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Days of Wonder Zug um Zug Europa

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1. TRAM ap vEnTURE CONTINUES P E pee PIFTO Yue j 2 E Rest Tae cee ae a DRE r aT iF Fer V Sak Soap Da 3 J j Q f G i rom the craggy hillsides of Edinburgh to the sunlit docks of Constantinople from the dusty Y alleys of Pamplona to a windswept station in Berlin Ticket to Ride Europe takes you on a new train adventure through the great cities of turn of the century Europe Will you risk a trip through the dark tunnels of Switzerland Venture aboard a ferry on the Black Sea Or erect lavish train stations in the great capitals of the old empires Your next move might just make you Europe s greatest train magnate Aie Pack your luggage hail the porter and climb aboard ae a re ee om i Ti ae rto IGNE I ATO ay T SN ed 49 Boardgame eee c eee 5 S Pye COMPONENTS e imap of Europe 240 Colored Train Cars 45 each in Blue Red Green Yellow and Black plus some extra replacement cars in each color 15 Colored Train Stations three each matching the trains colors 158 Illustrated cards including if i Ta B E r r E 1 al IER J 110 Train Car cards 12 of each plus 14 Locomotives 46 Destination Ticket cards 6 long routes s with a blue 40 regular routes background i i i f 1 li 1 Summary
2. Remember that Locomotives are multi colored wild cards As such any Locomotive card drawn from the to of the Train draw pile during an attempt to go through a tunnel will automatically match the color of the train cards played on the route and force the player to play an additional card If a player attempts to go through a Tunnel using Locomotive cards exclusively he will only have to play additional cards which must be additional Locomotives in this case if Locomotives show up among the three cards drawn for the Tunnel In the rare event there are not enough cards available in the draw and discard piles to reveal 3 cards and determine the effect of the tunnel ona player then only those cards that are available are revealed If as a result of players hoarding cards there are none to be revealed a rynna can be claimed without risking additional cards R ps By ore E l E E a a DARCHA E ee E pes _ BARCELS Example 1 ae Example 3 ay Playing 2 red cards 1 red card revealed Playing 2 green cards 1 locomotive revealed Playing 2 locomotives 1 locomotive revealed 1 more red needed 1 more green needed 1 more locomotive needed g pw 5 d Wl P i a mo mn o x 2 oo i alee i _ ne Y Acah aa ull d d a a Aai 4 e ray a P r _ r il a f lt 4 F z i eae F alts r LA j r i DRauUING DESTINATION TICRETS A player can use his turn to draw additional Destination Ticket cards To do so he
3. The player who has visited the most European countries in his lifetime begins the game and play then proceeds clockwise On his turn a player must perform one and only one of the following four actions Draw Train Car Cards The player may draw two Train cards or just one if the card he selects is a face up Locomotive See Locomotives for special rules Claim a Route The player claims a route on the board by playing a set of Train cards from his hand that match the color and quantity of the spaces that make up the route He places one of his colored trains on each space and scores the number of points indicated on the Route Scoring Table for that route s length Draw Destination Tickets he player draws three Destination Tickets from the top of the Tickets deck and must keep at least one of them Build a Train Station The player may build a Station in any city that does not yet have one To build his first Train Station the player plays one Train card of any color and places one of his Train Stations on that city To build his second station a player must play a set of two cards of the same color and to build his third station a set of three cards of the same color DRAWING TRAIN CARDS There are eight types of regular Train cards in quantities of 12 each and 14 Locomotive cards The colors of each type of Train card match the colors of various routes between cities on the board Purple Blue Orange White Green
4. the game CALCULATING SCORES Players should have already accounted for the points they M earned as they completed various routes To make sureno ROUTE LENGTH mistakes were made youmaywanttorecountthe points for each player s routes Players must then reveal all of their Destination Tickets The value of successfully completed tickets is added to their total score The value for any incomplete Tickets is deducted from their total score Remember that each Station played allows its owner to use one and only one route belonging to another player into that City for the purpose of completing a Destination Ticket If a player uses the same Station to help connect cities on the paths of several different Destination Tickets When a player claims a route he immediately scores the number of points indicated he must use the same route into or out of the city with the on the Route Scoring Table for the length of the route he just claimed Station for all Tickets Add to the score of each player four points for each unplayed Station they still have in reserve Finally give the 10 point bonus for the European Express to the player s who have the Longest Continuous Path on the board When evaluating and comparing path lengths only take into account continuous lines of plastic trains of the same color A continuous path may include loops and pass through the same city several times but a given plastic train may never be used t
5. Claiming Routes 060 lee ce eee cece p 4 Days of Wonder Online 206 p 8 DOUDE Routes Some a eae p 4 Da VONnNGE Oniine Here is your train ticket to Days of Wonder Online The online board game community where ALL your friends play Register your game at www ticket2ridegame com to receive online discounts and discover game variants additional maps and more Simply click on the Nev er button and follow the P CREDITS Game design by Alan R Moon Illustrations by Julien Delval Graphic design by Cyrille Daujean Days of Wonder the Days of Wonder logo Ticket to Ride the boardgame and Ticket to Ride Europe are all trademarks or registered trademarks of Days of Wonder Inc and copyrights 2004 2015 Days of Wonder Inc All Rights Reserved Geographical Note We strove to accurately represent the political boundaries of Europe in 1901 and preserve the cities common name in their local language at the time For gameplay purposes however we were forced to slightly adjust the position of certain cities on the map We wish to thank the following play testers for their contribution Phil Alberg Buzz Aldrich Dave amp Jenn Bernazzani Pitt Crandlemire Terry Egan Brian Fealy Dave Fontes Tery Gaudet Matt Horn Craig Massey Janet Moon Mark Noseworthy Michael Robert Bob Scherer Hoock Mike Schloth Eric Schultz Scott Simon Rob Simons Adam Smiles Tony Soltis Richard Spoont
6. Yellow Black and Red If a player chooses to draw Train cards he may draw two cards per turn Either of these cards can be drawn from the five face up cards next to the board or from the top of the deck blind draw If drawing a face up card the player must immediately replace it with a new card taken from the top of the draw pile If a player selects a face up Locomotive card it is the only card he may pick this turn see Locomotives If at any time three of the five face up Train cards are Locomotives all five cards are immediately discarded and five new cards turned face up to replace them A player may have any number of cards in his hand at any time When the draw pile is exhausted the discards are reshuffled into a new draw pile deck The cards must be shuffled thoroughly since they will usually have been discarded in sets In the unlikely event there are no cards left in the deck and no discards available to shuffle as a result of players hoarding cards in their hands a player will not be able to draw Train cards He must then Claim a Route Draw Destination Tickets or Build a Station LOCOMOTIVES Locomotives are multi colored and act as wild cards in the game Ferry routes see Ferries ee a total of two cards that turn i A E CLAIMING ROUTES A route is a set of continuous colored spaces in some instances gray _ spaces between two adjacent cities on the map To clai
7. card 1 European Express Bonus for the Longest Continuous Path 5 Wooden Scoring Markers 1 each of the 5 players colors 1 Rules booklet 1 Days of Wonder Online access number located on back of Rules Important Note Players familiar with the first game in this series Ticket to Ride should focus their attention on the following new features Ferries Tunnels and Train Stations z et ft a eo ed P F i j Ba Ai oat ma We rakes SETTING UP THE CAME Place the board in the center of the table Each player receives a set of 45 Colored Train Cars a matching set of three Colored Train Stations and the corresponding Scoring Marker Each player places his Scoring marker on Start a on the Scoring Track running along the map s border Throughout the game each time a player scores points he will advance his marker accordingly Shuffle the Train cards and deal a starting hand of four cards to each player Place the remaining deck of Train cards near the board then turn the top five cards from the deck face up and lay them one next to the other Q Place the European Express Bonus and the Summary card face up next to the board as a reminder to the players O S a Take the deck of Destination Tickets and separate the long routes the six Destination Tickets with a blue background from the regular routes Shuffle 1 the long routes and randomly deal one to each player 8 Put any remaining long routes bac
8. draws three new cards from the top of the Destination Ticket Deck If there are less than three Destination Tickets left in the deck the player only draws the cards that are available A player drawing Tickets must keep at least one of them but may choose to keep two orall three Any drawn Ticket not kept in hand is placed at the bottom of the Destination Ticket Deck Tickets drawn and not immediately discarded must be kept until the end of the game They cannot be discarded during a later Ticket draw The cities listed on a Destination Ticket represent travel goals for the player they can result in a bonus or a penalty lf by the end of the game a player has created a continuous path of his color plastic trains between the two cities named on a Destination Ticket he holds he scores the additional points indicated by the Point Value on the Ticket If he has failed to complete a continuous path between those cities he deducts the Point Value on the Ticket from his total score Destination Tickets are kept secret from other players until the game s final scoring A player may have any number of Destination Tickets during the game BUILDING A TRAIN STATION STaTion _A Train Station allows its owner to use one and only one of the routes belonging to another player into or out of that city to help him connect the cities on his Destination Tickets Stations may be built on any unoccupied city even if it currently has no claimed route
9. ified by the Locomotive icon s featured on at least one of the spaces making the route j To claim a Ferry Route a player must play a Locomotive ae for each Locomotive symbol on the route and the usual set of cards of the HES proper color for the remaining spaces of that Ferry Route Claiming the Ferry Route from Smyrna to Palermo requires four Train cards of any one color and two Locomotives TUnNEES Tunnels are special routes that are easily identified by the special tunnel marks and outlines Surrounding each of their spaces a What makes a tunnel special is that a player is never quite certain just how long the route he is trying to claim will be i When attempting to claim a Tunnel route a player first lays down the number of cards required by the length of the route Then the three top cards from the Train draw pile are turned face up For each card revealed whose color matches the color of the cards played to claim the Tunnel an additional card of the t IE j the same color or a Locomotive must now be played from his hand Only then can the player successfully A claim the Tunnel route Two parallel tunnels one e Black P one White link Madrid to Pamplona If the player does not have enough additional Train cards of the matching color or does not wish to play them he may take all his cards back in his hand and his turn ends At the end of the turn the three Train cards revealed for the Tunnel are discarded
10. ive is turned over as a replacement fora first card drawn during the turn orif a Locomotive is available face up but not picked up as the first and only card it cannot be selected as a second card Some cities are connected by Double Routes These are routes whose spaces are parallel and equal in number from one city to the other One player can never claim both routes between the same cities Be aware of routes that are partially parallel to each other but are linked to different cities These are ee However if a player is lucky enough to get a Locomotive from the top of the deck in a blind draw it still counts as a single card and he may still draw Example 1 Rew x ck T To claim a Blue route that is three spaces long a player may play any of the following card combinations three Blue cards two Blue cards and a Locomotive one Blue card and two Locomotives or three Locomotives A Gray route that is Two spaces long can be claimed by playing two Red cards one Yellow card and a Locomotive or two Locomotives parallel ro tes Important Note In two or three player games only one of the Double Routes can be used A player can claim either of the two routes between cities but the other route is then closed to the other players for the remainder of the game Cate 3 eee ee ae ae ee ae Ferries are special Gray routes linking two adjacent cities across a body of water They are easily ident
11. k in the game box without letting anyone see them Now shuffle the regular Destination Tickets all short routes with a plain background deal three to each player and place the remainder in a draw pile face down next to the board You are now ready to begin eo ies Rae Pigg BEGINNING OF THE GAME Before taking their first turn players must choose which Destination Tickets they will keep from among those they were initially dealt Each player must keep a minimum of two tickets although they may keep more Put any Destination Tickets you wish to discard back in the game box without letting any of the other players see them The Tickets that are put away may either be long routes or regular ones The tickets you decide to keep are held until the end of the game OBdECT OF THE CAME The object of the game is to score the highest total number of points Points can be scored by Claiming a Route between two adjacent cities on the map Successfully completing a continuous path of routes between two cities listed on your Destination Ticket s Completing the Longest Continuous Path of routes to win the European Express Bonus card MTT TT TTT TT x Jj BER j M And for each Train Station kept in reserve at the end of the game HU Doll Points are deducted from the players total score for each of their Destination a 1 Tickets that are not successfully completed by the end of the game THE Game Turn
12. m a route a player must play a set of Train cards whose color and quantity match the color and number of spaces of the chosen route a a Most routes require a specific set of colored cards to claim them Locomotives can always act as a stand in for any given color See example 1 Routes that are Gray can be claimed using a set of cards of any one color See example 2 When a route is claimed the player places one of his plastic trains on each of the spaces of the route All the cards from the set used to claim ade the route are then discarded The player then immediately records his gt score by moving his Scoring Marker the appropriate number of spaces along the Scoring Track per the Route Scoring Table on page 7 A player may claim any open route on the board He is never required to connect to any of his previously played routes A route must be claimed in its entirety during a single turn For example you cannot lay two trains on a three space route and wait for the next turn to lay the third train No more than one route may be claimed in a given player s turn DOUBLE ROUTES during the course of the game not double routes CA Bad vo ai gt gt ai a ee ol i 2s Locomotive cards can be played along with any set of cards when claiming a route They are also vital to claiming If a face up Locomotive card is picked during a card draw it must be the only card picked that turn If a Locomot
13. s Brian Stormont Rick Thornquist and everyone at Days of Wonder
14. s into it Two players may never build a Station in the same city Each player may build a maximum of one Station per turn and three Stations throughout the course of the game To build his first Station a player plays and discards one Train card from his hand and places one of his colored Train Stations on the chosen city lo build a second Station 4 EZY the player must play and discard a set of two cards of any one color and to build his third a set of three Train cards of any one color As usual you can replace any number of cards by Locomotives O N te 3 po i ihe J Station cost amp oe 4 ae A If a player uses the same Station to help connect cities on several different Tickets he must use the same route into the city with the Station for all of those Tickets The Train Station owner does not need to decide which route he will use until the end of the game A player is never required to build any Stations For each Station a player has not used four points are added to his score at the end of the game lt u ait a ee Se oe a oe ine A r S R ANN A as CAME END i a When any one player s stock of colored plastic trains gets down to two trains or less at the end of his turn each player a including that player gets one final turn The game then ends and players calculate their final scores 2 or less plastic trains in a player s stock signal the final round of turns of
15. wice in the same continuous path Stations and the opponents routes they may provide access to do not count for the purpose of computing paths and claiming the longest one If several players are tied for the longest path they each receive the 10 point bonus from the European Express card The player with the most points wins the game If two or more players are tied with the most points the player who has completed the most Destination Tickets is the winner If still tied the player who used the least number of Stations i iS declared the winner In the unlikely event players are still tied the player with the European Express bonus card wins Current Score Destination ticket Bonus Malus 4 Points station kept European Express bonus 4 POINTS je RLN BueveesTi f g Calculating final Score os TABLE OF CONTENTS COMPONENTE nA ance et FAM ord e aa Geka eee Pe p 2 FeHIeS 9 amp 2 ee 30 ge ee ok an oe aTa p 5 setting Up the Game coe ee we gene y p 2 ANNES wea 8s 0 lee er gee A CA ed p 5 Object ofthe Game 20 2 0 50 5 re ee p 3 Drawing Destination Tickets p 6 The Gale TU camer et iow ese oa a a ee E a ws p 3 Building a train station 4 p 6 Drawing Train Cards 0c ee eeee p 3 GaM ENd sol eee ee wren epee oon p 7 SMCHIMGTINOD Ghee seo casted bis see ec e eo ch p 4 Calculating Scores core xs tot nce EA p aa e o p 7

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