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NAMCO Bandai Games Microphone 90500153 User's Manual

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Contents

1. MON Hours 24 TUE Hours 24 WED Hours 24 THU Hours 24 FRI Hours 24 SAT Hours 24 MON Minutes 00 TUE Minutes 00 WED Minutes 00 THU Minutes 00 FRI Minutes 00 SAT Minutes 00 Modify Exit P1 Left Right P1 Start Modify P1 Left Right Exit P1 Start Close Setting screen Week Close Setting screen Day 2 Use the joystick Up Down to scroll through the options and the joystick Left Right to change the settings SCHEDULE TYPE _ DAY lt gt WEEkK DAY Select daily setting DAY or weekly setting WEEK note1 c HOURS 24 gt 25 gt 26 gt 27 gt 28 gt 29 gt 30 ALLDAY Set the HOURS for closing time setting gt 31 Select ALLDAY if the machine is made ALLDAY gt 19 gt 20 gt 21 gt 22 gt 23 available 24 hours of the day e gt 124 24HOURS Select MINUTES for closing time note 2 00 gt 15 gt 30 gt 45 gt 008 gt When DAY is selected the same closing time applies to every day of the week and the machine disallows the use of card 15 minutes before the set closing time The machine begins accepting cards from 7 00am except when ALL DAY is set When HOURS is set to 30 the MINUTES indication becomes fixed at 00 When ALL DAY is set 24 HOURS is indicated Example When HOURS and MINUTES are set to 25 and 30 respectively the daily closing time will be 1 30am and the
2. JIN 0 LAM 0 KING 0 YOSHIMITSU 0 NINA 0 HWOARANG 0 V Downward o o000o000o000o00o0o 0000000000 U lt 200000000075 Next P1 Button1 Exit P1 Start Bookkeeping ON TIME 0 00 00 VS GAME WINNING AVERAGE DATA WinAve Total Win LoseVS Raven 0 FENG 0 ASUKA 0 PAUL 096 JIN 0 LAM 0 KING 0 YOSHIMITSU 0 NINA 0 HWOARANG 0 J Downward o OcOOoooocococcocoo 0000000O0oOo0Oo 0000000Oo0Oo0Oo Next P1 Button1 Exit P1 Start COIN1 TOTAL Total number of coins inserted COIN2 TOTAL Total number of coins inserted SERVICE TOTAL Number of times the Service switch was pressed FREEPLAY TOTAL Number of free play games Percentage of play hours in total power ON hours PLAY RATIO ERAGE CHARACTER DATA Number of times each game character was selected by players and percentage in total VS GAME WINNING Number of times each game character was selected by players for AVERAGE DATA tournament game and percentage of wins Rounded to one decimal place 6 2 10 Data Clear 1 asa ASAS wc Q O O D Select Data Clear from the Main Test Menu The following screen is displayed DATA CLEAR a gt Cancel b Bookkeeping clear c Ranking data clear d FlashROM data clear e Set defaults all options f Initialization of the card data
3. TEKKENS Game PCB Kit Connections and Adjustments Page 2 NOTICE MAGICGATE is a term to describe a copyright protection technology created by Sony Group This MAGICGATE mark does not necessarily guarantee compatibily with other products bearing the MagicGate trademark MAGICGATE is a trademark of Sony Corporation MAGICGATE est une terme d crivant une technique de protection de copyright cr par Sony Group MAGIC GATE ne garantit pas n cessairement de cpmpatabilt avec d autres produits portant la marque de commerce MagicGate MAGICGATE est une marque de commerce de Sony Corporation The DVD ROM DISC supplied with the product must not be copied modified distributed or used for the purposes other than the operation of the product Copyright laws protect the contents of the DVD ROM DISC Infringement of copyright laws may be subject to criminal penalties Do not use the supplied DVD ROM DISC with other product models or other media formats Doing so may result in equipment failure Page 3 KITCONTENTS SPECIFICATIONS CABINET CONNECTIONS Standard Jamma CABINET CONNECTIONS JVS Standard FITTING THE DONGLE FITTING THE CD ROM ADJUSTMENTS AND SETTINGS 1 2 3 4 5 6 6 1 Option Switches 62 Test Mode 6 2 1 6 2 2 6 2 3 6 2 4 6 2 5 6 2 6 6 2 7 6 2 8 6 2 9 6 2 10 6 2 11 6 2 12 Contents Display TeSt T Dd cota A Ea e Stack eect T El o AA oas 2 E O E E a EER Input TeSt EM E aa a a C
4. COUNTER 2 COUNTERS Both coin switches share one Each coin switch has its own coin counter coin counter g Free play YES no coins NO coins required required Page 21 6 2 7 Sound Test 1 Select Sound Test from the Main Test Menu The following screen is displayed SOUND TEST POSITION off Displays which speaker is playing SPEAKER stereo Displays monaural stereo setting Check Sound P1 Button1 Change Speaker P1 Left Right EXIT P1 Start 2 Press 1P Button 1 to conduct a stereo check Sound will be produced from the left speaker only then the right speaker only then both speakers together The display will show which speaker is active 3 Use the Joystick LEFT RIGHT to change between STEREO MONO sound 4 When testing has been completed press P1 Start Button to return to the Main Test Menu screen 6 2 8 JVS Status This test is inactive and not used on JAMMA system cabinets it is only operational on JVS system cabinets 6 2 9 Bookkeeping 1 Select Bookkeeping from the Main Test Menu The following screen is displayed Bookkeeping ON TIME 0 00 00 Coin 1 Total Play Ratio 0 Coin 2 Total 1P Play Ratio 0 Service Total VS Play Ratio 0 Freeplay Total Total Time Average 1P Play 0 00 00 0 00 00 1P Cont 0 00 00 0 00 00 VS Play 0 00 00 0 00 00 All Play 0 00 00 0 00 00 P1 Button1 P1 Start Bookkeeping ON TIME 0 00 00 CHARACTER DATA Rate Total Raven 0 FENG 0 ASUKA 0 PAUL 0
5. for recovery 9 All clear P1 Button1 P1 Start Use the Joystick UP DOWN to step to the required adjustment When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen Returns to the Main Test Menu Resets all Book Keeping data to zero Resets all ranking data such as record of consecutive wins to factory default Initializes the data stored in the flash memory such as ghost data and replay data Resets all Game and Coin Options to factory default Deletes the information for the card data restoration Returns ALL data and settings to defaults 6 2 11 Card Options Where Fitted This test is used to set the Read Write unit and TEKKEN NET IDcard 1 Select Card Options from the Main Test Menu The following screen is displayed CARD OPTIONS a P1 card R W found P2 card R W found b Senso OFF Sensor OFF c Solenoid UNLOCK Solenoid UNLOCK Insert CARD Insert CARD P1 Start ms mes on a P1 card R W found found or not found Displays found if the card R W unit is connected to the P2 card R W found Game PC board and displays not found if it is not connected b Sensor ON or OFF Displays ON when a card is inserted in the card R W unit and displays OFF when there is no card in the card R W unit c UNLOCK or LOCK UNLOCK or LOCK As soon as the card is inserted into the card R W unit the card is locked into position and the screen
6. machine will stop accepting cards at 1 15am d MINUTES Note 1 Note 2 Page 29 Select Time Setting and press the P1 Button switch to display the time setting screen shown below CLOSE SETTING CARD Defaults in Green Now 2004 10 04 MON 19 00 00 gt Year 2004 Month 10 Day 04 Hour 19 Minute 00 P1 Left Right P1 Start Close Setting screen Time Setting a YEAR Set the current Year b MONTH Set the current Month c DAY Set the current Day Sunday is Day 01 d HOURS Set the Hours of the current time e MINUTES Set the Minutes of the crrent time Note The day of the week is automatically displayed when the DAY setting is entered To return to the test menu screen press the P1 Start switch Page 30 Page 31 Copies of Namco Game Manuals can be downloaded from our website www namco co uk They are located under Components Sales and Service For all Parts or Technical Support contact Brent Electronic Namco House Units 5 8 Acton Park Estate The Vale London W3 7QE www brentelectronic co uk For Technical Support Warranty and Advance Replacement Parts J 44 0 20 8324 6120 For Consumable Parts J 44 0 20 8324 6102 Fax for both h 44 0 20 8324 6126 Page 32
7. when data was being written to the card it may be possible to restore the data successfully If the card was pulled out during a game play the data cannot be restored Data restoration can be tried only once for one error Data restoration cannot be conducted with a card whose access code is different from the data stored in the cabinet Data cannot be restored with a card which disallows data reading or writing due to damage To return to the test menu screen press P1 Start switch Page 28 6 2 12 Close Setting When Card Reader Fitted This mode is used to set the site closing time and prevents the card from being used from 15 minutes before the set time This ensures that data is not lost if the game is powered down during game play The time can be set between 19 00 and 31 00 7 00 am on the following day or 24 hour operation The same closing time can be set for every day or the the closing time can be set differently for each day of the week 1 Select Close Setting from the Main Test Menu The following screen is displayed CLOSE SETTING Defaults in Green gt Time Setting 2004 10 04 MON 19 00 a Schedule type WEEK b CLOSE SETTING Defaults in Green gt Time Setting 2004 10 04 MON 19 00 4 a SUN Hours 24 SUN Minutes 00 d Schedule type DAY L b c Hours a Minutes 24 a d
8. 3 CABINET CONNECTIONS JVS Standard X Game PC board E Standard I O cable Audio cable Connect the red cable or the cable indicated with R to the red terminal Connect the white cable or the cable indicated with L to the white terminal rH Video cable The video cable can be connected to in either connector If there are two video cables connect both cables C CONV P1 harness JV power supply harness DC power cable provided with SYSTEM 256 PC Board Kit Page 11 4 FITTING THE DONGLE The dongle included in this kit is limited to this game only DO NOT insert this Dongle in other games Inserting the Dongle in other games may cause damage Ensure that the power is switched OFF before inserting the Dongle Insert the dongle with a bar code label into the dongle insertion slot on the left side making sure that the bar code label side is facing up Insert it firmly until the dongle is held firmly by the connector inside the slot Game PC board Dongle Page 12 5 FITTING THE CD ROM The DVD ROM Disc must be inserted with the power switched on To prevent an electric shock accident or injury do not touch any parts other than those specified below The supplied DVD ROM Disc is designed exclusively for this product Never use the DVD ROM Disc in any other product Do not insert other DVD ROM Discs in the DVD ROM drive of this game The DVD ROM t
9. EEN gt Attract Movie ON Modify P1 Left Right EXIT P1 Start Use the Joystick UP DOWN to step to the required adjustment Use the Joystick LEFT RIGHT to adjust the value When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen Page 19 a Difficulty level degree of game difficulty EASY MEDIUM HARD VERY HARD b Fight Count lt 1P game gt number of rounds required to win the game in 1 player mode ULTRA HARD d Life bar lt 1P game gt energy guage in 1 player mode e Life bar lt VZ game gt energy guage in 2 player mode f Guard damage damage received on guard ON OFF 2 1 e 2 g Neutral guard guard activated with lever in neutral O OFF h Round time time seconds per round so 4 wo i Character change at continue change of character for continued game YES possible NO not possible j Character change at VS game change of character when another player joins in see note YES possible NO not possible k Sound in attract mode YES with sound NO without sound I Event mode action after 2 player game has finished O OFF a m Hit colour colour of graphic effects when attacks are successful RED YELLOW n Attract Movie movie shown in attract mode OFF N Note When card is used the game character cannot be changed even if the setting j has been set to YES Pag
10. OINMOPTIONS srren EE EEEE EEEE EEEa Sound Jest eme T JVS Status rie Bookkeeping TT Data CISA t Card Options Where Fitted cerca ocn Close Setting When Card Reader Fitted Page 4 KIT CONTENTS Tekken 5 PCB Rack Assy XTEK5 RACKASSY DVD Rom CD Disc XTEK5 DVD Rack Assy to Jamma B PCB connecting cables RCA Phono Audio Loom wmm Connection and Adjustment Manual 90500153 Card Read Write Parts Where Applicable Page 5 SPECIFICATIONS COMPATIBILITY PCB INPUT POWER OPERATING ENVIRONMENT MONITOR ORIENTATION AND SIGNAL JAMMA STANDARD with JAMMA B PCB JAMMA VIDEO STANDARD JVS 5v 5 7A Min 12v 596 2A Min Temperature 5 C to 45 C Humidity 10 to 85 no condensation Horizontal Orientation Horizontal Frequency 15kHz 31kHz selectable RGB output level 0 7V p p 3 0V p p selectable when setto 15kHz 0 7V p p when set to 31kHz Composite Sync Separate Sync selectable Page 6 2 CABINET CONNECTIONS Standard Jamma Option Switches PCB Rack Assy Video Cable Power Cable Data Cable Audio Cable SYSTEM246 JAMMA B PC Volume Control Page 7 The JAMMA B PCB is connected to the game cabinet with a 56way Edge Connector standard JAMMA and 4 and 10way AMP El Connectors JAMMA 56way Connector 10way AMP El AMP El Conne
11. ctor Note Supplied in the Kit is an Amp El connectors to 48way extender card adaptor loom for cabinets with an existing 48way connector and an AMP El connectors with flying leads loom for cabinets without a 48way connection 4 and 10way AMP El Connector with 48way Extender Card Part No 69200067 4 and 10way AMP El Connector with flying leads Part No 69200066 Page 8 Connections for Standard JAMMA Cabinet TEKKEN 5 Jamma 56way Edge Connector Component Side GND GND 9t Solder Side Terminal No GND O Z U 5 volt 5 volt 12 volt 12 volt Polarizing Key Polarizing Key Coin Counter 2 L Speaker L Speaker N N N N N N N N N Audio mono Video GREEN Video SYNC P1 Punch Left Sw 1 P1 Punch Right Sw 2 Service Switch Coin Switch 2 P2 Start Switch P2 Lever UP P2 Lever DOWN P2 Lever LEFT P2 Lever RIGHT P2 Punch Left Sw 1 P2 Punch Right Sw 2 N Page 9 Connector Loom Part No 69200066 TEKKEN 5 10way AMP El Connector P2 Kick Right Sw 5 P2 Kick Left Sw 4 TE TN IA P1 Kick Right Sw 5 MEN P1 Kick Left Sw 4 9 TEKKEN 5 4way AMP El Connector 3 LL A 4w AMP El pin 4 R Speaker 4way AMP El pin 3 L pepe pepe pepe em ww 10way AMP EI pin 4 10way AMP EI pin3 ep pe 10way AMP El Pin 1 10way AMP El Pin 1 ML 99 Page 10
12. displays LOCK If the card is not locked in position the screen displays UNLOCK 2 Toconducta test or data restoration insert a card into the Read Write unit CARD OPTIONS P1 card R W found P2 card R W found Sensor OFF Sensor OFF Solenoid UNLOCK Solenoid UNLOCK cardNo 0000 0000 0000 0000 Insert CARD cardNo 0000 0000 0000 0000 Press Button 1 to WRITE READ TEST Press Button 2 to REJECT P1 Start Note The above is an example of the screen display when two cards are inserted into the P10 side card R W unit Page 26 Display after card insertion po ma OOOO CardNo 0000 0000 0000 0000 When a card is inserted in the card R W unit the 16 digit number access CardNo 0000 0000 0000 0000 code printed on the reverse of the inserted card is displayed on the screen When two cards are inserted the access codes for both cards are displayed in two rows If a card is inserted in the P1 side card R W unit press the P1 Button switch 1 to conduct the card read write test If a card is inserted in the P2 Side card R W unit press the P2 Button switch1 to conduct the card read write test To eject the card from the card R W unit press the Button switch 2 on the side in which the card is inserted CARD OPTIONS P1 card R W found P2 card R W found Sensor OFF Sensor OFF Solenoid UNLOCK Solenoid UNLOCK READ DATA ERROR Insert CARD cardNo 0000 0000 0000 0000 Press Button 1 to WRITE READ test Press Bu
13. e 20 6 2 6 Coin Options 1 Select Coin Options from the Main Test Menu The following screen is displayed COIN OPTIONS Defaults in Green gt Start cost 1Credit to START Continue cost 1Credit to CONTINUE Coin chute 1 mechanical value 1Coin count as 1coin Coin chute 2 mechanical value 1Coin count as 1coin Credit mode COMMON Coin counter 1counter Free play NO P1 Left Right P1 Start 2 Usethe Joystick UP DOWN to step to the required adjustment 3 Use the Joystick LEFT RIGHT to adjust the value 4 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen Note When using a CashFlow acceptor ensure that Cost and Coin Chute values are set to 1 a Start cost number of credits to start a game 2 j s sj sj ej rj b Continue cost number of credits to continue a game must be equal to or smaller than start cost 2 3 4 5 6 7 c Coin chute 1 mechanical value number of credits for each coin 2 j 8 Jj 4j s je 7 d Coin chute 2 mechanical value number of credits for each coin a a oo e e Credit Mode credit storage and use EACH ONE Different credit accounts are established Credits from coin 1 are used by player 1 and credits from coin 2 are used by player 2 COMMON Credits are stored as a single account regardles of which coin switch or start switch is operated f Coin counter assignment of coin meters 1
14. ray retracts automatically after 10 seconds 1 Press the eject button of the CD ROM drive to open the tray DVD ROM Drive Indicator Lamp Eject Button 2 Place the DVD ROM Disc on to the tray ensuring that the label side printed surface is facing away from the Tray DVD ROM Ensure that the DVD ROM Disc is securely placed on the tray with the label side facing upwards 3 Press the Eject button to retract the Tray in to the unit 4 Switch the power OFF wait approx 10 seconds then switch the game back ON Page 13 6 ADJUSTMENTS AND SETTINGS The Game PC Board Assy is fitted with 4 Option Switches Option Switches The JAMMA B PCB has the Volume Control fitted x Volume Control 6 1 Option Switches Switch 1 is used to change between Test Mode and Game Mode ON Test Mode OFF Game Mode Switch 2 is used to set the output level of the video signal 31kHz ON 0 7V p p OFF 0 7V p p 15kHz ON 3 0V p p OFF 0 7v P P Switch 3 is used to change the monitor Sync Frequency ON 31kHz OFF 15kHz Note When using a 31kHz monitor set the RGB input of the monitor to 0 7v If the monitor does not have a setting adjustment refer to page 17 section 6 2 1 Display Test and change the Contrast and RGB Brightness levels to adjust the brightness Switch 4 is used to set the Video Sync Signal ON Composite Sync OFF Seperate Sync Page 14 Test Mode To enter Test Mode set the Te
15. st switch in the cabinet if fitted to ON or if no Test switch is fitted to the cabinet set Option switch 1 ON Note The test mode is activated only when the cabinet Test switch or Option switch 1 is moved from OFF to ON If the game is switched on with either switch in the ON position the Test Mode will not be activated The switch must be switched OFF and then ON to enter the test mode When the Test Mode is entered the following screen is displayed SYSTEM 256 TESTMODE S N 000000 000000 Software serial No Loaded software DISPLAY TEST INPUT TEST GAME OPTIONS COIN OPTIONS SOUND TEST JVS STATUS BOOKKEEPING DATA CLEAR CARD OPTIONS CLOSE SETTING CARD EXIT amp SAVE Enter P1 BUTTON 1 Monitor Adjustments Tests all switches Set Game options Set Price of Play Sound test Not used Bookkeeping Data clear Test and set card options Sets site closing time Exit from test mode Use the Joystick Up or Down to step through the tests The selected test will be displayed in red Press the 1 Player Button 1 to enter the selected test After making adjustments select EXIT and press the 1 Player Button 1 to return to the above screen Select another test or select EXIT amp SAVE and press the 1 Player Button 1 to save the changes and return to the Game Mode Note f EXIT amp SAVE is not selected and activated any changes made may not be stored properly Switching the cabinet Test switch or Option 1
16. switch OFF does not exit the Test Mode Switch the cabinet Test switch or Option 1 switch OFF 6 2 1 Display Test This test allows the following checks and adjustments to be made B Colour Edit Adjust contrast and brightness of each colour to match video output from the PCB to the Monitor Note This adjustment should only be made if the correct picture quality cannot be achieved by using the normal monitor adjustments B Convergence Check and adjust the size position and distortion of the screen image 1 Select display Test from the Test Menu Screen the following screen is displayed DISPLAY TEST gt Interlace Color bar Contrast Overall contrast Bright R Brightness red Bright G Brightness green Bright B Brightness blue Color bar white Color bar red Color bar green Color bar blue P1 Button4 Reset Colour Edit values to factory defaults P1 Button3 Colour Edit ON OFF P1 Button1 Select next test pattern P1 Start Return to test menu screen 2 Each time the 1P Button 3 is pressed the Colour Edit adjustment box is turned ON or OFF DISPLAY TEST Color bar _ Overall contrast Brightness red Brightness green Brightness blue Color bar white Color bar red Color bar green Color bar blue Reset Colour Edit values to factory defaults Previous Color P1 Button4 EX 1 color edit P1 Button3 Colour Edit ON OFF P1 Button1 Select next test pattern EXIT P1 S
17. t Left Right Right TEST TEST Button 1 Button 2 Button 1 Button 2 P1 Button switch Button 3 Button 4 Button 3 Button 4 P2 Button switch DIP switches DiPsw 1 OFF 2 OFF 3 OFF 4 0FF COIN 1 000 COIN 2 000 Number of coin counter operations default 0 Shows how to return to test mode menu screen EXIT P1 Button1 amp 2 Each time a switch is operated the corresponding item on the display will change colour to red except the DIP switches which show whether the switch is ON or OFF When testing is completed press P1 Buttons 1 and 2 together to return to the Main Test Menu screen Page 18 6 25 Game Options 1 d e f 9 h i 0 k 1 m n Select Game Options from the Main Test Menu The following screen is displayed GAME OPTIONS lt Defaults in Green gt gt Difficulty level HARD Fight count 1P game 2 Fight count VS game 2 Life bar 1P game 1 Life bar VS game 1 Guard damage OFF Neutral guard ON TETES ses Round time 60 Character change at continue YES Character change at VS game YES 4 Downward antanst P1 Left Right P1 Start GAME OPTIONS lt Defaults in Green gt T Upward Life bar lt 1P game gt 1 Life bar lt VS game gt 1 Guard damage OFF Neutral guard ON Round time 60 Chararacter change at continue YES Character change at VS game YES Sound in attract mode YES Event mode OFF Hit color GR
18. tart Return to test menu sereen 3 Pressthe 1P Button 1 to step to the next test function COLOUR BAR gt CONVERGENCE Page 16 6 2 2 Colour Edit 1 Ensure that the Colour Edit Adjustment Box is showing Press P1 Button 3 if the Adjustment box is not displayed 2 Use the Joystick UP DOWN to step to the required adjustment Contrast Brightness red Brightness green Brightness blue 3 Use the Joystick LEFT RIGHT to adjust the value 3 When all adjustments have been made press P1 Button 1 to step to the Convergence Test or P1 Start Button to return to the Main Test Menu screen 6 2 3 Convergence Use this screen to adjust the geometry height width etc of the Monitor a DISPLAY TEST LE fe 0 fe E Convergence TD internace 150 100 100 100 Contrast Bright R Bright G Bright B EN Previous Color P1 Button4 P1 Button1 P1 Start EXIT color edit NEXT The screen colour will change each time P1 Button 4 is pressed When all adjustments have been made press P1 Button 1 to return to the Colour Bar Screen or P1 Start Button to return to the Main Test Menu screen Page 17 6 24 Input Test Select Input Test from the Main Test Menu The following screen is displayed INPUT TEST 1P 2P P2 Start switch P1 Start switch Start Start Service Service Up Up P1 8 direction lever Down Down 4 P2 8 direction lever Lef
19. tton 2 to REJECT Press Button 3 to Restore Data Note 1 Exit P1 Start Note 1 This item is only shown when an error card is inserted mm Isern OO CARD READ ERROR This indicates that a card other than a TEKKEN NET ID card was inserted and data could not be read CARD WRITE ERROR This indicates that the Write test has failed READ DATA ERROR This indicates that comparison of the data after the write test resulted in a mismatch WRITE READ OK This indicates that both read and write operations were successful Note 1 Conducting the card read write test will not damage the game play data on the card Note 2 When two cards are inserted the card read write test cannot be performed If a card on which a write error was generated is inserted or if a card on which data was destroyed due to power off during data writing is inserted pressing the Button switch 3 of the applicable player side initiates an attempt to restore the data on the card Page 27 Card data may or may not be restored depending on the condition of the card as described below e Data may only restored with the card that was used to play the game with the Game PC board that you are working on and has been set to the test mode It should be noted that there is a limit to the amount of data saved 10 cases max If a write error was indicated during a game play it may be possible to restore the data successfully If power interruption ocured

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