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        Learning Resources Dino Math Tracks User's Manual
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1.     Game Variation      To encourage cooperation and team work  have all  players work the problems simultaneously       For added challenge  have children create their own       Solutions for Dino Problem Solving Cards     1  forward 40 19  250 kilometers   2  forward 2000 20   this year  1899    3  back 2 21  2 fewer neck bones  4  back 100 22  44 feet longer   5  30 23  30 feet longer   6  15 spaces 24  30 tons   7  1123 kilometers 25  Triceratops  2 fewer  8  forward 1000 26  Suzy  11 meters   9  forward 10 27  Brachiosaurus  2 inches  10  375 miles 28  3003 times   11  1000 miles 29  70 pounds an hour  12  120 kilometers 30  90 leaves  13  160 blocks 31  5 each minute  14  410 animals 32  12 dinosaurs  15  2232 pies 33  13 trucks  16  1122 all together 34  2 dinos on each  17  211 dinosaurs 35  24 horns    18  1000 plants 36  14 toes in all    
2.  the  largest number starts the game     2  The first player rolls all 4 white Number Cubes and arranges  them in his her colored place value box to make any four   digit number desired  The digits 1  2  3  and 4 can be  arranged in 24 different ways  Examples are shown below           Game Contents      Game Board    16 Dinosaur Playing Pieces    Game Guide    36 Dino Action Number Cards    5 Number Cubes    36 Dino Problem Solving Cards       A WARNING     CHOKING HAZARD   Small parts  Dino Math Tracks       Not for children under 3 years     1992 Learning Resources  Inc    Player then moves his her dinosaurs along the matching color  tracks  The red dinosaur  for example  moves the number of  red spaces indicated by the thousands digit  the yellow  dinosaur moves the number of green spaces indicated by the  hundreds digit  and so on until all four dinosaurs have been  moved     Note  You may wish to have children count their moves aloud  to make the connection between the numbers and their place  value  For example  for a number such as 3 000  the player  can count the move as follows  One thousand  two thousand   three thousand  no hundreds  no tens  and no ones     Play passes to the next player on the left  and so on around  the board  Each player follows steps 2 6     If a player   s dinosaur lands on the same footprint as another  player  the two players have a    Showdown     Each tosses the  green Number Cube  The player with the larger number wins  and moves his di
3. 1 Green Number Cube  36 Dino Problem Solving Cards       2 4 players  ages 7 and up    Getting Ready    Shuffle the Dino Problem Solving Cards and place the pack face  down on the left hand rock in the center of the Game Board   Each player chooses one herd of dinosaurs and places all 4  playing pieces in the appropriate corner     Playing the Game     1     Players each roll the green Number Cube  Player with the  largest number starts the game     The first player rolls all 4 white Number Cubes  arranges them  into a number in his her colored place value boxes  and  moves the appropriate spaces     The player then draws a Dino Problem Solving Card and reads  it  moving his dinosaur s  the correct number of spaces forward  or backward  The card is then placed face up in a discard pile  on the right hand rock in the center of the Game Board     3  Play passes to the next player on the left  Each player follows  steps 2 6     4  If a player s dinosaur lands on the same footprint as another  player  the two players have a    Showdown     Each tosses the  green Number Cube  The player with the larger number wins  and moves his dinosaur forward that many spaces     Players must first move all dinosaurs according to their roll  before completing any necessary Showdowns     5  The first player to get all four dinosaurs under Rainbow  Bridge wins the game     6  When players run out of Dino Problem Solving Cards  the  pack is shuffled and placed face down again     incor Cad End Y  
4. LER 712       LEARNING    Q RESOURCES       INSIDE   Three problem solving game variations     each with a prehistoric twist     Notes to Teachers and Parents     Dino Math Tracks    is designed to help young children experience the        meaning and uses of whole numbers and numerals in an exciting O   dinosaur game setting  Moves determined by the toss of number cubes D   or the drawing of number or problem cards focus attention on place Q Game 1      value and help children develop problem solving strategies  two goals set e 5   forth by the National Council of Teachers of Mathematics in its Prehistoric Number Roll    Curriculum and Evaluation Standards for School Mathematics     Colorful and appealing  Dino Math Tracks    features three separate sets   of playing rules and game variations to meet the needs and interests of a  broad range of children from grades 1 through 4  As children move their  dino herd along the color coded track to the safety of Dino Haven  they Dinosaur Playing Pieces    will not only develop and sharpen their problem solving skills and 4 White Number Cubes  strategies     they ll have fun  too  1 Green Number Cube    Materials  Game Board    Players  2 4 Players  ages 6 and up    Getting Ready    Fach player chooses one herd of dinosaurs  ie  the Stegosaurus herd   and places all 4 members  purple  green  yellow and red  in the  appropriate corner of the Game Board     Playing the Game   1  Players each roll the green Number Cube  The player with
5. his her colored place value boxes  and  moves the appropriate spaces     The player then draws a Dino Action Number Card and reads  it  moving his dinosaur s  the correct number of spaces forward  or backward  The card is then placed face up in a discard pile  on the right hand rock in the center of the Game Board           Play passes to the next player on the left  Each player  follows steps 2 6     lf a player   s dinosaur lands on the same footprint as another  player  the two players have a    Showdown     Each tosses the  green Number Cube  The player with the larger number wins  and moves his dinosaur forward that many spaces     Players must first move all dinosaurs according to their  roll before completing any necessary Showdowns       The first player to get all four dinosaurs under Rainbow  Bridge wins the game       When players run out of Dino Action Number Cards  the pack is  shuffled and placed face down again     Game Variations       Dino Math Action can be simplified by omitting the  white Number Cubes  Step 2  from play  During their turn   players simply pick up the top Dino Action Number card   and move their dinosaurs accordingly       Add    all or nothing    excitement to Showdowns  Step 4   by sending the player who loses the Showdown roll back  to START  The Showdown winner gets to stay on the  disputed footprint  Note  This extends the play of the game        Materials     Players         Game Board   Dinosaur Playing Pieces  4 White Number Cubes  
6. nosaur forward that many spaces     Players must first move all dinosaurs according to their roll  before completing any necessary Showdowns     The first player to get all four of his dinosaurs under Rainbow  Bridge wins the game     Game Variations      For younger children  you may want to play with just one  or two Number Cubes  For the simplest one cube game  use  purple dinosaurs and travel along the purple    ones    track   For a two dinosaur game  use green and purple dinosaurs   arrange 2 digit numbers in the green and purple boxes and  travel only those tracks  Later  you can add the yellow  dinosaur for work with 3 digit numbers       For added challenge  stipulate that players make the largest  or smallest number they can with their Number Cubes        O    ath  S    tr           Q Game 2  F  Dino Math Action      Bi Ne        Materials  Game Board  Dinosaur Playing Pieces  4 White Number Cubes  1 Green Number Cube     36 Dino Action Number Cards N       Players  2 4 players  ages 7 and up AWA Y Mom  Getting Ready    Shuffle the Dino Action Number Cards and place the pack face  down on the left hand rock in the center of the Game Board   Each player chooses a herd of dinosaurs  ie  the herd of  Stegosauruses  and places all four members in the appropriate  corner     Playing the Game   1  Players each roll the green Number Cube  Player with the  largest number starts the game     2  The first player rolls all 4 white Number Cubes  arranges  them into a number in 
    
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