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LG Universal Kit User's Manual

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1. 14 St Louis Cardinals STL Busch Stadium 15 San Diego Padres SD Qualcomm Park at Jack Murphy Stadium 16 San Francisco Giants SF Pacific Bell Park 18 3 TEST MODE A SYSTEM MENU When settings are changed in SYSTEM ASSIGNMENTS COIN ASSIGNMENTS and GAME ASSIGNMENTS of GAME TEST MODE be sure to exit from the test mode of SYSTEM MENU screen The contents of setting changes are stored in the IC on the BOARD when exiting from the Test Mode If the power is turned off in the Test Mode before exiting the contents of setting changes are ineffective In this case the settings remain unchanged This test mode mainly allows the IC Board to be checked for accurate functioning monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted 1 After turning power on press the TEST Button to have the following SYSTEM MENU displayed 2 Press the SERVICE Button to move the arrow Bring the arrow to the desired item and press the TEST Button 3 Press the TEST Button in the GAME TEST MODE to display the GAME TEST MENU peculiar to this game See the next page onward 4 Upon finishing the test bring the arrow to EXIT and press the TEST Button to return to the Game mode For detailed explanations as regards the SYSTEM TEST MODE refer to GD ROM SERVICE MANUAL 420 6620 01 SYSTEM MENU RAM TEST JVS TEST SOUND TEST C R T TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA
2. To PIN 8 of Jamma To Extra Yellow Wire COIN COUNTER JAMMA CONNECTIONS USED ARE VIDEO OUT SWITCH INPUTS SWITCH GROUND RETURNS COIN COUNTER OUTPUT NOTE THERE ARE TO BE NO CONNECTIONS MADE TO THE JAMMA INTERFACE OTHER THAN THE ABOVE FOREMENTIONED 10 20 30 40 50 60 70 80 A B C D E NAOMI KIT UNIVERSAL WIRING DIAGRAM 1 1 CN6 Phono plugs 71 91 72 92 30 10 50 50 3 4 2 5 6 30 10 50 30 10 50 6 1 GD ROM DRIVE VISIT OUR WEBSITE
3. E F H J K L M N P R S T U V X Y Z a 22 23 24 4 e d 26 25 c b 28 f 27 9 W Ground Ground Ground Ground 5v Not Used 5v Not Used 5v Not Used 5v Not Used Not Used Not Used 12v Not Used 12v Not Used Key Key Coin Meter 1 Coin Meter 2 Not Used Not Used Not Used Not Used Not Used Not Used Video Red Video Blue Video Ground Video Green Video Sync Service Test Not Used Coin 1 Coin 2 1P Start 2P Start 1P UP 2P UP 2P Down 1P Down 1P Left 2P Left 1P Right Attack 1P 1P SW1 Grapple 1P 1P SW2 Support 1P 1P SW3 Ground Ground 2P Right Attack 2P 2P SW1 Ground Ground Support 2P 2P SW3 Grapple 2P 2P SW2 Not Used Not Used Not Used Not Used Sega Naomi System JAMMA Harness Wiring JAMMA I O BD Figure 4 9 CN4 Sega Naomi System Filter Board Information Connector Description etc PSW2 PSW1 CN3 CN2 CN1 DIPSW1 Power Connectors VGA Level Video Out Preamp Level Audio Out Test Switch Service Switch 1 1 2 2 3 3 4 Setting for High Resolution 31KHZ 1 4 off Setting for Standard Resolution 15KHZ 1 on 2 4 off 10 1 SPECIFICATIONS MONITOR Horizontal Synchronous Frequency 15 31 kHz CONTROL PANEL NEW ASTRO CITY NAOMI CABINET NET CI
4. CLEAR CLOCK SETTING DIMM BOARD TEST GAME TEST MODE XXXXXXXXX gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 1 2 3 1 4 4 4 2 4 4 4 4 4 4 3 In the SYSTEM ASSIGNMENTS CABINET TYPE is set to 2 PLAYER S MONITOR TYPE is set to HORIZONTAL and SERVICE TYPE is set to COMMON CCOIN ASSIGNMENTS settings as follows COIN CHUTE TYPE COMMON COIN CREDIT SETTING You may set COIN CREDIT SETTING and or SEQUENCE optionally SEQUENCE SETTING of COIN ASSIGNMENTS functions as follows SEQUENCE 1 Number of credits required for game start 1 5 SEQUENCE 2 Number of credits required for CON TINUE 1 5 SEQUENCE 3 8 NOT USED STOP IMPORTANT 19 B GAME TEST MODE By selecting GAME TEST MODE and pressing the TEST Button on the System Test Menu Screen the Test Mode Menu Screen Game Test Mode Menu Screen appears which is unique to this game Pressing the SERVICE Button moves the arrow gt on the screen By moving the arrow select the item you want to run Pressing the TEST Button runs the currently selected item You are brought to the screen for that item and can change or adjust the settings With EXIT selected pressing the TEST Button returns you to the System Test Menu Screen All the subsequent GAME TEST MODE operations can basically be made using the B and A Buttons instead of the SERVICE and TEST Buttons SERVICE Button B Button TEST Button A Button GAME
5. to turn power off before performing work or touching the interior parts of the product Be careful so as not to damage wirings Damaged wiring can cause an electric shock or short circuit accident Do not touch places other than those specified Touching places not specified can cause an electric shock or short circuit accident 5 INSTALLATION INSTRUCTIONS 1 First Remove all access panels from the game Locate the original game Logic PCB s amp Power Supply and remove from the Cabinet by first disconnecting all harnesses from the boards You need only to splice in the Main Power 110v AC into the 3 Pin Connector GRN WHT BLK 2 Remove all existing game harnesses we suggest using New Jamma Harnesses NOT contained in the kit to ensure reliability 3 Locate the most convenient and open area of the cabinet to mount the World Series 2001 Naomi System Assembly Make sure this area is free and clear of all cable harnesses and grounds cable clamps etc Vacuum out or clean bottom of cabinet of dirt amp miscellaneous parts e g screws loose coins tokens etc Remove all exterior decals and repair any cabinet damage Repaint cabinet if necessary Remove the Monitor Plexi or if your game plexi has Silk screened artwork you will need to strip it off 4 Connect the JAMMA Harnesses to the JVS JAMMA Interface Boards Separate the wires from each other i e Control Panel Video Speaker Power Supply Run the variou
6. 1 Sega Naomi System Kit Contains List Part 400 5397 01 838 13616 560 5407 UL 838 13683 93CV1 600 7141 200 600 7009 2500 840 0051D 01 600 7247 500 LOC PURCHASE XKT 0833 610 0630 0010 999 1293 999 1294 999 1295 999 1296 999 1297 NOA 20010 01 Desc NAOMI POWER SUPPLY AUDIO POWER AMP 2 CH AUDIO XFORMER 120V JAMMA I O BD NAOMI USB CABLE VGA VIDEO CABLE ASSY CASE PC1 DIMM BD CABLE SCSI TYPE 2 500MM SERVICE SWT BRKT ASSY GD ROM DRIVE KIT GD SOFT KIT WS2K1 MARQUEE WS2K1 INST SHT AMER LG WS2K1 INST SHT NAT LG WS2K1 INST SHT CONTROL WS2K1 SIDE DECALS WS2K1 CONT PNL ASSY WS2K1 See Breakdown Next Page Qty 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 ASSY CTRL PNL 2A4B2S MB2K2 ENG NOA 20010 01 D 1 2 3 ASSY CTRL PNL 2A4B2S MB2K2 ENG NOA 20010 01 D 2 2 ITEM NO PART NO DESCRIPTION 1 HOT 2023 CTRL PNL BASE 2A4B2S 2 NOA 2025 01 CTRL PNL PLATE 2A4B2S ENG 101 610 6723 4B02 ASSY ANALOG JOY 4B PINK 102 610 6723 4B01 ASSY ANALOG JOY 4B GREEN 103 610 0409 ASSY BAT MECHA 104 999 1290 PUSHBUTTON RND YELLOW W MICRO 2 PER 105 999 1086 PUSHBUTTON RND GREEN W MICRO 2 PER 106 999 1289 PUSHBUTTON RND PINK W MICRO 2 PER 107 280 5009 01 CORD CLAMP 21 109 280 5275 SR10 CORD CLAMP SR10 201 050 U00400 U NUT M4 202 060 F00400 FLT WSHR M4 203 060 S00400 SPR WSHR M4 204 050
7. 1ST PRINTING JUNE 01 MANUAL NO 999 1292 SEGA ENTERPRISES INC USA Universal Kit Kit Installation Instructions amp Service Manual Switchable FROM High Resolution 31K TO Standard Low Resolution 15 75K 1 2 PLAYER GAME Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment This certifies that the Printed Circuit Boards Power Supplies and Monitor are to be free of defects in workman ship or materials under normal operating conditions This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi tions No other product in this machine is hereby covered Sellers sole liability in the event a warranted part described above fails shall be at its option to replace or repair the defective part during the warranty period For Warranty claims contact your Sega Distributor Should the Seller determine by inspection that the product was caused by Accident Misuse Ne glect Alteration Improper Repair Installation or Testing the warranty offered will be null and void Under no circumstances is the Seller responsible for any loss of profits loss of use or other dam ages This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied Under no circumstance shall it extend beyond the period of time listed above 1 World Series 200
8. E SETTING PLAYER1 LEVER_H MAX FFH MIN 00H NOW 80H LEVER V MAX FFH MIN 00H NOW 80H BAT MAX FFH MIN 00H NOW 00H PLAYER2 LEVER H MAX FFH MIN 00H NOW 80H LEVER V MAX FFH MIN 00H NOW 80H BAT MAX FFH MIN 00H NOW 00H EXIT WITH SAVE gt EXIT WITHOUT SAVE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON STOP IMPORTANT 24 Setting Procedure Move the lever and batting switch fully in the movable range Release the lever and batting switch and leave them unloaded Move Lever Horizontally LEVER H Move the lever fully to the left or right and then leave it unloaded Move Lever Vertically LEVER V Move the lever fully to the top or bottom and then leave it unloaded Batting Switch BAT Move the batting switch fully and then leave it unloaded Move the SERVICE Button to align the arrow with EXIT WITH SAVE and press the TEST Button Save the settings and return to the Game Test Menu Screen If you press the TEST Button with the arrow aligned with EXIT WITHOUT SAVE you return to the Game Test Menu Screen without making change to the settings After adjustment be sure to use INPUT TEST to check that the values change properly according to the operations you make If no improvements are observed even after the settings are retried a component such as the lever or batting switch may have failed 1 2 3 25 d BOOKKEEPING This screen lists the data to be saved Pressing the TE
9. H00400 HEX NUT M4 4 SERVICE BULLETIN SEGA Service Department http www seuservice com 45133 Industrial Drive Phone 415 701 6580 Fremont Ca 94538 Fax 415 701 6594 If you have any questions please contact the SEGA Service Department at the numbers given above 120 Feb 9 2000 The SEGA Naomi Game kits are actually JAMMA Dependent What this means exactly is they will only install into existing JAMMA Cabinets If an operator tries to install these kits into a Non JAMMA cabinet they will first have to bring the wiring up to JAMMA Standards Step 1 Disconnect the games original DC Power Supply You may only use the power supply provided with your kit Be sure to set the voltages going to your Game BD to 5 1 and 3 3 volts DC to assure proper operation Measure on Square Connector at Game BD Yellow 5vdc Brown 3 3vdc White Gnd Step 2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin acceptance A minimum 18 Gauge wire should be used from the Coin Meter 1 output line on your JAMMA Harness The 5vdc Yellow wire found in the wiring bag of your kit MUST BE USED for the supply voltage to the meter SPECIAL NOTICE FOR ALL SEGA NAOMI KITS PROBLEM SOLUTION Not following the directions provided herein may cause your game to malfunction All electrical work should be performed by the site s Serviceman or Technician In order to prevent an electric shock and short circuit be sure
10. ST Button returns you to the Game Test Menu Screen BOOKKEEPING NUMBER OF GAMES 0 TOTAL PLAY TIME 0D 00H 00M 00S AVERAGE PLAY TIME 00M 00S LONGEST PLAY TIME 00M 00S SHORTEST PLAY TIME 00M 00S PRESS TEST BUTTON TO EXIT BOOKKEEPING Screen NUMBER OF GAMES Total number of games played TOTAL PLAY TIME Play time 26 e BACKUP DATA CLEAR This screen is used to initialize BOOKKEEPING and the High Score Ranking To clear the data about the coins credits you have to run BACKUP DATA CLEAR in the SYSTEM TEST MODE Clearing the data does not influence any game settings except the data When clearing use the SERVICE Button to bring the arrow gt to YES CLEAR and press the TEST Button When the data has been cleared COMPLETED will be displayed Press the TEST Button to return to the Menu mode Bring the arrow to NO CANCEL and press the TEST Button to return to the Menu mode without clearing the data BACKUP DATA CLEAR Screen BACKUP DATA CLEAR YES CLEAR gt NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 27 4 GAME BOARD Do not expose the Game Board so as to avoid causing an accident or malfunctioning Static electricity discharge can damage electronic parts on the IC Board Before starting work by opening the Shield Case Lid be sure to touch grounded metallic surfaces to discharge physically charged static electricity When replacing the Game Board refer to the CVT Manual and Instr
11. TEST MENU INPUT TEST GAME ASSIGNMENTS VOLUME SETTING BOOKKEEPING BACKUP DATA CLEAR gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MENU Screen 20 This test checks the input devices Using this screen check the input devices periodically Pressing the TEST and SERVICE Buttons together returns you to the Game Test Menu Screen INPUT TEST 1P_START OFF 2P_START OFF 1P_ABUTTON OFF 2P_ABUTTON OFF 1P_BBUTTON OFF 2P_BBUTTON OFF TEST SW OFF SERVICE SW OFF 1P_LEVER 80 80 2P_LEVER 80 80 1P_BAT 80 2P_BAT 80 PRESS TEST AND SERVICE BUTTON TO EXIT INPUT TEST Screen a INPUT TEST Operate each of the input devices If the indication at the right of the device label changes from OFF to ON the device is normal LEVER and BAT indicate the lever and batting switch volume control values respectively Check whether each of the values changes and the cursor moves smoothly according to the lever or batting switch operations you make Lever and batting switch settings LEVER Check that when you move the lever fully to the top bottom left or right the cursor marked by a circle in the figure moves securely from an end to another in the frame while the value below the frame is changing BAT Check that when you move the batting switch fully from an end to another in the movable range the cursor marked by horizontal bars in the figure moves securely from the top or bottom to t
12. TY BLAST CITY PART NO HOT 20011 or NOA 20010 01 ANALOG LEVER Move cursor for throwing batting Specify base for defense base running A BUTTON Throw for defense Steal base for batting Advance to next base for base running Enter command within command acceptance time B BUTTON Check runner for throwing Move between bases for defense Return to base for running Enter command within command acceptance time BAT MECHA Swing START Start game Time out for throwing batting The analog input on the I O board uses the following channels CH0 1P ANALOG LEVER VOLUME VERTICAL UP FFH DOWN 00H CH1 1P ANALOG LEVER VOLUME HORIZONTAL LEFT FFH RIGHT 00H CH2 1P BAT MECHA VOLUME STANDARD POS 00H MAX FFH CH3 RESERVE CH4 2P ANALOG LEVER VOLUME VERTICAL UP FFH DOWN 00H CH5 2P ANALOG LEVER VOLUME HORIZONTAL LEFT FFH RIGHT 00H CH6 2P BAT MECHA VOLUME STANDARD POS 00H MAX FFH CH7 RESERVE HORIZONTAL Monitor Position FFH START 1P 2P 00HABUTTON BBUTTON FFH 00H FFH 00H FFH 00HABUTTON BBUTTON FFH 00H FFH 00H ANALOG LEVER BAT MECHA ANALOG LEVER BAT MECHA PLAYER 1 PLAYER 2 Minimum DIMM Memory Capacity 256 MB 1 2 3 11 Removing and Attaching the BAT MECHA If you need to remove the BAT MECHA as in the case of a failure open the control panel base and remove the BAT MECHA through the following procedure To reinstall the BAT MECHA
13. credit is required each time any inning in parentheses ends 1 INNING setting 1 2 3 4 5 6 7 8 9 10 11 12 2 INNINGS setting 1 2 3 4 5 6 7 8 9 10 11 12 3 INNINGS setting 1 2 3 4 5 6 7 8 9 10 11 12 ALL INNINGS setting No additional credit is required even if you play the extra part of the baseball game to a maximum of 12th innings EXTRA INNING Set whether the game may continue to extra innings If this is OFF the game ends even if the score is even after the end of the bottom of the ninth inning CALLED GAME Set the difference in score that allows the game to be established as a called game The value may be 5 to 10 When the difference in score reaches the setting the game ends INITIAL TEAM Set the team that is first selected on the Select Team Screen 23 c VOLUME SETTING Normal play is guaranteed only after all the input devices have been set up properly Be sure to make the proper settings before you begin demonstration for the selling purpose Once you have made change to the settings select and run EXIT WITH SAVE and exit the GAME TEST MODE The new settings do not take effect until this mode is exited This screen lets you set the sensitivity of the input devices If you are unsatisfied with the operability or have adjusted or replaced the volume control of an input device make the settings on this screen VOLUME SETTING Screen VOLUM
14. dry cloth When holding a disk be careful not to contaminate it with your fingerprints How to Hold a Disk With both hands Put your thumbs and forefingers of both hands on the disk s 4 circumference tips With one hand Insert your forefinger into a central hole and at the same time put your thumb and middle finger on the disk s 2 circumference tips 5 SOFT KIT How to Handle the Key Chip The key chip is a precision device Handle it carefully because it may be damaged by heat shock and static electricity Use the key chip with the GD ROM disk of the corresponding game that has been shipped together with the key chip STOP IMPORTANT Use clean cloth to wipe the disk gently and into a radial direction 30 PART NO DESCRIPTION 610 0624 0010 GD SOFT KIT MB2K2 ENG GDS 0010 NAOMI GDROM MB2K2 KEY CHIP 420 6621 0010E SERVICE MANUAL MB2K2 ENG 253 5507 DISK CASE WITH IC HOLDER 1 2 3 4 1 2 3 4 1 2 3 4 31 50 80 51 41 50 50 31 838 13616 AUDIO POWER AMP 2CH JST VH 4P TRANSFORMER 0V 120V 0V 17V 0V 17V 1 P C WHITE U P 1 3 2 P C 560 5407 JST VL P C JST VL 12V GND GND GND 3 3V 5V GND 3 3V 5V GND 400 5397 SW REGU FOR JVS 600 6743 050 600 7141 050 600 7155 P C 838 13683 91 3 2 1 30 10 50 50 120 Vac Input Extra 5k pot SPEAKER OUTPUTS
15. el if needed and replace glass if required due scratches Install Instruction Placard to the back of the Monitor Glass NOTE As a precaution disconnect the JAMMA Harness from the I O Boards and turn power on With a Multi Meter measure the 5v and 3 3v Adjust if necessary to 5 15v DCand 3 3vDC Measure the 12 to ensure the wires and voltages are in the correct position Turn power off Plug in the JAMMA Harness once again to the I O Boards The Attract Mode should appear on the screen Adjust the SIZE CONTRAST BRIGHTNESS and COLORS on the Monitor for optimum appearance Adjust VERTICAL HORIZONTAL Hold to get a stable picture if required Enter DIAGNOSTICS and adjust the Volume Level test all Buttons amp Joystick for proper operation amp wiring Adjust Pricing Coin Up and test out a game to ensure proper play functions are as they should be 7 Sega Naomi System Switch Bracket and Speaker Installation Diagrams Figure 3 Coin Meter Test Service Volume JAMMA Pin R JAMMA Pin 15 JAMMA Pin 1 Yellow Wire from Extra Harness 5v JAMMA Pin 8 _ Pin 1 Pin 5 Pin 4 To CN1 of Amplifier Board YEL RED WHT RED GRN RED From CN2 of Amplifier Board From CN4 of Amplifier Board GRY RED ORG RED ORG BLUE GRY BLUE Left Speaker Right Speaker 8 4 1 2 3 5 6 7 8 10 11 12 13 14 15 16 17 18 19 20 21 A B C D
16. est Mode control how the game ends EXTRA INNING If this is ON the extra part of the baseball game continues to a maximum of 12th innings If this is OFF the baseball game ends when the bottom of the ninth inning ends even if the score is even i e the game is drawn CALLED GAME Can be set in the 5 to 10 range When the difference in score reaches the setting the baseball game ends even if the bottom of that inning is not yet completed If the game play begins at the other seat while a player is in progress at either 1P or 2P seat you enter the Game of Intrusion Mode For any play in the Game of Intrusion Mode the starting inning varies with the GAME ASSIGNMENTS settings INNINGS For 1 inning the game begins at the top of the ninth inning For 2 innings the game begins at the top of the eighth inning For 3 innings the game begins at the top of the seventh inning For all innings the game begins at the top of the first inning In the Game of Intrusion Mode the game may continue to up to the bottom of the ninth inning The winner can subsequently continue the play in the Player vs CPU Mode If a draw results from a baseball game in the Game of Intrusion Mode Game Over results for both of the players GAME SCREEN 14 Batter s Batting Team By operating the lever move the batting cursor to aim at the ball Release the batting switch timely to hit the ball Pitcher s Fielding Team Select the c
17. he bottom or top while the value below the frame is changing If the cursor does not move from an end to another retry to set a proper value with VOLUME SETTING and then perform the recheck on this Test Screen 21 Once you have made change to the settings select and run EXIT and exit the GAME TEST MODE The new settings do not take effect until this mode is exited b GAME ASSIGNMENTS This screen lets you make change to the game difficulty and other settings Changing Procedure Press the SERVICE Button to move the arrow to the item to which you want to make change Pressing the TEST Button changes the indication located at the right of the currently selected item Change it to the desired one Press the SERVICE Button to select EXIT and press the TEST Button This returns you to the Game Test Menu Screen GAME ASSIGNMENTS DIFFICULTY NORMAL INNINGS 2 INNINGS EXTRA INNING ON CALLED GAME 10 INITIAL TEAM 1P NYY 2P NYM gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME ASSIGNMENTS Screen STOP IMPORTANT 1 2 3 22 DIFFICULTY Set the difficulty by changing the pitching speed of the pitcher or modifying the CPU s routine of thinking Set one of the following five levels VERY EASY EASY NORMAL HARD VERY HARD Easier Harder INNINGS Set the number of innings you can play with the start enabled or continuable credits When each setting has been made an additional
18. l teams and two all star teams from the two leagues The number of players appearing in the game is over 700 All of the 30 really existing ballparks also appear there The game player or players operate their favorite teams to participate in the baseball game aiming at the win The following play modes are available Player vs CPU Player vs Player and Game of Intrusion First select your favorite from the 32 teams Use the lever to designate the selected team and use the A Button for determination This applies also to all the subsequent operations Next select the desired one from the 30 ballparks Then select the starting pitcher You can select the desired pitcher from the five candidates appearing on the screen Finally select one of three levels Easy Standard and Hard The fielding strategy you use depends on the level you selected LEGEND HARD Hard Both catching and throwing the ball are operated by the player The speed of the pitched ball i e pace is the maximum VETERAN MEDIUM Standard Both catching and throwing the ball are operated by the player The pace is the standard ROOKIE EASY Easy All the operations to catching the ball are made by the CPU All the subsequent operations are made by the player The pace is the minimum The game start The shortest way to the win is to take advantage of the strong points of the individual baseball player
19. on timely the fielder exhibits a super catch by fine play If you selected ROOKIE EASY for the level at the start of the game the above operations are unnecessary Throw Shift Select the desired base using the lever Pressing the A Button causes the fielder to throw the ball to the base you selected Pressing the B Button causes the fielder to run toward the base you selected HOME BASE Lever Down Home Base 1st BASE Lever Right 1st Base 2nd BASE Lever Up 2nd Base 3rd BASE Lever Left 3rd Base Base running Select the desired base using the lever Pressing the A Button causes the fielder to run toward the base you selected Pressing the B Button causes the fielder to return to the previous base While you hold the A and B Buttons together the field stays there 16 Pitch Type Marker The pitch type marker shows the available pitch types FAST BALL SLIDER S C R E W BALL CURVE SINKER CHANGE UP FORKBALL ETC FAST BALL SLIDER S C R E W BALL CURVE SINKER CHANGE UP FORKBALL ETC For left hander For right hander Original ability of pitcher Batting Cursor If you successfully expect the actual pitch type the shape of the batting cursor changes If your entered expectation turns right the cursor turns red If you expect and enter FAST BALL or enter nothing If you expect and enter CURVE or SINKER for left hander If you successfully expect
20. ourse of the ball using the lever While observing the pitching gauge press the A Button timely best when MAX appears at the top of the game 1P 123000080 RECORD 200378000 2P 8921000 A B C X Y Z 1P 123000080 RECORD 200378000 2P 8921000 A B C X Y Z Pitching Gauge Batting Cursor Strike Zone Batter s Batting Team If your expectation turns out right the batting cursor is highlighted and the probability of hit increases Pitcher s Fielding Team Pressing the button timely improves all of the speed and control of the ball and the sharpness of breaking balls If you press the button untimely too early or late all of the speed and control of the ball and the sharpness of breaking balls will be poor reversely The cursor shape changes depending on the expected pitch type If your expectation turns out right the ball will be hit more easily and to a further point with the cursor color changed 15 Fielding Screen 1P 123000080 RECORD 200378000 2P 8921000 1P 123000080 RECORD 200378000 2P 8921000 1P 123000080 RECORD 200378000 2P 8921000 Landing Point OUT OUT Fielding Team Using the lever move a fielder to the expected landing point of the ball By pressing the B Button you can replace the field you want to move When approximating to the ball the fielder automatically catches the ball For example the ball is occasionally carried away by wind If you press the A Butt
21. reverse the removing procedure being certain that the BAT MECHA is faced in the correct direction For instructions on opening the control panel base refer to the Instruction Manual of the cabinet To prevent electric shock be sure to turn off the power for the cabinet when removing or attaching the BAT MECHA The above figure does not show the wiring of the volume and its connector AMP 3P white Remove the wiring connector AMP 3P white located near the volume Remove the tamperproof screw clamping the bat center axis on the front side of the control panel Tightening loosening of the tamperproof screw should use the tamperproof screw M4 wrench 540 0006 01 that is included as an accessory for the NAOMI CABINET NET CITY and NEW ASTRO CITY cabinet The tamperproof screw M4 wrench is not included with the following cabinets Versus CITY New VERSUS CITY and BLAST CITY If the wrench is not available please order the following part numbers Wrench type M4 540 0006 01 Screwdriver type M4 540 0018 Remove the four flange nuts clamping the BAT MECHA body on the back side of the control panel BAT MECHA Part number 610 0409 Part name ASSY BAT MECHA 1 2 3 1 2 3 1 2 3 12 2 CONTENTS OF GAME This is a sports action game where the Major League Baseball in the United States of America was taken as a subject matter In this game the following teams appear 14 American and 16 Nationa
22. s harnesses to the part of the cabinet they go to ensuring they are dressed properly amp secured to the cabinet Locate the Volume Speaker Coin Meter Cable and connect to your existing Switch Bracket or use the new one included with the kit Note If you are using a VGA Compatible Monitor you can run your VGA Cable directly to the monitor or connect it to your JVS JAMMA Interface for RGB Conversion to your JAMMA Cables 5 Remove Marquee from cabinet and cut to fit the new World Series 2001 Marquee in place REPLACE old Joysticks amp Buttons with the NEW ones supplied in Kit 6 First remove all Joystick and Button assemblies from the Control Panel Remove Lexan and Control Panel Overlay Proceed to clean surface of the Control Panel by removing all adhesive and dirt Fill in or plug up existing button holes to set up a blank work area for your new controls 7 Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on the panel Smooth it out starting in the center and working your way to the edges removing all of the trapped air pockets If necessary cut the edges of the overlay excess and fold under panel 8 Cut out the button and Joystick Holes Install Joystick and buttons from kit into the Control Panel and tighten down Connect all game harness wires to switches and buttons 6 INSTALLATION INSTRUCTIONS 9 Proceed to place new decals on the sides of the cabinet Locate a new monitor bez
23. s to play the game Apart from the score of the actual baseball game game points may increase or decrease depending on the contents of the baseball game If the resulting number of game points is listed at an upper rank when the game is cleared your name is included in the entry In the Player vs CPU or Player vs Player mode the game is cleared if the play continues until the entire baseball game ends and if you have won you see the ending If the difference in score reaches the preset value during the progress of the game the game is immediately treated as a called game resulting in Game Over HOW TO PLAY THE GAME 13 Pitching amp Batting Screen Batter s Batting Team By operating the lever select the direction of the Pitch Type Marker arrow to select the expected pitch type Pull the batting switch toward you and keep it there until the pitcher pitches the ball Pitcher s Fielding Team By operating the lever select the pitch type by the direction of the Pitch Type Marker arrow Press the A Button to initiate the pitch The pitching gauge appears next to the pitcher on the screen 1P 123000080 RECORD 200378000 2P 8921000 A B C X Y Z The baseball player and ball positions on the ground Information in Game Game Points Differs from the actual score of the baseball game First Base Window Third Base Window Pitch Type Marker The settings in GAME ASSIGNMENTS in the T
24. the actual pitch type the shape of the batting cursor changes Currently remaining ability 17 NAMES AND ABBREVIATIONS OF THE TEAMS AND BALLPARK NAMES APPEARING IN THE GAME The team names are listed alphabetically American League 1 Anaheim Angels ANA Edison International Field 2 Baltimore Orioles BAL Oriole Park at Camden Yards 3 Boston Red Sox BOS Fenway Park 4 Chicago White Sox CHW Comiskey Park 5 Cleveland Indians CLE Jacobs Field 6 Detroit Tigers DET Comerica Park 7 Kansas City Royals KC Kauffman Stadium 8 Minnesota Twins MIN Hubert H Humphrey Metrodome 9 New York Yankees NYY Yankee Stadium 10 Oakland Athletics OAK Network Associates Coliseum 11 Seattle Mariners SEA SAFECO Field 12 Tampa Bay Devil Rays TB Tropicana Field 13 Texas Rangers TEX The Ballpark in Arlington 14 Toronto Blue Jays TOR SkyDome National League 1 Arizona Diamondbacks ARI BankOne Ballpark 2 Atlanta Braves ATL Turner Field 3 Chicago Cubs CHC Wrigley Field 4 Cincinnati Reds CIN Cinergy Field 5 Colorado Rockies COL Coors Field 6 Florida Marlins FLA Pro Player Stadium 7 Houston Astros HOU Enron Field 8 Los Angeles Dodgers LA Dodger Stadium 9 Milwaukee Brewers MIL Miller Park 10 Montreal Expos MON Olympic Stadium 11 New York Mets NYM Shea Stadium 12 Philadelphia Phillies PHI Veterans Stadium 13 Pittsburgh Pirates PIT PNC Park
25. uction Manual PART NO DESCRIPTION 840 0051D 01 ASSY CASE NAO PCI DIMM BD USA 840 0051D 02 ASSY CASE NAO PCI DIMM BD EXP 840 0051D 03 ASSY CASE NAO PCI DIMM BD KOR 840 0051D 04 ASSY CASE NAO PCI DIMM BD AUS 840 0001A 01 ASSY CASE NAOMI MAIN BD USA 840 0001A 02 ASSY CASE NAOMI MAIN BD EXP 840 0001A 03 ASSY CASE NAOMI MAIN BD KOR 840 0001A 04 ASSY CASE NAOMI MAIN BD AUS 840 0001F ASSY CASE NAO DIMM BD COM 610 0617 GD ROM DRIVE UNIT NAOMI 610 0617 01 GD ROM DRIVE UNIT NAOMI VA2 1 2 1 2 3 1 2 3 28 PART NO DESCRIPTION 840 0001F ASSY CASE NAO DIMM BD COM KEY CHIP 840 0067B DIMM BD NAO MB2K2 442 00067B STICKER 840 0067B Attached place 1 2 1 2 1 2 29 Handling the GD ROM Disk Do not contaminate the disks with your fingerprints or dust particles Contaminated disks may lower audio and video quality When cleaning the disks do not use volatile chemicals benzine thinner etc cleaning sprays and antistatic agents Do not use cracked warped or damaged disks Do not attach papers or seals onto the disks do not scratch the disks Do not use the disks with a sign of peeled seals tapes etc Observing these instructions do not insert such a non usable disk into the GD ROM drive Otherwise the inserted disk can not be ejected When cleaning a heavily contaminated disk use clean cloth that has been soaked in water and squeezed Then remove moisture with

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