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Franklin XST-2051 User's Manual

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Contents

1. BOOKMAN ELECTRONIC BOOK C CARD Sports Trivia Game USER S GUIDE XST 205 License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE IF YOU DO NOT AGREE WITH THESE TERMS YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers Inc LIMITED USE LICENSE All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN Through your purchase FRANKLIN grants you a personal and nonexclusive li cense to use the BOOKMAN BOOK CARD ona single FRANKLIN BOOKMAN at a time You may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein whether in electronic or print format Such copying would be in violation of applicable copyright laws Further you may not modify adapt disassemble decompile translate create derivative works of or in any way re verse engineer the BOOKMAN BOOK CARD You may not export or reexport directly or indirectly the BOOKMAN BOOK CARD without compliance with ap propriate governmental regulations The BOOKMAN BOOK CARD contains Franklin s confidential and propriety information which you agree to take adequate steps to protect from unauthorized d
2. you have the chance to win some interesting and fun prizes Here is how many clues you must match to win prizes e If you match one of the bombs or if you match five pairs or less you will only win points e If you match six or seven pairs of clues without attempting to match a bomb you will win a Consolation Prize e If you correctly match all eight prizes before time runs out you will win a Super Prize Here is what to do if you do win a prize 1 Do one of the following To Press read about a prize R view a prize GG to Continue i Ito View your prize Y 4 ECAT yy Fog fal about prize tei PRE Z Note You cannot view a Consola tion Prize Winning a Prize 2 Press to return to the Play Game Number screen When you return to the Play Game Number screen the game number will have increased by one e g if you were playing Game Number 32 the game number listed will be 33 Appendices In this section you will learn howto This is also where you will find all care for your BOOKMAN book of the warranty information as well cards and learn how to reset your as the index BOOKMAN if any problems occur Resetting Your BOOKMAN 2 c ceeeseeeeneeeeeeeeeeeesenseenees 16 Book Card Care cccccccsceeeneeeeececnseeeneeeeasesseseeeaeeeenseeseeeees 16 Limited Warranty aaannnnnnnnnnnnnnnnnnnnanannnnnnnna 17 Your Notes 22 2 ccceceeeeeee nee eee e senses eee eeeeeeeeeeeeeeeeeeeeeee
3. like the Challenge Round except there is only one round and one category to choose from Plus the top and bottom clues both contain one bogus clue known as a bomb These bombs do not match any other clues If you try to match one of the bombs with another clue or the other bomb your game is over Note Since there are two fake clues you only have to match eight pairs of clues in the Championship Round in stead of nine 1 Press to play the category Remember there is only one category in the Championship Round So you do not have a choice of categories The Championship Round 2 Use the arrow keys to view the pairs of clues 3 Press or when you think you have a match Remember to watch out for the bombs If you try to match a bomb your game is over and you cannot win a prize 4 Correctly answer as many clues as you can before time runs out 5 Once you have finished the category read the Between Categories to go on gt Viewing Answers After your Championship Round is over you can view the eight matching pairs of clues and the bombs Press the blue key and then press 4 or lt repeatedly until the bombs appear The Championship Round gt Scoring in the Championship Round Here is how many points you get for each correct and incorrect match in the Championship Round e Championship Round correct 250 incorrect 125 Winning a Prize In the Championship Round
4. the selected book Turns BOOKMAN on or off o Pp BIO gt Understanding the Color Keys The color keys red green yellow and blue perform the functions listed above only for the BOOKMAN book card described in this User s Guide Other books have their own color key functions which are labelled on their book cards and listed in their User s Guides For more information read Using the Color Keys green Shows your current score Other Keys Backs up to the previous screen or erases numbers Selects a menu item or matches a game clue Shows help messages Matches a game clue Shows the category and field of knowledge for a round Direction Keys Changes the top clues moves in indicated direction or selects a game number eo Changes the bottom clues or moves in indicated direction ey Pages up or down Goes to the bottom of a page T Goes to the top of a page Number Keys 0 9 Type agame number to be played Usually found on the top row of letter keys K o amp gt Getting Started In this section you will learn how to install a book card and how to select a book once a book card has been installed You will be shown how to view a brief demonstration about the Sports Trivia Game Also you will be able to set the shutoff time and screen contrast from the Setup menu Installing a Book Card Selecting a Book Using the Color Keys Viewi
5. E LIABILITY FOR ANY CLAIM OR AUSE SHALL IN NO EVENT EXCEED THE PRICE E SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY This license and warranty is governed by the laws of the United States and the State of New Jersey 17 Your Notes Copyrights and Patents Model XST 2051 e size 5 9 x 4 2 x 0 2 cm e weight 0 4 oz 1996 Franklin Electronic Publishers Inc Burlington NJ 08016 4907 USA All rights reserved 1996 SilverSun All rights reserved FCC Notice Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules Operation is subject to the following two conditions 1 This device may not cause harmful interference and 2 This device must accept any interference received including interference that may cause undesired operation Pat Pend European Patent 0 136 379 Deutsch Pats No M 9409743 7 and M 9409744 5 ISBN 1 56712 293 0 Index About screen illustrations 4 Arrows flashing 6 Bombs 14 Book card care 16 installing 4 removing 4 BOOKMAN resetting 16 troubleshooting 16 turning on 4 Categories in the Challenge Round playing 10 selecting 9 Categories in the Championship Round 12 Challenge Round categories 9 playing categories in 10 scoring 11 tips 11 Championship Round bombs 14 scoring 13 Changing game level 8 settings 6 Clues viewing 10 Color keys understanding 2 using 5 Consolation prizes 14 Contrast Changing 6 Demonstration viewi
6. Y MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY THE FOREGOING WARRANTY IS EXCLUSIVE AND WARRANTIES WRITTEN OR ORAL INCLUDIN MERCHANTABILITY OR FITNESS FOR A PARTICU S IN LIEU OF ALL OTHER EXPRESS OR IMPLIED G BUT NOT LIMITED TO WARRANTIES OF LAR PURPOSE YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY Some States do not allow the exclusi ion of implied warranties or limitations on how long a warranty lasts This warranty gives you specific rights you may also have additional rights which vary from State to State This warranty shall not be applicable to prohibited by applicable law FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU he extent that enforcement of any provision may be OR TO ANY OTHER PERSON FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES OR ANY OTHER INDIRECT LOSS OR DAMAGE ARISING OUT OF YOUR PURCHASE THE MANUFACTURE LICENSE OR ANY OBLIGATION RESULTING THERE OR SALE OF THE BOOKMAN PRODUCT THIS FROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY WHETHER BREACH OF CONTRACT TORT STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING WHICH DAMAGES SHALL INCLUDE BUT NOT BE LIMITED TO LOST PROFITS DAMAGES TO PROPERTY OR PERSONAL INJURY BUT ONLY TO THE EXTENT PERMITTED BY LAW FRA LOSS DAMAGE OR EXPENSE FROM ANY SUCH C PAID FOR THE BOOKMAN PRODUCT THIS CLAUS NKLIN S ENTIR
7. eeeees 18 Copyrights and Patent c ceeeseeeeseeeeneeeeeeneeneeeeeneeeeees 18 Indek oo escent eee eee eee eee eee eee ee eee eee eee 19 Resetting Your BOOKMAN If the BOOKMAN keyboard fails to re spond or if its screen performs errati cally first press and then press twice If nothing happens follow the steps below to reset it Warning Pressing the reset button with more than very light pressure may perma nently disable your BOOKMAN In addition resetting your BOOKMAN unit erases set tings and information entered into its built in book and in an installed book 1 Hold and press wo If nothing happens try Step 2 2 Use a paper clip to gently press BOOKMAN s reset button This unit may change operating modes due to Electro static Discharge Normal operation of this unit can be re estab lished by pressing the reset key ewos or by removing replacing batteries gt Troubleshooting BOOKMAN e Make sure your book card if any is installed correctly e Check that your book card s metal contacts are dirt and dust free 16 Book Card Care e Do not touch the metal contacts on your book cards Caution Touching these electrical contacts with statically charged objects including your fingers could erase information entered in a book card or built in book e Do not put excessive weight on your book cards Do not expose your book cards to heat cold or liq
8. f you have incorrectly matched a pair of clues a large X will appear to the left of the clues You may press the green key at any time to see how many points you have scored na I i i 1 4 ka a m K Correctly answer as many clues as you can before time runs out After you have finished a category see Between Categories on page 12 to go on Playing a Category gt Scoring in the Challenge Round Here is how many points you get for each correct and incorrect match in each category e 1st Category Played correct 100 incorrect 50 e 2nd Category Played correct 150 incorrect 75 e 3rd Category Played correct 200 incorrect 100 If you correctly match all nine pairs of clues in nine guesses you win 300 bonus points If you do not score 2500 points in the three categories you do not go on to the Championship Round and will re tum to the Play Game Number screen gt Shared Clues In some categories the clues may be shared i e clues from one column match more than one clue in another So these clues might not me removed after you correctly match them Sports Trivia Tips Here are some tips and strategies that you can use in Sports Trivia that will help you to play better gt Scan Clues Then Match A good strategy when playing Sports Trivia is to scan all of the clues first Then match the pairs you know are correct Matching the easiest
9. isclosure or use This license is effective until terminated This license terminates immediately without notice from FRAN KLIN if you fail to comply with any provision of this license Contents Welcome to the world of BOOK MAN With this Sports Trivia Game book card you can test your trivia knowledge by playing 100 different games at three levels of difficulty Sports Trivia is a game show style trivia game with hosts Stan Tisdale and Alexis Roberts In each round you are challenged to test your knowledge of sports trivia in three out of four categories In each category you try to match nine pairs of clues before time runs out Each Getting Started Playing Sports Trivia Appendices cscsceeeeeeeeeeeee category is drawn from one of ten fields of knowledge such as Football Baseball or Olympics If you score enough points in the Challenge Round you go on to the Championship Round where you can win even more points and unusual prizes To learn how to install this book card into your BOOKMAN unit read Getting Started To learn how to play the game read Playing Sports Trivia Key Guide Function Keys Clears all entries and scores Shows the main menus red Clears the current game and goes to the next game yellow Shows a Fun Fact when available gi al 8 A 5j CU blue Shows the answers for a category after a round is completed Exits
10. ll win points but every time you in correctly match a pair of clues you will lose points Selecting a Skill Level Selecting a Game Selecting a Category Playing a Category Sports Trivia Tips Between Categories The Championship Round Winning a Prize If you win 2500 points or more you will go on to the Championship Round In the Championship Round you will play only one category where you must match the eight cor rect pairs of clues before time runs out while avoiding the fake clues also called bombs If you can successfully match the clues you will win big points and fun prizes Selecting a Skill Level Before you can begin playing Sports Trivia you must choose one of three levels of difficulty The skill level changes the amount of time you have to match clues and it shuffles the categories into different game num bers So for example Game 1 will have different categories at the Challenging level than at the Leisurely level Later you can change the skill level at any time by pressing and highlight ing the Level menu 1 Press 1 or J to highlight the desired level if necessary e eisurely is the easiest level You have more time to match the clues You may want to begin at this level e Challenging is the default level It is intended for intermediate players e Wired is the
11. most challenging level You have less time to match the clues This is for expert players 2 Press to select the level 8 Selecting a Game With Sports Trivia you can test your trivia knowledge by playing 100 different games You may press at any time to exit a game and return to the Play Game Number screen Note Pressing will not change the game number 1 Use 4 or Lt to select a game number You can also press the red key to increase the game number by one or you can type in the desired game number from 1 to 100 using the number keys To erase a game number press eck 2 Press to play the game 3 If you want you can end your game at any time by pressing the red key Press to go to the next game Press to keep playing Selecting a Category In the Challenge Round you must play three out of the four categories shown each of which are drawn from one of ten fields of knowledge Each field of knowl edge is indicated by an abbreviation see Fields of Knowledge for the abbrevia tion list In the following example you will select the Boxing Actors category the field of knowledge abbreviation OTH stands for Other Sports 1 Use 1 or JI to highlight a category To see the field of knowledge name press z 2 Press to play Once you have completed a category you will return to select another category The categories you have played will be italici
12. ng 5 Direction keys 2 Fields of knowledge 9 Follow the arrows 6 Fun Facts viewing 12 Function keys 2 Game level changing 8 Game selecting 8 Help is always at hand 5 Help using 5 Instructions menu 6 Instructions reading the 6 Level selecting 8 Look before you leap 11 Matching pairs of clues 10 Number keys 2 Other keys 2 Play Game Number screen 8 Playing Challenge Round categories 10 Championship Round categories 12 Prizes winning 14 Reading prizes 14 Resuming where you left off 5 Save your best for last 9 Scanning Clues 11 Scoring in the Challenge Round 11 in the Championship Round 13 Screen illustrations 4 Selecting category 9 game 8 level of difficulty 8 Set Contrast 6 Set Shutoff 6 Settings Changing 6 Index Shared clues 11 Shutoff time setting 6 Sports Trivia tips look before you leap 11 save your best for last 9 scan clues then match 11 watching your score 11 Super Prizes 14 Tutorial 5 Understanding the color keys 2 View Demo 5 Viewing answers 12 clues 10 13 Fun Facts 12 prizes 14 score 12 tutorial 5 Watching your score 11 FRB 28049 00 P N 7201118 Rev A 21 Era islama Electronic Publishers
13. ng a Demonstration Changing the Settings Reading the Instructions Plus you will discover how to read the topics in the Instructions menu The Instructions menu will help you learn how to play a Sports Trivia game as well as how to develop strategies which you can use in both the Challenge and Championship rounds After this brief Getting Started section you will be ready to play Fame and fortune await Good Luck Installing a Book Card Warning Never install or remove a book card while your BOOKMAN is turned on If you do information that you entered in its built in book and in an in stalled book will be erased 1 Turn your BOOKMAN off 2 Turn your BOOKMAN over 3 Align the tabs on the book card with the notches in the slot 4 Press the book card down until it snaps into place gt Removing a Book Card Warning When you remove a book card to install another information that you have entered in the removed book card will be erased Selecting a Book Once you have installed a book card in your BOOKMAN you must select which book you want to use Note If you change books in the middle of a Sports Trivia game you will lose your score 1 Turn your BOOKMAN on 2 Press caro Sports Trivia DIZ HARY My JAHCED These are sample books 3 Press or amp to highlight the book you want to use gt About Screen Illustrations Some screen illus
14. pairs first helps you to match the remaining more difficult ones gt Look Before You Leap The field of knowledge matched with each category is indicated by an abbreviation for example BASE for Baseball To see the full title of the field of knowledge before selecting a category highlight the category and press C gt Watching Your Score If you have scored 2500 points already or you are close to scoring 2500 points you may want to be careful when answering more questions One incorrect answer might keep you out of the Championship Round 11 Between Categories After you complete a category you can see the correct answers see your cur rent score or read a Fun Fact about one of the answers before you go on Note Not every category will have a Fun Fact 1 After a round is complete the following screen appears The screen will be different if the category does not have a Fun Fact Do one of the following To Press see the correct blue answers read a Fun Fact see your current score yellow green Use the arrow keys to read Press to go back If you are viewing your score you do not need to press eck Press to continue playing 12 The Championship Round If you win 2500 points or more in the Challenge Round you then get to play the Championship Round where you can win big points and unique prizes The Championship Round is played ex actly
15. the shutoff time and screen contrast Set Shutoff sets how long the BOOKMAN unit stays on if you forget to tum it off Set Contrast makes the screen lighter or darker 1 Press wav 2 Use G or 9 to highlight the Setup menu 3 Highlight Set Shutoff or Set Contrast Press em Use the arrow keys to high light a setting If you select Set Contrast press lt P or JL repeatedly to make the screen lighter or darker us To exit without changing settings press acK 6 Press to select the setting Reading the Instructions An Instructions menu has been added to help you better understand the rules Also included in this menu are tips that will help you play better 1 Press ew if necessary 2 Use the arrow keys to highlight the Instructions menu 3 Press JL to highlight the desired topic e g Basic Game Play 4 Press to select the topic 5 Use 4 or Ji to read the text Or press to page down 6 Press when finished gt Follow the Arrows The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or view more text Playing Sports Trivia Each Sports Trivia game consists of two rounds the Challenge Round and the Championship Round In the Challenge Round you will play three out of the four categories try ing to match nine pairs of clues be fore time runs out Every time you correctly match a pair of clues you wi
16. trations in this User s Guide may differ from what you see on the actual screen This does not mean that your BOOK MAN is malfunctioning DI TIO HAREM ADVANCED 4 Press to select it Using the Color Keys The red green yellow and blue keys on your BOOKMAN change functions accord ing to which book is selected When the built in book is selected the color keys function as labelled on the BOOKMAN keyboard When a book card is selected the color keys function as labelled on that card OOOGGODOOO Y gt Resuming Where You Left Off You can turn off your BOOKMAN at any screen When you turn your BOOKMAN on again The screen that you last viewed appears Viewing a Demonstration Before you begin playing the games you may want to view a brief demonstration describing how to use this book Simply install the book card and then follow these steps 1 Press ev if necessary 2 Use the arrow keys to high light the Setup menu 3 Press LL to highlight View Demo 4 Press to start the demonstration 5 To stop the demonstration at any time press cen gt Help is Always at Hand You can view a help message at virtually any screen by pressing C Use the Direction keys to read it To exit help press acK To see a tutorial and key guide describing the functions of this book select Tutorial from the Setup menu Changing the Settings Using the Setup menu you can adjust
17. uids Limited Warranty U S only FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase In the case of su ich a defect in your BOOKMAN PRODUCT FRANKLIN will repair or replace it without charge on return with purchase receipt to the dealer from which you made your purchase or Franklin Electronic Publishers Inc One Franklin Plaza Burlington NJ 08016 4907 within one year of purchase Alternatively FRANKLIN may at its option refund your purchase price Data contained in the BOOKMAN PRODUCT may be pro vided under license to FRANKLIN FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT This warranty does not apply if in the sole discretion of FRANKLIN the BOOKMAN PRODUCT has been tampered with damaged by accident abused misused or by any party including any dealer other than FRANKLIN by or for FRANKLIN Batteries corrosion or battery co misapplication or as a result of service or modification This warranty applies only to products manufactured ntacts and any damage caused by batteries are not covered by this warranty NO FRANKLIN DEALER AGENT OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE AN
18. zed and no longer selectable Selecting a Category gt Fields of Knowledge Here is a list of the fields of knowledge Abbreviation Field BASE Baseball BSK Basketball COL College FOOT Football GEN General Knowledge GOLF Golf HOC Hockey OLY Olympics OTH Other Sports TEN Tennis gt Save Your Best for Last The value of correct matches increases for each category that you play in the Challenge Round see Scoring in the Challenge Round for more detail So it is a good idea to save your best category for last Remember you only have to play three of the four categories shown so you can skip the most difficult one Playing a Category Each category begins by displaying a pair of scrambled clues one on the top and one on the bottom Each clue on the top has a matching clue on the bottom You must cycle through the clues and match as many as possible before time runs out 1 Do one of the following To Press view the top clues 4 or JL view the bottom ord 3 clues Repeat until you think the two clues match each other according to the 4 chosen category The time remaining is indicated by the bar at the right of the screen 5 2 Press or when you think you have a match 10 Playing a Category If you have correctly matched a pair of clues a large check mark will appear to the right of the clues and both clues will be removed from the category I

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