Home

Midway SPORTSTATION 16-40094-101 User's Manual

image

Contents

1. HP Main Menu continued Adjustments Menu continued Pricing Menu continued Current Pricing Menu Current Pricing Select SHOW CURRENT at the Pricing Menu The Current Pricing Menu is a read only screen Use it to check pricing parameters for the pricing table your game is using To select a new pricing table return to the Pricing Menu To invent your own pricing table select Custom Pricing on the Pricing Menu Press any START button to exit from the menu CURRENT PRICING LEFT SLOT UNITS RIGHT SLOT UNITS CENTER SLOT UNITS EXTRA SLOT UNITS BILL VALIDATOR UNITS UNITS PER CREDIT UNITS PER BONUS MINIMUM UNITS CREDITS TO START CREDITS TO CONTINUE MAX CREDITS COINS PER BILL PRESS ANY BUTTON TO EXIT CURRENT PRICING MENU The following table clarifies Pricing Menu terms 3 23 SCREEN TERM DISCUSSION Slot Units Cyber currency This adjustment assigns a number of units to each coin mechanism Bill Validator DBV or bill acceptor For instance if a quarter buys 1 unit then 1 buys 4 units See Coins Units per Bill You insert a coin into a 1 unit coin acceptor The system due to its programming knows that your coin is worth one unit Units per Credit How many units equal one credit Units buy credit the price of one game Units per Bonus Units awarded when a player earns a bonus Minimum Units Until this many units accumul
2. 3YNLXId mE i TH NE Dva o gt 194 H 13 orl TH NE ONLY 3514 35911 lMVHO 3514 1 jldv ANI T Ta NI 10719 xov TH THA NE Dva SNM SHOU Dva JLH Jae 1H 13 12718 10H HOI I3MOd NO JJV 3573 Aldd 40 30711 X3HLO NO 3H ISNA S NIHL 347 3H3Hl D SISI uo pn 19euu ynog ALON THAME 19 9559 EE V NOM SALIH T aN SLIH N 3151433 194 1H 40718 31714 05 ann 1H ERA 13 NA Saree 13 ona na 6 4 CABINET WIRING DIAGRAM 6 5 PANEL 1 IRING DIAG W ELI ELH L NTI CONTROL PANEL WIRING DIAGRAM
3. 1999 MIDWAY 16 40094 101 GAMES INC 4 PLAYER 25 DEDICATED VIDEO GAME AD Operation einstaliing Operating Testing Parts Wiring Diagrams Troubleshooting MIDWAY GAMES INC 3401 North California Avenue Chicago Illinois 60618 5899 USA SPORTSTATIOV CHAPTER ONE SAFETY SPECIFICATIONS INSPECTION amp INSTALLATION NOTICE This manual is subject to change without notice MIDWAY reserves the right to make improvements in equipment function design or components as progress in engineering or manufacturing methods may warrant Fill out and mail in the Game Information Card Include the game serial number from the label on the rear of the cabinet For your records write the game serial number in the manual SERIAL NUMBER SAFETY INSTRUCTIONS The following safety instructions apply to operators and service personnel Read these instructions before preparing your game for play Other safety instructions appear throughout this manual DEFINITIONS OF SAFETY TERMS DANGER indicates an imminent hazard If you fail to avoid this hazard it WILL cause death or serious injury WARNING indicates a potential hazard If you fail to avoid this hazard it COULD cause death or serious injury CAUTION indicates a potential hazard If you fail to avoid this hazard it MAY cause minor or moderate injury CAUTION also alerts you about unsafe practices NOTICE indicates informati
4. FAN ASSEMBL REVERSE FL Fan Location and Mounting 7 12 WARNINGS NOTICES WARNING e Use of non Midway parts or circuit modifications may cause serious injury or equipment damage e Use only Midway authorized components and parts Failure to do so will void your warranty and may result in incorrect or unsafe operation Substitute parts or modifications may void the EMC directive or FCC type acceptance e Federal copyright trademark and patent laws protect this game Unauthorized modifications may be illegal under Federal law The modification ban also applies to Midway Games Inc game logos designs publications and assemblies Moreover facsimiles of Midway equipment or any feature thereof may be illegal under federal law regardless of whether or not such facsimiles are manufactured with Midway Games Inc components WARNING Prevent shock hazard and assure proper game operation Plug this game into a properly grounded outlet Do not use a cheater plug to defeat the power cord s grounding pin Do not cut off the ground pin WARNING A small portion of the population has a condition which may cause epileptic seizures or momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment These persons may experience seizures while watching some kinds of television pictures or playing certain video games People who have not had seizures may nonetheless have
5. EE DETAIL DRAWING el 01 11996 BRACKET __ 42 01 HOOK FAZSTENEI 9108 0121911 PCL __03 7655 8 IRE HARNES LII _ 03 7655 12 IRE HARNE LII ae 01123 70B ARRIAGE BOLT 20 9347 gt LE LATCH 4408 01128 00 NUT 8 32 KEPS NUT 04 12850 ONTROL PANEL HOUSING 1106 01001 10 59793 15299 00 FUSE BL AG 1 4 TERM PARTS NOT SH N ECURITY LATCH BRACKET LEAR OVERLA ONTROL PANEL PLATE BA HOLOGRAM DECAL CREENEI JVERLA SING DECAL DECAL LEFT JSING DECAL DECAL RIGHT SING DECAL DECAL FRONT 5 6 PLAYER PANEL ASSEMBLY 23469 5 7 PLAYER PANEL EXPLODED VIEW 5 8 A 21939 1 49 JOYSTICI SEE DETAIL DRAWING PUSH BUTTON EE DETAIL DRAWING L 4108 01193 10B RESISTANT 03 9796 1 LEAR OVERLA __31 3478 1 DECAL 04 12403 1 METAL PLATE 04 12402 1 ob PANEL RM 41 02 BLACK T MOLDING DOOR ASSEMBLY CASH DOOR ASSEMBLY 49 WAY JOYSTICK ASSEMBLY 21939 1 AND BUTTON ASSEMBLY 20 10209 X 5 10 ELECTRONICS ASSEMBLY 23483 5 11 POWER SUPPLY 20 10167 ILIARY POWER__ EN N Z __ 5VDC_ ADJUSTMENT YW i ON REAR OF UNIT LINE CORI NNECTOI LINE VOLTAGE __ S INTERNAL DC FAN Functior T olor 451 Red Note Mai mputer grade Blacl ippli cll for blue for 5VI an
6. 1 4 A POWEF PPL 1 DETAIL DRAWING ASSEMBLY EE DETAIL DRAWING N LINE kl FIVEI ASTER _ EE LINE DRD CHART HEEL Typical Location of Power Supply and Line Cord 7 3 VGM Startup Troubleshooting Table continued SYMPTOM CAUSE REQUIRED ACTION VGM video game machine appears non functional Currency acceptor price indicator is illuminated Power problem 1 Inspect circuit boards under low light conditions LEDs glow if processor circuits receive voltage Fan should be turning These indications prove presence of DC from power supply Still voltages or signals may not be normal 2 VGM power Using 20 volt DC setting on digital voltmeter measure DC voltages at power connector pins 3 Using 2 volt AC setting on digital voltmeter measure same DC voltages as above Any reading indicates ripple or noise In that case service power supply Faulty wiring Turn off VGM power Assure that wiring harness connectors attach and fully seat onto mating board connectors Improper jumper or DIP switch settings Verify that circuit board jumpers are set as intended Check DIP switch settings Faulty circuit boards Run power up self test sequence Note errors or failures during tests Compare LEDs with LED indicator status charts Note discrepancies CAUTION Don t remove or install any connector while power is turned on Doing so wil
7. 2 9 1 6 4 3 26 Main Menu continued Adjustments Menu continued Pricing Menu continued Custom Pricing Menu continued Screen Message Menu Screen Message Towards the end of the Custom Pricing Menus you encounter the Screen Message Menu The Screen Message Menu allows you to enter a brief pricing or advertising message The video game machine displays your message during the Attract Mode You may enter one or two lines of text Each line may include up to 32 alphanumeric characters Here s an example of a typical message 1 CREDIT 2 COINS EAT AT JOE S Highlight a letter with any player panel joystick Select the letter with any player panel button Delete the rightmost character of the default message by selecting the on screen asterisk Watch the bottom of the screen to see your message line develop Save the entire line and proceed to the second line by selecting the arrow gt PRICING LINE 1 1 CREDIT 2 COINS USE STICK TO MOVE BUTTON TO SELECT SCREEN MESSAGE MENU After you complete your message you may edit it by reentering the Screen Message Menu To reenter the menu choose EDIT from the Custom Pricing Menu 3 27 Main Menu continued Adjustments Menu continued Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu Free play is a useful feature for promotions and long term testing unde
8. CONTROL FUNCTIONS MENU 4 2 DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational read only menu It appears until you choose to exit This menu reminds you that some NFL settings also affect NBA game play Press any button to exit to the Main Menu ATTENTION ANY CHANGES TO THE FOLLOWING ADJUSTMENTS UPDATE BOTH NBA AND NFL PRICING FREE PLAY VOLUME LEVEL DISCOUNT PRICE CREDITS ATTRACT MODE SOUND ON OFF THIS ALSO INCLUDES DEFAULT ADJUSTMENTS AND FULL FACTORY RESTORE FUNCTIONS PRESS ANY BUTTON TO EXIT DUAL GAME ADJUSTMENT MENU MAIN MENU The Main Menu offers you access to the game machine s test bookkeeping and programmable features Game audits adjustments and diagnostics are line items on the Main Menu Selecting an item opens its submenu Every submenu presents various options that you may act upon NBA MAIN MENU DIAGNOSTICS AUDITS ADJUSTMENTS VOLUME LEVEL ATTRACT VOLUME LEVEL UTILITIES NFL MAIN MENU EXIT TO NFL EXIT TO NBA MAIN MENU MENU LAYOUT Menus differ but related information tends to occupy the same screen locations e block at the top center of each screen displays the current menu title Data menu items video signals statistics reports etc appears in the center of the screen Messages explanations control functions revision levels display at the bottom of the screen MENU NAVIGATION CONTROLS Use any player panel joystick to h
9. NFL Blitz DIP Switch 2 U12 Joystick Type 8 Way 49 Wa Monitor Resolution Medium Res Low Res 5 Unused Unused Unused Player Panel Type 2 Player 4 Player Power Up Test Active Inactive Operating Mode Game Mode Test Mode Main Menu continued Diagnostics Menu continued Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu The Speaker Test provides audio signals to test the loudspeakers Use tests on the Speaker Test menu to verify operation of audio system components Highlight an option with any player panel joystick Select the option with any player panel button SPEAKER TESTS LEFT CHANNEL CENTER CHANNEL RIGHT CHANNEL 100 HZ TONE 1 KHZ TONE PLAY TUNE EXIT SPEAKER TEST MENU Channel and Tone Tests The channel subtests employ voice announcements to verify speaker locations Use the 100 Hz tone to check the speakers bass response Small speakers with weak magnets or poor baffles may cause poor bass response Play Tune repeats a series of game sounds Use PLAY TUNE to check speaker operation and fidelity If your game has stereo speakers run PLAY TUNE and test speaker phasing Muddy weak or distorted sound during this test may indicate crossed wires or out of phase speaker connections Missing sounds may indicate audio cabling errors NOTICE Check the volume setting before testing To test the speakers thoroughly increase the volume level Before
10. sk x BE 9 2 ANSIA T ORIS e D 444 Az az x iz IAE ue IE Eu 9 x ul Eom 5 i 1 a i 1 1 1 i 5 5 4 a E E 28 Ego Ea zip es isle B ES oo rx E NT pibog 1 on H 5 5 SH HS d El BLA HITE BLA EL BLI HT UL HT S3N 6 6 1 CONTROL WIRING DIAGRAM 49 WAY JOYSTICK a OPTOZ Y 74100 bis Lp R13 07 01 t 1 is 02 02 Ct gt VERTICAL 5 pi 5 SEE NOTE Hie gt HORIZONTAL 5 POSITION LOGIC TABLE DIRECTION FULLY SLIGHTLY MODERATELY FULLY LEFT LEFT LEFT CENTER RIGHT RIGHT RIGHT FULLY 01110111 01110011 01110001 01110000 01111100 01111110 01111111 UP 00 01 02 03 04 05 06 MODERATELY 00110111 00110011 00110001 00110000 00111100 00111110 00111111 UP 07 08 09 10 11 12 13 SLIGHTLY 00010111 00010011 00010001 00010000 00011100 00011110 00011111 UP 14 15 24 24 24 19 20 DEAD 00000111 00000011 00000001 00000000 00001100 00001110 00001111 CE
11. 2 50 5 2100 UK4 oo 1 ___ fso O To Tooo PUKS 11 1 X mwspzero 0 1 1 _______1 30 2 50 4 1 00 USAT 1 256 USA2 1 256 USA3 1 256 USA4 1 50 3 81 00 USA5 1 50 4 1 00 05 6 1 50 USA7 1 50 3 81 00 USA8 1 50 4 1 00 USA9 1 256 4181 00 USA10 1 256 4 1 00 USA11 1 25 4 1 00 USA12 1 25 4 1 00 USA13 1 25 4 1 00 USA ECA 1 25 4 81 00 106 05 gt gt gt gt 4 23 Adjustments Menu continued Pricing Menu continued Current Pricing Menu Current Pricing Select SHOW CURRENT at the Pricing Menu The Current Pricing Menu is a read only screen Use it to check pricing parameters for the pricing table your game is using To select a new pricing table return to the Pricing Menu To invent your own pricing table select Custom Pricing on the Pricing Menu Press any START button to exit from the menu CURRENT PRICING LEFT SLOT UNITS RIGHT SLOT UNITS CENTER SLOT UNITS EXTRA SLOT UNITS BILL VALIDATOR UNITS UNITS PER CREDIT UNITS PER BONUS MINIMUM UNITS CREDITS TO START CREDITS TO CONTINUE MAX CREDITS COINS PER BILL CURRENT PRICING MENU The following table clarifies Pricing Menu terms SCREEN TERM DISCUSSION Slot Units Bill Validator DBV Units Cyber currency
12. FULL 1 ON 1 FREE GAME FULL V CPU FREE QUARTER 4 PLR FREE QUARTER 1 ON 1 FREE QUARTER CPU VIOLENCE BAD LANGUAGE CLEAR PLAYER RECORDS TOURNAMENT MODE ATTRACT MOVIE SOUND EXIT ADDITIONAL ADJUSTMENTS MENU Game Difficulty allows you to alter the challenge that a game poses to players Choose the level that most closely matches the players skills Discount Price Credits adjusts the quantity of buy in points to encourage multiple game purchases Clock Speed alters how much game time that a player can purchase for one credit Choose one of these settings Extra slow slow medium fast or extra fast Operator Message Enter your own custom message at this menu Program the message to turn on at the appropriate day and time Free Games and Free Quarters Use these features to provide incentives to good players Violence You can remove violence from the game without affecting other game play characteristics Bad Language You can remove rough language without affecting other game play characteristics Clear Player Records allows you to delete stored game play data Tournament Mode when enabled adapts your game s scoring for tournament style play 3 29 Aitract Movie Sound when enabled allows Attract Mode movie sound with Attract Mode sound off The Attract Mode movie is only one component of the Attract Mode graphics Main Menu continued Adjustments Menu continued Full Factory Rest
13. WHITE 1 DECAL PLAYER CONTROL LOCATIONS 2 7 MAINTENANCE Cabinet Use only non abrasive cleaners to avoid damaging game graphics Apply cleaner to a clean cloth or sponge Wipe the screen clean with this cloth or sponge Do not apply cleaner directly on the cabinet Control Panel Dirt or debris on the joysticks or buttons can affect earnings Apply the cleaner to a clean cloth Use the cloth to wipe the controls Don t apply the cleaner directly to the controls Viewing Glass To clean the glass you don t need to switch off power to the game Apply a mild glass cleaner to a clean cloth or sponge Use this to wipe the viewing glass Do not apply the cleaner directly on the glass Liquid could drip down into switch or motor circuits and cause erratic game operation SERVICING Only qualified service personnel should perform maintenance and repairs The following product guidelines apply to all game operators and service personnel Notes cautions and warnings appear throughout this manual where they apply Read the SAFETY pages thoroughly before beginning service Circuit Board Set The SportStation game computer uses a set of three circuit boards The three boards include the CPU Board I O Board and Video Board Switch off power to the game Open the rear door To expose the circuit boards remove their perforated metal cover Carefully note the orientation of the JAMMA connector and other cables Extract the harne
14. Adjust three bias pots for best colors Most monitor neck boards include these pots Also check White Screen Touch up controls If whites still seem tinted have service bureau rejuvenate picture tube Picture is dim or faded Maladjusted BRIGHTNESS pot or subnormal picture tube emission Watch Color Bars screen Adjust BRIGHTNESS and CONTRAST pots for greatest number of grays You ll find these pots on Monitor Remote Control Board behind coin door If pots have no effect have service bureau rejuvenate picture tube Picture is too narrow Maladjusted WIDTH pot Enter Monitor Tests Menu Watch Crosshatch Screen while adjusting WIDTH for best picture You ll find this pot on Monitor Remote Control Board behind coin door Picture is too short Maladjusted HEIGHT pot or damaged vertical circuit Enter Monitor Tests Menu Watch Crosshatch Screen while adjusting HEIGHT for best picture You ll find this pot on Monitor Remote Control Board behind coin door If pot has no effect service vertical output circuit Picture seems shifted to one side Maladjusted HORIZONTAL POSITION pot Enter Monitor Tests Menu Watch Crosshatch Screen while adjusting HORIZONTAL POSITION pot for best picture You ll find this pot on Monitor Remote Control Board behind coin door Keystone shaped picture Shorted turns in yoke k Substitute working yoke Have service bureau converge monit
15. Main Menu continued Diagnostics Menu continued Monitor Setup Menu MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments Highlight an option with any player panel joystick Select the option with any player panel button MONITOR SETUP COLOR BARS CROSSHATCH RED SCREEN BLUE SCREEN GREEN SCREEN WHITE SCREEN BLACK SCREEN 50 PCT GRAY SCREEN 25 PCT GRAY SCREEN EXIT MONITOR SETUP MENU Color Bars fills the screen with colored stripes Use the color bars to help you to check or adjust monitor brightness and contrast The color bars also expose defects in horizontal linearity Each color bar consists of 32 intensity levels On a properly adjusted monitor the top 31 of these levels are visible Each bar should appear sharp clear and distinct from bars on either side Incorrect adjustment can cause missing detail at the top or bottom of a bar Bent bars indicate horizontal linearity flaws such as pie crust pincushion or barrel distortion Correct color bar colors left to right Red Green Blue Black White Cyan Yellow Violet Set controls as follows 1 Adjust BRIGHTNESS and CONTRAST to minimum 2 Turn up BRIGHTNESS until the pixels in the black stripe begin to glow turn dark gray 3 Bring up the CONTRAST control until you can see 31 bars Crosshatch Patterns fill the screen with a grid and a ser
16. This adjustment assigns a number of units to each coin mechanism or bill acceptor For instance if a quarter buys 1 unit then 1 buys 4 units See Coins per Bill You insert a coin into a 1 unit coin acceptor The system due to its programming knows that your coin is worth one unit Units per Credit How many units equal one credit Units buy credit the price of one game Units per Bonus Units awarded when a player earns a bonus Minimum Units Until this many units accumulate the system awards no credits Credits to Start Number of games a player must purchase to begin play Credits to Continue Number of games a player must purchase to resume play Max Credits Limits the number of credits that the game will accept Coins per Bill How many coins one bill is worth 4 24 Adjustments Menu continued Pricing Menu continued Custom Pricing Menu Custom Pricing Select CUSTOM PRICING at the Pricing Menu The Custom Pricing Menu permits you to program and use your own pricing table The menu heading CREATING allows you to input a descriptive name for your new pricing table You can save several pricing schemes and chose between them as desired Highlight an option with any player panel joystick Change the option with any player panel button Press any START button to save your pricing table and exi
17. continued Game Features Menu GAME FEATURES Select GAME FEATURES at the Audits Menu Game Features tracks play statistics that relate characters in the game and game play Game Features is a read only screen To exit press any player panel button GAME FEATURES PAGE 1 NUMBER OF PLAYER RECORDS CREATP CUSTOM UNIFORM NUMBER OF LRU RECORDS RECORDS FROM CREATE PLAYER NUMBER OF PLAYER FIRE AVG PTS PLAYER FIRE NUMBER OF TEAM FIRE AVG PTS TEAM FIRE NUMBER OF ALLEY OOPS NUMBER OF DOUBLE DUNKS CREATP MASCOT HEADS CREATP NBA HEADS CREATP FEMALE HEADS CREATP TEAM UNIFORM CREATP NICKNAME CREATP AVG HEIGHT PTS CREATP AVG WEIGHT PTS CREATP AVG PWR PTS CREATP AVG SPEED PTS CREATP AVG TWOPTS PTS CREATP AVG STEAL PTS CREATP AVG BLOCK PTS CREATP AVG DUNK PTS PRIV1 CREATP UM HEADS PRIV2 CREATP MID HEADS PRIV3 CREATP OTHER HEADS CREATP DEFAULT UNIFORM O O O O O O O O O O O O O o UP NEXT BUTTON EXIT GAME FEATURES MENU PAGE 1 Number Of Player Records Number of player initial sets entered in CMOS RAM Number Of LRU Records Number of record slots space for player data left CMOS RAM Records From Create Player Number of player records produced in Create Player Mode Number Of Player Fire Number of times a player has started on fire Avg Pts Player Fire Average number of points that player scored while player was on fire Number Of Team Fire Number of times that the team has started on fi
18. video game machine Label on drive records manufacturer name assembly number and Noaudio program version 2 Verify that circuit boards are correct for this Power up self test runs VGM Label on each board records manufacturer name assembly number and hardware version 3 Verify that ROM instruction set is correct for this VGM VGM set only has one ROM Label on ROM records assembly number and software version 1 Turn VGM on Immediately look under hard Hard drive problems drive Hard Drive Activity LED flashes if drive is operating properly 2 Allow VGM to load normally Note and record any error messages that occur during self test 3 Remove hard drive and install it in working VGM If symptom recurs there hard drive is faulty Replace it Remove diskettes from room Demagnetize e Blotches of color appear on Picture tube aperture monitor with external degaussing coil Take care screen mask is magnetized not to magnetize neighboring VGMs Monitor may be on or off for this procedure 1 Turn on VGM video game machine e White areas in center of Picture tube purity 2 Press and hold TEST MODE to enter Menu screen appear tinged with static convergence is System At Main Menu select Monitor Tests color out of alignment Menu Run through Crosshatch Red Green and Blue screens to find clearest display of problem e Object edges have fringe of 3 Display screen with greatest problem one or more c
19. DIP switch without removing the circuit board cage The screen displays an illustration of each switch block and the current settings You can change DIP switch positions with power on Set any switch and then check the screen to verify that the new setting is enabled Refer to the charts for assistance in choosing switch positions indicates factory defaults To exit the DIP switch Test press the left control button inside the coin door Game Selection Switch Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13 Then power down and up again After you change the game play you must change game artwork SW1 Coinage Control DIP Switch Off CMOS On USA1 Geri FrECA1 USA2 Ger2 FrECA2 5 Ger3 USA4 Ger4 4 USA5 Ger5 5 USA6 Ger6 FrECA6 USA7 Ger7 FrECA7 USA Ger Fr ECA8 Free Play All Countries Country USA France Germany UK Unused NFL Blitz DIP Switch 2 012 Joystick Type 8 Way 49 Wa Monitor Resolution Medium Res Low Res 5 Unused Unused Unused Player Panel Type 2 Player 4 Player Power Up Test Active Inactive Operating Mode Game Mode Test Mode Diagnostics Menu continued Speaker Test Menu SPEAKER TEST Select SPEAKER TEST at the Diagnostics Menu The Speaker Test provides audio signals to test the loudspeakers Use tes
20. MONITOR SETUP SYSTEM INFO SOUND SUBSYSTEM DISK TESTS SWITCH TESTS DIP SWITCH TESTS SPEAKER TEST EXIT DIAGNOSTICS MENU Diagnostic tests assist you in checking and adjusting the game s major systems By running diagnostics you can gain an insight into both system hardware and game software Periodically running diagnostics is a crucial part of maintaining game performance and player satisfaction Sometimes you can improve game performance by running a diagnostic test and making appropriate adjustments 3 4 Main Menu continued Diagnostics Menu continued Monitor Setup Menu MONITOR SETUP Select MONITOR SETUP at the Diagnostics Menu The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments Highlight an option with any player panel joystick Select the option with any player panel button MONITOR SETUP COLOR BARS CROSSHATCH RED SCREEN BLUE SCREEN GREEN SCREEN WHITE SCREEN BLACK SCREEN 50 PCT GRAY SCREEN 25 PCT GRAY SCREEN EXIT MONITOR SETUP MENU Color Bars fills the screen with colored stripes Use the color bars to help you to check or adjust monitor brightness and contrast The color bars also expose defects in horizontal linearity Each color bar consists of 32 intensity levels On a properly adjusted monitor the top 31 of these levels are visible Each bar should appear sharp clear and distinct from bars on either side Incorrect adjustment can
21. access every bit of data in the order it is stored directly on the disk The hard disk drive media may be defective if this routine cannot be completed successfully Sequential Cache Read This routine tries to access every bit of data in the order it is stored in the temporary disk memory cache If this test is not successful the memory circuits may be faulty Random Disk Read This routine tries to access every bit of data in no particular order directly from the disk This test may detect problems with ability to position the drive heads accurately over the requested data Random Cache Read This routine tries to access every bit of data in no particular order from the temporary disk memory cache If the cache fails this test memory circuits may contain a fault Data Integrity Test This test analyzes the data on the disk drive The test determines if corrupted data is on the disk Bad data can cause the program to falter even though the hard disk operates correctly File System Check This routine performs a file by file check of the data stored on the hard disk Surface Scan The magnetic material on the disk can become damaged causing data to be unreadable This routine locates unusable areas on the disk and marks them for future reference 3 8 Main Menu continued Diagnostics Menu continued Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu Switch Tests verify proper operati
22. for this game 17 Select SPEAKER TEST at the Diagnostics Menu Verify operation of audio system components 18 Select EXIT at the Main Menu The system should enter Game Over Mode Open the coin door and press the SERVICE CREDITS button to allow game play Choose a joystick and press the START button to begin play Listen to the audio while playing the game Note sound irregularities phase problems no low frequencies mono audio from stereo speakers etc If necessary check the wiring harness for internal shorts or strapped connections SPORTSTATIOV CHAPTER TWO OPERATION FEATURES MAINTENANCE amp SERVICING GAME OPERATION STARTING UP Whenever you turn on the machine or restore power the system executes boot ROM code The boot ROM contains self diagnostic tests that automatically verify and report the condition of the disk drive and other hardware The screen is blank during these tests If the hardware fails a test the system displays an error message The message appears for 30 seconds or until someone presses a button e f nobody presses a button the system quickly completes tests and then loads game software e To skip boot ROM tests and activate the Menu System press and hold the TEST MODE button You ll find this button behind the coin door Having passed power up tests the system enters Attract Mode Attract Mode consists of typical game scenes and sounds alternating with high scores Attract Mode continu
23. glass in a safe place Clean the glass before reinstalling it Monitor CAUTION The video monitor is heavy with most of the weight toward the front of the assembly Support the monitor as you remove it from the cabinet 2 13 WARNING monitor doesn t require isolation from AC line voltage during normal game operation When operating the monitor outside the cabinet use an isolation transformer Connect the transformer between the monitor and line Switch off power to the game Open the control panel Remove the viewing glass and monitor bezel Unlock and remove the rear door Disconnect the monitor from the wiring harness remote adjustment board and ground wires Remove the fasteners that secure the monitor frame to its mounting panel Carefully pull the monitor from the cabinet Set the monitor in a safe place Remove the remote adjustment board from the cabinet and reconnect it to the monitor before servicing or replacement Clean the face of the monitor before reinstalling the monitor bezel Power Supply Switch off power to the game Unlock and remove the rear door Remove the electronics rack and set it aside Unplug the IEC AC connector from the rear of the supply Unplug the power wiring harnesses from the back of the supply Remove two front and two rear screws from the supply Lift the supply off the power chassis Slide the supply out of the cabinet Reinstallation Verify the line voltage switch setting befor
24. returning to Game Over Mode reset the volume level to its original setting Main Menu continued Audits Menu AUDITS Select AUDITS at the Main Menu The Audits menus permit you to review game play statistics Additional menus give detailed reports for each player position on game starts ends cabinet abuse fault conditions etc Highlight an option with any player panel joystick Select the option with any player panel button The screen displays a list of the statistics available to you Select an item to view the detailed report AUDITS COIN AUDITS CREDITS AUDITS GAME AUDITS TEAM STATS OFFENSIVE PLAYS DEFENSIVE PLAYS EXCEPTION DUMP CLEAR AUDITS EXIT AUDITS MENU Data in the Audits menus helps you to keep records of the game s popularity and earning potential Use the highlight bar to select the desired subject on the Audits Menu Each entry on the Audits Menu is the subject for an entire screen of bookkeeping information On these screens you can track favorite teams frequently used offensive and defensive plays etc Some audits menus also include histograms Histogram screens allow graphical analysis of statistics This permits visual comparisons between games Histograms have no bar graphs until the system acquires enough data to plot Examine and record all game audit values before performing game service or repairs NOTICE Be careful when clearing audit information Once you clear data you
25. screen Faulty wiring Check connectors and cables for wiring continuity Video cables connect graphics card to circuit boards and then to video monitor Assure connection of all cabinet ground wires especially at video monitor chassis Faulty monitor circuitry Check video monitor operation by connecting it to working VGM video game machine Assure that video monitor is correct type for this VGM Video monitors with wrong resolution can t lock sync Improper sync signals Check to see if Video Board puts out type of sync that your monitor requires Verify that jumpers are set correctly for monitor If necessary add or remove video sync jumper at Sound I O Board jumper block J10 With no pins connected or pins 2 and 3 connected board outputs positive sync With pins 1 and 2 connected board outputs negative sync Electromagnetic fields Move cabinet far away from machines appliances or competitors VGMs Missing colors Faulty wiring Check connectors and cables for wiring continuity from circuit boards to video monitor Faulty monitor color drive circuitry Verify that video monitor operates correctly by connecting it to working VGM One color is dimmer or brighter than others Whites appear tinted everywhere on screen Maladjusted color bias pots video machine Enter Monitor Tests Menu Watch Color Bars screen in mirror
26. stuck switches NOTICE Some switches may not be used with this game If you can t find one of the listed switches check the wiring diagram 3 9 Main Menu continued Diagnostics Menu continued DIP Switch Tests Menu DIP SWITCH TESTS Select DIP SWITCH TESTS at the Diagnostics Menu Two 8 position DIP switch banks reside on the SIO Board DIP Switch Tests allow you to check the position of the 16 switches in these banks You can change the setting of any DIP switch without removing the circuit board cage The screen displays an illustration of each switch block and the current settings You can change DIP switch positions with power on Set any switch and then check the screen to verify that the new setting is enabled Refer to the charts for assistance in choosing switch positions indicates factory defaults To exit the DIP switch Test press the left control button inside the coin door Game Selection Switch Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13 Then power down and up again After you change the game play you must change game artwork Coinage Control DIP Switch CMOS USA1 Geri FrECA1 USA2 FrECA2 UK2 USA3 Ger3 FrECA3 USA4 Ger4 FrECA4 UK4 USA5 Ger5 FrECA5 UK5 05 9 Ger9 FrECA9 UK9 USA10 Ger10 Fr ECA10 UK ECA USA ECA Ger ECA8 Free Play All Countries Country USA France Germany UK Unused
27. that a game poses to players Choose the level that most closely matches the players skills Discount Price Credits adjusts the quantity of buy in points to encourage multiple game purchases Clock Speed alters how much game time that a player can purchase for one credit Choose one of these settings Extra slow slow medium fast or extra fast Free Game when enabled allows the program to award a free game The free game may be a four player or a one on one game The free game may also involve competition against the game computer Free Quarter The program divides games into quarters as in NBA rules The Free Quarter feature when enabled allows the program to award a free game quarter The free quarter may be a four player or a one on one quarter The free quarter may also involve competition against the game computer Clear Player Records allows you to zero out game play data Examine and record this information before you clear it Once you ve cleared player records you can t retrieve the previous data Clear World Records allows you to zero out world record data Examine and record this information before you clear it Once you ve cleared player records you can t retrieve the previous data Player Head Size allows you to alter the head size of on screen characters This feature determines whether the characters appear more lifelike or more like caricatures Choose normal or big Tournament Mode when enabled adapts
28. the cabinet and control panel for damage Pay special attention to cabinet edges seams and corners 2 Remove and save the screws at the top and sides of the rear door Unlock the rear door then lift it off the cabinet Set the rear door aside Inspect the cabinet interior for signs of damage Check all major assemblies to assure that they mount securely Check the joysticks for signs of damage 3 The coin door keys are on a key hook inside the cabinet Unlock and open the coin door Cash box door and rear door keys are on a key hook attached to the rear of the coin door Unlock and open the cash box door Remove the spare parts stored in the cash box 4 Find the leg levelers and nuts in the spare parts bag Install one nut onto each leg leveler Hand turn the nut against the base of the leg leveler Install one leveler with its nut into the threaded hole in each corner of the cabinet Turn the levelers all the way into the holes but don t tighten the levelers 5 Unpack the player control panel Place the player panel on the cabinet above the coin door Open the player panel Align panel mounting holes with holes in the cabinet Install bolts with washers two in back two on the bottom Connect wiring harnesses to P1 P2 and P8 on the 1 40 Joystick Interface Board Close the player panel Reach up through the open coin door and lock both latches 1 4 6 Refer to the Cabinet Wiring Diagram Chapter 5 Check to see that cable connector
29. your game s scoring for tournament style play Computer Assistance when enabled permits the game computer to aid players in play action Attract Movie Sound when enabled allows Attract Mode movie sound with Attract Mode sound off The Attract Mode movie is only one component of the Attract Mode graphics 4 28 Volume Level Menu VOLUME LEVEL Select VOLUME LEVEL at the Main Menu When you display the Volume Level Menu music plays continuously Raise or lower the game s sound level with any player panel joystick You can also use the volume up down buttons on the diagnostic switch bracket Save your change and return to the Main Menu by pressing any player panel button SET VOLUME LEVEL MAX UP DOWN TO ADJUST VOLUME PRESS ANY BUTTON TO SET VOLUME AND EXIT VOLUME LEVEL MENU Loud games attract more player interest than games with low level sound The Attract Mode sound level is always lower than the game play sound level NOTICE These adjustments affect the volume of tests as well as of game play If you set volume levels to minimum zero the speakers are silent during audio tests We recommend setting volume levels to a moderately high value whenever you perform sound tests After you complete tests you may return sound levels to previous settings 4 29 Adjustments Menu continued Full Factory Restore Me
30. 5 pricing In this scheme each coin that the player inserts buys one unit The system exchanges three units for one credit CREDITS TO START contains the value two To play the player must pay for two credits In this scheme a dollar buys four units Left Slot Units Validator Units Units Credit Credits to Start Coins Bill 1 4 3 2 4 e2 1 6 CREDITS TO START Now let s consider a more unusual pricing scheme Here the player can buy two units with one coin The system exchanges each of these units for one credit Notice that CREDITS TO START contains the value six To play the player must insert two more coins to pay for six credits Also notice that if the player pays with a bill the system throws in an extra unit Left Slot Units Validator Units Units Credit Credits to Start Coins Bill 2 9 1 6 4 4 26 Adjustments Menu continued Free Play Menu Free Play Select FREE PLAY at the Adjustments Menu Free Play is a useful feature for promotions and long term testing under play conditions Enable Free Play to allow players to play the game without inserting currency Disable Free Play to sell games Highlight an option with any player panel joystick Select the option with any player panel button Main Menu continued Adjustments Menu continued Attract Sound Menu Attract Sound Select ATTRA
31. ATURES PAGE 2 PRIV4 PRIV5 PRIV6 PRIV PRIV8 GAME WITH CREATP WIN V CPU WITH CREATP WIN V HUMAN WITH CREATP TOURNAMENT GAMES TIMER LEVEL TLF S SBLF S O O O O O O O O O O Oo DOWN PREV BUTTON EXIT GAME FEATURES MENU PAGE 2 4 19 Audits Menu continued Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu Game programmers use the Exception Dump Menu to view register contents during program development This menu has no field purpose Exception Dump is a read only menu To exit press any player panel button Main Menu continued Audits Menu continued Clear Audits Menu CLEAR AUDITS Select CLEAR AUDITS at the Audits Menu The Clear Audits menu allows you to clear individual memory counters or to reset them all at once Highlight an option with any player panel joystick Select the option with any player panel button CLEAR AUDITS CLEAR COIN AUDITS CLEAR CREDITS AUDITS CLEAR GAME AUDITS CLEAR TEAM STATS CLEAR GAME FEATURES CLEAR GAME RESETS CLEAR EXCEPTION DUMP CLEAR ALL EXIT CLEAR AUDITS MENU You can reset any audit screen from the Clear Audits Menu Choose an item and zero its counter CLEAR ALL simultaneously changes all audit categories to factory default values After you ve selected an item the system gives you the opportunity to escape this change For example ARE YOU
32. BUTTON EXIT CREDITS AUDITS MENU Audits Menu continued Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu The Game Audits menus permit you to review the game play statistics Game Audits is a read only screen To exit press any player panel button MACHINE POWER ON TOTAL UPTIME TOTAL PLAYTIME GAMES STARTED INITIALS ENTERED lt FG gt PURCHASED AT START CREATE PLAYER SESSIONS 1 PLAYER 2 PLAYER 3 PLAYER 4 PLAYER 2PV CPU 1 QUARTER GAMES 2 QUARTER GAMES 3 QUARTER GAMES 4 QUARTER GAMES The Game Audits menu reports information but doesn t permit you to make changes Examine and record information at GAME AUDITS before deleting data at the Clear Audits Menu Once you ve cleared XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX GAME AUDITS PAGE 1 WENT INTO OVERTIME 1 WENT INTO OVERTIME 2 WENT INTO OT 3 1 PLAYER FINISHES 2 PLAYER FINISHES 3 PLAYER FINISHES 4 PLAYER FINISHES 2P V CPU FINISHES H VS HLSW S CPU WINS FG AVG H VS H TOTAL SCORE FG AVG H VS CPU TOTAL SCORE FG AVG AVG H VS H WIN SCORE FG AVG H VS H LOSS SCORE FG BIGGEST CPU WIN MARGIN FG BIGGEST CPU LOSS MARGIN FG GAME AUDITS MENU the counters you can t retrieve the previous data from the system GAME AUDIT MENU TERMS SCREEN DEFINITION SCREEN DEFINITION TERM TERM AVG Average LSW
33. COINS XXXXXXXX BILLS XXXXXXXX CENTER SLOT COINS XXXXXXXX EXTRA SLOT COINS XXXXXXXX GAME STARTS XXXXXXXX MID GAME STARTS XXXXXXXX CONTINUES XXXXXXXX CHALLENGER ACCEPTED XXXXXXXX FREE QUARTERS AWARDED XXXXXXXX FREE GAMES AWARDED XXXXXXXX SERVICE CREDITS XXXXXXXX UP NEXT BUTTON EXIT COIN AUDITS MENU The Coin Audits menu reports total quantities of coins bills or credits collected by each active device The menu doesn t calculate the value of the collected currency This screen reports information but doesn t permit you to make changes To reset the coin bill and credit counters to zero use the Clear Audits menu We recommend that you examine and record audit information before you make changes Once you ve cleared the counters you can t retrieve the previous data from the system COIN AUDITS PAGE 2 TOTAL PLAYS TOTAL PAID CREDITS XXXXXXX TOTAL DOWN PREV BUTTON EXIT COIN AUDITS MENU PAGE 2 4 13 Audits Menu continued Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu The Credits Audits menu permits you to assess the currency collection This report screen presents revenue quantities and other important game statistics Credits Audits is a read only screen To exit press any player panel button CREDITS AUDITS PAGE 1 CREDITS AVAILABLE PRESS
34. CT SOUND at the Adjustments Menu The Attract Mode operates between games It attempts to lure prospective players into trying your game Attract Mode sound may not be appropriate for some locations The Attract Sound Menu allows you to enable or disable the Attract Mode sound feature You can turn Attract Mode sound on or off without changing the game volume level Highlight an option with any player panel joystick Select the option with any player panel button ENABLE ATTRACT MODE SOUNDS YES ATTRACT SOUND MENU Adjustments Menu continued Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu Additional Adjustments menu items allow you to set the game to match player requirements These adjustments affect speed challenge rewards etc that determine player enjoyment Highlight an option with any player panel joystick Select the option with any player panel button ADDITIONAL ADJUSTMENTS GAME DIFFICULTY DISCOUNT PRICE CREDITS CLOCK SPEED FREE GAME FULL 4 PLR FREE GAME FULL 1 ON 1 FREE GAME FULL V CPU FREE QUARTER FULL 4 PLR FREE QUARTER FULL 1 ON 1 FREE QUARTER FULL V CPU CLEAR PLAYER RECORDS CLEAR WORLD RECORDS PLAYER HEAD SIZE TOURNAMENT MODE COMPUTER ASSISTANCE ATTRACT MOVIE SOUND EXIT ADDITIONAL ADJUSTMENTS MENU Game Difficulty allows you to alter the challenge
35. DIAGNOSTICS AUDITS ADJUSTMENTS VOLUME LEVEL UTILITIES NBA MAIN MENU EXIT TO NBA EXIT TO NFL MAIN MENU MENU LAYOUT Menus differ but related information tends to occupy the same screen locations block at the top center of each screen displays the current menu title Data menu items video signals statistics reports etc appears in the center of the screen e Messages explanations control functions revision levels display at the bottom of the screen MENU NAVIGATION CONTROLS Use any player panel joystick to highlight a desired menu item You can only select one highlighted item at a time To select a highlighted item press any player panel button Operator control buttons inside the coin door serve as backup menu navigation controls Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item Press TEST MODE to select a highlighted item EXIT OPTIONS To exit the NFL menus and simultaneously enter the NBA menus choose NBA MAIN MENU To return the game to play highlight either EXIT TO NFL or EXIT TO NBA Your choice determines the game that will boot Next press any button 3 3 Main Menu continued Diagnostics Menu DIAGNOSTICS Select DIAGNOSTICS at the Main Menu Diagnostic tests allow you to verify the condition of the electrical and electronic hardware in the game Highlight a test with any player panel joystick Select the option with any player panel button DIAGNOSTICS
36. ED Location Function Color State Meaning cone eae 1 Remains Off Blinking o O Not in Use No Game Linking Te Near E Crystal ui d Green LED3 Near the JAMMA 5V Power Indicator N ti Note 2 Connector el Near U35 amp 12V Power 5V Power Note 2 23 Note 2 Ethernet Controller Near U34 amp Crystal Linking Transmitting Not in Use No Game Linking LED7 Y1 Data Sending Data Note 2 Blinking Normal Operation Near U14 amp Crystal Audio Activity Yellow LED8 Y1 Note 1 Note 2 Y1 Data Near U44 amp Crystal Green of ele merce 1 Remains On Blinking i O Near U44 amp Crystal 00 0 LED11 Y2 Not Used Note 1 Remains On Blinking Near U44 amp Crystal Yellow Off _ ru 1 Remains On ______ o 224 4 NEED GGNEEENMPM Near U44 amp Crystal Yellow LED13 Y2 Not Used On Note 1 Remains On Notes 1 Software controls this LED Indications are game and revision specific Changing the EPROMs on this board may alter the function of this LED Firmware damage may also cause new of different LED behavior 2 Hardware controls this LED Indications depend on hard wired circuitry A change in normal LED behavior may indicate a circuit fault Changing the EPROMs on this board shouldn t alter the function o
37. ED ACTION e Marquee lamp is intermittent or non functional VGM video game machine starts and plays normally Faulty fluorescent tube Remove fluorescent tube from its sockets If you find cracks or darkened ends install new lamp Clean tube Check continuity of both fluorescent tube filaments Verify that fluorescent tube operates by placing it in working VGM Faulty lamp fixture Verify that lamp pins make good connection with socket contacts Check ballast for continuity Faulty wiring Measure fluorescent lamp AC voltages Check wiring and connector continuity from AC power chassis to lamp assembly If you find faulty wiring repair or replace it VGM operates normally e Cabinet becomes warm after several hours of use Obstructed fan Check bottom and rear of cabinet for blocked airflow Move VGM away from sources of heat Turn off VGM power Remove dust from vent holes with high power vacuum cleaner Faulty wiring Check fan wiring and connectors If you find faulty wiring repair or replace it Faulty fan Check operation of all fans including power supply fan If fan is faulty replace it e Error messages appear on Screen Faulty hardware Check any assembly RAM ROM Battery etc identified in error messages Call your authorized distributor for help with unresolved screen messages
38. Fr 1 3 X 1Fr 2 5Fr 5 2 X 5Fr 1 2 X 1Fr 3 5Fr 7 2 X 5Fr 2 5Fr 5 10Fr 2 5Fr 4 10Fr 1 5Fr 3 10Fr 1 5Fr 2 10Fr 2 5Fr 5 10Fr 11 2 X 10Fr 2 5Fr 4 10Fr 9 2 X 10Fr 1 5Fr 3 10Fr 7 2 X 10Fr 1 5Fr 2 10Fr 5 2 X 10Fr 10DKr 5DKr oL Ll Ll Ll ll lll 2 2 2 2 2 2 2 1 a2 gt MIN 2 _ 5 Sch 10 Sch 5 Sch 10 Sch 1 3 X 1Fr 2 5Fr 1 10Fr 2 20Fr 4 30Fr 1 DM 7 5DM 1 1DM 6 5DM 2 2e J mtNextoFt3 2xeoFt 1t 20t 1AHFI 3 2 5HFI 1HFI 25HFI ol 500Pta 5BF 1 2 X 1Fr 3 5Fr 1 3 X 1Fr 2 5Fr 5 10Fr FNoe Noe 1 1DM 8 5DM 1 1DM 2 2DM 6 5DM 1 1DM 2 2DM 6 5DM 2 2 ____ 150 sott gt ____ i 1 1 1 2 2 1 1 2 1 3X1SKr 2 5SKr ise sse dT 1 1SFr 6 5SFr 1SFr 5SFr rot WG CREDITS COIN COIN1 COIN2 COIN3 COIN4 BILL 00 E 1 2 X 1Fr 3 7 10 1 1 DM 6 5DM 1 4 DM 5 5DM 1 1 DM 2 2DM 6 5DM 2 2 1 100Yen 100 100 2 2 100Yen 100 100 2 1 1 2 3 5NKr 6 10NKr 2 1 100Pta 6 500Pta 100Pta 500Pta 2 1 100Pta 5 500Pta 100Pta 1 1SFr 7 5SFr 1SFr 5SFr 2 2 2 1 1SFr 8 5SFr 1SFr 5SFr Table continues on next page 3 22 STANDARD PRICING TABLE continued NAME 5 CONTINUE 1 50 3 100 etro 5 1 50 2721 00 100 5p CONTINUE
39. NBA basketball rules apply except that the game only includes four active characters Game settings determine game length and speed The player view of the action changes automatically whenever a better camera angle becomes available Game sounds include announcer comments and crowd noises SCORING The game awards points for baskets just as in real basketball games NBA SHOWTIME PLAYER CONTROLS JOYSTICK Each player s joystick controls the position of that player s characters on the game screen PASS STEAL the blue button controls character actions on the game screen Press PASS STEAL to attempt to pass or steal the ball SHOOT BLOCK the red button controls character actions on the game screen Press SHOOT BLOCK to shoot or attempt to block the ball START orange buttons Each START button allows the corresponding player to begin or continue play TURBO The white button controls character actions on the game screen Press TURBO to speed up the pace of a play OPERATOR CONTROLS CABINET CONTROLS The DIP Switches set some system variables You can set other variables with diagnostic control switches The Monitor Remote Control Board allows you to adjust the video display for optimum viewing The POWER Switch turns off the game but does not reset game variables DIAGNOSTIC CONTROL SWITCHES The SERVICE CREDITS Button allots credits without changing the game s bookkeeping total SERVICE CREDITS has
40. NTER 21 22 24 24 24 26 27 SLIGHTLY 11000111 11000000 11001100 11001110 11001111 DOWN 28 29 24 24 24 33 34 MODERATELY 11100111 11100011 11100001 11100000 11101100 11101110 11101111 DOWN 35 36 37 38 39 40 41 FULLY 11110111 11110011 11110001 11110000 11111100 11111110 11111111 DOWN 42 43 44 45 46 47 48 NOTE 1 Connector pin sequence for the above data is as follows 9 8 7 6 5 4 3 2 referred to ground at pin 12 2 Numbers in parentheses are found in the Switch Test Program does not use the slightly positions 6 7 SOUND I O BOARD ASSEMBLY 23431 6 8 SOUND I O BOARD JUMPER POSITION TABLE Jumper Location Function Meaning Position Near U9 amp Crystal Y3 Connector P2 Input Mode Pins 1 amp 2 Output Mode Pins 2 amp 3 Between U35 amp U10 Video Sync Positive Sync Jumper Not Installed Negative Sync Pins 1 amp 2 Near U15 Connector P4 Input Mode Pins 1 amp 2 Output Mode Pins 2 amp 3 Not Used J5 Between U15 amp Connector P4 Input Mode Connector P2 Output Mode J8 Between U9 amp Connector P2 Input Mode Connector P4 Output Mode Notes 1 Configure port P2 by setting both jumpers J1 and J8 to input or output mode 2 Configure port P4 by setting both jumpers J3 and J5 to input or output mode 6 9 SOUND I O BOARD LED INDICATOR STATUS TABLE L
41. O CHARGERS SAN FRANCISCO SEATTLE SEAHAWKS ST LOUIS RAMS TAMPA BAY BUCS TENNESSEE TITANS WASHINGTON REDSKINS ARIZONA CARDINALS ATLANTA FALCONS BALTIMORE RAVENS BUFFALO BILLS CAROLINA PANTHERS CHICAGO BEARS CINCINNATI BENGALS CLEVELAND BROWNS DALLAS COWBOYS DENVER BRONCOS DETROIT LIONS GREEN BAY PACKERS INDIANAPOLIS COLTS JACKSONVILLE JAGUARS KANSAS CITY CHIEFS MIAMI DOLPHINS O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 0o PRESS ANY BUTTON TO EXIT TEAM STATS MENU 3 17 Main Menu continued Audits Menu continued Offensive Plays Menu OFFENSIVE PLAYS Select OFFENSIVE PLAYS at the Audits Menu Offensive Plays accounts for each play type as a percentage of all offensive plays Offensive Plays is a read only menu To exit press any player panel button OFFENSIVE PLAYS PAGE 1 UPPER CUT 0 REVERSE ZIP BLIZZARD 0 SWEEP R L HAIL MARY 0 MIDDLE PICK TURMOIL 0 DA BOMB BACK SPLIT 0 CRISS CROSS 0 10 45 DAWG HOOK 0 SUPER FLY UP THE GUT 0 SCREEN 0 FIELD GOAL 0 FAKE FG 0 EXTRA POINT 0 PUNT 0 FAKE PUNT 0 HB BLOCK 0 SLANT R L 0 PRESS ANY BUTTON TO EXIT OFFENSIVE PLAYS MENU 3 18 Main Menu continued Audits Menu continued Defensive Plays Menu DEFENSIVE PLAYS Select DEFENSIVE PLAYS at the Audits Menu Defensive Plays accounts for each play type as a percentage of all defensive plays Defensiv
42. P P1 DOWN LEFT P1 RIGHT P1 SHOOT P1 PASS P1 TURBO P3 UP P3 DOWN LEFT P3 RIGHT P3 SHOOT P3 PASS P3 TURBO LEFT RIGHT COIN P1 START SLAM TILT TEST P2 START SERVICE CREDIT CENTER COIN EXTRA P3 START P4 START VOLUME DOWN VOLUME UP P2 UP P2 DOWN P2 LEFT P2 RIGHT P2 SHOOT P2 PASS P2 TURBO P4 UP P4 DOWN P4 LEFT P4 RIGHT P4 SHOOT P4 PASS P4 TURBO BILL VALID 1 49 WAY 2 49 WAY P3 49 WAY P4 49 WAY 24 24 24 24 PRESS BOTH PLAYER 1 AND PLAYER 2 START BUTTONS TO EXIT SWITCH TEST SCREEN Switches appear on the screen as colored boxes Red boxes indicate an open state Green indicates closed Any other color indicates a fault condition A single indication on the menu screen should exactly duplicate a button or joystick change You ll notice a unique number for a switch recognized by game electronics Use Switch Tests to locate crossed wires intermittent conditions and stuck switches NOTICE Some switches may not be used with this game If you can t find one of the listed switches check the wiring diagram 4 9 Diagnostics Menu continued DIP Switch Tests Menu DIP SWITCH TESTS Select DIP SWITCH TESTS at the Diagnostics Menu Two 8 position DIP switch banks reside on the SIO Board DIP Switch Tests allow you to check the position of the 16 switches in these banks You can change the setting of any
43. SURE YOU WANT TO CLEAR COIN AUDITS YES LAST CHANCE MENU After you ve selected and verified a clear function the values reset The system can t restore the previous values Examine and record utility values before you make changes 4 20 Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu The Adjustments menus permit you to change game characteristics Use these screens to optimize game performance and earnings Highlight an option with any player panel joystick Select the option with any player panel button ADJUSTMENTS PRICING FREE PLAY ATTRACT SOUND ADDITIONAL ADJUSTMENTS FULL FACTORY RESTORE EXIT ADJUSTMENTS MENU Main Menu continued Adjustments Menu continued Pricing Menu PRICING Select PRICING at the Adjustments Menu The Pricing menus allow you to view current settings or change the cost of games Custom pricing allows you to select the number of coins or credits required for each game The game restores factory default values if you exchange the CPU Board or if the backup battery fails Highlight an option with any player panel joystick Select the option with any player panel button You may reset options to factory defaults or change an option after viewing it We recommend examining and recording pricing options before making changes You may save several custom prices and then choose between them as nee
44. Subsystem Tests verify that audio components are connected and operate properly Highlight an option with any player panel joystick Select the option with any player panel button SOUND SUBSYSTEM TEST BOOT VERSION XX XX SDRC VERSION XX XX PORT STATUS GOOD CHECKSUM XXXX SRAM OK DRAM TONE STATUS GOOD OS VERSION XX XX PRESS ANY BUTTON TO EXIT SOUND SUBSYSTEM MENU Version Status Checksum and RAM Reports are diagnostic routines These routines analyze the digital sound circuits and can detect sound memory problems Test results appear as numbers or messages Sounds may also accompany some tests Reports other than GOOD or OK indicate a problem 3 7 Main Menu continued Diagnostics Menu continued Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu Disk Tests allow you to verify proper operation of the hard disk drive assembly Highlight an option with any player panel joystick Select the option with any player panel button DISK TESTS DISK INFORMATION SEQUENTIAL READ SEQUENTIAL CACHE READ RANDOM READ RANDOM CACHE READ DATA INTEGRITY TEST FILE SYSTEM CHECK SURFACE SCAN EXIT DISK TESTS MENU Disk Information The Disk Information routine verifies the interface between the CPU Board Assembly and hard disk drive The processor requests disk information Data cannot be retrieved successfully if there is a problem Sequential Disk Read This routine tries to
45. UP DOWN TO ADJUST VOLUME PRESS ANY BUTTON TO SET VOLUME AND EXIT ATTRACT MODE VOLUME LEVEL MENU Increase the Attract Mode sound level to generate player interest The game play sound level setting determines the maximum level for Attract Mode sound Regardless of your setting the Attract Mode level remains lower than the game play level 4 31 Utilities Menu UTILITIES Select UTILITIES at the Main Menu Utilities Menu items allow you to clear bookkeeping totals From the Utilities Menu you can also restore game adjustments to factory settings Highlight an option with any player panel joystick Select the option with any player panel button UTILITIES DUMP AUDITS CLEAR CREDITS CLEAR AUDITS RESET HIGH SCORES DEFAULT ADJUSTMENTS FULL FACTORY RESTORE DISCOUNT PRICE CREDITS EXIT UTILITIES SCREEN Dump Audits allows you to send data to the game computer s serial port You can connect a serial printer to make a paper record of your audit data Clear Credits opens a menu that allows you to zero the game s credit data Examine and record audit information before you make changes Clear Audits opens a menu that allows you to zero the game s audit data Reset High Scores permits you to delete player names and scores that appear in the Attract Mode This feature may be useful if players insert inappropriate language into the high score table Default Adjustments
46. UTTON EXIT COIN AUDITS MENU PAGE 2 3 13 Main Menu continued Audits Menu continued Credits Audits Menu CREDITS AUDITS Select CREDITS AUDITS at the Audits Menu The Credits Audits menu permits you to assess the currency collection This report screen presents revenue quantities and other important game statistics Credits Audits is a read only screen To exit press any player panel button CREDITS AUDITS PAGE 1 CREDITS AVAILABLE PRESS ANY BUTTON EXIT CREDITS AUDITS MENU 3 14 Main Menu continued Audits Menu continued Game Audits Menu GAME AUDITS Select GAME AUDITS at the Audits Menu The Game Audits menus permit you to review the game play statistics Game Audits is a read only screen To exit press any player panel button GAME AUDITS PAGE 1 TOTAL UPTIME 2 QUARTER GAMES TOTAL PLAY TIME 3 QUARTER GAMES GAME STARTED 4 QUARTER GAMES INITIALS ENTERED WENT INTO OVERTIME 1 lt FG gt PURCHASED AT START WENT INTO OVERTIME 2 CREATE PLAY SESSIONS WENT INTO OVERTIME 3 1 PLAYER 1 PLAYER FINISHES 2 PLAYER 2 PLAYER FINISHES 3 PLAYER 3 PLAYER FINISHES 4 PLAYER 4 PLAYER FINISHES 2P V CPU 2P V CPU FINISHES 1 QUARTER GAMES HVS HLSW S CPU WINS FG AVG H VS TOTAL SCORE FG AVG VS CPU TOTAL SCORE FG AVG H VS H WIN SCORE FG UP NEXT BUTTON EXIT GAME AUDITS MENU PAGE 1 The Game Audits menu reports informat
47. X 1Fr 3 5Fr 1 3 X 1Fr 2 5Fr 5 10Fr 1 2 X 1Fr 3 5Fr 7 10Fr 1 10Fr 2 20Fr 4 30Fr a Ll ll ll lll 1 256 416 3 5DKr 7 10DKr 10DKr 1 1Fmk pa eet 206 1 00 206 1 00 5Sch 10 Sch 5Sch 10 Sch 5BF 25 1 00 2 00 1 00 2 00 FREE PLAY ____ _____ Noe None GERMANY 1 GERMANY 2 GERMANY 3 GERMANY 4 GERMANY 5 GERMANY ECA 1 GERMANY ECA 2 GERMANY ECA 3 1 1DM 6 5DM 1 1DM 7 5DM 1 1DM 8 5DM 1 1DM 5 5DM 1 1DM 6 5DM 1 1DM 2 2DM 6 5DM 1 1DM 2 2DM 6 5DM 2 2 2 2 2 2 2 1 1 1DM 2 2DM 6 5DM HUNGARY 2 2 1 2X1 OF t 9 22 0F t e JAPAN 2 NEW ZEALAND 1 SPAIN 2 SWITZERLAND 1 SWITZERLAND 2 SWITZERLAND 3 ap PO ho 2 2 2 2 2 2 2 1 1 2 2 2 1 15 6 55 1 15 7 55 1 1SFr 8 55 2 2 2 2 Table continues on next 4 22 2 150011 soot J 1 100Yen 100 100 2 100Yen 100 100 2 VtHFi3 25HFI idi 25 1 1 1 2 A i eg j 5 6 10NKr 1 100Pta 6 500Pta 100Pta 500Pta 1 100Pta 5 500Pta 100Pta 500Pta L 1 1 3X1SKr 2 5SKr 15 55 1SFr 1SFr 1SFr 5SFr 5SFr 5SFr STANDARD PRICING TABLE continued NAME START CONTINUE CREDITSCON COIN COIN2 BILL PUKECAT 1 sop aero 1 00 fso 202 Tp 2 00 UKECA8 ____ 1
48. Your game computer s record keeping counters CPU Central Processing Unit The game computer Machine Number of power cycles game turn Power On ons FG FG Full Game OT Overtime H VS CPU Human versus CPU Competition that pits players against the game computer PV Player versus H VSH Human versus human Competition Total Uptime Overall for the between human players computer 2PV Two players versus 4 15 Audits Menu continued Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu The Team Stats Menu details the number of games played by each team in the league Team Stats is a read only screen To exit press any player panel button TEAM STATS PAGE 1 ATLANTA HAWKS 0 NEW JERSEY NETS BOSTON CELTICS 0 NEW YORK NICKS CHARLOTTE HORNETS 0 ORLANDO MAGIC CHICAGO BULLS 0 PHILADELPHIA 76ERS CLEVELAND CAVALIERS 0 PHOENIX SUNS DALLAS MAVERICKS 0 PORTLAND TRAILBLAZERS DENVER NUGGETS 0 SACRAMENTO KINGS DETROIT PISTONS 0 SAN ANTONIO SPURS GOLDEN STATE WARRIORS 0 SEATTLE SUPERSONICS HOUSTON ROCKETS 0 TORONTO RAPTORS INDIANAPOLIS PACERS 0 UTAH JAZZ LOS ANGELES CLIPPERS 0 VANCOUVER GRIZZLIES LOS ANGELES LAKERS 0 WASHINGTON WIZARDS MIAMI HEAT 0 MILWAUKEE BUCKS 0 MINNESOTA TIMBERWOLVES 0 PRESS ANY BUTTON TO EXIT TEAM STATS MENU 4 16 Audits Menu
49. __ __ Function __ ____ 5 0 Red NotUsed NC 9 Speaker Left Brown Gray L White Gray Video Red Yellow Red Violet Brown White Brown Speaker Right Red White Video Blue Yellow Blue Video Ground Yellow Black iolet ov iolet wilt Violet Green 1 WhiteGren iolet b i Turbo ______ White Blue d 0 e 27 28 Solder Side of Circuit Board Component Side of Circuit Board Violet Blue Violet Control Panel Wires That Aren t Part of Main JAMMA Harness Function Wire Color___ P14 _ Function _ __ WireColor P7 EE 5 Volts Red Unused Not Connected 2 4 Start Gray White 3 Start Blue White 6 4 Stick Up Bit 0 Gray Black 3 Stick Up Bit 0 Blue Black 2 6 ese pra 1 a Ean D C Power Source Voltage Limits Function Range Limits ID Function Range Limits ID Digital Circuits 4 90V to 5 10V Audio Lights 4 75V to 5 25V Audio DBV 11 5V to 12 5V NOTE 5V is adjustable at the Power Suppl 6 2 6 3 USS 1 E 9
50. a one E ral e dun Rada cue ene H 22758 Cable Fluorescent Lamp and Electronic H 22507 Harness Cabinet AG idiota a e cto eA a indes A 22693 Documents E ee desees aud a 16 10650 Manual SportStation 25 4 anne nna anao o a qna 16 40094 101 Kit Spare Parts Kil Spare Fals TEE 22561 Leveler Leg Adjustment 32 08 7377 Wrench 20 Long Arm Tamper Resistant 20 9620 Meter Coin Meter 5V 2W Coin with DIOC os atio a Muta itd 5580 13476 00 5 17 LINE CORD APPLICATION TABLE Part Number d UT P 64 TYPICAL I E C LINE CORD WITH INLINE FEMALE PLUG 5 18 COIN DOOR APPLICATION TABLE Country 0 _ 5 19 5 5 20 SPORTSTATIOV CHAPTER SIX WIRING WARNING Failure to reconnect ground wires or replace metal shields and covers with mounting hardware installed and properly tightened may result in radio frequency interference 6 1 JAMMA Chart Function WireColor Pin Ground 5 0 5VDC Red 7 L
51. an undetected epileptic condition If you or anyone in your family has experienced symptoms linked to an epileptic condition e g seizures or loss of awareness consult your physician before using video games We recommend that parents observe their children while they play video games If you or your child experience the following symptoms dizziness altered vision eye or muscle twitching involuntary movements loss of awareness disorientation or convulsions discontinue use immediately and consult your physician NOTICE This video game machine has been tested It complies with limits for a Class A digital device under FCC Rules Part 15 These limits provide reasonable protection against harmful interference when the equipment operates in a commercial environment This equipment generates uses and can radiate radio frequency energy If not installed and used according to the instruction manual this equipment may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference If interference occurs the user must correct it at his own expense NOTICE When Midway Games Inc ships a game it complies with FCC regulations Your FCC label is proof of compliance Legal repercussions to the owner or distributor may result if the label is missing or damaged If your game does not contain an FCC compliance label call Midway Games Inc immediately NOTICE You may n
52. appear The player can still play either game 3 1 MENU SYSTEM WHAT IS THE MENU SYSTEM The game s Menu System is a series of auditing game adjustment and diagnostic screens You can easily access and apply these screens to optimize game performance For instance e Use game audits screens to assess game performance e Use adjustment screens to help you to customize game performance For instance you can restore factory default game settings You can also calibrate player controls for accuracy e Use diagnostic screens to verify proper equipment operation ACTIVATING THE MENU SYSTEM Open the coin door Find the TEST MODE switch inside Press TEST MODE to invoke the Menu System The game system responds by exiting Game Mode and entering Diagnostic Mode AUTOMATIC TESTS In Diagnostic Mode the Power On Self Test POST activates This routine runs automatically It can detect faults that cause game or Menu System malfunctions POST usually takes less than a minute The test doesn t display anything Instead the system boot loader indicates the software revision number and serial numbers The system boot loader also displays a sound loading message and other useful information At the end of POST the system displays the Control Functions Menu CONTROL FUNCTIONS MENU The Control Functions Menu is purely informational It appears for five seconds Then the Menu System automatically displays the Dual Game Adjustment Menu T
53. ate the system awards no credits Credits to Start Number of games a player must purchase to begin play Credits to Continue Number of games a player must purchase to resume play Max Credits Limits the number of credits that the game will accept Coins per Bill How many coins one bill is worth Main Menu continued Adjustments Menu continued Pricing Menu continued Custom Pricing Menu Custom Pricing Select CUSTOM PRICING at the Pricing Menu The Custom Pricing Menu permits you to program and use your own pricing table You can save several pricing schemes and chose between them as desired Highlight an option with any player panel joystick Change the option with any player panel button Press any START button to save your pricing table and exit from the menu CUSTOM PRICING ADD DELETE EDIT DELETE ALL SELECT EXIT CUSTOM PRICING OPENING MENU Add allows you to write a new custom pricing scheme If you choose ADD the system directs you to 1 Name your scheme 2 Program pricing information 3 Select the coin denomination for your scheme 4 Compose a pricing screen message Delete permits you to eliminate a single custom pricing scheme Edit lets you modify a stored custom pricing scheme Delete when enabled clears all custom pricing schemes Select enables you to choose which custom pricing scheme is the active one 3 24 Main Menu continued Adjust
54. ation ACTIVATING THE MENU SYSTEM Open the coin door Find the TEST MODE switch inside Press TEST MODE to invoke the Menu System The game system responds by exiting Game Mode and entering Diagnostic Mode AUTOMATIC TESTS In Diagnostic Mode the Power On Self Test POST activates This routine runs automatically It can detect faults that cause game or Menu System malfunctions POST usually takes less than a minute The test doesn t display anything Instead the system boot loader indicates the software revision number and serial numbers The system boot loader also displays a sound loading message and other useful information At the end of POST the system displays the Control Functions Menu CONTROL FUNCTIONS The Control Functions Menu is purely informational appears for five seconds Then the Menu System automatically displays the Dual Game Adjustment Menu The Control Functions Menu introduces the menu navigation controls The key point is that you can use either player or diagnostic controls to navigate menus Diagnostic control switches are particularly helpful when you must troubleshoot player switches This manual discusses the controls in more detail in this chapter s Main Menu section Also see the page on the menu that interests you STICK UP VOLUME UP MOVE UP STICK DOWN VOLUME DOWN MOVE DOWN STICK RIGHT MOVE RIGHT STICK LEFT MOVE LEFT PUSH BUTTON TEST BUTTON SELECT 5 SECONDS TO DIAG ENTRY
55. cannot restore it 3 12 Main Menu continued Audits Menu continued Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu The Coin Audits menu permits you to assess the currency collection This report screen presents revenue quantities and other important game statistics Coin Audits is a read only screen To exit press any player panel button COIN AUDITS PAGE 1 LEFT SLOT COINS RIGHT SLOT COINS BILLS CENTER SLOT COINS EXTRA SLOT COINS 5 5 MID GAME STARTS CONTINUES FREE QUARTERS AWARDED SERVICE CREDITS TOTAL PLAYS UP NEXT BUTTON EXIT COIN AUDITS MENU PAGE 1 The Coin Audits menu reports total quantities of coins bills or credits collected by each active device The menu doesn t calculate the value of the collected currency This screen reports information but doesn t permit you to make changes To reset the coin bill and credit counters to zero use the Clear Audits menu We recommend that you examine and record audit information before you make changes Once you ve cleared the counters you can t retrieve the previous data from the system AUDITS PAGE 2 TOTAL PAID CREDITS XXXXXXXX TOTAL DOWN PREV B
56. cause missing detail at the top or bottom of a bar Bent bars indicate horizontal linearity flaws such as pie crust pincushion or barrel distortion Correct color bar colors left to right Red Green Blue Black White Cyan Yellow Violet Set controls as follows 1 Adjust BRIGHTNESS and CONTRAST to minimum 2 Turn up BRIGHTNESS until the pixels in the black stripe begin to glow turn dark gray 3 Bring up the CONTRAST control until you can see 31 bars Crosshatch Patterns fill the screen with a grid and a series of dots Crosshatch Patterns help you to check or adjust several monitor parameters These include convergence linearity active viewing area and dynamic focus The grid and the dots should be all white in color with no fringes or parallel images The lines should be straight and the dots round For more detail on these adjustments consult service literature from the monitor manufacturer Color Screen tests fill the screen with 10096 of the chosen color at normal intensity The Color Screen tests help you to check or adjust monitor intensity black level blanking and color purity Each screen should be absolutely uniform from top to bottom and side to side No retrace lines or noise should be visible Color Screens may not hold their uniformity if the monitor degaussing circuit is defective White Gray and Black Screens fill the screen with black gray or white at various intensities These monochrome screens help you to check o
57. chanism for proper mounting VGM wont start Audio and video are present mechanism 2 Remove mechanism 3 Clear currency path 4 Reinstall mechanism and latch it 5 Enter Menu System by pressing and holding TEST MODE switch inside coin door From Main Menu choose CONTROLS TEST Use tests to confirm operation of coin switches Verify that mechanism is level after doors close Tilted coin 2 Repair or replace coin door if it is bent or mechanism or VGM damaged 3 If necessary adjust cabinet leg levelers to keep mechanisms vertical e Coin indicators don t light Burned out bulb 1 Burned out bulbs may appear white or darkened Check continuity with DVM Replace burned out bulb with same type 2 Open fuse circuit 1 Check fuse continuity with DVM 2 If fuse is blown replace fuse with same type 3 If fuse isn t blown check wiring CAUTION Don t remove or install any connector when power is turned on Installation under power will damage the circuit boards or hard disk drive and void the warranty PRICE INDICATORS REJECT FLAI Typical Coin Mechanism Mounting 7 2 VGM Startup Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION 1 Check that power switch is on VGM video game machine Power problem 2 Inspect electronics to
58. circuits and can detect sound memory problems Test results appear as numbers or messages Sounds may also accompany some tests Reports other than GOOD or OK indicate a problem 4 7 Diagnostics Menu continued Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu Disk Tests allow you to verify proper operation of the hard disk drive assembly Highlight an option with any player panel joystick Select the option with any player panel button DISK TESTS DISK INFORMATION SEQUENTIAL READ SEQUENTIAL CACHE READ RANDOM READ RANDOM CACHE READ DATA INTEGRITY TEST FILE SYSTEM CHECK SURFACE SCAN EXIT DISK TESTS MENU Disk Information The Disk Information routine verifies the interface between the CPU Board Assembly and hard disk drive The processor requests disk information Data cannot be retrieved successfully if there is a problem Sequential Read This routine tries to access every bit of data in the order it is stored directly on the disk The hard disk drive media may be defective if this routine cannot be completed successfully Sequential Cache Read This routine tries to access every bit of data in the order it is stored in the temporary disk memory cache If this test is not successful the memory circuits may be faulty Random Read This routine tries to access every bit of data in no particular order directly from the disk This test may detect pr
59. custom prices and then choose between them as needed On screen instructions guide you through the process of creating custom price settings PRICING SHOW CURRENT NORTH AMERICA SOUTH AMERICA EUROPE A G EUROPE H Z ASIA AUSTRALIA CUSTOM PRICING EXIT PRICING MENU An additional box appears on screen to explain the available functions as you select each item 3 21 STANDARD PRICING TABLE NAME ANTILLES AUSTRALIA 1 AUSTRIA 1 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA DENMARK FINLAND FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7 FRANCE 8 FRANCE 9 FRANCE 10 FRANCE 11 FRANCE 12 FRANCE ECA 1 FRANCE ECA 2 FRANCE ECA 3 FRANCE ECA 4 FRANCE ECA 5 FRANCE ECA 6 FRANCE ECA 7 FRANCE ECA 8 FRANCE ECA 9 FRANCE ECA 10 FRANCE ECA 11 FRANCE ECA 12 FRANCE ECA 13 FREEPLAY GERMANY 1 GERMANY 2 GERMANY 3 GERMANY 4 GERMANY 5 GERMANY ECA 1 GERMANY ECA 2 GERMANY ECA 3 JAPAN 1 NEW ZEALAND 1 SPAIN 1 SPAIN 2 SWITZERLAND 1 SWITZERLAND 2 SWITZERLAND 3 START CONTINUE 1 3X20 2 1 00 1 5X20 1 1 00 1 5Sch 2 10Sch 1 2X5Sch 3 2X10Sch 1 20BF 3 20BF 2 20BF 1 20BF 1 2x25 3 1 1 2x25 3 1 3 1 00 6 2 00 1 2 256 3 1 2 5Fr 5 10Fr 2 5Fr 4 10Fr 1 5Fr 3 10Fr 1 5Fr 2 10Fr 2 5Fr 5 10Fr 11 2 X 10Fr 2 5Fr 4 10Fr 9 2 X 10Fr 1 5Fr 3 10Fr 7 2 X 10Fr 1 5Fr 2 10Fr 5 2 X 10Fr 1 3 X 1Fr 2 5Fr 1 2 X 1Fr 3 5
60. d whi fe a This 1 ptabl range lor is the pinout is correct Blue 5 12 SOUND CARD A 23431 Field Replaceable Parts Description Location Part Number Amplifier 20W TDA 7204A U19 U20 5370 14146 00 Capacitor 2200 uF 16V C310 5040 15904 00 Capacitor 2200 uF 25V C254 5040 14630 00 Crystal 4 MHz Type HC49U Y2 5520 14602 00 Crystal 16 MHz Type HC49U Y3 5520 14595 00 Crystal 20 MHz 3 Lead Type Y1 5520 15159 00 Heatsink TO 220 Type 5298b U19 U20 5705 12638 00 IC TDA7240V 20W Amplifier U19 U20 5370 14146 00 Oscillator 33 MHZ TTL Tri State 03 5521 13806 06 ROM Sound Boot U44 A 5343 45994 2 Shunt 0 025 Square Pins Any Jumper 5882 13046 00 CPU BOARD ASSEMBLY A 23429 5 13 Field Replaceable Parts Description Location Part Number Capacitor 2200 uF 16V Radial C24 C115 C209 5040 15904 00 C229 C294 Heatsink TO 220 Small U5 5705 14562 00 Heatsink TO 220 Type 5298b U15 5705 12638 00 PLD CPU Configuration U22 A 22912 Regulator CS5203a U5 5250 16015 00 ROM Boot U27 A 5343 45994 1 ROM Expansion U28 For Future Use 5 14 BANSHEE VIDEO CARD 20 10516 No Field Replaceable Parts 5 15 AUXILIARY ADAPTER CARD ASSEMBLY 04 12652 No Field Replaceable Parts 40 BOARD ASSEMBLY 04 11089 Field Replaceable Parts 5 16 OTHER PARTS Bulbs Filters and Fuses Ballast 15M icto ote sce
61. ded On screen instructions guide you through the process of creating custom price settings PRICING SHOW CURRENT NORTH AMERICA SOUTH AMERICA EUROPE A G EUROPE H Z ASIA AUSTRALIA CUSTOM PRICING EXIT PRICING MENU An additional box appears on screen to explain the available functions as you select each item 4 21 STANDARD PRICING TABLE AUSTRALIA 1 AUSTRIA 1 BELGIUM 1 BELGIUM 2 BELGIUM 3 BELGIUM ECA CANADA 1 CANADA 2 CANADA 3 CANADA ECA FRANCE 1 FRANCE 2 FRANCE 3 FRANCE 4 FRANCE 5 FRANCE 6 FRANCE 7 FRANCE 8 FRANCE 9 FRANCE 10 FRANCE 11 FRANCE 12 FRANCE ECA 1 FRANCE ECA 2 FRANCE ECA 3 FRANCE ECA 4 FRANCE ECA 5 FRANCE ECA 6 FRANCE ECA 7 FRANCE ECA 8 FRANCE ECA 9 FRANCE ECA 10 FRANCE ECA 11 FRANCE ECA 12 FRANCE ECA 13 START CONTINUE CREDITS COIN 1 3X20 2 1 00 1 5X20 1 1 00 1 5Sch 2 10Sch 1 2X5Sch 3 2X10Sch 1 20BF 3 20BF 2 20BF 1 20BF 1 2 256 3 1 1 2 256 3 1 3 1 00 6 2 00 1 2 256 3 1 2 5Fr 5 10Fr 2 5Fr 4 10Fr 1 5Fr 3 10Fr 1 2 10Fr 2 5Fr 5 10Fr 11 2 X 10Fr 2 5Fr 4 10Fr 9 2 X 10Fr 1 5Fr 3 10Fr 7 2 X 10Fr 1 5Fr 2 10Fr 5 2 X 10Fr 1 3 X 1Fr 2 5Fr 1 2 X 1Fr 3 5Fr 1 3 X 1Fr 2 5Fr 5 2 X 5Fr 1 2 X 1Fr 3 5Fr 7 2 X 5Fr 2 5Fr 5 10Fr 2 5Fr 4 10Fr 1 5Fr 3 10Fr 1 2 10Fr 2 5Fr 5 10Fr 11 2 X 10Fr 2 5Fr 4 10Fr 9 2 X 10Fr 1 5Fr 3 10Fr 7 2 X 10Fr 1 5Fr 2 10Fr 5 2 X 10Fr 1 3 X 1Fr 2 5Fr 1 2
62. e screen displays a list of the statistics available to you Select an item to view the detailed report AUDITS COIN AUDITS CREDITS AUDITS GAME AUDITS TEAM STATS GAME FEATURES EXCEPTION DUMP CLEAR AUDITS EXIT AUDITS MENU Data in the Audits menus helps you to keep records of the game s popularity and earning potential Use the highlight bar to select the desired subject on the Audits Menu Each entry on the Audits Menu is the subject for an entire screen of bookkeeping information On these screens you can track favorite teams frequently used offensive and defensive plays etc Some audits menus also include histograms Histogram screens allow graphical analysis of statistics This permits visual comparisons between games Histograms have no bar graphs until the system acquires enough data to plot Examine and record all game audit values before performing game service or repairs NOTICE Be careful when clearing audit information Once you clear data you cannot restore it Audits Menu continued Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu The Coin Audits menu permits you to assess the currency collection This report screen presents revenue quantities and other important game statistics Coin Audits is a read only screen To exit press any player panel button COIN AUDITS PAGE 1 LEFT SLOT COINS XXXXXXXX RIGHT SLOT
63. e Plays is a read only menu To exit press any player panel button DEFENSIVE PLAYS PAGE 1 SAFE COVER 0 e107 0 2 MAN BLITZ 0 MEDIUM ZONE 0 SUICIDE BLITZ 0 DEEP ZONE 0 1 MAN BLITZ 0 NEAR ZONE 0 ZONE BLITZ 0 BLOCK FG 0 BLOCK PUNT 0 PUNT RETURN 0 PRESS ANY BUTTON TO EXIT DEFENSIVE PLAYS MENU 3 19 Main Menu continued Audits Menu continued Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu Game programmers use the Exception Dump Menu to view register contents during program development This menu has no field purpose Exception Dump is a read only menu To exit press any player panel button Main Menu continued Audits Menu continued Clear Audits Menu CLEAR AUDITS Select CLEAR AUDITS at the Audits Menu The Clear Audits menu allows you to clear individual memory counters or to reset them all at once Highlight an option with any player panel joystick Select the option with any player panel button CLEAR AUDITS CLEAR COIN AUDITS CLEAR CREDIT AUDITS CLEAR GAME AUDITS CLEAR TEAM STATS CLEAR OFFENSIVE PLAYS CLEAR DEFENSIVE PLAYS CLEAR EXCEPTION DUMP CLEAR ALL EXIT CLEAR AUDITS MENU You can reset any audit screen from the Clear Audits Menu Choose an item and zero its counter CLEAR ALL simultaneously changes all audit categories to factory default values After you ve selected an item the system gives you t
64. e reinstalling the power supply Set the voltage switch to the correct value Place the supply on the power chassis Align the chassis mounting holes Install the four screws and two power connectors Connect the IEC AC connector to the rear of the supply Replace the electronics rack Plug the power wiring harnesses into the back of the supply Replace and lock the rear door Switch on power to the game Speakers Switch off power to the game The full range speakers are mounted behind grilles at the top of the player panel Grilles and speakers come out from the front Remove the screws and set the grilles aside To avoid damaging a speaker remove upper mounting screws first and replace them last Remove the speakers from the enclosure just enough to expose the terminals Label and disconnect the wires Refer to the Wiring Diagram Chapter Five for speaker wiring information Don t use excess force when removing or tightening screws threaded into plastic or particle board 2 14 SPORTSTATIOV CHAPTER THREE DIAGNOSTIC AUDIT amp ADJUSTMENT MENU SYSTEM FOR NFL BLITZ 2000 GOLD EDITION GAMES NOTICE Information in this manual is subject to change without notice Midway reserves the right to make improvements in equipment as progress in engineering warrants NOTICE GAME SELECTION SWITCH Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13 Then power down and up again The Attract Mode for the game you select will
65. els Faulty monitor circuitry Examine AC line fuse on Video Monitor Board If fuse is faulty replace it with identical fuse If fuse is good Verify that video monitor operates correctly by placing it in working VGM If monitor is bad Check monitor power supply If power supply is good Check monitor horizontal output transistor and related circuitry WARNING HIGH VOLTAGE VGM monitors generate and store potentially lethal high voltages Avoid touching any part of the monitor until power has been off for some time A picture tube can maintain a hazardous charge for up to several days Only qualified technicians should service monitors Turn off the power unplug the VGM and discharge the CRT before attempting service Even properly discharged tubes can charged state without reapplication of revert to a highl WARNING In normal operation the monitor doesn t require isolation from AC line voltage During bench servicing you may need to operate the monitor outside the cabinet If you do isolate the monitor from line voltage with an isolation transformer CAUTION Don t operate the monitor without the Remote Adjustment Board BASE OF CRT NECK BOARI ASSEMBL MAIN VIDEC Typical Cutaway Rear View 7 8 Video Troubleshooting Table continued SYMPTOM CAUSE REQUIRED ACTION 1 Verify that hard disk drive is correct for this e Game screens don t appear Improper components
66. em Information Menu provides the current version numbers of this game s hardware and software Use these numbers to describe the system during parts replacement service calls etc Highlight an option with any player panel joystick Select the option with any player panel button SYSTEM INFORMATION MIDWAY GAMES INC XXXXXXX SYSTEM SERIAL NUMBER XXXXXXXXX GAME XXXXXXXXXX DATE OF MANUFACTURE XX XX XX PRESS ANY BUTTON EXIT SYSTEM INFORMATION MENU The System Information screen reports information but doesn t permit you to make changes The Title line identifies the manufacturer of this game and the electronic board set used in this product The Serial Number Game and Date of Manufacture identify the game name and production run 4 6 Diagnostics Menu continued Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu Sound Subsystem Tests verify that audio components are connected and operate properly Highlight an option with any player panel joystick Select the option with any player panel button SOUND SUBSYSTEM TEST BOOT VERSION XX XX SDRC VERSION XX XX PORT STATUS GOOD CHECKSUM XXXX SRAM OK DRAM OK TONE STATUS GOOD OS VERSION XX XX PRESS ANY BUTTON TO EXIT SOUND SUBSYSTEM MENU Version Status Checksum and RAM Reports are diagnostic routines These routines analyze the digital sound
67. erage dunking attribute setting Number of times player created characters include privilege 1 a player selection Priv2 Number of times player created characters include privilege 2 a player selection Priv3 Number of times player created characters include privilege 3 a player selection Priv5 Number of times player created characters include privilege 5 a player selection Priv4 Number of times player created characters include privilege 4 a player selection Priv6 Number of times player created characters include privilege 6 a player selection Priv7 Number of times player created characters include privilege 7 a player selection Priv8 Number of times player created characters include privilege 8 a player selection Game With Creatp Number of games played with player created characters Win V CPU With Creatp Number of player won games with player created characters Win V Human With Creatp Number of computer won games with player created characters Tournament Games Number of games played in Tournament Scoring Mode Timer Level Speed at which game machine produces time released and created characters TLF s A counter employed by designers has no purpose in the field SBLF s A counter employed by designers has no purpose in the field Highlight an option with any player panel joystick Select the option with any player panel button 4 18 GAME FE
68. ers for reassembly CAUTION Static electricity builds up on your body This static can damage destroy sensitive the game circuits BEFORE touching or handling electronic assemblies discharge static electricity by touching the electronics mounting plate NOTICE CPU Board and SI O Board chips don t face same direction When mounting chips on either board refer only to chips on the same board for reference Never use the chips on another board for reference ROM Read Only Memory circuits contain computer operating instructions for this game Switch off power to the game Unlock and remove the rear door Remove the perforated metal cover Note the ROM chip position Remove the device with a chip extraction tool To reinstall a ROM chip orient the device over its socket Press the chip firmly to seat pins Don t force the chip into the socket CABINET FRONT VIEW EXTERNAL COMPONENTS 2 12 GAME ELECTRONICS INTERNAL COMPONENTS Monitor Bezel Switch off power to the game Open the control panel Remove the viewing glass Lift the bezel up and off the monitor Set the bezel aside Clean the labels Orient the labels right side up so that players can read them Reinstall the bezel Viewing Glass Switch off power to the game Open the control panel Loosen three mounting screws Slide the black metal strip from the bottom of the glass Carefully slide the glass from the side grooves Then lift it clear of the cabinet Set the
69. es until game play commences Players insert currency or tokens to start the game Pressing a START determines which player receives the credit The game computer asks whether players want to play NBA Showtime or NFL Blitz 2000 Gold Edition Players request one or the other via player panel controls Then players select a team The game computer associates one team with the Player 1 and Player 2 joysticks The Player 3 and Player 4 joysticks assume control of the opposing team Play begins after a countdown period Play progresses like a real life football or basketball game At Game Over Mode players may choose to begin again If players choose not to continue then the system returns to Attract Mode NFL BLITZ 2000 GOLD EDITION GAME RULES INSTRUCTIONS Play instructions appear on the information panel over and under the video monitor ONE TO FOUR PLAYERS Players may enter their names for future reference Then they select teams and run the first play Players may choose an offensive or defensive play Additional game information appears on the screen as needed Team statistics appear at the end of each quarter CONTROLLING CHARACTERS The joystick and action buttons control characters on the field The joysticks respond to different amounts of deflection as well as direction GAME ACTION Standard league football rules apply with two exceptions First downs require 30 yards and teams only have seven active players Game adjustment settings d
70. es when the hard disk is operating during game play LED2 may light continuously during startup If this LED remains lighted the hard drive may be locked up or faulty 3 Software controls RP63 In this game RP63 initially indicates program startup stages This LED is seven segment alphanumeric display device Normally RP63 displays a lowercase b or an O pattern with sequentially blinking segments During Self Test screens RP63 displays a bouncing bar that resembles a hyphen 4 6 13 VIDEO BOARD INDICATOR AND SWITCH LOCATIONS Note This video board has no jumpers or LEDs 6 14 5 6 15 SPORTSTATIOV CHAPTER SEVEN TROUBLESHOOTING NOTICE The term VGM refers to the video game machine CAUTION This VGM uses complex electronic components that are very sensitive to static electricity Observe the following precautions before handling VGM electronics Failure to do so may void your warranty and could damage electronic assemblies e Before servicing electronics turn off AC power to the VGM Wait for capacitors to discharge e Before touching or handling electronic assemblies discharge static electricity on your body To discharge this static begin by connecting the line cord to a grounded outlet Don t turn on the VGM Next touch the safety ground stud of the power supply chassis e Store electronic assemblies in an anti static area Use anti static bags to store or transport VGM circ
71. etermine game length and speed The player view of the action changes automatically whenever a better camera angle becomes available The game sounds include announcer comments and crowd noises SCORING Touchdowns and field goals score points just as in real football games NFL BLITZ 2000 GOLD EDITION PLAY SELECTION STANDARD PLAYS The player may select any of the offensive or defensive plays in the game Players can choose from pages of standard plays loaded into the game Use the indicated pushbuttons to view and select any play CUSTOM PLAYS 2 2 Players may choose to create their own offensive plays rather than depend on the standard plays the game Players can design and name their plays using the CREATE PLAY feature then store these plays for future use These custom plays become available on an additional page of game plays NFL BLITZ 2000 GOLD EDITION PLAYER CONTROLS The player controls are used to maneuver the team members and attack or defend against adversaries START orange This button allows players to begin or continue play Use PLAYER 1 START and PLAYER 2 START to begin a two player game START has no game action or service function JUMP TACKLE This button lifts the offensive team member up or causes the defensive player to tackle opponents Use this same button to create plays or select menu items during service PASS CHANGE PLAYER This button activates offensive throws The defense move switches ac
72. f this LED 6 10 CPU BOARD INDICATOR AND SWITCH LOCATIONS CPU BOARD SWITCH Switch Location Function Positions State Meaning 61 010 Resets and 2 Off Normal Operation and U12 Restarts Game Forced Reset Notes This switch resets the CPU Board without shutting off power at the power supply 6 11 CPU BOARD JUMPER LOCATION TABLE Located U28 amp U22 027 Connector CPU BOARD JUMPER POSITION TABLE U27 ie Wu 028 cao e Wil SB tg Euge E peg Boot LO Na Notes 1 Not Applicable 2 Memory type numbers shown are for blank parts Your game requires programmed parts 6 12 CPU BOARD LED INDICATOR STATUS TABLE Pevice Location Function Color State NETT NN Insufficient Power Near U6 U7 amp 3 3V CPU U16 Power Power OK Indicator Blinking Power Supply Fault Disk Not in Use Near U28 amp Hard Disk Green Connector P5 Drive Locked Up Disk Activity Blinking Normal Disk Activity Off Near U22 amp Indicator See Note 3 Below U26 On Blinking Sequentially 1 LED monitors CPU power 3 3 volts If his LED is off or blinking investigate processor circuits If other LEDs are off or blinking at the same time check 5 volt circuits or the game power supply 2 LED2 flash
73. g the drive for repair or replacement pack it in an approved container P N 08 8068 Never stack or drop hard disk drives PRODUCT SPECIFICATIONS Operating Requirements Location Electrical Power Temperature Humidity Domestic 120 60Hz 3 0 Amps 32 F to 100 F Not to exceed 95 relative Foreign 230VAC 50Hz 2 0 Amps 0 C to 38 C Japan 100VAC 50Hz 3 0 Amps Cabinet Statistics Shipping Dimensions One Piece Shipping Weight Design Type Carton Main Cabinet Player Control Panel Approx 385 Lbs Dedicated Video Game with Width 29 73 7 37 94 0 cm 175 kg 49 Way Optodetector Joysticks Depth 43 109 2 13 33 0 cm Height 75 190 5 cm 7 17 8 cm Equipment Characteristics Video Display Monitor Medium Resolution RGB 25 63 5 cm CRT Game Characteristics Player Variables 1 to 4 players per game High Score Recognition Audio System Digital Stereo Sound 5 12 7 cm Coaxial Full Range Speakers Operator Variables Coinage Play Mode Difficulty Volume Audits Statistics Currency Acceptors 2 Coin Mechanisms Dollar Bill Validator Ready Electronic Coin Acceptor Ready Diagnostics Automatic Power Up Self Test Manual Multi Level Menu System INSTALLATION amp INSPECTION INSTALL THE CONTROL PANEL WARNING The cabinet is top heavy Use the two handles when moving the cabinet 1 Remove all items from the shipping containers and set them aside Inspect the exterior of
74. hat no loose parts or wires are caught in switch contacts 3 Check for continuity in each suspect switch connection Common to Normally Open or Common to Normally Closed 4 Replace faulty switches bent levers broken actuators etc 1 Assure that no wires are caught in hinges Faulty wiring latches or switch contacts 2 Check wiring continuity from circuit board connectors to acceptors SLAM ITCH NORMAL MODE FUNCTION LUME ERVICE BEGIN REDIT TEST ESCAPE ENTE TEST MODE FUNCTION NTEI Interior View of Coin Door and Cash Door 7 5 Audio Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION e No audio e Video is present VGM video game machine appears to operate normally Improper volume setting From Main Menu choose VOLUME LEVEL Check that Attract Music is on enabled Verify that all volume levels are set well above zero If necessary change levels to make audible Faulty SIO Board From Main Menu enter Diagnostics Menu Select SOUND SUBSYSTEM TEST Test checks entire sound system Run power up self test sequence Note errors that finds during tests Compare Sound I O Board SIO LEDs with LED indicator status charts Note discrepancies Verify proper operation of SIO Board by placing it in working VGM If board i
75. he Control Functions Menu introduces the menu navigation controls The key point is that you can use either player or diagnostic controls to navigate menus Diagnostic control switches are particularly helpful when you must troubleshoot player switches This manual discusses the controls in more detail in this chapter s Main Menu section Also see the page on the menu that interests you STICK UP VOLUME UP MOVE UP STICK DOWN VOLUME DOWN MOVE DOWN STICK RIGHT MOVE RIGHT STICK LEFT MOVE LEFT PUSH BUTTON TEST BUTTON SELECT 5 SECONDS TO DIAG ENTRY CONTROL FUNCTIONS MENU 3 2 DUAL GAME ADJUSTMENT MENU The Dual Game Adjustment Menu is another informational read only menu It appears until you choose to exit This menu reminds you that some NFL settings also affect NBA game play Press any button to exit to the Main Menu ATTENTION ANY CHANGES TO THE FOLLOWING ADJUSTMENTS UPDATE BOTH NBA AND NFL PRICING FREE PLAY VOLUME LEVEL DISCOUNT PRICE CREDITS ATTRACT MODE SOUND ON OFF THIS ALSO INCLUDES DEFAULT ADJUSTMENTS AND FULL FACTORY RESTORE FUNCTIONS PRESS ANY BUTTON TO EXIT DUAL GAME ADJUSTMENT MENU MAIN MENU The Main Menu offers you access to the game machine s test bookkeeping and programmable features Game audits adjustments and diagnostics are line items on the Main Menu Selecting an item opens its submenu Every submenu presents various options that you may act upon NFL MAIN MENU
76. he number of credits that the game will accept Coins per Bill How many coins one bill is worth 4 25 BASIC CUSTOM PRICING Custom pricing creates imaginary currency exchange In this currency exchange the coins of the realm are units Think of units as a type of cyber currency useful only within the game software By inserting coins you purchase units Since units are only negotiable within game software the system stores your units for you When the system receives enough units it buys a game for you The price of a game is one credit You can think of credits as a second form of cyber currency Even though you ve now bought one game you may not be able to begin playing In many pricing schemes you must buy two or more credits to begin play The idea here is something like a minimum order of goods at a store That is the operator can shrink wrap two or more games in a package You can t play unless you buy the entire package 1 25 COIN 1 CREDIT TO START In a simple quarter pricing scheme the player inserts one coin to buy one unit The system exchanges that unit for one credit If CREDITS TO START contains the value one then play commences A dollar bill buys four units Left Slot Units Validator Units Units Credit Credits to Start Coins Bill 1 4 1 1 4 e1 3 X 256 2 CREDITS TO START Again assuming quarter slots here s one way to implement 7
77. he opportunity to escape this change For example ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS YES LAST CHANCE MENU After you ve selected and verified a clear function the values reset The system can t restore the previous values Examine and record utility values before you make changes 3 20 Main Menu continued Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu The Adjustments menus permit you to change game characteristics Use these screens to optimize game performance and earnings Highlight an option with any player panel joystick Select the option with any player panel button ADJUSTMENTS PRICING FREE PLAY ATTRACT SOUND ADDITIONAL ADJUSTMENTS FULL FACTORY RESTORE EXIT ADJUSTMENTS MENU Main Menu continued Adjustments Menu continued Pricing Menu PRICING Select PRICING at the Adjustments Menu The Pricing menus allow you to view current settings or change the cost of games Custom pricing allows you to select the number of coins or credits required for each game The game restores factory default values if you exchange the CPU Board or if the backup battery fails Highlight an option with any player panel joystick Select the option with any player panel button You may reset options to factory defaults or change an option after viewing it We recommend examining and recording pricing options before making changes You may save several
78. hen 1 buys 4 units See Coins per Bill You insert a coin into a 1 unit coin acceptor The system due to its programming knows that your coin is worth one unit Units per Credit How many units equal one credit Units buy credit the price of one game Units per Bonus Units awarded when a player earns a bonus Minimum Units Until this many units accumulate the system awards no credits Credits to Start Number of games a player must purchase to begin play Credits to Continue Number of games a player must purchase to resume play Max Credits Limits the number of credits that the game will accept Coins per Bill How many coins one bill is worth 3 25 BASIC CUSTOM PRICING Custom pricing creates an imaginary currency exchange this currency exchange the coins of the realm are units Think of units as a type of cyber currency useful only within the game software By inserting coins you purchase units Since units are only negotiable within game software the system stores your units for you When the system receives enough units it buys a game for you The price of a game is one credit You can think of credits as a second form of cyber currency Even though you ve now bought one game you may not be able to begin playing In many pricing schemes you must buy two or more credits to begin play The idea here is something like a minimum order of goods at a s
79. ies of dots Crosshatch Patterns help you to check or adjust several monitor parameters These include convergence linearity active viewing area and dynamic focus The grid and the dots should be all white in color with no fringes or parallel images The lines should be straight and the dots round For more detail on these adjustments consult service literature from the monitor manufacturer Color Screen tests fill the screen with 100 of the chosen color at normal intensity The Color Screen tests help you to check or adjust monitor intensity black level blanking and color purity Each screen should be absolutely uniform from top to bottom and side to side No retrace lines or noise should be visible Color Screens may not hold their uniformity if the monitor degaussing circuit is defective White Gray and Black Screens fill the screen with black gray or white at various intensities These monochrome screens help you to check or adjust monitor convergence purity contrast and intensity These screens also simplify black level and color gun control settings The screens should be uniform with no color tints or distortion No retrace lines or noise should be visible If tests indicate a need for adjustment use controls on the Monitor Remote Adjustment Board 4 5 Diagnostics Menu continued System Information Menu SYSTEM INFORMATION Select SYSTEM INFO at the Diagnostics Menu The Syst
80. ighlight a desired menu item You can only select one highlighted item at a time To select a highlighted item press any player panel button Operator control buttons inside the coin door serve as backup menu navigation controls Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item Press TEST MODE to select a highlighted item EXIT OPTIONS To exit the NBA menus and simultaneously enter the NFL menus choose NFL MAIN MENU To return the game to play highlight either EXIT TO NFL or EXIT TO Your choice determines the game that will boot Next press any button 4 3 Diagnostics Menu DIAGNOSTICS Select DIAGNOSTICS at the Main Menu Diagnostic tests allow you to verify the condition of the electrical and electronic hardware in the game Highlight a test with any player panel joystick Select the option with any player panel button DIAGNOSTICS MONITOR SETUP SYSTEM INFO SOUND SUBSYSTEM DISK TESTS SWITCH TESTS DIP SWITCH TESTS SPEAKER TEST EXIT DIAGNOSTICS MENU Diagnostic tests assist you in checking and adjusting the game s major systems By running diagnostics you can gain an insight into both system hardware and game software Periodically running diagnostics is a crucial part of maintaining game performance and player satisfaction Sometimes you can improve game performance by running a diagnostic test and making appropriate adjustments 4 4
81. ing harness connectors Remove front screws and slide the meter out Assure that a protective diode connects across the replacement meter s terminals The diode prevents driver circuit damage 2 9 REINSTALLING CIRCUIT BOARD ASSEMBLIES 2 10 Hard Disk Drive Switch off power to the game Unlock and remove the rear cabinet door Remove the perforated metal cover over the game electronics Disconnect the DC power cable from the hard disk drive Unplug the ribbon cable from the hard drive Don t disconnect the cables from the CPU Board Loosen the drive mounting screws and lift the drive out of its mounting bracket Remove the screws Save them for reuse in future hard drive installations When returning a hard drive to your distributor pack it in an anti static bag Box the drive in approved shipping container 08 8068 NOTICE Hard disk drives are very fragile Handle them with care Do not stack or drop hard disk drives Keep disk drives away from magnets heat and vibration Joysticks Switch off power to the game Open the player control panel Mark and disconnect the wiring harness from a joystick To separate the joystick from the player panel first remove the joystick shaft An E ring secures the shaft Disengage this E ring with a small flatblade screwdriver Grasp the joystick knob Extract the stick from the assembly Then remove 8 32 tamper resistant KEPS nuts from the corners of the joystick base Retain fasten
82. ion but doesn t permit you to make changes Examine and record information at GAME AUDITS before deleting data at the Clear Audits Menu Once you ve cleared the counters you can t retrieve the previous data from the system GAME AUDIT MENU TERMS SCREEN DEFINITION SCREEN DEFINITION TERM TERM AVG Average LSW Your game computers internal record keeping counters CPU Central Processing Unit The game computer Machine Number of power cycles game turn Power On ons FG FG Full Game OT Overtime HVSCPU Human versus CPU Competition that pits players against the game computer PV Player versus H VSH Human versus human Competition Total Uptime Overall on time for the game between human players computer 2PV Two players versus 3 15 GAME AUDITS 2 AVG H VS H LOSS SCORE FG BIGGEST CPU WIN MARGIN fg BIGGEST CPU LOSS MARGIN fg TLF S SBLF S DOWN PREV BUTTON EXIT GAME AUDITS MENU PAGE 2 3 16 Main Menu continued Audits Menu continued Team Stats Menu TEAM STATS Select TEAM STATS at the Audits Menu Team Stats details the number of games played by each team in the league Team Stats is a read only screen To exit press any player panel button TEAM STATS PAGE 1 MINNESOTA VIKINGS NEW ENGLAND PATRIOTS NEW ORLEANS SAINTS NEW YORK GIANTS NEW YORK JETS OAKLAND RAIDERS PHILADELPHIA EAGLES PITTSBURCH STEELERS SAN DIEG
83. l damage circuit boards or hard disk drive and void warranty E INDICATORS FLAI 27 Front View Of Coin Door ND 1 20 PIN RIBBON CABLE ASSEMBL __AUX ADAPTOR BOARI HARD DRIVE POWER CABLE ASSEMBL MOUNTING BOSRD DISK DRIVE ASS EMBL METAL MOUNTING PLETE HARD DISK BRIVE 10 PIN RIBBON CABLE FERRITE BEAD SHIELD VIDEO CABLE IDEO CARL RACKET ELECTRONICS __ Eh ASSEMELY FAN SSSEMBL REVERSE FLC Interior View Of Electronics VGM Startup Troubleshooting Table continued SYMPTOM CAUSE REQUIRED ACTION 1 Unlock and open coin door Check each e VGM video game machine Faulty coin currency acceptor to assure proper mounting doesn t start mechanism Verify that each release latch is closed and locked Does mechanism accept and reject VGM accepts currency or currency correctly Test mechanism with good tokens and bad coins 2 Inspect to see if external acceptor indicators Audio and video are present Pricing Flashing Arrows etc are lit 3 Verify that each acceptor operates properly by placing it in working VGM Replace bad parts 1 Enter Menu System by pressing and holding Faulty switches TEST MODE switch inside coin door From Main Menu choose CONTROLS TEST Use tests to confirm operation of each switch 2 Assure t
84. ly cleaner directly into opto Never use solvents Check fuses on 1 40 Joystick Interface Board Faulty joystick fuse inside player control panel Each joystick has its own fuse 1 f joystick fuses are okay install joystick in Faulty joystick working VGM video game machine and retest electronics it 2 _If joystick still doesn t work replace it 1 f joystick works in second VGM 1 40 Joystick Faulty 40 Joystick Interface Board may be bad Interface Board 2 Replace board and retest joystick A 8 8 Bt LN NE 5 as 1 E M g 3 5 Joystick Parts Video Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION e Monitor appears non functional e Audio is present e video game machine controls operate normally Power problem Verify connection of AC Power to video monitor Inspect CRT neck in dim light Glowing filament near CRT base proves that some monitor circuits receive power Still voltages or signals may not be normal Faulty wiring Turn off VGM power Verify that video signal and Remote Adjustment Board connectors seat properly on Video Monitor Board Assure that video cables connect to circuit boards Assure that no wires are caught on chassis or mounting brackets Improper monitor adjustments Check that BRIGHTNESS intensity and CONTRAST are set above their minimum lev
85. ments Menu continued Pricing Menu continued Custom Pricing Menu continued Creating Pricing Scheme Menu Creating Pricing Scheme After you name your custom pricing scheme you encounter the Creating Pricing Scheme Menu This menu is where you program the pricing scheme You can save several pricing schemes and chose between them as desired Highlight an option with any player panel joystick Select Change Mode with with any player panel button Use a joystick to change the option Save your setting by pressing any player panel button Press any START button to save your pricing table and exit from the menu CREATING XXXX LEFT UNITS XX CENTER UNITS XX DBV UNITS XX UNITS BONUS XX CREDITS TO START XX MAX CREDITS XX SHOW FRACTIONS XX RIGHT COUNT XX EXTRA COUNT XX RIGHT UNITS EXTRA UNITS UNITS PER CREDIT MINIMUM UNITS CREDITS TO CONT COINS BILL LEFT COUNT CENTER COUNT DBV COUNT USE STICK TO SELECT AN ITEM TO MODIFY PRESS ANY BUTTON TO MODIFY THE ITEM PRESS ANY START BUTTON TO SAVE AND EXIT CUSTOM PRICING MENU The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table See the table below for definitions of these terms PRICING MENU TERMS DISCUSSION Cyber currency This adjustment assigns a number of units to each coin mechanism SCREEN TERM Slot Units Bill Validator DBV Units or bill acceptor For instance if a quarter buys 1 unit t
86. no function in the menu system The TEST MODE Button causes the game to enter the service menu system Press the TEST MODE button briefly to run automatic tests To make game adjustments press and hold TEST MODE until the Main Menu appears Within the menu system TEST MODE assumes another function There it selects a menu line item and calls up the item s submenu The screen displays this submenu VOLUME DOWN and VOLUME UP Buttons set game sound levels To make minor volume changes press either button briefly To make major changes press and hold a button In the menu system VOLUME UP moves the item highlight bar up the menu VOLUME DOWN moves the item highlight bar downward NOTICE You must adjust Attract Mode volume independently of Game Mode volume For greater profits increase volume levels to draw attention to this game 2 5 PLAYER CONTROLS 2 6 SLAM TILT ITCH 4 NORMAL FUNCTION ERVICE LUME BEGIN p ESCAPE gt N EN TEST MODE FUNCTION NTROL SWITCHE ITEM ITEM MAIN PEL Al E MEN ELECT ITEM D 1 HTEI DIAGNOSTIC CONTROL SWITCH LOCATIONS H BUTTON REI TICK TION BLUE TION
87. nu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu The Full Factory Restore menu allows you to clear all memory counters at once Highlight an option with any player panel joystick Select the option with any player panel button RESTORE ADJUSTMENTS amp AUDITS YES FULL FACTORY RESTORE MENU NOTICE Examine and record audit information before you make changes Once you ve cleared the counters you can t retrieve previous data from the system Examine and record utility values before you make changes If you choose YES the system restores all adjustments and audits to factory default values This change isn t reversible The system can t restore the previous values With the settings restored the system displays the Reset Complete Menu AUDITS amp ADJUSTMENTS RESTORED PRESS ANY BUTTON TO EXIT RESET COMPLETED MENU 4 30 Attract Mode Volume Level Menu VOLUME LEVEL Select ATTRACT VOLUME LEVEL at the Main Menu When you display the Attract Mode Volume Level Menu music plays continuously Raise or lower the game s Attract Mode sound level with any player panel joystick You can also use the volume up down buttons on the diagnostic switch bracket Save your change and return to the Main Menu by pressing any player panel button Your setting won t affect the game play sound level SET ATTRACT VOLUME LEVEL MAX
88. oblems with ability to position the drive heads accurately over the requested data Random Cache Read This routine tries to access every bit of data in no particular order from the temporary disk memory cache If the cache fails this test memory circuits may contain a fault Data Integrity Test This test analyzes the data on the disk drive The test determines if corrupted data is on the disk Bad data can cause the program to falter even though the hard disk operates correctly File System Check This routine performs a file by file check of the data stored on the hard disk Surface Scan The magnetic material on the disk can become damaged causing data to be unreadable This routine locates unusable areas on the disk and marks them for future reference 4 8 Diagnostics Menu continued Switch Tests Menu SWITCH TESTS Select SWITCH TESTS at the Diagnostics Menu Switch Tests verify proper operation of the game s switches including buttons and joystick switches Activate each switch and the indicator on the screen changes state Release the switch and the indicator returns to its previous normally open or closed condition You can test any combination of switches together To exit the test simultaneously press the middle two control buttons inside the coin door The Switch Test Screen refers to these buttons as volume buttons PLAYER SWITCH INPUTS TEST P1 U
89. olors 4 Display Crosshatch Screen Locate purity and static convergence ring magnets on back of monitor neck Watch screen in mirror Adjust magnets to minimize problem Follow instructions from monitor manufacturer 5 Display Crosshatch Screen Touch up adjustments while watching screen in mirror 1 only outputs VGA video Press and hold e Background of Attract Mode Someone set DIP TEST MODE to enter Menu System At Main screens seems out of sync switch for resolution Menu select DIP Switch Test Menu lower than VGA 2 Locate DIP switch bank U12 on the Sound I O Words on screen read OK Board 3 Turn off switch 2 4 Reenter Attract Mode and check screens CAUTION Don t operate the monitor without its Remote Adjustment Board WARNING HANDLE FLUORESCENT TUBE AND CRT WITH CARE you drop a fluorescent tube CRT and it breaks it will implode Shattered glass can fly eight feet or more from the implosion 7 9 Video Troubleshooting Table continued SYMPTOM CAUSE REQUIRED ACTION White areas at screen edges appear tinged with color Dots at screen edges appear oval or cylindrical Picture tube dynamic convergence is out of alignment Have service bureau dynamically reconverge monitor This procedure requires removing and repositioning yoke Service bureau must follow instructions from monitor manufacturer Video tears or rolls or has black bar down middle of
90. on of special importance WARNING TRANSPORTING GAMES This game contains glass fragile electronic devices Use appropriate care when transporting this game Avoid rough handling when moving the cabinet Don t move this game with the power on WARNING DISCONNECT POWER Always turn the power OFF and unplug the game before attempting service or adjustments Installing or repairing PC boards with power ON can damage components and void the warranty Be sure that you securely install ground wires WARNING GROUND GAMES Avoid electrical shocks Don t plug in a game until you have inspected and properly grounded it Only plug this game into a grounded three wire outlet Don t use a cheater plug or cut off the ground pin on the line cord WARNING HAZARD TO EPILEPTICS A small portion of the population has a condition which may cause epileptic seizures or momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment These persons may experience seizures while watching some kinds of television pictures or playing certain video games People who have not had seizures may nonetheless have an undetected epileptic condition If you or anyone in your family has experienced symptoms linked to an epileptic condition e g seizures or loss of awareness consult your physician before using video games We recommend that parents observe their children while they pla
91. on of the game s switches including buttons and joystick switches Activate each switch and the indicator on the screen changes state Release the switch and the indicator returns to its previous normally open or closed condition You can test any combination of switches together To exit the test simultaneously press the middle two control buttons inside the coin door The Switch Test Screen refers to these buttons as volume buttons PLAYER SWITCH INPUTS TEST P1 UP P1 DOWN P1 LEFT P1 RIGHT P1 JUMP P1 PASS 1 TURBO P3 UP P3 DOWN P3 LEFT RIGHT JUMP P3 PASS P3 TURBO LEFT RIGHT COIN P1 START SLAM TILT TEST P2 START SERVICE CREDIT EXTRA DOWN P3 START P4 LEFT L P4 START RIGHT VOLUME DOWN L L L P2 UP P2 DOWN P2 LEFT P2 RIGHT P2 JUMP P2 PASS P2 TURBO P4 UP P4 JUMP VOLUME UP P4 PASS P4 TURBO BILL VALID 1 49 P2 49 WAY P3 49 WAY P4 49 WAY 24 24 24 24 PRESS BOTH PLAYER 1 AND PLAYER 2 START BUTTONS TO EXIT SWITCH TEST SCREEN Switches appear on the screen as colored boxes Red boxes indicate an open state Green indicates closed Any other color indicates a fault condition A single indication on the menu screen should exactly duplicate a button or joystick change You ll notice a unique number for a switch recognized by game electronics Use Switch Tests to locate crossed wires intermittent conditions and
92. opens a menu that allows you to reset game adjustments to factory settings Full Factory Restore allows you to reset game adjustments and audits to factory settings Discount Price Credits permits you to enter special game pricing or award extra credits You can use this feature for advertising or promotional purposes NOTICE Be careful when clearing audit information Once you clear data you can t restore it 4 32 SPORTSTATIOV CHAPTER FIVE PARTS WARNING Use of non Midway parts or circuit modifications may cause serious injury or equipment damage Use only Midway authorized parts For safety and reliability don t substitute parts or modify MIDWAY products Substitute parts or modifications may void the game s EMC directive or FCC type acceptance 5 1 CABINET FRONT VIEW 5 2 MONITOR AND LAMP FIXTURE MOUNTING 5 3 CABINET REAR VIEW 5 4 CONTROL PANEL INSTALLATION 5 5 CONTROL PANEL amp HOUSING ASSEMBLY 23467 A 21939 1 AY JOYSTICK ASSEMEL A 23469 OL PANEL ASSEMBL NTI 20 9841 1 HINGE ND 5 4408 01120 0 ING NUT 8 4106 01115 12 HIGH FAST PL HiVH 6 04 11089 ADAPTER ASSEMBL r ul 03 8338 1 i 4320 01164 20B 20 1 ARRIAGE BOLT 5731 06569 00 __ 1 FUSE 1 2 16 10272 1__ FUSE LABEL 01 11955 03 9796 1 04 12403 1 31 1768 31 3478 1 31 3479 1 31 3479 2 31 3479 3
93. or Retest monitor 7 10 Software Update Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION e Update didn t work e After update procedure You skipped steps or performed them out of sequence Return update components to kit reinstall original parts in cabinet and try process again Installation error may Inspect for bent or broken pins screen reports lower than have damaged 2 f you have another kit try it latest version device 3 Ask your distributor to check your floppy disk Once you ve updated disk drive CPU e No Attract Mode screens Mismatched boot instructions must be at correct version to make update version and use of new data stored on disk Be certain that e Board indicators illuminate hard drive boot ROM device resides in proper socket 3 UA is completely 1 Install disk ROM Only use upgrade socket for an You may have hard disk drive updates During game play installed devices in upgrade socket must be empty wrong sockets 2 Load ROM contents onto drive 3 Remove ROM from game NOTICE Someday software updates for your VGM video game machine might become available These upgrades may improve your VGM s performance or add new VGM features Such upgrades tend to appear sometime after factory first releases VGM Contact your distributor for information about updates Miscellaneous Problem Troubleshooting Table SYMPTOM CAUSE REQUIR
94. ore Menu FULL FACTORY RESTORE Select FULL FACTORY RESTORE at the Adjustments Menu The Full Factory Restore menu allows you to clear all memory counters at once Highlight an option with any player panel joystick Select the option with any player panel button RESTORE ADJUSTMENTS amp AUDITS YES FULL FACTORY RESTORE MENU NOTICE Examine and record audit information before you make changes Once you ve cleared the counters you can t retrieve previous data from the system Examine and record utility values before you make changes If you choose YES the system restores all adjustments and audits to factory default values This change isn t reversible The system can t restore the previous values With the settings restored the system displays the Reset Complete Menu AUDITS amp ADJUSTMENTS RESTORED PRESS ANY BUTTON TO EXIT RESET COMPLETED MENU 3 30 Main Menu continued Volume Level Menu VOLUME LEVEL Select VOLUME LEVEL at the Main Menu Music plays continuously with the Volume Level screen Raise or lower the game s sound level with any player panel joystick You can also use the volume up down buttons on the diagnostic switch bracket Save your change and return to the Main Menu by pressing any player panel button SET VOLUME LEVEL UP DOWN TO ADJUST VOLUME PRESS ANY BUTTON TO SET VOLUME AND EXIT VOLUME LEVEL SCREEN Loud games attract more player intere
95. ot reproduce any part of this publication by mechanical photographic or electronic means You may not prepare phonograph recordings of this document You may not transmit this publication or otherwise copy it for public or private use without permission from the publisher COPYRIGHT amp TRADEMARK NOTICE Entire contents of this manual copyright 1999 Midway Games Inc All rights reserved The following are trademarks of Midway Games Inc Midway SportStation 5 NFL Blitz 2000 Gold Edition 1999 NBA 01999 NFLP Team names and logos are trademarks of indicated teams logo is a trademark of the National Basketball Association Officially Licensed Product of the National Basketball Association The NFL shield Super Bowl and Pro Bowl are trademarks of the National Football League Players The Players Inc logo is a registered trademark of the NFL Players FOR SERVICE Call your Authorized Midway Games Inc Distributor MIDWAY GAMES INC 3401 CALIFORNIA AVE CHICAGO ILLINOIS 60618 5899 USA
96. r adjust monitor convergence purity contrast and intensity These screens also simplify black level and color gun control settings The screens should be uniform with no color tints or distortion No retrace lines or noise should be visible If tests indicate a need for adjustment use controls on the Monitor Remote Adjustment Board 3 5 Main Menu continued Diagnostics Menu continued System Information Menu SYSTEM INFORMATION Select SYSTEM INFO at the Diagnostics Menu The System Information Menu provides the current version numbers of this game s hardware and software Use these numbers to describe the system during parts replacement service calls etc Highlight an option with any player panel joystick Select the option with any player panel button SYSTEM INFORMATION MIDWAY GAMES INC SYSTEM SERIAL NUMBER XXXXXXXXX GAME XXXXXXXXXX DATE OF MANUFACTURE XX XX XX PRESS ANY BUTTON EXIT SYSTEM INFORMATION MENU The System Information screen reports information but doesn t permit you to make changes The Title line identifies the manufacturer of this game and the electronic board set used in this product The Serial Number Game and Date of Manufacture identify the game name and production run 3 6 Main Menu continued Diagnostics Menu continued Sound Subsystem Menu SOUND SUBSYSTEM TEST Select SOUND SUBSYSTEM at the Diagnostics Menu Sound
97. r play conditions Enable free play to allow players to play the game without inserting currency Disable free play to sell games Highlight an option with any player panel joystick Select the option with any player panel button Main Menu continued Adjustments Menu continued Aitract Sound Menu Attract Sound Select ATTRACT SOUND at the Adjustments Menu The Attract Mode operates between games attempts to lure prospective players into trying your game Attract Mode sound may not be appropriate for some locations The Attract Sound Menu allows you to enable or disable the Attract Mode sound feature You can turn Attract Mode sound on or off without changing the game volume level Highlight an option with any player panel joystick Select the option with any player panel button ENABLE ATTRACT MODE SOUNDS YES ATTRACT SOUND MENU 3 28 Main Menu continued Adjustments Menu continued Additional Adjustments Menu ADDITIONAL ADJUSTMENTS Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu Additional Adjustments menu items allow you to set the game to match player requirements These adjustments affect speed challenge rewards etc that determine player enjoyment Highlight an option with any player panel joystick Select the option with any player panel button ADDITIONAL ADJUSTMENTS GAME DIFFICULTY DISCOUNT PRICE CREDITS CLOCK SPEED FREE GAME FULL 4 PLR FREE GAME
98. re Avg Pts Team Fire Average number of points that the team scored while it was on fire Number Of Alley Oops Total number of alley oops performed 4 17 Number Of Double Dunks Total number of double dunks performed Creatp Mascot Heads Number of player created characters with mascot heads Creatp NBA Heads Number of player created characters with NBA personality heads Creatp Female Heads Number of player created characters with female heads Creatp UM Heads Number of player created characters with Universal Studios monster heads Creatp Mid Heads Number of player created characters with Midway Games heads Creatp Other Heads Number of player created characters with custom heads Creatp Default Uniform Number of player created characters with the selected team s uniforms Creatp Custom Uniform Number of player created characters with custom uniforms Creatp Team Uniform Number of player created characters with specific team uniforms Creatp Nickname Number of player created characters with nicknames Creatp Avg Height Pts Average height attribute setting Creatp Avg Weight Pts Average weight attribute setting Creatp Avg Pwr Pts Average power attribute setting Creatp Avg Speed Pts Average speed attribute setting Creatp Avg TwoPts Pts Average two point shot attribute setting Creatp Avg Steal Pts Average stealing attribute setting Creatp Avg Block Pts Average blocking attribute setting Creatp Avg Dunk Pts Av
99. s are correctly secured Don t force connectors They re keyed to fit in only one location Bent pins and reversed connections may damage your game and void the warranty 7 You can install an extra padlock to secure the rear door You ll find a hasp in the spare parts bag Remove the two lock bracket nuts from inside the cabinet above the rear door opening Slide the hasp onto the bolts so that it protrudes from the hole in back of the cabinet Reinstall nuts and tighten 8 Modify the lock plate at the top of the rear door Remove the bolts and nuts from the lock plate Rotate the plate so that the slot will be above the door Reinstall the bolts and nuts and tighten firmly INSTALL THE DOOR LOCK AND SECURITY BRACKETS 9 The power cord is with the spare parts Remove and save four screws from the line cord cover plate at the rear of the cabinet Match the holes on the IEC plug with the prongs in the receptacle Push the plug firmly to seat it Route the cord away from cabinet wheels and foot traffic areas Hang excess cord on the plastic clip near the vent INSTALL THE LINE CORD CAUTION CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH Set the 110 220 VAC selector on the power supply for the correct local line voltage Check the selector setting before switching on the game 10 Reinstall the rear door and close it Lock the rear door and remove the key If required install the extra padlock through the hasp Install the screws at
100. s faulty replace it e Constant low hum from all speakers Faulty wiring Check that cabinet wiring is correct for this VGM Verify that cabinet wiring provides separate wires not common return for each speaker Check connection of all cabinet ground wires Faulty power supply Using 2 Volt AC setting on digital voltmeter measure voltages at speaker terminals Any reading indicates ripple or noise In that case service power supply e Audio is distorted muffled or has missing frequencies Faulty or improper speaker Turn off VGM power Remove grilles and check speakers Assure that speakers are full range 100 to 10 000 Hz response and rated for at least 20 watts Woofers must be rated for at least 40 watts Verify proper speaker operation by connecting speaker in question to working VGM If speaker is faulty replace it Faulty wiring Multiple speaker installations Check for reversed wires at one speaker Weak low frequencies and thin or hollow sound quality is symptom of incorrectly phased speakers Sound tests may not detect this condition but you can hear it during VGM operation Dead sound channel Faulty speaker From Main Menu choose SOUND TEST Recheck speakers with audio signals provided by test Verify proper speaker operation by connecting speaker in question to working VGM If speaker is faulty replace it Faulty circuit board From Main Menu enter Diagnos
101. scores that appear in the Attract Mode This feature may be useful if players insert inappropriate language into the high score table Default Adjustments opens a menu that allows you to reset game adjustments to factory settings Full Factory Restore allows you to reset game adjustments and audits to factory settings NOTICE Be careful when clearing audit information Once you clear data you can t restore it 3 32 SPORTSTATION CHAPTER FOUR DIAGNOSTIC AUDIT amp ADJUSTMENT MENU SYSTEM FOR NBA SHOWTIME 2000 GAMES NOTICE Information in this manual is subject to change without notice Midway reserves the right to make improvements in equipment as progress in engineering warrants NOTICE GAME SELECTION SWITCH Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13 Then power down and up again The Attract Mode for the game you select will appear The player can still play either game 4 1 MENU SYSTEM WHAT IS THE MENU SYSTEM The game s Menu System is a series of auditing game adjustment and diagnostic screens You can easily access and apply these screens to optimize game performance For instance e Use game audits screens to assess game performance e Use adjustment screens to help you to customize game performance For instance you can restore factory default game settings You can also calibrate player controls for accuracy e Use diagnostic screens to verify proper equipment oper
102. see if fans are turning f doesn t start not Is power supply connected to its power cable Is power supply turned on e appears completely 3 Plug into power outlet Verify presence non functional of AC line voltage Turn off VGM power Unplug AC line cord Check e audio Improper line voltage line voltage switch If necessary set it to agree switch setting with local AC line voltage Retest VGM e Noillumination 1 Turn off VGM power Examine AC fuse on power Open fuse supply Examine DC fuses inside coin door vault Replace faulty fuses with identically rated parts Turn on VGM power If fuse opens again check DC wiring harness and connectors e video display Bom 1 Remove line cord Test line cord power plug Faulty wiring and IEC connector for breaks or damage Verify continuity of each wire in cord Install cord at power chassis Press connector firmly to seat it 2 Check other cables in same manner 3 Assure that cabinet wiring harness connectors fully seat in corresponding power supply and board connectors 4 Inspect wiring for breaks or damage Turn off power for one minute and turn VGM on Faulty circuit boards again Power On Self Test checks electronics ITCH R PULL HANDLE CONTROL PANEL HSNG ASSEMBL ELECTRONI ASSEMEL SEE DETAIL DRAWIN ai 2 f
103. ss and hard disk drive ribbon cable from the board connectors Remove circuit board mounting screws Lift the circuit boards out of the cabinet and set them in a safe place Use anti static packaging from new parts to store boards that you won t reinstall CAUTION Circuit board edge connectors are fragile Take care when separating boards in the board set Never jam the board connectors together Never plug them together on an extreme angle If necessary carefully straighten bent pins with a small grounded flat blade screwdriver Also don t touch exposed foil on printed circuit boards Skin oils are corrosive NOTICE Avoid damage to game electronics Turn off game power before servicing circuit boards or any electronic assembly Never hot plug circuit boards Coin Mechanism Switch off power to the game Unlock the coin door and swing it open To clean or replace a coin mechanism unlatch and remove it After reinstallation ensure that the mechanism seats fully its bracket Close and lock the release latch and then close the door Turn on the game and change the mechanism setup Test known good and bad coins to verify operation Coin Meter Switch off power to the game Unlock the cash door and swing it open The coin meter mounts to a metal plate at the bottom the cash vault Record the meter count before testing or replacement Remove the plate s four mounting screws and then remove the plate 2 8 Disconnect meter wir
104. st than games with low level sound The Attract Mode sound level is lower than the game play sound level You can turn Attract Mode sound on or off without changing the game volume level see Adjustments NOTICE These adjustments affect the volume of tests as well as of game play If you set volume levels to minimum zero the speakers are silent during audio tests We recommend setting volume levels to a moderately high value whenever you perform sound tests After you complete tests you may return sound levels to previous settings Main Menu continued Utilities Menu UTILITIES Select UTILITIES at the Main Menu Utilities Menu items allow you to clear bookkeeping totals From the Utilities Menu you can also restore game adjustments to factory settings Highlight an option with any player panel joystick Select the option with any player panel button UTILITIES DUMP AUDITS CLEAR CREDITS CLEAR AUDITS RESET HIGH SCORES DEFAULT ADJUSTMENTS FULL FACTORY RESTORE EXIT UTILITIES SCREEN Dump Audits allows you to send data to the game computer s serial port You can connect a serial printer to make a paper record of your audit data Clear Credits opens a menu that allows you to zero the game s credit data Examine and record audit information before you make changes Clear Audits opens a menu that allows you to zero the game s audit data Reset High Scores permits you to delete player names and
105. t from the menu CREATING XXXX LEFT UNITS CENTER UNITS DBV UNITS UNITS BONUS CREDITS TO START MAX CREDITS SHOW FRACTIONS RIGHT COUNT EXTRA COUNT XX XX XX XX XX XX XX XX XX RIGHT UNITS EXTRA UNITS UNITS PER CREDIT MINIMUM UNITS CREDITS TO CONT COINS BILL LEFT COUNT CENTER COUNT DBV COUNT USE STICK TO SELECT AN ITEM TO MODIFY PRESS ANY BUTTON TO MODIFY THE ITEM PRESS ANY START BUTTON TO SAVE AND EXIT CUSTOM PRICING MENU The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table See the table below for definitions of these terms PRICING MENU TERMS SCREEN TERM DISCUSSION Slot Units Bill Validator DBV Units Cyber currency This adjustment assigns a number of units to each coin mechanism or bill acceptor For instance if a quarter buys 1 unit then 1 buys 4 units See Coins per Bill You insert a coin into a 1 unit coin acceptor The system due to its programming knows that your coin is worth one unit Units per Credit How many units equal one credit Units buy credit the price of one game Units per Bonus Units awarded when a player earns a bonus Minimum Units Until this many units accumulate the system awards no credits Credits to Start Number of games a player must purchase to begin play Credits to Continue Number of games a player must purchase to resume play Max Credits Limits t
106. teerrete dos tian dts 20 10481 1 Bulb 555 6 3V 0 25A Wedge Based 24 8768 250 5 5 rd 5731 06569 00 FUSES b rota ce sm 5731 10356 00 Holder 1 x 4 Terminal 5733 15299 00 Tube Fluorescent 15W 187 0 0 0 24 8809 Cables Braid Ground with 1 2 0400 00 lt 4 H 22327 86 Cable Coin Meter Extension ccccccccccceccccccceccceceeceeeeeeaecueususaeauauaeacacacaesesesaeeeseeeeeeeeeseceeeeaeeneness H 22786 Cable DISK FAD 22900 2 Gable IDG AQ ators At odds on ok aC E 20353 Cable Main Harness 000141 2 1 1 000 00000 101000000 H 22824 1 Gable Ribbon 405 PIh s ever d dre foc rave iste e b AM A T EE D 5795 15344 0 Ribbon s o n a b vehe vef ceat alten Eee tte OR Ta n a i dee EL d 5795 10937 09 Gable Shielded Video 3 55 or bene ena ue piv t ere e b RE e a aa da RARE 20 10493 Cable Stereo Speaker nehori i eter teer ade eei das ease
107. the top and sides of the rear door Tighten the screws snugly Close and lock the cash box and coin doors NOTICE Tamper resistant screws and a matching wrench are provided with this game for additional security Four tamper resistant screws and four wrenches are located in the spare parts bag If desired replace the original screws with the tamper resistant screws Tighten the screws firmly with the wrench 11 Move the game to its play location Lower each leg leveler until the cabinet is stable and level Adjust the levelers as required to raise wheels and distribute weight equally on each corner Tighten the nuts 12 Plug the game into a grounded 3 terminal AC wall outlet Switch on the game using the on off switch at the top left rear of the cabinet The game will power up and begin self diagnostics If diagnostics find no errors the game enters its Attract Mode of operation Unlock and open the coin door Locate the control switches Press TEST MODE to enter the Menu System 13 Select MONITOR SETUP at the Diagnostics Menu Confirm proper video display operation and adjust the monitor as necessary 14 Select DISK TESTS at the Diagnostics Menu Run all the tests in order to verify correct drive operation 15 Select SWITCH TESTS at the Diagnostics Menu Check to be sure that all control switches work 16 Select DIP SWITCH TESTS at the Diagnostics Menu Verify that all switches are set to optimum positions
108. tics Menu Select SOUND SUBSYSTEM TEST Test checks entire sound system Run power up self test sequence Note errors that VGM finds during tests Compare circuit board LEDs with LED indicator status charts Note discrepancies Verify SIO Board operation by connecting board to working VGM If board is faulty replace it Faulty wiring Verify that cabinet wiring is correct Assure that all speakers connect to audio wires Check for broken or shorted wires 7 6 Joystick Troubleshooting Table 7 7 SYMPTOM CAUSE REQUIRED ACTION Enter game Menu System by pressing and e Players complain that Faulty switch holding TEST MODE switch inside coin door joystick operates erratically From Diagnostics Menu choose SWITCH TEST or unreliably Operate joystick in question Check for proper readings of up down left and right e Game starts normally 1 Check for wires caught in door hinges latches or Faulty switch wiring switch contacts 2 Verify that harness connectors are attached and fully seated 3 Assure that joystick switches connector properly to control input wires 4 Check joystick cable ground connections 5 Check that cabinet wiring is correct for this VGM video game machine 1 Inspect joystick for Missing loose or damaged Faulty mechanical parts torn rubber T band etc parts 2 Replace bad parts Clean dust out of optos with swab and cleaner Dirty optos Don t app
109. tive control to another teammate Use this same button to create plays or select menu items during service TURBO white The TURBO button gives any active character an extra burst of power or speed Use this same button to create plays or select menu items during service JOYSTICK Each player has a joystick to control the movements of one on screen character at a time Use the joystick to create plays or select menu items during service I H OYSTICK JOD PANEL I BUTTON BLUE SH BUTTON WHITE DECAL RECOMMENDED PLAYER CONTROL LOCATIONS NBA SHOWTIME GAME RULES INSTRUCTIONS Play instructions appear on the information panel over and under the video monitor ONE TO FOUR PLAYERS The player or players insert currency to start the game Each player chooses a joystick and presses the nearest START button Players select a team and two characters In four player games each player controls one character In games with fewer players each player controls one character The game computer controls remaining characters The game displays team scores and statistics at the end of each quarter Additional game information appears on screen as needed 2 3 CONTROLLING CHARACTERS The joystick and action buttons control characters on the basketball court The joysticks respond to different amounts of deflection as well as direction 2 4 GAME ACTION Standard
110. tore That is the operator can shrink wrap two or more games in a package You can t play unless you buy the entire package 1 25 COIN 1 CREDIT TO START In a simple quarter pricing scheme the player inserts one coin to buy one unit The system exchanges that unit for one credit If CREDITS TO START contains the value one then play commences A dollar bill buys four units Left Slot Units Validator Units Units Credit Credits to Start Coins Bill 1 4 1 1 4 e1 3 X 256 2 CREDITS TO START Again assuming quarter slots here s one way to implement 75 pricing In this scheme each coin that the player inserts buys one unit The system exchanges three units for one credit CREDITS TO START contains the value two To play the player must pay for two credits In this scheme a dollar buys four units Left Slot Units Validator Units Units Credit Credits to Start Coins Bill 1 4 3 2 4 2 1 COIN 6 CREDITS TO START Now let s consider a more unusual pricing scheme Here the player can buy two units with one coin The system exchanges each of these units for one credit Notice that CREDITS TO START contains the value six To play the player must insert two more coins to pay for six credits Also notice that if the player pays with a bill the system throws in an extra unit Left Slot Units Validator Units Units Credit Credits to Start Coins Bill
111. ts on the Speaker Test menu to verify operation of audio system components Highlight an option with any player panel joystick Select the option with any player panel button SPEAKER TEST LEFT CHANNEL CENTER CHANNEL RIGHT CHANNEL 100 HZ TONE 1 KHZ TONE PLAY TUNE EXIT SPEAKER TEST MENU Channel and Tone Tests The channel subtests employ voice announcements to verify speaker locations Use the 100 Hz tone to check the speakers bass response Small speakers with weak magnets or poor baffles may cause poor bass response Play Tune repeats a series of game sounds Use PLAY TUNE to check speaker operation and fidelity If your game has stereo speakers run PLAY TUNE and test speaker phasing Muddy weak or distorted sound during this test may indicate crossed wires or out of phase speaker connections Missing sounds may indicate audio cabling errors NOTICE Check the volume setting before testing To test the speakers thoroughly increase the volume level Before returning to Game Over Mode reset the volume level to its original setting Audits Menu AUDITS Select AUDITS at the Main Menu The Audits menus permit you to review game play statistics Additional menus give detailed reports for each player position on game starts ends cabinet abuse fault conditions etc Highlight an option with any player panel joystick Select the option with any player panel button Th
112. uit boards Transport the hard drive in its shipping container e Don t remove or connect electronic assemblies when cabinet power is on Otherwise you ll damage electronic assemblies and void the VGM warranty e After you complete maintenance or service replace ground wires shields safety covers etc Install and tighten ground and mounting screws 7 1 Coin Mechanism and Troubleshooting Table SYMPTOM CAUSE REQUIRED ACTION Improper settings at From Coin Options Menu choose PRICING VGM video game machine Pricing Menu OPTIONS MENU Verify that units and credits accepts currency or tokens are set correctly but number of credits per Incorrect pulse width 1 Consult bill validator manufacturer s literature coin or bill is incorrect on bill validators Adjust pulse width on validator to long setting 2 Retest validator operation 1 Check that cabinet wiring is correct for this Faulty wiring 2 Assure that coin meter and coin switches connect properly to control input wires Faulty coin 1 Verify that coin mechanism works correctly by mechanism testing it in working VGM 2 l fmechanism is bad replace it h Unlock and open cash door Empty cash box e won t accept currency Improper currency Inspect revenue for counterfeit currency or tokens 2 Check vault Remove any items that block path from mechanism Unlock and open coin door Check each Faulty coin me
113. y video games If you or your child experience the following symptoms dizziness altered vision eye or muscle twitching involuntary movements loss of awareness disorientation or convulsions discontinue use immediately and consult your physician WARNING AVOID ELECTRICAL SHOCKS This video game system does not utilize an isolation transformer Internal cabinet AC isn t isolated from the external AC line WARNING HANDLE FLUORESCENT TUBE AND CRT WITH CARE If you drop a fluorescent tube or CRT and it breaks it will implode Shattered glass can fly eight feet or more from the implosion CAUTION CHECK POWER SELECTOR LAMP Set the 110 220VAC selector on the power supply for the correct line voltage Check the selector setting before switching on the game Verify that the fluorescent lamp assembly is correct for the local line voltage CAUTION USE PROPER FUSE Avoid electrical shock Replacement fuses must be of the same type as those they replace Fuse voltage and current ratings must match ratings on the original fuse CAUTION ATTACH CONNECTORS PROPERLY Be sure that printed circuit board PCB connectors mate properly If connectors don t slip on easily don t force them A reversed connector may damage your game and void the warranty Connector keys only allow a connector to fit one set of pins on a board CAUTION TAKE CARE WHEN SHIPPING HARD DISKS The hard disk drive must be packed in an anti static bag When shippin

Download Pdf Manuals

image

Related Search

Related Contents

  Verbatim BD-R DL 50GB 6x 10pk  Sublite V  Celestron SkyScout Scope 90 User's Manual  Service Manual – Alpha McDonald`s Fresh-Trac  BLANC SEC COULIS SANS SABLE  ASSEMBLY MANUAL OWNER`S MANUAL  Bedienungsanleitung Hyundai Mobile MB140  

Copyright © All rights reserved.
Failed to retrieve file