Home
ArKaos MediaMaster User Guide
Contents
1. 50 Case 3 Dual head graphic card additional hardware 50 Other possible combinations 50 Monitors setup for wide screen or multi screen projection 51 a nVidia graphic cards iien aiea aaia a a 52 b ATl graphic ards xri RE e 55 LEE 61 GalibratiOr ctore ta 62 Performance Ups Ee eege 63 Movie Compression EE rn rn rn RR RR RAR RR RR ARNE RR RR RSKR RR KKR RR RR RR 64 Fixtures descriptlon eiecti 66 Layer Mini iO E 66 Layer Tiny LEE 67 Layer Full Oia Aes aia 69 Master Small 1 0 iaiaaeaia daneado niae daai aTi 72 Master Full TO iia 73 Support Information and Contact uus 74 ISSN lime Ens A 74 1 1 ArKaos Users For m cocido EEN ge tes 74 1 2 Knowledgebase articles 74 1 3 Trouble Ticket System cccccceccececeeeeeeneeeeeeeeseeneeeeeeesenaaees 74 2 Distributors and resellers eene 75 ArKaos Software License WARNING DO NOT INSTALL THIS SOFTWARE UNTIL YOU HAVE READ AND ACCEPTED ALL THE TERMS OF THIS LICENSE YOUR INSTALLATION OF THIS SOFTWARE WILL BE DEEMED TO BE YOUR ACCEPTANCE OF THE FOLLOWING TERMS AND YOUR WISH TO BECOME THE LICENSEE OF THIS ARKAOS SOFTWARE WHICH ACCEPTANCE SHALL BIND YOU AND ALL OF YOUR EMPLOYEES AGENTS OR OTHER PARTIES WHO WILL USE THIS SOFTWARE TO THE TERMS OF THE SAID LICENSE The ArKaos Corporation S A ARKAOS Chauss
2. User Guide arKkaos The information in this document is subject to change without notice and does not represent a commitment on the part of ArKaos S A No part of this publication may be copied reproduced or otherwise transmitted or recorded for any purpose without prior written permission by ArKaos S A All product and company names are or trademarks of their respective owners ArKaos S A 2009 All rights reserved Table of Contents ArKaos Software License esee 1 GNU Lesser General Public License esee 8 An 12 Installing the software PC EEN 12 Installing the software Mac eessen 13 About your license neret 14 Obtaining your serial number from the ArKaos web site 14 Preparing your Machine ID code 14 Generating your final serial number 15 Connecting a DMX console to MediaMaster 16 General Concept ines deidad 16 1 Setting up an Enttec DMX USB Pro device on a PC 17 2 Setting up an Enttec DMX USB Pro device on a Mac OSX 17 Introduction to the SOftWare ssssssssssssssrsssssssrrsrrssnnrrrnnnnnnnn 18 Base 18 ju 18 Features eummarg s c sssskessunsss ssussodnssn Nera kras rr 19 Driving LED panel S 0 cccssccssissncceecseessestvercssnaencesnadednanensetnddsennueendussnns 20 Using
3. 12 SoftEdge 0 100 No 0 0 BEAM width 13 SoftEdge 10 10096 No 0 0 BEAM curve 73 Support Information and Contact ArKaos Support Centre ArKaos Users Forum http support arkaos net http forum arkaos net 1 Solutions As always our support team is ready to help you if you should encounter any problem upgrading to the new version 1 1 ArKaos Users Forum If you just want to discuss with other ArKaos software users share tips and experiences about our products or third party software hardware etc Our Users Forum is the place to be This is not the place to request for help see below 1 2 Knowledgebase articles Our online Support Centre features a FAQ Knowledgebase where a solution to the most common registration configuration problems has been posted 1 3 Trouble Ticket System Our online Support Centre also features a Trouble Ticket System which allows our team to receive your support requests and follow up the resolution of your problem as well as eventual future issues We strongly recommend that you register for an ArKaos Support Account free on our Support Centre in order to be able to check the status of your trouble tickets post replies to our team or create new trouble tickets directly from our web interface Our support team answers your requests during office hours CET on week days 74 2 Distributors and resellers Our distributors an
4. 30 ScaleY fine RotationX 128 128 31 coarse 0 100 No 128 128 POS 32 RotationX fine 71 Snap Det Locate Chan Ranges Instant Value Value Category RotationY 128 128 33 coarse 0 100 No 128 128 POS 34 RotationY fine RotationZ 128 128 35 coarse 0 100 No 128 128 POS 36 RotationZ fine Pan PositionX i 128 128 37 coarse 0 100 No 128 128 POS 38 Pan PositionX fine Tilt PositionY 128 128 39 Soares 0 100 No 128 128 POS 40 Tilt PositionY fine PositionZ 6 128 128 41 fine 0 100 No 128 128 POS 42 PositionZ coarse 43 Transition FOR FUTURE Yes 0 0 BEAM Master Small 1 0 Snap Det Locate Channels Ranges Instant Value Value Category 1 Brightness 0 100 No 128 128 BEAM 2 Contrast 0 100 No 0 0 BEAM 3 Mask 0 No Mask Yes 0 0 BEAM 1 255 Mask 1 255 72 Master Full 1 0 n Def L Channels Ranges ES Value ne Category 1 Brightness 0 100 No 128 1128 BEAM 2 Contrast 0 100 No 0 0 BEAM 3 Mask 0 No Mask Yes 0 0 BEAM 1 255 Mask 1 255 4 KeystoneX1 0 100 No 0 0 POS 5 KeystoneY1 0 100 No 0 0 POS 6 KeystoneX2 0 100 No 0 0 POS 7 KeystoneY2 0 100 No 0 0 POS 8 KeystoneX3 0 100 No 0 0 POS 9 KeystoneY3 0 100956 No 0 0 POS 10 KeystoneX4 0 100 No 0 0 POS 11 KeystoneY4 0 100 No 0 0 POS
5. 6 s Parameter 0 100 No 128 128 BEAM 7 E Parameter 0 100 No 128 128 BEAM 8 p Parameter 0 100 No 128 128 BEAM 9 2 Parameter 0 100 No 128 128 BEAM 10 Text 2n Text yes 0 BEAM 11 Shape 0 31 Plane Yes 0 POS 32 63 Cube 64 95 Sphere 12 Tiling 0 100 No 0 o POS 13 Copy Mode 0 31 Copy Yes 0 0 COLOR 32 63 Add 64 95 Subtract 96 127 Multiply 128 159 Minimum 160 191 Maximum 14 Mask Mode 0 31 None Yes 0 0 COLOR 32 63 LumaKey BR 64 95 LumaKey BP 96 127 ChromaKey BR 128 159 ChromaKey BP 70 Snap Def Locate Chan Ranges Instant Value Value Category 15 Mask center 0 100 No 0 0 COLOR 16 Mask width 0 100 No 50 50 COLOR 17 Mask Smooth 0 100 No 20 20 COLOR 18 Speed 0 100 No 64 64 BEAM 19 Loop Mode 0 31 Loop Yes lo lo BEAM Forward 32 63 Loop Backward 64 95 Once Forward 96 127 Once Backward 128 159 Ping pong 160 191 First Frame 192 223 Last Frame 20 Loop Start 9 199 No 0 0 0 0 BEAM coarse 24 Loop Start fine Loop End BEE 255 255 22 naa 0 100 No 255 255 BEAM 23 Loop End fine 24 Red level 0 100 No 255 255 COLOR 25 Green level 0 10096 No 255 255 COLOR 26 Blue level 0 100 No 255 255 COLOR ScaleX n 255 255 27 diss 0 100 No 255 255 POS 28 ScaleX fine ScaleY 255 255 29 coarse 0 100 No 255 255 POS
6. No 255 255 POS ScaleX 1117 fine ScaleY 255 255 12 coarse 0 100 No 255 255 POS 13 ScaleY fine Pan Positio 128 128 14 X coarse 0 100 No 128 128 POS 15 Pan Positio nX fine Tilt Position P 128 128 16 y coarse ne No 128 128 POS 47 Tilt Position Y fine PositionZ 128 128 18 Paice 0 100 No 128 128 POS 19 PositionZ fine 20 Text 0 255 Text 0 255 Yes 0 0 BEAM 68 Layer Full 1 0 Chan Ranges Snap Instant Def Value Locate Value Category 1 Dimmer 0 100 No 255 DIMMER 2 Visual Library 0 User Folder 0 Yes BEAM 1 User Folder 1 239 User Folder 239 240 Generators 242 Audio Flahs 250 FlashTexts 1 251 FlashTexts 2 252 FlashTexts 3 253 FlashTexts 4 254 Cameras 255 Masks 3 File 0 Prev Layer Yes BEAM 1 255 File 1 255 4 Effect Library 0 15 3D Presets Yes BEAM 16 31 Color Presets 32 47 Blur Presets 48 63 Split Presets 64 79 Artistic Presets 80 95 3D Custom 96 111 Color Custom 112 127 Blur Custom 69 Snap Def Locate Chan Ranges Instant Value Value Category 128 143 Split Custom 144 159 Artistic Custom 5 Effect ONoEffect Yes o 0 BEAM 1 255 Effect 1 255
7. To setup a Vertical Span select Advanced instead of Basic on the ATI Catalyst Control Center first screen then click Next 2 Select the Displays Manager section in the tree menu under the Graphics Settings tab you will see your monitors listed 3 Right click on your secondary monitor and select the option Stretch Desktop 1 vertically onto monitor in the menu Of course you can also setup a horizontal stretch from that menu 4 Close the dialog box by clicking Ok you can now launch MediaMaster and select your virtual monitor from the Monitors Setup dialog box 58 Monitors setup under Mac OS X 1 From the Apple menu open the System Preferences and select Displays once in the Displays window go to the tab Arrangement It is very important here to ensure that your monitors are represented in the same position as they are positioned physically you may need to drag the monitors around with your mouse to place them correctly In this case the primary monitor is placed to the left of the secondary monitor r a M lt gt Show All a Display Arrangement Color To rearrange the Ospiars drag then to f desired postor To rehocate the metu bar drag it to different dagray Mirror Displays Important note You will need later to specify manually the resolution corresponding to the sum of your two monitors So make sure you take note of it at this stage For exa
8. Select an Canny Setup Want a Quack Set Tee dex Go Door Sete we Qui Sen derer Center Dick on the Go button to start the Ward i Thee wieg rd tnb o po Feng al fw tepi to at up you dag CODA EON Y jour oen grefeerne Us te 5 epe may be riod 3 In the Available Display Devices list select which one is your primary monitor then click 56 You Can hon your computer deng oe one oF TO Arti at the are ne The honra depla devices we corrected te your AT Safe product elef would pou the do ute Choovt Man Draping Chane Second Daisy O Arado Mordor DR DIS O Accord O Analog Mordor RELL Eet PEL E77 4 In the Desktop Mode Selection dialog select the last option Horizontal Stretch then click Next Desktop Mode Selection The Geib leg nade selectos vell Zeerreg hor the computer deg a deeg se your Sepia Select a tedio node O rede Dette Covert Mode The desktop extended do you second Annet Setegs can be vet v Aor each fett Ther n weii when you mand Vo maich video of reg on jour Care al rent oon bor lile edo Qon The sarwe desk top nage shonn om both dagiys Tha o usaid whe pono demit ani Qmd trn One lange deg teiched aciei hwo diska ai d Fey wee orgie day Setirgi we the save bor dah dels 5 You will end with a single display spanning horizontally over two monitors you can now launch MediaMaster and select the new set of resolutions available Vertical Span 1
9. Using the DMX USB device The DMX USB device is a small DMX input port that can be connected to the computer through a USB port To be able to use the device you will need to follow a simple installation procedure 1 Setting up an Enttec DMX USB Pro device on a PC The Enttec DMX USB Pro device is Virtual COM Port VCP Under Windows XP compatible drivers are automatically installed at the same time as the main program so you just need to plug in your interface and it will show up in the software Under Windows VISTA and Windows 2000 you might have to install manually the drivers In that case the device is listed in the device manager as FT245R USB FIFO To install it open the device select Update Drivers and select the drivers located in Programs gt ArKaos MediaMaster gt Drivers Drivers are provided both for 32bit and 64bit operating systems To use the device start MediaMaster and select the Enttec DMX USB Pro in the DMX tab of the preference window If the Enttec DMX USB Pro device installation was not successful or if the device is not correctly connected to the computer the interface won t be listed in the selection of DMX Interfaces 2 Setting up an Enttec DMX USB Pro device on a Mac OSX On Mac OSX you will have to install the FTDI VCP Virtual Com Port drivers The drivers can be found on the MediaMaster installation CD in the Utilities gt Enttec DMX USB Pro Drivers folder There are two di
10. are written on top of the previous layers This is the default mode The slider next to the layer preview acts as a transparency control for the layer Addition In this mode the pixel values of the current layer are added to the ones of the previous layers This means that dark pixels in the current layer image won t alter the pixels that are underneath while light pixel will saturate the image underneath Subtraction In this mode the pixel values of the current layer are subtracted from the pixel value in the underlying layers Dark pixel from the current layer won t alter the pixel of the layers underneath while light pixel will darken them Multiplication In this mode the pixels from the current layer will be multiplied by the pixels of the underlying layers For a pixel to appear bright in the output the equivalent pixel of the current layer and the underlying layer needs to be bright If any of the layers has a dark pixel the result will be dark Minimum This mode takes the pixel that is the darkest between the current layer and the layer underneath Maximum This mode takes the pixel that is the brightest between the current layer and the layer underneath 28 Mask mode The masking modes allow setting up luminance and chrominance keying Keying is a technique where some pixels are made transparent depending on some of their characteristics Luminance keying removes pixels based on their brig
11. e de Waterloo 198 B 1640 Rhode Saint Gen se Belgium is authorized to license the software of this installation the ArKaos MediaMaster Software and by installing the licensee accepts a non exclusive non transferable License to Use as hereinafter defined the ArKaos MediaMaster Software Software on a single computer system The System subject to the terms and conditions contained herein This License entitles the Licensee to a make up to three installations of the one copy of the Software contained in this package on the System b use the Software strictly in accordance with the provisions of Clause 2 of this License c receive the benefit of the warranty specified herein 1 Acceptance of this License The terms and conditions of this License are deemed to be accepted by the parties as follows a by the Licensor upon dispatch delivery by the Licensor of this package to the Licensee and b by the Licensee by installing the software 2 Use of the Software For the purposes of this License Use shall mean and include a Utilising the whole or any part of the Software on ONE machine at a time Utilising means loading transferring copying or transmitting the Software into or within the single computer system for the processing of the system instructions or statements contained in the Software b Merging the whole or any part of the Software in machine readable form into another software program
12. note If you are not sure of your hardware setup and or computer performance and you wish to make tests to decide whether you will use MediaMaster on a computer or not we recommend to do so in demo mode since the software is fully functional in this mode Only generate a final serial number for a given setup when you are sure to use the software on that setup Generating your final serial number You will first need to register the Activation Code that you found in your software box and create an ArKaos customer account if you don t have one already Prepare all the info you will need The Machine ID from the computer you want to generate a serial for The Activation Code that you received with the software package or by e mail Go to http www arkaos net register On the page you will have the opportunity to either login to an existing account or to create a profile if you are not registered Once you have created an account login you will be directed to the page where you can register your Activation Code and at the same time obtain your serial number by submitting your Machine ID code Once you ve entered your Machine ID and submitted the form a serial number will be automatically generated and you will receive a confirmation email with the generated serial number so you can use it in the software registration screen Important note This process can be done from any computer connected to the Internet so you
13. notes Opens the Release Notes for the current software version ArKaos Website Opens your default Web browser on the ArKaos Home page About Opens the About dialog 46 Wide screen amp Multi screen presentation Introduction In a common MediaMaster setup a computer with two video outputs is generally used one output for the desktop monitor to display the interface and control the software and another output which receives the result of the visual mix That second output is generally connected to a video projector a large screen or a hardware video mixer In this case you will be using the single second output to send your final mix and after having defined the adapter to use and its resolution you are ready to go MediaMaster however offers custom output resolution possibilities This allows creating multi screen or wide screen setups controlled through a single computer running MediaMaster In this chapter we ll investigate those specific setups Important note Wide screen or multi screen setups require to output in a high resolution and therefore a recent powerful graphic card is necessary a setup including 2 screens each in 1024x768 will require MediaMaster to output in 2048x768 which will use a lot of CPU and GPU resources 47 Definitions Wide screen A wide screen setup consists of one large visual mix spanning across several screens placed next to the other This is achieved by generatin
14. provided that you make a good faith effort to ensure that in the event an Application does not supply the function or data the facility still operates and performs whatever part of its purpose remains meaningful or b under the GNU GPL with none of the additional permissions of this License applicable to that copy 3 Object Code Incorporating Material from Library Header Files The object code form of an Application may incorporate material from a header file that is part of the Library You may convey such object code under terms of your choice provided that if the incorporated material is not limited to numerical parameters data structure layouts and accessors or small macros inline functions and templates ten or fewer lines in length you do both of the following a Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License b Accompany the object code with a copy of the GNU GPL and this license document 4 Combined Works You may convey a Combined Work under terms of your choice that taken together effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications if you also do each of the following a Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covere
15. the controls that affect the way visuals mainly videos are played The Loop setting control the way the video plays and loops The available settings are in order Forward looping Backward looping Single shot forward the video is played once then stops Single shot backward Display first frame useful when setting the segment start Display last frame useful when setting the segment end Ping pong the movie plays back and forth Next to the loop setting is the movie speed control The movie speed rotaries allow to speed up or slow down the movie If set to zero the movie will stop freeze frame Under the loop setting is a zone allowing controlling the segment of the movie to play It allows setting the first and last frame to loop in between and therefore to set the playback to be only a part of the video file When setting the first and last frame it is interesting to use the display first last frame playback mode described above so that the frame you are adjusting is continuously displayed in the preview Modes Modes Copy Mode m E lt Mask Mode E E The modes setting defines how the current layer will be composed with the previous layer This section has two different settings 27 Copy mode The copy modes express the basic composition between the current layer and previous layers MediaMaster supports the following options Copy In this mode the pixels of the layer
16. the default mode a cube and a sphere When mapped the video becomes a texture projected on the object At this stage you can also change the tiling number of time the visual is repeated on the object and adjust the color balance of the result The color balance is a subtracting process in the RGB space When lowering the R value you remove some red from the original colors The color balance is kept unchanged when all of the rotary buttons are set to the maximum value Position Position The positional allows you to control the position of the layer s output in a 2D or 3D space The square position widget allows setting up both the layer s position and size This is the one to use if you want put the layer output in the top left corner for example The slider next to it allows zooming in out by specifying a Z depth offset The three rotaries on the right side specify 3 rotation angles in the 3D space Note that next to each rotary is a switch that allows the rotary to act either as an absolute angle setting or as a rotation speed 30 Text MediaMaster allows you to store 255 different texts messages to use in conjunction with special flash files called flash texts This parameter allows you to specify which text should be used on the current layer For more information on the texts capabilities of the software see the text library section further in this document Media management Basics As we
17. the software rentes 22 The main windOw eese ener nera ann RR RR ARR RR RR Rn nn 22 Previews Gl GG EE 23 Master output area een als 23 Layer parameter area smmsssmssrsssseeserrrarenerrrresrrs rerna er rr rr arr rr rr nr rr sno nana 25 COPY MOQO EE 28 Mask mode EE 29 Media management see 31 i a TEES 32 Adding visuals to the library mnmnmnsssssssserrsrrsssseerrrsrnrnersrrrnrrerrrrrnrr rr rr rn nana 35 Removing visuals from the library ssssssseeesese 36 Moving visuals in the library ccccccscccceeeeeeeceeeeeeesenneeeeeeeeeeeaees 36 Renamitng folders ers etie deter iet Tester te 36 ISSUED 36 Changing the root folder mssmmmsssseserrrrressererrrrrnrerrrrrnnrrrrr enn r er rr error rr rna nn 37 T xt Library a Cana iens 38 The preferences dialog REENEN 39 The Display tabiau ct ah it re eec 39 The DMX tab EE 41 The Performances ab 42 The LED Outp tt b nec e me RETE 44 The Registration tab sss ssssssrssssrssossssssrsssrsasnsnrsnrnssnrrasnnrsr ar nrs annen rn nne 45 E UE 46 l E 46 jc Ee 46 Display sree a ep tue E 46 ele oto rhe E EE 46 Wide screen Multi screen presentation 47 INFO CU Ci EE 47 DefinitiOris EE 48 NUTS Ee EE eate ctetu 48 Multi SGEGeris mize EE 49 Case Studi E 49 Case 1 Dual head graphic can 49 Case 2 Dual head graphic card single head graphic card
18. under no liability to the Licensee in respect of anything which apart from this provision may constitute breach of this License arising by reason of force majeure namely circumstances beyond the control of the Licensor 10 Assignment The Licensee shall not assign or otherwise transfer all or any part of the Software or this License without the prior written consent of the Licensor 11 Waiver Failure or neglect by either party to enforce at any time the provisions hereof shall not be construed nor shall be deemed to be a waiver of that party s rights hereunder nor any way affect the validity of the whole or any part of this License nor prejudice that party s rights to take subsequent action 12 Severability In the event that any of these terms conditions or provisions should turn out to be invalid unlawful or unenforceable to any extent such term condition or provision shall be withdrawn from the remaining terms conditions and provisions which shall continue to be valid to the fullest extent permitted by law 13 Law The parties hereby agree that this License concluded between them and constituted on these terms and conditions shall be interpreted in accordance with Belgian Law 14 Notices with respect to licenses administrated by MPEGLA MPEG 4 Video Decoders and or Encoders Notice THIS PRODUCT IS LICENSED UNDER THE MPEG 4 VISUAL PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON COMMERCIAL USE OF A CONSUMER F
19. INED FROM MPEG LA LLC SEE HTTP WWW MPEGLA COM 15 Notice with respect to the libavcodec libavformat and libavutil libraries originating from the FFMPEG project The libavcodec libavformat and libavutil libraries are from the FFMPEG project FFMPEG is a large project that allows recording conversion and streaming of audio and video data This product uses them to decompress MPEG based files The author and primary copyright holder is Fabrice Bellard lt fabrice bellard at free fr gt More information can be found at http ffmpeg sourceforge net The FFMPEG project is distributed under the GNU Lesser General Public License mentioned below GNU Lesser General Public License Version 3 29 June 2007 Copyright C 2007 Free Software Foundation Inc lt http fsf org gt Everyone is permitted to copy and distribute verbatim copies of this license document but changing it is not allowed This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License supplemented by the additional permissions listed below 0 Additional Definitions As used herein this License refers to version 3 of the GNU Lesser General Public License and the GNU GPL refers to version 3 of the GNU General Public License The Library refers to a covered work governed by this License other than an Application or a Combined Work as defined below An Application is any work th
20. MediaMaster software insert the MediaMaster installation CD into your computer s CD ROM drive Double click on the MediaMaster installation file located in the root directory of the CD This will launch the InstallShield Wizard Follow the on screen instructions Please note The installation program will scan the available video components on your computer prior to installing the software If there are any components that are not up to date please install them by clicking on their corresponding button before proceeding with the installation Once the installation is complete click Finish The MediaMaster software is now ready to be used Start MediaMaster by going to Start gt ArKaos MediaMaster gt MediaMaster 12 To activate your copy follow the registration process described at page 14 in this document Installing the software Mac To install the MediaMaster software insert the MediaMaster installation CD into your computer s CD ROM drive Click on the MediaMaster installer located on the CD Follow the on screen instructions Once installation is complete you will see a shortcut on the desktop The application will also appear in your Applications ArKaos MediaMaster folder Start MediaMaster To activate your copy follow the registration process described at page 14 in this document 13 About your license Your software box comes with an Activation Code It is very important that you keep this code
21. OR i ENCODING VIDEO IN COMPLIANCE WITH THE MPEG 4 VISUAL STANDARD OMPEG 4 VIDEOO AND OR ii DECODING MPEG 4 VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON COMMERCIAL ACTIVITY AND OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED BY MPEG LA TO PROVIDE MPEG 4 VIDEO NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE AD DITIONAL INFORMATION INCLUDING THAT RELATING TO PROMOTIONAL INTERNAL AND COMMERCIAL USES AND LICENSING MAY BE OBTAINED FROM MPEG LA LLC SEE HTTP WWW MPEGLA COM AVC Royalty Product Notice THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON COMMERCIAL USE OF A CONSUMER TO i ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD OAVC VIDEOO AND OR ii DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON COMMERCIAL ACTIVITY AND OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED BY MPEG LA TO PROVIDE AVC VIDEO NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA LLC SEE HTTP VVWW MPEGLA COM AVC Sales to Codec Licensee Notice THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE SUCH LICENSE EXTENDS TO THIS PRODUCT ONLY AND ONLY TO THE EXTENT OF OTHER NOTICES WHICH MAY BE INCLUDED HEREIN THE LICENSE DOES EXTEND TO ANY OTHER PRODUCT REGARDLESS OF WHETHER SUCH PRODUCT IS INCLUDED WITH THIS LICENSED PRODUCT INA SINGLE ARTICLE ADDITIONAL INFORMATION MAY BE OBTA
22. Pha foren ivi Pa pem rond Lade Weber Sdt orb P rengen Comte Imma zpsen J 2 Click on the Advanced button and select the nVidia tab on the top right this window will open 52 Deeg I m ILL nd p Geforce UD GT e Dg ta Porra I Da Seti Cata Corn Orei Sete pri he Mens Dag ade Dude OOOOOO E Tah Fumar Ai W Son CO COKE KARTEN x fexsrikay Zus LE zd eomm Be LR es Dee a Motu Donc icon Sony CPO E490 e Deo sae Marsan Mew Cary qitod ninas ond HVIPIR Caf ecco 400 GT Proy H 3 In the menu next to nView Display Mode select Horizontal Span or Vertical Span and click Ok to apply If you selected Horizontal Span the two physical screens will be merged side by side in a single large display and the Windows display settings window will show a large screen 53 D fe mort mone be ry oh fra Droe d BI wget of jen mentors nd V Dera Morda on MARIA E Sy com erion Coke quio CHE oe O yo CU Une thes device ar he pon mars Extend my rekt rap onto fes rds In this case the resolution is 2560x1024 because we used two 1280x1024 screens If you selected Vertical Span the two physical screens will be merged on top of each other in a single tall display and the Windows display settings window will show a tall screen 54 opi Properties 2 P Themen Des Semen Save Appena Zong Date erg icons te m
23. ameters Visual selected a visual is either a video an image a text or an input from a camera or an acquisition board Layer transparency dimmer Effect and parameters Position and size of the layer output Copy mode to blend with underlying layer Playback mode Movie Speed Chrominance and Luminance Keying Movie start and end frame Tiling Mapping on 3D objects plane sphere cylinder 3D Object rotation Color control Text selectable text displayed in text animations Additionally after all layers have been composed there is a master section allowing to control overall brightness and contrast key stoning and soft edge parameters 19 When you start the software the fullscreen output is not enabled If you want to send the fullscreen output to the second output of your card activate the fullscreen either by selecting the menu Display gt Toggle Fullscreen or by pressing CTRL A Command A on Mac If you don t have a proper dual output setup the fullscreen will be activated on the main screen and the main interface will disappear To exit the fullscreen mode press CTRL A Command A again For more information on setting up a proper dual output see the Preference Dialog page 39 and the wide screen amp multi screen presentation page 47 sections later in this document Driving LED panels Additionally to sending high resolution video content to conventional projection devices MediaMaster
24. ance for a full HD movie 1080p 1920x1080 the recommended bitrate is between 15 Mbps and 40 Mbps Mega bit per second To play multiple movies in high resolution at the same time it is recommended to use a multi core CPU and multiple hard drives in a RAID array 64 If you are not satisfied with MPEG 2 quality or if you need to play your movies with various playback modes backward etc it is recomended to use a movie without temporal compression The most adapted for MediaMaster is the QuickTime PhotoJPEG codec It will be handled directly by the application without using QuickTime through the internal FFMPEG player Setting the quality between 60 and 80 is enough 65 Fixtures description Layer Mini 1 0 Snap Det Locate Instant Value Value Dimmer 0 100 No 0 255 DIMMER Visual 9 45 Folder 0 Yes 0 0 BEAM Library 16 31 Folder 1 32 47 Folder 2 48 63 Folder 3 64 79 Folder 4 80 95 Folder 5 96 111 Folder 6 112 127 Folder 7 128 143 Folder 8 144 159 Folder 9 160 175 Folder 10 176 191 Generators 240 255 Audio Flash 208 223 FlashTexts 1 224 239 FlashTexts 2 240 255 Cameras 3 File 0 15 No Visual Yes 0 1 BEAM 16 31 File 1 32 47 File 2 48 63 File 3 Chan Ranges Category N 240 255 File 15 4 Effect 0 15 No Effect Yes 0 0 BEAM 16 31 RotoZoom 32 47 Cube Inside 48 63 Tile Scrolling 64 79 Plane 80 95 Tunnel 96 111 Ka
25. ant to spare DMX channels for other usage and what is the base channel to use You can also specify if you want the master fixture to be active and what is its base channel The Performances tab e Preferences Display DMX Performances LED Output Registration Performances GPULevel 3 Preview style Media Preview Quality O Cancel OK The performance tab shows various setting allowing tuning the performance of the software with respect to your machine 42 The first field shows the GPU level of the machine This is an indication of the power of your graphic card and ranges between 0 and 5 If your level is anywhere under 3 you might have some features and effects that are disabled as the graphic card doesn t support all of the software s features Although it will run even on machine with a GPU level of 0 we strongly recommend to use a graphic card that provides at least 3 Preview style This setting control the way layer previews are show Displaying layer preview involves quite a bit of processing and the style of the preview used can influence greatly the average frame rate of the software The default is to show only the media running This is useful since it allows you to quickly know which layer runs which visual However if your computer is not very powerful you might want to disable the layer preview by selecting off If your graphic card is very powerful you can try to have the la
26. at makes use of an interface provided by the Library but which is not otherwise based on the Library Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library A Combined Work is a work produced by combining or linking an Application with the Library The particular version of the Library with which the Combined Work was made is also called the Linked Version The Minimal Corresponding Source for a Combined Work means the Corresponding Source for the Combined Work excluding any source code for portions of the Combined Work that considered in isolation are based on the Application and not on the Linked Version The Corresponding Application Code for a Combined Work means the object code and or source code for the Application including any data and utility programs needed for reproducing the Combined Work from the Application but excluding the System Libraries of the Combined Work 1 Exception to Section 3 of the GNU GPL You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL 2 Conveying Modified Versions If you modify a copy of the Library and in your modifications a facility refers to a function or data to be supplied by an Application that uses the facility other than as an argument passed when the facility is invoked then you may convey a copy of the modified version a under this License
27. atch De Gerd anangement of pour regen 1 E 1 Dest Mordor on UA Gel cero UD GT me RAN ata Quanity 3 nee x 1286 by 2048 m See w dere amp fe orar vor send By We eoo seme te more 1 wem Jl Tooubieanooe Advanced Ca te nm 4 Once you have achieved this setup and closed the display settings window by clicking Ok you can launch MediaMaster The resolutions available for the adapter will now list the wide set of resolution you created with the horizontal span b ATI graphic cards Setting up Horizontal or Vertical Span with ATI graphics cards is done through the ATI Catalyst Control Center that you can launch from Windows program menu or from the ATI icon in your system tray next to the clock in the task bar Horizontal Span 1 Once the ATI Catalyst Control Center window is open to setup a simple Horizontal Span select the Basic mode then click Next 55 ATT CATALYSTS Contra Welcome to the ATI CATALYST Control Center What mould you like to ute O Bere E ar Setup Wizards and Quch Seti Protec Doth de fa amp zeg ard Quck opfer i DG pus Sa mno and ober common as O Advanced Mises you te corten dd Pe tare svalde tinge d yos AN Ste od Mos ene fer page agar You can choose between Tase Das and Qack or cas vt any we Ich ben bo conten bag Ed 2 The display configuration wizard will be displayed click Go to start What Weald You Lite to Do
28. ation related to the connection between MediaMaster and you console It specifies the interface to be used the type of fixtures the number of layers and so on ANN Preferences Display DNK Performances LED Output Registration Interface DMX Interface ArtNet E Subnet dl 0 15 Universe 0 0 15 Device Name ArKaos Media Master IP Address info 2 168 1 111 The IP address should be 2 XXX XXX XXX and the IP mask 255 0 0 0 Patch Layers fixture Layer Full 1 0 ES Number of layers 8 1 8 Start channel 1 1 512 Master fixture 14 channels l Active Master Full 1 0 Start channel 450 1 512 Cancel OK Interface this section is used to select which interface you would like to use for communicating with your console MediaMaster supports the ArtNet protocol or a DMX USB widget The latter one will only be displayed if it is properly detected by the system If you have one and don t see it listed check the installation tips at the beginning of this document If you use the ArtNet protocol you have to select the subnet and universe you want MediaMaster to be listening to 41 Patch In this section you can select the fixture to use for the control of the layers see the Fixture section for a full description of the various fixture modes supported by the software You can also specify the number of layers to be slaved to DMX if you need only two layers and w
29. ay and the movie playability The more complex the compression scheme the more work the processor will have to do to recover specific frames resulting in sluggish performance In addition to the compression method itself there s the issue of key frames Most widely spread compression mechanism work using incremental methods which means they construct a frame by storing the difference between a frame and the previous one temporal compression In order to keep the process from deriving too much from the original material they store an original frame every now and then and start again coding incremental information from that frame on These original frames are called key frames Using sparse key frames will mean that for MediaMaster to access a given frame it will have to find the previous key frame and process all the intermediate frame differences until it reaches the desired one This is not a problem until you play your movie with special loop modes such as ping pong or when increasing playback speed changing movie speed channel MPEG 2 is the codec that would give the best performances in most configurations if playing the movie forward at a reasonable speed The bitrate of the movie will define how much data is stored per second of video Increasing the bitrate increases quality and necessary hard disk bandwidth and CPU charge for decompression The bitrate must be high depending on the movie resolution For inst
30. c Copying the whole of the Software which is in machine readable form into a machine readable copy for Use by the Licensee solely on the System and for the purpose only of understanding the contents of such readable material and for back up PROVIDED THAT no more than one 1 copy will be in existence under any License at any one time without prior written consent from the Licensor d Storing the whole or any part of the Software on the System or other storage unit or disk e Utilising but not copying the instructional and or operational manuals relating to the Software f EXTRA SERIALS With your purchase of the Software you will receive a unique Purchase Key This Purchase Key shall be used to register the software on www arkaos net The Purchase Key and will allow you to generate a serial number that will unlock the protection in the Software For each Purchase Key registered on your account on www arkaos net you will also be able to generate two extra serials These two extra serials are for your facility to use in case you need to reinstall the Software due to changing vital parts of your machine so that the Software protection can not identify your machine anymore replacing the machine by a another one This license gives you the right to obtain three serial numbers in total Once they have all been used this license doesn t give you right to obtain additional serial numbers Although the software protection cannot enforc
31. can also be used to drive LED Panels When using the LED output mode the display coming out of the video engine is sent to your fixtures according to a configuration stored in what is called a mapping file The mapping file basically expresses what kind of LED panels are used how they should be addressed and to what pixels on the screen they are related There are two kinds of LED devices on the market Some come with a hardware controller that use a DVI VGA or S Video input In this case you can use the video output of MediaMaster and don t need the LED output function The other LED devices are DMX controlled For instance a LED tube with 8 RGB pixels addressable independently each pixel use 3 DMX channels for red green and blue levels and has a different DMX address would use 24 DMX channels 20 MediaMaster supports a generic system allowing to mix any type of LED panels as long as they are addressed via DMX The procedure is simple You first use ArKaos LED Mapper application to define your panel configuration and then activate the generate mapping inside MediaMaster to start sending the display to the LED panels Once the LED output has been activated you can use MediaMaster the exact same way as you do for regular video and the result will automatically be broadcast to the panels More information on defining mapping file can be found in the documentation that comes with the LED Mapper software extension F
32. can obtain a serial from a computer that is not connected just be sure to use the Machine ID code from the computer where you will use MediaMaster 15 Connecting a DMX console to MediaMaster General Concept Thanks to its fixture based operation mode MediaMaster acts as a traditional Media Server for professional lighting consoles such as ETC GrandMA Martin Compulite etc The fixture allows total control of every MediaMaster parameters straight from the DMX console To be able to send DMX commands to the server you ll need to set it up so it can communicate with your console MediaMaster supports two different type of DMX connectivity either using ArtNet or using a DMX USB widget Using ArtNet If your console supports ArtNet you simply have to connect an Ethernet cable from the console to the computer running the MediaMaster software MediaMaster presents itself as an ArtNet Node that receives all incoming DMX data on a selected DMX universe For your computer to appear on the ArtNet network you need to set its IP address to something like 2 X X X with an IP mask of 255 0 0 0 If you decide to use MediaMaster using the ArtNet protocol go in the Preferences Dialog and in the DMX tab select ArtNet as DMX Interface and set the subnet and universe you want to be listening to For more information about ArtNet network configuration check out the Artistic License web site at http www artisticlicence com 16
33. ccordance with the rules and provisions of the Procedure for the Applications of the Article 6 of the APP IDDN General Regulation 6 The Licensor s Liability a The Licensor shall not be liable to the Licensee for any loss or damage whatsoever or howsoever caused arising directly or indirectly in connection with this License the Software its use whether or not as defined in this License or otherwise except to the extent that such liability may not be lawfully excluded b Notwithstanding the generality of a above the Licensor expressly excludes liability for indirect special incidental or consequential loss or damage which may arise in respect of the Software its Use whether or not as defined in this License the System or in respect of other equipment or property or for loss of profit business revenue goodwill or anticipated savings 7 Patents Trademarks Copyright and Intellectual Property Rights a The Licensee acknowledges that any and all of the trademarks trade names copyrights patents and other intellectual property rights used or embodied in or in connection with the Software shall be and remain the sole property of the Licensor or such other party as may be identified therein or thereon b The Licensee shall not during or at any time after the expiry or termination of this License in any way question or dispute the ownership by the Licensor or rightful owners of any such rights c The Software all
34. cific duties like serving camera feeds or acquisition boards MediaMaster comes ready with some video material to start with but you can of course organize your libraries the way you want through the Media Management dialog This topic will be discussed in detail in the Media Management topic at page 31 in this document Overview The software is organized along one main window that displays most of the information needed during a performance It shows the 8 individual layers outputs as well as the master preview the reflection of what is sent to the full screen output and a parameter panel allowing accessing and modifying the settings for each layer 18 Parameters can be either modified through the user interface or from the DMX console If you modify a parameter on the user interface it will keep its value unless a change happens in DMX values It then re syncs to the value sent by the console In order to drive MediaMaster from a DMX console you will need to select in you console a fixture that is compatible with the software We provide a couple of different fixtures mode in order to allow control of the software from small to high end consoles An extensive description of the fixtures is available later in this document in the Fixture description section page 66 Features summary The software provides for up to 8 layers of videos Each layer can run one Visual and one effect and gives DMX control over the following par
35. copies of the software and derivative works based upon the Software or any part thereof remain the property of the Licensor d The Licensee shall indemnify the Licensor fully against all liabilities costs and expenses which the Licensor may incur as a result of work done in accordance with the Licensee s specifications involving infringement of any copyright patent or other proprietary right 8 Confidential Information All information data drawings specifications documentation software listings source or object code which the Licensor may have imparted and may from time to time impart to the Licensee relating to the Software is proprietary and confidential The Licensee hereby agrees that it shall use the same solely in accordance with the provisions of this License and that it shall not at any time during or after expiry or termination of this License disclose the same whether directly or indirectly to any third party without the Licensor s prior written consent The Licensee further agrees that it shall not itself or through any subsidiary agent or third party modify vary enhance copy sell lease license sub license or otherwise deal in the Software or any part or parts variations modifications copies releases versions or enhancements thereof or have any software or other program written or developed for itself based on any confidential information supplied by the Licensor 9 Force Majeure The Licensor shall be
36. d building several library structures so you don t hog the memory with files you won t need To switch between different libraries you simply need to specify a new root folder using the button at the bottom of the media management dialog When specifying a new root folder the current library content will be unloaded and the content in the new root folder will be loaded instead Important note For the library to be properly loaded it is mandatory that the folders and files located under the root folder follow the 3 digits convention as explained in the previous paragraph If you don t see a folder or file in the library it is most likely you didn t follow the proper file naming 37 Text Library The text library is a dialog use to enter text that can later be combined with special media files called flash texts As we ve seen in the Media Management section these medias are by default present in the library numbers 250 improved animations 251 simple animations and 252 audio reactive animations When selecting one of these media you can use the text parameter of the layer to change the displayed text by one of the strings defined in the text library The content of the text library can be edited using a special dialog that can be recalled by selecting the menu Edit gt Text management or alternatively by pressing CTRL T Command T The dialog lists the 255 text entries of the library that can be edited by simp
37. d by this License b Accompany the Combined Work with a copy of the GNU GPL and this license document c For a Combined Work that displays copyright notices during execution include the copyright notice for the Library among these notices as well as a reference directing the user to the copies of the GNU GPL and this license document d Do one of the following 0 Convey the Minimal Corresponding Source under the terms of this License and the Corresponding Application Code in a form suitable for and under terms that permit the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source 1 Use a suitable shared library mechanism for linking with the Library A suitable mechanism is one that a uses at run time a copy of the Library already present on the user s computer system and b will operate properly with a modified version of the Library that is interface compatible with the Linked Version e Provide Installation Information but only if you would otherwise be required to provide such information under section 6 of the GNU GPL and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by recombining or relinking the Application with a modified version of the Linked Version If you use option 4d0 t
38. d resellers are also at your service if you would like to request information in your language advice on additional hardware or software solutions or quotes for a particular configuration etc A complete list of distributors and resellers for VJ DJ or Show lighting products can be found on our web site at http www arkaos net distributors php Thank you very much for your interest in our products we hope you will enjoy using this version as much as we enjoyed creating it The ArKaos Team 75 76
39. e Software being available for the Licensee from the Licensor 4 Warranty a The Licensee acknowledges that software in general is not error free and agrees that the existence of such errors shall not constitute a breach of this License b In the event that the Licensee discovers a material error which substantially affects the Licensee s use of the same and notifies the Licensor of the error within 90 days from the date of despatch of this License and the accompanying Software to the Licensee the warranty period the Licensor shall at its sole discretion either refund the license fee or use all reasonable endeavours to correct by patch or new release also at its sole discretion that part of the Software which does not so comply PROVIDED THAT such non compliance has not been caused by any modification variation or addition to the original Software not performed by the Licensor or caused by its incorrect use abuse or corruption or by use of the Software with other software or on equipment with which it is incompatible 5 Source Escrow The Licensor has established certain source code deposit arrangements accord de s questre covering the source code and documentation for the ArKaos software with the AGENCY FOR THE PROTECTION OF PROGRAMS The A P P W T C 10 route de l A roport CH 125 Geneva While this Agreement continues to exist the Licensee will be entitled to receive the protection of such escrow arrangements in a
40. e big scene In such cases you often have to overlap the images sent by every projector in order to blend them correctly The two soft edge parameters allow controlling the blending zone in between each projector the width parameter sets the width of the overlapping strip while the curve defines how strong the soft edge blending should be For more information about setting soft edge refer the Preference Dialog chapter at page 39 Layer parameter area Under the layer previews you find the layer parameter area This area displays all the settings for the current layer The current layer is the one whose mixing slider is red as show in the picture above To select another layer either click in its preview window or on its mixing slider The settings of the current layer reflect all the control parameters accessible for that layer and will follow any DMX control sent from the console The parameters are grouped in relevant sections for easier reading Visuals Visuals Library visud 8 This zone shows what visual is currently selected on the layer Visuals are organized in libraries for easier access There are 255 libraries available containing each up to 255 visuals Some libraries are reserved for special usage flash texts acquisitions input and masking but most of them are user configurable through the visual library management dialog see further 25 To manually change the visual selected on the current
41. e this restriction the extra serials must not be used to activate the software on an additional machine 3 Licensee s Undertakings The Licensee undertakes a Not to copy other than for normal System operation and as specified in Clause 2 above reproduce translate including electronic transfer adapt vary or modify the Software nor to communicate the same to any third party without the Licensor s prior written consent b To supervise and control Use of the Software in accordance with the terms of this License c To ensure that its employees agents and other parties who will use the Software are notified of this License and the terms contained therein and this prior to the said employee agent or party using the said Software d To reproduce and include the copyright notice of the Licensor on all and any copies whether in whole or in part in any form including partial copies of modifications of the Software made herein e Not to provide or otherwise make available the Software in whole or in part including where applicable but not limited to program listings object code and source program listings object code and source code in any form to any person other than the Licensee s employees or as specified in c above without prior written consent from the Licensor f To refrain from amending the method of working of the Software by way of reverse engineering necessary information to achieve the interoperability of th
42. east two entries If it does not it means the system doesn t think you have two output setup To correct this go into the system properties and make sure the display settings are such as you have two monitors recognized by the system Make also sure your displayed are setup to provide dual mode and not cloning For more discussions on screen setup see Widescreen amp multiscreen presentation at page 47 Resolution this setting specifies the resolution at which the graphical engine should run The lower it is the faster the engine can go and the better the frame rate gets but the lower the quality of the result is You can use this setting to adapt the result depending on the power of your computer and the resolution of the output Force Resolution if this option is enabled default the software will resize the monitor output to the engine resolution when going to fullscreen Unless specific case it is better and more efficient to leave it on Use Custom Resolution use this option if you want to specify manually the internal engine speed to a resolution that is not a monitor resolution In the case this option is selected the Force Resolution option will automatically be disabled Soft Edge Span specify how many projectors are used to map the whole screen vertically and horizontally Unless you use projector with soft edging you should leave this option to 1 for both field 40 The DMX tab The DMX tab contains all inform
43. fferent installation files for either Intel or PPC If the Enttec DMX USB Pro device installation was not successful or if the device is not properly connected to the computer the interface won t be listed in the selection of DMX Interfaces available in the Preferences dialog 17 Introduction to the software Basics MediaMaster is a software that allows to seamlessly integrate real time video in a light show by providing total control of the software from a DMX console Serving up to 8 layers of videos and boasting a very wide array of effects and control parameters MediaMaster is the ideal solution for lighting engineers wanting to blend video into light shows MediaMaster is designed to work using a dual output computer setup The main output will display the interface of the software and layer previews while the second output will send the full resolution image to an external hardware display like a projector screen video mixer etc For a description of different possible setups see the wide screen amp multi screen presentation section at page 47 in this document Medias videos images flash files cameras and streaming devices are organized around the concept of libraries Each library can contains up to 255 media that can be easily recalled from a DMX console by dialing its visual number As we ll see in a later phase most media libraries are mapped to folders on the hard drive of the computer while some are reserved spe
44. folders each starting with a 3 digit number followed by an underscore and a name Each folder following this convention represents a library folder as seen in the left pane of the media management dialog and the 3 digit number represents the id of the folder Because of this you can t have folders without the 3 digit number scheme You can t neither have two folders starting with the same digit one of them will be ignored Inside each folder is the collection of media that the library folder holds The media also follow the 3 digit conventions with the digits representing the visual number inside the library Note that for visuals the digit starts at 001 since visual 0 is always considered as being empty If you wish you can organize your libraries by modifying the files on your hard drive directly However the changes you do there are not updated automatically in the software while it s running If you want to software to take into account changes done on the file system go in the media management dialog and click on the refresh library button at the bottom of the window Changing the root folder As seen earlier MediaMaster loads all the visuals in the library at startup to ensure a smooth startup of medias when triggered Because of that and depending on the capacity of your hardware having a huge library can have a very big impact on startup time and memory usage If you are doing several shows using MediaMaster we recommen
45. g a single MediaMaster projection in very a large resolution which spans across several video adapters If you plan to use projectors as outputs devices you also have a Soft Edge option which allows seamless edge blending between the two projectors 48 Multi screen The multi screen setup is the same concept as the wide screen in the sense that it drives several adapters but in this case you end with different visual mixes displayed on each output The way it works is that you use the position capabilities of MediaMaster to assign layers to part of the screen which is divided across the various adapters Case studies In order to explain the different steps to setup MediaMaster to produce a wide screen or multi screen projection with several displays let s examine some common hardware configurations Case 1 Dual head graphic card If you only have a dual head graphic card and would like to achieve multiple outputs you will need to use both adapters and since you have no more monitor available left you will lose the display the interface If you programmed your show in your DMX console and don t need visual feedback from the program this is an option 49 Case 2 Dual head graphic card single head graphic card Adding a supplementary graphic card to the setup described above will allow you to use it with your desktop monitor in order to display the MediaMaster interface and control the software while you use
46. he Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code If you use option 4d1 you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source 10 5 Combined Libraries You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License and convey such a combined library under terms of your choice if you do both of the following a Accompany the combined library with a copy of the same work based on the Library uncombined with any other library facilities conveyed under the terms of this License b Give prominent notice with the combined library that part of it is a work based on the Library and explaining where to find the accompanying uncombined form of the same work 6 Revised Versions of the GNU Lesser General Public License The Free Software Foundation may publish revised and or new versions of the GNU Lesser General Public License from time to time Such new versions will be similar in spirit to the present version but may differ in detail to address new problems or concerns Each version is given a distinguishing version number If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License or any later ver
47. htness level while chrominance keying removes pixels based on their colors A typical example of chrominance keying is the blue screen technique The masking mode switches allow you to select from left to right no keying luminance keying band reject e luminance keying band pass chrominance keying band reject chrominance keying band pass Band reject means that the selected luminance color band will disappear while band pass will let the selection through When luminance or chrominance keying is selected a new widget will show up allowing selecting which part of the spectrum brightness level should be affected The widget has four points that can be moved These points are always centered in the middle of the widget so to define the center of the color brightness scale you need to click and drag inside the scale The two top points will define the zone of the scale that is selected filter width In between those points the color brightness will be totally passed or rejected depending on the mode selected Then the lower points allow to set the smoothness at which pixel will appear disappear filter slope If the lower points too are close to the top points the masking will be very abrupt and some artifacts might show up 29 Mapping Mapping shape 6 e Tiling The mapping setting allows projecting the visual and the effect on a 3D object You can choose between a plane this is
48. in a safe place since it is the proof that you own a license and it might be needed in the future to re install the software or to obtain upgrades The Activation Code however is not the final serial number that will register the software on your computer To be able to run the software you will need to create a serial number by following the instructions here after Obtaining your serial number from the ArKaos web site Preparing your Machine ID code Once the latest version of the software is installed on your computer you will need to locate your Machine ID code The Machine ID is an 8 capital letters code e g ABCDEFGH generated by the MediaMaster This code is unique and is necessary to generate a final serial number which will only work in combination with your computer s Machine ID code When you launch the application for the first time it will present you with a Registration dialog ny Your MachinelD fi You don t seem to have a valid license for this machine If you have a license key enter it in the text box underneath If you don t have a license yet please register through ArKaos website www arkaos net PASS E I ester Demo le The Machine ID is displayed at the top of the dialog 14 Note that you can also run the software in demo mode at this stage The software will still be fully functional but a demo banner will be displayed above the output Important
49. inosity on the overlapping area 62 Performance tips Achieving good performance with video can be difficult because as it depends on a lot of different factors The most important factors are CPU speed Disk speed RAM access speed Video hardware amp video bus speed Movie compression There is no easy way to give a definitive answer in terms of what is best for every computer setting In MediaMaster most of the graphic processing is done in the graphic chip of the video hardware so the more powerful it is the better performance you are going to get The CPU is mainly used to decompress movie frames from the disk and send them to the video card The faster your drives are the faster frames will be loaded in the memory and the faster your CPU is the faster it will decompress the frames To achieve a good frame rate with a given hardware you can Adapt the resolution of the internal computation See Preferences Display Use a source material that is adapted to your hardware If you have a slow disk or older generation of hardware try working with smaller video sources to minimize the impact of loading and decompressing the movie Since all calculations are done inside the graphic card the automatic filtering applied when the images are scaled to the final resolution will minimize aliasing effects 63 Movie Compression Besides size the movie compression scheme has a huge impact both on the fluidity of the displ
50. input to generate visuals Generators are very useful when you want interaction with music very interesting for night clubs led installations and more AF 242 AudioFlashFolder1 Folder 242 is reserved for Audio Reactive Flash animations These are Flash animations that reacts to the audio input with ActionScript If you know flash or a flash designer creating new ones is quite easy R 241 RESERVED Folders 241 and 243 to 249 are reserved for future development We prevent to load anything in those folders making sure future development would not clash with existing customer configurations 34 Building your libraries Managing the content is fairly easy You can add remove and rename medias directly with the user interface Bear in mind that MediaMaster opens all the medias at startup until it reaches available memory RAM limit At this point it starts unloading movies Starting a movie that has been unloaded to free memory will take a little more time depending on the movie format check recommended movie formats in Movie Compression further in this document If you need to work on several shows it is probably better to build several dedicated libraries rather than filling one with all the content The application will start faster and no or less movies will be unloaded Adding visuals to the library To add content to any of the folder you have several options Drag and drop files from the explorer finder wi
51. layer simply change the visual library number using the arrows on the right side of the control The layer preview should show you the visual running If it doesn t make sure the mixing slider for the layer is not set to zero MediaMaster comes with some pre installed visuals that you can browse that way To set up your own set of visuals see the Library Management further in this document Effects Library a 8 Rotatio gt Effect 8 This zone displays the effect setting for the current layer Effects are also organized in libraries for easier grouping Each effect can have up to 4 parameters that are displayed on the right side of the panel You can select the effect to use by dialing its library effect number and use the rotary button to modify the effect parameters The range of effect available is depending on the fixture selected For information on availability of effect see the Fixture Description section later in this document Important note For performance reasons effects are by default NOT applied on the preview of the layer You will see the full composition including effects on the master preview but not on the individual layer preview windows If you have a very performing graphic card you can change this behavior in the Preference Dialog See the Preference section for more information on this Playback Playback Loop D e C gt E fim fm let 5 4 26 This zone contains
52. leido 112 127 Radial Blur 128 143 Motion Blur Chan Ranges Snap Instant Def Value Locate Value Category 144 159 Mirror 160 175 AsciiArt 176 191 Split Scrolling 192 207 Greyscale 208 223 Invert 224 239 RGB Cycle 240 255 Larsen Simple 5 Position 0 100 No POS or BEAM Layer Tiny1 0 Chan Ranges Snap Instant Def Value Locate Value Category 1 Dimmer 0 100 No 0 255 DIMMER Visual Library 0 User Folder 0 Yes 0 BEAM 1 User Folder 1 239 User Folder 239 240 Generators 242 Audio Flahs 250 FlashTexts 1 251 FlashTexts 2 252 FlashTexts 3 253 FlashTexts 4 254 Cameras 255 Masks 3 File 0 Prev Layer Yes BEAM 1 255 File 1 255 Effect Library 0 15 3D Yes BEAM 16 31 Color 32 47 Blur 67 Snap Det Locate Chan Ranges Instant Value Value Category 48 63 Split 64 79 Artistic 5 Effect 0 No Effect Yes 0 0 BEAM 1 255 Effect 1 255 6 p 0 100 No 128 128 BEAM 7 Red level 0 100 No 255 255 COLOR 8 Green level 0 100 No 255 255 COLOR 9 Blue level 0 10096 No 255 255 COLOR ScaleX 255 255 10 baise 0 100
53. ll through the list and select any of the folders by clicking on its icon The right pane displays the thumbnails of the visuals belonging to the selected folders There are 255 of them the fist one is always considered as an empty slot And you can scroll through the content using the scroll bar on the right side of the window If you put you mouse over an existing visual you will see it s full filename as well as its resolution The first part of the file name or folder names for that matter will always be a number This is part of the naming convention used by the media server as we ll see later on 32 With the default installation content the first five folders are preloaded with the default content and the others are empty so you have the possibility to add content of your own All regular content folders are indicated by a folder icon and display the library number as well as its name a 001 Nature This is the case for most folders You can add remove and duplicate your content inside those folders as you wish If you scroll the folder list all the way down you will also notice that some libraries have special icons This means they are used for specific purposes J 255 Masks The last library is the mask library Its content is used to provide the master output mask as described earlier in the master output area Masks are more likely to be black and white images as they are multiplied with the image resul
54. ls in the library To move a visual inside the library simply drag and drop it within the folder To move the visual to another library folder simply drag and drop it from its slot to one of the folders in the left pane The visual will be assigned to the first free slot in the target folder Renaming folders To rename a folder simply right click ctrl click the folder and select Rename from the context menu File system The library structure is reflected on the hard drive where all files for the library are stored The whole library is contained within a special folder called the root folder If you look at the installation folders you will see the default root folder called media fi 000 Synthetic File Edit View Favorites Tools Help Q ua y Q y JO search 22 Er Folders x Name E Arkaos Media Master Al 4 001 cuberotationshine2c hr avi E E medias ds 002 cyannoisecenter hr avi e amp 003 fireworks17 hr avi 001 Nature A 004 greendoud hr avi 002 Gobos 4 005 greentunnel hr avi 003 Clouds amp Water d 006 lightarray hr avi 004 Fire amp 007 linecurvesshine3 hr avi 250 TextFolder1 008_redsmoker hr avi 251_TextFolder2 d 009 Rick ABC2 hr avi 252 TextFolder3 ds 010 Rick Dots hr avi 253 TextFolder4 EI 011 rotatingatomicsphere2 h E 255 Masks EI 012 rotatingcolortetraeder h lt 72 2MB d My Computer 36 Inside the root folder is a collection of
55. ly replacing the text item next to the item number Text Library Arkaos MediaMaster welcome to THE party DJ kitchen in the bar When pressing OK in the dialog the text library will be updated and the new text item can be selected 38 The preferences dialog The preference dialog is used to setup all the option of MediaMaster It is organized around tabs that contains relevant set of information The Display tab SOL Preferences Display DMX Performances LED Output Registration Display Full Screen Monitor 2 ATI Radeon HD 2600 OpenGL Engine ATI Technologies Inc 2 0 ATI 1 5 30 E Resolution 1920x1080 H M Force Resolution Use Custom Resolution Soft Edge Span 1 1 l Start fullscreen at application startup f Hide menubar and cursor in fullscreen Cancel OK The display tab contains the setup related to the fullscreen mode of the software As we said earlier the software is mainly done to be used with a two video output scheme The first video output is used to display the main interface containing all the previews and parameters while the second video output is used to send the fullscreen image to a projection hardware This dialog is used to specify the characteristics of the adapter used for the fullscreen 39 Full Screen Monitor this specifies on which of the adapter the fullscreen will be displayed Normally the select box should contain at l
56. mple if you have two monitors of resolution 1024x768 placed side by side your total resolution will be 2048x768 You can now close the System Preferences Displays window and launch MediaMaster 59 2 In MediaMaster go to the Preference Dialog and select the display tab First select as output monitor the monitor that is positioned at the top left of the full display Then select the custom resolution setting and enter the resolution corresponding to the sum of the two monitors 2048x768 in our example 3 Start the fullscreen and the window will be created across the two monitors To have it correctly spanned across your two monitors it is important that they have been positioned as they should at step 1 and that your MediaMaster resolution corresponds to the addition of the resolution from each of your two monitors 60 Soft Edge To create a large screen by combining several video projectors it is important to be able to seamlessly blend the edges between each projection This can be achieved through the use of the Soft Edge option as it creates an overlapped area on the border of each screen with a fade on the edge that can be overlapped with the next image Here is an original image a nice view of Prague s skyline And here s an example of what would be displayed with a two beamers setup 61 The areas to blend are displayed in the middle of the visual positioning the beamers so that these two areas are superp
57. ndow on the folder where you want them to be By doing so the files you drag and drop will be copied in the first empty slots available in the folder Drag and drop files to a specific slot in the folder content This allows you to specifically set the starting slot of the file or to overwrite existing files If you drop the files to an empty slot the files will be set in all empty slots starting with the one where files were dropped If you drop the file to a slot containing already a visual you will be asked if you want to overwrite the existing file s or start at the first empty slot after the one you dropped the files on Right click ctrl click on Mac on a slot and select Import Replace Visual from the context menu to import a single file to a give location Important note when you delete or overwrite files in the media library the files will be physically erased from the hard drive Make sure you always have a copy of your original files somewhere else Also if you drag files from the explorer to the media library the files will be copied from their original location to the media library preserving the original files 35 Removing visuals from the library To delete content from the library right click ctrl click a slot with the visual you would like to delete and select Remove Visual from the context menu Again be warned that removing the visual will physically erase it from the hard drive Moving visua
58. or information on how to activate LED Output in MediaMaster see further in the Preference Dialog description page 44 21 Using the software The main window Z E di W wr ik BS ES Mapping Effect voy rj H Playback ep ADC 1m m Ila The interface of the software has been laid out to provide a maximum number of information in a single window Although the software has been conceived to be used through DMX control all functionalities are available through the interface too 22 The main window is organized around three main areas Previews area The top left part of the main window shows the visual selected on each of the 8 layers We will refer to those as the layer preview Next to each layer preview is a vertical slider that shows the mixing level or transparency or dimmer of the layer If the level is set to zero no output is shown As you drag the mixing slider up the layer will become brighter and the layer underneath will disappear Master output area The master output area is located at the right side of the window 23 At the top the preview shows the result of all the layer composition It is the reflection of what is sent to the fullscreen output usually connected to a projection device and allows you to monitor what s going on or to work with a single output setup when preparing your show Under the master preview is a set of parameters acting on the mas
59. osed will re create the original picture without any visible separation in the middle of the visual Of course it s highly recommended to use two identical projectors You enable the Soft Edge by the number of projector used horizontally and vertically in the Display Tab of the Preferences Window Soft Edge Span 1 1 Once this has been setup you can control the soft edging characteristics by changing the width and curve of the soft edge on the main interface The width of the overlapping area is defined between 2 and 50 of one screen size The curve factor defines the fade curve value allowing to fine tune the luminosity of the overlapping area compared to the rest of the picture Calibration Below are the common steps to setup a wide screen with Soft Edge in MediaMaster provided that you have correctly setup your system and your graphics card driver parameters as explained earlier in this document Launch MediaMaster Setup the number of horizontal and vertical screens and the soft edge settings in the Display tab of the Preferences Window Import a picture appropriate for calibration and activate it e Launch the fullscreen mode Ctrl A or Apple A in MediaMaster At this point you should have the picture displayed on the two beamers with the soft edge effect Place the beamers correctly so that the edges that blend the seamless area are superposed Adjust the Curve parameter to obtain the desired lum
60. r will continue to outputs one large visual mix but the visual is going to span across the multiple heads of an adapter The way to execute the span across adapters is very different for Mac and PC s so we ll examine them separately Monitors setup under Windows Under windows it is the graphic card that is responsible for spanning the big display across the various heads In a sense you create one virtual display covering two physical displays In Windows terms this is called Horizontal Span or Vertical Span depending on the display orientation you will select As an example we will explain the different steps to configure a virtual display over multiple screens both with nVidia and ATI graphic cards Other graphic cards may be capable of achieving such a setup and the configuration settings should not be too different from the ones explained below In any case please refer to your graphic card s manufacturer documentation Finally it is important to setup these options before launching MediaMaster since it will try to detect your displays at startup 51 a nVidia graphic cards 1 In the Windows Control Panel open the Display Properties window and go to the Settings tab Generally you will see a classic dual monitor setup such as the one below oy Properties we i Ding Pe perda dd NL 3 Delna Mord om NVIDIA Geforce 6600 GT jew poche Coo eai en j Mer 130 dy 1524 ptm Use
61. se you will need this information if you wish to contact our support about your license IS Display DMX Performances LED Output Registration Registration Installation machine ID demo mode Update Registration 45 Menus File The file menu is only available on a PC It contains access to the Preferences dialog and provides the Quit entry to exit the software On a Mac those menus are located in the application specific menu Note that to prevent any accidental exit you can t exit the software when running in fullscreen mode Edit Resync to DMX As we ve seen earlier even when you slave the server to the DMX console you can still use the user interface to modify parameters of layers or the master controls If you do so the parameter will keep the modified value until this particular parameter is modified from the DMX i e the DMX channel value for that parameter changes If you wish all parameters to be re synchronized automatically to the current DMX values select this entry Library Management Brings the media library dialog as discussed in the Media Management section earlier in this document Text Management Brings the text library dialog as discussed in the Text Library section earlier in this document Display Toggle fullscreen Toggles between the fullscreen mode and regular mode Help Documentation Opens the PDF version of this document Release
62. sion applies to it you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation If the Library as you received it does not specify a version number of the GNU Lesser General Public License you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply that proxy s public statement of acceptance of any version is permanent authorization for you to choose that version for the Library 11 Introduction Welcome to MediaMaster MediaMaster is an intuitive media server environment that seamlessly integrates software and hardware for a professional quality hassle free performance The MediaMaster environment is based around a media server software that allows you to mix arrange and apply effects to video clips and images We have designed the MediaMaster software to be simple to use while allowing for unprecedented variations and creativity with your visuals And with an extended set of features such as live inputs flash text animations and real time visual effect generation we hope that you will enjoy using this product as much as we ve enjoyed building it for you Sincerely The ArKaos Team Installing the software PC To install the
63. ter output Master Brightness 3 Contrast Mask JE 8 Keystone X Keystone Y Width The brightness and contrast rotary buttons allow changing the luminosity balance of the result and compensating for any loss that could be induced by the projection mechanism The mask is a visual usually a jpeg that is used to block parts of the image so that no pixel is sent where the mask is black This is very useful if you project on a screen that has a special aspect ratio or if you use non square screens and don t want the image to spill outside of the screen area Masks are contained in the media library in a reserved folder numbered 255 You can select between up to 255 different masks for each library For more information about the media library see the Library Management section further in this document The key stoning parameters allow to introduce key stoning directly from the software Software keystoning has three big advantages it is usually a lot easier than accessing the projection devices themselves it doesn t require a high end projection device that requires keystoning and you can change the key stoning parameters from the desk which is very useful with motorized beamers When changing the keystoning value you change the x and y position of the 4 corners of the image 24 The last two parameters are related to the soft edging Soft edging is used when several projectors are used to build on
64. the dual head graphic card and its two outputs for the wide screen or multi screen Important note At this stage this option is only available on PC The Mac version does not support accessing more than one graphic adapter Case 3 Dual head graphic card additional hardware Using an external hardware such as the Matrox DualHead2Go allows splitting one video output into two separate signals the DualHead2Go is a palm sized box that sits outside of your system and has one VGA input and two VGA outputs This system allows computers with a dual head graphic card to use one of the graphic card output for the software interface and its second output to send the visuals that will be split across two different screens This very affordable solution will also fit perfectly with most modern laptops Other possible combinations Dual head graphic card with each output split in two with a DualHead2Go you would have a 4 screens setup Matrox also provides the TripleHead2Go multi display upgrade allowing splitting a single display adapter across 3 different screens This can lead to up to 6 screens if you are using a dedicated two heads display adapter for the output 50 Monitors setup for wide screen or multi screen projection Earlier in this document we ve seen how to choose and setup a second monitor to display the MediaMaster visual mix To do wide screen or multi screen the principle is the same in the sense that MediaMaste
65. ting of the composition of all layers With that respect the mask acts as a transparency film where a white is fully transparent and a black pixel is fully opaque 8 254 CAMERAS Above the mask library is the camera library This library is a virtual folder in the sense that it doesn t refer to anything on the file system that will list all available video inputs found on the machine Video input is seen here in a very broad sense it can be an acquisition board a usb web cam a Firewire cam or any other video inputs seen be the system If you want to feed one layer with an existing input just select the library 254 and the camera number as listed in this folder 33 T 250 TextFolderl Folders from 250 to 253 are reserved for Flash Text animations Flash texts are special visuals in which you can dynamically change the text string They are intended to be used together with the text library see further for more explanations Although you could place the flash text in any other library we thought it would be more convenient to group them in a special location making it easier to browse The default library contains a good set of example files the folder 250 provides improved Flash Text animations where the text area is adjusted depending on the string length while the folder 251 provides lots of useful text animations G 240 GENERATORS Folder 240 is reserved for Generators Generators are modules that reacts to the audio
66. ve seen earlier MediaMaster uses a library paradigm to specify which media should be selected on a layer The library is made of 255 library folders containing each up to 255 visual Libraries are numbered from 0 to 255 and visuals are numbered from 1 to 255 No matter what library you are in selecting the visual number 0 means that no visual is selected at all The selection of the media to be played on a layer is done either through the user interface see description above or by DMX by dialing its visual and library number There are two ways of modifying the library content either through a the dedicated media management window or directly by setting up files in the files system both are valid but using the media management is easier and allows you to alter the media library content even while the software is running Media Library The media library dialog is called by selecting the menu Edit Library Management or by selecting the keyboard shortcut CTRL L Command L 31 Overview The library window looks like the this Library Folders 7 000 Folder 001 Nature 7 002 Folder Folder Files E 004 Folder B M RSR l a a acc 1 l z 012 Folder n EE CC Set Root Folder C Refresh Library The left pane of the window shows the 256 library folders with selected folder highlighted in blue You can scro
67. yer preview displaying both the media and the effect applied on it by selecting full Be sure however to check the impact on the framer ate as it involves retrieving a lot of information from the graphic card and this process can be quite slow Preview quality the preview quality setting applies to the master preview Lowering the master preview quality will speed up the processing but will result in a pixilated preview You should try to lower it if your computer struggles too much to deliver the videos If you put the preview quality to zero all the way to the left the master preview will be turned off 43 The LED Output tab The LED Output tab allows you to activate the LED output module of the software ANC Preferences Display DMX Performances LED Output Registration LED Output M Activate Parameters Mapping File Users xavier Documents templedmapping Imp Cancel C OK Activate When enabled it triggers the LED output module of the software When activated the video engine will be restarted and the LED broadcast will be started If any error happens it will be reported 2 Parameters the only parameter is the mapping file to be used 44 The Registration tab The registration tab simply displays your Machine ID code and a text field which should contain your serial number The Machine ID is generated by the software and can t be changed it is displayed only for information purpo
Download Pdf Manuals
Related Search
Related Contents
Magtape File Layout Detail Record Digital Signage Evaluation Kit(DSEK-10) Mode d`emploi d`une plante d`herbier Esssieux de remorques avec freins à tambour BPW MANUAL COIFA ARTICA LOFRA Media Player Einführung Wichtige Information User Manual - fFN (Fetal Fibronectin) Test CR2300 User Manual ET1915L 取扱説明書 - タッチパネル・システムズ 東芝蒸気排出ユニット BRC−D601W/WR Copyright © All rights reserved.
Failed to retrieve file