to controller 7 3 Press the controller 7s SK The controller LED blinks red indicating a chaser assignment on hold A Z _Keypresses Results Comments 41 Select memories MEMORY VA 5 gt 8 2 Press HARD The command line Soft Assign Key Expected 4 f 4 Example Assign memory range 5 gt 8 as a soft chaser to controller 7 3 Press the controller 7 s SK
138. he loading function is active a Wait message appears When the load is complete a message is displayed DAMA WwW w Record A Macro key assigned as Record saves opening the Record menu 1 Select the designated Macro key Record appears in the command line 2 Enter a show file number 3 Press the Record Macro again The current show data is recorded as a show file While the recording function is active a Wait message appears A message notifies you when the recording is complete DWIHEHEINH DNWNHWOWWW Print A Macro key assigned as Print can be used like Print Screen on the alphanumeric keyboard 1 Go to the screen that you want to print 2 Select the designated Macro key Hearts run while the printer is working AMAA Photon DWNAAAN DH WIA QQ AQAA AIH NIT DUA AAW WADNWWWWHOBH AMAA RSS NOW ND WWWWWW_ WWW RISERNINSRANN 15 6 The Macro Menu Memory Dimmer When the Photon is teamed with the Compulite digital dimmers frame controller The Memory Dimmer option provides a method for setting an emergency memory that takes over in case of a communication break To teach the dimmers the emergency memory stage picture follow the instructions below Please refer to the accompanying Dimmer literature for information on the communication break mode Enter the Macro menu and create a Macro Macro 5 for example as follows Keypresses 1 Press F1 Create Macro 2 Press F5 3 Press F6 F6 F4 Memory Dimme
139. hich channels fade in or out during a crossfade The rate at which a chaser runs Step Manually moving from the current memory to the next memory of a chaser Sequence The numerical sequencing of the memories on the A B or C D crossfaders Text conventions Panel KEYS are in square brackets all caps and bold Messages are in italics refers to a number entered on the numeric keypad Command line refers to the sequence of keystrokes executed and displayed in the gray line at the bottom of the display monitor The keystrokes in the command line are represented in italics Prompt line refers to prompts occurring in menus these are italicized Desk console and system are used interchangeably Output Level Conventions Photon uses the HTP Highest Takes Precedence convention for dimmer channels Scroller frames are subject to a rigid control hierarchy Th e Editor always overrides any other control devices Photon CHAPTER 2 GENERAL OPERATIO This chapter includes The Editor Section F keys Programming memories Editor color key Editor error trapping Clearing the editor Parameter Control The wheels A B Crossfader Controllers Soft Keys Assigning the default mode Assigning a temporary mode Using the Soft Keys for playback control Color code for Soft Key LEDs General Master Menus Accessing menus Exiting the menu mode Text amp the Alphanumeric Keyboard A page of text Erasing text Using the text key
140. highlighted F1 Toggle becomes active Toggle to select the maximum level of the general master and store the selection Special functions Special Functions is selection F4 This area is used to define general parameters of the system See the list of the NOVRAM toggles below Spares are reserved for future use Use the arrows for selection and F1 to toggle the assignment LM Printer Time out Long Some printers work well with this bit set at long Others work with this bit set to short Master Slave not used for Photon D 0 Backup System not used for Photon E 1 Printer Tye Use setting appropriate to your printer Photon AAAA AAAA AAAA Configuring in Service Tools 16 5 DEN ee Multi cues Enable When Enabled a memory may be assigned to more than one playback source simultaneously When Disabled a memory can be assigned to only 1 playback device at a time T Q o I 0 USA system Use to enter intensity assignments Example CHAN 7 for 70 4 e 5 for 45 It is necessary to press 2 when storing a memory Example CHAN 7 4 STORE USA system set to yes permits these key sequences CHAN 70 CHAN 85 MEM STORE 0 Patch 999 0 No The console ignores references Patch 999 1 Yes see appendix D 0 Old DMX Timing 0 No Toggle between Enable old DMX protocol 1 Yes timing or Disable When disabled the system us
141. iate a crossfade on the A B faders Interrupt a crossfade in progress and immediately initiate a fade to the next memory in the sequence Interrupt a crossfade in progress and immediately initiate a fade to the next memory in the sequence Exit a loop This key also allows a fade to a selected memory either in editor time or recorded memory time Assign chasers in hard run mode On line help Select any key the help window displays information pertaining to the selected function Press HELP again to exit Halt a crossfade in progress Change the bump buttons to on off keys Link nonsequential memories This key is located on the Touch Screen Connect a range of memories in a loop The types of loops are automatic infinite loops manual loops follow on cues finite loops and auto follow loops Photon C 4 Quick Reference Key MASK MEMORY MENU ON PAGE UP PAGE DN RATE A B RATE CHASE RELEASE RESET S L OFF S L ON SEQ SHIFT SMPTE Photon What it does Select the channels from a memory as a group of channels in the editor Set the numeric keypad to memory mode Press twice in order to set the keypad to default to memory selection for first number selection Memory appears in the command line on a gray field when the number selection default is memory Select menu mode the main menu list is displayed Press a second time to exit menu mode and return editor mode Assign an
142. ic programming functions including using the Call function how to convert memories to editor groups assigning Fade Times programming in Blind mode and inserting memories e Chapter 7 Loops amp Links Programming memories with Loops to run as Chasers on the controllers or on the crossfader Linking non sequential memories e Chapter 8 Memory Modification Operating instructions for basic memory modification quick modification for memories assigned to playback devices using the STORE STORE function and Delta tracking modification Part 3 File Management and Printing e Chapter 9 Data Storage Retrieval amp Printing How to Record and Load show files and Printing options Part 4 Playback e Chapter 10 The A B Crossfader Making assignments to the A B crossfader playback using automatic Go commands or manual operation and automatic Rate control e Chapter 11 Controllers Assigning memories groups and Chasers to the Controllers Using the automatic Go and manual playback operations Rate control for Chasers Part 5 Advanced Topics e Channel 12 Event Program events to operate multiple assignment and playback commands Events can 1 2 Using this User s Guide be operated when assigned to memories sequencing on the A B crossfader in the editor or using SMPTE e Chapter 13 Effect Program Effects in the Effect menu Steps comprise an Effect Effects can be assigned various chaser pattrers e Chapter 14 Snap Store
143. ies Example Memory 5 is channel 5 30 Memory 10 is channel 10 Full when the memories are exchanged Memory 5 is channel 10 Full and memory 10 is channel 5 30 Keypresses Results Comments 1 Select memory 5 2 Press Change to gt appears in the command line 3 Press MEMORY 10 4 Press STORE The message Memory 10 Stored is displayed The contents of memory 5 and memory 10 are exchanged Copying memories You can copy the contents of a memory to a new memory Only channels and their intensity or frame values are copied This does not copy time assignments Loops or Event Assignments To copy a memory including any time assignments text Loops and Event Assignments perform the copy function in the Memory Operations menu Example Copy memory 2 to memory 8 Keypresses Results Comments 1 Select memory 2 2 Press ENTER The channels with their intensity frame values appear as an editor group Press Enter 8 on the keypad Press STORE Only the contents of the memory channels intensity assignments scroller values are copied Note If the new memory number that you have selected is in use the message Memory Exists is generated You can overwrite by pressing STORE again Photon ANALL WWW DOW AM QQ NNQ WHWWWWwWwrrr_d_dhI WwW wWODDWWW _ 6 DOM RM HW WWW BOW WW WD 6EIIINW WNIWWH DWH DWWDW WOWI 6 22 Memory Operations in the Editor Erasing memories Single me
144. in red 5 Press 1STORE Or Press 2 STORE MQWNQ QUUWW B_ DOWNWU WHE TMD gt Note Channels that are selected in the editor displayed in red remain selected after storing a memory using 1STORE Photon AnS IRN AAAA AAAA AAAA AAMA Using the Call Function 6 7 Using the Call Function The Call function merges all or part of the console s output in the editor and store it as a memory Merged output becomes an editor group This editor group can be modified or recorded as a new memory Some ways to use the Call function are e Merge the output from the crossfader controllers and editor and store as a memory e Merge the output from selected playback devices only and store as a memory e Merge the entire output or selected output e Merge DMX input After storing the editor group the participating channels are either released from the editor or retained in the editor The editor retains control of channels whose release will cause a change in the current lighting state This occurs when the channel is active in the editor only or if it has been called to the editor from a playback device and modified Channels that have been called into the editor from a playback device A B and controllers and not modified are released from the editor after STORE is pressed because this does not change the lighting state To remain in the current lighting state after storing the merged output assign the new memory to th
145. ind Editor All channels active in Blind mode are retained in the Blind editor until it is reset Keypresses Results Comments 1 Before exiting Blind The channels present in the blind editor are mode press RESET released Fade Times Time in time out delay wait in and wait out times may be assigned to memories All fade times are counted from the Go command on the A B crossfader If no time assignments are recorded the editor automatically assigns the Memory Default Time as defined in the System Parameters menu see Chapter 16 System Configuration If no time out assignment is made the memory fading out will automatically adopt as fade out time the fade in time of the incoming memory Example If memory 4 has a 6 count time in assignment and memory 3 has no time out assignment memory 3 will fade out in 6 counts when crossfading from memory 3 to memory 4 Press 0 or for a CUT bump fade time Use e to enter fractional times like 1 5 seconds 0 5 seconds etc The keys used to assign fade times are TIME and WAIT Keypress Time Assignment Time in When a go command is received all the channels fading to a higher intensity begin their fade The fade takes place in the assigned time TIME TIME Time out When a go command is received all the channels fading to a lower intensity begin their fade The fade takes place in the assigned time WAIT Delay Delay applies to the entire crossfade The s
146. is range of memories functioning as a chaser to sequence on the A B crossfader Link the memory immediately preceding the chaser sequence and the memory immediately following the chaser sequence Example memory 20 is Linked to memory 31 Memory 31 follows memory 20 skipping any memories recorded between these two memories Memory 32 continues the sequence after memory 31 When a Link and a Loop are assigned to the same memory the Link overrides the Loop Programming a Link between two memories Example Link memories 20 and 30 Keypresses Results Comments 1 Select memory 20 2 Press LINK 3 Select memory 30 4 Press STORE If the memory already has a Loop assignment the warning message Loop Exists appears To override simply press STORE once more In Memory List 30 is in the Link column for memory 20 Programming a Link among a group of memories Example Link memories 1 10 3 and 12 Keypresses Results Comments 1 Select memory 1 2 Select memory 10 The Memory List is displayed Selected memories appear on a red field Select memory 3 Select memory 12 Press LINK Creates a Link from mem 1 to mem 10 to mem 3 to mem 12 6 Press STORE The Links are displayed in the Memory List Photon M MMA DOW DW WWWwWW i WHQ HQWUHN_ BDWnwHATD IN O_WWWWW BH BADD Link 7 8 Erasing a Link assignment QQ QQ QW E gt XY HYOHO0 1W WDDwww 70 c no o MR c z 5 Q c X A m
147. layed in the command line 2 Press EXAM A list of the snaps and any textual notes is displayed This is a strong Exam display Examining a selected Snap Keypresses Results Comments 1 Press SNAP Snap is displayed in the command line 2 Select the snap on the numeric keypad Press EXAM All information for the selected snap is displayed Press 4 or to exam the next or previous Snap Photon Aklan AALALA AAAA AAAA DQWAAAINWNNWWWNINNW wD 14 4 Erasing Snaps Or Keypresses Results Comments 1 Press EXAM 2 Press SNAP The message Assign Key Expected is displayed 3 Press the SK of the desired Snap 4 Press or to exam the next or previous Snap or press another SK The run modes are generally represented by a letter Assignment Run mode Represented by Sequence on A B Q Auto on A B A Go chaser the snap is recorded G when the chaser is running Hard chase assignment C Soft chase assignment 1 memory number of chase assignment Chaser in Step mode S Sound to Light A musical note icon ANNLIN RLT Erasing Snaps You can erase single snaps a range of Snaps all Snaps starting from a selected number or all Snaps Erasing a single Snap Keypresses Results Comments 1 Press SNAP 2 Enter the Snap number on the numeric keypad 3 Press ERASE The message Snap s Deleted is displayed Photon SRSSSSSSSSSSSSSISISSSISSISSSSISRISSNINSRSNIS
148. le 1 The system is configured for 200 actual channels The 999 patch can be used to define these 200 channels as logical channels They can be defined in many combinations for instance 100 199 and 400 499 Example 2 Assume that your rig is set up like this DMX 25 Chan 25 5K dimmer rack DMX 26 start address Chan 26 DMX 25 LX pipe 5 2 5K dimmer rack start address DMX 1 On LX pipe 5 there are 2 PAR cans circuited to 2 5K dimmers The DMX start address for the rack is 1 The default channel patch is 1 to 1 so the instrument connected at DMX 1 is controlled by control channel 1 and the instrument connected at DMX 2 is controlled by channel 2 On the same pipe there are 2 x 5K lamps circuited to a dimmer rack whose start address is 25 Again since the default channel patch is 1 to 1 the lamps circuited to DMX 25 and 26 are controlled by channels 25 and 26 respectively This is a very simple example but it is obvious how a confusing array of control channels can be found on one LX hanging position Patch 999 can be used to create a default patch that appears in the Channel Patch menu as 1 to 1 Configuring for Patch 999 Keypresses Results Comments 1 Goto Service Tools Press F3 Config System Enter the passcode Press F4 Special Functions oc RON Toggle bit J to Yes If toggled to No the system ignores Patch 999 Photon A MAAAIIEGNWWWoodddWAA WW AAAMAAMLALALAL AAAA TAA WA wWD WUWW BOWMAN NANNAN
149. lect Channels The console prompts for a channel number 8 Select channels and assign Channels with intensity assignment are live on intensity stage 9 Press F1 Step as Editor The editor is recorded as step 1 and automatically reset The console prompts for the next step 10 Repeat procedure for more further steps Photon ASSSSSSSSSSSSQISSSSISSNISSSISNISSS ISSN RNINSSRSINSSRISINSSRNINSS SISSE ISERNIA Programming an Effect 13 3 Using the editor and playback devices Instead of selecting channels in the editor a step may be created using the assignments on the controllers and crossfaders _ Keypresses Results Comments Go to the Effect menu N Create a lighting state using the assignments on the playback devices 3 Select channels and assign intensity 4 Press F1 Step As Stage The lighting state the entire board output is recorded as a step Channels are released from the editor NA NA LVN Assigning a pattern The last step in the process is assigning a pattern The default pattern is Step which plays back like a hard chaser There are 5 patterns to choose from e STEP F1 is a normal chase pattern Each step is flashed in turn e SHADOW F2 brings all the steps to their assigned levels one after the other and then bumps all of the steps to zero at the same time e BUILD F3 brings each step to its assigned level one after the other until all the steps are on Then each step is bumped
150. list Examining a selected Snap Erasing Snaps Operating Snaps Operating Snaps in non forcing mode Operating Snaps in forcing mode Using Snap to clear all assignments NA ALIWAL 14 2 Overview Overview Snaps are analogous to preset scenes They are snapshots of all playback device assignments Snaps record A B crossfader assignments and all types of controller assignments for instantaneous recall Snaps are recorded by making assignments to the crossfaders and controllers and then recording the Snap Snap stores all of the assignments so be sure that you have no extraneous crossfader or controller assignments Example of the use of snaps assume you are running a show with 10 songs 6 chasers are used in each song Assign the chasers for song number 1 to the controllers and record Snap 1 Free the assignments assign the chasers for song 2 and record Snap 2 etc During the show use the snaps to assign the chasers when switching from song to song Snaps 1 20 can be operated via the controller Soft Keys in Snap mode see below or in the editor Snaps 21 99 are operated via the editor only The assignment type and run mode information is also recorded in the Snap The run mode information is displayed in the Snap Exam The mode is generally represented by letters Programming a Snap Example Snap 9 is Memory 1 on A SEQ on Memories 15 gt 20 Soft chaser on controller 1 Memories 25 gt 30 Soft chaser contr
151. ller Assign display The first and last memories in the chaser range are displayed If the assignment is a soft chaser a small s appears next to the controller number If the assignment is a hard chaser nothing is displayed Controller Soft sister chaser 1 memory in chaser Last memory in chaser Controller level Photon Chasers 11 13 Color code for chaser playback display The controller number color indicates the playback status of the chaser Color Playback status Black on a red field Chaser running Red on a black field Chaser on hold Black on an orange Chaser in step mode field Viewing the Chaser display There is a dedicated Chaser display available Access the dedicated Chaser display by a double hit on HARD There are 10 squares provided for chaser display Return to the controller display with a double hit on ASSIGN Hard chaser Controller Soft chaser level current fade Controller time number Y 11 FL hard 16 3A SA Memory range gt i Current Incoming memory Chaser rate 250 wor The color code for soft chasers time display is Time assignment Color Time In Light orange Time Out Brown Wait In Light red Wait Out Dark red Delay Light red Photon 11 14 Chasers Assigning chasers to controllers You can assign a memory loop or a range of memories as a chaser When assigning a memory loop as a chaser select only t
152. lse is outside of the response range the light output returns the level determined by fader position Chasers Chasers operation is identical to step operation The initial response activates step 1 of the chaser the next pulse triggers step 2 and so on Both hard and soft chasers are responsive to sound to light To temporarily stop a chaser from responding 1 Press the SK as if you are putting the chaser on Hold 2 Tore instate the chaser s response press the SK again as if you are giving the Go command A chaser that is enabled for Sound to Light operation cannot be operated manually If you want to take over the chaser operation you must disable the Sound to Light for that controller Photon MMA WWW Qq _HDW WVV Hid QHDM DO SSSWNNN NAA AAAI CHAPTER 12 EVENTS This chapter includes Overview The Event menu Programming an Event Adding operations to an Event Deleting an Event Adding a text to an Event Examining Events Operating Events Assigning an Event to a memory Erasing an Event from a memory Operating an Event using the editor 12 2 Overview Overview Events are a collection of functions that can be triggered using various methods e SMPTE time code assignments e Operated in the editor e Assigned to memories and operated automatically when the memory sequences on the A B crossfader Events include assignments and playback commands to A B and controllers and Macro operation The
153. m Paraemters menu see Chapter 16 System Configuration Example If the default increment is 1 and the last recorded memory is 20 the memory recorded by pressing 1STORE is 21 If the defautl increment is 5 and the last recorded memory is 20 the memory recorded by pressing 4319 TORE is 25 The key sequence STORE enters the next memory number the last stored memory plus 1 After storing a memory the participating channels remain in the editor You can continue programming memories using the channels in the editor or you can press RESET and clearthe editor Groups or memories assigned to controllers or the A B crossfader can be used as building blocks to construct a lighting state In this case the lighting state is entered into the editor using the Call function The group in the editor is then assigned a memory number and stored See Chapter 11 to find out how to assign groups and memories to Controllers Photon Displays 6 3 Displays When you store a memory Photon generates a confirmation message Memory Stored If the memory number that you assigned to the lighting state 1s already used the message Memory Exists is displayed The last memory stored is displayed at the right of the command line preceded by L The last memory is temporarily replaced when a memory converted to an editor group Instead of L Z EZ 1s displayed Programming with Channels Example Select channel 1 assign 4596 intensi
154. m generates the message Press Any Key 6 Turn off the power andturn Photon boots to service Tools main menu it back on 7 Press F1 Cold Start It is imperative to cold start after flashing new software Photon AWSR MM NNAWWE DODD W DOOD OUUNDWD_ 9d AD W wusd AM A Q UAAWWWWwqnrild NWI NNND_ IDh OH A 6 Disk Operations Disk Operations The functions performed under Disk Operations are e Format diskettes e Upgrade Service Tools software e Record the System Configuration e Load the System Configuration Formatting disks Keypresses Results Comments 1 Press F6 Disk Operations 2 Press F1 Format Disk Reads and displays the files recorded on the disk 3 Press F1 Format 1 44 Mb Use this option is formatting a new 1 44 m or diskette F2 Quick Format Use this option to format a diskette that has already been formatted Reformatting a diskette will erase all the information previously recorded 4 Press F6 to confirm format command or press any key to cancel Recording the system configuration This function records the system configuration which includes the number of channels scrollers dimmers amount and type of moving devices as well as the special function and special number data It is important to record the system configuration to eliminate guesswork when reconstructing a show Each configuration recording is given a file name and text Load the configuration for your show if the curr
155. mand line Select the channel being copied from The channel 5 s assignment is copied Photon RQHNQ NHNDWwqqnddd h_ DW WDh WH QW H AAAA AUA I UGBD WwW ANA IN HN O NWA dN WO DMM 6 6 Programming a Blackout Cue Programming a Blackout Cue Blackout cues are created by recording a memory when the editor is empty This can be done in live or blind mode In the Memory List in the text column blackout cues are automatically given the texzt Blackout When you examine blackout memories the message This Memory is a Blackout is displayed Example Record memory 8 5 as a blackout Keypresses Results Comments 1 Press RESET All channels are cleared from the editor and the editor is in idle mode 2 Press 8 e 5 3 Press STORE ANLI IR Sequential Memory Programming Storing a memory does not as you have seen automatically clear the editor This permits building memories sequentially using the channels left in the editor to program the next memory Example Program a memory with channel 1 After storing the memory channel 1 is retained in the editor Now program the next memory by adding a few channels to the current editor Keypresses Results Comments 1 Select channel 1 and assign intensity 2 Press 1 STORE to Channel 1 remains in the editor store the memory Select channels 8 10 Assign intensity values When the wheel is moved the selected channels are displayed
156. memory See Chapter 11 for information about assigning memories and groups to Controllers Example A three color cyclorama wash is assigned to Controllers 1 3 By combining the 3 colors at different levels you create the desired color You now want to record this as memory 5 There is no other output from any other playback device or from the editor Keypresses Results Comments 1 Create a lighting state using the controller assignments 2 Press CALL Call appears in the command line Press 5 on the keypad The entire console output is entered to the editor and appears in white Memory appears in the command line 4 Press STORE The message Mem 3 Stored is displayed The editor is released gt Note Values entering the editor via call always override the editor values of channels held in common Merging selected output sources Pressing the key associated with a specific output source calls the assignment to the editor More than one selection may be pressed in sequence After collecting all the output store the result using the usual memory recording procedure Use this function when you only want to Call some of the active playback devices Example A three color cyclorama wash is assigned to controllers 1 3 By combining the 3 colors at different levels you create the desired color There are also active assignments on A and controllers 11 15 You want to record only the cyclorama wash output from cont
157. memory to a group of channels in the editor preserving the channels associated levels End the copy parameter key sequence Erase delete memories loops links delta libraries groups snaps and time assignments Select an event number for operation examination or SMPTE time code editing This key is located on the Touch Screen Used in conjunction with appropriate commands examines channel assignments libraries contents of memories the memory sheet controller assignments and more Key F1 thru F6 F6 FLASH FRAME FREE FULL General Master GO GO TO HARD HELP HOLD LATCH LINK LOOP Quick Reference C 3 What it does Soft keys In menu mode these six keys change their function in accordance with the current menu Direct access to Macros 1 5 Press to view the Macro list Flash the dimmer of the selected channels This key is located on the Touch Screen Access the scroller frame to assign a frame value using the numeric keypad Release the assignments from playback faders controllers or chasers Assign an intensity of 100 FL to selected channels The general master controls the entire output of the desk The level of its potentiometer may be altered via the Diagnostics function The top level of the general master may be set at either 100 or 200 The general master may also be used to control the output of crossfaders and controllers to create new memories Init
158. mining Events You can view the Event List while in the editor Keypresses Results Comments 1 Press EVENT 2 Press EXAM The Event List is displayed If there are SMPTE assignments they are also displayed Operating Events There are three ways to operate Events 1 You can assign Events to memories Crossfading on A B to memories with Event assignments triggers the Event 2 Youcan operate Events directly through the editor 3 Events can be assigned SMPTE time codes and operated via SMPTE Photon has a simple Teach Me function for assigning SMPTE time codes to Events see Chapter 19 SMPTE SMPTE time codes can also be programmed manually Assigning an Event to a memory An Event can be assigned to more than 1 memory This is useful if you have for instance programmed an Event that gives a go command to a show curtain chaser assigned on a controller You will probably want this Event to operate each time the show curtain closes Therefore you could assign it to the preset the intermission cue and the memory that is active when the final curtain is brought in Example Assign Event 3 to memory 10 _Keypresses Results Comments jl Select memory 10 42 Select Event 3 press EVENT and enter 3 on the keypad 3 Press STORE Event 3 is assigned to memory 10 and is thus displayed on the memory list Event 3 is operated when the Go command that begins the crossfade to memory 10 is given Note
159. mories non sequential groups of memories and a range of memories can be erased The system always asks for confirmation when erasing memories Erasing a single memory Keypresses Results Comments 1 Press MEMORY and enter the memory number on the keypad Press ERASE The message Are You Sure is displayed 3 Press ERASE The message Memory s Deleted is displayed Erasing a group of non sequential memories Keypresses Results Comments 1 Press MEMORY and enter the memory number on the keypad 2 Repeat step 1 selecting all The memory list is now displayed The the memories for erasure selected memories appear on a red field Repeat this step as many times as needed Press ERASE The message Are You Sure is displayed Press ERASE The message Memory s Deleted is displayed Erasing a range of sequential memories Keypresses Results Comments 1 Select a range of memories 2 Press ERASE The message Are You Sure is displayed Press ERASE The message Memory s Deleted is displayed Photon MN OANA MW DD WWW WWW WGVQqQqq ggg JW _HIII Vv _ WH DWWQ A H UI NH HAD NY QA VHD DWF DDD DD iMWwWwWWWWiHdHW DDD The Memory Operations menu 6 23 The Memory Operations menu The Memory Operations menu is menu number 3 The Rename Copy Exchange and Delete memories are functions that may be carried out in the Memory Operations menu as well as in the editor The memory list i
160. mote Control and the alphanumeric keyboard You are notified if the battery is getting low Color key for System Status Color What it means Blue Device installed and functioning correctly Red Fault White Not installed AWA _ Hd What to do in case of disconnection If a peripheral is physically disconnected or there is a communication problem a red blinking S appearing in the command line notifies you that there is a problem You can turn off the blinking S by going to the System Status window and selecting F2 Ignore Keypresses Results Comments 1 Press e The System Status window opens The peripheral devices status is displayed 2 Press F1 and select the device Photon AAAA NANNAN ANNLIN INT System Status 2 13 3 Press F2 Ignore 4 Press STAGE or CLEAR to return to the editor MQ UAAAIAAGAIMWNW Disabling a device You can also disable any device connected to the console Keypresses Results Comments 1 Press e The System Status window opens The peripheral devices status is displayed Press F1 and select the device Press STAGE or CLEAR to return to the editor ANu gt Note When the alphanumeric keyboard is locked it is designated as Disabled in the System Status window If the Submaster Wing is disconnected from the console the output from the Wing is moved to the editor and the Status error message blinks in the command line The assignments to the Subma
161. n Event You can delete an entire Event or selected assignments within the Event Example Delete Event 3 Keypresses Results Comments 1 Goto the Event menu The system prompts you to enter the Event number 2 Press 3 on the keypad 3 Press F1 Delete 4 Press F1 All The Event is deleted and is no longer displayed in the Event list ANNLIN AINE Example Delete the controller assignment from Event 3 Keypresses Results Comments 1 Goto the Event menu The system prompts you to enter the Event number G f V 2 Press 3 on the keypad g _ 3 Press F1 Delete f 4 Press F4 Cntrir The console prompts for a controller number since G there can be more than 1 controller assignment 5 Press F1 Store The controller assignment is deleted Only the Macro G assignment remains Adding text to an Event Text can be added to existing Events in the Event menu Keypresses Results Comments 1 Goto the Event menu 2 Select the Event number 3 Press F6 Text 4 Type the text on the alphanumeric keyboard 5 Press F1 Store The text is displayed in the text column of the Event List and if the Event is assigned to a memory in the Memory List SRSSSSSSSSRISSSSSSSRISSSSISSNISSSSISRINSSINSNSSNINSRRISE INS RINININSS RII RINSINSSRISRINSSRISINSAINS Photon DWAA IEE NW Dr DWQHA AHIHA WADA HH DW A AAAAA AWWW nnd DAW DNDN 2 5 ww DQWVW WEAWIBHNN WI Operating Events 12 5 Exa
162. n of the Config Sys menu If the configuration data has been changed confirmation is requested Press F6 again to confirm and store System Type This is factory configured and cannot be changed CRT number This is factory configured and cannot be changed Photon supports 1 monitor only Photon AWS GQ Ql WWW ATA DDW ADA DDNAAW A WAWWW WW idl AHH AAW 16 4 Configuring in Service Tools Configuring control capacity The control capacity limits are e 240 Channels Channels must be divisible by 8 e 48 Scrollers Scrollers must be divisible by 4 e 512 dimmers dimmers must be divisible by 8 e DMX Input is from 0 512 see Chapter 20 DMX Input e The General Master maximum level can be set to 100 or 200 Keypresses Results Comments 1 Access Service Tools 2 If necessary enter the passcode 3 Press F3 Config System The configuration options are displayed 4 Press F3 A pull down list is displayed 5 Select the item that you want to modify using F2 Down F3 Up 6 Enter the number of channels scrollers etc 7 Press F6 Enter amp Exit Confirmation is requested If you have made a configuration error an error message is displayed Correct the error and store again 8 Press F6 Store Configuration to confirm Changing the maximum General Master level The General Master Maximum Level allows you to choose the maximum level of the general master It can be set at 100 or 200 When this item is
163. n soe sts ve beoe eve b RE 9 6 Programming a print command Maxcro ssssssessesseeeeeeeen ene rem eene 9 6 Part 4 Playback Chapter IO The Crossfader nueatuittinenbil exe e RU n Ub eren RE 10 1 OVERVIEW ATI 10 2 Displays uitia ee RU ERRARE BUM ER OI ERAT RTT 10 2 Assigning to the Crossfaders 2 2 pe UO I Le te nA R HEEL TERRE ERRELRAER 10 3 ASSIgrinbBmemotrles 4 3 vo RR ERE BUM ERR UTOR EATUR UR EEERMET 10 3 ASSIgnin editor groups 2 bia o UE RE t IPAE ERSTER HR ERASE 10 4 Freee assignments au CREUSE te RA TRA I IRL A RAS 10 4 Sequencing Memories udine Eae etel festa 10 5 The Playback Keys nem ere eet DIDI Chun 10 6 Automatic G0 2 n rito es eA ER ead re UTD n E HH EET ODE HH SES 10 6 Exiting a continuous automatic or manual Loop 10 7 Modifying the Fade Rate ccsescesseessssesessesensenenesnesceessonevsosevessenensnessceesneseosssersnsenecs 10 7 Moving the crossfaders manually essere nennen enne 10 7 Using the Wheel 1n ihe e eie ee SA 10 7 Chapter 11 Controllers amp Chasers 2 e eee terere ter t terri es 11 1 eau A EE 11 2 IB EN E DE 11 2 Assem TROC cootra eR RUE EUREN E EE A E R O ERAY E CURA REUR UAE UAR EM CREARE 11 4 Controller LEDs 25 reper eri b UPPER e ER e ESSE A 11 4 Assigning Memories eere n eher eee e oe e E e aede e erae Tee Pasta es epa coves 11 4 Assigning a range of memories to sequential controllers eene 1
164. nd line Stage display is now on view Enter 10 on the keypad Press STORE The new fade time assignments are stored to the selected memories Modifying time assignments The example below shows how to modify a time in assignment Other time assignments use the same procedure just press the time assignment keys the requisite number of times until the unit you need appears in the command line Keypresses Results Comments 1 Select a memory or a range or a group of memories 2 Press TIME The time assignment is displayed in the command line Assign a new time value Press STORE Store the new fade time information Photon AAAA NAARAAN ANNALAN Akhyar nnt AWA AAA 0 nil_ lt _ 1D I Wi DNWWODH WD 6 18 Converting Memories to Editor Groups Converting Memories to Editor Groups Memories can be converted to groups in the editor and used as building blocks for new memories The key sequences for converting a memory to an editor group are dictated by whether the editor is empty or not The intensity and scroller values in memories converted to an editor group overwrite any editor values for channels in common Example You are converting memory to an editor group In memory channel 5 is at 80 Channel 5 is ain the editor at 35 When you convert memory to an editor group channel 5 receives the 80 intensity level from the memory Converting a memory when the editor is empty Example Convert memory 4
165. nel Patch menu Assigning a standard curve of the Channel Patch table Keypresses Results Comments 1 Press F2 Curve Photon prompts Assign curve to dimmer y 2 Enter the dimmer number A range of dimmers or a group of non A on the numeric keypad sequential dimmers can be selected Press F3 Select Curve The F keys display the curve options Select the desired curve The curve assignment appears in the 4 row y Photon XV GQ W WW DAW AD vii 17 8 The Channel Patch Programming custom curves Curves may be programmed either by selecting steps and using the wheel to set the step s level or using controllers 1 10 to set up the curve using the controllers Z _ Keypresses 1 Press F2 Curve 2 Enter the dimmer number s for curve assignment 3 Press F4 Program Curve 4 Enter the curve number on the numeric keypad 5 8 5 Press F1 Setup From Pot 6 Press MENU Press F1 Store Curve 8 Press F6 Restart to return to the main Channel Patch menu XANALAR LNN NT Using the wheel Keypresses 1 Press F2 Curve 2 Enter the dimmer number s for curve assignment 3 Press F4 Program Curve Enter the curve number on the numeric keypad Press F2 Set Up Steps Use the Dimmer wheel to set the level for each step 7 Press F4 or F5 to go to the next or previous step and repeat Step 6 until all steps have level assignments 8 Press F2 Store Curve ASSSSSSSSSSSISSSISSSISSSISSSISSRISSSRISSNIS
166. ng patch assignments Restoring the default patch Proportional patching Exchanging dimmers Assigning dimmer curves Disabling General Master control Examining soft patch assignments View free dimmers The Scroller Patch Selecting a scroller Patching scrollers to control channels Patching DMX addresses to scrollers Defining a dark gel frame Changing the number of frames Setting up frames Copying the scroller setup 17 2 The Channel Patch The Channel Patch Photon controls up to 512 channels which may be soft patched The Channel Patch menu offering many options for dimmer and channel definition is menu number 1 The patch table consists of 4 lines per row Dimmer number DMX or CMX address connector information Channel or scroller number Proportional patch level or scroller channel assignment PICH FL FL FL FL Curve 2 2 2 scr Assigned dimmer curve or Scroller flag The Default Patch is 1 to 1 Each channel is patched to its corresponding dimmer Curve 2 The proportional patch set to FL CH SCR 1 2 3 4 The color code key for the Channel Patch is Dimmer number under G M control Black Dimmer number not under G M control Yellow Default channel Blue Soft patch channel Red on a white field Scroller assignment DMX address to 1 row yellow GM control disabled scroller a 2 row the scroller number appears in a different font in red on a white field 3 row contr
167. ning the default modescenen esros Eer ea SEE Ea Ee nennen enne nennen 2 6 Assigning a temporary Mod sinss esisto esr erete eo Ek e Ee aa Ee Ena Ee kE eea aue oeaiei ei ia 2 6 Using the Soft Keys for playback control 2 7 Color code for Soft Key BEDS sates ds dun Ho E ER HR RE ER K Ra u aVR 2 7 Examining controller assignmentts cccsssscceeeeseeceeeeeeeeesenceeeeenneeeceseeeeeseaeeeeeeanees 2 7 ic DHMUE PS C Q 2 8 Menus 6 ettet restet teet et eese et ecb ut inea UO cause cea suena ide sv oe tenu tox ete eee esee Qeon 2 8 Accessin menus cde oerte ete ti exeo obe Dre orb MUL edet totes ae Lee E ates 2 8 Exitmg tlie menu mode e e ette ret AR eee eee 2 10 Text amp the Alphanumeric Keyboard eese nennen nenne 2 10 AGpage OE text v moe scott puto css n BL ect Pe v iP eC ect Dr a eO oh 2 10 Er sing texto ut eter et ete et teca eat eve tee ere wee T ue et 2 11 Using the text keyboard for programming essere 2 11 Grettng Help s ore tee etes ettet dut meteti obe teut E A testet edd 2 12 System STALUIS er EE 2 12 Color key for System Statusa seed tee reet ent ende ere peret eee 2 12 What to do in case of disconnection eese nennen nennen nenne 2 12 Disabling dee sioe ede e REOR C EG eR AREE HER 2 13 Chapter 3 Displays 2 e eR e Od c e ed ated tet 3 1 OVELVIEW 3i amate ott edat ts oO ot de a oet On edi m ees 3 2 Display ConttoL 22 to
168. none Ee ce e bete d E 16 2 Confieuring m Service Tools 2 1 ieee Ee AE E E A IU ipte abe Ds 16 2 P sscode te hil Gti eei enia SERA eibi tr 16 3 Navigating in the Config System esseeseeeseeeeeeeeneeeeee nee 16 3 System TYPO P 16 3 CRE mum bet sii tesco ysis as ele See ee Ie tete eite 16 3 Configuring control capacity eese nnne nennen nnne EE EEAS Ea 16 4 Special TUNCHONS ees E 16 4 Special NUMBELS ses ise eue eapite te dee det 16 6 System Parameters x3 d ee teet et erede et eer eas sees ete re e edt ete teet eder igo 16 7 Operator definable parameters sse eene nennen nennen nnne nenenne 16 7 Print inenu SCEGeH oe reete tete ene edocet emet tete reete ete eee en 16 8 Chapter 17 Channel and Scroller Patching cee eesccessceceseceesceeesseeseeeeseecsseeeesaeessaeers 17 1 The Channel P tch sissies ni eerte eet ee e ER p Es Lue A Rea uoo sete ud 17 2 Patching dimmers to channels ceniona aea a enen Eaa nnne nnne 17 3 Patching dimmers to scrollers n a E eene nennen nnne 17 3 Patching channels to dimmers esssssssssssseeeeeeeenee nennen enne 17 4 Clearing patch assignments noiiire nearen eke esaeo nnne enne K nennen ener ener 17 5 Restoring the default patch 0 0 ee esscecesneeesneecsseecsseecesaeeesseecsseecssaesesaeessaeesseeeses 17 6 Proportional patchin 9 15 nere ete p e nthe ot ie 17 6 Exchanging dimmers essssssssssssseeseeeeeeenee
169. nput patch emer eR Uh Pe PR Per ER Pena 20 3 Patching mput chanriels 1 2 e ere fe eR ERR e RR RR 20 3 Clearing Input patch assignments esee 20 4 Returning to the default patch haie hee eee Def eria 20 4 Examining DMX input assignments eese nnne nne nennen 20 5 Assigning Macros to DMX input nere nere enne 20 5 Canceling a Macro assignment iisisti erisso tas een Ean eao aE eene nenennne 20 6 DMX Input and p tcli999 see dee fne e a ede E REPERI PARRA 20 6 Tenoring Pateh 990 in nete deua tede bain ied ben tee tei tus 20 6 Using DMX Input under Patch 999 nenne nennen neret 20 6 Part 10 Appendices Appendix AsService Tools 5 ttd eret m t ete e e prts A 1 Accessing Service Tools e iore rti e Prep ee p HEU EHE Ep Seka ERU A 2 Maiti Menus ETE A 2 IDIASTIOSLICS 3 Sis depen USURPATUR T A 3 Upsrading Software uas bue af E ebat eed A 4 Using the Software Upgrade option sese A 4 Upgrading software under Disk Operations eene A 5 Disk Operations heo sote pe oe EE HEREDES SERIE Ate A 6 Eorrattng disks iiU Re PEPPER HE REM Rd A 6 Recording the system configuration nennen nnne A 6 Loading the system configuration cccecesccceeeeneeeceeneeeeeseseeecseneeeesseeeeeeetaeeeseenees A 7 viii Appendix B Pateh 999z soci sot sti bie eta IET SE eret eel ibe eid ieee B 1 Pateh 990 e si UE dne me e ER eeu es B 2 Configuring for
170. nstalled Midi sync out channel Assign the channel that transmits for MIDI synch G M Blackout Enable or disable the General Master blackout key Non dim level Set the level at which a dimmer set for a non dim curve will jump to full On key Set the level at which the ON key operates Time of day Set the system s real time clock Date Set the date Photon 16 8 System Parameters Item Scrlr jump on fade What it does When toggled to Yes Scrollers jump to the incoming value at the beginning of the crossfade When toggled to No Scrollers fade to the incoming value Wire less Designer Enable or disable the use of the designer box Store to first active Determine how the system handles the STORE STORE function When toggled to Yes the editor is stored to the first active playback fader The system first looks at A B and then the controllers starting from controller 1 When toggled to No any channel intensity modifications will store to any and all relevant outputs Print menu screen The print option F6 operates as print screen It is recommended to print for documentation as it contains important information such as the system configuration Photon CHAPTER 17 CHANNEL AND SCROLLER PATCHING Included in this chapter The Channel Patch Patching dimmers to channels Patching dimmers to scrollers Patching channels to dimmers Cleari
171. o List is now empty Photon A AQAANANRNWW e_DWDDMNDNNNNODWWH BD AQ DID WW Ww ANN nA 15 8 Using Teach Macro Using Teach Macro The Teach Macro function allows you to program Macros live thus viewing the result of each keypress included in the Macro The Teach Macro function also allows you to program Macros for menu functions Access TEACH MACRO using the SHIFT key It is important to remember that Macros are a collection of keystrokes Any manual fader or wheel movement is not included in a Macro Macros that are programmed using Teach Macro include the SK mode as described above The options in the Teach Macro window allow you to Store Macros erase the Macro and temporarily disable Macro recording The options are available on the F keys and are as follows F1 1 STORE The collection of keystrokes is stored as the last recorded Macro 1 F2 MACRO Use this to assign a Macro number and then press F1 1 STORE to store the Macro F3 TEXT Press this key and then type text on the alphanumeric keyboard F4 DISABLE Temporarily disable the Teach Macro function Any keys pressed while the function is disabled will not be gathered into the Macro The Teach Macro flag blinks and is displayed in dark blue while the function is disabled Return to the Teach Macro function by pressing TEACH MACRO and F4 to re enable the function F5 ERASE Clear all of the keystrokes already collected Erasing the coll
172. oft Photon The Event Menu 12 3 Programming an Event Example Program Event 3 Assign a range of memories memories 8 10 as a chaser to controller 20 The chaser starts to run on assignment Keypresses Results Comments 1 Press MENU 21 ENTER You are now in the Event menu If there are no Events the message Event Empty is displayed Photon prompts for an Event prompts for the next Event number 4 f 4 f number f 2 Select 3 on the numeric keypad f 3 Press F4 Assign Cntrir The console prompts for a controller number f _ 4 Enter 20 on the keypad 4 5 Press F1 Mem To Assign The system now prompts for the memory G number 7 4 Enter 8 on the numeric keypad 4 A Press F1 Thru mem or Press G gt and enter 10 on the keypad 4 8 Press F3 Go Chaser Press F1 Hard Chaser or F2 Event 3 is displayed in the Event List The y Soft Chaser Event menu returns to the main screen and VA Adding operations to an Event Example Add operation of Macro 12 to Event 3 Keypresses Results Comments 1 Enter the Event number again in this example 3 Press F5 Macro The system prompts for the Macro number Press F6 Macro Enter 12 on the numeric keypad Press F1 Store Macro 12 is added to Event 3 apf wo DN Arrr gL AWAD Photon KNWQ AAA A A A WWWW dl DAW AAAA Alr D0WWW Wsd AO hl 12 4 The Event Menu Deleting a
173. ol channel number 4 row scr appears in blue flagging this assignment as a scroller assignment 2 Parameter control channel dimmer An s red on a white field appears next to the and scroller curve number Curves curve 1 S curve red curve 2 linear brown default curve curve 3 non dim violet curve 4 park white programmable curve 5 yellow programmable curve 6 green programmable curve 7 violet programmable curve 8 blue proportional patch violet on a yellow field MQ Q Q AA AAA DDD AAAA A W WD AMADA SINE RNINS WGQQg gw DDH WWW WA WW DID 0 vHrtd_d 01 I7 WWDWDWwD_E_ _ BWV The Channel Patch 17 3 Patching dimmers to channels A single dimmer or a range of dimmers can be patched to a single control channel Keypresses 1 Press F1 Assign Dimmers 2 Select dimmer number 3 4 Select the final dimmer number in the range Press F3 To Channel Results Comments This can be a single number or the first of a range of dimmers Press F1 Thru Dimmer or gt This allows a range selection F2 amp Dimmer is used to select non sequential dimmers Photon prompts for a channel number Enter the channel number on the numeric keypad 7 Press F1 Store The soft patch channel number appears in red on a white field Patching dimmers to scrollers Scrollers must be assigned DMX addresses in the Channel Patch menu The assignments must be identical with the local DMX address on th
174. oller 2 Channel 10 on controller 11 Keypresses Results Comments 1 Select memory 1 and press A 2 Press SEQ Select memories 15 20 Press SOFT and assign to controller 1 Select memories 25 30 6 Press SOFT and assign to controller 2 7 Select channel 10 and assign to controller 11 8 Press SNAP Snap is displayed in the command line Press 9 on the numeric keypad 10 Press STORE The message Snap 9 Stored is displayed If snap 9 already exists the message Snap Exists appears To overwrite press STORE again Note Instead of steps 9 and 10 you can press 3 1 STORE Photon WQWJ QqQq_4 gq DADA WADA WDDWDWWWwDWAAATM WWD HWW Akwa NN AAAA DAWA dWwwWDIWWDWDOWWA Adding Text to Snaps Adding Text to Snaps Text labels can be attached to snaps Keypresses Results Comments 1 Press SNAP Snap is displayed in the command line 2 Enter the Snap number on 5 Press STORE the numeric keypad Press TEXT Type the text on the alphanumeric keypad 14 3 Text for Snaps is displayed in all Snap exams The first 5 characters are displayed on the Controller display in Soft Key Snap mode Examining Snaps There are 2 Snap Exams The Snap List is a list of all the Snaps with their text labels Selected Snap Exams show all the playback device assignments stored in the Snap and their run modes Viewing the snap list Keypresses Results Comments 1 Press SNAP Snap is disp
175. ome up when the system is turned on This makes a convenient place to leave notes and messages for the next shift crew To create a page of text Keypresses Results Comments 1 Press TEXT TEXT A blank blue screen is displayed This is the text page 2 Type the text on the alphanumeric keyboard 3 Press STORE Note If there is text on the Text p age you can access the page by pressing Insert on the alphanumeric keyboard Photon DMYADAMEGNWWOMDD WW WWD 4 GW Text amp the Alphanumeric Keyboard 2 11 Erasing text The ERASE key is used to erase text Example Delete the text from the Text page Keypresses Results Comments 1 Press TEXT 2 Press TEXT The blue Text page is displayed 3 Press ERASE Using the text keyboard for programming The text keyboard can be used to program memories The keyboard equivalents are a Text o On S Status ANNL 0 DDO b block p Part T SMPTE c Channel q Memory intensity d Page Down r Rem Dim Except e Effect s Store f Full t Time g Mask u page up 2 Bs CE h Help v not used spacebar clear i Teach Macro w Wait flash j Move Fade x Exam amp 1 store k Link y not used gt gt 1 Loop Z Zero Tab Stage m Menu E Event Del Erase n Snap F Frame Esc reset during edi
176. on the keyboard Press F1 Store The message Are you sure is displayed Press F1 Yes A progress bar is displayed while the disk drive is active When the recording is complete the message Record Complete is generated If you are recording over a play number already in use the message Play Exists is displayed To overwrite the data recorded on that play number press F1 YES again to confirm the command Photon WG QW aM id DAW Do IA I G WDM DGD 3 oy 99 9H 0 Loading show files Loading show files The Load menu menu 2 manages loading show files stored on the floppy disk 9 3 Entering this function automatically activates the disk drive which reads and displays the files stored on the diskette Keypresses Results Comments 1 Insert diskette with the show files to the disk G A f y f G drive PA y 2 Goto menu 2 The diskette contents are displayed A P 3 Press F1 Play Act The console prompts for a show file number 4 Enter the desired show file If you have made an error in entering the play A Z on the numeric keypad number the message Bad Play Number 5 H Z appears Start again and enter the correct play 5 number Z Press F1 All diskette The message Are you sure is displayed Press F1 Yes A Wait message is displayed After load is y complete the Memory List is displayed If the L H show file does not contain memories the VA H message reads No Memories Loade
177. ontroller 7s SK The controller number type of assignment and assignment text is displayed at the bottom of the screen The assignment s channels are displayed 3 Press STAGE to exit The display returns to the current display format Exam mode SSSSSSSNISSSISSSNINSSSRISESNINSSS RIS BIBI SSSSSSSNISSSISSNINSSSRISSNINSSSRINSINSSRININSSRISNINSS NISI Freeing Controller Assignments You can free an assignment from a single controller a range of controllers non sequential controllers and all of the controllers You can lock the FREE key When FREE is locked Free is displayed in red in the command line Lock FREE with a double hit on the key Free is displayed in red in the command line Release by pressing FREE again or any key other than controller assignment keys _Keypresses Results Comments 1 Press FREE The message Assign Key Expected is displayed 2 Press controller 7 s SK 9 Press CLEAR to exit Free is cleared from the command line f Free mode ANNLIN NRN Photon 11 10 Freeing Controller Assignments Freeing multiple controller assignments Keypresses Results Comments 21 Press and hold FREE The message displayed is Assign Key Expected 42 Press as many SKs as 4 desired 9 Press CLEAR to exit Free is cleared from the command line and the Free mode console is no longer in Free mode _ Keypresses Results Comments 1 Press FREE The message displayed is Assign Key Expected 2 Pre
178. onventional projectors color scrollers other DMX512 protocol elements and moving lights that are controlled by the lighting console Editing terms Channel The control channel for DMX512 devices which are not moving devices These include conventional projectors color scrollers smoke machines etc Intensity Dimmer intensity of channels Present or active in the editor Channels that are displayed in white Everything present active in the editor is included when recording a memory Selected in the editor Channels that are displayed in red and therefore can be assigned intensity or scroller values Memory is analogous to cue The group in the editor comprising the lighting state on stage is stored as a memory Memories are then played back Value The numerical value assigned to a parameter or a dimmer Store Save the information in the editor Erase Delete selected data Modify Change stored information and fade rates Frame Scroller frame Photon 1 4 Text conventions Playback terms Go Initiate an automatic crossfade controller fade or chaser run Hold Stop any fade or chaser in progress Multifade Initiate a fade to the next memory in sequence before the fade in progress is complete End Stop When crossfaders or the controllers are at either 0 or 100 Off the End Stop When the crossfaders or the controllers are at more than 0 or less than 100 Rate The rate at w
179. op to Effects Pressing F3 Autoloop returns the Effect s loop assignment to automatic continuous loop which is the default assignment The loop assignment is displayed as lt gt under Loop in the header Adding text You can add a text label to Effects f Keypresses T Press EFFECT on the Touch Screen 12 Press TEXT 1a Type the label on the text keyboard a Press STORE Photon SSSSSSSNISSISSNINSSSISESNINSSSRINSINSSSRININSSSISINSSRINSISSSSSISISSSISRISNINSRISNINSSRIS NISI AN YW ANID dD 13 8 Deleting an Effect Deleting an Effect A single Effect or a range of Effects may be deleted at the same time _Keypresses Results Comments 1 Press F2 Delete Effect The list of Effects is displayed 2 Select the range of Effects for 7 deletion 43 Press F2 Thru Effect Use this key to delete more than one Effect Select the range of Effects for deletion 5 Press F1 Store Deletes the selected Effects and terminates the function Note The Delete and Copy functions appear on the first page of the Effect menu If you are not one the first page of the menu you must exit the menu and enter the menu again to see the first page Copying an Effect An Effect may be copied as many times as desired After copying an Effect it can then be modified Example Copy Effect 2 to Effect 4 g _Keypresses f y 1 Press F3 Copy Effect 4 42 Select 2 3 PressF1 To Effect A 4 Choose the new
180. or an Input channel number WW AA A AAG pw d_dHNW W NNNDA AD N_W AAAW Photon 20 6 DMX Input and patch 999 Canceling a Macro assignment Z eypresses Results Comments Go to the Macro menu K 1 2 Press F5 Assign Input The input patch table is displayed 3 Enter a macro number 4 Press F3 Delete The Input channel is returned to its default assignment AWAY DMX Input and patch 999 You can instruct the system to use Patch 999 see Appendix B for Patch 999 on DMX input or ignore Patch 999 for DMX Input The system default is DMX input channels working according to Patch 999 Ignoring Patch 999 Keypresses Results Comments 1 Goto the Channel Patch menu 2 Press F6 More 3 Press F3 Input Patch The Input Patch is displayed 4 Press F3 Default 1 to 1 5 Press F1 Yes Ignore 999 is displayed WHA DHAWAN Using DMX Input under Patch 999 Keypresses Results Comments 1 Goto the Channel Patch menu AMMAN WW 1 Press F6 More 2 Press F3 Input Patch The Input Patch is displayed 3 Press F3 Default by 999 4 Press F1 Yes Under 999 is displayed Photon ASSSSSSSSSSSISSSISSSISSISSSNNSSNISSISSNINSSSNISESNINSS RI SNINSS NINE SSSSSSSSSSSSSISSSSISISSSISNISSSNISSSINSISRNSNINSRISESNINSRRISE ISIN A AMHA NAHWDW VIIIW _ tT APPENDIX A SERVICE TOOLS This chapter includes Accessing Service Tools Main Menu Diagnostics Upgrading Software Using the Software Upgrade option
181. or more information Programming Memories 1 Select channels using the numeric keypad 2 Assign intensity using the dimmer wheel or press and assign an intensity value using the numeric keypad Select a scroller channel 4 Press FRAME and use the wheel to scroll the gel ribbon or assign a frame on the numeric keypad Press MEMORY or press See Special Functions in Chapter 16 Enter the memory number using the numeric keypad Make fade time assignments by selecting the time in time out wait in wait out or delay and entering the time assignment on the numeric keypad Press TIME for time in Press TIME TIME for time out Press WAIT for delay Press WAIT WAIT for wait in Press WAIT WAIT WAIT for wait out 8 Press STORE 9 Press RESET to clear the editor or continue editing without resetting the editor AY QQ gg Qi 00H0U0W_ ATAAANTNATAAA WWDW AD DDBB FF WWW See Chapter 6 Programming Memories for further information Photon VW QAAUIWDMWoF_b DWQ UNAADE DIN AQ QQQQQNWQ4 nr NW_lNAH D D AD OANOWODOO DDO OW _dO DAI Hdd Playback Memories on A B 4 5 Playback Memories on A B z 1 2 e ANAN Select a memory by pressing MEMORY and the memory number Press A or B It is recommended to assign the memory to the inactive fader if the fader is at A assign the memory to B if the fader is at B assign the memory to A Mo
182. ory Press twice to access wait out Forces selected channel to zero Photon C 6 Quick Reference Key DIMMER Q color coded LED lt bump button Photon What it does Allows continuous adjustment of intensity levels for channels When FRAME is selected the wheel changes scroller frames When a Rate key is selected the wheel modifies the fade or chaser rate The wheel functions in a non collapsing manner Each fader and controller chaser has a bump button The bump button flashes the contents of the associated fader or controller from its current output level to full APPENDIX D PHOTON AS BACKUP FOR 3B SYSTEMS This chapter includes Overview Output D 2 Overview Overview Photon with EPROM PAL Q can be configured for more than 240 channels When Photon is configured for more than 240 channels it becomes a Backup Board for Ovation 3B and Applause 3B Photon as Backup supports e DMX input e MIDI In Out e 2 Chasers only Photon as Backup does support e Rate modification for A B e Editing Effect or Auto Chase e Solo e Invert Solo e Teach Macro e Storing Snaps Output Photon LX has 2 output connectors When configured as an on line Backup for Ovation 3B and Applause 3B the DMX input from the main system is mirrored on the 2 output connectors Out transmits CMX and Out 2 transmits DMX Photon Index 1Store 6 6 1Store 6 7 C 1 1Store increment 6 7
183. ory Operations menu Copying a memory This function copies the contents from the selected memory to a new memory number The new memory is a replica of the original memory all memroy attributes are copied except Links You can copy single memories or a range of memories If you want to copy memory 1 to memory 100 2 to 101 and 3 to 102 it is necessary to enter only memory 100 when answering the prompt for the new memory number The system automatically copies the range of memories in sequential order If you copy a range of memories that includes sub decimal memories the new memories retain the sub decimal format Example copying the range of memories 2 3 3 5 4 and 6 to memory 10 results in memories 10 11 11 5 12 and 14 Keypresses Results Comments 1 Press F2 Copy Mem The prompt Copy mem appears 2 Enter the number of the memory you want to copy 3 Optional select a range A NNNnnn of memories 4 Press F1 To Mem You are prompted to enter the new memory number 5 Press F1 Store The prompt Are You Sure appears Check that you have entered the information correctly 6 Press F1 Yes A window opens at the bottom of the screen showing the results of the copy function Deleting memories Delete single memories or a range of memories Keypresses Results Comments 1 Press F3 Delete Select the delete function The system prompts you for the memory number 2 Enter the number on the num
184. ossible to examine all controller assignments in the Assign Macro and Snap modes Press EXAM and the Soft Key Note In order to use the exam function the mode must be the default mode and not a temporary mode Photon SSSSSSSSSSSISSRISSSISRISSISSRISNINSNISSSNINSRRISSSNINSSRRINNINSSRINNINSSRININSSRINNS 2 8 General Master General Master The General Master controls the overall dimmer output of the console The General Master fader has a blackout key which turns off all dimmer outputs in the system The GM blackout key can be disabled in the System Parameters menu The level of the General Master is displayed in the upper right corner of the display The maximum level of the GM can be set to 100 or 200 in Service Tools Config sys F3 Channels can be removed from General Master control This is useful when using scrollers and DMX devices such as smoke machines See Chapter 17 Channel and Scroller Management Menus Menus provide tools for Patching defining System Parameters Memory Management Macros and other special functions The F Function keys are used to access the options and functions in each menu Easy to follow prompts guide you through all menu functions Once you have opened the selected menu you will notice that the functions of the F keys change according to the type of task currently being addressed Accessing menus Keypresses Results Comments 1 Press MENU to view the menu list 2 Enter a menu b
185. ou can however address the scroller using the the wheel Using the wheel obviates pressing FRAME Example select scroller channel 10 set the dimmer level to 100 set the scroller frame at 2 and record as memory 2 Press STORE The message Memory 2 Stored is displayed The editor is not cleared Keypresses Results Comments 41 Select channel 10 2 Press FULL Channel 10 s dimmer is at 100 3 Press FRAME If you elect to assign the frame value using A the wheel skip steps 3 and 4 44 Enter 02 on the keypad Enter the frame number as 2 digits 19 Press Memory appears in the command line If the a system configuration is for USA you can y press MEMORY instead of 46 Enter 2 on the keypad y 27 Using the Copy Function The Copy function allows you to copy channel intensity assignments and scroller frame assignments from values in the editor and from values stored in memories Copying channel intensities from the editor Example Copy the intensity value assigned to channel 5 to channels 20 25 The example below assumes that channel 5 has an intensity in the editor Keypresses Results Comments 1 Select channels 20 gt 25 These are the target channels 2 Press COPY Copy from appears in the command line Select channel 5 Select the channel being copied from 4 Press ENTER The intensity is copied to channels 20 25 SSSSSSSISSRISSSISSSINSSSRINSINSSS RIS Photon DPQ
186. p in the light on stage the editor retains channel 1 at Full intensity displayed in yellow Moving the controller 1 to match the editor level releases the channel from editor control To view the color key press HELP Press HELP a second time to exit The X Fade Exam Display The X Fade Exam appears in display formats 2 and 3 This display shows a short memory list of the next few memories sequencing on the A B crossfader Bar graph representations of the A B crossfader dynamically display the progress of a crossfade In display format 6 there is an expanded chaser display Exam Displays There are 2 types of Exam displays strong displays and weak displays Weak displays are cleared by any subsequent keypress Strong displays remain on the screen and you can continue to work keeping the display on view An example of a strong display is the selected channel exam Example you can exam channel 1 and then perform a memory range modification while viewing channel 1 exam Press STAGE to exit strong exam displays Exam displays include Photon 3 6 Exam Displays Exam Free channels exam Selected channel exam Track sheet Memory list Selected memory Snap list Selected Snap Events Effect list Selected Effect Controller assignments What is displayed A list of the channels not used in any memory The memories in which the selected channel appears intensity and frame assignments
187. page in the Macro list Photon The Macro Menu Programming Macros To select a Macro number enter a 3 digit number on the keypad Example 003 030 and 300 15 3 You can also enter a 1 or 2 digit number on the keypad and finish the selection by pressing F1 Enter Example 3 F1 Enter 30 F1 Enter Use F keys F1 F5 for direct selection of numbers 1 5 If you try to assign a Macro number that is already in use the message Macro Exists is displayed You can either press F6 Restart and begin the sequence again or press F1 Delete amp Modify to overwrite the Macro You can exit the Macro menu in the middle of programming without losing your work by pressing MENU Pressing MENU again returns you where you were For an example of a typical Macro see below Macro 12 assigns the loop of memories 50 55 as a hard chaser to controller 5 and gives a Go command It also gives a Go command to a chaser assigned to controller 3 memories 70 80 Keypresses 1 Press MENU 9 ENTER 2 Press F1 Create 3 Press F6 Macro 4 Press 012 on the numeric keypad or Press 12 and F1 Enter Press MEMORY 50 Press HARD Press controller 5 s SK ONO YOI Press the controller s SK which functions as a Go key 9 Press controller 3 s SK key 10 Press F1 Store Macro WV QqoqQ QQ JN Bw HUAN D W NAW AWDHW WA WHGHABHG 5 Wo MDW Results Comments You are now in the Macro menu
188. percentage Moving the wheel up increases the rate the maximum rate being cut Moving the wheel down slows the rate the lowest value being hold More than one chaser may be modified at the same time Keypresses Results Comments Press RATE CHASE The LED of the key is lit indicating that the rate wheel is now active The message Assign Key Expected is displayed 2 Press the SK for the chaser The current chase rate as shown on the you are going to modify Chaser display now appears on a blue field 3 Move the wheel The modified rate is displayed in percentage on a blue field on the Chaser display WAAL WWD WDD gt Note To modify the Chase Rate for more than one chaser at the same time press as many SKs as desired The current rates for all selected chasers are displayed on blue fields meaning that the wheel accesses all selected chasers Photon ESS SSS SSS PW VUIQ Ww DWMQQQMNM ANR Chasers 11 17 Modifying the rates for additional chasers If you want to continue and modify the Chase Rate of another chaser without changing the rate of the chaser you have just modified you must re select CHASE RATE Example Change the Chase Rate for the chaser running on controller 7 to 20 Then _Keypresses Results Comments 4 Press RATE CHASE The LED of the key is lit indicating that the y rate wheel is now active 4 72 Press controller 7 s SK The current chase rate as shown on the
189. r 4 Press F1 Store Macro Press RESET RESET Build a lighting state Press 8 Press F5 9 Press STORE AWQVKE E EH QQ QQ DW WH 0 ar_wAlwW oHHHd AAT AT AGAAA W WWWMAANA AA OWA WQW HW WNNNDIND BW Results Comments A window for Macro 5 opens If this option is not visible press F6 More Function to page through the options Stores Macro 5 as the emergency memory Leave the Macro menu and return to live mode Signals memory record mode MEMORY appears in the command line The word Dimmer appears in the command line after Memory The lighting state is now saved as a special preset that is activated if there is a communications break between the control board and the dimmers Adding text to Macros A text label typed on the alphanumeric keyboard may be added to a Macro Text can be typed before the Macro is created or added to an existing Macro Macro Text is displayed in the Macro List on the controller display in Macro mode and in the Start Macro window Keypresses 1 Goto the Macro menu 2 Press F4 Text 3 Select a Macro Type the text Press F1 Store 6 Press F1 Store Macro Photon Results Comments The Macro number followed by a yellow text area is displayed If the Macro exists the console asks for a confirmation command If there is no Macro the window opens and you can program a Macro now DVW I AA AAI i DING oQHWH IHJ W D I WW WWWWVVS _WHOWNDOW_ W
190. r indicating that this channel is a two parameter channel One parameter being intensity and the other the scroller frame number The channel area of the Stage Display shows the channel and associated scroller information Underneath the intensity level the current frame position of the scroller is shown Color code for scroller channels Color What it means Dark gray Tracking Red Scroller channels selected in the editor The frame value is displayed in green White Scroller channels present in the editor The frame value is displayed in green Blue or Scroller channels output from A B or controllers The frame value is orange displayed in green Assigning frame values Frames can be assigned using the numeric keypad or the wheel If you use the wheel to assign frame values it is not necessary to press FRAME When using the numeric keypad If the system is configured for at least 10 frames you must enter frame 1 as 01 If the system is configured for at least 20 frames you must enter frame 2 as 02 If the system is configured for at least 30 frames you must enter frame 3 as 03 Partial frames can also be entered on the numeric keypad Examples FRAME 1 6 or FRAME 11 e 8 Photon XX GG 7TTI T 7II MTDNA DWUADWWWW Selecting and Editing Scrollers 5 7 In the example below channel 5 is the control channel Assign frame 11 Keypresses Results Comments 1 Select channel
191. r disabling General Master control and testing channels or dimmers Patching for DMX input Examining patching for dimmers channels and scrollers Load show files from a floppy disk All the data contained in a show file can be loaded or selected parts such as Libraries only and Macros only Rename copy delete memories and clear the console s memory Recording Photon s memory contents to a floppy disk or to the hard disk File management Generate hard copy of show data General system information is displayed There are options that you can redefine to customize the system Create modify and delete Macros Assign Macros to DMX input channels Program Effects Effects are a group of chaser steps with selectable chase patterns Test channels Test dimmers regardless of their channel soft patch Delete shows files from a floppy disk Assign control channels to scrollers fine tune frame set ups enable the dark gel option This menu does not appear if the system is not configured for scrollers Program Events that trigger multiple playback events in the system Enable keys and controllers for MIDI communication Edit default MIDI codes Program macros of MIDI command strings Enable or disable the MIDI Synch function Some of the F key functions may be carried out on the keypad as in editing KEYPAD Thru Channel Store CHANNEL STORE peso Previous 1 Photon PM AA ND WOW
192. r will be 18 F4 Edit the frame number The decrease is relative Use STORE on the A keypad to record the new value F5 Choosing this option changes the F key options You can now enter a absolute new absolute value for hours minutes seconds or frames Use STORE on the keypad to record the new value F6 Erases the entire SMPTE assignment for the selected event erase Erasing a SMPTE time code Keypresses Results Comments 1 Select the Event or range of Events 2 Press SMPTE The F keys are displayed in the command line area 3 Press F6 Erase The time code is erased from the selected Events DWAIN WDD WW Photon DWAIN INN NM AAA WWWWWWrrdldld _ UDI 19 6 Playback with SMPTE Playback with SMPTE When the SMPTE generator starts at the time code 00 00 00 0 playback begins from Event 1 If the SMPTE generator has advanced beyond 00 00 00 0 the first Events triggered is the Event whose SMPTE assignment is higher than the present running time Events are played back in ascending numerical sequence If an Event has a lower SMPTE assignment than the Event before it the system will skip over that particular Event Keypresses Results Comments 1 Press SMPTE Select the SMPTE function The function keys are displayed in the command line area 2 Press F1 Playback A small yellow window opens at the top of the display screen showing the event number and the SMPTE time code 3 Start the SMPTE Each Event is
193. ric keypad 3 Press EXAM A list of the memories where the channel appears and its the intensity and scroller frames if present is displayed ASSSSSSSSSISSQSSSSISSISSSNINSISSSSSISRISSNISRISSNINSRISSSNISSRINNINSSRRINERNINS Viewing the tracksheet Use PAGE UP and PAGE DN and the arrow keys on the alphanumeric keyboard to move around this display Keypresses Results Comments 1 Press CHANNEL 2 Press MEMORY 3 Press EXAM The track sheet is displayed starting from the first assigned channel and the first memory DOWN WDD i INN QQ RE NNW 2 INN You can also view the track sheet beginning from a selected channel Keypresses Results Comments 1 Press CHANNEL and enter a number on the keypad 2 Press MEMORY 3 Press EXAM The track sheet is displayed starting from the selected channel SSSSSSSSSSNISSISISNINSSSRINSSNINSSSNINSINSSSRINSINSSRINS ISSN dT WIWGHQAA AGIIWH_OHDANWWWW _L E Other sequences are CHANNEL gt MEMORY EXAM CHANNEL gt 4 MEMORY EXAM CHANNEL MEMORY EXAM Photon MQ A NNNNMDWWFEDINWW0WWwW WY QQ ggg ggg idl AANQH ANN A AMAA USDBII BDH 4 d OO5 Od DDWWWw 6 14 Text for Memories Text for Memories You can attach text label to memories thus creating a cue sheet This text can be a short cue line a page number a score reference number etc You can enter approximately 40 characters Example You want to add a text l
194. roller display It looks like this Automatic N fade direction Controller level controller gt number sub 5 grp Pup Memory e assignment Submaster Grp Upper assignment Submaster Controllers assignment Color code for the XFade Exam controller display What Display color Controllers 1 5 and 11 15 Blue Controllers 6 10 and 16 20 White Assignments to odd number controllers Red Assignments to odd number controllers White Automatic fade of controller assignment Red on a gray field with an arrow indicating direction Automatic fade on Hold Gray on a red field with an arrow indicating direction Photon 11 4 Assigning Memories Assign mode A double hit on ASSIGN changes the Soft Keys default function to Assignment mode Assign mode allows you to assign groups of channels memories or masks to controllers The discussion of the Assign mode assumes that the Soft Key mode is Assign either as the default mode or temporary mode Assigning ranges of memories and channels to sequential controllers bumps out current assignments An asterisk on the SK Mode LED display indicates temporary mode Controller LEDs The color coded LEDs differentiate between grp memory submaster assignments and chaser assignments Assignment LED Grp Green Memory Green Sub Green Chaser on Hold Blinking Red Chaser Running Red
195. rollers 1 2 and 3 as memory 5 Keypresses Results Comments 1 Press CALL 2 Press the controller 1 s SK The output from controller 1 is turned into Z an editor group 3 Press the controller 2 s SK The output from controller 2 joins the editor group 44 Press the controller 3 s SK The output from controller 3 joins the editor y group 4 Press 5 or MEMORY 5 4 76 Press STORE The merged output from controllers 1 2 and 3 are stored as memory 5 The editor is retained Photon SSSSSSSSSSSSSSNISSNISSNINSSSRISSNINSSSRISNINSSSRINRINSSRINSINSSRINSINSSRISINSSSSINS IBS ISIN WV Q AAA WWW SANA DIVWWWW WW I INW WNINID _WDWWA Using the Call Function Editing after Call 6 9 All of the output merged in the editor is available for further editing The editor is not released after storing the memory Keypresses Results Comments 1 Press CALL group 3 Select and modify channels and select a number 5 Press STORE The editor is not released SISSE AAAA NAANA Calling A B 2 Press ENTER All active output is merged as an editor 4 Press or MEMORY Set the system to memory record mode When the A B is split A is off its end stop and so is B using Call brings the the sum of the crossfader to the editor Example Crossfader A is at 50 and the output of A is channels 1 gt 5 at 35 Crossfader B is at 60 and the output of B is channels 33 gt 40 at 25 Ke
196. rranged alphabetically Key e decimal point 1STORE Othru 9 A ASSIGN AUTO BACK What it does Through key for selecting ranges of channels or memories This key is also used to free or call a range of controllers Decrement selected channel or memory by one Use for sub decimal memories intensity assignment or fade time assignments that are less a whole number If the system is defined as USA it is unnecessary to use this key for intensity assignments When editor is in idle pressing this key displays the System Status including any remote devices and the battery Increments selected channel snap or memory by one Store the group in the editor as a memory incrementing the previously stored memory number by a predetermined increment The increment is adjustable in the System Parameters menu Put the system in memory recording mode Use when storing or renaming memories Used for all numeric selections Access crossfader A for assignment or call Assign memories groups of channels chasers to the controllers When activated LED is on the system executes Event assignments in conjunction with memories sequencing the A B playback When disabled LED is off any Event assignments are ignored It is automatically activated when an assignment is made to A or B Access crossfader B for assignment or call Returns to the previous memory in a fade time of 1 second There are back keys for A B C D
197. s 1 Press MEMORY 2 Select the memory you want to examine 3 Press EXAM 4 Press or to view the next or previous memory Color Key for Memory Exam Results Comments The display includes channels with intensity and scrollers fade times Event assignments and text The intensity levels are color coded to show the change from the previously examined memory The color code is displayed at the bottom of the Exam screen N AAAAAAAA We FEFdrTKH MODWWWA9 Color What it means Yellow Intensity increased Brown Intensity decreased Orange No change Examining channels There are 4 channel displays e Free channels Channels not used in any memories e Assigned channels Channels used in memories e Selected channels A list of the channel assignment in memories and its intensity and scroller levels e Track sheet Tracks all the channels through all the memories Viewing free or assigned channels Keypresses 1 Press CHANNEL 2 Press EXAM 3 Press EXAM again Photon Results Comments A list of channels that are not used in any memory is displayed A list of channels used in the memories is displayed NQA QAA A AWWW aQddl AMW DO_ _W_ O O_O DE MEM KNW rid lt _ 0D W IDW Examining Memories amp Channels 6 13 Viewing a selected channel Keypresses Results Comments 1 Press CHANNEL 2 Enter the channel number on the nume
198. s Programming an automatic continuous Loop Programming a manual continuous Loop Programming a finite Loop Programming an autofollow Loop Programming a follow on cue Erasing Loop assignments Erasing an autofollow Loop assignment Links Programming a Link between 2 memories Programming Links among a group of memories Erasing a Link assignment Viewing Links 7 2 Loops Loops The Loop function strings together a series of numerically sequential memories for repetitive playback Loops may contain any number of memories Loops are played back on the A B fader and are assigned to controllers as chasers Part Qs and Event assignments in Loops are supported only when the Loop is played back on the A B crossfader Loop information is displayed in the memory sheet the playback area of the stage exam and the x fade exam display There are 5 types of Loops Type of Loop What it does Automatic continuous Loop The Loop runs an infinite number of times The crossfades from memory to memory are automatic Manual continuous Loop The Loop runs an infinite number of times but each memory waits for a go command Manual Loop A manual Loop advances from memory to memory by a manual Go command for each memory within the Loop Finite Loop The Loop is programmed to run a specified number of times Auto follow Loop A second Loop is Linked to the preceding finite Loop Follow on cue A single Loop between memories creates a follow on
199. s and press F1 to Cold Start the System Photon NY QQ ggg 7 aH DWN DAA 7H DIG HITUDWWIWWNINA Vd WANWWWMMDN HNOD_ RDN INSSRISISNINSINSNINS B 4 Patch 999 Editing the file on a PC Keypresses Results Comments Boot up to DOS 1 2 Insert the disk containing the Patch 999 copied from the console 3 Change directory to your floppy drive 4 Type Edit and the file name Edit the file DO NOT change the numbers in the channel column Only the DMX column should be edited A DMX NUMBER CANNOT APPEAR TWICE DELETE IT WHERE NECESSARY 6 Savethe edited file to the When saving the new data the file name can floppy disk be changed 7 Copy the edited file to the console see steps 7 10 above ASSSSSSSSISSSISSRISSSSISSNISSINSRISSNINSRISSRNSSNINSRSSNINSSRISSNINSRISNINSS AINSI ISSN INSSISINSSISISNISRISNISRISNISISNINSNISRNINSS Note Comments can be added by starting a new line This line must begin with the character which signals that this is a comment line and not to be considered part of the patch Now that we ve seen how to download edit and flash in Patch 999 let s look at how it applies to the example above As it stands the control channels for the instruments when left at default 1 to 1 hung on Ix pipe 5 are DMX 1 25 2 26 If you want them to run consecutively starting from channel 21 edit Patch 999 like this Note that the default DMX assignment for channels 1 2 25 and 26 hav
200. s are defined as note off note on or control change responsive The default MIDI codes can be edited Note If the MIDI function has not been Enabled in Service Tools see Configuring the System for MIDI page 18 2 the MIDI menu does not appear in the menu list Photon ANLAR ANNL RLNN 18 4 The MIDI Menu Enabling and disabling keys and controllers A red asterisk next to a key denotes that it is enabled and responsive to MIDI commands _Keypresses Results Comments 1 Press F1 Input Keys F2 Output Select input keys A list of all of the keys in Keys the system and their MIDI command codes or is displayed There are 2 pages of MIDI F8Input Cntrirs F4 Output codes Cntrirs Select input controllers A list of playback devices and their MIDI command codes A are displayed 42 Use the arrow keys on the 4 console to highlight the key or 4 playback device 23 Press F1 Enter The key name is highlighted in red 4 Press F2 T An asterisk is inserted in front of the key y name denoting that this key is enabled a and responds when an appropriate MIDI command is received 15 Press F1 Store To disable keys follow the same procedure When disabled there is no asterisk in front of the key name The keys that are enabled as default are GO HOLD BACK GO TO SEQ AUTO ON A Keypresses Results Comments 1 Go to the MIDI menu 2 Press F6 More and F1 Enable 7 all or F2 Disable all
201. s displayed in this menu so all the necessary information for carrying out these different functions is available on screen Use PAGE UP and PAGE DN to page the Memory List The behavior of these functions in the editor and in the Memory Operations menu is basically identical except for the copy memory operation Renaming memories Individual memories or a range of memories can be renamed Renaming a memory transfers all the information including all channel scroller time text Loops and Event Assignments Renaming or copying a memory clears any link assignments Example Rename the range of memories 10 as memories 101 110 Keypresses Results Comments 1 F1 Rename Memory The prompt Rename memory appears 2 Enter 1 on the numeric keypad 3 Press F2 Thru Memory You can press gt on the console panel instead of F2 The console prompts for the last memory in the range selection 4 Enter the last memory of the range in this example 10 Press F1 As Memory The prompt As memory appears Enter 101 on the numeric Enter the first number of the new range keypad 7 Press F1 Store The system asks for confirmation of the store command with the prompt Are you sure 8 Press F1 Yes A window opens at the bottom of the screen showing the results of the rename function Memory numbers 1 10 no longer appear in the Memory List Photon WY ggg dw HW I W DH WW DOWWW DOW 6 24 The Mem
202. s faded to the active fader The fade rate is according to the time selected SEQ and AUTO function are automatically enabled the LED for SEQ is on and the Auto Assign Led is on Assigning editor groups You can assign the channels in the editor to A or B The LED display shows grp when the assignment is the editor group All the channels in the editor are assigned Only manual fading can be used with Grp assignments Keypresses Results Comments 1 Channels and assign intensity or frames 2 Press A or B Grp is displayed in the LED window for A or B Freeing assignments When an assignment is freed the channels output in the assignment blacks out If they are active in the editor or on a controller their output bumps to the level determined in that assignment Example Free the assignment from A Keypresses Results Comments 1 Press FREE The message Assign Key Expected is displayed 2 Press A The assignment is released The channels released from A blackout or if they are active in the editor or on a controller output at the level of that assignment The console is still in Free mode Free is still displayed in the command line 3 Press B The console is still in Free mode Free is still displayed in the command line 4 Press CLEAR to exit Free mode Note SEQ is disabled when the memory assignment on either A or B is freed SEQ and AUTO are disabled when the assignments from both A and B
203. s off the end stop and assigned its Snap assignment will wait in the wings until the fader is returned to 0 When a Snap assignment is waiting in the wings a yellow asterisk is displayed next to the controller number and the fader number is yellow Example In Snap 1 controller 8 has a group assignment When the Snap is operated controller 8 already has an assignment and is at 80 All the Snap assignments execute assuming the controllers are at 0 except the assignment to controller 8 it waits until controller 8 to is returned to 096 then waiting Snap is assigned Keypresses Results Comments 1 Press SNAP Snap appears in the command line 2 Enter the snap number on the numeric keypad 3 Press ENTER Snaps all the assignments recorded in Snap 1 into their playback devices providing the playback device is not controlling any current output Snaps 1 20 can be operated using the Soft Keys in Snap mode Keypresses Results Comments 1 Press SNAP Skip this step if the SK mode is Snap 2 Press the SK of the Snap Snaps all the assignments recorded in the selected Snap into their playback devices providing the playback device is not controlling any current output Photon RMA W EQ_HJH ww dQ dd WHWwwWi LNW AA AAWMW WWAAW EA wT SSSSSSSSSSISSRISSSSISSISSSNISNNSNINSNISSSINSSRRINNINSSRINSNINS SRI RININS SRI ANL SRLS RNN AALALAALALALALLAA AAAA Operating Snaps 14 7 Operating Snaps in for
204. s on an alphanumeric keyboard The system automatically prefixes a new Macro with the current SK mode This ensures that the Macro operates in the mode in which it was recorded This is especially important when Macros contain Soft Keys since their function changes from mode to mode After Macro operation the default mode returns to its original state Example Macro is the current default mode Macro 5 was programmed in Assign mode and consists of go controller commands for instance SK1 SK2 When the Macro was programmed assign assign was automatically assigned as the first entries in Macro 5 Obviously if this Macro had no mode assignment operating it in Macro mode would trigger Macros 1 and 2 instead of initiating a fade of the assignments on controller 1 and controller 2 If desired this prefix can be omitted by clearing the entries under the Modify Macro option in the Macro menu The Macro Menu The Macro menu is menu number 9 Macro programming in the Macro menu is blind You do not see the results of the keypresses on stage The options available in the Macro menu are Create Macro Delete Macro Modify Macro Assign text to a Macro Assign Macros to DMX Input channels Store the last 40 keypresses as a Macro When you store a Macro it is added to the Macro list that appears in the Macro menu You can also view this list by pressing F6 while in the editor PAGE UP and PAGE DN goes to the previous or next
205. selection Reselecting the last channel selection Grabbing channels in the editor and on stage Assigning intensity levels Dimmer level assignments using Repeating an intensity assignment Releasing a channel from the editor Selecting and Editing Scrollers Assigning frame values Releasing a scroller from a memory 5 2 Selecting Channels Selecting Channels Single channels groups of non sequential channels and a range of sequential channels can be selected There are special selection sequences that grab channels that are present in the editor together with channels active on stage There are several series of keystrokes to select one or more than one channel at a time These keystrokes may be combined in any way lending great versatility to channel selection There are quite a few key combinations that can be used for channel selection The object of the different key sequences is to make rapid selection possible The Wheel is used for intensity levels and scroller frame selection Intensity and scroller frames may also be assigned on the numeric keypad If the Number Selection default is Channel it is unnecessary to press CHANNEL before selecting the first channel number The Number Selection default can also be Memory Selecting a single channel Keypresses Results Comments 1 Press CHANNEL Skip this step if the numeric selection default is channel Enter the channel number on the numeric keypad 3 Press or
206. ses in the Channel Patch menu Assign Dimmer option If more than one dimmer is assigned to a scroller the assignment is represented by a plus sign that appears in the DMX address column of the scroller table This option is also available in the Scroller Patch If selected you are immediately bumped to the Channel Patch The default for the number of frames is determined by the number of frames defined in Service Tools Sys Config Special Numbers The number of frames can be modified per scroller in the Scroller Patch menu The frame values default to a 0 100 scale based on the number of frames The monitor displays up to 20 frames on page 1 If the system is configured for more than 20 frames page the Scroller menu display by pressing F5 Display gt Most functions in this menu require a channel assignment for the scroller If the scroller does not have a channel assignment the message Unassigned Scroller is displayed Note If the console is not configured for scrollers the Scroller menu does not appear Photon AAAA AAAA OMAHA DINNNWWHNWNDW d__ D H HH The Scroller Patch 17 13 Selecting a scroller You must enter the number of the scroller at the prompt Enter the scroller number on the numeric keypad It is displayed in yellow after the prompt Scroller Or Press or to move the cursor through the Scroller Patch Table The scroller number is displayed next to the prompt Clear channel to scroll
207. snapshots of all playback device assignments and their fade status Snaps are analogous to preset pages for Controllers Photon supports 99 Snaps e Chapter 15 Macros Photon supports up to 999 Macros Operating instructions for programming Macros blind in the Macro menu or live using the Teach macro function Part 6 System Configuration and Patching e Chapter 16 System Configuration General system Configuration in Service Tools and using operator definable system parameters in the System Parameters menu e Chapter 17 Channel and Scroller Patching The Channel Patch provides functions for soft patching dimmers and channels assigning dimmer curves assigning proportional levels to dimmers examining patch assignments The Scroller Patch provides easy functions for setting up frames assigning control channels to scrollers and copying scroller set ups Part 7 Communication Protocols e Chapter 18 MIDI Enable MIDI communication and edit MIDI codes in the MIDI menu The MIDI synch option allows a second lighting console to synchronize crossfade operations with the main console e Chapter 19 SMPTE Assign SMPTE time codes to Events using the live Teach function and enable Photon for automatic operation using SMPTE transmission e Chapter 20 DMX Input Patch DMX Input channels to operate local console channels or macros Appendices e Appendix A Service Tools Operating instructions for disk formatting the Hardware diagnostics tool
208. ss controller 2 s SK 3 Press gt 4 4 Press controller 9 s SK Releases assignments from the selected controllers 5 19 Press CLEAR to exit Free is cleared from the command line and the _ Free mode console is no longer in Free mode VA Freeing all controller assignments console is no longer in Free mode Keypresses Results Comments a Press FREE The message displayed is Assign Key Expected 2 Press gt Releases all of the controller assignments fa Press any key Free is cleared from the command line and the Photon AM AQ AAAIIMMWWW 0OEaQdHB _ D _ WDDDOWh_HH Akrur D HHHD OW WWI Using Go Controller 11 11 Using Go Controller You can initiate an automatic fade for grp and memory assignments The fade occurs regardless of the controller level The direction of the fade appears on the controller displays Controller Position What happens Controller at 0 Assignment fades to Full Initiating a fade after the assignment has already faded to Full reverses the fade direction Controller at 100 Assignment fades to 0 Initiating a fade after the assignment has already faded to Full reverses the fade direction Controller at a level other than Assignment fades to Full Initiating a fade after the 0 or 100 assignment has already faded to Full reverses the fade direction The fade completes at the controller level When an assignmen
209. ssignment the Controller display Pup is displayed on the XFade Exam EAQNWWWD HNN0WOW Photon DA ANAIAA NWA OOH DW id AQWAAAAAKLEEKI DM dI d dHMHHNI WUHAN ADDN Assigning Controllers as Submasters 11 19 Submaster the Lower Bank of controllers Keypresses Results Comments Press U L X U L X Submaster LOWER 11 gt 20 controllers is displayed in the command line 2 Press the SK for submaster Sub 11 gt 20 on a red field is displayed on assignment the Controller display Pdn is displayed on the XFade Exam ANNLIN NNN Submaster the A B Crossfader Z the XFade Exam _Keypresses Results Comments 41 Press U L X U L X U L X Submaster A B is displayed in the command line 3 Press the SK for submaster Sub A B 10 on a red field is displayed on assignment the Controller display a b is displayed on Submaster DMX Input Any number of the DMX Input channels can be assigned to the Submaster The default is _Keypresses Results Comments 1 Press U U L X U L X U L X Submaster DMX input gt is displayed in U L X the command line 22 Optional enter a number a other than the default 49 Press the SK for submaster Sub I on a red field is displayed on the assignment Controller display Photon ANNLIN NST ANL SSLN RL DQ WAU _DNDW_ W WWD 11 20 Sound to Light Sound to Light To use the Sound to Light feature your board must have the Sound to Light option
210. stem Parameters menu is on view 3 Use the arrow keys to move the cursor highlighting MIDI i o channel Press F1 Enter Enter the MIDI communication channel 1 16 on the numeric keypad 6 Press F1 Store Photon WWW QA 9 did W 0 7 UUW AAD DDD AA MMW DDN BBW WINWWWw ANL DD ANNLIN RLN Enabling Disabling MIDI 18 3 Enabling Disabling MIDI The console transmits or receives MIDI commands when MIDI is enabled When MIDI is disabled the console ignores all MIDI communication A flag at the top center of the display shows the MIDI status Turning MIDI on Keypresses Results Comments 1 Goto the MIDI menu 2 Press F6 More and F3 MIDI on 3 Exit the menu The MIDI flag appearing at the top of the display reads I O On Turning MIDI off Keypresses Results Comments 1 Goto the MIDI menu 2 Press F6 More and F4 MIDI off 3 Exit the menu The MIDI flag appearing at the top of the display reads O On The MIDI Menu When receiving MIDI commands an exterior instrument sending MIDI signals initiates console operations The exterior instrument can be a synthesizer or a PC with a music program or any other device that communicates via MIDI MIDI transmission is often used to control other lighting consoles The MIDI In Out menu menu 23 offers the options of enabling or disabling all or part of the input keys output keys input controllers and output controllers All the keys and controller
211. ster Wing are retained If you reconnect the Submaster Wing the situation is the same as prior to the disconnect However if you go to the System Status window and tell the console to ignore or disable the Submaster Wing all of the assignments on the Wing are released Photon Press F3 Disable Disabled appear in red next to the device AALALA AMM WANA WQDOW_WNWW WWW CHAPTER 3 DISPLAYS This chapter includes Overview Display Control Display Formats Selecting display options Customizing the display format The Stage Display The Playback Display Messages and Commands Output Color Key The X Fade Exam Display Exam Displays 3 2 Overview Overview All the parameters of the system are displayed on a video display monitor There are 9 display formats to chose from The area at the top of the screen is reserved for messages Blind mode flag MIDI status and the General Master level The area at the bottom of the screen houses the command line a clock and the last stored memory or the last memory entered into the editor The command and message areas are common to all of the display formats When viewing the Stage display which shows the active output a color code helps you differentiate between the different output sources Display Control The following keys are used for display control Key What it does STAGE Access the Display Format options Return to the Stage Display from most Exam displays
212. t has been faded with this method the controller does not control it anymore To regain control you must move the controller handle to recapture the assignment Example You initiated a fade with the controller handle at 50 The assignment faded to Full and is displayed as such on the Stage display If you move the controller handle to 0 the assignment remains at Full You must move the controller handle to Full regain control Keypresses Results Comments 1 Press ASSIGN Skip this step if the SK default mode is Assign 2 Press SHIFT Go Stp is shown on the controller display under the mode 3 Press a SK The controller assignment fades according to the table above 4 To stop and hold the fade press SHIFT and SK 5 Torestart the fade press SHIFT and SK DMA WBNDMWWWWOWBD DDOBDWOOOWODOOWWOW gt Note More than one controller can fade at the same time Press SHIFT followed by any number of Soft Keys Fade times with Go Controller A memory assignment fades up according to its recorded time in and down according to its recorded time out If there is no time out assignment the memory fades down according to its time in If a memory has a wait in assignment the fade begins after the assigned wait time During the wait period Wait is displayed in gray on a red background on the Controller display Photon PD U HN HW BDINNDW WW_ W_WWW WON 11 12 Chasers If a memory has a wait out assignment th
213. teps following the newly inserted step are Store the step 5 SSG WW 5 33 E incremented by one whole number Example If a step has been inserted between steps 3 and 4 step 4 will become step 5 step 5 will become step 6 and so on SQGQKKGq qu 0 wg INIRE Deleting a step QQ QQ _ QQ TL Results Comments Keypresses The console prompts for an Effect number Press F1 Editing Effect 1 Enter the Effect number on the numeric keypad 2 You are prompted for the step number that you want to delete Press F1 Delete Step 3 Enter the step number on the numeric keypad Press F1 Store 4 SG GGG oe 0v 1 Mp OBtr es 5 MM WWWwWe gt gt BHFi_ EFL5110 A Ol Photon Assigning Loops to Effects 13 7 Assigning Loops to Effects The default loop assignment for Effects is an infinite loop the Effect runs until something is done to stop it A specific number of loops may be assigned to an Effect This limits the number of times an Effect runs after each GO command Z Keypresses Results Comments 5 Press F1 Editing Effect The console prompts for an Effect number A Enter the Effect number on the keypad 43 Press F6 More 4 Press F2 No of Loops You are prompted for the number of loops 5 Enter the number of loops on the numeric keypad 6 Press F1 Store The number of loops appears in the menu header Re assigning an automatic continuous lo
214. terne m eren nte tet e ep extet ep exert nete nte ento dte emet epo qut 14 4 Op ratine SHaps uen rta pete te etre te temet 14 6 Operating Snaps in non forcing mode eseesseseeeeeeeeeeree nennen 14 6 Operating Snaps in forcing mode eese 14 7 Using Snap to clear all assignments eese nenne 14 7 vi Chapter 1S Macros oeste content e Uer Ie REI Eee phe bee Here YER eee Ere ERG 15 1 OVeIVIe Wa stie mne um deeem 15 2 The Macro Menu 5 35 ente reete EUER STR e ERR eg ERE PUR UR E ERE Re EYE RR Re 0d 15 2 Programming Macis enni ore dt e Ru ed i aee reiecit 15 3 Modifying MAGr08 rue t E RB egi egi tee imd ee eta odes 15 4 linkine Macros 2 07 oen RR pd enint ite E eet 15 4 Dedicated function MAactos 1 ue ER eel t oque ege Se su Feo S ES 15 5 Adding text tO Mars annir d Rr e noe ewe os hed oes 15 6 IP I AETe GE 15 7 Last 40 keyptesses iiie celta tisk RR erint uie iiie AS 15 7 Usine Teach Macro ys lt 2 eter tette er rte ret Rp tete oret Hee t e TeS 15 8 Programming with Teach Maxcro sssssssssssesseeseeeeeee eene nennen 15 9 Operating Macros ce ete trt tii eniti eeu eet 15 9 Operating Macros Using Soft Keys emen 15 9 Operating Macros using the numeric keypad eeeee 15 10 Part 6 System Configuration and Patching Cliapter T6 System Configuration uere re eee ptr eren pot Re centre sb gue the t ee 16 1 Accessing Service TOOls an
215. the wheel NQQQQH_WQ_WW NdWWWIW ar Wh oO Grabbing channels in the editor and on stage The are some specialized channel selection key sequences that allow you to grab channels that are in the editor and on stage their output derives from a playback device In the examples below channels 1 5 8 and 20 are present in the editor e CHANNEL 5 8 selects channels 5 and 8 If there are channels within the selected range whose output originates from A B or the controllers they are also selected when using this sequence e CHANNEL selects all the channels present in the editor and on stage This selection tool is useful when universally modifying all the channels contained in a memory Example you want to add 10 to all the intensity assignments in memory 1 The keypress sequence is MEM 1 CHAN gt wheel e 5 gt gt selects channels 5 8 and 20 and any channels on stage e CHANNEL 1 selects all the channels from channel 1 to the last channel in the system e CHANNEL 1 8 selects all the channels included in the range Photon Ankru AAAA Y PHVA WH DDH DADA DWDWDWDDWDWD WW_ AAWLIWWW DW H AWW HNNW_AATDD WWW _DNODWWWWWHHOOOW WWWr 5 4 Assigning Intensity Levels Assigning Intensity Levels After selecting channels use the key and the numeric keypad the Dimmer wheel or using the absolute intensity assignment keys FULL and ZERO
216. ting after inserting text to memories etc use ESC to exit text mode These keys are not used with Photon Locking and unlocking the keyboard The alphanumeric keyboard has a lock to prevent unintentional editing Activate the lock by pressing Alt A Unlock the keyboard for editing functions by pressing Alt A again This lock does not affect the functioning of the alphanumeric keyboard when TEXT is selected on the console Note To use the Print Screen function on the text keyboard you must first unlock the keyboard Photon SSSSSSSNISSSISSNISSSSISSNINSSSRINSRNINSSSRINSINSSRISINSSSNINS INSIST 2 12 Getting Help Getting Help On line help contains a short description of each of the keys and the important key sequences When the help window is open pressing a key on the console only displays its help and does not execute its function Keypresses Results Comments 1 Press HELP A window opens in the middle of the display screen 2 Press any key you would like to know A short explanation and any relevant more about keystroke sequences are displayed 3 Youcan continue in Help by pressing another key 4 To exit help press HELP again Note When the Help window is open the console keys are disabled System Status You can check the status of connected peripherals from panel The peripherals include the Submaster Wing the Macro Extension Keyboard the Remote Control the Wire less Re
217. tomatically enabled the LED for SEQ is on and the Auto Assign Led is on DOMMAUEHWRODNNDHDWWONDWWWW WD You can also assign memories by using GO TO Depending on the key sequence used this method fades the memory in 1 second default fade time in the fade time recorded for the selected memory or in selected fade time Fade to the assignment in 1 second Keypresses Results Comments 1 Select a memory 2 Press GO TO The selected memory is faded to the active fader in 1 second fade SEQ and AUTO function are automatically enabled the LED for SEQ is on and the Auto Assign Led is on DQ FNNDW OW Ww Fade to the assignment in recorded fade time Keypresses Results Comments 1 Select a memory 2 Press TIME 3 Press GO TO The selected memory is faded to the active fader The fade rate is according to the time assignments in the selected memory SEQ and AUTO function are automatically enabled the LED for SEQ is on and the Auto Assign Led is on NP QQ gg gg QW dTWWWdWNIDDNTD Photon ANg Nnt DA ANAINW B_pnDWNnNW AMHONNNAWWWadd_ NDNA WYWV AQ W711 777WWW Wh AWWA INSANE AWA AAA WWWW0 rrddld_ WWM HW DW 10 4 Freeing assignments Fade to the assignment in selected fade time Example Assign memory to the free fader in an 8 second fade Keypresses Results Comments 1 Select memory 1 2 Press TIME 3 Press 8 on the numeric keypad 4 Press GO TO The selected memory i
218. ton p NY QA uw Hd AAADDW_ WW DDD WANNAD WW W N44 IHW DI I INNDDI I A FI HAVHDW A 4 Upgrading Software Upgrading Software Please read this thoroughly before attempting to upgrade the software There are two software Upgrade functions F5 Software Upgrade is used when upgrading the Image files imf and Text files tim Service Tool software upgrades are carried out in the Disk Operations F6 option Using the Software Upgrade option This is option F5 Software Upgrade DO NOT upgrade the Service Tools software here Upgrades for Service Tools are executed under F6 Disk Operations only Prepare an empty formatted diskette You can abort the upgrade at any point by selecting MENU or RESET Keypresses Results Comments 1 Press F5 Software The system loads the present software version from Upgrade the flash EPROM The message Old software has been loaded from flash Please insert EMPTY formatted disk is displayed Insert an empty disk Press F1 Continue The old software is written to the diskette When the old software is copied to disk the system prompts Please insert the NEW software disk 4 Insert the diskette with the new software 5 Press F1 Continue The new software is loaded When the load is complete the system will prompt Do you really want to program the flash 6 Press F1 Continue Now the old software is erased from the flash The new s w is flashed and the system verifies that the pro
219. triggered when its SMPTE time code is generator reached Exiting SMPTE playback Keypresses Results Comments 1 Press SMPTE Select the SMPTE function The function keys are displayed in the command line area 2 Press F3 Off The SMPTE display at the top of the screen disappears Photon WH WDD TD DnNWw A OWOWwW NWA AAAA Q WWWW dil QW rT CHAPTER 20 This chapter includes Configuring Photon for DMX input The DMX input patch Patching input channels Clearing input patch assignments Returning to the default patch Examining DMX input assignments Assigning macros to DMX input Canceling a Macro assignment DMxX input and Patch 999 WG dH WWD INSISNSSISRNSSINSRISNINSRSSNINSRRINSINSSRNINSS RN HWW DWDWWW FTTH HMW Www WDD HH 20 2 Configuring Photon for DMX Input A DMX source such as a second lighting computer or a manual desk can be connected to the Photon DMX input controls conventional channels spots and operates macros DMX input is displayed in black numerals on a gray field DMX input for channels and spots can be integrated into the main console output Use the Call function to integrate DMX input when programming memories see Chapter 6 Programming Memories Configuring Photon for DMX Input Photon must be configured for the number DMX input channels in use and must also be enabled for DMX input Configure the number of input channels in Service Tools Config Sys Control Capacity Enable DMX Input in S
220. ts Effects like chasers are made up of a number of steps Effects are programmed in the Effect menu by assigning channels to steps An Effect can be assigned a chase pattern The default pattern is a hard chaser All of the channels in the step are output at the same intensity assignment The intensity is determined by the highest intensity assignment Channels that were stored with a lower intensity assignment are output during playback according to the highest level assigned in the step Each step has a time assignment The time assignment determines how long the step stays on stage before the fade to the next step begins The default time assignment is the same as the Default Memory Time as assigned in the System Parameters menu Programming an Effect A step is programmed using the editor and or playback device output to assign to the step Step time assignments determine how long the step stays on stage before the fade to next step begins You can assign time to a step before beginning to program the step or when modifying the step Using the editor output Keypresses Results Comments 1 Go to the Effect menu 2 Press F1 Editing Effect The console prompts for an Effect number 3 Enter the Effect number 4 Press F1 Create Step If no steps exist the default for this selection is 1 If there are some steps the default is the next step 5 Press F5 Time You are prompted for a number 6 Enter the step time 7 Press F3 Se
221. tting and software upgrades Record and Load system configuration Boot floppy boots the system to DOS Print the entire system configuration including current software version current hardware configuration system configuration number of channels scrollers dimmers NOVRAM set up etc If this print is included in the file you keep on the show there will be no guessing as to the system configuration was used Access Patch 999 see Appendix C Patch 999 MMA IHD DNB i Diagnostics A 3 Diagnostics The diagnostic function F4 provides 3 tests for hardware each for a separate part of the system 1 F3 CRT s amp PANEL This tests the panel by flashing all the LEDs on keys checks the LED displays and shows a color chart on monitor Press RESET to return to the main Diagnostic menu F4 KEYBOARD TEST Displays a map of all the wheels controllers the trackball the A B crossfaders and the General Master which are tested by moving them The lower right corner of the display has a small window for checking the keystrokes of the main console keys Submaster Wing Macro Extension Keyboard Remote Control and the alphanumeric keyboard Numbers run on the LED displays Press RESET to return to the main Diagnostic menu F5 MEMORY TEST Provides two different memory tests Pattern F1 which will check the memory while retaining all the current show data and Warm F2 which loses all the current show data Pho
222. ty and record as memory 1 Keypresses Results Comments 1 Press CHANNEL 1 channel 1 appears in the command line 2 Press If you use the dimmer wheel skip this step and step 3 3 Press 4 e 5 Entering 4 on the keypad results in an intensity assignment of 4096 Use e dot to enter intensity less than a round 10 Example 4 5 is an intensity of 45 If system is configured for USA enter the intensity number without the decimal point e g enter 45 4 Press Memory appears in the command line If the system configuration is for USA Service Tools config sys press MEMORY instead of Press 1 Select the memory number o o Press STORE The message Memory 1 Stored is displayed The channels are retained in the editor but are no longer selected They are displayed in white 7 Continue editing or press RESET AV gg GGG id H1 TB AJ N NINSSRININSRRININSSRIINSS INN RISIS RIS INSAISAINS If you attempt to record to a memory number that is already in use the message Memory Exists is displayed If you do not want to overwrite the existing memory 1 Enter a different number 2 Press STORE AQ AAA MM To overwrite the existing memory 1 Press STORE again MW Photon AWG QQ QQ 5d Gu 1TH ADA _nildaddh1 1 71 111W DD DDD Mi AQ AAMT MW 6 4 Programming with Scrollers Programming with Scrollers The example below uses the numeric keypad to assign the frame number Y
223. u need to know how to assign memories to A B STORE STORE modifies memory and group assignments on the active playback devices giving Photon the ability to quickly modify an entire lighting picture even if the look is composed of different playback assignments See Chapters 10 and 11 for assigning memories and groups to playback devices The most prevalent use of the STORE STORE method is modifying memories on the A B crossfader after the basic memories have been recorded STORE STORE also allows you to update all active controller output When there are channels in the editor pressing STORE opens the Store Store window This window shows where to which playback devices the information in the editor will be stored The affected playback devices are displayed in red STORE STORE modes STORE STORE has two different modes The toggle Store to first active fader in the System Parameters menu determines the mode 1 Store to the first active fader Yes The editor contents are stored to the first active playback fader or controller The system first looks at the A B crossfader and then controllers beginning at controller 1 2 Store to the first active fader No The store is executed wherever relevant Example Channel 2 is present in the active memory on A B and also active in controller assignments for controllers 1 and 8 Channel 2 is present in the editor at 80 The editor value for channel 2 is stored in A B and controllers 1 and 8
224. ults Comments 1 Press RATE CHASE The LED of the key is lit indicating that the wheel is now active for chase rate 2 Press the SK The current chase rate is displayed on a blue A field 43 Turn the Rate wheel until the The modified rate is displayed in percentage A display shows MEM on a blue field on the Chaser display 4 Assigning Controllers as Submasters The Submaster option operates in Assign mode It provides inhibit submasters for memories and channels Controllers can also be assigned to submaster the upper bank of controllers the lower bank of controllers the A B crossfader and DMX input Assigning controllers as inhibit submasters Controllers may be designated as inhibit submasters Memories can also be assigned to an inhibit submaster however the assignment is Keypresses Results Comments 71 Select the channels for assignment 42 Press SUBM 73 Press the S K for submaster assignment Sub is displayed on a gray field Submastering playback devices Controllers can be assigned to submaster the upper controllers the lower controllers the A B crossfader and DMX input U L X provides the submaster playback devices option Access this key using SHIFT Submaster the Upper Bank of controllers _ Keypresses Results Comments Press U L X Submaster UPPER 1 2 10 controllers is displayed in the command line 2 Press the SK for submaster Sub 1 gt fO on a red field is displayed on a
225. uration The prompt Press F6 To Store Changes s displayed Store the configuration that you have just loaded This is not always necessary and the system will prompt you to store configuration if it is needed SSSSSSSSSSSISSRISSSSISSISSNINSSNSSNINSSNISSSNINSRNININSSSRINSINSSRININSSSRINSINSSNSINSSINSISSSINSISSINSISNISRBSSNINSSRISE INS N APPENDIX B PATCH 999 This appendix includes Patch 999 Configuring for Patch 999 Programming and burning Patch 999 Editing patch 999 Color key for Patch 999 Examining Patch 999 RMA QA DW Oo MM Em IAIF WW B 2 Patch 999 Patch 999 Patch 999 allows an additional layer of patching at the channel level In Patch 999 logical channels range from 1 to 999 The Patch 999 maps the logical channels to DMX addresses The logical number of channels mapped cannot exceed the number of actual channels in the system The regular soft patching in the Channel Patch menu can also be applied after programming Patch 999 It will patch logical channels to dimmers Patch 999 is accessed in Service Tools Patch 999 is saved on the flash RAM in conjunction with the system text tim file Since Patch 999 is saved in the flash RAM it is not lost after Cold Starting the system When you burn a new tim file a backup file of Patch 999 is automatically generated and Patch 999 reverts to default 1 to 1 The backup file is called Rescue 999 The system displays a message while recording the Rescue file Examp
226. utomatic Go Exiting a Loop Modifying the Fade Rate Moving the crossfader manually Using the Wheel 10 2 Overview Overview The A B crossfader is a split crossfader which accepts memory assignments loop assignments and editor group assignments A and B each have an LED display that shows the current and incoming memories When both A and B are at the top end stop A is the active fader at 100 When both A and B are at the bottom end stop B is the active fader at 100 When A and B are not at the end stops they both influence the output Memories are played back in numerical sequence When SEQ is enabled LED on memories are played back in sequential order The crossfader supports links between non sequential memories Crossfades can be executed manually by moving the faders or automatically The crossfade rate derives from the fade time assignments in the memories The crossfade rate can be manually overridden with the Rate wheel The automatic crossfade commands include Go GOTO multifade Backfade and Hold The crossfaders support Auto Event assignments see Chapter 12 Event Displays Output from the A B crossfader is displayed on Stage display in blue Information pertaining to the A B crossfader appears in the Playback Display The Playback display is part of display formats 1 3 5 and 7 The information includes e The current memory e The next memory e Loop information e Link information e Fade time
227. ve the fader so the memory is active on stage Press SEQ The next memory is now on board Press GO to begin the crossfade from the active memory to the memory on board See Chapter 10 The Crossfader for further information Playback Chasers Po OPS Gr E RM QQ QQHQHNNWWW dA Wd MD_ Chasers are played back on the controllers Select a range of memories MEMORY gt If the first memory has a loop assignment select the first memory only Select the chaser playback mode by pressing HARD or SOFT Press the Soft Key for one of the controllers The SK LED flashes red Raise the controller handle Press GO to start the chaser See Chapter 11 Controllers for further information Recording a Show File MMMM NI y uppHp Hp HHH HIATT N OOA c m Put a formatted diskette in the floppy drive Press MENU 5 ENTER to go to the Record menu Press F1 Play Act Enter a number for the show file using the numeric keypad Optional Press F2 Text and type a label on the alphanumeric keyboard Press F1 Press Press F1 Yes See Chapter 9 Data Storage and Retrieval Photon DWH Q HWW WWM _ DNDN WQ Hw gt QA QANHNBB dd_HWWW 1W WONONNWWW wN ANL n CHAPTER 5 SELECTING AND EDITING CHANNELS amp SCROLLERS This chapter includes Selecting channels Selecting single channels Selecting non sequential channels Selecting a range of channels Excluding channels from the range
228. ws the current F key functions Configuring in Service Tools The system configuration as defined in Service Tools is saved in non volatile memory and therefore never changes unless new data is entered and saved There are 3 basic configuration areas F3 Control capacity Define how many channels scrollers dimmers DMX Input and the maximum level of the General Master F4 Special Functions NOVRAM bit toggles define basic system operation and enable or disable some functions F5 Special Numbers Basic system configuration that requires numerical entries Keypresses Results Comments 1 Turn off the power 2 Press and hold down CE and CLEAR Turn the power back on After a few seconds release the After running some self tests the Service keys Tools main menu is displayed 5 Press F3 Config System The different components of the system configuration are displayed Enter the passcode if necessary Choose one of the configuration Each category opens a pull down list options Enter the new information Go to the next category and enter the new information 10 When the configuration is Before storing the new information the complete press F6 Enter amp Exit system asks for confirmation 11 Press F6 to store the changes Important Any change of configuration data necessitates cold starting the system It is a good habit to turn the power off and back on and then Cold Start after storing new
229. y either pressing the Once in the selected menu you will appropriate F key displayed atthe notice that the functions of the soft F bottom of the screen keys change according to the type of Or task currently addressed Select the number of the menu as it appears in the numbered list and press ENTER The prompt line asks all the relevant questions to guide you through the different tasks and functions If you make an error entering information while in a menu F6 Restart usually returns to the beginning of the command chain If you have made an error entering a number selection pressing CE usually clears the error Number selections in the menu mode are entered on the numeric keypad of the console or in some cases the alphanumeric keyboard Text is typed on an alphanumeric keyboard Many menus have more than 5 functions available It is generally assumed that if you do not see the function under discussion you will page until you see the option To view the next page of functions press F6 More Function Photon Aklan NN Menus 2 9 Photon contains the following menus Menu 1 Channel Patch 2 Load 3 Memory Operations 5 Record 7 Printer 8 System Parameters 9 Macro 10 Effect 11 Test 14 Delete Play Act 20 Scroller 21 Event 23 MIDI In Out Purpose Dimmer management includes soft patch assigning dimmer curves defining proportional patch per dimmer exchanging dimmers enabling o
230. ypresses Results Comments 1 Press CALL channels 33 gt 40 at 25 ANLI Call and the General Master 2 Press A The sum of the output of crossfaders A and B becomes a group in the editor Therefore the editor now contains channels 1 gt 5 at 35 and There is an additional Call function using the General Master level The discussion below assumes that the maximum G M level is set to 100 if the maximum G M level is set to 200 the same rules still apply When the General Master is less than 100 and you press CALL the console output enters the editor forced to the General Master level You can store the result as a memory This function can be used only when merging the entire output It cannot be used when merging the output from selected playback devices Photon AAAA NAAALAALA ANLI HNN 6 10 Using the Call Function Programming a new memory using the G M level Example Mem contains channels thru 7 Full Channel 9 is assigned to controller 5 Mem 1 is on A at its upper end stop and active on stage Controller 5 is at 5096 therefore the output on channel 9 is 5096 Move the General Master to 5096 The G M display is now red and shows 50 GY Keypresses Results Comments 1 Press CALL 2 Press gt The G M is forced to 100 the G M level is displayed in red and flashes The console is waiting for a memory number 3 Enter a memory number Referring to the above example the resulting
231. ystem Parameters menu 3 Seta channel for MIDI I O The MIDI I O channel of the slave console must be set to the same channel as the MIDI Sync channel in the master console Enabling disabling MIDI Sync The MIDI Sync function can be enabled or disabled at anytime This is done in the MIDI menu MIDI Sync is found on the third page in the MIDI menu Press F1 MIDI svNc ON to enable MIDI sync Press F2 MIDI svNc orr to disable MIDI sync The MIDI Sync status is displayed in the center at the top of the monitor Photon ANni i sur DAW E 18 8 Standard MIDI Codes Standard MIDI Codes Decimal Hex Decimal Hex Decimal Hex Decimal Hex 0 00 16 10 32 20 48 30 1 01 17 11 33 21 49 31 2 02 18 12 34 Do 50 32 3 03 19 13 35 23 51 33 4 04 20 14 36 24 52 34 5 05 21 15 37 25 53 35 6 06 22 16 38 26 54 36 7 07 23 17 39 27y 55 37 8 08 24 18 40 28 56 38 9 09 25 19 41 29 57 39 10 0A 26 1A 42 2A 58 3A 11 OB 27 1B 43 2B 59 3B 12 OC 28 1C 44 2C 60 3C 13 OD 29 1D 45 2D 61 3D 14 OE 30 1E 46 2E 62 3E 15 OF 31 1F 47 2F 63 3F 64 40 80 50 96 60 112 70 65 41 81 51 97 61 113 71 66 42 82 52 98 62 114 T7127 67 43 83 53 99 63 115 73 68 44 84 54 100 64 116 74 69 45 85 55 101 65 117 75 70 46 86 56 102 66 118 76 71 47 87 57 103 67 119 TI 72 48 88 58 104 68 120 78 73 49 89 59 105 69 121 79 74 4A 90 5A 106 6A 122 TA 75 4B 91 5B 107 6B 123 7B 76 4C 92 5C 108 6C 124 Ue TI 4D 93 5D 109 6D 125 7D 78 4E 94 SE 110 6E 126 TE 79 4F 95 SF 111 6F 12

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