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Wiley Professional Windows Phone 7 Application Development

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1. Start and Search There will also be dedicated camera power and volume controls Figure 1 1 shows an example device in both portrait and landscape illustrating the relative positions of the three front facing hardware buttons FIGURE 1 1 4 CHAPTER1 TAKING THE METRO WITH WINDOWS PHONE It s important to note that these hardware buttons have a dedicated purpose Unlike in Windows Mobile where the buttons could be assigned by the user to different functions and then applications could elect to override all or some of the buttons on a Windows Phone the buttons have a sole purpose This reinforces the overall user experience through a consistent interface The one exception to this rule is the Back button Within your application you are able to control the navigation sequence This means that you are able to intercept and handle the Back button However it is important to remember that the purpose of this button is to navigate back to whence the user came For example if they click to delete an item from a list and the application displays a confirmation prompt the Back button should dismiss this prompt without deleting the item Similarly if the user has clicked an item in a list and gone through to a Details view the Back button should navigate the user back to the list of items If you ensure that you correctly handle the Back button there should be little need for your application to include navigation controls within the
2. expectations in the market for rich applications that both looked good and were responsive to the user In order to build sophisticated applications for Windows Mobile you had to hunt down information on frameworks such as DirectDraw or OpenGL in the hope that they would allow you to build an application with a rich user experience Even then there were non trivial issues to resolve as different manufacturers decided not to provide driver level support for them or introduced device specific functionality or worse yet bugs One of the goals with Windows Phone was to address these issues and provide a platform upon which developers could build both applications and games The time to get up and running should be minimal and yet the tools and frameworks need to be sophisticated enough to handle the most complex of user interfaces Figure 1 11 provides a thousand foot view of the development ecosystem for Windows Phone developers Tools and Support Runtimes Visual Studio amp Expression Blend Silverligh amp XNA Windows Phone Emulator Sensors Media Data amp Location 5 XNA Game Studio Phone Gamer Services amp 5 Samples amp Documentation Notifications 77 Guides amp Community NET Framework Sandbox Packaging and Verification Tools Windows Phone XBox Windows 7 Portal Services Cloud Services Registration amp Marketplace Notifications amp App Deployment Validation amp MO CC Billing Location E Certification amp Business Intell
3. Figure 1 3 illustrates how images can literally be separated using empty space Applying the content not chrome principle this can be adapted to the second set of images where the trailing edge in this case the right edge of the image is blurred or faded in order to make way for the next image At the end of the day don t forget that you are building a software application for a mobile phone which should be intimately attuned to its owner Build applications that are soulful and alive which offer a personalized and rewarding experience showing the information that matters most to the user with minimal excess Bring the application to life by integrating the user experience with the rest of the device and making use of the platform s unique hardware capabilities to make it feel responsive to the user s gestures Applications should embody the three Red Threads of Windows Phone 7 Personal your day your way Relevant your people your location and Connected your stuff your peace of mind We will investigate this theory further in Chapter 3 User Experience The Windows Phone user experience is the canonical representation of the Metro design language However having a design language isn t enough in itself to build a user experience A user experience is governed by what you want to display and how users will interact with what is being displayed For the Metro user experience there were two guides that were used to dir
4. THE METRO WITH WINDOWS PHONE As part of going forward it s important to look back even if only for a moment to wave as it disappears into the sunset In the case of Windows Phone you can see from Figure 1 2 the legacy of Windows Mobile from Pocket PC 2003 SE through Windows Mobile 5 0 6 1 4 and finally 6 5 3 As you can see each has been an incremental approach with little to excite the user save the more touch friendly home screen and controls in Windows Mobile 6 5 3 7 Start G Yj 46 538 ae Start Wednesday Mare Tap here tosi Wednesday March 31 2010 Phone off a No unread mi voicemail 5 38 n text apccming appointments 720 hare to signin to Pocket MSN e mail New Phone Contacts FIGURE 1 2 What s important to recognize is that although the Windows Mobile user interface appears somewhat dated now there are some important concepts embraced within the layouts for example how relevant information could easily be accessed right from the home screen and that applications were only a click or two away via the Start menu The user interface on nearly all the current generation smartphones is geared around applications The underlying operating system typically handles standard information types such as e mail calendar and contacts but it is left to individual applications to handle other types of data e g updates from your favorite social networking site need to have an applica
5. will notice about Windows Phone is that it is the first mobile offering from Microsoft that has been designed with a consumer rather than enterprise or business user focus Previously Windows Mobile was more tailored for the mobile worker with support for enterprise features such as device deployment and management at the expense of a consistent set of hardware capabilities As a consumer device Windows Phone will offer a minimum of a 5 megapixel camera with integrated flash Windows Phones will also include light and proximity sensors that will be used to enhance the user experience In building your application you need to be very aware of the experience you are constructing for the user Where you would have once provided simple on screen feedback you can now use more complex animation and sounds and even have the device vibrate You should use all visual and hardware effects sparingly as it is easy to overwhelm the user and drain the phone s battery in the process Screen Resolution Dealing with differing hardware was just one of the challenges faced by developers working with the Windows Mobile platform In seeking to be a platform that could be tailored to a wide variety of user scenarios Windows Mobile 6 5 supported six touch screen and five non touch screen resolutions As you have already learned there won t be support for non touch screen in Windows Phone but what s even more exciting for developers is that with Windows Phone the
6. Taking the Metro with Windows Phone WHAT S IN THIS CHAPTER gt How Windows Phone has changed Microsoft s approach to the mobile industry gt What the Metro Design Language is and how it came about gt An overview of the Start and Lock Screens and how they help users access information on the phone gt Why the use of Hubs creates a more connected user experience gt What it means to be a Windows Phone developer Microsoft has been building mobile devices for well over 10 years starting with a variety of Windows CE based devices such as the Handheld PC and the Palm size PC first released in 1996 Beginning around 2000 these disparate operating systems began converging into what became Windows Mobile based on the principle of delivering a PC to your pocket New features were predominately driven by enterprise needs such as device management and security This eventually worked to the detriment of the platform as it didn t appeal to the average consumer Devices were more robust than sexy and the user interface mirrored that of the desktop even having a Start menu rather than providing an experience Throughout this chapter and in other parts of this book there will be references to both Windows Mobile and Windows Phone This is intentional and they are not the same thing Windows Mobile refers to the previous mobile operating system from Microsoft that at the time of writing is Windows Mobile 6 5 3 Windows Phone re
7. an API to determine if hardware existed or simply attempt to address the hardware Failure or an exception would indicate the lack of supported hardware After the application had been developed the problem was transposed to the end users They would see a product advertised as being compatible with Windows Mobile and purchase it only to discover that it required hardware that they didn t have No two Windows Mobile devices were alike When it came to Marketplace for Windows Mobile Microsoft acknowledged this issue and as part of application submission developers had to indicate what device capabilities their application required The Marketplace client running on the device would then restrict the list of applications to only those that matched the device capabilities For Windows Phone Microsoft has taken the proactive position of enforcing a set of requirements around device capabilities This has been achieved by taking the traditional minimum hardware specifications and turning them into what Microsoft calls a chassis design This specifies the external buttons and in some cases their location and the inclusion of particular hardware features such as Wi Fi GPS accelerometer compass camera light and proximity sensors and the ability to vibrate A device that doesn t include all of the features dictated by a chassis design cannot be called a Windows Phone On the front facing side of a Windows Phone there will be three buttons Back
8. context of your application Forward navigation is typically done through interaction with content Back navigation is instigated from the Back button and exiting your application is little more than pressing the Back button when on the first page of the application You can think of every application you open as being placed on a stack When you hit the Back button and have not purposely handled it within your application the application is popped off the stack and the previous one is displayed This analogy works well as Windows Phone will automatically close your application when it goes out of focus by being popped off the application stack Similar to other mobile platforms Windows Phone has a dedicated I m lost take me to a known location button As it s a Microsoft platform this button is logically called the Start button and takes the user back to the Start experience As you will learn the Start is an area on the device that contains a personalized set of tiles that reflect what s important to the user It also acts as a launching point for accessing areas of the device and applications that the user may have installed The last of the buttons on the front of the device is the Search button also known as the Bing button Pressing the Search button launches a context sensitive search For example if you are looking through your contacts pressing the Search button will filter your contacts based on the search criteria If th
9. e about the Metro experience itself take a moment to review these principles and more importantly think about how they can affect the way you build the user experience for your application The first principle talks about the experience being Clean light open and fast Although this doesn t limit itself to certain aspects of the interface you can apply this principle by making sure your application isn t cluttered with icons and images and that any action the user takes is fast and responsive Just because screens on mobile phones have gotten larger over the last couple of years this doesn t mean that you can pack more information onto a single screen Doing so makes the content hard to read and difficult to navigate Build a clean and light interface that displays only the important and relevant information to the user This will necessitate larger and clearer fonts which is where rich typography becomes important The Metro design language celebrates typography and provides you with some rich fonts out of the box for making your applications clear and easy to read The introduction of touch screens brought with it a need for haptic or at least responsive feedback If you imagine touching the water in a glass or on a pond you can immediately see the water ripple out from where you first touched the water Instantaneous feedback such as the changing of background color or a slight vibration of the device gives the impression that t
10. e appropriate isaaboutetr window The right image shows what happens when you tap and hold one of the tiles In this case the tile enlarges even more going into a mode in which you can drag the tile around the screen As you move the tile the other tiles will move themselves to allow you to drop the tile where you want it positioned When you are done simply tap in an area where there are no other tiles Alternatively if you no longer want a FIGURE 1 5 ItsAllAboutMetre 10 CHAPTER1 TAKING THE METRO WITH WINDOWS PHONE tile to be pinned to the Start area you can tap the pin icon This will remove that tile from the Start area It s all very well to have these dynamic adjustable tiles but what happens to all those applications that aren t immediately visible on Start Well there are a couple of places where you can go to look for them In the left image of Figure 1 6 you can see a Start that contains a large number of tiles and that has been scrolled up to reveal additional tiles While not immediately obvious Start can contain as many or as few tiles as you want It s worth adjusting these tiles so that those that are important to you appear at the top of Start Hitting the right arrow icon takes you to an alphabetic list of the available applications shown in the right image of Figure 1 6 FIGURE 1 6 Lo E e bE 6 E c Q E amp Whereas the left side of Start is designed for glance and go informa
11. ect the presentation of information The user experience should focus on the individual and his or her tasks and to help organize information and applications You have to ask the question Who was Windows Phone built for and surprisingly Microsoft has a remarkably well defined answer Windows Phone was designed for Life Maximizers and specifically Anna and Miles Life Maximizers are defined as individuals who value the use of technology in their lives They have both a busy personal life and professional life yet they are more Start and Lock Screens 9 settled than seeking and interact with their respective families To empathize with such individuals and to understand their needs and wants the personas of Anna and Miles were created They are a pair of married 38 year old Life Maximizers who demand the most from their devices As you investigate further you learn that Anna is a part time PR professional and a busy mother to whom balancing friends work and family is essential Meanwhile Miles is growing his architectural business and thus needs information available wherever he finds himself Although these personas were created for the purpose of creating the Windows Phone experience it is important for you to consider them when building your application What would Anna or Miles want or expect START AND LOCK SCREENS Now that you have heard about the Metro design language it s time for you to see it in action as you na
12. ends itself to supporting multi touch The net effect is that users will interact with a Windows Phone device using gestures such as tap pinch and swipe with their fingers rather than the more traditional mechanism of using a stylus There is currently no intention to support a non touch screen Windows Phone device However device manufacturers will still be able to differentiate their devices through different device ergonomics and the optional inclusion of a hardware keyboard A hardware keyboard will complement the Windows Phone experience making it easier to enter text rapidly This is particularly useful for e mail messaging and annotating documents on the road Minimum Specifications 3 Chassis Design So far you know that hardware manufacturers can optionally include a keyboard but what else can they modify In the past this was quite an open ended discussion as manufacturers could build a device to meet a certain price point For example for high end devices they could include GPS an accelerometer and a high resolution camera a low end device may only have a T9 keypad and no camera at all Even the number and layout of physical hardware buttons could change between devices Of course all these options come at a cost and the first place this took hold was with developers When building applications developers were seldom able to rely on a particular hardware feature being present Instead you would typically either query
13. ere is no appropriate search context pressing the Search button will launch Bing Search allowing you to search over Web content images and maps At this stage it is not possible to integrate the Search button into your application so tapping it within any third party application will launch Bing Search The inclusion of Wi Fi seems like an obvious requirement but with the advent of 3G networks that are continuing to get cheaper it would have been an easy cost saving for manufacturers to omit the Wi Fi stack In the early days of Windows Mobile before Microsoft tightened security it used to be possible to synchronize your contracts calendar and e mail with Outlook by connecting to ActiveSync through a Wi Fi network This capability is returning with the ability to synchronize across your home Wi Fi network to your Zune desktop experience Location is definitely one of the hip new fads being talked about across the software development community Software that is aware of the user s location means that it can locate information and people nearby Of course there are all manner of privacy issues to navigate but it is important that Metro Design Language 5 Windows Phone can provide location information This topic will be covered in detail in the context of the location services offered by the platform in Chapter 12 but it s enough to say that having a GPS is essential in order to accurately geolocate the user One thing that you
14. experience for example hogging precious device resources or don t play well with other aspects of the phone This has led to an overall negative impression of the Windows Mobile platform as a whole Microsoft took the opportunity with Windows Phone to restructure the ecosystem in which devices operate Although they haven t been so arrogant as to come out with the Microsoft Phone which many were anticipating they have put some checks and balances in place to ensure that users receive an amazing experience and furthermore that this experience is uniform throughout the phone and for the duration of the phone s life It all starts with the hardware Previously Microsoft has been overly optimistic in specifying the minimum specifications for Windows Mobile This resulted in many devices that were woefully underpowered and although this kept the price point low the devices were frustratingly slow and unresponsive to use Going forward Microsoft has defined a much higher set of minimum hardware requirements for Windows Phone which includes a 1 GHz processor and support for graphics hardware acceleration When you look at the frameworks that are to be used to develop applications and games for this platform it is very evident why such high hardware specifications are required In addition to having graphics acceleration Windows Phone devices will appear to be highly responsive because of the use of capacitance screens This in turn l
15. fers to Microsoft s latest offering in the mobile space and starts with Windows Phone 7 2 CHAPTER1 TAKING THE METRO WITH WINDOWS PHONE In February 2010 at the Mobile World Congress Microsoft unveiled the Windows Phone 7 series a new look mobile operating system featuring hard edges full bleed pages and sharp typography Code named Metro the new look and feel is more akin to an immersive experience than to a collection of mobile applications It appears that Microsoft has taken several leaves out of the playbooks of other mobile platforms while still innovating and delivering on their own set of values and practices Before launching into how you can get started building applications for Windows Phone it is important to understand the Metro user experience This will help you build applications that not only run on a Windows Phone but also integrate into the mobile experience MINIMUM SPECIFICATIONS Traditionally Windows Mobile has had the stigma attached to it that it is slow and unreliable This had little to do with the underlying operating system but rather the other stakeholders involved in getting a device into market Manufacturers telecommunication companies application developers and other third parties all contribute to what comes prepackaged on a device Each one of these parties builds or adds features that they think will benefit the user Unfortunately quite often these features either degrade the overall
16. he application is alive and awaiting the user s instructions You will notice that motion is built into the core platform The Start is made up of tiles that dynamically update and respond to being touched Transitions provide 8 CHAPTER1 TAKING THE METRO WITH WINDOWS PHONE visual indicators to the user of not only where they are going but where they have come from The use of animation and other visual effects using motion is essential in building for Windows Phone Within Windows Phone 7 the capacitive touch screen and other sensors enable gestures to control hardware accelerated animations and transitions which enhance the application Hardware and software features blend together to provide a unified user experience Generations of applications across all manner of computer systems have adopted a windowing approach in which the border allows the user to control the window On Windows Phone there is no chrome There is no border on the window on controls or even on content Chrome takes up valuable screen real estate and for what to illustrate that one piece of content has ended and the next has begun If this is the case use the content itself to indicate where those transitions are For example when you have adjacent images instead of separating them by a few pixels simply fade out the trailing edge of one image so that it s clear where the second image begins as shown in Figure 1 3 FIGURE 1 3 The first set of images in
17. igence Identity Feeds Social and Maps o Publishing amp Updated Management Xbox Live 5 Windows Azuret FIGURE 1 11 Summary 13 Let s start in the top left corner with Tools and Support For anyone who is already using Visual Studio 2010 you ll be aware that there is no support for doing Windows Mobile development This was primarily a decision as to where to invest resources by Microsoft and I think everyone will agree that it was a decision well made The tooling for Windows Phone throughout both Visual Studio 2010 and Expression Blend dramatically reduces the time to build applications In addition the fact that these two products share the same solution and project structure means that both developers and designers can work in harmony on the same project at the same time These tools will be covered in more detail in the next chapter which shows how easy it is to get started with building your first application and debugging it on the Windows Phone Emulator Looking to the right you ll see the Runtimes square One of the most significant aspects of Windows Phone is that it fulfills the Microsoft three screens goal As a developer you can build an application or game and have it target one or more of the screens running Windows Phone Xbox or Windows 7 Unlike the NET Compact Framework which provided a reduced feature set compared to the desktop the Silverlight and XNA runtimes available within Windows Phone are virtual
18. itten The Marketplace will be split into genres such as music applications and podcasts It will also support searching for applications via categories as well as notifications for when there are application updates Explore Excel Explore Word Explore PowerPoir FIGURE 1 10 12 CHAPTER1 TAKING THE METRO WITH WINDOWS PHONE The Metro user experience introduces several new ways to present and navigate information The hub concept is designed to group related information together and make it easy to glance at the most relevant information such as your friends recent social networking updates Through the use of panoramas and an area much larger than the actual screen hubs allow the personas Anna and Miles to quickly access frequently used information and updates while still providing access to a significant volume of details and features that may be used less frequently Although you can build your own Panoramic views you need to be careful that you don t overuse them in cases where a single view would be more appropriate DEVELOPER LANDSCAPE Building simple applications for Windows Mobile has always been a trivial exercise You could simply open up Visual Studio create a new project and hit Debug or Run in order to see your application run on either an emulator or a connected device Unfortunately over time support within Visual Studio and the associated NET Compact Framework didn t keep pace with
19. ly identical to those you are already familiar with Although you need to make a decision as to whether you re going to use Silverlight or XNA you can still access a wide range of functionality from across the device no matter what technology you build your application or game in In building applications for Windows Phone you are likely to want to access some of the cloud based services that Microsoft has to offer These include a notification service for when application data changes and you want to notify the user a location service which integrates the device capabilities such as GPS with online services for resolving Wi Fi locations and access to the user s Xbox Live information from within your application Going forward expect further support for building Windows Phone applications that integrate with other cloud offerings such as Bing Maps and Windows Azure The last quadrant refers to the Developer Portal Services which covers all the online services through which you as a developer interact in order to have your application certified and published via Marketplace As Microsoft wants to ensure the highest quality of applications in Marketplace there will be a more rigorous process for developing for Windows Phone The online portal will be the point of reference for all your applications and will hopefully be the place where you go to receive monies generated by your application SUMMARY Throughout this chapter you have lear
20. nd the content it is intuitive for the user to scroll to the left and right to explore the hubs The Music Video hub is very similar to the Pictures hub in structure Building on the success of the ZuneHD Microsoft has made every Windows Phone a Zune and as such the Music Video hub is where you go to organize and play music and video on the device v7 favorites in 2 aw 4 y e FIGURE 1 8 Xbox LIVE Player Not only did Microsoft integrate the Zune experience for media playback but they ve also made the Windows Phone a gaming device Through the Games hub you can access games on the device Your Xbox live account is also accessible via this hub as shown in the focus area of Figure 1 9 This figure illustrates how the device acts as a view into the panoramic experience The header ames indicates that there is content to the left while the cut off C on the right of the screen indicates that there is more to the right as well With all the features designed for consumers you may be wondering FIGURE 1 9 whether Windows Phone will make a good corporate device The answer is that it will indeed The Office hub shown in Figure 1 10 is where you can go to access your documents both from the device and via SharePoint The last hub but definitely not the least is Marketplace As you can imagine this is where users will go to purchase and download applications that you have wr
21. ned about the Windows Phone user experience its origin in the transportation industry and the birth of the Metro design language In the coming chapters you will see this language and its associated principles in action as you discover more about what it takes to build a Windows Phone application
22. olor is significant and plays an Metro Design Language 7 important role alongside weight and style when applied to text Unlike in a lot of software systems where it is almost an afterthought the use of different typography in signs can dramatically affect the readability and thus the effectiveness of those signs Using transportation signage as a base the Windows Phone team collaborated with other teams within Microsoft in order to flesh out the design language For example the use of motion and animation in the Xbox the use of navigation via content on the Zune and Media Center and the intimacy of the ZuneHD interface were all sources of inspiration for Metro The resulting Metro design language is about being modern with a clean and fast user experience It s about delivering an experience that is in motion and all about the content Being authentically digital in design and using clear typography are also important throughout the Windows Phone experience Principles In order to build a consistent experience across the Windows Phone platform it was important not only to have a concept of a design language but also to have a set of principles that would govern all decisions made in constructing the user experience The following are the Metro design principles gt Clean light open fast gt World class motion gt Integrated hardware and software gt Content not chrome gt Soulful and alive Before you learn mor
23. re will only be two different screen resolutions that you need to accommodate The initial platform will be released with WVGA 480 X 800 resolution A second resolution HVGA 320 X 480 will follow sometime in the future Whenever you see a Windows Phone being demonstrated it is likely that it will be in Portrait mode In fact if you look at some of the core areas of Windows Phone such as Start they only support being displayed in Portrait mode However this doesn t prevent you from taking advantage of running in Landscape if that s more suitable for your application In fact the best applications are those that allow either orientation reorganizing the layout in order to make best use of the available screen real estate Windows Phone also provides the necessary extension points for your application to handle the change in device orientation during operation such as sliding out a physical keyboard on a device that has one METRO DESIGN LANGUAGE Before getting much further into the ins and outs of Windows Phone it s worth taking a step backward and looking at the approach that Microsoft took in designing the user experience Rather than simply refining what they already had it was time to make a clean break and come up with a revolutionary design The outcome of this process was not only a unique mobile interface but also a design language that you can and should adopt as part of building your application 6 CHAPTER1 TAKING
24. tion the applications list has been designed to be easy to navigate in order to get you where you need to go as quickly as possible HUBS As you step out of Start you will most likely end up in one of six hubs People Pictures Music Video Games Office and Marketplace Each of these hubs is structured around a Panoramic view in which the screen acts as a small portal into a larger display The panoramas are designed to be cyclic The content loops around so that if you keep scrolling either to the right or the left you will see each of the content groups available in the panorama In Figure 1 7 you can see the People hub which shows your contacts in groups that represent Recent All and What s New people recent v hat s new FIGURE 1 7 Hubs 11 The intent is that through the People hub you have access to information about your contacts that you care the most about Updates to your contacts are drawn from social networking sites so that you won t miss what your friends and family are up to In Figure 1 8 you can see the Pictures hub providing you with access to not only the various galleries you have for photos but again a What s New area that draws on photo information from both your phone and your online photo stores You ll notice with the panoramas that they are a great demonstration of content not chrome There is little in the way of navigation controls yet through clever positioning of text a
25. tion running on the device Unfortunately these applications are often built in isolation and don t interact with each other or even integrate into the phone experience In building Windows Phone it was important for Microsoft to build an immersive user experience rather than a set of disjointed applications This needed to encompass all the features that make up Windows Phone as well as the ability for third party applications to be built to integrate into the same experience It was decided that Windows Phone should have a fresh start and not just the new Start that you ll see when you first unlock a Windows Phone This should not just be about an ad hoc change to the way applications look but a new language for communicating with users What Microsoft came up with is what they refer to as the Metro design language based on generations of refinement that have gone into the use of signposting signaling iconography fonts and layout in the transportation industry The name Metro was chosen to reflect its heritage in the language used to efficiently guide people to their destinations If you examine signs used around and on buses trains and other forms of transportation and at stations airports and other transportation hubs you can clearly see a set of principles that govern them Most of them have graphics that are instructional yet minimal in design Furthermore the signs are typically universal and feature simple icons The use of c
26. vigate through the Windows Phone experience It seems natural to begin with Start However you ll soon realize that the first thing you see on a Windows Phone device is actually the Lock screen This is the informational screen that appears when the device is locked to ensure both the privacy of your data as well as to prevent you from accidentally dialing someone while your phone is in your pocket Figure 1 4 illustrates the Lock screen showing the current date and time in a beautiful clear white font overlaid on one of the default images that are available on the device Both the time out whether there is a password for unlocking the device and the background image can all be customized via Settings lock amp wallpaper Once you unlock the Windows Phone you enter the Start screen As you can see from Figure 1 5 the Start screen is made up of a series of square tiles there are some built in tiles such as the tile for the Pictures hub that take up two squares These aren t just static blocks representing links to applications in other words icons similar to application icons on other mobile platforms The tiles also known as live tiles are just that they re alive and will not only dynamically update but they ll also respond to your touch The information displayed on Start should be what is relevant and important to you FIGURE 1 4 When you simply tap a tile it appears to enlarge slightly before transitioning to th

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