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Franklin ATH-440 User's Manual
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1. cceeeeesenseneeeeneeeensnneeeeeeneeaeeeees 12 Index 14 Key Guide Function Keys Clears the word you entered wenv_ Shows the menu red Shows the game skill levels green Shows Confusables words that you may confuse with others yellow Shows games youcan play blue Provides hints during games Exits the selected book Turns BOOKMAN on or off gt Understanding the Color Keys The color keys Cred green yellow and blue perform the functions listed above only for the book de scribed in this User s Guide Other BOOKMAN books have their own color key functions which are labelled on their key boards or cartridges To learn more see Using the Color Keys Other Keys Erases a letter shows a previous screen or unhighlights a word Shifts keys to type capitals Looks up a word selects a menu item or highlights a word Shows a help message Types a to stand for a letter in a word shifted types an to stand for a series of letters Direction Keys Tf Scroll text or move the cursor or A the highlight Page down or up Types a space or pages down in thesaurus entries and help Star Key Combinations Sends a word between books Shows the next or previous or thesaurus entry Hold while pressing the other key Installing Batteries The BOOKMAN 440 model uses two CR2032 3 volt batteries Here is how to install or replace them Warning When the batteries los
2. 6 5 295 070 5 321 609 5 333 313 Eu ropean Patent 0 136 379 Pat Pend ISBN 1 56712 171 3 13 Index 2 key using during games 10 using to find spellings 8 Anagrams game 10 Arrows keys 6 onscreen 6 Asterisks 8 Auto resume feature 4 Batteries 4 BOOKMAN resetting 12 specifications 13 Capital letters 7 CARD key 5 9 Cartridges care of 11 installing 4 removing 4 Changing font size 6 screen contrast 6 shutoff time 6 Classmates 7 CLEAR key 6 Color keys understanding 3 using 5 FPB 28024 00 P N 7201393 CONF key 8 Confusables defined 8 finding 8 9 Cursor moving 7 Direction keys 3 DN key 3 Erasing typed letters 7 FCC Notice 13 Font size 6 Function keys 3 Games hints during 11 scores after rounds 11 selecting 10 skill levels 10 GAMES key 10 Hangman 10 HELP key 6 Help messages 6 Highlighting words 9 Hints during games 11 Installing batteries 4 cartridges 4 Limited Warranty 12 MENU key 6 Multiple forms 7 Parts of speech 7 Question marks 8 14 Screen contrast 6 Shutoff time 6 SKILL key 10 Special usages 7 Specifications 13 Spellings correcting 8 finding 8 STAR key 7 9 combinations 3 with CARD 9 with DN 7 Synonyms finding 7 9 Thesaurus entries understanding 7 viewing 7 Typing asterisks 8 capitals 7 Viewing confusables 8 help messages 6 hints during games 11 next entries 7 thesaurus entries 7 words from other books 9 Word Train 11 Rev A Frant 2
3. ADVANCED THESAURUS Users Guide ATH 440 License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CARTRIDGE YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE IF YOU DO NOT AGREE WITH THESE TERMS YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CAR TRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED BOOKMAN CARTRIDGE means the software product and documentation found in this pack age and FRANKLIN means Franklin Electronic Publishers Inc LIMITED USE LICENSE All rights in the BOOKMAN CARTRIDGE remain the property of FRANKLIN Through your purchase FRANKLIN grants you a personal and nonexclusive li cense to use the BOOKMAN CARTRIDGE on a single FRANKLIN BOOKMAN at a time You may not make any copies of the BOOKMAN CARTRIDGE or of the data stored therein whether in electronic or print format Such copying would be in violation of applicable copyright laws Further you may not modify adapt disassemble decompile translate create derivative works of or in any way re verse engineer the BOOKMAN CARTRIDGE You may not export or reexport directly or indirectly the BOOKMAN CARTRIDGE without compliance with ap propriate governmental regulations The BOOKMAN CARTRIDGE contains Franklin s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use This license is effective unt
4. ANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY WHETHER BREACH OF CONTRACT TORT STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING WHICH DAMAGES SHALL INCLUDE BUT NOT BE LIMITED TO LOST PROFITS DAMAGES TO PROPERTY OR PERSONAL INJURY BUT ONLY TO THE EXTENT PERMITTED BY LAW FRANKLIN S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS DAMAGE OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY This license and warranty is governed by the laws of the United States and the State of New Jersey Specifications Your Notes Model ATH 440 e batteries 2 CR2032 3 volt lithium e size 12 x 1 4 x 8 3 cm e weight 4 oz 1987 1995 Franklin Electronic Pub lisher Inc Mount Holly NJ 08060 USA Classmates Confusables and Word Train are trademarks of Franklin All rights reserved BOOKMAN is a trademark of Sherwin M Borsuk Used under license FCC Notice Complies with the lim its for a Class B computing device pur suant to Subpart B of part 15 of FCC Rules Operation is subject to the fol lowing two conditions 1 This device may not cause harmful interference and 2 This device must accept any in terference received including interfer ence that may cause undesired operation U S Patents 4 490 811 4 830 618 4 891 775 5 007 019 5 113 340 5 203 705 5 218 536 5 249 965 4 982 181 5 153 831 5 229 93
5. Electronic Publishers
6. ake tums typing letters to form a word Whoever types the last letter wins Press to end a round and reveal the word Press to view the thesaurus entry of the word gt Keeping Score After each round of Hangman and Word Train the number of rounds that you have won and lost appears gt Getting Hints You can get hints during the games by pressing CHINT In Hangman let ters in the mystery word are re vealed In Anagrams the letters are shuffled In Word Train possible next letters are displayed NOTE If you ask for a hint the game continues but you cannot win the round To win rounds you must play without hints 11 Cartridge Care Do not touch the metal con tacts on the book cartridges Caution Touching these electrical contacts with statically charged ob jects including your fingers could erase information entered in a car tridge or built in book Do not put excessive pressure on the book cartridges Do not expose the book car tridges to heat cold or liquids Resetting BOOKMAN If the BOOKMAN keyboard fails to re spond or if its screen performs errati Cally first press CLEAR and then press twice If nothing happens follow the steps below Warning Pressing the reset button with more then very light pressure may permanently disable your BOOKMAN In addition resetting BOOKMAN erases settings and information entered into its built in bo
7. dent abused misused or misapplication or as a result of service or modification by any party including any dealer other than FRANKLIN This warranty applies only to products manufactured by or for FRANKLIN Batteries corrosion or battery contacts and any damage caused by batteries are not covered by this warranty NO FRANKLIN DEALER AGENT OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES WRITTEN OR ORAL INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY Some States do not allow the exclusion of implied warranties or limitations on how long a warranty lasts This warranty gives you specific rights you may also have additional rights which vary from State to State This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES OR ANY OTHER INDIRECT LOSS OR DAMAGE ARISING OUT OF YOUR PURCHASE THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT THIS LICENSE OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORM
8. e power or are removed from BOOK MAN information that you have en tered in its built in book as well as in any installed book cartridge will be erased 1 Turn BOOKMAN over 2 Slide off its battery cover in the direction of the triangle 3 Install the batteries with their plus signs facing you 4 Replace the battery cover gt Resuming Where You Left Off You can turn off BOOKMAN at any time When you turn BOOK MAN on again the screen that you last viewed appears Installing Cartridges Warning Never install or remove a BOOKMAN cartridge when your BOOKMAN is on If you do informa tion you have entered in the built in book as well as in the cartridge will be erased 1 Turn BOOKMAN off 2 Turn BOOKMAN over 3 Align the tabs of the cartridge with the notches in the slot 4 Press the cartridge down until it snaps into place gt Removing Cartridges Warning When you remove a BOOKMAN cartridge to install an other information that you entered in the removed cartridge is erased Selecting Books Once you have installed a cartridge in your BOOKMAN you can select which book you want to use 1 Turn BOOKMAN on ARD 2 Press These are sample books 3 Press or 6 to highlight the book you want to use DITTISHARY l ADVANCED 4 Press to select it jz mE gt About Screen Illustrations Some screen illustrations in this User s Guide may differ from
9. es such as slang Briticisms and technical words are noted in brackets gt Selecting Multiple Forms When you enter a word that has more than one form a word list ap pears Highlight the form you want and then press CENTER to select it gt Viewing Next Entries When a word has more than one thesaurus entry you can view a next entry by scrolling or paging down at the end of an entry Correcting Misspellings Don t worry if you misspell a word Corrections automatically appear 1 Press CLEAR 2 Type a misspelled word e g ecskwizzit 3 Press CENTER 4 Highlight a correction 5 Press Center to view its thesaurus entry if any 6 Press when done gt Finding Spellings and Words If you re not sure how to spell a word or want to find a list of similarly spelled words type a question mark in place of each unknown or variable letter e g conc ve Then press CEnter You can also type an aster isk in place of a series of letters e g conc kve To type an asterisk hold and press 7 8 Finding Confusables Confusables are words that sound alike or are spelled similarly When you see CONF flash in the upper right of the screen the entered or highlighted word has Confusables Try this example 1 Type rein 2 Press CENTER Notice that CONF flashes 3 Press ConF Each Confusable is followed by a word identifying its meaning 4 Press to start the h
10. ighlight 5 Press the arrow keys to high light a word 6 Press Center to view its thesaurus entry 7 Press cigar when done Highlighting Words Another way to find synonyms and Confusables is by highlighting words in thesaurus entries Try this ex ample 1 Type demeanor 2 Press CENTER 3 Press again Notice the highlight You can turn it off by pressing CBACK 4 Press the arrow keys to highlight a word e g air 5 Press one of these keys To View Press its thesaurus entry CENTERD confusables if any 6 Press to go back to the highlighted word 7 Press citar When done Sending Words You can look up words from this book in certain other BOOKMAN books and vice versa To send or receive a word to or from another book you must first install a book cartridge in your BOOKMAN and that cartridge must be able to send or receive words too To learn if a cartridge can send or receive words read its User s Guide 1 Highlight a word in this book To highlight a word in a list press the arrow keys To highlight a word in text press and then press the arrow keys 2 Hold and press CCARD Highlight the other book 4 Press CENIER The word that you highlighted ap pears in the other book 5 Press to look up the word w Playing the Games Picking Levels and Games You can pick a skill level before you play or during a game If you pick a level du
11. il terminated This license terminates immediately without notice from FRAN KLIN if you fail to comply with any provision of this license 1 Contents Welcome to the world of BOOK 440 you can find a total of more MAN BOOKMAN is a powerful than 500 000 synonyms antonyms portable electronic reference with a Classmates and Confusables built in book and the ability to use You can also play three exciting word books in cartridges With your new games at different skill levels Read Franklin Advanced Thesaurus ATH this User s Guide to learn how Installing Batteries oooooooooooooooooooooooooooaoooooouaouean 4 Installing Cartridges ooooooooooooooooooooooooooooooooooon 4 Selecting Books oooooooooooooooooooooooooooooooooooauaoooan 5 Using the Color Keys 01cssceeeeeseeseeeeeeeeeeensenseeeeeeeeeeneees 5 Changing Settings oooooooooooooooooooooooooooooooooaoooouan 6 Viewing a Demonstration oooooooooooooooooooooooooooooooon 6 Finding Synonyms oooooooooooooooooooooooooooooooooooooaoaoaon 7 Correcting Misspellings 0 csseeseeeseeeeneeeeeeeeeneesenseeeaes 8 Finding Confusabless oooooooooooooooooooooooooooooooooon 8 Highlighting Words oneoooooooooooooooooooooooooooooooaaooan 9 Sending Words 1cecesceseeeeeeeeeeceseneeeesensenseeeeeeeenseesneeens 9 Playing the Games oooooooooooooooooooooooooooaoooouooaoaoaon 10 Cartridge Care ccscccescesceseeeseeeceseeeeeeeenseaeeseeeneeeenseneneeees 11 Resetting BOOKMAIN
12. isable Demo To re enable it select Enable Demo When a book cartridge is installed select View Demo from the menu to view the demo gt Help is Always at Hand You can view a help message at virtually any screen by pressing CHELP Press Jb or to read it To exit help press CBACK To read about what the keys do when you re using this book press CweENU and then select Tutorial gt Just Follow the Arrows The flashing arrows on the right of the screen show which arrow keys you can press to view more text Finding Synonyms To look up synonyms simply type a word and then press CENTER Try this example 1 Press CLEAR 2 Type a word e g happy To type capitals hold CCAP To erase a letter press BACK To move the cursor press amp or ch 3 Press to view its first thesaurus entry to read 4 Press JL or 5 Hold Jand press repeatedly to view its next entries if any To view a previous thesaurus entry hold and press 6 Press when done Finding Synonyms gt Understanding Thesaurus Entries When you see THES flash in the up per right of the screen the entered or highlighted word has a thesaurus en try Each thesaurus entry begins with the word s part of speech noun verb adjective etc and a brief definition Then synonyms Classmates and antonyms if any are listed Class mates are words related by subject or class Special us
13. ok and in an installed cartridge 1 Hold and press ON OFF If nothing happens try Step 2 2 Use a paper clip to gently press reset button on BOOKMAN The reset button is recessed in a pin sized hole on the back of BOOK MAN Look for it on the battery cover or near the cartridge slot gt Troubleshooting Tips e Check that the book cartridge if any is installed correctly e Check that the cartridge s metal contacts are dirt and dust free 12 Limited Warranty U S only FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase In the case of such a defect in your BOOKMAN PRODUCT FRANKLIN will repair or replace it without charge on return with purchase receipt to the dealer from which you made your purchase or Franklin Electronic Publishers Inc 122 Burrs Road Mt Holly NJ 08060 within one year of purchase Alternatively FRANKLIN may at its option refund your purchase price Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT This warranty does not apply if in the sole discretion of FRANKLIN the BOOKMAN PRODUCT has been tampered with damaged by acci
14. ring a game the new level does not take effect until the next round begins e To pick a skill level first press CSKILD Then highlight a level and press to select it e To pick a game first press Games Then highlight a game and press CNED to start playing Playing Hangman Hangman challenges you to guess a mystery word indicated by 7 s be fore the little man is hanged Simply type your letter guesses The num ber of wrong guesses you can make appears to right of the s To end a round press 7 To view the thesaurus entry of the word press CENigR Then press to go back to the game Playing the Games Playing Anagrams Anagrams challenges you to find anagrams of a word An anagram is a word formed from all or some of the letters of another word To play type an anagram and then press Center Use the arrows to view anagrams you ve already en tered To end a round and reveal the re maining anagrams press 7 After around you can press and J to highlight a word Then press Cinter to view its thesaurus entry Press to go back to the game NOTE Each letter can only be used in an anagram as many times as it appears in the selected word Each anagram must be a specified mini mum length which flashes on the screen before each round The num ber of possible anagrams is shown on the right side of the screen Playing the Games Playing Word Train All aboard You and the Word Train t
15. what you see on screen This does not mean that your BOOKMAN is mal functioning Using the Color Keys The red green yellow and blue keys change functions according to which book you are using When you have selected and are us ing the built in book the color keys function as labelled on the keyboard When you are using a BOOKMAN cartridge the color keys function as labelled on that cartridge Coesssc0 4 Remember when you have selected and are using a BOOKMAN car tridge the color keys function as la belled on that cartridge not as on the keyboard Changing Settings You can adjust the font size and shutoff time of this book The font size sets how large the letters ap pear on screen The shutoff time sets how long your BOOKMAN stays on if you forget to turn it off 1 Press CLEAR 2 Press MENU 3 Press JL to highlight Set Font or Set Shutoff Tut 5 Press JL to highlight a setting To leave the settings as they are press BACK 6 Press to select it gt Changing the Contrast When you re using the ATH 440 you can change the BOOKMAN s screen contrast by pressing and then repeatedly pressing lt P or LL Viewing a Demonstration When no book cartridge is installed in your BOOKMAN a demonstration automatically appears after you select this book To stop the demo press CclEAR To disable it press MENU and then select D
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