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Zing Magic Series 80 User's Manual

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1. to i or A to l will place the corresponding piece on the current square This is useful when using the alphabetic piece set Using the Add piece CBA button to place pieces on board squares The Add piece option does not attempt to make any logical decision as to which piece is placed on the board You typically need to use the Change piece CBA button to cycle through pieces to choose the desired piece for a particular board square Moving pieces around It is quite possible that once you have placed a piece on the board you decide that you have positioned the piece on the wrong square You may move the piece by firstly moving the cursor to the piece you wish to move then choosing the Select piece CBA option This will pick the piece up and allow you to move it around the board with the arrow keys The CBA will change to offer options to Place the piece on the current board square E Move to the next or previous blank squares You may wish to note an indicator is displayed showing the original piece position To cancel making the move press the Esc key Note that you cannot move any of the pieces that were given in the original puzzle If you want to remove a piece from the board simply move the cursor to that piece and press the backspace or Esc keys Marking possible moves To aid in the solving process you can place pencil marks of the pieces you believe can be positioned in a board square Press th
2. Zingles for the Series 80 platform User Guide Copyright 2004 2005 ZingMagic Limited All rights reserved This documentation and the software referred to are copyrighted works of ZingMagic Limited England Reproduction in whole or part by any means whatsoever without the express written permission of ZingMagic Limited is prohibited Reverse engineering is also prohibited The information in this document is subject to change without notice ZingMagic Limited accepts no liability for loss or consequential loss from misuse or any defect or failure of the programs howsoever arising Under the terms of the license agreement the purchaser is allowed to copy applications to combine applications onto one disk provided the software is installed on only one computer at any one time Symbian OS is trademark of Symbian Ltd Graffiti HotSync and Palm OS are trademarks of Palm Computing Inc 3Com Corporation or its subsidiaries PocketPC and Windows CE are trademarks of Microsoft Corporation ZingMagic Limited acknowledges other references may be registered trademarks belonging to third parties Contact Information ZingMagic is a leading developer of entertainment and lifestyle applications for Mobile Wireless and PDA devices At the time of writing ZingMagic has a significant application portfolio including but not limited to Chess Checkers Reversi Backgammon Four In A Line Chinese Chess Hearts Spades Euchre Bridge HERE ER E
3. CE 1 GRANT OF LICENCE This ZingMagic Licence Agreement Licence permits you to use one copy of the of the ZingMagic product received which may include user documentation provided in on line or electronic form SOFTWARE The SOFTWARE is licensed as a single product Its component parts may not be separated for use on more than one computer or by more than one user at any one time If you have multiple licences for the SOFTWARE then at any one time you may have as many copies of the SOFTWARE in use as you have Licences The SOFTWARE is in use on a computer when it is loaded into the temporary memory i e RAM or installed into the permanent memory e g a Solid State Disk of that computer If the anticipated number of users of the SOFTWARE will exceed the number of applicable Licences then you must have a reasonable mechanism or process in place to ensure that the number of persons using the SOFTWARE currently does not exceed the number of Licences 2 UPGRADES If the SOFTWARE is an upgrade from another product whether from ZingMagic or another supplier you may use or transfer the SOFTWARE only in conjunction with the upgraded product unless you destroy it If the SOFTWARE is an upgrade from a ZingMagic product you may now use that product only in accordance with this Licence 3 COPYRIGHT The SOFTWARE including any images and text incorporated into the SOFTWARE is owned by ZingMagic or its suppliers and is protected by English co
4. R EEE For a variety of devices including but not limited to Windows PocketPC devices PalmOS devices ES Symbian Series 60 devices s Symbian UIQ devices For up to date information on our current product portfolio contact us at E mail info zingmagic com Web http www zingmagic com For technical support please contact E mail support zingmagic com Table of Contents User GUltle sien secEo m UOS E x ud dioe D eda Cad arid PA wd E Cac d troduction iius sous a uer RIXTPECUEFEPESREIRE IR NEFKE ME a 2 Welcome t ZINGIES eT ERR RR dads veal She RA IONE Denn 2 Abo t this DOCUMENEs uad ocu teu ei oDpi ERE DIR De Due aa hed 2 Iristallatlolisadosscsoiocous ieu ides eh Ren as Make Peace doti do niide da a ROT e 2 USING ZIngles risiini RE REREnURERRRRRRRRIRERERRRARARRAPEKIRARRARE S Rules Of the Game issii in tan woke debido Feet lex beta nc hr Pet ad arena CIR RE eed 3 Ly 3 Making MOVES resisa em REMIS iiber id re Por de M Ga D Tta 4 Moving pieces around er memes 4 Marking possible MOVES cc cece cect teen nett memes 4 Cross hatching the DOard ccc ceece cece eect eee emen 5 Checking the board is still valid 5 Soling Hoaas orare e roue e vase Ee e S wadduee E ER E E NU ATA bree whee 6 Solving external boards isssssssssssssssssss mens 6 Layouts and piece sets issssssssssssssssse memes 6 yr e 6 Replay Game siani popa EE ERE DOG REDE eevee ake IN
5. UNE RPETREE Dus 7 Preferences scccisoccooo RR CLPEPOO RE S COD de EUREN wads cairo S BURIED S SOTIUKs 7 Managing games isssssssssssssssee eese eee ee nn 7 Opening a saved Gamer 2c RE ee nea E RE rund 7 Deleting a game i5 ug ossis Oeo det Ru cs ditm ERU 7 ZINGMAGIC LICENCE AGREEMENT issssssssssssse eene nn 8 ZINGMAGIC SOFTWARE LICENCE ssssssII nnn 8 LIMITED WARRANTY oci ctt Xterra tpe t mca rl UR PO BERE diee ien 8 Zingles User Guide i Introduction Welcome to Zingles Zingles is a simple yet highly addictive logic puzzle game and forms part of the Strategy and Puzzle game portfolio available from ZingMagic About this Document This User Guide is intended for use with devices based on the Series 80 platform including the Nokia 9300 and 9500 It explains how to use the Zingles application and in so doing it assumes that the reader is familiar with the standard features of their device Installation Installation of Zingles requires the user to be familiar with their Series 80 device software and the Windows PC environment Please consult the User Guide that was supplied with your device for more information To transfer Zingles onto your Series 80 device send the Zingles sis file from your PC to the device via bluetooth or Infrared To install Zingles on your Series 80 device follow the onscreen instructions Once installed launch the application by navigating to the resulting icon within the main M
6. at the same time or for example create a temporary game to be able to use the solver whilst continuing with other games Zingles has no limit on the number of games it can manage however you are encouraged to keep the list reasonably small To create a new game simply choose the New game menu option from the game list view You will be asked to give the game a name so you can identify it later Opening a saved Game To re open a saved game highlight the game you wish to open and press the Play CBA button The selected game will be displayed Deleting a game To delete a game that you no longer wish to keep highlight the game you wish to delete and choose the Delete game menu option A warning message is displayed asking you whether you wish to delete the game Confirm that you wish to delete the game by pressing Yes To cancel and save the game select No Zingles User Guide 7 ZINGMAGIC LICENCE AGREEMENT This Licence Agreement is your proof of licence Please treat it as valuable property This is a legal agreement between you either an individual or an entity and ZingMagic Limited ZingMagic By breaking the seal on the media and or by using the SOFTWARE you agree to be bound by the terms of this Agreement If you do not agree to the terms of this Agreement promptly return the media and accompanying items including printed materials and binders to the place you obtained them for a full refund ZINGMAGIC SOFTWARE LICEN
7. e 0 key to enter marking mode The cursor will change to a pen Press any of the keys 1 to 9 to add a pencil mark for that piece onto the board square Zingles User Guide 4 Using Zingles To remove a pencil mark simply enter the piece indicator 1 to 9 a second time Press the 0 key to exit marking mode and return to piece placement mode Cross hatching the board As an alternative aid to the solving process you may choose to use the cross hatch feature of Zingles Simply choose which number you wish to have cross hatched from the menu Choose none to remove the cross hatching Zingles Change piece Back The board shows the cross hatching display for 4 s Any cell that has a line drawn though it cannot contain a 4 due to the presence of other 4 s on the board If you look at the top right and centre sub grids you will notice that there is only a single board square that does not have a line drawn though it Therefore the only square a 4 can be positioned within those sub grids is the unmarked square Checking the board is still valid You can ask Zingles to check the validity of a board at any time A valid board is one where only a single instance of a particular piece exists in each row column and sub grid and K at least one piece can be placed on all the remaining blank squares If you have chosen to play games where all pieces in each of the diagonals need to be unique Zingles
8. e list view to create a different instance of a Zingles board Zingles is able to generate an unlimited number of games Zingles supports 4 levels of play Zingles User Guide 6 Using Zingles easy boards contain around 35 givens medium boards contain around 30 givens hard boards contain around 25 givens blank board contains 0 givens Use this level to enter external boards Zingles also supports a popular game variation whereby the pieces along the diagonals of the board are also required to be unique Games with unique diagonal pieces are a little easier to solve When you start a new game you will be asked whether you wish to play a game with pieces on the diagonals being unique Zingles ensures that all the games it generates only have a single solution These are known as true games Replay game You may either wish to replay a game you have completed or simply remove all the pieces currently played and start again In either case simply choose the Replay game menu option in the board view Preferences Zingles offers the ability to restrict moves made to only those that are legal or allow totally freeform moves Es display the positions of the pieces that were initially given or not Use the Preferences menu option in the board view to set up your game play preferences Managing games Zingles allows you to store multiple games on your Series 80 device You may wish to have multiple games in progress
9. enu section and opening it Zingles can be removed from your Series 80 device in the same way as standard applications Zingles User Guide 2 Using Zingles This chapter describes the main features of the Zingles application and how they are used to play the game Rules of the Game The aim of the game is to place a piece within the board such that each row each column and each sub grid or region only contains one instance of each piece a Zingle piece At the start of a game a number of pieces are placed on the board These are known as givens The remainder of the board contains blank squares for you to complete Play When you first run Zingles a new game entitled My first game is automatically created Zingles offers two main views 1 Game list view for managing games 2 Board view for making moves Game details EJMy first game My first game 46 blanks New 4 46 blanks remaining 120 pieces placed Delete b amp 12 Aug 05 6 27 PM Exit Game list view Zingles Change Board view Zingles User Guide 3 Using Zingles Making moves Moves consist of placing a piece on a board square Use the arrow keys to move the cursor around the board to the position at which you wish to place a piece Zingles supports numerous ways of entering moves Typing the numbers 1 to 9 will place the corresponding piece on the current square Typing the characters a
10. itted by this Licence LIMITED WARRANTY LIMITED WARRANTY ZingMagic warrants that a the SOFTWARE will perform substantially in accordance with the accompanying printed materials for a period of sixty 60 days from the date of receipt and b any hardware accompanying the SOFTWARE will be free from defects in materials and workmanship under normal use and service for a period of one 1 year from the date of receipt Any implied warranties on the SOFTWARE and hardware are limited to sixty 60 days and one 1 year respectively Some jurisdictions do not allow limitations on duration of an implied warranty so the above limitation may not apply to you Zingles User Guide 8 Licence agreement CUSTOMER REMEDIES ZingMagic s entire liability and your exclusive remedy shall be at ZingMagic s option either a return of the price paid or b repair or replacement of the SOFTWARE or hardware that does not meet ZingMagic s Limited Warranty and that is returned to ZingMagic with a copy of your receipt This Limited Warranty is void if failure of the SOFTWARE or hardware has resulted from accident abuse or misapplication Any replacement SOFTWARE will be warranted for the remainder of the original warranty period or thirty 30 days whichever is the longer NO OTHER WARRANTIES To the maximum extent permitted by applicable law ZingMagic disclaims all other warranties either express or implied including but not limited to warranties of merchan
11. pieces are numerical simply that there are 9 different pieces For a challenge or simply because you may prefer use the Switch pieces menu option to choose between the different numeric alphabetic or coloured piece sets Any piece set can be used on any layout Similarly Zingles provides a number of different boards on which you can play plus a number of layouts that are able to display additional information Use the Switch view menu option to change between the available boards and layouts For example the screen shot below displays the board plus analysis information Select piece Add A piece Change piece Os Back The region to the top right of the board displays the legal moves for the current row the legal moves for the current column the legal moves for the current sub grid The region to the bottom right of the board summarizes the information from the top to produce a list of the possible moves for the current square If you are playing games where the diagonals also need to contain unique pieces the summarized list of legal moves will take that into account Next game You can start a new game by selecting the Next game menu option in the Board view If the current game is not complete you will be asked to confirm that you wish to resign from playing the current game Note that the current game will be replaced by the next game If you want to keep the current game use the New game menu option from the gam
12. pyright laws and international treaty provisions Therefore you must treat the SOFTWARE like any other copyrighted material e g a book or musical recording except that you may either a make one copy of the SOFTWARE either for backup or archival purposes or b transfer the SOFTWARE to a single removable media provided you keep the original solely for backup or archival purpose You may not copy the printed materials accompanying the SOFTWARE nor print copies of any documentation provided in on line or electronic form 4 OTHER RESTRICTIONS This licence is your proof of licence to exercise the rights granted therein and must be retained by you You may not rent or lease the SOFTWARE but you may transfer your rights under this Licence on a permanent basis provided you transfer this Licence the SOFTWARE and all accompanying printed materials retain no copies and the recipient agrees to the terms of this Licence You may not reverse engineer decompile or disassemble the SOFTWARE except to the extent the foregoing restriction is expressly prohibited by applicable law 5 You may receive the SOFTWARE in more than one media Regardless of the type or size of the media you receive you may use only the media appropriate for your single designated computer You may not use the media on any other computer or loan rent lease or transfer them to another user except as part of a permanent transfer as provided above or other use expressly perm
13. tability and fitness for a particular purpose with respect to the SOFTWARE the accompanying written materials and any accompanying hardware This limited warranty gives you specific limited rights You may have others which vary from jurisdiction to jurisdiction NO LIABILITY FOR CONSEQUENTIAL DAMAGES To the maximum extent permitted by applicable law in no event shall ZingMagic or its suppliers be liable for any damages whatsoever including without limitation damages for loss of business profits business interruption loss of business information or other pecuniary loss arising out of the use or inability to use this ZingMagic product even if ZingMagic has been advised of the possibility of such damages Because some jurisdictions do not allow exclusion or limitation of liability for consequential or incidental damages the above limitation may not apply to you Zingles User Guide 9
14. will also check to ensure only a single instance of a particular piece occurs in each of the diagonals If Zingles discovers a problem it will move the cursor to the first square at which finds a problem If the square moved to contains a piece it usually indicates that there is a duplicate of that piece in either the row column or sub grid It does not necessarily mean the highlighted piece is the piece in error Ifthe square moved to is blank this usually means that Zingles has been unable to identify any piece that can be legally placed on that board square Zingles User Guide 5 Using Zingles Solving boards Zingles has a lightning fast board solver built in Simply choose the Solve board menu option and Zingles will complete the board displaying the solution Solving external boards If you wish to solve a board obtained externally simply create a game that initially contains 81 blanks choose the blank level You may either use the current game board or choose to create a new game from the game list view Place the pieces as per external game on the board squares Once you have entered the pieces simply choose the Solve board menu option Note that depending on the exact rules being used there may be multiple solutions to an external board Zingles will only find one solution Layouts and piece sets Zingles contains a number of boards layouts and piece sets Since Zingles is a game of logic it does not require that

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