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Oregon Scientific Superman Junior Laptop User's Manual

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Contents

1. Lock Button Number and shape keys Carrying Answer Button Repeat Button Logo Button Auto off Tf there is no input on the unit for five minutes the unit says see you next time and automatically turns itself off to conserve power To start playing again just press the button to turn the unit back on Starting the Superman Junior Laptop Open the unit by pushing in the lock button located on the front of the unit Turn on the Superman Junior Laptop using the button located on the bottom right of the keyboard At the end of a session remember to turn off the power by pressing the same button Press the On Off button ave Chapter 3 Activities Rules Selection There are 8 fun filled activities in the Superman Junior Laptop Select a game by pressing on the chosen game icon A list of games is given in Chapter 4 A game can be changed at any point by pressing on a new game icon Select a game icon Repeat Button Press the button to listen to the instructions of an activity again Melody Button Press the J button to watch the opening animation with music Press the melody button Memory Challenge Develops memory skills and ability to follow instructions 1 The Superman on screen will call out a sequence of tones one at a time 2 The numbers 1 2 3 4 will represent 4 different tones When a tone is called the number will bounce up
2. 3 The player will be asked to repeat the sequence of tones by pressing the correct number keys 4 The player will need to remember the pattern and repeat the sequence as it is built up one tone at a time aie Musical Mystery Develops music appreciation and teaches vocabulary and spelling through a music game 1 Press a number button to hear a melody 2 When the music is playing 3 letters will bounce around the screen These letters will form a mystery word 3 When the melody has finished the player is asked to repeat the letters using the keyboard 4 Hints will also be given to the player when needed 5 When the player has keyed in all the letters the voice of Superman will teach the player what word these letters spell 12 A Logo Button Press the logo Answer Button Press the button to reveal the correct answer to a question Press the answer button Chapter 4 Activities Power ABC Teaches the letters of the alphabet and vocabulary associated with them 1 The voice of Superman will ask the player to find a letter 2 To give an answer press the correct letter on the keyboard 3 If the answer is correct the voice of Superman will teach a word that begins with the same letter Chapter 5 Troubleshooting Developing learning products is a responsibility that we at Oregon Scientific take very seriously We make every effort to ensure
3. the accuracy and appropriateness of the information which forms the value of our products However errors can sometimes occur It is important for you to know that we stand behind our products and we encourage you to call our Consumer Services Department with any problems and or suggestions that you might have Our service representative will be happy to help you Before contacting an authorized service representative at 1 800 853 8883 carry out the following simple checks It may save you the time of an unnecessary service call No display Are the batteries installed properly Do the batteries need replacing Black out screen or abnormal display Disconnect the power supply by removing batteries for at least 10 seconds before connecting the power supply again Conforms to safety requirements of ASTM F963 EN71 Parts 1 2 and 3 and EN50088 In an effort to continually improve our products the actual screen display on the product may differ slightly from the diagrams shown 13 AN Number Fun Teaches number recognition and counting 1 Superman is chasing after some villains The player is asked to count them and press the correct number button to answer 2 If the answer is correct extra villains will be added or removed to introduce simple arithmetic to the player Shape Concept Introduces shapes and colors and teaches association 1 An object of a specific shape will be shown o
4. AY Superman Junior Laptop c a a wo 2G g mi a r gt 2 D For Ages 3 and Up Orecon SCIEN TIF AC 5 lr tm Product does not have INTERNET or data j Unit Carrying Handle Battery Cover Battery Requirement AY reco SCIENTIFIC Dear Parent Guardian Thank you for choosing the Superman Junior Laptop Designed with fun in mind the Superman Junior Laptop is packed with stimulating learning games and activities that will make an invaluable contribution to your child s development The activities aim to further your child s skills in language numbers music memory and logical reasoning The Superman Junior Laptop provides a dependable and realistic introduction to computers and encourages creativity and independent learning Learning with Superman is so much fun SUPERMAN and all related characters and elements are trademarks of and DC Comics s06 Chapter 2 Getting Started The Superman Junior Laptop operates on 2 AA size batteries Battery Installation 1 Make sure the unit is turned off 2 Open the battery cover at the back of the unit 3 Insert 2 AA batteries Note the correct polarity 4 Replace the cover The unit is automatically turned on as soon as the batteries are installed AY Chapter 1 About the Superman Junior Laptop Features 8 Learning Activities e Le
5. a It may contains small parts due to abuse and or damage to the unit Not suitable for children under 3 years 2006 Oregon Scientific USA Distributed by Oregon Scientific Inc 19861 SW 95th Avenue Tualatin OR 97062 USA SUPERMAN and all related characters and elements are trademarks of and DC Comics s06 DISPOSAL Do not dispose this product as unsorted municipal waste Collection of such waste separately for special treatment is necessary P N 086L004314 018 15
6. n screen 2 The player is asked to find the shape that matches the shape shown on screen 3 The voice of Superman will let the player know the color of the shape on the keyboard as well To give an answer find the correct shape and press on it 4 This game teaches the player to identify 6 basic shapes 1 circle 2 triangle 3 square 4 star 5 rectangle 6 diamond Only shapes 1 6 are playable from the keyboard Oregon Scientific Inc 19861 SW 95th Avenue Tualatin OR 97062 USA Hotline 1 800 853 8883 Warning Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment NOTE This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more
7. of the following measures 14 Counting Shape Practice counting and shape recognition at the same time 1 The player will be asked to find a number of shapes 2 The player needs to press the correct shape button according to the number of times Superman has asked for 3 The shapes will be counted out one by one Before and After Introduces patterns in a sequence and teaches the concept of before and after 1 A sequence will appear on screen and the player has to find the letter or number that forms the logical sequence 2 To give an answer key in the correct symbol to complete the sequence Decode Develops hand eye coordination and teaches upper and lower case letters 1 Random letters will move across the screen from different directions one at a time 2 The player needs to press the corresponding letter to switch it to a different case 3 The player will be given 30 sec to switch letters before they disappear off the screen 11 e Reorient or relocate the receiving antenna e Increase the separation between the equipment and receiver e Connect the equipment into an outlet on a circuit different from that to which the receiver is connected e Consult the dealer or an experienced radio TV technician for help e This Class B digital apparatus complies with Canadian ICES 003 e Cet appareil mum rique de la class B est conforme la norme NMB 003 du Canad
8. tters vocabulary shapes colors numbers counting memory logic and music Multimedia e Digital sound and animation Display e LCD screen e Automatic shut down Interface e Individual A Z keyboard e Number and shape keys Audio eThe voice of Superman Caution e Different types of batteries or new and used batteries are not to be mixed e Only batteries of the same or equivalent type as recommended are to be used e Remove all batteries when replacing e Remove batteries from the unit if the unit is not going to be used for long periods e Do not dispose of batteries in fire e Non rechargeable batteries are not to be recharged e Rechargeable batteries are to be removed from the toy before being charged e Rechargeable batteries are only to be charged under adult supervision Exhausted batteries are to be removed from the toy e The supply terminals are not to be short circuited Cleaning and Maintenance The unit should be regularly examined for damage to the enclosure and other parts In the event of such damage the unit must not be used until the damage has been repaired Always disconnect the power supply before cleaning Wipe the unit with a dry cloth e Do not get the unit wet e Do not dismantle the unit oN AY The Superman Junior Laptop is supplied with the following parts Please contact your retailer should any parts be missing 1 Unit 2 Manual Manual

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